What are your thoughts on ISAT's magic system?
AUTISM BLAST
okay long rambly post incoming. for the record like 90% of this is pure unfiltered headcanon. and almost all of this is about colors. sorry if this is hard to follow!!! i need to get this all out of my system.
oh also! a lot of this is based on a really good post by @/chronologically-challenged that shows off the differences between each character’s craft style! go check that out it’s really good
okay!! so!!! colors. this is just my own thing, but i personally like to color code the different types of craft!
don’t worry about those middle tones yet just put a pin in those
there’s still a little bit of color variety within craft types (for flavor), but generally, rock is blue, paper is yellow, and scissors is red. i’m not going to lie to you i only did this because the splatoon testfire had these colors. it’s also why my triplets designs are colored like that!
i think these colors also just fit the descriptions of these crafts? red feels like a more aggressive and active color, which matches how piercing craft is generally more focused on dealing damage, blue tends to be calmer, which matches protective craft being more supportive , that kinda thing. something something children’s hospital. yellow is a bit of a wildcard here lol, it just looks nice with the other two.
putting aside the colors for a mo! don’t worry those’ll come back soon. i’ve also been thinking a lot about how dual craft types work, though this is a little more speculative. i’m entirely basing this on how mira works. basically, one craft type seems to be more ‘dominant’ over the other. while mira is both paper and scissors, she’s still weak to rock, her basic attack is scissors, and her scissors skill (jolly round rondo) does much more damage than her paper skill (artsy silent burst). she behaves more like a scissors type, with an extra affinity for paper. which i think is interesting!!!
in terms of colors, i think this would manifest as mira’s craft being tinted orange, as a mix of both her craft type’s colors! this is partially what those uncategorized colors are for. while her scissors attacks are only slightly tinted, her paper attacks would be a lot closer to orange! and this would apply to other dual crafts as well. a rock/paper type would have more greenish attacks, a rock/scissors type would have more purply ones, etc etc.
i think this color mixing would also apply to single craft types trying to use a craft type that isn’t their own, though it’d prolly become less pronounced the more a person ‘gets used’ to using that craft type, so to speak. in a while rockodile would be pretty solidly purple, while rock bottom is more of an indigo color, and odile’s craft skills probably only slightly tinted as well.
ok!!! that was a lot about colors. i’m really fucking normal about colors. onto craft styles!! this is still kinda about colors tho sorry. also, again, go check out @/chronologically-challenged’s post if you haven’t already, it’ll prolly explain this better than i will
for a tl;dr on that post, each country has a different way of using craft. the forgotten island has lightless craft that tends to manifest as stars and zigzags, vaugarde has big, rounded bursts of grey craft (with smaller circles around it), and ka bue’s craft is more diamond shaped/triangular and tends to be on the lighter side.
this is also the part i’m a little less sure about. i haven’t drawn these out in my normal style!! so a lot of this is subject to change. sorry about that!
anyways. i wanted to preserve the island’s lightless craft while still making it colorful, so i decided to give it a sort of. halo effect? i guess? i wanted it to vaguely resemble the ring of light around a black hole or a solar eclipse, but that is a lot harder to do with the zigzag shape of the craft + my color limitations. and as i’ve recently learned, glow effects look really weird with my pixelly art. so this is all just flat colors 😓
shhh don’t mind the art here i’ve totally posted it before 🩶
vaugarde is pretty simple comparatively!! the craft is a sort of midshade ingame, so i just made the main color the normal craft colors. not much to say here!
and ka bue is in a similar boat! i did kinda draw it in my odile sprite redraw, but i didn’t really look at references so it’s kinda boring looking there. not much to say here either!!
and!! as we can see from the king’s special attack art, craft styles can kinda mix together. king’s style follows the general shape of vaugardian craft, but keeps the shade and stars from the forgotten island! i think it’d be fun to play with that a little more teehee. i imagine these are a lot more variable depending on how engrossed someone is in a culture, hence why odile’s craft doesn’t borrow from vaugarde’s style. unless she does? it’s not like we see other ka buans using craft in game. who knows.
also because i forgot, some extra bonus doodles of that craft color mixing i mentioned earlier! yipee!
and that’s it!!! there’s probably some other stuff that i am. currently forgetting. but this post is absurdly long enough!!! thank you so much for the ask i’m so sorry for autism blasting you about isat and color theory. am i still cool. here’s all of my craft doodles as compensation for reading this giant infodump. i’m so so sorry.
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Loads o' Laundry 2.0
2 years after the release of Loads o' Laundry, we now present: Loads o' Laundry 2.0: a much-improved version of the Laundry mod and system!
Several gameplay features have been improved and many annoyances bigger and smaller have been resolved! A large number of new objects have also been added for your enjoyment. Sims 3 and 4 players may see some familiar things... Overall, it represents a marked improvement over the original version.
Furthermore, the Laundry Mod now comes with full language support for Dutch, French and European Portuguese with more coming soon... Edit: Polish has been added!
Before proceeding further, make sure you have the following requirements installed:
Requirements
Easy Lot Check
Easy Inventory Check
Smarter EP Check
Money Globals
Time-out Controller
Fetch Water (water bucket)
Suds 'n Bubbles (for making your own detergent)
Flowing Fabrics (for the fresh outfit)
Various master meshes (see Manual)
A more detailed list of requirements as well as detailed instructions can be found in the Manual.
