#devs i know what you're doing
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the guy who says is a good cameraman is now the one posing for the camera
#devs i know what you're doing#(what they're doing --> making me lose my sanity)#tokyo debunker#haku kusanagi#okay but slayy
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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animal jam is a lot more fun when you're rich
#seriously notp is making me RICH on ajpw#i can get like. one corruption orb per hour of playing dungeons. the super sweets prizes?? got an alpha after like 5 rounds. got soo many#rares from that too.....#and now i'm like. oh i want to play as a dragon? don't have to wait two weeks to save the sapphires! i can buy it now!!#looking for a cool specific piece of clothing for my outfit? i can just buy it right now!! without worrying about the price!!!#i'm seriously considering buying an alpha. just like. snooping on explorer looking at the different wizard hats for when i sell mines#(i'm not That rich lol)#kind of disappointing anyways. like. it's easy to grind this stuff when you're not a kid but it must take so long for kids to do this!!#most of the people in this game get rich by paying money!! and like#i was always a nm on classic and while they are definitely more pay to play it was like. you could have so much fun and still be poor#play wild it's like. you do get all these features but so much of it is focused on Buying. like the only non purchase stuff i can think of#is crafting ???? and the phantom dungeons.. and the minigames. and talking to people i guess.#but like honestlyyy people only really care about the items and getting items and what items are coming out next month?? and what animals??#what new effects can i get for my pets for my items??? AUGHHHHHHHHHHHH#idk. idk. i know animal jam is far past its glory days and it needs to do this to survive. and i definitely do not want this game to die.#but it is really going full capitalism mode. and i think the content and the players and the devs are really suffering from that. idk.#jamblr#i do really enjoy doing the nonogram puzzles and i absolutely love the dungeons. i'm glad they give me stuff to sell. but man. i kind of ju#t wish it wasn't so much like this yknow#ramblings#bangers
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Started playing NuCarni 2 weeks ago it's so fun i love everything. But I wanna know is there any way to access past event stories??? I wanna read them and learn more abt the characters but obviously bc I wasn't there for them they're. Locked. And I can't read em. Idk man I've been an enstarrie for 4 yrs and counting so I'm used to every event or scout story being available somewhere on the internet so I can binge read to my hearts content so maybe I'm just being silly rn but I can't find anything so I'm asking u (bc ur blog makes u seem like a nucarnival god tbh praise be)
2 weeks ago!!! wow!! welcome to this pit of eternal suffering!!!!!! (i'm actually having quite a nice time don't tell anybody)
i bet my followers know more about nucarni than i do AHAHA (pls chime in if yall want!!)
i have no helpful advice... because any events i DID miss when i started playing (White Storm/Zest of Life)? i was still playing when the reruns happened the following year so ...i got em... thru accidental waiting......yeah.... sorryy..........
#i can see your yearning for the lore#to dive right into the juicy brains of all the characters and see what they're about#idk how fast you're going thru the main story?? or how much money you may be throwing at the game??#(i assume that ppl who throw money will progress faster than F2P)#but i personally would recommend going thru as much of the main story as you can before u get into past events#i feel like when i started#i didn't understand everything the events were referencing... so they didn't click much#i was just given the two featured characters (kuya and garu at the time i started) while everyone else was sorta background#and i was wondering... who are these two? umm whwat is eiden's history with them??#but when i moved further in the official chapters#i was like OOOHHHHH i see. that's why garu and kuya interact like that. or why eiden treats them like THAT#but! well! if you're the type to enjoy all the events up front then you can do that too!#but . uh. i don't know where the events would be#do people post them online? on yt or smth? is that discouraged? i know the devs don't like it when ppl post H scenes#but do they feel as strongly about the events? 🤔#*shrug* unfortunately i am a creature that lurks alone in the woods and clicks aggressively at my workshop orders#i do not know much about the outside world.... or where people hoard resources like scenes 💦#feesh answer
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Anyway the reason why you shouldn't pre order Veilguard isn't because of some moral protest about the layoffs. It's because deceptive marketing and releasing unfinished products are the current standard in the AAA space and a few pieces of mediocre fashion do NOT warrant spending 60+ usd now for a game that might not even run later.
