#dwarfland
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dededestroyed · 4 months ago
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this image is incredibly funny to me
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of-nyon · 6 months ago
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Dratchrod as an elf/dwarf/elf relationship except one of the elves is kinda weird and feral and the other elf can set things on fire
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overlyimmersed · 8 months ago
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🎁🎉🎂Happy Birthday Harlequin!🎂🎉🎁
Last year I designed an outfit for him, and I intend to do that this year as well, but since it took me till the 27th to finish Elaine's(her birthdays was the 15th) I'm not super confident that I'll have that finished on time. If I do, you're probably looking at that right now, but if not! Then at least this will be out on time.
Well that didn't work... My sleep schedual betrayed me and I didn't even get this posted on time... I meant to take a nap. I set 3 alarms. Did not work. Slept for 15 hours...
Anyway, this year, along side the outfit design, I'll also be doing an analysis that I've been wanting to do for quite a long while.
A name analysis!
Most of the characters in The Seven Deadly Sins -at least the important ones- have names relating to Arthurian myth, as the story is kind a based in it. But this, oddly enough, doesn't apply to almost any of the Fairies, even Harlequin -AKA "King"- despite him being one of the titular characters.
Meliodas and Ban are the fathers of two of Arthur's knight, Tristian and Lancelot respectively, Merlin is Merlin, iirc there are two different Escanors depending on the story, and Gowther is...apparently Merlin's half-brother according a glance at google... Diane's namesake is a little harder to track down, but she's not directly Arthurian either from what I can gather. As far as I know the only Fairy who does align with Arthurian myth is Elaine, but the Elaine that's Ban's wife is not the only Elaine you'll find in Arthurian stories, it was a common name.
Anyway
Most people know the word "harlequin". Simply put it's a french clown.
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-Oh and apparently also a duck XD
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BUT
Not everyone who knows that, knows where the word comes from, or what the king of the Fairies would have it for a name.
The origin of the word is actually a lot older than the french clown concept and isn't actually french all the way back. here's what Google has to say;
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"late 16th century: from obsolete French, from earlier Herlequin (or Hellequin ), the name of the leader of a legendary troop of demon horsemen; perhaps ultimately related to Old English Herla cyning ‘King Herla’, a mythical figure sometimes identified with Woden."
I actually learned this from a youtube video some years back, by Overly Sarcastic Productions. It's a Halloween episode discussing the concept of the "Wild Hunt". I highly recommend the video and the channel as a whole, they're really great, very funny and you learn a lot. The video is a little under 17 minutes long, though, so if you're only interested in the part relevant this analysis jump to 11:05 in the video.
For anyone who doesn't want to watch that and would rather read me summerize it, in the video it's explained that the Scandinavian version of the Wild Hunt is called "Odin's Hunt" but in Old English it's called "Herlaþing" which means "Herla's Assembly". Herla being a King of the Britons who makes a deal with a dwarf where the two attend each other's weddings. The dwarf is a perfect guest at Herla's wedding and the following year Herla goes to the dwarf kingdom to return the favor. When he leaves the dwarf gives him a hunting dog and warns him not to get off his horse till the dog does. When they get back the dog doesn't get off the horse, Herla asks a random person they pass how his wife is doing only to find out that 3 days in dwarfland = 300 years in humanland. Some of his men are shocked and get off their horses, only to age to dust when they touch the ground, so Herla is stuck riding his horse for eternity.
The concept of an eternal wander was popular and in the 11th century a french monk/chronicler used the phrase "Familia Herlequin" to describe a host of demons pursuing a monk, lead by a masked giant. This masked hunt leader would evolve into the character we now know as a "harlequin", a trickster character is french passion plays.
God, king and trickster presented as a fool, that actually kinda tracks, doesn't it?
And that, is why the king of the Fairies is named Harlequin.
