#can say i improved a lot on my translating skills now especially in terms of interpreting more complex/poetic text
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the best way for me to get in tune of my own native language is to just start translating a bunch of random text from my interests be it games, song lyrics, books, etc... something so liberating just piecing together words and coming up with ways on how to say certain phrases in another language
#i remember years ago in my free time i was on my old beaten-up laptop translating like the first few chapters of death note in filipino lol#dont know where the laptop is or where the files have gone it's probably still here somewhere#my translations were very literal and had rough grammar but god was it fun to see characters speaking my mother tongue#can say i improved a lot on my translating skills now especially in terms of interpreting more complex/poetic text#i love gushing abt language since my mom speaks kapampangan‚ pangalatok (she insists on calling it that instead of pangasinense) & bicolano#relatives from my mom's side speaks kapampangan too so i picked up some of the phrases but naturally forgot most of them which i regret#i need to start locking in to earn the polyglot title#txt
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Something that always annoys me is the idea only 1 language learning method works. Which is not true. While it may be possible that, for a particular individual, only a few out of many study methods may work well enough for That Individual to make progress and stay motivated... that doesn't mean all the other study methods won't work for anyone else out there, or that those few methods will work for every other given person.
Obviously if you've been studying a while, then you already figured out what kinds of things work for you and don't. If you're a beginner, just wading into studying?
I would suggest you simply look for study methods that: 1. Teach you new things regularly, 2. Review and practice things you've learned, 3. Include studying things you need for your particular goals (for example if your goal is to read X book then the study materials at some point should involve reading practice and some words the book contains, if your goal is to talk about Y then the study materials should include some information about pronunciation and words you'll need to be able to say).
As you can imagine, a TON of study materials will meet these requirements. And you can study a given skill in a LOT of ways.
(Reading is my focus lol so just for reading, a beginner might: do vocabulary study with lists or conversations with native speakers or watching shows and looking words up or listening to dialogues with a transcript like in a textbook or graded readers or a picture book with word labels in the target language or a video game with labelled objects in target language, all of those things as long as your vocabulary is improving or reading practice is happening would help you make progress). So to improve reading skill as a beginner: you could study with a textbook, a podcast with transcript, a classroom or tutor with words written down in target language (like TPRS), a video game, a TV show and a translate app on your phone, a friend you talk with (who either writes words down or you look up words you hear with a translate app), a friend you text with, srs flashcards like anki (provided there's text) etc. As long as there's new words, and/or you're practicing reading, the study method may work. If it works will come down to if you can stay motivated doing it regularly, and make sure you regularly learn some new things and review/practice things you've already studied.
So consider those things when you see people selling a study method as a product (especially when it's costing you money). Consider if it teaches you NEW things, and are those new things related to your goals, and how MUCH new stuff will it teach you before you finish it? Consider if it provides review or practice, or if you can use it's materials to review on your own making up your own method, or if you'll need to do separate review/practice.
So examples:
LingQ. Can it teach you many new words? Yes, thousands, since you can import any texts you want when you get done with their provided material (I have no idea how much their beginner material covers though in terms of words... I would hope 1000-3000 words but that can be researched). Is your goal reading? It's suited to reading, so you will practice and review often with it. Cost? I think it was $12 a month when I last had it, and the price may have increased. Is it worth it? Depends on a learner's needs. I found it was wasting my money, so I chose to use free tools like Pleco and Readibu apps - since those apps are suited for Chinese learners and have better translations, Pleco has better paid graded reader material if I was going to spend money, and both Pleco and Readibu let me import texts so I can learn thousands of new words just like LingQ but free. Now that I'm not a beginner, I often use Microsoft Edge to read chinese... since I can still click-translate words easily (all my web browsers have that tool free), and Edge's TTS voice is helpful for pronunciation and sounds quite good. I read webnovels online so Edge works well. But it's translations aren't as good as Pleco or Readibu, so if I still needed translations more I would use them. So... is LingQ a good study method? Its certainly a study method marketed to buy. Well... the method is suited to improving reading skill, at least. It costs money, which is a negative, but it does offer a lot. However: everything it does regarding reading can be done free with other apps or sites or web browsers on their own. So if paying money motivates you to read... sure. LingQ does have a few word tracking features a learner may find worth the money, keeping in mind the actual read-to-learn method can be done free without lingq. (Also... while LingQ is a valid option for improving reading, if the learners goal is speaking then it would be important to think of what study activities the learner will do OUTSIDE of LingQ to improve speaking... because I've seen how LingQ is marketed as "how to learn a language" but it's only focused on some skills. It has vocabulary and grammar in some sense, since you'll read a lot and encounter new words and structures. But it doesnt have speaking or writing practice at least last time I was on it. Those activities would need to be worked on, on your own).
You can do that kind of cost/benefit contemplating with any study method material you see being sold. Amother example: there's a beginner Mandarin course called Mandarin Blueprint. It teaches like 800 words. Thats all. It may be worthwhile for a beginner... who still needs to learn 800 common words. But if you already know a few hundred words, the benefit of the course is less, you'll need to find a new material to teach you more new stuff soon. And the price was like a few hundred for the course... which for me personally was too much to spend, when I had already learned 800 hanzi from a book that cost me 12 dollars and 2000 words from a free user made memrise deck. The course claimed to get a person speaking, competent, but anyone not a beginner would say speaking basically with 800 words is nowhere near the level of working in Chinese or just doing a lot of daily life stuff, or reading/listening to media. (Although for the motivated beginner if you're learning 800 words on your own like I was, its definitely close to the point of jumping to learn more words and start reading kids and teenager books, and watching easier shows if you're willing to look new words up). So to me... Mandarin Blueprint felt like overselling some basic beginner materials. (Again when I know several other things that teach beginner stuff either more in depth so HSK test prep classes, and college courses, or that teach beginner stuff to the same depth as Mandarin Blueprint but free).
Some study materials aren't going to act like they teach everything. I've seen chinese courses just for learning to speak tones better and general pronunciation - probably worthwhile if your goal is to improve speaking and a teacher could help improve the issues your having. But a learner needs to be aware for that course that they'll need to study vocabulary on their own, its JUST a pronunciation improvement course.
#rant#i saw a lot of comments on forums yesterday thinking automatic language growth alg was like snake oil#aka a scam. but it can be done for free (free lessons online) and for people who#learn well from visual context and guessing (i learn well that way) the lesson style DOES result in learning new words and grammar#so provided you can find ALG type free lessons that teach 1000+ words (ideally 3000+ words) then you will learn#enough grammar and words to then move onto native speaker content to continue studying. so all free#i have not seen yet how ALG helps students with speaking or writing yet though. so i can only say it for sure improves passive skills#specifically listening with new words and grammar. and listening translates to reading if you practice that on your own#even just with subtitles or podcast transcripts.#the issue for me is can i find alg courses that teach a thousand words in a timely manner (and free if thats my personal requirement)#i think Dreaming Spanish and Comprehensible Thai do have enough free courses to teach 1000+ words#so those ones would get you to possibly intermediate b1 level in passive listening skill#and then its up to you on if 1 that meets your goal 2 you learn well with that lesson type 3 you are motivated to do the lessons#like... duolingo itself is not completely useless... it teaches 3000 words on most courses (and maybe 1500 common words). the big issue for#me with duolingo is it takes me AGES to complete a lesson and complete a course (years). cause i cant focus on it#whereas with duolingos content... its beginner content. at best it will get Reading skill to A2 or low B1#and maybe other skills if you practice OUTSIDE duolingo with the words and grammar u learned.#so getting to A2 vocab shouldnt take me more than a year to learn (based on how i study). i can learn it in 6 months if i#just study a wordlist on paper and a grammar guide online. so since duolingo takes me 4 times LONGER to study than the other methods i use?#duolingo is a waste of my time. not worth it (and it markets itself as if it will get a learner to B2 when it wont. and it markets#as if 1 lesson a day is all you need. to make progress in 6 months in duolingo like my wordlist study...#you'd need to be doing duolingo 1-3 hours a day... which duolingo does not tell u to do. and most learners dont
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hi! popping in quickly.
