#default names
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pis3update · 2 years ago
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Icelandic Name Replacement by pyogenick
"I've finally finished the complete Icelandic name override for Aurora Skies, NOW for Human Sims! This mod provides the real-life examples of names used in real-life Iceland, authentic script included. The mod is the default name override, so don't use it with other replacements. File is available in 15 languages (English, Czech, Danish, Dutch, Finnish, French, German, Hungarian, Italian, Norwegian, Polish, Portugal, Russian, Spanish, and Swedish). I would recommend installing it for Aurora Skies only. You may play in other worlds with it, I wouldn't mind, but I assume seeing someone like Björgúlfur Ragnheiðar over Isla Paradiso would be odd indeed What are those odd second names for? Iceland uses the patronymic naming custom unlike the rest of the world. I have written presumably male names in their grammatical genitive case (examples: Sturlu, Eðvarðs, Hannesar). A very small portion consists of matronymics like Helgu, Ragnheiðar, Guðrúnar. They make a very small portion (1 to 2% of all last names) like in real-life Iceland. Some female names would be matched randomly with the entries for last names (which are male name possessive cases!). And it's gonna be funny seeing 'double' names, see Helga Helga, Edda Edda or so on
...continued on MTS."
More Info + Download @MTS.
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baby-chirp · 2 years ago
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Chose 10 of the more iconic default names you get when playing Town of Salem.
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bet-on-me-13 · 7 months ago
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Danny is a Fae at Starbucks
So! Danny works by Fae Rules, Names and all, but he has no idea about that because he was forced to run away from Home (and the Ghost portal) before his Ghostly Education could be completed.
He runs to Gotham and eventually gets a job at Starbucks, or some other Cafe.
He has to ask the question "Could I get your name please?" A LOT while working there. And unintentionally steals hundreds of Names by the end of his first day, much less a week or a month into his job.
One day, Constantine visits Gotham for a Meeting with Batman, but by the time he gets to the Meeting Point he has bigger issues to discuss.
"Why the hell does half of your City belong to a Fae Lord?!"
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b4kuch1n · 9 months ago
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podcast people in my phone
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xxplastic-cubexx · 1 month ago
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[right to left]
finally finished This Wip from Ever ago and so now i ask you ever look into another dudes eyes and suddenly want to do whatever he wants
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hekxate · 1 month ago
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apt ryuann redraw. sorry
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aevris · 1 month ago
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very quick pokemon doodles. dundas mochi and deimos
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strawberrinoz · 8 months ago
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i made a new save file to fully experience 1.6. here’s a farmer redesign (click for better quality if you’re on the mobile app… 🙁)
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she goes by ruru. she has rbf. she’s an aspiring crazy cat lady and she has no concern for her well being
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ok that’s it ty
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numbuh424 · 10 months ago
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met up with my biggest hater at the yellow box warehouse
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lambouillet · 3 months ago
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Favourite follower and my meee
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cyazurai · 2 months ago
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Medieval Name Default Replacement Mod
Version 1.0 current as of September 22nd, 2024
Sul sul, and hail, my fellow medieval gameplay enjoyers! Have you grown tired of scouring the internet for names appropriate for Ultimate Decades Challenge, or the History Challenge, or any other gameplay that includes a medieval time period? Because I sure did, and that's why I got the idea to create this mod for those of us who want to just leave it up to the game to name our sims. And now, I'm so so excited to present it to you now!
If you don't want to read about the mod and just want to skip straight to downloading it, scroll to the very bottom of this post (under the "keep reading")! But if you want to know, I have written up a bit about the mod below.
How does it work?
It's very simple. You download the mod, and put it into your mods folder. Once the mod is in your folder, load up the game. In both CAS, and randomly generated townies, the available names will only be selected from a pool of medieval names.
When in CAS, if you use the die to randomize a name, it will only give you medieval names, like so:
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When a townie is randomly generated in town, they will no longer have modern names, like so:
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When your sim gives birth to a baby, the random name options will all be appropriately medieval, like so:
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Is it compatible only with English?
It should be compatible with every language the game can be installed in, because I made the language "Global," and Miss Chipsa confirmed for me that it worked on a Russian-installed game!
Any details on the names you can provide us?
Well, it would be far too long of a list for me to tell you all of the names, but here are the details I can share - (under the cut)
a little over 3500 female names
a little over 7200 male names
a little over 13,400 surnames/bynames
the date range that these names should be appropriate for is between 800 and 1500, because that is the range that I pulled names from
Indian names replaced by medieval German
Islander names replaced by medieval Dutch
Japanese names replaced by medieval French
Moroccan names replaced by medieval Scottish/Irish
Latin names replaced by medieval Spanish/Portuguese
Native American names replaced by medieval Lithuanian, Latvian, Hungarian, Russian, and Romanian (I wanted to add all of these languages separately but ran out of categories)
Southest Asian names replaced by medieval Italian
a little over 1400 pet names (cats, dogs, and horses)
in the future, I intend to add names for the farm animals as well
Where did you get your names?
All human names in this mod have been sourced from this website: HERE.
Any other details I should know?
base game compatible, but it might be a little glitchy if your game isn't up-to-date.
you may only have one name replacement mod in your game at a time
because it modifies the townie names, my mod also conflicts with Kuttoe's Townie Demographics mod
this mod is subject to change as I find more names, so check back occasionally to see if the version is new!
if you have any questions or suggestions for names, feel free to message me
works for every age
will not replace the names of sims that have already been created
DOWNLOADS
SimFileShare // MediaFire // Patreon
Like my CC? Consider buying me a coffee! 💜
@mmfinds @ts4medieval @alwaysfreecc
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spicyraeman · 5 months ago
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she <3
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canisalbus · 9 months ago
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You’ve most likely answered this before but what breed exactly is Machete? I’ve been trying to figure it out for a while I’ve thought maybe a saluki but the ears arnt right.
