#disenchantment fics
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cleoinspace · 5 months ago
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This fic really sets in stage what comes next, I must say. I'd love to continue this series some day.
Alva’s Unbridled Rage and the Steam of Revolution
This is part three of the Steamland Chronicles, using characters from Disenchantment, and is related to another ongoing series I have, titled The Avalorian Chronicles, with the most recent part of that series titled “Sky Pirates and the Queendom of Avalor.” As always, comments and suggestions, whether constructive criticism, suggestions, or something else, are welcome. It is rated for Teen And Up Audiences.
Romantic pairings: Mx. Lawlor / Lady Bowmore
Friendships: Alva & Lady Bowmore, Alva & Mr. Dickens
Words: 2.9k
AO3: https://archiveofourown.org/works/30678629
Wattpad: https://www.wattpad.com/1254701552-the-steamland-chronicles-alva%27s-unbridled-rage-and
Characters: Alva Gunderson, Mx. Lawlor, Mr. Dickens, Lady Bowmore, Charles, Luke, Matthew
Summary: As Alva prepares for war against Avalor, the workers of Steamland are not as keen on his idea. They rise up and protest in the streets of the city in a show of force. Will Alva put up with this? Or will he see them as a hindrance and crush them, seeing them as a “threat” to his drive for war? Whatever the choice he makes, his actions will have ripple effects on those around him, including Mr. Dickens, his loyal assistant, Lady Bowmore, a police lieutenant, and Mx. Lawlor, the non-binary archivist, who has a secret life below the city itself…
Keep reading
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elenaomifan · 1 year ago
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"As Elena grapples with the two visitors from space still living in the royal palace, her wife, Naomi, comes across two more women, who destroy a royal sailboat. As Elena’s difficulties mount, she learns of an impending invasion from a steam-powered country on the other side of the galaxy, which she visited one time in the past with her wife and her sister. Will she keep her cool, or will she snap, under stress and continuing to experience past trauma even as the Queen of Avalor, becoming the tyrant that the enemy portrays her as in their propaganda? The choice is one that Elena will have to decide for herself and the path she chooses will affect those around her and in Avalor as a whole."
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historyhermann · 2 years ago
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Metal Family Review
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In recent years, there has been an increase in indie animations, including on platforms such as YouTube. One of those series is the musical-themed Russian mature animation series, Metal Family.
Reprinted from Pop Culture Maniacs, my History Hermann WordPress blog on Jan. 19, 2023, and Wayback Machine. This was the eighth article I wrote for Pop Culture Maniacs. This post was originally published on January 8, 2022.
The action-adventure and drama series focuses on a Russian family of metal fans, each with their own personalities: there are Victoria and Glam, two metalheads in love with one another, and they have two children, Heavy and Dee. It follows the creative ways that the family deals with problems every day and manifests various tropes. Dee is 15 years old and Heavy is 13. Victoria is 37 and Glam is 39-40.
The series has a number of interesting small details that sets it apart from other animation series. For example, the opening of each episode begins with the character, or characters, hanging up their key, with the way each character hangs up their key a specific reflection of their personalities. There are also various pop culture references throughout the series to bands such as Metallica, System of a Down, Black Sabbath, Bon Jovi, and Led Zeppelin. Unlike some other series, this show takes place in a blurred world, without any specific location.
Metal Family does not shy away from mature topics. Victoria often drinks and smokes, while her husband, Glam, does not. She even gambles. The last part of the first season focuses on Glam Shvagenbagen’s troubled childhood going to a music conservatory. He meets a friend named Ches/ Chive who introduced him to Twisted Sister, heavy metal music, and gives him his current nickname. He leaves home for good after living with his abusive father, Gustav. Leaving his past behind, he chooses to be part of the “rabble” as his father puts it. He finds a family for himself in music and in the companionship of Victoria.
The show plays with the idea of a “strong man” defending a “weak” woman. In this series, Glam is diminutive but nasty in a polite way while Victoria is buff and brash. She is not afraid to throw a person out of a window or punch a hole through a wall, if warranted. Glam is more calculating and can solve problems by using his mind. Victoria likes to smash things apart – as she does in an escape room in an episode. She is a little like Princess Bean in Disenchantment, an alcoholic, and Harley Quinn in the series of the same name, who carries around a baseball bat which she uses to protect herself, those she cares about, and fight for what she believes is right.
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The series is produced by a small team and is created by Alina Kovaleva. Xydownik co-directed the series with Kovaleva. Both work as series animators. According to the fandom site for the series, Koveleva works on the series full-time, using Adobe Animate CC. It took over two years to create the show’s first season. Alexey Khrapov worked in the show’s sound department. Alexey Vasilevsky composed original music, apart from the show’s other music. Karin Karimova worked as a violinist, Daniyl Yakovenko as a music consultant, and Luis Rojas as a guitar soloist.
The Russian voice actors have been consistent. Blin voices Glam and Dee. Roman Volkov voices Gustav and Xydownik voices Heavy. Kovaleva voiced a Youtube Instructor in a 2021 episode as well as Victoria. Xydownik also voices Ches in two episodes, along with characters like Rowd and the Conservatory Dean. Flynn The VA voices Drusilla. There’s also a background character named Celestie, and therapist Dr. Hans.
The English dub introduced new voice actors, including Elliot Cancel as Chive / Ches, Randolph Castellanos as Dee, Lydia Shvagenbagen, and Richard Armstrong, Hoctor as Gustav, London Hartman as Heavy, Kylie Ann as Mary Shvagenbagen, Ry Harte as Glam, and Chiari Queen as Victoria. Hoctor also voices biker gang member Bug, Ann voices Anna, a cynical radical feminist.
The series first aired on September 13, 2018, released in Russian, with English subtitles added after its release, ending its run in 2020. The pilot episode was also a music video sung by Avantasia, is entitled “The Story ain’t Over.” Since February 2021, an English dub of the episodes has been released on a separate YouTube channel, with a hilarious 3-minute trailer for the release of the English dub. Through 2021, the 10-episode first season aired on YouTube and the second season began in late December 2021. Oksana Gunchenko helped translate and adapt the episodes of the series.
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The series has been positively received by fans, with over 140 fan fics on Archive of Our Own, garnering hundreds of thousands of views on YouTube, and has high rankings on IMDB. Hundreds of thousands more follow a fan site for the show on the Russian language social media platform, VK. This is impressive for a series with relatively new voice actors, with this series as their first big roles, and even for animators. A few are involved in other indie animated projects, like Kylie Ann as an animator on Legends of Myiorda, an anime/cartoon series. Some previously worked on Russian language productions.
Updates about the series are shared on Xydownik’s Russian-language YouTube channel, the Instagram account of Kovaleva, a channel on Telegram, and Kovaleva’s VK account. Like Helluva Boss, Heavy, one of the show’s characters, has an official Instagram account, posting candid photos from his life. This encourages people to be more deeply invested in the show. There’s even an official store to buy merchandise and items related to the show.
The voice acting and animation of Metal Family were intriguing. The story kept me watching the episodes and I say this as as a person who likes listening to metalheads like Caleb Hyles and the band Twisted Sister. The characters were complex enough and were not stereotypes which made me excited about what is going to come next. In the end, I’d highly recommend this series, especially for those who like badass characters, music, and compelling stories.
Metal Family is available on YouTube.
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© 2022-2023 Burkely Hermann. All rights reserved.
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mandareeboo · 1 year ago
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Title: Bean Up and Down That Road
Summary: Sometimes, being a queen means getting shot in the left tit.
Excerpt:
I need a knife, she realizes. I'll die if I don't get the bullet out. "Move," she slurs, headbutting Elfo next. "Need a... I need a..." "Yeah, you need a nap," Luci counters, dangling a pot over her head. Is he pulling a backstab again? "Save the violence for after the organs stop rupturing, alright?" He upends it over her open face. It's not hot, but damn does it sting her eyes. She tastes Mary's sleepytime tea and chokes. They could've at least stirred in some damn whiskey. Damp hair flips inelegantly around her face as her struggling softens. "I gotta..." she wheezes. "Relax, Beanie, I gotchu." Thick, meaty hands hold hers tight as the tea takes effect. Zøg's chin is wobbling, but only a little. "Just go to sleep. I'll be there when you wake up." Bean, woozy from blood loss, manages to say, "Don't tell me what to do, you're not my dad," to her Actual Literal Dad before passing out.
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Me, binging all of Disenchantment in three days: I am very normal about this show
Me a week later, six-thousand words in hand: Yup. Totally normal.
