#does it actually count as a redesign
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luckynumber-8 · 4 months ago
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Doodle I discovered with a timestamp of 2:27 am titled "Give the man horns" because yeah. Petition for real deer horns and not the literal crab claws lol (it's pretend hate guys I love his horns don't come for me)
P.S. this was heavily influenced by the way I've seen the very talented @elsa-fogen and @sunlit-mess draw Alastor! They both draw Al in such a beautiful style, sending all the love their way!!
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v3eil · 2 months ago
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Brain thought "wouldn't be sick to have Kris acutally cast magic idk Noelle's or something"
I think I went a little too far.
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Idk what to say. Theyre just weird redesigns.
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kyistell · 6 months ago
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HI BITCHES!!! GUESS WHOS STILL ALIVE!!!
*cough cough* Anyway, enjoy this Nevada drawing I did on the Ipad, isn't he pretty? I love him, like Nevada is just so fun to draw and whatnot. Maybe one of these days I'll color this (doubtful but you never know) :D
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shatteredspark · 10 months ago
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I got sick of seeing that twink owl from vivzieshits series so I wanted to design my own actual demon looking character based off the original biblical design and harpies
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The main reason demons were so original is bc they’re a mockery of gods creations, and I just don’t think the helluva boss stolas emits that. Also why is he a helpess baby bottom twink this is awful
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19melonsinatrenchcoat · 2 years ago
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centrally-unplanned · 2 months ago
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youtube
Academic History YouTuber Premodernist released video recently on "State Flag" discourse, and flag discourse more wildly, that I thought was pretty good! I agreed with 50% of it. For those who don't know, there is a longstanding movement in the vexillology community to push for more simplified flag designs, and they hate the state flags of the US as their antithesis; a movement that catapulted into the internet mainstream when YouTuber CGPGrey released a video riffing on that debate and grading all the state flag designs.
That video is great by the way (it's hilarious, CGP Grey is just very talented as a performer), and the biggest thing Premodernist is wrong about is that the state flags do suck. But what he gets right is that the so-called "principles" briefly referred to in the video are themselves pretty weak; some are fine but others do not hold up to much scrutiny. The state flags largely suck for the boring reason that they just suck; they are shitty designs and often repeat each other in a domain where "standing out" is the point. Like what the fuck Montana:
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This is something a 5th grader whips up in PowerPoint for a class presentation. Helvetica Bold?? "Mandated by law in 1985" yeah I didn't need Wikipedia tell me this decision dates to the 80's.
But that is boring and subjective, right? You can't just say they suck. So you had to make a theory about it - and I won't go into too much detail but it generally boils down to:
Make it simple, "something a child could draw"
Make it "distinct at a distance", since it is a flag you are supposed to see it at a distance
Three colors or fewer
No words on flags
Which I think you can get the philosophy for. These principles, which CGP Grey outlines, actually come from the work of Ted Kaye, who is a big figure in the aforementioned flag reform movement and the focus of most of the video. As part of the original CGP Grey video I just rolled with that, but I did remember him showing Utah's newly designed flag at the end which embodied these principles, and uh:
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This is kind of mid? Like it doesn't suck, but it looks like a corporate redesign of a hockey team logo or something. A bit of a red flag (hah) if your front-and-center case is weak.
Anyway this is what Premodernist digs into in the video. The stuff I agreed with the most are the parts where he just ???? at some of these rules. "No finicky bits", a "child must draw it", "distinct at a distance"? None of these actually track for say this one:
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A child drawing the US flag does not draw 50 stars and 13 stripes unless they are a budding librarian; you absolutely cannot tell if this flag has 50 stars on it from a distance, and that level of detail is clearly some kind of finicky. Of course your response is "okay sure but still, I can tell what the flag is from a distance, I can't count the 50 stars but I get the gist". But that is true for almost all flags!
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It's a fern and a peace pipe and a brown thing and the word "Oklahoma" below it, you absolutely, 100%, will be able to tell what this flag is at a distance. You don't need to count the leaves to get the general shape, and when you think about it, it is actually kind of silly anyone would claim otherwise. There just isn't any need to appreciate the tiny details on a flag to understand whose flag it is. (the only valid critique here is that everything should be bigger - too much dead space)
Not to mention the "see from a distance" thing even being a metric. That isn't how you encounter flags most often today? Maybe in the 19th century on a battlefield that was (and even then you had battle standards), but it isn't now. You see it in textbooks, on your computer screen, as an icon for a football game team, right next to you in a government office. Why privilege distance? You just made that up as a value. 99% of "flag consumption" is not seeing it at a distance.
The "only use ~3 colors thing" is the funniest, you can just argue this with...no? No you don't. You don't. What? No. You can...you can just use more colors? Here is an example from the "manual" Ted Kaye wrote on the subject:
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And the 5 bands on the chinese flag are fine! They are not "hard to look at" or whatever. Also, I am screenshotting a tiny corner of a youtube video, this image is like 240p, and I can tell its a dragon - and that isn't even the color point it is trying to make, dude just deviates off into another critique. Meanwhile the Amsterdam flag looks like a traffic warning sign. Chinese flag needs to not have the white stripe connect into the white seal background, that is an error, but otherwise I prefer it.
It is annoying how many of the state flags are a blue banners with a round seal in the middle. That does make them hard to distinguish from each other. But that isn't a problem with seal-on-blue, that is just a collective action problem! Flag-reform-favourite the tricolor can run into this too - here are the flags of the Netherlands and Luxembourg:
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Like one of your needs to go home and change, that is ridiculous. Though if you had a complex seal in the middle that might avoid this problem! Funny that.
Even the "no words on a flag" argument, which I am more sympathetic to, doesn't hold up too well because too often you find yourself going "unless it is good" which just isn't a rule. The Iranian flag is the stand-out he mentions:
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The middle crest is a stylized rendition of the name Allah, and the cursive lining on the tricolor bands are text as well - God Is Great, 22 times, marking the anniversary date of the Islamic Revolution. Stylistically beautiful, also words on a flag. The state flags just didn't try to do anything artistic.
I think the best point Premodernism mentions is a sort of stylistic unity Kaye & Co are pursuing above all else - everything sacrificed for corporate minimalism. Kaye's book will say it respects history and symbols should be meaningful, but then hates any symbols that require complexity. He singles out Turkmenistan as an ugly flag for example:
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And as I said I only 50% disagree sometimes, I do think there is a complexity limit, and this flag goes over it, that is too detailed. Though the main reason this flag is bad is the weird choice to not put the banner at the edge, and have the crescent just...float off center? If it was this:
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Two seconds in paint, already better, you can play with it. But anyway, you can say the symbols are too complex, but if you also say you care about historical meaning? Turkmenistan is a nation of traditional semi-nomadic tribes, who populated the Silk Road and made textiles as their ultimate expression of art. These carpet guls are traditional symbols used in those carpets that represent the five major tribes that compose the country. You can't just invent new symbols that have equal meaning to these, right? Like you can try if you want, sure, new symbols become meaningful all the time. But a rule that says "all art from before 1950 is tossed in the dumpster because it wouldn't pass muster as a Pepsi logo" is a weird rule to adopt if you say you value historical meaning. Turkmenistan does not have to look like France, and it is weird to want every national symbol to be aesthetically coherent to each other. Let 100 flags bloom! It is certainly "distinct at a distance" lol.
