#caribou clan
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loudclan-clangen · 5 months ago
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HEY so the last ask reminded me that this is set in Alaska! As someone who used to live there it makes me very happy to see, so just for fun I brainstormed lore ideas/questions for a Clan there n I thought id share :) this is Long lmao i apologize
The terrain for one thing. Growing up I remember all the horror stories of people getting stuck in muskeg and not being able to get out before the tide comes in. so that’s always freaky, but i imagine that if theres any in the area then the cats might try and take advantage of it as safely as they can? for prey and such. on that note whats their water situation like anyways? braided rivers?
any specific ideas for what area of mountains the cats are in? are they in the higher ranges, the ones wrapped up in clouds, the rocky kind like the ones around Denali? the greener ones with all the trees? is their territory frequented by hikers and/or tourists or are they relatively untouched wilderness? I think i remember it being said that LoudClan is somewhere more towards the south, is it intended to be generally vague? :0
Predators!!!! The cats can deal with all sorts of unique stuff in a setting like this, bears n lynxes n wolves… eagles… possibly even wolverines since theyre up in the mountains? i’d be curious to see how a clan would react to a wolf pack passing through the area lol. also ive always just loved the concept of a queen finding an abandoned lynx kitten or smth and unknowingly adopting it and it just keeps… getting bigger… whoops… oh well its the clans weird child now
So many fun lil prey animals too, ground squirrels n ptarmigans n such!! I bet ptarmigans would totally harass cats during breeding season and that could be funny. maybe standard apprentice training is to learn the different ground squirrel alarm calls. maybe they even sometimes encounter dalls or caribou or moose on patrols (perhaps moose have even been known to kill before, so theyre considered dangerous).
Also just….. the day-night cycle??? I’d honestly be pretty interested to see how that ties in, like it’s daylight forever in the summer-early autumn and pretty much perpetually nighttime in the winter-early breakup. do the cats have any thoughts or beliefs towards that? do they like to look up at the northern lights, and listen when theyre so clear that they can hear them?
Okok thats all now sorry. I got way too excited lol i miss AK sm, i left when i was little 💔 if any of this has been discussed already in a lore post then ignore me its been a hot minute and i rattled this off on a whim!!!
Love this! Okay, let me try to hit all of these questions in a way that will hopefully be understandable for everyone so if you're the asker please skip past the definitions/backstory.
A 'muskeg' is like a swamp or a bog. I assume that you're referring to the area outside of Anchorage that we always called the 'Mud-Flats", because that's where I heard stories of people getting stuck. (Specifically there's a very famous urban legend of a soldier stationed in Anchorage who went out with his buddies, got stuck up to his waist, ended up tied to a helicopter, and when they tried to pull him out with the helicopter he uh... separated. And his legs can supposedly still be found in the flats. (I WANT TO CLARIFY THAT THIS IS NOT TRUE. THERE WAS A SOLDIER, HE GOT STUCK, HE DROWNED, THE SEPARATION HAPPENED AFTER HE WAS DEAD AND THEY TRIED TO RETRIEVE THE BODY. THEY DID GET HIS LEGS BACK TO MY KNOWLEDGE.)) It's pretty much a long stretch of quicksand (but it's like more mud and silt than sand? idk how to really describe it i haven't been there much cause ya know, hearing stories like that will kinda cure your curiosity as a kid.)
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Anyway, Ghostclan's territory used to be Mud-Flats, but long before the cats moved in twolegs came and installed the Rip Rap (big jagged rocks that are placed on the coastline to keep it from erroding) that make up Freezingclan's territory and that kinda took some of the danger out of it. Since the tide no longer comes up so high, while getting stuck is certainly not a good thing, it's not a death sentence as clanmates have time to gather help and dig you out. Though it does make it hard/near impossible to launch an attack on Ghostclan without an insider to lead you around the wet spots. Larger prey can sometimes be found stuck in the mud, having died from exhaustion, but the wetness causes the meat to rot quickly, and what is left draws the attention of larger predators, while also adding the issue of having to avoid getting stuck as you retrieve it, so it's not really a reliable source of food as much as it is a last resort. Ghostclan also contains the territory's braided river, which the cats call the "Friendly River" because it's three smaller streams that meet up into one large one. (I didn't do the best job rendering this on the map but that is what I was trying to represent. I'm not a landscape person, I'm doing my best.) Because the territory is a narrow valley set right on the coast they don't have a ton of room for the rivers to braid, but the thought was there!
It is intented to be generally vague, because I'm not an expert on geography and I live a couple of hours from this exact area, I didn't want to say "yeah it's here" and then have people correct me with minute little things. Plus if it's entirely made up then I can alter things to my liking. But the territory is inspired by the land along the Seward highway, where on one side it's these big mountains and on the other it's just a short sloping coastline. It looks like this in real life:
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(You can even see the railroad and layer of rip rap that I included in the territory map) I imagine it's a place where the road veers inland so that the clans can have more space to roam. While the railroad runs through the mountain the highway is just on the other side of it. The mountains here are nowhere as tall as Denali, but they aren't anything to scoff at either. I imagine them being something like this, (which I believe is Exit Glacier?):
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The lower areas are densely forested with tall trees and thick shrubs, but the greenery gets thinner and shorter as the elevation rises until you get to the higher ridges and peak which is pretty much just rock. Loudclan camp would be located at the transition point between grass and rock, so that there is no place above them where their enemies might hide and wait to pounce. As for humans, the territory used to belong to a small mining town. They dug the mine, installed the rip rap, built the buildings, and leveled the area of the mountain that Loudclan camp is set on, but over time resources dried up and people left. Now it's nearly untouched save the railroad, which still runs through the mountain regardless of whether there's a stop there anymore. The fact that you have to either cross railroad tracks or mountains to get to it, and its remote nature mean that hikers don't usually put in the energy to venture that way. (My mom grew up in Sutton, a former coal mining town and railway hub that was long past it's glory days by the time she was born and so this fictional town is kind of an omage to that).
The cats absolutely will interact with unique predators! The game has done me the favor of adding in wolverines already (and let me tell you, they cause PROBLEMS), but the cats might also face off against an aggressive little ermine (which are much fiercer than their appearance would have you believe) or even find themselves stumbling upon a blackbear gorging on blueberries early in the fall. They aren't really in the correct area for a wolf pack (and to my knowledge i don't remember writing about any) but who knows what's to come? Okay, now onto Lynx. Up until about 30 seconds ago I was under the impression that domestic cats and lynx could hybridize. Why did I think that? Well because everyone and their mother up her SWEARS that their female cat got out and mated with a lynx at one point or another. That or their big long hair tom cat is part lynx. So who was I to question whether that could even happen? Well apparently it can't but oops, too late, already headcannoned that several characters are part lynx so fuck it. These cats are special. They've speciated. Juneaucliff's dad was a Lynx. What are you gonna do about it? Huh? Regardless, yes, the cats do interact with Lynx, but they speak the same language, so it's a bit of a different situation. It probably won't be mentioned unless people ask about specific characters, but anyone with ear tufts/unusually large stature/big paws may have been descended from a lynx at some point.
