#courier layouts
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radroachmeat · 1 year ago
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Girls who kill people together 💜
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t00thpasteface · 2 years ago
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commission of @ghostfacedbat's courier, aptly named Courier de Parchment (it's french), who's totally mute and uses a handheld TTS device to talk, which we've been co-developing as the plot and punchlines require. here's the super basic concept sketch i made of the device before i drew this piece:
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the TTS device works sort of like a stenograph in that words are entered phonetically and processed/assembled by an internal program, but since it needs to be geared towards on-the-go use more than tabletop use, i arranged the steno keys to resemble the keys on a kalimba; each key has two different entries, one for single tap and one for double tap. with the vowel keys included, it's the same letter/function layout as a stenograph. words are entered with the thumbs and the tone switches are flipped with the index fingers on the back of the device. the voice holotapes are completely replaceable and reprogrammable, but both the machine and the holotape need to be made for the same language or else they won't work. or maybe it'll just come out with a really bizarre accent.
the TTS device doesn't have a name yet, but i'm thinking of calling it the Speakazoid... against my better judgement.
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tannnnblogs · 13 days ago
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Hello! I have a few questions if you’d be so kind to answer! (Hopefully not all of these have been answered before).
1. Will your comic ever touch the DLCs in its storyline? I just think it would be fun to see your courier react to certain scenes in Old World Blues.
2. What tablet do you use to draw with? I think you’ve mentioned using CSP, but I want to know about the device and if you would recommend it!
3. How would you rank each Fallout game from best to worst?
4. Not a question, just showing I tried to draw your courier from memory with my finger while I was at work, and I don’t quite think they’re the same person.
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Yes! Definitely would love to cover all the DLCs.
I draw with a Wacom One! It's great, though I wish I could have a bigger tablet, but that's not really important, as long as it gets the job done, which it does! :) I've been with this bad guy for 4 years now, and we're still going strong. Program wise, I still prefer Paint Tool Sai's simplicity, but Clip Studio Paint gets more complex work done faster, like layouting comics.
I've only finished Fallout New Vegas and played half of Fallout 1 and 2. (Time's been so rare for me these days) so I can't say! I may be biased too.
OH, THAT'S DEFINITELY HER. She looks great in your style! THANK YOU SO MUCH <3
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rq-producerperson · 6 months ago
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Hi April!
I have some of questions about the public-facing transcripts of Magnus Protocol.
They have a very “shooting script” vibe. Are these the same as what’s given to the cast, a very close derivative, or something else?
If they aren’t what’s given to the cast, when in the process do they get made?
A weird copyediting question: What drove the change from the monospaced font (I think Courier New) to the bolder sans serif font? And is there a reason the headers and footers are the old style?
An esoteric “my masters is in rhetoric” question: The scripts contain quite a bit of content that isn’t in the audio. In the other hand, I hear that The Magnus Protocol is a podcast. Are you able to talk about your personal opinion on their relationship to the text? I’m not asking for an answer on authorial intent or the “on high” answer, but I’m curious how various people involved in making Protocol think of them. (As an example, I’ve been thinking of them, to go back to the as “apocrypha”; I think of them as true, but also not as part of the text, if that makes sense. More like annotations or marginalia.)
Anyway, welcome to the public Tumblr stuff! It’s cool to have you here.
Oooooh very happy to answer this, mostly because I think it’s a neat example of how we work as a team.
The short answer is yes the transcripts are derivative of the shooting scripts but they aren’t the same.
Alex and Cathy are both very sensitive audiophiles who have worked together to make those layers and layers of interesting audio bits some people catch but others don’t (the lie glitches are an example as well as the whispers in episode 10) Conversely, I have mild progressive hearing loss and handle the transcription.
As I am also the producer, I know all of the plot points, beats, and important bits that need to be communicated for the story to work. I use the shooting script as a guide and listen to the final release audio along with the shooting script and make edits as I go. Sometimes different takes are used, sometimes audio cues change etc. I also try to obfuscate information that’s not yet revealed in the timeline.
I will admit I don’t catch everything, and definitely make mistakes, but ideally the transcripts are designed in such a way as to make sure people who may not be as keyed in to the highly detailed audio execution can get a similar experience by reading the transcript. I have such respect for Cathy for the work she puts in artistically, we want to make sure people know what they’re hearing.
Our audio team are exceptional in such a way that they are constantly trying to balance creative narrative with accessibility. You can get all of the information in the audio, but we recognize that’s difficult and we are often people’s first experience in audio drama, so we balance it with the extra information in the transcripts.
The layout and design of the transcript was influenced by external guidance for the visually impaired who recommend 14 point bold Ariel as the most readable. We also release Word versions so people can use dark mode or adjust font size and style if needed. Accessibility is different for everyone, we do our best to make sure we have options available.
For amusing behind the scenes mistakes I know I have made:
People may have remembered the old pilot had ‘Norris’ labeled as ‘Martin’ this was because we changed Norris’s name so many times I didn’t know what to call him and accidentally forgot to change the Martin placeholder. 😬
So yea. I’m not perfect and nor are the transcripts but we try our best.
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grifff17 · 2 months ago
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Audiodrama Sunday 11/17/2024
Once again I forgot to do a write-up last week, but I have my notes I took as I listened to stuff, so this is going to be a long one.
@storiesfromylelmore - This was a serious episode but I lost my shit at “mom are you a furry?”. I fully had to pause the episode to laugh out loud. Does everybody else imagine the kids’ school as looking identical to their own middle school? Like the layout, the lockers, the front office, everything.
@innbetween - I started this show and binged the first 2 seasons. I really love this show, it's so funny and has great character work. The “previously” and “next time on” for events that happen offscreen is so clever, I've never seen a story do that and I like it so much. I love how it's clearly a d&d campaign with Fina making real-world references.