Anyway that is enough summarizing of a YouTube video - as I mentioned, he actually likes the state flags, I don't, I do think you have to balance a lot of this with just "general design principles". Never have your name on a flag in Helvetica Bold, amazing I had to write that one down for you. But a lot of these flag-specific rules derived from Kaye's work I often see bandied about are silly, and I was glad to see someone point that out.
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lune-redd · 7 months ago
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Hello, it's Lelly.
As you may know, I have recently deactivated my Twitter account. A lot of people are speculating I left because I was being harassed for drawing my older depiction of Bubbles from The Powerpuff Girls as chubby. However... that's not the direct reason I left. In fact, I didn't really see much of the comments of folks on there getting riled up about it as I muted the tweet the morning I saw that it blew up. I was only merely aware of it all by being told about it from friends, with there being some other users on the site making other really fuckin' stupid comments about my art.
This does however lead into why I actually left Twitter, and it's because of Twitter's overall toxic nature. Overtime, I've really gotten sick of how absolutely revolting Twitter has become to experience. The site is basically built around dunk culture and doom scrolling. You know that one tweet of someone making an example of Twitter's utter stupidity by using pancakes and waffles as an example?
I bring this up because I think this fits my point about how Twitter has this thing of assuming the absolute worst about the most insignificant things, even the most innocuous. The "Bubbles obesity" comments weren't the only stupid comments that came out of that post. I also got a quote retweet that I was "forcefully feminizing Buttercup", even though the whole fucking point of that drawing was to depict a usually tough character in an unusual situation for her. I have also gotten stupid comments on other drawings though, like the one where Mitch pushes Buttercup down for trying to look taller than she is and I got called a misogynist for it, though I'm pretty sure that one was bait (Twitter users have a tough time figuring out what is and isn't bait, it's dunk culture that I'm about to talk about really doesn't help this).
The site's dunk culture is also really fuckin' bad. Quote retweets are a disease, as unlike Tumblr's reblog comments, quote retweets count as a different post. Someone disagrees with you? Show your audience how stupid they are on your page! Hey, are you trying not to see the most abhorrent racist statement imaginable? Well TOO BAD FUCK YOU here's a le epic own giving them all the attention in the world even though one of the most common internet rules are DON'T FEED THE FUCKIN' TROLLS YOU IDIOT. Oh hey, are you trying to explain how you prefer a certain artistic choice over another in something you like? Well you're a deranged ungrateful whiny nitpicker, get owned!
I've seen so many of my friends be belittled for simply discussing their artistic preferences of things they're passionate about. I had a friend who said he prefers the original Crash Bandicoot design over his redesigned look in Crash 4, and had legitimate reasons for why he felt that way (even if he didn't really explain them clearly), and he got dunked for it which made me mad. I'm sick and tired of it all. The reaction to my art is only a mere example of the shit I despise about that site.
I had been planning on leaving Twitter for quite some time, as my follower count was growing nearer and nearer to 10K. I had planned on leaving after 10K followers because that amount was wayyyy too fuckin big for me to handle. I'm a young and growing lad, and I felt it wouldn't be good for my mental sanity to handle all that, so I dipped. The amount of attention I've been getting is simultaneously both wonderful and extremely overwhelming. Even the explosion of new followers and asks on here is quite the load! (Seriously, calm the fuck down y'all) I am very grateful for all the supportive asks I've gotten even though I won't be able to answer them all, thank you all so very much.
tl;dr I didn't leave Twitter because I was being harassed or anything, but rather because of the site's overall toxic and belittling environment.
Adios.
-Lelly
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bananaactivity · 2 months ago
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Beast Ben
My redesign for Ben’s beast form because reality was very disappointed opposed to the possibilities…
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Pro tip for fuzzy creatures adding cool ( but still replicable) fur patterns is a goated choice. He’s basically a werewolf with horns but who gives a fuck. That counts as a beast doesn’t it
Beast Ben is verrrry big like look at him compared to regular Ben …
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Jay agrees. I’ve changed it so that Ben actually does have the capacity to change to this form for his whole life.
This happens when he’s having extreme emotions that cause damage. It doesn’t often happen while he’s sad but extreme rage and excitement is when it happens a lot. He’s scared to hurt anyone because of this. Just look at him he could crush Jays skull between his fingers.
He has a pink nose instead of a black one because I love giving my werewolves pink noses cause it’s SO cute. He does have a suit that fits his beast form but the above is ripped up to show off his arms. ( imagine this version in the third movie that be horrific to see chasing you) He can’t talk normally in this form either since when people have extreme emotions we make noises over articulated words. He has some animalistic tendencies when he’s just Reg Ben but he’s a proper boy still.
Honestly I love my Ben designs, he looks so sweet.
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mauesartetc · 1 year ago
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Redesigning Helluva Beelzebub
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Hoo boy, roll up the sleeves for this one.
The Original
In my review of Helluva Boss 108, I mentioned that Beelzebub's character design put me in mind of how some DeviantArt kid's fursona might look. And... Yeah I stand by that statement. The most likely reason I can figure Viv Medrano wanted her to be dog-like was to make a reference to her Die Young music video, which featured an anthro wolf singing a Kesha song (for context, Kesha herself voiced Beelzebub and co-wrote a song for this episode).
But for those who are unaware, Beelzebub's traditional depiction looks nothing like this.
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Really the only visual similarities the Helluva version shares with the Infernal Dictionary version are the insect wings, six limbs, and the crown thingy over the head. (At least I think that's a crown-? Kinda hard to tell on both counts.)
Bee's eyes get somewhat more insectoid later in the episode, but that feels like a cop-out. Wow, her eyes and colors changed. Totally a bug demon, right?
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They had the same problem in Hazbin Hotel with Katie Killjoy, who's allegedly supposed to be a praying mantis but barely resembles one, even after her transformation.
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I understand the desire for fresh takes on old figures, and taking creative liberties so the new interpretation doesn't feel generic. But the changes should at least make sense. By now it's pretty clear Viv couldn't care less about representing Ars Goetia demons faithfully, as demonstrated with Paimon, Andrealphus, and now Beelzebub. You could slap completely different names on these characters and it wouldn't change a thing. I posted this meme a while back but it's never been more relevant:
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On top of that, what reason could there possibly be for the design to be this damn complex? Why did she need so many markings on her face? Why did she need so many layers of hair? Why did she need flowing goo for her hair, tail, and body, each requiring dedicated effects animation?
When it comes to a hand-drawn production, less is more. Any superfluous details on a character just make unnecessary work for the animators.
