#disco elysium check failure
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#star wars#disco elysium#skeleton crew#star wars skeleton crew#check failure#disco elysium check failure#ah gawd#this man is a hot mess#kinda like harry dubois#but that's a story for another time#cross fandom boogaloo#crossing the fandom streams#jod na nawood#sm 33#crimson jack#captain silvo#jude law#fuck does coffee care
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i really like that the de desktop logo is a cropped pic of the high psyche harry. it looks like he took an awkward low angle selfie like my 50‐year‐old uncle on facebook
#[conceptualization ‐ challenging] take a good photo for your profile#⚀⚀ CHECK FAILURE#disco elysium
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The fact that so many DE players have only played one companion-version of the end-game (Kim) is so deeply tragic to me, I just don't think you can say you've truly experienced what the game has to offer if a) you're not willing to let go of your safety-blankie (Kim) and b) you don't engage with the creators' thoughts on adoptive family.
#Disco Elysium#Harry Du Bois#Kim Kitsuragi#Cuno De Ruyter#Let yourselves fail that authority check#I promise you you'll be ok#If DE has taught us anything it's that catastrophic failure is only the beginning of something new#and potentially more powerful than one might have ever imagined#I won't ruin anything in the tags tho#if you love DE you deserve to get it all for yourself
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if there's one piece of advice i want to give to people playing disco elysium for the first time it's to not worry too much about passing all the skill checks. yes, succeeding at them is great. but also, sometimes failing the check gets you the better result. sometimes it doesn't matter much if you pass or fail, things will continue in more or less the same way. sometimes the game will have mercy on you if you fail the same check multiple times and give you a new way out. one of the great things about this game is that failure is often just as rewarding as success, so seriously, don't worry about it.
#disco elysium#brought on by me watching a let's play and getting frustrated that the player is playing very safe#embrace the failure it's part of the experience#sometimes failing a check sucks but even then it'll still give you some neat dialogue at least#u can learn a lot by failing checks#it's usually at LEAST funny#literally like the only check i ever savescum on is the one to get kim to dance#bc i have read all the dialogue that happens if u fail that and i can't call him a slur. i just can't.#but i still think the dialogue after that failure is worth reading
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i've seen multiple prosenna and brocedes edits with "Ma Meilleure Ennemie"
when is it rosquez's turn... (i'm losing it)
#persuasion check: check failure#disco elysium reference in a motogp post is new levels of delusion for me#ngl i can see valentino turning into harry debois after fumbling a goddess (marc)#god this is a completely different rant already in the tags#anyway my deprived ass needs to see an edit with them with this song#if there already is gimme it nowww#rosquez
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disco elysium written in the brothers karamazov style and the brothers karamazov written in disco elysium style
#disco elysium#the brothers karamazov#DMITRI: - “Look at me‚ look closely: right here‚ do you see‚ right here a horrible dishonor is being prepared.”#PERCEPTION (Easy: Success): - As he says “right here‚” your brother strikes himself on the chest with his fist‚ and with such a strange look#CONCEPTUALISATION (Medium: Failure): - He is speaking of his heart.#i was originally planning to keep the original line in which the narrator correctly guesses mitja is pointing at a literal place (a pocket)#but during the trial aleksei says he initially thought dmitri metaphorically speaking of his heart so that's a failed check for him
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Me: man so happy to finish disco elysium it was such a good game and now I can get back to my life :]
My brain: do it again
Me: what?
My brain: play it. again
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Best part is when the failed check options fit me better than the successes
When the player character dialogue options in a game all suck:
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maybe it's cuz I'm a FREAKING loser with no friends that want to play TTRPGs with me, but I largely do not like it when role-playing video games have percentage/dice-roll skill checks in them. I get that for a lot of people who enjoy TTRPGs, and CRPGs that take heavy inspiration from them, the dice roll is fun because it adds some chaos and unpredictability to what they're playing. Even a skilled gunslinger might shoot themselves in the foot on a particularly off day. For me though, I find it exceptionally frustrating when I fail a 80 or 90 percent skill check. It takes me out of the roleplay, especially when I've been building a character that's meant to be proficient in what I'm having them perform. It's one of the things I still love about Fallout New Vegas, for instance, since that game doesn't have these sorts of dice roll skill checks (from what I remember). You either have enough points in a certain skill, or you don't. And, when you don't have enough in a particular skill they still give you the option to choose the failed dialogue choice, which is often worded completely differently in a humorous manner from the successful one. VtMB has something similar, but instead of displaying a funny failed option it is just omitted entirely. Which I still like. It made playing characters with different builds have these neat little surprises, as I'd see dialogue choices I didn't even know existed cuz my previous character's subterfuge was too low or whatever. I prefer this "you have it or don't" approach more than skill checks because it keeps me immersed. It encourages me to stick to a build and really play into it. I actually feel like I'm roleplaying instead of rolling some dice and hoping for the best.
