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#collaborative creature design
kaenith · 2 years
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(I'm doing a thing. You can also vote on an animal with scales and a large mammal.)
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shpepyao · 10 months
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A collaboration adoptable done with my friend Eddy Currently open for money offers, starting from $100, payment via PP, you can DM me if you want to make an offer! Current offer: $200
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space-blue · 6 months
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Distant cousins of the jungle's stingbat, the aptly named stunbat (Tsealìm in Na'vi) is a native of the Txepìva volcanic plains that hunts by diving from great heights and colliding with their prey head-first, stunning them.
Their head is blunt, with a threefold crest reminiscent of the great leonopterix's dual one, but significantly more ossified. Their neck is thick and muscular, to help support the structure, but also to weather the high velocity impacts.
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The hands, small and with fused fingers in jungle stingbats, are much larger here, and used to catch stunned prey falling from the sky, or pick them off the ground as they swoop down. It also allows stunbats to eat on the fly, as it were, as the plains' chaotic environment doesn't always provide them with safe perching opportunities. 
Stunbats have short, prehensile neural queues that retract under thick, keratinous neck frills. The extra mobility of this limb allows them to make quick connections while in mid-air, front to back, back to back, or belly to belly, the latter being the more commonly seen one, accompanied by a stabilising "handshake".
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The stunbat's vision is excellent. Early research by Eyris Makri with the Tuin clan of the Txepìva showed that their domesticated stunbats were able to spot prey up to 4 miles away, seeing clearly at ten times the distance of their Na'vi handlers. Their primary eyes show a high concentration of foveas, giving them enough focus to clearly distinguish prey moving against the complex backdrop of the plains and lava fields. 
Although the stunbat's barbed tail has lost most of its poisonous sting, it is still used in defence against larger predators. Their best defence, however, remains a Na'vi bow.
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It is hard to tell exactly when domestication started, though the olo'eyktan of the Tau'un clan claims one of his ancestors was the first to tame a stunbat. We're told this happened during the "Time of Long Nights", but dating that event is equally complicated. Current estimations are a minimum of two millenia.
During that time, the stunbat's range remained tied to the volcanic plains of the Txepìva clans, although the species has been observed by Serafiina Hukkala as far out as Mons St. Helen. One must note that the stunbat is unlike our previous study case of the Viperhound, which are bred for various purposes. Interviews with Txepìva hunters (Makri et al.) suggest that their relationship to the Na'vi is similar to that of cats and humans, with multiple domestication events, beneficial to both species. Na'vi led breeding appears to be very incidental, as stunbats tend to fly off to find mates in the wild, rather than mating among their clan's flock.
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This species is significantly larger than their forest cousins.
The most common uses of stunbats are for scouting and hunting. While hunting of small game is extremely similar to what humans once achieved with eagles, stunbats also take part in hunting expeditions for large prey. 
They are used to follow the movements of herds, but also to help separate young calves from their mothers, or the weak and wounded, by dive bombing them (Hukkala et al.) They understand complex orders, communicate with clicks and shrieks, and will come to hang on the queue or harness of their paired Txepìva to share more detailed visuals through Tsaheylu.
This is also how they are used for scouting. Serafiina Hukkala postulated that the stunbats' mated pair lifestyle influenced Txepìva culture by making the act of scouting a couple's task. Scouting, we must remind the reader, is a lot more crucial to the Txepìva, who have no qualms waging war against each other for the domination of water sources and fertile land. Raiding parties, while not frequent, are a banal part of life on the plains. Even small children learning to work with stunbats will be sent on sentry duties, often on the back of a Lenonin Hound. 
The reason mated pairs of stunbats are favoured is because of their long flight range and their ability to connect together in mid-air. This means one side of the couple can move far ahead, and report back to their partner, already extended to the edge of their range. A couple of scouting stunbats effectively covers double the range a single hunter would.
