this just in: danny fenton is just as much of a mask as Brucie Wayne? - another danyal al ghul au
Turns out, being placed in a civilian family who have no knowledge of your background is actually detrimental to the health and development of a child assassin due to lack of proper support! Surrounded by strangers in a foreign city, Danyal Al Ghul does as assassins do best. He hides. Espionage is one of many teachings one learns in the League, and it only takes half a day for Danyal to construct a new persona to hide behind: Daniel Fenton.
By the time dinner rolls around, Danyal al Ghul is safely and securely tucked behind the face of Danny Fenton; brand new adoptive child of the Fenton family who came from overseas. A shy, quiet little boy with a thick accent and curly hair, with brown skin and blue eyes, and an avid interest in the stars. The best fictions are always cobbled together in a little bit of truth, it's some of the only truth he ever lets through. He apologizes in a meek voice for his behavior early, he didn't mean to be rude, and he watches the three of them eat it up with coos.
Lies roll like silk against his lips, he struggles to meet their eyes and offers them his weakest, shyest smile. It's too easy. It's easy to go from there.
Danny Fenton, adoptive son, shy and awkward and unconfident but friendly. Who struggles in his classes and isn't the brightest, but tries his hardest. He makes bad jokes and has a quick tongue and a sarcastic mouth. He wants to be an astronaut. He's got the best aim in school, and is a terrifying dodgeball player. He's one of the least athletic kids in his grade.
It's like playing two truths and a lie, but there's only one truth, and the rest are lies. It's easy to pretend when he knows it's insincere.
Danyal Al Ghul, grandson to the Demon Head. Deadly, trained assassin. Has spilled blood, has had blood spilt from. Environmentalist, animal activist. He loves the stars. He owns a calligraphy set. A sharp tongue, an even sharper blade. He's clever, quick-witted, he would be top of his grade if he tried harder. He purposely doesn't.
He misses his family. He misses his mother, and he misses his brother. Mother visits a few times a year, so few times that he can count it on both hands. He cherishes every visit, as brief as they are. It helps remind him who he is.
Sam and Tucker are Danny's best friends. They've never met Danyal, but Danyal's met them.
It becomes routine to become Danny Fenton. As familiar and as easy as pulling on a shirt in the morning. Danyal wakes up and is always first to the bathroom in the mornings; stares at himself in the mirror until he can finally see Danny staring back at him. At night, he locks his door and sheds the mask.
Dying throws a wrench in his mask; splits a crack straight through the porcelain. He's able to smooth it over with sandpaper and liquid gold, but it's a little hard keeping his ghost form under wraps. It instinctively wants to shift to show his true self. Danyal can't have that, he's spent four years as Danny Fenton, he'll spend another four as him as well. Even if the feeling of the hazmat suit in his ghost form feels restrictive, like a too-small shirt suctioned to his skin that needs to be peeled off.
He'll live. Er-- well, you know what he means. It's frustrating however, trying to keep his Danny Fenton mask up even as Phantom - fighting in the air is something he needs to get used to, and the sudden propping of powers throws him off. But he is nothing if not adaptive, and he hates that he needs to slow his own skills down in order to keep pretenses up in front of Sam and Tucker.
The first time Danyal summons a sword when he's alone, is one of the few times Danyal gets to grin instead of Danny. He's fighting Skulker, and from an invisible hilt he draws a katana from thin air. It startles them both. Skulker takes a step back at the smile that spreads across his face.
They're both silent as Danyal examines his new sword.
"Do you know what people like me do to people like you, poacher?" Danyal finally asks him, the accent he began to hide a few months in slipping through. He drops all pretense, dragging the flat end of the blade slow and appreciatively against his palm. It's a good make, and when he cuts it through the air, it slices through like butter. He looks up at Skulker with a smile; "are you ready to find out?"
When Sam and Tucker ask about why Skulker seems so skittish around Danny now, Danny shrugs at them and says with a playful smile; "I don't know, I guess I kicked his butt too hard after our last fight." and he watches as Sam rolls her eyes exasperatedly, and Tucker snickers with his own joke.
By the time he reunites with Damian before their 15th birthday, Danyal is buried beneath so many layers of Danny Fenton that his brother will need a shovel to dig him out. He's not sure what he'll find.
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Ya know what's odd to me? That vast majority of hazbin/helluva ships have the taller partner bottom anyway. HuskerDust, Stolitz, Chaggie, StaticMoth, even CherrySnake! So, what's the hang up on Alastor not being allowed to be the pillow-prince he was always meant to be? Or, more specifically, why the insistence under Bottom!Alastor posts that "he would never"?
The man needs that break from stress and responsibilities or he'd go on more rampages!
