#drama channel
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shushmal · 2 months ago
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"Holy shit, Ed," Steve hisses. "We're going to die."
Eddie, teeth chattering, rolls his eyes. "No, we're not, you big baby," he says. Sure, it's January and there's a foot of snow outside and the heater in their little shithole apartment is dead. But they're not going to die. "Go get under the electric blanket."
Steve shuffles off, still complaining. "You won't love me anymore if my toes fall off. You'll call me stump feet and leave me for a man with 10 more toes than me."
"Oh my god," Eddie says, laughing. Steve's lucky he's cute. "I'll love you even if both your legs fall off."
"Will you love me if I'm dead? Because I'm going to die."
"Oh, just you now?" Eddie turns on the burners and the oven, opens the oven door wide, and starts a pot of water boiling.
"I forgot you're indestructible. Unkillable."
"Hell yeah I am. Like a vampire."
"Or a roach."
"Wow, maybe I won't make any hot chocolate afterall."
"Eddie, nooo," Steve whines, instantly pitiful. "Baby, I love you and all your roach qualities. They're my favorite qualities."
"Okay, fuck you, I'm making hot chocolate for myself."
"Nooo," Steve wails. From the couch, Eddie can see him flopping over dramatically, already burritoed in two blankets. "I am forsaken. Left to despair and desolation. Banished into the cold, chocolate-less night."
"Damn, we've really expanded your vocabulary."
"Fuck you," Steve says, before falling back to whining. "Will anyone save me? Will anyone take this cold, weary soul into his arms? Where is my roach prince?"
Eddie, face hurting from grinning, takes over two mugs to the couch. "Here you goof, now quit bitchin.'"
"My prince! In all his gross, buggy glory!"
"Oh my god, shut up!"
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fastlikealambo · 1 year ago
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I'm so excited for this adaption of sense and sensibility, I've seen little to no buzz about it and if it wasn't for @blackinperiodfilms I would know nothing about it but I finally found pictures on the hallmark website! this will be airing on the hallmark channel saturday, feb. 24th at 8pm est and once I find out if you can stream it, I'll edit this!
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evil-squicker · 4 months ago
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When you're realizing that you're gay af
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And falling for your client
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hellish-cruelty · 2 years ago
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Maggie Cheung on the set of Wong Kar-wai's In the Mood for Love (2000).
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sandinmybed · 2 months ago
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hey everyone what dan and phil videos do you watch when you feel a bit shit or sad or whatever (but i tried to make the options a bit more varied than the usual three options)
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tobydammit68 · 5 months ago
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Twin Peaks: Fire Walk With Me (1992) Dir. David Lynch
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sapphiccyranodebergerac · 6 months ago
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oh another youtuber who makes frat boy comedy has been accused of assaulting women in some way? how absolutely shocking.
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pharawee · 7 months ago
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Let me give you a reward.
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lizzybeeee · 26 days ago
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DATV Mini-Rant about the lack of Lyrium Potions in this Game
A small thing that immediately made my stomach drop when playing DATV was the fact that there are no lyrium potions.
I did an elective on game design in university and chose Origins as my game of choice for my final essay because I always loved how much the game incorporated the world/lore in its game mechanics! Call it pathetic or sad (I won't blame you lmao) but this series was the first video game that engaged me so deeply with its story-telling that I wanted to dissect it. That's why I'm focusing on the lack of magical cocaine in a fantasy game series.
Lyrium is a substance that serves as a game mechanic and a major lore/world-building element. It's use is essential if you play the game as a mage or have party members that are mages - it replenishes mana in game, its use is central to being a mage within the story (harrowing, rituals, etc...), and it's a major export/plot relevant resource that is important to the world at large.
So imagine my surprise when I boot up DATV for the first time and there's no lyrium potions as a mage character. My main interest in the game series was for its lore and story (RIP) so I didn't look too hard into developer interviews or videos about the combat itself - it would either be good or bad, but that wasn't my main draw to the game. I kept playing, wondering if I would ever unlock another slot for potions, perhaps, but then it was abundantly clear that it wasn't the case.
It's a small thing, but popping a lyrium potion mid-combat has the same effect that hearing people say 'Maker's breath' and 'Thank the Maker' does. It's this little bit of world-building that reminds me that I'm playing a Dragon Age game. It's not just a 'mana potion' or some other glowy blue magic vial...it's this substance that's important to the world and that has a reason to be there beyond rejuvenating my mage.
