#dragon age ... meta?
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enigmalea · 2 months ago
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Before Veilguard's release I was theorizing the Veilguard companion characters might have been designed to be parallels to the known Evanuris, but I couldn't place all of them.
Now that I've played the game (almost twice) I think I've figured them all out.
Rook - Elgar'nan, the leader. Controller of light and dark. The one who influences the others.
Neve - Mythal, who can be a fierce protector or a source of inspiration and hope.
Harding - Andruil, the hunter, who went mad from the Void and had to fight her way back
Bellara - June, the inventor. Master of magical artifact.
Lucanis - Dirthamen, keeper of secrets, who mastered the twin ravens of Fear and Deceit, and returned from death.
Davrin - Ghilan'nain, Master of Monsters, Keeper of Halla.
Emmrich - Falon'Din, the necromancer. Friend of the dead.
Taash - Sylaise, who's fire cannot be quenched.
Which leaves Solas to play the role he always has - Fen'Harel, the trickster and betrayer, who could ally with them, if only they will listen to his advice and try to protect their world as best as they can.
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dalishious · 2 months ago
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The Sanitized Lore of Dragon Age: The Veilguard
Tevinter is the heart of slavery in Thedas. This lore has been established in every game, novel, comic, and other extended material in the Dragon Age franchise to date that so much as mentions the nation. But in Dragon Age: The Veilguard, when we are finally able to actually visit this location for the first time… this rampant slavery we’ve heard so much about is nowhere to be found. It’s talked about here and there; Neve mentions The Viper has a history of freeing slaves, as does Rook themselves if they choose the Shadow Dragon faction as their origin, for example. But walking down the streets of Minrathous, you’d never know. Because Dragon Age: The Veilguard, for all its enjoyment otherwise, has one glaring issue: It’s too clean.
The world of Thedas is full of injustices. Humans persecute elves, fear qunari, and belittle dwarves. Mages of any race are treated like caged animals in most places. The nobility is corrupt. Although, Dragon Age has not always handled these injustices well, mind you. Many, many times I’ve found myself frustrated with moments that just feel like a Racism Simulator. But what makes it worth it, is when you can actually do something about it. These injustices are things that a good-aligned character strives to fight back against, maybe even for very personal reasons. Part of the power-fantasy for many minorities is that this fight feels tangible. I cannot arrange the assassination of a corrupt politician in real life, but I sure can get Celene Valmont stabbed to death in Dragon Age: Inquisition, for example. Additionally, these fictional injustices can be used to make statements on real life parallels, like any source of media. For example, no, the Chant of Light is not real, but acting as a stand-in for Catholicism, through a media analysis lens we can explore what the Chant of Light communicates on a figurative level.
When starting Dragon Age: The Veilguard and selecting to play as an elf – this should be unsurprising to anyone who is familiar with my bias towards them – I was fully prepared to enter the streets of Minrathous and immediately get called “knife-ear” or “rabbit”. But this did not happen. I thought perhaps it was just a prologue thing, but returning to Minrathous once again, there was not a single shred of disapproval from any NPC I encountered that wasn’t a generic enemy to fight. And even the generic enemies, the Tevinter Nationalist cult of the Venatori, didn’t seem to care at all that I was a lineage they deemed inferior before now. This is a stark difference from entering the Winter Palace in Dragon Age: Inquisition and immediately getting hit with court disapproval and insults. Are we now to believe that Tevinter has somehow solved its astronomical racism and classism problems in the ten years since the past game? Or perhaps are we to believe all the characters who have demonstrated Tevinter’s systemic discriminatory views were just lying or outliers? Because it makes absolutely no sense at all for this horribly corrupt nation to not have a shred of reactivity to an elven or qunari Rook prancing around. But here were are, and not a single NPC even recognizes my character’s lineage. And because this is so different from every single past game, it feels weird.
As an elf, you have the option to make a comment about how “too many humans look down on us��� in one scene early in the game. You can also talk to Bellara and Davrin, the elven companions, about concerns that people won’t trust elves after finding out about the big bad Ancient Evanuris… but this is presented as if elves don’t already face persecution. It’s all so limited in scope that it could be all too easily missed if you are not paying very close attention, and coming into the game with pre-existing lore knowledge.
All this made it easy to first assume that the developers simply over-corrected an attempt to address the Racism Simulator moments. And if that was the case, than I would at least give credit to effort; they did not find the right balance, but they at least tried. However, the sudden lack of discrimination against different lineages in Dragon Age: The Veilguard is not the only sanitized example of lore present.
In Dragon Age: Origins, Zevran Arainai is a companion who is from the Antivan Crows; a group of assassins. He discusses in detail how the Crows buy children and raise them into murder machines through all kinds of torture. The World of Thedas books also describe how the Antivan Crows work, echoing what Zevran says and expanding that of the recruitment, only a select handful of those taken by the Crows even survive. When you start Dragon Age: The Veilguard as an Antivan Crow, you immediately unlock a re-used codex entry from the past, “The Crows and Queen Madrigal”, that says the following:
“His guild has a reputation to uphold. They are ruthless, efficient, and discreet. How would they maintain such notoriety if agents routinely revealed the names of employers with something as "banal" as torture.”
Ruthless, efficient, and discreet. Torture is banal. This is what the Crows were before Dragon Age: The Veilguard decided to take them in a very different direction. The Antivan Crows in this latest game are painted as freedom fighters against the Antaam occupation of Treviso. Teia calls the Crows “patriots”. And while I can certainly believe that the Crows would have enough motivation to fight back against the Antaam, given that it is in direct opposition to their own goals, I cannot understand why they are suddenly suggested to be morally good. They are assassins. They treat their people like tools and murder for money. Even as recent as the Tevinter Nights story Eight Little Talons, it is addressed that the Antivan Crows are in it for the coin and power, with characters like Teia being outliers for wanting to change that. It makes the use of the older codex all the more confusing, as it sets the Antivan Crows up as something they are no longer portrayed as.
I personally think it would have been really interesting to explore a morally corrupt faction in comparison to say, the Shadow Dragons. Perhaps even as a protagonist, address things like the enslavement of “recruits” to make the faction at least somewhat better. (They are still assassins, after all.) Instead, we’re just supposed to ignore everything unsavory about them, I suppose…
We could discuss even further examples. Like how the Lords of Fortune pillage ruins but it’s okay, because they never sell artifacts of cultural importance, supposedly. Or how the only problem with the Templar Order in Tevinter is just the “bad apples” that work with Venatori. I could go on, but I don’t think I have to.
It is because of all this sanitization, that I cannot believe this was simply over-correction on a developmental part. Especially when there is still racism in the game, in other forms. The impression I’m left with feels far deeper than that; it feels corporate. As if a computer ran through the game’s script and got rid of anything with “too much” political substance. The strongest statements are hidden in codex entries, and I almost suspect they had to be snuck in.
