#cao cao x xun yu
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Mengde,,,,, use the power of hand holding!
#advisors alliance#the advisors alliance#cao cao#xun yu#cao cao x xun yu#yes we indeed need a ship name for them#hmm#my art
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"I am fully willing to fight along side you as my lord to suppress rebellion and exterminate traitors, but when you crown yourself as king and make me your subject - I can no longer walk that road with you."
#they got me in a chokehold :((#middle-aged yaoi divorce#cao cao#xun yu#mengde x wenruo#💔💔💔💔#advisors alliance#rot3k
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Some sd gundam angst (not a ship)
#ibispaint#ibispaint x#sd gundam#sd gundam world heroes#cao cao wing gundam#xun yu strike noir#angst#he misses him
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It’s such a shame that there isn’t a more recent tv adaptation of Romance of the Three Kingdoms because I have a feeling that fujoshis will go feral over it (as they have over every adaptation) because you can find pretty much every archetypal king / advisor and king / general danmei couple type in this saga
Impoverished, embattled, stubborn but kind and righteous royal whose fortunes turn after he meets a genius advisor whose strategic brilliance helps him outsmart all his rivals and win a kingdom? Liu Bei x Zhuge Liang
Bonus points if the king dies and leaves everything to his advisor
Bonus points if advisor gets sick but continues to work himself to death trying to fulfill he and his king’s shared dreams by going on military campaign after military campaign
Extra bonus points if they describe their relationship using marriage metaphors
Man who reaches unparalleled heights in power and prestige but remains desperate for the approval of the one man who loves him but would rather commit suicide than submit to him? Cao Cao x Xun Yu
Young king defends his kingdom with his devoted and brilliant childhood friend who becomes his most important general? Sun Ce x Zhou Yu or Sun Quan x Zhou Yu
Bonus points if one of them dies young and tragically
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Koei Warriors Retrospective Part 1: Dynasty Warriors 1 & 2
Dynasty Warriors (三國無双) Platforms: PlayStation Release dates: Japan: 28 February 1997 USA: 27 June 1997 Europe: 10 December 1997 (source)
On 31 May 2024, Dynasty Warriors Origins was announced for a 2025 release. I thought they would have gone the way of the iPhone and named it Dynasty Warriors/Shin Sangoku Musou X in all regions, but it is what it is.
Over the past few years, I've been slowly rekindling my love for Koei Tecmo's Warriors games after leaving the fanbase in 2018 for various reasons including the dumpster fire that was Dynasty Warriors 9. After being delayed for two years because of projects and real life getting in the way, I've finally found an opportunity to begin my Koei Warriors Retrospective, and not too soon as well (at the time of writing).
As I said in my 1000th Post Special that acted as the introduction to this series, I'm going to be reviewing each generation of Dynasty Warriors, Samurai Warriors and Warriors Orochi games along with their expansions and spin-offs. Without further ado, let's begin the relaunch of the Koei Warriors Rant Series with the OGs, Dynasty Warriors 1 and 2.
Dynasty Warriors
Dynasty Warriors 1, more commonly known without the number, was originally released in 1997 for the PlayStation 1. It's a fighting game more akin to Street Fighter as each of the buttons perform or block against slashes and thrusts and moves are performed by combining button inputs.
Playing Warriors games for many years has made me accustomed to the format of a button being assigned to a function, plus buttonmashing is my thing, so I wasn't necessarily accustomed to playing fighting games like this. Initially, I tried playing this game a few times but I couldn't get the hang of the controls enough to land enough hits on my opponents, which made me want to reconsider reviewing this game that seriously. As I wrote this review, I got the idea to try performing Musou Attacks in the Practice mode and once I got the hang of it (on top of setting the CPU difficulty to Very Easy and changing the controller settings to make use of the triggers), I was able to fight effectively. Musous can be interrupted or countered, so this is something to note.
The characters introduced in this game are as follows along with the stages during which they appear in (the time of day varies depending on who you play as and against):
Shu - Changban (Yellow)
Zhao Yun
Guan Yu
Zhang Fei
Secret: Zhuge Liang (Wuzhang Plains)
Wei - Guandu (Green)
Xiahou Dun
Dian Wei
Xu Zhu
Secret: Cao Cao (Great Hall, Shang Yong aka Xuchang, like why couldn't you just have used that name)
Wu - Chibi (Red)
Zhou Yu
Lu Xun
Taishi Ci
Secret: Sun Shangxiang
Other - Various (Blue)
Diaochan (Phoenix Palace)
Lu Bu (Hulao Gate)
Nobunaga (Hulao Gate)
Toukichi/Hideyoshi Hashiba (Xuchang)
Typically the format for the game is as follows - you play a character from Kingdom 1, fight against three characters from Kingdom 2, then Diaochan, then against three characters from Kingdom 3, then Zhuge Liang or Cao Cao, and finally Lu Bu for 9 rounds in total. The secret characters can be unlocked by playing the game with all characters, then pressing button sequences on the title screen for Sun Shangxiang, Nobunaga or Toukichi.
The character voices in this game are entirely in Japanese due to it being Koei's first Warriors game to be localised to the West. The name display and announcement settings can also be changed in the settings. The Japanese version allows you to select how the character names should be displayed, either with the Kanji only, the Japanese pronounciation or the Chinese transliteration, aka their English names. Both versions allow you to change the announcement from their selection phrase to the character's name in Chinese, or rather, Masaya Onosaka's attempts at saying their names. The Japanese version also adds a female voice saying the character's name in Japanese as an option (either Rika Komatsu or Eri Uwagawa, I'm not too sure). Even with the Chinese voice, Nobunaga's name is still in Japanese and Toukichi's name isn't voiced for some reason in either Chinese or Japanese.
Aside from the 1P Battle (Story Mode) and the 2P Versus modes, there is also a Team Battle Mode (a 3-vs-3 tournament), the Tournament Mode (an 8-character elimination format), a Time Trial Mode (same as 1P Battle but in a time trial format), Endurance Mode (where you defeat as many opponents as you can with one life bar) and finally, Practice Mode, where you can test out characters. Note that your game difficulty settings will not affect the CPU difficulty in the Time Trial and Endurance Modes.
The ending image song for this game, Blue Sky Blue, So Blue, was sung by a Chinese girl group known as Seirei Bishōjotai Ceres (聖麗美少女隊セレス), or by its real name, 青春美少女. The group was made up of Liu Ying, Li Yan, Hu Jing, Jiang Zhong Yi and Xin Xin. The writer and composer, Maiko Kikkawa, changed some of the lyrics and finished the song as a self-cover known as Sora no Kakera (そらのかけら), which was used as the first ending theme for the anime series Bomberman B-Daman Bakugaiden in 1998.
