#clipstudio EX
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juiciphur · 2 years ago
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"And so I was told to watch, for suffering was what he wanted me to endure."
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rielzero · 8 months ago
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Cleaned up my timelapse folder! Enjoy <3
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naskaolgia · 4 months ago
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10 H Kenny
ask and you shall recive CW: BLOOD!!
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cryptidmoe · 3 months ago
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Meet Blossom, yet another new oc of mine
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bandoght · 11 days ago
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I forgot to post this, one of my entries for art fight back in July
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zero-is-nebulous · 2 years ago
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I think it might be off centre...
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queseraphita · 1 year ago
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Hmmm what's a good art program for like tablets/surfaces etc
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minoqi · 1 year ago
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Y can’t clip studio timelapse be automatic like procreate, they put too much trust in me to remember to turn it on every time 
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moonandluna13 · 2 years ago
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Read our webtoon BOL now!!! Let us know what you think
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majachee · 7 months ago
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ANIMATION ON CLIPSTUDIO PAINT IS SO MUCH FUN OUGHHH IM DEFINITELY INVESTING IN EX NOW...
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xamaxenta · 1 year ago
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Heres my main drawing kit, i use 500bpen (not 200b lel) from drawing pen set vol 3
All for sketching and lineart interchangeably
btw what brushes do u normally use fr art :?
Aaauhm something called jujupen
And anothe r called 200bpen
Turnip pen
And something i made called geniass pen bc its the first brush i ever made and it kinda slaps im just a weenie and never used it
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ziyuanyuan1113 · 2 months ago
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I am in love with your art style. I love all your jjk art, it’s like stitching back the pieces of my shattered heart. Your art is so soothing and has such a warm feel, I love it. Also if you don’t mind me asking what program do you use for your art, and do you have any tips? I strive to someday create art that gives the same feeling of comfort as yours. Thank you <3
Thank you so much for the kind message! I'm actually in the middle of making another jjk piece but it's been a while so I've been trying to remember and consolidate my process. This ask came at a great time hehe
I use photoshop for most of my art pieces but I think there are a lot of cheaper alternatives (procreate on Ipad, clipstudio paint, medibang etc) that would work just as well. As for tips, I have a technical and an emotional one:
My technical tip would be to use references!! Especially if you're just starting out, it's SO IMPORTANT imo for catching mistakes especially with anatomy, lighting and perspective. And by reference I mean real life photos. I think you can be inspired by other artists' work, but there is the danger of picking up their bad habits if you only use their work for reference. I would recommend sticking mainly to real life and looking to other artists only for resolving specific stylistic details once you have a solid grasp of your fundamentals.
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I would start with a rough sketch first of whatever you want to draw and then look for refs that match the mood and tone you want to go for. Get the idea down first and draw from the heart. Then the refs come in to help with the specifics (ex. what a window looks like, how someone would hold a cigarette) The jump from the rough to the clean line version is an amalgamation of all the little things you learn along the way. For example, on one day, I learned that clothing folds usually start at one point and spread out. Then another day, I learned how to do 1 point perspective and so on and so forth. Then all those tidbits slowly add up to help you get better and better.
2. My second tip would be to understand what you want to convey with your artwork. If it's fanart, what about the media that you're interacting with draws you in? It doesn't always need to be a complex answer, sometimes you just want to draw a character because you think they're hot and that's totally valid imo.
I occasionally tutor very young artists and oftentimes, they will tell me that they want to draw like X artist or X painting/piece of media. I always try to encourage them to go deeper. What about that drawing resonates with them and what specifics are occurring in the picture to make them feel that way? For example, I recently realized I love environment heavy drawings not for the background itself but because they ground the characters and seeing them do mundane things makes them feel more real to me.
For the example below, the whole set was to explore friendship and mental health. Sometimes just having someone there who listens and is willing to talk with you can make a huge difference.
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Once you know the purpose of your art, then I think it makes the decision making for the rest of the process much easier. What type of lighting scenario conveys support and comfort? I went with dusk. Then I started searching up references for dusk lighting. Couldn't find the ref I actually used for colour but a quick google will show you lots of similar options.