Between a Racism Simulator and just ignoring anything bad whatsoever, I believe a balance is achievable; that sweet spot that actually has something to say about what it is presenting. I know it is achievable, because there are a few bright spots of this that I’ve encountered in Dragon Age: The Veilguard too. For example, some of the codex entries like I mentioned, and almost all the content with the Grey Wardens thus far. It is a shame there is not more content on this level.
Dragon Age: The Veilguard is overall still a fun game, in my opinion. But it’s hard to argue that it isn’t missing the grit of its predecessors. The sharp edges have been smoothed. The claws have been removed. The house has been baby-proofed. And for what purpose?
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flowersforthemachines · 20 days ago
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Some facts about Emmrich (and also the Necropolis, Nevarra and other related things) gathered from the banters
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Harding, Lucanis, Neve, Taash. I'm also planning a post about just the Lighthouse some time later
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About Emmrich:
Family and early life:
“Volkarin” is a commoner’s name. Emmrich’s father was a butcher, and his mother was a cook 
When Emmrich was around 5 years old, his neighbours had a pig named Lucy. He was very fond of her, and she’d always let him hug her around his neck
Emmrich grew up poor (clocked by Neve based on the way he always saves his candle stubs, shows up first for meals and never leaves food on his plate) 
Emmrich grew up hearing that all dragons were so hostile they had to be slain and is surprised that Taash has found ways to deal with them peacefully 
General:
The gold Emmrich’ wears is called “grave-dowry” (or “grave gold”). It’s a Nevarran custom to wear precious objects one would like to take to their grave
Emmrich’s bracelet (not specified which one) was gifted to him on the day he became a full Watcher. The ring with a large stone was the last gift from his father. The skull pin doesn’t have a story, he just likes it
Emmrich isn’t fond of the Nevarran nobility
Emmrich’s shaving cream smells like potash (at least to Taash)
Emmrich uses moss perfume with flowers
Decades ago, Emmrich used to see an Orlesian woman who was an art appraiser
If Emmrich wasn’t a watcher, he would like to be a botanist
Emmrich displays some interest in Ferelden, mentioning that many of its heroes greatly shaped the history. Harding says that’s the nicest thing anyone has ever said about her homeland
Emmrich doesn't like beer because it's bitter
Emmrich prefers tea (he mentions purchasing a Brynnlaw curled-leaf blend in Nevarra), but he can also drink coffee 
Emmrich doesn’t eat meat (seafood and insects included), but he indulges in cheese. It seems to be a Watcher thing - he says that each Watcher must decide what they will and won't take a life for, and meat crosses that line for him
Emmrich likes melons, mushrooms and pineapples. He also enjoyed a plate of fried leeks and potatoes at Halos’s stand in Minrathous
Emmrich always thought he’d get married one day
After a Minrathous merchant sells Emmrich fake charms, he causes him to see skeletal faces on the windows and hear spirits whispering that false goods endanger lives as punishment. Emmrich agrees to stop once Neve tells him that she can convince the merchant to get back to selling linen if the visions cease
On magic and studies:
Some deaths may leave emotional imprints so intense Emmrich may feel them decades later 
Emmrich thinks the magic of old Elven artefacts is “rigid” 
Emmrich isn’t very good at figuring out Elven artefacts (by his own admission)
Emmrich’s first published work was A Monograph on the Vagaries of Determining a Body's Time of Death
Emmrich is roughly familiar with the dragon anatomy
Emmrich knows a lot about how bodies work (muscle-wise etc.) from the time he performed autopsies 
Watchers study the death practices of other cultures. Emmrich knew about Eb-ketarra and the Rivaini traditions even before Taash performs them at the end of their questline
On life in the Necropolis: 
When Emmrich fell for another boy during his youth, he showed him a corpse he was allowed to practice dissection on. The date was ruined by a passing wisp possessing the body and causing it to sit up and ruin the mood 
Emmrich tutored Dorian during his term in the Necropolis (“Tremendous potential, but appallingly flippant towards the dead”)
Emmrich and other watchers live in the Necropolis (Emmrich has a flat there)
On life at the Lighthouse:
It took 8 skeletons half a day to bring that slab of marble into Emmrich’s room
He didn’t bring his entire collection of books to the Lighthouse (there are more)
Emmrich talks to skulls in his room 
Lighthouse kitchen reminds Emmrich of the mortuary
Relationships with companions:
Emmrich offers to introduce Bellara to Audric, the Necropolis librarian (who appeared in Tevinter Nights’ Down Among the Dead Men)
Emmrich calls the Archive spirit a work of art  
Emmrich and Davrin disagree on parenting methods. Emmrich thinks Davrin should better discipline Assan and teach him boundaries, while Davrin suggest Emmrich should let Manfred learn more on his own (e.g. let him fall so he learns how to get up) 
Emmrich turns to Neve when he needs help acquiring some reagents he can't get his hands through normal ones, and she agrees to help him out (smuggling is involved)
Emmrich isn’t too thrilled about Neve taking over the Threads, questioning of what’s going to become with the organisation and the future and thinking it may become corrupt (sort of mirroring the way Neve is apprehensive about his lichdom) 
Taash likes Emmrich’s lich helmet. They are not usually fond of skulls, but that helmet is fine because it’s on fire
Taash thinks that gemstones like amethyst or green opal would look good with the lich helmet
Emmrich doesn’t seem to like unrealistic books as he criticised Harding’s “Gore-Knight” novels for their incorrect interpretation of magic. He is worried about people misunderstanding magic and spirits
Emmrich calls himself Harding's 'de facto physician'
On Manfred: 
(If Rook chooses to save Treviso) Manfred brings Neve tea by his own volition. Emmrich thinks it's because Manfred sensed she might need a friend
Manfred is as aware of his surroundings as most people (to a certain degree)
(If revived at the Necropolis) Manfred learns to say Emmrich’s name 
(If revived at the Necropolis) Manfred becomes much more talkative 
Manfred likes boiling tea because he is fascinated by steam
Emmrich suggests Manfred tries tending to plants in Harding's garden 
Manfred is curious about Spite and wanders into Lucanis’s room at night
Spite and Assan miss Manfred if he’s gone
On Lichdom:
Emmrich smells fine to Taash even after he becomes a lich 
Emmrich’s lich helmet burns with veilfire. He once tried using it in combat, but the flame ended up blinding him
Emmrich thinks Strife would no longer be interested in a relationship after he becomes a Lich. That doesn't prove to be true
Lich!Emmrich doesn't need to eat but still comes by the kitchen for company
The energy of Emmrich’s magic changed after he became a lich
Other liches call lich!Emmrich “Young Volkarin” 
Lich!Emmrich no longer has muscles, but when he tries out Taash’s pull-up routine, he can still feel something like “a spectral memory of flesh”, as if he had pulled a tendon
Emmrich starts seeing more books in the Lighthouse library after becoming a linch
About spirit, demons, and the Necropolis: 
There are spirits of Temperance and Diligence 
The Watchers avoid using the word “demon” because it creates bad expectations and can negatively influence spirits 
Some in the Mourn Watch suspected that elves originated from spirits, though it was just one of many theories, and not a particularly popular one
Chambers in the Necropolis can go missing (according to MW!Rook, they turn up, eventually)  