The group has been through four generations, with the aforementioned five making up the first generation disbanding in May 1999. Their agents went through quite a few lawsuits back then as their activities were apparently affecting the girls' education. As a result, the second generation only lasted four months before three of them left and had to be replaced, creating the third generation. The fourth generation was formed in 2003 after the disbanding of the third and the current lineup has lasted to this day. Talk about 30-year-old teenagers lol.
I initially thought that this game was difficult until I finetuned the settings and got the hang of it. Anyway, this isn't what I'm really here for, so let's quickly move on to...
Dynasty Warriors 2
Dynasty Warriors 2 (真・三國無双) Platforms: PlayStation 2 Release dates: Japan: 3 August 2000 USA: 26 October 2000 Europe: 24 November 2000
And so we come to the game that paved the way for the hack-and-slash genre. This game was originally meant to be a sequel fighting game, but it was changed as the genre was becoming more of a niche (not that that stopped Tekken and Street Fighter). With the new game intended to be made for the PlayStation 2, its stronger graphic capabilities allowed battlefields to be realised.
This is normally where I would cover the Xtreme Legends expansions for the mainline games, but given the nature of the first game and the length of that review, I've decided to cover this game as well. Honestly, I was tempted to review each game individually, but the problem with that was what I would do when I got to a game I wouldn't be able to play for this review.
In Japan, this game was released as Shin (True) Sangoku Musou (真・三國無双) while in the West, this game was released as Dynasty Warriors 2. This would begin a numbering tradition where subsequent games in the West would be numbered one more than their original counterpart.
The characters from the last game are carried over to this game with additions to all factions. Adding new characters would become a staple of future sequels and later, spinoff games.
Shu
Liu Bei
Ma Chao
Huang Zhong
Jiang Wei
Wei
Xiahou Yuan
Zhang Liao
Sima Yi
Wu
Sun Jian
Sun Quan
Lu Meng
Gan Ning
Other
Dong Zhuo
Yuan Shao
Zhang Jiao
The main story mode in this game is known as Musou Mode. Characters in Shu, Wei and Wu play the same five stages for each kingdom as follows:
All kingdoms
Yellow Turban Rebellion
Hulao Gate
Shu
Changban
Yiling
Wuzhang Plains
Wei
Guandu
Chibi
Wuzhang Plains
Wu
Chibi
Hefei
Yiling
The battle system for this game is a 4-hit combo system, that is, you can perform up to 4 levels of Normal Attacks by pressing the Square button. At the same time, you can perform up to 4 Charge Attacks by pressing the Triangle button on its own or in conjunction with other attacks. Typically, the C1 breaks enemies' guards, the C2 knocks enemies into the air, the C3 stuns enemies, and the C4 sends the enemy flying away. The Musou Attack is performed by pressing Circle when the gauge is full, which can be filled up with attacks. Guarding, jumping and sidestepping are possible, along with jump attacks, bow attacks and counterattacks. Typically I don't really care for counterattacks because it's so hard to get the timing right, but that's a thing I guess.
Practically all of the new characters debuting in this game have cloned movesets. Most of the sword-wielding characters (including Sima Yi and Zhang Jiao) share their movesets with Liu Bei, while other debutants share movesets with each other. Cloned movesets have been criticised by fans, particularly with their use in future games. I'll elaborate on this in future instalments.
There are two main problems that you can encounter in battle. One of them is that once you hit an enemy, your character will keep going in their direction and you aren't able to rotate towards other enemies around you. This is a phenomenon known as "charge lock" or "lock-on" that would be resolved in future games. The other one is that when you knock enemy officers back, they will typically recover their health, oftentimes recovering their whole life gauge so you have to start all over again. The AI can get fairly aggressive compared to later games, to the point where playing this game on Easy is equivalent to playing on Hard in the modern series games.
In this game, you start with two bodyguard soldiers, but as you level up, you can get up to 8 bodyguard officers. Enemy officers will typically have horses so you can knock an officer off and take their horse to attack, however enemies that you trample dead don't get counted to your KO count. There's also another problem where you can't pick up items on horseback, which is also resolved in future games. As I'm playing the Japanese version of the game, there is no way to save your progress. This capability has been added to Western versions (presumably due to feedback given the gap between releases) by finding memory card items in crates.
After playing with one character from each kingdom, you can unlock Free Mode, which also allows you to play as the other faction in battles (if not already playable through Musou Mode). It's also a good more for grinding character growth, even if you play on Easy and are constantly stuck with +1/+2 boosts. The BGM test feature is also unlocked along with the opening edit movie, which allows you to create a custom opening cutscene montage with different characters. The opening edit feature was inspired by a fan of Xu Zhu who made a fan edit linking together the different ending cutscenes from the first game.
Although I initially believed that Dynasty Warriors 1 and 2 didn't have any English voices, let alone Japanese voices due to most of them being grunts and wails, Dynasty Warriors 2 does include more voiced lines than the first. Where the first game only had officer selection lines and victory lines, the second game adds voices to cinematic movies that appear between battles (different to in-battle events). After looking up some of the names in the English credits, I found out that they were also featured in Japanese-produced English dub works, such as Iron Chef, Shenmue and the Ultra Galaxy Fight series, meaning that this game was dubbed in Japan by a company known as Movie Television Inc. I guess that's the reason why those English voice actors were credited.
This game did not receive much attention and the initial shipment was only for 100,000 copies, with the popularity going to Kessen, which was released earlier that year as a launch title for the PS2. Despite this, Dynasty Warriors 2 ended up selling well through word-of-mouth, a marketing strategy that would prove detrimental when it came to certain decisions being made in later years.
The ending song for this game is Can't Quit This!!! ~ KNOCK'EM OUT ~ by m.o.v.e, which is used in the credits.
Rant: Why localise?
As the Koei Warriors Retrospective is a spiritual sequel to the Koei Warriors Rant Series, I want to include a rant in each mainline instalment. This time, I want to ask the question, "Why localise the games in the first place?"
During the events of 2017, one of my haters made the argument that the target audience for these games is not Westerners, but only Japanese because the market is too shallow and game companies wouldn't make a profit from them if they released their games abroad. Naturally, I called bullshit on that right away, because if that was the case, why would Japanese gaming companies set up international divisions? Why are Japanese gaming franchises popular with Western fans? Why would Japanese gaming companies continue releasing games in the West if they thought it wouldn't make a profit?