Commissions Are Open! || Buy me a coffee?
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entity9silvergen · 1 year ago
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Is there still Disenchantment hype? This fic is Bean’s reflection on all the other characters basically.
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incurable-peppermint · 9 months ago
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Bean's been using bliss regularly since the royal ball. She's also been having mystical, romantic visions of Tess every time she trips.
Ministarfruit Femslash February 2024
Day 21: Fantasy
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wonyowonyo · 4 months ago
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Tales of Arcana (Y. "Karina" Jimin X M! Reader)
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Alas! The much awaited Karina oneshot is finally here. I actually was wrong when I stated earlier that I was finished with the story, since I had to do many last minute revisions that my back hurts like a bitch rn. I actually tried new things in this fic, such as using your perspective instead of the usual 3rd Person stuff. This is also my first time writing a fantasy-themed oneshot! So I'm apologizing in advance if it may seem like a mess, as I tried my best to finish this as a whole before I take my awaited rest. And this is also my longest work right now, reaching 7.5k! I never knew I could write that much lmao. Anyways, enough with the yapping and let's actually get into this one! Hope yall enjoy this one and I'll catch yall next time, wonyowonyo out!
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New Arcadia is a city of contrasts, where magic and technology intertwine in a delicate dance. The neon lights of the skyscrapers illuminate the streets below, casting eerie glows on the cobblestones and alleyways. Magic is everywhere—in the air you breathe, the water you drink, and the very fabric of reality itself.
You, Y/N, are a Disenchanter, a specialist in nullifying magical artifacts and spells. Once, you had a promising career at the Arcane Institute, a prestigious institution dedicated to the study and control of magic. But an experiment and an incident gone wrong five years ago changed everything. Branded a pariah and a traitor, you were banished and forced fled into the underbelly of the city, where you now work at 'The Gloom,' a bar that caters to New Arcadia's magical misfits and outcasts.
The Gloom is a haven for those who live on the fringes of society. The patrons are a mix of spell-slingers, rogue alchemists, and enchanted creatures, each more bizarre than the last. Your boss, Grimgar, is a grumpy old troll who treats you like just another cog in his crumbling empire. Your coworkers are a motley crew of fae and shapeshifters who come and go like the wind.
Tonight is like any other. The bar is packed with its usual clientele, and you're busy mixing potion-infused cocktails behind the bar. As you work, you notice a familiar figure enter the bar. It's Karina, a former colleague from the Arcane Institute. Her eyes meet yours, and a flicker of recognition crosses her face.
"Y/N! You're here? I thought you were... well, vanished into the ether."
Your heart skips a beat. You quickly make your way over to her, grabbing her arm and dragging her outside before she can say more. As you leave, you hear her tell her companions she'll be back soon, claiming, "My old friend wants a private chat. Who am I to refuse?" Their laughter echoes as you exit out the back door into a dimly lit alley.
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Once in the alley, you release Karina and hiss, "What the hell are you doing here?"
Karina's eyes glint in the dim light. "I didn't even know you were still around. Rumor was that you angered the Elder Council, and they put a curse on you. Every bounty hunter in the city was after you."
You shove her away. "That's right. I had no place to hide, so I fled to this corner of New Arcadia to lay low... What was supposed to be temporary became five years."
Karina smirks. "Actually, I'm working on a big heist. There's a relic in the heart of the city, guarded by a dragon and a squad of enchanted knights. My team isn't up to the task, but you... you could nullify the defences."
You shake your head, turning away. "Not a chance. That life is over. I have a new one now."
As you start to return to the bar, you hear the distinct click of a magical ward activating. Karina's voice is cold. "You know, Y/N, there's still a bounty on your head, and I'm willing to collect."
You freeze, realizing the trap you're in. You turn slowly to face her, your mind racing. "What's your game, Karina?"
Karina steps closer, her expression softening slightly. "I don't want to turn you in, Y/N. I need your help. This heist is important. It's not just about the relic—there's more at stake than you know."
You narrow your eyes. "And why should I trust you?"
Karina sighs. "Because we were friends once. Because I know you, and I believe you're the only one who can pull this off. And because if you don't help me, the consequences will be far worse than anything the bounty hunters could do to you."
Reluctantly, you agree to hear Karina out. She leads you to a hidden safehouse in the depths of New Arcadia, where her team is waiting. The team is a ragtag group of specialists, each with their own unique skills.
Karina lays out the plan. The relic they're after is an ancient artifact known as the Heart of Thalos, hidden deep within a fortified vault in the heart of the city. The vault is guarded by a dragon and a squad of enchanted knights, and protected by powerful magical wards. Your role is crucial—you'll need to nullify the wards and the dragon's defences to give the team a fighting chance.
The plan is risky, but you can't deny the thrill of the challenge. It's been years since you've done anything like this, and part of you misses the excitement. As you listen to Karina's detailed strategy, you begin to see the pieces falling into place.
However, you're still hesitant. The life of a Disenchanter isn't what you want anymore. You've built a new life, a quieter one, away from the chaos of magic and danger. Just as you're about to decline, a commotion erupts outside the safehouse. A group of bounty hunters has tracked you down, having followed Karina's trail.
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The bounty hunters storm the safehouse, weapons drawn and spells at the ready. Karina's team springs into action, defending their hideout with everything they've got. You find yourself in the thick of it, your Disenchanter skills becoming the key to survival.
As spells fly and blades clash, you focus on nullifying the attackers' magic. With each gesture, you dispel their enchantments, turning the tide in your favor. Giselle's brute strength keeps the enemies at bay, while Winter's agility and Ninging's illusions create confusion and chaos among the bounty hunters.
Karina fights alongside you, her combat prowess just as sharp as you remember. Together, you push back the attackers, slowly gaining the upper hand. The battle is fierce, but eventually, the last bounty hunter falls, their spells fizzling out as they collapse.
In the aftermath of the fight, you realize the gravity of the situation. The bounty on your head isn't going away, and neither is the danger that comes with it. You look at Karina, who is nursing a minor wound from the battle.
"Fine," you say, breathing heavily. "I'll help you with the heist. But this doesn't mean I'm back for good."
Karina nods, a relieved smile spreading across her face. "That's all I ask, Y/N. Just this one job. After that, you can decide what you want to do."
Over the next few days, as you prepare for the heist, you find yourself growing closer to Karina again. The shared danger and old camaraderie bring back memories of your time at the Arcane Institute. You catch her smiling at you more often, and you can't help but notice the way her eyes light up when she talks about the heist.
One evening, as you're fine-tuning the final details of the plan, Karina pulls you aside. "Y/N, I've been thinking... After this heist, maybe we could—"
Before she can finish, Winter interrupts with an urgent update on the vault's security changes. You share a knowing look with Karina, silently agreeing to revisit the conversation later.
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The night of the heist arrives. The team assembles at the edge of the city, ready to embark on the mission. You feel a mix of anticipation and anxiety as you don your gear and prepare to face the dangers ahead.
Karina leads the way, her confidence and determination infectious. You follow her through the winding streets and alleys, moving silently and swiftly. The closer you get to the vault, the tighter the security becomes. You use your Disenchanter skills to disable the magical wards and traps, clearing the path for the team.
Finally, you reach the vault. The dragon is a formidable guardian, its scales glinting in the dim light. The enchanted knights stand ready, their weapons poised to strike. This is the moment of truth.
With a deep breath, you step forward, focusing your energy on the dragon and the knights. Your powers surge, nullifying their enchantments and rendering them vulnerable. The team moves in, engaging the dragon and the knights in a fierce battle.
As the dragon falls and the last knight is defeated, Karina makes her way to the vault door. She uses a combination of spells and lockpicking skills to unlock the door, revealing the Heart of Thalos—a glowing, pulsating artifact of immense power.
Karina carefully retrieves the Heart, her eyes shining with triumph. "We did it," she says, turning to you with a smile.
But before you can celebrate, the ground beneath you shakes. The vault begins to collapse, triggered by the removal of the Heart. The team scrambles to escape, racing against time as the structure crumbles around you.
You and the team make a mad dash for the exit, dodging falling debris and collapsing walls. Your heart pounds in your chest as you push yourself to the limit, using every ounce of your strength and agility to stay ahead of the destruction.
As you reach the exit, a massive piece of rubble falls towards you. Karina shouts your name, her voice filled with fear. In that split second, you realize just how much she means to you. You throw yourself out of the way, narrowly avoiding the falling debris.
Outside the vault, you collapse to the ground, panting and exhausted. The team is safe, but the Heart of Thalos is gone, buried beneath the rubble. Karina kneels beside you, her eyes filled with concern.