The prey animals I think are more dangerous than the predators honestly. So many of them are specifically adapted to the terrain in ways that the cats aren't. Imagine chasing a snowshoe hare across the mountainside, following directly in their tracks only to suddenly feel the snow fall away beneath you, because while their big feet allow them to skid across the crevasse without disturbing the crust of the snow, you're just a little bit too heavy and you sink a bit to far and now you're falling to your death. You're sitting on the edge of the river during a salmon run, watching an eagle dive down to grab a fish. What are the chances it changes it's mind and grabs you? A cat weighs a lot less than a king salmon. And moose would be a danger. 9/10 they won't even glance twice at you but the one time you get unlucky enough to jump down from a tree and land between a cow and her calf? Maybe with no snow a cat could outrun a moose but those long legs mean that there's no feasible escape in the colder months. Even in the warmer months a cat can be trampled by a herd of caribou if they aren't vigilant while walking along the flat lands of the valley. Ptarmagins are easy food, but they're annoying and they spook off every other kind of prey within their designated "territory" and are just generally a nuisance. Some of them are useful, though, Dall sheep wool is is great for insulating nests and shed antlers from moose and caribou can be used to strengthen camp walls and build dens or can be broken into smaller sections to splint broken bones.
The day/night cycle absolutely plays into it! That's why starclan moved into the Black Water Pool. It's the only place where night always exists. In moon 14 Part 2 Twistedtail explains to Wildfirecry that starclan had to move, saying "We couldn't survive there. Not when the sun silenced the stars for seasons at a time". Many cats believe that their ancestors can't see them while the stars are hidden, that the light of the sun blinds them, and therefore are more likely to do devious things in the summer when the sun never leaves the sky in order to avoid punishment. They don't live far north enough to experience perpetual night but even so, only having 6 hours of daylight in the winter does make patrolling and hunting much more difficult. As of right now, the northern lights mean something different to every cat. They each interpret them/were taught to believe something unique about them. Are they the last words of dead cats frozen in the air? Are they the souls of your ancestors dancing across the sky? Maybe they're a sign from starclan, demanding that the lead healer come speak to them at the black water or a sign of good luck for a little born beneath them. No one really knows, except for that they're something important. (I'm not committing to anything cause they could be used in so many interesting ways that i don't wanna limit myself ya know?)
anyway, thank you for the ask, this was so fun to talk about! My apologies for not answering as many asks as I had hoped to over my break, I was on a trip and then had to buckle down on school work and then got sick (just a cold. im fine) but things are looking good for a beginning of July return time still! (Note because I know what tumblr reading comprehension is like: I'm not returned quite yet. I still have to write a paper for school. But soon! Yay!) If you have asked an ask in the past month: I'm so sorry please be patient. There's so many of you. If you were sending me actual, physical mail I would be completely buried in it. I love it, and hope you keep doing it, but... just know it might be a minute... or two... or ten.
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specialagentartemis · 9 days ago
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@thefoxthief said in response to this post:
I have a question. I vaguely remember learning in an anthro class that there is little/poor evidence of mammoth hunting and most likely the bones used to built huts were collected from already dead mammoths. Teach me.
Pretty much accurate! Mostly, Ice Age people didn’t hunt mammoths, but it varied by region. It was very rare in most of Europe, a little more common in the Russian steppes, and a surprisingly regular occurrence in southwestern North America.
For the most part, in the Ice Age, people hunted animals like deer, caribou, wild sheep/goats, and wild horses (which were the size of modern ponies mostly). That was the size that it seems people preferred—that’s a lot of meat, but like, that’s a manageable-sized animal. The hide is thin and the vital organs are within a spear’s range and also it will have a much harder time trampling you to death if you miss. Killing and butchering a mammoth with stone and bone tools would have been possible, but very difficult and energy consuming (archaeologists LOVE doing experimental archaeology by taking stone tool replicas to the bodies of dead zoo elephants). Generally the belief is that bones from the mammoth bone huts of Ukraine and Russia were scavenged from dead animals—still no small feat, but the mammoths weren’t regularly hunted for them.
As my archaeology professor likes to describe it, hunting a mammoth is something that you might do once and then brag about for the rest of your life. It isn’t unheard of, but it was definitely rare.
… except in the US Southwest and the northern half of Mexico where there seem to be a bunch of really dramatic mammoth kill sites (and gomphotheres, another Ice Age elephant-like animal). The Naco Mammoth Kill Site and El Fin del Mundo site are particularly striking but there are several known ones in southern Arizona/northern Mexico. Those people were hunting mammoths 11-13,000 years ago for whatever reason!
However my story is set around the Black Sea 30,000 years ago, and hunting mammoths was rare and definitely not preferred. And important worldbuilding context is that the clan spends its winters upriver on the steppes to meet the caribou herds migrating south for the winter… but this winter has been harsh, with early freezes and cold winds (and advancing glaciers because we are slowly approaching the Last Glacial Maximum, though they don’t know that), and the normal caribou herds… aren’t here. The clan’s normal winter food source is nowhere to be found. And they are deeply DEEPLY concerned and also starving.
So when the herd of mammoths pass through, this isn’t business as usual, it’s a climactic move of desperation to try to take down a whole damn mammoth to save them all.
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bonefall · 10 months ago
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I have my own clan project and I need some quick advice. I calculated the feral cat population I chose to base the setting on, and I got back that the feral cat population is usually one tenth of the human population in the area. Instead of throwing that 15-30k cat estimate away ("THATS A LOT OF DAMAGE") I wanted to at least massively increase the amount of cats in each clan and let the cats in the city soak up the mass majority of that number. So, anywhere from 100-150 cats in a clan I decided, a HUGE leap from the 30 something in the normal clans.
The cats DO have access to large prey- one clan hunts goats by using gravity for example, but I'd love to know how I can wring out every calorie and nutrient to make this massive population viable eating-wise. I'm thinking that the massive size would encourage hunting larger and larger prey (no sweet fat of the hog in the area, but deer and caribou are here), but do you think the small prey population would still be able to support the large clans?
YOWZA you're going to start having some troubles there, but I do think it's doable if you start giving them some serious advances. I don't think this is sustainable if you're doing a canon-compliant Clan; but you can squeak by if you're using fire, traps, and domestication.