I absolutely adore your artstyle and your ocs. their personalities and stories are always so interesting, and I look forward to seeing any type of art you post.
If you take a break from drawing asurei, that's completely okay!! doing things with joy is more important than just doing them. I will enjoy whatever you draw regardless— in fact, I regularly go back to that drawing of the unnamed pink haired girlfailure OC and her "friend" daily. i am mayhaps their number one fan.
please continue sharing your stories and ideas!! I adore your characters and designs so much. I am very excited for your toxic yuri freeloader/assassin story.. they are very interesting!!
also saw you did some dialogue in japanese.. do you speak it ? im quite interested in any language so.. apologies if this is off topic ><!
In any case, thank you for continuing to create. I love your art and hope you continue to draw what makes you happy and what you feel motivated to do. I love all your art regardless of subject matter!! in fact it convinced me to to start watching madoka magica :}
best wishes !! hope you're well!!
wahhh isopod !! u always send me the nicest asks when i need them most!! i hope ur doing well ~ although my last post sounded pretty depressing im actually doing pretty well too! im going to the aquarium next week w some friends so im looking forward to that more than anything >:D
I've been reading a lot of short yuri stories by Toyo Totan & Iwami Kiyoko lately and I'm excited to use that inspiration to improve some of my own OC stuff too! (I recommend 'Last Summer Vacation' !)
And yes I'm fluent in Japanese !! I'm actually an officer in my college's JP language community & I used to translate manga on the side !! I'm completely self-taught through videos though, so while my listening and speaking are fluent I actually suck at reading LOL I'm so bad that when I translated manga I'd use my camera's text to speech to do everything...
I'm a huge language nerd too! I watch a bunch of scientific videos/TED-Talks on how our brain learns languages and tips to learn things more efficiently! For example, apparently when you first start learning a language you should never try to speak it right off! If you try speaking before listening for a very long time, your brain just kinda solidifies your verbal pronunciation and it can have long-term effects on not only how you sound, but also how you HEAR sounds! This is also why some think that children learn languages better, because they spend a long time exposed to it while being non-verbal. I love this fact bc I kinda experienced it myself!
I spent about 2 years just watching JP translated videos of people speaking naturally (not videos aimed at foreigners, nor shows that have acting, more like vlog-type stuff!) and only started speaking when exposed to others who could speak it too ! Especially during COVID, I think I was pretty much spending ~80% of my day listening and thinking in Japanese so I was very immersed! And because of that, I'm a little famous in my community for having the best pronunciation 😤 Going to on a trip to Japan & translating for the people who went with me also boosted my confidence a lot! I'll never forget this guy at an izakaya who asked how many years I've been living in Osaka LOL ("three days actually!")
I think the biggest downside though is that once u learn another language, ur first language skills get bad.. i often think up half-sentences and sayings/metaphors in Jap that just sound wrong when you try to translate it back into Eng ;;; i sometimes trail off when i speaking because i forget the english word for certain things, but my friends are now just used to my weird metaphors so!
I went on such a long tangent!! But anyways!! Thank u for always sending me the sweetest asks, I always save them to my phone and I'm pretty sure all my friends know abt u bc I always show them the nice things u say 😭!! And yes!!! Madoka is so good, especially the movie so im excited ur gonna watch it!! I hope u like it!
and finally for their #1 fan <3 :
#ask#isopod#first ponyo now madoka they should pay me for all the advertising i do 😤#unnamed oc#doodle#oc
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Starting out thoughts
Here goes...
Throughout my Bachelor's degree, I jumped between different courses, trying out new things every year. I wasn't doing this because I was especially dissatisfied with my major, which turned out to be in English Literature, but because I legitimately had no concept of the future, of having to find a job, or of a degree being supposedly being *for a career*. I suppose I still find the idea of transitioning from student life to adult life hard, but it's been a few months since I went back and did Honours, and now I have a clear intention for what I want to do in the future. This Tumblr is a weekly chronicle of my efforts to make that aspiration, the one career aspiration I really have, come into being.
I've realised that I love language. I love the feeling of becoming more proficient in a second language, and I love the idea of using that foreign language every day for work. Interpreting seems like the natural choice, with its variety of work, its harnessing and improving of interpreting skills, and if I can do a master's then I'll be able to work as an interpreter across many domains, not just in the community, and not just to aspire to interpret at global conferences.
Right now, I'm a heritage speaker of Mandarin Chinese. My parents spoke it to me all throughout childhood and throughout high school and university, and I sometimes used it to talk to relatives in China. But I often find myself tripping over words, unsure of my sentence structures, and missing certain words in my vocabulary. This is especially clear when I video call my parents, which happens fairly frequently, and I need to use an English word to fill in the blanks.
Right now, I'm in Melbourne, a city that is new and fresh to me. I've been here for a month, and being here comes with new opportunities. I have the chance to pick from a wider variety of Chinese classes, and there is a Master's I would really like to do in Interpreting and Translating. However, they need me to be close to fluent. The semester 1 classes start in February - what I essentially need to do is reach an advanced level of fluency before December, either this year or next.
All across the internet, people say it takes a really long time to be comfortable using Chinese, and that there is so much cultural information embedded within the language that you never stop learning it. However, I haven't started from 0, and really believe that if I can work on it consistently, and with focus (sorry German), I'll be able to get there.
So, here is my goal. By the end of next year, I want to pass an oral proficiency exam and be admitted into the Master's course for 2025. This is a long term goal, and I know that when I'm in the course there'll still be more for me to pick up. One thing I'm also conscious of is age in relation to career opportunities. I'm 24 now, so by the time I enter I'll be 26, and by the time I graduate I'll be 28, if it all goes to plan. It's a long road ahead of me, but I think I would be so grateful to myself for putting in the hours if I got there. I would be rewarded with something I could do for the rest of my life to earn money with, a job where being a person and a communicator is first.
Otherwise, I'm really subject to the winds of time. Maybe I'd still go somewhere I'd like, but it would be from chance and other people I meet, not because I'd worked long and hard for it.
This will be first and foremost a discussion of what I've done for my Chinese learning, as well as setting goals (accountability and progress checking). It will also touch on my energy levels and mood, something that will change a lot when I start working, and when I move out of this hostel. It will also be a place to record thoughts, dreams, hopes and despairs, and hopefully recuperate and come out of things clear-headed. This is the one career path that really resonates with me, and I want to follow it with my heart.
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Asougi and Naruhodou’s speeches and localization
A while back when the Great Ace Attorney was first released, I made a post on my DGS Twitter on some… Not great localization changes made in the first Escapade in the game's DLC. Namely, the topic of Asougi's speech.
In the Dai Gyakuten Saiban subtitles channel's translation of the DLC, Asougi's speech excerpt is this:
"Now's the time to make a stand! All you young and elderly, gentlemen and ladyfolk of the downtrodden classes!"
In Japanese: 「さあ! 今こそ立ち上がれ! 低所得者層の老若男女よ!」
While the translation uses the phrase "downtrodden classes", the original text uses 「低所得者層」 specifically, referring to low-income working class people. This is relevant due to the fact that, in the late 1800s and early 1900s, rapid modernization and changes in Japanese labor relations led to the mistreatment of the working class. The emphasis on social harmony, along with censorship and restricting the right to assembly (which would later become criminalized in 1900), made it difficult to organize labor strikes.