Skyjacks: Couriers Call - Alba leaving destroyed me god damn. Why did they have to draw The River. The first half of this episode was brutal.
@starfallpod - Leona popped the fuck off. “I am the highest power here” was amazing. The conflict between Leona and Fel in this episode had the vibes of a really good d&d campaign.
Mall Brats - This was the “Fenton buying rats flashback” episode! Truly the best flashback of all time.
@lostterminalpod - Three AIs on the same network violates the principle created by Seth’s mom. Interested to learn more about this.
@witherburn-after-school-news - Great season finale, I really like this show. Normally horror isn't my thing, but the low stakes town stuff mixed in really makes it work for me. Can't wait for the next season!
Starwhal Odyssey - Andrathel’s introduction was cool. I love a scene in an AP where the players aren’t present. I’m so excited for the wedding, when they get to it.
@worldgonewrongpod - Time travel! That was fun. How do they know about incoming time waves? Do kids under the age of 10 blip out of existence for an hour? I need to know more of the worldbuilding!
@brimstonevalleymall - Timeskip! Damien and Raven being traded to Nisroch is so funny. After so long we finally learn the deal with Hornbloss.
@secondfiddles - More people are part of the cult! I wonder how long until we get another episode focused on Tammy
@midstpodcast - The description of the oasis was so cool. Mother Artifice is quickly becoming one of my favorite characters.
@kingmakerpod - The sound design during the rockslide was amazing, I listened to it in my car and it sounded so good. I loved Telesphore’s detective moment at the end too.
@midnightburgr - Ava speaking into Caspar's head was so funny. We never learned what the deal with this copy of earth was. Normally I hate scifi plots where Earth has great intergalactic importance for no reason (see: the entire MCU), but I trust the MB team to do it well. They definitely have so far!
Bitcherton - This show has started fully airing after a pilot to promote the Kickstarter. Katie Marovitch is so funny, I can't wait to hear more of her.
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parahumanzine · 1 year ago
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Kick off!
Let's goooooooooooo!
Considering this isn't as formal of an event as an actual fanzine, this will be much more relaxed and less strict re: schedule. You will be given a template and 2 months to work on it!
The only limitation for the submissions are: keep the page layout more or less intact and abide by the font used in main body of the template (Courier New). That's it! Extra embellishments and other things are all up to you.
Those who sign up to help/for help will receive the dedicated discord server link within the next day or as soon as one of us sees a new sign-up. There you will be able to link up with your helper/helpee and go from there!
Submissions end at March 10th!
The submission form will be made available in a couple of weeks.
Links to templates (available in .psd and .clip format) + two handwriting fonts, if you want to use them.
Sign up to help.
Sign up for help.
Free 8k paper textures: (1) (2) (3)
Feel free to ask questions if there are any! Good luck and have fun!
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justforbooks · 6 months ago
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Sir Kenneth Grange
A giant of 20th-century design whose products – from food mixers to lamps and trains – became staples of British life
Kenneth Grange, who has died aged 95, was the leading British product designer of the second half of the 20th century. Even if unaware of his name, most people in Britain are familiar with his output: the Kenwood Chef food mixer, the Kodak Instamatic camera, the Ronson Rio hairdryer, the Morphy Richards iron. These everyday objects are part of all our histories. Grange was also responsible for the restyling of the InterCity 125 high-speed train and the 1997 TX1 version of the London taxi.
He was a tall, handsome, ebullient man, a joker with that element of inner moral purpose often found in the designers of his postwar generation. He grew up imbued with a determination to make the world a better place visually, his emphasis always on functional efficiency. Grange was a master at reassessing usage, but he also viewed design in terms of sheer enjoyment. He wanted us to share in the surprising grace of the experience as the 125 train comes hurtling down the track.
When he set up his own design consultancy in 1956, Grange was one of just a handful of designers operating in the world of what were then quaintly called consumer goods. Many of his early commissions came via the Council of Industrial Design (now the Design Council), a governmental body set up with the remit of improving national design standards. Grange’s commission to design Britain’s first parking meter, the Venner, introduced in 1958, came via the council. So too did his introduction to Kenneth Wood, proprietor of the firm in Woking whose domestic products were marketed as Kenwood. Grange’s clean-lined and user-friendly Kenwood Chef food mixer became a housewives’ status symbol of its time.
Like his near contemporary Vidal Sassoon, Grange came from a non-artistic background and had a similarly innate sense of visual style. Both men were quintessentially 1960s talents, Sassoon with his geometric haircuts, Grange with a succession of urbane modern products for a new, self-consciously fashionable age. He became a prime designer for the growing market in “portable accessories”: pens for Parker, cigarette lighters for Ronson, the melamine and smoked perspex Milward Courier shaver which, in 1963, won the Duke of Edinburgh’s prize for elegant design (now known as the Prince Philip Designers prize). Did Prince Philip himself use it? Grange insisted that he did.
In 1972 Grange joined four of the rising stars of his profession – Alan Fletcher, Colin Forbes, Theo Crosby and Mervyn Kurlansky – in founding the ultra-modern design group Pentagram. This was a multidisciplinary consultancy described by Grange as “a one-stop shop” providing specialist services in graphic design and advertising, architecture and – Grange’s own area – product design.
Pentagram became the bee’s knees of design consultancies: ambitious, professional, intelligent and jaunty. It attracted loyal clients, including Reuters, for whom Grange designed the Reuters monitor, a state-of-the-art computer terminal and keyboard, superbly well engineered in heavy silver aluminium sheet.
Through the 70s Grange was occupied with the most high profile of his design commissions: the aerodynamics, interior layout and exterior shaping of the nose cone of British Rail’s High Speed Train (HST). The InterCity 125 was a key element in BR’s strategy to woo passengers away from cars and planes and back on to the trains. However the first HST prototype they came up with was, in Grange’s opinion, “a lumpish, brutish thing”.