Even after the despair demon is banished from the Necropolis, the halls remain cold. However, the effects will abate with time
There are horses on display in the Necropolis
Watchers rarely get possessed thanks to the special wards of the Necropolis. Possessions also don’t happen as often because the necromancers already provide spirits with bodies, so they don't need to possess anyone by force
Bellara calls the background magic of Necropolis tidy and quiet
There something called “The Deep Necropolis” featuring sections like “The Unspoken Valley” and “The Charnel Bridge” (which has something called “nightmare fog”) that hosts all kinds of entities. Bellara is very excited to visit once the nightmare fog clears
Vorgoth ensures that the transgressions of those who use magical to cruel and abusive means will not be tolerated (whatever that means)
About Nevarra:
Many great Nevarran artefacts have been lost to time, including the Skull of Sabinar, the Key of Dead Dreamers, and the Crown of the Moon
There are strict rules about selling enchantments in Nevarra. You can’t sell anything without a licence and an inspection from the mage Circles
A Tevinter poem “Faustina's Song”, a romantic epic from the Steel Age, is very popular in Nevarra, and its quotes are used on ‘more than one’ epitaph in the Necropolis. Neve is surprised people even read it outside Tevinter 
Pineapples don’t grow in Nevarra
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skyholdscribe · 1 month ago
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skyhold once belonging to solas is fascinating because he watches the inquisitor act as a Better dread wolf
the inquisitor is basically solas, a rebellion leader that is revered as a god, where their title swallows their name. they even have his power, part of his orb seared into their palm.
they fight against corypheus, a powerful mage who calls himself a god, and primarily uses the bLIGHT and slave armies, like the evanuris.
spirits and elves may have once flocked to skyhold in refuge and then organized as an army, like inquisition volunteers. the rotunda he stays in may have been a lighthouse!! rotunda + library + rookery look very lighthouse shaped.
solas holds the memories of how skyhold was used thousands of years ago and then he watches the inquisitor walk exactly in his footsteps. the only difference is this time, the inquisitor wins and saves the world. and they primarily do this by sealing up the breach and tears in the veil, the opposite of tearing it down.
and solas is nothing but the guy who caused all of this in the first place. where he failed over and over again, the inquisitor succeeds. they save the world that is a remnant of his failure but one that he must destroy again. it must’ve haunted him the entire way, knowing he will be seen as another villain, trying to destroy heroes and what they worked so hard to save, in order to fix his failure at being a hero himself.
the inquisitor may be a reminder to solas of what he could/should have been. its no wonder that in a friendship, he respects them greatly. and in a romance, it reads as soulmates that are almost twin flames
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chanafehs · 6 months ago
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Vivienne’s line about “a leash can be pulled both ways” is actually so fascinating because it can not only be applied to its original context (Mages & Templars) but to the Inquisitor themselves - as many have discussed the Inquisitor loses their standing, their heritage, their identity to this weird Andrastian cult up in the mountains regardless of what they personally believe. They are the Herald of Andraste, the leader of this massive powerful religious military organization that has its hands in every holding in Thedas and yet the Inquisitor is controlled by everyone else. You are locked into centrist diplomacy, the game is playing you as much as you are playing it. You can make choices but all of the choices you make are guided and picked apart by everyone else, you lose your entire personhood to become someone that everyone around you has molded you into and you cannot escape. The dichotomy between Vivienne and Sera becomes even more interesting because on one hand, Sera keeps trying to humanize you and tear down the barrier between you and the average person (or followers of you), while Vivienne wants you to harness your position since it is all you can do because escape is not an option - harkening back to her experience as a circle mage. Dragon Age Inquisition fundamentally gives you a protagonist sitting in the most powerful position in Thedas and the only thing you cannot control is yourself.
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elvenforestwitch · 3 months ago
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Dragon age 2 is really like "the mage-templar conflict is highly nuanced and there is no telling who is truly correct. Anyway this is where we store our mages. It's an island with a fortress called The Gallows and it's an old slave prison."
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simpforsolas · 7 months ago
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You ever think about how Cole, a literal spirit of compassion, seems to care so much for Solas? Yes, he tries to connect with others and help them as well, but what they have is not the trust and affection he holds for Solas. Cole stands up for Solas on various occasions:
Vivienne: You should not encourage that thing. Cole: Solas is not a thing.
or
Cole: Solas doesn’t want to hurt people! He’s not that kind of wolf!
or
Cole: You didn’t do it to be right. You did it to save them. Inquisitor: Solas, what is he talking about? Solas: A mistake. One of many made by a much younger elf who was certain he knew everything. Cole: You weren’t wrong.
Or how about the fact that after Solas left, Cole went looking for him in the fade out of compassion, and Solas had to tell him to forget?
Cole's entire being is based around a single attribute: compassion. Because of this, he's drawn to a) people with pain for him to heal and b) people who are kind. He can sense that Solas has much hurt to heal, though Solas is able to conceal it from Cole in ways others cannot, but I think he also cares for Solas because he understands who he is at his core. He understands that despite what Solas has done or plans to do, he doesn't want to hurt people. He doesn't care about being right, he cares about helping. In truth, analyzing Cole and Solas's relationship is extremely revealing of who Solas really is. If the spirit of compassion who can read minds and emotions has so much affection for Solas and sees his motivations as coming from a place of goodness, that seems much more honest and true to me than someone making a judgment of him based outward factors.
The more I play inquisition, the more I use Cole as a moral compass. He may not understand the world, but one thing he understands is compassion, and every decision he makes is rooted in love for others. So if Cole cares for Solas and doesn't see him as a monster, then I believe that no matter what he ends up doing, this is proof that Solas is someone worth caring for. Someone with good within him.
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corvus-frugilegus · 29 days ago
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The real tragedy of the Dellamortes is how inevitable Illario's betrayal was.
Caterina's refusal to really see either of her grandsons for who they are sets all three of them on this path. Lucanis's mother was Caterina's favourite, she was probably the person Caterina had in mind to succeed her. That loss, the loss of so much of Caterina's legacy had to have been devastating. She'd built so much and it was all torn away in a single conflict. All she has left in the wake of it is two young boys and this tenacity that will not allow her to give up on what she's built.
