#dead by daylight concepts
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4m4zing-gracie · 7 months ago
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// Alright, let's all put our DBD and Hellaverse brains together for a moment and think.
Besides the very obvious Alastor, what characters from either Hazbin Hotel or Helluva Boss would be a good killer and for what reasons?
And on the opposite end of that coin, who'd be good survivors?
UPDATE: After much thinking, I personally think Lute would be a sick-ass killer, even if she may not be 100% on board with following the Entity's order due to what that thing is
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deadbyoffering · 2 years ago
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DBD Concept: Survivor Perks Concepts 2
Slow start
Start with the trial with Hindered for a duration of 180/160/120 seconds.
After duration is over, gain 4/5/6% of Generator repairing, unhooking and cleansing.
Duration timer will pause while in chase, put into the dying state or place a hook.
Count My luck
Standing within the Killer's terror radius, while not injured and not in a Chase for 60/50/40 seconds, Count My Luck gains 1 Token.
For each Token you possess, you’ll gain 1% of luck up to 3/4/5 Tokens.
Escape goat
When you become the distraction, gain 9% Haste status effect for 12/15/18 seconds.
Nope 
When a Survivor fails a skilled check of any kind within 16 meters of you, Nope activates. For the next 9/12/15 seconds, your aura, scratch marks and screams will be hidden from the Killer.
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chloesimaginationthings · 2 months ago
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Springtrap making friends in Dead by Daylight,,
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buggee22 · 7 months ago
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HABIT DBD skin unlockable with my content creator code! (or through following coordinates in a minecraft map ;)
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semiweirdshipper · 1 month ago
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Killers reactions to doing trials in swimsuits (Hooked on You addition).
Notes: Sfw. Non-binary reader insert.
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Bubba Sawyer
He's absolutely embarrassed. Ashamed. Humiliated. And disgusted. Not only is nintey percent of his body exposed, but his face is showing as well. While he did find the hot-dog themed swimshorts oddly endearing, the joy was short lived.
During every trial, Bubba spent most of his time hiding his face underneath his straw hat while staying in secluded areas. If anyone tried to approach him, he would rev up his chainsaw to scare them away. Just go away. He didn't want to be seen like this.
While other survivors mocked and made fun of him, you were more understanding.
From a distance, you would call out to him to try and gain his trust and comfort him. Everything was going to be alright, you would say, and you would gently explain to him the severity of completing trials. There was no need to be embarrassed. In fact, you thought he looked cute and handsome.
Bubba found himself motivated and comforted by your words, and soon he began to do the trials without mercy. Anyone who mocked him would be shredded to bits.
Expect lots of half naked hugs and kisses at the end. He was so grateful to you, you have absolutely no idea.
Michael Myers
Is this a joke? Seriously? Is this a joke? Did the Entity really think this was funny?
Michael, not only frustrated by the lack of shoes and warm clothing, was utterly infuriated. Stomping around in orange and black swim-trunks with a literal, broken shell to stab people with, it was safe to say that Michael's attitude became even more brutal.
Another aspect that angered him was how almost every survivor began to tease and flirt with him as if he were some piece of candy. Some of them even tried to touch him, but their greedy paws would be quickly lacerated.
This lack of respect made him so angry that he began to commit overkill in every single trial. However... There was one survivor who didn't treat him any differently when he had to wear his swimsuit.
You.
As if nothing had changed, you treated him with respect. You didn't tease him, stare at him, touch him or try to flirt. Instead you did the trial like you were supposed to and minded his severe fits of rage. Michael even suspected that you might have been helping him to kill other survivors...
In an act of appreciation, Michael let you live most trials, and he hardly ever harmed you. After this entire event, he might even cling to you a little bit more.
Pinhead/Elliot Spencer
Was it a swimsuit? Or some kind of bizarre bedroom cosplay?
Pinhead's "swimsuit" was an array of harnesses that covered his chest, thighs and hips. Small chains hung from his nipples, and only a leather, black speedo with matching chains covered his crotch. His thoughts?