So, even above the technological level of BB, but you're dealing with a BIG number here. So anyway, here's how to REALLY maximize the amount of meat you have in an area;
Domestication You seem to be somewhere cold, but I could imagine this being HUGE for Clans that are set up in South America. Natural home of the guinea pig, a living, breathing sausage. Even without guinea pigs, you might be able to have them domesticate pigeons, goldfish, mealworms, mice, maybe even chickens if you're REALLY advanced with making your fencing. What you can't make up in livestock, you can supplement with hunting. Check out CGPGrey's video on domestication, and think about how to adjust the information for a species of cats which is very small.
Fire You need fire. That 20% to 50% increase is HUGE when you're cutting back on prey.
Traps, spears, other hunting tools, for catching larger prey You can use gravity to chase a goat or a sheep off the side of a cliff, but you don't want to rely on this too much if those are human-owned. A few going missing once in a while? That's expected. If they go missing with regularity? Those humans are going to check in. Another thing to be careful of; It's a LOT easier to do this trick with an entire herd than one individual. In fact, the deadliest wolf attacks are accidental, like this one time two accidentally fenton'd 143 sheep to their deaths. OOPS!!! Plus, it straightup doesn't work on boars. They will turn around and kill you to death. You're going to want some cats who can figure out how to set traps and handle weapons. Forget about killing boars if you don't have spears like BB!ThunderClan does.
Spread Out You might even benefit from having the Clans all be interconnected, honestly, regularly trading resources. You mentioned having your city Clan, so you could be having them plus one of the further-out Clans (maybe even have one be nomadic) be the ones who are known for food production, with some Clans supplementing their diets with imports.
There IS a group kind of like this in BB, actually; The Tribe. This is actually why they have those three "Wards" I mention-- the Cave Ward, which is the "canon" Tribe, doesn't actually produce a lot of its own food and has a lower population than the Mountain and River Wards. But, put together, they significantly outnumber the Clans of the Lake.
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atinyreindeer · 10 months ago
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Reverse jointed light mechs are the coolest, and I think the Adder is the coolest looking of them honestly.
headcanon lore: Vidi is from the little known Clan Caribou
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chromatic-lamina · 1 year ago
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true history: true mystery, chapter 1085 spoilers
OH MY GAWD,
What a chapter. And cos he's my boy, told you we didn't have to worry too much about one
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Trafalgar
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D.
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Water Law!
I'm so excited (I feel like I should go out and order the whole set of steak knives).
Anyhoo! I remember when I enjoyed reading the scans on my Friday, and they now come out very early my Thursday morning (like, super early. It's just shy of 3am). BUT this was a treat. And the reason I mostly read them is to prevent being spoiled, but also because they include really interesting translator's notes, etc. such as the ones below about Imu:
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Which is difficult to see, but basically it says that Imu refers to themself as Mu and then says that Mu can refer to the void century but also to dreams. Super interesting. And so, Lili was not, unfortunately Imu (but that's okay, cos' I love this story line too), BUT she was a...
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D!!!
As shown above, where King Cobra realises...
...that he won't survive his encounter with Imu (who was apparently one of the original 20), and Cobra reveals that Lili was Queen Nefertari D. Lili. GOOD STUFF. Sabo overhears. Imu has some problems with this, because, as stated by Cora
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and reiterated by (without knowledge to the best of our understanding) Imu
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the "D" is the moniker of the Celestials ancient enemy.
And, although sketchy, look at the perspective from that panel above! Imu is miles above them all. Another aside, while looking up Cora and Doflamingo stuff, there's also the 'heavenly' perspective on this frame with Cora and Law, but I also know Oda is fond of this type of editing/story telling:
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Back to 1085: Cobra's recollection that Imu was the name of one of the original 20 does tie into the probable theory that Imu had the eternal youth operation centuries prior.
Anyhoo, this is well out of order (my posting of frames) as always! Sorry. It's not only the D's that Imu and their clan need to be scared of, but also
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the scholars. Be still my LawBin shipping (platonic or romantic) heart! But, I digress. So Lili is the one responsible for the preservation and also dispersal of
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the poneglyphs. Whole page there. So much information! Cobra has not revealed that Lili was a "D" at this point, or that he himself is, so he was playing with fire coming in to see the Elders, but I guess the whole lineage had known about that for a long time then (that they had the initial for some reason) and had survived. It also seems that maybe King Cobra did know more about the poneglyph in Alabasta than previously assumed. Perhaps?
Anyway, Imu above says that Lili's dispersal of the poneglyphs around the world was perhaps a deliberate action (apparently it had been passed off as a mistake, a blunder) as part of a larger plan. And with the reveal of her being a possessor of the Will of D. it seems it probably was, even if she was a catalyst, as so many D's seem to be, without having full awareness or knowledge of what ultimate role they're playing.
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Full page again, cos it's so good. So Imu questions Cobra as to why they never divulged Lili's full name, only referring to her by her royal title, which is actually pretty standard practice. BUT, Imu obviously has very strong convictions that Lili is one of those rabble rousers who get this his entity-self really hot under the collar too!
And the Gorosei basically saying: You can't expose that we're some kind of oligarchy/dictatorship/absolute malignant monarchy when it's supposed to be some kind form of supposed League of Nations acting for all countries and supposed world peace. Interesting mix of Imperialism and colonialism these guys have going on. Anyway! The revery is still going on, and is now absolutely proven to be a farce:
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Although King Neptune, and who's the other dude? Can't remember. Not Dalton, is it? (please let me know) King Riku Doldo are looking very skeptical at the Uncle Sam dude. (Thank you @robinchan-hananomi !)
Walpol becomes relevant in a way that it seems that Caribou will be too, and Vivi has been kidnapped by the CIA CP0 (or are they CP9)?
Walpol overhears and sees not only Imu's decimation of Cobra with figures that look a lot like Kanjurou's Kazenbo flame spirit from Wano (did the Gorosei shape-shift too, or was it all Imu sending out some kind of malevolent spirit?), but I think he also overhears Cobra's revelation to Sabo that has a nice SFX bubble over it to just tease we readers enough with hints of information about how the Poneglyphs must be protected, and will seemingly will help usher in the dawn! Ooh, so excited.
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BTW. What or who is the figure behind Cobra in the bottom right panel? Sabo?
Walpol outs himself as having seen everything, so shocking is it to him:
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and so the spectres are on his tail (and I think it's quite funny that first Imu doesn't know or sense Sabo, and other defenses are breached by Walpol, of all people!). SO, he's one of my least favourite villains, along with Caribou and Spandam, but I'm guessing there's something with their devil fruits that make them crucial to the plot, as well as being kind of incidental characters witnessing key points of One Piece lore.
