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Understanding how ai platforms work and when to use them for data and content. This could make your process more seamless and save $$$
#repost#trending#techpreneur#entrepreneurship#tech Tuesday#digitalculture#social media#aceupdates#aos#thedigitaldigest🗞️#readmore#fortheculture#digital ecosystem#how tos#tech culture#golden age of the internet#twitter post#content strategy#content creators who code#digital business#digital playground#geeks vs nerds#ai platform#fyp#public market#ai for beginners#geeky gadgets#quick study#quick guide#tech watch
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So I got a Bluesky account and if you have one too definitely follow me so I can follow you back and have more horror people to follow
I am also desperate for Wrong Turn content (that isn't movie watchers bagging on the series bleh) but I might be the only one atm.
#I just starting my account so I don't have invite codes yet but when I do i'll be sure to give some out for those who want to be on the site#but for now I may be the only Wrong Turn content creator on it atm cause I can't see any other content -#other than people either posting about watching it an calling it shit lol. tho maybe there is hidden WT people I haven't come across yet
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most video essays and long gameplay speedruns really are just: “white and neurodivergent coded”
#''white autistic coded guy whos REALLY into indie horror games#vrill talks#ik the black creators are neurodivergent its the white ones the tricky ones tbh#fascinating opening youtube and trying to decide between ''white autistic coded dude who's REALLY into religion but in a horror-way#white adhd coded guy whos REALLY into speedrunning really bad games#also the special ''gals who are clearly undiagnosed but passionate about really mundane themes and also that one serie from ur childhood#sjdhfkshds#love how its the white ones specifically#bc the black content creators i watch are very much neurodivergent and proud#the white ones are just coded like that ig
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with regards to recent events,
dashboard unfucker will no longer be actively maintained, and the development of the Dashboard Plus extension is being shelved, along with all of my unpublished work for XKit Rewritten.
despite the fact that tumblr as a website is largely propped up by LGBTQ+ content creators, many of whom are trans women, the way this website has treated and continues to treat trans women is utterly disgusting.
from the harassment trans women face from this site's users, many of whom claim to be trans allies or are even trans themselves, to transphobic moderators targeting trans women and selling bans for money, all the way to the CEO of the website directly confronting a trans woman and threatening legal action against her for inactionable threats, tumblr has made it clear that it is by no means the queerest place on earth.
some of my trans sisters may remain on tumblr, even when faced with constant vitriol. i am deeply proud of them and their visibility in the face of hostility, however after seeing recent events unfold, and after being directly confronted by tumblr's CEO himself in a digusting display of indifference, i myself have decided to move onto better pursuits for the larger part. tumblr no longer holds the same shine for me that it did five years ago, and i can no longer justify spending hours of my time every week pouring more work and love into this site than any member of staff ever did.
i thank you all for the support you've given me in the past 8 months, whether through donations, contributions to the script, or even just sending me a kind message. i would ask that you show the same generosity and kindness to other trans girls in my absence, and especially to those who don't code, or write stories, or draw art. every trans girl is valuable, and their worth is more than any arbitrary set of talents. and a little love can go a long way.
yours truly,
dragongirlsnout
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Old Tumblr Dashboard (Userstyle)!!
I created a Userstyle for the Chrome/Firefox Stylus Extension that reverts the new dashboard to the old look!
You need to have Stylus installed. So if you don't have it:
Install the Stylus Firefox Addon or the Manifest V2 Chrome Extension (You can install Chrome Extensions on Edge as well)
Once it's installed into Firefox/Chrome/Edge you can proceed with adding this style or any other.
To add the style (Stylus), follow the instructions:
Go to this link: https://userstyles.world/style/11286/old-tumblr-dashboard-july-2023
Click on "install".
Style will open a tag with it and in the left side you'll have a button that says "install style", click there. (Step-by-step copied from the lovely dorothyoz39 who wrote this in a reply!) If you don't want the sticky header you can remove the labelled script at the top of the css below /* Sticky Header*/
For Manifest V3 only Chrome Or Stylus incompatible browsers:
For Chrome Manifest V3 install the Tampermonkey Extension
Then add the Tampermonkey Backup Script instead of the Stylus version
https://greasyfork.org/en/scripts/492279-old-tumblr-dasboard-backup I highly recommend you switch to Firefox for continued use of good extensions! Stylus does not have a V3 update yet; however, the tamermonkey script works just as good.
Be sure to check for updates regularly and if you'd like, consider supporting me on Ko-Fi https://ko-fi.com/pixiel !
I'm currently taking donations so I can afford a much-needed wheelchair, so please check out my GoFundMe for more details! Any Ko-Fi donations will be added manually to the GoFundMe
..::::HOW TO UPDATE::::..
click the Manage button on Stylus and click the check for update button next to the userstyle, then click again to install!
Make sure to check the Userstyle and see if the version number matches the one below if you don't see any changes!
NEW UPDATE: 15/11/24 (D/M/Y) 16:42PM BST v16.0
v14.11: Made Premium Perks button available in the bottom left corner for all premium users v15.2: Fixed the Tumblr fuckup AND added a cool new feature that allows you to customise the look of your header & hide the reply-to-replies button if you like, here's how to customise this. Set to "Block" if you want the button/icon visible, Set to "None" if you want it hidden! V15.5: Given labels to options for clarity - now says 'show' or 'hide'! You can also fix the positioning of the Communities button and subnav from this menu as well - it should remember your settings when you update!
v15.9: The Boopdate! V16.0: Fixed Search view pages and made them look normal, unfortunately, I can't bring back the dropdown menus for "top"/"All Time" etc - but it should look more like the original now
Tumblr Post Width & More (OTD+ Userstyle) Is now available!!
OTD+ is an add on for Old Tumblr dashboard that you can use to edit the Post Width, Content Positioning & More - It must be used with Old Tumblr Dashboard installed as well on the latest update! This style might be merged with OTD in the future.
THE CREATOR OF THIS USERSTYLE SUPPORTS THEIR TRANS SISTERS. WE'RE ALL IN THIS TOGETHER!
Check the readmore for the changelog, custom code & known issues!
----- Known issues:
Only two columns in Masonry view. Semi-Unfixable, Tumblr creates columns based on monitor size, if I try adding another column (because it doesn't exist) it just perpetually loads on screen. Semi-fix: Zoom out in chrome/firefox and it adds more columns, you may need to change the font size of the page though
Search bar doesn't appear on some pages (like viewing a post), this is because Tumblr removed the search bar on those pages completely. Unfixable but not a big deal
Tumblr has ONCE AGAIN CHANGED THE ACCOUNTS MENU. The menus are now shorter and have less information on them. This is unfortunately permanent. I do not see any way to fix this. Unfixable.
If you want people's icons to stay fixed in place, instead of scrolling with the dashboard change this in Stylus;
Or if you're using the tampermonkey version
Find text:
.NLCTe > div.Evcyl > div > div > .So6RQ.YSitt > .ge_yK > .c79Av > article > header > .RYkKH > .nZ9l5 { pointer-events: auto; top: 55px; transition: top .25s; position: -webkit-sticky; position: sticky; } and replace it with;
.NLCTe > div.Evcyl > div > div > .So6RQ.YSitt > .ge_yK > .c79Av > article > header > .RYkKH > .nZ9l5 { pointer-events: auto; top: 0px; transition: top .25s; position: absolute; }
Solved issues: (Update)
Menus need to be manually closed SOLVED! in V.4 and updated in V.5! The menu & icon WILL scroll with you if you have removed the sticky header CSS, however, clicking anywhere on screen will make the Menu disappear still.
Masonry view in searches is now fixed!
Resized Messenger Chat Box!
NEW UPDATE 16/08/23, 23:55 BST v6.5: Figured out how to reorganise the icons in the header. Let me know if you have any problems with it and make sure to update your Userstyle! Some icons are hidden with Display: Block; you can hide more icons with this method!
Solved issues p2
Brought back SOME of the icons for Tumblrs latest update - Unfortunately, this does not bring back user icons for Reblogged posts! Make sure to yell at Tumblr for removing the icons as well as the horrible dashboard update here! v7.5 Fixed icons for all posts and put them back where they came from!
v6.9.6.9 (I promise this is the last funny number): Fuck Off Buggy The Clown Update + All languages support for the old header design!
v7.0: Fixed the search bar for tumblrs new collections feature, so it looks like the original search bar!
v8.0: Fixed masonry view icons, hidden the reblog icon on dashboard icons, fixed icons in blog viewport
V8.1: Fixed issue with icons not working on soft-refresh & with endless scrolling disabled - be sure to complain to staff!
v9.3: Changed a few things with the search feature, I also made the posts less round.
UPDATE2 11/04/2024: SO We mighhtttt have overrun their servers. 😅 I'm getting a 500 Internal Server Error every time I try to fix it or upload it as a new style - the massive influx of people downloading the userstyle was probably too much. The Tampermonkey backup on Greasyfork works just fine though! Probably easier for a lot of people migrating anyway! UPDATE 11/04/2024:: My code has broken on Userstyles.world, (it is now fixed as of 12/04/24) until this is fixed I have created a Tampermonkey Backup Version of the Userstyle so feel free to use this version if you've broken yours!
https://greasyfork.org/en/scripts/492279-old-tumblr-dasboard-backup
v9.6: Moved the Following | For you | Your Tags to below the create a post panel. Fixed the Accounts Menu! + Bugfixes V10.3: Patio compatibility. Added a way to hide the Patio button & "patio feedback?" button, just search for patio in the code and follow the instructions! v11.0: Temporary Chat feature fix after Tumblr broke it, fixed some positioning issues and j/k scrolling!
v12.3: Fixed a text issue (my bad!), I undid the changes to the replies function and added a way to fix icons order for when you get the communities update!
v12.5: Update to make compatible with the Content Positioning using Tumblr Post Width & More (OTD+ Userstyle) v12.6: Post buttons fixed, icons unable to be fixed yet as I haven't got the tumblr changes just yet - but I will fix them asap!
v11.7: Communities Update, changed the new search bar on communities page to resemble the old one. The search bar still doesn't work on these pages yet for some reason. Blog view icons fixed. v13.0: The icons change should now have a working patchfix! BIG THANK YOU to arcadian-asgardian for sending me the screenshots I needed and testing if it worked. + Minor tweak, communities button resized to fit the rest of the icons better v13.2: Mini fixes now that I have better access to the new changes! Communities icon re-centered, usernames nudged back into place.
V13.5 & v13.7: Nuked the Go Premium button - Re-positioned the search bar on search pages v13.10: Changed a lot of the new look for replies - it's not perfect yet mind. Small bug with the "..." menu moving to the left with shorter replies. Looks a lot more like the old replies section though! Made it possible to remove the reply to reply button just search for "NEW Replies UI" in the userstyle and remove the /* */ around "display: none" OR use Ublock to block the element! v14.1: Reverted the "Original Poster" border + text to look like old version. Edit: Whoops, fixed an issue with showing the timestamps
v13.4: Added a way to fix the communities icon position if you don't have the New Xkit button or have hidden any of the icons. Just remove the highlighted /* */ pair in the code for what you need.
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I'm going to throw my two cents in to the conversation about why James Somerton didn't get caught earlier. Part of the answer is of course that he did get caught, he just bullied and lied to get away with it for a while, but I know a lot of people still express confusion. And of course he went out of his way to make sure his audience didn't know about other queer history sources other than himself. But still. How could he have so many viewers of his videos and none of them had seen X source material?
Well. To be blunt, most of his videos were pretty basic. He tended to copy the highlights of what he was plagiarizing, not the really advanced stuff. And insofar as he copied the advanced stuff, he had a tendency to chop it up and serve it out of context alongside other plagiarized work. The material he was presenting was revolutionary to an audience unfamiliar with queer history, but like. I'm guessing 'Disney villains are queer coded' is not exactly a new concept to the kind of people who read multiple books about queer coding in film.
Now I'm not a film studies person, I'm a physicist. But you know what I do when I get a video in my YouTube recommendations about some fairly basic physics concept?
I skip it. No shade to the creator, but like. I hit that topic a decade ago and I've added literally thousands of hours of studying and research to my brain since. I'm just going to give it a pass, all right?
These kinds of videos self-select for an audience which isn't going to be familiar with the source material. The people who know it are unlikely to keep listening after the first minute or so.
And you've got to remember how much of this content the experts have consumed! With very few exceptions for weird little things that stuck in my head after all these years, I would probably not notice a physics explanation plagiarized from one of my textbooks! Not because I wasn't intimately acquainted with the textbook, but because I was intimately acquainted with many such textbooks. Spend enough time learning this stuff and it all blurs together a little bit. Does this explanation sound familiar because you've heard it before, or because you've just read books which cover this specific topic seven different times? And does that wording or that example ring a bell because it's plagiarized, or because it's common to the field?
