#e-sports
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niche post but
fuck LCS, fuck Riot Games and most of all, Fuck the United States of America
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i want to start a e-sports team but instead of striving for the top of any 1 game we enter various low level tournaments for games we have little to no experience in
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" Japan's strongest decisive battle held! "
Promotional artwork for the "Halo Championship Japan"
Although i've found multiple sources pointing to different dates (s1 and s2), it's safe to assume the championship occured between march and july of 2002.
Famitsu Xbox - June, 2002
I've also found this cool t-shirt that reddit user SeattleRetroGuy uploaded in a sub-reddit for xbox collectors. Apparently he bought it in a store in Tokyo.
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New fashion gaming mouse pad. Wellux
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Valorant: Prepare for Battle
Electronic sports, or e-sports, are organized online games in which teams or professional players compete against one another in a variety of online games. E-sports, like traditional sports, feature passionate players who put in a lot of practice, engage in competitions, and compete for glory, popularity, and cash prizes (Taylor 2018 p. 1). Over the years, esports has grown a significant popularity among many people, creating a global community of fans. There are various genres of e-sports games that you can find, such as first-person shooters, multiplayer online battle arenas (MOBAs), real-time strategy games (RTS), sports simulators, combat games, and more. Personally, I am not a big fan of gaming, nor am I a gamer person. However, Valorant is perhaps one of the games that I truly enjoy playing. I got into it during the lockdown period when my friends insisted to try it, and I have been hooked ever since. It is a free first-person shooter (FPS) game released in June 2020, developed by an established gaming company called Riot Games.
What is Valorant All About?
The game is super hectic with numerous elements, which involve complex strategic elements, and a unique blending of skills and gunplay (IGN 2022). Due to this, it has captured the attention of millions of gamers worldwide. The gameplay is super exhilarating and skill-based, with an emphasis on strategy and teamwork. Each team of 5 players will get a chance to be in both attacking and defending teams, and each round demands strategic planning, communication, and execution (IGN 2022). Hence, it creates a dynamic and captivating gameplay by integrating tactical gunplay of classic shooters with unique character skills.
What makes Valorant stands out the most is that the players get to pick a character through the agent system. Each agent has special skills or power abilities that players can strategically use to their advantage to accomplish particular goals or assist other agents (IGN 2022). The game provides a large range of agents with a multitude of team formations and abilities, from aggressive explosives and surveillance tools to defensive smokes and healing abilities. Next, there is also a range of game modes that players can choose from, from competitive to casual mode (IGN 2022), which can cater to the player’s mood.
A list of some of the agents from Valorant, where each has its own power and abilities.
Reaching Worldwide
This game has built an incredibly active and enthusiastic community that is still continuously expanding. Being a free-to-play game, Valorant is easily accessible, which contributes to its increasing popularity. Players from various backgrounds can take part, regardless of their financial limitations. Furthermore, the game's multicultural cast of agents includes individuals from different cultures promoting inclusivity and representation in gaming.
Other than that, the game also gains popularity with the help of live-streaming websites, such as Twitch and YouTube. These platforms offer viewers a simple and quick way to watch live games and tournaments, as well as a tool for players to broadcast their gameplay. Both players and viewers are able to communicate directly through live streaming, which promoted interaction and a sense of community. Plus, many players also use these platforms to educate others on gameplay through tutorials and gaming hacks. This typically emphasizes strategic planning on using the agent’s abilities to the fullest potential.
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Valorant Going Professional
Thanks to the accessibility of live-streaming platforms, it creates a global audience, which attracts media, marketers and sponsors to organize and invest in professional e-sports tournaments (Taylor 2018). Since its debut, Valorant has quickly made a name for itself as a dominant e-sport. As a result, they have established a competitive ecosystem through The Valorant Champions Tour, a worldwide tournament series that features the greatest teams in the world competing with each other. This drives millions of people to watch live e-gaming events (Taylor 2018), and they have audience numbers that are comparable to those of traditional sporting events.
I believe Valorant has successfully built its identity in the market due to its creative marketing efforts to pique interest among gamers globally. The developer, Riot Games, started with captivating teaser campaigns through the storytelling of the world of Valorant. Hence, the gaming community became hyped up with speculation and discussion in response to these advertising tactics, which in turn instil eagerness among the viewers.
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On top of that, I believe one of their strongest marketing plans is their effort towards community participation. They actively take into account players’ feedback and incorporate it into their game design. They encourage people to share their ideas and opinions based on their gaming experience, which notably improves their platform. This allows their community to feel heard and appreciated, hence promoting a sense of community and involvement. For this reason, they foster loyalty among players due to the community-centric approach, drawing in both amateur and professional gamers.
