#dead by daylight killer concept
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here is the complete DBD killer jill concept for an au I had
Her mutation is based off of an enhanced T-Virus combined with elements from Dominant Las Plagas that she was infected with via the Entity. These viruses are what drives her to kill in trials, even though it isn't something she would do if she had the choice. She has a strong capability to utilise much of her past special forces training as shown in her killer power concept.
Her killer title is a play on my own headcanon for her callsign within Delta Force, being Sparrow, and a twisted version of that name now becoming something that she never wanted to be.
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semiweirdshipper · 1 month ago
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Killers reactions to doing trials in swimsuits (Hooked on You addition).
Notes: Sfw. Non-binary reader insert.
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Bubba Sawyer
He's absolutely embarrassed. Ashamed. Humiliated. And disgusted. Not only is nintey percent of his body exposed, but his face is showing as well. While he did find the hot-dog themed swimshorts oddly endearing, the joy was short lived.
During every trial, Bubba spent most of his time hiding his face underneath his straw hat while staying in secluded areas. If anyone tried to approach him, he would rev up his chainsaw to scare them away. Just go away. He didn't want to be seen like this.
While other survivors mocked and made fun of him, you were more understanding.
From a distance, you would call out to him to try and gain his trust and comfort him. Everything was going to be alright, you would say, and you would gently explain to him the severity of completing trials. There was no need to be embarrassed. In fact, you thought he looked cute and handsome.
Bubba found himself motivated and comforted by your words, and soon he began to do the trials without mercy. Anyone who mocked him would be shredded to bits.
Expect lots of half naked hugs and kisses at the end. He was so grateful to you, you have absolutely no idea.
Michael Myers
Is this a joke? Seriously? Is this a joke? Did the Entity really think this was funny?
Michael, not only frustrated by the lack of shoes and warm clothing, was utterly infuriated. Stomping around in orange and black swim-trunks with a literal, broken shell to stab people with, it was safe to say that Michael's attitude became even more brutal.
Another aspect that angered him was how almost every survivor began to tease and flirt with him as if he were some piece of candy. Some of them even tried to touch him, but their greedy paws would be quickly lacerated.
This lack of respect made him so angry that he began to commit overkill in every single trial. However... There was one survivor who didn't treat him any differently when he had to wear his swimsuit.
You.
As if nothing had changed, you treated him with respect. You didn't tease him, stare at him, touch him or try to flirt. Instead you did the trial like you were supposed to and minded his severe fits of rage. Michael even suspected that you might have been helping him to kill other survivors...
In an act of appreciation, Michael let you live most trials, and he hardly ever harmed you. After this entire event, he might even cling to you a little bit more.
Pinhead/Elliot Spencer
Was it a swimsuit? Or some kind of bizarre bedroom cosplay?
Pinhead's "swimsuit" was an array of harnesses that covered his chest, thighs and hips. Small chains hung from his nipples, and only a leather, black speedo with matching chains covered his crotch. His thoughts?
It was actually kind of nice.
No opened wounds, no cuts, and no bones or flesh hanging out? Pinhead could do with that. Sure he still had his pins and piercings, but he had adapted to those. And while it did get cold some times, nothing really changed. He was used to pain and rough environments.
But it was kind of annoying to witness the mixed reactions from the survivors. Some acted out in disgust and others in desire or mockery. Pinhead didn't let it get to him much and simply did the trials as he was supposed to.
Though he did notice that your desire towards him had heightened, and you became more eager to hide and run away from him during trials. It was amusing. He had always tried to get you to accept his offers for pleasure, but you were too shy and scared. But now?
Call it immature, but Pinhead was loving hunting you down and giving you no choice but to look at him. The feel of your desire and innocence was so endearing to him, he couldn't help but to playfully torture you.
Perhaps soon you would break under the pressure and accept his offers?
Evan MacMillan
Screw the Entity. Screw the survivors. And screw this stupid, dumb, ridiculous swimsuit!
If anyone thought they had seen Evan angry before, then they'd better think again. Because this time? This time he was absolutely furious. Why?
Try accidentally stepping in a trap with no boots on. Try doing a trial in Ormond. Try getting outrun constantly. And try getting grabbed and gawked at all the time.
It was safe to say that Evan's behavior during trials became increasingly dangerous when he wore his striped swimsuit. Many survivors teased about the size of his bulge and made a habit to try and grab him for fun. The outcome? Certain, painful death.
Evan was tired of this stupid situation.
The only break he got was when he had trials with you. Finally, someone who didn't play the "ball grabbing game" and actually did the trial accordingly. He respected you for that. And the fact that you didn't treat him any differently than normal was also appreciated.
If ever Evan came across you in a trap, he pretended to overlook you and simply walked by. You seemed to notice this as well, and soon you began to actively help him trap your perverted team members.
Hmp. You were pretty awesome, you know? He could hang with you.
Albert Wesker
The Entity really needed to work on it's fashion skills. Honestly. Did it really think this was his style? First off, the shorts were too colorful and far, far too short and tight. Wedgie much? Also, what cheap sunglasses. And why the silky black button-up and neck bandana? And were those... Flip-flops?