#girlbob.txt#how quickly we forget cp77's launch lmfao#like we're at the point where EA may as well stand for 'early access' idk what to tell you guys#anthem's launch was fucking ROUGH too from what i remember#so was andromeda's#do Not give these people your money until you know the product is worth it#also never forget you're not supporting devs when you buy something. they GOT paid#the money only goes to execs when you buy#you know what fuck it if it ends up in the tag then it does#dragon age#and a reminder that success has never kept a studio alive.#see tango after hi fi rush handily out performed their shadow drop predictions#see blizzard layoffs after successful years#see ea choosing not to continue the dead space remakes#games doing well will not save your favorite studios because sometimes doing too well means closing them#can help boost the illusion of infinite growth#and datv being a game that doesn't have mtx and having taken so long to come out#means it will never perform as well as needed to *truly* be the success it would have to be to become a darling cash cow#(that would still have layoffs even then)
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Someone being extremely annoying in the replies of my flowey and clover gif and I'm running out of patience 😭
#'well I THINK theyd just kill everyone then never reset in neutral' 'WE decide who clover is at heart' can you not#like. this is a piece of fanart. did you really just reply to tell me you don't like my headcanons or what#like... at least mention the art of you're gonna go on a several reply stint of this...#and im sorry but mmmmh... bad takes. frisk is morally ambiguous and its impossible to know what they'd do without our influence at this tim#but its a. fucking HUGE plot point in yellow neutral that we know what clover does without influence. without us. without flowey.#they stay w toriel indefinitely...#there's wiggle room for why and that's interesting. but its very clear vengeance wouldnt normally be their driving force#and that in itself is interesting! do we make them give into their anger? warp their sense of justice?#are they just going through the motions of getting this done now that they've ended up on this path?#that's all way more interesting to discuss than what feels like just treating them as a nothing character to treat as an insert#they did say its bc they dont like considering vengeance canon but that stumps me even more#why do you think we mold them then????#and idk if the devs said anything about it being noncanon but i haven't heard so#(and the devs also said Clover's gender is 'up to interpretation' and that's stupid so i also just don't care I'm sorry)#I'd rather embrace all routes and consider what that can mean for the characters#vengeance being unrealistic for ut means nothing when NONE of uty is realistic for ut#it's just a cool what if kinda story
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Honestly the roleplay blogs are stronger than I am because if I saw a post where people were saying my blog was annoying and calling me corny I would jump in a large pit and rot away
#I don't think I should tag this one#Okay I've typed my emotions out. For a more normal way to put it: While it makes sense to be upset#best move. I'm sure the blogs in question would be happier if you just told them about the roleplay guidelines than if you made a post#where multiple people call them annoying. Like can you imagine if someone said that about a writing blog#'So sick of x reader fics in the tag I don't want to see that and they're all so out of character' What a dick move.#It is a different case with rp blogs I'll give you that. But I think the principle of the matter stands#unless it doesn't and everything I said is stupid#original ramble below I was so mad for some reason. im not mad at anyone really. everyone is cool. love you guys#I get why people are unhappy that theyre clogging up the tags#like despiar dev said not to and people want to see content of despiar thyme not just ask blogs#I saw someone say they just blocked them and like. I get why. however. people do not know everything#but my brother in Christ you're not helping the matter!!!!!!!!1 send them a screenshot of what despiar dev said!!!!help other people!!!!!!!#just politely tell them instead of weirdly vague posting it helps everyone!!!!!!!!!!!!!!! maybe they just don't know#misspelling the tags so no one finds this post. I will actually be so pissed if people find this and r upset#Oh I'm sorry THIS is the post you're noticing? You have followed me for over six months and you haven't said anything about any other negat#negative feelings i've expressed. I see how it is#I wish the drdt confessions account was still open but whatever fucking whatever#sui mention#personal vent#whatever I guess
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woag. vibeo game?