"Y/N, are you okay?"
You nod, struggling to catch your breath. "Yeah, just... barely made it."
Karina helps you to your feet, her grip steady and reassuring. "Thank you, Y/N. We couldn't have done this without you."
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In the aftermath of the heist, you and the team return to the safehouse. The Heart of Thalos is secured, and the danger has passed. As the team celebrates their success, you find yourself alone with Karina.
She takes your hand, her touch gentle but firm. "Y/N, I need to tell you something."
You meet her gaze, your heart pounding. "What is it, Karina?"
She takes a deep breath, her eyes searching yours. "I've missed you. These past five years, I've thought about you every day. Seeing you again, working with you... it's made me realize that I still care about you. A lot."
You feel a warmth spread through you, a sense of connection that you've longed for. "Karina, I..."
She steps closer, her voice soft but earnest. "I know you said this was just one job, but... what if it wasn't? What if we did this together, for real? It's complicated, and I know we've both changed. But I want to see where this goes. If you're willing."
You turn to her, your heart pounding. "You mean, like old times?"
Karina nods, her eyes hopeful. "Yeah. Like old times. But better. We can make a difference, Y/N. We can use our skills to protect the city, to fight for those who can't fight for themselves."
You take a deep breath, considering her words. The life of a Disenchanter is dangerous and unpredictable, but it's also where you belong.
You look into her eyes, seeing the hope and vulnerability there. In that moment, you realize that despite everything, you still care deeply for her too. The heist has reminded you of the thrill of adventure, but more importantly, it's shown you that there's still a place for love in your life.
With a smile, you squeeze her hand. "I'm willing, Karina. Let's see where this goes."
She smiles back, her eyes shining with happiness. "Thank you, Y/N."
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The day after the heist, you and Karina wake up in the safehouse, the morning light filtering through the cracks in the boarded-up windows. The team is still asleep, exhausted from the previous night's escapades. You feel a mixture of relief and anticipation as you think about the Heart of Thalos, now securely hidden in a magical vault beneath the safehouse.
Karina stirs beside you, her eyes fluttering open. She smiles, her face soft and relaxed. "Morning, Y/N."
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"Morning," you reply, your heart warming at the sight of her.
Before you can say more, Giselle enters the room, her booming voice shattering the peaceful moment. "We've got a problem."
You and Karina jump to your feet, following Giselle to the main room where the rest of the team is gathering. Winter and Ningning look tense, their eyes darting to the entrance.
"What's going on?" you ask.
Winter holds up a small, enchanted device. "This was found outside the safehouse. It's a tracker. Someone knows we're here."
Your blood runs cold. The bounty hunters must have planted it during the siege. Karina's face hardens with determination. "We need to move. Now."
You and the team quickly gather your belongings, preparing to leave the safehouse. As you step outside, you hear the distant sound of engines revving. A squadron of bounty hunters on motorcycles is speeding towards you, their eyes gleaming with greed.
"Go! I'll hold them off!" Giselle roars, her enchanted strength crackling with energy.
You hesitate, but Karina pulls you along. "We need you, Y/N. Giselle  can handle them."
Reluctantly, you follow Karina and the team through the winding alleys of New Arcadia. The bounty hunters are relentless, their engines echoing through the narrow streets. You and the team split up, hoping to confuse your pursuers.
As you run, you use your Disenchanter skills to nullify the magical trackers the bounty hunters are using. The air is thick with tension, every corner potentially hiding an ambush.
Finally, you reach an abandoned warehouse on the outskirts of the city. The team regroups, panting and exhausted. Giselle  arrives last, battered but victorious. "We need to lay low for a while," he says, his voice grim.
Inside the warehouse, you and Karina find a quiet corner. The adrenaline from the chase slowly fades, leaving you both feeling drained. Karina leans against you, her head resting on your shoulder.
"Y/N, I was so scared we'd get separated again," she whispers.
You wrap your arm around her, pulling her close. "I won't let that happen. Not again."
She looks up at you, her eyes filled with emotion. "I don't want to lose you, Y/N. Not after we've found each other again."
You tilt her chin up, your lips brushing hers in a tender kiss. The world fades away, leaving only the two of you in that moment. When you finally pull back, you smile at her. "We'll face whatever comes together."
The team gathers in the center of the warehouse, discussing their next move. The Heart of Thalos needs to be kept safe, and the bounty hunters won't stop until they have it.
"We need to take the fight to them," Karina suggests, her eyes blazing with determination. "If we can find their leader and take him down, we can buy ourselves some time."
You nod, agreeing with her plan. "And I can use my Disenchanter skills to disrupt their operations. We need to hit them where it hurts."
Winter, Giselle , and Ningning agree, their resolve matching yours. Together, you formulate a strategy to infiltrate the bounty hunters' headquarters, a fortified building in the heart of New Arcadia.
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Under the cover of night, you and the team make your way to the bounty hunters' headquarters. The building is heavily guarded, its perimeter bristling with magical wards and security measures. You take a deep breath, focusing your energy on nullifying the enchantments.
Karina leads the way, her nimble fingers deftly disabling the locks and traps. Winter and Giselle follow, their movements silent and precise. Ningning uses her illusion magic to create distractions, drawing the guards' attention away from your group.
Inside, the headquarters is a maze of corridors and rooms. You move cautiously, avoiding patrols and security cameras. Finally, you reach the central chamber where the bounty hunters' leader, a ruthless mage named Vesper, is holding court.
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Vesper is a formidable opponent, his presence commanding and intimidating. He stands surrounded by his elite guards, his eyes narrowing as he spots your group.
"Well, well, well," he sneers. "The infamous Disenchanter and his ragtag team. You've caused me quite a bit of trouble."
You step forward, your voice steady. "It's over, Vesper. We're taking you down."
Vesper laughs, a harsh, grating sound. "You think you can stop me? With the council’s support, I’ll be more powerful than ever! You're all nothing but a thorn in my side."
The group was surprised with the sudden mention of the council. It seems that the figureheads of the city wasn’t as clean as they present themselves.
Karina eyes flash with anger. "We're more than that. We're here to end your reign of terror."
The battle erupts, a whirlwind of magic and steel. Vesper's guards are skilled, but your team fights with a fierce determination. You focus on nullifying Vesper's spells, creating openings for Giselle and Winter to strike.
Karina and Ningning work together, their combined magic creating powerful attacks that push Vesper back. The room crackles with energy as spells clash and swords meet.
Finally, with a powerful surge of your Disenchanter energy, you break through Vesper's defences. Giselle and Winter seize the opportunity, their combined strength overwhelming him. Vesper falls, his body crumpling to the ground.
With Vesper's defeat, the bounty hunters' organization crumbles. The team breathes a collective sigh of relief, the tension finally easing. You and Karina share a triumphant smile, the weight of the past few days lifting from your shoulders.
As you leave the headquarters, the dawn breaks over New Arcadia, the city bathed in a golden light. You feel a sense of hope and renewal, knowing that you've made a difference.
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The next few weeks are a whirlwind of activity. Karina introduces you to her network of allies and informants, each with their own unique skills and connections. Together, you form a new team, dedicated to protecting New Arcadia from the hidden threats that lurk in the shadows.
Your days are filled with intense training sessions, honing your Disenchanter abilities and learning new techniques from your teammates. You work closely with Karina, who teaches you advanced combat tactics and spellcasting methods. The bond between you grows stronger with each passing day, rekindling the friendship and trust you once shared.
One evening, after a particularly gruelling training session, you and Karina find yourselves alone in the training room. Sweat drips from your brows as you catch your breath, the air heavy with the scent of exertion and magic.
Karina grins, wiping her forehead with the back of her hand. "You're getting better, Y/N. I can barely keep up with you now."
You smile back, feeling a sense of pride and accomplishment. "Thanks, Karina. I couldn't have done it without you."
She steps closer, her expression serious. "There's something I need to tell you. The Heart of Thalos... it's more than just a powerful artifact. It holds the key to a greater mystery, one that could change everything we know about magic."
Your curiosity piqued, you listen intently as Karina explains. "According to legend, the Heart is connected to an ancient source of magic known as the Nexus. If we can find the Nexus, we might be able to harness its power and protect New Arcadia from any threat."
The weight of her words sinks in. This mission is far more significant than you initially realized. The stakes are higher, and the risks greater, but the potential reward is too important to ignore.
"I'm with you, Karina," you say firmly. "We'll find the Nexus and unlock its secrets."