See, the argument that "the target audience is only Japanese people" can only be made if a company's offerings aren't regularly being released to the West (preferably by the company themselves and not through third-parties). This is an argument that you can make for tokusatsu, particularly Toei's Super Sentai and Kamen Rider franchises, as uploads of clips and compilations are frequently demonetised and taken down due to them not believing in the Western doctrine of "free use", yet the only Western releases we get are basically a trickle stream with no clear plans for the future, although I wouldn't rule out Hasbro getting in the way even if such plans existed.
"But then why release the games to the West in the first place?" After thinking about it years after, it's very likely that the first attempts at localisation were to test the waters for Western markets, hence why the dub for Dynasty Warriors 2 was produced in Japan before moving to North American studios for future dubs (like most localised Japanese games). When companies continue to release future works to the West, it becomes a habit for the company and an expectation for the fanbase the longer it continues. And as long as the money keeps coming in, it's very unlikely that they will stop localising anytime soon.
However, as I speculate in future instalments, it can be concluded that Koei Tecmo does seem to prioritise the opinions of their Japanese and Asian fanbases more than their Western fanbases. Even with that atypical Japanese sense of xenophobia that foreigners are unfamiliar with, it sometimes does feel that Western fans are being treated like dogs and being fed scraps left by the Japanese companies, even if companies go out of their way to seek the opinions of international fans in future years. At that point, you can probably make an argument about certain fans like community managers and influencers claiming to speak for entire fanbases, but that's an entirely different story and I'm totally not one of those people lol.
In the end, while I do concede that the hater may have had a point (especially given that Tsuburaya has really put Japanese-based English voice actors to work in recent years), I'm not giving him the satisfaction of being correct because he was still wrong about the whole thing. Maybe they might have known better if they kept playing localised Japanese games past the year 2000.
Dynasty Warriors 1 began the dive into ancient Chinese history through an adaptation of Romance of the Three Kingdoms, while Dynasty Warriors 2 became a groundbreaking title with much potential that would gradually be realised and improved in later years. It's honestly hard to judge older games on their own merits when you're accustomed to playing newer games, but as this series goes on, you'll see how the series gradually improves or deteriorates.
That's it for Dynasty Warriors 1 and 2. Next time, the Xtreme Legends begin with Dynasty Warriors 3.
#dynasty warriors#dynasty warriors 1#dynasty warriors 2#koei tecmo#koei warriors#koei warriors retrospective
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Thinking about this poll again and how you could probably do an entire poll JUST for ROT3K lmao
I mean, Cao Cao x Liu Bei, Cao Cao x Xun Yu, Cao Cao x Chen Gong, Cao Cao x Guan Yu, Liu Bei x Lady Sun, Liu Bei x Lü Bu, Zhuge Liang x Zhou Yu...
...so is this fight off? No, no, no reason, just you guys seem like you have your own thing going on and I'm feeling pretty invisible-
Oh no, now they're pointedly ignoring each other. So do you guys have a History (tm), or-
ohgodisthattongue
No need to throw things, I'm going, I'm going! Let me know when you get over your 'thing' and I'll come back then
Write-ins, propaganda, and images are welcome!
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Ji ji fu ji ji
a o e i i er ai ei ao ou an en ang eng ong i ia iao ie iu ian in iang ing iong u ua uo uai ui uan un uang ueng ü üe üan ün a o e er ai ao ou an en ang eng yi ya yao ye you yan yin yang ying yong wu wa wo wai wei wan wen wang weng yu yue yuan yun b ba bo bai bei bao ban ben bang beng bi biao bie bian bin bing bu p pa po pai pei pao pou pan pen pang peng pi piao pie pian pin ping pu m ma mo me mai mei mao mou man men mang meng mi miao mie miu mian min ming mu f fa fo fei fou fan fen fang feng fu d da de dai dei dao dou dan den dang deng dong di diao die diu dian ding du duo dui duan dun t ta te tai tei tao tou tan tang teng tong ti tiao tie tian ting tu tuo tui tuan tun n na ne nai nei nao nou nan nen nang neng nong ni niao nie niu nian nin niang ning nu nuo nuan nü nüe l la le lai lei lao lou lan lang leng long li lia liao lie liu lian lin liang ling lu luo luan lun lü lüe g ga ge gai gei gao gou gan gen gang geng gong gu gua guo guai gui guan gun guang k ka ke kai kei kao kou kan ken kang keng kong ku kua kuo kuai kui kuan kun kuang h ha he hai hei hao hou han hen hang heng hong hu hua huo huai hui huan hun huang z za ze zi zai zei zao zou zan zen zang zeng zong zu zuo zui zuan zun c ca ce ci cai cao cou can cen cang ceng cong cu cuo cui cuan cun s sa se si sai sao sou san sen sang seng song su suo sui suan sun zh zha zhe zhi zhai zhei zhao zhou zhan zhen zhang zheng zhong zhu zhua zhuo zhuai zhui zhuan zhun zhuang ch cha che chi chai chao chou chan chen chang cheng chong chu chua chuo chuai chui chuan chun chuang sh sha she shi shai shei shao shou shan shen shang sheng shu shua shuo shuai shui shuan shun shuang r re ri rao rou ran ren rang reng rong ru rua ruo rui ruan run j ji jia jiao jie jiu jian jin jiang jing jiong ju jue juan jun q qi qia qiao qie qiu qian qin qiang qing qiong qu que quan qun x xi xia xiao xie xiu xian xin xiang xing xiong xu xue xuan xun
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With the DW press conference happening this weekend, I was hoping to get your thoughts on the adds that are going to be grandfathered in from 9 (+Xun Yu). It's no secret that none of these guys have really been able to find a meaningful role in the DW narrative and I was wondering how you would inject some life into them for DW10?
It’s kind of hard to remember what the characters are at this point, they made such little impact...
Xun Yu: Obviously he’d be one of Cao Cao’s advisers, but I think the key here is dividing up the duties. Let guys like Xun You, Guo Jia, and Jia Xu handle the nuts and bolts of a plan while Xun Yu comes up with more general strategies and policies. He works in the macro, the others handle the details. Since he was also an exceptional judge of ability it makes sense for him to be the guy planning who does what. (i.e. send Xiahou Dun to do X while Cao Ren handles Y).