#Only game that made me feel that dice roll thrill some TTRPGs enjoyers like is disco elysium tbh#I didn't feel annoyed or cheated if I failed a high skill check#in part because a lot of these failures are just so well written. memorable. and/or funny that I don't mind#but also because a central theme in the game IS failure. so it feels appropriate when it does happen#the mercenary tribunal... man........ nothing has EVER made me feel so on edge and DESPRATEEEE#saturn.txt
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ECHOLALIC POSTING - [Trivial: Success] Hmm, yes, this format seems quite easy to imitate. Make one right away.
POSEUR'S HONOR - No. It's too derivative. You haven't even finished Disco Elysium.
POSTER'S EGO - But you know the cadence. It's effortless, you've played enough. You would perform a skill-check right about now.
ECHOLALIC POSTING - [Medium: Success] In order for the dialogue to branch, you see?
POSEUR'S HONOR - [Trivial: Success] The color coding is all wrong. It's by skill category, and you don't know it.
POSTER'S EGO - [Legendary: Failure] It... it's definitely wrong. How shameful. Everyone's going to notice you don't understand the skill system.
-1 Morale
KITTYCAT - Meow meow meow meow~
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LGBTQ Disabled Characters Showdown Quarterfinals Poll 1
Vs.
Please be civil in the notes. We will block people if we feel it is necessary. A character being canon LGBTQ+ and disabled was not required to be in this competition. Please check qualifications and propaganda before asking why a character is included. This is not a competition of who is better representation.
Check out the other polls in the quarterfinals here.
Edit: This is a two vs. one because they tied (by our defenition) back in round 4 and moved on together.
Harrier ‘Harry’ du Bois-Disco Elysium
Qualifications:
Bisexual. Struggles with addiction, post-polio syndrome, multiple kinds of mental illness, and whatever else he's accrued by living in a city with no accessible healthcare.
Propaganda:
You know who he is. Vote for him.
Kim Kitsuragi-Disco Elysium
Qualifications:
Visually impaired
Propaganda:
I dunno man. He's Kim Kitsuragi. There's nothing I can say about him that hasn't already been said. He's quiet and reserved and uncomfortable with emotions. He's a self-proclaimed Torque Dork who loves his car like a child. He listens to heavy metal music. He's a centrist. He's a homosexual. He's consistently given shit by everyone around him for his race, his sexuality, and his disability, and he's taught himself to respond to it with cold professionalism. He dresses in historical communist pilot cosplay. I love him with my entire heart.
Yang Xiao Long-RWBY
Qualifications:
She is canonically wlw (has been for years but specifically kissed and got together with her now girlfriend in the latest season) and uses a prosthetic arm and has been shown to struggle with PTSD due to the traumatic nature of losing it during the show.
Canonically had her right arm chopped off, uses a prosthetic. Has PTSD. Is canonically in a WLW relationship.
She has a canon girlfriend and canonically has a prosthetic arm and PTSD
She's canonically sapphic (part of a recently canonised wlw slowburn relationship) and is an amputee (due to events from the 3rd season finale) who wears a robotic prosthetic. She also suffers from PTSD which is explored in the show
Propaganda:
I will keep on submitting Yang to relevant brackets until I die. RWBY has plenty of strengths and weaknesses with writing, especially Yang's recovery arc, but instead of forcing her to push past her trauma and enter the battlefield immediately, we see her struggle with it, take time to process, and not be pushed into repression and when she chooses to wear her prosthetic, chooses to train to ready herself, and chooses to seek out her family and save lives, she isn't perfectly healed, as no one is. The show depicts her having flashbacks due to sudden loud noise, shaking hand the first few times she has to fight for her safety instead of training with her dad, and snapping at friends when they bring up Blake, the person she lost her arm trying to save (who, near immediately after ran away due to feeling she was endangering those she loved, furthering Yang's already present abandonment issues.) It isn't done perfectly but the intentions and general message sent are extremely positive and honest. She struggles less as the show progresses, and there are opportunities to consider herself less for being disabled or "become whole again" but she explicitly refutes these ideas and says that's she's better because of her failures and losses, and isn't any less whole. Her becoming disabled is also extremely tied to her being LGBT, because, as previously mentioned, she lost her arm protecting her then friend and partner, now girlfriend, directly after the villain who cut her arm off told her love interest that he would "destroy everything [she] love[s]. (Camera pans to Yang, he looks at her.) Starting with her." LIKE. He attacked her BECAUSE Blake cared for her so much and Yang ran to her defense blindly BECAUSE she loved Blake so much. When they reunite, they struggle with communication because Yang feels Blake is seeing her as weak, and through several things, mostly a climatic battle against the man who severed Yang's arm, they affirm each other as equals. I can go on but this is already too long. YANG SWEEP!!!!!