Stunbats are occasionally used to communicate with similar techniques. While one half of a pair can be sent to deliver a message to another tribe, the other remains with their clan (often brooding). The homing individual (whichever has best endurance, as both sexes feed and brood chicks at will) can find its way back to them even if the clan is on the move. More research is needed on their communication capabilities. 
When travelling or staying in temporary camps, stunbats are housed in loose baskets designed to let them hang onto the side. These carriers are custom made by every clan and come in many forms and sizes. Brooding stunbats are carried, either by a Na'vi who will fashion straps to turn the basket into a backpack, or tied to the back of Leonin Hounds.
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In more permanent camps, the Texpiva craft treillis to give them places to hang from. Serafiina Hukkala reported a clan that arranged dried branches and material for firewood as perches, while Eyris Makri stayed with a couple who fashioned fake branches at the top of their tents, like rafters. Both heard reports of clans that house their stunbats along with their livestock, but the practice seemed frowned upon.
The bond between Na'vi and Tsealìm needs further study. It isn't as exclusive as with an ikran, but much more complex than with direhorses. Stunbats bond strongly with a small family node, and more weakly with the extended family and friend group. Tsaheylu is typically only done with their main Na'vi hunters, although the stunbat can be introduced and passed down to children. 
Emergency tsaheylu was witnessed twice by Makri, when a scout had urgent reports and the stunbat was sent ahead. Connection was made with the clan's tsahìk, who had a habit of bonding with every newborn stunbat. The practice, we were told, can be controversial. 
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Hunter depicted without ornaments, to highlight the process of Tsaheylu.
Some clans craft harnesses for hunters to better carry and support their stunbats, while others prefer natural body-to-body contact. The folding or tying of the neural queue to allow for better access to the kuru/tendrils seems universal among all interviewed hunters and scouts. Different styles were observed and will be presented in our published notebooks, after our paper on the use of stunbats in skirmishes and outright warfare, as the Txepìva practice it.
Part II of @straydaddy (art and design) and @bluedaddysgirl (lore concept + final art entry) in-world collaborative study, "Introduction to the Txepiva clans, their nomadic pastoralism and niche selective breeding practices in species of stingbats and viperwolves". On twitter we are Knarme and Bluedaddysgirl
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dinodanicus · 1 year
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Here is another collaboration with Codylake this time its a clumsy parasaurolophus.
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disgustedorite · 1 year
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Krikrees are an entire genus that I have been working on for Sagan 4, a 16-year-old ongoing collaborative worldbuilding / spec evo project where anyone can make their own species to fill out the world.
Sound interesting? Join us to contribute or lurk: Forum/wiki/discord
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sagan-4 · 9 months
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Sagan 4 looks really fun and I want to add my own species, but I'm a bit lost. How do I join?
Thank you for your question, anon!
New members may join using the new member submission thread, or by using the creator application on Discord. Both of these will direct you to the rules, which all submissions are required to follow, as well.
If you have not already come up with a species, we recommend either browsing the wiki to find inspiration or requesting a species assignment. New species may be descended from any "extant" species created before the current generation (168 at the time of posting).
We hope to see your submission soon :)
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kasasaginosu · 1 year
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A new -adoptable- harpy design is on the way, once again a collab the awesome Maiwenn We can’t wait to introduce you our latest baby, next tuesday, the 12th of September ! Just in time ! We're still in summer !! XDD So... can you guess which birdy it is this time ?
--------------- Un nouveau design - adoptable - est en approche, cette fois encore une collab avec super Maiwenn Nous avons hâte de vous présenter la nouvelle frimousse, mardi prochain le 12 septembre ! Juste à temps !!! vu qu'on est encore en été !! Alors... Avez vous une idée de quel pioupiou a été choisi cette fois ?
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beeb-oob · 1 year
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Guess what time it isss!
Every saturday at 3 PM CET
Dont be rude, draw over other peoples stuff (with ill intent), and no hard NSFW!
