#dumbirb
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My first contribution to the Ooblets fan art world.
#ooblets#fanart#ooblets fanart#oodles#petula#bibbin#spuddle#dumbirb#snurfler#hermble#legsy#firmo#my art
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the Squadron
they're boutta go beat up a gang of dumbirb for funsies AND be home in time to work on the farm
(11/14/24)
#my art#ooblets#isopud#tud#bristlebud#fleeble#clickyclaws#gubwee#radlad#gloopy long legs#ooblets fanart#wow there are zero tags for this fandom#meanwhile people probably think im speaking another language with these tags#but enjoy some of my favorite ooblet followbabies and some random accessories that make them look like silly little guys#also i will not apologize for making clickyclaws a stumpy little gremlin as the lord (glumberland) intended
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@ooblets brainrot
#play the game.#ooblets#ready for the species names??#legsy#dumbirb#fleeble#nuppo#radlad#clickyclaws#shrumbo#gloopy long legs#lickzer#my art
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With Ooblets about to come out on the switch I’ve gotten back into the game again, so here’s this sketch dump
#my art#ooblets#clickyclaws#clomper#derble#dumbirb#fleeble#glanter#gloopylonglegs#gubwee#kingwa#lickzer#marshling#moogy#radlad#shrumbo#skuffalo#spuddle#tamlin
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some of my favorite followbabies and their best accessories. 🍄✨
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i got ooblets for christmas and i played it for 2 days straight here r my current followbabies <3
#my art#ooblets#doodles#drawing#digital art#digital drawing#cute#cute art#cute doodle#monsters#art#fanart#ooblets fanart#lumpstump#dumbirb#feeble#clomper#kawaii#mushrooms#draw#artist#artists on tumblr#art on tumblr
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This is Dumbirb from @ooblets, and they are perfect. I would die for them
Thank you for your time
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i bought ooblets for the switch and by golly it really is just me and my lil dumbirb against the world huh
#i know people are hyped for all the mushroom variety ooblets and those are super cute but. my lil birb. omg#blake.txt
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the lady that sells you seeds also keeps heavily implying she buried bodies and assorted evidence on your new property bc she didn’t expect people to be there. the hot air balloon pilot is wildly unqualified and also deffo a criminal.
but like the only cop is v much a dude that seems like he wanted to be a civil servant and since no one else worked there he just went “well i guess im in charge. and i’ll be the historical society, and the notery, and--”
I only care about officer zuffle because the worst thing he seems to have done is being totally incapable of realizing when his dumbirbs are punking him.
also if Videon is actually an alien wearing a person suit, i will flip my shit.
Ooblets is literally the only game where stamina bars havent stressed me out.
You don't pass out or die if you run put, it just slows you down and says u need sleep. Worst case scenario is you're groggy thr next day.
I'm also not stressed about calendar issues bc seasons dont really happen.
Its good.
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August's theme: The Wildlands!
All of these ooblets love playing in the woods. Except spuddle, who loves to stare at things.
Ooblets Calender:
JANUARY
FEBRUARY
MARCH
APRIL
MAY
JUNE
JULY
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‘Ooblets’ is an addictive combo of ‘Pokémon’ and ‘Stardew Valley,’ but needs more work
“Ooblets” is an early access game, after all, meaning you play before full release as its creators tinker and iron out kinks. Available on PC (exclusively through the Epic Games store) and on Xbox One via Xbox Game Preview, “Ooblets” puts you in the shoes of an amateur farmer. It takes ideas from both “Pokémon” and “Stardew Valley,” but instead of completely replicating those concepts, it blends them together to form something fresh.
Your main goal in “Ooblets” is to catch, well, Ooblets. These are tiny, cute monsters that roam the world in small herds. After choosing which Ooblets Club to join, like the socially-awkward Mimpins or the cocky Peaksnubs who say they’re a group for “born leaders,” you’re given a starter monster, just like you would in “Pokémon.” From there, you fight other Ooblets in frenzied dance battles, and if you win encounters, you gain the seed of your opponent. With that seed, you plant it in your garden, let it grow for an allotted time and later harvest it to receive a new Ooblet.
Combat plays out similar to the card battler “Slay the Spire.” In these turn-based fights, your cards are your Ooblets’ moves and you win by reaching a certain point total before your foe. Some cards let you stun opponents, accrue points, or power-up to make your maneuvers more effective. Like the rest of its world, these battles are dripping with charm: Catchy music plays overhead while your Ooblets dance, sometimes even twerk, their way to victory. It’s a joy to watch, but combat in practice is lackluster. The enemy’s moves are too randomized to make sense and matches are too simple, requiring little strategy. Some fine-tuning and balancing is necessary for this portion of the game to sing.
Outside of fights, you can spend your time doing home improvement, transforming your decrepit shack into an eye-catching home. Everything is costly, either requiring resources or Gummies, which are the game’s main form of currency. Like “Animal Crossing: New Horizons,” “Ooblets” is dependent on its in-game capitalism: You perform labor (quests, battles, scrounging for resources) so you can reap rewards in buying furniture, clothes, sprinklers for your garden, and so on. It’s an addictive gameplay loop but I was left starving for more.