So she puts it all on Lucanis. The son of her favourite (bonus angst if he looks like his mother). She's unable to see this sweet boy who loves wyverns and just had his life ripped apart for who he is. She just see's her legacy. The daughter she lost. She puts it all into him, he's pushed into the role of favourite.
Lucanis responds to this by shoving down the parts of himself she doesn't want to see- his gentle heart, his love of wyverns, the little boy who needs to be loved. If he's good enough, strong enough, the perfect crow, the perfect granson- then and only then will she love him, will he be safe.
And then you have Illario! There isn't as much to go on in the text about his family or what he was like as a boy but there's a few things we can pretty confidently infer. Like Lucanis, Illario violently loses everything he has at a very young age. All he has left are the other two Dellamorte's.
But he isn't the child of Caterina's favourite. She isn't automatically putting all of her legacy on his shoulders the way she does Lucanis. He still gets the training, and what we do see in the wigmaker job and the wake and even in the codex entires in the game is that Illario does become a comptent and capable crow. He has a level of skill that I suspect is broadly expected of house Dellamorte, he was trained by the first talon herself. But the Illario we meet as an adult has this laissez-faire affect and presents himself as a seducer and a bit of a peakcock. He also very overtly refers to himself as Dellamorte-the-lesser and at the end of the wigmaker job when they're discussing the title of first talon you can feel the resentment below the surface.
For Illario it's not about the power and the prestige that comes from the title of first talon. It's not even about having the title itself. It's about FINALLY earning Caterina's love and respect. Things he undoubtly never felt as a boy.
How could he? When he's a child the only two people he has left in the world have this special bond that he never gets to be a part of. His only caretaker has a clear favourite and she shows it. He's lived his whole life in Lucanis's shadow, and a shadow that Lucanis never wanted to cast! Which if anything just adds insult to injury for Illario.
Lucanis has everything Illario wants and he doesn't even want it.
I imagine as a boy Illario tries SO HARD to win her love, her favour, he'll do anything to feel like he's loved and wanted and valued. And when after YEARS it doesn't work even though Lucanis clearly doesn't want the role he's been forced into? Illario gets resentful, he gets angry, he starts acting up. He becomes the suave peacock, the grandson who fucks up sometimes- probably not because he's bad at being a crow but because at least Caterina's ire is attention. It's a scrap of love.
Illario and Lucanis love each other. They're brothers. Illario resents Lucanis for being loved and favoured. Lucanis wants nothing more than to give it all to Illario. Illario doesn't want that he wants Caterina to love him on his own merit. At the same time (pre-inner demons) Lucanis will never actually give the title up because it means he's loved, he's valued, he matters.
The title of first talon has been synonymous with emotional safety and love for these two for their entire lives, and it's twisted them up so badly.
The real irony of it all is that this whole time Illario is so much more like the person Caterina wants Lucanis to be. Her heir, the Dellamorte best suited to be the next first talon has been right there infront of her all along, but she's so caught up in grief and legacy she misses it. She never really see's either of her grandsons for who they are.
I actually suspect that when it all comes to light, even though she's furious with him, Caterina finally starts to see what she's been overlooking in Illario all along. And Lucanis who's started to heal... well I think she's starting to see him too, and the truth of who he is is something she'll struggle to face.
When the day finally comes that Lucanis tells her he doesn't want the job, when him and Illario both accept that their lives have meaning outside of Caterina's opinion of them, is the day that the Dellamorte's can maybe start to really see each other.
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vaguely-concerned · 7 months ago
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I understand and agree with a lot of the frustrations about the shortcomings of Inquisition as a story. but sometimes when I hear people complain about the chosen one narrative in it I do want to just be like... you know it's a deconstruction of the concept more than anything, right. the inquisitor isn't actually chosen by anything except stumbling into the wrong (right?) room at the right (wrong?) time because they like, heard a noise or whatever. or if you think they are chosen, as many do in-universe, that's something you have to take on faith, the maker-or-whoever moves in mysterious ways indeed-style. the Inquisitor isn't actually a Destined Chosen One, they're a Just Some Guy in a fancy hat, self-delusions of grandeur to taste as you'd prefer.
a running thread that goes through all of the personal quests of the companions is the concept of a comforting lie vs. an uncomfortable truth, upholding old corrupt structures vs. disrupting them, and the role of faith in navigating that. (blackwall the warden vs. thom rainier the liar and murderer. hissrad vs. the iron bull, or is that the other way around? cassandra and the seekers -- do we tell the truth about what we find, even if it means dismantling the old order of the world? and so on.) and your inquisitor IS at the same time a comforting lie (a necessary one, in dark times? the game seems to ask) and an uncomfortable truth (we are the result of random fickle chance, no protective hand is held over the universe, it's on us to make a better world because the maker sure as hell won't lift a divine finger to help anyone, should he against all odds exist). faith wielded for political power... where's the point that it crosses the line into ugliness? is it before it even begins? what's the alternative? will anyone listen to the truth, if you tell it?
interesting how you also get a mix of companion agency in this -- you have characters like dorian who ALWAYS choose one side of the comforting lie vs. uncomfortable truth dichotomy. he will always make up his own mind to go back to tevinter and try to dismantle the corruption of the old system no matter what you say, or how you try to influence him. meanwhile iron bull is on the complete opposite side of the spectrum -- so psychologically trapped and mangled, caught in an impossible spiritual catch-22, that his sense of identity is left entirely to you and your mercy. you cannot change dorian in any way that matters; you can be his friend or not, support him or not, but he is whole no matter what. you are given incredible and potentially destructive-to-him power over bull's soul. it's really cool (and heartbreaking) to think about.
this is a game about how history will eat you even while you're still alive, and shape you into whatever image it pleases to serve it, and for all your incredible power right now you are powerless in the face of the gravitational force of time -- of more than time, of History. you won't recognize yourself in what History will make of you, because you belong to it now. you don't belong to yourself anymore and you never will again. the further you were from what it needs from you to begin with, the more you will find yourself distorted in its funhouse mirror. (why hello there inquisitor ameridan, same hat!)
and to me this is so much the core of what Dragon Age is about right from the Origins days -- how and by whom history gets written, the inherent unreliable narration of it all. I hope you like stories, Inquisitor. You are one now.
I do think it's probably still the weakest of the games narratively, and it's hampered by its structure and bloated systems. but I also find it disingenous to say that there's nothing deeper or actually interesting going on with it, thematically. if you're willing to engage with it there is Some Real Shit going on under the high fantasy-tinted surface.