Overall, with its captivating gameplay, complex strategic elements, and vibrant e-sports community, Valorant has completely changed the competitive gaming landscape. The unique game design incorporating tactical gunplay, distinctive agent powers, and community collaboration built an engaging experience that appeals to both competitive and casual players. We can see that Valorant has clearly made a lasting impression on the gaming industry with its continuously expanding community and dedication to creating a global e-sports environment, securing its position as one of the top-tier competitive games of our time.
References:
IGN 2022, Beginner’s Guide to Valorant, IGN, viewed 11 June 2023 <https://www.ign.com/wikis/valorant/Beginner's_Guide_to_Valorant>.
Taylor, TL 2018, ‘Broadcasting ourselves’ (chapter 1), in Watch Me Play: Twitch and the Rise of Game Live Streaming, Princeton University Press, pp.1-23
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PH TEAMS CONQUERING OTHER STRONG TEAMS WORLDWIDE IN MOBILE LEGENDS BANG BANG
E-Sports in the Philippines is not quite popular back then but when mobile legends came into the Philippines, E-Sports is likely becoming popular. Many people tried to look for their teams and Moonton created a MPL(Mobile Legends Professional League) that's the time where everything started. Moonton also created different tournaments these are MDL, MSC, M3 and etc. Also mobile legends is also being part of SEA(Southeast Asia) games. PH Teams dominated the Mobile Legends Bang Bang internationally since MSC 2018, after that in M1 World Championship, Indonesian got their first and last championship. After the Indonesian got their championship the filipinos started to dominate the entire international tournaments. PH won in the M2-BREN ESPORT, MSC 2021-EXECRATION, M3 WORLDS CHAMPIONSHIP-BLACKLIST INTERNATIONAL, MSC 2022-RSG PH, SEA(SOUTH-EAST ASIA) GAMES-BLACKLIST INTERNATIONAL. In the current tournament BLACKLIST INTERNATIONAL and ECHO PH destroying the teams in the M4. Blacklist pillars are Ohmyveenus the captain and (ROAMER) of blacklist, Wise the (JUNGLER), Edward the (EXP LANER), Oheb the (GOLDLANER), Hadji the (MIDLANER), under the coaching staff of coach Bon Chan and Master the Basics the analyst of the team. The group stage of blacklist in M4 world championship is 2-1 they won 2 times against INC(Incendio Supremacy) of Turkey in best of 1 and RRQ akira of Brazil in best of 1, they lost against Falcon e-sports of Myanmar of best of 1 in the knockout stage Blacklist destroyed RRQ Hoshi of Indonesia, one of the strongest team in Indonesia, the kings of kings of in Indonesia in the score of 3-1. So the Blacklist is seating on the upper bracket and waiting for the upcoming result of the game of ECHO PH against ONIC ID. On the other hand there is ECHO PH the second team that represent Philippines in the M4 championship the pillars of ECHO PH are Yawi the (ROAMER) of the team, Karltzy the (JUNGLER), Sanji (MID LANER), Bennyqt (GOLDLANER), Sanford (XP LANER), and Jaypee (ROAM) extra player. The group stage of ECHO PH is 3-0, they won the 3 games in their bracket. They defeated RSG Singapore in best of 1, occupied thrones of Mena in best of 1 and the last team they defeated is RRQ hoshi of Indonesia in best of 1. In the knockout stage they are on the upper bracket and they destroyed THQ of Malaysia, the champion in the MPL Malaysia and they advances on the upper bracket and they faced ONIC ID the team that won MPL Indonesia, the number 1 team in Indonesia that expecting to dominate in the M4 Championship but ECHO PH proved that Philippines is the strongest country in terms of mobile legends bang bang #pinoylangmalakas, ECHO PH defeated ONIC ID in the score of 3 - 1 in favor of ECHO. So far our representatives in the M4 is in the good place in the upper bracket. Still filipino teams are dominating in the international tournament M4 Worlds Championship.