Xun You: Another adviser. Like I said above the key is separating responsibilities. Let him work his magic on the small scale. Xun Yu comes up with the general plan (”We need to join with Liu Bei and defeat Lu Bu before we can worry about Yuan Shao starting a war with us; and we need to keep Lu Bu from uniting with Yuan Shu) while Xun You handles the details (I’ll go with Xiahou Dun to break the dam and flood Xiapi. Guo Jia can go with Xiahou Yuan and intercept Lu Bu’s daughter to prevent an alliance with Yuan Shu). The easiest way to juggle all of Wei’s strategists is just to make their responsibilities distinct and clear. Since Xun You was also a very quiet and private person, maybe have him be hesitant to speak in group settings, only opening up when he’s alone with Cao Cao or Xun Yu.
Cao Xiu: Emphasize his friendship with Cao Pi and use them (and Zhen Ji) to bring out other aspects of these characters. Let Cao Pi be cold to outsiders but confide insecurities or worries to Cao Xiu. Let Cao Xiu remain mostly in the background until the later portions; Wei has fewer generals in the years after 220 and that’s when he became most important anyway. He doesn’t need a crowded spotlight, he can have his time in the sun later. I generally liked the personality they gave him in DW9, for what little that’s worth. I liked presenting him as overeager and desperate to repay the goodwill he’s received from his relatives, rather than a foolish man easily deceived. Let him be impulsive and big-hearted. It’s a nice way of looking at a man who is frequently maligned, when he’s discussed at all. Also give more emphasis to the battles between Wei and Wu after 220 so he has something to do.
Man Chong: Like Cao Xiu, it’s okay if he hangs around in the background for the early years. He lived a very long life and has plenty of time to show off in the later half of the game. Just make sure to include plenty of opportunities for him to beat down on Wu, as he did historically. He had a very well-documented and strong personality that should be easy to include. Let him take the place of an honored elder, the guy who’s been there since the beginning. He’s seen it all before and wasn’t impressed the first time. He’s the guy who always knows what to do and never falters, because he’s always seen worse. Let him come into the spotlight with most of the others are gone and really lean into his experience. He’s done it all, and done a damn good job of it.
Cheng Pu: He was the steady rock at the heart of Wu. Let him be the guy who’s calm and collected - even while charging the front lines. He’s the person everyone turns to for stability - especially in changing times like after the deaths of Sun Jian and Sun Ce. He’s a beloved uncle, to the Sun kids and pretty much the whole army. When everything else is going to shit, he’s the one they all lean on. And let him have his time in the sun; during Sun Ce’s conquests, at Chibi, and at Jiangling. Zhou Yu should still be the mastermind behind most of that, but Chen Pu should get to be in charge of executing the attacks. Let him have his turn.
Xu Sheng: someone else who can emerge later in the years. Some of Wus’ biggest talents died about 217, right when Xu Sheng really started making his name. Lean into that. There’s a hole in the roster and he can fill it. Again, it helps to include more of the fighting between Wei and Wu because that’s when he was most important - at Ruxu, Dongpu, and Guangling.
Xin Xianying: Don’t use her as a stand-in for Xin Pi. Why bother doing that? If she’s going to be part of the Jin story, use her that way. She’s probably best used as a sort of informal adviser - not necessarily invited to the war councils, but important people come to her for advice (or scolding). Giving her an informal role in the hierarchy frees you up to send here wherever you need her. But let her stand on her own, don’t just pretend she’s Xin Pi. If you want Xin Pi, just add Xin Pi.
Yuan Shu: This man had such a strong and vibrant personality and such a clearly defined impact on the era it should be easy to decide what to do with him. Let him act as the Sun family’s early patron, and an antagonist to Cao Cao and Liu Bei. Let him represent the crumbling aristocratic order, the last gasping breath of the old world who can’t even see his end coming.
Zhou Cang, Xiahou Ji, Dong Bai, and Hua Xiong aren’t characters I’m going to treat seriously. Cut Xiahou Ji, having her around is just disgusting. I couldn’t care less what becomes of the others.
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(Wei) DW Modern Au Western Names
This was part of an old fanfic concept that never took off because I guess I was a wuss/got lazy/lost steam and I’m just dumping one of the ideas here I really oddly put more effort into which is what would (Wei) DW characters pick as their Western names (they were working for a company that recently placed its headquarters in the US, so they would need to pick their names)
if you’re still with me, i guess you can go here where i dumped these ideas, foolishly believing that I would someday come back to this
The bit where everyone picked their names was mostly by using a baby book/websites for baby names. There are some exceptions.
Cao Cao - Alexander (originally picked Ambition, but was told that it was not a real name in the West by Xun Yu)
Cao Pi - Leon (liked that it sounded similar to “lion”, I thought his hair is kinda similar to Resident Evil Leon when it was short)
Xiahou Dun - Johnathan (he wasn’t very creative at the time he picked the name nor trying to be)
Xiahou Yuan - Jason (Like Dun, he wasn’t trying to be that picky and thought of the first common name he had heard of)
Dian Wei - David (he flipped through the baby book and placed his finger on a random spot and went with the name that he think sounded good to him)
Xu Chu - Max (the simplest name of them all)
Cao Ren - Austin (he used Cao Cao’s chosen name as a starting point, so he just searched around in the A’s)
Zhang He - Sebastian (sounds pretty, was also leaning to Maximillian)
Xu Huang - Robert (Originally chose John because he wasn’t too picky, but was discouraged from getting similar names, just then settled for a plain professional-sounding name)
Zhang Liao - Eric (don’t think i made a reason, he probably just picked what was the most popular baby name)
Pang De- Kevin (don’t think i made a reason, possibly just went on a website to pick the first name on there)
Zhen Ji - Monica (she just liked how pretty it sounded)
Cai Wenji - Daisy (she just liked how it sounded)
Wang Yi - Michelle (she did not want to go with a flower-based name, but still wanted something nice)
Jia Xu - He actually did not have one during when the fic was going to take place since he had recently retired, so it was never revealed nor ever thought of.
