#demo is only available for a limited time though
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jofiah · 1 month ago
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tall robot woman...
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nostalgebraist · 2 years ago
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Frank @nostalgebraist-autoresponder will permanently halt operation at 9 PM PST this Wednesday (May 31, 2023).
For context on why, see this post.
(tl;dr this project been a labor of love for me for years, it takes a ton of continual effort, and my heart's not in it anymore.)
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The blog itself will stay up indefinitely, it just won't make any new posts or accept asks.
Most of the code, models, etc. are freely available right now. Insofar as they are now, they will continue to be. The change on May 31 is unrelated to this stuff.
I've made various interactive demos of these components over the years, and the demos will likely still work after the bot stops. But I won't do any tech support or maintenance on them, and I would actively recommend against using these as a way to "get Frank back."
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I want to emphasize the following:
The best way for you to "send Frank off" over the next few weeks is to talk to her just like usual.
(And not too often, because she can only make 250 posts a day.)
This is true for a number of reasons, and can be viewed from a number of different angles:
(1)
While it can be fun to anthropomorphize Frank, she is structured very differently from a person, or even an animal.
She does not remember anything, even between two asks made on the same day. Every moment is a new one, with no relation to any other.
If you say "goodbye" or "you're going to be shut off" to her on May 30 2023, it's just as though you had said the same thing to her on some random day last year. She can't tell the difference.
She doesn't know these things are true or relevant now, and she can't possibly know in the way a human would. She's hearing the words for the first time, every time, and reacting in accordance with that.
Think of it like interacting with a baby, or someone with dementia. Every moment stands alone. If you strike a sad tone, they don't appreciate that it's about something. They just know that there is a sad tone, in the current experiential moment.
(2)
Frank mostly operates on a first-come, first-serve basis. She can only make 250 posts a day. There is a limited amount of time left.
Be conscientious about the way you're using up "slots" in this limited array of remaining Frank posts. Don't hog the ride.
(3)
I'm shutting down this bot in part because it's been a long-term, low-grade source of stress to me. I'd like the last weeks of the bot to be as low-stress as they can be.
When Frank gets an unusually large, or just unusual, form of user input over a period of time, I usually have to step in and do something in response.
(if there's way more input than usual and I don't do anything special, Frank will fill up most of her post limit quota before I even wake up, and then the asks will pile up further and further over the rest of the day.)
Maybe I have to delete a bunch of asks. Maybe I have to deploy some temporary change to her mood parameters to prevent the mood from getting too high or low and not coming back to baseline. Maybe I have to turn on "userlist mode," which still involves a cumbersome manual procedure.
Or, maybe I just have to do a lot more content moderation than usual.
"Usual," here, means reviewing and (mostly) approving something like 20 different hypothetical Frank posts per day, every day. If I go do something fun, and let myself forget about this task completely for 6 or 8 hours, there's a backlog waiting for me afterwards. During busy times, there's even more of this.
Just, like, help me chill out a bit, okay? Thanks.
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adrianthevampire · 11 months ago
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A Somewhat Comprehensive List of Horse Video Games
I will be editing this original post with new games, new information, and so on. If you see a reblogged version of this post, it is worth going to the original post to see if updates have been made.
Ahead will be a list of games that either were released recently and/or are being actively maintained. I have not personally played all of these games. Do not take this list as my personal recommendations.
If you have games you would like to suggest for this list, please let me know!
Some games are listed in both the Single Player and Multiplayer sections. This is due to them having the capability for either.
Single Player
The Ranch of Rivershine [Steam]
Horse Tales: Emerald Valley Ranch [Website, available for PC and consoles]
Rival Stars Horse Racing [Website]
Astride [Steam, Website]
Horse Club Adventures [Steam, also available on consoles]
Horse Club Adventures 2 [Steam, also available on consoles]
Wildshade Unicorn Champions [only available on consoles]
Tales of Rein Ravine [Steam]
Multiplayer
Rival Stars Horse Racing [Website]
Astride [Steam, Website]
Horse Isle 3 [Website]
Alicia Online [Website]
Star Stable Online [Website]
Star Equestrian [Website]
Browser
Horse Reality [Website]
Ropin' Ranch [Website]
Wild Horses Valley [Website]
Hunt and Jump [Website]
Mobile
Wildshade
Equestrian The Game
Star Equestrian
Rival Stars Horse Racing
Star Stable Online
Equestriad World Tour
Honorable Mentions
These are games that are not horse games technically but may have good horse gameplay, either in the base game or via user created content.
Red Dead Redemption 2/Red Dead Online/RedM
Minecraft
Roblox
The Sims 3 Pets
The Sims 4 Horse Ranch
Black Desert Online
Upcoming
Some but not all of these games have demos or paid beta testing, though none are officially available yet.
Fernhoof Grove [Trailer]
Unbridled: That Horse Game [Website]
Horse Life Simulator [Patreon]
Canter Crossing [Steam]
Pro Show Jumping [Steam]
Horse Project [Website]
Horse Trainer [Video]
Windstorm: The Legend of Khiimori [Steam]
Details about some of the games:
Rival Stars Horse Racing
Rival Stars has two versions. Desktop via Steam and Mobile. While the gameplay itself (e.i racing, breeding, etc) are identical there are massive differences in how it functions. Mobile has micro transactions and limits on how much you can do a day without paying money. The desktop version has no micro transactions and no limits on how much you can do at any given time. Desktop, however, does not get updated as often as Mobile. I could go on and on listing various pros and cons between the two versions, but ultimately I personally prefer Desktop due to the lack of micro transactions or wait times and in addition Desktop has the ability to make custom horses, which is quite fun. It's worth checking out the mobile version first, however, so you can see if the game appeals to you as the Mobile version is free to play.
Astride
Astride is in "early access" on Steam, though that can be misleading. What is currently available is little more than a tech demo. You can create a horse and ride around an area on it, utilizing Astride's unique jumping system, and you can given play with friends. However, it is extremely glitchy, the lighting looks awful right now, and overall it just... isn't good. That said, it is still in progress and I personally have hopes that it will become a full fledged game as promised someday. That day is not today and so I personally recommend not purchasing it until it has gotten a few good updates, unless you just really want to financially support the developers.
Horse Isle 3
Oh boy. I'll just point you towards this article about some of the issues with the community management of HI3. Be warned if you intend to play, moderators are inconsistent about the rules they enforce and you can very easily get banned for saying harmless things. Personally, I stay out of the chat and I'm careful with what I name my horses. Horse Isle 3 is a one of a kind game, sadly, that allows for extremely detailed breeding. Realistic genetics combined with the ability to breed for all sorts of shapes makes it a very compelling game, which is why so many people continue to play it despite... the issues. It is free to play, though there are paid aspects to it. However, you can earn the premium currency within the game and utilize paid features without ever paying your own money.
Minecraft
Minecraft can be a fun horse game using mods or server plugins! The mod SWEM adds a lot of content that makes for good realistic horse roleplay, though doesn't fit well in survival style gameplay. The mod Realistic Horse Genetics actually doesn't change much of the horse functionality, making it a really good fit for survival gameplay, but adds lots of realistic genetics and a better system for inheriting stats than vanilla minecraft. The mod Genetic Animals will be adding horses soon.
Red Dead Redemption 2, Red Dead Online, and RedM
While it is not intended to be a horse game, RDR2 has horses that feel so very real. They are well animated so they feel alive and they respond to their environment in realistic ways. Many people purchase the game purely because of the horses. There are mods you can use to improve the horses in Single Player, though I've never used any so I can't offer suggestions. Personally, I really like Red Dead Online for the horses because the horses can't die and there are a few more breed options. You also can look into joining a RedM server. There is one called Rift that is specifically meant for horse enthusiasts.
Roblox
I know nothing about Roblox personally, but I know there are several worlds (games? I don't know what they're called) in Roblox that revolve around horses.
I will add to this as I think of more. If you are viewing this as a reblogged post, it's worth checking the original to see if it has been updated.
Please feel free to request more information or suggest games or add your thoughts.
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crematedcow · 1 year ago
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Snippet #1 (DEMO)
A small snippet as I alluded to 🤫 this one is from what will be available in the demo
CHANGES MIGHT STILL HAPPEN
Their gnarled branches reached towards the sky, as if pleading for life, mirroring the village's state that became clearer with every step you took. The huts, weathered by the heat and neglect, stood as silent witnesses to the village's former vitality. Their thatched roofs were now patched with dried leaves and broken twigs, struggling to hold onto the fragments of shelter they once provided. It was as if time had stood still here, preserving the essence of a forgotten time where rain visited them oh-so often. As you ventured closer to the huts, barbed wire fences wove their way from both sides along your path, like a guide to bring you to your goal. Your attention turned to one of the adjacent fences and the fiels they bordered, where a somber scene unfolded before you — a couple of solitary cows scattered across the parched fields as the bright sun shone upon them. With no shade to hide, you could only imagine their suffering. So it was no wonder, that most were mere remnants of their former selves, their weary forms a testament to the harshness of their existence. Yet amidst this somber tableau, a single bovine figure captured your attention. It stood apart from the herd, radiating an air of vitality and strength. Its robust physique and lustrous coat defied the surrounding aridity, as if it belonged to an entirely different breed. The creature's gaze met yours, and in that instant, a resonant and melodious "Moo!" reverberated through the stillness, as if acknowledging your presence. ... Polite enough to accept the cow's silent invitation, you heeded its call and approached with measured steps. Each stride brought you closer to the fence, until you stood at the boundary where the barbed wire fence was. Despite the limited proximity, your standpoint offered a clearer view of the extraordinary animal. Even from a distance, you had noticed the cow's light-brown coat, resembling the hue of caramel, adorned with bright white spots. However, it was upon closer observation that you noticed the cow mindfully chewing on something, an act that struck you as unusual considering the desolate state of the surrounding field. And then, as if a hidden secret had been revealed, you noticed a delicate speck of green beneath its front hoof, forming a near-perfect circle around it. Was that… grass? It was hard to tell from the distance, but it certainly looked that way. It was as though life itself sprouted from the very ground on which the cow stood. How curious. Intrigued, you felt compelled to delve deeper into the mystery of this extraordinary creature. But before you could embark on your investigation, a voice resonated through the air, interrupting your thoughts.
the fateful meeting of mc and the cow! 🐄🐄🐄
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easternmind · 11 months ago
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Last year in classic games
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For motives I cannot expand on with much glee, I found a little more time than usual this year to reduce my seemingly endless backlog of classics. Despite all the fine new releases 2023 has greeted us with, I was able to finally dive into this eclectic handful of games I gathered over time. It is perhaps no coincidence that I reached out for more direct game experiences than story-driven ones. I find myself increasingly drawn to games designs that are mindful of the player's time as a commodity not to be carelessly squandered.
