Pokémon fans have always played about with ideas for additional types, and if you look in the right places there’s like...somewhere in the 20s-50s? Not including repeat interpretations? So early 2022 I decided to scroll through a bunch of these different fan types, compiling them into set groups whether that be existing types or a new type. I ended up with 11 new Types from this, so I then went through people’s interpretations of these types and assigned relations based on common interpretations (e.g. Cosmic is almost always good against Sound when they’re able to interact). I also ended up assigning them to the Pokémon TGC types lol (brought back Fairy as ‘Sacred’ and renamed Fighting to Earth) As such, here’s what I got for these 11 types!
(Disclaimer: Nuclear from Uranium and Crystal from Azurite were also both considered but those two are largely simple with the former being the Mutually Assured Destruction type and the latter being pure neutral. TGC wise they’d also be their own weird gimmick types like how Dragon is)
Light
Fairy never really took a Light type’s niche - if anything, the actual Light Pokémon was Psychic type! Light also can loop in a ‘holy’ aspect as well to further differentiate.
Super Effective: Flying, Ghost, Dark, Wind
Not Very Effective: Grass, Water, Light
No Effect: N/A
Weakness: Grass, Ice, Dark, Cosmic
Resistance: Fire, Ghost, Light
Immunity: N/A
Trading Card Game Type: Sacred (if no Sacred, Lightning)
Cosmic
Space. Time. Pokémon has always had aliens, and many have thought about a type dedicated to that idea of the unknown.
Super Effective: Fire, Flying, Fairy, Light, Sound
Not Very Effective: Bug, Rock, Ghost, Dragon, Dark, Cosmic, Mystic
No Effect: N/A
Weakness: Bug, Rock, Poison, Ghost, Dragon, Mystic, Cyber
Resistance: Normal, Fire, Flying, Fighting, Ground, Dark, Cosmic
Immunity: Sound
Trading Card Game Type: Psychic (a few come out as Water or Metal to represent the unchanged typings of Palkia and Dialga)
Sound
A typing just as common as Light, Sound doesn’t need to change 100% of the sound based moves to be Sound type: If necessary it could even be interpreted as a general Vibration type
Super Effective: Electric, Fighting, Psychic, Ice, Mystic
Not Very Effective: Rock, Ghost, Ground, Sound, Wind
No Effect: Cosmic
Weakness: Water, Ground, Cosmic,
Resistance: Electric, Fighting, Psychic, Sound, Mystic
Immunity: N/A
Trading Card Game Type: Colorless
Mystic
Where Psychic represents mind powers, Mystic is meant to represent the more Magical and, well, Mystical side of things
Super Effective: Psychic, Ghost, Fairy, Cosmic, Chaos
Not Very Effective: Normal, Dragon, Sound, Blood
No Effect: N/A
Weakness: Normal, Psychic, Dragon, Sound, Blood
Resistance: Ground, Fairy, Cosmic, Chaos
Immunity: N/A
Trading Card Game Type: Psychic
Blood
Blood is surprisingly popular enough: if not by it’s own then a combination of the ideas of both Blood and the body, and hunters and dangerous beasts. (Yes, both Vampires and Werewolves would likely be part Blood type.)
Super Effective: Fighting, Mystic, Blood
Not Very Effective: Poison, Ice
No Effect: Ghost
Weakness: Bug, Fighting, Poison, Ice, Blood
Resistance: Dark, Steel, Fairy, Mystic, Emotion
Immunity: N/A
Trading Card Game Type: Dark
Wind
Flying types are just things in the air - quite a few people have come up with one (or several) types to do with the air itself: Wind, Gas, Fumes, Mists, etc.
Super Effective: Fire, Water, Rock, Ground, Aroma
Not Very Effective: Ghost, Ice, Dragon, Steel
No Effect: N/A
Weakness: Flying, Poison, Ice, Light,
Resistance: Water, Bug, Sound
Immunity: N/A
Trading Card Game Type: Grass, but can be seen in Colorless & Lightning
Rubber
I’m not quite sure how Rubber got in here, but I’ve seen at least two or three people with their own takes on the Rubber type, as well as similar type ideas like Plastic, and the more silly but easy to merge into like Toon and Clown.
Super Effective: Water, Electric, Poison,
Not Very Effective: Fire, Ice, Rubber, Cyber
No Effect: N/A
Weakness: Fire, Ice, Dark, Cyber
Resistance: Water, Electric, Poison, Ground, Rubber
Immunity: N/A
Trading Card Game Type: Colorless
Cyber
By Far one of the most popular fan types with the most number of different names as well, but the core of the idea is always the same: Robots! Artificial life forms! AI creatures! Porygon! (Also, the relations it has ended up getting with Bug and Poison are very humorous given the context of computers)
Super Effective: Electric, Steel, Fairy, Cosmic, Rubber, Cyber
Not Very Effective: Normal, Bug, Poison, Emotion
No Effect: Dragon
Weakness: Fire, Bug, Electric, Poison, Dragon, Cyber
Resistance: Ice, Steel, Rubber, Emotion
Immunity: Fairy
Trading Card Game Type: Lightning or Metal
Emotion
Psychic and Fairy are the easiest types to mug from I guess. The Emotion type is to do with feeling: Love, Hate, the Heart...and yes, even Memes.
Super Effective: Fighting, Ghost, Emotion
Not Very Effective: Psychic, Blood, Cyber
No Effect: N/A
Weakness: Fighting, Psychic, Emotion
Resistance: Ghost, Dragon, Cyber
Immunity: N/A
Trading Card Game Type: Sacred (if no Sacred, Fire)
Aroma
Food, Candy, and nice smells/consumables make up this fan-type. One may think this a joke type, and maybe it is. I don’t think Ghosts are laughing though (they cannot eat the cake)
Super Effective: Poison, Ghost, Steel, Aroma
Not Very Effective: Psychic, Fairy
No Effect: Fighting
Weakness: Fighting, Poison, Wind, Aroma
Resistance: Fire, Steel
Immunity: Ghost
Trading Card Game Type: Grass
Chaos
Chaos type is exactly that: Chaos. Disaster, unpredictability, the uncomprehendible. I’m not even sure really where all the stuff for this came from. I guess being the only type to be immune to itself is neat.
Super Effective: Fire, Rock, Poison, Ice, Dragon, Steel
Not Very Effective: Grass, Electric, Fighting, Psychic, Fairy, Mystic
No Effect: Chaos
Weakness: Normal, Electric, Fighting, Psychic, Mystic
Resistance: Rock, Poison, Ice, Dragon, Steel
Immunity: Chaos
Trading Card Game Type: Fire
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