#drift space
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kaijuposting · 2 years ago
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Reminder that astrology is real in the world of Pacific Rim:
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riacte · 1 year ago
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not romantic not platonic but a secret third thing [what would happen between earth and the moon if the earth stopped spinning as illustrated by xkcd randall munroe]
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keferon · 6 months ago
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…..I should be working rn but one of the songs in my playlist hit harder than usual so
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madamemiz · 1 year ago
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sad: falling out of a hyperfixation
tragic: watching your beloved friends and mutuals fall out of the hyperfixation while you're still in it
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michaela-o · 10 days ago
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Hey ya all! Here's a thing i had in mind about how a tutorial written by decepticons on how to capture a human would look like :D
Enjoy!🧡✨️
Decepticon Recommendation: How to capture a human
Objective:
Humans are physically fragile but resourceful and quick to flee when threatened. A successful capture requires precision, intimidation, and a deep understanding of their weaknesses. The objective is to immobilize them efficiently while instilling fear, ensuring no damage that might render them unusable or dead unless necessary.
1. SCOUT AND ISOLATE THE TARGET
The first step in capturing a human is separating them from their support systems and escape routes.
• Identify solitude opportunities: Humans are most vulnerable when alone or in small groups. Wait until the target is isolated—walking in the dark, separated from a crowd or traveling in a vehicle through a remote area.
• Cut off communication: Humans rely heavily on their communication devices (phones, radios). Disable these devices first, either by emitting an electromagnetic pulse jamming their signal ir straight up crushing the device. With no way to call for help, their panic will increase.
• Block their escape routes: Humans are agile in confined spaces but slow in open terrain compared to a Cybertronian. Use the environment to your advantage by cornering them. Block off exits with your size, speed, or tools like energy barriers to force them into a limited area.
2. INSTILL FEAR AND CONFUSION
Humans respond predictably to fear. A frightened target is less coordinated and more likely to make mistakes.
• Make a show of power: Land heavily, crush nearby objects, or generate loud, reverberating sounds to assert your dominance. The more you appear as an unstoppable force, the quicker they will give up resistance.
• Use sudden movements: Humans are startled by abrupt changes in their environment. Appear out of nowhere, shift from stillness to speed instantly, or make sudden lunges to disorient them.
• Speak in a threatening manner: Use their language, but distort it to sound mechanical or predatory. Tell them what awaits if they resist, ensuring your tone conveys inevitability.
3. IMMOBILIZE THEM WITHOUT LETHALITY
Humans are painfully fragile. Overestimating their durability could render them unusable for sale or other purposes.
• Deploy restraints: Use non-lethal restraints like energy nets, magnetic tethers, or adhesive traps to immobilize them quickly. Avoid physical contact unless absolutely necessary, as their unpredictability can lead to unnecessary complications.
• Target mobility first: Humans heavily rely on their legs for escape. Immobilizing their lower body—through stunning their legs or pinning them to the ground—will neutralize their primary means of escape.
• Minimize struggle: If the human resists, use tools that apply pressure without causing harm. For instance, magnetic cuffs or a localized stasis field will incapacitate them without lasting damage.
5. ENSURE SECURE TRANSPORT
Once the human is captured, the transport phase is critical to ensure no escape attempts.
• Enclose the target: Humans are adept at exploiting even the smallest weaknesses in containment. Place them in an energy field, sealed pod, or reinforced cage to ensure they cannot interfere with your systems.
• Suppress movement: Even restrained humans can be disruptive. Induce a state of stasis by muzzling them, covering their helm or sedation to keep them docile during transport.
6. IF RESISTANCE PERSISTS
Should the human continue to resist, escalate your methods to assert dominance and ensure submission.
• Induce pain: Humans are highly sensitive to pain. A brief, non-lethal application of pressure or energy can quickly deter further resistance. For example, an electrical shock or tightening restraint will subdue most individuals.
• Make an example: If capturing multiple humans, ensure the others see the consequences of resistance. This will discourage further defiance.
• Break their will: Use psychological tactics such as threatening their loved ones or showing them the consequences of defiance through holographic projections or live displays of power.