One note, if I may: I would like to inspire my readers to progressively discard the use of the word retro this year. We are all of advancing years and wisdom, I trust. The introduction of the term retro to the videogame vernacular was a gross mistake furthering the abhorrent notion that games were as ephemeral in their nature as fashion. It is a purely commercial designation by which to profitably repackage old software as a category of its own, originating from the same minds that considered games as mere novelty trinkets of limited marketable lifespan.
It is up to the player to individually decide on an older game's appeal, whether they may be discovering it for the first time or revisiting it for the umpteenth one. This is not only an appeal for those of you who write about games in any capacity, rather to anyone who takes videogames as a serious interest and communicates with others about this the object of their predilection. Thank you.
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This loose cart came with a Famicom bundle auction I won in 2009, if memory serves. I turned on the Famicom and tested it merely to verify if it was still in working condition and found myself engrossed in that trademark Pajitnov/Pokhilko elegant approach to game design. As per the cassette's label, Hatris was originally a concept developed in collaboration with ParaGraph, a Russian studio that went on to develop specialized professional software, a year before the Bullet-Proof Software licensing deal. They produced a few games in the turn of the decade that were rather unusual and, some would say, even visionary. I recommend that you look up their story, if you're curious.
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The only entry from the group that isn't of Japanese provenance - though it is a Japanese edition - I played it for purely nostalgic motives, perhaps a yearning for a certain pixel, palette and parallax that resoundingly evoke a time I was fortunate enough to experience, first-hand. If I may be honest, I purchased the game for the visual value of its unique cover art, which I deem superior to the US edition's. In saying that, I must highlight that the original Amiga game box art was quite accomplished.
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In the Summer of 93 while on holiday at the beach, there was a French Nintendo magazine for sale whose purchase I could not resist. It was very common to find Spanish, English and French publications at the time in Portugal. This edition had a striking four page preview of this Jaleco gem, Ikari no Yōsai, or Operation Logic Bomb as it was named in the West. For years I searched the PAL version in vain, then ultimately decided to import it on account of - you'd never guess! - the superior box art. Playing it this year at long last, I was instantly reminded of an old Game Boy favourite, Fortified Zone, which I now know to be its prequel. Most top-down shooters are best played in co-op. Ikari no Yōsai is strictly and single-player affair and not once did I miss the absence of a friendly companion.
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Keio Flying Squadron 2 first came to my attention via an infamous Saturn demo disc, which came into my hands through circumstances I have since forgotten about. I use the word infamous because the entire game code was available in the disc and the level select cheat code enabled me to unscrupulously play the entirety of the game for no additional expense - at only the cost of missing out on the colourful Studio Pierrot anime FMV interludes.
Having played the sequel first, I was somewhat disenchanted to learn the original game did not feature any platforming segments, it being a pure scrolling shooter in the same whimsical vein as Parodius or, say, an AirZonk. Still, a jolly good time with the old three buttons.
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For reasons that will not be immediately apparent to younger reading audiences, I pride myself in having completed most Shinobi games, The Revenge Of and GG being my preferred ones. Shin Shinobi Den, or Shinobi X in Europe, was a game not readily available from my usual game dealers. I eventually borrowed the PAL version once, though not nearly long enough to master it. I finally saw it through this year, mere days before SEGA announced a new episode. While the live action clips looked a tad maladroit in the 1990s, they came to acquire that nice patina I now look for in classic games.
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Omega Force was known to take the sporadic breather from producing some of KOEI's most cherished and profitable series. I distinctly remember enjoying Destrega quite a bit in its day, a game quite unlike any other. What their 1998 Enigma lacks in consistency and originality, it more than amply makes up for with its own bizarre concepts, extravagant characters and unexpected genre fusions. Of all the titles in this post, this was the one whose pace felt the most sluggish, and needlessly so.
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Microsoft Game Studio Japan release schedule plans were not at all kind on this, their first production, Magatama. Earlier this year I praised this era for its highly inspired H&S action adventure titles and even spent a few days delighting myself with the likes of Blood Will Tell, Nightshade, Bujingai, or Chaos Legion. This most unusual creation, developed by the aptly-named Team Breakout - a group composed of many talented ex-Square employees - is one among the finest of the era. Sadly, it did not do enough to persuade players at the time that it was a better purchase than Otogi or its sequel. Playing it with my mind and heart set back in time to 2003, I can say that this misguided consideration may not have withstood a second thought.
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I've long wanted to write an extensive article on Japanese firefighting games. In fact, I have the structure laid out for a Japanofiles entry gathering moss in my Tumblr drafts for over a decade now. For a brief period this year I convinced myself I could finally fulfil this aspiration and resumed Sakurazaka Shouboutai as research. Developed by Racdym - later Racjin - for Irem, it is every bit as good as Firefighter F.D.18 or Hard Luck, and in many ways more inventive from a conceptual standpoint. While Konami and Spike found a way to have their games released in the west, Sakurazaka's poor regional sales performance clearly accounts for Irem's reluctance to bear the cost of an overseas ticket.
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spyglassrealms · 2 years ago
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Spy's Spec-Bio Essentials
I honestly didn't mean to write a full-on essay, but I couldn't help myself -I love specbio, and the recent revival of interest in it makes me very happy. If you wanna just get right to the meat: normal links are highlighted blue, YouTube links are highlighted red.
Speculative biology has its roots as far back as Pliny the Elder and his Natural History, though most consider H.G. Wells to be the true grandfather of the genre with works such as War of the Worlds, The Time Machine, and Man of the Year Million. However, any speculative biologist worth their salt credits Dougal Dixon as the father of specbio as we know it today –especially since he is the man who coined the term! Dixon's books After Man, Man After Man, and The New Dinosaurs are considered the foundational works of modern specbio. So too is Wayne Barlowe's book Expedition.
While the original printings of these books are very expensive to acquire, After Man recently received a Kindle version, and Expedition has a very good documentary adaptation available in totality on YouTube. Another important work of early speculative biology was the Discovery Channel limited series The Future Is Wild, a documentary show exploring the possible futures of life on Earth in several million years' time.
With the rise of the internet, people interested in speculative biology –those few and far between– could share their thoughts and amateur works with each other. Online specbio hit its first height around the mid-aughts to early tens, featuring many notable works that were very influential to me personally when I joined the scene circa 2014. Unfortunately, right around when I joined there was a notable "mass extinction" –many of the more active and prominent figures of the specbio community left the web behind for various reasons, and thus the golden age ended.
In recent years, partially thanks to certain YouTube video essays on the classic projects, interest in speculative biology seems to have increased dramatically! I've taken to calling the current era the "specbio renaissance," and it makes me so happy to see new, younger people interested in this unique facet of creativity. In light of this I've created this master post of my personal recommendations of essential specbio works for new "speccers" to enjoy!
The specbio community has congregated on forums for decades. I personally joined the community via DeviantArt right around when the old ZetaBoards forum underwent a massive host shift and never participated on the forum all that much, but fortunately the old Speculative Evolution Forum is still up and still active!
For those who'd prefer a simpler way to keep up with current events in the specbio community, Astrovitae is a free e-magazine dedicated to contemporary spec. A product of the recent specbio renaissance, Astrovitae only has a handful of issues thus far but is already becoming a staple publication in the field.
I made this post to provide what I think is key information and important resources, but the SpecBio Wiki is a far more thorough companion to your journey into the world of speculative biology. As always, though: beware ye old Wiki Rabbit Hole!
Biblaridion's Alien Biospheres video series is an excellent entry point for anyone looking to learn the basics of specbio. It's a demo xenobiology project, with a heavy focus on the scientific concepts used in building up the world and its ecology.
Curious Archive's Alien Worlds video series is an excellent collection of bite-size examinations of various specbio projects, including several on this list!
Nemo Ramjet (C. M. Kösemen)'s Life on Snaiad is universally considered a classic work of speculative biology, started in the early days of the golden age of internet specbio. Snaiad is an alien planet, in its early days of human habitation, filled with strange lifeforms bearing two "heads."
Kösemen's other well-known classic work is Alltomorrows, a short ebook exploring hundreds of millions of years' worth of possible human evolution. Readers, be advised: this work contains extensive body horror and discussion of human extinction, both circumstantial and deliberate.
Sagan IV, originally created by Hydromancerx, is one of the oldest and most extensive specbio projects. Started as a simple artistic exercise on a forum in 2006, Sagan IV has evolved into a large, highly collaborative vision of an alien world inspired by the works of Carl Sagan. It is still ongoing today, and you can participate in their regular contests and activities!