Yang lost her arm while protecting her best friend and future girlfriend from said girlfriend's abusive ex. Had a whole arc about learning to live with that loss and dealing with PTSD. Is totally devoted to and in love with Blake Belladonna and is just the sweetest but most badass character in the show.
She's one of the main characters, and just finished a 10 year slow burn romance. Plus, she has both physical and mental disabilities, but is never treated as lesser or incomplete.
Yang Xiao Long was one of the first examples of a sapphic character I ever saw in animated media with her character journey in the show being an iconic part of my teenage years and current young adulthood. The loss of her arm after a traumatic event in the show's 3rd volume was one of the big shockers of the show that nobody saw coming. Since then the show has done an amazing job in exploring both the mental and physical effects of her losing a limb, gaining a prosthetic arm and the recovery journey. Her character also has a major arc regarding handling her PTSD from both this and her past most notably in the 5th and 6th volume. Her character also has a slow-burn romance with her teammate and fellow main character Blake Belladonna which is one of my fave romances ever (it has everything: canon soulmates, friends to lovers, sunshine x grump,battle couple etc..) that has recently became CANON BABIEE!!! There are MULTIPLE characters in RWBY with various disabilities that are handled well in the narrative but i would say Yangs definitely the top FAVE!
#polls#poll#disability#disabled characters#lgbtq#lgbtq characters#id in alt text#lgbtq dcs quarterfinals#harry du bois#harrier du bois#kim kitsuragi#disco elysium
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disco elysium like game where you're jaime in the riverlands
BRIENNE, MAID OF TARTH- Ser Jaime?
EMPATHY [challenging: success]- She trusts you. Enough to call you Jaime. When was the last time someone called you by your name?
ESPRIT DES CHEVALIERS [medium: success]- SER Jaime. Can you be more than the Kingslayer?
BRIENNE, THE MAID OF TARTH: Ser?
EMPATHY [trivial: failure]- Even in soiled pink satin and torn lace, she looks more like a man in a gown than a proper woman.
ELECTROCHEMISTRY [trivial: success]- WHAT DOES THAT MATTER?? YOU WANTED HER, YOU WENT AND GOT HER, BABY!!!! YOU KNOW WHAT TO DO!!!
DRAMA [legendary:failure]- Are you into that sort of thing, sire? What would your sister think?
BRIENNE, THE MAID OF TARTH: I am grateful, but…
EMPATHY [formidable: success]- She hesitates. She is not used to kindness.
VOLITION [formidable: failure]- The world isn’t kind. She ought not get used to kindness.
DAMAGED MORALE -1
BRIENNE, THE MAID OF TARTH: You were well away. Why come back?
SHIVERS [godly: success] EVERYTHING COMES BACK TO HARRENHAL. YOU ARE NO DIFFERENT.
EMPATHY: [medium: success]- How could you not?
ESPRIT DES CHEVALIERS [legendary: success]- You saw her, standing against the darkness with a flaming sword, and called her a fellow knight.
ELECTROCHEMISTRY [trivial: failure]- SHE WAS NAKED IN THE DREAM!
COMPOSURE: [trivial: failure]- Which could mean nothing. Don’t worry about it.
DRAMA: [medium: success]- Sire, you cannot let her know you care about her. At all. Lord Tywin’s son and heir does not jump into bear pits out of sentimentality.
1. Ransom money is always a worthwhile hustle.
2. [Esprit Des Chevaliers- Medium 8] Knights rescue maidens.
3. For the glory of House Lannister, of course.
4. I am in love with you because you are my narrative foil and we are going to restore knighthood to glory with our matching oathkeeper swords.
5. [Drama- Trivial 3]- Come up with the perfect insult to remind her that the world is as unkind as you are and belief otherwise is simply naive.
HIGH- 83%
+1 Internalized Lannister Ideology.
+1 It’s what she expects from you.
-1 Told her about Aerys.
-1 Bi-Sexual Underground.
-1 You dreamed of her.
⚀⚀
CHECK FAILURE
YOU- A dozen quips come to mind, each crueler than the last, but nothing comes out.
COMPOSURE [godlike: failure] You can only shrug at the other knight.
YOU- I dreamed of you.
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i just found a blog from one of the devs of disco elysium (I don't know from where tho). It contains some designs of Harry, evrart, roy from the pawshop and so on. It also has a link to gameplay from the alpha (maybe on the same channel you can find more, I haven't dug in). And I want to mention Kim was supposed to have volition and endurance stats (you can see them above his portrait) and Cuno and C weren't by the tree yet.
