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#da2 spoilers i guess
gilraina · 7 months
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Is it ever explained why, if the protagonist turns into a mind flayer, the Emperor can't just stay behind in the Astral Prism and continue to protect them from a distance? So that after the battle is done, they can go back and free Orpheus, once the danger has passed?
I kinda get it from the game design perspective (wanting the player to have either the Emperor or Orpheus with them during the final battle, maybe narratively it wouldn't flow well to have an extra detour after killing the final boss) but in the text? Is there ever a single line explaining that "the Netherbrain has grown too powerful" or "the power doesn't work if you're this close to the brain"? Anything?
Why does the Emperor insist on assimilating Orpheus? I would understand if it just wanted Orpheus' power for itself, that would make total sense. It would keep the Emperor free from the threat of enthrallment for the rest of its life. But then why, if the protag turns into a mind flayer, the Emperor just lets them assimilate Orpheus instead? Same with the Netherstones, if the Emperor wanted to control the brain, why does it just let you do it if you're a mind flayer? (honestly, the extent to which the Emperor just makes itself completely expendable to you once you've turned is quite alarming, talk about blind trust lol)
Imagine if becoming a mind flayer was the only way to save Orpheus without betraying the Emperor. That way, accepting ceremorphosis while siding with the Emperor would still have that element of self-sacrifice, rather than just doing it for the power. You can save all of your allies and Orpheus, but only if you let yourself become something that isn't quite you anymore. It would give that choice a bit more dramatic weight I think.
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"Which DA2 character would side with Solas? Fenris or Anders?" It's Merrill. It's definitely Merrill.
Blue Wraith shows that Fenris is working through his biases, and I do believe Anders would too after going to extremes and then having distance from the cesspool of abuse and red lyrium that was Kirkwall. But it'd be Merrill who aligns most with a goal that could destroy magical constraints and allow the beings of Thedas and spirits of the Fade to exist together once more in an imagined utopia. She'd be pretty easily convinced that the Dalish, as they currently are, were blind and stuck in their ways too. Merrill is an easy choice for me.
Merrill, Fenris, Dorian, and Isabela make the most story sense to return I think 🤔.
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aloths · 1 day
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please tell me i read that wrong and they didn’t just confirm the only prior decisions in the game are those 3 😖
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v-arbellanaris · 22 days
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UR NOT INSANE EVEN THE UI LOOKS LIKE GOD OF WAR AJDJKSHDKSNDKDGH ik they listed it as one of their man inspirations but guys guys this feels a little too similar 👁️ idk if you’ve seen the warrior gameplay but there was a move that looked sooo much like using the blades of chaos i felt insane !! not but i can’t get over the ui 😭 like the first few pictures we got of it look just like gow’s menu in a purple gold font and i was like is anyone else seeing this. all the general slashing in gameplay and whatnot…very similar for sure
oh so they fr say it??? there were a few other features i felt were gow-ish as well, like the camera angles don't feel Typical of a rpg, the way you can only control your party members to let them make 1 or 2 actions (like atreus and freya as support charas), those little things suddenly diving in the sand, and the blight stuff that targets you & blows up during combat definitely felt familiar... and im like... ok gow was an amazing game, right, but what i personally really enjoyed about it was that the gameplay elements was not divorced from the narrative. is vg gonna go out of its way to justify these gameplay elements or are we just handwaving the entirely new mechanics by going 'ohhhh idk ghilain'nain i guess' lmfao.
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alo-piss-trancy · 3 months
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D/ragon A/ge 2 Spoilers below!!!
WELP. 🫠 Just got thru what I think is act 1? Not entirely sure where the cutoff is and I don't wanna spoil myself looking them up lmao. But anyway the point is I was tentatively planning a cute/spicy Fem.H/awke x M/erill x C/arver 3-way so that M/erill didn't have to choose between the siblings... and that was just shot (or rather stabbed) to hell 😭☠️ what the fuckkkk
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felassan · 2 months
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Thoughts on the DA:TV reveal trailer from June 9th. DA:TV spoilers under cut.
this post is rly late, ik hh ◕‿◕
General and some random stuff
It's important to bear in mind what the trailer advised at the bottom, which is that the trailer is "game engine footage" and that "not all images appear in game".
Overall I really liked the trailer and it made me feel super excited!! I thought it was cool. the general more light-hearted tone of it and the music choice weren't what I would've guessed or expected, but they were interesting choices. I was a bit [dog cocking head from side to side in confusion] in the early portion hh, but it really came together for me all chills n stuff with the 'rise of Rook'-kinda shot and the group fight scene at the end, by which point I was overwhelmed with excitement, all the new stuff it had shown and the prospect of going back to Thedas fr to the point that I was teary lmao (don't look at me). I think as well the subsequent gameplay reveal video was more representative of the tone that the game will have, and that DA has.. previous [affectionate] for slightly ?? trailers and portions of the marketing. (remember the DA:O-era Marilyn Manson 'This Is the New Shit' metal trailers with like blood splattering all over the place & screen like strawberry jam fountains and stuff and the male Cousland who inexplicably looks about 40-50 years old? hhh. yea).
I think it looked great ^^ it's very pretty and detailed, it has cool art.
I also dug the sound design, like when there were sound effects like Venatori drawing swords and stuff (as a random example), it was just very crisp and satisfying
Trailer song
I'm so curious to know who the cover/rearrangement of "Heroes" is by and to be able to listen to it in full sometime. Do you think it's simply music for the trailer, or that it's part of the game OST? Didn't DA2's have some Florence and the Machine on it for example?
Interesting to note that "Heroes" is about two lovers from different sides. "Under constant fear of death, they dream they are free, swimming with dolphins". the song "represents two opposing forces", a sense that they will be separated, and the idea that love can endure or overcome anything (umm Var lath vir suledin? 😭). it brings to mind the idea of two people on opposite sides of something as parted friends or star-crossed lovers or something like that.
I also think this is interesting: "Bowie placed the [song] title in quotation marks as an expression of irony on the otherwise romantic or triumphant words and music". When Solas raised the Veil, he saved his people and the world but also doomed his people and destroyed the world - he is an ironic and sad/tragic hero. In a previous trailer, he says [to Rook probably] in a non-positive, almost bitter tone, "They call me The Dread Wolf. What will they call you, when this is over?" It sounds like he thinks (knows..) that though Rook may save the day now, they could poetically end up like him, a mirror of him - hated for it after the fact, or a big damn hero that sadly no-one knows about (remember in Mass Effect when Kirrahe says "We are trained for espionage. We would be legends, but the records are sealed. Glory in battle is not our way"? remember when Mark Darrah said that at one point or other, the 'vision statement' for DA4 was "We would be heroes, but the records are sealed"?), or being a hero at great personal cost to themself, or saving the world from one issue but inadvertently setting off another or causing great collateral damage or something like that. a "hero", but an ironic one in some form or other. it's argued by some that despite its sound, "Heroes" is not a feel-good anthem per se:
Describing the song, [Bowie] stated it is about "facing reality and standing up to it", about achieving "a sense of compassion" and "deriving some joy from the very simple pleasure of being alive". Likewise, Pegg contests the song contains underlying dark themes that juxtapose its uplifting chord sequence and delirious vocal [...] while the repeated announcement of "nothing will keep us together" asserts that time is short. Regarding the themes, Lurie stated: 'alchemy: We may be average and regular in the present moment, but we have the potential, at any time, for heroic thought and action – even if only for one day. The transformation can be brought about by an external event or through an internal change in perspective'."
Purple and bronze
My favs <3 :)
People we've met before
We knew Lucanis wasn't really dead
I really liked the focus of the trailer and its accompanying text blurb on the cast of characters, a thing which is a mainstay focus of Dragon Age and something that people really love about it. The trailer gives the impression that the game is about Rook becoming a leader, the leader of this specific A-Team crew; the relationships between them and the crew members; all their unique and complimentary strengths and personal storylines as woven into the main plot; and working as a team to defy the odds.. together. the old lesson of, if we work together, we have the power to resist and triumph. real The Power of Friendship, Found Family-vibes, yknow? 🥺 I really liked this line "Create memories with your team which will deepen your experiences and give you more to fight for." (Dates and friend dates with them please). In ME, Liara can ask Shepard what she's fighting for, and if it's a chance to give Garrus peace. Shepard can reply that Garrus has been hurt and betrayed, and that she would like to offer him something better. that's the sort of thing that that line makes me think of.
I also get the impression that yeah, the DA:TV prologue/lead-in comic Dragon Age: The Missing was definitely originally intended to end not long temporally irl before DA:TV marketing content of this kind came out. like if you read The Missing then immediately watch this trailer, you can see what they may have been trying to go for in that comic and how they connect together. The Missing ends with Varric and Harding in Minrathous, and in this trailer, here they are in Minrathous. At the time of The Missing, I wondered:
this sounds like it’ll be Varric’s role in DA:D, right? The person who puts together the new Team, but not a companion per se. so… Varnick Fury? he recruits us? maybe the various characters Varric and Harding meet in this comic series are part of the wider team in DA:D, contacts, folks we meet?
and
D] highlight these four groups/factions and introduce the two new ones (Veil Jumpers and Shadow Dragons) in advance of DA:D. [...] Certainly if I was Varric at the moment when Harding asks “So who are you thinking?” at the end here, after the events I had experienced and people & groups I had met in recent weeks, with those being fresh in my mind, I would be thinking about the Grey Wardens, the Antivan Crows, the Veil Jumpers and the Shadow Dragons, both as groups and terms of the mental list of people that I had recently met who Solas doesn’t know. again it makes you think about the popular speculation that the DA:D PC will have the background of being from one of these groups.
this trailer and subsequent marketing materials since then have indeed detailed that Varric is not a companion, that he recruited Rook, that the devs were kinda thinking of an 'Avengers'-type team, that Neve (appeared in The Missing) is a companion, that Rook can be a Warden, Crow, Veil Jumper, or Shadow Dragon (among other things), that those factions are all important in the storyline of the game, that the companions include a Warden, a Crow, a Veil Jumper, and a Shadow Dragon, and that the crew will also have contact with non-companion NPCs who will be "faces" of their respective factions!! like we don't know for sure that the 'face' NPC[s] of the Veil Jumpers will be Strife and Irelin or one of them, but we do know thanks to Game Informer that e.g. Strife and Irelin do appear in the game as NPCs. When Harding asks Varric in The Missing "So who are you thinking?", it mirrors the trailer, where Varric asks Harding "What are you thinking?" after she states that this will take more than just the two of them.