He realised he could only improve the appearance by first tackling the aerodynamics. On his own initiative (and at his own expense) he spent a week at night working with a consultant engineer at Imperial College London, where there was a wind tunnel. In the course of these experiments they developed a number of new ideas, getting rid of the buffers, hiding the couplings in the underside of the nose cone, and giving the train a more futuristic look.
It was launched in 1976 with its radical, dynamically angled nose design. Grange was always careful to give credit to the expertise of the engineers he worked with. All the same, it was his major triumph and a lasting symbol of the best of mid-20th-century British design. The HST – still in use today on selected passenger services after almost 50 years – transformed the public experience of travelling by train.
He was born in east London, the son of Hilda (nee Long), a machinist, and Harry Grange, an East End policeman. Kenneth was brought up in what he once vividly described as “a bacon-and-eggs kind of house”, respectably furnished with a three-piece suite and flowery curtains, the dominant colour being brown. Nevertheless his parents supported his chosen career in what was then termed “commercial art”. During the second world war, the family had moved to Wembley in north London, and Kenneth won a scholarship to Willesden School of Art and Crafts where, from the age of 14, he studied drawing and lettering.
These basic skills gave him the entree to a succession of architects’ offices: Arcon; Bronek Katz and R Vaughan; Gordon and Ursula Bowyer; and, from 1952, the remarkably versatile architect and industrial designer Jack Howe – all of these were modernists and prime movers in the postwar campaign to rebuild Britain using newly available materials and techniques.
Grange took part in the 1951 Festival of Britain, working alongside Gordon and Ursula Bowyer on the Sports Pavilion for the South Bank exhibition. For so many of Grange’s generation of designers – including Sir Terence Conran and my husband, David Mellor – the festival would be a lasting inspiration. As Grange later recollected: “You couldn’t walk a step without seeing something unlikely – the cigar-shaped Skylon, the huge Dome of Discovery, extraordinary metal sculptures, waterfalls that twisted and turned. Nothing was like anything I had ever seen before.”
Where much of British design was still craft-based, dominated by ideas that went back to William Morris, Grange felt the fascination of machine production. He was excited by the sleek designs based on new technology beginning to infiltrate Britain from the US, describing the moulded plastic Eames chair for example as “a rocket ship exploding into our narrow world”. I remember being impressed on my first visit to his house in Hampstead, north London, to find him the possessor of not just one Eames lounge chair but three.
Grange’s natural resilience stood him in good stead through the 70s and 80s, those lean years for designers when British manufacturing lost its way and, as he described it, “unbridled accountancy became the new dynamic in British industry”. He was glad of foreign clients, especially enjoying working in Japan where the innate Japanese awareness of design delighted him. An especially successful commission was a sewing machine designed for the Maruzen Sewing Machine Co in Osaka, to be marketed in Europe. On trips to Japan he started what became a considerable collection of beautiful wooden geisha combs.
Pentagram itself was flourishing, moving in 1984 from Paddington to larger and more stylish premises in a renovated dairy in Notting Hill. At this period it employed more than 80 designers and assistants in different disciplines, and the communal dining room became an ever-welcoming talking shop, a gathering point for London’s design world of the time. I remember some marvellous parties at Pentagram, including the celebration of Grange’s marriage in 1984 to Apryl Swift.
For Grange himself the 1980s brought increasing public recognition. In 1983 a solo exhibition of his work was held at the Boilerhouse at the Victoria and Albert Museum in London.
At this point he was already being lauded as Britain’s most successful product designer. He was made CBE in 1984, and knighted in 2013. In 1985 he received an honorary doctorate from the Royal College of Art and in 1986 became master of the elite group of Royal Designers for Industry. Success never spoilt him. He had a streak of self-denigrating humour and retained a kind of boyish innocence, as if he could hardly believe his good luck.
The sheer challenge of the job had always been his driving force. After his retirement from Pentagram in 1997, after 25 years as a partner, he and Apryl embarked on a project of their own, converting an ancient stone-built barn in the remote countryside near Coryton in Devon into a spectacular modern home with a spiral staircase of highly ingenious modular construction. Completion took five years; Grange commuted weekly between London and Devon, travelling on his familiar High Speed Train.
In 2011 the Design Museum held a retrospective, Kenneth Grange: Making Britain Modern. He continued to design into his 80s. Late commissions included the perfect men’s shirt for the fashion designer Margaret Howell; an updated range of classic lights – the Type 3, Type 75 and, in his 90th year, the Type 80 – for Anglepoise, for whom he had been made design director in 2003; and a really comfortable collection of chairs for elderly people. General levels of design for the aged population made him angry. “Where is the decent modernist care home?” he would ask.
Typical of Grange’s zany 60s humour was his design of a man-shaped timber bookcase that converted to a coffin, the ultimate exercise in recycling. “If I ever pop my clogs, it’s books out and me in, with the lid fixed, up to the great client in the sky.”
Two earlier marriages ended in divorce. Apryl survives him.
🔔 Kenneth Henry Grange, designer, born 17 July 1929; died 21 July 2024
Daily inspiration. Discover more photos at Just for Books…?