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The quest for the Nexus takes you and your team to the far corners of New Arcadia. You follow leads and decipher cryptic clues, piecing together the puzzle one step at a time. The journey is fraught with danger, as powerful enemies seek to stop you at every turn.
One night, you find yourself deep within the city's ancient catacombs, searching for a hidden chamber said to contain vital information about the Nexus. The air is damp and musty, the only light coming from the faint glow of enchanted torches.
As you navigate the labyrinthine tunnels, you hear the faint sound of footsteps echoing behind you. You signal to the team to halt, your senses on high alert.
Winter, ever the keen observer, whispers, "We're being followed."
Karina nods, her eyes narrowing. "Prepare for an ambush. Stay sharp, everyone."
Moments later, a group of shadowy figures emerges from the darkness, their eyes glinting with malevolent intent. You recognize them as members of a notorious organisation, known for their ruthless pursuit of magical power.
The leader of the organisation, a tall figure shrouded in dark robes, steps forward. "You've meddled in matters beyond your understanding, Disenchanter. The Nexus is ours."
Without warning, the enemies attack. Spells crackle through the air, and weapons clash in a flurry of violence. You and your team fight with everything you've got, the confined space of the catacombs amplifying the intensity of the battle.
Karina unleashes a torrent of fireballs, her movements fluid and precise. Giselle wades into the fray, her enchanted strength allowing her to overpower multiple foes at once. Winter darts between enemies, her daggers flashing in the dim light. Ninging conjures illusions to confuse and disorient the cultists, creating openings for the team to strike.
You focus on nullifying the cultists' spells, disrupting their magical attacks and turning the tide in your favor. The battle is fierce, but your training and teamwork prevail. One by one, the cultists fall, until only their leader remains.
Desperation flickers in the cult leader's eyes as he realizes he's outmatched. With a snarl, he raises his staff, channelling a powerful spell aimed directly at you. You react instinctively, raising your hand and nullifying the spell just before it reaches you.
The cult leader's eyes widen in shock, and he stumbles backward. "No... this can't be..."
Karina steps forward before she knocks the leader out cold. The group managed to hold captive a disarmed member of the organization. Karina points her sword at the man, her voice cold and commanding. "Tell us everything, What is your purpose and what you know about the Nexus, or you'll wish you hadn't crossed us."
The member, now disarmed and defeated, reluctantly reveals what he knows. “We’re a shadow organization for The Council, tasked to find the Nexus. The Nexus is a source of unimaginable power, hidden deep beneath the city. Only the Heart of Thalos can unlock its true potential. The Council plans to use the nexus as leverage to gain more power and to expand their control over the nation."
You exchange a glance with Karina, the pieces of the puzzle falling into place. The cult leader's information confirms your suspicions and provides a crucial lead.
With the cultists neutralized, you and your team press on, following the clues deeper into the catacombs. After hours of searching, you finally discover the hidden chamber. The walls are covered in ancient runes and symbols, glowing with a faint, otherworldly light.
In the center of the chamber stands an ornate pedestal, upon which rests a stone tablet. The tablet is inscribed with a detailed map, marking the location of the Nexus.
Karina carefully examines the tablet, her eyes scanning the intricate markings. "This is it, Y/N. The Nexus is real, and we've found the key to its location."
You can't help but feel a surge of excitement. The journey is far from over, but you've made significant progress. The map points to a secluded area in the heart of the city, a place known as the Veiled Sanctum.
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The Veiled Sanctum is a place of legend, shrouded in mystery and protected by powerful wards. As you approach the sanctum, you feel the air hum with latent magic. The entrance is hidden behind a waterfall, accessible only by solving a series of complex puzzles.
Working together, you and your team navigate the challenges, using your combined knowledge and skills to unlock the sanctum's secrets. Each puzzle is more intricate than the last, but you press on, determined to reach the Nexus.
Finally, you stand before the entrance to the sanctum, a massive stone door adorned with ancient glyphs. Karina places the Heart of Thalos into a recessed slot in the door, and with a deep rumble, the door begins to open.
Inside, the sanctum is a breathtaking sight. The walls are lined with glowing crystals, casting a soft, ethereal light. In the center of the room stands a grand altar, upon which rests the Nexus—a swirling vortex of raw, untamed magic.
As you approach the altar, you feel a surge of power, unlike anything you've ever experienced. The Nexus pulses with energy, its potential both awe-inspiring and terrifying.
Karina steps forward, her voice reverent. "This is it, Y/N. The source of all magic in New Arcadia. With the Nexus, we can protect the city from any threat."
Before you can respond, a powerful force slams into you, knocking you to the ground. You look up to see the cult leader, now imbued with dark magic, standing at the entrance to the sanctum.
"You fools," he snarls. "You think you can control the Nexus? It belongs to us!"
The final battle begins with a thunderous clash of magic and steel. The leader, empowered by the dark magic, is a formidable opponent. His attacks are relentless, and his spells crackle with malevolent energy.
You and your team fight with everything you have, determined to protect the Nexus and stop the cult leader. Karina unleashes her most powerful spells, while Giselle, Winter, and Ninging work together to keep the cult leader off balance.
The sanctum shakes with the intensity of the battle, crystals shattering and debris falling from the ceiling. You focus on nullifying the cult leader's dark magic, countering his spells and weakening his defences.
As the battle reaches its climax, the cult leader summons a massive, swirling vortex of dark energy, aiming to destroy you all. You feel the pull of the dark magic, threatening to consume you.
But in that moment, you draw upon the power of the Nexus, channelling its raw energy to counter the cult leader's attack. The two forces collide, creating a blinding explosion of light and dark.
When the light fades, you find yourself standing victorious. The cult leader lies defeated, his dark magic dissipating into the air. The Nexus pulses with a calming, soothing energy, its power now under your control.
Karina steps forward, placing a hand on your shoulder. "We did it, Y/N. The Nexus is safe, and New Arcadia is protected for now."
You look at her, feeling a deep sense of gratitude and pride. "We couldn't have done it without you, Karina. We're a team."
Karina then stared at the horizon. “However, we still have more battles coming our way.”
In the heart of the Elder Council’s command chamber, tension hung thick in the air, charged with failure. The Elder of the Council, a tall figure draped in dark robes, slammed his gnarled fist against the ornate wooden table, sending inkpots and scrolls flying. His face was contorted with rage, the flickering candlelight revealing the deep lines of frustration etched into his skin.
"You incompetent fools!" he roared, his voice echoing off the stone walls. Council members flinched, shifting uneasily in their seats as they awaited his next outburst. "The Nexus was ours for the taking, and yet you let it slip through your fingers! How could you let this happen?"
One advisor, shaking like a leaf, took a cautious step forward. "Elder, the shadow organization reported that their plans were compromised during the heist. They encountered unexpected resistance—"
The Elder cut him off, his patience evaporating. "Resistance? Is that all you have to offer? What good are your shadows if they cannot perform a simple task? We had everything arranged!"
The room fell silent, tension mounting. The Elder’s fury radiated like heat from a forge, and the air seemed to crackle with his barely-contained wrath. He paced like a caged beast, his mind racing with thoughts of retribution.
Finally, he turned sharply, pinning the advisor with a steely glare. "And who was responsible for this fiasco?" he demanded, his voice low and dangerous.
"Reports indicate it was Y/N L/N," the advisor said, voice trembling. "They orchestrated the heist of the Heart of Thalos and led the resistance that thwarted our plans."
At the mention of your name, the Elder's fury ignited anew. "Y/N L/N! The banished pariah returns to haunt me?" He slammed his fist down again, this time hard enough to crack the table's surface. "After all these years, they dare to defy the Council? They will pay dearly for this!"
His breath quickened, a storm brewing in his chest. Memories of your betrayal flooded back, intertwining with the present chaos. You had once been one of his brightest students, but now you stood as a symbol of everything he despised—defiance, rebellion, and the power of unity.
"You think you can simply waltz back into my domain, Y/N L/N? You will regret ever crossing me!" The Elder's eyes gleamed with a mix of anger and determination, his mind already plotting revenge. "Prepare the enforcers. Mobilize every resource we have. Y/N L/N and their little band of rebels will be crushed beneath my heel."
As he raged, the advisors exchanged anxious glances, knowing full well the consequences of angering the Elder. "We will not let them gain any more power," one advisor stammered, trying to placate him. "We will gather forces and track them down."
"See that you do!" The Elder snapped, his voice a thunderous declaration. "For every moment they breathe free air, they mock our authority. This ends now." His voice simmered with menace, sealing the fate of New Arcadia in his vengeful hands.