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cryopon · 8 months ago
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"Feyfolk in Hesperis"
I'm attending an indie comic event in Zwolle, Netherlands tomorrow to sell stuff too. Managed to finish the goblin comic too, titled "Grand Tour in Dwarfland"
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rieguns · 3 months ago
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tag navigation
— general
#nom nom -> like an npc that won't stfu... #om nom -> asks
— streamers
#s: pretty fly for a white guy -> ludwig ahgren... #s: secret popmart -> quarterjade #s: in the mirror i see you (fellow adhd guy) -> itzmasayoshi #s: Youtuber Serial Killer Late Streamer Local Funny Man E-Clown Air-Cannibalist Master of Illusions Confirmed All-powerful God Two Time VineWrestle Champion by technicality No. 1 on the IRS's most-wanted list The Comedy Guy Shortest man in Dwarfland The only human who can make Zeus think twice The ultimate alpha male Compact Streamer Him The Sus Guy Nextbot -> do i even need to explain (jerma985) #s: like a good munch on a carrot -> tinakitten #s: ipad kid time -> otv #s: snorking time -> the yard #s: technoblade never dies -> techno
— fire emblem three houses
#vg: is it a prayer or battle cry? -> fe3h #ch: to reform and unite -> claude #p: never a believer until you -> claudeleth #ch: to break and crumble... then rise -> dimitri #ch: to fix and absolve -> edelgard #p: i serve you purely out of personal devotion -> edelgard & hubert (not romantic tho... sry)
— baldur's gate 3
#vg: to the gate -> #ch: a bundle of night orchids ->
— ace attorney
#vg: objection! -> aa #ch: cerulean wool -> phoenix wright #ch: scarlet wool -> miles edgeworth #p: thanks to you, i am saddled with unnecessary… feelings -> narumitsu
— octopath traveler 2
#vg: a web of journeys
— valorant specific
#vg: to capture radianite -> valorant #ch: i am the beginning. i am the end -> omen
— general video games
#vg: wishing on starfruits -> stardew valley #vg: coming back to faraway town -> omori #vg: poyo -> kirby #vg: i choose you -> pokemon #vg: YOU BURNED MY HOUSE TO THE GROUND (pikmin) MY FAMILY’S DEAD WHAT DO I DO (pikmin) -> pikmin
— dsmp specific (ehem)
#rp: the unfinished symphony -> dsmp #ch: there’s no other way—i choose blood -> c!techno #ch: welcome home theseus -> c!tommy #ch: i’m not a pawn -> c!tubbo #p: discs aren’t people -> c!clingy duo (tommy & tubbo) #p: our perfect world is one without a ruler -> c!emerald duo (techno & philza)
— whitepine (better tags to come)
#rp: whitepine #ch: ivory #ch: serapter #ch: pyroscythe
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clips-of-985 · 3 years ago
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Jerma is 5′4″.
[x]
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maureen2musings · 4 years ago
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Dwarfland Falls
@aimlessskid
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chequerootlurks · 3 years ago
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Me: *sitting down to read a book*
Kiddos bouncing up and down: “You promised we’d play D&D!” - “You promised us!”
_____
Since the kiddos begged me to DM for them, and I feel like it is my duty as a veteran gamer to encourage the next generation, I grabbed my notebook, and started worldbuilding.
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Their characters have just immigrated to a new land from continent Thalos far to the west.
I haven’t named this new continent yet, but I’ve divided it into countries.
The port they landed at, Cape NiMinos, also known as Queensport, is in the country of Felchior.
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The population of Felchior are a fairly hardy stock, hailing from mixed lineage of human, orc and dwarf. They call themselves Fels, or more formally, The People of the Felchion Crown.
Elves are rare in Felchior, the most grand forests were felled centuries ago for timber. The new forests are simply not expansive enough for Elves. Most of them emigrated to Arminos, Talphia, and western Roanchane.
While the Crown of Felchior claims dominion of the land and underlands of their country, the Dwarf population pays lip service to that rulership.
The further one gets from central Felchior, the more independent the Dwarf underlands get. By the time one reaches the Felchior/Talphia border, a mountainous region, the Dwarves claim that underland and topworld as property of their kingdom.
This leads to diplomatic missions, and periodic skirmishes between the Dwarves and the Fels. The boundary between Felchior and Talphia is constantly in flux, with the mountains on both sides of the borders being claimed as Throdin, country of the Dwarven Great King.