(very rough still)
(but now theres more colours)
#game dev#my art#murderhouse makeover#fuck it whatever im probably never gonna do the legal shit for this#slim chance i even make it to uploading on itch lmao#turns out game dev takes a REALLY long time when you dont know what you're doing#also i should not have waited this long to make the actual win state. how the hell am i gonna quantify decorating a house#since filming this video ive made the main menu buttons nicer and fixed the storage system#one of these days i'll actually put effort into the video#but also. i dunno#ive been telling myself id have enough to do a demo for the last two years now. im so tired and i keep not finishing shit#between making this and my full time job and also making regular ass drawings to put on this blog i kinda wanna throw the towel in#stop reading here if you dont wanna see my sad ass thought process#im not the kinda guy that gets Big Successes. like even if i finish and polish this fully it'll sell MAYBE a hundred copies#its kinda hard to keep going on this with that weighing on me yknow. like ive wasted months of work on this#this has been my free time for the past two years#i dont know#I DONT KNOW
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The next time I go to try and ask for tech support from the revanced team, someone PLEASE just slap me so I don't do it.
#I don't know if I've ever encountered a meaner dev team for a thing I actually use#Revanced no longer works properly when patched on my phone. Made a reddit post describing such and asked what I should do#and the post got deleted#I posted it because I looked around in the sub and nobody else had posted anything about it recently#Turns out they're deleting ALL posts about this issue with no explanation or warning#Because an image they posted vaguely says 'post a bug report at this link if you're having issues with this patch'#But I didn't realize until after the drama of them nuking my post that that patch was even causing the issue#And I'm also not even welcome in their github because I requested a patch for tumblr and it pissed them off#So I can't do a bug report because I annoy them and they'll delete it#genuinely told the main dev to just ban me from the reddit if there's some kind of issue with me being there#I don't understand why they keep working on this project if people askkng for help pisses them off this bad#I wish there was an alternative. Clearly whatever flavor of what's wrong with me is infuriating to them#I did get it working btw#I had to disable the 'spoof video streams' patch in the revanced settings in the youtube app#But that means my videos could stop playing randomly (not far off from what was happening before; the videos were mostly buffering forever)#I just have to wait until a person who they don't hate comes along and reports it in a way that pleases them so it can get fixed#I won't be participating in debugging since me talking is an issue to them#Revanced#Vent
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today on my When All You Have is a D10 project: Rolling a 6 with a D100.
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1-16: Option 1
17-32: Option 2
33-48: Option 3
49-64: Option 4
65-80: Option 5
81-96: Option 6
97-100: Reroll
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if you get that last one you can reroll the ones column, tens column, or both, up to you. tune in next time for so fucking help me i WILL find an efficient way to substitute dice for a deck of playing cards
#solo rpgs#solo ttrpgs#ttrpg tables#i doubt this is something people haven't figured out many times already; but! it's useful and i hadn't seen it anywhere#and it was enough of a hassle that i figured i'd save some time for anybody who also will find it useful and hadn't seen it elsewhere#also i know it would maybe be more in the spirit of the thing to call it 'when all you have is a d100'#because a *lot* of the time that's effectively what you're rolling for; and maybe i will change the name to that#but you could do it with just a d10! it'd be really annoying in some cases because you have to roll d10 twice for a d100! but you could!#current parameters of the challenge are 'make the roll without having to reroll anything below a 90 or a 10'#i made the rpgsolo hack to be playable with only a d10 and d100 and it was fun enough that i wanted to do more with that#also i will be fair and say that the dice deck thing is not necessarily when all you have is a d10. i will take any dice combo that works#my disabled ass can't use physical cards; and physical dice are dodgy#but there are a LOT more digital dice rollers out there than there are digital card deck tools#let alone ones that don't rely on an online server; let alone ones that actually work on mobile#it is A Quest of Mine and i have zero experience with game jams but i am legit considering poking at hosting one for this#in particular because there's like 5000 ways you could do it and it would be nice to give people accessibility options#in case whatever go-to i jury-rig for myself doesn't jive with them#it does count as awkward tables initiative to me though so it goes under the same banner as this one#when all you have is a d10 project#awkward tables initiative#RPGSolo#ttrpg tag#whosebaby does game dev#whosebaby makes things#edit: literally less than a half hour after posting this i found. the simplest possible way to draw a card with dice. wheezes#figuring out a method to keep TRACK of a deck efficiently is probably another story but OH MY GOD. IT'S BEEN A YEAR#AMAZING
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But sapphire didn't you hear that the devs didn't want them holding hands????