Most trials, Albert felt quite embarrassed and rather ridiculous, but he did good not to show it. While few survivors did make fun of him, he simply snapped back and told them not to be so jealous. And the other survivors?
The other survivors acted like he was made out of gold and jewels.
Eventually Albert grew to enjoy the attention. Of course he'd rile up this many survivors. How couldn't he? He was handsome and toned and oh so sexy. It was only natural that everyone either be jealous or attracted to him.
Except... You.
You didn't pay any attention to him. You made no faces, no comments and no reactions. Even when he tried teasing you, you wouldn't really respond with anything other than annoyance. And that bothered him.
Soon you became his top priority in every trial. While it was irritating that you didn't respond to his obvious charm, he did find it fascinating. It meant that your mind worked differently and you didn't let yourself get distracted. You were actually becoming super attractive to him.
He wanted to see how far he could go with you.
Pyramid Head
Let's put it bluntly. His swimsuit... Was seaweed. Yes, seaweed, with a dash of barnacles and slug shells here and there. He looked like a monster that crawled out of the ocean. And did this astonishing array of seaweed stay in place very long? No. No it did not.
The Executioner didn't care about clothing though. He was used to being barefoot and half naked. Natural elements didn't bother him that much. This fishy "swimsuit" was nothing more than an obstacle and a gift.
See, of course the survivors were going crazy because of his exposed body, but that only made it easier to kill them when they tried to get too close. It was so convenient that the Executioner didn't even have to fight much anymore, the survivors just came right to him to be killed.
The Executioner knew that it was perversion and desire that brought the survivors to him, but he wasn't interested in any of them. The only thing he did in response to their attraction was kill them.
But you? You were different.
You did have desire for him, but also respect and modesty. You put the trial and your objectives first, and you stayed composed when coming into contact with him. It was such an astonishing strength. The Executioner couldn't help but to envy you.
Maybe some time in the future he could approach you with his real face and show you gratitude for how well you behaved during this outlandish experience?
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And that's how they became... Hooked on You!
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buggee22 · 8 months ago
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choose your HABIT rabbits!
+closeups! gaslighting myself into believing he is canon in dbd>
im a little obsessed guys,,,
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markerofthemidnight · 28 days ago
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Pppfffffbuuuuuuuuhhhhhhh coming soon.
Edit: WHY IS THIS GETTING SO MANY LIKES GUYS THE FULL CONCEPT HAS BEEN OUT FOR TWO DAYS
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genrihgayne · 3 months ago
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Even though I cannot participate in the cosmetic contest I decided to do this little thing anyways <3
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glitch-the-artist · 3 months ago
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i had a idea
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upaqu · 5 months ago
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Fan made cosmetic for the Plague
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zanndik · 14 days ago
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I may do more concepts for skins
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beastinthecave · 11 months ago
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I hope that one day the dbd devs adds a skin for the singularity that is inspired by fnaf. By that I mean their own original killer concept for a furry murder robot. Because I think the base model could really pull of that look.
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theres-a-body-here · 1 year ago
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The Creep (killer concept)
Can be stand alone or apply to the Creep!Reader
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Appearance: Casual clothing. Werewolf mask
Killer Weapon: Short spiked whip (multiple tails)
Killer Power, Final documentary: The Creep starts the trial with 5 cameras. The Creep also has a camcorder they always hold in their hand. These cameras can be placed on walls or on tripods throughout the trial grounds.
Survivors who are in viewing range of the cameras are inflicted with the oblivious status effect. If survivors are within viewing range for more than 15 seconds, one random perk will become disabled until they leave the viewing range.
Survivors can break the cameras, but will activate killer instinct for 5 seconds. Breaking a camera takes 20 seconds.
Once cameras are broken, the Creep will not receive new ones. However, for each camera broken, the Creep's recording requirement time is reduced by 2 seconds.
Special Ability, Scum Film: The Creep can use their personal camcorder to record survivors themselves.
After recording a healthy survivor for 30 seconds, their perks are revealed to the Creep.
The Creep can also record hooked survivors to fill the "defilement meter". The Creep can only record 50% for each hook state and takes 25 seconds to fill half the meter. Once the "defilement meter" is filled on the survivor, one random perk will become disabled for the remainder of the trial. The Creep can only disable one perk per survivor.
The Creep comes with 3 new perks:
Scourge hook: Death Grips
A phenomena you've seen first hand. The fear of death can cause one to lash out in order to survive.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks.
Any healthy survivor who unhooks another from these Hooks become injured. If already injured, they become broken for 20 seconds.
"Remeber that pain the next time you wanna play hero"- The Creep
Oh! You Pretty Thing
You don't like to share your toys and will bite the hand of anyone who dares touch your things.
You become obsessed with one survivor. Whenever a survivor heals your obsession from the dying state, all survivors will become exposed until one is downed.
This perk has a cooldown of 70 seconds
"That's mine, not yours. Mine Mine Mine. I even marked them, see?"- The Creep
The Faces of Death
The weak minded are often horrified by the death process.
Survivors within 5 meters of a dying survivor suffer from the exhausted and oblivious status effects.