While this irks the Felchian Crown, the Talphian Rulership has no such issues, and refers the the mountains as the country of “Dwarfland.”
RACES OF FELCHIOR.
I figured it would be good to decide how common various races were. The current party involves an Elf, a Dragonborn, a “jackal-humanoid thingamabop,” and the jackaloid’s goblin servant.
As they get gather from cities, they’ll attract more attention.
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cinefast · 7 years ago
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#thedayafter #thegame#roleplaying #warhammer #theenemywithin #campaign #empireinflames #eif #dwarfland #khadarkhalizad
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Notes Transfer - Dragonesques
In Restem: Crocodiles and Giant Crocodiles. 
In D��í: Dimetrodon (dréekosi, from draakontos)
In Firbolg land: dórokontos - Drakes
In West: dóorkontos - Giant Strider
Tan Oroks? - daarkontos?
in Dwarflands: T-rex, baby!
In Thg/Dtu - Hadrosaurus (with feathers)
In Hest: Giant Lizard
In Centaur?: *túurhánþaz - Deinonychus?
Dwarflands: *tarkhónth - Brontosaurus? Three descendants.
PrAcq: tsärkoentas Five descendants?
PrInf: draakóntos? Six descendants?
PrAur: drrka/ont/o/as. Descendants Arkr and Knku
In YuanTi: Naga Spirits?
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dirtyoldmadonna · 7 years ago
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dwarfland #129 wizard concept
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cryopon · 9 months ago
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follow-up on previous post, still working on the goblins on dwarfland tour
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celestialmazer · 6 years ago
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Creating Disneyland Was Like Building a Brand New City Even Magic Kingdoms need urban planners. BY JESSICA LEIGH HESTER SEPTEMBER 19, 2018
source https://www.atlasobscura.com/articles/urban-planning-disneyland?
“The Disney theme parks are chock full of amusements, rides, and restaurants, but they’re also small cities that must contend with deliveries, trash, and a steady stream of both employees and visitors. No kingdom, however magic, is exempt from all sorts of pesky needs and demands. People need to be able to move from one place to another, they have to refuel, and, every so often, they’ll need to relieve themselves. Ideally, they’ll accomplish all of this efficiently, and without getting frustrated or dizzyingly lost.To cater to these less-than-wondrous requirements, the parks are, in reality, self-contained marvels of metropolis-building. Disneyland Park in California has a reliable transit system—the first monorail in the Western Hemisphere, which debuted just as many cities were expressing their love of cars and traffic by laying down ribbons of highway. Walt Disney World Resort, in Florida, innovated with trash: Cans are spaced precisely 30 feet apart, and all of them empty via underground tubes so that family vacations aren’t interrupted by vehicles hauling sun-baked garbage juice.None of this happened by accident. Long before the parks were magic, they were conceived as two-dimensional representations, or as miniatures. Like many city planners, Disney’s chief urban brainstormers and engineers first imagined the parks’ shapes, structures, and logistics, on a small scale.
In the new book Walt Disney’s Disneyland, architecture historian Chris Nichols retraces the long road from idea to the media empire’s first park. To hear one animator tell it, Disney first hatched his idea for a play land while plugging away on Snow White and the Seven Dwarfs in 1937. At the film’s premiere, Disney himself made it a kind of reality superimposed atop Los Angeles. Guests strolled along the median of Crescent Heights Boulevard, which had been reimagined as “Dwarfland” and crowned with a charmingly ramshackle cottage and a cast of costumed characters.
Disney spent years collecting ideas and measuring other places against the one he was building in his mind. He scrutinized Beverly Park in Los Angeles, as well as lavishly ornate miniature rooms and reconstituted historic villages. He combed Henry Ford’s Greenfield Village, near Detroit, and Madurodam, a tourist attraction of miniatures in the Netherlands. He visited Colonial Williamsburg, where costumed reenactors roamed. Then he dabbled. Disney assembled a team of engineers and designers to plan and build a miniature world he dubbed Disneylandia. He imagined diorama scenes built inside train cars, chugging along and showcasing slices of Americana. He brought a prototype—an eight-foot-long hearth scene he called “Granny Kincaid’s Cabin”—to the Festival of California Living in 1952. Visitors crowded around to peek inside, but Disney’s enthusiasm for a full 21-car caravan ultimately evaporated. He thought the project lacked pizazz, so he cast it aside.