LMAO STOP
you guys are so fucking stupid fdjsklfhlkhf
#but for real though#who are these people and how do they find me#I DON'T KNOW WHAT THAT PERSON THOUGHT THEY WERE GOING TO ACHIEVE#you're not going to 'gotcha' me with this#every time this comes up i'm just like#oh so you don't understand how game dev works#the guy in question was not an executive producer#those are the only guys who have carte blanche authority to say 'kill this i want it gone'#he was one of two directors#and the other director wanted it in#the director who was telling this story was clearly taking the piss#and the handholding was probably in actuality removed for gameplay reasons#and#let me just say#for the like fifth time#I'M REALLY GLAD THEY TOOK IT OUT#SPECIFICALLY BECAUSE OF THE GAMEPLAY PROBLEMS IT WOULD CAUSE#like holy fuck you daft idiots really think that a game gets designed around the prospective holes that leon can stick his dick into
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Here's some Ashe deep lore. CW sexism, misogyny, some trauma, depression and over-all a stressful time. Read at your own convenience.
I used to work in the gaming industry for an indie company. Watching some of you react to no Silksong news brings back some horrors.
To preface: The company that I worked for was a very small independent gaming company based out of the Netherlands -- so it was a remote position. We made a few different titles, none of which were wildly successful, in large because of major design flaws (examples include: story not mattering, too much emphasis on PVP in poorly balanced titles [and making the game COMPLETELY DEPENDENT on pvp in some cases] and most egregiously, no real direction beyond 'it should be fun.')
I was hired as a Community Manager initially. My responsibilities for this job largely involved managing the forums, doing news updates, sending out (Not writing) press releases, hanging out in the chats of our games / playing the games sometimes with players, and coming up with fun events. My colleague/boss was senior community manager, and she ran a very successful gaming blog (more successful than most of our games initially -- until she closed it). Both of us were/are heavily involved in games. I am more of an RPG and horror title enthusiast and she was a big fan of RPGs as well as FPS games. We both have a pretty wide repertoire of experience combined. She was a world's top 50 raider in World of Warcraft at the time of this all going down.
I should preface: I am AFAB. I, unfortunately for me, have a very feminine voice. At the time of this all happening, I was also still using she/her pronouns. So was my colleague.
During our experience as Community Managers, we were forced to do marketing despite neither of us knowing how to do that (examples include understanding metrics, learning how Google algorithms worked, composing and distributing Press Releases as well as finding the sites to send those TO).
Here's some examples of the awful things that she and I endured under this company:
80+ hour work weeks, where we were required to detail out with time sheets daily everything we did and what the reasons were. I think I clocked in 16 hour days most days and I was required to work weekends.
On Christmas, our boss called and screamed at my colleague because she and I dared to want the day off to spend with our families (we were not allowed any holidays).
My colleague was forced to work -from the hospital- while her mom underwent life-saving surgery, under threat of being fired.
"You look like a crayon eating [r slur]" is an actual phrase that was used to describe her because of a picture she was using of herself.
We both got told, numerous times, that "girls can't make strategy games."
We were blamed for them releasing an RTS/Tower Defense title the same day as Left4Dead despite my colleague telling them numerous times that that was a mistake.
I later got promoted to Project Manager, but I was still making over $1000 a month less than my male colleague who I hired. In order to get me a raise, he had to take a pay cut. I put in more hours than he did, by his own admission, and worked twice as hard. He was questioned far less on whether or not his work was "efficient."
There are more stories but in truth, I have blocked a lot of it out of my mind. She and I both ran screaming from the gaming industry and have nothing to do with it now in our professions for a reason.
The worst part of all of this is that this is not at all uncommon. This is unfortunately very typical of the industry -- there are good companies, but you hear about these horrors lot less often than they actually occur.
Why do I share this? Because when I see you all screaming about wanting Silksong news, I want you to remember what indie developers go through. And maybe have a little empathy. Good things take time.