I doubt he has any great love for Vivi, but he also probably knows where his best chance for survival lies, so, it seems he's been creeping around the castle and I'm going to align CPO with Get Smart now, cos they've got that kinda vibe. Not goofy enough to be Scooby Doo (although Jabra does a good job), but still funny and sexy enough to be the characters of Get Smart who weren't Max. (look it up if you don't know).
Anyhoo! Vivi got kidnapped, and I'm guessing it was at the urging of the gorosei who did it at the urging of Imu, or maybe if Cobra didn't spill the beans, they would've used her as a bargaining chip. Anyway, Kalifa here:
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stating that Vivi will end up being a pet (?!?). Did Charloss want her? And I'm wondering if Jabra's wording is a mistranslation, although maybe not. As far as I'm aware, the expression is "play your cards closer to your chest", but maybe it's changed over time. Or there's a pun I'm not getting.
Vivi's reaction in the following frame is awesome (gonna put the whole page in again, cos it's got so much info):
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First, awesome that Shirahoshi got away, and we saw that way back when with Garp accompanying the family back to Fishmen Island. Cool info dump from Jabra above. (Very chatty secret agents. Maybe that's why they don't get to wear masks). But I especially like Vivi's incredulity at Kalifa's comment, and her commitment to doing something about it. She's got a devil fruit, doesn't she? Yes! BUT
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Trashing young prince to the rescue! (okay, he's a king, once disposed, newly reinstated somewhere) (but he is young. This guy's in his 20s, I think). Vivi hitches a ride with the dumpster on wheels. And from there, Big News Morgans picks them up! (not yet witnessed). Here from chapter 1074:
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She's really gone up in my estimation. I never noticed how much she speaks her mind and sticks up for others before (I'm slow, don't worry). And it's not just cos she's a D. Haha. That's not an automatic "like" card, but I might be a little predisposed.
Speaking of which, this part with the ASL brothers was hilarious:
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"Do want a "D" in your name, Sabo?"
"You can be Sad. Bo!"
"Why'd you put it there!?!"
Ah, lol, bless.
Also, Imu has the same kind of imperiousness as Doflamingo. Doflamingo's rougher in speech, and I'm guessing with the "thou" and so on shown in the scanlation on the first page that Imu is formal, but as entitled and condescending as fuck, just like our pink feathered friend.
One thing (or many) so interesting about Doffy, though, is:
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from chapter 727, is that he's a man very sore about losing his Celestial dragon status, who wants to destroy them and the world government, and who is not afraid of the CD's. Also, it seems that he's well aware of Imu (Mary Geoise's greatest treasure?). I wonder how he was going to challenge Imu if Law had granted him eternal life. If that was his aim. So, a digression, but I think our pink bird will again be relevant soon! Fingers crossed, and I really don't want them to redeem him. Please.
Lastly, the cover was very cute:
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Franky directing newly hatched turtles to the ocean, and it's true, so many head in the wrong direction, and such a small proportion actually survive, so he's a hero. Is he sitting on a turtle-hatchling eating crab?
Dunno if any of this was coherent, and I'm sure I missed a bunch, but over and out for now (ah, back to bed!).
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flygefisk · 2 years ago
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winter folklore! rein & myrrh, two vaguely connected figures, often connected further in clans with harpy members.
rein is a dragon folk tale, a wingless (but still airborne) dragon accompanied by a herd of flying caribou. their steps are silent, their presence only given away by the faint ringing of bells. they leave glittering snow in their wake and gifts in every home with a candle burning- on the windowsill, on the hearth, on the kitchen table.
myrrh is a mischievous figure from harpy folklore. his tales often feature him disguising himself as a poor traveler and visiting harpy homes in the winter, asking for food and a place to sleep. those who assist him find wonderful gifts where he had been the night before. those who refuse him wake to some trick- their walls painted in garish colors or all their clothing tied in knots.
many clans/flocks combine these myths, and others, of course. harpy families often keep candles lit throughout the winter, and dragons open their homes to neighbors and strangers alike.
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theblackbookofarkera · 5 months ago
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White Ambrians
The White Ambrians are the dominant tribe of Tiel's Wild Southlands, occupying the largest territory outside the realms of the Vandrel clans. They have adapted to the frozen conditions of Tiel by cultivating a variety of crops in underground chambers, as well as herding, fishing, and whaling on the surface. They also maintain trade relations with the Vandrel clans, exchanging goods and services with their northern neighbors.
The White Ambrians have inherited some of the ancient secrets of seafaring from their ancestors, and they have used this knowledge to explore and raid the coasts of other lands. They are sometimes called 'the southern Skanes', after the notorious seafaring raiders of the north, but they are not as brutal or indiscriminate as their counterparts. They only attack those who can offer a fair challenge and a worthy prize, and they respect the rules of war and honor. Their vessels, known as hawkships, are fast and agile, and they can strike swiftly and unexpectedly. They often target the lands of Mu-Odom, Sytaar, Latas, and even Suukim, seeking riches and glory.
The White Ambrians worship Tarsonas, a four-faced god who represents the different aspects of their culture and environment. Tarsonas has the faces of a hawk, a walrus, a bear, and a reindeer, each symbolizing a different role and path in life. When a child is born, the priests of Tarsonas determine which face the child is born under, and thus what destiny awaits them. To ensure that the child never forgets their face and their duty, they are branded on the face with the corresponding symbol when they reach the age of fifteen.
The White Ambrians live by the following creed, attributed to Tarsonas himself: "Those with the face of the caribou shall harvest the moss and hunt the beasts. Those with the face of the bear shall build the walls and ships. Those with the face of the walrus shall work the seas. Those with the face of the hawk shall take up the axe.”
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wind-tied · 2 years ago
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Some oldish clothing design from September, of the Sinete and Sionte werin cultures in my world. 🐺
Both cultures live in the most northern parts of the world (Northern and north eastern Lorne). The Sinete live on tundra and polar ice ; usually hunting seals, fish, whales, and Saxle clans. Nearly all are leucistic due to their snowy climate. They also paint their faces with charcoal marks to help reduce glare of snow.
The Sionte live just south inland, in the mountains. They track the migrating caribou or wooly goats most of the year. The Sionte have a snow leopard like pattern that helps them blend in with the rocky terrain. Sionte groups are generally much friendlier to travelers than Sinete.
Sinete sometimes make their way south to Sionte groups or Sauðló fawn herds to trade. Usually for dyes, wood, or materials they can’t get in the tundra.
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raynavan · 2 years ago
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thinking about dinomas instead of the many other things i need to do
previous post about it:
so. more about pre eeby:
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Akari the T-rex, and her three Pteranodon siblings, Dawn, Barry, and Lucas, love going on the Dinosaur train pretty much every day.