Catching this kind of plagiarism requires having the kind of people who are already familiar with these sources, and therefore uninterested in video summaries on the topic, to watch the video. And among those people who do, it requires them to match Somerton's words to one specific source on the topic out of many, that they probably read quite some time ago. And then you have the filter of how many of those subject matter experts have the source on hand to check, to turn a vague "...hmm" into something solid.
If you know enough about queer history to say that some of his plagiarism was obvious, now that you've watched the video, then you should remember that there is a reason you probably weren't one of the people watching his videos! And because YouTube promotes videos through algorithmic engagement, none of this stuff has to pass the sniff test for any other expert in the field before it gets released. No experts have to like it for it to get published or for it to get good reviews or for it to get a recommendation in, I don't know, the New York Times.
The only people who have to like the videos for them to get traction are people who are just trying to learn introductory queer history and film theory. The exact people who aren't going to notice this. And for those of you who to whom it is obvious, ask yourself. When was the last time you watched a basic level queer history introduction on YouTube?
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THE LAST OF US, and the israeli themes surrounding it
i'm very glad that people were able to see one of the previous things i published, where i complied a series of links that you can use to learn more of what's going on in gaza, how you can help, places you need to boycott, etc. however, at the end of the post, there is a large part of it that is DIRECTLY meant for people who play or watch the last of us, or play the last of us 2.
the last of us 2 in specific is not at all elusive in displaying the chilling themes we are seeing before us today. what boggles my mind, is that a select few individuals are choosing to keep publishing fics, reblogging them, uploading content that has NOTHING to do with what's going on, etc. also, you can't reblog one thing about palestine and claim that you care, then flood your account or people's home pages in fanfiction, especially during a media blackout. it just doesn't work like that.
i took the time to make a post discussing all of the israeli/palestinian themes that the games as a whole, but mainly the second one, display. if you are my mutual, a friend, a fan of my work, or a fan of the game or show, then i 100% demand you read this. if you can read fics for hours, you can spend time to read a post discussing the universe those very fics came from.
a lot of us are now aware of the last of us's nature in regards to the ongoing genocide, but not many people know the specifics of it. after seeing this post last night (the person who made this, you are an angel), i decided to take the time to dive into the specifics of the last of us 2's israeli nature, on a logical level, but also a moral level, using a list of sources to help me along, which will be linked at the end of this post. i will link the sources along the way so you know which sources i got my information from.
regardless of if this changes anyone's mind about ignoring the media blackout, or not giving a fuck about what's going on period, know this: regardless of how you feel, regardless of what you believe, from the river to the see, palestine will be free. at this fucking point, the people who are on the right side will keep speaking out and spreading awareness, regardless if you are here to do it with us. that's it. now, let's get into this.
UPCOMING DISCUSSIONS: neil druckmann, the last of us 1, the last of us 2, the last of us show and zionism in the show's cast, boycotting the game and show, and conclusion
NEIL DRUCKMANN
45-year-old neil druckmann, who was the co-director and co-writer for the last of us 2, was born in tel aviv, israel in 1978. according to the above source, druckmann was raised in a settlement in the west bank, where he was surrounded by violence on a daily basis. comics, movies, and most of all, video games, became an escape for him as a child, before he and his family moved to miami, floridawhen he was 10 years old.
to water down the full story that you can, again, read here, druckmann went to college to major in criminology. however, when he was in college, druckmann took a compsci course, that later lead to his major becoming coding as opposed to criminology. soon after, he knew he wanted a career that related to one thing: video games.
in the summer of 2013, the last of us part 1 was released, and it was renowned as one of best video games to have ever been made. in 2020, druckmann and nd released the last of us part 2, followed by the 2022 release of HBO's show based on the first video game. druckmann played a huge part on set, being not only the co-creator and co-writer of the show, but also having directed an episode himself. druckmann will remain involved in the second season of the show.
bringing up neil druckmann’s background is a crucial aspect of what’s upcoming in this post, hence why i wanted to discuss it at all. druckmann growing up in israel is one of the sole reasons the last of us was ever made at all, and not only that: it is the reason why the second game is the way it is, because neil druckmann planted his israeli ideologies right into it.
so, let’s speak on it.
THE LAST OF US 1
on the official the last of us podcast, neil druckmann himself discussed the last of us' link to the israeli-palestinian conflict, and now, genocide. the general consensus was that people will go ridiculously far for the people that they love. this idea of druckmann's was revealed when he discussed the first time the main character of the first game, joel miller, kills somebody to keep his daughter, sarah, safe from harm. this is one of the first scenes in the game prior to the time jump, where the pair's neighbor becomes infected, and attacks them. joel uses a gun to kill him so that the neighbor doesn't harm sarah.
the following is a quote i would like to copy from this link word for word: "Druckmann said he follows "a lot of Israeli politics" and compared the incident to Israel's release of hundreds of Palestinians prisoners in exchange for the captured Israeli soldier Gilad Shalit in 2011."
the plot of the first game, as neil druckmann explained, is based around a moral dilemma. he discusses how if joel had to kill a man to save a random kid, would he have done it? druckmann himself says, "but when it was his tribe, his daughter, there was no question about what he was going to do."
while the first game, in my opinion, isn't as heavily centered around israeli themes as the second game is, regardless, it is heavily crucial to note that the basis of the first game derived from a real-life incident involving israel and palestine, where hundreds of palestinian people (edit: i believe it is more than 1,000) were released from imprisonment, all in exchange for one israeli soldier. in the second game, the israeli-palestinian themes, if you look closely enough, scream out at you.
let's talk about it.
THE LAST OF US 2
"There is a common saying that if you seek revenge, you should dig two graves. Playing The Last of Us Part II is like being made to dig those graves with your teeth (Zacny)."
nd's 2022 the last of us part II is described down to the last letter in the above quote, albeit the game's utterly obvious israeli nature. in this post, the creator, rob zacny, goes on to discuss the game's theme of a "cycle of violence," and how the game reminds you in each grotesque encounter of the cruel ideology behind that. due to what occurs in the last of us 1, joel, basically, reaps what he sows when he is murdered for killing a surgeon who, along with the group said surgeon was a member of, the fireflies, was planning to perform surgery on ellie, who joel had since grown close to, in search of a cure for the infection that has plagued their world for decades. four years later, the second playable character in the game, who is introduced in the first half hour or so, abby anderson, kills joel to avenge the surgeon who was murdered, who happened to be her father. from then on, the game follows what, again, can only be described as a "cycle of violence." joel kills abby's dad, abby kills joel, ellie kills all of abby's friends, aims to kill abby in the final battle of the game, but spares abby when ellie's conscious morally attacks her for her decisions.
throughout the 24 odd hour gameplay, the player is allowed to play as ellie and abby, abby's parts of the game being arguably longer than ellie's. the idea this, i believe, is meant to introduce, is one of perspective: the player is meant to be loyal to joel miller once the first game has been finished, so when he is killed, they are inclined to make abby pay for it. however, abby's perspective, both in the past and as the present course of the game goes on, is meant to make the player understand why she did what she did. thus, the moral: there are no good guys in this game. every person is as equally bad as the following, and no one is innocent. however, when we consider the israeli-palestinian nature of this ideology and how it is presented in the last of us part 2, it simply doesn't work like this.
“I suspect that some players, if they consciously clock the parallels at all, will think The Last of Us Part II is taking a balanced and fair perspective on that conflict, humanizing and exposing flaws in both sides of its in-game analogues. But as someone who grew up in Israel, I recognized a familiar, firmly Israeli way of seeing and explaining the conflict which tries to appear evenhanded and even enlightened, but in practice marginalizes Palestinian experience in a manner that perpetuates a horrific status quo (Maiberg).”
when discussing the last of us part 2’s plot, one could 100% argue that there really aren’t good guys on the dual sides of the game. if you compare ellie and abby, you know that ellie went on a murder frenzy to get revenge on abby for killing joel. on abby’s side of it all, you know that abby wasn’t all that great before coming across lev and yara, and even then, she killed people to do what everyone in said world aims to do: survive. prior to finding lev and yara, abby had killed numerous people before, and did, as the player sees, handle joel very cruelly before she ended up killing him. here’s one more example, one that’s more random (but it’s simply to compare abby vs. ellie’s people, if you will): joel and manny. joel went on a cross country murder spree to keep ellie safe, and killed a building full of people at the end of the game to save her life. in regards to manny, if you recall a discussion that manny and mel had in the beginning of abby’s parts of the game, the pair are discussing a happening where a group aside from the wlf, the seraphites (which we will discuss later) attacked them because the wlf killed children who were a part of their (the seraphite’s) group. manny voiced how he would prefer to keep their people (the wlf) safe, and challenges mel, implying that those “kids” weren’t really kids, because they were the ones who attacked their guys (the wlf) in the first place. as a general consensus, manny kills several people throughout the course of the game, which can be inferred or seen by the player, making him, for the sake of what i’m getting at, a bad guy.
we see in the game how ellie and abby’s people are unanimously bad. the last of us is set in a world where laws and morals are thrown out the window for the sake of survival, so this is no surprise. however, this dual perspective, “no bad guy,” ideology simply doesn’t apply in the world today. you may compare ellie vs. abby, or joel vs. manny, or bring in more characters in the game, such as tommy, nora, etc, claiming that all parties are bad. that makes perfect sense. but think about it like this: if this is meant to represent the israeli-palestinian perspective, and i give you the scenario of a five-year-old child versus a full-grown IDF soldier, what would you say? isn’t there an obvious answer as to who is in the wrong and who’s not? maiberg is 100% right in claiming that the game marginalizes the real-life palestinian experience. abby, ellie, joel, manny, etc, are not real people. but the thousands of innocent children who have been killed for the ridiculousness and inhumane israeli regime are. you can’t say each side is equal in awfulness, not when one side is full of innocent men, women, and children, some of which could never make it into a year of their lives. not when if one side pauses their battle, there would be a ceasefire, but if the converse pauses their battle, they would all be dead.
“And then they cheered afterward,” Druckmann, who grew up in Israel, recalls. “It was the cheering that was really chilling to me. … In my mind, I thought, ‘Oh, man, if I could just push a button and kill all these people that committed this horrible act, I would make them feel the same pain that they inflicted on these people.’"
remember how i said discussing neil druckmann's background was crucial? it is. druckmann, who, again, was born in israel, told the Washington Post that the game's cynical themes of revenge and suffering is linked to the 2000 killing of two israeli soldiers (tw, lynching), who were killed by a mob (maiberg). allegedly, some of the incident was remembered in film, that druckmann watched, and in his interview, he explained his angry nature that came about in response to the video, and how he desired vengeance.
the last of us part 2 is mainly set in seattle, washington, where secondary main character, abby anderson, resides in with a militia group named the wlf (which we will also delve into later, alongside the seraphites). maiberg brings out how seattle, on a visual and mechanical level, is based around "a series of checkpoints, security walls, and barriers (Maiberg)." he notes: "[seattle] looks almost exactly like the tall, precast concrete barriers and watch towers Israel started building through the West Bank in 2000." here are side by side images for comparison:
now that we’ve discussed this, let us discuss one of most prevalent aspects of abby’s part of the story: the wlf, and the seraphites. the seraphites are a religious group, nicknamed “the scars” due to the scars the members of said group carve into their faces to display their membership, who the wlf, a makeshift militia group, runs into conflict with following the fall of FEDRA, the country’s former military. in a note in the game, a fedra commander explains that the city of seattle has been lost to the wolves (the wlf), who he names as terrorists. maiberg brings out the following: “Here, there are parallels to early Zionist organisations that fought British rule in the region. These organizations were also described as terrorists, and leaders of those organizations later became leaders in Israel, much like how Isaac, the leader of the Wolves, came to control Seattle. Other in-game notes, scenes of urban ambushes, and the bodies of executed FEDRA officers laboriously walk the player through the cliche "one man's terrorist is another man's freedom fighter (Maiberg).”
maiberg also discusses a series of manners in which the fictional seraphites resemble real-life palestinians. here are the three ways he specifically discusses in his original post, but there are much more:
“The same note from the Seattle FEDRA commander that bitterly says the Wolves are in charge explains that it's now their responsibility to not only feed and shelter the people of Seattle, but deal with the "religious fanatics," referring to the Scars.
Later in the game, Ellie finds a location called "Martyr Gate," where the Scars' spiritual leader apparently died, indicating a religious significance of a specific and disputed location, and emphasizing the notion of martyrdom as central to their culture.