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mohntilyet · 2 months ago
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illario as the grandchild that is most like caterina is something i'm loving to chew on. the grandson that took her lessons to heart the most. kill anyone who sees your face and knows your name, "we are not revolutionaries", the first out of the two to prioritise the contract. power at any cost, and the only one to lean into the unnecessary abuse that their grandmother told them was tradition. why is anyone surprised he allied with the venatori? and then there's illario's considerable skill in infiltration and manipulating any mark, he has always had the charisma that lucanis lacked. illario isn't attached, he has/can/will use someone and immediately drop them; "that does free me from promises i don't intend to keep". he can lie about how much he cares so well that he fools a magister into believing he loves her. he kills zara without hesitation to cover his own tracks, meanwhile lucanis blindly promises a young girl in the middle of a siege that he will help her find her father. even the lessons about family stick with him, and in this entire messy power struggle, he never actually orders anyone to directly kill caterina or lucanis, not until he's backed into a corner.
and even after all that. despite even lucanis believing illario should be first talon, lucanis is still the better killer. illario is not strong enough to be the brutal assassin caterina needs him to be. so when lucanis seems to fill the role his mother left, grief and love for her dead heir apparent remains, and any of the other qualities caterina needs in her next talon doesn't matter. whatever his mother was, lucanis has to be. what illario does doesn't matter, because he will always be second best to caterina's memory of her favored daughter.
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nadas-dirthalen · 19 days ago
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Societal Change in Dragon Age: the Veilguard
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I've seen a lot of posts about how Veilguard doesn't really "move the needle" with Thedas' politics, so to speak. While this isn't a callout of any specific one of them (note the lack of links! this isn't about anyone), I wanted to talk about some changes I saw during my first two runs of Veilguard.
I also want to say that a lot of the changes we saw happen in the world of Inquisition also did not involve direct input from the Inquisitor. Dorian, for instance, was always going to go back to Tevinter and make change. The mage-templar war reaches a peaceful(ish) ending no matter which side the Inquisitor chooses to back. The Chantry moves forward after Justinia's death no matter who becomes Divine. The nobles are mad no matter who is made emperor/empress of Orlais. The Dalish flock to Fen'Harel after Trespasser no matter what.
That said... here's what I can remember off the top of my head.
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Arlathan Forest and the Elves:
The Dalish got their land back. While the real-world Land Back movement is (obviously!) far more complex and far-reaching than can be portrayed within a companion quest in a video game, the fact remains: in my playthrough, not only did the Veil Jumpers (and by extension, the Dalish) get Arlathan Forest back, the magic there also stabilized. (Editing Note: this stabilization is implied through the slide with high faction strength, and stated outright in the ending with low faction strength, which says, "For the Veil Jumpers, the fall of the last elven gods left raw magic and chaos in its wake." Rook, therefore, decides whether Arlathan is habitable or not, since Arlathan's magic is described as fatal for most people during banter with a Veil Jumper Rook.)
The elves potentially also get their ancient knowledge back. Depending on what you chose for the Nadas Dirthalen, the Dalish potentially got a lot of their old technology and knowledge back, potentially putting them even further ahead in terms of magical technology than Tevinter in some areas.
... Or the Veil Jumpers chose a different path forward for the elves. If the Nadas Dirthalen was kept hidden, Rook and Bellara chose a path where the Dalish refuse to become like their predecessors, forever changing the path of Dalish reclamation efforts. The Dalish, then, become something other than what their ancestors were. Either way, the Dalish are significantly impacted.
(if the griffons were given back to Arlathan) An apex predator was returned to Arlathan. If you want to read more about how cool of a change this is, I suggest reading about how cool it is that wolves were reintroduced to Yellowstone.
(added in edits) The truth about the Evanuris is well-known, or will be soon. Davrin says that while he did not notify many Dalish about the truth of the Evanuris during the events of Veilguard, it is the Veilguard's duty to inform them after. The same will likely prove true with Andrastians, and the Chantry at large. The truth will soon come to light—and even though rapid religious change has already been undergone once because of the cause of the Blights (Tevinter moved away from the worship of their old gods, save for the Venatori, because their old gods were the archdemons spearheading the Blights), the elves are already victims of prejudice in Thedas. The Chantry's response to the truth will likely be influenced by that prejudice. HOWEVER, it is my firm belief that the Evanuris also exist in the Chant of Light as the Maker's first children, and that truth being revealed or uncovered simultaneously has the potential to change the shape of the public's response across Thedas.
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Kal-Sharok, Orzammar, and the Dwarves:
The titans' history has been remembered. Remember in Descent where it was said very prominently that Orzammar had struck all memories of the titans? That something political was motivating how the titans were entirely forgotten about? Now, thanks to the events of Veilguard, there is no turning back. No amount of suppression can make the world forget the titans now.
DWARVES. HAVE. MAGIC. NOW. Read that ending slide again! "The dwarven people rediscovering their lost magic, and their connection to the Stone." This is something the dwarven people have not had for literal millennia, and it's thanks to ROOK and HARDING that this change has taken root! Not Valta, but Rook!
Kal-Sharok continues to become more known to the world after being sealed off. We continue to get closer to understanding exactly what happened to Kal-Sharok after it was sealed off, and this is going to inform our understanding of the titans and the blight even more as time goes on.
Healing the titans has huge implications for the existence of red lyrium. Between Solas doing what he can (in his good endings) to soothe the blight's anger and (more importantly) dwarves connected to the Stone like Harding doing work to soothe the titans' anger on Thedas itself, we will likely see red lyrium gradually fade away all across Thedas.
The caste system of the dwarves is likely to be impacted by recent revelations. Regardless of what, exactly, is chosen going forward, it is clear the dwarves will take a good look at their own beliefs and practices about the Stone now that the truth about the titans has come to light. Their feelings about surface dwarves versus those who live purely underground are likely to be impacted here! I can't wait to see dwarf politics in DA5!
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The Grey Wardens & Weisshaupt:
The Wardens don't hear the Calling anymore thanks to Rook's actions. You know... the thing that defines the life of a Warden? The thing that shortens their lifespan? That's gone. This has been a PILLAR of their organization since Origins, and the absence of the Calling is absolutely going to lead to massive change within the Wardens.
The blight is less virulent—AKA, it is greatly weakened, and has died in some parts of Thedas. Yes, completely. Read that again. Read that as many times as it takes for it to sink in. The blight has been a huge, looming threat for over one thousand years. For the first time ever, it is on its way out. Perhaps for good.
For the first time, new growth is coming back to the Anderfels and other blighted areas on Thedas. Discovering this—and keeping the Wardens alive long enough to discover this—is forever going to change the directives of the Wardens and the lands that were previously too blighted to thrive. The Anderfels, we know, are coming back to life—but some other zones that come to mind here are the Silent Plains, parts of Antiva, Denerim... anywhere a Blight ended in the past, or anywhere that the blight completely overtook in the past.