"That sound? Oh, that's the death rattle. You'll be making it soon, don't worry"- The Creep
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gothixm00nz · 1 year ago
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One killer I would LOVE to see in DBD is Art The Clown. He could completely change how the game plays. Since he doesn't talk or make any noise, he'd be like a really interesting stealth type killer who isn't actually a stealth killer. He wouldn't grunt when he gets stunned by a flashlight or pallet, but instead he'd probably just throw a silent lil hissy fit. Plus with his untapped supernatural potential, he'd be super OP (within reason ofc)
I would just love to see what he could do. He'd have the most insane mori out of all the killers, especially since it seems like he can keep his victims alive longer than possible to make the survivors feel the most pain without dying quickly. I'd just love to see how he'd play in the game.
Though I'm pretty sure it'll likely never happen, since the movies are relatively controversial and BHVR does have a tendency to keep their image clean... at least they try to. I'd just love to have another clown in the game who's actually absolutely horrifying. I feel like Art would be another example of The Entity not being able to control him since he absolutely fucking THRIVES off of other's suffering and terror.
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4m4zing-gracie · 7 months ago
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// Alright, let's all put our DBD and Hellaverse brains together for a moment and think.
Besides the very obvious Alastor, what characters from either Hazbin Hotel or Helluva Boss would be a good killer and for what reasons?
And on the opposite end of that coin, who'd be good survivors?
UPDATE: After much thinking, I personally think Lute would be a sick-ass killer, even if she may not be 100% on board with following the Entity's order due to what that thing is
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mister-faltine · 24 days ago
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DBD X Something Is Killing The Children: My Dream Chapter.
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Warning: The arts on this blog belong to their respective creators, such as Werther Dell'Edera and Miquel Muerto.
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• What is "Something Is Killing The Children (SIKTC)"?
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"Something Is Killing The Children" is a comic book series written by James Tynion IV and illustrated by Werther Dell’Edera, published by BOOM! Studios. The series follows the story of Erica Slaughter, a member of an order of monster hunters who specializes in killing supernatural creatures that prey on children.
• What Is "Dead By Daylight (DBD)"?
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Dead by Daylight is a 4v1 asymmetric Action Survival Horror Game developed by the Canadian Indie Video Game Developer Behaviour Interactive and available on multiple platforms after its initial release to PC through Steam on 14 June 2016.
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• New Killer - The Cutter.
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Charlotte Cutter was born in England and trained since childhood by the "House Of Cutter". During her various missions, she has always shown herself to be a professional assassin and still manage to ensure that no loose ends are left alive, including children. However, despite her profession being focused on killing monsters, she was sent to America to hunt down and kill Erica Slaughter, a fugitive hunter from the "House Of Slaughter". Fortunately, when Erica and Charlotte were about to kill each other, a mysterious fog appeared out of nowhere and they both woke up in a completely different place. Charlotte smiled and knew that her fun with Erica would never end.
• Killer Power - Black Mask:
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When you press your ability button, you enter Cutter's "Black Mask" mode. While in this mode, you are Undetectable and walk a little crouched, but nothing that compromises your movement speed. The noise from certain actions is also reduced, you break generators, pallets and breakable walls more silently. While in Black Mask mode, you can see Survivors' footsteps up to 10 meters behind walls and have the ability to enter closets to surprise your victims. However, Black Mask mode has a duration and cooldown of 30 seconds. If you enter a closet, your ability duration remains frozen until you exit the closet. If you are stunned, blinded, or use a basic attack in Black Mask mode, your ability is canceled and goes on cooldown.
》"Undetectable" hides the Killer's Aura, Terror Radius and Red Stain.
• Special Attack - Cutter's Whip.
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When you click the special attack button, Cutter uses her whip to grab Survivors within 5 meters of her. If you hit a Survivor with the whip, they will be pulled towards you and you can use a basic attack on them. However, if the Survivors are on the other side of a pallet, Cutter can jump/climb the obstacle and perform a basic attack. There will be a visual sound for the Survivors when Cutter uses her whip and the Survivors have a chance to dodge the attack. Cutter can use the whip when Black Mask mode is on or off.
• Cutter's Perks:
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1 - HEX: MONSTROUS RAGE:
You hate it when people steal what's yours.
When the first generator is completed, Hex: Monstrous Rage activates and transforms a Dull Totem into a Hex Totem.
When Hex: Monstrous Rage is active, you gain a 50% speed bonus when jumping windows, kicking generators, breaking pallets and breakable walls until the Hex Totem is destroyed or blessed.
2 - SCOURGE HOOK: CHILDREN'S SCREAM.
You're good at your job, but you have fun doing other things.
At the start of the match, 4 Hooks become Scourge Hooks and are revealed with a white aura.
When you hook a Survivor into a Scourge Hook, all Survivors outside your Terror Radius scream, revealing their positions for 5 seconds. Survivors who scream suffer from Blindness and Oblivious status effects for 30 seconds.
》"Blindness" prevents Survivors from seeing auras.
》"Oblivious" prevents Survivors from hearing or being affected by the Killer's Terror Radius.
3 - INVISIBLE MASSACRE.
You caused death and misery in several cities, but you always managed to keep everyone unaware of your actions.
When a generator is completed you earn 2 tokens up to a maximum of 5.