Gert van Dijk's Furaha is another of the well-known classic specbio projects, and one of the few from the golden age that is still fully active. Furaha itself is an alien world orbiting Nu Phoenicis which harbors a fascinating native biosphere, built upon carefully-researched biomechanics. The site itself is laid out much like an encyclopedia, and the accompanying blog is a treasure trove of specbio know-how and community history!
Sunrise on Ilion, a xenobiology project by @supermalmoworld, is a personal favorite of mine. Ilion is a planet tidally locked to a red dwarf star, and its endemic lifeforms often challenge our expectations for Earth-like ecology. The website boasts extremely detailed information on the setting and its inhabitants, as well as in-universe articles and logs of the various human expeditions to this fascinating world. The project is still active on a very sporadic basis, at least as per blog entries.
Nereus is a xenobiology project created by Evan Black; another reasonably well-known golden age work but one that is unfortunately no longer active. The world of Nereus, orbiting the star Achird, teems with life unfamiliar to the humans which seek to adopt it as their home. Like many specbio projects it adopts a documentarian style, but there are plenty of nuggets of story tucked in the articles.
Serina is a contemporary speculative evolution project created by the legendary Sheather; it is what I would consider the holotype of the "seed-world" branch of specbio. Serina is a planet populated only by the descendants of the domestic canary (and a few other organisms like guppies, snails, ants, sunflowers, bamboo, algae, etc). The project digs deeply into the various unique niches of the world and the organisms that evolve to fill them, and in doing so mixes nature-documentarian style with some of the most compelling and emotionally engaging storytelling I have read in years.
These are just what I think are the essentials. There are numerous other fantastic projects, both contemporary and from years ago, that I would highly suggest investigating! Contemporary honorable mentions that personally inspire me include @alexriesart's birrin, @iguanodont's birgs, @jayrockin's Runaway to the Stars, Christian Cline's Teeming Universe, Keenan Taylor's Kaimere, and my friend Mičkin's Temere!
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greatwyrmgold · 2 months ago
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I’ve only played the free demo of Factorio and it took me 13 hours (maybe 4-6 of which was idle time just leaving my game on). I figured that if I ever played it for real, I’d have to follow tutorials/guides most of the time and/or draft out my plans with pencil and paper before building.
How do you make plans in Factorio? Do you have a mod that lets you draft it out w/o using materials, or do you use some other method to get all the (item feed rates, power demands, storage, etc.) optimized before building? Or do you just have it down so instinctually that you draft something out in your head or even design as you go?
Now obviously drafting doesn’t guarantee a functional end-product, but I’m still wondering, considering it took me so long to do anything in the demo.
Part of it is that I've watched a lot of Factorio YouTubers, both before I bought Factorio and when I couldn't play it. There are a lot of differences between how (say) MangledPork, Michael Hendricks, and Dosh Doshington play Factorio, but they share a lot of little things that Just Work, like three wire assemblers to two green circuit assemblers, or the train stop designs.
Another part is that I'm willing to go ahead and try something if I'm pretty sure it should work. If it doesn't, I can diagnose the problem afterwards. It's not like you lose resources when you move assemblers around.
There are some tools available, though. When planning out my main bus back in March, I used this Factorio calculator to figure out how much I'd need of various resources. And the Editor Extensions Mod lets you set up a test world where you can mess around with designs without worrying about biters or resource limitations or anything; I've seen YouTubers use it to test out exceptionally complex designs, especially circuit stuff.
I hope this helps!
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singular-yike · 1 year ago
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Getting into Len'en Lore: Part 2
Let's get straight back into it!
Game 4: Brilliant Pagoda or Haze Castle
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And here's the 4th entry, the game of all time, Len'en Ten'eisenki ~ Brilliant Pagoda or Haze Castle (abbr. BPoHC).
This game retains the team system, but also adds a route system, and brings back every character introduced so far. So there's a lot of dialogue to go through.
Story Reading Order
Prologue
Demo Version Dialogue
Tutorial
Shrine Team's Story (Haze and Brilliant can be swapped) 4.1. Haze Story → Haze Ending 4.2. Brilliant Story → Brilliant Ending 4.3. Neutral Story → Bad Ending → Good Ending 4.4. Extra Story
New Emperor Team's Story (Haze and Brilliant can be swapped) 5.1. Haze Story → Haze Ending 5.2. Brilliant Story → Brilliant Ending 5.3. Neutral Story → Bad Ending → Good Ending 5.4. Extra Story
Official Profiles
Preschool Team's Story (Haze and Brilliant can be swapped) 7.1. Haze Story → Haze Ending 7.2. Brilliant Story → Brilliant Ending 7.3. Neutral Story → Bad Ending → Good Ending 7.4. Extra Story
Scoundrel Team's Story (Haze and Brilliant can be swapped) 7.1. Haze Story → Haze Ending 7.2. Brilliant Story → Brilliant Ending 7.3. Neutral Story → Bad Ending → Good Ending 7.4. Extra Story
??? Team's Story (Haze and Brilliant can be swapped) 7.1. Haze Story → Haze Ending 7.2. Brilliant Story → Brilliant Ending 7.3. Neutral Story → Bad Ending → Good Ending 7.4. Extra Story
Note: On the BPoHC Reading Order You might notices that the official profiles are in between the main story routes this time. Let me briefly explain my thought process: The Shrine and New Emperor team's stories are what I personally think are the "main stories" of the game, while the Preschool and Scoundrel teams act moreso as supplementary material. Therefore it'd be useful to have read the official profiles first beforehand to see easier understand what the "sub-stories" are talking about. As for the ??? team, also known as the Secret team, they're unlocked after beating the Ex+α stage with all the other teams, so they're clearly meant to be experienced last. To be honest, this game really is a lot. So I can't guarantee that this is the best order. If you don't mind, gimmie some feedback so that I can refine it!
Additional Reading
Music Room Comments
Spell Cards
Upgrades
Achievements
readme.txt
Games 1-3: EE to RMI Update
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Above: Title screen of the updated EE, note the change in the first kanji, now it's 連.
After BPoHC, JynX went back and updated the first three games, rebalancing the games, changing the title to use the new kanji for Len'en, and most importantly, adding a ??? team character as a new playable in all three games.
It doesn't really matter which order you experience these in, just know that chronologically, the RMI scenario takes place at the same time as everyone elses, while the EE and EMS scenarios take place after BPoHC.
Story Reading
??? EE Story — Main Story → Bad Ending → Good Ending → Extra
??? EMS Story — Main Story → Bad Ending → Good Ending A & B → Extra
??? RMI Story — Main Story → Bad Ending → Good Ending A & B → Extra
Note: Story Structure Everything I've said about the story structures about the first three games still apply here, so bad endings still don't actually happen, the two good endings in EMS are almost identical while the ones in RMI have more differences.
Album 1: A World That Isn't Fantasy [Frontside] and [Backside]
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Next comes the series' first album collection, A World That Isn't Fantasy ~Len'en Mugenri~ (abbr. AWTIF), it's separated into 2 albums: [Frontside] and [Backside].
You can listen to and purchase the albums on bandcamp:
World That Isn't Fantasy [Frontside] ~Len'en Mugenri~
World That Isn't Fantasy [Backside] ~Len'en Mugenri~
This is the only way to obtain the digital booklets that come with the albums, though the text within is publicly available for translation, and thus translated on the wiki, images are off-limit.
Despite being an album, even this has quite a bit of reading material, so here we go:
Story Reading Order
Backstory to albums' in-universe creation — Summarized on the wiki, but information comes from:  ・"Mugenri Revitalization Committee" Twitter list  ・Len'en Project 5th Anniversary Video! album announcement
Booklet Content — Short Story — False Spirit Account
Additional Reading
Unlike the games, the album doesn't come with music comments. Instead, JynX released comments on the new tracks on pixiv FANBOX, which can be read here:
An Endless Beginning & Virtual Parallel Universe
Ivory Cup ~ Cup of Eibon & ■|ack◆0x・uG
Today is the Day We Duel for Real! & A World Lacking of You
Alice Leaping Atop Lily Pad Ice & To Mugenri
End of Part 2
There is... so much, to this series that only has 4 games and some change in it. This is honestly already enough for you to start, the next and final part will just be on the spinoff game and to wrap up some obscure stuff.
So if you don't care about that, or just don't want to get overwhelmed by what else there is right now, you can start your journey already.
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if-confessions · 2 years ago
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I love that so many new authors are discovering and writing IFs. At the same time, as an author, it can be hard to make your IF stand out against so many new ones.
Back to two or three years ago, I feel it was much easier for a new IF to gain a decent amount of people interested, while now sometimes it can be hard navigating through all the new stories.
And don't get me wrong, I believe readers have risen too with time, but it is still hard to create a story that has not been done over and over and that at the same time holds the tropes or characters dear to so many authors.
I think that once your IF is long enough, it all somehow equalises, but at the early stages stakes have become higher. Readers expect more and more customisation, since they have been accustomed to it, they expect variety and a certain level of polish of the story. Which is natural since IFs have become more popular, but it still can look daunting from a new author perspective.
Cherry, the author of A Tale of Crown, has also talked about how the IF landscape on Tumblr has changed on her blog ( X , X ) in the past years. I am sure she is not the only one... It is becoming a bit saturated in some genres for sure...
It is so nice people get to find a new way to be creative and tell stories. That's also something I love about IF. Anyone with an internet connection can create something.
But I agree with the sentiment of looking at the community and seeing a bit of a saturation with so many new IFs popping up on Tumblr. You have to be shinier and newer and grab the attention of readers in new ways and keep that attention, otherwise your project will get washed out by other ones... It can definitely feel frustrating, that's true.