And yes, while this DLC episode was very much a slice-of-life thing compared to the rest of the Great Ace Attorney, the original topics of both Asougi and Naruhodou's speeches are very informative of their characters and political views; Asougi especially, which makes the changes made in the localization even more confusing.
See, at the time, rapid industrialization was done in order to bolster the military, as the government believed back then that doing so was necessary at the threat of European imperialism; however, as real-life history shows, this directly led to Japan doing irreparable damage in its own imperialist conquest.
So, for Asougi to have given a speech explicitly in support of low-income working class people was not just him being anti-capitalist, it also very much had to do with him being anti-militarist and anti-imperialist as well.
Him planning to say 「老若男女」 ("men and women of all ages") —specifically, him mentioning women of low-income in the working class— also references how labor relations for female workers in the textile industry were mostly girls from poor families that worked in wealthy households in preparation for marriage. Similarly, Asougi acknowledging workers of all ages references how at the time, Japanese labor unions were more inclusive than that of the United States', as apprentices could join regardless of age and skill level.
Kazuma Asougi is, to the surprise of few, an incredibly political person. In fact, his actions here and generally recalcitrant treatment of authority figures, parallel left-wing socialist views at the time:
"One ideological faction [of the early labor leaders] favored discussion and cooperation with management, avoided strikes and political issues, and tried to win higher wages through improved productivity. These were moderates who favored harmony between labor and capital. The other major faction favored confrontation with management, thrived on political issues, and embraced the strike weapon. These were the left-wing socialists." — The Birth of the Japanese Labor Movement by Stephen E. Marsland
Even the year wherein he gave his speech, namely, the summer of 1897 is relevant to Japan's labor movement and how Asougi's character is rooted in exploitation by Western powers. This is because in April of 1897, Takano Fusataro, a Japanese labor activist, wrote "A Summons to the Workers", calling for the workers of Japan to organize at the threat of being exploited by foreign capitalist powers. Asougi's speech even parallels some of it, but notably, advocates for confrontation now while Fusataro discouraged revolution and radicalization, instead advocating for gradual change.
From "A Summons to the Workers":
「立て職工諸君、立つて組合を組織し、以てその重大なる責務とそのの男子たる面目を保つを務めよ。」
"Stand up, you workers! Stand up and organize unions!"
Asougi's speech:
「さあ! 今こそ立ち上がれ! 低所得者層の老若男女よ!」
"Now's the time to make a stand! All you young and elderly, gentlemen and ladyfolk of the downtrodden classes!"
Note: Fusataro references men due to "Summons" being directed towards factory workers at the time, but Asougi's speech generally references workers of all ages due to having a different audience.
In sharp contrast, Naruhodou's speech is about filial piety:
"Let's all cherish our mothers and fathers!"
Asougi losing all support for what was considered a very gutsy and controversial speech when he made a single slip-up —that being the infamous tongue twister— where Naruhodou wins for a very simple, even boring, speech tells us a lot about how they're seen by society.
Asougi in canon is considered arrogant and annoying by multiple authority figures —namely, Auchi— because he's outspoken about current events and politics; and while being 23 years old is very much an adult by our standards, in Meiji era Japan, one couldn't vote unless they were male, over the age of 25, and paid taxes of at least 15 yen per year. This was something that mainly landowners and ex-samurai could do.
Naruhodou, on the other hand, is initially a typical Japanese young man that conforms to the status quo. He dislikes going against his parents' wishes, and as his speech shows, advocates for an idea that's the standard in Japanese society. He's also notably apolitical, as originally, when he claims he and Asougi talked about politics over lunch, Asougi corrects him stating he only ever talked about comedy theatre.
Note: While Naruhodou uses the term 「愛国」 (あいこく, lit. love of one's country, basically patriotism) when talking about he and Asougi's "debates", from literally everything we know about Asougi's political views, I seriously doubt Asougi was being patriotic when he criticizes the government as often as he does. That, and the fact that Naruhodou is already a very unreliable narrator and doesn’t even remember what actually happened.
Similarly, in the Japan-only DLC episode for Dai Gyakuten Saiban 2, he chides Naruhodou for not keeping up with current events:
Asougi: "It sounds like you haven't been reading the papers, Naruhodou."
Naruhodou: "N-No, not so much lately..."
Asougi: [...] "Defence attorneys didn't exist in our country until only recently. Our reputations are still as low as mud, being called shysters who make underhanded deals. It's stuff like this which makes us have to claw back the people's trust. You should read at least this much, Naruhodou."
Naruhodou: "Urghhh… Newspapers are too complicated…"
Now, to return to the topic of the Great Ace Attorney, Asougi in the localization instead gives this speech:
Asougi: "So arise, ladies and gentlemen, and applaud our forefathers' plight and the fight for filial piety!"
...Thus, making him losing to Naruhodou a matter of skill and verbal articulation rather than that of politics. While again, yes, the DLC episodes are very much just extra content, the fact of the localization changing this not only weakens Asougi's character due to him being a very political person, but goes directly against his character.
After all, his original speech was a call to action for laborers in a time where labor relations were based in a parent-child (oyataka and kokata) dynamic for employers and employees respectively. To have him say that when he originally challenged this authority is just plain wrong, especially when Japanese society expects one to defer to their elders and authority.
Not only that, but Asougi's motivations for traveling to London had to do with how he and his immediate family were killed or harmed because of the Professor ordeal. He makes no mention of being obligated by his family name, even when he tells Naruhodou and Susato about them, nor the idea of clearing Genshin's name of wrongdoing. After all, while Genshin supposedly being the Professor was concealed from the public, it still would have brought him and his family shame in the wider Asougi family as a result.
While the Great Ace Attorney being localized certainly brings many great things —accessibility, directors' commentary, etc.— to the Ace Attorney's audience, it has several flaws in its localization, and this speech thing is just one of them; one particularly egregious example being Megundal being made Irish in a time where they were racially discriminated against, not to mention the antisemitism in DGS1-3, but that's a post for another day.
In the meantime, I can only wonder why this change was made to a character whose story is inherently rooted in questioning authority, and speaking out regarding Japanese politics and current events at the time.
#dgs#dai gyatuken saiban#meta#the great ace attorney#tgaa#kazuma asougi#tgaa2 spoilers#tgaa spoilers#dgs2 spoilers#this one's... a long one. my god.#localization unfortunately opening the floodgates for more super not great historically insensitive choices#i'll most likely write on megundal/mcgilded next since there's also a lot of stuff to unpack there
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Lammas/Lughnasadh Pagan Holiday
Lammas or Lughnasadh is a Pagan holiday celebrated on August 1st. It symbolizes the end of the summer period (yes, even though you may not want to hear that we are on our way to the end) and the beginning of magical fall.
The Lammas holiday is also closely connected to the harvest season.
It is traditionally believed that the period of Lammas celebration was very important in the religious communities, not only from the perspective of Pagan or Christian traditions but also due to its agricultural significance.
Lammas versus Lughnasadh. What Is The Difference?
First of all, let’s talk about terminology a bit.
Lammas comes from Anglo-Saxon hlaf-mas, "loaf-mass", therefore also known as Loaf Mass Day and it is a Christian holiday.
The celebration of this holiday by the Christian community is in part similar to what we will be discussing later. The holiday signifies a period of being blessed by the first gifts of the harvest season. The wheat collected is often used to make the Lammas bread that would later be brought to church for a blessing.