A fun fact about the trailer is that the 'most replayed' segment is the Lucanis and Bellara part. the people know what they want hh.. ^^
Opening segment: Venatori, Varric, Harding
The trailer begins with a view of Docktown, Minrathous, just from a bit of a different angle to the one in that screenshot. the now-familiar floating castle is in the sky. I guess the bright green light on the docks in the trailer version of this scene is one of Minrathous' magical neon shop signs, specifically one above the door of the building on the docks that you can see here (albeit it's unlit there because it's daytime/or at least not overcast). it's foggy/misty, with a general moody vibe. Varric and Harding are in a bar. I think the bar they're in is through the doorway with the neon green light above it, and I wonder if that bar is this one.
Are the carved creatures with human heads and wings in the foreground statues on the nearest shore (where the 'pov' is standing) or carved prows of ships in the harbor? they remind me of harpies or angels. have we seen these assets before in DA? in-world were they based on a Thedosian creature?
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[points] repeating rings/concentric circles
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this bit reminds me of the different shapes and patterns here. (around 'Level 30', around '0 points available', and the skill tree itself both in terms of design and the pattern behind it)
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Who doesn't love a good Mass Effect-style lens flare? :D somehow these always make me feel nostalgic.. this bit reminds me of an eclipse (of which much could be said in the context of DA and DA:TV..) or other astrological event, or like an event horizon or something.
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These guys are Venatori Soldiers. Compare with those in the gameplay reveal video. they even attack in a big group of guys in the trailer the way they do in gameplay, Power Rangers badguys-style (a Venatori classic..). ^^
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What's the deal with some of their weapons being red btw?
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It's giving red lyrium, it's giving red lyrium blade like Certainty (two), it's giving the vibe of the red lyrium weapons pack, it's giving general Venatori fuckery (they have messed with red lyrium stuff for their own nefarious ends several times before).
the symbol on their foreheads is also familiar.
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It shows up in Dragon Age: Absolution.
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(from here) the flag scene on the right is seen during Hira's flashback when the Venatori killed her family as an example, punishing them for helping those less fortunate in Tevinter. so it seems like the Venatori have a new symbol and a new look in the post-DA:I material, right? like irl art direction/art updates-wise. just, in-world, they actually were using it in the past, as we can see it in the Hira flashback, at which point she was a child, long before the time of the Inquisition forming. unless this is a specific faction or offshoot of Venatori..?
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I'm not sure that it actually is or not, but when I see this type of thing I also think about red lyrium shards. also, some of them have lil spiky shoulder blades -
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which reminds me of that 'hostile architecture' vibe Tevinter architecture and designs of stuff have going on, like the spikes on the back of the chairs here. and I wonder if the guy with the red face covering is the leader of this particular squad?
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When it pans out to this shot, we get a good look at the bar and also it's clear what a bunch of cowards the Venatori are. What is this, like, 7 on 2 at least.. but it was actually more than that in the beginning because Varric and Harding have already laid several Venatori soldiers out flat on the ground (I count at least 3 there and 1 flat on the bar lol). 11+ v 2 LOL. there are also a couple of injured but not KO'd people crouching who could be more injured Venatori, or else just innocent bar patrons who got in the way. in the background you can see what looks like a hookah, which we have seen in northern Thedas before. also, at this point, Rook is right there, sitting there all casual and nonchalant at a table over by the window, with their hood up and their back to the fight hh. the other thing that strikes me about this shot is the intricate patterns on the rug and how beautiful the lighting is - all those shafts of sunlight and candle/firelight and stuff.
Bar fights are such a fantasy, D&D-type classic. I wonder if this bar is the Swan, the tavern Corinne mentioned as being in Minrathous which has good tavern music? or if it's the same bar as where the game starts off, where Rook has the choice of intimidating a bartender or not? an article also mentioned a pub in the streets of Minrathous which has a dozen NPCs in it and which is reached via a wide, winding pathway. (probably at least two of these various bar/pubs are actually the same one being described/shown in a different way hh.) the Venatori try to look all menacing and the barperson, understandably, tries to scuttle out the way.
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Bianca looks great and has had a glow up. the carved patterns are so pretty, and with the eyepieces and stuff she looks almost steampunky or Fable-y. which makes her subsequent demise at Solas' hands in the gameplay reveal video all the sadder. 🥺 we can also see at this point that at Varric's belt, he wears a symbol of the Inquisition, even though it's been around 8 years.. 🥺 as in The Missing, you can also clearly see that Varric has been aging. he looks old and tired, he has more of a beard, and his hair is thinning and graying. this look of his, including the outfit and scarring around his eye, iirc first appeared in Issue 2 of The Missing.
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I wrote then of that,
he looks Older and more tired, and also maybe redesigned (outfit, scar etc). if this comic is set around 9:52 or shortly beforehand, he’s over 50 years old now since he was born in 9:1. according to this tweet of Fernando’s, it wasn’t Fernando who did a redesign, BioWare had sent along the reference for Varric for this comic. are we looking at Varric’s DA:D Era (Dad Era..) Redesign? is this how he’ll look in DA:D? 
and it seems we were, and it seems it is! :D
When the shot cuts to Harding, we can see that the bar has a roaring fire (tho I question the heat efficiency of this with a wide open door :D). I like the symmetry of having Varric and Harding both shoot one Venatori each with their bow/crossbow at this point. Harding is in her new gear, the new look that appeared in The Missing. She looks so good! I love all the detailing on her and Varric's clothes, like the fur parts at their collar and shoulders (which up here in Tevinter seems so quaintly southern, Fereldan-y hh). my heart skips a beat when Harding whips her head around and blows her bangs out her face. 🥰 the motion of her and Varric's hair is soo goood (and for stuff like Harding's cape whipping around), and look at the detailing of her braided updo!!
Mid bar-fight, when despite being mid-fight Varric reaches for a tankard and Harding summarily takes it off him.. it reminded me of this panel from The Missing #2. at that time, I thought,
“food poisoning” ye sure okay bud. at the end of issue 1, Varric was after a stiff drink. this panel is a smart bit of continuity from that. [but] on a serious note though I hope Varric is doing okay like, and this was just a hangover after a celebration like he says, rather than part of his recent tired/sad/kinda strugglin vibe. otherwise coupled with his older tireder more haggard look it reminds me a bit of Ser Aaron. [and it's] sad to think about [anyone going through or struggling with that] :( (RIP Aaron...)
and the tankard moment in this trailer reminded me of that worry again. Varric, buddy... are you okay 😭
It's so funny (in a good way) when Harding in the background uses her bow like a freakin baseball bat to level a guy while in the foreground Varric is like 'yea it's fine, she got this' because he knows she can handle herself hh. and like, yea, in these few seconds Harding takes out three dudes herself. Varric is still looking forlornly at his now-empty hand when she's smacking a guy clean across the face with the mug. Harding.. make it rain!! :) bad guys drop to the floor and the sparkly effects of spilled drink both fall around her. also, does it look to anyone else that on the front of a pouch Harding wears on her front, there's the eyeball Scout-or-Inquisition symbol, like how there is on her bow? then Varric is like. 'okay, I'm listening'. :D
Neve
We see Neve meeting someone in a Minrathous backstreet. the setting here reminds of the Minrathous streets in the gameplay reveal, of this concept art and of this scene from a previous trailer. it's raining at night and she's meeting them - an informant or contact etc - at a specific time and place in a secluded area to make some sort of trade. they show her the goods and she offers them a pouch of what is presumably coin
from how the Venatori talk about Neve in the gameplay reveal, and maybe even a lil based on how this 'contact' (who is actually trying to rob her or maybe even trying to complete a hit/kill contract on her) is dressed, I wonder if this person was Venatori or one of their agents?
Neve's saunter made me weak in the knees. she seems so confident and capable. she has great instincts/reflexes, which makes sense for a character who investigates alone on the night streets; she saw the attacker's feint (and their real goal all along) coming straightaway. you can't get one over on Neve
In the final triumphant shot of her, when she holds the item aloft, she's got one foot on the felled person, who is lying on the ground hh
I appreciated the attention paid to the sound effects of her footsteps! it's like there's a metal clinking sound when she steps with her metal leg.
She does her specialty, ice magic, and ice magic looks so lovely - a bright white light coming from it, snowflakes floating all around
though I know it's probably more like, this was her planned design and the comic artist was given BW's reference for her, I love how faithfully Neve's complicated, fashionable design was carried over from the comics into this trailer/vice versa/matches in each!! e.g. the toe of her boot, her leg, all the details of her overcoat, the shape of her snake-belt, everything
Also her mannerisms match too! the spell she does here, with its staff-less magic and both hands coming forward with a burst of ice magic, is exactly like she does in the comics. :D (on the right below). I just think that's such a thoughtful touch.
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I'm rly curious about the item that she was after. the red shard-type thing reminds me of red lyrium, and at this point a red gem-like thing set in golden metal surrounds remind me of the Venatori. those are different shapes of course, but see above with regards to: the red and gold symbols on the foreheads of the Venatori guys who attack Varric and Harding in the bar; the red and gold brooch or clasp thing from Absolution; and the red and gold symbol of the Venatori on their banners in Hira's flashback in Absolution.
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What is it, and why was she after it? the other thing it reminds me of is the round enchanted clay discs from her TN short story, The Streets of Minrathous. they were seals to the demon's prison (the one that is under Minrathous) and involved blood magic. (this is red and gold though so it doesn't super-match tho, as if I remember right the seals in TN were described as being seated in polished black shell on gold chains, with a long, thin, 4-winged dragon etched on the front that was rising out of a dark sea..)
Another thing to notice here is when Neve's name's splash text comes up, what look like orange-red leaves blowing in the wind blow across the screen. this imagery repeats in a few of the other companion segments.
Lucanis
He assassinates a target in a crowded, beautiful, colorful and busy marketplace. Do you think this is Antiva, Tevinter or somewhere else? ^^ the target is frantic, he knows he's in danger and that he's being chased/watched (makes sense, 'The Demon' has a reputation); but Lucanis is so stealthy that he has no idea where he is. Lucanis is quick and deadly.
the orange-red leaves swirl around in the air
on the back of Lucanis' outfit we can see the purpley wing motif and the patterning of many eyes (more thoughts on that here), these are placed really prominently in this trailer.
Again the detailing of hair movement, clothes etc is awesome! Even the back of the target's cloak is all bejewelled and detailed.
Lots of NPCs in the crowd. peer around at their hairstyles just in case they're among those that are available in the CC for Rook :D we also now know that we will be able to re-create NPCs like these in the CC, as it was used to make them all.
Who do we think the target is? they are a human man. is he simply a random person to showcase Lucanis' assassin-ness for the purposes of the trailer, or meant to indicate a person from a particular group or faction? can we infer anything from the design of his clothes? the red pointy spike on his shoulder pad for example kind of reminds me of that of some Venatori (see above in barfight segment). and in general he seems well-dressed, and maybe his outfit has a sort of mage-y vibe. a higher-up Venatori? a bad magister? we know Lucanis has been going around taking contracts to kill prominent Venatori from TN, and that he was intending to do more of these jobs.