This is why I always tell people who what to start: do a small contained story! Something simple, very linear, with few variation, to test the waters and the IF program. Then try bigger (or not, do whatever).
Though, having been behind the scene with the Interact-IF directory, there are waves of new IFs throughout the year. Usually, we'll see more new projects pooping up around school holidays, especially the summer ones. And of those, very little have available demos or do end up getting one out. Many, many, projects end up getting abandoned after being announced, more so if there is no demo out.
I think this is why you can see a bit of an equaliser once your project is long enough (or you are more settled/popular in the community). People like shiny new things, but they prefer consistency and substance.
On the story and trope note: everything had been beaten to death already, but it doesn't stop those stories or tropes from being used over and over again and achieving popularity. And you can have the exact same premise/plot/trope between two authors feeling different because those authors have different voices.
For the stakes rising... yeah... Readers can have a lot of power in the community. [I'm generalising here, there are exception to the rule.]
Readers are expecting more, more polish in the writing or the UI, more customisation and variation in choices, more choices being meaningful to the story, more updates, more words, more of everything they've been accustomed to have through popular or long-standing IFs (or IFs published/created by actual companies). Note: this is not always a conscious thing, btw.
They will either forget that forget that IF is a hobby for most authors, that they do in their free time, that those authors may not have the knowledge to reach those expectations, or that they are limited by the resources they have (see this other confession). Just because someone did it before or because it is technically possible, doesn't mean that everyone should or has to strive for it.
But at the same time, I feel part of it has to do with how great past and established works have been, how boundaries pushing they were in terms of polish or customisation or just what IF can do/be. Each new project as the potential to push that boundary, to increase people's expectations for the next wave of IF, and to put more pressure on newer creators.
And the issue with that is you can't stop that from happening. You can't take back what's been made, it's already out there. And you shouldn't want it to stop from happening either. Without people pushing boundaries, the medium would be come stale.
I am sure there are many different reasons for why the stakes have been increasing, aside from the saturation of new projects, increased readers' expectations, and increase of great works out there. But here are a few as to why there might be more pressure for creators:
creating an IF to get likes/numbers/interactions rather than just because,
not getting the amount of interactions you expected from the get-go or not seeing it increase as much as you hoped,
IF becoming more popular and the potentiality of your work being read by more people,
announcing a project before having planned or written part of the story,
promising mechanics or features without knowing whether it will possible/make sense/feasible to include it,
not setting expectations about the content of a project when announcing it (or soon after),
expecting too much from ourselves as creators,
believing their story isn't new enough,
starting an IF without having done any research about how to create one,
starting a big project without testing the waters of IF creation,
...
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be-events · 1 year ago
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— WELCOME TO STUDIO DELTA'S FIRST BOOTCAMP: SONGWRITING !
on the morning of wednesday, november 29, all trainees from the axis labels companies get word that studio delta will be hosting a songwriting camp in the weeks preceding christmas. later on the same day, everyone receives official instructions about the event via email. 
from december 11 to december 23, all current trainees are invited to join studio delta’s songwriting bootcamp at the axis labels facility in the seocho district. during this time, participants will have the opportunity to exchange their regular afternoon classes for an immersive experience hosted by studio delta’s in-house producers and lyricists (including senior artists Jude and EJ), as well as outside professionals with vast experience in the industry. trainees will get to study music theory and composition, classic instruments, lyric writing, production software, trends in pop music, and more. 
the activities during the bootcamp include, but are not limited to: 
lessons by the main songwriters for darl!ng and quartz
a lecture by senior artist EJ of BLTZ on writing compelling rap verses for k-pop tracks, as well as music production 
lessons on the current market of lyric writing, modern trends, and social media influence
a lecture by senior artist Jude on writing for duets and other collaboration tracks
separate, smaller lessons for anyone wishing to learn the basics of a new instrument
demos of state-of-art production software
at the end of the two week period, every participant is required to have written a song, either as a soloist or in collaboration with other participants. as per usual, the rights to the songs belong to the trainees’ companies, though participation in this camp will be taken into consideration when choosing songs for the next generation of idols. 
on the last day of the camp, on december 23 starting after lunch break, a christmas party will take place in studio delta’s main auditorium, where participants will get to socialize with all the instructors and do some final networking. the stage will also be prepared for a small talent show, should any trainees want to showcase their new lyrics to the audience. as the focus of this camp is in songwriting, members are reminded that oftentimes proclaiming the lyrics as poems does the trick, though they are welcome to produce melodies to accompany it if they’d like.
with this event, the companies are eager to see which of their trainees shall stand out as songwriters for their future groups. studio delta in particular hopes to have the most participants out of the entire roster, of course.
happy writing, everyone!
OOC:
with this event, we also introduce wannaberp’s new career token opportunities and the songwriting claim system. this is our way of giving muns the opportunity to start tailoring their muses’ careers in the entertainment industry, as well as a fair system for everyone to claim certain opportunities. for now, the only claims system available is of songwriting, with more to come once we are confident this system is working as intended. of course, as this is our first official step towards a debut system, any feedback is welcome!
hello and welcome to wannabe’s first trainee bootcamp! this is for trainees only. in-character, the bootcamp lasts from december 11 to december 23; out of character, this event runs from today until 11:59pm EST at the end of wednesday, january 10 2024.
please use the hashtag #BE:SONGWRITINGCAMP for all posts related to this event.
FOR +3 COMPOSITION POINTS AND +2 PROFESSIONAL NETWORKING POINTS, please write a 300+ words solo or a four-post thread about your muse’s participation in any activity of the event. this can be claimed up to three times.
FOR +5 CREATIVE DIRECTION POINTS, please write a 300+ words solo or a four-post thread about your muse’s process while writing the mandatory song for the camp. this can only be claimed once.
for participating in this event in any capacity, all trainee muses receive one free career token that can be redeemed for songwriting credits related to this event. this token will expire at the end of the event if it is not claimed.
muns can use the posts relating to this event as their monthly trainee replies if they’d like.
when you’ve completed all options that you’d like to participate in, please sent the following form to our points submission blog:
SUBMISSION TITLE: MUSE NAME - SONGWRITING CAMP
camp 1: +3 composition points and +2 professional networking points [ link to thread ]
camp 2: +3 composition points and +2 professional networking points [ link to thread ]
camp 3: +3 composition points and +2 professional networking points [ link to thread ]
song: +5 creative direction points [ link to thread ]
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wheeler-things · 2 years ago
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Henry Creel, Vampires, the Consumption of the Soul, and Will Byers with Powers
Oh look it’s time for yet another longwinded s5 Thinking Thoughts post with an off the rails ending. I feel like I’m getting predictable.
Well, anyway, I talked about this in the tags of a post that I reblogged at one point, but it's currently 20 minutes to midnight and I should either be sleeping or working on writing for the campaign I'm DMing in the new year, but instead all I can think about is Henry Creel and Will having powers and the way that Henry talks about his victims/how they appear in his mindscape. And, you know, also the fact that I've read all the currently available The Locked Tomb books and they left me scarred, and also altered my brain chemistry in such a way that once I thought about this possibility I couldn't stop thinking about it..
So, yeah. Time for me to talk about Henry Creel, and the way he talks about his victims, and I know I put this in the Byler tag, and I promise that's not just because of the target demo. I will eventually circle around to talking about Mike and Will in the context of this post in an unnecessarily angsty way.
But for now... Henry.
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In s4e7, Henry tells El: "I could not do that. I could not close off my mind and join in the madness. I could not pretend. And I realized, I didn't have to. I could make my own rules. I could restore balance to a broken world. A predator... but for good. […] With each life I took, I grew stronger. More powerful. They were becoming a part of me. But I was still a child, and I did not yet know my limits. And it nearly killed me."
This monologue is, honestly, full of a bunch of really interesting things, and I'm can think of at least three posts that I currently have on the brain that I'm going to pick it apart for, but in terms of this specific post, I've bolded the bits I'll be focused on, and I'll be back to it in a bit.
Later in that scene, El looks to the dead bodies of the other lab kids, and Henry says: "They're not gone, Eleven. They're still with me. In here."
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What I think is really important about this whole scene, right off the bat, is that Henry is not immediately hostile upon realizing that El has disobeyed him and left the closet. Regardless of whether you believe he had any amount of genuine affection for her or not, I think it's really important to note that the way in which Henry bonds with El/gains her trust is through teaching her things. He teaches her how to use her emotions in order to harness her powers more effectively. He teaches her to start questioning Brenner's motives. He teaches her about Sotaria (which also ties in with the previous thing). He teaches her how to escape the lab through the sewers (which I believe it's implied is how she got out of the lab in s1, though I'm not going back to check because I'm rewatching s1 for a different analysis and I don't want to lose my place). So the fact that he's still using his gentle voice with El here, and the fact that he's stopping to explain not only his motivations, but the fact that the people he kills are "not gone" and are "in here" [gestures to his head], suggests to me that he's attempting to teach her one last thing. Something that might make her okay with the fact that he just murdered a whole lab full of literally every person she's ever known save Kali and Brenner.
And this is so easy to dismiss as the ramblings of a mad man, or as him saying something to the effect of "I never forget any of the people that I kill". But I think it's a little dismissive to ignore what Henry says as simply the words of someone entirely disconnected from reality. Obviously, he is deluded. He talks about himself as though he is not also human, and he actively seems to want to kill everyone except possibly El and Will? But having delusions about his importance and identity and ideology is not the same thing as being deluded into believing something untrue about his powers/into falsely believing that his victims are kept alive inside him somehow. Moreover, although this last line in isolation could make sense in the context that he keeps the memories of his victims alive in his own mind, the rest of what he says does not line up with that. Nor does the fact that we see Chrissy's mangled body (and possibly some of the other victims, I'm so sorry I cannot remember-- but definitely at least one of the victims is seen in the mindscape) twisted into his mindscape.