Gameplay overview and Download links below the cut
Gameplay Overview
Your Sims will now generate laundry if their hygiene is low enough. This requires the Laundry Global Mod (offered separately from the objects) as well as a Laundry-related object being present on the lot.
Sims may store their laundry in a hamper. Sometimes automatically if it's close enough and your Sim is inclined to be neat....
Wash and dry your clothes: a variety of both historic and modern, manual and mechanical ways to wash and dry your laundry are included.
Tired of the laundry piling up? Simply place a "Laundry-Begone-Box" on your lot and your Sims will no longer generate laundry!
Laundry Global Mod
The global mod is the backbone of the laundry system. You will need it in order to have your sims produce laundry. As it is a Global Mod, it is in its own rar. The Laundry Mod also has various trait-related features for you to enjoy:
Support for the Nevernude, Neat and Slob trait
Support for the following custom lifestates: Ghost, Mermaid & SkeleBro
NEW: Support for @anachronisims' Nudist trait
NEW: Hamper magic! If your sims are neat enough, they may automatically put their dirty laundry in the hamper (if there's one in the room)
MAC-compatible!
You need to have the file "SunMoon-Laundry_Hamper_Wicker_Round-REQUIRED" in your folder in order for the global mod to work!
Washers, Dryers, Tubs and Lines
Your Sims may wash their laundry using a wide variety of both manual tubs and modern washers. Both of these require detergent to use. Of course, after your laundry has been washed, you can dry them using either a dryer or a line. Just make sure not to hang your laundry outside on a rainy day. Just a small overview of the features offered:
Laundromat mode: run your own laundromat business at home or on a community lot! Sims will actually wash their dirty laundry! Of course, it works for visiting Sims too!
NEW: @anachronisims Big Spender Trait now effects the likelihood of a Sim using a laundromat machine
NEW: Stock your washer or tub with a detergent of your choice; no longer will you need an entire box of detergent for a small load, now one detergent will last multiple loads!
NEW: 2 extra detergents have been added. You can now choose between a Box or Bottle of detergent, Soap Solution or even a Baggy of Soap Nuts!
NEW: The fabulous @jellymeduza has created a fantastic little ceiling rack for drying your laundry
NEW: Many more washers and dryers straight from the Sims 3 and 4
NEW: Modern laundry detergent vendor. You can still access any laundry product still despite its looks.
Custom sounds and animations: not only does laundry come with custom (Sims 4) animations courtesy of @mortia, there are also some custom sounds!
Color Controller
This set also comes with a "Color Controller". This object allows you to choose the look of not only your newly-spawned laundry, but also how the fabric on your drying lines looks like! Use only ONE per lot.
Bonus
Another new feature is the (optional) support for @lazyduchess Laundry token: players with FT installed, have the option of downloading his laundry mod and getting the same slower motive decay for comfort when changing into different clothes using our fresh outfit object. Players without FT and/or this token will get a small bonus to the comfort motive instead. This is NOT available for MAC-users! You will need the following files from his mod should you want this feature:
ld_BecksLaundryMotiveDecayController
ld_BecksLaundryMotiveDecayToken
Download links
Now for what you have all been waiting for: the download links. REMOVE all old files before updating! File names have been changed!
Download Laundry Global Mod (Required)
Download Loads o' Laundry (objects)
View Manual
Localization
Added support for Dutch
Added support for European Portuguese - Obrigada @logansimmingwolverine!
Added support for French - Merci @helene2troie !
Partial language support for many other languages has been added in the form of catalog descriptions for Sims 3 and 4 conversions. (NOTE: 3t2 conversions have no Simplified Chinese, 4t2 conversions have no Hungarian. None of them have Thai)
Polish, Russian and Brazilian Portuguese support is currently in progress and should hopefully become available sometime in early 2024
Would you like to have this set fully translated into YOUR language? Don't hesistate to make a translation using the localization strings. Just send it over when you're done and we will add it to the set! (send it via or Discord or PM fireflowersims)
Special credits and thanks: @gayars, @2fingerswhiskey, @picknmixsims, @lazyduchess, @jellymeduza, @logansimmingwolverine, Gaby, @hodgekiss, @mustluvcatz-reloaded, CashCraft, ATS/Sandy, EAxis, all the people who helped to localize The Sims 3 and 4, all our many wonderful Beta testers
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@bladekindeyewear asked: Quote asker: "Feferi is the one who set up the dreambubbles" -- Mild correction there, what she said was, "CC: Soon I will go to sleep and speak to t)(e gods. CC: I will convince t)(em to establis)( a series of stable dream bubbles, w)(ere we can meet in our sleep!" Emphasis on "stable" and "meet" - the dead might end up in the dream bubbles regardless for all we know, from what Aradia said, but their respective bubbles likely wouldn't have INTERSECTED as frequently without Feferi's request.
I think the key word here is stable.
We've occasionally seen more fluid, abstract dreamscapes, such as WV's shared dream with Vriska, or Jade's chaotic post-death nap. These, I think, are the Dream Bubbles as they naturally occur, without the Horrorterrors keeping them coherent. They're unstable, liable to mutate or collapse without warning.
The Bubbles might always have existed - but, thanks to Feferi, they're solid now, and can be used as a medium for consistent communication.
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