#continuous improvement process
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group-50 · 8 days ago
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Discover how mastering continuous improvement skills, leveraging supply chain management solutions, and partnering with a business management consulting firm like Group50 can optimize operations, foster innovation, and drive sustainable growth for your business in today’s competitive landscape.
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bixels · 11 months ago
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I think 90% of my gripes with how modern anime looks comes down to flat color design/palettes.
Non-cohesive, washed-out color palettes can destroy lineart quality. I see this all the time when comparing an anime's lineart/layout to its colored/post-processed final product and it's heartbreaking. Compare this pre-color vs. final frame from Dungeon Meshi's OP.
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So much sharpness and detail and weight gets washed out and flattened by 'meh' color design. I LOVE the flow and thickness and shadows in the fabrics on the left. The white against pastel really brings it out. Check out all the detail in their hair, the highlights in Rin's, the different hues to denote hair color, the blue tint in the clothes' shadows, and how all of that just gets... lost. It works, but it's not particularly good and does a disservice to the line-artist.
I'm using Dungeon Meshi as an example not because it's bad, I'm just especially disappointed because this is Studio Trigger we're talking about. The character animation is fantastic, but the color design is usually much more exciting. We're not seeing Trigger at their full potential, so I'm focusing on them.
Here's a very quick and messy color correct. Not meant to be taken seriously, just to provide comparison to see why colors can feel "washed out." Top is edit, bottom is original.
You can really see how desaturated and "white fluorescent lighting" the original color palettes are.
[Remember: the easiest way to make your colors more lively is to choose a warm or cool tint. From there, you can play around with bringing out complementary colors for a cohesive palette (I warmed Marcille's skintone and hair but made sure to bring out her deep blue clothes). Avoid using too many blend mode layers; hand-picking colors will really help you build your innate color sense and find a color style. Try using saturated colors in unexpected places! If you're coloring a night scene, try using deep blues or greens or magentas. You see these deep colors used all the time in older anime because they couldn't rely on a lightness scale to make colors darker, they had to use darker paints with specific hues. Don't overthink it, simpler is better!]
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lord-squiggletits · 9 months ago
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Y'know the thing about writing feral/unhinged versions of Orion/Optimus, is that you can't go too far into the feral/unhinged direction to a point where OP's core character traits are lost or become too diminished. After all, in a multiple-continuity franchise like TF, part of what makes the stories make sense is that even if details change (sometimes major details), the characters are still recognizably themselves to one degree or another. (Although this isn't always the case due to executive meddling or some characters being such blank slates from their initial G1 appearances that there's basically nothing to model them off of, but I digress.)
It's pretty much another reason why I love IDW1 Optimus, bc he literally is a canonical feral/unhinged Optimus who's unhinged as a direct consequence of who he is as a person and what he's been through. Like, he still has those fundamental character traits of trying his best to be moral and make good choices, trying to be a role model, etc, except after 4 million years of war and untreated depression he's basically holding onto his sense of self by his fingertips. So when he "goes feral" e.g. losing his temper and beating up/killing people or saying hurtful things, he's feral in a way that's directly tied to his normal personality and not just as a random quirk he has.
IDW OP's feral moments arise from the gaps between "Optimus' attempts to be who he thinks he needs to be" and "the reality of the world that he can't fix/seems to only make worse" that cause him to lose hope, or become cynical, or lose his temper. But in this case, the unhinged-ness makes perfect sense because it arises out of Optimus trying and failing to be the best person or to make the most morally good choices he's trying to make. Basically, the "feral/unhinged" label is just another way of me trying to say that he's not just unhinged because he's weird or because he's a bad person, but because it's an emotional reaction (more like an emotional explosion due to pent-up emotions) to the context he exists in.
I'd also say that IDW OP's personality being generally reserved/stoic and (trying to be) noble works in tandem with those moments he has of going feral because it makes him more realistic. His psyche is treated in a way where the writers are like, "Hey what if the pressure of having to be everyone's idol and be the best person in the galaxy at all times actually broke Optimus down mentally and emotionally?" It makes IDW OP far more relatable. Instead of naturally being a perfect Christ-like figure who never wavers in his morals or convictions and is just naturally a nice person who always has the wisest and best answer, being a good person is something that IDW OP has to consciously strive to be. Even when he feels like it's useless, or the cycle of violence will never stop, or any attempts he makes to help only ends up with things becoming worse.