Anyway, here's what Viv has to say about it.
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Alright, I'll admit: The lava lamp bit is a little clever. Basically it works as a regular stomach does, but on demonic steroids. But it wouldn't look so much like Viv's making this up as she goes if we'd seen Bee's stomach performing its intended function in the episode. Let her chow down on a giant piece of food (maybe that cotton candy she's been handing out-?) and swallow it, and let Loona (and the audience) see it dissolving in her transparent belly. As a general rule, if it's not shown or explained in the work itself, it's not canon. Like I've said before, Viv: Elaborate on the nuances in the story you're telling, not on social media.
Also, "Her ears are designed after beehives"? Wh...Wha? Ma'am have you ever seen a beehive.
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(Hell, even if you told me the ears were inspired by the generic cartoon beehive we're all familiar with, I wouldn't have guessed. There's a difference between being subtle and being vague.)
I can kinda see it in the overall shape, but that's a very specific design inspiration that wasn't clear at all in the design itself. Same with the "animal trainer" thing: I never would have picked up on that if Viv hadn't pointed it out. If a character design doesn't visually convey all the necessary information, it's not a successful design. Show, don't tell. There's a communication breakdown between what Viv's telling us and what Bee's design shows us.
(It's possible she actually meant "Her ears are designed after honeycombs", but even then, each compartment has a specific pentagonal shape that's not coming across at all here.)
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I also find it interesting that Bee and Loona have almost the exact same body type. Of course Viv's pretty infamous for samebody syndrome, but it's actually unnerving how similar these two are.
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Might this be a reference to Vortex's "type"? Is this foreshadowing a relationship with Loona? Am I overthinking this? Yeah, probably. Viv's demonstrated a clear preference for tall, skinny body types over the years, so it's safer to assume that's the explanation. It's all aesthetics. It ain't that deep. Occam's Razor and all that.
Finally, Bee how the hell does your shirt work.
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The Concept
So at this point it seems most logical to lean into the "bee" thing for the redesign, and scrap all the canine elements. As for the blobby hair and tail... yeeeah let's nix those too. We're going for a streamlined version that's easier to animate. And because I ignored the ringmaster look for my redesign of Asmodeus, it only makes sense to do the same for Bee's animal trainer vibe (what little there is) for the sake of consistency. I know this version of Hell has a circus theme with its highest-ranking demons, but there's never been an in-universe explanation for why that is.
Let's look at actual bees, then. A quick peek at Google has informed me that certain insect species have smaller, "simple" eyes (also known as ocelli), in addition to their compound eyes. In bees, this manifests as a triangular grouping of three beady eyes on top of the head.
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In her Helluva Boss episode, Bee's full demon form has three eyes, which could be a reference to this triangular arrangement, plus her regular form has two spots on her forehead in addition to the third eye. So it's possible Viv actually did research for something. Pleasantly surprised on that front.
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Next, the body. I've noticed that some folks find Bee's skinny body type refreshing, as the sin of gluttony is too often personified with fatness. And that's fair. That's valid. But consider this:
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Imagine any Vivziepop character saying that about a chubby person. Imagine the series sending the message that fat people can be sexy too, and that they have worth outside of their appearance, enough for at least one character to consider them girlfriend material. That they're valued and appreciated regardless of this culture's beauty standards (which we know nothing about since the worldbuilding is as thin and flimsy as tissue paper, but whatever). Imagine if this show finally had a fat female character who wasn't relegated to the background. Don't know about y'all, but that would be refreshing to me. And when you take into account all the fat-shaming of a character who isn't even fat, portraying a fat character as attractive would be a nice change of pace for this show.
Now let's talk about clothing. In the episode, Bee's clothes show off a lot of her body, with a cutout crop top and short shorts. We can take a similar approach for the redesign (something that still shows off her chest, belly, and limbs, in keeping with the extroverted "party girl" persona), but that perhaps includes more queenly elements.
The Redesign
Because this is a redesign, many elements were already in place, but I still had to figure out how this character would look as a bee. Here's where the preliminary sketches came in. Lots of trial and error in this process.
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Wrestling with this character's face got a lot easier once I realized I could mold it into a pentagonal shape akin to a honeycomb compartment. It took a few tries, but at last, I had a final sketch.
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All that was left to do was test out some color combinations.
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I tried a few different approaches, but in the end, this is the version I felt worked best.
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I used many of the colors from the original, but pushed the orange much harder since orange is the symbolic color of gluttony as a sin. And overall it gives Bee a nice honey-ish look rather than the generic black and yellow we already see on so many bees in cartoons. I thought the colored outlines on her clothing would add a soft, feminine touch, as well.
And just for kicks, here's a quick sketch of her giant form, inspired by the Infernal Dictionary drawing of Beelzebub.
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Conclusion
The canon version of this character exists in the form she does for no reason than to stroke her creator's ego. "Hey guys, remember when I animated that Kesha fan video? Remember how cool that was? Wanna see me foist this unnecessarily-complex character design on other animators while I take a victory lap?" I wouldn't mind so much if Viv animated any of this herself, but she didn't. I could almost excuse this if she had no animation experience and didn't know how much work it requires, but she does. The self-aggrandizing entitlement is just off the charts. But a nonsensical design is leagues better than a stolen one, so... brownie points for that, I guess.
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seaghosst · 9 months ago
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the long awaited (by me i didn’t like the old one) four swords leo redeisgn :) this is a bit later when he’s more healed cause i ddint wanna draw the crutches lmao
gonna ramble abt my thought process under the cut if people are interested
first idea when redesigning was to incorporate his canon gear into it cause he DOES still have that.
he put pieces of fabric with his brother’s colors on hi belt thing as a reminder of home. in a similar vein, he wears his mask around his wrist as a bracelet cause he doesn’t like wearing it when his brothers aren’t around to match w him
for the actual clothes, i wanted to try to imitate the style of clothes in neo edo? unsure of how successful i was with that. i thought he’d choose smth similar to the robe he wears in lair games cause this guy is fighting for ANY sense of familiarity. he then tried to sew on the hamato symbol. being a medic, the stitches themself r pretty good but the symbol is a little fucked cause he’s never done anything like that. it’s the thought that counts!
(masterpost)
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ar-cadez · 4 months ago
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Count Duckula Fan Rewrite!!
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Recently I’ve been working on a Count Duckula rewrite that aims to give it a slightly more serious tone and semi-serialized story like many modern cartoons! It took some time, but I made redesigns of the main cast. I had fun making this project and I REALLY hope you do too! Because I’m extremely nervous that the small fan base Count Duckula does have will hate this
I haven’t actually finished the show btw so if there’s an antagonist or smth that shows up later I should’ve redesigned.. lmk! I’m open to suggestions I really like this show..
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Basic Concept
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Practically the same as the original show! There is a long line of reincarnations of a wicked vampire duck named Count Duckula, the most recent reincarnation went wrong and now the current Count is a vegetarian and much more interested in becoming famous than being evil.