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It's a mixed crowd, there are humans present and you can also see elves, qunari and dwarves. :) (please ignore the top right hand corner of the image below, I guess a copy-paste failed and I didn't notice at the time hh).
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After the target knocks someone over by mistake, an angry guy behind him gesticulates, understandably annoyed.
Lucanis catches and kills him in one fluid motion. I would let Lucanis assassinate me
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Grabs em by the face hh (makes sense, he then covers their mouth so they can't scream and draw attention I guess - it's the middle of a crowded marketplace after all)
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mullet singing magnificently in the wind
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lil crowfeather-like hair tufts sticking out
And he snaps his neck rather than stabbing with one of his knives or swords (and he is wielding one in this encounter). I guess it's more efficient and quick in this instance than stabbing. it also makes less of a mess. :D The setting and dialogue line for this segment is smart too - Lucanis kills this person by leaping out of the shadows/where he was hiding into the broad daylight, and kills them when it's light outside hh.
Bellara
an ancient elven ruin in Arlathan (Forest or Crater). birds fly overhead. I love the lighting and all the greenery :)
the orange-red leaves continue to fall in Bellara's segment too. they aren't a surprise here of course, the gold/orangey 'omg it's Arlathan/the Veil[Jumper] archer place from old concept art' trees are in Arlathan, where this segment is set, but they also crop up in the trailer in e.g. Minrathous in Neve's segment, in Lucanis' segment. they're a nice continuous aesthetic linking the scenes together ^^ We also see them on the Golden City version of the DA vinyl cover art, twining through the dragon's wings and growing among the buildings, in a way connecting this foliage to the Fade.
the design of the place reminds me a bit of the bridge at the Temple of Mythal in DA:I. I wonder if this ruin was a temple or palace in the past, and if so, to/of whom?
it's so beautiful and makes me feel really excited to explore ancient elven ruins and Arlathan :)
the two startled halla look so pretty
interestingly, the black bird that flies near the halla looks like a corvid - making you think of rooks, and Rook.
green Fade-y light gathers in the archway and our Veil Jumper's official proper introduction, fittingly, has her leaping out of the Fade[?], or otherwise leaping through part of the Veil :D Bellara's segment is so fun and I love that for her and us. when she first appears, she looks so happy and thrilled to be on the adventure that she's on here.
in her hand she grasps her prize, which I guess she's just taken from wherever she was - a gold-colored triangley thing (so, a piece of ancient elven tech or another ancient elven artifact). when she gets caught and pulled back into the portal, she drops it and it falls out of her hands.
👁️ Now, about the tentacles. from previous materials like the short story Ruins of Reality and DA: The Missing, we know that in Arlathan, space and time, and reality, has been warping. the Veil is thin and wild, wacky stuff is going on in there. there are Veil Bubbles. the Fade is a mess close to Solas' ritual and demons are coming through, etc. the tentacles in this segment are very interesting indeed 👀 Veil Jumpers are also being attacked by tentacles in this DA4 concept art. here's another DA4 concept art with a tentacled monster in it. I wonder where Bellara was jumping from? a different pocket of reality in Arlathan or elsewhere? a place "in-between"? from a Veil Bubble? the tentacles also reminded me a lot of the Cekorax. it was a big tentacled monster that Dorian hired Hollix to kill in Minrathous. in that TN story, Dorian recalls that a Mortalitasi once told him of "things past the Veil of our world, neither demon nor spirit"...
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Emmrich
Cut to Emmrich in the Grand Necropolis in Nevarra. See the bottom of this post for thoughts on the final shot of the Emmrich segment.
Digging up a lot of buried secrets.. it's giving the mysteries of the Grand Necropolis (the lowest reaches of it are quite ancient), and it also makes me think of secrets in the Deep Roads, Descent-style 👁️
The pov at the start of Emmrich's segment has the camera inside the chest (or coffin-type thing, since the skeleton seems to rise from it a few seconds later) these two people are opening and looking inside. the lore says that the geography of the lower parts of the Necropolis varies and changes, producing a disorienting effect on visitors which has successfully prevented robbery attempts. but we can probably assume from location and context cues that these people are looters or grave robbers right? you could imagine grave goods and other treasures/loot to be found in the elaborate Nevarran crypts. (and, some of the wealthiest Nevarrans decorate their crypts with their most prized possessions.) Emmrich is a Mourn Watcher, a member of an order which serves as guardians and keepers of the sacred Necropolis. so it makes sense to see him foiling an attempted graverobbing :) [disrespectful of the departed anyway, but especially so in a culture where their death-related practises are kinda sacred to them like Nevarra]
I wonder if the people are just random petty thieves created for the purposes of the trailer, or if they represent members of a specific group/'speak' of a particular plot-thread? like I could imagine e.g. some Lords of Fortune or something wanting to loot a storied tomb full of walking dead, for treasure and glory.
the way Emmrich casts his magic here, he reminds me of a pianist or a composer. he's so calm and composed.
he's behiiiind youuu, Pantomime-style hh :)
when the splash text appears on-screen, in the bottom right you can see a fire burning - looks to be one of the robbers' dropped torches, which is a fun touch.
Davrin
I really love Davrin's design and I'm super curious to know which Creators' vallaslin designs he and Bellara have. he's so calm in battle, you get the sense that he's a skilled warrior for sure and I immediately trust him with my life. like Harding and Varric in the bar fight, he's holding off loads of enemies just him (well, him and Assan ^^).
He's fighting darkspawn which have been afflicted by red lyrium. (here's the "red lyrium darkspawn" for real too). as if regular darkspawn and the threat of being Tainted by contact with them wasn't enough, now you need to be careful of their red lyrium claws and the spread of red lyrium and stuff too. look how gross they look from behind.
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In the background is a statue of a griffon, so I think Davrin is fighting in a Warden-related area. there are stone structures around and you can see some banners (albeit, not with Grey Warden symbols on them from what I can see).
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It's dark and all around are the signs of the Taint - the darkspawn themselves, the dead gnarled trees, the corrupted tendrils, things which look like they could be Blight pustules/sacs, etc. I think the Davrin scene is set in the same location as this screenshot (which as it happens, also features Davrin!):
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in the bottom left of this screenshot you can see water, and in the trailer, Assan runs past a boat. plus the other stuff looks the same too. and being that it's apparently a Warden-y location (griffon statue), I think that it's maybe the surrounds (or.. remains..?) of Weisshaupt in the Anderfels, and I definitely think it's the same place as here from the DA Day 2023 trailer:
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- as the rock, lighting, structures, red lyrium etc all match up. Remember the line from that trailer, "Grey Wardens don’t hide in our castle. I won’t ask good soldiers to turn tail and run"? chat, it's not looking good rn for the Grey Wardens or for Weisshaupt (ctrl-F "Weisshaupt" in this post, and see also this post, for more on this topic.)
when the big red lyrium darkspawn charges forward, it knocks over one of the small ones hh.
Cut to Assan. good boy Assan!! he's already taken out at least one darkspawn by himself over there and we see him sitting on it hh. I wonder if Assan will join us in battle if we select Davrin as one of the 2 companions? it looks like he and Davrin have a close bond - he knows what move Davrin is thinking of just by how Davrin looks over at him. :) he's a strong baby - when he leaps on the big darkspawn he knocks it right over all by himself from the force of the impact. I love Assan's model and I think he's so cute oml 🥺 the way his ears perk up when Davrin looks at him 🥺... his big blue eyes like a husky or something.. the way he's kinda rangy and a bit scraggly like a puppy in the 'teen' stage where they're kinda tall and leggy but haven't really filled out yet 🥺 the lil whinny and squeaky roar he makes. HIS LYNX-LIKE EAR TUFTIES...
The shield-launching move is so fun and cool :D I think it's my favorite shot in the whole trailer. I just love Davrin, the relationship depicted here between Davrin and Assan, the trust and fun in that moment, the bond between them. and when he launches Assan here, Davrin looks so joyful and happy, it's nice :)
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On Assan - is he one of the thirteen griffon hatchlings Valya discovered in 9:42 Dragon? or is he from a subsequent clutch? it's about 9:52 now, the question is how long does it take for a griffon to reach maturity? ^^
I also really wanna know more about Davrin. :D like Bellara and Taash, he hasn't appeared in prior DA secondary media like a comic or story so we don't have insight into him from something like that. we got quite a bit of insight into Bellara as a character in the Game Informer cover story (how we meet her, her personality etc) and a few lil snippets about Taash have come out here and there from social media (though I'd also really like to know more about Taash!). I'm dying to know more about Davrin too!! how did he come to join the Wardens, what motivated him to do that? what Dalish clan is he part of (is it a known one or a new-to-us one?), and where did they tend to roam? was he specifically entrusted with the care of Assan as a Warden assignment, was it more happenstance that he came into his care, or did Assan when he was a lil baby see Davrin one day and kinda be like "yea that is my guy" (griffons chose their riders by themselves, not the other way around) ((also. valid))? what does Davrin think of the possible Grey Warden civil war, the First Warden, the Hero of Ferelden? how long has he been a Grey Warden for, and how far is he from his Calling? what are some random lil trivia factoids about him? does he travel around killing other monsters in addition to darkspawn and saving people from them, and that's how he made his name as a monster hunter ("monster hunter" is giving a lil Witcher-vibe to me, and the voiceover line here anyways implies that Davrin also fights demons)? ◕‿◕
Also at this point is a neat transition to darkness. back in the bar, Harding and Varric are fighting back to back, a trope I am a sucker for hh.
Taash
(reverb womp womp womp sfx like a giant boomerang is being thrown :D)
"We'll need someone with fire in their blood" [to face dragons]. I know what this conveys (fight fire with fire, Taash is badass, brave, bold in the face of danger, will fight dragons etc) but I also thought this was an inchresting choice of line for Taash's segment.. Iron Bull once said "So, when you face a dragon, does it get your heart pumping? Do you breathe a little faster, feel the blood racing?" When qunari Inquisitor speaks to Old God Soul Kieran, he tells them: "I noticed your blood. It doesn't belong to your people." Corypheus taunts Adaar, "What do they call you? A qunari? Your blood is engorged with decay! Your race is not a race, it is a mistake!" In some scenarios, Corypheus can say of Adaar that they are "a beast of strange blood". and some believe that the Tamassrans cultivate dragon blood within the Qunari. so 👁️..
Some thoughts on Taash's design. (so I don't repeat myself too much. I link to each post in that series btw, one for each companion, at the end of this post).