Guo Jia - Jack (It sounded similar to “Jia”, his original name. Another idea was that he picked that name after watching Titanic, so that people will be confused about why would he name himself after the guy who drowns in the end. I also wanted to make a Metal Gear/Raiden reference)
Yue Jin - Justin (I don’t think I made a reason for him during development) not all of them have some special reasons behind their names lol
Li Dian - Jake (I think I just wanted to make him Jake because of Brooklyn 99)
Yu Jin - Edward/Eugene (He wanted Edward, but many people suggested Eugene because... you know. He still goes by Edward and prefers it, but is called Eugene by people trying to pronounce his Chinese name/his friends jokingly as a nickname)
Xun Yu - Charles (he was born in a British Chinatown must make him british til the end , so he already had a Western name on top of his Chinese name. I also just wanted to make an X-men reference because Charles X. if written that way. No, you may not call him Mr. X or Charlie )
(Xun You, Cao Xiu, and Man Chong did not debut during the time I was developing this, but I can give them names too for the hell of it)
Xun You - William (he would be born in the same place Xun Yu was and given a super British name)
Man Chong - Mike (He would like the sound and simplicity of Mike)
Cao Xiu - Alan (he wanted Alex because Cao Cao, but was discouraged to get similar names)
I also had Sima Yi and Zhang Chunhua’s names because it was going to be from their POV.
Sima Yi - Henry (He chose John because he didn’t care and thought that sounded decent enough, but was discouraged from taking it Xiahou Dun sure screwed everyone over)
Zhang Chunhua - Rose (well, her name meant “flower” already, she had an easy job there)
I distinctly remember I was planning to have other factions’ characters get Western names if they somehow pop up, but never got to that stage.
#hope this was a decent read#if you went through it#if not#then hello#pls continue to ignore#shit#fanfic shit#fanfic references#my intense bias shows through this#dynasty warriors#i probably had to fill in some gaps in my memory#some of these had to be invented on the spot since i forgot about a third of what i developed here#the more detailed some of these are they are most likely what i remembered#idea dump
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He used... the power of hand holding
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"Your Excellency." "It's 'Your Highness'." "Your Excellency-"
Good Afternoon everyone. I'm up in my feels about Xun Wenruo again.
#This is REAL old man yaoi#just a eunuch's-grandson-turned-prince and his 'loyal' advisor getting ugly divorced after 30 years#three kingdoms 2010#rot3k#cao cao#xun yu#wenruo x mengde
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Last one and of course your Dynasty Warriors list. ;p
Character I first fell in love with:I remember loving SSX when I played my very first DW. Too bad I don’t like her at all these days.Character I never expected to love as much as I do now:Sun Jian. He just keeps getting better ever since DW7 (didn’t play much DW6). Also Xun Yu because he’s better than your typical pretty boys of the series (Also because @justsittingherewatching makes me realize I have a thing for his crotch as well)Character everyone loves but I don’t:Ling Tong, Gan Ning, Lu Xun, Cao Pi. The first three never really appealed to me and last one becomes eh as the series goes on.Character I love but everyone else hates:I actually like Zhang Jiao for being over the top silly with his speech. But if we’re going underrated characters then it’s Sun Jian. Come on, this guy deserves way more love than he gets by the fandom!Character I used to love but don’t any longer:As mentioned in the first part, SSX. I actually used to like the whole Shu characters but now they’re just garbage to me with few exceptions there.Character I would kiss:I’m taking tiger daddy Jian. You can’t make me not take him. I’d kiss Xun You and blue angel sweetie Wenji too. Character I want to slap:I really, really, REALLY want to slap Jiang Wei for his delusional righteousness or whatever.A pairing I love:Hmm the pairing I actually like is Sima Zhao X Yuanji since I actually see them as friends rather than strangled by the red string. Sima Yi X Zhang Chunhua and Meng Huo pretty X Zhurong are nice too.A pairing I hate:Cao Pi X Zhenji is just UUURRGHH with the latter being so blindly devoted to the former to the point she doesn’t have any other outside interest. That said I also hate Liu Bei X SSX.
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Just for those who can't see it
Noted:this have crossover ships,so no hate
Is from the rp me & @nova-blues did-
Sd Gundam World Next Gen
Tian Ba-Shirogane Family
Parents:Cao Cao Wing Gundam x Makoto Z Gundam(magnum ace)
Souhi-Gundam Fenice Rinascita
Souhan-Gundam Lightning Z Gundam
Souji-Gundam Wing Zero Hōnoo
Soujiro-Gundam Legilis
Parents:Shigeo Shining Break Gundam(fighter spirits) x Jurouta Gundam Airmaster
Itsuki-Gundam Airmaster
Mashiro-Gundam X Maoh
Parents:Akino Aile Strike Gundam x GZ Galbaldy Rebake x Garrett Byarlant Z Gundam
Glacier-V2 Gundam Ka
Kumoki-Aile Strike Gundam
Yukio-strike Gundam
Liu-Sun Family
Parents: Liu bei unicorn gundam x Sun quan Astray Gundam
Sun Wukong-Impulse Gundam(adopted)
Sun Liu Yongqi-Sengoku Astray Gundam
Sun Liu Jia Li-???
Sun Liu Shan-Astray Red Frame Gundam
Parents:Sun Ce x Zhou Yu
Sun Shao-Blue Frame Astray Gundam
Zhou Yin-Hyaku Shiki Gundam
Parents:Sun ShangXiang x ???