The biggest problem with “Ooblets” is there just isn’t enough to do. Even as the world opened up to other towns, these new areas offered little other than some more enemies to fight in the exact same fashion. Repetition is everywhere in “Ooblets” — most of the quest lines require battling or collecting resources — which grows stale after a while. Side activities like fishing aren’t fun either, requiring you to just wait after pressing a button to see what you reel in.
To make matters worse, I encountered a long list of bugs: Areas wouldn’t load properly; my character got stuck in objects in the world; and at one point I couldn’t read a quest description because it just said, “quest description.” A key component is missing from “Ooblets” to really make it all come together; for example, everything you do feels like a side quest, with little to no overarching story about why you moved here or your ultimate goal.
Yet, I kept playing, because it’s hard to turn away from the inviting and weird world of “Ooblets.” I enjoyed the dialogue of the townsfolk, ranging from hilarious to strikingly real chatter, like a young woman speaking about being unemployed and living with her parents despite graduating from college, and a man saying that wearing a turtleneck is “the closest he’s come to dying.” All the Ooblets have cute, dorky names like Dumbirb and Unnyhunny. Even fishing is called “sea dangling.”
“Ooblets” introduces something special through that world, and if the developers take the time necessary to iron out the rest and perhaps introduce new gameplay to the mix, there could be something special here. The seeds of potential are there, and time will tell whether “Ooblets” blossoms into something better.
The post ‘Ooblets’ is an addictive combo of ‘Pokémon’ and ‘Stardew Valley,’ but needs more work appeared first on Shri Times.
via Blogger https://ift.tt/2WGoeDF
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Dumbirb made me giggle
We updated our big list of ooblets with the newest ooblet, Legsy! There’s also a new devlog here for you to check out.
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I caught Officer Zuffle's dumbirb running away... to go live on my farm apparently???
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“Ooblets” is an early access game, after all, meaning you play before full release as its creators tinker and iron out kinks. Available on PC (exclusively through the Epic Games store) and on Xbox One via Xbox Game Preview, “Ooblets” puts you in the shoes of an amateur farmer. It takes ideas from both “Pokémon” and “Stardew Valley,” but instead of completely replicating those concepts, it blends them together to form something fresh. Your main goal in “Ooblets” is to catch, well, Ooblets. These are tiny, cute monsters that roam the world in small herds. After choosing which Ooblets Club to join, like the socially-awkward Mimpins or the cocky Peaksnubs who say they’re a group for “born leaders,” you’re given a starter monster, just like you would in “Pokémon.” From there, you fight other Ooblets in frenzied dance battles, and if you win encounters, you gain the seed of your opponent. With that seed, you plant it in your garden, let it grow for an allotted time and later harvest it to receive a new Ooblet. Combat plays out similar to the card battler “Slay the Spire.” In these turn-based fights, your cards are your Ooblets’ moves and you win by reaching a certain point total before your foe. Some cards let you stun opponents, accrue points, or power-up to make your maneuvers more effective. Like the rest of its world, these battles are dripping with charm: Catchy music plays overhead while your Ooblets dance, sometimes even twerk, their way to victory. It’s a joy to watch, but combat in practice is lackluster. The enemy’s moves are too randomized to make sense and matches are too simple, requiring little strategy. Some fine-tuning and balancing is necessary for this portion of the game to sing. Outside of fights, you can spend your time doing home improvement, transforming your decrepit shack into an eye-catching home. Everything is costly, either requiring resources or Gummies, which are the game’s main form of currency. Like “Animal Crossing: New Horizons,” “Ooblets” is dependent on its in-game capitalism: You perform labor (quests, battles, scrounging for resources) so you can reap rewards in buying furniture, clothes, sprinklers for your garden, and so on. It’s an addictive gameplay loop but I was left starving for more. The biggest problem with “Ooblets” is there just isn’t enough to do. Even as the world opened up to other towns, these new areas offered little other than some more enemies to fight in the exact same fashion. Repetition is everywhere in “Ooblets” — most of the quest lines require battling or collecting resources — which grows stale after a while. Side activities like fishing aren’t fun either, requiring you to just wait after pressing a button to see what you reel in. To make matters worse, I encountered a long list of bugs: Areas wouldn’t load properly; my character got stuck in objects in the world; and at one point I couldn’t read a quest description because it just said, “quest description.” A key component is missing from “Ooblets” to really make it all come together; for example, everything you do feels like a side quest, with little to no overarching story about why you moved here or your ultimate goal. Yet, I kept playing, because it’s hard to turn away from the inviting and weird world of “Ooblets.” I enjoyed the dialogue of the townsfolk, ranging from hilarious to strikingly real chatter, like a young woman speaking about being unemployed and living with her parents despite graduating from college, and a man saying that wearing a turtleneck is “the closest he’s come to dying.” All the Ooblets have cute, dorky names like Dumbirb and Unnyhunny. Even fishing is called “sea dangling.” “Ooblets” introduces something special through that world, and if the developers take the time necessary to iron out the rest and perhaps introduce new gameplay to the mix, there could be something special here. The seeds of potential are there, and time will tell whether “Ooblets” blossoms into something better. The post ‘Ooblets’ is an addictive combo of ‘Pokémon’ and ‘Stardew Valley,’ but needs more work appeared first on Shri Times.
http://sansaartimes.blogspot.com/2020/07/ooblets-is-addictive-combo-of-pokemon.html
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