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Minrathous:
An abolitionist sits on the Archon's throne!!! For the first time ever, someone who wants to end slavery is the head of Tevinter government. This is a huge step forward for the movement to end Tevinter slavery, which has had to exist in the shadows more or less until now (which we see even in the upper echelons of the altus class, in Maevaris, who was kicked out of the Magisterium for her anti-slavery views).
(added in edits) The Imperial Divine is also an abolitionist. While I did not include this point earlier because Rook has no hand in selecting Ashur/the Viper as the Divine, it is important context by the game's ending. Having abolitionists as Archon and Divine means there is tremendous potential for rapid, popular change in Tevinter. I am very excited to see where this goes in DA5!
The blight died in Minrathous when Elgar'nan was slain. Not just eased. Died. Because Minrathous was the epicenter for what happened to the Veil and the blight at the time, all blight in the city is dead. This proves that the blight can truly be ended, as well as cured. That's not secret knowledge anymore, if all of Minrathous knows it.
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Treviso:
The Crows have been changed by Teia and Viago's actions during Veilguard. No matter if Treviso is blighted or not, Teia and Viago have brought the Crows into a different sphere than perhaps they were under Talons like Aranai in Origins. The Crows have a direct part to play not just in the governance of Antiva (which we knew about) but the governance of individual cities and even the organization of Antiva's military power. This was less prevalent before Veilguard (because we weren't in Antiva, but also because Antiva didn't have a Blight to defend against), but now that the Crows have stood against the Final Blight, there's no going back from the precedent their actions have set.
The Crows have a new First Talon—one who will undoubtedly bring reform. While Lucanis is no stranger to murder and there's no doubt in my mind that the Crows will continue doing just that, Teia and Viago now have a lot more pull within the Crows (and their humanitarian efforts by extension) because one of their closest allies is now First Talon.
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Rivain & the Antaam:
An influx of former Antaam are potentially joining the existing Qunari in Rivain. By appealing to Antaam deserters, Taash and their allies are showing that there is a life possible for kossith (Qunari) outside of the teachings of the Qun—without attacking/invading under the orders of the Arishok. We have not seen this on this grand a scale before, and it will be fascinating to see what ripple effect this has on the rest of Qunari culture.
There is a gap left by the Antaam within Qunari society, too. While not tackled upfront in Veilguard, the fact remains that one of the three pillars of Qunari society left the Qun. Whether this is the entirety of the Antaam or a significant part of its forces, I don't know, but this will have destabilized the Qunari and will open the way for a lot of questions and change within their own society, too.
Knowledge about the adaari and about who the Qunari were before Thedas is emerging. We've seen with the elves and dwarves that when this kind of history is revealed over time, great changes happen within societies in Thedas. I can't wait to see what that means for the kossith/Qunari!
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The Necropolis & the Mourn Watch:
The Mourn Watch are aware that an entire lineage of people on Thedas were spirits that took physical shape by crafting bodies made of lyrium. Knowledge of spirits has tremendously shifted. This changes the understanding of what a spirit even is, versus the soul of a living person.
(if Manfred is alive) It is increasingly apparent that spirits "grow" and mature in the same way that living children do, becoming more complex over time. This has big implications for the recognition of spirits as their own sort of people—not just in Nevarra, but everywhere.
It will soon become more common knowledge that the existence of the Veil is what ended elven immortality. This changes everything that the Mourn Watch knows about what mortality even is!
With the blight less virulent, it is possible that other cultures in Thedas start burying their dead, rather than cremating them. This could lead to a widespread rise in necromancy and/or Nevarran belief!
Orlais:
Orlais endured a rebellion of its noble class. While we can presume that their monarch survived it (and therefore probably cemented themselves as an effective leader, surviving the Final Blight and rebellion), there is just as much to be said for if they did not survive it (which would throw Orlais into political turmoil all over again). Either way, Orlais looks different as a political power going forward.
Val Royeaux—the seat of the Southern Chantry and its Divine—fell. While listed as under rebel control, I think there is just as much to be said here: the Orlesian people were likely shaken by the fall of Val Royeaux, and combined with the knowledge that will come of the Evanuris, the titans, and the Andrastian faith after the events of Veilguard, I can see a shift in how Andrastianism is perceived in Orlais, and the South as a whole.
Ferelden:
The Chasind and Avvar have allied themselves with Fereldan leaders, a shift from their former lives secluded from other Fereldan humans after a prior history of conflict with them.
Ferelden made an attempt at peace with Orlais. Whether this attempt was answered remains unclear due to communication difficulties during the worst of the Final Blight, but the Fereldan envoys were not attacked outright. This suggests that tensions between Ferelden and Orlais cooled, if even a little bit. However, it is unclear if this will remain true, given that Orlais might be in a weaker position than Ferelden due to this late lapse in communication.
Free Marches:
The Free Marches united under Prince Vael. From a quick look at the wiki, it's been 700 years since unification was even attempted.
The Free Marches fared better against the Blight than Orlais and Ferelden, and were even marching south to lend aid to Ferelden by the game's finale.
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And there you have it! That's what I can think of that has changed in Thedas, either because of Rook or not because of Rook, in Veilguard. And again: many changes in Inquisition were either not the Inquisitor's choice (like Dorian going home, or the truth of the Evanuris being revealed over time) or did not have consequences that led into the next game (even in DAI's epilogue, before Veilguard, the nobles are upset whether Celene or Gaspard are on the throne).
But one thing is true: whether you enjoyed Veilguard or not, it is not true that nothing happened during the game. Much did! The Veil may not have come down, and Rook may not have had an omniscient perspective looking down on Thedas at changes outside their immediate scope, but the world did change around them.
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flowersforthemachines · 21 days ago
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Some facts about Lucanis (and also Spite and the Crows) gathered from the banters
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Harding, Emmrich, Neve, Taash. I'm also planning a post about just the Lighthouse some time later
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About Lucanis: 
Family and the past:
Lucanis learnt to cook while helping the kitchen staff at the villa when he was a little boy. One of his motivations was learning how to make churros
Side note: Lucanis mentions that cioccolata calda was his favourite drink when he was a baby, and he serves churros to a romanced Rook who picks cioccolata calda as their favourite drink. It’s all coming together! 