Some major differences include the tone and story structure, being semi-serialized and having more serious arcs mixed in with the antics, along with a lot of changes in characterization. A big story change is also that Nanny was not hired until AFTER Duckula was reincarnated so Igor was the one who screwed up the ritual.
Tone wise I’d also like to slightly age up the target audience so it could get away with a bit more dark humour. My favourite part of the original show was moments that were just so morbid and completely brushed past. 13+ would be fine methinks.
Basic plot of the average episode would be about the count’s hyperfixation of the week and trying to get famous or profit from it. Not every episode would follow this structure though.
The grander themes of the series would be all about expectations from family and strangers and how those expectations can be completely false.
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Characters
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^^ Final lineup! ^^
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Sketches (less interesting poses but shows off some things better)
Count Duckula!
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What I wanted to change
I feel like Duckula from the original spin-off was already a really strong character! There is a lot to him and really all I would want from a more emotional reboot is to dive into what’s already there. I did kinda project on him a bit in this rewrite though… gotta write what’cha know!
I also changed his design quite a bit. I never thought the suit fit his personality and I wanted to go with something a little more bright. If I go back again I might saturate his shirt a bit more. I also wanted all the residents of castle Duckula to have purple in their designs and for duckula and Towser to share similar colour’s inversed
Character Traits
Hatred of his legacy
Duckula is the first member of his lineage to not be an evil vampire and he hates that role that is expected of him. This is partially what drives him to be the nicest duck he can be, in hopes of shaking off his legacy. This also causes him to reject anything that's “spooky” or has to do with vampires. He physically can't eat meat or blood due to his botched resurrection, but even the sight of either distresses him.
Attention Drive
Due to his infamy, all Duckula wants is to be liked by the general public. Everyone in his town is automatically scared of him and he tries really hard to change their opinions on him whether that be through attempting to bea good samaritan or by performing in town. (Both tend to end poorly for him)
ADHD and Theatre Kid Behaviour
Duckula is constantly picking up and putting down new forms of art and performance. This can be anything from oil painting to American football. He does tend to get frustrated or distracted and abandon projects or crafts entirely. His favourite artform is acting and music so as you can imagine he's very into musicals. His musical talents are decent but his acting is awful. He’s also known to loud and overly excited over his interests
Ego and Cowardice
Being given a position of power the day you came into existence does have the tendency to make you… immature to say the least. When in danger, if he even realises there is any, Duckula’s first move is to use his title as leverage. If that doesn't work, his second is to beg, grovel, and lie his way out of the situation. That, or hide behind his much more intimidating companions.
Rich Kid Syndrome
Having the majority of people you know be your house staff really messes with your sense of responsibility. Duckula can hardly do many basic life skills on his own because of this. It's not like he is completely lazy but he does have executive dysfunction and has yet to realise that fact, causing him to procrastinate on many things and completely forget or just get someone else to do it.
Not Naturally kind
Being his father’s reincarnation, it only makes sense that Duckula would inherit many traits from his past lives. Many of the other Counts were ego-driven cowards with desires for fame. They just went about it differently. Duckula actively tries to be kind and polite but a lot of passive aggression and snark slips through the cracks of that veneer. He would never want to admit that he has ANYTHING in common with his ancestors and he hates that being nice doesn't just come naturally to him. Being an immortal, Duckula also has a skewed sense of mortality and often doesn't understand the severity of certain injuries and situations.
This Duckula has ADHD and Autism in this rewrite and he struggles most with executive dysfunction, restricted interests, memory issues, atypical empathy (not specifically low or high), sensory issues (mostly with eating and some sound), and social cues. He also stims.
Towser!
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What I Wanted to Change
Towser isn’t even really a character in the original. Just a running gag without a face. I wanted to balance out the main cast by adding another female character since I have feelings on Nanny as a character and i didn’t know if i would even be able to salvage that.
I really like what I came up with! She’s fun to me and I’ll probably flesh her out more later.
Character Traits
Family drive
Towser has little interest in birds that aren't close to her and it usually takes awhile for her to get used to new people. However, she’ll protect those that she does care about with her life. She is the castle’s guard dog and will do whatever’s necessary to protect it. This often comes at the cost of her sleep, because she feels like she always needs to be awake to protect them.
Tag Along
Following Duckula around like a puppy is what Towser does best! She might not fully understand his enthusiasm on certain subjects, but she's always up to backing him up on his newest fame seeking endeavours (though she herself prefers physical activity over creative works). She never expects anything to come of it, but hey, at least it's something to do. She also likes to hear Duckula rant to her about his interests.
Big Sister
Towser is of a much more stable mental state than Duckula, and as his only friend around his age, he trusts her more to be someone to talk to about his identity issues and issues in general. The two are a lot warmer towards each other than they are anyone else, and can also get away with messing with the other a lot more.
Big ol Lap dog
When in werewolf form, Towser tends to forget her size and often crushes them with her size. This usually wouldn't be a problem if it weren't for the fact that she's always a lot more cuddly and energetic in wolf form than bird form. This is because, as a werewolf, she's only in wolf form at night and being a fully nocturnal bird that should only be awake at night, this messes with her sleep rhythm a lot.
Igor!
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What I wanted to Change
Personality wise Igor is already really strong and I didn’t change much of that. You’ll probably notice from the sketches that Igor has a skeleton hand, that’s because I made him undead in this version just to give a reason to how he’s been able to live this long since the original doesn’t really have one (which is fine)
Character Traits
Devotion to the role
Igor has been the Count’s butler since the first incarnation. He was assigned to keep the Duckula legacy alive by reincarnating his master every time he meets his fate and helping him readjust every time. Helping each new reincarnation bring misery and fear to the town they reside by with a smile… Until the most recent incarnation of course. He’ll stick it out though, because he still has hope for him.
Taste for the macabre
Whether it be killing innocents behind the back of his new master, decorating the castle with cobwebs and bones, or using his undead nature to scare and torture those around him, Igor certainly has an interesting idea of fun. Igor gets a sick enjoyment out of causing others distress and despises all things kind and cute, something which definitely frustrates Duckula, who's desperately trying to fix his own image.
Bitter Traditionalist
Having lived through the centuries in castle Duckula, Igor has gained an appreciation for the history of the place and the vampire ducks that have resided there over the years. He’s rather invested in the lives of his previous masters and is extremely cross with the newest incarnation for not only not caring about that past, but also completely disowning it. Igor tries desperately to get Duckula to be a normal vampire, truly believing it could work with enough effort. Less he spend the next few centuries with a vegetarian for a master… Igor would not have a problem with Duckula pursuing fame if it weren't for the fact that he thinks it's distracting him from true vampirism.
Tired old man
Igor has lived for many centuries and he does not feel as if he should have to babysit for an immature man child like Duckula. He would rather ignore or snark the young count rather than actually talk to him. When the two argue its a constant back and forth of passive aggression and personal jobs that they almost always forget what they're actually arguing over. Duckula is physically and mentally very young (17-early 20s) compared to Igor’s other masters due to the botched revival and he doesn't know how to, or want to, deal with it.