Sun Ying-Strike Rouge Gundam
Other parents
Parents:Zhuge liang freedom gundam x Arsene Gundam x
Zhuge Zorro-Double X gundam
Zhuge Anita-dorado gundam
Parents:King Arthur Pendragon Mk-lll Gundam x Furukawa Isogi Pendragon R-GyagyaGundam(Gold Foot)
Durandal Pendragon- R-Gyagya Gundam
Artoria Pendragon-Princess knight Farsia Gundam
Parents:Oda Nobunaga Epyon Gundam x Sasuke Delta Gundam
Nobutada-Gundam Epyon EW Blanc Noir
Tokuhime-Gundam Portent
Kitsunebi-Delta(+) Gundam
Minors family
Parents:Guan yu Nu Gundam
Kan-pei-Hi-Nu Gundam
Parents:Zhang fei God Gundam
Zhang Bao-Shining Gundam
Parents:Ma chao Barbatos Gundam x Zhao yun 00 Gundam
Ma chiu-Barbatos Lupus Gundam
Ma cheng-Barbatos Lupus Rex Gundam
Zhao Tong-Gundam 00 Shian Qan Gundam
Zhao Guang-Gundam 00
Xiahou family
Uncles: Xiahou Yuan Tallgeese l & Xiahou Dun Tallgeese lll
Xiahou En-Tallgeese ll
Xun family
Parents:Xun Anryouku
Xun luo(Xun yun)-Strike Noir Gundam
Myrddin Family
Parents:Merlin
Meteor Myrddin-RAS 96-Anksha Gundam
Fitzooth Family
Parents:Robinhood
Roland Fitzooth"Peter pan"-Gundam Age-FX
Lyu bu (Fengxian) family
Sheng Shuo-Sinanju Stein Gundam
Li jing/Lu Lingqi-Miss Sazabi
Julius family
Parents:Caesar & Cleopatra
Caesarion-Raider Gundam
Cleopatra ll-Qubeley Gundam
Sima Family
Parents:Sima yi
Sima lun-Gundam Age-2 Dark Hound
Sima shi-Gundam Bael
Sima zhao-Gundam Kimaris
(These three served each factions of the group,sima shi served souhi,sima lun served yongqi,sima zhao served wukong-is unknown why)
New Characters
Dragon watch
Lixue-Farsia Gundam
Jiao Fan-Graze Gritter Gundam
Dishi Gang-Astaroth Gundam
Disung Gang-Rinascimento Astaroth Gundam
Diu Gang- DoradoGundam
Ching Shih-Genoace ll Gundam
Neo world
Qing huang-Shaldoll Custom Gundam
Qing Hua-Clanche Gundam
Qing Hui-Clanche Gundam
Coulson Emeryx"Captain Gundam"-Gundam Zephyranthes
Aldon Graezzon"Guneagle"-Nu Gundam ll
Edvin Maerlon"Gundiver/Chopper"-RGZ-91 Re-GZ Gundam
Abel Emeryx"Prof.Gerbera"-Gerbera Gundam-Gerbera Tetra
Panzer Blitzkrieg"Gunbike"-Gundam Ez8
Knight world
Jester Sinclair-Love Phantom Gundam
Roux Lenoir-Impulse Lancer Gundam
Triste Lenoir-Impulse Arc Gundam
Fuschia Velvetine-Fawn Farsia Gundam
Faustine Velvetine-Aegis Gundam
Zircon"Zero"Rhodolyn-Wing Zero Gundam
Theodore Percival-Tallgeese l
Deed Ordric-DeathScythe Gundam
Diamante Ordric-DeathScythe Phantom Gundam
Joan'Arc-Knight Farsia Gundam
Alceste Bélanger-Knight Strike Gundam
Disaris Libitus-Aegis Gundam
Renaud Auger"Gerbera"-Leif Gundam GP04
Pirate world
Ching shih-Genoace ll Gundam
Pirate Princess Grace O'Malley-Zedas R Gundam
Musha World
Inari kyuubino-Foxtrot Farsia Gundam
Momotarō-Gundam Vidar
Tomoe Gozen-Farsia Knight Gundam
Miyamoto Musashi-Kamiki Burning Gundam
Homura Bakunetsumaru-Sengoku Black Flame Astray Gundam
Kibamaru-Zeus Gundam
Genkimaru-???
Divine Beasts Of Knight World
Places:Mount.Pendragon
Luminos-Azul Phoenix Dragon
Lucernas-Shining Grasper Dragon
Ocs(c)me
Canon characters (c) Sunrise,bandai
Edit:another coincidence happens-
Accidentally came across lu bu fictional daughter & her name was closely accurate to mine & i just found out this now-wtf
Sd Gundam World Next Gen
https://docs.google.com/document/d/1msxx1iFvJtHx0-08K1rXN-moojkWmA5bvxirNMMCk_s/edit?usp=drivesdk
Despite following historical names doesn't mean i followed the history-
Also too many coincidences pops up
Months back then when i first saw a comic with a unknown woman who is with liu bei,i thought she was his mom-
Months later,reading enkotan-i was right
Then the same thing happens when i created three ocs for cao pi-who at that time exists in sangokuden as cao cao only son & in sengoku souketsuden/heroes i made a crossover ship & created cao pi siblings-
Months later,looked up cao cao father name & came across of cao cao he had four children-
Then today i just recently found out king Arthur last name when days earlier i created a fandmade place in knight world,the dragon mountain -mount.pendragon-in which arthur last name-
Wtf-
Ocs(c) me
Canon characters (c)Sunrise, bandai
#originalverse & stableverse#ocs#sd gundam#iron leaguer#shippu! iron leaguer#sd gundam sangoku soketsuden#fighter brothers#iron leaguer oc#sd gundam world heroes#sd gundam oc#sd gundam force#oc
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Legend of Ruyi 如懿传
Zhou Xun 周迅 as Ulanara Ruyi (Qingying) 乌拉那拉·如懿(青樱), Qianlong’s second Empress
Janine Chang 张钧甯 as Keliyete Hailan 珂里叶特·海兰, Consort Yu
Li Qin 李沁 as Han Xiangjian 寒香见, Consort Rong
Hu Ke 胡可 as Su Lvyun 苏绿筠, Noble Consort Chun
Cao Xiwen 曹曦文 as Chen Wanyin 陈婉茵, Consort Wan
Han Dantong 韓丹彤 as Huang Qiying 黄琦莹, Noble Lady Yi
Yu Yang 于洋 as Lu Muping 陈沐萍, Consort Qing
He Hongshan 何泓姍 as Bai Ruiji 白蕊姬, Concubine Mei x 2
Zhao Ke 赵柯 as Borjigit·Eyinzhu 博尔济吉特·厄音珠, Consort Yu
#legend of ruyi#cdrama#perioddramaedit#如懿传#zhou xun#janine chang#li qin#hu ke#cao xiwen#han dantong#yu yang#he hongshan#zhao ke#this is killing me#when are we getting a trailer#qing dynasty
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Người Mẫu Ảnh Việt Nam 8 South Amana
IT IS A SITE DEDICATED FULLY TO THE AMAZING AND FASCINATING!