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EA SPORTS NHL 25: Major Holiday Update with PWHL and New Game Modes
EA SPORTS™ NHL® 25 Reveals Major Holiday Update Featuring Professional Women’s Hockey League, New NHL Arcade Series, and 4 Nations Face-Off PWHL Update in NHL 25 Continues EA SPORTS Commitment to Grow and Champion Women’s Sports Through Its Games Electronic Arts Inc. (NASDAQ: EA) today announced a multi-year partnership with the Professional Women’s Hockey League (PWHL), which will bring the…
#E-Sports#EA Sports#History#hockey#National Hockey League#NHL#PC#Professional Women&039;s Hockey League#PS5#PWHL#Switch#Xbox#Xbox series X/S
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Konami e FIFA firmam parceria para eFootball após separação da EA Sports
Após a divisão entre FIFA e EA Sports, uma nova parceria foi anunciada: a FIFA agora colaborará com a Konami, produtora do jogo eFootball (antigamente conhecido como Pro Evolution Soccer). Essa aliança marca um novo capítulo no cenário dos jogos de futebol e eSports, destacando a busca da FIFA por novas oportunidades depois do fim de seu longo relacionamento com a EA Sports, responsável pela…
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Rise of Competitive Video Gaming
Today’s kids give ’80s video games a try. Explore “The Eighties” Thursdays at 9 p.m. only on CNN. E-sports has become a major industry, attracting a massive global audience. A wonderful tranquility has taken proprietorship of my entirety soul, like these sweet mornings of spring which I appreciate with my aggregate heart. I am so playful, my costly companion, so ingested inside the astonishing…
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Selangor Red Giants score million-dollar first in e-sports
KUALA LUMPUR: The Selangor Red Giants (SRG) ended Malaysia’s seven-year drought in international e-sports by defeating the Philippines’ Falcons AP Bren Sport 4-2 in the Mid Season Cup Mobile Legends Bang Bang 2024 grand final in Riyadh, Saudi Arabia. Selangor Red Giants Read More LM News Shirtless durian sellers now say they took off shirts due to hot weather Despite losing the first and…
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gamescom latam terá espaço inédito para cosplayers em parceria com a essence
A gamescom, o maior evento de jogos do mundo, chega à América Latina com uma grande novidade para os apaixonados por cultura pop e cosplay. A primeira edição na região, que ocorrerá de 26 a 30 de junho no São Paulo Expo, apresenta um espaço inédito dedicado aos cosplayers: o gamescom latam cosplay lounge by essence cosmetics, em parceria com a renomada marca europeia conhecida por seus produtos…
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#AbleGamers Brasil#acessibilidade#ApexBrasil#artists’ alley#atari#Bandai Namco#board games#CipSoft#cosplay lounge#Cosplayers#cultura pop#e-sports#essence cosmetics#eventos de jogos#gamescom latam#influencers#Ingressos#Koelnmesse#Lei de Incentivo à Cultura#maquiagem cosplay#Meet Greet#Ministério da Cultura#Niantic#Nintendo#Omelete&Co#Roblox#São Paulo Expo#Tibia#ubisoft#Wargaming
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FLASH REPORT: Oklahomian Tetris Kid 'Blue Scuti' failed to advance Semi Finals against New Yorker 'Tristop' at the 2024 CTWC in California [#OneNETnewsEXCLUSIVE]
(Written by Craig Ichabod Williams & Mitch Williams / Herkleton Oaks Elementary School news intern of Cartoon Network News and Senior Tech Correspondent of Nickelodeon News)
PASADENA, CALIFORNIA -- E-sports in the Tetris world would fire up the annual offline competitions, rising to new heights at the Classic Tetris World Championship in Pasadena, California, United States of America (U.S.A.) last Sunday afternoon (June 9th, 2024 - Pacific local time), using a classic Nintendo Entertainment System (NES) version of the 1989 Tetris game.
A classic Tetris player from New York named 'Mr. Tristan Kwai', known as 'Tristop' with 3 gaming session points scored in the Quarter Finals and 311 Tetris lines, while 'Mr. Willis Gibson', knowningly also as 'Blue Scuti' with his plushie toy of Yoshis from Super Mario games, has failed to advance to the Semi Finals with 1 gaming session point and 328 Tetris lines, supposedly compete against the last remaining Tetris players in the Grand Finals, where it potentially headlined with 'Alex T.', 'DogPlayTetris' and 'TheDengler'.
Before that in a Special Event last week on Friday (June 7th, 2024). A multimedia YouTube podcaster, social media influencer, pro-wrestler of World Wrestling Entertainment (WWE)'s current U.S. champion and the now-guest Tetris player named 'Mr. Logan Alexander Paul', lose himself out with zero (0) gaming session point in 4th place at CTWC 2024's Special Event. Gibson received 2 gaming session points against Mr. Logan, embarking his way to a Special Grand Finals with 'PixelAndy'.