Nanny!
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What I Wanted to Change
I’m sorry to any hardcore Nanny fans out there but this is practically a whole new character. I find Nanny to be frustrating and annoying in the original and who I personally feel is a very sexist and mean spirited character. There’s absolutely nothing I would want to write with a character who’s just “big stupid fat woman inconveniences everyone around her” it’s just uncomfortable after a certain point.
My idea for a new take was just an extremely kind older woman who’s a little airheaded but is a lot smarter than people give her credit for. This sets her up as a foil to Igor. She’s also the only non-monster resident of the castle in this version which I personally think is really interesting.
Character Traits
Only good influence
While Igor actively sets out to make Duckula a bad person and Towser couldn't care less about how Duckula acts, Nanny is the only direct influence in Duckula’s life who pushes him to do better. Nanny believes Duckula is a good person at heart and pushes him to take more responsibility in his life. She wants him to learn a good work ethic and is fully supportive of him trying to better himself.
Good Christian Woman
Nanny is, in fact, a christian. She is fully aware of the demonic nature of her companions but believes that everyone can better themselves no matter their circumstances and attempts to better those around her. Igor hates her for it but she’s totally ignorant to that fact.
Assertive Mother Figure
Though Nanny is a very kind woman, she is also not a pushover. She will assert authority over Duckula and anyone else if necessary, and most are compliant once she puts her foot down, if they aren't, however, Nanny does pack a punch and won't hesitate to use her strength to protect her family.
Smarter than she seems
Nanny is an airheaded optimist with a big heart and those traits make her come off a lot more clueless than she actually is. She may seem like she has no idea what’s going on but she’s actually very observant and is fantastic at assessing a situation and finding the best course of action.
Dr. Von Goosewing
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What I Wanted to Change
I really liked the idea of the antagonist to Duckula was in a liniage of vampire slayers and that their ancestors have been fighting for generations. It gave me the perfect set up for a ✨SHADOW ANTAGONIST✨ I wanted to make this rewrite have the two reflect each other a lot more. To do that I wanted Goosewing to still be a really cooky guy but I didn’t want the public to know that.
Also I have no idea why he’s dressed like Sherlock Holmes in the original if he’s a Van Helsing parody and also an inventor. You could’ve leaned into either of those ideas but for some reason he’s dressed like a detective? so I tried giving him a more fitting outfit but keeping his colours for recognisablity.
Character Traits
Playing Village hero
Goosewing is considered a big deal in town because of his family of vampire hunters. He’s prepared his whole life to kill Count Duckula the moment he comes back and to protect the common folk from the paranormal. Despite this, Goosewing isn't actually particularly skilled at his job and usually ends up failing his assassinations due to his own incompetence. He feels like he has to play the role as a hero to continue his family’s legacy despite not particularly enjoying it or being good at it.
Overestimating the enemy
With how cunning and malevolent the past Duckula incarnations were, Goosewing expects the same from this one. Goosewing believes that Duckula is a dangerous and clever foe completely focused on causing others pain. In reality, Duckula is the most incompetent bird in all of Transylvania, aside fromGoosewing himself, of course. Goosewing also comes to believe that Duckula is only acting nice to later betray the public, a belief he is not quiet about and that keeps the public from trusting Duckula.
Mad Scientist
Goosewing definitely falls into the eccentric scientist trope with his innovative but scatterbrained nature. He would much rather be working on an invention than actually doing his job. The public sees him as a hero but while hunting vampires or when hes alone he comes off as more of a mad scientist than the hero character he plays. His intentions are ultimately good but are completely based on the assumption that he’s the wholly good protector of the people and that Duckula is a cunning villain who's out to get him and everyone else.
Shadow
Goosewing and Duckula reflect each other in a lot of ways. They both have a legacy they are expected to uphold despite not wanting to or even being able to, they both care deeply about the public’s opinion on them while the public has an incredibly incorrect view of the both of them, and they both have creative interests outside of the roles expected of them that they'd rather be persuing. Duckula fully rejects anything to do with his ancestry, while Goosewing is actively trying to fulfil despite not enjoying it.
The Murder Brothers!
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What I Wanted to Change
Haha I called them the murder brothers bc they’re crows and criminals Im actually so funny… anyway. I don’t know if I should’ve even done these guys but I really like them as antagonists so!!
I gave the younger two names and a personality. The wiki said they didn’t have names but if they do lmk and I’ll just fix that. Other than that I didn’t change much except try to give ‘em a bit more depth and changing their physical designs a ton for fun.
Character Traits
The Murder Brothers, as a whole, are a tight knit family of con men crows who pull any grift they can to get their hands on some cash. Though they may act like their only loyalty in life is to money, they do genuinely care about each other's well being
Ruffles
Ruffles is the short tempered and eldest leader of the group. He’s constantly frustrated with his brothers’ incompetence and isn't quiet about it. He believes that if it weren't for them he'd probably be a lot further in life by now (which isn't true) and he’ll say he doesn't care about them, but he actually does.
Burt
If he didn't insist on helping his brothers, Burt would be the most likely to be living an honest life. As the second oldest sibling, Burt holds a position as right hand man. He’s a naturally kind and enthusiastic bird who, while a bit dumb, does openly express his love for his brothers. He takes on a lot of the abuse from his older brother and is often used by the group to talk to others, because he's so naturally trustworthy.
Reggie
Reggie is the second youngest of the brothers and the most relaxed out of all of them. He has an impeccable sleight of hand and is the go to for lockpicking and such. He’s a decent smooth talker and is often the one to break up fights, though he's not above getting angry at the others himself.
Leroy
Leroy is the youngest of the brothers and by far the least skilled. His speech is incomprehensible from under his mask (although he can see through it for the most part) and he’s often left with the worst jobs during their cons because of that. He’s the most timid out of all of them but I’m sure if you took that mask off of him he’d be really talkative.
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Ending Words
Well that’s all I got! I spent way too long on this project that maybe two people will care about and one of them is me 💔 Anyway if I make anything else for this rewrite/au I’ll tag it with #wbcd . I wouldn’t count on it because I mighttt get burn out from this but im just so glad I finished it! I’ve thought about writing a pilot script just for fun but idk. I’d like to do more long format au stuff, I was going to make a YouTube video about this but I almost cried trying to record myself so I gave up 💔
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miheartsedthings · 9 months ago
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NEW NSFW Alphabet ~ Headcanon~ Billy Hargrove
Minors DNI
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SO, I've taken the liberty of changing this up a bit. I've redesignated some of these letters because I think we've all seen the old ones so many times. Also, I think these changes could be more interesting for Billy in particular. Mind you not All of these are different, just some.
Enjoy
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A- Aftercare (What is he like right after sex?)
