#dev kit
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arcadebroke · 5 months ago
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systemst91 · 2 years ago
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https://www.retroreversing.com/official-playStation-devkit
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hibanny · 3 months ago
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Marcille's artwork + dorm tap and combat animations for the Arknights x Dungeon Meshi collaborative event "Delicious on Terra"
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celestial-games · 1 month ago
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Not sure why I started butterflies with the Nymphalidae which easily have the most complex wing patterns when I could have started with the sulphurs or blues and had a much easier time lol. But they are really satisfying to make and I hope you're enjoying them!
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heelhausen · 4 months ago
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Action speaks louder than words And I'm a man of great experience I know you got another man But I can love you better than him
kris "crash" matthews makes his friday night smackdown debut
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pokemonfangame · 3 months ago
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Pokémon Triad Master
A nostalgic game with a twist, Pokémon Triad Master takes you on a journey through the Kanto region, collecting and battling, before finally challenging the strongest people the region has to offer.
But wait! Where are the Pokémon?
Pokémon Triad Master doesn't feature Pokémon or battles. Instead, you collect cards with Pokémon drawn on them, and you assemble them into decks and use them to duel other people in games of Triple Triad (that Final Fantasy minigame). Each city in Kanto has its own set of variant rules which spice up your duels and offer unique strategies. Defeat the Card Clubs to win Medals, and then take on the Card Masters at Indigo Plateau to achieve your goal of becoming a Triad Champion!
With over 150 cards to collect, an open world-style region, and a familiar setting but with distinctly unique gameplay, this is the rebirth of Pokémon in a way no one ever expected!
It's time to duel!
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penvisions · 9 months ago
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dev makes a mood board gift ♡
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Fic Title: Yearling by @justagalwhowrites
Pairing: Jackson! Joel Miller x F! Reader
Summary: After years of surviving in the wilds of Wyoming after the cordyceps outbreak, you find yourself in Jackson. It's a town filled with friendly faces and the kind of world you hardly remember, let alone can connect with or understand. But one man - Joel Miller, another loner, like you - makes you think that trying to find your place in society again might be worth it.
so so so in love with the worlds created by the lovely mind of kit, she's so talented and her love for each and every fic she makes shines through her words and craft of x reader characters. she was one of the first writers i ever read from this time last year and she remains such a bright spot in the fandom. much love and endless thanks for her!!
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tavs-kin-korner · 14 days ago
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nEUTRAL FASHION KIT WITH WARM COLORS AND JEWELRY FOR dEV dIMMADOME (fAIRLY oDDPARENTS: a nEW wISH)!! }:D
hOPE YOU ENJOY! sORRY FOR THE WAIT, i'VE BEEN WITHOUT INTERNET, hOPE THIS IS WHAT YOU WERE LOOKING FOR, tHOUGH! }:)
V
[Neutral fashion kit with warm colors and jewelry for Dev Dimmadome (Fairly Oddparents: A New Wish)!!]
[Hope you enjoy! Sorry for the wait, I've been without internet. Hope this is what you were looking for, though!]
🕶️|✨|🕶️
✨|🤍|✨
🕶️|✨|🕶️
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endys · 2 years ago
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The demo for my gothic horror visual novel, Kit, is live at itch io!
Left to die in an abandoned wine cellar, you recount your tale of woe, only to find you may not be alone here after all... 
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The demo features:
4k words
Hand drawn illustrations
Haunting (hehe) original soundtrack
The full game will feature:
Words, a lot of ‘em.
Multiple endings
One optional romance
And plenty of Poe references
Release: TBA (2023)
Kit is currently being developed by one tired artist/writer/musician/programmer, me. Now that the demo’s out I’m gonna go take a break and sleep now jsdfhjk
Thank you for checking it out!
Link to the demo
Content warnings:
Kit is a visual novel with a focus on the Gothic and less on the horror. There are no loud noises or jump scares, but the game does include darker content such as Death, injury, alcohol, depiction of human remains, and technically being buried alive, kinda sorta.