When you click on this Perk's special button, you consume 1 token and gain Undetectable for 25 seconds.
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• New Survivor - Erica Slaughter:
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Erica was born in the United States and her childhood was normal, but that changed when a monster was created inside the house and killed Erica's parents, including one of her best friends. However, she survived and was later found by a hunter from the "House Of Slaughter", Jessica Slaughter. Since then, she was raised and trained by Jessica, until Erica gained her "Black Mask" title and became a huntress. Unfortunately, a lot of things happened, and Erica is now running away from her own House and being chased by Charlotte Cutter in Mexico. Well, that is until a fog brought Erica and Cutter to a new location. Erica Slaughter is no longer in familiar territory.
• Erica's Perks:
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1 - TREPANATION.
You see things that other adults can't, all thanks to the House Of Slaughter rituals.
When you repair 30% of a generator, the perk will be ready to be used. Click on the special perk button to activate it.
When Trepanation is active, you can see the Killer's footsteps up to 24 meters away from you, even when the Killer is Undetectable. Trepanation has a duration of 60 seconds.
2 - SLAUGHTER SURVIVAL.
You have been trained to survive several different encounters.
When you fully heal a Survivor, this ability activates. You will be able to heal yourself without the need for a med kit and the healing speed will be the same as when you healed the other Survivor.
If your healing is completed or interrupted, the perk is disabled until you heal another Survivor to use again.
3 - LOCAL EQUIPMENT.
You use any type of tool to defeat your targets.
You see the auras of chests 32 meters away from you. You open chests 50% faster.
When the Killer is within 8 meters of an open chest, his aura is revealed to you for 3 seconds.
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• Extra Information:
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1 - Charlotte Cutter's Short Bio:
Name: Charlotte Cutter.
Gender: Female.
Origin: British.
Weapon (M1): Dagger.
Movement Speed: 115% | 4.6 m/s.
Terror Radius: 24 Meters.
Height: Average.
2 - Skins for Erica:
<> Jessica Slaughter.
<> Cecília Slaughter.
<> Aaron Slaughter.
<> Maxine Slaughter.
3 - Cutter Add-ons:
Tea-Cup (Brown) - Survivors caught in Cutter's whip suffer the Blindness status effect for 60 seconds.
Heel Boot (Brown) - Cutter's movement speed increases by 3% in Black Mask mode.
Hunting Gloves (Brown) - Reduces Black Mask mode cooldown by 5 seconds.
Needle for Dolls (Brown) - Landing a basic attack on a Survivor while Black Mask mode is charging reduces the cooldown by 3 seconds.
Fake Interpol Badge (Yellow) - Increases the duration of Black Mask mode by 5 seconds.
Sunglasses (Yellow) - You cannot be blinded by flashlights or flashbangs while Black Mask mode is active.
Charlotte's Bag (Yellow) - While carrying a Survivor, Black Mask mode's cooldown is 10% faster.
Needles for Children (Yellow) - Landing a basic attack on a Survivor while Black Mask mode is charging reduces the cooldown by 5 seconds.
Albie's Information (Yellow) - Your detection of Survivor footsteps in Black Mask mode increases by 6 meters.
Big Gary's Cell Phone (Green) - When you are stunned by any means while Black Mask mode is active or on cooldown, the ability is instantly recharged.
Bag of Gummy Worms (Green) - When you hit a Survivor with the whip or a basic attack in Black Mask mode, the auras of Survivors within 10 meters of you are revealed for 5 seconds.
Big Gary's Computer (Green) - Survivors who were caught by the whip and then injured by a basic attack suffer the Broken status effect for 30 seconds.
Mirrors for Duplicitype (Green) - When you hit a Survivor with the whip or a basic attack in Black Mask mode, your recovery time from successful attacks is reduced by 15%.
Bill's Coffee (Green) - Increases the duration of Black Mask mode by 10 seconds.
Sheriff Thomas' Gun (Purple) - Survivors who were caught by the whip and then suffered a basic attack drop their items on the ground. If the item is recovered, the Survivor screams and suffers the Oblivious status effects for 30 seconds. The item also loses 25% of its charges.
Charlotte's Bandana (Purple) - When you enter Black Mask mode, you can no longer see Survivors' footsteps, but you can see their auras through the same detection range until the ability ends or is interrupted.
Poisoned Arrow (Purple) - Survivors who were caught by the whip and then injured by a basic attack suffer the Mangled and Hemorrhage status effect for 90 seconds.
Cutter's Dagger (Purple) - When you catch a Survivor with the whip and perform a successful basic attack, you gain 1 token, up to a maximum of 15. If you manage to reach 15 tokens by the time the exit gates are powered up, Cutter will be Undetectable for the rest of the match and your movement speed increases by 5%.
Iridescent Whip (Pinky-Red) - Survivors who are captured by the whip suffer the Exposed status effect. However, Cutter can no longer jump over pallets if she catches a Survivor from the other side with her whip. The Survivor will not be injured when Cutter releases him.
Dolly the Doll (Pinky-Red) - You are not Undetectable during Black Mask mode. However, the ability will not be interrupted if you are stunned, blinded, or land a basic attack. During Black Mask mode, you gain a 50% speed bonus when jumping windows, breaking pallets, destroying breakable walls, kicking generators, grabbing Survivors, and opening lockers until the ability ends.