In the dev blog there is also link to an interview with Rovert Kurvitz (without any spoiler). They mention the authority failure with Acele (one of my favourite honestly), and they talk about influences and give a general idea of the concept and ambiance but also the gameplay.
There is also a lot of text explaining the system of checks and the skills which I find very entertaining to read.
I wanted to highlight that at some point in development Lena was actually going to be a party member (but the wheelchair had a lot of problems in the map, and they wanted to center a lot on interactive dialogue which was expensive with only one party member).
And lastly, this amazing image of the blog
Some people surely know about all of this but I find it so cool to see the snippets of the game while it's still in development.
#I'll problably post more things about this#disco elysium#kim kitsuragi#harry du bois#lena the cryptologist wife#de meta#de skills
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playing disco elysium for the first time felt so familiar because it was made by communists. i kept getting the feeling of - i see you! i know you! every time i came across encyclopedia worldbuilding checks and recognized the tools of historical materialism brilliantly used. i wince when i see people describe DE as just being ironic about communism or whatever - no! this is the most communist game ive ever played!
sometimes i see people point to the deserter's character as evidence that DE isn't truly a communist work, but i don't think the deserter is meant to be a paragon of communism in the game. he's a revolutionary stuck in the past and that is his grave error. "The material base for an uprising has ended," "The historical condition for a revolutionary opportunity has passed. It will not come back anymore. However hard I try, whatever I do." but everything you've seen the game proves his statement wrong. DE's world still has the objective conditions for revolution because the working masses are sick of all the ruling order's shit, and there are plentiful opportunities to develop the subjective forces as we see in the communist quest that young people are willing to continue the communist struggle. but the deserter cant see that from his position and his trauma - ultimately this is what makes him fail as a communist because he has let go of the basic principles: that world is always changing; that change is made by people, through class struggle; that a communist must always be grounded and alert of their own material context.
the scene in the communist quest where you get through to steban and it tells you that "you're witnessing his ironic armor melt before you" - i think that was the devs taking their ironic mask off, too. i believe that because steban's reasons for his communism are the same as mine. we have to struggle even if it's hard and even if they kill us because this is what keeps us human. to struggle for freedom is the next best thing to actually being free. to fight for communism is to fight for the future. it is not about being imprisoned by failures of the past. in fact it IS about failure - because the movement is the working class's school in the struggle for power and we need to learn from each failure and move forward.
i just know that if my comrades and i were somehow in a room with the devs and we had to sing the internationale, we would all know the words. in different languages, but we'll sing the same melody and when we get to the part, the word "international" will be sung in unison. do you get me? i think disco elysium is to some young game-savvy communists of the world today as "what is to be done" was to lenin's generation. something something international communist solidarity...
#disco elysium#eh... yeah i know not all the devs...esp given some disappointing stuff from some of the new 'successor' studios#im excited about summer eternal though and i hope that one goes well :)
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Dashes forward
[Physical Instrument: Failure] Your opponent throws you.
[Composure: Failure] Goddammit I teched that throw!
[Logic: Failure] He must be cheating!
Fighting game player that goes through a Disco Elysium-style skill check for every interaction.
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one thing i see a bit with disco elysium fan script is a conflation between a failed skill check and bad advice from a skill. one of the beautiful things about DE is the skills are not arbiters of truth; successful checks won’t always lead to the correct outcomes, and a skill level being too high can impair you. in that sense, a failed passive (“anti-passive�� according to wiki) wouldn’t be a skill giving bad advice, but a skill failing to fulfill its duty.
(bad example ahead) so it wouldn’t be:
LOGIC [Trivial - Failure]: Stick a fork in the toaster.
but more like:
BREAD-TOASTER: You peek into the narrow opening at the top of the electric bread-toaster.
PERCEPTION: You find a slice of bread wedged between the filaments. Smoke wafts into your nostrils. It’s burning, and you seemingly have no way of retrieving it.
INTERFACING [Challenging - Success]: The metal fork you found in the cupboard. It should be both long and sturdy enough for the job.
You: Grab the fork.
INLAND EMPIRE [Medium - Success]: The tips of your fingers tingle. This seems like a very bad idea.
LOGIC [Easy - Failure]: You are uncertain of the outcome here.
1. Use the fork to fish out the toast.
2. “This is beneath me.”
3. [Half-Light - Godly 16] Establish dominance. Fuck the toaster.
#also an extra autism tip: consider planning out harry’s stats#adds realism and also a fun way to get immersed at least imo#dont mean this as discourse or an insult#i love all the writing coming from this fandom and it’s helping me finally get into fanfic#just tryna give some advice hope it helps x#disco elysium#disco elysium skills#harry du bois#writing tips#o
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