(No, I am not saying this is happening at a little 3man studio. I am just telling you, as someone who has worked in the gaming industry, that you should try to be a little more understanding of how hard it can be for some of us.)
#cw: trauma#cw: misogyny#cw: sexism#cw: ? workplace abuse?#ashe rambles#don't read this if you're sensitive this is probably one of my biggest horror stories#im really only sharing it because some of the posts ive seen today have made me really displeased#im fine btw this was several years ago i have healed#but i want to share a firsthand account for people who dont know what goes on during the 'game dev crunch' sometimes#fun fact my steam account still has developer tools attached to it#despite the games i worked on being dead#so i get the steam sale emails long before you all do#probably the only cool thing left over from this
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that tag on that jv post is so so right. I feel like we as a fando, whether ppl like him or not, gotta admit that harrys squad abandoning him twice was just poor/rushed writing and not actually some kind of a character trait. just like many many things that were most likely a developer's issue rather than the writer's
those were actually op's (@cryptiduni) tags (i believe i maked them as prev tags?), but yes! I absolutely agree with them and with what you're saying here anon. It's a game, made by people. And as with every big project, it has its issues because nothing ever is perfect. Taking everything there too literally is...
Well, let me say it that way: Harry carries a tone of clothing, a rifle and a big ass multitool... where exactly? Nobody questions that.
A group of NPCs has to disappear for narrative purposes? Real shit.
#asks#anon#no for real#i know this is kind of what fandoms are all about#to scrape details from what we got and fill in the gaps in the story#and well i do it myself lmao#but it's especially tricky with games because sometimes as a dev you have to go for a compromise and#not spend next year or two trying to find a good reason for an npc to be somewhere/do something#or maybe as a dev you're just a human so you can't think of every single thing that fandom will dig out later#or simply assume that noone will dig into that because it's irrelevant and self-explainatory that it's for plot to make sense#yet another night essay in the tags.#jeanposting
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So I just realized it's been exactly 2 years since I created the first character sketches for the beloved (or rather beloathed?) villain of Invisible Seams. Happy bday you snobby little creature!!
#jasper#invisible seams#meme#dev talks#swearing#In case you're wondering why I'm remembering his creation date and no other:#Most other LW characters are so old that I genuinely don't know OR their creation was very gradual#With Jasper I pretty much instantly knew what he had to look like and what he was about#And then I made him and proceeded to jiggle him around in a jar for 2 years#AND I WOULD DO IT AGAIN
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Genuinely with the death of nintendo handheld low-cost games that came with the switch, as every continuing handheld series became a switch series and thus had a price increase, a lot of their most kid-friendly franchises have become more and more inaccessible to children, especially now that nintendo has decided to follow every other major console and has started pricing new games even higher.
And now that a lot of these series are so old and thus a lot of their fanbase has aged into adulthood, a lot of these series would benefit greatly from making some of the new entries more adult-oriented. But nintendo very stubbornly wants to keep their main franchises as kid-friendly as possible, sometimes severely restricting the potential of these series by not allowing them to explore things like more complex mechanics, higher difficulty, or darker topics that past entries have brushed over in favor of keeping the age rating low. Pokemon's core battle engine has been in want of an overhaul for years now, and Legends Arceus kind of did that but not wholly, for example.
This would be pretty understandable in the interest of keeping every entry of these series accessible to all age groups, but with inflating prices, who are these games even for anymore? A normal kid with your average allowance from their parents isn't going to be able to afford tears of the kingdom or even $60 pokemon games more often than not. Back when these games were $30-$40, sure, if they saved up, but now many families have even tighter budgets than ever due to the rising cost of living. Nintendo is pricing themselves out of their target audience while simultaneously leaving their adult fans who have been with them since childhood to feel neglected in favor of exclusively making games for today's children.
Obviously nintendo will always make sales because even though they make children's games, they're still fun as hell for a person of any age, and many kids will be able to afford their games once in a while, but it does feel like they're kind of... making their games for an audience that barely exists.