Lucanis wanted to be a Crow when he was a child (at least most of the time)  
All of Lucanis's relatives were Crows as well, and all of them were killed by a rival Crow house
Lucanis says Caterina would be proud of Illario hiding his plans well, as well as killing her 
Lucanis says that the hard part about setting Illario free would be convincing Caterina 
Lucanis says that nightlife was more of Illario's thing, and he never got out as much
On Crows and Antiva:
Viago still stares daggers at Lucanis for throwing his (Viago's) pet snake out of the window in a dream
Lucanis doesn't like it when people confuse murder and assassination ("Murderers are hobbyists, we are professionals")
Lucanis has taken contracts in Orlais
Lucanis doesn’t know Treviso as well as he once used to 
Heir didn’t train Lucanis
Lucanis says he has never killed an innocent “by his count” (other people may disagree) 
Lucanis doesn’t think of the Crows as a “big organisation” (unlike the Inquisition) because they stab each other too much
Lucanis became a mage-killer at Caterina’s behest (she wanted to tap into new markets)
The nickname “The Demon of Vyrantium” came from Tevinter news-sheets, though Lucanis thinks Viago started it
Lucanis says that there aren't any special tricks to killing mages. Though, if nothing else works, you can try pissing them off, as that could attract a demon that would eat the mage
Lucanis once killed half a dozen venatori while stuck inside an elevator 
Lucanis doesn’t consider himself a gentleman assassin, manners are less important than getting the job done
Lucanis sometimes spares his targets. He mentioned letting go of a servant who killed her master, as well as a 14-year-old boy. He thinks it’s wrong to kill people so young because they still have time to change
Lucanis doesn’t accept contracts without merit, and the merit is decided by the talon of the house
General:
Lucanis can make bread
Lucanis has never been to Ferelden
Lucanis isn’t interested in killing wyverns, just looking at them :)  
Lucanis has a pet snake 
Lucanis stays awake at night by cleaning his gear, exercising, studying Orlesian and knitting ("it’s just another kind of blade work") 
Lucanis doesn’t understand a lot of things people find attractive
(In a conversation with Harding) Thinking about cooking was one of the things that helped Lucanis stay sane in the Ossuary (the other was thinking about killing his enemies) 
(In a conversation with Davrin) Lucanis survived the Ossuary by shutting down and not thinking about anything except escaping
These two points sort of contradict each other. Either an inconsistency or Lucanis describing his experience differently to different people. 
The Wetlands ruined at least one pair of Lucanis’s boots
(If Rook chooses to save Treviso) Lucanis offers to pay for any supplies the Shadow Dragons may need 
Lucanis doesn't get a better bed because he's afraid of accidentally falling asleep 
Lucanis can identify the killer’s weapon and the height difference between them and the target just through the blood splatter left at the scene
Lucanis considers Grey Wardens dangerous 
Lucanis doesn’t like necromancy, because bringing people back to life is a waste of hard work
Lucanis finds the ice coffee from Minrathous offensive (Harding describes it as “snow, but made of coffee, sweet, and with cream and toffee sauce on top”)
Lucanis had never been in a romantic relationship before Rook/Neve
Relationships with other companions: 
Lucanis gets into reading Bellara’s serials (very passionately - they chat about it a bunch)
Lucanis is outraged that the Veil Jumpers don’t get paid for their work and offers Bellara his contract negotiator
Lucanis made biscuits for Assan
Lucanis is sceptical that the griffons will be safe with the Wardens
Lucanis think that Assan shouldn’t go soft (referring to the time he took care of a halla) because he is a predator at heart
(If Emmrich becomes a lich) Lucanis offers to hold a funeral for Manfred
Lucanis and Harding talk a lot about dreams (mostly silly things like showing up naked for the job, getting chased by someone/something etc.)
Lucanis thinks Harding is deadly with her bow
Lucanis offers to pay Harding for being his lookout/aide at the rate of 6000 gold per contract
Lucanis offers the help of his contract negotiator to Neve after he finds out she doesn't have one
Lucanis made deep-fried peppers for Taash
About Spite: 
Emmrich can hear Spite even when he doesn’t take over Lucanis’s body (at least from a close distance)
Spite is impartial to Emmrich, believing him more than Lucanis
Emmrich says it’s impossible to separate Spite and Lucanis without killing them
Emmrich encourages Lucanis to read to Spite to bring them closer. Lucanis agrees to let Spite pick a book
(If Emmrich becomes a lich) Spite asks if he and Lucanis can get rid of their skin too 
(If Manfred is revived at the Necropolis) Spite asks Emmrich to teach him how to use fire magic. Lucanis isn’t thrilled by the idea
Emmrich sets up wards to prevent Spite from leaving the room when Lucanis is asleep
Spite no longer sleepwalks after “Inner Demons” because he apparently understood the concept of space
By the end of the game, Spite has agreed to stop sleepwalking completely
Spite controls the wings (confirmed in banter with Harding) 
Spite wants to try swinging off the astrolabe at the Lighthouse
Spite is very excited about Manfred having hands and feet (Curiosity. Has. Feet!)
Spite finds the wisps in Neve’s room unnerving (as do Lucanis and Neve)
Spite likes to play with whetstones Bellara got for Lucanis (Bellara got them from the Irelin who supposedly got them from somewhere in Arlathan) 
Spite wants to try eating self-lightning candles at Blackthorne Manor
About the Crows: 
Crows frequently visit Nevarra and have received 20 contacts to assassinate the king. The King has been poisoned 7 times
Crows get a lot of contracts for Divine Victoria
Some seers in Rivain are powerful enough that there are contracts on them as well
Caterina once killed a man with a thimble
When Crows kill someone, most of the time they want others to know it was them (rather than presenting the death as an accident) 
The crows buried six different Eight Talons and rarely take contracts in Ferelden after the Zevran fiasco
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veilkeeper · 2 months ago
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i do have to say that i like elgar'nan and ghilan'nain as our primary villains. because they look like cartoon bad guys on the surface but if you look a little deeper and find all those hidden little notes and codex entries, it's obvious they actually do have complexity that they don't want us to see.
ghilan'nain is actively in mourning. not just for andruil, but also for her fucked up little experiment of an archdemon, her most perfect creation, razikale. at the end of fire and ice, she is ready to throw herself into a fight that she might not win because she's blinded by her own grief, and she only doesn't because elgar'nan holds her hand and pulls her away. protects her. we can find notes that talk about how elgar'nan is concerned that she's not taking time to mourn properly. we know she's checked in on her first creations, the halla, despite the fact that she writes about them in this sort of detached, almost patronizing way. she calls them something she made when she was "untraveled and naive" and that she could never make them again, but she visited them just to see what they might have become in her absence. like she cares more than she wants to let herself.
and elgar'nan calls her sister, despite the fact that ghilan'nain is the youngest of them. he lets her experiment on lusacan for the express purpose of cheering her up. and when she dies he seems legitimately torn apart by it. what should be an opportunity for the first of the firstborn to finally become the sole tyrant he was practically made to be is instead him becoming completely and utterly alone, the only remaining of his kind. i don't think it's coincidence that both he and solas drift to each other as they do, even if it is as enemies. they're too alike, and they're also the only remnants of the old world, their world, that either of them have.
i can't say that i'm particularly sympathetic to either of them—they're both unrepentant monsters who have committed atrocities across millenia, but the fact that they have this hidden depth reminds me that at the end of the day they are not really anything that no one else is. they are very powerful mages that other people called gods. and people can be very sentimental, indeed.
