#da 2 spoilers
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aesfocus · 8 days ago
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hinamie · 3 months ago
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itafushi nation how r we Feeling!!!!!!!!!!!
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jjohhuii · 8 months ago
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the universe i wished to protect
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punchingmoths · 11 months ago
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minor FNAF Help Wanted 2 spoilers lol
Sun being super fucking pretentious abt art is so funny
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mydragonageobsession · 5 months ago
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The one thing Solas did not account for in his 10 years of planning is Varric’s ability to attract friends with the most divinely comedic timing possible…and who have the dumbest plans that somehow actually work
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girl-gwoe · 7 months ago
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Dont save me, please...
Another tarot dragon age art :>
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lemongogo · 1 year ago
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“you’re too strong, and that’s why you’ll lose. to me, to razlo, and to him”
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silent-words · 23 days ago
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When wizards make that face and I become absolutely weak for them
In this essay I will...
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I know they are fabulous, arrogant, possess a lot of power (and sometimes magical entities inside their bodies), but just look at them. I want to hug and squeeze each of my wizard husbands.
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da-is-drawing-desu · 1 year ago
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The new angel in charge.
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sns315 · 18 days ago
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Looks like someone’s been reading The Tale of the Champion
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wraithlafitte · 1 year ago
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i am in love with this photo and vico’s chaos dumps
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mattelektras · 10 hours ago
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"assassination", please. we get paid. murderers are hobbyists.
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effable-as-f · 6 months ago
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Oh my god wait the fresco above the door to Zag's old room...
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felsicveins · 1 year ago
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Demon heritage giveth and demon heritage taketh away
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ladymahou · 1 year ago
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Jujutsu Kaisen Season 2 Episode 12
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legionofpotatoes · 3 days ago
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I know the discourse well is poisoned and no one hates bioware games more than bioware fans, but I am just 🫠 having so much fun with veilguard it's unreal. It is selfishly the dragon age game I always wanted. with less emphasis on cRPG, a more focused story, curated mission based design that spotlights the high fantasy stuff, slowburn structure with companions, significantly less sidequest bloat, and a fully real-time action-oriented combat system that isn't riddled with the growing pains of previous titles. when I first played origins I imagined something almost exactly like this as my ideal version of a sequel; and it was one of those dirty, selfish thoughts that I knew was disrespectful to the then-established DNA of the thing, but I can't help but feel giddy about having it here and now. like down to the shift away from the childishly dark tone and to something more inherently flexible with a baseline aspirational quality. I hate aesthetically depressing games so much. am I not alive right here and right now already
When I say "aesthetically" there though I do mean it. I'm fully on the opposite side when it comes to tone and positions expressed in the story itself. I am just not including that in my analysis because I am not done yet - so please no spoilers! I think I am where most people consider to be the second act, and I definitely have my gripes with the narrative framework and some of the optics, but I won't put the cart before the horse and will see how it wraps things up first. Above that level, in terms of how it presents itself, of how it plays, of how it balances its core pillars - it is such a bioware-ass game and I could not be any cozier in it. So grateful it exists
#and thank god for that reboot away from live service horseshit they were pushing. this is the most offline ass game in ages. bless#anyway no one is allowed to reblog this because people here aren't normal and I am afraid of spoilers#but I cant pretend not to adore every second of Beef Hilda Mercar and her adventures as a shadow dragon reaper#I have her fully invested in shield throws. that shit couldnt bounce better if zagreus was tossing it#also everyone is so pretty 🫠 this is the first time for me in a bioware game where like#purely aesthetically. i feel targeted and manipulated. these people feel designed around my tastes it's so embarassing#text#dragon age#okay I gotta mention one more thing. it is a very specific ass peeve I have#their dialogue system has never felt as.. nimble in their frostbite titles. something about the constant fades in and out and click delays#it all feels insecure on the engine-end side to me. maybe I am dumb. but veilguard also has this issue#like the original 2 DAs and the unreal engine mass effects had such snappy and frictionless selection-to-dialogue feel#and their frostbite titles I swear to god some greare is missing in the wheels there. here too. it is a LITTLE annoying since this is like#my favorite part of engaging with their games. it's not a huge issue but I have grown keenly attuned to it#inquisition had horribly bad delays in response selection. andromeda had those godawful delays in starting and ending convos#and those things are still somewhat present here albeit to a lesser degree. it feels like a streaming thing#idk. I do not make games. but I think that shit needs to feel smoother
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