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devilkittydeckbuilding · 10 months ago
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hewwo my friends!! i wanted to tell you all about my new 60 card deck i built recently!!
that's right
i said 60 card >;3
im not only a commander player teehee
its also fully modern legal!!
ive actually been grinding a whole lot of 60 card games against my girlfriend/toy/pet/wife @goqmir with a bunch of decks lately and its been a blast :3
so today i want to talk about my deck which i haven't thought of a clever name for yet which is:
EXPEDITED INHERITANCE COMBO
this is a list that i changed up to suit my personal wants and needs and while i couldnt find the original decklist i stole the idea from an mtggoldfish short on youtube and according to seth the first person to build this was a user who goes by SMOMP1 but thats all i know
anyway!! i believe the original decklist was a purely mono red deck but i thought. hey. this is a combo deck, why don't i add tutors? so i went rakdos and am playing 4 tutors and its made the deck feel very consistent :3c
so here's the basic layout of the gameplan: the main combo is playing marauding raptor to cheapen the cost on all our 0 and 1 mana creatures so that they are free, and then playing expedited inheritance which means when you play a 1 drop creature for free marauding raptor deals 2 damage to that creature on etb, which then triggers expedited inheritance to exile 2 cards from the top of your library. the idea of this is to keep hitting more cheap creatures off these exiled cards so that you can play more and more creatures and exile through your whole deck.
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the deck is actually rather simple and is a two card combo (if you arent counting all the small creatures that is lol but theres a million of them) and yeah thats the main idea.
now you may be asking,
how do you win??
well theres a really cool answer to that question
the main way to win the game, or really the only feasible way, is to dome your opponent for 50 with aetherflux reservoir
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the way to win with aetherflux is to go through your whole deck with the combo loop described above. by doing this you cast so many spells that when you get down the reservoir it only takes a few spells cast and you win the game!!
it may sound like this deck is really slow to win because you have to get down the resevoir and 2 other combo pieces to win but we actually have a plan to get this thing down the turn you combo, which can be as soon as turn 3 >:3c
and its this little guy:
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as you go through the whole combo loop you will eventually find and play 4 myr moonvessels which when they all are played and subsequently killed by marauding raptor will net you 4 colorless mana which is just enough to play the reservoir!!
as for the rest of the deck there are some honorable mentions plus the changes i made to the deck
inquisitive puppet is probably the best small creature in the deck that is not combo essential because it scrys on etb which sets you up to either combo more cause it finds you more creatures to play or it can help find combo pieces to set up!! it also can exile itself to make a new creature if you had to play it before the combo which is 2 more free cards!!
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theres also stuff like combat courier which can just be sacced to dig deeper for combo pieces and such but most of the other creatures are just cheap with minimal bonus affects. im also playing myr servitor for funsies mostly. the main thought there was that if my combo fizzles i could theoretically combo the next turn since they return themselves to the battlefield on upkeep but thats oddly niche and i think ill swap them out for something else
as for changes i made to the list, i added black for tutors and also better removal.
i added diabolic intent as my only tutor because it isnt too expensive and also is perfect for the deck. since im playing so many dirt cheap and somewhat useless creatures why not play a card thats essentially demonic tutor with the small price of sacrificing a creature!! this card has played really well in my matches and essentially gives me 4 extra copies of my combo pieces!!
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im also playing a weird creature choice in hope of ghirapur because i thought it would be interesting to try out.
the idea behind the hope is that it serves as a cheap creature for the combo but also presents a form of protection if i get it down before the combo. if i can get in a hit with it before the combo and sac it then it prevents the opponent from casting noncreature spells for that turn which is theoretically enough to sneak the combo in through removal. its not a perfect plan but it had gotten me a couple wins.
as for the sideboard im kind of new to the concept of sideboarding and i built it to be effective against general decks but also im only playing against my wife rn so it isnt perfect.
anyway yeah thats the deck!! it will continually change as i add new cards cause im still testing it but i hope this was either insightful or entertaining and i suggest giving the deck a try and maybe putting your own spin on it!!
thanks for reading!!
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saltnsugarbear · 2 months ago
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anyone else perpetually stuck in setting their writing docs to MLA format
(or like,,,,, script layout which is courier new) (or like,,,, no MLA and screenplay format are the two i use the most,,,)
who up thinking about MLA format
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lilithuriel · 1 year ago
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Hello, everyone! The Xiao*Venti doujin I made is finally here and I've put it on Kofi. You can buy it for $5 only.
✮ Summary: The story unfolds in the year 20xx, during Venti and Xiao's fifth year together. Xiao grapples with profound depression following the loss of his family members, significantly impacting their relationship. After some careful consideration, Venti concluded that maybe it would be better for them to end their relationship.
✮ Pages: 42 pages including the front and back covers. Color: Black and white/monochrome
✮ Other important info or tags: R15 (due to profanity, mention of substance abuse, and depictions of self-harm), Modern AU, reincarnation, past-lives lovers.
Personal story/notes (you don't have to read it):
I can't deny that I have significant insecurities about my own creation, but I'm relieved to have completed this unofficial Xiaoven book. To be honest, I grapple not only with low self-esteem... The past few months, dedicated to preparing for the convention I participated in, have been exceptionally challenging for me. Some vendors mishandled my orders, resulting in refunds. Additionally, others tampered with the trimming and layout of my book, leaving me dissatisfied with the final product. I also suffered a substantial financial loss due to a scam involving someone posing as the courier for my local merchandise package, which had not arrived after more than two weeks (it usually only takes a week or less). Despite these setbacks, I remain hopeful that 2024 will bring better circumstances for both myself and everyone else.
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augustheart · 8 months ago
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shadows + rock + clouds ?
Shadows: What’s the darkest theme you’ve ever written about?
the ramifications of sexual assault are a reoccurring theme in a lot of things i write. i try to give it the gravity it deserves and will never, ever throw it in there to be tastelessly edgy (or just to be edgy at all). if i'm writing about something i want it to have a narrative purpose, and if it appears in canon with no narrative purpose i will do my best to give it one.
Rock: How do you deal with writer’s block?
changing the font helps a lot. nothing makes writers block leave like switching to comic sans or courier i'll tell you that much. lately i've been writing a lot in notebooks at work and then transcribing it later, which has been really helpful in getting me from one scene to the next when i feel stuck.