Taash's segment is set on the Rivain Coast (two). you can see the palm trees, beach, bright blue waters, the skeleton of a large dead creature, that statue in the background, etc. fittingly she's fighting a dragon and there's fire everywhere :) I wonder if the Rivain Coast locale is where we will recruit Taash. she isn't among the characters (like Neve) who Varric knew prior to the start of the game; at the timepoint he speaks his Taash line in the trailer, he doesn't know her.
omg, the physics on Taash's braid! :D it looks like the gold cuffs on her horns have an eye symbol carved on them. dear Taash, please tell me the story behind each shiny trophy that you wear. 🙏 in addition to the dragonscale-looking parts of her armor, it looks to me like on her gauntlets there are also teeth (assumedly dragonteeth). love that for her. and as she gets up to charge forward, she does a small smile or smirk to herself. she's havin a great time fighting a dragon :D the heat-warping effects from the fire are cool too.
When Taash's splash text appeared on screen, it was at this point (the last one lol..) that I realized there were different effects on the companions' name texts. Harding has horizontal lines through hers, like the flightpath of arrows. the bits in Neve's could be chunks of ice. Lucanis' looks scratched/slashed, as if by daggers. Bellara's contains the floating triangle pieces that indicate ancient elven magitech. maybe Emmrich's is the particle effects of his necromancy? Davrin's could be slash marks from a sword or claw marks from a griffon's talons. and Taash's is all burning and on fire, with dragon-looking claw marks. smart!!
check this out in the background, the rock structure which looks like a head with pointed teeth -
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it's the same structure as in this shot of Rivain from the DA Day 2023 trailer.
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only in Taash's scene, she's on the beach and the teeth-rock structure is in the background, whereas in this shot, the POV is like you're standing under the jagged overhang, looking out from the jaws of the 'beast'. in the 'in jaws' shot you can even see the beach Taash may be fighting on, it's the area with the big skeleton on the shore. when we saw this shot in the DA Day trailer, it reminded us of teeth, and now that we can see the rock shape from another angle, it really does look like the maw of a great dragon-y creature, with fangs on the top and bottom jaws. the placement of this in Taash's segment interests me because there is also the suggestion of a dragon-y creature with teeth in the background of her card art. ^^
I also wonder if we can identify what type of dragon it is here from the dragon's design? ^^
When Taash leaps through the air, you can hear her yelling. :D at this point it looks to me like this is the same place as in this screenshot of Rivain Coast that came out later. you can see the big skeleton ribs, the campfire, the wall, and the hanging line thing. it's just from a different angle.
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Rook and back in the bar
Do you think the Rook shown in this trailer is the 'default' Rook for marketing, like mage dude Hawke in DA2? And/or the Rook from the gameplay reveal video? you can see a lil bit of their face in this trailer.
dae get the feeling that when Varric says "This crew needs a leader. Someone we can count on" he might be thinking of Hawke? not to suggest as the leader of this crew (remember how he gave the Inquisition the run around to protect Hawke when they were looking for them), but just like, he's thinking back to a different place, a different time, a different crew, a different found family. 20 years ago in Kirkwall, his home, when he was part of Hawke's gang and they sheltered all the DA2 misfits (affectionate) under their wings. a reality he hasn't inhabited for ~10 years now. 🥺 "Someone that the world can count on" takes me back to his line to Cassandra in her interrogation, "The entire world is on the brink of war. And you need the one person who can help you put it back together". And it also has me wondering if by that point he's also thinking of the Inquisitor, another leader that he followed, a leader that saved the world. 🥺
Varric also understands the importance of a good leader as the core of a group, of the power of bringing friends together around someone great. a lesson he learned at Hawke's side, then later solidified or emphasized at the Inquisitor's. then, with "But where are we gonna find...?" he's probably going through the factions he and Harding encountered in DA: The Missing in his head at this point, but I also feel like he's rotating the leader-hero blorbos he keeps in his head and scrolling through them. Hawke? [if not left in the Fade]. Absolutely not, the world has taken too much from them already and he just wants to protect his friend. The Inquisitor? Won't work [for the literal leadership role], at this point they know they need to find someone that Solas doesn't know. and it doesn't even occur to him that he himself could lead the new crew. for one thing, Solas knows him obviously, and he's tired, but for another, Varric knows he's the storyteller, just a character in other peoples' stories, a follower, not a leader (of that kind). its a lil meta but it (and the rest of the stuff I said here) is also just 🥺.. when you think about Varric's life and what's happened in it.
Where in the opening segment, Rook was there chillin sitting all casual at a table by the window in the bar, they've now gotten up and started laying into Venatori themselves. (contrasing with e.g. the bartender, who ran out of the way, and other bar patrons who stand around in the background during the fight at various points or are seen floored. you can see why Rook specifically attracts Harding's attention at this point.) it's so funny [pos] - Varric and Harding are now staring thoughtfully into the fire discussing their plan in a circle of KO'd Venatori, Varric with his hands on his hips, meanwhile Rook has taken the heat off them and fends off a gang of Venatori by themselves. and the Venatori are back to trying to like, 6v1 someone. Oh Venatori dudes, you're so retro Power Rangers badguys. Rook only came out here for a quiet drink, and they are feeling so attacked right now.
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Varric and Harding conducting a demon-summoning Heroic Leader[™]-summoning ritual
The unconscious/dead Venatori on the bar is still there on the bar. Rook lays someone else out on a table. Harding hears the commotion behind her and slowly turns around. Venatori flail towards Rook. Rook, backlit all cool, smashes two of their heads together silly-style (pos) and then steals their stuff (a sword). Rook pistol-whips a guy in the face with the handle of one of their own swords. Rook then launches themselves off a bench (floored Venatori in the background), yeeting the Venatori on their back (floored-table Venatori also in the background) into the bar, then elbows them in the face. Harding, understandably, falls in love (I know you, I walked with you once upon a dream..). Varric isn't aware of what's going on yet, either because he's so lost in thought reminiscing about his glory days with Hawke and/or because maybe his hearing is going a lil in his old age. Harding makes bedroom eyes at Rook.
Five Venatori then run at Rook (haha.. these fuckin guys :D). At first I was like wait, where did this wave come from? but if you look around Varric and Harding's feet at this point, the Venatori that were laid out in a circle around them are no longer on the ground - so that's a nice touch, that it's the same ones who got back up to have another go. Rook executes the swashbuckling action-adventure trope of cutting a rope to drop a chandelier, crates or other objects on some bad guys, which is fun. this bar patron (hit the image limit on this post hh) with the magnificent feathery collar is unfazed and just enjoying their drink. Harding's cape whips as she turns around; Harding is paying ATTENTION. The Venatori tackle and swarm on top of Rook like they're playing rugby. The chandelier drops. The Venatori are taken out. Harding is like 'wake up grandpa, get with the program'. Varric turns ("HUH?") and then, understandably, also falls in love. Varric makes bedroom eyes at Rook.
And then Rook rises (backlit, among flames and from the heap of a whole football team of Venatori that they KO'd themselves), and also rises. at the same time the music is crashing to a crescendo and the song says "We can be heroes". :D And at this point I'm feeling a bit unhinged over trees, but it looks to me like some of the particles floating around at this point are the orange-red leaves again hh.. Having no "Rook" splash text at the Rook-focus segment makes sense, they aren't a companion and while they are always "Rook", that isn't their name and of course they are the player-defined character of the bunch. I really like the shot where they look over their shoulder, back at Harding, Varric, and the pov.
looping back to the question I first asked in the 'Rook' section of this post, in this trailer it looks like Rook is wearing this outfit, which is also the outfit Rook (there a Shadow Dragon Rook) wears in the gameplay reveal trailer. So I think we can surmise that the Rook in the character reveal trailer is a Shadow Dragon Rook (and a rogue too, as in the gameplay reveal). I wonder if this Rook, this Shadow Dragon Rook, is sort of the 'default' Rook for marketing? or whether in the next trailer, they have a different Rook?
About Rook's clothing in this trailer. it looks similar (e.g. hood shape, presence of a hood, diamond-quilt-like pattern in places, the diamond-shape pattern on the shoulder, etc) to this figure on a Minrathous street from the 2020 trailer, who I assume is a Shadow Dragon or Shadow Dragon Rook. like in that post, it again makes me think of the art which accompanied Minrathous Shadows, the short story about the Viper. the outfit of the person in that art isn't the same as Rook's, but there are similar aspects in the way that people from the same faction have similar aspects in their outfits. again I'm wondering if maybe the Viper is associated with the Shadow Dragons faction, maybe even the Viper leads it? and what if their contact in that story, a lady who is lightning smart, is Neve? ^^
Also, Rook already has the Veilguard symbol on their clothes in this trailer. I wonder which moment the trailer is depicting. Is it depicting the moment when Varric and Harding first met Rook, then after it they recruited them to join the team? Or is it depicting a time after that when Rook had already been travelling with them for some time (per some info we were told before we know that Rook has been with Varric for a while already before the start of the game), as just a lil part of the team, only their performance in this bar fight was the moment when Varric and Harding realized that Rook could lead? Is it neither of these, and more just a cool scene for a trailer for vibes (that is very valid btw, it's a trailer - we didn't see the Hero of Ferelden's eyes for example glowing blue as they entered that specific cavern full of darkspawn like in that one DA:O trailer etc) - the trailer did note at the start that not all images in the trailer appear in the actual game. the trailer also depicts a barfight, and we know the game can kick off with a fight in a Tevinter bar (depending on if Rook chooses to be aggressive in the bar, a fight scene can follow). or maybe the trailer is showing when Varric and Harding met Shadow Dragon Rook specifically? since we know that faction choice basically determines why Rook has been called to help in the fight against Solas, and in this trailer it's Harding being impressed by Rook in Minrathous as they fend off Venatori, specifically.
End group fight
I really love the tagline "Together - Defy The Gods". "Together" puts the emphasis on the companions, the characters and their relationships with Rook & one another as they work together as a team. it makes sense to flash up at this point too, when the whole party (not just Rook+2) is fighting a serious battle together and quite a few of them get a spotlight of them doing their thing as the camera pans around this battle. the tagline also reminds me of when the Inquisitor can say defiantly to Cory at the end of DAI, "I don't believe in gods". ◕‿◕ I also really liked the swelling of the music and the drumming as the trailer ended, it was cool.