And I feel like this does a service not only to IDW Optimus as a character, but also as a sort of moral/philosophical perspective for the reader to ponder upon? I feel like culture at large (or at least my experience of it) tends to believe that "goodness" in a person is simply an innate feature that people are born/not born with, and that being "good" means that you must be good at all times, both in your actions as well as the way you feel emotionally about yourself and the world. Like, there's a tendency for our vision of "a good person" to be good in every aspect at all times without having to try to be a good person. So I think IDW Optimus' character stands as a good example of how someone can be good at heart but still struggle to maintain those feelings of optimism and hope and justice. It's a good idea to have such a paragon of a character (in-universe and out-of-universe) be so conflicted and to even be mistaken, misguided, or make things worse because it shows that goodness is as much about "trying to behave/act in a way that is good" and not just "existing as an innately good person."
It's way more realistic for a person to want to be good, try to be good, and sometimes/often fail than it is for them to just be a good person. I enjoy the fact that IDW Optimus is both a good person at heart, but also has to strive to be a good person and live up to other people's expectations of what they see in him. I like how he wants to be a good person and change society for the better, but he also spends a good amount of time either feeling hopeless and alone or being angry at/detached from other people because of how frustrated they make him. He's realistically portrayed as someone who wants to be good and hopeful and change things for the better, but is also mentally and emotionally broken by that burden because of how impossible it is for him to Fix Everything and be the Perfect Prime/Leader/Autobot that people see him as. It's this fascinating mixture of "yes, this is who he is as a person" but also "there are things he desires to be that he could never possibly become or live up to."
This got really far off based from feral/unhinged Optimus sdklfjaslkdlfkas. The TLDR is that if people want unhinged OP, I feel like they should give IDW OP a chance because he IS unhinged but he's unhinged in a way that's a realistic/thematic representation of how being an Absolute Good is impossible. And how being a good person isn't just about Existing And You Are A Good Person, but rather goodness is a constant state of flux in which you adjust, you make mistakes, you lose your temper and feel hopeless, but then you pick yourself up and try again.
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Also IDW OP really likes climbing in dangerous wilderness and jumping out of flying vehicles which I think is very feral and sexy of him to do.
#squiggposting#idw op love#idk if i adequately explained it in the body of the post. but i really do feel some kind of way about the idea of like#being a good person isn't about just being static. always being the same person. just naturally being good and nice all teh time#but rather being a good person will cause you to be CHALLENGED and being a good person calls you to ACT#and you WILL make mistakes. there's never a situation in which you're all wise and always have the right solution or are infinitely patient#but goodness is something you can CHOOSE something you can BECOME and you can still have negative emotions and CHOOSE to be good#like being a good person is a continuous process of self improvement. you aren't just born a good person#and i'm not trying to tear down the notion of 'goodness' or say it doesn't exist#rather i'm trying to say that it's far more comforting to hear that you don't have to be The Best Person at all times#it's comforting to know that good people aren't just Effortlessly Good because they were Just Born That Way Naturally#there certainly are some people like that but most of us aren't like that. and i just like idw op for that reason#he shows that like. you can be a fucked up mentally ill guy who despairs and loses his temper and is basically suicidal#but you also still genuinely try to be hopeful and try to help others. like you are good because you Try To Be Good#and you Try To Hold Onto Your Principles bc giving up or becoming evil isn't an option for you#but also trying to be A Good Person drives you fucking crazy bc we live in a universe where that perfect good simply isn't possible#so the result is an optimus who's at once Noble Paragon and Unhinged bc he's unhinged as a result of trying to be a paragon
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lightbulb-warning · 4 months ago