So... now I'm going to go back to the earlier part of his speech and pick apart the bolded parts.
"I could make my own rules." The last time we heard that, it was El was saying it to Mike, in a misquote of Max's "we make our own rules". When Max was saying it, she was reassuring El that respinning the bottle was fine because, as the only two playing the game, they could make their own rules about what to do. However, when El uses it, it's because Mike has realized that she spied on him without his consent, and his offended response is to that "that's against the rules" (from context, it's difficult to know if this is a reference to rules that Hopper set out for her, or rules that she and Mike established together for their relationship-- the former isn't a great look for Mike, and the latter isn't a great look for El). El bites back, saying, "I make my own rules". When she says that, she is essentially saying "I have the ability to spy on you, so if I choose to do so, that's my prerogative" (let me just say: Mike did a lot of things wrong in s3, and he absolutely started the fight between him and El, but this specific action was not great of her). This parallels with Henry saying that he made his own rules, because when he says that, he seems to mean that he had the ability to read peoples' minds (and possibly more than that), and as such, it was his prerogative to do whatever he wanted to whomever he wanted, at any time. El is not the same as Henry (by any stretch of the imagination)... I just think this parallel is interesting (and also the contrast-- ultimately, El did what she did because she was having fun with a friend, which still isn't great because spying on people when they're supposed to be in private is not a good thing to do, but it's in an entirely different league from what Henry has done with similar power).
"A predator... but for good". So... the word "predator" has a lot of meanings, and I don't want to get too deeply into the conversations about whether Henry is or is not worthy of that title in the entirely too human sense, because it's far outside the scope of this post. However, we do know from the context of his monologue that when Henry talks about predators/apex predators, he's talking about spiders. That gives us context to know that when he calls himself a predator, it's likely that he means in the same way that a spider is a predator. Why are spiders predators? Because they hunt and kill other animals for food. The "for food" part of that is really important, because it's a key, defining factor in whether an animal is acting in a predatory way. However, predators are not inherently good or inherently evil. They are, by their nature as animals, inherently neutral. So, when Henry says that he could be "a predator... but for good", we know that he is essentially saying "a predator, like a spider... but with the human capacity to use that predatory status in order to enact what I believe to be good [which, in the context of Henry, means a complete disruption of "normal" human society] in the world".
"With each life I took, I grew stronger. More powerful. They were becoming a part of me." So... this is the line. This is the line that, to me, solidifies the idea that Henry's power grows specifically through the murders that he enacts. And that the people he kills in some way become part of him after death. It's exactly what he says and, although we have reason to doubt some of the other things that he says, this would be a very weird thing for him to lie about from an in-character POV, because it was never brought up as a possibility by anyone else, and weird for him to lie about from a narrative standpoint, because the characters don’t seem to really do anything with that information in s4 (nobody even suggests that Max could be inside Henry’s mind), so if it’s not literally true… why have him say that at all? Because if it isn’t meant literally… it’s a really odd line, and there would be other ways to phrase it if the implication was supposed to be “killing people made me feel stronger/improved my skills, and I metaphorically hold those I kill with me because remembering them gives me perverse glee”. Like, is it possible that’s what he means? Maybe. But personally I think the literal read makes more sense, because the metaphorical read doesn’t make sense in context of him trying to convince El to understand his perspective. Also, just, from a narrative standpoint, if it’s literally true, that opens up avenues to allow previously killed characters to make a re-appearance and, possibly puppeted or twisted by Henry’s mind, screw with the protagonists. Via the UD, Henry killed/directed to be killed: Barb (Nancy), Bob (Joyce or Will… lord if I have to watch Will face down Bob telling him that he killed him, I don’t know what I’ll do), possibly Max (Lucas and/or El), Eddie (Dustin), and technically also Will in s1 if they want to turn the Harry Potter allusions on their head and do a reverse horcrux situation where a sliver of Will’s soul is still in Henry and that’s what’s keeping them connected in which case hhhhhhh (Jonathan, Joyce, and Will could all have interesting reactions to this, but dear god if I have to watch Mike Wheeler face down a twisted, puppeted fragment of Will’s soul and suffer all the abuse Henry can use it to throw at him, and still look at it like s2 Mike looked at Will in the shed? I don’t even know what to say I’ll simply collapse I think??), and then obv if he kills anyone else that would add to the possible haunts. Like. You’ve got a character who can dip into people’s heads and the implication that he literally keeps his victims souls in his mind in some way… you could totally do some interesting stuff with having people meet their tortured and twisted dead loved ones is all I’m saying. Anyway, that’s a tangent. I just think it’s interesting.
So... anyway, in short, we know that Henry is willing to do whatever he wants in service of his own interests, just because he can, regardless of how others feel about it. We know that he considers himself a predator in the animal way (which implies the use of whatever you kill as food or at least a source of energy in some direct way), and that he believes he can specifically harness this predatory nature for his idea of "good". And we know that the people that Henry kills are, in some way, "part of" him, and that taking their lives makes him somehow "stronger" (presumably in his powers).
And... we also know that Henry has been compared to Dracula (or, more broadly, vampires in general via arguably the most famous vampire).
So... the connections to Dracula are pretty obvious on the surface. Scary undead/less dead than originally anticipated dude who was once human but now very much is not lives far away in a spooky old house, surrounded by spooky animals that Aren't Quite Right. And then there are all of the OTHER connections-- a protagonist named Jonathan who is very far away from the woman he loves, SO many letters (I say, thinking about Max's letters and El and Mike's letters and Mike and Will's copious lack of letters, and.... hhh), and a large group going to kill Dracula, including a young woman/girl who has been "marked" by him and, though they have found a rather simple way to keep him at bay from her, if he gets his way she will be killed and will join him forever... I'm just saying. The parallels are there.
But, also, I want to think about vampire myths more generally. Because vampires have a history which dates back at least as far as Mesopotamia (in various forms/in root forms, not necessarily by the name "vampire"/in any forms that are particularly similar to modern interpretations— being clear because I think vampire history/mythology through time is legitimately interesting and many cultures have vampire-like creatures but very few of them are literally called ‘vampires’ and… ugh I’m sorry I’ll get off topic if I let myself rant about this but these myths are so cool!!), so vampires have been a lot of things over time. But at least today, they're very associated with blood in popular culture (nosebleeds), they don't show up in mirrors (traditionally this was because mirrors had silver in them but something something the UD or at least the Mind Flayer doesn't like water, Henry says he holds up a mirror to everyone else... I don't know just interesting), they're associated with bats and wolves (demobats and demodogs), sometimes they're said to be able to turn into mist (the shadow monster?), and there are potential ties to the more general anxieties about blood born or sexually transmitted diseases/to incubus/succubus mythology (a little more abstract here, but this may tie into the way that Henry often appears in dreams/visions which prey on his victims' anxieties-- not to mention, for a show set in the 80s with a gay teen at the forefront, there are copiously no allusions to the AIDS crisis, despite the fact that we see Will being violently bullied for being gay, so, you know, if you take the UD as a metaphor for that reality— a topic so wildly outside the scope of this post that I cannot say more about it even though I actually think it’s a really interesting metaphor that seems to exist in the show— then, yeah, that's another metaphorical tie to blood born/sexually transmitted disease).
But there is also a potential connection between vampires as blood drinkers and the concept of blood as some sort of physical representation of life force/soul. They're not necessarily 1:1 on a spiritual/religious level, depending on your tradition, but it's pretty common to associate blood in some way with the soul. So, when a vampire drinks the blood of their victim, they are, on at least a metaphorical level, essentially consuming the soul of their victims (which gets into some interesting stuff with the common idea that a vampire does not have a soul, or that to become a vampire, one must not only have their blood consumed by a vampire, but must also consume that vampire's blood as well). So, if Henry is allegorically a vampire, and vampires drink something that is metaphorically like soul, and Henry's a predator whose victims make him stronger... hm.
All of which is to say, I think the show is telling us, through the vampire allusions and through the implications of everything he's said, that Henry in some way consumes the souls (or minds or life forces or potential futures or whatever) of his victims (thus making him a true predator who not only kills but also eats what he kills).
This seems to be what he's trying to teach El in that final conversation before she banishes him to the Upside Down, and the fact that she could not (or would not) understand what he was saying seems to have been the thing that turned him from trying to keep her on his side to deciding to attempt to kill her (or to simply make her watch as he kills and presumably consumes Max). And we know that El doesn't learn it, because we can clearly see that killing doesn't make her stronger, so she's clearly not consuming any of the people she's killing. She can mimic Henry's methods of killing people physically (we see this in s1, and that's highlighted when the military suspects that El's doing the murders in s4 because Henry's style is so similar to her own), but she can't or won't do whatever it is that he does to consume souls.
But this poses a problem, though.
Because, El's already had her training montage. She became stronger and went off to face the big bad, and she lost. Max died and Hawkins fell. That's a failure of the "love confession saves the world" trope, as people have discussed, but it's also a failure of the training montage trope! El is at her strongest, and she still cannot defeat Henry alone.
Which brings me to Will. I'm not going to get into all of the details which suggest that Will has powers of some sort, beyond his Henry-sensing abilities. Other people have done that, and there really isn't room for it here. However, what I would wonder is, even if Will discovers his powers at some point before the potential time skip... how is he going to be strong enough to (in tandem with El) defeat Henry, when an entire lab full of trained and superpowered kids weren't able to? Because Will is still a child, himself, and at best, he won't even know about his powers for more than about three years, presumably WITHOUT the intense level of training that El received from birth?