The Scars are able to get around Wolf patrols and various barriers around the city via an elaborate, secret system of bridges between skyscrapers. These function as a kind of flipped version of the underground tunnels Palestinians use to bypass Israeli blockades and other means of limiting free movement in order to get supplies and carry out attacks on Israel.”
one more post i would like to link is this one, the very reason i decided to make this in the first place. it captures the zionism in the last of us 2, along with the wlf vs. seraphite conflict, perfectly. i very much recommend you read it, as it explains it much better than i can.
the general consensus is this: the idea that the seraphites are equally as bad as the wlf, which implies that palestinians are equally as bad as israelis, simply doesn’t apply in 2024. as i said before: what is so vile and cruel about a newborn baby? a pregnant woman? an innocent man? NOTHING. part of the reason the last of us captures this so poorly is due to the apocalyptic nature of the world the game is set in. obviously, people would go rogue if their lives were put in peril by not only animalistic infected beings, but also humans. however, we live in a real world where laws and morals do, in fact, apply. this isn’t a video game where those are simply discarded. what the wlf and the seraphites did to each other in the last of us 2 could be any other day for them: but what israel is doing to palestine right now is a war crime, a genocide, and plainly vile.
THE LAST OF US SHOW, and zionism in the show’s cast
i don’t think i need to spend a lot of time here, because if you have made it this far, you are well aware of the real nature of the last of us and the last of us 2 already, so you must understand that the show is HBO’s take on the game’s story (which, need i remind you show-wise and game-wise, neil druckmann played a huge part in). i simply bring it up so that people are aware of the fact that the 2022 show is ALSO linked to the ongoing genocide, and the cast is a major part of that (however, if anyone would like me to delve deeper into the show, let me know, and i 100% will).
for the following season which is a sequel to the last, theorized to center around the happenings of the last of us 2, members who are set to play a few crucial characters in the game have been announced. this includes isabela merced, who will play dina woodward, ellie’s romantic partner for most of the game, alongside kaitlyn dever, who will play abby anderson.
many people freaked out when they realized kaitlyn dever will be playing abby, but not for the reason they should have been. if you are a last of us fan, you are well aware that abby’s muscles are a central aspect of her persona. yet, kaitlyn dever is on the skinnier side, and according to some, does not resemble abby.
but this is not the issue that is most crucial to discuss.
kaitlyn dever is a zionist, and so is isabela merced (i am under the impression that both of these claims are true, but i had trouble finding a source i deemed reliable enough to link here. if i do, however, i will). now, while i’m not here to riddle you with conspiracy theories, people believe this (zionism) is the reason kaitlyn dever in specific got the role of abby anderson (there is a separate actress, shannon berry, who more closely resembles abby, but made a post in solidarity with palestine. this is theorized to be the reason why she didn’t get the part, and why kaitlyn dever was announced shortly after this particular actress made said post). let us not also forget that ellie’s actor, bella ramsey, is also in support of israel, which can be seen here.
(edit: i was informed since making this that bella has a story on one of their social medias, showing their alleged support of palestine and calling for a ceasefire. i’m going to link this post where i spoke on it, so you aware of what i think on that front).
all of the previously provided information brings me to my final part of this post: boycotting the games, and boycotting the show.
BOYCOTTING THE GAME AND SHOW
i could go on and on about why this is so crucial, but we would be here forever. however, i’m going to paste in what i wrote in this post surrounding the topic of boycotting, as i personally believe i got it down quite well in regards to the last of us (the show and game). it reads:
"DO NOT BUY TLOU, TLOU REMASTERED, TLOU2, TLOU2 REMASTERED, OR ANY GAME FROM ND! neil druckmann has donated money to the IDF in the past. & where do you think he’s getting his money from? yeah, you got that. watch gameplays, pirate these games, or buy them secondhand. several shops sell used games. & for those of you who went and purchased the game anyway, knowing about all of this? fuck you.
if you think your $10 doesn’t matter, then think about this: okay, one person spends $10 on the game. whatever. but when 100,000 people do it? that’s a million dollars, going into the hands of a zionist, who is using YOUR money to help kill innocent men, women, and children. put that in your pipe and smoke it.
it is not just the games you need to boycott. HBO’S show also needs to be. follow this link to learn of more movies and shows you need to boycott, & the reasons why, including the last of us. let’s also not forget that dina & abby’s actresses are in support of israel, and BELLA RAMSEY, ellie’s actress, has also shown support.
boycott. the fucking. show. there are a million websites where you can pirate it, so you are not giving any of your support to it. resist."
what it comes down to is this: purchasing the game or watching the show directly from nd or HBO is not a must. spreading awareness and speaking out about palestine is. you are more than capable of not purchasing the game, or watching playthroughs, or buying the game secondhand, etc. you are more than capable of pirating the hbo show so that money is not made off of your engagement. it's not that difficult. i have said it once, and i will say it again: boycotting is a form of resistance, and that is the least we can do for those suffering in gaza as you read this. resist. people openly admitting that they went and purchased the game anyway simply make me sick. i hope you know what an awful thing to brag about that is, and how despicable of a human it makes you.
CONCLUSION
there's so much to discuss when it comes down to this topic, and it's possible that in the future, i will make a second part to this. however, for now, i really hope this does suffice. i believe knowing of the game's israeli nature is a step. but knowing the specifics is a leap, one that i need everyone engaged in this fandom to take, hence why i wanted to make this post at all.
i'm not saying anyone needs to quit liking the games or the show or whatever. i'm not saying you need to delete or throw away a game you spent $60 on. i've seen so many people who are way too dense to understand that. what i'm saying is that it's crucial you are at least AWARE of the content you are consuming. aware of why it even came about at all.
in my opinion, you can't separate the game from the roots. but you can remain aware of the inner workings of this world you've grown to love. you can keep spreading awareness about it, and you can do right by the people in gaza by discussing the ongoing genocide, and using your voice as much as you can.
i'm so lucky to have been able to gain a following on here in such a short amount of time, even if that following has gone up and down because i've chosen to post more about palestine as opposed to my previous content (granted, that fact won't deter me at all). i will keep using said following to keep speaking out for the people in gaza, and i encourage you to do the same. keep reblogging. keep speaking up. keep using your voices. the people in gaza need us. be there for them.
FROM THE RIVER TO THE SEA, PALESTINE WILL BE FREE 🇵🇸🍉.
LINKS AND RESOURCES:
neil druckmann | the official the last of us podcast | the not so hidden israeli politics of the last of us 2, by emanuel maiberg (i highly recommend you read the full post. it discusses several crucial details i didn't discuss in this post) | galid shalit prisoner exchange | Neil Druckmann Speaking on the Washington Post | 2000 killing of two israeli soldiers (TW: LYNCHING) | 'The Last of Us Part II' Is a Grim and Bloody Spectacle, but a Poor Sequel | Veiling Colonial Violence: The Last of Us Part II, Israel and the Erasure of Power (full disclosure, i did not read the full post. i merely needed the quote in the very beginning of it) | zionism in tlou2 | isabela merced | kaitlyn dever | bella ramsey's support of israel
PALESTINE LINKS
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#ellie williams#abby anderson#the last of us#the last of us 2#tlou#tlou2#ellie williams x reader#abby anderson x reader#the last of us remastered#the last of us 2 remastered#joel miller#joel miller x reader#ellie tlou#tlou ellie#abby tlou#tlou abby#joel tlou#tlou joel#palestine#gaza#free palestine#free gaza
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🍵 𝒲𝐻𝒪𝒟ℛ𝒜𝒩𝒦𝐼𝒯? ‧₊˚❀༉‧₊˚: A Yandere!H:SR x Reader Otome Game
this is a repost because tumblr won't show up the original in the tags ;;-;;
✧ romanceable characters (© hoyoverse): Professor Veritas Ratio, "Your friend" Kakavasha, and "Gallagher" [for now]
✧ content warning: yandere themes, mentions of racial/species discrimination (your character is SEA/Filipino-coded), (y/n) uses they/them, the story takes place in a modern hybrid alternate universe where each planet (Belobog, Penacony, etc) is considered a country.
PLAY THE DEMO HERE (available for download on PC & Mac AND online play for any devices, though download is preferable to avoid pixellated graphics & misaligned textboxes)
You (name changeable) are a hardworking and full-pledged human cafe owner in Penacony City. Your Dreamjolt Cafe has been a go-to for residents and tourists alike. But your loved ones' lives took a sharp turn for the worst when you decided to take a much-needed vacation back to your homeland, Perlas. While your family eagerly awaited your arrival, you disappeared en route. Where did you go? How did this happen? Who did this? Was it...
☕ the prickly yet fascinating Prof. Veritas Ratio, your self-proclaimed avian-hybrid regular,
☕Kakavasha, your longest fellow human friend who always seems to have a secret or two;
☕ or Gallagher, your hound-hybrid roommate whose past is as peculiar as his loyalty?
☕ or are there two more you're forgetting?
... so...
𝒲𝐻𝒪 𝒹𝓇𝒶𝓃𝓀 𝒾𝓉?
Please support this game by reblogging the post & sending asks/comments! I put a lot of time and effort writing, drawing, and learning to code for this. Thank you so much, my beloved yandere!H:SR community and of course, @dreamjolt-hostelry, for being supportive friends!!! - @beloved-brynn
✧ Characters, Background Art and UI Credits
Hoyoverse assets sourced from the-astral-express-archive. I just tweaked em a bit!
Canva freestock images... Haha...
✧ Intro video, sprites & CG art Credits
Me!!! Hi <3 I hope you enjoyed them! I can't believe yall made me learn adobe after effects a bit for this-
✧ Music Credits
The main menu theme (the first song upon booting the game) is made by @naraven!
The rest of the royalty free music soundtrack (such as the music used for the video above) is sourced from Vodovoz Music Productions!!! Please show the creator some love!!! I was actually vibing so hard while listening to them lmao
✧ (Fan)Story
lol hi again!!! man. i feel like Argenti.
If you wish to support my work and want to see more of this in the future, please buy me a coffee! So I can at least prove to my parents that my work is at least worth one dollar ;;;;
#yandere veritas ratio x reader#yandere veritas ratio#yandere hsr#yandere honkai star rail#honkai star rail#yandere imagines#yandere gallagher x reader#yandere aventurine#tw: yandere#yandere aventurine x reader#yandere hsr x reader#yandere#yandere honkai x reader#yandere honkai#honkai x reader#yandere honkai star rail x reader#yandere honkai: star rail#honkai star rail x reader#hsr x reader#hsr#honkai fanart#yandere dr ratio x reader#yandere dr ratio#dr ratio x reader#dr ratio#veritas ratio x reader#veritas ratio
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Bloodborne PSX One of the best fanworks on the web
Though the PS4 boasted and still boasts an impressive library of releases, for many (myself included) the system served to be bought for initially one purpose, to be the Bloodborne Machine. Most of the people in my life who had a PS4 during its generation either bought one exclusively to play Fromsoftware’s Nightmare Hunting Adventure or had initially got one solely to play the game and ended up getting more games afterward. It’s a phenomenon the game industry sees time and time again, with previous generations having swathes of fans buying entire consoles for one or two games. As far as games go though, Bloodborne is at the very least worth the price of entry. At the time, it was heralded as Fromsoftware’s most cutting-edge and impressive game to date. A gorgeous gothic world filled with creatures ripped straight out of H.P Lovecraft’s nightmares, a haunting soundtrack showcasing beautifully composed choral scores and a combat system that incentivized aggression and speed to achieve brutal and bloody efficiency. It’s no wonder then why Bloodborne still has such a large following behind it. Fans of Fromsoftware have hoped for a sequel or PC port year after year to largely disappointing results. But where the community shines is in its fanworks.
From fanart, comics, music, animations, and even fan-made video game spinoffs, the game has been shown a monumental amount of love since its debut in 2015. One of these fanworks was released back in 2022 and has since become one of the most famous pieces of fan-made content surrounding the game, this of course, being BloodbornePSX by LWMedia. An incredibly impressive feat of coding and art direction, the game serves as a “Demake” of Bloodborne’s first Yharnam segment, made to look like and play as if it were made on the very first PlayStation console. With some custom-made areas and an entirely unique boss to boot the perfectly paced experience is both a treat to fans who have been orbiting the game since its earliest days and new fans looking for the best and brightest fanworks to interact with.
The game has since gone on to be covered by a variety of news outlets all over the web, along with its creator receiving much-deserved attention for her efforts. One Lilith Walther (AKA b0tster on social media) holds the title of developer for the project. A long-time video game enthusiast and FromSoftware fan herself, she’s had quite an impact on the community I’m sure she’s very proud to be a part of. Later in the article, we’ve got an interview with Lilith herself about both Bloodborne PSX and her current project, “Bloodborne Kart”, but first, let’s talk a bit more in-depth about BBPSX.