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tomscholes · 2 years ago
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another - tiny tiny love letter to the overgrown paths of late spring - I can't wait to be with you again <3 (using a digital kit made from watercolor sketches)
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maggot-baggage · 4 months ago
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Dumbass palette is finally complete
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arcadebroke · 2 months ago
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babayanska · 7 months ago
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the girls and their buddies
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seventh-district · 7 months ago
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so uh. that 2.2 Special Program, huh
#hsr#honkai star rail#hsr 2.2#hsr spoilers#hsr leaks#the body of this post reads as far less enthusiastic than i really am#i just don’t know how to casually return from my latest 2 week hiatus only to gush abt a game i’ve hardly blogged abt before#but i’m not making a whole ass sideblog for it like i did for Genshin. nah y’all r gonna bear witness to my fixation with this one#so anyways don’t mind me. vibrating into another dimension with anticipation for the next 11 days#it’s insane man. a year ago i Never ever woulda thought i’d be so invested in this game. and it took Months for the game to really grab me#but i’m v glad i kept coming back even when i was struggling to really get into it. like i just had this feeling that if i stuck around and#gave the game a chance to really like. come into its stride. i just always felt like there was Something there and i just hadn’t found it#and holy shit i finally found it in Penacony. the devs really truly outdid themselves with this region and these characters and this story#not to discount everything that’s happened prior. like i was genuinely Liking it all before now but i wasn’t Loving it y’know#but that may be more a ‘me having to fight tooth n’ nail to force myself to consume new media’ thing than it is a matter of the actual game#anyways i came here to talk abt the program! bc since i’m not filming my HSR stuff i’m gonna be insufferable abt it on Tumblr instead ! :)#and i’m probably not filming any more Genshin stuff. or anything else at all for that matter but let’s not talk abt that dead dream#pun not intended lmao. Anyways let’s return to the subject at hand while there’s still room left in these tags shall we#i’m so fucking glad they had Aventurine on this program man. especially since he’s leaked to only have 18 lines in 2.2… it was nice to see-#-him here at least 🥹 i’ll take what i can get. his unenthusiastic little bird noises at the beginning.. him being reluctant to come out..#the way one of the first things to come out of his mouth was ‘y’know DR RATIO once told me…’ like boy we get it ur in love with him 🙄 (/J!)#i love how they can’t go on these programs w/o talking abt each other it’s adorable. AND THE WAY HE WAS THE ONE TO EXPLAIN BOOTHILL’S KIT!?#they can’t just fuel my crackship like this… god and his whole ‘muddle-fudger.. son-of-a-nice-lady?’ thing had me wheezing#Aven mocking Boothill’s inability to curse was not on my special program bingo card but fuck i’m here for it#and Robin being all curious abt him was so cute.. ‘who /is/ he? … does he order milk at the bar?’ i’m crying she’s so sweet#also the trailer was fucking insane. which feels redundant as hell bc all of HoYo’s version trailers go hard but like. still. wow.#that millisecond long shot of Boothill surveying the skyline is so fucking good. also what the fuck is Jing Yuan doing here!!#not complaining at all tho. we’ve got JY & DH(IL?). Argenti(?). Boothill. Sunday. Aven. all my men r here and i am eating so fucking good#Seven.txt#viddy game stuff
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thecultofproductivity · 5 months ago
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Heck yeah my dudes 11.5 hours remaining
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sibyl-of-space · 1 year ago
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I'm having a very interesting experience working on revising the main movement/interaction mechanic for my game.
From a certain standpoint, it makes complete sense to just completely axe the WASD controls and focus on point-and-click. That's well-trodden territory, it's how almost every game in this genre and adjacent genres do it, it makes the most sense.
However.
Point-and-click hurts my wrists.
WASD is much, much easier on me.
And, well, to risk some vague spoilers, I am making a game with a protagonist who has fucked up wrists. It would feel completely against the narrative I am writing to use the traditional control scheme and make a game that feels polished, but that I physically cannot play without pain.
So.... now the question has become.... how do I create what is spiritually a point-and-click, but with WASD/keyboard controls?
...I have some ideas. But turns out iterating on this control scheme is going to be more complicated than I thought. Because there is a pretty straightforward answer (just make it a point-and-click), but it's not one I want to go with.....
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