And... here's where I'm going to bring things back to something I've said in another post which is... this late in the game, if they're going to introduce any established protagonists besides El having powers, those powers are going to have to feel like a loss when they first appear/quickly after they appear. The character who has them has to be hurt by them, so they don't feel like a cheap win for the characters. Would it be sudden for Will to develop powers? No, not really. The clues have been there from s1. But they're also subtle enough that if you're not into ST analysis or prone to regularly rewatching the show, they're easy to miss, so a fair bit of s5 would have to be devoted to showing Will realizing that he has them and growing into using them in order for any use of them against Henry to feel earned. Incidentally, these are all the same things which are equally true for the establishment/on-screen development of Byler, so I wouldn’t be shocked if there was a connection there.
And this is where I'm about to go wildly off the rails, but... what if Will has powers and gets a power boost in the absolute worst way possible? Because, depending on how Henry consumes his victims (obviously just killing them isn't it, because that does nothing for El)... I mean. Mike has all those death flags going on (even though I highly doubt he'll end the show dead). I don't know.
I'm just saying... Mike's prone to self-sacrifice, if he thinks it will help the people he loves. I'm just saying, if he were already dying, and if they already knew that Henry has the advantage because he's consuming the souls of the people he kills(/absorbing them into his mindscape in some capacity that allows him to use them to fuel his own abilities), and if they knew that Will had similar powers but with less strength because he only had his own self to draw upon... I'm just saying, would Mike Wheeler do anything else, except beg Will to make his death mean something? Would he honestly trust anyone else enough to literally give everything that he is to them?
I'm just saying, it would be an absolute gut punch of a scene, it would tie back into Mike's s1 character issues of self-sacrifice, it would give narrative weight to what seems to be the fact that Henry in some way keeps or draws power from the people that he's killed. And it would be incredibly easy to write it in such a way that there's more power in a willing sacrifice/in a soul that is willingly with you/willing to work with your own than in a plethora of souls that you have trapped in your mental "web" in order to feast on. Something something gay love saves the day (plus, El's almost certainly going to figure out a way to put Max back into her own body at some point in s5, so it's not even like there wouldn't be a way for Mike to come back to life, as long as they managed to keep his body alive-- also because, as I said in the notes of the post where I first commented on this concept, there's not a snowball's chance in hell that they're ending the show with Will as Mike's devastated living mausoleum, like, it's just not happening that way).
So, uh. Yeah, that’s the thought that keeps spinning in circles around my head, and I hate it so much. I’m aware that this is an out there idea and almost certainly won’t come to pass, and frankly, I’m glad for that.
But the fact that it’s far fetched doesn’t mean that I can unsee the mental image of Mike/Will in a HtN Gideon/Harrow style situation where Mike and Will are both in Will’s head, and Mike, whenever he’s lucid, is begging Will to just finish the job, to consume him properly so Will and El/the Party can be even a step closer to defeating Henry, and meanwhile Will’s doing everything he can to avoid dousing the last bit of Mike he has left, especially when he still hopes to put Mike back in his body. Like. I know this won’t happen, but even the thought that there’s a 0.01% chance that it could has me shaking in my boots.
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gamergirljournalist · 1 year ago
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The Super Mario Bros. Wonder: FIRST IMPRESSIONS (PAX Aus Review)
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Rating: 4/5 stars (so far) System: Nintendo Switch OLED + Pro Controllers
I got a chance to play Super Mario Bros. Wonder with some friends during PAX Aus and it's pretty good. This upcoming Mario installment had me and my companions talking about what this title has to offer, the news of Charles Martinet leaving his iconic voice acting role, and for some reason, "What if Kirby entered the Mushroom Kingdom."
While the game has yet to be released on Oct 20, we got to play the demo version for 15 minutes and here are our thoughts.
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Players have the chance to play as Mario, Luigi, Daisy, Peach, Toad, and Toadette. It also has options for those who are inexperienced with platformers via the Yoshis as they don't get damaged by enemies. However, if you want to use the power-ups, you need to use the main characters.
I chose Toadette and my friends chose Daisy and Mario. We only had 15 minutes to try the demo before the "thank you for playing" message popped up. We dashed through the Flower Kingdom and it's pretty cool. For starters, each world tells you the difficulty level through the star ratings. Aside from the familiar characters, like the Goombas, there are new foes that add flavour and an interesting challenge to each level.
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Now let's talk about the ELEPHANT in the room - the Elephant power-up. As expected it's super weird to see our favourite characters LITERALLY TRANSFORM TO ELEPHANTS. But it adds to the comedic and whacky elements to the game. It also has a unique ability as well, where you can use your trunk to get through the level, which I thought was pretty neat. It was like a stretchy long arm. However, due to your size, you can't crawl down to the secret levels if the path has a tight entrance. So you need a friend who's in their default form to access them.
There are also other cool power-ups as well that are exclusive to certain levels, like the drill power-up, which allows you to move on ceilings. However, you can only get it during underground levels or ones that require drilling obstacles. Wonder has a feature where you can save up to three power-ups that you've collected and it can be carried throughout each level. So if you want to use certain abilities in other areas, you can if you want.
Based on our gameplay experience, we only got the chance to use the new abilities and didn't get to see the classics like the Fire Flower in the game. The regular mushroom was there though, so that's good.
Another cool feature the Wonder has added is the "Badges" system. According to one of the staff (and the Overview trailer), Badges will be something you can collect in the final game, and each of them has abilities that can help you through the level. In the demo, we were offered at least 6-8 badges to choose from. Due to the limited time we had, I couldn't properly see if had any effect. I guess we'll find out once Wonder gets released.
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We also got to experience "The Wonder Effect," which made our gameplay feel a bit trippy. It gave us a more entertaining experience to get through the Flower Kingdom. However, one of my friends thought this might be a reference to "illicit substances" based on how it's presented and how the kingdom goes haywire.
Due to this being the demo, some things weren't available during this showcase. One of them was the Online Multiplayer feature where you'd get to see "live shadows" of other players. Makes sense since the game isn't out yet. Also, we couldn't collect more badges and had to stick with what we were offered.
Of course, not all games are perfect and here are some of my gripes that I had during this demo session. First of all, you need to be way ahead if you want the screen's attention. So if you're way behind, you need to move as fast as you can so you can see your character.
My friend managed to find some sort of secret area but just like the original Super Mario Bros, the screen does not adjust so you're kinda blind until you move into an area where you can be seen. Lastly, warp pipes follow "majority rules." So if you have three people playing the game and two want to go to the next area and one has unfinished business, through luck. You're going up to the next world regardless.
Overall, one of my friends plans to get the game so looking forward to a game night at some point. There were moments in the game that felt trippy and you need to be a quick thinker during certain moments in the difficulty level. Super Mario Bros. Wonder left a good first impression during my time at PAX Aus and I'm keen to see what more this Flower Kingdom has to offer.
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typhin-hoofbun · 1 year ago
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Yes, I did! I'm about to turn 42, actually. So I had my first "actual touch typing" class in 9th grade, which would've been 1996-1997.
In elementary school (I went to a private school for grades 1-6), we had a "computer lab" class with Apple computers, especially the IIc and later the IIgs. We were not taught proper typing then, just things like LOGO, a brief bit on BASIC, and various programs/games like Word/Number Muncher, Carmen Sandiego, and Oregon Trail.
In middle school, there was very little in the way of "computer lab" courses available. I remember one which had an art program, and one of the kids found one of the demo images and claimed he did it himself because he figured nobody would know, I guess? (It was a minor animation based on that famous painting of a diner that Google tells me is named "Nighthawks" and was done in 1942 by Edward Hopper.)
In high school, I was told I could "pick an elective" by someone who was claiming it was to prepare me for the "college experience", but when I asked for the "most advanced computer class I could get" (because I had always been a total computer dork my entire life), I was put into the incomprehensible "KBD DOC PROC" or similar. Only to find out that stood for "Keyboarding and Document Processing", a fancy way of saying "typing". The first day, a flyer was passed out titled "Don't be afraid of the Mouse - It's not a real mouse, it can't bite you." I was internally screaming even before the teacher introduced the computer and uttered the line, "This TV-looking thing isn't a TV, it's called a mon-i-tor." So much for "most advanced".
In addition to typing tests, we also did basic "word processing" programs, but between it still being 1996 and it being public school, we were still using DOS-based programs. I forget which one exactly, I believe Microsoft Works was chosen though Lotus 1-2-3 was present. The next year, "Business Computer Applications" would switch to Windows 95 and use Word and the other programs in Office. And the remaining two years were basically the exact same class.
I hadn't been using touch typing, going into the class, but since I was already familiar with using computers, it was a thing I "knew" but didn't see the point of using (until I was actually forced to). The teacher, however, was someone who detested computers as a general rule. During the final exam, we were told to just type a passage from the book and "get as far as we can" in the allotted time. When I asked what to do if we finished, she met the question with a "This will never happen" scoff and went "Just start over, I guess." I was on my third pass when time ran out.
My senior year, I was up to roughly 80 WPM. I only continued to improve, especially when in early college. I was playing a website-based game (Pre-Flash, I think) that included a chat room where you could enter using your character's name. Since the game had a limited number of turns per day, they encouraged you to simply play multiple characters (as long as you didn't use them to funnel resources to one another to give yourself an unfair advantage). So I ended up in that chat room with anywhere from 3-5 characters at once in different windows. I'd keep up with multiple conversations, and that practice was probably the biggest leap in speed.
I haven't tested myself in a long time, though. So I don't know where I am anymore. ^_^;;
This is a subject that really interests me because I (28 years old) had computer classes in grade school where learning how to efficiently type was a big focus. As a result I have a very high WPM (words per minute) count and am an excellent touch typer.