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(Official launch trailer for Bloodborne PSX, uploaded January 31, 2022 by LWMedia on Youtube)
Bloodborne PSX:
So, what exactly is Bloodborne PSX? To start, let’s answer what precisely a “Demake” is first. Demakes often have the goal of remaking the likeness of a game either stylistically, mechanically, or both, as if it was developed on retro/outdated hardware. Famous examples of Demakes include “The Mummy Demastered” developed by Wayforward as a sort of tie-in to the 2017 film “The Mummy” in the stylings of a 16-bit run and gun adventure against armies of the undead, and “Pixel Force Halo” by Eric Ruth games which take the prolific XBOX franchise and shrinks it down to a Mega Man-esque platformer reminiscent of the NES’ 8-bit days. Demakes are intensely attractive looking, not only into the past of video games and their developments but just how creative developers can be with games that they love and appreciate. Bloodborne PSX hits as hard as a Demake can in my opinion, blending masterfully recreated graphics with perfectly clunky early PSX gameplay quirks that go above and beyond to make the game not only LOOK like it belongs on the nearly 30-year-old console but feel right at home on it as well.
(A screenshot depicting the player character “The Hunter” facing off against two fearsome Werewolf enemies. Screenshot sourced from the Bloodborne PSX Official itch.io page)
Gameplay:
Starting off with the masterfully recreated clunk in the gameplay, Bloodborne PSX “shows its age” by hearkening back to a time when being seamless just wasn’t an option. Much like adventure action games of the past (and much UNLIKE its modern inspiration), you’ll be cycling through your inventory delightfully more than you’d expect. Equipping keys, checking items, and even the trademark weapon transformations are all done through the wonderfully nostalgic menu and inventory screens. Taking one of the foundational parts of Bloodborne’s combat system and making it such a more encumbering mechanic is nothing short of sheer genius when it comes to ways to really make you feel like it’s 1994 again. On top of this, the Hunter’s movement itself has been made reminiscent of classic action titles. Somehow, both stiff enough to feel dated and fluid enough to make combat that same rush of bestial fun found in the original, it goes a long way towards the total immersion into that retro vibe the game sets out to give the player. Anyone who grew up with Fromsoftware’s earlier titles like Armored Core and the King’s Field series will be very familiar with this unique brand of “well-tuned clunk”.
(A delightfully dated looking diagram showing off the controller layout for Bloodborne PSX’s controls. Image sourced from the Bloodborne PSX Official itch.io page)
Graphics:
Speaking of old Fromsoftware games, though, let’s talk about the absolutely bit-crushingly beautiful graphical work on display. As I’m sure you’ve seen from the videos and screenshots included in the article, BBPSX’s art style and direction are nothing short of perfect for what it aims to be. While playing, I couldn’t help but notice every little detail (or lack thereof) in the environments meant to emulate the experience of a game made on 30-year-old hardware. Low render distances, chunky textures, blocky polygonal models, just the right amount of texture warp, it all blends together to create an atmosphere that I can 100% picture being shown off on the back of a jewel CD case with a T for Teen rating slapped into the lower corner. While playing, something rather specific that called out to me was the new way enemy names and health bars were displayed in the bottom right corner of the screen while fighting. As a big fan of the King’s Field games, this small detail went (probably too much of) a long way toward my love of how everything’s meant to feel older. Other games trying to match the more specific feel of King’s Field, like “Lunacid” created by KIRA LLC, also include this delightful little detail, a personal favorite for sure.
(A screenshot depicting the second phase of Father Gascoigne’s boss fight, showing off the game’s perfectly retro art style. Image sourced from the Bloodborne PSX Official itch.io page)
Sound design/Soundtrack:
But where would a game be without its sound and score? No need to fear, however, because Bloodborne PSX comes complete with a chunky soundscape that will make you want to check and see if your TV is set to channel 3. A haunting set of tracks played by fittingly digital-sounding MIDIs ran through filters to sound just as crackly as you remember backs up crunchy sounds of spilling blood with low-poly weaponry. Original sounds from Bloodborne have been used for an authentic sounding experience, but have also been given the CRT speaker treatment and sound like something you remember playing on Halloween 20 years ago. If you watched the launch trailer featured above then you know exactly what I’m talking about. The Cleric Beast’s trademark screech and Gascoine’s signature howl after his beastly transformation have never sounded so beautifully dated, and I’m here for every bit of it. Even the horrific boss themes we know and love from the original Bloodborne have been brought through this portal to the past. One of my favourite tracks, the Cleric Beast boss theme, might just sound even better when played on a 16-bit sound chip. It really cannot be understated just how much weight the sound design of the game is pulling. In my opinion, the only thing missing is that sweet sweet PSX startup sound before the game starts crackling through the speakers of a TV in the computer room.
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(The Bloodborne PSX rendition of the Cleric Beast’s boss theme. Created by and uploaded to Youtube by The Noble Demon on March 20, 2021)
Interview with the developer:
Before writing this article, I had the absolute pleasure and privilege of talking with Lilith Walther about some developmental notes and personal feelings about inspirations and challenges that can come with the daunting task of being a developer. Below are the nine (initially ten, but unfortunately, a bit of the interview was lost due to my recording software bugging out) questions I posed to Miss Lilith, along with her answers transcribed directly from the interview.
I’d like to start this section of the article by saying Lilith was an absolute joy to talk to. During the interview, I really felt like she and I shared some common ground on some topics regarding how media can have an impact on you and what sorts of things come with video games as an art form. After some minor technical difficulties (and by that, I mean my video drivers crashed), I started off with something simple. The first question posited was: “What got you into video games initially?” Lilith’s response was as follows: “When I was a kid, the family member of a friend had a SNES lying around. I turned it on and didn’t really understand. I was a guy on top of a pyramid, I walked down the pyramid, and some big ogre killed me. Later I learned that was A Link to the past.” and after a brief laugh continued, “A couple years later my parents got a Nintendo 64 with Mario64 and Ocarina of Time and that was it. Never put the controller down since then.”
She then went on to describe what precisely about Nintendo’s first foray into 3D Zelda had hooked her. “I’ve heard this story so many times. It’s like you’re not even playing the game. You’re just in the world hanging out in Kokiri forest collecting rupees to get the Deku shield, and the game expects you to! It was just, ‘run around this world and explore,’ and that really hooked me.” I couldn’t agree more with her statement about her experience. Not just with a game as prolific as Ocarina of Time but many experiences from older console generations that could be considered “the first of their kind”, or at the very least some of the earliest. Lilith also described her first experience with a PlayStation console, stating: “Later on I got a PS2 which played PS1 games. I didn’t end up getting a PS1 until around the PS3 era, so I guess I’m a poser. I remember my sister bringing home Final Fantasy 9 when it was a relatively new game. If it wasn’t my first PS1 game it was definitely my first Final Fantasy game. Of course I went back and played 8 and 7 afterwards.” A solid answer to a simple question.
The second question I asked was one starting to move toward the topic of Bloodborne PSX and its namesake/inspiration. Or at least the family of systems it was released on: “What PlayStation console was your favorite and why?” Lilith’s answer surprised me a bit. Not because I disagreed, quite the opposite, actually. But with such a big inspiration for her work being games from the PSX-PS2 generations, what followed was a pleasant bit of insight into one of her favourite eras of gaming, to quote: “I can give you two answers here.” To which I assured her she was more than welcome to, but she was set on having something definitive. “No no I’m only going to give you one answer. I can give you the correct answer that I don’t want to admit, but it was the PlayStation 3. It’s so embarrassing but I genuinely was hooked into the marketing of the whole ‘The cell processor is the smartest thing in the world’ and all that. It really seemed like the future of gaming and I was all about it. I think I owned an XBOX360 before but I did eventually get it and really enjoyed it. It took a couple years for some of the best games to come out but I really did.” A few examples she cited as being some of her most memorable experiences on the console were Uncharted 2, Journey, Call of Duty 4: Modern Warfare, and Warhawk. All games I’ve seen on several top 5 and top 10 lists throughout my life within the gaming space. A delightful show of affection for a generation personally very dear to me as well, in which she ended the segment by declaring “Hell yeag”, a bit of a catchphrase she’s coined online.
Getting into the topic proper, my third question was one about her personal relationship with Bloodborne: “How did Bloodborne impact/appeal to your interests?” A question that received perhaps my favourite answer of the whole interview. From her response: ”Oh that’s a big one. Going to the opposite end of the poser spectrum, I was a Fromsoftware fan before it was cool. One of the games I played religiously on my PS2 was Armored Core.” A statement which made more sense than perhaps anything else said during my time with her. “Then later in the PS3 era everyone was talking about Dark Souls, this was when I was in college. I finally caved and got it and saw the Fromsoftware logo and thought ‘Oh it’s the Armored Core people!’ I played and beat it, really enjoyed my time with it. I skipped Dark Souls 2 because everyone told me to hate it, I still need to go back to that one.”
It’s something I would recommend anyone who hasn’t played Dark Souls 2 to go and do. “Then Bloodborne came out and I thought ‘Alright this is the new one, gotta play this one’ and I was a huge fan of all the gothic stuff in the aesthetic. And how do I explain this, I do really like Bloodborne. I like the design, and the mechanical suite of gameplay, as a video-gamey video game it’s very good.” The tone shifted here to something a bit more personal. “But as well, I was playing it at a specific time in my life. I came out in 2019, I know Bloodborne came out in 2015 but I was obviously just playing it non-stop. It was just one of my ‘coming out games’, you know?” For those who maybe don’t understand the statement there, “coming out” is a very common term used within the Queer community to describe the experience of revealing your identity to those around you. Whether it be to family, friends, or co-workers, almost every queer person has some sort of coming out story to tell. Lilith is speaking in reference to her coming out as a trans woman. She elaborated: “Obviously I can only speak for myself, but I just feel like when you make a decision like that, that part of my life just ended up seared into my brain, you know? Bloodborne was there, so now it’s just a part of me. And it definitely influenced some things about me. It was there because I was working on Bloodborne PSX at the time, but it had an impact on something I’ve heard a lot of other Trans people describe.” She went on to describe the concept of “Coming out a second time” as sort of “finding yourself more within your identity” and becoming more affirmed in it. She described both Bloodborne and her development on Bloodborne PSX influencing large parts of her life, a good example being how she dresses and presents. As a trans woman myself, this answer delighted me to no end. I, for one, can absolutely 100% relate to the notion of media you experience during such a radical turning point in your life sticking with you. There are plenty of games, shows, music, and books that I still hold very near and dear to me because, as Lilith stated, they were there. All the right things at the right time.
Halfway through our questions, we’ve finally arrived at one pertaining specifically to the development of Bloodborne PSX: “What are some unique challenges you’ve faced developing a game meant to look/play like something made on retro hardware?”
Lilith answers: “So there’s two things, two big things. One is rolling back all of the quality of life improvements we’ve gotten over the years in gaming. Not automatically using keys is always my go-to example.” Something as well I mentioned in my short talk about the game’s gloriously dated feeling gameplay above. “That was definitely very very intentional. Because it’s not just the graphics, right? It was the design sensibilities of the 90s. Bringing that to the surface was very challenging but very fun. Another big part was, since it was one of the first 3D consoles, I wanted to recreate the hype around the fact that ‘ITS IN 3D NOW!’ So if you go into your inventory you’ll see all the objects rendered in beautiful 3D while they slowly spin as you scroll through them.” This is a feature I very much miss seeing in modern video games.
She continued, “I think the biggest one was the weapon changes. Bloodborne’s whole thing was the weapon transformations. Like, you could seamlessly change your weapons and work them into your combo and do a bunch of crazy stuff, and I kind of said ‘that needs to go immediately.’ So now you have to pause and go to your weapon and press L1 to transform it, that was extremely intentional. So once I had those three big things down it all just sort of fell into place. Like the clunky UI and the janky controls. You need jank and clunk, and I think that’s why Fromsoft games scale down so nicely, because they are jank and clunk.”
A point I couldn’t agree with more. Despite all the modern streamlining and improvements to gameplay, Fromsoft’s ever-growing catalog of impressive experiences still contains some of that old-school video game stiffness we’ve (hopefully) come to appreciate. She went on to make a point I was very excited to share here in the article, “It was just a lot of trying to nail the feel of the games and not just the look, right? Like I’m not trying to recreate a screenshot; I’m trying to recreate the feeling of playing this weird game that’s barely holding together because the devs didn’t know what they were doing.” In my humble opinion, something she did an excellent job with.