》"Broken" prevents Survivors from being able to heal from injured to healthy.
》"Mangled" causes Survivors to heal 25% slower.
》"Hemorrhage" causes Survivors' healing to regress if there is no active healing.
》"Exposed" causes Survivors to drop from healthy state to dying state with a basic attack.
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We have reached the end of this "small concept" that I have for DBD and SIKTC. I hope you enjoyed it and read until the end (if you can). If you want, you can comment your opinions on the concept. Comment if you would do something different too.
Fin...
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markerofthemidnight · 28 days ago
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The Smiling Snatcher (Clyde) - Dreams of an Insomniac x Dead by Daylight
My very first DBD killer concept! This one’s a DOAI crossover, as well as kind of an early Halloween special?
Few things I want to make clear though. Firstly, I have not only never played DBD, but I didn’t even know anything about it until like 2 months ago. All the info here is taken from my limited understanding of the game based off of YouTube videos and the official (I think?) DBD wiki. So give me some constructive criticism if anything to do with the below concept seems unfair, too weak, or unfitting for the character.
Secondly, some of the quotes I came up with for the Perks and Power Add-ons are just random bullshit made to sound vaguely in character, and not actual lines in DoaI. Most are official, but two in particular were made by me. The Power Add-ons are a similar story, with some being references to canon events and others being random stuff I thought would fit, but that’s not as important.
Anyways, go ahead and read!
The Smiling Snatcher resembles a 7-foot tall monster in an orange costume, with a long striped tail, slit pupils and a wide grin on its face.
Basic Information
Attack Type: Basic Attack
Weapon: Claws
Default Movement Speed: 4.8m/s
Terror Radius:
While its complete Terror Radius defaults to 40 meters, it has a Lullaby spanning 15 metres, wherein nearby Survivors hear children whispering while it is close. When a Survivor in the 15-meter radius is hooked, injured, or being chased by The Smiling Snatcher, the children can be heard laughing instead.
As well as this, The Smiling Snatcher’s Red Stain is replaced by a much larger Yellow Stain, a powerful glow that paints everything within roughly 6 meters of it a sickening yellow colour.
Power - Samhainophobia
“It soon found the perfect opportunity to hunt. Within several weeks, the humans were to hold a night of tricks and treats, and roam the streets while donning the skin of monsters. What better hiding spot than in plain sight?”
Special Ability: Remember The Curfew
The Smiling Snatcher uses its powers to create a hallucinatory Missing Poster on a wall. Only 3 Missing Posters can be on the map at any given time, and cannot be created within 50 meters of one another. This ability has a cooldown of 60 seconds.
Seconds after a missing poster is created, a Bedsheet Ghost is summoned next to it. These hallucinatory entities will walk around randomly within 30 metres of their associated Missing Poster, in turn creating faked versions of The Smiling Snatcher’s Terror Radius within 18 metres of them, and its Lullaby within 10 metres.
The Smiling Snatcher can see the aura of both the Missing Posters and their Bedsheet Ghosts in yellow within 50 metres, and can destroy both at will by approaching the Missing Poster and dispelling it.
Survivors can also dispel Missing Posters should they find one, however this takes time. Survivors scream upon successfully dispelling a Missing Poster, creating a Loud Noise Notification for the Killer and highlighting them with Killer Instinct for 5 seconds.
Special Ability: Guising
When at least one Missing Poster is present on the map, The Smiling Snatcher can activate Guising.
While Guising is active, The Smiling Snatcher takes the form of a Bedsheet Ghost to Survivors, and both its Terror Radius and Lullaby range shrink to 18 metres to accommodate this. Its Yellow Stain is also dispelled temporarily, so that the only way to tell the difference is a regular Bedsheet Ghost’s slightly slower walk speed.
If The Smiling Snatcher enters the 30-metre radius of a Missing Poster while Guising, its Bedsheet Ghost is temporarily dispelled either until it leaves, or until Guising ends.
Guising lasts 45 seconds and has a 75-second cooldown once deactivated. It is immediately deactivated when The Smiling Snatcher attacks a Survivor.
Special Ability: Warping Presence
When The Smiling Snatcher breaks a Generator or snuffs out a Boon Token, a copy of its Yellow Stain spreads out from 6 metres of it.
It is dispelled once a Survivor performs a successful Skill Check on it (or when The Smiling Snatcher breaks another generator or snuffs out another Boon Token).
Perks
The Smiling Snatcher comes with three unique Killer perks:
Scourge Hook: Veldigun’s Touch
Haunting a whole town since the start of your days has taught you precisely how to make your victims really afraid.
At the start of the Trial, four random hooks are transformed into Scourge Hooks. The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor is Unhooked from a Scourge Hook, the following effects apply:
• They suffer from the Oblivious and Exposed status effects for 30/45/60 seconds, after which they scream and reveal their Aura to the Killer for 10 seconds
• The two nearest upright Pallets and Windows are blocked by the Entity for 30 seconds
“I’ll never let you out of my sight.” - The Eastridge Demon
Trick or Treat
Lure in your prey with a savoury scent, and catch them stuck in a web of their own doing.