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aworldofpattern · 2 years
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Celestial Pleat maxi dress, Karen Millen x The British Museum, 2022
'In an exclusive, limited-edition collaboration, Karen Millen has delved into the British Museum’s archives to create a vivid, one-of-a-kind collection that celebrates celestial heritage and innovation.
Crafted with luxurious satin which gracefully cascades down the form in soft pleats, this dress exudes a classic feminine energy. Balloon sleeves and corset-style boning created a sculpted bodice, while a vivid print enlivens the design in an ombre hue.'
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runicillusionist · 2 years
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───⋅•⋅⊰ ⋅☽〇☾⋅ ∙⊱⋅•⋅───
WEBSITE | QUEUE | DISCORD SERVER
───⋅•⋅⊰ ⋅☽〇☾⋅ ∙⊱⋅•⋅───
Nightmarish Beast
A collaboration adopt design done between myself and Cosmic-Origination! :>
Noct did the original linework and color design. I did the shading. :>
»»--¤--««
Artwork © RunicIllusionist / Cosmic-Origination | All Rights Are Reserved | Characters are © their respective owners
The redistribution, uploading, commercial use, or use in AI, NFTs, Blockchains, Datasets, or claiming this artwork as your own is strictly prohibited.
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ryankingdomart · 3 months
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To celebrate the digital release of Triangle Agency, I wanted to talk about some of the art that helped shape the core rulebook! Today I'm going to talk about the ARCs - the Anomalies, Realities and Competencies that make up the characters in Triangle Agency.
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All of the Anomaly illustrations were done by @theveryworstthing, one of the most inventive character and monster designers I have ever met, and an extremely kind and hard-working person. Her fluid and expressive figures really capture a whole story in a single creature, and it was so much fun seeing the monsters she would bring us.
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The Realities were a collaboration between G.C. Houle and myself, which was just a joy. I love getting to build characters and a scene with another artist, and G.C. is always wonderful to work with. I love in particular their ability to capture everyday people, which felt crucial for the agents’ Reality scenes.
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@darksunradiance’s work covered all of the Competencies, and was also integral to defining how the Agency presents itself, how it makes itself felt and known, and its internal documents. I love Nate’s evocative gestures, the contorted and contradictory figures - and the use of sharp red on white in the minimalist space provided a simple and dramatic foundation on which we could build a strange and complicated world.
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kaenith · 2 years
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The poll results are in, and the winners were pangolin, fruit bat, and snow leopard!
I thought it was really interesting how mammalian this dragon (?) ended up being - the pangolin and fruit bat were each the only mammals in their category, but they both ended up winning, making this dragon (???) 100% warm-blooded and furry xD
Thank you for participating, everyone, this was fun! :D
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see-arcane · 3 months
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With a total of 1,176 votes tallied, the preferred plushie poll winner with 28.8% of votes is…
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What a close one! Jonathan came in with 27.7%, the mysterious Mr. Morse with 24.9% and, delicious irony of ironies, London Dracula with 18.9%. Rest in pieces. Now, what does all this mean going forward?
First, just to reconfirm: I will absolutely be looking into the costs for having more than one plushie character produced at a time. For all that Mina has the top spot if it comes down to a solo run, Nobody Wants to Separate the Gothic Horror Soulmates, even as wee little plushies. It hurts my heart to think of. Mina and Jonathan deserve to sit side by side on everyone’s pillow. Just as Quinn Morse deserves to haunt the pillow next to theirs while casually throttling and carving London Dracula into pieces. For enrichment.
But beyond that, some other key things:
How is this getting done?
Sadly, I was not a cool enough kid for Makeship to greenlight a collaboration with me. Tragique. But while I was sitting around waiting for them to get back to me, I had time to browse around for other options. During that sniffing around I dug up a couple of promising manufacturers—one of which has some really neat options for not only plush toys, but all sorts of bric-a-brac like stationery, shirts, bags, cups, et cetera—and I plan to reach out to them for quotes to start with. Nothing really gets to move forward until I can nail down prices and the amount of X plushies to be made.