Fifth on the list was a question relating to her current project, Bloodborne Kart, a concept initially drawn from a popular meme shared around social media sites like Tumblr when the buzz of a Bloodborne sequel was keeping the talking spaces around Fromsoft alight: “Anything to say about the development of Bloodborne Kart or its inspiration?”
Lilith answers: “So first off Bloodborne Kart is less trying to be a simulation of a PS1 game and more just an indie game. It’s not trying to be a PS1 game, I just want it to be a fun kart racer first. Starting off of course is Mario Kart 64, that’s the one I played back in the day. But I looked at other games like Crash Team Racing and Diddy Kong Racing, but also stuff like Twisted Metal of course. I always used those as a template to sort of look at for design stuff like ‘how did they handle what happens to racers after player 1 crosses the finish line.” The next portion of her answer was initially a bit confusing but comes across better when you consider certain elements present in BBK’s battle mode. “And also Halo, like for the battle mode. I had to do a battle mode and it kind of just bubbled to the surface. Split Screen with my sister was such a big part of my childhood. Thinking about Halo multiplayer while I was making the battle mode stuff.”
Her answer to the previous question began to dip into the topic of our sixth question: “Are there any unique challenges or enjoyable creative points that go into making something like Bloodborne Kart?”
As she continued from her previous answer: “One of the biggest quirks of the battle mode I had to figure out was how to tell what team you were on at a glance, and that came back to Halo again. I started thinking about how you could tell in that game and it hit me that the arms of your suit change to the color of whatever team you’re on. It was just something I never even thought of because it’s so seamless. So that gave me the idea to change the kart colours, and that’s the most recent example of me pulling directly from Halo. It’s wild how a small change like that can turn your game from something unplayable to something fun.” I would agree. Tons of small details and things you don’t think about go into making seamless multiplayer experiences. Some of which we take for granted nowadays. She then made a point about one of the most challenging aspects of BBK’s development, “The most challenging thing was definitely the Kart AI. AI is just my worst skill when it comes to game development among the massive array of skills you need to make a game. It’s really hard to find examples of people coding kart driving AI, You know? You need to make a biped walk around you can find a million tutorials online but if you need to make something drive a kart, not really. I was really on my own there. A lot of the examples out there are very simulation oriented. Like cars using suspension and whatnot, but I’m making a kart racer. So I started simple, I put a navpoint down and if it needs to turn left, turn left, if it needs to turn right, turn right. And I just kept adding features from there.”
Moving onto our last three questions, we started to get a little more personal. Question seven being: “What’s your favorite part of Bloodborne Kart so far?”
Her answer was concise in what she was excited about most, quote: “The boss fights.” Short and sweet but she did elaborate. “Translating a big part of Bloodborne is the boss fights. So I made a short linear campaign which is basically AI battles and races strung together. Some of those stages are just boss fights which are unique to the rest of the game. When you make a video game you sit down and you make all your different modes of interactions, and then you make a multi-hour experience mixing and matching all those different modes in more complicated ways. I think the most interesting part is when that style tends to fall away and it ends up building something entirely unique to that experience.” An example she gave was the infamous “Eventide Island” in Breath of the wild, it being a unique experience where the game’s usual modes of interaction are stripped or limited, forcing you into a more structured experience that ends up being a majorly positive one. “That’s what the boss fights are in Bloodborne Kart. They do multiple game mechanics like a chase that ends in a battle mode. Like Father Gascoine’s fight where he chases you, and after you blow up his kart he turns into a beast and picks up a minigun.” That sounds absolutely incredible. It’s very easy to see why she’d pick the boss fights as her favorite element when they’re clearly intended to be such unique and memorable experiences.
Our last two questions veer away from the topics of development proper and focus more on our dear dev’s personal thoughts on the matter. Question eight posits: “What’s your personal favorite part of being a game developer?”
After some thought, she gave a very impassioned talk about something she considers to be the best part of the experience: “When people who aren’t game developers think about game development they think of things like ‘oh well you just get to play video games all day and have fun’ but it’s not! Except for the 2% that is, and it’s near the end of development. When all the pieces fall into place and you start actually ‘making the game.’ Game development, especially solo, you’re so zoomed in on specific parts. Because you’re not making a game you’re programming software that’s what making a game is. You spend months working on different systems and then you actually sit down and make a level, and you hit play and it you go ‘Oh my god, I just made a game’. That part is what sustains me. It’s magical. That’s the best part when it comes to true appreciation of the craft aside from the reception.” An answer that I don’t think I could’ve put better if I tried.
My last question is one that I consider to be the question when it comes to interviewing anyone who works on video games. Perhaps a bit basic, but heartfelt nonetheless: “Anything to say to anyone aspiring to be a game developer?”
Lilith’s answer: “Yes. Just do it. For real. This is what I did and it always felt wrong until I looked at more established devs echoing the sentiment. You cannot plan a game before you’ve started making one. The example I always bring up is the team behind Deus Ex wrote a 500 page design document for the game and almost immediately threw it out when they started development. Just start! You’re going to have unanswered questions and I think that trips people up. Don’t start with your magnum opus idea, start with something simple and achievable. I feel like a lot of people set out with the goal of making a triple-A game, and that’s good! But it can’t be your first game. Game development is creating art, just like any other form of art, and it’s like saying ‘my first drawing is going to be the Mona Lisa’ and it just doesn’t work like that. You need practice and development, and it’s difficult to see that because games take so long and so much, so it’s definitely seen as a bigger undertaking. But it’s still art. You’re still making mistakes and learning from them for your first project. Your next game will be better. View your career as a game developer as a series of games you want to make, and not just one big game.” A perfect response to an otherwise unassuming question.
Lilith’s passion and love for video games were reflected very clearly in every response she gave during my time with her. Her dedication and appreciation for the art form can be seen in every pixel of Bloodborne PSX, as well as the development logs and test builds of Bloodborne Kart. I really do think that the way she answered my final question speaks volumes to the type of attitude someone should take up when endeavoring to make art as intensive as a video game. Whether it’s fanwork of a game that’s important to you or an entirely new concept, do it.
(developer of Bloodborne PSX Lilith Walther, image provided by Lilith Walther via Twitter)
Closing:
If you’d like to check out the positively phenomenal experience that is Bloodborne PSX I’ve included a link to the official itch.io page below the article, as well as a link to the official LWMedia Youtube page where you can check out Lilith’s dev logs, test videos, and animations about her work and other art. Thank you so much for reading, and another very special thank you to Lilith for setting aside some of her time to talk to me about this article. Now get out there and cleanse those foul streets!
Links:
Bloodborne PSX official itch.io page: https://b0tster.itch.io/bbpsx
LWMedia Official Youtube page: https://www.youtube.com/@b0tster
Lilith Walther Twitter page: https://twitter.com/b0tster
#my writing#my stuff#writing#video games#bloodborne#bloodborne psx#demake#article#b0tster#bbpsx#Youtube
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Genshin SAGAU, Creator of Teyvat, but not Humanity Part 1
Playing around with the idea of The creator of Teyvat, not being the creator of humanity.
Masterlist | Next Part
~~~
You were never much of a gamer.
Not that you disliked games of course, but it never quite clicked with you the way it did others. You’d try a couple of games on and off, but there would always be a point where it’d become boring.
Not that there was anything bad about the games themselves, you freely complimented the design and effort it goes into making these masterful pieces of art and code.
You just, weren't a gamer.
Until Genshin Impact
You can still remember the day you heard of it.
You were chatting with friends and one of them brought up this new game they saw a promotion for that they were interested in trying.
It was this anime-esque gacha game.
They showed you a couple trailers and promotional materials, and you must admit they were quite appealing.
However you didn’t intend to try it, knowing that you’d eventually drop it and move on.
But your friend still pestered you, claiming that there’s no harm in trying and dropping another game, after all it’s free anyways, so you’re not losing out on anything monetary.
Skeptical, you joined them in trying out the game.
And
Well
Let’s just say your friend got more than a couple of “I told you so’s” that day
It was beautiful.
The art, the music, the characters.
Everything about this game just, clicked.
You understand why people got so obsessed with certain games.
Why they would be willing to pay for things such as this.
Why this is such a large industry.
It’s, well it’s fun.
It was honestly quite frightening how quickly the game pulled you in.
You never understood the term “completionist”, until it started to apply to you.
Every quest, every domain, every achievement
You did it all
Every dialogue, every story, every entry in the archive.
You read it all.
You scoured the forums for bits of lore, and shrieked with your friend every time something new was dropped.
Genshin was all consuming.
It was honestly quite concerning, if it weren’t for the fact it was time gated with its resin cap and limited content, your outside life probably would’ve suffered.
On some level you probably knew that this was not normal. Your friends who were all gamers as well were never as obsessed over a single game as you were over Genshin.
But you reassured yourself, this is the first game that made you feel this way, its natural for you to go a little overboard.
I’m sure it’ll die down as I try out other games.
But you never really did.
No other game, no matter how popular or similar or highly rated.
Other games from Hoyoverse fared slightly better in terms of attention span.
But you always went back to Genshin.
Not that it bothered you.
Genshin was enough, considering you still had real world responsibilities to balance.
And that was that.
Until, well.
Until Fontaine.
You see, you’d always enjoyed the characters of Teyvat.
But you’ve never quite simped after them the way the fanbase did.
You admired their aesthetics and enjoyed their stories. But they never quite drew you in.
Even your main, was quite honestly determined by meta and whatever character you’ve managed to get your hands on.
There was never a “waifu” or “husbando”.
It was always the world and story that drew you in rather than individual characters.
Iudex Neuvillette was an exception.
The exception
He felt right.
You immediately knew you had to pull for him.
So you did.
And playing him was amazing. He was as meta breaking as you’d hoped and, well, you just liked him.
“Your first official Husbando” your friends would tease. You understand why they would go such lengths for a specific character now.
He was special.
He was a Dragon.
He felt, right.
You quite never understood why
Not until you entered the world of Teyvat.
That story,
Well,
That begins from the other side of the screen.
~~~
“I bet we can definitely open up a whole new sector in Fontaine if all goes well don't you think?” Hu Tao chattered as she and Zhongli strolled back to Liyue Harbor.
Zhongli hummed in agreement, only half paying attention to the conversation. He could tell Hu Tao noticed, since she was keeping the topic of conversation to light topics that anyone with half a mind could parse through. Only enough relevance so that he wouldn’t get lost in thought, but not so much that he had to focus on the conversation.
She was considerate like that, he knew since she had let many of his oddities slide, especially when he was still adjusting to mortal life.
Not that he was free from old habits mind you.
Zhongli doubted he would ever truly be able to blend into a crowd of mortal without some level of adept arts concealing his presence, however he was able to blend in enough so that the average nosy person was able to wave off his eccentricities a simply a facet of his personality rather than something deeper.
He cannot forget that it was thanks to people such as Hu Tao who were willing to let him in without many questions that allowed him to get to this point. Something he will be forever grateful for.
Be that as it may, it did not change the fact that some things will forever be kept secret.
His near encounter with the Hydro dragon for one.
Even from the other side of Qiaoying village where he’d made himself scarce, he could feel the amount of blessings placed upon the man.
He truly was favored by the creator.
Not that that was any surprise.
What was surprising was his own blessing.
Though much smaller, he still treasured the gift given to him by the creator of Teyvat.
Teyvat, after all, was a world of Dragons.
It was due to the advent of The Primordial One, did they lose their authority.
Not that many people knew.
Most people didn’t
The true History and creation of Teyvat was kept tightly wrapped, even the most learned scholars of the Akademiya could only infer at what truly happened, as well as the origin of humanity.
The true name of the creator was lost to time, only their title of the creator of Teyvat remaining. The mortals who lived on Teyvat daren’t give them another for fear of evoking their wrath.
They had plenty to be wrathful about.
Zhongli would only imagine his own rage, if anything similar happened to Liyue.
Imagine putting in centuries upon centuries of work only for an outsider to come in, destroy your work and reshape it for their own people. Before proceeding to have the audacity to name him as a contributor to their success and praise alongside such an usurper.
Just imagining it makes him angry.
That is why, the creator’s title is rarely evoked.
Names have power after all.
Names of gods even more so.
To evoke their name, their title, is to ask for attention.
Attention that would be safer left elsewhere.
Not that mortals knew the true reason.
The commonly accepted reasoning was that the creator of Teyvat has long turned their gaze elsewhere, satisfied with the current ruling of Teyvat, having entrusted their powers to Celestia and the Archons.
Zhongli would feel guilt at this blatant lie and rewriting of history if he could.
But he cannot, because to feel guilt would be to regret his actions and to wish something was different.