At this point, we can see Shadow Dragon Rogue Rook, Neve, Harding, Lucanis, Davrin and Bellara, though in the next bit we also see Taash fighting in the circle. am I just missing her at this first point? can anyone see Taash in that image? ^^ (Emmrich runs up in a following scene.) they're fighting off loads and loads of red lyrium darkspawn (when I watched this scene a second time I realized those humanoid darkspawn remind me a lot of the husks from Mass Effect, only red instead of blue). the big darkspawn swinging a hammer near Lucanis looks like one of the redesigned ogres. I really liked the group fight scene, I thought it was really cool and heroic. :) I hope this is a cutscene and bossfight-type battle at some point in the game's main storyline, because it is a really cool scene. :D maybe the trailer version with all the companions in it is just that, the trailer cinematic version of the fight, and in the gameplay it's Rook+2 companions as in this screenshot?
from the way the structures around them look architecturally, the place they're in has ancient elven ruins. the red sky is ominous. from the darkness and the curling tendrils, and what looks like maybe sacs on the walls, the place they're in is afflicted by Taint corruption. there are also floating chunks of rock in the sky, a trait of the Fade or places in the mundane world where the Veil is thin and Fadey things are Fadin'. they are in the same place as in this screenshot. (when the dragon alights later in this segment, it also generally evokes the sense of this key art for me.) and like I said here, this place and dragon encounter bears a resemblance to the 2x cover arts of the DA Vinyl, which we know were called "Golden City" and "Black City". so here we are maybe, in the corrupted/Blighted Black City..? and if it has ancient elven architecture.. brb, lying awake at night thinkin of how the elven architecture on the vinyl cover art basically confirmed the long-held theory that Arlathan is the Black City. these tower-tops are quite like what we see here in Arlathan Forest and here in Arlathan Forest at Solas' ritual site in the gameplay reveal video, for example.
Bellara's bedroll in her backpack in this climactic battle is so cute and pratical. 🥺 when her 'arrow' hits its mark, darkspawn blood and guts go everywhere. Rook has a cool golden dagger. Lucanis, please move, you are about to be smashed by an ogre's hammer. I'm really curious about his purple wing ability - like how does it work and what does it do? he pretty much stays on the same spot, wings outstretched, for the duration of this scene. I love the way Neve moves when she casts magic, it's like she's dancing, like some forms of bending in Avatar or something. when she lights up with the bright light she looks even radiant-er than usual. and the flash of Neve's ice magic turning the screen white for the next text to appear is a smart transition. ^^
(darkspawn feet pic.)
I'm a sucker for a good ol' 'camera pans around the gang fighting something off together and looking cool'. you know that one shot in the Avengers somewhere where it circles round them when they stand ready in a circle? that's the vibe, and it reminds me of when the devs mentioned the Avengers in the context of talking about the game's name change.
Davrin's boots have spur-looking parts! you can feel the force of Taash's blow there. and then Emmrich comes running up to the team from somewhere else chased by more darkspawn and the freakin dragon. did.. did they use poor Emmrich as DRAGON BAIT (I kind of get the impression that they wanted to draw the dragon to this particular location, and I wonder if that has something to do with the circle)? 😭😭 Grandpa..?? they wouldn't let him help fight in the circle with his magic, or assign a more physical member of the team to be the bait, and were instead just like run old man, run. 😭 he's running for his life and Harding's like over here Emmrich, I'll keep them off you, promise. at this point you can also see lots of those Blight sacs on the walls. the dragon is huge and looks really cool and detailed - when it's getting ready to breathe fire, you can see light through the tissue of its throat, and the fire dripping from its maw is cool.
in the final scene with the dragon's wings outstretched, on the left you can see a red lamp-type thing. it's the same as the blue ones here, only red. I wonder what those are? and why do they change color?
and of course, like I said here, in the background at this point we can see the Evanuris symbols in the form of their headshapes, specifically on the tops of statues just like the ones that surrounded Solas' ritual site in Arlathan Forest in the gameplay reveal. this makes me wonder - this battle seems quite climactic, if it occurs at the end of the game, maybe the game ends where it all really began, back at the Arlathan Forest Ritual Site, which by that point has maybe become extra Fadey and has corruption spreading in it, which killed all the vegetation? that would be poetic. an alternative spin on this theory is that, since this place is kinda Fadey, maybe it's the in-Fade reflection (specifically the Black City) of the irl ritual site.
I've previously wondered if the dragon in this shot is Elgar'nan (dragons were a form reserved for the divine, i.e. the Evanuris, in the time of the Evanuris), but on a re-watch, from the way things are positioned (maybe that was intentional?), the statue-head directly behind the dragon in the center as it spreads its wings is actually the one with the Ghilan'nain headshape, so maybe it's actually Ghil? this dragon's horns curve down like Ghil's headpiece curves, not upwards like Elgar'nan's. this concept art piece for DA4 to me implies both Ghil and Elgar'nan take dragon form (2 dragons here, 2 Evil Gods rising), and as we know, they were a shape of the divine generally speaking back then anyway so it's totally feasible. the dragon in the trailer matches the one on the left in this concept art more than the one on the right.
The other big thing about the final shot is that there is an eclipse in the background. this is just like on the vinyl cover arts, and is something we've seen a lot in DA:TV marketing (ctrl-f "eclipse" here), e.g. the astral-looking spheres here, this previous iteration of the logo. it's also a thing that has cropped up in related lore in previous games, along with sun&moon imagery (example), like:
two shadowed spheres among stars / an eclipse as Fen'Harel stirred [Emergent Compendium]
and I looked up and saw the seven gates of the Black City shatter, and darkness cloaked both realms. [Chant of Light]
etc. and if you think about it, in a solar eclipse, the moon blocks out the sun. Elgar'nan in Dalish lore is the son of the sun; he threw the sun down from the sky and is known as He Who Overthrew His Father. throwing down the sun would cause darkness, and it could be a poetic reading of an eclipse-type event like we're seeing here. additionally, the Dalish believe that when he did so, he buried the sun in the abyss (which might be the Void), a place which sounds like it's in a different part of reality to the waking world and which sounds like it could potentially be Blighted. (and in this trailer we're looking at a Fade-y or Fade location, and it is corrupted).
as the trailer ends, we can see pretty designs similar to the one here around Rook's level in the top left.
At the end of this post I'm gonna link to some more of the other posts I made about the trailer & related things at the time, just for the sake of completion. ^^
Post with the reveal trailer in it
Related official new screenshots from the website
Yeyyy, griffons are back (outside of the books)
Vallaslin
We saw you from across the bar
Lucanis wings compilation pic
Floating building, welcome back
He is here
A dream come true
Thoughts on the companion 'tarot-style' art pieces: Taash | Neve | Davrin | Harding | Bellara | Emmrich | Lucanis
Yoooo
They have come to deliver this world..  (◡ ‿ ◡ ✿)
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cadaveerie · 3 months
Text
spoilers for DA2, DAI, DATV (from things seen in the first Dragon Age: The Veilguard gameplay reveal, and from the character designs and descriptions) and Tevinter Nights (The Horror of Hormak)
Trying to guess what gods Davrin and Bellara's vallaslin represent
Long post ahead. TLDR at the end!
I suppose that someone has already made some comparison like this, but I couldn't find any post that compares the images like this so I'm doing one!
Firstly, the source: The chart in which the vallaslin were assigned to their gods for the first time was posted by Matt Rhodes (post).
The vallaslin used in that chart are from Dragon Age: Inquisition, so we don't have an official confirmation for the vallaslin of DAO or DA2. The designs are different in those two games, but they're similar enough to make a guess. For further reference, aside from the confirmed DAI version I'll try to assign the vallaslin that I suspect might be Davrin and Bellara's to their respective DAO version.
Now, the post itself is under the cut:
Davrin - Ghilan'nain
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Ghilan'nain is the elven goddess of guides and navigation. She is often called the Mother of the halla—white deer-like creatures revered by the Dalish and used to pull their aravel, or "landships".
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Comparison to DAO's, this is the most likely to be Ghilan'nain's vallaslin, in my opinion. This image belongs to codexapocryphal, who made this post. After looking at all the vallaslin, I agree with them that this is the one that's most likely to be Ghilan'nain's.
Ghilan'nain is my best guess for Davrin.
The reasoning:
Theme
The Mother of the Halla, a goddess closely related to animals, who loves and protects them, and who herself became the first halla. The goddess that created countless monsters so wild that she had to destroy most of them after her beloved pleaded her to stop (Codex: The Ascension of Ghilan'nain). And possibly, she might have been the one responsible for the events of The Horror of Hormak, a story in Tevinter Nights that narrates how two Grey Wardens find a temple that, coincidentally, is full of halla horns symbolism in its columns, and in which from a strange pool come out horrifying mutated darkspawn and monsters. There's also some other symbolism in the story that suggests that it might be Ghilan'nain's doing, but that's the most obvious one (aside from the fact that the pool is straight up creating monsters, as Ghilan'nain is known to do).
She is also said to help Dalish hunters find their way home when they're lost. And all of that -- the hunter, the monster and the animal elements, sound very accurate to Davrin, who is both a monster hunter and one of the Grey Wardens that were assigned to raise a griffon (perhaps he loves animals like she does, that'd be cute :D).
Additionally, if it turns out that it's indeed Ghilan'nain's vallaslin, we will probably end up getting this information in-game, since Ghilan'nain is one of the gods that Solas (and Rook) freed by accident. Oops.
Design
Based on the design alone, I think you could easily see a halla's horns in it. However, I think it can be a little hard to properly identify which vallaslin we are talking about by only looking at the forehead, since some of the designs look very similar to each other, especially in the forehead region.
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Having said that, I think that if we look both at his forehead and chin, the Ghilan'nain vallaslin design from Inquisition is the most similar to Davrin's, since both vallaslin occupy the forehead and the chin only and the "horns" are making similar shapes.
Other reasons
One of the reasons why I believe it might be hers as well is because it would make a very interesting conflict for Davrin. The monster hunter who has to fight this... monster-looking creature, that on top of that is the goddess his vallaslin represents?
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And it's even crazier if we consider what Solas reveals to f!Lavellan in one of their romance scenes: that the vallaslin are actually slave markings that nobles forced their slaves to get. I wonder what Davrin (and Bellara, and a Dalish Rook) would think if they knew this... And I wonder what a god would think if they saw an elf with one of their symbols on their face. Would they believe they're a slave dedicated to them? Who knows, if some of the theories out there are true, perhaps the gods themselves could have some control over them. Not sure how likely that is, but it would be interesting and add yet another layer of drama (and maybe it's reaching, but it reminds me to what happens if you bring Anders with you to the Deep Roads in the Legacy DLC, that he turns against the team. I wonder if something like that would be possible if you bring Davrin along and have to fight this goddess at some point. tbh I love this trope.. I know it's too extra but I hope it's true lol).