Clouds: How clearly do you picture a scene before you start writing it down?
i can generally picture the layout of a scene extremely clearly (as in, seeing it from above with illustrated representations of the characters in various positions so i know where everyone is starting from). i have a couple lines of exact dialogue going into most scenes i write, and then the rest of it filling in the gaps between those two things. the exact depth of what i picture depends on the scene but i would say for the most part it's all pretty clear.
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studentbyday · 1 year ago
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in which an undecided noob designs a website... 👩🏻‍💻🤷🏻‍♀️
i have lots of trouble deciding on a single website design and i wanna make a portfolio website for the final cs50 project (a simple but pretty one that's relatively easy to code), so i'm writing this post with my design ideas so i can be held accountable for sticking with them (unless it turns out super ugly ofc)
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Color Palette 🎨
i found a pretty, honey-toned dna pic on unsplash! so we're going with a warm color palette to match 😊
Typography ✒️
i will use only 3 fonts: Roboto Flex (still debating on light or regular) for body, Courier Prime for titles, and Consolas if i need an accent/subheading or smth.
The Layout 📜
a homepage, a projects page, an education/work experience page...not sure if i wanna add a contact form. also i wonder if it's okay that most of this is filled with lorem ipsum, even when i send the project bc i just don't have a lot of things to put in there yet 😅
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bafel-franchise · 7 months ago
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Each room is 160 Sq Ft, equipped with: - Air Conditioning - Kitchen with Gas Stove - Bed with Mattress - TV - Cabinet & Closet - Mini Fridge - Washing Machine Area - Lift Access - Common Parking Area
💰 Rent: Rs 10,000 to 20,000/- (depending on facilities)
✨ Features: - Single Rooms Available - Twin Sharing Rooms Available - NO BROKERAGE, DIRECT DEALING WITH OWNER
🚗 Distance: - 25 min from IGI — T3 airport - 10 min from Dwarka Sec 10 - 10 min from Dwarka Sector 9 - 10 min from Palam Metro Station
👩‍🦰 Women Owned & Safe: - Perfect for Working Professional Women - Married Couples Are Welcome - CCTV Coverage 24/7 at Entry, Exit, and Common Lobby Areas
📝 Terms and Conditions: - Preferred Non-Drinking and Non-Smoking Tenants - Guest Visits Inside Rooms Not Allowed (Waiting and Reception Area Available) - Easy Availability of Food Delivery, Cabs, Couriers, and Home Delivery - Per Unit Electricity: Rs 8/Unit
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tannnnblogs · 4 months ago
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Hey I found your account from the four part intro comic about your courier, completely reframed how I look at Novac.
Your use of lighting, tone, expressions, body language and layout is utterly amazing.
Aw, thank you so much! You made my day <3
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pandiongames · 2 years ago
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Banda's Grove Overhaul Devlog - Design, Maps, and Terminology
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Why are we overhauling Banda's Grove? See here: https://www.tumblr.com/pandiongames/711176177895735296
This will be a series of design deep dives. We want to share not just what we're changing about the game, but why we're changing it. Perhaps it could help someone in the future. I'll be using "#banda's grove overhaul" tag in each post if you would like to follow along.
Page Design
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Check out the images if you want an idea of what Banda Grove's current rules are. This isn’t final text in the v2 image by any means, but we’re walking down the path of making new master pages for layout.
A Refreshed Color Palette
The background color is lightened up, and the vibrancy of all the colors is increased just a little bit for further contrast. We played around with changing the palette completely, but after a couple of hours of going back and forth, we decided to tweak the existing one because it feels unique and iconic to BG now.
New and more fonts
We stuck with Oil Can as the header and title font after looking at a ton of different options. This is a special font for me because it is no longer available from Lost Type co-op and hasn’t been for almost a decade now. Back when we started this project, I emailed them to get reconfirmation of a commercial use. I covet and backup the .otf file religiously. That certainly increases the likelihood this will remain a unique look.
But for the body text, we’ve swapped out Courier Prime with three fonts, two of them are on display here. The Paragraph is Bitter from Google Fonts, while the in-game handwriting is KH Sober Draftsman from Kern + Hide.
The callout boxes (post-it notes) in the game will use Ultra-Classified by Kern + Hide - this wonderfully jaunty typewriter/newsprint type of font.
We will be working with columns where it makes sense, but there will be a mix.
This is all to give the book a cleaner, easily readable interior. Previously, I was using different colored callout boxes to differentiate between “in world” notes from Ranger Murie, and game text. Now, however, we can represent that by font styles, which keeps the pages a bit more tidy.
The rectangle and pink triangle in the header is an anchor design and be used throughout everything to tie things together.
Maps, Mapping, and Hexes
We’ve been working the last few days on the mapping system in Banda’s Grove. Please note, things are still influx, and may change more.
Mapping in Banda’s Grove has been tedious at best from the very beginning. It originally had a tetris-style chunk of hexes you could lay down on a massive hex grid. That was replaced with a simpler 19 hex flower, and you started by building out 7 of them to start. But each individual hex also had its detail map of another 7 hexes to track little details. This was a lot to manage, to say the least, and made online games dang near impossible.
I had a big conversation today with another designer on the purpose of a hex on a map, and Banda’s Grove does not have any travel or time mechanics tied to traversing a hex. It is not a hex crawl or point crawl. The purpose of the map is to draw, sketch, and laugh together when you talk about the worlds you’re building.
So, we are getting rid of hex grid and detail maps entirely.
Instead, we are working on implementing a single free form map, plus a shared notebook. We’ll still provide a themed map, but players can also just use the biggest piece of paper they can get their hands on to draw the twisting, winding, Planes converging at the Grove. Players still draw together with Jamboard, Figjam, tldraw, aggie.io, or Miro for online games, or ignore the map aspect completely.