It was actually kind of nice.
No opened wounds, no cuts, and no bones or flesh hanging out? Pinhead could do with that. Sure he still had his pins and piercings, but he had adapted to those. And while it did get cold some times, nothing really changed. He was used to pain and rough environments.
But it was kind of annoying to witness the mixed reactions from the survivors. Some acted out in disgust and others in desire or mockery. Pinhead didn't let it get to him much and simply did the trials as he was supposed to.
Though he did notice that your desire towards him had heightened, and you became more eager to hide and run away from him during trials. It was amusing. He had always tried to get you to accept his offers for pleasure, but you were too shy and scared. But now?
Call it immature, but Pinhead was loving hunting you down and giving you no choice but to look at him. The feel of your desire and innocence was so endearing to him, he couldn't help but to playfully torture you.
Perhaps soon you would break under the pressure and accept his offers?
Evan MacMillan
Screw the Entity. Screw the survivors. And screw this stupid, dumb, ridiculous swimsuit!
If anyone thought they had seen Evan angry before, then they'd better think again. Because this time? This time he was absolutely furious. Why?
Try accidentally stepping in a trap with no boots on. Try doing a trial in Ormond. Try getting outrun constantly. And try getting grabbed and gawked at all the time.
It was safe to say that Evan's behavior during trials became increasingly dangerous when he wore his striped swimsuit. Many survivors teased about the size of his bulge and made a habit to try and grab him for fun. The outcome? Certain, painful death.
Evan was tired of this stupid situation.
The only break he got was when he had trials with you. Finally, someone who didn't play the "ball grabbing game" and actually did the trial accordingly. He respected you for that. And the fact that you didn't treat him any differently than normal was also appreciated.
If ever Evan came across you in a trap, he pretended to overlook you and simply walked by. You seemed to notice this as well, and soon you began to actively help him trap your perverted team members.
Hmp. You were pretty awesome, you know? He could hang with you.
Albert Wesker
The Entity really needed to work on it's fashion skills. Honestly. Did it really think this was his style? First off, the shorts were too colorful and far, far too short and tight. Wedgie much? Also, what cheap sunglasses. And why the silky black button-up and neck bandana? And were those... Flip-flops?
Most trials, Albert felt quite embarrassed and rather ridiculous, but he did good not to show it. While few survivors did make fun of him, he simply snapped back and told them not to be so jealous. And the other survivors?
The other survivors acted like he was made out of gold and jewels.
Eventually Albert grew to enjoy the attention. Of course he'd rile up this many survivors. How couldn't he? He was handsome and toned and oh so sexy. It was only natural that everyone either be jealous or attracted to him.
Except... You.
You didn't pay any attention to him. You made no faces, no comments and no reactions. Even when he tried teasing you, you wouldn't really respond with anything other than annoyance. And that bothered him.
Soon you became his top priority in every trial. While it was irritating that you didn't respond to his obvious charm, he did find it fascinating. It meant that your mind worked differently and you didn't let yourself get distracted. You were actually becoming super attractive to him.
He wanted to see how far he could go with you.
Pyramid Head
Let's put it bluntly. His swimsuit... Was seaweed. Yes, seaweed, with a dash of barnacles and slug shells here and there. He looked like a monster that crawled out of the ocean. And did this astonishing array of seaweed stay in place very long? No. No it did not.
The Executioner didn't care about clothing though. He was used to being barefoot and half naked. Natural elements didn't bother him that much. This fishy "swimsuit" was nothing more than an obstacle and a gift.
See, of course the survivors were going crazy because of his exposed body, but that only made it easier to kill them when they tried to get too close. It was so convenient that the Executioner didn't even have to fight much anymore, the survivors just came right to him to be killed.
The Executioner knew that it was perversion and desire that brought the survivors to him, but he wasn't interested in any of them. The only thing he did in response to their attraction was kill them.