Other options
If not Ghilan'nain's then I believe the other most likely options are the following:
Mythal's (complex version), The All-Mother, the patron of motherhood and justice (the flip side of vengeance):
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and Falon'Din's, the god of death and fortune who guides the dead to the Beyond:
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And the both of them is because even if they have a cheek part that Davrin's doesn't have, it's similar enough to his in both the "horns" aspect and the chin. At least enough, I suppose... I still think it's way more likely that it's Ghilan'nain, though. For the rest I can't seem to find enough similarities to even suggest them... but here is all of them, in case you want to check:
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link!
Bellara - Dirthamen
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Dirthamen is the elven god of secrets and knowledge.
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Comparison to DAO's, this is the most likely to be Dirthamen's vallaslin, in my opinion. This image belongs to codexapocryphal, who made this post. After looking at all the vallaslin, I agree with them that this is the one that's most likely to be Dirthamen's.
I know that for this one, the DAO and the DAI one don't seem that similar to each other, but I believe that there's still similarity, especially in the cheeks. Since this is speculative it might not even be the right comparison, but it's not that relevant either way.
Dirthamen is my best guess for Bellara.
The reasoning:
Theme
The Keeper of Secrets, he is the god that gave the elves the gift of knowledge. Both him and Falon'Din, his "twin brother", would venture into The Fade often to learn secrets. He's also said to have gifted the elves the gifts of loyalty and faith in family.
It's pretty clear that this would make sense for Bellara, since she's a Veil Jumper, the people that explore the ancient ruins of the Arlathan Forest looking for ancient secrets of the elves. And Bellara herself is described in the EA website as "obsessed with discovering the ancient secrets of ancient Elvhenan". This god seems to be a perfect patron for her.
Contrary to the dynamic that Davrin might have with Ghilan'nain, the other god that escaped as we saw in the gameplay reveal was probably Elgar'nan (if you want to know why, you can watch this video by Jackdaw). So if Bellara's vallaslin is Dirthamen's, then she wouldn't have this sort of connection to one of the gods that escaped as Davrin does for having Ghilan'nain vallaslin (although it would have been funny, but I suppose it's better this way, to give each character their own personal struggle facing this. And at the end of the day, both of the gods that escaped are still part of the pantheon she follows, so it'd be significant for her as well regardless of who was released).
Design
Compared to Davrin's, this is a bit harder to figure out, as the two vallaslin look significantly more different. To me the most relevant part when we compare DAI Dirthamen's design to Bellara's are the geometrical shapes, especially the triangles, as this shape (in this form of... dots, almost) is never found in other vallaslin.
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And I think that the design in her cheeks is also kind of similar to Dirthamen's in DAI, as they are little triangles/diamonds that go across a longer curve. It could be a reach though... I'm not super confident in this one, but considering the other options, this one seems like the most similar.
Other reasons
Relevant to her overall design and her vallaslin, it seems that the triangle (and geometric shapes, but mostly the triangle) is a relevant motif for her. She's full of them all over her outfit... although as seen in the concept art below, it's not so much a "her" thing as it is a general theme for Veil Jumpers. I also suppose that they took a lot of their style from the elvhenan and their ancient artifacts that they found in the Arlathan Forest.
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Other options
The one that in my opinion looks the most like it could be Bellara's, aside from Dirthamen's, is June's, the elven Master of Crafts, a god of crafts and building. I believe this because of the little dots June's has under the eyes, which I think look similar to what Bellara has in her cheeks, and also to those she has right below her eyebrows. The forehead part also looks... kind of similar to hers. One of the biggest differences is that June's DAI vallaslin goes down the neck, and hers doesn't (and doesn't even have anything on the chin, but Dirthamen's DAI one also has something on the chin).
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I've also seen some people suggest Sylaise's (the complex version), the goddess of all the domestic arts, or Falon'Din's, the elven god of death and fortune who guides the dead to the Beyond... but to be honest I just don't see enough resemblance, and I don't think thematically it makes as much sense as Dirthamen's does.
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And once again I leave the picture of all of DAI's vallaslin in case you want to check:
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and the link, again!
And that's all! Sorry if this was too long!
Keep in mind that at the end of the day we know that the vallaslin are different depending of the region, so that's the in-game reason why they're different. That and of course, there can always be slightly changes, especially in this game since it's been 10 years since the last one came out.
Do you agree or have any other take? If you have other theories for this or you spot any mistake, please let me know! Thank you for reading :D
TLDR: It's Ghilan'nain for Davrin and Dirthamen for Bellara, probably? But we're just guessing here.
the DAI vallaslin images from the wiki, they were uploaded by KeladinStorm and  Evamitchelle so shoutout to them!
Edit 1: Confirmation for Bellara
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magnetic-rose · 3 months
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y'all can screenshot this post and clown me if i'm wrong but the more time goes on the more i think varric ISN'T going to die in da:tv. at least not in the beginning we saw. midway/end of the game is another story. there's a few reasons why.
"There’s a fascinating relationship that’s already being set up, Varric and Solas as opposing narrative forces, with your character, Rook, pulled between them."
this is an article from inverse with a journalist who played an hour of the game.
"I literally have no idea if Varric dies I don't know any spoilers about the ending or fate of characters! the only thing i'll say is that the devs have said that Varric is a major character."
this was some tweets from kala elizabeth, who's part of the community council and has played parts of da:tv.
It didn’t stop Gaider trying to kill him again, though. “I tried to kill him in Inquisition,” he told me. “I think mainly because I didn’t get to do it in [DA2]. And everyone was like, 'But the Inquisitor isn’t Hawke! It lacks the same meaning.’ And I was like, 'Yeah, I guess you’re right.’”
people often bring up that varric was supposed to die in a da2 expansion and then again in inquisition. it was gaider who wanted to kill him both times and gaider doesn't work for bioware anymore. not only that, but gaider was dissuaded from killing varric in da:i by the other devs because varric dying wouldn't be as meaningful to the inquisitor than it would be to hawke.
and the same could be said about rook. rook doesn't have a strong relationship with varric. and new players coming into the DA fandom for the first time also won't have a strong attachment to varric if he dies in the prologue.
idk it just doesn't make narrative sense for varric to die 40 min into the game. the fact that they're being so coy and "teehee woowee" about his supposed death is also suspicious. if a beloved character was going to actually die in the game like that, i feel like they'd do anything to keep that spoiler secret. i remember before da:i came out, they edited leliana's tortured model to look normal so players wouldn't see the extent of damage she had in the future timeline.
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elby-meowy-artist · 3 months
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I was thinking of how the developers said they wanted the start of dav to feel like the climax of other games. And I suddenly realized that we've kind of already had that. Or at least, I experienced it like that;
Around 12-13 years ago I started playing da2 after seeing Fenris on my brother's screen. I hadn't really played any rpgs before but was really enjoying this one (and it didn't take long to consume my whole entire soul lol). Some time later my brother told me he was playing da2's predecessor. I looked at his screen and there was this cutscene with an army and a speech and a great epic battle! And people died very dramatically with tense music. I was sure I'd seen a major spoiler, that that cutscene was something at the very end of the game, because the stakes seemed so high and the people seemed so important!
Not much later I actually played dao myself and when that very same cutscene played at ostagar I thought I somehow fucked up and skipped the whole damn game because I'd gotten to "the final battle". My brother had a good laugh, lol. But it did make a big impact. If that was the behinning of the story, what crazy stuff would follow after?!
So uhh yeah I guess I'm just really excited to see how they'll create this scenario on purpose this time around!
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carrinth · 4 months
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All this talk about the new Dragon Age game has reminded me that I still have Inquisition gathering digital dust. I bought the trilogy months ago but kinda lost steam after blowing through DA:O and DA2 (and ALLLLL the DLCs) in rapid succession. Also, have been admittedly postponing because playing DA is emotionally draining on me and has repeatedly sucker punched me in the Feels (derogatory).
But! I guess I can't avoid Inquisition forever (and spoilers) so.....!
What class should I play for DA: Inquisition?
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turian · 2 months
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beloved gamer mutual & comrade @rhubarbspring tagged me to do a video game about me ( tysm for tagging !! truly loved reading all ur game thoughts. <3 ) explanations behind my choices under the cut.
(also, i had to cheat a little bit in the "you love, everyone hates" category, because i don't think people on tumblr hate da2, but one of my best friends despises it because of reused assets and combat designed more for consoles than pcs. and i can't remember any other controversial beloved games right now. the best i can do is games i love that i'm not sure anyone remembers? imagine ubisoft ballet? which, like. do people hate that. i don't think so).
tagging @cowsquirrel @malcriada @sakraya @ansburg @anoramactir + literally anyone i might have missed who wants to do this
favourite game of all time: so, look, i hate her as much as i love her. i always go back to new vegas even though i have a lot of criticisms of it - i had a realization recently after the release of the fallout show that while maybe i was projecting intergenerational trauma onto the game and using it to process some things, there is a lot in the game that is extremely imperialistic, even as it dabbles in anti imperialism. i can't get into all that here - better essays than i'm capable of have already been written on new vegas - but i also have to admit that new vegas taught me to see game writing differently, and helped me a great deal in improving my own writing. it's also just really entertaining playing later games by obsidian and picking out the new vegas elements. i think that new vegas gets praised too readily for being progressive when in reality it's only the most progressive game in the fallout franchise, and i think every time i return to it i'm noticing one more thing that'll kind of be making my eye twitch. but, yeah, i think it would also be dishonest to not include it here, regardless of my mixed feelings, because i keep going back, and because there are so many angles to it, and because i keep catching myself comparing other games to it.
i think a lot about like........... how so many themes i can relate to exist within the narrative of new vegas, but that doesn't feel entirely intentional. like, benny is so real to me because ! he was forced to assimilate into this culture that was not his to survive. and ulysses as well. and like!!!! yeah idk. going insane. i feel very similarly about dragon age elves tbh i'm like okay i feel seen but also this game is racist! kms :') will be projecting hard and taking so much psychic damage
many such cases tho </3 baldur's gate 3 and their treatment of the gur is always going to be a mix of relatable and uncomfortable to me
favourite series: soulsborne! i like how bleak it is, love the theme of death and rebirth, love how thankless the games can be, and i also love how the combat reminds me of muay thai. had a coach explain something to me using dark souls combat as an example once. i didn't really get these games at first, until i saw my best friend playing - she is ridiculously good at them - and then i sort of realized that they're just combat puzzles, and that like... they're kind of about honing patience, i guess? and after that they really became my favourite.
best soundtrack: honorary mentions: mass effect and dark souls both have some individual tracks i revisit on the daily, and skyrim's secunda is beautiful. but hollow knight doesn't miss, and i love how every track matches its environment.