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The next morning, as you and Karina are planning your next steps, a messenger arrives at the safehouse. He hands you a sealed letter bearing the mark of the Elder Council. You break the seal and read the letter, your heart sinking with each word.
The Council has learned of your involvement in the heist and demands your immediate surrender. They threaten to unleash their full force against you and anyone who harbors you if you do not comply. The bounty on your head has doubled, and they are now actively mobilizing their forces to hunt you down.
Karina reads the letter over your shoulder, her expression hardening. "We can't let them do this, Y/N. We need to find a way to fight back."
You nod, feeling a mix of fear and determination. "But how? The Council is too powerful. We don't stand a chance against them."
Karina places a hand on your shoulder, her eyes filled with resolve. "We need allies. There are others in New Arcadia who oppose the Council's tyranny. If we can unite them, we might have a chance."
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Over the next few days, you and Karina reach out to old friends and contacts, seeking allies in your fight against the Council. You find support among the city's disenfranchised, those who have suffered under the Council's oppressive rule.
One by one, you gather a diverse group of rebels, each with their own reasons for joining the cause. Few notable members also decided to join the cause. There's Irene, a former Council enforcer turned rogue; Key, a tech-savvy hacker with a grudge against the establishment; Wendy, a wind mage with a deep connection to the city's underground networks; Winter, a nimble thief who can slip through the tightest of spaces; Giselle, a warrior with enchanted strength; and Ningning, a spellcaster with a talent for illusion magic.
One night, you hold a clandestine meeting in a hidden underground chamber. The air is filled with tension and excitement as the gathered rebels discuss their grievances and share their hopes for a better future.
Irene speaks up, her voice steady and resolute. "The Council has ruled with an iron fist for too long. They've crushed anyone who dared to oppose them. It's time we stand together and fight back."
Key nods in agreement, his eyes flashing with determination. "We have the skills and the numbers. We can disrupt their communications, hack their systems, and turn their own technology against them."
Wendy adds, her voice filled with a quiet strength, "And I'll ensure we move swiftly and unseen through the city. The Council won't know what hit them."
Giselle, her muscles rippling with enchanted strength, clenches her fist. "Let them come. I'll take them all on."
Winter, slipping a dagger into her belt, grins. "And I'll make sure we get in and out without a trace."
Ningning conjures an illusion of the Council's command center, the room flickering with magical light. "I'll create distractions and keep them guessing. They won't know what's real and what's not."
Suddenly, the ground trembles as a group of Council enforcers burst into the chamber, having tracked your location. A fierce battle erupts, your newly formed resistance group immediately put to the test.
Irene moves with deadly precision, her training as a former enforcer evident in her swift, lethal strikes. She disarms an enemy and uses their weapon against them in a fluid motion. "We can’t let them break us now!" she shouts over the chaos.
Key and Wendy work in tandem, the hacker disrupting the enforcers’ communications while the wind mage creates a barrier of swirling air to deflect incoming attacks. "Watch your backs, I'm rerouting the turrets!" Key yells, fingers flying over his portable console.
Giselle charges forward, her enchanted strength allowing her to take on multiple enforcers at once. She lifts a heavy piece of debris and hurls it at the enemies, scattering them like bowling pins. "Is that all you've got?" she taunts, her voice ringing with confidence.
Winter darts through the fray, using her nimbleness to slip past the enforcers' defences. She appears behind them, striking with precision before vanishing into the shadows again. "Over here!" she calls, drawing their attention and leading them into traps.
Ningning weaves illusions that confuse and misdirect the enforcers, causing them to strike at phantoms and shadows. "This way, no, that way!" she giggles, enjoying the chaos she creates.
Karina, her eyes blazing with magical energy, unleashes a torrent of fire to keep the enforcers at bay. You join her, using your Disenchanter skills to neutralize their magical wards and weapons. Together, you form an impenetrable defence.
The battle is intense, the small chamber echoing with the sounds of clashing steel and explosive magic. Despite the surprise attack, your group fights with a fierce determination, each member holding their ground. One by one, the enforcers fall, and the chamber falls silent once more.
As the dust settles, you look around at your allies, their expressions a mix of relief and determination. "This was just a taste of what’s to come," you say, your voice steady. "We need to be ready for anything."
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The night of the assault arrives. The resistance moves through the city in small, coordinated groups, avoiding detection as they make their way to the Council's command center. The air is thick with tension and anticipation.
You and Karina lead the main strike team, your hearts pounding as you approach the heavily fortified building. Using your Disenchanter skills, you disable the magical wards protecting the entrance, allowing the team to breach the outer defences.
Inside, a fierce battle erupts. The Council's guards and enforcers are well-trained and heavily armed, but the members of the resistance fight with a fierce determination born of desperation and hope. Spells and bullets fly, the clash of steel and the roar of magic filling the air.
Irene charges ahead, her combat skills unmatched as she takes down guard after guard. "We need to push forward!" she yells, her voice cutting through the chaos.
Key, tapping into the building’s security system, manages to turn some of the automated defences against the Council’s own forces. "Watch your backs, I'm rerouting the turrets!" he shouts, as the sound of automated gunfire joins the fray.
Wendy uses her control over the wind to disorient the guards, creating gusts that knock them off balance and leave them vulnerable. "Focus on the weak points!" she calls out, her voice carried by the wind.
Giselle charges through the enemy lines, her enchanted strength allowing her to overpower the guards with ease. She lifts a massive steel door, using it as a shield to block incoming fire. "Keep moving! I'll cover you!" she shouts.
Winter slips through the chaos, using her agility to navigate the tight spaces and flank the guards. She appears behind them, taking them out silently and efficiently. "We're almost there!" she calls, her voice a whisper in the tumult.
Ningning creates illusions that bewilder and distract the guards, making them strike at empty air or turn on each other. "Just a little more confusion," she murmurs, her fingers weaving intricate patterns in the air.
Karina, her magic blazing brighter than ever, fights by your side. Together, you make your way through the building, each step bringing you closer to the control room. You nullify the guards’ magical attacks while Karina counters with her own, creating a devastating combination.
The battle rages on, the corridors of the command center echoing with the sounds of conflict. Despite the overwhelming odds, your group fights with relentless determination, inching closer to your goal with every passing moment.
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The final battle reaches its peak in the control room. The remaining Council leaders unleash their most powerful spells and weapons, determined to crush the rebellion once and for all.
You and Karina fight side by side, your movements perfectly synchronized. As you nullify the Council's spells, Karina counters with blasts of fire and lightning, her eyes burning with fierce determination.
Irene engages one of the leaders in a deadly dance of blades, her movements swift and precise. "You're going down!" she yells, striking with lethal accuracy.
Key, hacking into the command center's systems, disrupts their communications and disables their automated defenses. "I've got their security down! Focus on the leaders!" he calls out, sweat pouring down his face.
Wendy uses her wind magic to create a barrier, shielding the resistance from the leaders' attacks. "Hold the line!" she shouts, her voice carried by the wind.
Giselle charges at one of the leaders, her enchanted strength allowing her to overpower their defences. She grabs them and hurls them across the room, her voice a roar of defiance. "You're finished!"
Winter uses her agility to navigate the chaos, slipping through the tightest spaces to strike at the leaders from unexpected angles. "Keep them off balance!" she calls, her voice a whisper in the storm.
Ningning creates illusions that confuse and disorient the leaders, making them strike at phantoms and shadows. "They won't know what's real and what's not," she murmurs, her fingers weaving intricate patterns in the air.
The head of the Council, now cornered and desperate, summons a massive, swirling vortex of dark energy, aiming to destroy you all. You feel the pull of the dark magic, threatening to consume you.
But in that moment, you draw upon the power of the Nexus, channelling its raw energy to counter the dark spell. The two forces collide, creating a blinding explosion of light and dark.
Karina, sensing the moment of vulnerability, unleashes a powerful surge of magic that disrupts the vortex, causing it to collapse in on itself. "Now, Y/N! Finish it!" she yells, her voice filled with urgency.
With a surge of determination, you focus all your energy on the head of the Council, nullifying his dark magic and leaving him defenceless. Irene, Key, Wendy, Giselle, Winter, and Ningning join the final push, their combined efforts overwhelming the remaining Council members.
The head of the Council falls, his dark magic dissipating into the air. The command centre falls silent, the resistance standing victorious amid the wreckage. You and Karina share a triumphant look, knowing that the hardest part is over but that the fight for New Arcadia's future has only just begun.
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In the aftermath of the battle, the resistance works to stabilise the city and establish a new order. You and Karina play key roles in the rebuilding efforts, using your skills and knowledge to help create a fairer, more just society.
