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#corporate program
reflect-within · 4 months
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Discover the pivotal role of health and wellness in workplace productivity and employee satisfaction. Explore why prioritizing well-being matters, with insights to reflect within for personal and professional growth.
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f-identity · 2 years
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[Image description: A series of posts from Jason Lefkowitz @[email protected] dated Dec 08, 2022, 04:33, reading:
It's good that our finest minds have focused on automating writing and making art, two things human beings do simply because it brings them joy. Meanwhile tens of thousands of people risk their lives every day breaking down ships, a task that nobody is in a particular hurry to automate because those lives are considered cheap https://www.dw.com/en/shipbreaking-recycling-a-ship-is-always-dangerous/a-18155491 (Headline: 'Recycling a ship is always dangerous.' on Deutsche Welle) A world where computers write and make art while human beings break their backs cleaning up toxic messes is the exact opposite of the world I thought I was signing up for when I got into programming
/end image description]
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gawki · 2 years
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Ai art fuck off
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lonestarflight · 2 months
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An Apollo Lunar Module under construction at Grumman's facility in Bethpage, Long Island, New York.
Date: May 14, 1968
NASA ID: S68-36263
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techtimechronicles24 · 2 months
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🇬🇧 Elite is a groundbreaking space trading and combat video game that emerged in the mid-1980s, captivating gamers with its expansive universe and innovative gameplay. Developed by David Braben and Ian Bell, Elite was first released in 1984 for the BBC Micro and Acorn Electron computers, later expanding to other platforms.
🚀 Elite was revolutionary for its time, offering players an open-ended experience set in a vast, procedurally generated galaxy. The game allowed players to pilot a spaceship through various star systems, engaging in trade, combat, and exploration. Elite's development was driven by its ambitious scope and technical achievements, leveraging procedural generation to create a seemingly infinite universe within the constraints of early computer hardware.
🌌 In Elite, players assume the role of a spaceship pilot navigating through a complex network of star systems, each with its own planets, space stations, and resources. The game featured realistic physics for space travel and combat, adding to its immersive appeal. Players could trade goods between star systems, mine asteroids for resources, and engage in dogfights with pirates or law enforcement.
🛰️ As players accumulated wealth and experience, they could upgrade their ships with better weapons, shields, and cargo holds. Elite introduced a reputation system that influenced how NPCs interacted with the player, offering a sense of depth and consequence to the gameplay.
🎮 Elite's success paved the way for the space simulation genre, inspiring a generation of game developers and spawning sequels and spiritual successors. The game's combination of exploration, combat, and trading became a hallmark of the genre, influencing titles like Wing Commander, Freelancer, and EVE Online.
🌠 In recent years, Elite Dangerous, a modern incarnation of the series developed by Frontier Developments, has garnered acclaim for its expansive gameplay and realistic depiction of space exploration. Elite Dangerous builds upon the foundation laid by the original Elite, offering players an even more immersive experience in a procedurally generated galaxy.
🌟 Elite remains a landmark in video game history, celebrated for its ambition, innovation, and enduring influence on the space simulation genre. For gamers looking to explore the vast reaches of space and engage in thrilling adventures, Elite remains a timeless classic worth experiencing. Fly safe, Commander!
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thelastlaff · 8 months
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flippers (flippy slippers)
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maskerat · 1 month
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combining traditional art with digital art. featuring my favorite man; clouded monk.
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dissentersbedamned · 4 months
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what the FREAK is this
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Toons are now having fun, please wait warmly!
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imagionary · 9 months
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Happy Friday the 13th!! 🐟🔪⛈️ [Posted on time on Twitter, but late here,, whoops!]
Uncolored version under cut:
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robotomia · 1 year
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world's oiliest guy
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lonestarflight · 2 months
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This is possibly LM-1 under construction at Grumman's facility at Bethpage, Long Island, New York.
"A side view of an Apollo lunar module under construction at the Grumman facility. Each lunar module was individually assembled in a spotlessly clean 'white room.' Each one took two and a half years to build, and Grumman built twelve in all during the course of Project Apollo."
Date: May 18, 1967
Long Island Daily Press
Identifier: aql:16784 ldp-000237 ldp-000237
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🇯🇵 The Sony NEWS (Network Engineering Workstation) is a series of UNIX-based workstations and servers developed by Sony Corporation. Introduced in 1987, the NEWS series represented Sony's ambitious entry into the high-performance computing market, targeting professionals in engineering, scientific research, and academia.
💾 In the late 1980s, the computing world was rapidly evolving with a growing demand for powerful workstations capable of handling complex tasks. Sony, primarily known for its consumer electronics, ventured into this niche market with the NEWS series to provide high-end workstations for network computing and engineering applications. The initial model, the NEWS NWS-800, was unveiled in 1987. It was designed to compete with established UNIX workstations from companies like Sun Microsystems and Silicon Graphics.
💻 The early Sony NEWS models were based on the MIPS architecture, a series of RISC (Reduced Instruction Set Computing) processors known for their performance efficiency. Later models transitioned to other architectures, including the Intel x86 family. The NEWS series ran on a customized version of UNIX, providing a robust and versatile environment for software development, data processing, and scientific computations. The workstations boasted impressive processing power for their time. For instance, the NWS-800 featured a 16.67 MHz R3000A processor and supported up to 24 MB of RAM, which was substantial in the late 1980s.
🖥 High-resolution graphics capabilities were a standout feature of the NEWS series, catering to applications requiring detailed visual representations, such as CAD (Computer-Aided Design) and multimedia development. As the name suggests, network engineering was a core focus. The NEWS workstations were designed with advanced networking capabilities, including support for various networking protocols, which was critical for collaborative engineering projects and research. The machines were equipped with sizable storage options, including SCSI hard drives and support for external storage devices, ensuring ample space for large datasets and software applications.
⚙️ The Sony NEWS workstations found use in numerous specialized fields. They were particularly popular in academic research labs, animation studios, and engineering firms where high computational power and graphical capabilities were essential. Despite their advanced features, the NEWS series faced stiff competition from other established UNIX workstation manufacturers. However, they carved out a niche market due to Sony's reputation for quality and innovation. Over time, the landscape of computing evolved, and the demand for proprietary workstations diminished in favor of more standardized PC-based systems. Sony eventually discontinued the NEWS line, but the series left a lasting impression on the high-performance workstation market.
🌐 The Sony NEWS series represents a fascinating chapter in the history of computing, showcasing Sony's foray into the realm of high-performance workstations. With its robust UNIX environment, advanced graphics, and strong network capabilities, the NEWS series was a testament to Sony's engineering prowess and innovation during the late 1980s and early 1990s. Today, it remains a memorable part of the evolution of workstations, reflecting the dynamic nature of technological advancement.
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thelastlaff · 2 months
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various tewtow corp clash doodles
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psygull · 10 months
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the rolling stoner, puffing on disaster
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