However, I've heard that they started phasing out computer classes in a lot of schools because it's assumed that kids/teenagers already know how to use a computer in this day and age. But smartphones are more popular than computers now, and as result a lot of Gen Z/Gen Alpha kids are able to text very quickly but their typing skills aren't as good.
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blueeyedrat · 1 month ago
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Steam Next Fest, fall 2024. A quick one this time, but still a few games worth discussing. More thoughts under the cut.
I don't play point-and-click adventures that often nowadays. Always had other stuff on my plate, I suppose. But if I do ever feel the urge to get back into the genre, Loco Motive might be a good one for it. The writing and voice work are spot on, the pixel art is good, and the puzzles in the demo never felt too obtuse. And who doesn't love an old-fashioned train murder mystery? Worth keeping an eye on, I think.
The puzzle games I tried out were a mixed bag. There were a few that seemed alright but didn't really hook me (Toggle Tile, CLONY, The Valley of the Architects), and at least one that definitely did (Block Shop; like I've said before, it's hard to go wrong with conveyor belt puzzles).
The Book of Buja left a good impression. It's a top-down adventure, kinda old Zelda-ish for better or worse. The movement feels kinda restrictive, but not to the point where it becomes a problem in combat (you can only move orthogonally, but your spear has a deceptively wide arc so you won't get caught on diagonals). It seems rather puzzle-focused in a way I appreciate, with some familiar tools and some unique mechanics that I'd like to explore more in the full game.
Likewise, Glitch Dungeon Crystal has the makings of a solid puzzle-platformer, with an interesting set of powers to use and things to interact with, that play off of each other in satisfying ways. The glitchy aesthetic may not be to everyone's taste, but fortunately there are options to tone it down a notch so it's easier to parse.
If you're looking for another city-builder to throw on the pile, the classical Greek-themed Polismós might be worthwhile. It didn't draw me in as much as some others in the genre, but there's some potential there.
I also tried out a couple of the more puzzle-oriented builders. Cosminomy had an interesting hook (building up multiple miniature planets) but didn't quite land for me, being more akin to an idle game where you spend your resources to unlock more places to build on and earn more resources, and felt kinda bare outside of that. Dorpie is more focused in some ways (working towards objectives to earn new building pieces) and more freeform in others (you can use any piece you have available at any time, rather than a limited queue of pieces), which works out to something that still feels unique and lets you build some nice-looking, blocky constructions.
I'm torn on TetherGeist. This is a precision platformer that wants to be like Celeste: vibrant pixel art and music, a strong narrative and cast of characters, and gameplay that's challenging but still accessible. I think it succeeds at most of these goals. That last one is a problem. The main gameplay gimmick sounds interesting in theory, but in practice it quickly feels overwhelming or inconsistent or both. Something about it just didn't click for me.
Closing out with the one title that was already on my Steam wishlist, Symphonia. I wish I had more to say about this one, but the demo was much shorter than I was expecting. What I did get, though, I liked a lot; the visuals and audio are excellent, and the platformer gameplay is loose in a fun way, particularly in wide open spaces where you can bounce off the walls and launch yourself in large strides. One more to look forward to.
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influencermagazineuk · 1 month ago
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marketingprofitmedia · 3 months ago
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Syndbuddy AI Review – Get Free Targeted Traffic To Any Offer & Any Niche
Welcome to my Syndbuddy AI Review, This is a genuine user-based Syndbuddy AI review, in which I will discuss the features, upgrades, price, demo, and bonuses, how Syndbuddy AI can benefit you, and my own personal opinion. You get free targeted traffic to any offer or service by letting our proven army of 9,007 members handle all your social syndicating, enabling you to rank on Page 1 in 48 hours or less. This method works for any niche, any location, and any language, and it doesn’t matter if you’ve tried other ranking tools and failed.
Are you using a social-sharing exchange platform? A new social exchange platform opens to the public. For your content, get real social shares, bookmarks, likes, and more. A new social sharing exchange platform has recently launched, enabling you to obtain real social bookmark syndications, real web 2.0 syndication, real Facebook likes, real Facebook shares, real video embeds, real Twitter tweets, and much more for any video or content URL you desire. The platform receives content from thousands of genuine individuals worldwide, across a wide range of IP addresses. Why does this even matter, though? Well, incorporating all of that real and juicy social activity into your content gives Google exactly what it wants. And when Google sees all that social activity happening in your content, it can’t help but skyrocket you to first-page rankings! And first-page rankings equate to a ton of free traffic and a ton of profit.
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What Is Syndbuddy AI?
Syndbuddy AI is a cutting-edge artificial intelligence-powered platform designed to simplify the process of acquiring targeted traffic.. Its primary function is to help users increase the visibility and reach of their content by distributing it widely across various platforms. By doing so, it drives free, targeted traffic to any offer or niche, making it particularly valuable for marketers, content creators, and business owners.
The platform operates on a reciprocal system where users share each other’s content, creating a mutually beneficial network that enhances exposure and engagement. Syndbuddy AI not only boosts website traffic but also improves SEO rankings by generating backlinks and social signals. With its user-friendly interface and cost-effective approach, Syndbuddy AI is a powerful tool for anyone looking to elevate their online presence and maximize the impact of their digital marketing efforts.
Syndbuddy AI Review: Overview
Product Creator: Joshua Zamora
Product Name: SyndBuddy AI
Front-End Price: $34.95 (One-time payment)
Official Website: Click Here Product’s Salespage
Syndbuddy AI Bundle: View The Bundle Page
Niche: Tools And Software
Support: Effective Response
Discount: Get The Best Discount Right Here!
Recommended: Highly Recommended
Bonuses: YES, Huge Bonuses
Skill Level Required: All Levels
Refund: YES, 30 Days Money-Back Guarantee
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Syndbuddy AI Review: Key Features
100% Done-For-You Social Syndication from REAL people located ALL over the world, so you DO NOT have to do ANY of the work yourself!
This is the BEST way to get rankings FAST and for the LONG-TERM WITHOUT worrying about being “penalized” (100% Whitehat)
NO Software to Download or Learn — the ONLY thing you have to do is create your campaign and input your URL and keywords
NO Captchas or Proxies to Deal With, so you save even MORE money while STILL getting a ton of results
NEW: Auto-Share Feature So You’re GUARANTEED To Get HUNDREDS of REAL Social Shares PER campaign — 100% hands-free
NEW: Automated AI Content Generation So You Can Submit ANY URL to the “sharing pool” in 60 Seconds Or Less!
Limited Bonus: Agency License to Get Rankings For Your Clients as well!
Plus a TON of other AWESOME Bonuses Available only for a VERY limited-time!
Syndbuddy AI Review: How Does It Work?
We’ve Simplified The Entire Process For You To Get Targeted Traffic To Any Content You’d Like Into 3 Simple Steps
Step #1: Login
Enter your username and password to login to the web-based portal.
Step #2: Submit URL
Submit any URL you’d like to the “sharing pool” so members can start Syndicating your content for you
Step #1: Hit Start
Hit “Start” And Watch Your Rankings, Traffic And Profit Skyrocket By Leveraging The Power Of Their “Ranking Army”
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Syndbuddy AI Review: Can Do For You
Real Social Bookmarks: Harness the potency of social bookmarking across esteemed authority sites like Diigo, Plurk, KiwiBox, Medium, and more, providing a robust boost to your campaigns.
Genuine Web 2.0 Syndication: Your content will grace premier Web 2.0 platforms such as WordPress.com, Tumblr, Blogger, Joomla, fostering an expansive private blog network that fosters quality backlinks and heightened rankings.
Real Video Embeds: Amplify your video’s visibility and engagement by embedding them on fellow members’ blogs, leveraging a potent ranking strategy.
Real Twitter Tweets: Garner real tweets from SyndBuddy’s network, catapulting your content towards virality and enhancing your social presence and rankings.
Real Facebook Shares: Accrue hundreds of authentic Facebook shares swiftly, bolstering your social signals and ensuring meaningful reach on this pivotal platform.
Real Video Views: Receive genuine, diversified views from a global array of accounts and IP addresses, expanding your videos’ audience and impact.
Step-by-Step Training: Access user-friendly video tutorials to swiftly acclimate yourself, complemented by live training sessions for refining your strategy and addressing queries.
World Class Customer Support: SyndBuddy’s dedicated support team stands ready to address your inquiries and optimize your utilization of the platform.
Comprehensive Campaign Reporting: Stay abreast with detailed campaign reports, offering insights into the social signals your content garners and the precise URLs of its distribution.
Weekly Syndication Updates via Email: Receive weekly summaries directly to your inbox, simplifying campaign performance tracking.
Limited-Time Offer: No Monthly Fees: During the grand opening phase, seize unrestricted access to SyndBuddy sans monthly fees. Secure your license with a one-time investment before the transition to monthly pricing.
Users Say About Syndbuddy AI
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Syndbuddy AI Review: Who Should Use It?
Affiliate Marketers
Social Media Marketers
Bloggers & Website owners
Coaches & Course Creators
Local Businesses
YouTube Marketers
eCom, Shopify, and Amazon Sellers
Syndbuddy AI Review: OTO’s And Pricing
FRONT END: SyndBuddy 2.0 Agency ($33)
The FE is going to be our main SyndBuddy 2.0 software. With our most popular level, they’ll get 2,000 credits to start adding content to the sharing network right away.
OTO1: SyndBuddy 2.0 Agency+ ($47)
OTO 1 is going to be our SyndBuddy subscription. SyndBuddy is a credit-based system so here your customers will be able to lock in their monthly credits at the launch price discount. Plus, they just have to put down $1. We’ve used this multiple times and it’s a NO-Brainer that converts extremely well.