Billy is attentive. He knows how rough he can be so after he's calmed down, he takes care to make sure you're okay. This can look like verbal check ins or bringing you water and towels. He'll make sure you're safe and comfortable.
B- Body Count
Billy gets around. He stopped counting after 30.
C- Cum
Billy likes it inside you. Rather that be your mouth or elsewhere, he likes the idea of the essence of himself being in you. On your chest is a close second.
D- Dirty Talk
Billy is big on dirty talk. He gets really into it and can't help telling you how good you feel and giving orders (stroke that c*ck, baby). He has no problem telling you what he plans to do to you.
E- Easy (Does he play hard to get?)
Billy is usually easy. The only exception is if you're desperate. Then, he'll tease you, making you beg and tell him how badly you want him.
F- Fight
Arguments with Billy don't typically turn into sex, believe it or not. When he's actually angry, Billy doesn't feel safe, and if he doesn't feel safe he's not getting aroused. He's much more likely to say something to embarrass you and then storm off.
G- "Good Girl"
Sex being one of the few times he can be openly affectionate, Billy showers you with praise. He's a big fan of telling you what you're good at, how nice you taste, how good you're doing. Etc.
He likes when you tell him how he's making you feel, and he LOVES to hear you say you're all his.
H- Hickey
YES, he loves giving you hickeys, all over your body but especially in places where people can see them. When you give him a hickey he wears it like a badge of honor. (Side note, this just gave me an idea for a story 😘)
I- Intimacy
Billy really enjoys intimacy and feeling loved by you, he just has trouble verbalizing it. He expresses love physically, he wants to touch and kiss and fondle you to show his affections. He's also slower to anger with you and will show up around you.
You know how cats pretend they don't care about you and then just "happen" to be in the same room as you all the time? Yeah, that's Billy. He just happens to show up to parties you're attending, even parties you're throwing that he wasn't invited to.
He crashed a wedding you attended because he heard you didn't have a plus one.
J- Jealous
Does it even need to be said? Billy will get jealous if your gaze lingers on a poster too long. He's a walking nightmare to any guy who looks your way. He's your scary dog privilege.
When he gets jealous there's a 50/50 chance that he's just as mad at you as the other person. Sometimes he views you as too innocent to notice other people lusting after you. At other times he accuses you of having a wandering eye.
It takes a long time to talk him out of his jealousy, but it always comes back to reminding him that he's good enough and you aren't going anywhere. After a jealous episode he's usually feeling vulnerable. Kisses help.
K- Kick (Something he's always kicking himself for)
Billy regrets the times you've seen him lose control of his anger. He wishes he could've been better when you met so you didn't have to see any of that and he could've avoided hurting you. Now that he's growing he just wishes he could've been a better man for you in the beginning.
L- Location
Billy is fond of car sex. He likes to get you in the backseat and put down a towel to protect the seats. He also likes to get you alone at a party with the music to cover the sounds.
M- Motivation
Billy gets turned on easily. He loves when you try to flirt with him, even if you're bad at it. If you're bad at it then he just teases you about your crumby game and watches you get flustered which he finds extremely cute.
He loves you in skirts and halter tops. He loves seeing you naked in his leather jacket. He'll pretty much f*ck you at the drop of a hat.
N- No
No scat, no golden showers, no sounding.
O- Oral
Billy is a big fan. BIG BIG fan of oral, both giving and receiving. In a way he's more proud of his skills with his tongue than with his stick. In a way it feels like more of an accomplishment to know how to use just your mouth and fingers to get someone off.
P- Position
His favorite position is cowgirl, believe it or not. (More on this later) A close second is having you flat on your stomach. He likes to have you like that with an arm around your neck, mostly because it quickly overwhelms you and he loves seeing you like that.
Q- Quickie
Billy is down for a quickie in theory. In practice he's more likely to just make you late to wherever you're supposed to be.
R- Risk
Billy likes a healthy level of risk. Like I mentioned he likes having sex at parties, but he'll also sneak into a bar or restaurant bathroom with you. Back row at a movie theater is a fun one.
S- Sloppy
Billy gets sloppy sometimes, maybe if he's drunk. He likes fingering you when you're really wet.
T- Time
Billy likes sex pretty much whenever, but his FAVORITE time is the middle of the night. If you find yourself up late with him you're going to get your cheeks clapped. This is also true if he wakes up in the middle of the night. And don't let there be a thunderstorm, Lord help you.
U- Unfair
Billy likes to tease you, fluster you, overwhelm you, make you say please, make you say exactly what you want before he gives it to you. Jerk.
V- Volume
Billy isn't shy about his sounds, he'll let you and the people next door know how he's feeling.
W- Weakness
When you ride him he falls to pieces, (see, told you we'd come back to it.) particularly when you get up on your feet and squat down on him. Combine that with a hand around his throat and he's done for.
X- Xenial (Is he hospitable?)
Billy wants you to feel safe and comfortable when you're with him. At first, he doesn't know how to go about it besides having stereotypical "girl" stuff around.
He also mistakes looking out for you and "keeping you safe" for being bossy. He'll try to tell you who to hang out with, how much to drink, and where to go because he wants to take care of you. Needless to say this causes problems.
At the end of the day, if you need anything all you have to do is ask.
Y- Yearning
Billy has a high sex drive, but it doesn't have to be penetration every time. He likes all kinds of sexual behavior and will thoroughly enjoy it every time.
Z- Zone
Billy wants above all else to just share space with you. It doesn't matter where you are or what you're doing, as long as you're safe and happy it's the perfect place for him.
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Thanks for reading 😘
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3motionally3xhausted · 5 months ago
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BNHA Girl's Redesigns
(pt.1)
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Renamed more in the second batch than the first batch (apparently I only liked the original Uravity & Froppy, does Alien Queen count tho?)
Design commentary below the cut
Mina Ashido (Alien Queen)
I don't know how to explain the differences I chose bc it's a pretty similar aesthetic to her canon design. Though, definitely wanted her hair to be white & her horns the same pink as her skin. I wanted to push her suit in the more space/alien direction bc I have a small grudge against midnight for vetoing the name. I made her suit pattern and eyes compliment each other a bit more w blue & green. I kept the fur cuz it's cute and a bit gaudi which is in her taste & lastly I made her acid more colorful so it's not....yk semen white.
Tooru Hagakure (Oversight)
For Hagakure, I wanted to lean into the stealth thing a bit with a ninja motif; and if Mirio can have a suit with the properties of his quirk from studying his hair, so can she. I also wanted every bit of her design to be so pale she's nearly translucent when visible (she would be able to voluntarily change her visibility, but still prefers to be invisible.) Her hair is also short and a bit of a mess since she is unburdened by her appearance +with an iridescent sheen. I made her eyes a pale purple because extremely albino people with very little melanin in their eyes have purple iris's due to blue pigment mixing with red vines. Lots of small nitpicky details with her lol
Kyouka Jirou (Pulse)
With Jirou, I wanted her bangs to cover her face and (it didn't come across well in the final) her sideburn pieces to be longer than the rest of her bob which is already longer than canon with an undercut. She also needed more of a proper hero costume imo, so she's got that leather/spandex bodysuit with a volume emblem; the stripes on her sleeves would also vaguely resemble the bare of a volume key. I actually went through a few renditions to figure her out but I'm really glad for that; I didn't illustrate it here, but I think it would be cool if she had some iron hammers to plug into that she would slam into the ground or into her enemies & amplify the sound. Small difference, I moved the speakers from her boots up to her knees for closer access.