In theory his breed is fictional Podenco Siciliano, but he's not a purebred example. Out of existing dog breeds he looks closest to (and is related to) Ibizan Hound.
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But sometimes I see Silken Windhounds that also kind of remind me of him. They just don't have the characteristic bat ears.
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predninja · 7 months ago
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I was encouraged to draw this for @angiemaniac
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gwaha · 6 months ago
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Fields of Mistria
demo out now ! 💌
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riding-the-sunset-bird · 10 months ago
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A character reference based on all four Steps of Our Life! It's only "sort of" a height reference as well since obviously they're not 100% accurate (the devs don't have specific heights for everyone to my knowledge).
I did dig into the code to try and get characters at their "normal" heights but there are other matters at play too (example: Nicolas is obviously "taller" than he should be because he needs to be pushed upwards to be visible enough above the game's text box; likewise with other very short characters).
Still, this should serve as either a nice reference guide for every character or a "height reference" in the sense of getting an idea of which characters are shorter/taller than others.
I'm also going to detail some extra notes below the break, including posts from GB Patch's Tumblr that reference any defined heights (with Cove being the obvious one) or general height things, as well as some more stuff about the MC's height in comparison to the three love interests depending on what you pick.
Cove's height is listed on GB Patch's FAQ as 4' 1" in Step 1 (also stated as "mostly average, perhaps a bit on the short side"), 5' 4" in Step 2 (in-game this is defined as "very tall" on the MC's potential height spectrum, as that is the only option considered on par with Cove's height), 6' 0" in Step 3, and 6' 4" in Step 4. A fun fact is that Cove's final height was originally 6' 3" (191cm) instead.
Derek in Step 2 is under five feet tall (this post also lists Cove as "around 5 and a half feet tall" which you could take as either close enough to 5' 4" as stated above or a potential original height he had that got changed). In-game, he's "short" but not "very short", as having your MC be "very short" will prompt narration telling you that you're shorter than Derek, whereas "short" only has you relate to him in smolness generally.
Step 4 Derek is "mostly average." He wouldn't be considered tall nor would he be considered short. His youngest brother Nicolas will "probably end up as a similar height to him" once he's more grown up.
Step 4 Baxter is "taller than average, but not especially tall."
I've been informed that, on the Our Life Patreon Discord, Step 4 Derek's height is listed as 5' 9" (175cm) whereas Step 4 Baxter's is listed as 5' 11" (180cm), so those are their defined heights. Before that, both of their heights had jumped around somewhat. A post from 2019 said that Derek was 5' 11", but a post from June 2021 said that Baxter was 5' 11" and Derek was 5' 9" (so consistent with the Discord). Then there's also another post from July 2021 (you'll have to scroll down for this one) that listed Baxter at around 5' 10" while Derek was 5' 8"/5' 9". If you're insane enough to try and use the character reference too, then Baxter would actually be around 6'1" at minimum since he's taller than Step 3 Cove (though you could also make the same argument that this means the mom trio of Pamela, Noelani, and Kyra must be decently tall as well since they're so close to Cove on the character reference).
I don't have any experience with GB Patch's other game, XOXO Droplets, so I don't know what ages the characters are in it, but since both Shiloh and Jeremy are characters seen visibly in Our Life, I thought I'd also mention that they're listed as 5' 10" and 5' 5" (or 5' 5 1/2") respectively in XOXO Droplets. Jeremy also apparently grows to 5' 8" in his 20s and he's 22 in the Our Life Cove Wedding DLC (I don't think this is spoken of in the game specifically but he's labeled as 22 in the code).
As for the MC and how their height plays into things, "tall" and "very tall" as well as "short" and "very short" tend to be considered the same for the most part in the game's code. It's not that there isn't a difference at all (I would say it's still notable), it's just that sometimes the game may be more vague about height differences. My post about Errands references this where you don't need more athletic points due to being "very short" instead of "short" to give Cove a piggyback ride.
A guesstimate I'd make is that about 5% of the time, the game will take note of whether you're "very tall" instead of "tall" or "very short" instead of "short." Otherwise, you're either "generally tall," "average," or "generally short." There are also other instances (usually with Cove) where the game might just check if you're either generally tall (around Cove's height) or not generally tall (i.e: definitely shorter than him).
This is actually relevant to the heights because, following all above information, one would assume that Step 4 Derek is average, Step 4 Baxter is tall, and Step 4 Cove is very tall going off the MC's potential "height spectrum" of very short, short, average, tall, and very tall, but it's not entirely the case.
A "tall" MC (generally tall) will look "down" at Step 4 Baxter just as he will look "up" at them or they'll look directly at each other if the MC is "average," same as Step 3 Baxter, but--
when the game has any instance of differentiating between "tall" and "very tall" (they never do this for Step 3 Baxter so the base assumption would have to be that he's just average height), things change.
During Baxter's apology in the wedding of his Step 4, Baxter dips his chin to look at the MC if they're "short"/"very short," levels his chin to look at the MC if they're "average"/"tall," and then lifts his chin to look at the MC if they're "very tall." A generally tall MC still has to lean down to kiss him if they choose to do so though.
Also, during the intimacy scene with Baxter (either in his office or his living room), if the MC is "very short," "short," or "average," it states that Baxter is taller than them. If they're "very tall," then Baxter is shorter than them, but a "tall" MC is "almost the exact same height" as him.
This is all a really long-winded way of saying that GB Patch referring to Step 4 Baxter being "taller than average but not especially tall" might mean that he's some infuriating middle ground between average and tall where he's not quite one but not quite the other either (which honestly is very Baxter of him so I can't even be mad).
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