I am more than a little hesitant to tell anyone MAKE ME 1000+ PLUSHIES, PLEASE, THE TUMBLR POLL SAID THEY’RE GOOD FOR IT. These aren’t as simple as print/make-on-demand products, so I need to be careful estimating the amount of folks ready and willing to drop money on the little guys. But I will keep everyone updated on the numbers regardless!
Sooo is this a crowdfunding thing or an investment or what?
Don’t know yet. I am still between jobs at the moment—reminder to check out my Ko-Fi if you want to drop me a buck or commission some art!—but if this is something I can safely drop some of my own money in with the guarantee that it will let me do better than break even, I’ll do what I can out of pocket. However, if the cost of making something of good quality turns out too steep, I’ll start looking into stuff like Kickstarter and Backerkit and so on. I want to be sure I’m not gutting anybody’s wallet to pull this off and I want to be double-sure that what we’re paying for isn’t some flimsy throwaway junk. We are all here on the same Dracula book club starving artist site, so It Has to Be Worth It and not a money-sink for anyone.
Got it. Any other info to spare?
For the plushies specifically, this is when I’ll start:
Polishing up the current four designs into cleaner illustrations with different angles to provide for mockup samples with whoever I pick to manufacture with. If I get stuck on something—(which is likely)—I may throw up another poll to bug everyone about palettes and fashion choices. I have a few more designs I haven’t dropped yet for Epilogue Harkers, a non-Bloofer Lucy, and keychains that I’d love to share too!
Eyeballing materials. I’m already picturing a very close-cut cloth for the build and clothes, but I need to decide on filling too. Stiff overstuffing to hold a pose versus softer/lighter plush for floppy cuddleability. 
Poking at other character roughs, ala the Suitor Squad, the Weird Sisters, Van Helsing, Renfield, and Baby Quincey. And if all of those go well…
…maybe some designs for other favorites in the public domain playground. (Looks meaningfully at Clarimonde, Carmilla, Victor Frankenstein and the Creature, the King in Yellow, too many others.) ((But that’s all far-future stuff at the moment.))
Cool! But you also mentioned something about other merch?
I did.
Because goddamn do I want some Dracula-themed stationery. Journals! Memo pads! Pens! Every day we don’t have these things with the Harkers’ mark upon them is a victory for the forces of Count Dracula’s document-destroying evil. Likewise for shirts, totes, mugs, keychains, face masks and other things that could use some novel-flavored goodies. Hell, I’ll probably even get on with making stuff for The Vampyres to link on my website too. Because I am. Maybe behind on that. By several months.
Anyway.
I’ve got to start working on some designs for those too while the plushie process is progressing. Pray that my carpals don’t get tunneled.
Nice! Sounds like your plate is pretty full. So that’s it, right?
:)
Arcane?
:3c
Arcane. I need you to tell me this is all you’re working on.
>:}
Arcane.
Please stand by.
I have a little treat brewing for the Dracula Dailiers and @re-dracula folks in honor of a very special day for our good friend Jonathan Harker.
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space-blue · 1 year
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Selective breeding of viperhounds by the Txepiva clans
The Txepiva clans, also known in some parts as the Ash People, have no ikran and no pa'li. They are long distance runners and hunters, often on the move. Many of them are nomadic pastoralists, a practice unknown among the rest of the known Na'vi. 
Their habitat, in turn bleak and burnt or rich and green, rarely forms anything close to a forest. The clans are always on the move, frequently fighting over territory, and yet regularly meeting with others in great gatherings. The largest, meant to reunite all the disparate Txepiva clans, is called the Tsawlultxa, and is the perfect opportunity to discover and study the stunning variety of Nìsayntang.
Just like mankind adopted wolves and turned them into dogs, the Txepiva adopted the plains' viperwolves. Millenia of selective breeding created the Nìsayntang, which the RDA catalogues as viperhounds.