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i used to freehand comics all the time as a child and since the part i liked was the drawing part i would just draw panel after panel because i didn't want to stop drawing to think about icky icky words, plus the story TOTALLY still made perfect sense! to me! and noone else, but 'whoooo caaaaares omgggg its not like comics and sequantial art are a communicative meeediummmm lmaoooooo'. i spent my entire childhood telling myself stuff like "oh pfft I know this story by heart- ill SIMPLY remember the dialogue and write it later" ...and. I can't help but admire baby maiora's (call that a minora ba tm tsk) fucking audacity? hubris? confident wrongness? kid couldn't even remember to finish the comics in the first place? INCREDIBLE levels of unearned self assurance, wish that were me, genuinely- what an icon!!! anyway i think i have forever cursed myself
#maiora garrulates#the maiora overthinks the process of writing dialogue saga continues!!!!!!!#im so tired. i have been overthinking this shit in circles i have not been making any progress in any which way lmao!#im bitching and moaning for funsies this is not that serious in the Grand Scheme Of Things i just wanna improve at my fav thing#and ❤️ Unfortunately ❤️ my favorite thing in the world involves learning MY MOST HATED *NEMESIS*!!!!!!!!!!!!!!!!!! verbal communication. ew#words are fun! i LOVE words! toys!!!!! im using words right now and i didn't combust!!!!! wow look at that!!!!!!!!!!!!!#putting words in SEQUENCE? multiple times?? filtering THOUGHTS into SENTENCES???? sentences that a character would or wouldn't SAY???#AND THEN THERE'S ANOTHER CHARACTER SOMETIMES???? AND THAT BITCH ALSO HAS THOUGHTS AND FEELINGS????? AND THEY ALL HAVE PERSONAL IDIOLECTS#AND TONES THAT S U P P O S E D L Y ARE IMPLICATED BY MANNERISMS AND VERBAL HABITS AND CIRCUMSTANCES (AND THERE'S WRONG ANSWERS! ALSO!!)#AND THEY'RE IN A CONTEXT!! AND THEY'RE INTERACTING WITH EACH OTHER AND INFLUENCING EACH OTHER!!!!!!!!!!!!!!!!!!!!!!!#THE CONVERSATION COULD VARY GIVEN ENERGY LEVELS WHETER OR NOT SOMEONE'S FOOT IS FALLING ASLEEP THE F U C K I N G WEATHER#“oh dialogue is easy just say it out loud to yourself until it 'sounds normal' ^^”#screaming crying throwing up NONE OF THIS IS INTUITIVE TO MEEEEEEEEEEEeeeeeeeeeeeeeeeeee....!#ok dramatics over its out of my system! for now!!!#this is all easily explained bc i just. draw a lot more than i talk to people. so like. OBVIOUSLY i have more practice drawing#so drawing comes natural! talking does not! subsequently dialogue is Hard! No FUCKING Shit Sherlock!!!!! (affectionate)#so yeah. im using y'all (the tumblr void) as practice! hi!!! words at you!!!!!!!!!!#so yeah thanks for baring with me while passing by my corner of the internet#i do love self indulgence this is fun check out my navel gazing actually no do not look at my belly button#anyway i just think this is mildly interesting. some of my writer buds have the same “not good enough” allergy towards visuals#but they use it to be mean2me >:( same bitch that “omg i cant i suck at drawing i can't do this-” does the “uhm. just write? lol.” 2 meeee#we could have peace and love on planet earth and a common experience and yet you KICK miette for being bad at words!!!1!!! </3 heartbreak!!#what the fuck was i talking about even#oh yeah. perfectionism within creatives i guess. LMAO JK i am talking about NOTHIN!!!!G i am just putting Words Out Here ehehehehehe#its practice >;)c#all this bc ive been doodling comics for myself again and im V!! PROUD OF THE ART!!!! wanna share- but DIALOGUE!*⚡sfx!!*....... so! options#a) leaving it blank. no there are NO microphones in the budget. b) leaving blank *balloons* so that the Rythm is there. implied convo!!!#c) ...doing it badly. (tragic)(heartwrenching)(teeny tiny bruise 2 the ego) *dramatic single tear cleches fists * its the only way.........#...we shall see! literally none of this is all that serious i am procrastinating!! <3 playing with my tuoys!!!!!!!! silly time!!!#/all lh! am reaching 30 tags so that is all for THIS episode of the maiora bitches about dialogue saga thank you for joining me!!okilyBuhBY
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itthatwearsblack · 3 months ago
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Decided to try and learn watercolor the only way I know how; forging ahead, heedless of the danger and figuring it out as I go.
Primary takeaways so far:
1- Watercolor is a sneaky rat and it loves to get out of the lines.
2- I need proper paper, built to purpose. Right tool, right job.
3- The markers don't like to go on top of watercolors after the fact. All my ink needs to be in place before I start painting.
4- This is a lot of fun, and I love the way it looks.