In the early-Q1 2024, Gibson has broken and beat the entire game with a kill screen crash of nearly 160 levels that breaks its unreachable code, and crushing its Artificial Intelligence (A.I.) combined. It is fully unclear if gaming developers originated from the Soviet Union in Russia and the United States of America, who legally bought copies of the Tetris game may potentially receive a 3-digit or above the 5-digit figure offline cash incentive as a reward only for Gibson.
E-sports enthusiasts across the world are feeling really low because it's the big disheartening loss of Mr. Gibson, who personally, didn't make it to the top in the upcoming Grand Finals of his Tetris game on this same night in Pasadena.
Wrapping the e-sports competition, Gibson did pull it off and missed the Tetris drop within minutes before his latest defeat for this year's annual e-sports Tetris competition: "I thought i was but I screamed of, I misdrop the 'T' and I couldn't get 3 Tetrises after that", he said in an exclusive post-defeat interview thru TeleRadyo Serbisyo: Dumaguete and OneNETnews.
Online and in-person, friends and families of 'Blue Scuti' are in the fullest of support in Pasadena, despite his loss before entering the Grand Finals. Gibson ends in 5th Place for this year's offline E-sports competition of CTWC.
SCREENGRAB COURTESY: CTWC via YT LIVE VIDEO BACKGROUND PROVIDED BY: Tegna
SOURCE: *https://liquipedia.net/tetris/Classic_Tetris_World_Championship *https://liquipedia.net/tetris/CTWC/2024/Special_Event *https://liquipedia.net/tetris/CTWC/2024/ and *https://www.youtube.com/watch?v=8jeaamhqfG8 [Referenced YT RECORDED LIVE VIDEO via ClassicTetris]
-- OneNETnews Online Publication Team
#flash report#pasadena#california#CTWC#classic tetris world championship#exclusive#first and exclusive#teleradyo serbisyo#e-sports#blue scuti#willis gibson#fyp#awareness#OneNETnews
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E-Sports: La Mejor Experiencia en WinOnFire
Sumérgete en el apasionante mundo de los E-Sports con WinOnFire. Nuestra plataforma te ofrece una experiencia única para disfrutar de tus juegos favoritos en competiciones de alto nivel. Con WinOnFire, puedes seguir tus torneos preferidos, apostar por tus equipos y jugadores favoritos, y vivir la emoción de los E-Sports desde cualquier lugar. Nuestro sitio está diseñado para proporcionarte la mejor cobertura, estadísticas y análisis en tiempo real. No te pierdas la oportunidad de ser parte de la comunidad de E-Sports más vibrante. Visita WinOnFire y lleva tu pasión por los E-Sports al siguiente nivel. ¡Únete ahora!
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WEEK 9: Gaming Communities, Social Gaming, and Live Streaming
The heat of the Game Community and Live Streaming platforms
Thanks to advancements in contemporary technology, live streaming on social media has emerged as one of the most engaging communities in recent years, facilitating instantaneous connection and real-time content creation. The ability to live-stream video games is predicted to spark a new and remarkable technological wave due to the growing popularity of the gaming industry. This is especially true with the emergence of online platforms like Facebook Gaming, Twitch TV, and Nimo TV (which is popular in Vietnam), which facilitate the sharing and consumption of real-time content. Because of this, more and more individuals are becoming interested in playing online games, and the online gaming market is booming in the modern digital age. Gamers have come together to create new communities in which they discuss and exchange crucial information about the growth and success of video games, including strategy building, match analysis, the attraction of various game genres, and even commentary on characters, abilities, and outfits at every stage of the game. However, joining or starting a gaming community is difficult, and certain ideas might be confusing.
First, let's examine the distinctions between virtual gaming communities and authentic communities. A traditional community is made up of individuals who have a common meaningful tale that characterizes a facet of their humanity. In traditional communities, they look for others who share their beliefs and interests among their neighbors, coworkers, acquaintances, and friends of friends. We can easily access venues to discuss our favorite subjects in gaming communities and virtual platforms. From there, we may meet others who share our interests or who use language in a way that appeals to us. From there, it's evident that, in comparison to more conventional approaches to locating peer groups, the likelihood of making friends in this community will improve several times over. Consequently, if we look at the definition of gaming communities, we can say that they are essentially made up of people who come together to connect both online and offline while sharing a passion for playing video games. It might include players from all across the world or just those in the neighborhood. The goal of gaming communities is to help players become friends and encourage one another while also offering tips on how to get better at various games.