And, like, here's the thing. When people say they can't "see" Alastor bottoming. Cool, that's fine. Not everyone is going to see a character in the same way, nor should they. You're allowed to have your preferences.
It's when they say he "would never" that it starts getting on my nerves.
He would never bottom? Never? Well, my permit here says otherwise.
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If obey me wasnt a otome game what do you think will be different? And it makes me laugh that we are romanticising the devil which just seems so funny. Ik its a game but its just a funny concept
Okay but we love romancing the devil. More games should let us smooch Lucifer/other demon royalty. Please.
But this is a fun thing to think about!
(long game design rambles below the cut)
Even if Obey Me was still a visual novel game but without the romance, there is a lot that could change. We'd have a lot less of the characters vying for the player's attention, meaning the game would also be less prone to gag-type situations and allow for a consistently more serious storyline. It could be something like Twisted Wonderland, where the MC still has a role but it isn't as big nor central to the conflicts and problems of the story, thus playing more of an observer role.
The devs actually mentioned in early videos that when making the game, they had to scale back some of their ideas because they "didn't want it to feel too much like an adventure game" and still focus on the romance since it was a dating sim. Interestingly, Nightbringer seems to be testing the waters on this now and going back to a more dramatic story, so maybe we'll actually get to see that kind of adventure vibe now!
If the game was still following the main points of gathering pacts with the demon brothers...well, maybe we really are just becoming Solomon 2.0 at that point, new title is Solomon Simulator 2023 BC. But really, there would probably be less of MC playing therapist and more letting us have adventures of our own, exploring the world in various ways. Hell, MC might even be living in Purgatory Hall with the other exchange students instead of oddly being the only one put in the House of Lamentation. And this more adventurous theming could also be reflected in events, with more AU themes (Pirates, Spies, Circus, etc) that allow for more fun event storylines that aren't so focused on "romantic" situations and fanservice moments.
Going along with that, we would likely get more character variety in a non-otome game, since it wouldn't be trying to make every character (except Luke) dateable or potentially future-dateable -- less ikemen, more non-male characters, maybe more body diversity! And because there'd be no expectation of romance, you could have more outright hostility too. Maybe Mephisto and Raphael could have actually fulfilled the more aggressive or antagonistic personalities they had been hinted to have! There might also be more of a canonical MC character personality too, since part of the reason it's left more open and vague is to let players self-insert for the romance. This could allow for more narration from MC as well.
Now, if we step away from the Visual Novel style, that could open up a whole new world of possibilities! Imagining OM as more of a fantasy RPG? Super fun thought.
Other characters could potentially be playable, and if so, we could perhaps see more of the characters without MC needing to be in the scene, allowing for more interactions between different characters outside the current format of occasional side/hard-mode stories.
We'd probably get a truer combat system too, even if we were just fighting random minor demons or something like the Little D's in Nightbringer's gameplay. (Apparently the only instruction the team got in making the original game was "it needs dance battles"???) The characters' skills could also be more unique to the characters since it wouldn't have to fit the rhythm/dance game format, so stuff like summoning Lotan could actually be a useful powerful thing instead of just a running gag! In fact, we could see way more powerful magic from all the characters, which would be great since OM as it is now just always conveniently forgets that these are extremely powerful demons for the sake of setting up random shenanigan situations.
A combat mechanic could also add to the narrative design of the game -- what better way to show us what a scary and dangerous place the Devildom is than to have the player have to defend themselves while navigating through it? Or imagine the characters' relationships with one another actually mattering to the gameplay, like Beel and Belphie getting a boost if they're in the party together, as with Fire Emblem's support system! Simeon being a healing angel member of the party at the start and then actually tangibly losing that as a combat ability when that part of the story happened? It would certainly hit different, that's for sure.
The story also wouldn't be confined to the 20-lesson format in that case, which could give more room for fleshing things out properly. And with a freer adventure-based storyline, it might also be a lot less focus on RAD, or maybe it wouldn't be a school setting at all! Perhaps it would focus more on the inter-realm diplomacy parts of the story. Plus, some aspects could get relegated to more environmental storytelling and interactable objects around you, leaving character interactions freed up to focus more on actual events going on.
And speaking of character interactions, there could also be a more complex and interesting system for relationships in a more RPG style game. Instead of an intimacy bar that only ever goes up and doesn't directly impact story events, you could have a more complex interaction event system, like in Telltale stuff or Mass Effect. That could still include romance without it being the central point of the game, and maybe they would also hold grudges over certain decisions, which could feed back into the combat system somehow. Unlike now, you wouldn't be able to go back to change your decisions, but there's a lot of replayability potential there.
Of course, the downside to all that it's way more work to make...game dev is hard, after all! So updates would be slower, it'd probably cost a whole lot more, and it's probably not feasible as a mobile game anymore then. But hey, a game like that would be pretty damn cool.
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