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jordemme-draws · 1 month ago
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The downside of writing so much and also if never really having written before Missing Persons is I reread it now and see that I have improved. My sister jokingly suggested that after A Journey Begins, after the Alola arc, and after the Finale (Oblivia arc) if it bothers me I should rewrite missing persons
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adultbeginnerballerina · 5 months ago
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all these things that stay on screen? Bad Website Design. it’s common, too common, so much of the screen is blocked! can we go back to cluttered screens AND POPUPS being considered extremely tacky if not a sign that the website is really sketchy? personal gripe, but this time it was on a ballet site
it’s borderline disfunctional, especially when the “sign up for this discount” box pops up every single time you go to a new page. not even on a different tab, on the same one. you have to scroll to even click on the product through all the clutter on the screen
I also do not know a single person who actually wants to use a chatbot, let alone have it onscreen (and saying you have a message)
tbh it’s so inconvenient I don’t even want to be on the site, despite the sale
uh anyway, mod hates modern website design, dancewear edition
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mantisgodsdomain · 1 year ago
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Occasionally we debate on illustrating random bits from our Discord PMs that we find really funny but then we remember that we're, like, the physical embodiment of the "ace that makes sex jokes" stereotype and phrases like "iterator dick discourse" would both be remarkably difficult to illustrate and probably require us drawing something at least somewhat NSFW (we do not particularly care to learn how to draw this)
#we speak#realistically it would just require more specific tinkering w what we choose to include but we still think the dickscourse is funny#it's the image of a bunch of ancient monks gathering around to very seriously debate decisions with the upcoming iterator project#and then the whiteboard is just like. “ITERATORS: dick or no?”#(vital context: we got hung up on the semantics of people giving their iterators actual genitals in smut)#(as the existence of that on the puppet implies that someone had to design and manufacture and ship that shit for the finished iterator)#(and the general aura of the ancients instantly catapults this to fucking hilarious because it implies job titles like “dick director”)#(and work emails about iterator pipe written in the exact same cadence as all of the ancient correspondence we see in-game)#we dont think a lot of people designing iterators really Get the sheer amount of semantics and construction and effort and PEOPLE#that go into a project of the iterator's scale#especially when hundreds of them have been constructed! theres gonna be a whole ass trail of design changes and iterations!#youre gonna have hundreds of years of iterators being designed and technology coming into fashion and out of fashion#and things being integrated and things becoming obsolete and things being more or less practical as time goes on!#you cant really say that All Iterators have a trait because the sheer scale and timeframe theyre built on means thats near impossible#our windows 95 writing computer has different construction and deeply different design to a laptop from 2023#despite them technically being the same type of technology#you expect tech developed hundreds of years apart to be The Same? absolutely not. theres gonna be eight trillion weird design quirks#accumulated both in the construction process and in the continued design refinement and improvement stage#...which is to say that you can and should write what u want but if youre gonna include pleasure inducing wires then we want like#a 40k word essay on how this got into the design how it wound up in future designs what function the wires perform that makes them Like Tha#and so on and so forth#we admire the confidence and ingenuity of the people who want to fuck the robots but we cannot get into their fantasies with good conscienc#we live in the same house as an engineer who manages largescale construction and we also know too much about designing technology#...we should segment these tags into a separate post or something. we've gone WAY off-topic.
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bellshazes · 1 year ago
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bravely refraining from enobarbus posting again but rest assured that im always lying facedown on the floor figuratively in my heart or whatever, making pained grimaces about kingship and the guys who follow them.
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oooocleo · 2 years ago
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hihi i think i was the last anon you replied to !!
i think when i say talent i'm referring more to growth and current skill ? which...is not the actual definition of "talent", so i should probably choose a different word (whoops)
but your art is absolutely beautiful and inspiring and motivates me to create more and work harder c: 💛
(apologies for my poor choice of words, you're wonderful <3)
no apology necessary, but thank you for clarifying!! i couldnt help but point it out bc of the current.. Circumstances.. (🧍) but ur intentions were obvs kind 🥲 i hope you'll meet your art goals in the coming year!
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group-50 · 1 month ago
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Enhancing continuous improvement effectiveness through a culture of excellence
"Continuous Improvement Effectiveness" empowers businesses to streamline processes, reduce waste, and boost productivity through ongoing evaluation and optimization. Group50’s expert consultants implement proven strategies to foster a culture of excellence, driving sustained operational enhancements and measurable growth.
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drdemonprince · 2 months ago
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The data does not support the assumption that all burned out people can “recover.” And when we fully appreciate what burnout signals in the body, and where it comes from on a social, economic, and psychological level, it should become clear to us that there’s nothing beneficial in returning to an unsustainable status quo. 