Ingo and Emmet basically run a sort of... Sociology/physiology class, where the kiddos observe different dinosaurs and try to figure out why/how they do things ("i have a hypothesis!" as Buddy says in the show)
Ingo and Emmet have friends! like Skyla the microraptor, or Elesa the Dromiceiomimus!
pretty much everyone knows about Ingo and Emmet and thier love for battles. there are specific cars on the train to house small ones, but mostly its just done near the Train station. many dinosaurs try to test their strength against the twins.
Troodons are verrry smart! so once Ingo and Emmet meet a species they've never met before, and battle them, they immediately try to figure out an effective way to take them down (again, these are all friendly battles. its enrichment, if you will)
basically Ingo and Emmet can tag team pretty much anyone. if they've met the same species before.
this is getting long so more post eeby under the cut
so, the Dino train can travel thorough time, but there are some places, if the gate is not big enough, the the train cannot go through
that, however, does not mean a dinosaur cant go through =]
so basically Ingo doesn't remember how to leave the timezone he fell in (somewhere in the Pleistocene period) and Emmet cant get there bc the time tunnels (apparently that's what they are called in the show) are too small.
pearl clan, a group of Scimitar Cat (kinda like the saber tooth/Smilodon but their teeth are Much smaller.) take Ingo in after their Lady Sneasler carries him over
no one really knows what the heck ingo is, but they let him be warden of Sneasler. both clans are actually mammals in this one, with diamond clan being Beringian lions, (who, fun fact, might have been completely maneless! which is confusing considering the cold climate, but they might have been completely covered in thick fur...)
ingo chills there for a long while, until suddenly, out of the tiny time Tunnels (or space time distortions, as the Clans call them) a T-Rex appears. the group of Tigers called the Galaxy Team take her in and they occasionally meet up with the other clans.
a few days after Akari lands in the future (ha!) a bolt hits the nobles and they go into a frenzy. Akari is sent to take care of it.
the nobles are!
Kleavor- giant beaver (cut down trees) (they were the size of bears today!)
Lilligant- Scrophulariaceae (its a flower. its kinda sentient. don't ask.)
Arcanine- Dire wolf (but a big one. for context- Dire wolves are around the same size as a yukon wolf, which is 85 cm (~2.8 ft) tall.)
Electrode- a rock. (it'd be funny)
Avalugg- the ever approaching glacial movements. (melts and gives fresh water- that's why its a noble)
and the ride pokemon just to cover all basses:
Wyrdeer- caribou
Ursaluna- giant short-faced bear (VERY big. one and a half times the size of a grizzly bear. which is. Big.)
Basculegion- Quinkana (a crocodylian! big guys!! in the time period they are in, around 6 m (20 ft) long!! there is even some debate of them being 9 m long!!)
Sneasler- giant ground sloth (up to 3 meters long!)
Braviary- Haast's eagle (one of the larges known true raptors- but with a strangle small wingspan for its size- possibly up to 3 m)
i am well aware these guys would not live in the same area btw- but im talking about a universe with dinosaurs that built a time traveling train and magic- so...
anyway, eventually Akari and Ingo meet, and both are like "i have seen you before!!" but other than that vague feeling they don't really remember. she and Ingo talk a lot, and eventually come to the realization that the space time distortions (time tunnels) could lead them home.
Ingo instinctively knows that they should Not just. walk in one, and instead they chip away the the surrounding rock of one until ingo feels its Just the right size. for what, he isn't sure. he does think that there should be some shiny metal things coming out of it... but he doesn't know where to get that kind of material, so he doesn't bother with it.
one night, they are woken up by a sheer whistle, and then a horrible crash. Ingo rushes out to the Time tunnel to see a train completely derailed in front of it, tipped over onto its side.
a white Troodon stumbles out of it.
anyway thanks for reading this far! here is some art of ingo i did =]
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skornheim · 2 years ago
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huge jotunheimr worldbuilding and biology + culture headcanons post
compiling the worldbuilding ive done for a wip i have that will probably never actually be completed. sort of comics based but not necessarily relevant to comics in any way, just largely contradictory to movie canon and predicated on the idea of a loki who knows his heritage and didnt come to live in asgard until he was a school-aged child
-jotun weapons and jewelry are traditionally made of stone or bone. asgardians take this as evidence the jotun are primitive savages barely capable of craftsmanship, but this is entirely a practical consideration: mining is hardly worthwhile when the ground is frozen solid. traditional jotun bone jewelry is quite elaborately carved, and there are many skilled artisans, highly respected in jotun society. but metal weapons and trinkets are not unheard of on jotunheimr. jotun engage in some trade with the dwarves of nidavellir, exchanging pelts and whale oil (which the dwarves use for their lamps) for weapons and jewelry, and these steel weapons are coveted status symbols among the jotnar.
-jotumheimr ecology based on svalbard. tundra and permafrost make agriculture unfeasible, and as such, jotun are largely carnivorous. most of the flora is moss or lichen. there is some rather scant forest near the border with asgard. native animals include polar bears, caribou, arctic foxes, voles, puffins, seals, walrus, whales, fish, and migratory birds that spend the winter in asgard to the south.
-the primary occupation of most of the population is herding (of caribou), fishing, and hunting. as a small child, before he was taken to asgard, loki was quite an accomplished seal hunter (hunting seals involves sitting silent and still above a hole in the ice for sometimes several hours, waiting for one to surface so that you can spear it. thor was astonished at his new brother’s ability to sit so still for so long, a skill that, on asgard, young loki mainly put to use in games like hide and seek and in pulling pranks)
-shapeshifting is common and natural to the jotnar. its so widespread that its considered distinct from “magic,” which needs to be studied and learned and practiced. not every jotun can do it, but it’s common, no more remarkable to them than genetic quirks like red hair or being “double jointed” is to us. however there is no precedent among jotun society for conspicuous switching between male and female, even if it is possible. there is no “genderfluid” “role” jotun in society
-the jotnar are an oral culture, with no system of writing. This, like their lack of metallurgy, is seen by asgardians as primitive, but actually they have a very extensive oral tradition of skalds and storytelling and poetry. Story and magic are inextricably linked in jotun culture, and this is probably what loki would have been doing if he hadn’t been taken to asgard.
-loki could read and write before he came to asgard. he demanded his older cousin’s elvish thrall give him lessons in her spare time, and he would buy books from traders and devour them eagerly, didn’t matter what they were about, he wanted them. he surprised his asgardian tutors, who initially despaired the idea of teaching letters and sums to a “primitive savage”
-jotun pointy ears. jotun nictitating membranes
-jotun and asgardian royalty are much more closely related than either of them would like to admit, thanks to a long, tangled history of intermarriage, war brides, and dalliances. thor and loki are actually blood related; bestla and laufey are cousins, making odin loki’s second cousin, and thor loki’s second cousin once removed (as a side note, while incest is taboo on asgard, the population there is so small that cousin marriage is not considered incest and is occasionally practiced)
-prior to the establishment of the monarchy, jotunheimr was ruled by a loose coalition of clans and family groups
-jotun monarchy is a bit inbred LOL due to a lack of desire to forge marriage alliances that would dilute the power of the family. this is a contributing factor to loki’s small stature. jotun can be just about any size, but shortness is recessive compared to being giant.