But he knew that he, along with all of humanity, Liyue Harbor, his Adepti and friends. They would not have existed, they would not have lived, has history played out justly.
The world is not just.
The world simply is.
He feared to an extent that the Hydro dragons would try to force a more cruel version of justice upon Fontaine, condemning them all as usurpers, when they had no idea, or even power over what had happened in the past.
Thankfully it seems that Focalors’s plan to integrate him into humanity worked. Stemming any sort of “justice” he may enact on humanity for the crimes of The Primordial One. In fact, he seems to have great fondness over humanity, absolving them of their sin and saving them from the prophecy that threatened Fontaine for so many centuries.
However, he knew that he was exempt from this mercy. Zhongli knew that when the time came, the Hydro dragon, or well Iudex Neuvillette would spare no effort in holding him accountable for his actions in usurping the original order of Teyvat.
Which is exactly why he avoided the man, dragon? as he did.
“-ello, earth to Zhongli, ”
Zhongli blinked, Hu Tao’s voice dragging him back to their situation at hand.
“Ah, my apologies, I seemed to have been lost in thought”
She clicked her tongue at him, “Aiyyaa, honestly Zhongli, I wonder sometimes if your age is getting to you, I was trying to get your attention for quite a while”
“Is that so,”
Zhongli couldn’t help but smile at her exaggerated groan.
“I was merely thinking about some old history,” he started, preparing himself to finish the history of Qiaoying village that he was telling Hu Tao on their way over.
“Oh no, there’s no need for that,” she waved off, a slight grimace on her face.
He knew how bored she was by the story the way over, so it served as a perfect distraction on the way back to stop her from questioning any further.
“Honestly a girl can only listen so much about the different varieties of teas and their subtle notes and flavoring before she has to burst yo know,” she complained.
“Well, the history of tea has a -”
“Oh look we’re almost there!” She pointed out, most likely in a desperate bid to stop him from droning on.
He was being slightly unfair to her, he knows, but it never ceases to become unassuming when people try to fake interest in a topic, only to regret it when they realize just how much there is to know about it.
Of course it can never compare to when someone has a genuine passion for the topic and wants to engage further, but those mortals are rare.
More often than not, he can use his vast knowledge as a smokescreen too, well, as Paimon would most likely put it. Bore people into leaving him alone.
He waves off Hu Tao as she bounces back home, and allows himself to take a stroll through the streets of Liyue Harbor.
The Lantern Rite was ending, another celebration successfully done under the hard work of the Qixing
He gazed around at all the sights, the lanterns, the food stalls, the beautiful atmosphere of people enjoying the celebration.
No
He could never regret what he did.
Not since it lead to peace and happiness like this.
And
If things are as he suspects.
He may never have too.
He feels it once more.
The glow of the creator's blessing.
He can feel it swirling within him as he steps through Liyue Harbor.
He wonders if they can see it as he does. Sees the beauty and resplendence of humanity.
Look, he wants to scream
They are nothing like The Primordial One
They are good, kind and beautiful.
Humans may not be your creation, they may not have originated from this world but that does not mean they do not deserve to stay.
But he doesn’t
First of all because he feels that screaming these things in the middle of a busy street may attract some weird looks.
But also out of fear, fear that any attempt to disrupt this fragile peace could lead to destruction.
Because it is fragile, it has only been a couple of years since the creator has turned their eyes to Teyvat.
Those who have been blessed have been careful in their own way not to destroy this chance that the creator has given them.
A chance to prove themselves, not only as people deserving of their attention and blessing, but as a people.
To prove themselves just as worthy of the dragons of staying in Teyvat.
Because they all know, in their hearts of hearts, that what the creator has created, they could just as easily destroy.
While some may tease him for his age, there is no denying that with age comes experiences that the younger generation may never know.
He himself, whilst having been born long after the disappearance of the creator, witnessed firsthand how it had affected the world.
How Godly remains tainted the earth for far longer than it used to.
How miasma and abyssal energy started to leak forth.
How Leyline disorders became more and more commonplace.
Teyvat was breaking.
It was falling apart.
But perhaps.
With this new chance, it could be fixed.
He could still remember the day the creator first turned their gaze upon Teyvat.
Or well, more specifically, the first time they turned their gaze on him.
He had heard rumors of an outlander from Mondstatdt making their way to Liyue. Tales of their feats and defeating Dvalin with the wayward Anemo Archon were as prevalent as talks about the upcoming Rite of Descension.
He had taken note of it of course, outlanders were rare after all, but he hadn’t expected this one to be quite, consequential.
Not until he met them.
He felt their approach funnily enough, the unbranded aura they carried within them. While he could’ve written it off as an aspect of their outlander status, internally he knew it not to be true.
He was far too young to have ever met the creator, or even the original dragons.
But he has stumbled upon their remnants.
Pure remnants, unlike the gnosis which have been twisted and altered by the time it had spent in the hands of The Primordial One.
It was, indescribable.
Free, yet grounded.
Unwavering yet fluid.
Swift yet languid.
It
It simply was
It was the essence of Teyvat.
The essence of the land he lived and fought and bled and laughed in.
How could he not worship it.
How could he not fear it.
He had felt Childe walk in with bated breath, distracting himself with his cup of tea to settle his nerves.
What did this mean?
Was this the end of Liyue, of humanity, of Teyvat?
Over the centuries people have accepted the creator’s complacency in the affairs of Teyvat.
What does it now mean that they have focused their gaze once more on this land.
Destruction
Salvation
He daren’t hope or guess.
But
Well,
The Traveler was kind.
They had no ill will towards the people of Teyvat.
While it was clear they had their own mission to stove for, they did not hesitate in helping those they can along the way.
If the creator has blessed one such as them, one so kind to humans, one with no ill will.
Perhaps.
A seed of hope planted itself in him, and refused to budge.
As time went on, the seed grew.
Hope grew.
The tiny seed of hope that he tried so hard to ignore and deny could be ignored no longer when he received a blessing himself.
He could still remember it so clearly.
It was a normal day, nothing out of the ordinary. He went to work, had tea, chatted with passersby.
There were no great feats.
No great revelations, or offerings.
Yet he felt it for the first time.
A blessing.
A pure, gentle, powerful blessing.
He could feel the sentiment behind it, weak as it was.
Relief, excitement, apprehension.
He wanted to cry, to pray. To thank them for giving him a chance, for giving the people of Teyvat a chance.
But fear held him back.
It still does to this day.
That’s the problem with gods, their pleasure and their wrath can often look the same.
Even as he compared notes with Barbatos and the Adepti, confirming that many of them have been given blessings.
While some like Ganyu, rejoiced in this blessing eager for a chance to prove themselves worthy of this world.
People such as him were still fearful.
Fearful of what this meant and what they wanted.
The straw that broke the camel’s back was when he realized that xiangling was also blessed.
Not that the girl knew, after all the creator was very rarely spoken of, only ever mentioned in ancient rites and the most descriptive of history books.
But she had the blessing, a human.
From that point he saw so many others, so many humans, mere mortals given their divine blessing and gaze.
An exorcist, an author, a member of the Qixing.
It spread across Teyvat, whispers as people soon realized that there was a god, an unknown god blessing them.
Granting them abilities beyond their visions, oftentimes enhancing them to levels beyond previously known human limits.
No one dared to say their name, they were insinuations, and speculations, but no one dared disturbed the fragile peace that has settled.
It is an understanding between those who have it.
Those who know, know and those who don’t are kept in the dark.
But it seems that the Creator has turned their gaze to Teyvat and to humans.
~~~~
Masterlist | Next Part
~~~~
Tell me what you guys think!
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FYI for Dragon Age fans, the newest "stupid people on the internet are bitching and moaning about" faux-controversy is that a lot of Youtube/Twitch people got snubbed for review codes. Because for some unfathomable reason, after a summer of culture war tourists, ragebait grifters, the dumbest people you know, and disingenuous bozos absolutely flooding Youtube with hate/anti content - to the point it shows up in recs even with history/cookies/etc disabled - EA decided "enough of that bullshit" and basically restricted Veilguard review codes to a handful of reviewers who typically moderate their comments, folks who are pro-DA, and *legitimate legacy review outlets* (IGN, etc).
Even for even-handed and positive reviewers, the comments on those videos turn into a toxic wasteland, but the churn of crapola just does not stop and - in a sentence I never thought I'd say - I commend EA and Bioware for largely staying the FUCK away from it going forward, even if some even-handed and positive Youtube folks get snubbed.
I absolutely tf would not want my game to have to go through that nonsense one single frame more than absolutely necessary prior to launch; Youtube as a platform is now finding out, after it's algorithms pushed hate and ragebait (and gasp a company said enough).
Of course, because some of these creators and their little fan cults also happen to be overwhelmingly THE demographic who throws ungodly temper tantrums if they're ever told no, now this is the new tempest-in-a-teapot for Veilguard.
#dragon age#dragon age veilguard#dragon age the veilguard#datv#veilguard#da: the veilguard#da:tv#da:v#dragon age game#dragon age 4#da4
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Off the Shelf*
Summary: The second part to 404*
The one where you hate working with Harry and can’t ever seem to agree.
Except on one thing.
Word Count: 3.9k
*Contains Mature and Explicit content! Please only consume what you feel comfortable with!💞You are so much more important!*
(Note: This edit is not mine!! I believe the @ is on it, but full credit to the incredible creator! It's so perfect!!)
“And what seems to be the problem?”
Instantly, you and Harry are at each other's throats.
“I told him two fucking times to check his email for confirmation—”
“She wouldn’t shut up about the goddamn code—”
“—like that’s somehow my fault when he’s never on time—”
“—already in the middle of fucking rewriting the last sequence—”
“—which is ridiculous because I already told him—”
“—can’t do fucking anything when she’s yapping in my ear all goddamn day—”
“Okay, okay, all right,” Mr. Prescott sighs, raising his palms in surrender. “Let’s just take a breath—”
“She’s fucking up our project,” Harry interjects before leaning back. “Sir.”
Mr. Prescott rests his arms on his desk and glances between you. “From what I remember, the two of you agreed to work on finalizing the AI program. Comb through the bugs and whatnot.”
“Yeah, well, that was before he decided it was a waste of his time,” you retort, ignoring Harry’s obvious glare.
“That’s not what I said,” he huffs. “I said that we need to be working on expanding the GUI—”
“Except that wasn’t a part of our job, so—”
“Oh, and what? I can’t try to make the program better?”
“Maybe if you knew how—”
“I got hired for the same fucking job you did—”
“A job you don’t even want to do—”
“That doesn’t mean I can’t do it—”
“Oh, bite me, Harold—”
“All right, all right,” Mr. Prescott interjects, running a hand down his cheek. “Listen, the two of you are more than qualified for the position and perfectly capable of executing the sequence you were designing. I understand it can be hard to collaborate, but this is what you agreed on—”
“I don’t mind collaborating as long as he does what I need him to do,” you correct while Harry scoffs and uses his knuckle to shove his glasses further up the bridge of his nose. “He just doesn’t like to listen.”
“If what you were saying was worth listening to, maybe I would,” he agrees. “But until then, I’d like to handle my shit and you can handle yours.”
Stuck without much dispute, you bring your attention back to Mr. Prescott, eager for his response.
The poor, older gentleman crosses his arms and studies you both, seemingly unconvinced but perhaps too exhausted to fight it. “That’s fine by me. As long as you’re reporting your progress to your supervisors – and to each other – I don’t see why you can’t work on different aspects of the sequence.”
“Thank you, sir,” you exhale, glancing toward your partner who’s already turning around on his heel. “Uh, we really appreciate it. And we won’t cause any more trouble. We swear.”
“She swears,” Harry calls, already halfway out the door. “I don’t swear anything.”
Biting back a snort, you scurry after him and toss Mr. Prescott one final, “Thank you again!” before the door falls shut.
Harry is rounding the corner when you finally catch up, hands shoved into his dark jean pockets, and shoulders slightly tense. It’s not unusual, you suppose. He’s always tense. Muscles rigid beneath his clothing. Lip perpetually stuck between his teeth as he gnaws on the pink fibers until they tear and bleed. And glasses that are always about halfway down his nose from the bouncing of his knee.
He’s striding through the lab like he’s got somewhere important to be, and it drives you fucking mad because he’s technically done for the day. The only thing the two of you have left is a staff meeting with your supervisor before everybody is allowed to head home, and that shouldn’t take more than a few minutes.
But you don’t like when he walks like that. You aren’t sure why, but it’s always irritated you. Like he thinks he’s so goddamn special – so important. Like his presence is so valuable. And even worse, he’s always walking away from you. Like your presence isn’t.