What kind of poses feel in character for Shoko vs Geto? What is the focus of the picture? As much as I love details, I think sometimes they can actually take away from the main message. For example, if I had rendered the lamp on the right a lot more, it would've distracted from the main point of the picture so I tried to keep that and the background in general simple (still something I need to improve on haha).
Then those extra technical things (value structure, cool vs warm light, reflective lighting, connotations behind colours) you pick up along the way are all there to help you better communicate what you want to convey with your art.
Okay I lied one more tip, be patient and learn to appreciate the process. Like with any skill, there are a lot of technical aspects that you have to study and practice. I think because the end result is so visual and easily accessible in comparison to other hobbies/jobs, it really cripples beginners. Even with writing, you won't realize a book is good until you learn how to read. With art, you can resonate with a painting without having drawn a single line yourself.
I think beginners and even professionals see a lot of beautiful finished artwork and get enticed by that only to be discouraged when they find their process/finished work didn't end up the way they wanted it to look. Treat it like you would learning how to write. The fundamentals can be tedious and do take time to drill into your head, but learning them will help you SO MUCH with the creative fun parts. You can't write a poem without first taking the time to learn the alphabet, spelling and grammar. You're also probably going to write a bunch of shitty poems before you write that one good one, but that's okay because each piece lets you experiment and exercise your voice. Art is the same thing, don't rush it! Enjoy the process and celebrate your improvements.
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l0stfoster · 9 days ago
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y'all will never guess who just upgraded clipstudio pro to ex
it’s weirdly ironic to me how i tell people all the time that needing to fall back on references or guides while drawing isn’t bad, but the second i can’t do something art related on my own first try i’m like “oh yeah, we’re a failure.”
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naskaolgia · 5 months ago
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oh my goddd i love your art dude your kenny design is scratching my brain like nothing else rn fuck YES
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kenny is a real one yes, took me forever to come up with the way I draw him now TYSM!!
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cryptidmoe · 7 months ago
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New OC just dropped
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nightmare-castle · 1 year ago
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I kinda lied. This is another smaller update, because...
*cries silently*
Ahem - for some reason ClipStudio Paint did not like my old GPU. I fought and struggled with it for a year - sometimes it would display the correct resolution of an image, sometimes not. Brushes were just straight up broken most of the time. Exporting to any format was a nightmare as it wouldn't preserve quality. And forget anti-aliasing. It was either jagged edges or blur.
So when I managed to finally get everything colored and put into Live2D Cubism, it was a fucking mess, to say the least. Small mistakes or lack of quality is amplified a hundredfold in Live2D, and needless to say, with poor quality, incorrectly rendered files coming out of CSP when animated looked like hot flaming pixel garbage.
You can see the difference in the screenshot above, where I've opened the sketch image for Nightmare's sprite redesign from CSP into Medibang. All that shitty blurry worthless detritus is CSP, and the smoother lines drawn over are in Medibang. These two files are the same canvas size (4500 x 7200) and resolution (350ppi). The difference is ridiculous. I have a new GPU in a completely new PC now, and CSP works correctly more often but not always with my new hardware. So I'm abandoning it completely. Which sucks, because I did upgrade to 2.0 EX and paid for it. Waste of money and time.
So what does this mean for the game? It means I have to do all of the sprites over. Again. Which is a huge setback and so, so many hours of work. Each of these sprites, while I only have to do the art once for each, is extremely tedious with a zillion layers per sprite with all the little details and articulated pieces separated out. And then I have to go back into Live2D and re-map these new sprites to the animations, test everything, implement them in Unity, replacing all of those old sprites, reworking the code, testing, testing, and testing some more.
So it's gonna be a minute before I can do that big juicy update I wanna do to show off all the redesigned elements of the game. BUT IT'S GOIN', Y'ALL. Slowly but surely. We're getting it done.
also yes he no longer has the stupid jacket his emo phase is over he grew up and put on an old man sweater you're welcome
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