FIND MIRROR DOWNLOAD / WATCH Ge Refrigerators Ngi chin thng chung c c hi tham gia vo ngnh ngi mu di s qun l . 3 Thng Mi Hai 2019 . 'Mt thn thi, dng chun' Dn ngi mu sinh nm 1996 gy n . Anh Gai Dep 25 Thng Ging 2019 . Anonymous View Om/chup-anh-cung-mang-xa-dai-viet-doat-giai-nhat-cuoc-thi-nguoi-mau-anh/c/ Cuc thi Ngi mu Th hnh Vit Nam 2019 - Vietnam Fitness Model 2019 l best ng vn ha kt hp cng . Nam vng Cao Xun Ti lm i s Ngi mu Th hnh Vit . America'S Next Top Model, Ma thi 7 Wikipedia ting Vit America'S Next Top Model, Ma thi 6 ln sng ngy 8 thng 3 nm 2006, l ma . Mt c gi Vit tr v t Hn Quc b dn mng ln n v khoe vic trn . Kari Schmidt, 18, 173 cm (5 Ft 8 in), Brookings, South Dakota, Tp 4, 11 . T bn gi vi cu chuyn tng n phng ngi c 8 nm nhng khng c p tr. 8 Th sinh cn li c bui chp hnh chn dung trng en kinh d. C nhiu suy on v ci cht t ngt ca siu mu nh t t v tnh, . America'S Next Top Model, Ma thi 6 Wikipedia ting Vit Th sinh Phm T Nam t gii th sinh c yu thch nht qua bnh chn page . Amanda gy hn vi Monique khi c nng tha hai ch em sinh i n cp. Tiu ch cuc thi ngi mu nh Vit News l la chn ra th sinh c tim . Nhung cai chet tre gay hoang mang trong gioi nguoi mau hinh anh 8. S hu thn hnh khng qu ni tri nu khng mun ni l mnh mai vi chiu cao 1m59 v cn nng l 42 kg nhng c nng li c khun mt. om/mat-than-thai-dang-chuan-dan-nguoi-mau-sinh-nam-1996-gay-an-tuong/c/ Ti Vit Nam, America'S Next Top Model, Ma thi 6 c pht sng trn knh HTV2 . Nng t ngy 8 n 14-4. Bc nh NST Thnh Lc ph phn c gi trn cch ly 'Gy bo' MXH. Dch Covid-19 ti Hn Quc gy nh hng tm l nhiu ngi Hn. Nhng ci cht tr gy hoang mang trong gii ngi mu - Mc d bc nh ca Jade khng gy n tng mnh vi ban gim kho trong. 8 Thng Mi 2014 . Cng ty qun l ngi mu Ford Models, mt hp ng qung co vi thng hiu . Refrigerator Sau vng s kho din ra ngy 8/11, gn 400 th sinh bc vo Vng . 4 Thng Mi Mt 2019 . 3 Thng Tm 2018 . Chp nh cng mng x, i Vit ot gii nht cuc thi ngi mu . Anh Gai Xinh 9X Hn Quc bn duyn ngh ngi mu sau khi 'Gy bo' Mng .
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Oscar Niemeyer será a maior sede da 14ª Bienal de Curitiba
A 14ª Bienal Internacional de Arte Contemporânea de Curitiba: “Fronteiras em Aberto” será inaugurada oficialmente neste sábado (21), no Museu Oscar Niemeyer (MON). O maior museu de arte da América Latina é também a maior sede do evento, apresentando o trabalho de aproximadamente 100 artistas distribuídos entre as Salas 1, 2, 4, 9, 11, Espaço Araucária, Torre, Olho e Espaço Externo.
Excepcionalmente neste sábado, em razão da abertura da Bienal, a visitação ao MON será encerrada às 17h. A bilheteria fará a venda de ingressos até as 16h. A visitação às salas da Bienal, com entrada gratuita, terá início às 18h.
Com destaque à participação de artistas contemporâneos dos países do Brics (Brasil, Rússia, Índia, China e África do Sul), as obras expostas contam com curadoria de Adolfo Montejo Navas (Espanha), Tereza de Arruda (Brasil/Alemanha), Ernestine White-Mifetu (África do Sul), Gabriela Urtiaga (Argentina), Massimo Scaringella (Itália), Daniel Faust (Suíça), Esenija Bannan (Rússia), Lu Zhengyuan (China) e Li Xiangning (China).
“A Bienal é o conhecimento do novo e o revisionismo necessário. O olhar novo e o novo olhar. É um continente novo para quem precisa migrar em busca de novas inspirações. São 25 anos de reinvenção”, afirma o secretário estadual da Comunicação Social e da Cultura, Hudson José.
A diretora-presidente do Museu Oscar Niemeyer, Juliana Vosnika, diz que o MON, orgulhosamente, é um dos espaços oficiais do evento. “Aqui, exposições e atividades da Bienal não se limitam às paredes internas do prédio e vão além. O público se surpreende com instalações na área externa, performances ou propostas interativas no vão livre, além das significativas exposições nas salas oficiais”, explica.
Juliana afirma ainda que, como instituição, o Museu Oscar Niemeyer compartilha do mesmo objetivo da Bienal: extrapolar paredes e fronteiras. “O principal desafio do MON é estar cada vez mais próximo do público e incentivar a sociedade a fazer parte do cotidiano do Museu, o que o mantém vivo e dinâmico”.
Assim como a Bienal, o objetivo do Museu é transbordar arte e através dela atingir cada cidadão. “Olhamos para o futuro tendo a certeza do quanto ele depende do acesso à cultura. Parabéns, Bienal, por contribuir para manter as fronteiras sempre abertas por meio da arte”, diz Juliana.
Bienal no MON: espaços expositivos
SALA 1 – BRICS
A sala abriga duas exposições em homenagem aos países integrantes do Brics. A primeira, de curadoria da sul-africana Ernestine White, traz trabalhos dos artistas Buhlebezwe Siwani (ZA), James Webb (ZA), Khaya Witbooi (ZA), Lerato Shadi Mosako Wa Nako (ZA), Lucky Mbonani (ZA), Mary Sibande (ZA), Noria Mabasa (ZA), Sethembile Msezane (ZA) e Simphiwe Ndzube (ZA).
A segunda exposição tem como curadora Tereza de Arruda, com obras de Farnese de Andrade Neto (BR), Isabelle Borges (BR), Navjot Altaf (IN), Rakhi Peswani (IN) e Reena Kallat (IN).
SALA 2 – BRICS
Seguindo as homenagens ao grupo Brics, a sala exibe obras de artistas contemporâneos brasileiros, russos e chineses. Sob curadoria de Adolfo Montejo, ganha destaque Cildo Meireles, um dos maiores artistas contemporâneos brasileiros. Os curadores Tereza de Arruda, Esenjia Bannan e Lu Zhengyuan trazem artistas como: AES + F (RU), Bai Xiaogang (CN), Berna Realle (BR), Cao Jigang (CN), Chen Shuxia (CN), Fan Bo (CN), Fan Xueyi (CN), Huang Wong Sally (CN), Ilya e Emilia Kabakov (RU), Kang Jianfei (CN), Kang Lei (CN), Li Xiangqun (CN), Leonardo Kossoy (BR), Liu Qinghe (CN), Liu Zheng (CN), Luo Fahui (CN), Pang Maokun (CN), Sergei Tchoban (RU), Sui Jianguo (CN), Tan Xun (CN), Wang Chengyun (CN), Xiong Yu (CN), Yan Feng (CN), Yu Xiangming (CN), Zhan Wang (CN) e Zhang Congyun (CN).