We’ll provide tips on how to setup your shared notebook or gdoc and offer optional templates in PDF and .gdoc formats. We’re investigating other online worldbuilding tools to build templates for them as well.
This change has an additional upside: We can remove an entire technical term from the game, reducing jargon and confusion.
Before, we used the word “Fragment” to denote we were talking about a hex tile in general, and “Plane” to talk about the biome and culture on that Fragment. The word Fragment has now been completely removed from the game, and we only have Planes.
As an example, Maps in Banda’s Grove will become more free form like this, rather than the more bounded hex grid style. And no, I cannot draw. This is why I hire artists!
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And this actually opens up some interesting possibilities for using mechanics to add limits, encouraging players to use the Convergence Event move, which also risks adding blips to the map, which in turn causes more narrative friction.
I’m playing with limiting the number of facilities you can build on a single Plane - we have to make sure we don’t overcrowd the environment! However, now a Convergence Event can add a new Plane you come up with yourself, or expand an existing Plane (you still need to roll to see which Plane is extended). Extending a Plane doesn’t add any new overhead to your note-taking now. You just continue adding details and notes under the “Cluthar” section.
When blips occur, you still roll a pebble over the map, and the Plane it lands on becomes shrouded in primordial darkness and is unavailable until mended.
Actions, Phases, & Quantum Events
First, let’s discuss a quick term rename I did. We mistakenly used the name “Action” to represent the special abilities of a playbook, facility, or downtime phase that cost a pebble to use. These are now called Moves. This will free up the word “action” for another mechanic to reduce confusion further.
The other piece I’ve been working on is how Phases work. Phases were always meant to represent the passage of a week, but their naming and how I implemented them muddled that, and it was… confusing at best.
I’ve always had this idea that the “Downtime” phase was the weekday, that’s why you have 5 actions to take. One for each day of the week.
The Update Phase was supposed to represent Sunday Evening, when you’re settling in and taking a moment to prepare for the weekday.
And the Quantum Event phase, was meant to be the weekend, a time of adventure, and shenanigans around the campgrounds.
The phases and quantum events have been renamed to reinforce that weekly cycle concept fully:
The Weekday - You take 5 Weekday Actions. You can spend pebbles to perform Weekday, Playbook or Facility moves, or have slice of life roleplay scenes to gain pebbles.
The Weekend - This is when you go on Weekend Adventures! Time to get into and out of trouble, help peoples, and discover hidden mysteries.
Sunday Night - This is the time to settle in after your big adventures, take stock, reduce your dice, and prepare for the Weekday.
Even though these are just terminology changes, they help reinforce the concepts of the gameplay loop, what it means, and connect the mechanical concepts together better.
And speaking of the Weekday Phase, we have simplified the “Downtime Actions” (now called Weekday Moves). Before, you had Downtime Actions. Some were nestled under a “Grove Projects” action, which itself was several possible actions. Wow, that’s confusing. That is all rewritten and organized, so there’s no nesting. Just a list of comprehensive Weekday Moves now.
Because The Weekend is a cleanly defined phase of free form adventuring and roleplay, but with the limitation of not being able to use Weekday or Facility moves, I can also organize gameplay better.
The biggest one here is Events (previously “Festivals” & “Special Events”, also simplified). They were always a free form adventure. They were designed as roleplay heavy, low stress, celebratory “Quantum Events” with boons and bonuses for your efforts - they have an introduction, complications, and your reward for participating.
But, they didn’t really fit in the Weekday phase’s gameplay, where they currently take place. But that’s where they had to live because The Quantum Event Phase was for Quantum Event. As written, it didn’t leave room for anything else.
Now the Weekend is a phase of adventuring where you just can’t use Weekday or Facility Moves, only your Playbook Moves, inventory, and wit. By default, a Weekend Adventure takes place - either one we wrote, or one you create.
However, now an Event can replace that Weekend’s Adventure. There are some Facility Moves that also initiate Events, like putting on a play at the Stage. That will take place during the Weekend in lieu of a Weekend Adventure now as well.
All these little tweaks and changes are to streamline and organize play, reduce jargon and drastically increase clarity.
Until next time!
-Andy
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readerimagines · 1 year ago
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Prideful (2/?)
She woke up when the fine thread of the tent she resided in allowed the thin ripples of the pale sunlight to hit her shut eyelids, producing a low, airy mumble as she stretched lazily and yawned, filling her lungs with the clean air that the location of the Legion Camp provided.
The Legion camp.
That's when the realization of where she still was hit her like a train right on her face as she sat up in an instant, immediately going for her bag. Her makeup bag in particular. Once she opened it, dread washed over her as her eyes fell on the emptiness of the container. Maybe it wasn't as genial as she thought hiding her smaller weapons and bullets in such a frivulous place would be, but the idea of someone actually sneaking in the tent she was so foolishly snoozing in, basically welcoming anyone who tried to do anything to her after all the troubles she caused to the cause of her hosts, made her slap a hand on her forehead. Mentally, to prevent any noise to come from the action. The idea of going out and dealing with the consequences of her little stunt was still too unpleasant for her drowsy self.
As much as she hated to admit it, sleeping on a decent bedroll after such a long time felt heavenly, without even speaking of the soft animal fur blanket the Legion made sure to provide for her as they set up her tent.
With a sigh, she rolled out of the makeshift bed and shivered at the contact of her warm skin with the air coming in from the closed tent's entrance. Still, giving up an occasion to wash herself with clean, not irradiated water was inexcusable, so she absolutely savoured it when one of those poor women left a bucket of warm water and a cloth right inside the tent a couple of minutes before.