However, instead of going straight to his desk – his favorite hiding spot – he rounds another corner and disappears into the next hall.
You pause, unsure whether or not to follow. He had to have known you were right behind him, so is he leading you somewhere? Or is he simply trying to escape you?
Either option seems likely.
Curiosity outweighs logic, and you continue after him until you manage to find where he’s disappeared to.
He’s hiding in the shadows of the abandoned walkway, lurking near a door you don’t recognize, his eyes now on you.
You skid to a stop, confused and a little cautious of the smirk on his face. “Uh…what? What are you…the hell are you doing?”
“You are so fucking annoying, you know that?” he scoffs, nodding his chin at you. “‘Oh, Mr. Prescott, Harry’s being mean to me. Oh, Mr. Prescott, Harry won’t do what I want.’”
Your eyes narrow at the falsetto tone of voice used to mock you. “Fuck you, I’m just trying to get our shit done and over with so we can move on—”
“Clearly,” he hums, but it’s riddled with sarcasm. “No, yeah. You wasting time going through the same data I’ve already been through is a great use of our time—”
“I’m going through it because I’m trying to make it better—”
“I made it. It was already better—”
“God, you are so fucking dumb—”
“Yeah, and you’re a cunt,” he retorts before he’s reaching for the door and swinging it open. “Get in.”
A bit stunned by the sudden and strange command, you blink. “...what?”
“I said, get. In. What, are you deaf and stupid?”
“Harry, it’s the middle of the goddamn day—”
“Get in the fucking closet, Tinkerbell, before I come over there and make you.”
Your eyes roll but you aren’t about to pretend you aren’t intrigued. Despite your revulsion for him, he seems to be in possession of the cheat code to your sex drive. All it takes is a look or a suggestive comment (or a rather rude demand for you to get inside a tiny storage closet) for you to fall victim to his intentions.
And it’s been that way since you met him.
Which only makes it that much more infuriating.
You obey – with a pointed scowl – striding past him and into the small space as he follows suit and pulls the door shut.
A light flickers on overhead, allowing you to see Harry’s amused expression as you huff, “Now what—”
He kisses you. Instantly and without a single moment of pause. His palms quickly press to the wall beside your head, caging you between his arms as he takes your tongue between his lip and sucks.
His glasses are cold against your face. You remember how they used to scratch you when the two of you first started this little arrangement but they don’t as much anymore. You think he might have changed the frames for this very reason, but you aren’t sure.
After all, that would be nice, and Harry isn’t nice.
“Harry—” you pant during a quick gasp for air. “We don’t have time—”
“I’m making time,” he counters, pressing his hips into yours while his mouth moves to your neck.
You want to snort your exasperation, but you’re too far lost in the feel of his body. “I thought you had shit to handle.”
“I do,” he replies smoothly, his hand now curving around your cunt until he can squeeze it tight in his grasp. “This is me handling my shit.”
His touch is unforgiving but incredibly welcome, and you whine softly before quickly reaching for his hair. “I thought I was annoying.”
“You are,” he says, sucking bruises into the space below your ear. “But there’s something about the way you stomp your little foot and tell on me that gets me all hot and bothered.”
You yank on his curls until he hisses, although he’s still much too smug. “So this has nothing to do with the girl who dropped by earlier? Or the fact that you apparently couldn’t finish?”
His eyebrow raises but he’s biting back a smile. “What girl?”
“Ha. Very funny. Are you gonna fuck me or are you gonna try to be cute?”
“Why can’t I do both?” he retorts, grinning wildly before pressing his lips to yours once more.
It feels familiar, this routine. This dance you’ve so quickly memorized, and it becomes increasingly easier to play along as you scratch your nails against his scalp and tug on the loop of his pants.
His hand slips into your jeans, the tips of his rough fingers smoothing down the front of your panties. A teasing touch, and you jolt in his hold before grabbing onto him harder.
“Harry,” you sigh, lashes fluttering as your head falls back into the wall behind you. “God, just…hurry. Please—”
“No.” It’s an easy response. Cruel, almost. But he’s focused on you. On your body and the way it responds to him. “I’m working right now, Tink. Leave me to it.”
He crouches down, pulling on the fabric around your legs until it pools near your ankles. He seems tantalized by the way your pussy sits so close to his face. The way it looks behind the pale blue cotton with the tiny bow.
He surges forward and presses his mouth to you. Lapping at the material until there’s a rather obvious wet patch – either from you or him, you can’t really be sure – while making your eyes roll back.
“Shit,” you whimper, once again grabbing onto his curls for stability. “God, Harry…we don’t have time for this.”
He smirks against your cunt before dragging his tongue over your covered clit. “D’ya want me to stop?”
Your lips form around the word, ��Yes,” but what comes out is a very strained and breathless, “No. Please, no.”
He grins, large palms kneading on the flesh of your thighs to keep them spread before he lands a firm smack to your leg. “Good girl.”
His technique is sinful. Ruthless yet mesmeric, and you look at him with a kind of wonder you can’t explain.
Harry isn’t anything like what you expected. He’s incredibly smart and focused. He cares about his work to a point of obsession. He’s a perfectionist, through and through. He’s diligent and has a great attention for detail.
And yet this man has the most insatiable appetite for sex.
His list of kinks is a mile long. He’s out almost every night at bars, at clubs, at parties. He likes degradation, he likes pain, he likes bondage. He likes to bend you over your desk and spank you until your skin is raw and red. He likes to yank on your hair and drag his teeth down your throat. He likes to go deep – likes to go hard and slow.
You aren’t sure why you assumed he’d be docile and a bit vanilla in bed. Perhaps it was the glasses or the way he always corrected your grammar. Which you know wasn’t exactly a fair assumption, but you didn’t have much else to go on.
Well…until the first time.
“You’re holding your breath,” he murmurs from beneath you, forcing your attention back. “Stop doing that.”
Sucking in a quiet inhale, you oblige. “Sorry.”
You have a rather dangerous habit of taking in large gasps for air when he’s eating you out or making you feel good and then forgetting to release them. Which is all fun and games until you begin to feel a bit lightheaded and nearly pass out. In fact, one time you almost did, and it had scared Harry so bad, he refused to touch you for about a week.
Glancing up to make sure you’ve obeyed, he nods once. “Attagirl.”
Your cheeks warm slightly at the praise – another nasty habit you wish you could break – before he’s diving back in.
Despite the way the seconds are ticking by on your watch, Harry continues to revel in the taste of you, even through your panties. He hums until your legs shake, head bobbing to accompany his mouthing at your pussy.
He enjoys eating you, even like this. He always has and you can’t say you quite understand it. Perhaps it’s the power it gives him. The way you whine and whimper. The way you grab at him and give him everything you have to offer. The way you fucking hate him…yet you still let him in.
“Harry, please,” you nearly groan, tugging on him again. “If you’re gonna fuck me, then fuck me already. We don’t have time.”
He makes a tsking sort of noise before nudging his tongue against the front of your underwear. “God, you’re no fucking fun, you know that? And to think I was actually gonna take my time with you.”
Your expression is playfully unamused, but you can’t deny you’re somewhat curious.
He lands another spank to your leg and stands back up. “But that’s not what you want, huh? You just want me to be quick. Want me to fill you up and send you on your way. Don’t want me to play with you.”
You watch as he flicks his belt open and steps closer to you, a rather salacious look in his eye.
“And wouldn’t that be a shame?” he whispers, long fingers sweeping up the inside of your thigh. “For you to go into that meeting with my cum dripping down your leg? When you can’t do anything about it?”
You feel your breath catch, throat going dry at the way he drags the tip of his nose along your jaw. You want to resist him – you should resist him. And yet…
“Maybe it would be,” you reply coyly. “If you could get it up.”
To accompany your taunt, you reach down and press your palm to his cock, smirking when he sucks in a sharp hiss through gritted teeth.
“Seems you’ve gone soft on me,” you murmur, squeezing once more for good measure before releasing him. “That’s the real shame.”
The hand beside your head smacks against the wall. “S’cute, Tink. Real fucking cute—”
“Is it because of her?” you ask, straightening up until you can ghost your lips along his. Close, but not close enough. “Could she not take your tiny, little dick down her throat?”
You notice the way he swallows. The way the muscles in his arm flex beside you. The way his lashes flutter angrily from behind his glasses.
“Or could you not get yourself off?” You reach for him again. He's already beginning to harden from your touch – your voice – and despite yourself, your ego swells. “Was it when you were fucking your fist in your car this morning? Were you thinking about her? Is that why you couldn’t get hard?”
Something finally snaps, and instantly, you feel his fingers slipping around your throat. Just hard enough to make you grin. “What if I was thinking about you?”
“Mm. I don’t think so. Said it yourself. If you’re thinking about me…you’re always hard.”
He’s amused by this, squeezing your neck before surging forward to kiss you again. “Naughty little Tinkerbell.”
You smile.
With this, he spins you around and tosses you toward the empty and somewhat dusty bookcase in the corner of the closet. His touch is firm and unrelenting. Perhaps even a little cruel. The way he tugs on your hips as though to punish you. The way he shoves you until you’re bent over the shelf, allowing him access to your body like it’s his right.
And you don’t mind. This is the kind of dominance you’ve come to expect from the quiet yet horny man you work with.
Your underwear is yanked to the ground, the sound of a ripping stitch echoing throughout the small space. You frown but you don’t comment.
His palm smooths along your pussy, cupping it somewhat gently before his thumb flicks across your clit. He just wants to see you jump. Make you whine and push back into his touch.
You hear him chuckle. “Easy, princess. Gotta make sure you’re ready first.”
“I’m ready, just go,” you huff, staring down at the dust beneath you.
His finger slides inside your cunt, feeling you out for only a moment before retreating. “I don’t know. Seem a little tense.”
“If I’m with you, I’m tense,” you retort, making him smile. “Go already.”
“Now, now,” he warns, slipping in a second finger. “You wouldn’t rush Picasso, would you?”
You groan. “Oh, for fuck’s sake, Harry—”
“What?” He’s enjoying himself. “I’m the painter, and you are my art.”
“No, you’re fucking irritating, that’s what you are.”
“Oh, come on, I thought girls liked sappy analogies like that.”
“No, they like to get fucked. So, hurry up already.”
He lands another smack to your ass before dipping down to whisper, “As you wish.”
You hear the sound of him pulling himself out before you feel the tip of his cock dragging through your arousal. Collecting every drop while slowly pushing in.
He’s right, you are tense. And the stretch that accompanies his large size is enough to make you wince, yet…you love it.
Despite the slight pain, it feels good. Full in every sense of the word, and you focus on the deep breaths you’re taking as your nails begin to curl into the shelf.
Through clenched teeth, Harry calls, “You okay, Tink?”
“Mhm,” you hum, lashes fluttering shut. “This is easy. In fact, you could go faster, actually.”
He exhales a strained laugh, readjusting his hands on your hips. “Funny.”
“Yeah, I’m hysterical.”
He pushes in a bit further but still slow. He knows your body well enough to know what it can handle. And he understands his size is a touch above average.
Although he never lets you forget it.
“Being so brave,” he coos with a playful air of condescension. “My brave girl, yeah? Taking it like a champ.”
“Bite me, Styles.”
“Yeah? Just tell me where.”
You get ready to respond, but your remark is ripped from your throat when he suddenly drives in to the hilt. Ripping off the band aid and giving you exactly three seconds to adjust before he begins to fuck you.
The push and pull is everything. The pace, the anger, the pain. His hand is against your scalp, keeping you bent and pliable to his intentions. He’s grunting softly, slowing down just to speed back up. He listens to the noises you make, the way you clench around him. And he uses that to decide what he does next.
Your heart is hammering in your chest and your stomach is doing cartwheels. It’s as though this is the first rush of relief you’ve felt in weeks. Your hands can’t do it. Your vibrator can’t do it. Not even the guy you met at the bar could do it.
Nobody can do it like he can.
And you fucking hate it.
He lets go of your hair to reach around and slip his hand up your shirt. Finding your tit and giving it a nice squeeze before slapping his palm along the tender flesh. “Oh, you like that, princess, don’t you?”
You nod faintly, whimpering from the subtle sting, silently requesting he do it again.
So, he does. “S’cute how much you love when I hurt you. Makes me think you might even like me.”
You manage to scoff between unhinged whines. “Shut up, Harry.”
“What? It’s the truth, isn’t it?” he continues. “You like me more than you think you do. That’s why you always do what I ask. Like a good girl.”
You sneak a glimpse over your shoulder, studying the crooked angle of his glasses, and the slight smirk on his face.
He’s cute, you think. He’s always been kind of cute, but he’s especially cute when he’s ripping you apart from the inside out.