#i do hope the success of legends arceus leads gamefreak to branch out more into other formats beyond what you typically expect from pokemon#that game's massive success does show there is a market for more atypical pokemon games with higher difficulty#but that's not my main point. my point is that the video game industry is kind of hurtling towards unsustainability#it used to be that video games were made on shoestring budgets and coded by some of the most inventive people of the time#utilizing poor hardware so they were forced to optimize optimize optimize#and you could buy them for pretty reasonable prices#i mean. as it is with everything. the video game industry transforming into a competition between giants has been bad for product quality#at least indie game devs exist. carrying on the legacy of the first few decades of video game development#making games that are either for kids or for adults rather than trying to be equally appealing to all age groups#which is an impossible balance to strike without leaving one demographic or another unsatisfied#also not to be an old man but why are nintendo games so fucking easy nowadays#pokemon treats you like you don't know the block goes in the square hole#back in my day video games were hard and didn't hold your hand constantly and we LIKED it#are kids more stupid than they were 15 years ago? no. obviously kids aren't getting dumber#so why do games have to treat you like you're an idiot?
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I have... very mixed feelings about the criticisms aimed towards game devs right now regarding Baldur's Gate 3 setting a new standard for RPGs, and frankly I'm a little disappointed if only because it doesn't sound all that different from those really annoying players who obviously have absolutely no experience in game dev and what it's like but they keep talking shit like they do. Game dev is hard. I'm not a game dev, but I am in software and that's hard enough, and I can only imagine what people who make games go through. I am not going to pretend I know what their job is like.
That's not to say I completely disagree with people wanting to put BG3 on that pedestal: I absolutely want AAA studio execs to fear for their lives with the release of this game because it's going to prove so many things to them, and I do want it to set some kind of standard in some things. But I also genuinely don't think it's even possible for games to consistently reach BG3 as a standard even if they tried. So I see it less as attainable and more as something to consistently worth striving for, mainly because of just why BG3 is almost for certain going to rock our worlds, because it's a result of a perfect combination of factors that I genuinely think even AAA studios will have hard time getting:
Backing of Wizards of the Coast - this is one of the biggest ones I think, but this gives BG3 relatively lower risk when it comes to turning profits. I'm pretty sure I don't need to tell anyone that D&D is hot right now, so Larian already has a near guaranteed huge batch of consumers coming in.
Highly successful early access - this is less of a super important point since AAA studios def have the resources for QA on this level but we do need to factor in the steady cash flow and how for a part of playtesting players are paying them rather than the other way around. Also of note is that part of what made their EA so successful is because the studio has had previous EAs that proved their worth, which ties into the next point...
Proven track record - Larian is one of the most perfect companies to have taken on this role--though yeah they did get rejected before when they tried convincing WotC--mainly because they've had at least two very successful and genuinely good games in the past, and they've brought on a lot of those devs from those games to work on BG3. This is the really important point because I do want to emphasize that Larian had to build up to BG3; the two Original Sin games were good but they aren't as big. Part of why I don't think games regularly being the same caliber of the game is feasible because studios need the experience, and they absolutely cannot make games as high functioning as BG3 every single time.
You need at least both points 1 and 3 to get something like BG3 and while there are some franchises + studios that can achieve this (I def have one in mind but they THREW THEIR POTENTIAL AWAY--) I'd be very hard pressed to find this combination with any level of consistency. I'm sure we'll get games of this caliber every once in a while but I feel like so much of getting there is having games in between that may or may not be great.
I feel like there's a disconnect in the way people are expressing and interpreting these opinions. I personally think game devs--at least the reasonable ones--are saying BG3 shouldn't be the standard because they're saying it's really not possible to make games of that level of scope all the time, which I think is pretty reasonable. But maybe the way some of them are saying it, players are interpreting it as a refusal to put in the time and effort to make decent games that don't break the backs of their producers. I think BG3's general work flow is definitely something any company could achieve, and I think that's what good fans want, I just sympathize with devs in that I don't want players to hold games to such a high standard on a technical level when Larian was just about the perfect company to take on this job and you can't get that all the time.
#what does the owl say#i don't know i just feel like#if you're gonna be annoyed#at least point that towards the execs in charge of where the money flows#maybe not so much the devs themselves who actually know the inner workings of how games are made#i'm not going around telling people how to do their jobs
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