The term “burned out” is sometimes used to simply mean “stressed” or “tired,” and many organizations benefit from framing the condition in such light terms. Short-term, casual burnout (like you might get after one particularly stressful work deadline, or following final exams) has a positive prognosis: within three months of enjoying a reduced workload and increased time for rest and leisure, 80% of mildly burned-out workers are able to make a full return to their jobs. 
But there’s a lot of unanswered questions lurking behind this happy statistic. For instance, how many workers in this economy actually have the ability to take three months off work to focus on burnout recovery? What happens if a mildly burnt-out person does not get that rest, and has to keep toiling away as more deadlines pile up? And what is the point of returning to work if the job is going to remain as grueling and uncontrollable as it was when it first burned the worker out? 
Burnout that is not treated swiftly can become far more severe. Clinical psychologist and burnout expert Arno van Dam writes that when left unattended (or forcibly pushed through), mild burnout can metastasize into clinical burnout, which the International Classification of Diseases defines as feelings of energy depletion, increased mental distance, and a reduced sense of personal agency. Clinically burned-out people are not only tired, they also feel detached from other people and no longer in control of their lives, in other words.
Unfortunately, clinical burnout has quite a dismal trajectory. Multiple studies by van Dam and others have found that clinical burnout sufferers may require a year or more of rest following treatment before they can feel better, and that some of burnout’s lingering effects don’t go away easily, if at all. 
In one study conducted by Anita Eskildsen, for example, burnout sufferers continued to show memory and processing speed declines one year after burnout. Their cognitive processing skills improved slightly since seeking treatment, but the experience of having been burnt out had still left them operating significantly below their non-burned-out peers or their prior self, with no signs of bouncing back. 
It took two years for subjects in one of van Dam’s studies to return to “normal” levels of involvement and competence at work. following an incident of clinical burnout. However, even after a multi-year recovery period they still performed worse than the non-burned-out control group on a cognitive task designed to test their planning and preparation abilities. Though they no longer qualified as clinically burned out, former burnout sufferers still reported greater exhaustion, fatigue, depression, and distress than controls.
In his review of the scientific literature, van Dam reports that anywhere from 25% to 50% of clinical burnout sufferers do not make a full recovery even four years after their illness. Studies generally find that burnout sufferers make most of their mental and physical health gains in the first year after treatment, but continue to underperform on neuropsychological tests for many years afterward, compared to control subjects who were never burned out. 
People who have experienced burnout report worse memories, slower reaction times, less attentiveness, lower motivation, greater exhaustion, reduced work capability, and more negative health symptoms, long after their period of overwork has stopped. It’s as if burnout sufferers have fallen off their previous life trajectory, and cannot ever climb fully back up. 
And that’s just among the people who receive some kind of treatment for their burnout and have the opportunity to rest. I found one study that followed burned-out teachers for seven years and reported over 14% of them remained highly burnt-out the entire time. These teachers continued feeling depersonalized, emotionally drained, ineffective, dizzy, sick to their stomachs, and desperate to leave their jobs for the better part of a decade. But they kept working in spite of it (or more likely, from a lack of other options), lowering their odds of ever healing all the while. 
Van Dam observes that clinical burnout patients tend to suffer from an excess of perseverance, rather than the opposite: “Patients with clinical burnout…report that they ignored stress symptoms for several years,” he writes. “Living a stressful life was a normal condition for them. Some were not even aware of the stressfulness of their lives, until they collapsed.”
Instead of seeking help for workplace problems or reducing their workload, as most people do, clinical burnout sufferers typically push themselves through unpleasant circumstances and avoid asking for help. They’re also less likely to give up when placed under frustrating circumstances, instead throttling the gas in hopes that their problems can be fixed with extra effort. They become hyperactive, unable to rest or enjoy holidays, their bodies wired to treat work as the solution to every problem. It is only after living at this unrelenting pace for years that they tumble into severe burnout. 
Among both masked Autistics and overworked employees, the people most likely to reach catastrophic, body-breaking levels of burnout are the people most primed to ignore their own physical boundaries for as long as possible. Clinical burnout sufferers work far past the point that virtually anyone else would ask for help, take a break, or stop caring about their work.
And when viewed from this perspective, we can see burnout as the saving grace of the compulsive workaholic — and the path to liberation for the masked disabled person who has nearly killed themselves trying to pass as a diligent worker bee. 