When you injure a Survivor by any means, and 10 seconds pass without them reaching the Dying State, their Aura is revealed in yellow to all other Survivors.
Survivors within 20 feet of them suffer the Oblivious status effect for 20/30/40 seconds and have their Auras revealed to the Killer for 10 seconds. You gain 5% Haste for the same duration.
“I’m behind you.” - The Eastridge Demon
Family Reunion
Anyone who escapes your grasp once won’t find themselves escaping again, wether that be literally or mentally.
The first Survivor to come within 5 feet of you without being injured becomes the Obsession.
As long as the Obsession is alive, the following effects apply:
• Their Repair Speed is reduced by 30/40/50%.
• The Rotation Speed of any Repairing Skill Checks they make is increased by 50%.
• Should they fail a Repair check, their Aura is revealed to you for 5 seconds.
When the Obsession is hooked, these effects no longer apply to them, and the next Survivor to fulfil the aforementioned criteria becomes the new Obsession.
You can only be Obsessed with one Survivor at a time.
“Come to me, and you will never be alone again.” - The Eastridge Demon
Add-Ons for Samhainophobia
Common
• Haunted Halloween Poster - A poster that reads “Beware the Smiling Snatcher!” Warping Presence’s radius is expanded to 10 metres.
• Half-Eaten Chocolate Bar - How is it still intact after so long, exactly? Survivors who successfully expel a Missing Poster are highlighted by Killer Instinct for 15 seconds.
• Rotten Egg - Before you came along, children treated Halloween like it was one big game. The Bedsheet Ghosts’ Terror Radius expands to 24 metres.
• Empty Bucket - A handy way to dispose of smaller body parts. There’s a reason why none of your victims’ bodies were ever found. Survivors become Exposed for 10 seconds after Dispelling a Missing Poster.
Uncommon
• Jack ‘o Lantern - It was snuffed out a long time ago. Warping Presence can affect two Generators/Boon Tokens, however its radius shrinks to 4 metres.
• Creepy Music Box - You used to know someone who liked music. Your Terror Radius expands by 10 feet, and your Lullaby expands by 15 feet.
• Witch Hat - Not quite your style, but good enough for a costume. All Bedsheet Ghosts, your Guise included, come with a smaller Yellow Stain of 3 metres.
• Yellow Mask - The old man’s caretakers used to wear ones just like it. You gain 5% Haste when you Attack a Survivor after Guising.
• Old Shoe - The only thing they could find of any of your victims. All Bedsheet Ghosts now match your movement speed and seem to chase after any Survivors 10 feet away from them, before stopping and patrolling elsewhere once they get too close.
Rare
• Sewing Kit - Good for repairing damaged Halloween costumes. Guising now has a 25-second cooldown once deactivated.
• Family Photo - Their faces look off. The Bedsheet Ghosts’ patrol range is increased to 50 metres.
• Broken Camcorder - You made sure its owner didn’t keep it for too long. Your Yellow Stain’s radius reduces to 2 metres.
• Hidden Camera - The Lankmann Foundation thought they could spy on you and not get caught. The cooldown of placing Missing Posters is reduced to 20 seconds, and their placement range shrinks to 40 metres.
• Glowing Flashlight - A glow-in-the-dark flashlight for ambience when telling ghost stories. All Survivors within 15 feet of you when you lift Guising become blinded for 1.5 seconds.
Very Rare
• Discarded Goggles - The initials “A.W.” are written on their strap. The Auras of Missing Posters and Bedsheet Ghosts can be seen from anywhere in the map, and anyone within 10 feet of a Bedsheet Ghost has their Aura revealed.
• Haunted Tape - The words “Haunted Halloween Collection” are written on it. Two Bedsheet Ghosts are made for the current oldest Missing Poster you create, and their patrol range is increased to 40 metres.
• Candy Bowl - You have no use for something like this. The Aura of Missing Posters are highlighted to Survivors within 8 metres. Once they Dispel one, they are Exposed for 15 seconds and you gain a 5% Haste.
• Home “Security” System - The Lankmann Foundation told all the lies they could to make the residents of Eastridge County believe they were safe. All Pallets within range of a Missing Poster are blocked by the Entity.
“Sorry. This is our town now.” - The Eastridge Demon
Ultra Rare
• Old Bedsheet - An old, dirty bedsheet with two holes for eyes. There’s a small bloodstain inside. Guising lasts indefinitely until you attack and has no cooldown before it can be activated again.
• Foundation Files - Old documents detailing all your victims, secured by you the day the Lankmann Foundation fell. Two extra Missing Posters can be created, and their placement range shrinks to 30 metres.
“Do not trust anyone you see wearing this costume.” - Lankmann Foundation spokesperson
Mori
The Smiling Snatcher walks up to its prey as they attempt to crawl away from it, grabbing their back and effortlessly turning them around to face it.
Its tail wraps around their torso and legs, and then its pupils roll back, and its mouth opens to reveal a bright glow coming from it. The Survivor’s eyes also roll back for a second, before being dropped to the ground, catatonic.
For just a second, The Smiling Snatcher can be seen standing there lifelessly, before its eyes roll forward and it continues its hunt.