Finally scrubbing and taking off all the sweat and grime accumulated during her journey to the Fort, Six mentally prepared for the worst as the absence of weight in her improvised weapon case still lingered in her stomach, choking her breath more with each passing second. Every clang of the straps of her leather armor being secured on her body sounded deafening in the silence of her improvised abode in which her mind kept repeating scenario after scenario in which she needed to find a way out to prevent the wrath of Caesar to unleash on her a barrage of punishments for disobeying his orders and bringing weapons in the camp. Six wasn't one for fights, no matter how harsh and unforgiving the wastes were, she was still a person who woke up with no memory inside of a nameless grave not even a month prior. Acting though and mean wouldn't have brought her anywhere good considering her position in a camp full of men who in average would have been able to crush her in a matter of little to no effort, so acting, at least for now, would have been her best bet. Until she got her weapons back and a clearer image of the state, layout and inner workings of that place.
Another sight left her gritted teeth and she swallowed the knot in her throat, only then crawling out of the tent.
The first thing her eyes got immediately greeted by was a woman being slapped so hard she barely could keep herself up on her feet, eyes meeting with the Courier's in a silent plea for stillness. "Don't" she mouted to Six, who shivered hard. So distracted by the scene she tried so hard to ignore to prevent worsening the condition for the poor stranger, the obstacle in front of her felt completely invisible. Not so much when she bumped on it with a gasp.
“Ah, sorr- Ah… It's you. “ She apologized initially, partially from genuine habit of being polite, partially because that place was starting to feel suffocatingly oppressive. She was no hero, if anything all she wanted to do right in that moment was leaving as soon as possible and find a way to free the slaves. When her eyes met instead with Vulpes', all of her gentle disposition was instantly vaporized, a scoff leaving her when he responded to her peevish attitude with one of his shit-eating fake smiles.
“Apologies accepted, now, will you allow us to humor you with a meal? We have some fresh milk and roasted brahmin. Oh, and caramelized fruit too. “
“What did she do to deserve that?“ Her voice nearly reduced to a whisper, instantly regretting outing her concern regarding the slaves in the camp right to the Legion's ruler's right hand. She bit her cheek.
“Don’t avoid my questions, Courier. She, before you insist with your petulance, was a Nipton survivor who tried to flee the Fort.“
“You know that Romans had an ounce of respect towards slaves at their time, right? “
“At the time, they worked hard to deserve such benevolence. Because I can also say that there have been records of slave/owner relationships, but not only it was rare, the slaves themselves revealed themself useful, contrary to these pitiful whores who come from the worst the Mojave has to offer. Nothing special, just a waste of time, even if some of the men married a couple out of their looks. Frivolous, but keeps providing the Legion with future men. Now, will you please follow me? Caesar has a favor to discuss with you, we can skip the breakfast if you desire to keep up the petulance.“
“Do you really think all of that? Stop it with the formalities then, I am a woman too. “
“Whose under Caesar’s protection.“ He specified, then turned around to fully glare at her with a stare that didn't allow any more denials. “I’m repeating myself, will you please follow me, now, Courier?“
She gulped, but a little smirk curved her lips. “Or what? I'm your "favourite Courier", how would Caesar react if you damaged his precious little tool of New Vegas' and the Dam's conquest?“ Still, she started following, not really planning on finding out what that psycho had in mind in case she didn't intend to attend his "glorious" Caesar's call.
He smiled back, weirdly amused. “I thought Nipton was a pretty clear example of what I'm capable of. You, however, would probably prove to be more interesting than those depraved morons. You try so hard to have a dignity it's almost convincing. Such a blessing for your kind. But enough talking, Caesar awaits.“
One thing she had to give to him was his ability to get on her nerves so badly her hands itched with desire. One of ripping his teeth out and wipe off that fastidious grin from his pale face, the mere idea consoling enough to satiate her for as long as an occasion to make her desire come true came around. Still, the way he spoke to her in such a manner made her feel… small. Ridiculous, even. Such condescension dripping out of each syllable he spewed in his long and slow rants about the beauty and radiance of the Legion or his ideals and morals. Ironic, she wasn’t the one wearing a Roman skirt with sunglasses and a dead dog on her head, but maybe his calm and collected composure was what actually got through her and made him look more than he really was. She sped up, gnawing on her cheek as they walked through the second gate of the Fort.
“How old are you? You seem pretty young for your position.“ She asked in a question that genuinely wanted an answer to by the first time they met. He looked too young to be such a cruel and ruthless resource for the Legion. Not that she thought young people weren't capable of atrocities, but he almost looked experience in such matter. Too cold, too calculating and damn precise, despite the scale of his operations.
“Why do you care to know? I speak Caesar’s word to you, age isn’t something that should change the importance of what I tell you, now.“ “I'm curious. I don’t believe in age proportioned respect, don't care about whatever weird hierarchy you're running here, so I don’t mean to undermine the scale of your… let's call them achievements. “ “That’s not something you should say in here, someone could really try to pass through me just to slit your throat while you sleep. “ “They can try. A bullet in the head wasn’t enough to stop me.” He allowed a small chuckle to fall from his thin lips. “Fair enough, but that Benny didn’t look exactly like an ace. Or any bright, to be completely blunt.“ “You don’t look that terrifying either, with a dog's head and all, but you had the guts to put an entire town on their knees. What can I say, appearances can be deceiving.“ The way she spoke her mind so freely in that moment almost fooled herself and her barriers she always kept up in such a harsh environment like the Mojave, but his way with words and approach surely was an asset. Suddenly, it wasn't so hard to understand how easily the mayor of Nipton trusted that guy, at least on a first sight. It wasn't that hard to see through all of it either, but politicians weren't exactly renowned for their smarts or critical thinking, so she simply cleared her throat, trying to recollect herself. “Snake tongue that you have today. What about a piece of bread to fill that empty stomach of yours? Will the wits go away?“ He asked again with that condescending tone that started to almost appear as mirth.