-jotun put on weight in cold weather and lose weight rapidly in hot weather. this is a large part of why loki is scrawny compared to asgardian standards, he can’t bulk up in the temperate asgardian climate
-it’s also stressful in other ways, he gets migraines from the heat and its customary for prince loki to retire to his chambers for several hours in the afternoon and not reemerge until dinner. part of why he develops a disdain for physical combat is that sparring for hours in the hot sun is difficult for him to tolerate until he becomes advanced enough at magic to use tricks to regulate his temperature
-jotun cannot digest several common food items on asgard. loki’s first week in asgard involved a lot of trial and error and a humiliating amount of time spent in the privy. conversely, jotun can stomach a wider variety of meats, including raw meat, than asgardians
-jotun highwaymen are common in the unincorporated territory north of asgard and south of jotunheimr. but so are asgardian outlaws. the area is dangerous for both asgardian and jotun travelers. thor and loki sometimes ventured there as foolhardy, cocky teens, usually getting into a lot of trouble and more than once nearly starting an international incident
-farbauti didn’t know she was pregnant with loki until she was literally going into labor. despite the small size of the fetus, it was a difficult labor and nearly killed her
-farbauti dallied with some asgardian soldiers during the first war, just prior to loki’s birth. laufey knew about his wife’s infidelity and it hurt his pride significantly, and he became suspicious, even paranoid, that loki wasn’t his biological child (note: he is)
-after the second jotun-asgardian war, which resulted in odin’s victory, jotunheimr became a territory of asgard, ruled by a board of asgardian governors. it was, originally, odin’s intention that after loki came of age he would return to jotunheimr to act as a puppet king
-the jotnar practice harsh manhood rituals that involve, among other things, trekking out into the wild naked and killing a polar bear with your bare hands. as a symbol of manhood, after completing this ritual, the mature jotun has his teeth filed into points. asgardians are not generally aware of this custom, and those who have only met jotun on the battlefield think this is a natural feature of jotun physiology. the first time thor and loki were left alone together thor demanded to see loki’s fangs. this ended in a tussle, after loki hotly insisted he didn’t have fangs and thor sheepishly asked how he could drink asgardian blood if he didn’t have fangs, and loki told him he would show him. loki did his best to draw blood in the ensuing scrape, though obviously he didn’t drink any of it. both of them were flogged for this, and the shared indignity of the punishment made them forget their quarrel and established the foundations of camaraderie between them
-odin decided that the jotnar would be more accepting of prince loki’s return to them and his reign over them if he had undergone the traditional manhood rituals, so when loki was a teen, he was sent home to participate. thor was given a cursory explanation of what it entailed and he was worried sick about loki, sure that loki would be killed. when loki returned to asgard unharmed, thor was relieved beyond words. he concluded that loki must have used magic to kill the bear, because surely loki wasn’t strong enough to do it by hand. when he voiced this to loki (not actually meaning to cause offense but not really thinking how it sounded) loki was furious and their subsequent fight and estrangement lasted months
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specialagentartemis · 26 days ago
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trick or treat! (tell me something about your no longer prehistoric murderbot au)
Ice Age Murderbot AU kind of. Bifurcated into two different things haha.
The one where still-with-the-Company Murderbot is in transit and experiences a wormhole malfunction and gets dropped 20,000+ years in Earth's past, to meet AU!PresAux on this cold, technology-less planet, and it's freaking out about that... it still exists! I think it's super interesting!... for different reasons than I find the Ice Age Origfic Story interesting, lol.
Murderbot POV on being fully free but on the condition of being separated from the rest of the universe forever - no new media, no feed, no medical repair technology, nobody who has ever heard of a SecUnit before - combined with it trying to do wilderness survival to help its humans who are much more familiar with the terrain and how to survive her but don't know what germs are, is fascinating to me. It's a different, bitter kind of freedom, free but trapped, and trying to decide what life means for it now.
However, the one-off joke that Paleolithic!PresAux are a bunch of Ice Age humans and Gurathin is the token Neanderthal that hangs out with them made me go. Huh. How did that happen, I wonder.
Then it got a backstory.
Then I wanted to do things with the backstory that I realized having them be 1:1 Pin-Lee, Mensah, Preservation, Makeba, etc. didn't quite allow, and I had more flexibility telling the story I wanted to tell with that if I just. Made them completely original characters in an original setting. This backstory was pre-Murderbot-arriving anyway so it was like five degrees off being a fully original setting anyway!
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Kurrat is a Neanderthal 30,000 years BP, part of a small and dwindling clan. Most of the other Neanderthals are gone; Kurrat has never known any others besides his own withdrawing, insular group. It has also become authoritarian and paranoid due to the steady and undeniable population decline, inbreeding, and advance of the other people in territories that oral history says used to be their own people's. His mother told him that her mother said that her mother remembered when it wasn't like this, but what good is that now? Kurrat's clan is dying and they all know it and the leader refuses to acknowledge it, instead commanding with increasingly strict expectations of obedience.
And worse, it's a hard winter. It's Bad. The animals have gone elsewhere and the early frosts killed a lot of the foods they could normally count on for much longer. The group leader decides that a sacrifice is in order. Somebody's life needs to be given, their throat slit and their warm lifeblood fed to the hungry earth to bring back the bounty of the world. Also one less mouth to feed in such a hard winter can't hurt either.
They're going to choose the least-liked person in the group to sacrifice and Kurrat knows it's gonna be him. He does not exactly get along well with. Well. Most of the other people in the clan.
So he goes "fuck this shit, I'm out" and votes with his feet, as it were. He leaves on his own before he can get sacrificed.
Course that's not exactly a great prospect when you're already hungry and it's already deep in the winter.
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Pendíkhia belongs to a human (Homo sapiens, that is) tribe split into three clans; they spend summer together but winter apart. Her clan of ~30 people is in their winter base camp, and they are Not Doing Well. It's a hard winter for them too. They have always come out to the steppes to meet the caribou herds moving south to their winter grazing areas... but this year the caribou aren't here. Trying to figure out where they are is a major preoccupation of most of the clan's hunters right now. A runner has also been sent to the other clans' winter camp are to check in with them and ask for support. They're starving and scared. It's Bad.
But one afternoon Pendíkhia spots a thin trail of smoke rising in the distance. That's... weird. Who's out here?