But you? You were different.
You did have desire for him, but also respect and modesty. You put the trial and your objectives first, and you stayed composed when coming into contact with him. It was such an astonishing strength. The Executioner couldn't help but to envy you.
Maybe some time in the future he could approach you with his real face and show you gratitude for how well you behaved during this outlandish experience?
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And that's how they became... Hooked on You!
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debbie-sketch · 1 year ago
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Recent summer commissions :)
insta: @debbiebalboa
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morbimoth · 2 months ago
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Ghost Rider skin for the Deathslinger because I'm allowed to dream damn it!
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markerofthemidnight · 29 days ago
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Pppfffffbuuuuuuuuhhhhhhh coming soon.
Edit: WHY IS THIS GETTING SO MANY LIKES GUYS THE FULL CONCEPT HAS BEEN OUT FOR TWO DAYS
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bumblebi713 · 3 months ago
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My entry for the Dead by Daylight Design a Cosmetic Contest: "Sanguine Circuitry" for The Singularity.
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gebo4482 · 8 months ago
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Dead by Daylight - All Things Wicked by Sebastian Kowoll
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limbstowings · 3 months ago
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My entry for the DBD Cosmetic Contest for Yui!
I decided to put her in a gothic ouji (prince style) outfit because I think she really suits it! 🖤
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agawilder · 3 months ago
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I know I know, the breaks from posting are really long but now Im not in the best space for drawing. Yet i manage to create something for yall
Special soon my lovely fellas
Let me introduce yall to new dbd concept art
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Tagz
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deadbyoffering · 1 year ago
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My DBD Concepts Masterlist
Offerings:
💐Moon Bouquets Offering Rework💐
☁️Weather Offerings☁️
Perks Concepts:
Survivor Perks:
Survivor Perks 1
Survivor Perks 2
Killer Perks:
None
Community Events:
Survivor or Killer?
Chapters:
Top 5 chapters I want in DBD
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monstersdownthepath · 4 months ago
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Homebrew Horror: The Unnamed
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The world hosts all manner of boogeymen and ghost stories, many of which are based on very real entities that prank or prey upon mankind when the sun sets and the lights go out, but few enjoy the obscurity and success of the Thing with No Name. There is perhaps a handful of people in all the world who can claim to have witnessed the nameless horror hunt its prey, and fewer still who are telling the truth about it, as to speak of it to another is to invite it into your life.
The scant scratches of concrete information that can be pieced together all paint a similar picture: It is predator that has haunted thinking beings as far back in history as anyone can look, its methods of hunting and its means of killing leaving precious little evidence behind. What it truly is, where it came from, and why it hunts the way it does are all mysteries which cannot be solved. Rare and esoteric writings which tell of it list numerous titles, all unhelpful; The Thing with No Name, the Stain on the Page (or simply "the Stain"), the Nameless Legend, and simply the Unnamed. It is written that such ambiguous titles are to protect the reader, not the creature, for attempting to affix any more descriptive title to it is the surest way to invite its horrific attention.
The Unnamed is one of several self-keeping secrets in creation, hunting down and annihilating any creature which knows too many details or who becomes too curious of it, for reasons which may never be truly known. For those it hunts, it seems like a nightmare made terribly real in a way few other creatures can match; an unstoppable, inescapable force which will use seemingly any trick to disorient, mislead, and ultimately capture its victim.
Anyone targeted by the Stain can always feel when it's near, and rarely do they ever manage to find help before they're simply never seen again. Witnesses to the scenes rarely speak, and never coherently, never to say what they saw, lest it target them next. Even in scenes where a tremendous struggle obviously took place, investigators struggle to turn up so much as a single drop of blood or scrap of hair of the victim... but sometimes they find something else. A misshapen footprint, a handprint caused by something deeply inhuman, or some strange fluid almost but not quite like blood that causes the mind to reel with a single touch.