Still, Nichols writes, Disney was consumed by the prospect of his own park. Radio and television host Art Linkletter, who traveled with Disney to Copenhagen’s Tivoli Gardens amusement park in 1951, recalled that Disney viewed the trip as reconnaissance. “He was making notes all the time about the lights, the chairs, the seats, and the food. I asked him what he was doing, and he replied, ‘I’m just making notes about something that I’ve always dreamed of, a great, great playground,’” Linkletter remembered. Nichols reports that Disney had blueprints drawn up, and began appealing to local officials for the green light to break ground in California.
In 1952, he made his case to the Burbank City Council, for a 16-acre site between Griffith Park and his studio in Burbank. They didn’t go for it. “We don’t want the carny atmosphere in Burbank,” Nichols recounts one lawmaker saying. “We don’t want people falling in the river, or merry-go-rounds squawking all day long.” The setback got Disney thinking even bigger.
In 1953, he closed a deal to buy a swath of land in Anaheim, speckled with orange groves and walnut trees, for $4,500 per acre. Linkletter thought it was too remote to draw a crowd, but Disney forged ahead.
It was like building a new city from the ground up. The site had to be graded. Pipes had to be installed. Clay had to be packed tight over the porous ground, and railroad track had to be laid around the perimeter. When it came to the layout of the park itself, Disney envisioned the hub-and-spoke street grid that underpinned major cities such as Detroit and Washington, D.C. “I want a hub at the end of the Main Street,” he said. “The other lands will radiate, like the spokes of a wheel … Disneyland is going to be a place where you can’t get lost or tired unless you want to.”
Designers and landscape architects their hands full with models and maps. They diagrammed rides’ interiors and made small models, while Disney recruited artists who had worked on films to paint backdrops. The company retained Renié Conley, who had received an Academy Award for her costume design for Cleopatra, to outfit 10,000 employees. Disney is rumored to have spent more than $500,000—an eye-popping figure at the time—on trees and shrubbery alone.
Then, finally, in July 1955, the visitors came. As many as 15,000 people were invited to opening day, Nichols reports, but roughly twice as many showed up—and a record-breaking 90 million people tuned into a television special about the opening festivities.
If visitors picked up maps to help them navigate the new park, they could see at a glance the payoff of years of planning: the shops and restaurants lining Main Street, the plazas, the wide avenues. Once a few opening day kinks were worked out, the park became the destination it is today. The magic city had finally sprung off the drawing board and into real life.” 
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tranimegirl · 6 years ago
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RT @MistressBAudrey: @FeministMage @WantsBlue @Picky_Nyki @trans_priestess @Nespresso821 @dwarfland @JennSmith64 @BigDTwo @PocketHanky @Godstopper1981 @TranimeGirl Tranime is independent from collectivism/tribalism. Despite what some trans activists have said about her, i have never seen her once throw trans people under the bus. She is more liked by GC than the trans side, but that doesn't mean she'll call herself a "he" for them. 🖤
Tranime is independent from collectivism/tribalism. Despite what some trans activists have said about her, i have never seen her once throw trans people under the bus. She is more liked by GC than the trans side, but that doesn't mean she'll call herself a "he" for them. 🖤
— ♡ ♡ вєтнαиу αυ∂яєу ♡ ♡ (@MistressBAudrey) January 23, 2019
from Twitter https://twitter.com/TranimeGirl February 17, 2019 at 02:06AM via IFTTT
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dickbosman · 7 years ago
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Telchar was a Dwarf of the city of Nogrod in the Blue Mountains during the First Age. Telchar was one of the greatest smiths in the First Age of Middle Earth, and arguably one of the greatest craftsmen in history. His master and teacher was Gamil Zirak The old, one of the first dwarves to pioneer in the arts of crafting since the awakening of their race, and who taught some of the very first smiths of the dwarves. Telchar was commonly regarded amongst the greatest smiths of all times save only Fëanor and Celebrìmbor. Among his works were the knife Angrist, the sword Narsil (later reforged as the sword Andúril), and the Dragon-helm of Dor-lómin. Of