I wrote about the latest data on burnout "recovery," and the similarities and differences between Autistic burnout and conventional clinical burnout. The full piece is free to read or have narrated to you in the Substack app at drdevonprice.substack.com
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archaeren · 5 months ago
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How I learned to write smarter, not harder
(aka, how to write when you're hella ADHD lol)
A reader commented on my current long fic asking how I write so well. I replied with an essay of my honestly pretty non-standard writing advice (that they probably didn't actually want lol) Now I'm gonna share it with you guys and hopefully there's a few of you out there who will benefit from my past mistakes and find some useful advice in here. XD Since I started doing this stuff, which are all pretty easy changes to absorb into your process if you want to try them, I now almost never get writer's block.
The text of the original reply is indented, and I've added some additional commentary to expand upon and clarify some of the concepts.
As for writing well, I usually attribute it to the fact that I spent roughly four years in my late teens/early 20s writing text roleplay with a friend for hours every single day. Aside from the constant practice that provided, having a live audience immediately reacting to everything I wrote made me think a lot about how to make as many sentences as possible have maximum impact so that I could get that kind of fun reaction. (Which is another reason why comments like yours are so valuable to fanfic writers! <3) The other factors that have improved my writing are thus: 1. Writing nonlinearly. I used to write a whole story in order, from the first sentence onward. If there was a part I was excited to write, I slogged through everything to get there, thinking that it would be my reward once I finished everything that led up to that. It never worked. XD It was miserable. By the time I got to the part I wanted to write, I had beaten the scene to death in my head imagining all the ways I could write it, and it a) no longer interested me and b) could not live up to my expectations because I couldn't remember all my ideas I'd had for writing it. The scene came out mediocre and so did everything leading up to it. Since then, I learned through working on VN writing (I co-own a game studio and we have some visual novels that I write for) that I don't have to write linearly. If I'm inspired to write a scene, I just write it immediately. It usually comes out pretty good even in a first draft! But then I also have it for if I get more ideas for that scene later, and I can just edit them in. The scenes come out MUCH stronger because of this. And you know what else I discovered? Those scenes I slogged through before weren't scenes I had no inspiration for, I just didn't have any inspiration for them in that moment! I can't tell you how many times there was a scene I had no interest in writing, and then a week later I'd get struck by the perfect inspiration for it! Those are scenes I would have done a very mediocre job on, and now they can be some of the most powerful scenes because I gave them time to marinate. Inspiration isn't always linear, so writing doesn't have to be either!
Some people are the type that joyfully write linearly. I have a friend like this--she picks up the characters and just continues playing out the next scene. Her story progresses through the entire day-by-day lives of the characters; it never timeskips more than a few hours. She started writing and posting just eight months ago, she's about an eighth of the way through her planned fic timeline, and the content she has so far posted to AO3 for it is already 450,000 words long. But most of us are normal humans. We're not, for the most part, wired to create linearly. We consume linearly, we experience linearly, so we assume we must also create linearly. But actually, a lot of us really suffer from trying to force ourselves to create this way, and we might not even realize it. If you're the kind of person who thinks you need to carrot-on-a-stick yourself into writing by saving the fun part for when you finally write everything that happens before it: Stop. You're probably not a linear writer. You're making yourself suffer for no reason and your writing is probably suffering for it. At least give nonlinear writing a try before you assume you can't write if you're not baiting or forcing yourself into it!! Remember: Writing is fun. You do this because it's fun, because it's your hobby. If you're miserable 80% of the time you're doing it, you're probably doing it wrong!
2. Rereading my own work. I used to hate reading my own work. I wouldn't even edit it usually. I would write it and slap it online and try not to look at it again. XD Writing nonlinearly forced me to start rereading because I needed to make sure scenes connected together naturally and it also made it easier to get into the headspace of the story to keep writing and fill in the blanks and get new inspiration. Doing this built the editing process into my writing process--I would read a scene to get back in the headspace, dislike what I had written, and just clean it up on the fly. I still never ever sit down to 'edit' my work. I just reread it to prep for writing and it ends up editing itself. Many many scenes in this fic I have read probably a dozen times or more! (And now, I can actually reread my own work for enjoyment!) Another thing I found from doing this that it became easy to see patterns and themes in my work and strengthen them. Foreshadowing became easy. Setting up for jokes or plot points became easy. I didn't have to plan out my story in advance or write an outline, because the scenes themselves because a sort of living outline on their own. (Yes, despite all the foreshadowing and recurring thematic elements and secret hidden meanings sprinkled throughout this story, it actually never had an outline or a plan for any of that. It's all a natural byproduct of writing nonlinearly and rereading.)
