#console commands
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cielsosinfel · 9 months ago
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Cataloguing what a helpful person on R3ddit shared with me:
Set DisTweaks_PawnAttention m_fMaxAttention the command above changes the enemies max attention level, so if you set it to 0 they'll never detect you Set DisTweaks_Blink m_Levels (m_HorizDistance=, m_VertDistance=) the above command changes the horizontal and vertical distance of blink
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devastator1775 · 8 months ago
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With games like these - where you can use these console commands - I usually play my first playthrough 'the regular way' and any other playthrough is with commands. Make the most out of the game with as little effort as possible.
I also found out today that you can assign robots you make to various tasks. I've made Worker Drones, Supply Drones and Defense Drones. And with enough material you can make an entire army ...which is what the whole Automaton DLC is about....
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malinastharlock · 9 months ago
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So wait with every mental breakdown someone develops a new gay trait, 🤔 humm... with enough mental breakdowns one could theoretically become the ultimate gay?
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skeletaldomains · 8 months ago
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scipunk · 8 months ago
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The Matrix (1999)
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Pyrrha Dve, stone-cold fox
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or-4 · 6 months ago
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unfocused-angel · 1 month ago
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some more Console Command Adventures! :D
Granddaughter and Grandpa posing for a picture
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Oyun sometimes has to go to the Lump for business meetings ("lightly tapping" Big Vlad on the head until he gives the butchers a day off for an upcoming religious holiday)
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and if that doesn't work, he can go to Smol Vlad (who doesn't really give a shit)
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the top 3 floors of the Termitary has bare concrete floors (but only in the long block) & it's completely empty. somehow this feels more disturbing than the lower floors with the Worms dying on the floor
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cursed buff Daniil because why not
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a bit less cursed (but accidental) Daniil in Katerina's dress
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somemaycallthisjunk · 8 months ago
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vilkas, please, i can't let you die
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sporesgalaxy · 10 months ago
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bigtomo · 26 days ago
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GIANT OC DUMP INCOMING!!!!!!!!!
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microwave-works · 12 days ago
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The more I want to talk about this game and stuff the more I realize how impossibly absurd I will sound to people that have like no clue or context about the game. Like there are so very few things I can talk about without having to go "wait! That sounds crazy, here's some context. Okay wait, that one also sounds a little absurd, here's some context for the context." I can hardly even mention the bucket without it getting into really silly territory. Yeah, the bucket changes all of the ending outcomes(give or take a small handful) and everyone who is around the bucket for too much of a prolonged time seems to get really obsessive with it and the bucket also emits a really strong amount of security and strength and joy feeling and seems to be synonymous and an emodiment of an individuals ideal imagery of what a best friend would grant them. But I can also not stress enough that this is really just a normal bucket aside from a few small moments where it seems to have some sort of backstory and sentience. But also it is just a bucket.
Or how the whole game is canonically made out of buckets after one of the routes Stanley/the player causes the Narrator to question what is and isn't a bucket, and so the Narrator decides to remove everything in the game that is a bucket, which results in a black screen where only the Narrator and Stanley are left, and the Narrator says he feels better knowing that at least he and Stanley aren't buckets, but advices you to perhaps not tell anyone else that everything in the game is a bucket.
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irradiatedrosegarden · 2 years ago
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rude
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lastoneout · 11 months ago
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me trying to solve a problem in literally any fantasy game
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layalu · 7 days ago
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managing Deadfire approval is SO much more stressful than DA2 approval could ever be
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beck-nightengale · 3 months ago
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Catharsis (Spoilers)
And it is only these moments in which we can make a decision - the decision to either act, or to let the moment pass, until the veil seals itself again and we once more are the slaves of our habits.
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What we were granted, was a moment of lucidity.
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And it gives me hope that the woman I loved has not died in vain...
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...and that we continue walking.
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