Lughnasadh or Lughnasa is the name used by the “Neopagan” community and just as Lammas, marks the beginning of the harvest period. It is the time when we are grateful for the abundance of the Mother Earth.
How to pronounce Lughnasadh?
The term Lughnasadh comes from the Irish spelling of the word. The Modern way of Irish pronunciation is Lúnasa and pronounced Loo-nuh-suh. The Classical pronunciation is /’luɣ.nə.səð/ like LUGH-nuh-sudh (where “gh” is pronounced as i a word "give" and the “dh” is like the “th” in “that”.) It is probably the most correct pronunciation of Lughnasadh, as Lugh or Lug is the God from Irish mythology and the one this holiday is dedicated to at the first place.
How Lammas Originated?
Lammas came from a desire of people to thank and celebrate the “father” Sun and the Mother Earth for the fruits of their “love” - the harvest.
To bless the marriage of God and Goddess and ask for a buy dance and prosperity in the upcoming months.
It was considered that August 1st marks the first day of fall. And on August 2nd it was already the time to pick up the harvest and so the days of hunger and need would we over.
The holiday was widely celebrated in:
Ireland: the name Lughnasadh comes from the Irish God Lugh and is translated at “the marriage of Lugh.
Scotland
Isle of Man
In Slavic countries (called “medovyi spas”)
Let’s Talk More About The Harvest.
When we hear “Lammas”, we often think about the period of harvest right away. It is the most talked about moment of Lammas or Lughnasadh but we need to truly understand what stands behind the concept of harvest.
If you are a careful reader, you have noticed I specifically say the beginning of harvest. I also want to explain more what I mean by the time of being grateful.
You see, Lammas is the day of the beginning of the harvest period and NOT the time when we are assessing the outcome and are drawing conclusions of how successful we’ve been (there will be another holiday dedicated to this, called Mabon).
But the first day of harvest is the time when the quality of life changes. It is the time when it becomes predictable what expectations we can have and taste the first ripe fruits.
Simply put, it is the moment when something you worked so hard on, finally becomes tangible and it also becomes YOURS.
A skill you were developing is almost acquired but not to the point when it becomes a reflex. The investments you’ve made are starting to produce some cash flow but still need your attention.
You also need to understand that it is not possible to continuously perfect something or wait for an opportune moment. At some point, you need to release into the world what you have the way it is and improve things on the go.
Where am I going with this philosophical deviation, you probably are wondering…
This is what Lammas period really is about. It is the time when we transition from preparation to action.
What does it mean for you in real life situation?
Lammas gives you are opportunity of the perfect time to do something you were afraid of doing.
It may be that you were working on a website for your very own blog but we’re too afraid to press that “publish” button, thinking it is not perfect yet.
Or you may have been writing a book but haven’t started to search for a publisher, changing and tweaking things in an attempt for it to be perfect.
You may have been doing research for a new job you always wanted or university program you wanted to apply for but haven’t felt ready to finally made the move and submit an application.
Do you see the pattern?
Lammas is the time when you were ALREADY in the process of doing something but haven’t had the energy for the final step. And this period of the first week of August is for you to pull yourself together and make the move.
And when Mabon comes, we will be assessing the results of our actions.
"Can I celebrate Lughnasadh if I’m not pagan?"
First of all, like I mentioned in my other Blog posts related to the Wheel of the Year, you don’t need to be Pagan to celebrate or acknowledge Wheel of the Year holidays.
RELATED: What Is Pagan Wheel of the Year and How to Celebrate It? Beginner Pagan's Guide
You need to be aware of the existence of the energy of the Mother Earth, it’s changes and shifts and how this affects our lives.
So, What Can You Do To Celebrate Lughnasadh/Lammas?
Lammas/Lughnasadh Traditions and Rituals
Do Some Lammas Divination Work
The period from July 31st to August 6th is the perfect time for divination work. Tarot, Runes and oracles will provide with great messages, especially in career/money (material) and love questions (especially compatibility related).
Don’t forget to show gratitude to the Universe and Mother Earth. It is important to maintain the energy exchange, at the very least with the well known gratitude and love practices.
Show gratitude towards others too, don’t forget to show acknowledgment and say “thank you”.
Make Lammas Bread
During this period, it is the great time to infuse your food and drinks with the energy of love and gratitude, as well as thank the Source and the Planet for its generosity. Of course, the best way to celebrate this holidays is to make Lammas bread. I am giving you this quick bread recipe that does not require a lot of products or special skills
Lammas Abundance Bread Recipe
For this little Ritual you will need to make (not buy!) corn bread.
Lammas Bread Ingredients:
1 1/2 cup of corn flour
1 1/2 cup wheat flour
1/2 tsp salt
1/4 cup of sugar 2 tbs of cooled down melted butter
4 cups of milk
2 tsp of baking powder
Instructions:
Mix flour and salt together in a deep bowl.In a separate bowl with milk add baking powder; then add sugar and butter.Mix all the ingredients together in one bowl until the consistency is that of a sour cream. It will not be similar to regular bread dough you may be making at home.
*While you are mixing, talk into the bowl anything you want to accomplish that is related to the abundance. Whatever the abundance means to YOU. It does not have to be financial. Maybe you will feel abundant and complete when you have a large family. Then go for it.
Pour the Lammas bread dough into a baking dish (don't forget to butter the dish). Bake for about 40-50 minutes at 360 degrees F.When the colour is nice and golden, take the bread out and let it cool.
When you sit down for a meal, break off (not cut) a large piece of Lammas bread and say: "Large piece of bread in my hand will bring me abundance and plenty." Don’t forget to share your food with the Gods (leave some bread in nature, the way you see fit and depending on the type of deity you are working with.)
Lughnasadh Home Blessing and Abundance Ritual
This ritual can be done during the same time as you are making your Lammas bread.
It is done to invite luck and abundance into your home. BUT. You can change your intent to protection, if you’d like.
All you need to do is to set aside some dough when you are making it for your break and create a figure of an animal. My personal suggestion is to select a farm animal due to the nature of the energy of this holiday.
When you are done, you will need to follow basic figure talisman activation steps. I have adapted the suggestions of Vadim Zeland for this.
*If you are interested in who Vadim Zeland is, click here to read more about him. His book Reality Transurfing has changed my life forever.
Animal activation steps:
Come up with a name for your animal
Take a deep breath. Now breathe into the animal, imagining giving it energy and life.
Tell the animal its name. Tell it that you love and care for it and, in exchange, it's helping you with (whatever you want to ask for).
Place the animal anywhere in the house, depending on the task you give it.
Don't forget to revisit daily and remind the animal of your love and the important task it is doing for you.
Don’t forget to check out complete Blog Post on my website for more information on Lammas traditions, as well as my other Blog posts on Pagan holidays, Rune Meanings and more.
