I wish we had more female characters like Eleanor Shellstrop. One of the most unlikable people you've ever met. Read a Buzzfeed article on most rude things you can do on a daily basis and decided to use that as a list of goals. Makes everyone's day worse just by being there. Dropped a margarita mix on the ground and tried to pick it up, only to get hit by a row of shopping carts which pushed her into the road where she was hit by a boner pill delivery truck, killing her instantly. Cannot keep a romantic partner despite being bisexual. Had a terrible childhood but will die before she gets therapy. Best employee at a scam company. Just the worst but also can't help but root for her to improve.
Absolute loser. Girl-failure. Bad at almost everything. Literally perfect female character.
[Leo is taking the fact that he was born biologically female simultaneously very well and also not so well but overall he’s mostly coping with the fact that it was Draxum that just essentially gave him the turtle equivalent of ‘The Talk’.]
Once I created the cave set in 3D, I retextured all of the blocks to be a wireframe so I could more easily keep the proportions correct as the camera moved through the scene. I began with a simple box person body. Not only did this help me make sure the proportions were correct but the different angles and sides of the character helped me eventually keep the characters features in the right places later. It’s very rough, but it was a good indication that I was on the right track.
Then began the tedious process of refining the animation. I did a new pass over the original animation with all the features of the character. It’s more detailed, but it’s just as rough in a lot of ways. I wasn’t trying to ensure elements were consistent frame to frame, so you can see a lot of the linework is very wobbly and inconsistent.
Once that was done I went back and did a cleanup phase. This helped smooth out all those inconsistencies and I worked on making sure the animation was smooth and flowed nicely. This became the basis for the final inks and color.
When I’d gotten far enough into working on the scene I went back to the 3D model and rendered it out in multiple passes. I did a flat lighting pass which you see here, and then a shadow pass. I combined the two in Premiere, added some color adjustments and then rendered it out to be used as the background for the final product.
I imported the finished rendered background into Procreate Dreams and began the final coloring. I’d already previously decided on the desaturated colors that would make them fit in this cave environment, so coloring was actually a breeze.
The final two elements that really brought it all together was a shadow layer and a glow layer for the torch. The shadow layer was tricky, but it definitely helps make it seem like the character is interacting with the environment.
As previously mentioned I thought I was going to import this into Procreate and animate it there since I like the Animation Assist tool in Procreate more than I do with how Dreams works. But ultimately because so much of this animation was tied to the movement of the camera I ended up animating ALL of this in Procreate Dream.
I’m really proud of my work here. If there’s anything you wanna learn more about how I worked or anything please feel free to ask, I’d be more than happy to talk about the process more!
Here’s my second big Procreate Dreams animation! Really challenged myself hard with this one!
Remember that storyboard I did for a Minecraft character meeting the Warden? The beginning of the storyboard involved several shots showing the character running away from mobs until they reached an area the mobs wouldn’t step foot into. I decided to make that chase scene into one continuous shot.
I modeled up a cave in a 3D animation program and moved the camera around to what I hoped would be an appropriate path. Once rendered I imported this into Procreate Dreams and began animating on top of it, using a grid to be my guidelines to help me keep the character proportional.
After a rough animation was done, I went back and refined it. Then I inked and colored it. Finally I added a shadow layer on top and a glow layer for the torch. Took me about half a month (15 days) to complete.
I’m really proud of this one. I thought I would animate it in Procreate like I did the last one, but because of the nature of needing to match the art with the background I found it was much easier to just animate it entirely in Dreams.
I’ll post a breakdown later when I have a chance.
Hope you fellow Minecraft Story Mode fans enjoy this!
(Fun little fact, all of the sound effects are from Minecraft.)
i don’t think anyone will even see this but i wanted to share it anyway. I drew Altaïr and I’m so proud of it. AC1 has such a special place in my heart.
A sketch of Thorun's Mom, Nefil'nir, and a much younger Thorun. She lost her eye in a rank battle with another female (that she won). She was right around Elder age when she had Thorun, so she was quite the cougar. What's even better, she specifically goes after younger males just because they're easier to cow with her size than the males her age who won't put up with her teasing as much haha
Edit: Forgot to add but when she met Tyraka, she was roughly 10'10" to his 8'03" height lmfao.