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rosieofcorona · 21 days ago
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i love the idea of solas and lavellan getting married over and over throughout their eternity together. sometimes it happens with a plan in mind, and others just when the mood strikes. sometimes they wed in quiet seclusion, with only the wisps and the spirits to witness, or sometimes with loved ones, when they're craving excitement and a brief visit home. occasionally there is tradition. more often there is not.
i can see it becoming part of their myth over centuries: clans marking the end of the final blight with a yearly party that looks quite a bit like a dalish wedding. it's not uncommon for couples to say their vows throughout the celebration, or to cloak each other in wolf pelts, or give carved trinkets in the shape of a hand.
and though it is difficult to substantiate through time and history, some clans claim to have seen them amongst their own revelers: the dread wolf and his bride, come to celebrate with the people, laughing and dancing and gone by morning, back to the fade.
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dalishious · 8 months ago
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Dragon Age: The Veilguard’s Familiar Faces and Factions
The trailer for Dragon Age: The Veilguard has dropped, and I couldn’t be more excited. It’s like a new breath of life has entered my lungs!
Within the trailer, we now have confirmation of who our seven companions are going to be, and among them are a few familiar faces from the book Dragon Age: Tevinter Nights. We also have some name-droppings of a couple factions featured in the same book and the comics, Dragon Age: The Missing. So, here is what knowledge is established about these faces sand factions.
Neve Gallus & The Shadow Dragons
Neve Gallus was first introduced in the Tevinter Nights story, “The Streets of Minrathous”. She comes off as a no-nonsense and a little intense kind of person. Neve is a Tevinter mage who works as a private investigator. For example, if someone wants some detective work done but doesn’t want the public to know, they would hire Neve. On occasion, she’s even been hired by the templars, who act like just regular cops in Tevinter – and yes, that includes their corruption and primary goal of simply protecting the elite – but Neve prefers to work alone because of that corruption, and has a personal grudge against the order for taking bribes to cover up crimes.
Neve has a prosthetic leg below the knee, made of dwarven-crafted metal.
In The Missing, Neve says she is friends with the Shadow Dragons. In the article shared by EA, as of The Veilguard, she is officially a member. The Shadow Dragons are a group of concerned Tevinter citizens who help those in need. This includes supporting escaped slaves, for example.
Emmrich Volkahrin
Emmrich Volkahrin was first introduced in the Tevinter Nights story, “Down Among the Dead Men”. He is a necromancer from Nevarra, and therefore naturally a member of the Mortalitasi – specifically, a professor in the Mourn Watch. The Watchers serve as elite guardians of the Grand Necropolis. Emmrich is on the eccentric side, personality-wise, but kindly and informal.
Emmrich has a skeleton assistant name of Manfred, who helps him with different office tasks. He also has friends in Myrna, a fellow Watcher, and Audric, a dead guardsmen who looks after the library.
Lucanis Dellamorte
Lucanis Dellamorte was first introduced in the Tevinter Nights story, “The Wigmaker Job”. He is the favourite grandson of Caterina Dellamorte, First Talon (leader) of the Antivan Crows. As such, he was raised from birth to be the perfect assassin in a ruthless and torturous environment, knowing only cruelty from his family. This has led to him feeling less like a person and more like a living weapon – and he is treated like one by everyone who knows of him. He has “the Demon” as a nickname.
I know a few people are curious about the “mage killer” title in the trailer. Rest assured that Lucanis specifically kills evil blood mages. In his own words: “If someone wants to pay me top coin to kill a bunch of racist blood mages—who have it coming—I’m not going to complain.”
Where his cousin Illario has a “silver tongue” as Lucanis puts it, he himself is a lot blunter. His reputation of a killer is spotless, except for one small problem: He has a heart under all that black leather.
Lucanis and Illario get along quite well, except for the fact that Lucanis is destined to be the next First Talon, after Caterina dies. Illario wants the job far more than Lucanis, but Lucanis isn’t sure he’s capable of making a decision for himself that goes against the wishes of the Crows.
The Veil Jumpers
The Veil Jumpers were first introduced in The Missing #3. They are a group made up of primarily Dalish elves, though also inclusive of other folks of any walks of life willing to help, working to try and control the new threats within Arlathan Forest. The forest has become a ground of chaotic magic, with the Veil so thin that time and place is jumbled together. Thus, the Veil Jumpers move in and out of the spots that bleed into one another.
The Veil Jumpers do have a headquarters called “The Sanctum”, but we know nothing else about it.
The Lords of Fortune
Despite the Lords of Fortune being mentioned in more than one Tevinter Nights story, as well as the show Dragon Age: Absolution, we don’t know a lot about them. The only concrete information provided is that they are a loose group of people who collect trinkets and glory. They come out of Rivain. They typically wear a lot of their collected trinkets like badges of honour. That’s really all there is, so I can’t wait to learn more.
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hyperions-light · 2 months ago
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ceaselessly rotating the veilguard companions around in my head so I can see all the ways their stories are interconnected
Shokra toh ebra. You must struggle with what you are.
What is a Warden? A monster hunter, the one who will make the ultimate sacrifice to hold back the dark? A protector? Can they be something else? Do they get to give the gift of life, of joy, instead of only preventing more destruction?
What is a monster? If you become one, if you reach a place where you cannot recognize yourself, how do you start putting everything back together? How do you see yourself as worth saving? What makes someone a monster, anyway? Pain?
Is anyone beyond redemption? What do you do when someone you love is hurting other people? Is it worth trying to save them, to fix them, for the love you share? Should you try, when they are causing people pain?
If the pain is in you, if it is so strong it threatens to consume you, how do you face it? How do you hold the anger and the anguish that is your inheritance inside of you and remain yourself?
How do you overcome something you have spent a lifetime trying to face, when finally it is in front of you, when it can no longer be ignored? How do you let go of something or someone that is so precious to you that it has sustained you?
Someone so influential that they have defined you? How do you know yourself apart from them? When they are gone, who will you be? How will you honor their legacy, how they loved you?
How do you love something right? Is it more important to protect what exists, no matter what it costs you, or to be an example to aspire to, even if it is frustrating and difficult? Should you become the monster, if it means you protect what’s important?
If you are the example, if you stay your hand, what do you do in the aftermath? If you save the person you love from their own mistakes, who are they to you now? If you don’t save them, if they’re gone, then how do you keep going? If you lose your purpose, if you can no longer be what you were, then how do you make a new one? And on, and on.
they’re so entangled with one another
when you pull on a loose thread in one story it will lead you to the next one
Obsessed. Never getting over them
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