#lammas#lughnasadh#wheel of the year#pagan#paganism#baby wiccan#baby witch#witches#witchlife#witch lady#witchy#witch#wiccapedia#beginner wiccan#wicca#pagan wicca
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Since @raininyourblackeyes planted the idea of MDZS ice skating au in my head and I can’t get it out I decided to write my ideas out since I don’t have time to write full fanfics right now. Bear in mind that I am no skating expert only an amateur with a lot of missing information and deep love for this sport 🖤
- personally I see LWJ as single man skating from a young age in the very traditional way. He’s accompanied by a qin music and his costumes are always pristine white. He’s considered something of a prodigy in the skating community. His uncle is his trainer and expect a lot from him. LXC is skating too but doesn’t build his future on this. I cannot see LWJ skating in pair mostly because I don’t think he would enjoy physical contact between skaters. I imagine him consumed by the music, looking otherworldly on the ice. After his routines people throw plush rabbits on the rink 🐇
- WWX started to skate when he got fostered by Jiangs. JC was skating years before him (I imagine that YZY started him on skates by the time he was like 3/4 and Yanli doesn’t have any talent) and he’s good just not good enough to really stand out. WWX on the other hand started when he was around 9 and he’s a fricking natural on ice. JFM took him for JC training and asked him if he wanted to try, WWX went on the ice and just started to slide like it’s no big deal. YZY was furious but that’s also when JC started to improve since he got a competition. JC doesn’t like to experiment and thinks that it’s best to leave decisions to his trainers and mother since she is a fallen skating star (or maybe a ballerina after her prime idk)
- WWX is loving every minute he gets to spend on the ice. It brings him so much joy and he doesn’t really care about competing with others. Don’t get me wrong he enjoy winning but he enjoy improving his skating even more. Especially since he doesn’t really care about skating the proper way. He experiment, mixes styles, basically putting his creative brain loose and trainers hate it. He want to have a say in the music, choreography and doesn’t compromise easily. He constantly pushes himself just because he enjoy it. I imagine that he would change his jumps in program in the middle of tournament just because he feels like he can pull them off.
- Wen Ning is skating with his sister Wen Qing except she’s studying medicine at university and get less and less time to participate. Wen Ning is talented but shy and get stage fright easily. When he meets WWX for the first time it was at empty ice rink where WN was really showing his skills and Wei Ying as the sunshine he is started to compliment him and encouraging him so now they are basically besties
- WWX and LWJ met at intense skating camp when they were 15 and Lan Qiren was the main couch. At first LWJ couldn’t understand just why can’t WWX skate like any other sane person. He’s talented so why does he feel the need to show off so much and to do things differently. Truly shameless! But you know that he was watching him like a hawk because the fascination (crush) was strong.
- My golden core transfer equivalent in the skating terms although not ideal (I don’t see how golden core transfer could translate in au) would be WWX injuring himself on ice so that JC can take his place in the competition. Why would he do that? While media love the narration of two brothers (even tho WWX wasn’t adopted) on the ice rink the truth is that he spend years listening to YZY telling him that JC skating career is the most important thing and that he should be grateful that he even gets to skate.
-I’m getting tired so this is the last one for now but imagine that wangxian are skating to wuji for their gala performance Yuri on Ice style because they just happened to elope between one competition and the second
#wangxian#mdzs wei wuxian#mdzs au#figure skating au#Lan Wangji#Wei Wuxian#mdzs lan wangji#grandmaster of demonic cultivation
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You know what I’ve got time so uhhh here’s some basic art tips I’ve learned while at Art School™
This is gonna be long and I namely specialize in digital figure drawing but this can apply to traditional as well. These are also just 5 guidelines off of 2 years of knowledge so forgive me if they seem scattered these are just the ones that most impacted me.
quick definitions
Contour lines: These are the lines that define the outline of a shape. Think most cartoon line art - it gives you enough information on the features.
Cross contour lines: define the shape. Think of drawing a bottle with tape on it in a gridded pattern. The tape isn’t straight across - its curved. These help your drawings look more 3D
- Never reference other people’s art for poses
In fact if possible, work from life. That’s not an option for everyone especially now a days so just make sure you’re working from photos of real people. Whether you mean to or not your brain will pull from their style and whatever mistakes or decisions they made you will make. Drawing inspiration from others art is fine !! There’s just lines of befitting you in the short term versus the long term. That being said...
- Trace what you like. Do it. (Just don’t post it as if it’s your own)
This is like the one thing artists tell you not to do. It’s A LIE!!!! Kinda... Tracing over photos or art helps understand proportions and what makes them work. The kicker is you don’t want to do just do the contour lines - do everything and then some. Figure out how the limbs are connecting, the direction of the hair, if it’s a landscape figure out the vanishing point. Get some real information off of it to see how they solved problems. And then Do Not Post It. If you happen to post it directly credit the artist you drew and if they’re from the renaissance say it’s a (the artist) masterwork study.
- Fail fast and hard
This one is probably the most important, at least to me. Last year I did probably over 50 large scale figure drawings in a quarter long class and I think only like ONE. But they all helped me improve my speed, realize what was off with my proportions, and allowed me to be critical without destroying myself. Some of them I was only allowed 3 minutes to do and so it’s easier to accept what’s wrong and then work to not make that mistake when it takes you 3 minutes. Not everyone can work with charcoal from a model so the at home alternative that I still do today is going on to timed poses sites and trying to draw those in the time limit given. I recommend traditional just because it’s typically faster for this type of thing. You might not be able to keep up - that’s okay, allow it to be unfinished and continue. The sites at the end usually display the photos back to you so you can fix them later if wanted.The point is just for practice so no one has to see - and please don’t compare yourself to others. Instead compare it to the work you did yesterday and you’ll see the improvements.
- Art Styles are a solution to a problem
Technically I learned this online, but I was in art school so it probably counts. I think a lot of people online are obsessed with having a pretty art style or looking like their favorite artists. When what art styles are is basically you as an artist deciding what you want to draw and what you don’t. Think animation - typically it’s more cartoony / simplified because no one wants to draw all that detail for thousands of frames. So maybe you don’t want to draw every hair strand - simplify it into groups. You don’t want to draw a complex torso so you translate it into a square like shape. It’s all making decisions that help you ! Because sure, you could draw like Da Vinci did but why the fuck would you ??? (Unless you want to - and if so good for you I do not have the patience /gen) so when looking at other artists work see how they solved the problem of that complex forms we see every day rather than just seeing parts of a whole you want to take.
And this one is just a personal rule that I have myself
- Know when to be critical, and when to just have fun
I’ve seen so many of my friends stop doing personal art because they’ve forgotten how to not be critical of it. Not every moment is a race to make your best piece and for it to be perfect or even “correct.” Have art that helps you grow and learn more, the stuff that shows your technical skills. And then have art that makes you happy. That you do for yourself or for fun. Art schools often ask for both because they recognize that that detailed study of a bowl of fruit isn’t who you are as a person, but it does show you know your way around some value. Art is ultimately self expression! There’s the starting points and rules but they are there so you can learn them and then break them!
There’s so so much more I could say and I know this is so much !! But for now this is my knowledge for today !!! Also due to the nature of art, not everyone is gonna pledge by these rules and that’s okay. This is just what worked for me and kept me sane :]
I didn’t proof read this! Because my class starts soon!! I hope it’s comprehensive!!!
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ᴛʀᴀɴꜱʟᴀᴛᴇᴅ ᴄʜᴀʀᴀᴄᴛᴇʀ ᴘʀᴏꜰɪʟᴇꜱ ꜰᴏʀ ꜰʏᴀ’ᴍ’, ᴏɴᴇ ᴏꜰ ᴛʜᴇ ᴀ ᴄᴀᴘᴘᴇʟʟᴀ ɢʀᴏᴜᴘꜱ ꜰᴏʀ ᴀᴏᴘᴘᴇʟʟᴀ!