The people of New Arcadia, inspired by your courage and determination, begin to rally around the new leadership. The city's magical misfits and outcasts find new hope and purpose, their talents and abilities finally recognized and valued.
One day, as you and Karina oversee the reconstruction of a devastated neighborhood, a young girl approaches you. Her eyes are wide with adIrenetion, and she clutches a small, hand-drawn picture of you and Karina fighting the Council.
"Thank you for saving us," she says, her voice filled with sincerity. "You're heroes."
You kneel down to her level, smiling. "We did it together. And now, it's up to all of us to make sure New Arcadia remains a place where everyone is free."
Karina places a hand on your shoulder, her expression filled with pride. "We've come a long way, Y/N. And we still have a lot of work to do. But I know we can build a better future."
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As the city begins to heal, you and Karina take a moment to reflect on how far you’ve come. The bond between you has grown stronger, forged in the fires of battle and tempered by shared struggles and triumphs. The neon lights of New Arcadia shimmer in the distance, painting the night sky with vibrant hues.
Standing on a rooftop overlooking the city, you can hear the distant hum of life below, the mix of magic and technology creating an enchanting symphony. You turn to Karina, her face illuminated by the soft glow of the lights, and feel a rush of warmth.
With a soft smile, Karina gazes into your eyes, her expression a mixture of vulnerability and strength. “Y/N,” she starts, her voice barely above a whisper, “after everything we’ve been through, I feel like I’ve found a part of myself again. And that’s because of you.”
Your heart swells at her words, and you take a step closer, closing the distance between you. “I feel the same way, Karina. You’ve brought light back into my life when I thought it was lost forever.” The sincerity in your voice resonates in the quiet night.
She reaches up, cupping your face in her hands, her thumbs brushing your cheek. “I know we’ve faced so much uncertainty, but I want you to know that I love you, Y/N. I truly do.” Her confession hangs in the air, filled with the weight of truth.
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You smile, warmth spreading through your chest. “I love you too, Karina. With all my heart.” The words come out effortlessly, a promise wrapped in passion and commitment.
With a gentle smile, you tuck a loose strand of hair behind her ear. “What’s next for us?” you ask, your heart racing at the thought of the future.
Karina’s eyes glimmer with excitement, and she takes a step closer, her breath mingling with the cool night air. “Whatever it is, we’ll face it together. Always.” Her voice is filled with determination, but there’s also a tenderness that makes your heart swell.
You lean in, and the world around you fades away. At that moment, nothing else matters but the two of you. As your lips meet, it’s as if the city itself holds its breath. The kiss is soft at first, a gentle exploration, but it deepens, fueled by the unspoken promise of adventure and the intensity of your shared experiences.
When you finally pull away, both of you are breathless, the city lights reflecting in her eyes like a thousand stars. “I never thought I’d find someone like you in all this chaos,” you whisper, your forehead resting against hers.
Karina chuckles softly, her breath warm against your skin. “And I never thought I’d get a second chance to be with you.” Her fingers intertwined with yours, and you can feel the strength and comfort in her grip.
“I know there will be challenges ahead, but as long as we’re together, I’m ready to face them,” you say, your heart steady with resolve.
Karina nods, a playful smile lighting up her face. “Let’s make a pact. No matter what happens, we never lose sight of each other. Promise?”
“Promise,” you reply, sealing it with another kiss, this one filled with hope and longing. You pull back slightly, studying her face, and in that moment, you realize how lucky you are to have found love amidst the chaos.
As the night deepens, you both take a moment to savor the city’s magic—the flickering lights, the distant sounds of laughter, and the vibrant energy that surrounds you. Hand in hand, you step into the night, the world unfolding before you like a canvas waiting to be painted with your adventures.
With Karina by your side, you’re ready to embrace whatever the future holds—be it danger, excitement, or the sweet moments of peace in between. Together, you’ll write a new story, one filled with passion, courage, and endless possibilities. And as you walk towards the horizon, you know this is just the beginning of your incredible journey.
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beababoobies · 9 months ago
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Hello!
Can I request a Hazbin Hotel with a reader whose head comes off sometimes and they are just casual about it? Like Eda from Owl House or Luci from Disenchantment. It doesn’t have to be a pairing fic with anyone specific, it can be just a reaction fic by the Hotel residents.
If you accept, thank you! If not, then ok.
THIS IS SUCH A SILLY LITTLE IDEA, ABSOLUTELY. “You dropped uh.. something” HAS ME GIGGLING. Thank you for this kekeke. Also I haven’t watched the owl house so sorry if I did this wrong. 
Head Less
You had been at the hotel for a while, going through the motions of a so called rehabilitation. You didn’t mind it too much, and the people there were funny. Everyone was a little different, but everyone was accepting. It was sweet, simple. You didn’t actually believe too strongly that you would one day actually reach angelic status, but screw it. Free place to stay.
The first person to see you drop your head was Alastor. You were looking around the hotel, walking around with no real goal. Sometimes when Charlie hadn’t fully planned the day, you’d just walk around. You were on your first round of the hallways, just for Alastor to appear behind you and scare the shit out of you when you turned around, creepy sharp-toothed smile straight up to your face.
You had jumped back, head falling and rolling down the hall, causing you to groan, cursing to yourself as your body walked over to you head, grabbing your head and holding it to your hip as you cursed out Alastor. He didn’t even seem bothered by this, just staring at you as you told him that if he snuck up on you like that again, well, you just might. 
But right after him was everyone else. You see, Alastor simply didn’t care enough to tell anyone. But because everyone else did care, you knew that dropping your head around one of them would be dropping it to everyone else. So you planned it out.
That’s where you were now - sitting and watching old footage of Charlie’s childhood, which she called a bonding excersize. Angel was making comments about how hot a younger Lucifer was, Vaggie awe-ing over her younger girlfriend, Pentious melting over tiny her, and Husk not giving a single fuck over at the bar. Nifty running around all of you with her pin, looking for bugs under the sofa.
That’s when you made your move, pretending to reach over for your cup of tea, only for your head to roll off and stop at Pentious’ feet. He screamed - so loudly everyone looked over, his high-pitch scream nearly deafening you. Charlie was the next to scream, clinging to Vaggie. Vaggie just stared at your head on the floor with wide eyes. Angel burst you laughing, winking at your head on the floor.
“Nice party trick, toots.” He said in the midst of his fit of giggles, watching Charlie try to calm herself down as your body went and picked up your head like usual, popping it back on your body as you tried to reassure you were fine while still laughing your ass - or should I say head back off, and she tried to laugh it off too, but it was pretty evident you may or may not have accidentally traumatized her. 
Husked and Nifty, having heard the screams but completely oblivious to what happened, looking around completely confused, only for Angel to explain, still out of breath from laughing, Pentious cautiously peeking over the couch. “That bitch’s head just popped off!” Angel exclaimed between laughs, keeled over on the couch as Husk raised his eyebrow.
“Is this some sort of weird fuckin’ joke?” He asked with a tired sigh, wiping down the counter. You shook your head, turning around and using your hands to pop your head off again, causing him to let out a low chuckle, shrugging. “I’ve seen crazier, but that’s not bad.” He shrugged off, throwing the towel over his shoulder.
Charlie’s face of eternal trauma and doom faded to a face of confusion but also wonder, coming up to you and doing a 360 around you and your head, tucked snug in your arm. Her eyes lit up, the smile on her face wider as she let out a small squeak.
“You’re freaking HEADLESS! That’s AWESOME!” 
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roodles03 · 1 year ago
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Disenchantment
This is another scene from my fic Disenchanting Grom Fight. Once again I don't wanna give too much context since it would heavily spoil the fic, but what I can say is this is a very bittersweet moment.
I used cupid-roses like in the last drawing, and I'll refresh the lore about them for those who haven't seen the last post.
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I made this flower up for my fic "Hunter, The Posion Lively, and the Laughter Serum," a looong time ago. The Cupid-Rose basically exactly what I said it was in the drawing itself. A incredibly rare flower native to the Boiling Isles that represents the everlasting love between joyfriends. They're also often used to make iilegal love potions
Most plant witches can not grow this flower due to it requiring a lot of skill and power to perfectly recreate. As you might imagine, Willow is way more then powerful enough to grow Cupid-Roses with her magic. She often grows them when flirting with Hunter.
However, when Willow is upset about anything relationship related, the Cupid-Roses grow around her without any control or imput from Willow herself. On top of that they emerge wilted. Wlithered Cupid-Roses represent the struggles relationships can often bring.