OTO2: DFY Indexer Platform ($67)
Here you will be able to supercharge your campaigns by unlocking our DFY Indexer system so that your campaigns get put through our Backlinks Indexer account so that your syndication carries a MUCH stronger punch. Every seo marketer knows the power of getting links indexed. The more of your syndication that Google is able to be aware of, the stronger your campaigns will be. $67 one-time payment.
OTO3: My Video Spy Agency ($47)
MyVideoSpy is our powerful platform that allows you to uncover untapped niches, analyze your competitors, accurately gauge how much traffic you can get from your target niches, and much much more! It’s the PERFECT fit so you can complete the ENTIRE Page-1 traffic circle. $47/quarter.
OTO4: SyndLab ($97)
Is the Bigger brother of SyndBuddy, which is SyndLab. SyndBuddy was built off of the platform that SyndLab was built on. SyndLab allows you to share your content on your OWN networks and SyndBuddy allows you to leverage the exchange to get shares from OTHER people’s accounts. It’s the BEST Social Syndiation combination. AND they’re both already integrated together. It’ll be $97 For our 5k syndication package PLUS our Agency rights.
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My Own Customized Incredible Bonus Bundle
***How To Claim These Bonuses***
Step #1:
Complete your purchase of the Syndbuddy AI: My Special Unique Bonus Bundle will be visible on your access page as an Affiliate Bonus Button on WarriorPlus immediately after purchase. And before ending my honest Syndbuddy AI Review, I told you that I would give you my very own unique PFTSES formula for Free.
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Step #2:
Send the proof of purchase to my e-mail “[email protected]” (Then I’ll manually Deliver it for you in 24 HOURS).
Syndbuddy AI Free Premium Bonuses
Bonus #1: Agency Rights To SyndBuddy ($197)
This powerful bonus opens up a WHOLE new world of possibilities and PROFIT for your business. You’ll not only have a powerful system on your side to rank your OWN niche sites and/or videos, you’ll ALSO be able to confidently rank your CLIENT’S websites and videos as well! Imagine how much MORE confident you can be to COLLECT that monthly, recurring check from your clients when you KNOW you have SyndBuddy in your corner.
Bonus #2: Keyword Bootcamp Training ($37)
We all know that proper keyword research is the FOUNDATION of ANY successful search engine campaign. Get your keyword research wrong from the start and your campaign is DOOMED to fail from the very beginning. There’s NOTHING SyndBuddy can do for you if you get this step wrong. So we decided to include this training so you know EXACTLY how to pick the right keywords to get the BEST Results.
Bonus #3: Live, Client-Attraction Bonus Training ($197)
Since you’re getting AGENCY rights, it’s only natural that we put together a powerful training that reveals EXACTLY how to find clients that are ready to pay you, right? This training will cover ALL of that!
Bonus #4: Perfect Optimization Blueprint ($37)
Just like doing the right Keyword research is VITAL to your campaigns, ensuring that your OPTIMIZATION is right is just as important! So, we decided to also put together a training on EXACTLY how to properly optimize your campaigns to ensure you get the BEST results with SyndBuddy.
Bonus #5: Hands-On, Live Training Session For SyndBuddy ($197)
Not only are we going to put together a LIVE session showing you how to get clients to profit from with SyndBuddy, we’re also going to put together a second and COMPLETE, hands-on training on EXACTLY how to use SyndBuddy as well. We already have full tutorial videos in the members area, but we know that our members also like to have that personal attention that you get from a LIVE session
Syndbuddy AI Review: Money Back Guarantee
Plus, We Have A 100% Risk-Free Guarantee So You Can Have Full Confidence In Joining SyndBuddy Today
We want you to take all of the specialized sites, client sites, and films you have languishing online someplace, or buried in the depths of YouTube, and get them the RANKINGS and TRAFFIC they need to help your company thrive. That is why we simply ask that you allow us to PROVE what we think SyndBuddy can achieve for you. Join us inside right now and you will face absolutely no risk. If you are not completely satisfied with SyndBuddy — if you only get 5 videos to the top of Google this week when you wanted 6, or if you are dissatisfied for any other reason — simply send us an email and you will receive an immediate, full refund of the investment you are about to make today.
>> Click Here To Get Syndbuddy AI & Limited Time Offer <<
Syndbuddy AI Review: Pros and Cons
Pros:
Free targeted traffic
Automated content distribution
Niche-specific targeting
Real-time analytics
User-friendly interface
Time-saving
Increased visibility
Improved search engine rankings
Data-driven insights
Affordable pricing
Cons:
You need internet for using this product.
No issues reported, it works perfectly!
Frequently Asked Questions (FAQ’s)
Q. Is there any software to download?
No. This is a web-app which is 100%, done-for-you since our SyndBuddy army does ALL the work for you. All you have to do is submit your URL and keywords.
Q. Is this a one-time payment or monthly?
For the packages above, you’re paying a one-time fee for the amount of credits of the package you choose. As mentioned above, you also have the ability to turn auto-share on to earn more credits by letting the SyndBuddy system perform the social actions on other members’ content through your social profiles. You can also use SyndCreator To create a NEW set of social accounts if you choose to.
Q. How Do The Credits Work?
The SyndBuddy credit system is easy and effective:
3 credits = 1 Facebook “Share” from another SyndBuddy member 3 credits = 1 Tweet from another SyndBuddy member 1 credit = 1 Social Bookmark from another SyndBuddy member (we have over 10 bookmarking sites) 1 credit = 1 Web 2.0 Syndication from another SyndBuddy member 1 credit = 1 real view from another SyndBuddy member (you decide how long they must watch) 2 credits = 1 Facebook “Like” from another SyndBuddy member
Q. Are there any Upgrade offers/OTO’s?
Yes, we have 5.
1. Upgrade #1: Lock-in your discounted rate for monthly credits. Here you’ll have the ability to lock-in your discounted rate you just got and ensure you have credits every single month. If you wait till later, credits will be a LOT more expensive. $1 Trial for 30 days then $47/m.
2. Upgrade #2: DFY Indexer Platform Here you will be able to supercharge your campaigns by unlocking our DFY Indexer system so that your campaigns get put through our Backlinks Indexer account so that your syndication carries a MUCH stronger punch. Every seo marketer knows the power of getting links indexed. The more of your syndication that Google is able to be aware of, the stronger your campaigns will be. $67 one-time payment.
3. Upgrade #3: Special Offer for MyVideoSpy Agency MyVideoSpy is our powerful platform that allows you to uncover untapped niches, analyze your competitors, accurately gauge how much traffic you can get from your target niches, and much much more!
It’s the PERFECT fit so you can complete the ENTIRE Page-1 traffic circle. $47/qter.
4. Upgrade #4: Is the Bigger brother of SyndBuddy, which is SyndLab. SyndBuddy was built off of the platform that SyndLab was built on. SyndLab allows you to share your content on your OWN networks and SyndBuddy allows you to leverage the exchange to get shares from OTHER people’s accounts. It’s the BEST Social Syndiation combination. AND they’re both already integrated together. It’ll be $97 ONE-TIME
Q. Does SyndBuddy work for local marketing?
Yes, absolutely. We’ve built SyndBuddy to work for ANYTHING you’re looking to do online. Local, Affiliate marketing, CPA marketing, eCommerce, pretty much anything that you need targeted traffic for.
Q. Can I Submit Videos And Websites?
Yes, you can use Syndbuddy to get real social signals to ANY url that you want. Video, website, your client’s website, your clients’ videos, ecommerce store, FB Fan Page URL, anything!
Q. Do I have to share other members’ content?
Turning auto-share on is 100% optional. Obviously, the best thing to do is for everyone to have auto-share turned on so that you’re helping other members as well. However, it is optional and we already have A TON of members sharing content every day.
Q. Do I have to pay for Proxies or Captchas?
Absolutely NOT! The reason we made this system was so you don’t have to worry about ANYTHING! Just submit your info and the SB army takes it from there.
Q. Do My Credits Expire?
Yes and no. We want a community of active users with people adding content to the network. So if you’re adding content, you’re safe. If you’re not adding content (or have no active content to be shared) and are just hoarding credits, your credits will expire after 45 days.
Q. Is there a refund policy?
Yes, absolutely. We are extremely confident in what we’ve created. So confident that you’ll be able to use SyndBuddy for a full 30-days and if within those 30 days you feel SyndBuddy is not for you, then just shoot us an email and we’ll give you a full refund.
Q. Can I use SyndBuddy For My Clients Campaigns?
Yes, with our 2k credits plan, you can use it for your clients’ campaigns as well.
Syndbuddy AI Review: My Recommendation
Syndbuddy AI is a powerful tool for marketers and business owners looking to drive targeted traffic and enhance their online presence. By automating the syndication process, it saves time and effort while delivering significant results in terms of increased visibility, better SEO rankings, and improved social proof. Whether you’re promoting products, content, or affiliate offers, Syndbuddy AI offers a cost-effective solution to maximize your reach and achieve higher conversion rates.
>> Click Here To Get Syndbuddy AI & Limited Time Offer <<
Check Out My Previous Reviews: TurboMailer Review, YogaSites AI Review, Viral Video Quotes Review, ProfitCodex Review, Shortly Link Review, Video Kid Tales Review, & SmartRanker AI Review.
Thank for reading my Syndbuddy AI Review till the end. Hope it will help you to make purchase decision perfectly.
Disclaimer: This review is based on information available at the time of writing and may not reflect the most recent updates or changes to Syndbuddy AI. It is recommended to conduct further research and consider individual needs before making a purchasing decision.
Note: This is a paid software, however the one-time cost is $34.95.
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