ʀɪʀᴜʜᴀᴘɪ ᴘᴏꜱᴛ ʜᴇʀᴇ
ᴘʟᴇᴀꜱᴇ ᴅᴏ ɴᴏᴛ ʀᴇᴘᴏꜱᴛ ᴍʏ ᴛʀᴀɴꜱʟᴀᴛɪᴏɴꜱ! ᴛʜᴀᴛ ɪꜱ ᴀ ꜰᴏʀᴍ ᴏꜰ ᴘʟᴀɢɪᴀʀɪꜱᴍ! ᴛʜᴇꜱᴇ ᴛʀᴀɴꜱʟᴀᴛɪᴏɴꜱ ᴛᴏᴏᴋ Qᴜɪᴛᴇ ᴛʜᴇ ᴛɪᴍᴇ ᴀɴᴅ ᴇꜰꜰᴏʀᴛ ᴛᴏ ᴍᴀᴋᴇ ꜱᴏ ᴘʟᴇᴀꜱᴇ ᴅᴏɴ’ᴛ ꜱᴛᴇᴀʟ ᴍʏ ᴡᴏʀᴋ! ʙᴇʟɪᴇᴠᴇ ɪᴛ ᴏʀ ɴᴏᴛ, ɪ’ᴠᴇ ʜᴀᴅ ᴘᴇᴏᴘʟᴇ ᴅᴏ ᴛʜɪꜱ ᴛᴏ ᴍᴇ ʙᴇꜰᴏʀᴇ ᴀɴᴅ ɪᴛ ᴡᴀꜱ ɴᴏᴛ ᴀ ɢᴏᴏᴅ ꜰᴇᴇʟɪɴɢ ᴛᴏ ꜱᴀʏ ᴛʜᴇ ʟᴇᴀꜱᴛ.
ʟᴀꜱᴛʟʏ, ᴛʜᴇʀᴇ ᴀʀᴇ ᴛʀᴀɴꜱʟᴀᴛɪᴏɴ ɴᴏᴛᴇꜱ ᴜɴᴅᴇʀ ᴛʜᴇ ᴄᴜᴛ ꜰᴏʀ ᴛʜᴏꜱᴇ ᴡʜᴏ ᴀʀᴇ ɪɴᴛᴇʀᴇꜱᴛᴇᴅ! ᴀʟꜱᴏ ɪɴᴄʟᴜᴅᴇꜱ ꜱᴏᴍᴇ ᴀᴅᴅɪᴛɪᴏɴᴀʟ ɪɴꜰᴏʀᴍᴀᴛɪᴏɴ ᴏɴ ᴛʜᴇ ʙᴏʏꜱ!
ᴇᴅɪᴛ: ʏ’ᴀʟʟ ɪᴅᴋ ᴡʜᴀᴛ’ꜱ ʜᴀᴘᴘᴇɴɪɴɢ ʙᴜᴛ ᴛᴜᴍʙʟʀ ɪꜱ ᴇᴀᴛɪɴɢ ᴜ�� ᴛʜᴇ ɢᴇɴᴇʀᴀʟ ɴᴏᴛᴇꜱ ꜱᴇᴄᴛɪᴏɴ ɪᴍᴍᴇᴅɪᴀᴛᴇʟʏ ᴀꜰᴛᴇʀ ᴛʜᴇ ᴄᴜᴛ ᴀɴᴅ ᴍᴀᴋɪɴɢ ᴠᴇʀʏ ᴡᴇɪʀᴅ ᴇᴅɪᴛꜱ. ꜱᴏ ɪꜰ ʏᴏᴜ ꜱᴇᴇ ᴛʜᴀᴛ, ᴊᴜꜱᴛ ᴋɴᴏᴡ ᴛʜᴀᴛ ᴛʜᴇʀᴇ’ꜱ ɴᴏᴛʜɪɴɢ ɪ ᴄᴀɴ ᴅᴏ. ɪ’ᴠᴇ ʙᴇᴇɴ ᴛʀʏɪɴɢ ᴛᴏ ꜰɪx ᴛʜɪꜱ ꜰᴏʀ ʟɪᴋᴇ 30 ᴍɪɴꜱ ɴᴏᴡ ᴛᴛ
fya’m’ ’s name is derived from the first letter of each member’s first names. but because there was a dupe in the a and the m, they added the ’ behind the respective letters to indicate the duplication
check riruhapi’s post about the note on the schools
the two emblems/logos seen on the top right of fya’m’ ’s image is of their school emblem and group logo respectively. the top one being their school emblem while the bottom is their group logo
the two emblems/logos seen on the top right of fya’m’ ’s image is of their school emblem and group logo respectively. the top one being their school emblem while the bottom is their group logo
Coresawa Maito:
don’t ask me what a work-leader is because i don’t have a clue lol (the original japanese phrase used is actually “part-time job leader)
he is in class 2-1
his favourite food is dagashi (cheap japanese candies and snacks)
his hobby is making money (mood)
what he likes about a cappella: ...isn’t it just fun to do something like this with people? it gives you the vibe of being normal teenagers
others introduce him as the following:
the work-leader at his part-time job in a family restaurant
he wants to get the drivers license for his motorcycle
a word to his group members: “aoppella... if we’re doing this then we’re doing this to win.”
Ayase Mitsuo:
“little devil” is a japanese term used to describe a specific personality. the little devil personality is essentially someone who likes to tease others and toy with people’s hearts by seemingly giving them what they want but in reality, have no intention in doing so. they often like to act all cute to let people’s guard down in thinking that they’re of no harm.
“wicked-hearted” is translated from the japanese term 腹黒 (haraguro) which literally means “black belly.” basically, it’s someone who always likes to tease others and usually has an ulterior motive (usually to tease) when asking people to do something for them. haraguro can sometimes play hand-in-hand with sadism (not always) because the things haraguro people like to ask others to do are usually things against their wishes or things they don’t want to do (which in terms can make them suffer).
he is in class 1-3
his favourite food is skewered chicken (team salt without doubt) <- referring to the add-ons, usually it’s between sauce and salt
his hobby is photography (his dad is a photographer apparently)
what he likes about a cappella: it’s the best chance to appeal my cuteness to the world
others introduce him as the following:
a complete narcissist to the bone who has the world revolving around him
the other member who is responsible for arranging their songs
his emotions are more reliable than anybody else (i’m kind of confused myself on this line so don’t quote me)
a word to his group members: “do your best but only to the point where you won’t stand out more than me please~”
Shigaki Akira:
he is in class 1-4
his favourite food is anything that is recently popular between girls
his hobby is reading (especially romance novels targeted towards female readers)
what he like about a cappella: whenever i sing, all of the girls become super happy for me. but recently, i’m beginning to find joy in singing itself.
others introduce him as the following:
he disrupts the school discipline
super strong at social media (meaning he has a lot of followers)
he has way too many posts on social media that include girls
a word to his group members: “recently, singing with everybody has become so much fun. it may not be such a bad idea to seriously aim for aoppella, just kidding.” (he’s totally not kidding)
Soenji Asaharu:
asaharu’s name means “sunny morning” in japanese where sayo’s name means “rainy night.”
there’s a video posted on aoppella’s official yt channel that involves asaharu explaining the basics of a cappella and breaking down all of the parts.
he’s in class 2-2
his favourite food is traditional japanese meals (especially family dishes)
his hobby is walking his dog (a borzoi) and visiting dog parks on days off
what he likes about a cappella: he’s able to explore the deep topic of “using only voiced to charm people’s hearts” and thinks of a cappella as a deep and complicated subject
others introduce him as the following:
the student council president
the main music arranger for the group
can be very scary occasionally
a word to his group members: “they say that if you slack off even for a single day while doing arts that it will take 3 days to gain back the progress you have made. so, let us not slack off at our basic trainings.”