favourite protagonist: i grew up in a really dysfunctional somewhat criminal family so like... lol. i feel seen when i look at arthur morgan <3 him and charles are both close to my heart. john can stay too ig
favourite villain: SO okay, maybe this is cheating a little, but. the reapers from mass effect. went into that game with zero spoilers, and finding out that they were in fact cosmic horror games was so <3
this would probably have gone to new vegas except benny (and also ulysses + i think he's more narrative foil than antagonist, as is benny) literally did nothing wrong in my eyes and after that point it's like... who is the main antagonist? the ncr and legion both? like yeah they're interesting but...
best story: i haven't actually finished pathologic on my own yet. kind of obsessed, though. just feels responsible to put it here. honorary mentions to new vegas, some fromsoft titles, twd, imagine ubisoft ballet........ (i love her and i miss her).
i feel like a lot of story games i've played actually have garbage stories with good characters, which is why they're not here. baldur's gate 3 and ME, for example. or like... ME has a great story at first but they fuck up the ending so badly that a popular theory i've heard passed around essentially boils down to "it was all a dream!"
have not played but want to: i was actually supposed to apply for a job with the team that made these games !! i didn't because it would have required relocation to the US, but. idk i feel like they keep showing up, always highly recommended, and i think i own one? so yeah, i should really get around to that.
you love, everyone hates: again, i cheated on this one. i don't think people on here hate dragon age 2.
you hate, everyone loves: skyrim, detroit: become human, stardew valley (because it's a weird little cottagecore colonialism game but also because i don't really vibe with the art style and i get stressed as fuck in it because nothing is happening... it is simply not for me), and fallout 3 and 4 (because they're masquerading as games with choices but they fully aren't, they suffer from bethesda writing, and they are super unapologetically racist and imperialist). i mean like... not mad at any of my friends who like these games i just cannot play them. i don't really think any of the games on my list are unimpeachable, tbf.
favourite art style: disco elysium !! it's so <3 like, i also love it for other reasons!! but every time i play it i end up wanting to draw.
favourite ending: new vegas has four endings. i feel differently about them all, but the independent ending is very much shaped by the infrastructure the player assembles during a playthrough, and while it is maybe imperfect and very open ended in some ways i like how it doesn't really reassure the player. also, i really like certain elden ring endings and the dark souls 1 ending. and pathologic.
favourite boss fight: hollow knight has a lot i've really enjoyed (particularly hornet's). for elden ring, malenia is the fave, tho <3 when i defeat her i tend to feel really disappointed. like, get up. let's go again. parrying her is extremely satisfying.
childhood game: we like... found out we had some cousins which is wild because this has been a tiny family since Certain Incidents A Long Time Ago and they also had nintendo ds access and they were not into this game. and like... look, i'm not saying it's great, but it had dark souls ish combat? like, you could lock on? you could roll? and i ended up replaying it as an adult and being like. huh. not that bad.
+ imagine ubisoft ballet ily
relaxing games: distance, injustice 2 (i main red hood & black canary but i like playing robin too. it's super imbalanced and they still haven't nerfed starfire !! and it's incredibly funny like good for her), dark souls 1, and elden ring.
stressful games: again stardew valley because i would play with friends and it was like oh god i need to leave. i do not know what to do, i am useless, i am understimulated
+ red dead online is not a good game to play without substantial backup . so glad i had horse insurance because if i hadn't my only friend in that world would be dead. that said, i did like to hunt in that game + play the fps levels with groups
games you always come back to: new vegas but maybe she'll release me someday. idk. also unfortunately i didn't include it earlier but i keep going back to the sims 4 and baldur's gate 3. and fromsoft titles because i sometimes just crave that combat.
guilty pleasure: new vegas again!!! i guess i kind of talked about my extremely complicated feelings when i first spoke about it, but yeah. there's just so much to unpack and i'm never going to forgive it for a lot of things. the horrors and the joys are both numerous but the joys will never not be tainted by the horrors
tons of hours played: elden ring + bg3 + new vegas + mass effect. i don't have the hours of new vegas and mass effect available tho as they are confined to a now dead xbox 360
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platoniccereal · 2 years
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If you could undo any of the retcons in DA, what would you choose and why?
the inquisition.
i mean, this is a short answer, but as time goes by, i understand that this is an honest one. this is a tangent, but i guess dai is just an example of electronic arts' production hell if bioware planned the second game only as a bridge for the inquisition's main conflict, and then we get this regarding the mage uprising. like, it's reasonable to assume that since da2 was supposed to be a preamble, the dai's initial main focus was the mage rebellion? and then it's just one main quest in the beginning of the game, and that's it.
but this is not about retcons, it's just me being annoyed. it's just the dai is the most fruitful regarding the topic.
hawke suddenly hating on blood magic. they tried so hard to push it with leandra's death, and then just decided to take the matter in their own hands, ig.
whatever the fuck hawke and varric say about anders. this is not their point of view, at least not in every case, in da2??
whatever the fuck they did to dalish.
like, vallaslin? i guess it's cool if you get inspired by real-world peoples, and then decide to make vallaslin slave marks.
or make their gods powerful slavers Just Like The Nations that inflicted the genocide on them. nothing about andrastianism, tho.
dalish actually kick out the mages is the obvious one.
the point of view on the red crossing. same reason. i count it as a retcon because of the implications that elves actually did that (i.e. the exalted march) to themselves.
also iirc they changed relationships between dalish and city elves/ made it worse to shit on elves again. stop that wtf!! they won't, ofc.
i dunno if it's a retcon or just conscious disinformation, but the presentation of celene and briala in-game. no spoilers, but did they suddenly decide that celene actually didn't do anything she did in the masked empire?
whitewashing of alistair, fiona and briala. they don't look like that, you fuckers???
make these cullen endgame sliders canon again and work from here, cowards. i actually got them in my playthrough even tho they deleted them, afaik. (the ones where he snaps and kills three mages.)
actually, the whole cullen arc. i won't say anything new here, his story was supposed to end in dao, da2 at most.
and i think there are other sliders from dao they retconned and put aside, like with the circle that mages built near orzammar? do it, cowards! it would make such a good plot point in a normal version of dai where your focus is the mage rebellion.
the ending of dragon age absolution. i'm sorry, did anyone find it satisfying? did anyone go, like, hell yeah finally? or i knew that!
the wardens. of course they're suddenly all that stupid to fall for cory's lap dog's lies and shenanigans!
i dunno if the last one counts as a retcon, but it surely falls into the same line of crimes against the previous lore. suddenly bioware felt an urge to shit on every group da:o players held dear. because grey morality. but, you know, even without "i like diversity and opportunity to be a dick, i don't appreciate when the game tries to push an agenda in defense of the oppressors and you can't fucking escape it", sooner or later one should understand that trying to mix grey with every colour in the picture will lead only to it looking dirty and messy. ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
thank you for your question! :)
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himluv · 3 months
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DA Review Series: Dawn of the Seeker
<<<Previous Review: The Calling
I'm continuing on down the list in my journey to read/watch/play ALL Dragon Age content before Veilguard launches in the fall. Which means my next review is the anime Dawn of the Seeker!
Title: Dawn of the Seeker Director: Fumihiko Sori Release Year: 2012 In-World Year: 9:22 Dragon Verdict: Skip. Just read the DA wiki entry and call it good. Although, the Seether song at the end does slap.
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Dawn of the Seeker tells the story of young Cassandra Pentaghast and how she came to be the Right Hand of the Divine.
So, this movie is not good. The animation style is very flat and, at least to me, visually unappealing. Everything looks bland and feels generic. The only reason I know this is part of DA is because they've told me so. 
Very few characters have actual names - most are referred to by their title. High Seeker (which in later content is switched to Lord Seeker), Knight-Commander, Grand Cleric, and even The Divine herself. None of these people are given names, which makes this movie pretty useless from a lore standpoint. 
Sure, we have a Knight-Commander, but of what Circle? It's never mentioned, as if there is only one Knight-Commander in all of Thedas. 
The only real tidbit of lore is in an absolute throw-away line that is never elaborated on. At one point the Knight-Commander says, "an event like Kirkwall will never happen again." I had to pause the movie because this threw me for an absolute loop. I thought he meant the destruction of the Chantry and the attempted annulment at the end of DA2. I had to use the wiki to discover what he was actually referring to.
A bit of codex lore explains that, in 9:21 Dragon, Divine Beatrix III (the Divine in this film) pressured Kirkwall's Templars to attempt to overthrow the Viscount. In response, the Viscount tried to give the Templars the boot, which culminated in the assassination of Kirkwall's Knight-Commander. This event directly led to the promotion of Meredith Stannard to Knight-Commander.
That's what the Knight-Commander in Dawn of the Seeker is referring to. Which is a pretty effing big event in Theodosian history, and it just never gets explained in this movie. 
Beyond that, there isn't really much here. The mages seem to be overpowered compared to what we've seen in game, and there are an AWFUL lot of Blood Mages just roaming around the Orlesian countryside. The magic we do see isn't visually recognizable as any spells from in-game and is really underwhelming. 
Cassandra as a character is pretty boring in this one. We learn about the circumstances of her brother Anthony's death, which is touching, but otherwise... Eh. She is voice acted by the same person who voiced Riza Hawkeye in the English dub of Fullmetal Alchemist though, so that's neat, I guess?
The best character is Galyan (short for Regalyan d'Marcall), a Circle Mage who barely uses any magic but it handsome and snarky. He felt like a true DA character to me, even if he served very little purpose through the whole movie. SPOILERS: sadly, Galyan died at the Conclave in 9:40 Dragon :( .
So, yeah. I've seen this film twice now, and I am utterly underwhelmed by it. Especially after having Absolution to compare it to...
No one will blame you if you just skip it, I promise.
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maintitle · 1 year
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I’m a big fan of the dialogue option in Inquisition where you talk about Orsino with Varric.
Inquisitor:  “In the book, you say that First Enchanter Orsino turned himself into a giant monster made of corpses.  How?  Why?”
Varric:  “Do I look like an expert on magical weirdness to you?”
VARRIC SLIGHTLY DISAPROVES.
Now, this could be read in a few ways by Varric himself, but I don’t see it like that at all.  It’s always felt like the writers tilting their head toward the camera and staring directly into the lens.  At the time people were entirely confused by Orsino’s actions, forcing a confrontation with the guy you’re siding with for what can be amounted to as no reason.  
Now, granted, there is in fact an in-game letter that can be found during your chase after your Mother that infer’s Orsino is dabbling in more than he lets on.  
My dear friend, I have obtained the books you requested. I'll leave them at our usual hiding spot. Please collect them as soon as possible. I would hate to see them in the wrong hands! Your last letter was fascinating! You have proven me wrong, once again, by doing the impossible. I shouldn't have doubted your resolve, and I hope you will keep me apprised of further progress. Your friend and colleague, O
This is a Codex found just before the confrontation with Quinton in Act 2, one that’s overshadowed by the horror Hawke goes through in that quest.  I, personally, feel like it was an afterthought put into the game in order to explain why the seemingly straight arrow First Enchanter is suddenly using necromancy to make a person meat shield.