Most neighbouring clans outside the Txepiva look down on breeding, preferring to go in the wild to capture their own mounts. We're left to understand it verges on taboo. As usual, the Txepiva seem to hardly care or take notice of their neighbours' distaste.
The relative isolation of each clan has allowed for the development of several subtypes of Nìsayntang. 
Some clans have hounds whose forward arms have evolved to grab prey, while in others it's the secondary pair, with the elongated fingers of the hand coming back to fold over the rib cage in a position reminiscent of the stunbat's secondary arms. 
Another clan breeds specifically for hunting in low light visibility. 
Here are some examples of breeds of Nìsayntang!
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The most standard breed type, seen all across the plateaus and plains. They reach up to a Na'vi's knees or higher, much like a greyhound for humans. They're excellent runners and hunt as a pack, keenly aware of the Na'vi hunters movements. They can carry and manipulate objects with the prehensile limbs that have retracted against their chests. It's most commonly the middle pair of limbs, but as we'll soon see, some clans have bred hounds whose frontal limbs are the ones that evolved to hold and grab.
Nìsayntang are intelligent creatures, keen to help, and capable of understanding complex orders, especially through tsaheylu. This agile breed, quick on its feet, is favoured by the clans that raise srä‘etnaw (the livestock at the source of aforementioned pastoralism).
They'll assist their Na'vi with crafts, carrying things across the camp, leading scouting missions and reporting what they see, or for the best trained one, even hold the meat before it gets grilled! They also use their hands to grab stray srä‘etnaw pups and bring them back into the fold.
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The facial appendages of Nìsayntang are flexible sensory organs. They help them sense their environment, but also play a major role in how they communicate between pack members. Think of the way wolves communicate with their ears, back on Earth. 
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This variation is quite rare, and bred by a single tribe that favours night-time hunting and lives along black volcanic cliffs and lava fields. It's one of the darkest environments known in Pandora, especially during eclipse.
Their Nìsayntang have greater control of their natural bioluminescence, granting them better camouflage. Like a cuttlefish fooling its prey, they can modulate and increase the bioluminosity, creating alluring displays. The sensory strangeness causes their prey to freeze, equally curious and confused, and now vulnerable to ambush. 
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The stem-nisayntang were quite the genetically diverse and chaotic bunch, and the Na'vi of the Ash clans have been practising selective breeding on them for far longer than humans have with dogs. 
This is an example of the aforementioned breeds in which it's the foremost limbs that have developed to extend and grab. It's the largest of the breeds presented in this study, as large to a Na'vi as a lion to humans, and aptly nicknamed "Leonin Hound" by first contact researchers. Their huge, heavy arms make them ambush predators, preferring bursts of speed and action to their cousins' long distance running. Their hands aren't as nimble or crafty, each fingers closer to sharp, robust talons.
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They have serrated teeth that tear through muscle and cartilage with unsettling ease. Their bite can even cut through most of the natural keratinous armour of Pandoran animals. 
Their bodies are covered in bristles that help them sense vibrations in the air and ground. Those keen senses and efficient ambush tactics have gained them a reputation as “All-knowing guard hounds” among travellers who’ve met their keepers.
Despite the fearsome appearance and size, their pack mentality, as well as their ability to bond with their entire clan, make them desirable playmates for children, and it's not rare to see a couple of Txepiva youngsters tasked to guard toddlers and younger children, doing so with the help of their hounds. It's also quite common for them to ride on their back. Despite what a human might think of such a sight, it's as safe and natural to the Txepiva as riding an ilu as a child is for the Metkayina. 
Bred to fend off the fearsome wildlife of the plains, the Leonin hounds are fiercely efficient at it and seem to have had their sense of fear bred right out of them. As such, they're one of the most widespread breeds in the plains. A handful of clans produce pups, and some are then traded at the great yearly Txepiva gathering. A clan might have their own specialised breed that has been living alongside them for untold generations, and still keep a couple of the Leonin hounds to help safeguard their camps.