Nekoyashiki Yui:
yui’s surname, nekoyashiki (猫屋敷) literally means “a house for cats”
the student disciplinary committee is actually quite a common student body in japanese schools. the title sounds scary because i legit couldn’t find any other translation for it but basically what they do is make sure students follow the school rules and code.
he is in class 2-2
his favourite food is onigiri (especially the ones his grandma make)
his hobby is paper craft and watching history dramas (from tv to stage shows, he is a total history nerd) (also i’m pretty sure history drama in this context refers to the samurai and sengoku era shows based on yui’s personality)
what he likes about a cappella: a way to improve one self and to sharpen his skills alongside his friends to create high quality performances
others introduce him as the following:
a grandpa and grandma’s boy
super straight-laced samurai
has a surprisingly cute hobby
a word to his group members: “i don’t work well with half-assed people so give nothing but your best from now on too.”
Shinkai Fukami:
the name “fukami” can be interpreted as “a deep person” (referring to personality) or even translated to “a deep sea.” this is interesting because fukami’s surname, “shinkai” (深海) literally means “a deep sea” in kanji.
total side note but when translations fukami’s profile, i totally got hisoka vibes from him, please tell me i’m not the only one.
he is in class 2-3
his favourite food is chicken
his hobbies are muscle training, jogging, and collecting panda goods
what he likes about a cappella: the atmosphere when singing
others introduce him as the following:
mystery boy
a hidden high-spec (means that he’s secretly very capable and skilled)
the amount of panda stuff he has increased recently
a word to his group members: “thank you for singing with me.”
#aoppella#seiyuu#yona translates#not a3!#who is your fya’m’ oshi so far?#mine is asaharu and fukami#love the vibes they give off#coresawa maito#ayase mitsuo#shigaki akira#soenji asaharu#nekoyashiki yui#shinkai fukami
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I love your art, it is very detailed in a neat way. Was wondering how you got started making it as a source of income? How did you get your first paid work, I'd love some advice on how to get started, if that's ok
Thank you. Of course it's okay, although I doubt I have enough work experience in art to really delve into this. I only went full freelance this year, and had been juggling art as a side hobby until then. If you're still interested in my somewhat narrow perspective, and are okay with my long-winded rambles, I'll give it a shot:
So to answer your question fully, I'll describe how I started and move into personal advice and learnings later on. As a disclaimer, I am a white cishet dude in my late twenties with a moderate cocktail of mental illnesses, but overall I can pass for a functioning adult so a lot I have to say may come laced with privilege I cannot fully identify.
So uhh I began drawing in around 2012? I think? Maybe halfway through 2011? And I mostly made fanart for things I enjoyed and tried to branch out in communities that felt nourishing to my style and interests (I caught a bug for alt posters and enjoyed mainstream movies so I spent a long time on posterspy early on). There were a handful of opportunities that came from there but I could only accept a couple because of primary workplace commitments. Still, it showed that networking in a focused community was definitely a good place to start; I myself have huge trouble committing to social networks and really staying socially active, but I knew it was an essential ingredient in succeeding so I tried to make myself be involved in challenges and art support trains etc. as much as I could.
In parallel to all that I also ran a few third party online stores (redbubble, teepublic) for disposable income and would sometimes, if rarely, hit around $100-150 a month from those sources combined. It is a sort of thing that requires helper accounts on other social media sites to promote it on, because the stores themselves have a huge volume of content that translates into low organic discoverability. Obviously it was never gonna be the way towards financial independence through art, and with community projects being few and far between, I opened private commissions in around uhhh 2017 I think, focusing on offering a few styles I knew I could do well, and sometimes operating in individual fandoms (it was mostly a bioware thing to be frank). But I had to close them back down after a year or so, again because of work-life conflict and how badly it was burning me out. The reason I kept trying to monetize this hobby is because I honestly hated what I did for my main job and wanted to see a way out in some shape or form in the future.
And then in 2020 I had to quit my main job altogether because of *gestures at pandemic* and deal with a mental breakdown from all the wonderful things it did to us and me specifically. I took a short break and decided to give art a shot full-time, and that was around May this year. I was planning on opening up commissions again (and I still am), but a few sudden opportunities that fell in my lap moved that timetable down and now I'm grateful to even be doing something I am getting adequately paid for.
So, with that somewhat limited perspective, here's what I've learned that I'd tell myself if I was just starting out:
1. Being a fan of something can be a shortcut towards effective networking kickoffs. Which are important evidently. If you love something and enjoy making content for it, join communities, settle into a combination of social media websites that feel right for those interests + your body of work + your inner rhythm, and try to play to content discovery as much as your mental health allows you to. Like I said, I know that I myself am incredibly bad at self-motivating to talk to people, so I found that synergizing common interests into fanart - which I enjoyed making anyway - could be a way to give myself a gentle nudge forward and build those bridges leading to community activities, which then net experience and coverage. Sometimes even freelance projects from official avenues. Again; picking the right spaces for what you're after is key. Companies roam twitter, concept art recruiters scour artstation or linkedin etc, instagram can land you private commissions and collab opportunities, so on and so forth. Find your niche and try to kick up dust. However...
2. I do not believe that any social profile can replace a good portfolio. The thing that made an immediate difference to me this year was building a coherent, simple website with my best work front and center and a contact form on top. Every single opportunity I got came from that form (maybe via twitter or instagram initially, but always sealing the decision after going through the website), so I firmly believe that showcasing your skills and portfolio in a visually arresting and user-friendly way is a big priority. I had some reservations about tackling that task but fortunately I had help from a savvy life partner and we slapped it together via wordpress in less than a day. Twitter/whatever social media is prevalent in your target groups is definitely important to get the right eyes on your shit, yes, but those eyes will then look for a second stop where your work and rates are more clear and concise. Simplicity is key imo, I cannot overstate this. So make a cute, simple portfolio!
3. Your skills and rates will grow and change as you do. Let them. Over the years I built several lasting professional relationships from my obsession over mass effect and kept getting opportunities both from bioware and their partner companies, some small and some a bit bigger. A one-off job earlier this year opened an unexpected door to another much larger commitment, and then the work I did there brought some attention from small businesses looking for commercial commissions. These were all incredibly different projects in terms of scope and budget, and I've been tackling them all on a case-by-case basis and slowly coming into my own irt my needs, rates, and SOW thresholds. It is still a work in progress (and a LOT of literal work as well), and very much a thing I struggle with in publicly marketing, which is why I felt a tad underqualified to answer your question in the first place (obviously I did not let that stop me). But what it means for me now is that I am rapidly developing into whatever my "version" of a functioning freelance artist is, and when the conditions for that guy are met, I need to be able to confidently plant myself and operate from that space despite past precedents. Do not let anyone bully you into downpricing what you yourself perceive as legitimate products of personal growth and development. Speaking of which...
4. The shitty challenge of turning envy into inspiration, and paddling outside your comfort zones in full riot gear. it is hard, but realizing that being a miserable, self-hating artist in my early days got me nothing but more misery back was the first real step I took and what truly blew the hinges off. I was just not pleasant to be around, I would badmouth my work all the time, and it all somehow made sense in my broken mind because the validation I sought was purely external and the way I sought it was through eliciting sympathy via self-victimization (even when I made something objectively nice). It all led fucking nowhere. Except perhaps to my own narcissism that I one day managed to identify and start managing. So I started looking at things that made me seethe with envy and calmly deconstruct and figure out their inner workings instead, do studies, and find nuggets of inspiration or discover new ways to approach rendering or building up specific elements. It was an application of analytical diligence to what I wanted to be a purely emotional, esoteric workflow, but that I deep down knew wasn't. Art is a discipline and a skill, and maybe it isn't a straight line, but you gotta find some line to thread nevertheless. Being self-hating was almost an identity I had to break out of, and despite it still being like, 4-5% there? I realize its cause and effect on me, my work, and those around me, so it is with a conscious choice that I gently set it aside when I work and especially when I learn. It won't always stay quiet, but the effort is the difference. Your doors towards accepting true growth and venturing into uncharted territories, art styles, and networking will really open from there. But there's a huge caveat...