He meets your eye and travels his fingers down to your clit. “Need more, don’t you?”
But you don’t just need more. You need everything.
He pinches you tight and readjusts his stance to make sure he’s fucking into you at just the right speed. Just the right place to make your back arch and your toes curl.
“Gonna have to cum for me,” he grits, the graveled request woven between your anxious moans. “You wanted quick, so be fucking quick.”
You nod your agreement, the pleasure at the base of your spine building until it becomes your singular focus.
You hadn’t realized you were this worked up. Hadn’t anticipated being so close to release after such a short amount of time but maybe Harry was right about something else. Maybe fighting with him is your aphrodisiac.
The first few sparks explode behind your eyelids, taunting you with more as he begins to groan softly from behind you.
“Fucking shit—” His hips are slapping into your ass, the sound of your arousal being fucked into you by his cock like music to your ears. “There you go, princess. Just like that – keep squeezing me. Yeah…fuck.”
He’s close and you clench around him to get him closer, needing to feel him fill you more than you need air in your lungs.
When he does, it tips the rest of the dominos. One after the other until everything is falling apart. The warmth of his cum inside of you, the pulsing of his cock in your pussy, the scattering of pleasure between your thighs.
And he sounds so beautiful. Rough and exceedingly desperate. The most perfect, delicious sound and it makes your stomach flip in the most excruciating way. You could listen to him for hours. Could get off to his voice alone, the way he grunts and moans for you. The way he says your name through a heated curse and spanks his hand along your ass.
“S’fucking good, Tink,” he exhales, tightening his hold on your waist to keep you upright and steady. “Milk me, baby, come on. Fucking take it.”
You can feel him dripping down your legs. Can feel the heat and the soreness already settling but you thrive off it. Indulge in the way he takes care of you for a moment more before finally pulling out and turning you around.
He checks your face for signs of distress. Brows furrowed and expression scrutinous from behind his glasses. You can tell he’s got another sarcastic comment locked and loaded but before he can fire it, you reach up, and slip the frames from his nose.
Then, you kiss him. Hard and with fervor. It’s oddly passionate – perhaps filled with the lingering frustration from your previous altercation. But you don’t mind. It feels like him.
After a minute or two, you pop off his tongue, return his glasses to nose, and shove him back. “And now we’re gonna be late.”
He smiles to himself, stepping closer once more to run his thumb just beneath your eye. Collecting what you assume are dried tears and runny mascara. “Oops.”
However, before you can pull your jeans back on, Harry is crouching down and grabbing onto the material for you.
He pulls your panties up and secures them around your hips, ignoring the sticky cum beginning to seep out of your pussy.
Confused, your eyes narrow. “Har—"
“I told you,” he says calmly while zipping your jeans. “You’re gonna go into that meeting with me inside you.”
You feel your heart skip.
“But maybe if you’re good,” he whispers before looking up with a devious wink, “…I’ll do something about it.”
Next Part:
~ SnakeBite*
Previous Part:
~ 404*
~ Full 404 Masterlist
~ Main Masterlist
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Taglist: @walkingintheheartbreaksatellite @keepdrivingkisses @swiftmendeshoran @tiredinwinter @straightontilmornin @justlemmeadoreyou @harrysdaydreams @tiaamberxx @peterparker1sgf @myfavfanficsever @littlenatilda @vamprry @fdl305 @tchalametishot @ssaama @indierockgirrl @likeapplejuicenpeach @vane28282 @lukesaprince @closureesny @lc-fics
#harry#harry styles#harry edward styles#harry styles blurb#harry styles imagine#harry styles fan#harry styles smut#harry styles fanfiction#harry styles x you#harry styles x reader#harry styles concept#harry styles one shot#nerd!harry#smut#imagine#concept#harry styles writing#harry styles oneshot#harry and tink#engineer!harry#dom!harry#softdom!harry
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#dcxdpdabbles#poll post#Danny as just a guy#for science#The bats are confused by him in every situation
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Some tips to protect more your creations on tumblr
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✻ DEMO
→ Latest Update: Prologue — 3 February 2024
17+ The Fall of House Black — A gothic, supernatural, mystery interactive fiction story. Lightly inspired by The Fall of the House of Usher and Frankenstein media. (Work in Progress)
Synopsis has mentions of death and suicide. See extended content warnings below.
The fall of House Black, your house, was an imminent thing. A name had never been so cursed that all it could do was bring about death.
First, your younger sister in a swimming accident, then your older brother in a case of mistaken identity. As the rest of your family sought to grieve and bring justice to your brother, your older sister was killed in a hunting accident at the end of your father’s bow.
The three of you, mother, father, and child, became inconsolable. Broken beyond repair. Your mother unable to bear the weight of life any longer took her own while your father disappeared, gone into the night. When you remain the sole survivor of House Black, you know you must leave, and on the night of your decision, your home goes up in flames with you inside.
Then, you awake, dazed with no recollection of anything, and when you look down at your body, you scream. It is wrong. So wrong.
Play as a reanimated, customizable character.
Learn how to be a person again.
Try to survive in a society that fears the unknown.
Develop relationships. (4 ROs: All gender-selectable + 1 secret RO)
Aid in the investigation of your family’s untimely deaths.
Learn about your family’s curse.
Aesop/Almira Hammond | Detective | 36 Years Old | RO
A is an observant and clever person, stoic in nature. They put their all into their work, striving to find the truth in every case. They take on the case of your family’s sudden deaths despite pushback from others. It was an occurrence of events all too strange, and they are determined to figure it out.
Cyprian/Cecilia Atterton | Writer | 28 Years Old | RO
C is an imaginative and creative person, quiet in nature. They write not only from their own experiences, but the experiences of others as well. They are interviewing people about House Black, intending on writing a book about your family’s ill fate and eventual demise.
Sebastian/Sabina Farwell | Doctor | 34 Years Old | RO
S is an intelligent and kind person, caring in nature. They are a most trusted doctor, hardworking and honest. They were the young doctor that tried to help your father and sister. They helped without question, never calling your family cursed as you so often were.
Elias/Elosia Osborne | Coroner | 30 Years Old | RO
E is an empathetic and hardworking person, cheerful in nature. They put their heart into their work, aiming to bring closure to people as swiftly as possible. They are the one who investigated and confirmed the death of your elder sister. They never could for you though.
Unknown | ??? | ??? | RO
A secret. Who knows when they will appear.
SUBJECT TO CHANGE
Mentions of death, child death, suicide, violence, blood, injury, burning alive, body horror, mutilation, slight gore, amnesia
asks are welcomed!
DISCLAIMER
this is a demo/work in progress. everything is subject to change until the final version. it is by no means a finished or polished work.
LINKS
✻ demo | same one, just another link
✻ itch.io | my creator page
✻ @ethersic | my main, art, etc. blog
INFO
word count w/o code: 6.3k
made with tweego + vscode + sugarcube
#interactive fiction#the fall of house black#the fall of house black if#tfohb if#itch.io#interact-if#twine#twine game#twine if#twine wip#if wip#if: intro#if: the fall of house black#tfohb: intro#✻ — announcement
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GREETINGS! How are you doing? I've been practically gobbling up your posts (there very tasty)
Ok so hear me out- I've seen a couple posts like this but imagine-
The almighty all powerful wise creator isss
✨️A literal child✨️
Thanks for hearing me out! For you ->->❤️
Baby you taking on the world aw
DAMN SORRY FOR TAKING FOREVER!! i started fics before i answered my askbox :/
Aw i fucking love child reader stuff,
Lots of isekai animes/manhwa/manga do it and i eat that shit up everytime-
I also deeply appreciate when its not done creepily, like being turned 8 again, and having crushes on others who are... yknow, actually 8 yrs old or sm fucked up shit, like even if its 16 yr olds that doesnt make it any better, bc the protag will actually be like,, actually 20?!?!💀 the straights r wild man, i feel like it happens either way too, like its usually a male MC but thats just bc theyre more common tbh, like regardless of gender of protag 🥲
☆
Sun: Child God Reader (you/they/them)
Orbit: Short Headcanons
Stars: Mondstadt ppl bc i don't show them i love them enough
Comets & Meteors: Content Warnings: none known & Trigger Warnings: none known.
Please comment any I missed. /gen
Klee has recruited converted you to throwing bombs with her.
You are the only leash on that child too and the only thing standing between Jean and full head of gray hair. 💀
Kaeya doesn’t know whether he’s endlessly worried or endlessly amused that the most powerful god is currently a child
if Jean isnt freaking out over ur whereabouts, Diluc is instead, and worst case scenario, Noelle/Lisa/Albedo is in charge of you
and YES someone has to look out for you, bc ur ass will just start making a hot springs spot like ur in ur teapot or smth in dragonspine (Albedo was fascinated it stayed warm despite the weather so he let you make it/enjoy it before asking u to restore natural order lol)
(Albedo has definitely asked to study you and, unfortunately for Jean, asked u to demonstrate several powers u have)
You do work as a lucky charm for Bennett tho so he does babysit u sometimes
it mostly consists of Fischl, Benny, and Razor “adventuring” by trying to do smth like who can jump on the Anemo slimes and ride them around longest
(the answer is you btw, u managed to get a small fleet of them to bus you around, the teens were simultaneously terrified running around below u to catch you and also amazed)
Noelle is so happy making toddler you all the pancakes you can eat, Sucrose had to stop her from going overboard and not just listening completely to kids when it comes to food
She is now very concerned with making you a balanced diet, tho she will still make u an ungodly tall stack of pancakes every now and then <3
They kind of all equally provide for you, obv ur their god, and ur a literal cutie patootie child, they cant just leave you
(also u might like move a mountain or change the weather or smth if they don't watch you so most are a little paranoid of that too)
Lisa gets u all kinds of cute outfits, still stuff you'd like, but definitely snuck in some sumeru looking clothing lol
Fischl lends you all kinds of books to read, Bennett shows u all the cool views in the city and outside of it (when Jean lets him get away with taking u that far), and Razor…
Razor brings you to Andrius and the wolf pack for a wolf pack party and gives u all kinds of shiny trinkets he’d collected for you
Diluc/Jean/Noelle/Eula nearly had a heart attack when they found out
Amber lets you have all the piggyback rides you want lol
she even managed with her own crafting powers (and your probably editing the game code or smth) she somehow makes a reinforced glider with a small harness on the back for you to glide with her
(Venti has definitely helped for some fun flights by boosting the winds for you two)
SPEAKING OF BARBATOS
ur absolutely spoiled rotten by him (and Dvalin, and Andrius, and the wind sprites)
if this god had money he’d spend it on wine and you lol
takes u flying all the time, any time, would drop everything to go to Mondstadt wilds and use his archon form wings to take you wherever you wanna go
tries to bring u to Angel’s Share but Diluc nearly hits him on the head with a wine bottle and brings you back home after kicking Venti out and giving you grape juice (yes you get all you want, within a healthy amount)
anyway the most important part abt you being a god and child is that you can now fulfill your childhood dreams of riding a dragon whenever you want
(one way to quickly get Mondstadt citizens to trust Dvalin again was just constantly seeing him flying overhead, occasionally seeing a small child on his back also helped lol)
(neither you nor Venti tell Jean you ride Dvalin and keep it an active secret from her.)
☆
srry i took so long! i hope u liked my hot mess of writing (i think its even sloppier than usual bc of all the fic writing full sentences lately)
and if not, I'm sorrryyy 😭😭
I'm focusing on getting thru a haul of asks before getting around to posting that Eldritch AU Part 2 if anyone reads this :)
hope u guys are have a great weekend, thanks for all the birthday wishes!! :D
Safe Travels Anon,
💀♒
If you wanna join a taglist, DM me what for! "Pspspsss, please tag me for [All SAGAU posts, Only SAGAU Language AUs, diff fandom, etc.]!"
(If you ever wanna drop, just DM me! "No more taglists/[specifically this AU/fandom] please!")
♡the beloveds♡
@karmawonders / @0rah-s / @randomnatics / @glxssynarvi / @nexylaza / @genshin-impacts-me / @wholesomey-artist / @thedevioussmirk / @the-dumber-scaramouche / @chocogi / @fallen-starr / @areaderofbooks / @devilangel657 / @esthelily / @justinsomniachild / @nanithefuck / @questionotmystopit
@kiyomi-uchiha777
#genshin imagines#genshin sagau#sagau#genshin isekai#gender neutral reader#my asks#aqua asks#genshin impact sagau#sagau child reader#genshin child reader#genshin god reader#tiny burst of an ask bc that felt appropriate#more to come today and next few days#THANK YOU FOR THE ASK ANON <33#:)
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