She and clan leader Narémákhia go out to investigate, see who's here. And they find a man curled up looking fully frozen to death by the sputtering embers of a campfire.
Poor guy. What was he doing out here alone? Was he insane?
Narémákhia walks off to see if he was travelling with anyone else, if there might be any survivors. Pendíkhia is poking around his body to see if he had a pouch of food on him or anything... when this prompts a reflex, a twitch and shudder and huff of breath. Pendíkhia pulls back. Oh, shit. He's not dead. He looked pretty dead but he is actually still alive.
And Pendíkhia looks out to where Narémákhia is. She didn't see this. She thinks this guy is dead and is planning to come back out tomorrow to give him proper burial rites, because she's a good and responsible person and that's why she was chosen as leader. Pendíkhia is the only one who knows the guy isn't dead. She could just... not tell anyone. Nobody has to ever know. The sun is setting. He'll freeze to death overnight, and really, that's a gentle way to go, nicer than starving or dying of an infection from the cold and wet. When Narémákhia comes back tomorrow morning he'll be dead and she'll never know he wasn't. If he's alive, well, then they're honor-bound to take him back to their camp and help him, try to save him, and they're already struggling and suffering, and they don't have the resources or the energy to spare on a stranger.
Their founding narrative is one of being helped when they were driven out of their home by the ice and the water bearing down on them, by joining with other clans to create the tribe as it is now, and their moral center, their founding myth, the thing that is core to who they are, is this duty of welcoming and helping strangers. It's never been hard before. It's never been a choice before. And she can come up with all these reasons that it's better, really, for everybody, to just leave this guy here.
Pendíkhia has a choice to make...
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art-of-tek · 2 years ago
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I don't really "do" fan characters much anymore much in recent times but...I couldn't help myself. This is Kaya, a Wolf Quest fan-character and Niju's adopted sibling (both being raised by Nava). She uses she/they pronouns.
As you probably know, in my Wolf Quest universe, Niju was an orphan who was found and raised by a younger Nava. Nava, not having any pups of his own, initially trained Niju to be his heir and the eventual next leader of the clan. But as Niju started to grow older and, with that, more bold and power-hungry, Nava realized that he'd made a mistake and Niju was never mean to be the clan's next leader. While he never disowned Niju as his son and still loves him dearly, he did strip him of the heir title, hoping that, in time, a newer potential leader would appear.
Kaya came into Nava's and Niju's lives not much later after that. Niju was now a rambunctious young-adult who hated the fact that the future leader title had been stolen from him, and Nava found another young wolf without a clan of her own. Being the dad that he is, he decided to once again take them in, naming her Kaya and her becoming his new pup, being basically Niju's sibling by extension. However, Niju never took well to Kaya being a part of the family now, and instead rebuked her at every opportunity, seeing them as a threat to his potential future leader position.
Kaya, meanwhile, never wanted power; they simply wanted to be accepted by the clan and have a normal family life. Which Niju (and to a lesser extent his goons, Nuk, Yak and Sumac) made rather difficult. Nava did his best to try and reconcile the two siblings, but Niju made things downright impossible.
As Nava started to age and the caribou vanished, time started to tick and the pack's lack of a potential leader became more and more apparent, with many wolves of the pack being uneasy at this and especially Niju trying time and again to reclaim his heir role, still feeling he was destined for it because he is Nava's first pup. As Niju grew more violent and hateful towards Nava, this made Kaya all the more protective of their old father and mad at Niju.
What happens next is up in the air but let's just say there's a reason Kaya isn't present in Wolf Quest ;)
[ID: A digitally drawn fullbody of a wolf character. They have a dark moussy brown-gray coat with a paler muzzle, throat, belly, hind legs and lower half of their tail. Their left ear is darker than the rest of their body and they have a scar that runs over their left shoulder. They are in a standing pose and their eyes are yellow. They have a neutral expression and the background is pink. End ID.]
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fallensnowfan · 2 years ago
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Seeing the idea of Catarina Devon showing up at Egghead and being a threat being suggested more and more, and how her transformation abilities could potentially be countered by the presence of an unknown person to everyone who isn’t part of the crew/on the Sunny, including Caribou.
The Sunny is expansive enough for say Kiku to have silently remained hidden in a room that Caribou wouldn't be aware of. The moment when the swamp creep was put on the Sunny not being shown has potential for a reveal of that sort for someone else.
The crew getting one over on a member of Blackbeard's crew with knowledge only they have is a cool idea, though what of the skills Kiku are known for?
The structures on Egghead are currently falling apart, the residents are fleeing the island, and the situation is still evolving. Disaster evacuation and relief. During Onigashima, Kiku didn't get a chance to put her wide variety of skills to use, being so thoroughly swept along by force of momentum with the others, engulfed in the single minded pursuit of avenging Oden.
Kaido and Orochi are dead now and the Kozuki Clan have reclaimed Wano after a lengthy and arduous struggle, freeing Kiku, should she show up, to be able to focus on fulfilling just about any role here on Egghead.
An evacuee is panicking? Say some calming words with that reassuring smile of her’s. A piece of the ceiling broke off and is falling towards the crowd? Send a flying slash to destroy it. S-Hawk is approaching or blocking the way out? "Zorojuro, cover this one please!"  People need food or medical treatment afterward? Kiku can assist Sanji or Chopper with either.
And we're still waiting on that toast to welcome Jinbei. Really hope there is a chapter down the line titled "The Party's On!!!" Beyond that, Kiku could offer more lore about Enma. As far as we readers know, Oden has never run out of haki, though what if that's what the deal was with the grim reaper thing?
Maybe Enma, Oden's beloved blade, became a Tsukumogami at some point in the past. An object that gained a spirit after being well loved, or maybe in Enma's case, being used in combat often. It could be a similar idea to the Going Merry's Klaubautermann that Oda is going for.
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domidextrus · 5 months ago
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I've been digging into Space Runaway Ideon after I was reminded of Caribou's video on it. First I heard about it as Gundam creator Yoshiyuki Tomino's infamous "kill 'em all" anime, then as an inspiration for Evangelion, and more recently as an oft-overlooked example of cosmic horror anime, and looking a little deeper I can definitely see the reason for all those labels and comparisons.
It carries the same anti-war message as Gundam, but instead of it being somewhat undermined by the need to make the mecha battles look cool for the sake of marketing the toy merch, Ideon actually commits to it whole-hog. The humans from the Solo colony want nothing more than a peaceful existence, and the excavation that led to them finding the Ideon was merely a research operation until the military stepped in to try to confiscate the reconstructed Ideon vehicles under suspicion of them being weapons. For as long as they're saddled with the Ideon, they remain a threat to the Buff Clan, but they can't get rid of it because A) it's close to indestructible, and B) to leave it behind could mean someone else with worse intentions might get their hands on it. Not even other humans are interested in maintaining friendly relations with the Solo people because they are either intimidated or tempted by the sheer infinite power that the Ideon holds.