The success of the gaming business today greatly depends on the creation and growth of gaming communities. Why am I saying this? Games may be viewed as a kind of entertainment since people who share similar interests and objectives have formed the perfect gaming community. This has led to a boom in the business, and it will likely continue to grow in the near future. As per PwC's research, Global Entertainment and Media Outlook 2022-26, the gaming industry is estimated to reach a valuation of $321 billion by 2026 due to its anticipated growth.
Starting from 2017, the profit generated and earned from users participating in online social games has increased significantly. This includes not only various gaming fields or games played on different gaming devices such as PC games and console games but also integrated electronic game advertising, all of which have been increasing annually with no signs of decline until 2026. Therefore, we can clearly see that gaming cannot be denied as one of the key industries in a continuously developing society, whether in a developing or developed country. This has demonstrated one thing: electronic gaming has evolved into a billion-dollar business industry, with millions of consumers. Gaming platforms combined with live streaming platforms have continued to significantly impact the culture and gaming experience over the years. The gaming community is almost a crucial link in this industry. Why do I say that? It is because each person in the community is connected through gaming strategies and their communication differs from traditional communication.
So the question here is, with the continuous development of this industry and the explosive growth of the gaming community, does it change the perspective, behavior, and attitude of society?
Obviously, everything will have its two sides, however, what the gaming community has brought to society is something that needs to be mentioned. Playing a vital role in determining players' motivations, social effects, and emotional states, games often have high adaptability, and both individual players and the community as a whole need to supplement this adaptability. This can create new opportunities to learn new behaviors and skills or develop existing ones. Changes in these behaviors can be observed in the personality of adolescents, as these changes must impact the development of the player's still-forming personality (Steinberg, L 2005). The table below, with various game genres, shows that players will accumulate certain skills (Quwaider, M, et al. 2019, p. 579):
The advantages listed in the data also demonstrate that, in addition to being a necessary component of game development, games genuinely provide us with pleasurable experiences that go beyond just amusement. Additionally, they acquire the requisite abilities that are relevant to a range of problems in modern society. The virtual gaming community (VG) has developed into a vibrant online community where individuals congregate for shared interests and create organizations on their own initiative, free from government oversight. These communities transcend the digital sphere, merging digital and real-world settings to create what academics refer to as the "third space" for social communication (Bourgonjon, J & Soetaert, R 2013). This dynamic is based on the concepts of interpersonal communication and information sharing, which also contribute to the description of the VG community as a space for social interaction and learning (Ritterfeld, U, et al. 2009). In addition to looking for areas of agreement, participants take part in instructional activities that are akin to those found in online learning communities.
The word "eSports", which stands for electronic sports, refers to the competitive practice of playing high-level video games and seeing others play them (Hamilton, W., et al. 2012). In the last fifteen years, the eSports scene has grown and changed. eSports fans now enjoy watching live streams of well-known players on the internet while they play their preferred video games. Electronic game viewing has evolved into a separate kind of entertainment as live streaming becomes more common (Kaytoue, M., et al. 2012). This trend has caught the attention of several media executives and game creators, who have changed the way they approach and present games to gamers. In addition to allowing for more feedback, interacting with a large audience via live streaming platforms and well-known individuals also helps electronic game developers gain more insightful information from fans and streamers, creating a relationship between the two parties and radically altering the way developers approach game design.
Case Study in Vietnam
The appeal and influence of the gaming community are significant factors contributing to the increasing popularity of gaming platforms. Individuals representing the community serve as a crucial link between the games and the community. They lead, experience new games, and provide objective critiques during live broadcasts. In Vietnam, Độ Mixi is a prominent example of these factors.
Độ Mixi gained widespread recognition as a popular streamer when he ranked in the top 4 strongest teams in PUBG Vietnam, securing a spot in the PUBG Southeast Asia Championship 2018. Later, he achieved the top 1 position (WWCD) in this tournament. These international competitions were notable milestones. At this time, the gaming industry in Vietnam was also experiencing significant growth, with a considerable increase in participants. The gaming community was gradually forming and growing strongly, marking a noteworthy development phase. For Độ Mixi, he has his own community, considered a gaming community. Besides connecting passionate individuals who share and discuss gaming interests, this community is where Độ Mixi shares activities he organizes for the community, such as creating tournaments for the younger generation and, importantly, reaching a broader audience.