It's the major export of Orzammar -> the pillar of its economy.
It's the substance that allows waking mages to enter the Fade -> it allowed me to save Connor Guerrin with the aid of other mages.
It's the substance that the Chantry uses to leash it's templars through addiction -> an addiction I encouraged Cullen to overcome in DAI.
It's the substance used in the Rite of TRANQUILITY.
It's the substance that allows my warrior character to take on the templar specialization in each game -> Alistair and Ser both talk about lyrium and its relevance to training (in DA2 you just do it lmao)
It's the substance burned into Fenris's skin by Danarius.
It's the literal blood of the Titans -> lyrium veins are literal veins (such a cool design choice in DAI to make them look like blood capillaries!)
And all the time in DAO, DA2, and DAI my mage characters were downing this substance like there was no tomorrow.
Even though the combat changed in DA2 and DAI they still kept lyrium potions for mages. Even though they simplified herbalism from DAO in the next two games, they still required the player to interact with the world and find the ingredients for these potions. It was this gameplay mechanic that linked the player to the world -> I know that I need blood lotus to set shit on fire, elfroot for healing potions/lyrium potions, etc... It was cool game design, having game mechanics and lore interconnected like this.
(Not saying that picking up dozens of elfroots was fun or the best game design, btw -> but it's just an example of how they linked the world and game mechanics together, and I like the intent behind it! Cool design does not equal effective design lmao)
What do we get in DATV? No lyrium, whatsoever, just healing potions.
Potions we don't even have to work to find or get crafted! Just break some green shit and there it is! We don't pick up ingredients or discover unique flora to each of these Northern Areas for our own use. We don't loot potions or ingredients from corpses, sacks, boxes, chests (etc...) to replenish our own stock. A healing potion in this game is not a potion you craft, made from ingredients you found, it's a button I press on my controller. It's lost that immersive link - especially when your companions can toss another one at you while being effectively immortal in combat.
The only new flora we hear of is Broma's Bloom which I did like the lore behind! It's used in dye to colour the Warden's armour and its growth is a sign that the damage of the Blight is lessening. I love that! That's a cool bit of lore! Especially since it's named after Andraste's mother in a land that is supposed to be extremely religious. Geographically unique flora and fauna (biodiversity) is just as important as architectural design when designing an area - DAI did this amazingly well with the different creatures and plants we could run into in each area!
The first time we meaningfully talk about lyrium is when we go to Kal Sharok for the first time - a decent amount of game time since the beginning of the game, depending how fast you play. And then, when we get there, the lyrium looks like a bunch of crystals from a 'grow your own lyrium' kit. The absence of lyrium from the game world and mechanics is something that was very hard for me to overlook considering its importance to every previous entry. Especially since in this game we address the fucking Titan's and what the fuck happened to them.
Just...imagine playing a mage in Dragon Age and not using lyrium?
This game is a death of a thousand cuts - so many small, meaningful world-building elements and mechanics brushed off - before fucking godzilla comes along and nukes it all with the handling of the main story/lore.
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90s-2000s-barbie · 3 months ago
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Kim Possible: So The Drama (2005)
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gunsatthaphan · 2 years ago
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“I’m tired.”
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valeriefauxnom · 9 months ago
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Dragalia Lost With A Distinct Lack of Context:
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(Honestly all of Chitose's lines in this story qualify but I digress)
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(Honestly, part two, all of Mym's stories are a goldmine for this and I actively have to restrain myself from showing all of it)
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boiyslove · 4 months ago
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"There is a heavy storm outside."
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starwikia · 10 months ago
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oopsie-doopsie looks like someone might’ve realized he did a fucky-wucky!
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dangermousie · 7 months ago
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Clearly my communist childhood made me predisposed to like red flags since Shen Yurong is by now by far my fave character and ngl I’d totally read all the fic where he and FL hook back up after she gets her own back on him.
Yeah I realize he brained her with a shovel, I’ve shipped worse. Have you guys read the novel Till the End of the Moon is based on?! Or Love in Another Life: My Gentle Tyrant? Remember my fixation on Goodbye My Princess? I like my fictional ships like people fixing shelves to the walls - screwed seventeen different ways.
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tobydammit68 · 2 years ago
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Lost Highway (1997) Dir. David Lynch
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