Story
Eastridge County was an unremarkable town.
A quiet town, in the middle of nowhere, with its only noteworthy feature being an old asylum for treating the mentally unwell, and the Foundation that was still busy at work making sure sure all its residents were safe and happy.
Halloween was an interesting time of year, but about as interesting as the town could get. Urban legends of striped apes, living scarecrows and six-eyed monsters plauged the town for as long as anyone could remember.
The years would come and go, and aside from the occasional poorly-faked monster sighting or bizzare break-in, nothing would change, and Eastridge County was perfectly happy.
Until October 31st, 1986.
It happened suddenly. One Halloween night, six children vanished without a trace, nothing but a stolen costume and a few witness accounts giving any clues to the perpetrator.
And the disappearances kept coming, month after month, year after year, at their worst during the month of October. The more traces of evidence were left behind, the more apparent it became that the thing the town was hunting- despite some townsfolks’ suspicion- was not human.
They called it the Eastridge Demon, or the Smiling Snatcher as some younger residents knew it as.
As time passed, rumours started spreading that perhaps the Eastridge Demon was just the latest and most reckless of a long line of monsters that had been haunting Eastridge County its whole life. “Veldigun”, the creatures were eventually named.
Some lucky people who came into contact with one and survived began to change, physically and mentally. They would hallucinate monsters where there weren’t any, lose weight rapidly, and most frighteningly of all, their bones and flesh would shift and fuse with one another.
The Eastridge Demon itself showed remarkable intelligence and no remorse for the damage it had done. In fact, it had often claimed to its unlucky victims that their families, who were still on its mind even after so many hunts, had never been happier.
Eventually, the people of Eastridge got tired of these monsters. The Lankmann Foundation renovated its old Asylum, repurposing it so it was now fit to take care of those who had been affected by the Veldigun.
The news would stop reporting any Veldigun-related disappearances, and the police force would stop being sent out to investigate any supposed monsters.
Still, the disappearances weren’t stopped.
The Foundation set up a curfew on Halloween and rules for the season, while appointing special jobs to the friends and families of those who were victims of the Veldigun’s sickness.
Still, the disappearances weren’t stopped.
Wild rumours began to spread about the Foundation, discussing everything from mere unethical business practices to even hiding a Veldigun inside its walls, and yet they wouldn’t stop working to keep the Veldigun at bay. It was almost impressive.
Still, the disappearances weren’t stopped.
Lankmann’s Asylum fell, a beast with striped flesh, curved horns and a bloody jaw rumoured to have stepped out from it, and Doctor Lankmann himself was never heard from again.
Still, the disappearances weren’t stopped.
Six months after the Asylum’s fall, when the people of Eastridge County couldn’t take any more torture at the twisted hands of these demons, there was a long, foggy day.
Then, the disappearances stopped.
And the Eastridge Demon never felt bored again.
So, yeah! Did you like it?
In case any of you are wondering, I did consider incorperating the Madness status effect into this, but decided against it, since: 1. That’s The Doctor’s personal power, and incorporating it here would require changing how it works a fair bit, and 2. While I’m not awfully well-versed with how Doc’s power works, I do know that it’s a very important part of it, and to take that away from him would seem kind of… unfair? If that makes sense?
Anyways if you have anything to say, please, tell me! I’ve got a few more, significantly more unfinished concepts sitting in my notes right now!
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teronsrickman · 1 year ago
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Collaboration with JonsyFrost for ASK FarCry! Crossover with DBD. 
When the fog of Entity overtook Yara, Clara and Anton had to learn new lessons of survival. With each chapter, the killer changes face, but not habits. Death is not escape.
survivor:
CLARA GARCIA
GUERRILLA TRAILS
You crave justice and always know how to set up rebel bases, lay paths invisible to the enemy, and transmit and receive information to your allies.
The aura of the generator you are currently repairing is visible to all survivors within a 32m radius.
If a Survivor is severely wounded by the Killer while operating the Generator, you see the Aura of all Survivors for 10 seconds.
"But we are guerrillas and we know every stone here" (c) Clara Garcia
JEFFE LIBERTAD:
You are a fearless leader of the resistance and are ready to do anything for the sake of your people and their freedom, despite the bullet in the leg.
During the entire match, you suffer from the "weakening" effect. Your blood clots almost instantly: - You don't leave pools of blood behind you - Moans from wounds are always muted by 75% percent for you and all survivors within 16 meters of you. - Healing and repairing speed is increased by 15% for all survivors within 16 meters of you if you are injured.
"Castillo has 300,000 soldiers. You have six battered warriors and a bullet in your leg." (c) Dani Rojas
RESOLVER
Resolver is the philosophy of the inhabitants of the island of Yara, cut off from the whole world, a way of life. During an insurgency, supplies are scarce and there is no better method than when you can assemble real deadly weapons from scrap materials.
When the repair process of any generator reaches 50%, the "RESOLVER" skill becomes available. While crouching, hold the button of the 1st active ability to collect a grenade in a short time. - 1 charge. - Explodes with a roar and stuns the killer. - Beeps - Can be used to distract or stun.
When escaping from a match, you do not take a grenade with you.