These are important factors contributing to the significant growth in community engagement, with the total number of members surpassing 3.1 million. Other notable figures include charitable donations, compiled from all viewer contributions throughout the year, considered contributions from the entire community, with charitable donations as follows:
Charitable contributions in 2022: 2 billion VND
For 2023: 2.5 billion VND
And, for 2024: 3.5 billion VND
Indeed, Độ Mixi's approach to community engagement is remarkable. His effective connection with everyone in the community reflects a successful community management model. This can be seen as an effective strategy for managing and supervising the gaming community, bringing positive values to society. It not only involves identifying attractive games and assessing them for the community but also significantly contributes to changing perceptions. This impact extends beyond the gaming community, prompting positive evaluations from individuals and groups outside the gaming community in society at large.
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Moreover, he was the first person in Vietnam to assert sovereignty over the technological territory, R/Place, known as a collaborative project and experiment organized on the Reddit forum. Users participate by changing the color of a pixel on a 24-color palette. After placing a pixel, users cannot place another pixel within 5 minutes via a counter. Here, fierce territorial wars always take place whenever there is an incident. Creating an artwork is not difficult, but protecting its integrity requires consensus. In the process of completing the artwork, we often encounter many cases of "accidental dots" or deliberately disruptive strokes.
After ongoing events, the map of Vietnam, including the entire Hoang Sa (Paracel) and Truong Sa (Spratly) archipelagos established by Độ Mixi, has secured a prominent position on R/Place. This is an unprecedented achievement for Reddit users in Vietnam, especially considering the competition with online communities from powerful countries like France, the United States, Germany, and famous streaming groups.
Initially, the artwork of the Chief and his community was simply the image of the map of Vietnam along with the two archipelagos of Hoang Sa and Truong Sa. However, in the final expansion stage of R/Place, Độ Mixi and his FA chat channel decided to give their artwork a new appearance with more meaningful details, with the meaning "Hoang Sa, Truong Sa always belong to Vietnam". Facing the rapid development of the map as well as the surprising and impressive nature of the international fan community, participants from other countries expressed surprise. Many international contestants never expected Vietnam to create such a beautiful and massive image amidst the fierce competition on R/Place.
Conclusion
The rise of live-streaming services and gaming communities has revolutionized the media landscape in the modern day. Robust and varied communities have been established by bringing together people from all over the world and providing a forum for them to communicate and pursue their interests. While millions of people find delight and amusement in video games, gaming communities also contribute significantly to skill development, social connection building, and personal development.
In addition to the gaming industry's notable expansion, eSports' rise and development have created a new arena in which users may engage in competitive gaming and watch live events and matches. Because of this, live-streaming services now offer game creators and advertisers a new way to connect with a big audience.
Reference list
Bourgonjon, J & Soetaert, R 2013, ‘Video Games and Citizenship’, CLCWeb: Comparative Literature and Culture, vol. 15, no. 3, viewed <https://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=2245&context=clcweb>.
Hamilton, W, Kerne, A & Robbins, T 2012, ‘High-performance pen + touch modality interactions’, Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology - UIST ’12, viewed <https://dl.acm.org/doi/pdf/10.1145/2380116.2380156>.
Kaytoue, M, Silva, A, Cerf, L, Meira, W & Raïssi, C 2012, ‘Watch Me playing, I Am a Professional: a First Study on Video Game Live Streaming’, International Conference Companion on World Wide Web, viewed <https://dl.acm.org/doi/pdf/10.1145/2187980.2188259>.
Quwaider, M, Alabed, A & Duwairi, R 2019, ‘The Impact of Video Games on the Players Behaviors: a Survey’, Procedia Computer Science, vol. 151, no. 1, pp. 575–582, viewed <https://www.sciencedirect.com/science/article/pii/S1877050919305393>.
Ritterfeld, U, Cody, M & Vorderer, P 2009, ‘Serious Games : Mechanisms and Effects’, login.microsoftonline.com, 1st edn, Taylor & Francis Group, ProQuest, viewed 24 March 2024, <https://www.proquest.com/docview/2131084822/bookReader?accountid=14205&sourcetype=Books>.
Steinberg, L 2005, ‘Cognitive and Affective Development in Adolescence’, Trends in Cognitive Sciences, vol. 9, no. 2, pp. 69–74, viewed <https://www.sciencedirect.com/science/article/pii/S1364661304003171>.
Stuart, K 2017, ‘Gamer communities: the Positive Side’, the Guardian, The Guardian, viewed <https://www.theguardian.com/technology/gamesblog/2013/jul/31/gamer-communities-positive-side-twitter>.
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