I typically have used Cupid-Roses for both Huntlow fluff when fully bloomed, and angst when they are wlithered. It's a really fun idea I came up with that I love using.
In this drawing, Willow makes a Cupid-Rose crown that resembles the Grom Crown for Hunter.
If you're interested in the fic, click here if you're on tumblr. If you're on insta, you can dm me to get the link straight to the fic, or click the link in my bio to go to my A03 acc.
Bonus: Background
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evilwriter37 · 1 month ago
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Came up with a fucked up fic idea for Disenchantment that has probably been done a hundred times. But not by me. Yet.
Dagmar succeeds in drilling the crown to Tiabeanie.
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ellynneversweet · 21 days ago
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Fic thoughts: in the one that still only exists in my head, the Clayr had an absolutely ferocious internal argument about when to start the gossip train announce the disenchantment of the until-then entirely theoretical King. As soon as they knew it happened? As soon as someone had clapped eyes on him in person? Once the Abhorsen had dealt with the teensy tiny matter of his undead sorcerous brother, who was once again staging one of the weirder civil wars in YA?
(INT. HOLEHALLOW.
SABRIEL: …do you like…stuff?
TOUCHSTONE: I don’t remember
PAN OUT TO REVEAL INT. THE OBSERVATORY, THE GLACIER, A VISION OF THE ABOVE PLAYING IN THE ICE
THE VOICE OF THE CLAYR: oh, good, it’s confirmed. He’s alive. I’m going to go ring the bell and tell everyone
VANCELLE: like fuck you will. We’re going to wait and see if he can even remember his own name.
RYELLE, WHISPERING: Sabriel seemed a lot more fun in my vision the other day. I hope she likes him. Do you think she likes him?
SANAR: who wouldn’t like him? Look at those thighs. Who cares if he’s any good at making conversation?
MIRELLE: if you two keep carrying on like that I will NEVER let you go on a diplomatic mission. Charter save me from young women and their hormones.)
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lefemmerougewriter · 2 years ago
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In this fourth part of "The Steamland Chronicles" series, Alva begins his invasion of Avalor, but is not aware of what is coming next. Meanwhile, Elizabeth "Lizzy" Bowmore and Mx. Eleanor "Ellie" Lawlor (they/them) begin to realize their feelings for one another.
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jessaerys · 1 year ago
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you introduced me to the concept of fatherbrothergodhero and i will now make it everybody's problem by pairing him up with his apprenticeworshipperchild. thank you for opening my eyes to deranged dynamics ily
slay! HMM i am rotating this in my brain and i think (To Me) the L/mello and L/near relationships are at their juiciest when they're unreciprocated and lopsided and frozen in time through death with no possibility of catharsis or growth or disenchantment, let alone Consummation. though to be fair i have terminal successors brain so i like the idea of L as a looming figure way more than i have cared to learn about the L the character so far fdgldglkdfklgldfkg.
the thing for me is once the fatherbrothergodhero turns his attention towards You the worshipperchild he becomes Human and Flawed and Fallible and it changes the dynamic drastically… not necessarily in a way that isn't interesting; i think i would still read a fic manifesto if it was complex and well-written in ways i enjoy but ultimately i think i’m just too soft to deal with the sleazy realities of this scenario…. they have been through Enough (<- says guy who loves when characters are tortured in evil depraved ways.) (i also realize i tend to have a Strong Sense of where i see characters Canonically, as opposed to people whom have more characterization flexibility hopping around from one possibility to the next. i can do that to some extent, but in my brain it registers as a Dark Timeline that isn't part of [my delusional] Canon)
anyway all of this is to say to me it is much sexier when it's an Unfulfillable Fantasy near and mello may one day play around with in the bedroom......... if you can’t go to therapy bdsm roleplay is fine.
ALSO i just realized i'm literally just stream of consciousness-ing at you here SORRY. great ask very thought provoking.
tl;dr:  i think it’s Ultimate Sexy when the god-daddy issues are never ever resolved and instead exist in a permanent state of unfulfilled frustrated desire <3 HOWEVER i salute my allied troops. godspeed bravest of soldiers
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historyhermann · 2 years ago
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Ashly Burch’s Contribution to LGBTQ+ Representation
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Four of Ashly Burch's roles, all of which are canon LGBTQ characters
Recently, Ashly Burch, a well-recognized voice actress, singer, and writer, came out as pan and queer. Taking into account this development, I decided to examine some of her past roles and offer my thoughts on her contributions.
Reprinted from The Geekiary, my History Hermann WordPress blog on Feb. 11, 2023, and Wayback Machine. This was the forty-eighth article I wrote for The Geekiary. This post was originally published on July 30, 2022.
On July 1st, Ashly Burch came out as pan and queer, saying she is "old fashioned pansexuals". She added that this is not a shock because half the characters she plays are "members of the rainbow fam" and added more in a longer thread.
Burch has added herself to the list of other LGBTQ+ voice actors who have voiced LGBTQ+ characters in media. There's Anna Akana, a bisexual actress of Japanese and Filipino descent. She recently voiced Sasha Waybright in Amphibia and Daisy in Magical Girl Friendship Squad. Both characters are bisexual.
A non-binary actor, Iris Menas, has voiced non-binary characters in various Disney series. Ian-Jones Quartey, a bisexual creator, has voiced various characters, including Radicles "Rad" in his series, OK K.O.! Let's Be Heroes. Abbi Jacobson, a bisexual actress, voiced a bisexual princess named Bean in Disenchantment. She also voiced a lesbian woman named Katie Mitchell in The Mitchells Vs. the Machines.
In many ways, Burch is definitely a queer icon. Apart from her video game voice roles, live-action roles, commercial roles, and dubbing roles, there are five roles that stand out to me. This article focuses on those roles and their significance in LGBTQ+ representation.
Ash in Hey Ash Whatcha Playin'
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Ashly with her beauties in Season 1 - Finale Part 1 of Hey Ash Whatcha Playin'
In May 2008, the series Hey Ash Whatcha Playin' first premiered on Destructoid. It would garner tens of millions of views. The series used surreal humor and sibling rivalry with her brother Anthony. Each episode focused on video games, and their themes, trends, and societal impacts. In 2011, the series began airing on YouTube. Papa Burch, Burch's actual father, and Ashley "Leigh" Davis, who becomes Anthony's girlfriend, also appear. Guest stars include Burch's mother and many others.
Many episodes had queer themes. One implies that Burch had sex with sex workers. In another, she says things can be "really gay" when everything becomes male genitalia. The icing on the cake was when she struggled with the homophobia exhibited by Orson Scott Card, whose ideas inspired the game, Shadow Complex.
In the show's second season, Anthony had gay sex through a message board. Ashly asked her dad for help with "lady problems" (i.e. liking a lot of women). Some episodes had Ashly joking about how brains are "gay" and defending her brother as a person who doesn't bash gay people. Others included dildos, Papa Burch coming up with imagined gay scenarios, or defense of female characters.
One episode stands out from the lot, the one where Ashly says she likes pretty girls and runs away when she sees a girl she likes. Later episodes have Ash loving a female villain-of-sorts or portray her losing her cool when people use the word "lesbians".
Enid in OK K.O.! Let's Be Heroes
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Enid (left) and Red Action (right) in an episode of OK K.O.!
Burch is known for her role as Enid Mettle in this action-adventure-comedy animated series by Ian Jones-Quartey, Rebecca Sugar's husband. In the series, Enid is a bisexual woman previously in a relationship with Radicles "Rad". She is later Red Action's girlfriend.
Enid has a key role in OK K.O.! as a witch and a ninja all in one. She also fights villains and works at Gar's Bodega. Burch has voiced Enid in almost all her appearances apart from the original pilot. She has been the subject of much fan art and over 700 fan fics.
Somewhat like Enid is Lainey in Loud House, who Burch also voiced. Lainey is dating another character, a woman named Alice. Unlike OK K.O.!, Lainey only appears in two episodes. In the former series, she becomes very romantic with Red Action, a lesbian character voiced by actress, comedian, and model Kali Hawk.
Ash in Final Space
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Evra (left) and Ash (right) in an episode of Final Space
Burch is less known for her role as Ash Graven, who has the same first name as her. In the series, Ash is a humanoid alien who strikes up a romance with Evra (Jasmin Savoy Brown), a genderless being, in the Season 3 episode "Forgiveness". They sit together in a romantic moment, watching lights that resemble the aurora borealis.