Base designs & body types:
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Also here is a Jirou design that I took all the way to flats before I decided I hated it. Glad I took the opportunity to redo it, she looks much better now
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annonymouslyannoying · 10 months ago
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Elite Commander Poki redesign and Invader Training Headcanons. (Futher info under cut)
Elite Commander Poki was Almighty Tallest Miyuki's second in command and most trusted advisor- As such she continues to wear the Irken Elite Miyuki Branding even after her death.
Her reassigning following the Initiation of Red and Purple involved the training of worthy soldiers to become Invaders for the upcoming Operation Impending Doom.
Much like Irken Slave Drivers and other Irkens in commanding positions, she wears a suit that makes her appear taller than she really is.
She's a no nonsense drill sergeant type- but below the surface she still hasn't gotten over Miyuki's death and often sees her failing students as a disgrace to her awesome legacy.
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Contrary to what you might think, Irken defects are actually quite common.
The Control Brain's Irken Bioengineering Program contains an intentional margin of error- Allowing new or odd genetic properties to emerge and potentially be added into the base database for wide spread implementation.
The term "defect" however is reserved for specimens with genetic irregularities that are seen as problematic to the overall objective of the Empire.
But seeing as how defect Irkens are relatively common, it's no surprise that there were quite a few of them who were trained to be Invaders.
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These 4 are proper defects in the sense that their irregularities are not seen as particularly useful.
Zim
•Intense and obessive thought patterns, for lack of a better word, Irken neurodivergency. Brilliant in some respects, but moronic in others.
•Capable of parental love from both ends of the spectrum. Looks up to his leaders much like one would a distant parent, and shows intense affection for his minions.
(This is very odd as most Irkens just see their helpers as tools and affection is looked down upon.)
•Selective hearing and auditory processing problems.
Skoodge
•Capable of romantic love and friendship. He is hated for this and seen as "soft"
•In love with ZIM specifically. He has such terrible taste that it counts as a separate defect.
•On the heavier side. He is seen as ugly for this but it actually makes him much more resilient to physical damage and can go without his Pak for much longer than 10 minutes.
(This is me attempting to justify that time they forgot to draw his Pak for a whole episode lmao)
Grinn
•Warped antennae. This distorts her senses and makes her very irritable to certain noises.
•A natural aversion to taking orders and a frequent questioner of the Empire's System.
•Covered in horrible red blemishes. She has an overactive immune system that manifests in extreme bodily reactions to minor stimuli.
(This is one of the worst defects to have when you drop out of the Invader Program and work in a literal garbage chute)
•Writes poetry
Skutch
•Actually evil. Like. Even by Irken standards.
•Will set things on fire for seemingly no reason.
•Rarely ever speaks and when he does it's incredibly vulgar. The only Irken that says Fuck.
•Has no soul, wants or desires. He only lives for the mild fascination elicited from watching the life drain from a living thing's eyes.
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These 4 are seen to have more useful defects- Or in other words, they're "Gifted" Irkens. Okay not Gustavo but because he's tall he managed to not get lumped in with the last 4.
Grenty
•Intense regenerative properties. In fact, she struggles to control it properly and will just randomly grow new limbs.
Her regeneration is so good that she is essentially impervious to damage so long as her Pak remains intact.
•Irregular blood viscosity. Needs to be regulated with a patch.
•Overbite.
Mote
•Likes smooth Jazz
•Oversized antennae- He has insanely good sense of his surroundings and is tormented by having to accidentally hear everyone's horrible secrets he never wanted to know.
•Very frail
Fleep
•Abnormally physically powerful. She could break the arms of every other trainee here.
•Sort of capable of friendship but only the kind shared between High School Prom Queens and their evil lackeys.
•Otherwise very competent and professional.
Gustavo
•I hate Gustavo
•He's really friendly and normal by human standards but an UTTER FREAK by Irken standards.
•Joined the Invader program because he wants something to fall back on when he becomes a freelance advertising consultant.
•Gustavo must die.
•Is tall enough that the bias of the system has prevented him from being killed. (Unfortunately)
ALSO WORTH NOTING-
Zim is responsible for the deaths of most of the people here- The only ones to survive his Operation Impending Doom screw up were Skoodge, Skutch, and Grinn.
(Grinn never became a real Invader, Skoodge is basically immortal, and even Zim knows not to mess with Skutch.)
I imagine that most of the Invaders assigned to Operation Impending Doom 2 were from the generation after Zim and were still in training during the first operation.
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Bonus content of Skutch setting fire to the wildlife
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thishazbinamistake · 11 months ago
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Howdy!
I am here to talk about Viv's horrible character designs.
From an animator perspective, they suck.
Here's why
1. The characters have way too much detail
For animation, more lines equal more work. You're going to be drawing them over and over, and it just creates more stress and work for the animators.
For example, I took one of the most egregious designs in HB (Beelzebub) and simplified it to be animation friendly.
(Can't send it here but I'll probably make a post about it or something.)
2. There's too much of 1 color
WHY IS THERE SO MUCH RED??
Especially since they're in a primarily red background, they don't stand out AT ALL.
Like how am I supposed to see them if they blend in to the background??
3. I have no idea what half of them are supposed to be
Charlie is based off a doll?
Alastor is based off of a deer?
Katie Killjoy is based off of a praying mantis?
Angel Dust is based off of a spider?
Beelzebub is supposed to be well... Beelzebub?
When designing characters, they need to be clear on what they're supposed to be! And no, explaining it on Twitter does not count.
4. The animation reference sheets are garbage
No wonder there's so much animation errors. There's no facial expression sheets, lip sync guide, nothing. It's just a 4 angle turnaround sheet where the character is in complex poses all the time.
If you Google Lackadaisy's animation reference sheets and then look at HB's, it's like night and day.
I'm more than willing to send some examples (along with the edit I did) if you want
So yeah, what are your thoughts?
These are all great points! I think you summed up the main problems very well, but I'll elaborate on each of them. I'm no expert at character design or animation by any means, but I'll do my best to explain my points!
First of all, like you said, the character designs are way too complicated. Anyone who knows even the slightest amount about animation knows you want to simplify and streamline your designs as much as possible to make it easier on the animators. Vivzie is way too obsessed with her Deviantart OC lookin'-ass character designs to actually do this, even though it would seriously help to make the animation process way faster and easier. Beelzebub is seriously the best (or worst?) example of this.