Part I of @straydaddy (art and design) and @bluedaddysgirl (lore concept) in-world collaborative study, "Introduction to the Txepiva clans, their nomadic pastoralism and niche selective breeding practices in species of stingbats and viperwolves". On twitter we are Knarme and Bluedaddysgirl
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cartograffiti · 2 years
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If you want to run a Court of Fey & Flowers Game, dnd isn't what you need
...because it's not what the Dimension 20 cast played, either.
I talked about this a little bit once before, very early in the season, but now that it's done, it's really clear to me that they played Good Society by Storybrewers with a few Dungeons & Dragons elements hacked in, not the other way around. Aabria Iyengar loves Good Society, and it really shows. She merged the systems really beautifully to suit the expectations of D20, and that's why I think players at home will get a better experience by starting with GS materials than by trying to reverse engineer the mechanics Iyengar showed in action.
Things they got from DnD:
-Skill levels/stats.
-Rolling dice to determine success.
-The game master/facilitator (Aabria) playing most characters.
-Some creatures and spells (the dog that has an old man's face, the telepathy spell I can never remember the name of).
-Aabria giving out Inspiration.
Things they got from Good Society:
-The principle of having a character goal that may be kept secret. (In fact, some of D20's specific goals were probably even chosen from Good Society materials. The player character with a secret spouse? There's a card for that.)
-Social reputation tracked by degrees, conferring descriptions and perks. (They did not use GS's exact system. Whether it was a hack or a mix with a game system I haven't played, I don't know.)
-Trading tokens that can be burned to make strong moves. (Again, not GS's exact mechanic--GS uses tokens throughout instead of dice. That game lets you decide what your character is capable of. Tokens make sure everyone has fair chances to act, especially when players have conflicting goals.)
-Additional guidelines and mechanics for agreeing on how the table wants social events to work, as well as how to navigate the varying dynamics of relatives, friends, and rivals.
-Rumors and epistolary phases. (There's a fun post going around about Brennan asking about these because "he wanted to get a good grade in dnd," but I think he was sincerely curious how they worked, because they aren't dnd!)
-The overall cycle of play, dictating the order of phases and pace.
-Some mechanics for the reputations and interactions of fae courts as entities were taken from Good Society's Fae Courts mini-expansion.
-Monologue tokens. (D20 has Aabria as the only one who can use these, GS allows anyone in the game to ask someone to monologue.)
-Additional guidelines for determining world state, character creation, and keeping the story within a consistent style and tone that feels like a recognizably Regency story...even when giant owlbears can get gay married.
-Other flavoring and approach details.
Things Good Society has that Dimension 20 didn't get to show off:
-The ability for players to also choose a secondary character to control, allowing them to participate in more roleplay and experience multiple personalities or social roles in the same game.
-A really rich and thoughtful collaboration phase, before the story begins.
-The ability to share facilitator duties among the table, and to allow the facilitator to play a main character as well as supporting cast.
-Advice and expansions for adjusting the game to various tones, genres, and other historical periods.
So you're looking at buying Good Society:
What you need is pdfs. Definitely grab the base game for $21.00, that has most of what I just described. If you're excited to see their Fae Court specific materials, it's included in the Expanded Acquaintance bundle with many other pieces of content, or there's a bundle of the base game and every expansion they've produced. You do not need to buy the more expensive bundles that include physical books and cards unless professional physical versions delight you, the pdfs are designed to be printable. Storybrewers also made and provide spreadsheet templates for sessions meeting online, so you can all see your worksheet choices.
Good Society is a really fun and flexible system, and it's most of what we loved about how A Court of Fey and Flowers was structured. It's your best route to a recreation, and well worth playing in its original form. I love that it doesn't have stats and dice--if you've never played a ttrpg that doesn't make you do math, this is a great introduction. I'm so glad Aabria featured it on the show!
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disgustedorite · 2 years
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Some recent Sagan 4 creatures I designed!
Sagan 4 is a long-running collaborative worldbuilding project that anyone can contribute to; read more here
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