Not enough to solve a mystery, just enough to make one curious. Just enough to make one try and wipe away a stain of ink on some dusty old report tucked away in the back of an archive to see what could have been written underneath.
The Unnamed CR 13 Chaotic Evil Medium Aberration (Shapechanger) Init: +8 Senses: Darkvision 60ft, low-light vision, thoughtsense 60ft, blindsight 20ft; Perception +23 Aura: Unwind (30ft, DC 24) ------ Defense ------ AC 29, touch 14, flat-footed 25 (+4 Dex, +15 natural) HP 193 (15d8+105), Regeneration 5 (Cold) Fort +12, Ref +9, Will +14 Defensive Abilities: Amorphous, Unbound, Undone; DR 10/Cold Iron and Lawful; Immune: Charms and compulsions, death effects, poison; Resist: Acid 15, Electricity 15, Fire 15; SR 19 ------ Offense ------ Speed: 50ft, climb 30ft Melee: Bite +17 (1d8+6 plus poison/19-20), slam +15 (1d8+6 plus grab), 3 tentacles +15 (1d4+6 plus pull) Ranged: Bone dart +15/+10/+5 (1d3+6 plus poison/19-20) Space: 5ft, Reach: 5ft (10ft with bite, 20ft with tentacles) Special Attacks: Pull (10ft), rake (Bite +17, 1d8+6 plus poison), Unwind Spell-like Abilities (CL 15, concentration +17) Constant: Freedom of Movement At-will: Dancing Darkness, Ghost Sound (DC 13), Ventriloquism (DC 13) 3/day: Rusting Grasp, Telekinesis (DC 17), Warp Wood 1/day: Knock, Modify Memory (DC 16), Teleport, Traumatic Eyebite (DC 18) ------ Statistics ------ Str 23 Dex 19 Con 25 Int 13 Wis 21 Cha 15 Base Atk: +11; CMB: +16; CMD: 31 Feats Combat Reflexes, Critical Focus, Improved Critical (bite, bone dart), Improved Initiative, Multiattack, Traumatic Spell-like Ability (Eyebite), Sickening Critical Skills Acrobatics +13, Bluff +13, Climb +21, Intimidate +15, Perception +23, Stealth +21, Survival +23 Languages All; language mastery. SQ Change Shape (any past victim; see Uncanny), Compression, Unknown ------ Ecology ------ Environment: Any Organization: Unique Treasure: Standard (taken trophies) ------ Combat: The Stain enjoys toying with its Target out of both sadism and pragmatism, forcing them to make mistakes and expend resources battling shadows and hallucinations. It goes Unseen as long as it is able to, tormenting them with its spell-like abilities to haunt them, destroy or remove light sources, weapons, and escape routes, and make it seem as though it is coming from everywhere at once. It will attempt to hit them with one or several of its bone darts to infuse them with its poison and terrorize them with the hallucinations, but it will try to avoid killing them with its darts (including by making them nonlethal). It will further toy with them with its tentacle attacks from a distance, making them think their hallucinations are real, until eventually wearing them down and closing in to finish them off and consume them. Against a large group of victims, it will attempt to isolate and pick them off one by one after loosening their reasoning with its poisonous aura, stolen voices, and Eyebite. When the mood strikes, it leaves one survivor (never its Target) alive but traumatized and possibly insane, usually using its Modify Memory to erase the majority of the encounter. But never all of it.
Morale: If a group of creatures has no Target among them, the Unnamed will fight only long enough to potentially traumatize one into becoming a Target later, and then flee to let the memories fester. When in a combat involving its Target, the Unnamed will always attempt to kill them, even if its own life is in danger. If its foes prove to be beyond its power, it will still attempt a death or glory attack against its Target. Its own life doesn't matter. It will come back eventually. ------ Special Abilities ------
Unbound (Ex): The Unnamed will not be denied its happiness. It may make an additional saving throw at the end of each of its turns to remove any effect causing any of the following conditions, even if the effect causing the condition does not normally permit a saving throw: blind, confused, dazed, deafened, exhausted, fatigued, nauseated, sickened, slowed, staggered, and stunned. This does not require an action. If it is affected by multiple effects or conditions, it may only make one additional saving throw with this ability each turn.