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I feel so bad for the poor souls who had to animate this. There are just way too many moving parts here, from her multiple arms, her wings, her markings, to her freaking lava lamp hair and tail?? It's just awful. And so many of Viv's designs suffer this problem, I could go on and on.
Like, I think it actually is a nice looking design, as a still image. Maybe not for the demon Beelzebub, but as a general furry OC, I think she's cute. But that's beside the point. I would love to see your redesign of her!
Next, the RED. So, most of the characters we see in Helluva Boss are red-skinned imps, which has been a common depiction of demons for centuries. One big problem I have is that there's little contrast in these designs. Let's look at our three main imps.
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Aside from some white and yellow highlights, they're all mostly red and black. Their color palettes aren't distinct in the slightest! And, I mean, come on. Red accessories against what's almost the exact same shade of red skin? Really? It just doesn't look good. A little contrast here and there goes a long way, like... maybe make Moxxie's bowtie blue? Or Blitz's pendant green? I don't know, anything to help each character stand out, and help give them more visual intrigue.
It doesn't help that most of the backgrounds are primarily shades of red, too. Here's a few screenshots I found that really show this problem.
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Look at all that fucking red. Like you said, there's such little color variation that the characters blend into the background. Now, to be fair, I did specifically choose these screenshots because I think they really highlight the problem, but this really is what so much of the show looks like. Granted, we do have a bit more variety in the different rings of Hell, each with their own main color, but this is still too much red, considering how much the color comprises the main characters' designs.
Next, like you said, Vivzie is really bad at making characters actually look like the things they're supposed to look like. Let's take Alastor as an example!
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Oh boy! More red and black. So, Alastor here is supposed to be a deer. What's the first physical characteristic that comes to mind when you think of a deer?
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Yeah, those big, impressive antlers! So... where are his? Oh, they're those tiny little forks on his head that are almost entirely obscured by his stupid emo hair. Like, come on! Giving him bigger antlers would have made him look so much cooler and more intimidating, and it would have been a great focal point for his design! It's such a missed opportunity. (I know he has bigger antlers in his scarier "demon" form, but you still could have made these a little more impressive.) And don't even get me started on those ears... they look more like fox ears or something. Like you said, a good design shouldn't need to be explained through supplementary material. We should be able to tell what a character is supposed to be just from looking at them!
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Another great example is Angel Dust, who, despite being a spider, lacks so many distinct features we associate with spiders! He only has six legs instead of eight, he doesn't have pedipalps or chelicerae, and he also lacks that big old spider booty, which I think is such a missed opportunity, considering he is supposed to be in the sex industry. He isn't even remotely shaped like a spider, he looks more like a fuzzy stick bug or something.
Part of me feels like Viv is too afraid to make her characters look unique, so she just goes with the same, skinny humanoid design for just about everything. It's such a shame, because I really do think she is a talented artist who can make some really interesting designs. But then again, she also gave us Beelzebub, so... maybe not.
As for the reference sheets, maybe I wasn't looking hard enough but I couldn't find any official ones for the main characters, so if you could send those my way I would appreciate it! Though it honestly wouldn't surprise me if they were bad. I did look up Lackadaisy's and found them pretty easily and...
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This is so freaking comprehensive and detailed, it's incredible! Look at all those poses and facial expressions!
Comparing Vivzie's works to Tracy's feels kind of unfair, since Tracy has been working on Lackadaisy for 17 years, and it really shows. This is leaps and bounds above Helluva Boss and Hazbin Hotel in quality. Rocky's design is tight; it's detailed, but not overly complicated. There isn't an obnoxious overuse of highly saturated colors, and there's such nice contrast between his fur, his eyes, suit, and tie, making his design very nice to look at. You can also tell so much about his personality and the world he lives in just from his appearance. It's such a good design, and Rocky is just one example from Lackadaisy! All of Tracy's designs are memorable and stand out from one another, unlike so many of Vivzie's characters, whose designs honestly feel interchangable.
So much thought and care has gone into Lackadaisy, and I seriously cannot wait for the full series, as well as all the other amazing indie animated series that have been coming out recently. It's sad that Helluva Boss is seen as the pinnacle of indie animation, when there are so many other series out there that are just.. better! Lackadaisy, obviously, but we've also got Digital Circus, Murder Drones, Monkey Wrench, and so many others that deserve way more appreciation than what Helluva Boss receives. And that's just from an art direction standpoint, we aren't even talking about writing. That's a whole other can of worms.
All of that being said, it's obvious that a ton of love and hard work went into Helluva Boss, and I hold absolutely nothing against the animators and artists at Spindlehorse. These poor design choices are a hallmark of Vivzie's art style, and they're simply working with what they've got. There is such wasted potential here because it feels like Vivzie is too afraid to step outside her comfort zone and design something that isn't a brightly colored, sharp-toothed twink, or skinny anthro wolf girl.
Anyways, that about wraps up my thoughts. Thanks for the ask, this was fun to delve into! And again, I'd be very interested in seeing you post your redesigns! 👀
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the-face-in-the-mirror · 2 months ago
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Been awhile since I've done one of these, and I have returned with Vivian! I debated on whether or not to do a redesign page for her, but since she's fairly relevant to Elizabeth in the rewrite I decided it was necessary.
As you'll notice, I got rid of Vivian's absolutely abysmal hairdo, and gave her actual bangs. I still let her keep the general shape of her hair since it suits her but with the goal of making her look a bit older than she does in canon. Considering she's supposed to be a grown ass woman lusting after Gil, Ifound it a little strange how young she looks in comparison to him (i.e. the baby face syndrome this show suffers from). Now she kind of looks more like a Karen, which... honestly suits her, all things considered.
Her new mage outfit is essentially just one of her Grand Cross designs with some minor tweaks, since I liked the armor with the bold red, black, and yellow. Vivian always seemed to wear very big, poofy dresses with poofy sleeves, as if to make herself appear bigger and more intimidating in comparison to how minuscule she actually looks with her helmet off. The helmet is relatively the same, with the exception of the added horns in mimicry of the Demon Clan, and the little Goddess Ambers hanging off of them. I do love me some irony.
In comparison to canon, Vivian now has a slightly more prominent role in Liones. Considering she was Merlin's student and arguably the best magic user they have, she's now the Royal Mage. Initially, she probably started as a Lady in Waiting for Queen Caroline, given that she was, at the very least, in her late teens 10 years ago when everything went down. Nowadays, she's still a Lady in Waiting, but holds a much higher position than the other Ladies in Waiting, partially because of seniority but also because she's the Royal Mage. In the first chapter, it will be established that she primarily attends to Elizabeth, managing her schedule and whatnot. This, in turn, makes Elizabeth trust her more and makes it a bit easier for Vivian to kidnap her rather than just appearing out of nowhere like she does in canon.
Vivian may be the worst, but she still knows how to serve when it counts.
That's all for now! I'm now going back to schoolwork and working on the comic, so I'll see you all later! And don't be afraid to ask any questions ;)
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