the sword Narsil it is known that it was forged to the seize of a large Man, it was possibly meant as an offering to Men, as a token of friendship. It was uniquely forged in that the blade would never go dull, whether by excessive use in battle or time, it would stay as sharp as when it emerged from the fires. When Elendil, leader of The Faithful arrived with his nine ships from The Akallabêth in SA-3319, and established two Dùnedain realms in exile, Arnor in the north and Gondor in the south, dwarves of Khazad Dûm and Ered Luin made their presence known to the new inhabitants of Eriador. As High King Elendil was soon approached with dwarves from The Blue Mountains who possessed the last legacy of Telchar, Narsil. It was given to Elendil in the hopes of prosperous relationships. And Elendil was known to have made it his kingsblade, famously wielding it in The War of The Last Alliance, SA-3434-3441. It was also the blade which cut The One Ring from Sauron's hand, and was later reforged as Andùril, Flame of The West. It is unknown exactly when Telchar was alive or anything about any family that he had of his own, but it is known that the Dragon Helm of Dor-lómin, famously worn by the Man Tùrin Turambar, was made shortly after the first dragon Glaurung first appeared, in the 265th year of the First Age, which gives some clue. In earlier versions of the story such as the second version of The Lay of the Children of Hùrin (The Lays of Beleriand) and those in the The Shaping of Middle Earth; Telchar was originally one of the Wicked dwarves of Belegost (certain elements got switched around including where dwarves originated from see Indrafang). In that version Telchar also made the Dragon-helm in the dark dwarfland in the depths of time. ~Drauchìr
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A Different Kind of Online Game
I had my first session with my Roll20 group yesterday. All in all, it went really well! There’s 5 of us total, including the DM. We’re playing 4E (part of the reason I applied for the game, because I didn’t want to buy another player’s handbook/learn a different edition), and I’m playing a dwarf paladin.
The first session was just character creation and world building, but it was nice. The other players all seemed friendly, if tired. Our game is early in the morning for most of us because our DM is in Tokyo. It was kinda neat going from being one of the more knowledgeable players in a group to being the new guy. The DM made sure I knew what I was doing when I was making my character. I almost wanted to say that I probably knew enough to be okay without the walkthrough, but I appreciated the effort, and despite my pride in my “knowledge,” I am still new to the game and could really use all the help I can get. We went with a point buy/point array for our abilities, so I just picked the array for my dwarf (it’s 16, 14, 13, 12, 11, 10; 4th edition really does not like you having negative ability modifiers, apparently). I was honestly glad to do this, because I didn’t want to get a bad roll and be forced to put a low score in Intelligence, one of my dump stats as a paladin. This was from a RPing perspective: my character’s not the smartest person, but I didn’t want her to be unintelligent either. In all honesty, it would’ve been more challenging to play her as a bit dumb, and that could’ve been fun. Maybe I’ll get to do that with another character in the future.
Our game’s in a homebrew fantasy setting where the eladrin empire runs things. We got talking about the different races and their places in the world. Dwarves aren’t super widespread outside their main city/area (which I’m calling “Dwarfland” for now, but will surely get a better name down the line), so my character stands out a bit. Then again, we all stand out a bit. We have a tiefling cleric, with tieflings being the race the eladrin ousted to establish their empire, and she is a good tiefling, in contrast to most of her race. We have an eladrin witch, who would quite probably be hunted down by other eladrin if they learned the truth of her magic. And we have an incredibly strong but not too bright human fighter (20 Str, but 8 Int), who left the farm to become a pit fighter. It’s an odd group, but I like that. 
We’re having our 2nd session next week, and I’m already super excited about it. I’m nervous, having never played a game on Roll20, and still having little D&D experience, but I’m excited nonetheless. I’ll probably share more about my Roll20 character as we get closer... unless I forget and stay inconsistent with updating, as I’m wont to do. 
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