Uncanny (Ex): The Unnamed can use its Change Shape ability as a full-round action to change into any creature it has ever consumed, but its shape is grotesquely twisted to the point it could not possibly be mistaken for a normal creature. It does not gain any additional abilities or attacks, the changes are purely cosmetic. Similarly, though it can speak any language, its voice is completely inhuman and distorted. Creatures under the effects of its poison (see Unwind, below) or who are confused or insane instead see and hear it as if the transformation was flawless. This effect is lost if they are adjacent to it.
Undone (Su): If the Unnamed reduces a Target to 0 HP or lower with its attacks while the Target is both within its reach and suffering from the effects of its poison (see Unwound, below), the Target's body crumbles to a fine dust the Unnamed may inhale as an immediate action or at any point within the next minute as a swift action. When it does so, it regains 4d8+15 hitpoints and may immediately end one condition or effect on itself.
Unknown (Su): Whenever a creature attempts to give a more descriptive title or a name to the Unnamed, or attempts to describe or dictate its appearance or abilities in detail to another being, they must attempt a DC 19 Will save. Success indicates that they stop themselves from going through with the attempt as a brief sense of dread washes over them. Failure allows them to fully convey the information, but they become a Target. When creature becomes a Target, they are shaken automatically for one round by the sense that they have committed some unfathomable wrong. What "naming/describing the Unnamed" entails will vary at the DMs discretion; it could be as simple as writing details into a document meant to be read by another, speak the details aloud to another, or drawing it a little too clearly, but it must be a willing, conscious attempt to define or describe the Unnamed to another intelligent creature. Creatures defining or describing the Unnamed only for themselves may still become Targets, at the DMs discretion (it often allows these creatures to write just enough to make a potential reader curious, but no more). The Unnamed knows the precise location of all Targets not shielded by divine power, as well as the distance and direction to them relative to itself. Targets become permanently shaken whenever the Unnamed is within 1 mile of them as a feeling of impending doom creeps into their minds, and if it is within 100ft, this condition pierces all forms of immunity to fear. All parts of this ability work across all boundaries and through any barrier.
Unseen (Sp/Su): When not being observed by an intelligent creature, the Unnamed may become invisible as a standard action, as per Greater Invisibility, except the effect lasts until an intelligent creature successfully sees the Unnamed through any means (such as if it's outlined through Glitterdust or mundane dust, or viewed through True Seeing), until any creature ends its turn adjacent to the Unnamed (or vice-versa), or until the Unnamed ends the effect itself as an immediate or free action. It can only use its spell-like abilities while invisible using this ability.
Unwind (Ex): The Unnamed produces a powerful, hallucinogenic poison which it delivers with its bite and dart attacks. It may also produce a colorless, odorless version of the poison as an aura with a 30ft radius, affecting all creatures which inhale it, though they gain a +5 circumstance bonus to the save. It may begin producing this aura version of its poison as a full-round action and stop as a move action; its bite and dart attacks do not poison their targets while it's producing the aura, and it can only maintain the aura for a total of 7 rounds a day (they do not have to be consecutive).
--Unwinding Venom: Bite, dart, or aura--injury, contact, or inhaled; save Fort DC 24, frequency 1/round for 5 rounds, effect 1d3 Wis damage plus hallucinations for 1 round (all other creatures have 20% concealment), cure 2 consecutive saves.
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buggee22 · 8 months ago
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choose your HABIT rabbits!
+closeups! gaslighting myself into believing he is canon in dbd>
im a little obsessed guys,,,
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genrihgayne · 3 months ago
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Even though I cannot participate in the cosmetic contest I decided to do this little thing anyways <3
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