Unpopular writing opinion time: You don't need to make a detailed outline.
Some people thrive on having an outline and planning out every detail before they sit down to write. But I know for a lot of us, we don't know how to write an outline or how to use it once we've written it. The idea of making one is daunting, and the advice that it's the only way to write or beat writer's block is demoralizing. So let me explain how I approach "outlining" which isn't really outlining at all.
I write in a Notion table, where every scene is a separate table entry and the scene is written in the page inside that entry. I do this because it makes writing nonlinearly VASTLY more intuitive and straightforward than writing in a single document. (If you're familiar with Notion, this probably makes perfect sense to you. If you're not, imagine something a little like a more contained Google Sheets, but every row has a title cell that opens into a unique Google Doc when you click on it. And it's not as slow and clunky as the Google suite lol) (Edit from the future: I answered an ask with more explanation on how I use Notion for non-linear writing here.) When I sit down to begin a new fic idea, I make a quick entry in the table for every scene I already know I'll want or need, with the entries titled with a couple words or a sentence that describes what will be in that scene so I'll remember it later. Basically, it's the most absolute bare-bones skeleton of what I vaguely know will probably happen in the story.
Then I start writing, wherever I want in the list. As I write, ideas for new scenes and new connections and themes will emerge over time, and I'll just slot them in between the original entries wherever they naturally fit, rearranging as necessary, so that I won't forget about them later when I'm ready to write them. As an example, my current long fic started with a list of roughly 35 scenes that I knew I wanted or needed, for a fic that will probably be around 100k words (which I didn't know at the time haha). As of this writing, it has expanded to 129 scenes. And since I write them directly in the page entries for the table, the fic is actually its own outline, without any additional effort on my part. As I said in the comment reply--a living outline!
This also made it easier to let go of the notion that I had to write something exactly right the first time. (People always say you should do this, but how many of us do? It's harder than it sounds! I didn't want to commit to editing later! I didn't want to reread my work! XD) I know I'm going to edit it naturally anyway, so I can feel okay giving myself permission to just write it approximately right and I can fix it later. And what I found from that was that sometimes what I believed was kind of meh when I wrote it was actually totally fine when I read it later! Sometimes the internal critic is actually wrong. 3. Marinating in the headspace of the story. For the first two months I worked on [fic], I did not consume any media other than [fandom the fic is in]. I didn't watch, read, or play anything else. Not even mobile games. (And there wasn't really much fan content for [fandom] to consume either. Still isn't, really. XD) This basically forced me to treat writing my story as my only source of entertainment, and kept me from getting distracted or inspired to write other ideas and abandon this one.
As an aside, I don't think this is a necessary step for writing, but if you really want to be productive in a short burst, I do highly recommend going on a media consumption hiatus. Not forever, obviously! Consuming media is a valuable tool for new inspiration, and reading other's work (both good and bad, as long as you think critically to identify the differences!) is an invaluable resource for improving your writing.
When I write, I usually lay down, close my eyes, and play the scene I'm interested in writing in my head. I even take a ten-minute nap now and then during this process. (I find being in a state of partial drowsiness, but not outright sleepiness, makes writing easier and better. Sleep helps the brain process and make connections!) Then I roll over to the laptop next to me and type up whatever I felt like worked for the scene. This may mean I write half a sentence at a time between intervals of closed-eye-time XD
People always say if you're stuck, you need to outline.
What they actually mean by that (whether they realize it or not) is that if you're stuck, you need to brainstorm. You need to marinate. You don't need to plan what you're doing, you just need to give yourself time to think about it!
What's another framing for brainstorming for your fic? Fantasizing about it! Planning is work, but fantasizing isn't.
You're already fantasizing about it, right? That's why you're writing it. Just direct that effort toward the scenes you're trying to write next! Close your eyes, lay back, and fantasize what the characters do and how they react.
And then quickly note down your inspirations so you don't forget, haha.
And if a scene is so boring to you that even fantasizing about it sucks--it's probably a bad scene.
If it's boring to write, it's going to be boring to read. Ask yourself why you wanted that scene. Is it even necessary? Can you cut it? Can you replace it with a different scene that serves the same purpose but approaches the problem from a different angle? If you can't remove the troublesome scene, what can you change about it that would make it interesting or exciting for you to write?