Before this, she says she hates a man named Jordan Hammerstein with all her guts. This hints that she is a lesbian rather than  "ambiguously bi," as I noted in my review of the series. In that review, I noted a podcast where show creator Olan Rogers confirmed Ash as an LGBTQ character. At the time, Rogers said he would expand the relationship between Evra and Ash if he had another season.
Ash is only one of the many LGBTQ characters in the series, although the others are recurring characters rather than protagonists. Unlike Enid, she becomes an antagonist, and villain, akin to Cassandra "Cass" (Eden Espinosa) in Tangled. She is a character as complex as Cass while both are exploited by someone else who plays on her trauma triggers.
Rutile Twins in Steven Universe
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Rutile Twins (right) brings Lars and Steven to the Prime Kindergarten where Off Colors are hiding out in their debut episode.
In a little-known role, Burch voiced a non-binary Gem fusion named Rutile Twins in Steven Universe. She later said she was "extremely honored" to be on the show. Unlike the other characters she voiced, these characters are non-binary women, as are all Gems as Rebecca Sugar confirmed in a 2018 article. So that makes this character unique beyond any others mentioned in her resume.
In an interesting trivia, since Burch voices both components of the character, they have the same voice, but with different tones. The same is the case for the Amethysts, all voiced by Michaela Dietz, or all the Rubies voiced by Charlyne Yi. Real-life rutiles are said to help with the stabilization of emotions and relationships. They reportedly evoke romantic feelings and aid with handling past trauma.
The Rutile Twins are outcasts who are part of a group of Gems ostracized by society, the Off Colors. These Twins later join Lars Barriga, and the other Off Colors, traveling through space, and living on Earth. In Steven Universe Future, the Off Colors graduate from Steven's school for Gems, known as Little Homeschool.
Molly in The Ghost and Molly McGee
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Andrea (left) and Molly (right) in the "Andrea Song Takeover"
Burch voices a lead character named Molly McGee. Unlike her other roles, Molly is half-Thai and half-Irish, like Burch in real life. The series incorporates Thai culture into storylines and helps educate viewers about Thai culture.
In The Ghost and Molly McGee, Molly befriends a ghost named Scratch after moving to the Midwestern town of Brighton with her father, mother, and brother. Also appearing in the series is Molly's grandmother. She meets many friends there. This includes a Latine and Jewish girl named Libby Stein-Torres (Lara Jill Miller). She also has a geeky friend Sheela (Aparna Nancherla) and a sweet pink-haired friend, Kat (Eden Riegel).
Although Molly is not a canon queer character, some fans have shipped her with her frenemy, Andrea Davenport (Jules Medcraft), with their ship being Mollandrea. Others have shipped her with Libby Stein-Torres, with their ship called Mollibby. This ship has been denied by Bob Roth, a show creator, who said that LGBTQ representation unfolds naturally in the series.
Closing thoughts
There are many other characters Burch has voiced or played since her career began in 2007. She voiced Josette Grey in Blackford Manor and Tiny Ghost in Chainsaw Richard. She offered her voice as Lila Twinklepipes in Pig Goat Banana Cricket, Meadow Springs in Trolls: The Beat Goes On!, and Miss Pauling in Expiration Date, along with others in Over the Garden Wall and We Bare Bears.
She is further known for voicing Bun Bun and Breezy in Adventure Time, Ridley in Glitch Techs, and Cass Wizard in Bee and PuppyCat. Recently, she played Rachel in Mythic Quest who is in a relationship with a Black woman named Dana (Imani Hakim).
Many of these roles aren't canon LGBTQ+ characters. However, since Burch came out as pan and queer, this could lead to new interpretations of these characters. Burch was also a writer for "Shadows at the Gates", the fourth episode of The Legend of Vox Machina, a mature animated series filled with LGBTQ+ characters and based on the Critical Role podcast.
In the end, Ashly Burch will likely continue to voice queer characters, working with other such actors to continue improving queer representation in media.
© 2022-2023 Burkely Hermann. All rights reserved.
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inukag-archive · 2 years ago
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Can you help point this wayward soul toward fics where the characters are involved with online accounts including, but not limited to, OnlyFans and stuff?? Thank you!!
Hello Hello Hello Nonnie!
OnlyFans/streaming is a very niche NSFW type, so to give you as many options as possible we also expanded this list to include online relationships and phone/video sex.
As always if any of our followers have suggestions please add them in the notes!
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[Digital Sex Work Specific]
Members Only by @anisaanisa (E)
Working during a pandemic was hard enough, harder when you’re on the front line. If Kagome was so essential, why couldn’t she pay her rent at the end of the month?
Kagome tries to make ends meet juggling two jobs, an OnlyFans account and a cute coworker that just won’t quit living in her head rent-free.
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Cam You See Me? (Series) by @keizfanfiction (E)
Inuyasha has a secret part-time job and Kagome has a shameless addiction. One day the pretty office worker confronts the hot male nurse when he’s sitting by himself in the mailroom, and then a discovery is made that might change their tentative relationship for the better.
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Pennies and Dimes by @witchygirl99 (M)
The story of Kagome Higurashi: talking off clients, surviving her bachelor's degree, and having a secret Not-Friends-with-Benefits arrangement with the most attractive jerk ever. Who she definitely isn't falling in love with. Not even a little.
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Love In the Time of COVID-19 by TheMondayChild (E)
One of Inuyasha’s tenants finds a very interesting way of supporting herself after being furloughed. He goes from being only a fan to being more than a landlord when she calls upon him to perform some maintenance.
[Online Relationships]
Massive Multiplayer Shenanigans (Series) by @clearwillow (E)
Modern college AU. InuKag and MirSan pairings. There's something to be said for anonymity in MMORPGs. A story about a game that's less about the game and more its players.
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The Sound of His Voice by @splendentgoddess (E)
All she knows about him is he’s single, and shyer than he publicly lets on. They flirt openly on the air, but it’s all just an act...or is it? Kagome would love to meet DJ Ash in real life, to date him, or hell, even to just jump into bed with him. Kami, the sound of his voice does things to her. But he’s afraid it would ruin what they have if they ever met in person. What secret is he hiding?
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You've Got Mail by @witchygirl99 (T)
One email can change everything. Two people in a world of unloving careers and deathly essays come together. There's a reason these two were meant to talk. Some would call it fate. They would call it annoyance. Really? It's called love.
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Miscommunication by Disenchanter (M)
Inuyasha's not a 'one-girl' type of guy, so he leaps at the chance to get any pretty woman's number. Too bad he couldn't read his latest conquest's so he ended up texting a secluded author facing her worst enemy—writers block.
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Quarantine Series by @superpixie42 (E)
Starting a new relationship can be hard when you have to host all your dates via webchat because of Covid-19 quarantine regulations.
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The Right Wrong Number by @neutronstarchild (E)
A drunk Kagome texts her ex-bf Bankotsu a bikini picture of herself and Sango from a poolside bar at 2am, because he’s a cheating asshole and doesn’t know what he’s goddamned missing. But Kagome made a critical mistake: she hit a 6 instead of an 8, and the grumpy half-demon who received the text has some opinions about the lateness and the content. His resultant picture starts a sexy chain reaction, leaving both their lives changed.
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Sexy Baby by KrissMe (M)
[COMPLETE] School girl by day, pornstar by night. After Kagome gets involved in the adult entertainment business at a young age to make ends meet, can she open her heart to someone who might actually love her. Does he even see it when he is just as promiscuous as she? And what about her perverted teacher who would do anything to have her?
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damaramegido · 1 year ago
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Tagged by @demimonde-semigoddess!
Last song: Arrest The Cigarettes - John Flansburgh (ugh i cannot wait until forest/trees drops publicly 😭)
Currently reading: Nona the Ninth, I'm a little over halfway through!! I would die for Noodle tbh
Current fic: They Got Lost (AKA Car Lesbians) but haha I'm having the depresso so I haven't updated in months I'm sorry
Currently watching: Disenchantment, on season 2 and loving it so far!! Bean is so good omg. Also Quinton Reviews' ongoing Nickelodeon sitcom saga. I may have subscribed to his Patreon the other day.
Next on my watch list: man idk
Current obsession: The fuckin Nickcom saga it's so fucking unhinged and I love it so much. Why is it that a movie over two hours will struggle to hold my attention but I can binge this shit. How. What witchcraft
Tag up to 9 people: @sanctferum, @ericvilas, @mere-technicality, @not-terezi-pyrope, @bananonbinary, @mintyyyjades, @swirlingflight, @theothin, @spyinthelandofthedead, @neurogabu, and the rest of The Shitpost Crew (if y'all wanna no pressure)
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