"The workbench is already waiting for you" (c) Juan Cortez
killer:
DICTATOR
"Healing Viviro"
Viviro or PG-240X is what the regime and Anton Castillo call the path to creating Paradise in Yar. A miraculous medicine that heals some people from deadly ailments, while others painfully destroys during its production. Anton's tyranny has divided Yara's people into "true" and "outcast", handing over the latter to ruthless scientists and Vivivro labor camps, where these people mercilessly build the promised paradise with their blood.
SPECIAL ABILITY: When detonated, the gas grenade emits a thick red cloud of PG-240X poison that poisons survivors. Poisoned Survivors have blurred vision for 3 seconds, reduced movement speed, and a severe cough.
TRUE YARAN:
You know about everything that happens in your domain. Your authority is high. People loyal to you are ready to give you any information and denounce even their allies.
The obsession becomes a scammer and betrays its allies to you. You see the auras of all survivors within 40 meters of the possession. Whenever you hook a non-Possession Survivor, if the Survivor is alive, the Possession receives a token. While the object of the obsession is alive, survivors receive a 3% buff to repair, heal, and break speed per token, only within 40 meters of the obsession.
"Only loyalty to the country will help to survive." (c) Anton Castillo
DESPOTISM:
You are a real tyrant, your methods are cruel, and your eyes are hard and cold. Victims are shackled by fear from the mere realization that you are near. Your presence crushes and makes you lose concentration.
Survivors within your terror radius become nervous when taking actions: 10% more likely to trigger reaction checks. The test success zone is reduced by 50%, and there is no excellent response.
"I was acting. Or was I?" (c) Anton Castillo
PARAISO:
You do not spare regime traitors and do not give them a second chance. Execution will overtake everyone who stands between the true Yarans and their path to the revival of Paradise.
When the generator is 80% repaired at least within a radius of 24 meters from you, the PARAISO skill receives a token.
3 tokens: Survivors get the effect of "fatigue" and "blindness".
5 tokens: allows you to execute the rebels with your own hands.
"We have to pay for Paradise" (c) Anton Castillo
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glitch-the-artist · 8 months ago
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DEAD BY DAYLIGHT X BENLE THE RABBIT CONCEPT.
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NEW KILLER: the leviathan (experiment 89)
LORE:
A being with nothing but envy that fills his actions, once made by oxel entertainment inc as a way to create living cartoon characters, but after the unknown “outbreak of 2017”, it escaped its containment and soon became the most feared mold of the now abandoned city, using mechanical machinery and torn off body parts or skeletons of humans and molds alike to make itself look more like the being it never was able to be.
It has came into the trials due to an unfortunate accident by the entity when it was bringing the only perfect mold, Benle Rivers, into its world. The leviathan was chasing the survivor before the entity took him, causing the leviathan to follow them into the trials. Even though that this was a mistake for this being to be brought into this world, the entity soon thought that this being would be a perfect contender in the trials, so the entity kept them within its world as a new threat to the survivors.
POWER:
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HANDS OF ENVY.
Your different than the rest, you live for the hunt, you live for the reward, you live to become whole.
The leviathan might be nothing but a blob holding itself together, but don’t underestimate them. They are a much more dangerous threat than the other killers, due to their knowledge and experience on hunting prey.
FAST PRESSURED
They, unlike any other killer, are able to vault over obstacles as fast as a the survivor can. But this does increase the range of when a barricade stuns them, and increases the time of breaking barricades and breakable walls.
ENRAGED DASH
When you spot a survivor, you start to become enraged. The longer you pursue them, the greater your rage becomes. When you rage is at its peak, you will be able to dash towards a survivor, damaging them in the process. Your rage will decrease slowly when you lose a survivor, and will continue to increase if you find the same, or another one.
FEAR THE RAIN
during the trial, it will rain for a small amount of time. If this happens while you’re outside, you will melt and be send to an indoor area of the map. You must wait till the rain clears to continue your hunt.
THE REMAINS
thanks to your great hunting, you have been gifted by the entity one of the limbs of the person you have killed. When a survivor dies during the Match, the entity will grant the leviathan one of the limbs of the survivor, giving you either a small increase in speed, or increase in the speed of your rage.
PERKS:
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BROKEN HOPES
Sometimes, you need to get your hands a bit dirty to gain what you desire.
when a generator is running fully, you will be able to break it. Causing it to become deactivated and needed to be repaired a bit by the survivors. You are only able to do this once, so be careful.
“We’re…. Not… done Y.. yet…..” -89
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RAGE OF THE BLIND
They shall pay for giving you nothing but pain and misery.
when blinded by a flashlight or another possible item that could blind you, you gain a increase speed boost for 45 second when unblinded. If playing as the leviathan, then you gain even more rage when blinded as well.
“When can they just give up already!?” -benle rivers.
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STATIC SCENT
Your awareness is key, they won’t get away so easily.
During a start of a match, or when a generator is complete, or when someone opens the gate, all survivors will be highlighted for 6 seconds.
“That… thing, its nothing but a predator. It’s fast, it’s smart, hell it can even smell you from miles away.” -Wilson
welp that was long, ngl this was actually kinda fun to make. Might do another, idk.
btw this concept chapter is called “city of reruns”
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