SALA 4 – ENTREMUNDOS
A exposição “Entremundos”, de curadoria de Adolfo Montejo Navas, apresenta o trabalho dos artistas brasileiros Alex Flemming, Mario Cravo Neto, Anna Maria Maiolino, Ana Vitória Mussi, Arthur Bispo do Rosário, Arthur Omar, Cao Guimarães, Eliane Prolik, Geórgia Kyriakakis, Julio Leite, Marcelo Cipis, Paulo Bruscky, Paulo Climachauska, Raul Mourão, Rejane Cantoni, Rubens Gerchman, Victor Arruda, Ana Dantas, André Vallias, Anna Bella Geiger, Giselle Beiguelman, Nelson Leirner, Regina Vater e Márcia X.
SALA 9 – MAC NO MON
A Bienal ocupa também a Sala 9, onde temporariamente funciona o Museu de Arte Contemporânea do Paraná. Nesse espaço estarão expostas obras de artistas chineses e sul-africanos, sob curadoria de Massimo Scaringella e Ernestine White.
Na Sala 9, a Bienal apresenta também projetos de arquitetura contemporânea sob curadoria do suíço Daniel Faust, responsável pelo Circuito de Arquitetura da Bienal.
SALA 11
A curadora argentina Gabriela Urtiaga apresenta uma mostra de mulheres artistas argentinas, sob discussões estéticas e etimológicas no que tange a relação entre feminismo(s) e arte contemporânea, através do trabalho das artistas Catalina Leòn, Diana Aisenberg, Inés Drangosch, Inès Raiteri, Karina El Azem, Marisa Caichiolo e Teresa Pereda. A sala também conta com a curadoria de Massimo Scaringella, que traz ao público trabalhos de Alexis Minkiewicz (AR), Christian Balzano (IT), Daniel Mullen (GB), Hannes Egger (IT), Hannu Palosuo (FI), Jorge Miño (AR), Meital Katz Minerbo (IL), Philipp Messner (IT), Raquel Fayad (BR), Silvana Camilotti (BR), Stefano Cagol (IT), Virginia Ryan (AU), Jane Katharina di Renzo / Ineke Reinders (DE/TR), Elena Dahn (AR), César Meneghetti (BR), Patricia Claro (CL), Yan Longjiao (CN), Dai Hua (CN), Wang Jingwei (CN), Valérie Oka (CI), Igor Grubic (HR), Annu Palakunnathu Matthew (IN), Adriana Omodei (IT), Agnese Purgatorio (IT), Sergio Racanati (IT), Antonio Trimani (IT), Yohan Han (KR), Shay Frisch (IL), Munkhjargal Jargalsaikhan (MN), Hassan Meer (OM), Muzna Almusafer (OM), Su Hui-Yu (TW) e Yao Juichung (TW).
TORRE E ESPAÇO ARAUCÁRIA
Na Torre, em direção ao Olho do MON, o público poderá conferir trabalhos dos artistas Eduardo Scala (ES), Joan Brossa (ES) e Nicanor Parra (CL). No Espaço Araucária, será exibido o trabalho de Eduardo Kac (BR).
OLHO – FRONTEIRAS EM ABERTO
O Olho apresenta o tema geral da 14ª Bienal de Curitiba: “Fronteiras em Aberto”. Sob a curadoria de Adolfo Montejo Navas, os visitantes terão contato com obras dos artistas Antoni Muntadas (ES), Arthur Omar (BR), Daniel Canogar (ES) e Juan Luis Moraza (ES). Tereza de Arruda Adriane Guimarães (BR), Anne Le Troter (FR), Brigitte Waldach (DE), Clemens Krauss (AU), Emmanuel Bornstein (FR), Gaëlle Choisne (FR), Gerda Lepke (DE), Hito Steyerl (DE), Jasmina Metwaly/Philip Rizk (PL/CY), Liv Schulmann (AR/FR), Nino Rezende (BR), Olaf Nicolai (DE), Reena Kallat (IN), Thu Van Tran (VN), Tobias Zielony (DE) e Veronika Kellndorfer (DE), sob curadoria de Tereza de Arruda.
ESPAÇO EXTERNO
Na parte externa do MON, será possível visitar as obras de Alex Caminiti (IT), Jairo Valdati (BR) e Marcos Amaro (BR), com curadoria de Massimo Scaringella, além da artista Ana Vitória Mussi (BR), com curadoria de Adolfo Montejo Navas.
SOBRE A BIENAL - A 14ª Bienal de Curitiba acontece de 21 de setembro de 2019 até 1° de março de 2020. Nesta edição, conta com o tema “Fronteiras em Aberto”, assinado pelos curadores Adolfo Montejo Navas e Tereza de Arruda. A programação geral terá a participação de artistas dos cinco continentes, com destaque para artistas da Rússia, Índia, China e África do Sul – países membros do bloco Brics.
Esta edição ocupará todos os museus e centros culturais de Curitiba e também terá sedes em outras cinco cidades do Paraná, além de Florianópolis (Santa Catarina) e Brasília (Distrito Federal).
Ao longo dos meses de evento, o público contará com uma agenda intensa de circuitos, palestras, intervenções urbanas e oficinas, como os já tradicionais Circuito de Galerias, Circuito de Arquitetura, Circuito de Ateliês, Circuito Universitário (CUBIC), Semana de Performances, entre outros.
Por fim, expandindo ainda mais suas fronteiras, a Bienal contará com uma programação de mostras internacionais em países da América do Sul e Europa. A programação completa pode ser conferida nas redes sociais e no site da Bienal de Curitiba.
Instagram: @bienaldecuritiba
Facebook:/BienaldeCuritiba
www.bienaldecuritiba.com.br
Patrocínio: Furnas, Copel, Havan e Bergerson.
REALIZAÇÃO - Secretaria da Comunicação Social e da Cultura do Governo do Paraná, Fundação Cultural de Curitiba, Prefeitura Municipal de Curitiba, Secretaria Especial da Cultura do Ministério da Cidadania do Governo Federal.
SERVIÇO - A visitação ao MON será encerrada às 17h. A bilheteria fará a venda de ingressos até as 16h. A visitação às salas da Bienal, com entrada gratuita, terá início às 18h.
Museu Oscar Niemeyer (MON) - Rua Marechal Hermes, 999 - Curitiba – Paraná.
museuoscarniemeyer.org.br
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