KEY REMINDERS
• Avoid unnecessary damage: As stated above, dead or severely injured human is less useful for experimentation for they will last much less and are hard to sold on the black market for solid fortune.
• Control the narrative: Ensure the human understands their helplessness and that resistance will only lead to greater suffering.
"A human’s strength lies in their fragile belief in survival. Crush that belief, and their submission will follow." - decepticons
( lemme know if you would like me to make an Autobot version aswell !! :DD )
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injuries-in-dust · 1 year ago
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I don’t live in America, but through cultural osmosis even I know "if you're in Appalachia after dark and you heard a strange noise, no you didn't!"
I just wonder if similar myths will get started when humans are out among the stars.
Human: "I won't set a course, captain. Everyone knows, if you heard a signal coming from the Boötes Void, no you didn't!"
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r4trave · 2 months ago
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homesick
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zhombiez · 16 days ago
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merry christmas y’all
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everysongineverykey · 2 years ago
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very pleased to report that i tried literally counting sheep last night and got my first full night's sleep in like a week in a long period of sleepless nights!!
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boxheadpaint · 3 months ago
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love artist impressions based on data of exoplanets but for some reason absolutely thrilled by the Shittiest Actual Photographs we have of them. the obvious thing is that unlike stars, exoplanets are 1)small and 2)not usually emitting any strong visible light. this makes them near impossible to get a clear photo of and every image you see of a fully defined sphere with colors or clouds is entirely from the mind of an artist based on the available data and conclusions of said data of that particular insterstellar piece of Thing. every photograph of the real physical object is always Very small and ... doesn't tell you much because the planet itself only takes up maybe 3% of the image
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if i had to take a guess, to get any visual on them you need them to be reflecting the light of their nearby star At An Angle Facing The Camera, and slash or giving off their own infrared light, and even then theyre still So Small that they show up as just little glowing jellybeans
when it comes to Different Kinds Of Stuff In Space just being able to barely see these things that we know exist makes me bizarrely nervous and delighted, not for the fear of like oh aliens are gonna fucking get me or anything but i think for just being aware of something unfathomable far out of our reach. like an ant suddenly realizing that its living on a massive globe larger than anything its ever understood and on the other side of that globe is like, a dilapidated barn or something else seemingly inane in the grand scheme of things and the ant has to sit and think about what that barn is like for the thrill i suppose
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illmoraineakoi · 14 days ago
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Headcanon that if Victim had powers, they'd predominately be ice themed.
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penginlord · 2 months ago
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So apparently, back in the day, RTGame was a bit of a Warhammer nerd, with an ultramarine and imperial guard army.
This is actually a really cool fun fact and makes me enjoy watching him play Space Marine 2, and desire more Warhammer stuff from him (although it's unlikely to happen)
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riacte · 9 months ago
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you would THINK that false and ren talking about eating snails was inspired by gem and grian's snail thing. but NO they were talking about eating snails because ren brought it up when they were talking about prawns and how garlic butter made everything tasty, and they were talking about shrimp because ren was flying to south africa, and they were talking about that because ren wanted cheese but had to clear his fridge, and they were talking about cheese because ren's golden armour looked like cheese. and they were talking about ren's golden armour because false tipped her hat when ren was admiring people who walked on heels but ren only had a golden helmet so he couldn't do the same thing. and they were talking about stilettos because of mud blocks.
ren was supposed to be mining netherite btw
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dykedvonte · 2 months ago
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I think most of the space on the Tulpar is taken up by the cargo area and the ship is actually very small. It literally only contains the components to keep the crew alive and simulate enough comfort that they don't go full shinning cabin fever like month two.
This is just to say I've been overthinking about Swansea's line about wanting to give Daisuke a chance to get off "this rock" and imagine Jimmy chose an asteroid the size of the Tulpar or bigger to ensure they'd all die. Either it just didn't work or maybe Curly did have a small window to rear the ship out of it's direct path explaining his unlikely survival in a head on collision and why the foam actually saved them.
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13mary-gold · 8 months ago
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Dratchet 🎁
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fudgecake-charlie · 2 years ago
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more pearl from my cosmic harbingers AU! this was originally supposed to be a two-parter with written text but i have limits
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