And I can't write sitting up to save my damn life. It's like my brain just stops working if I have to sit in a chair and stare at a computer screen. I need to be able to lie down, even if I don't use it! Talking walks and swinging in a hammock are also fantastic places to get scene ideas worked out, because the rhythmic motion also helps our brain process. It's just a little harder to work on a laptop in those scenarios. XD
In conclusion: Writing nonlinearly is an amazing tool for kicking writer's block to the curb. There's almost always some scene you'll want to write. If there isn't, you need to re-read or marinate.
Or you need to use the bathroom, eat something, or sleep. XD Seriously, if you're that stuck, assess your current physical condition. You might just be unable to focus because you're uncomfortable and you haven't realized it yet.
Anyway! I hope that was helpful, or at least interesting! XD Sorry again for the text wall. (I think this is the longest comment reply I've ever written!)
And same to you guys on tumblr--I hope this was helpful or at least interesting. XD Reblogs appreciated if so! (Maybe it'll help someone else!)
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elizavetamironova1 · 23 days ago
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CTS B | Week 11. Compulsory Question 1.
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In Week 11, the class and I delved deeper into the manifesto topic and were able to create our own manifesto in group work (Figure 1). At the beginning of our work, we thought for a long time about how to show the transformational path of a designer and the importance of landmarks at each stage, which allow us to build on them and grow at the same time. Based on this, we decided to create a board game as the embodiment of the idea that every path is a game, and in order to reach the end, we need not only motivation, but also reference points in the form of manifestos that help the designer feel confident in his movement, and at the same time become an incentive for growth and development.
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In my version of the manifesto, I interpreted it as a roller coaster, since this image is more similar to my path in design. (Figure 2) I visited both the top of the slide and its bottom, from where I slowly climbed with great effort to my goals. Each stage was difficult and interesting in its own way. Career as a designer is not a linear path, but a dynamic adventure full of unexpected twists and exciting moments that sometimes look scary, but when you overcome them, they no longer look so extreme. She reminds me of the importance of staying resilient and enthusiastic even in the most difficult times, because every descent is invariably followed by a new ascent, opening up new opportunities for creative and professional growth.
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For example, in the first semester of study in the subject “Studio”, working in pairs became a real challenge for me. I have always worked only on a freelance basis. However, the new experience of working together on branding for the festival turned out to be not only difficult, but also incredibly valuable for me. I had to learn not only to balance my ideas with my partner's opinion, but also to adapt to the dynamics of group work. This required the rapid development of communication skills (Figure 3), the ability to listen and find compromises, which undoubtedly became a significant test and also a point of growth (Figure 4).
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To summarize, I would like to turn to the thought: "So, as we embark on this journey through the power of "yes" in design, let us remember that it's not just about saying "yes" to ideas; it's about saying "yes" to transformation." This phrase perfectly captures the essence of our manifesto and my personal experience in design and training. By saying yes to new ideas, challenges and opportunities, we open the door to transform not only our work, but also ourselves as professionals with the help of new learned skills. (Figure 5)
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References:
1. The Collective Web-Page, "The Yes Manifesto for Designers: Unleashing Creative Revolution". October 3, 2023. https://www.madebythecollective.com/conversations/the-yes-manifesto-for-designers-unleashing-creative-revolution. (Accessed November 1, 2024)
2. The Harvard Gazzete Web-Page, "If it wasn’t created by a human artist, is it still art?", Liz Mineo (Harvard Staff Writer), August 15, 2023. https://news.harvard.edu/gazette/story/2023/08/is-art-generated-by-artificial-intelligence-real-art/. (Accessed October 26, 2024)
3. Medium Web-Page, "Design Manifesto: A Mindset", Tye Obrien, May 1. https://medium.com/@tyeobrien/my-design-manifesto-943bf73be74. (Accessed November 1, 2024)
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xamitras · 3 months ago
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For many of years I had this tradition of drawing Wirt and the beast once a year to see how much I have improved, then depression hit in 2023 and couldn't continue, but it left so really amazing art in the process
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projectchampionz · 2 months ago
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IMPLEMENTING ORGANIZATIONAL CHANGE MANAGEMENT STRATEGIES IN HEALTHCARE INSTITUTIONS
IMPLEMENTING ORGANIZATIONAL CHANGE MANAGEMENT STRATEGIES IN HEALTHCARE INSTITUTIONS 1.1 Introduction Organizational change is inevitable in healthcare institutions due to the dynamic nature of the industry, which is influenced by technological advancements, regulatory shifts, evolving patient needs, and economic pressures. Effective change management is critical to ensuring that healthcare…
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