The biggest thing that makes me think this is the Inquisition writing team acknowledging this, however, is Mark Darrah’s wrap-up video on his memories and the lessons he learned leading the project.  
Mark Darrah:  “We’ve talked about the level reuse, which I think is probably one of the weakest things in Dragon Age 2.  The thing that actually makes me feel the most regret for Dragon Age 2 is the way that the endings go.  So, I guess spoilers... but you get to the end of Dragon Age 2, and you have to deal with the mages and the Templars, there’s the whole question of the mages and the Templars.  But regardless of the choice that you make there, you end up fighting both Orsino and Meredith and the mages end up going all crazy regardless.  You’ve made a different choice, you’ve come down on this decision in a very different way... and yet the game has you play through basically the same content, in a slightly different order, but it’s basically the same content.  I think that’s a mistake... I mean, I’m pretty sure that was my decision, but I think that’s a mistake because it undercut the mage/templar question quite a bit.”
Mark Darrah:  “Now the reason why it is that way in Dragon Age II is that the games under incredibly tight constraints.  Orsino isn’t worthy of being an end boss all on his own, so the decision is that you gotta fight Meredith no matter what.  Okay.  So... that’s actually, I think, defensible, you could say.  Meredith has been corrupted by red lyrium, you gotta fight her no matter what.  You can still make the choice.  I think the place where Dragon Age 2 crosses the line is that we also make you fight Orsino no matter what, and I think that’s the mistake.  And the reason we do that is, it’s content, we want players to consume as much of our content as we can, because it feels like waste if we have content that isn’t seen by a player.  And I think that is a mistake, and I think that’s a lesson that maybe video game studios are just waking up to now, that actually it’s NOT waste, content that isn’t consumed by the player ISN’T a problem, that actually you should WANT that.”
Now, that summarization to me covers a lot of DA2, and I’m glad he’s had that reflection, even as the man that pulled the trigger.  DA2 deserves a bit of grace considering they had to take an idea for an Origins DLC and make it a full game because EA demanded it, and I’ve certainly been far more forgiving of the game as time has passed.  But that’s STILL a decision that drives me bonkers.
Now, that leaves us back at where we began.  It’s a FASCINATING moment with the writers, when we get that disapproval at the question.  It almost feels defensive.  Had they learned the lesson Mark Darrah later learned at that point, or where they still a bit upset by how badly that fight was received by folks who sided with the mages?  I’m really not sure, but I love it just because it has such sass attached to it.  It’s a moment in Inquisition where Varric once again becomes the voice of the writers, telling the plot of their previous game in a really defensive manner.  It’s a unique little moment that stands out so much to me.
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queen-scribbles · 9 months
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I saw the post about the big Bioware sale and figured you're a good person to ask since I've seen you posting about Mass Effect/Dragon Age a lot. The games look fun, and I'm a sucker for complex stories with customizable protagonists, but I am a complete weenie about the more, uh, mature stuff when it comes to romance and the 'M' rating keeps scaring me off.
Like I'm over 18 and I'm fine with the violence/drinking/most of the swearing listed with the M rating, but I just get deeply uncomfortable with the other stuff. I'm just weird like that, I guess.
Is it really a lot? Or is there like a skip option, or some kinda setting that'll just have it be a fade-to-black sitch like SWTOR? I won't be too disappointed if there isn't, I kind of expect that really, but I figured it was worth an ask while the sale is on/to keep in mind for the next sale.
I have major social anxiety and am kinda embarrassed about all this, so sorry about the anon-asking. :P
No, no, you're fine, I understand completely. (I can take or leave a lot of the sexier stuff myself) Now I will try to remember romance scenes bc I haven't played some of these games in 4-5 years, and some of the romances I haven't gotten to yet. 😅 (if you don't mind spoilers you can always look up the romance on yt to check for yourself if it goes past your preferences. but if you do wanna avoid spoilers I will do my best) P much all the romances there's only even potentially anything that might be a problem in the Culmination Scene.
(If I got anything wrong anyone please feel free to correct me)
I know in ME1 the romance scene(with Kaidan for f!Shep, Ashley for m!Shep, Liara for either) there's sideview but shadowed nudity for f!Shep/Ashely/Liara(with Arm Strategically Placed to block boobs so all you really see is a little bit of butt) and Kaidan/mShep is shirtless.
ME2.... I think there's 0 nudity and ftb for Garrus, Thane, Tali, and Jack(ftb on tenderness, comes back in to fully-clothed snuggles in bed), Jacob's shirtless, and Miranda you half-unzip her catsuit uniform so you can see her bra. Oh, and there's a mini-romance-y thing with Kelly and she wears something really skimpy if you do that.
ME3... I need to caveat I've only actually gotten through ME3 with my Kaidanmancers + the Jackmancer, but I watched p much all the others on yt to hurt myself. Also it's been a while. I don't thiiiiink there's any full nudity, when it gets to the big sex scene toward the end, the furthest it goes is cuddling/foreplay with underwear still on, then cuts to waking up still just in underwear, and not all the romances get that. Some of them, ah. end prematurely for different reasons, or the romance isn't an actual companion in this game, so there's less content(Kaidan, Ashley, Garrus, Liara, and Tali get the most, since they join the team + have been established longer). There are new m/m and f/f exclusive option in ME3, but it's been long enough I don't rememberrrrrr if there's anything risque for them. I don't think so.
Andromeda I've only done Liam's romance and I don't think there was much in there(you can get him to stop wearing a shirt on the ship about halfway through and there's a makeout session on the couch that ftb). I think Cora's and Jaal's involve male and female shirtlessness, but I'm straight up blanking for the rest of them.
FOR DRAGON AGE
In Origins, the "big scene" for the romances does involve "sexy" movements, but the characters still have on underwear, so no nudity, and tbh with game engine/graphics advances that have been made a lot of people find those scenes cringey/silly more than sexy now. I think you can skip those, maybe, but if you can't there's dialogue after so you can just look away til you hear your chosen sweetie start talking and the conversation takes place fully clothed.
DA2 they did ftb for the four vanilla game romances. Love interest shows up, there's cutscene kissing fully clothed, ftb, wake up in underwear at worst. (Sebastian MY BELOVED is romanceable with a f!Hawke, but since he's a) chaste and b) a DLC companion, there's absolutely no sex scenes with him, you can get chaste married on his friend path and he'll talk about the two of you getting married to reclaim his homeland on his rival path).
DAI is... simultaneously best and worst in this regard lol Josephine and Solas there's nothing. Sera and Cassandra you see boobs and enough leg to hint at full nudity without actually showing it(Sera's might get a little more explicit, it's been longer for her so I don't 100% remember). Dorian's has... full rear nudity, but I think that's it. Blackwall's I don't remember, Cullen and Iron Bull both have scenes where you can tell they're naked, but the Inquisitor or an object is strategically in the way of the naughty bits.
OH AND not romance related, but possibly an issue, there are demons in the DRagon Age canon known as Desire Demons, who look like practically naked purple ladies(they have, like, an even skimpier version of the SWtOR Slave Girl outfit and are fond of caressing themselves seductively). They aren't in DAI, but do show up in the first two games for a few quests.
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icharchivist · 14 days
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more da4 stuff are coming out and i hadn't blocked the spoilers tag yet bc the warning was that there'll be more spoilers on the 19Th, but last article by IGN actually revealed two things i really wanted to see in game by myself and i'm so mad kdjfhdjkfhd
i blocked the tag now so at least i should be able to avoid more but boooo
but about those things bc i want to discuss them:
so far it was a theory that Lucanis was possessed by a demon but the latest video just confirmed it and i'm. so sad they did so.
but they also confirmed which type of demons which is a win for me bc i've been brainstorming it for a while.
Because the tarot card showed Pride Demon and it boggled my mind because Lucanis is NOT prideful. he's only arrogant to provoke his marks. And, on the other hand, he's not particularly wise. In fact he's the opposite of wise this man fucking tore open the Veil to get revenge and then went "idk it seemed like a plan, anyway yolo YOU told me to do that", this man behaves on instincts not on wisdom.
To me, if spirit was possessing Lucanis (which was strongly hinted at from his new powers, his skillsets, the fact he's believed dead and probably did actually die!), it should be a spirit of Justice/a demon of Vengeance, because Lucanis is DEADSET on vengeance even though it's not his job. He derails his job completely because he's motivated by vengeance for people who were wronged by Ambrose.
But then again we never truly saw what type of shape a Justice/Vengeance spirit would take, since we only met one possessing other people's body. It also felt wrong to me to have this again considering how close it would have been from the Anders/Justice plotline from daoa and da2 (with Justice first possessing a dead person and him being twisted to vengeance once he gets into Anders).
So my conclusion was Justice/Vengeance unless it's a new spirit we've never heard of that is adjacent to that.
WELL the latest video seems to reveal that Lucanis is possessed by a Demon of Spite.
Which. Well. Close enough????
But also it means Lucanis very likely died or almost died and was saved by a spirit of Spite (probably because Lucanis is waaaays too comfortable using spirits to start with but that's a post for another time i have so many thoughts about Lucanis, magic, and spirits) which is why he's alive. The screenshot i've seen implies that Lucanis is trying to keep Spite from being too active, trying not to trigger it, and i wonder if the stolen glances with Emmrich in particular is a set up to how Emmrich, used to gently handling spirits who bind themselves to corpses, would help him navigate this situation.
BUT the best part to me is that it means Lucanis SURVIVED OUT OF SPITE. THIS IS THE FUNNIEST THING YOU CAN SAY ABOUT YOUR CHARACTER HELLO. HE LITERALLY SURVIVED OUT OF SPITE.
I already love him so much it keeps adding i'll never be safe.
The other spoiler i've seen is that we're definitely seeing Felassan again and i'm so excited for that, but i wish I'd been surprised about it in game. He's a book-only character, from The Masked Empire, and there's only one line that refers to him in Trespasser ("His friend had to die. Because he thought they were people. A slow arrow breaks in the sad wolf's jaws."), but we know Felassan was someone important to Solas and that the end of TME still haunts him, so it was logical that in the Lighthouse/Crossroads, that will be filled with Solas' memories, we'll see more about Felassan, but i was worried they may ignore him all together because he IS a book only character, no matter how beloved he is. I'm relieved they're actually showing him, but MAN i can just imagine how i'd have screamed if i saw he was there in game. wasted.
Anyway now i blacklisted everything and i reread The Wigmaker's Job and The Wake the other day, and i have thoughts, i've written half a post about it and then got too lazy to do the rest, so stay up for that one i guess.
But ghhhh. So good.
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