Six decided there and then that she didn’t stand him, but in a weird way. His mannerisms didn't suggest any violent tendency towards her despite the absence of any gentleness and the fact that his politeness did sound like a well crafted act and her curiosity towards his disposition only grew in a twisted game of pushing buttons and seeing what it took to actually manifest a dangerous reaction out of him. Maybe he was just great at self control and Caesar gave him such important role because of his calm and cold nerves of steel that guided his every calculation. Maybe he was just an asshole and Caesar too preoccupied with his grandeur tendencies to accept anyone less self assured and collected to take Vulpes' place.
"Caesar awaits." She repeated with a smug smile, before finally entering the main tent of the camp.
Caesar was sitting on his throne, like always probably, and she crossed her arms, looking at him and at Vulpes that reached his place next to him, rigorous as always.
“Have you thought about that chip? Know that once you get out this camp, you will not get it back unless you do what I asked.“ The older man spoke so differently than the man standing at his side, or any of those fanatics around them, she wondered if they even were part of the same group. “I… I need more time to understand what it does. Mr. House too is still alive, operating like this would probably be a danger for the whole plan… Trying to get past his defenses without debilitating security would mean losing the chip once he retrieves it back once I go down there… “ “Courier, I'll be honest with you. Don't mistake my patience for naiveté and see that you find a way to blow up the content of that bunker soon. Trying to stall on what will bring civilization to the Mojave is the worst blight you could do at this time. While I believe you still need to find a solution, I highly doubt you're completely blind to the whole ordeal. I give you a week. I expect you to finish before that.“
All things considered, she knew he was right. The decision was more about what was less worse than what was the best for the Mojave at that point. The NCR was corrupt, each and every citizen dissatisfied and kept miserable by the condition imposed by the higher ups who just ate away all that the working class produced in order to continue the ongoing war and expansion, while Caesar's Legion… it did keep roads safer and inhabitants disciplined, but through fear and a life absolutely devoid of any other meaning that wasn't a single cause, for a single man, while slaughtering and stepping on everything he didn't stand for, no matter how good and useful. While the prospect of working to live in a tin can and paying enormous taxes with so much bureaucracy it was impossible to do anything or get any form of justice wasn't so appealing, the Legion's idea of future was so grim she didn't have it in her to condemn anyone to that life. “I'll come up with something then. I'll get it done, Caesar.“
“Good. Now go. This fucking headache… “ He muttered silently as he got up from his throne and left sluggishly towards his room.
The Courier made her way out of the tend replaying the whole exchange in her head when she realized no one mentioned her hidden weapons. Maybe she hid them too well and now she couldn’t find them? Call it wishful thinking, but another look wouldn't have hurt, at least to make sure nothing else was missing. Each step contained all of her willpower to not just sprint and retrieve all of her stuff, but letting relief over something she wasn't sure about take control of her was like setting herself up for disappointment. That she still felt once after emptying her bag on the bedroll under her and finding that the weapons were still missing.
“Are you looking for these?“ She didn't need to turn around and see whose voice was that to roll her eyes. Did he need to follow her like a shadow? Hardly containing her annoyance and discomfort in being caught red handed, she finally allowed her gaze to linger on his presence, before dropping on his hands with a nervous exale full of a mix of panic and rage at the recognition of her gun and knife. Joshua's .45 to be precise, because of course she brought such a recognizable piece of work in a camp full of men who wanted him dead. “Give them back.“ “Didn't the guard confiscate everything? That's not good. Caesar is pretty serious about this. Everyone is, except you. And the guard, apparently, but I'm willing to give him the benefit of the doubt and guess you possess hands fast enough to be able to evade our men's eyes.“ “How can I leave my weapons when all I see is a terrible treatment towards women and hear your men wanting to "try me out"? I don't think it's some unexpected event, me wanting to keep myself safe, now, is it?" Her voice wavered slightly, but she stood her ground. At that point, hiding the truth, was quite useless and probably counter productive. Plus. she hated lying. No matter how dangerous the situation, if they discovered any lie behind her word, at that moment, she would have been done for, together with her plan of saving the army she could have had for Vegas in the underground bunker of The Fort. “Guess you don’t trust me either? What a pity, and here I thought you were pretty comfortable chit chatting with me this morning.“ Vulpes laughed so slightly, his voice devoid of any finality or sincerity towards the words he himself pronounced and he threw her pistol on the mat with half box of bullets, keeping the rest and her dagger in his own sack before raising his chin, a serious expression on his sharp features scrutinizing her. “Use it with any unworthy reasoning and I will personally make sure you won’t leave this camp.“
Six looked at the pistol for any signs of tampering within or on the pistol, finding none. It was just there between her hands, perfectly fine. She looked up at him with very poorly concealed confusion before nodding and hiding her weapon in her beauty case, then back in her backpack. “I have to say, that placement would have fooled many. Although pretty predictable, I cannot deny it's slightly ingenuous, I'll give that to you, Courier. I hope tonight will serve your slumber well once you'll come back. Not that you seemed to have any problem, last one.“ With that subtle warning, he abandoned the tent, leaving behind a flustered courier that just smacked herself on the forhead for real now that she knew for sure he was the one behind all of that situation. And her stomach ache for the whole morning.
Now that she knew for sure he was keeping a close eye on her, sleeping wouldn't exactly come easily or sharing the same serenity the tiredness of the previous day bestowed upon her the night before. Although she still wondered, as she closed the tent, why did he leave her that pistol or why he didn't tell Caesar about it. All was promptly discarded as his way too big ego. That man knew no humility or whatsoever anyway, so it didn't come as a surprise he thought her skill with guns wasn't enough to best him or whoever she decided to fire upon. Backpack on her shoulders, she decided not to dwell on matters of the Legion any longer for the day and leave to complete more of her duties as a courier. After all, no matter how dire the situation was, everyone seemed short of one single man to do some kind of job and the caps in her pockets didn't really hurt.
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