A lot of the conflicts and skirmishes that occur throughout the series are a result of misunderstandings that one of the parties decides to double down on out of fear or anger. The series at large also avoids the trap of alienating the audience to the characters' ultimate fates by giving the characters not just hopes to hold onto, but also building completely valid reasons for their flawed (and sometimes extremist) decisions.
The Ide, the force that powers the Ideon and its ship, isn't treated merely as a macguffin but as an active presence in its own right. It's an amalgam of a myriad of consciousnesses, all implied to be absorbed from past civilizations it contributed to destroying, and it seeks to absorb more untainted souls in order to sustain itself. Hell, it has been shown manipulating the minds of both the Ideon pilots, the Solo ship crew, and the adversaries who're witness to its power, all to further escalate the conflicts and increase the body count to serve its own sustenance. (Kinda like the Marker from Dead Space but without all of the body horror.)
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yo-sostenible · 7 months ago
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Científicos del MIT han identificado una estructura combinatoria en el lenguaje de estos mamíferos marinos, en el que ajustan y modulan diferentes chasquidos y ritmos para crear vocalizaciones elaboradas y expresivas, similares al lenguaje humano. El equipo ha analizado grabaciones de unos 60 especímenes que han utilizado para definir un ‘alfabeto fonético’. Los cachalotes son los animales con el cerebro más grande que jamás haya existido en el planeta. / Amanda Cotton Por Verónica Fuentes Cabeza larga y en forma de bloque que abarca hasta un tercio del cuerpo, y aletas cortas y anchas. Los cachalotes (Physeter macrocephalus) pueden medir de 16 a 20 metros y pesar hasta 55000 kg. Pero no solo su forma y tamaño es característico, también los sonidos tan audibles que emiten. Este tipo de comunicación es importante para los animales, ya que les ayuda a tomar decisiones en grupo y a coordinar tareas conjuntas, como la búsqueda de alimento y la cría de sus pequeños. En el caso de estos mamíferos marinos, ‘hablan’ entre sí mediante secuencias de chasquidos, pero hasta ahora poco más se conocía sobre este proceso. Hay que tener en cuenta que los cachalotes son los animales con el cerebro más grande que jamás haya existido en nuestro planeta. El contraste entre la aparente simplicidad de su sistema de comunicación y la variedad de comportamientos coordinados que permite ha planteado un misterio fundamental a los especialistas del campo. Investigadores del Instituto de Tecnología de Massachusetts (MIT, en EE UU) han analizado grabaciones de unos 60 especímenes diferentes del clan del Caribe Oriental, dentro del Proyecto Cachalote de Dominica, y las han utilizado para definir un ‘alfabeto fonético’. Todos ellos forman parte de la misión CETI (siglas en inglés de Iniciativa de Traducción de Cetáceos), uno de los mayores proyectos de comunicación entre especies de la historia, que incluye a expertos en lingüística, robótica, ingeniería fotográfica e inteligencia artificial. “Los cachalotes se comunican mediante chasquidos, y sus llamadas de comunicación se realizan juntando un paquete corto de dichos chasquidos llamados codas”, explica a SINC Daniela Rus, una de las científicas del MIT.  “Entender qué aspectos de sus codas pueden controlar y variar nos ayuda a comprender cómo pueden codificar información en sus llamadas”. “Demostramos que estas codas no son aleatorias, sino que se crean ensamblando cuidadosamente cuatro características de la coda: ritmo, tempo, rubato y ornamentación”, añade. Transmisión de información “La combinación y estructura de las secuencias de chasquidos depende del contexto conversacional de cada individuo”, explican los autores. Así, han descubierto que el sistema de comunicación de estas ballenas es más complejo y tiene mayor capacidad de transmisión de información de lo que se pensaba. Los resultados se publican esta semana en la revista Nature Communications. Sonidos con muchos significados posibles Los científicos también han identificado una ‘estructura combinatoria’ en su lenguaje, en el que pueden ajustar y modular diferentes chasquidos y ritmos para crear vocalizaciones complejas y expresivas, similares al lenguaje humano. “Los sistemas de vocalización combinatoria son poco frecuentes y su presencia indica que, en principio, la especie es capaz de representar un espacio más amplio de mensajes”, afirma a SINC Pratyusha Sharma, una de las autoras e investigadora del MIT. Aunque aún se desconoce la función y el significado de dichas combinaciones sonoras, los expertos sugieren que el lenguaje de los cachalotes es “potencialmente capaz de representar un gran número de significados posibles”. “Si bien este estudio no ayuda aún a mejorar el lenguaje humano, sí nos dice que en la naturaleza existen otros sistemas de comunicación combinatoria de origen natural que han evolucionado en ecosistemas y sociedades muy específicas. Un estudio más profundo quizá pueda ...
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lowelll · 10 months ago
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Tribu Nalgas Verdes
Ciudad Patriarcado es una ciudad insular ubicada en la isla de Fort Male, una isla al norte de Cuba y al este de Estados Unidos que forma parte del Caribe, y, pese a que la isla ha sido mayormente colonizada, posee su propia población indígena.
De entre todas, la tribu nativa mas importante y numerosa de Ciudad Patriarcado son las "Nalgas Verdes".
Estas son un grupo de eroticas mujeres nativas de nalgas morenas que viven en las costas de la isla, son increíblemente voluptuosas gracias a su dieta con altos nutrientes y es raro que sus medidas no superen los 100-60-100.
Las Nalgas Verdes creen que el mundo forma parte de las nalgas cósmicas de una giganta a la que llaman "Madre Culo", la cual es la creadora de toda la vida y a la que adoran, pintando sus nalgas de verde en su honor, siendo este el origen de su nombre.
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Dada su adoración a la Madre Culo, todos los rituales de las Nalgas Verdes giran en torno a los culos;
-en los días festivos las mujeres de la tribu frotan sus descomunales nalgas unas contra las otras alrededor de la hoguera mientras las músicas del clan usan las asentaderas de sus hermanas como tambores
-las mas culonas de la tribu son consagradas como espíritus de la Madre Culo y todas las demás integrantes del clan lamen sus culos para tener buena fortuna
Además de la Madre Culo, las Nalgas Verdes también adoran al Falocrata Víctor Canul, a quien ven como un dios de la fertilidad y el esposo de Madre Culo, por lo que a menudo le piden que consagre sus lagos y rios sagrados, inundándolos con su semen divino, tarea para la que por supuesto el Macho Alfa recibe la ayuda de las Matriarcas de cada Tribu.
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