5. Toolsets, accessibility, privilege, and all the good things that enable artistic expression and profitability are not given equal to all. you might do all the mental work I mentioned to be ready to rock and roll and learn and draw your way out of anything, but digital art is a fucking money pit that asks almost too much at times. I don't got a good case study here but identifying and ensuring accessibility to the tools you need to do your best work is, like, super important. The ergonomics can improve as you make money and settle into the job, but the basics have to be made available to you. And some of that might not even be under your direct control. That can be anything from pen tablets to software subscriptions to opportunities in hiring sullied by sexism or what have you. You gotta navigate all that through careful networking and money/time management. I don't do a good job of devoting specific slices of time to work/study, and my primary clutch is iPad software which went from a good deal to a nightmare scenario over the years. So all I can say here is do what I didn't; network, invest in a PC/tablet, and pick a software you'll learn that won't burn a hole in your pocket.
6. Be nice to work with? This one is hard to articulate and has landed my own ass in hot water in my early years because of how socially inept I am, but nothing is more worthwhile than being.. like. a good person to work with. That can be anything like meeting deadlines, or sometimes missing them but eloquently articulating why, being generous in early stages, being communicable and not too wordy in your emails, having a good grasp on abstract artistic concepts and how to describe them in simple terms, having a clear, laid out framework of your working rates in commercial and non-commercial projects and sticking to those guns with grace, understanding when you need to say no and saying it well, the works. Just being nice. Sometimes that might mean going headstrong with something you believe in, or simmering down and sucking up to the big man, all relative and adaptive. Part and parcel of the service provision dance that we all have to do in order to make bank. Know your lines here, obviously, and don't like. work for nazis. or uh.. *shudders* exposure. but be nice and empathetic and communicable and word will travel eventually. Skill may be in abundance these days, but good people are most certainly not, and capitalism has a way of bubbling up scarcity. Grim, but uh, them's the breaks.
I know I'm ultimately telling you to like. Have a body of work, make a portfolio, grow, and network. But that's really how I see it for now. And being nice can be a cherry on top that sets you apart, along with the inherent irreplaceable voice of your artwork. I think I rambled on enough, but if there is something specific you need my help with, even if you want to come off anon and talk in private, please feel free.
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A Look Back At...The Last Generation (2013-2020)
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I’d like to start this off by thanking those who encouraged me to write this article, my friends and family who encouraged me to rekindle this project despite my own trepidation. I hope its quality lives up to those lofty expectations.
Say what you will about the hobby, gaming is in many ways the gift that keeps on giving. Every year there are hundreds, if not thousands of new offerings for every brand of player out there. And wouldn't you know it, there's a fairly significant portion of that library that are actually pretty good. Now, people will argue ad infinitum about what games are the best, or what consoles, or even which generation trumps the rest. This diversity of opinion is what has allowed gaming discussion to thrive just as potently as the medium which it encapsulates. Like any opinion, all of this is especially subjective; great games have been coming out pretty much every year since gaming began, a trend that seems like it will continue as long as gaming itself continues to thrive. While some may argue, I would say the latest generation thrived especially well. Ignoring the Wii-U, since I never owned one, and skirting around handhelds, the latest generation spanned the life of the Xbox One, the PlayStation 4, and technically, the Nintendo Switch. And through their seven-year life [switch notwithstanding], we saw the release of some truly excellent games - from top budget AAA titles to humble indie offerings. Now, in 2020, while we as a community are taking our first steps into the new generation of gaming, I think it fair to take pause, gaze back, and remember some of the games that made the latest generation so memorable for so many.
2013
2013 marked the start of the last-gen, with the release of both the Xbox One and the PlayStation 4. Both consoles were built to shepherd out their predecessors, marking leaps in visual fidelity and infrastructure that would empower them to become the monoliths of gaming that they hoped to be. I won't say that both consoles had an equally vibrant launch, but they both tried to put their best foot forward. While the Xbox was busy desperately trying to become the multimedia center for your living room, Sony kicked off the next generation in style, releasing a whole seven days earlier than its competitor. With the Xbox not far behind, both consoles brought a suite of new, shiny games to play. Well, in theory, anyway. I'm not here to speak of the quality of the launch lineups of either console, but what I can do is list off the game that stood out, and why it made it onto my list.
-Assassin's Creed Black Flag Black Flag actually saw its initial release on the PS3 and Xbox 360 almost a month prior to the soon to be current generation, but with both new consoles came a second release, one that came equipped with all the bells and whistles you'd expect from what was then a next-gen game. It doesn't look good for my list to start things off on a technicality, but this game is worth it. Black Flag remains one of my top three Assassin's Creed Games, which is saying a lot considering the sheer scale of the franchise. Fresh off the love it or hate it Assassin's Creed III, Black Flag looked to take a revitalized approach to the franchise formula, playing off of fan feedback, expanding upon what fans loved from AC3, and adding in new activities and a broader, fresher open world to explore. In it, you play as Edward Kenway, a charming rogue of a pirate who kicks the game off by stealing the identity of a defected Assassin. Expecting nothing more than riches and glory, his masquerade instead goes quickly sour, thrusting Edward into the conspiracy filled, secretive world of the Assassin and Templar conflict. What makes this story stand out is how different Edward was as a protagonist, seeing him acting largely indifferent to the traditional formula the assassin's creed games had followed thus far. The game's setting also helped it immensely; the game plays more like a pirate simulator, seeing players sail the Caribbean searching out treasures and fame, gathering a sturdy ship and a hearty crew, engaging in thrilling naval battles, and basking in the warm glow of the sun-drenched sands that define the game's many islands. Along the way, you interact with a bevy of historical or mythical figures, such as Blackbeard, Captain Kidd, Calico Jack, and many more. All of this came together to create an immensely satisfying game, a standout amidst its peers and predecessors, and an experience that still stands the test of time despite the numerous sequels it has received.
2014
2014 was the year the new generation really started to pick up. The consoles had begun to get their footing, truly ushering in the next wave of quality games and proving their value to the players. Several critically acclaimed games got their start here or saw revitalized releases on the current generation of consoles. However, there were a few strays, games that elected to release on the prior consoles first and foremost, games that wouldn't see new-gen ports for some time, and others that never did, but still merited recognition and praise. But how many will make it onto my list? Well, you'll just have to read on.
-Titanfall Titanfall was, for me, the first game on the Xbox One that truly cemented it as a worthy purchase. It was a melting pot of ideas and innovation that I immediately fell in love with. Built with an always-online principle, Titanfall sees players engaging in a pseudo-campaign of multiple, looping competitive matches. On the surface, you could easily glance Titanfall's way and see nothing remarkable. Another first-person shooter in a sea of competitors, all of whom had far more clout at the time. But what set Titanfall apart from the start was its dedication to movement, satisfying and fast-paced gunplay, and especially, robots. See, Titanfall's whole gimmick is this; players take on the role of Pilots, better than average soldiers of the far future who are deployed in times of conflict as superior ground troops, but more importantly, heavy artillery. As pilots perform well on the battlefield, they can call in the titular Titanfall, summoning their respective Titan to the fray. Titans are large, deadly mechs that can be piloted by the player to give them a distinct advantage in battle. What this translates to in gameplay is simple; as players make their way through matches, they build up a meter which when filled allows them to call down a massive robot to wreak havoc. Every player can do this, usually multiple times a match if they're good enough. Titans are fast, tough, and lethal, and fun as hell to control. But what kept the game balanced was the fact that titans weren't invincible. All players came equipped with anti-titan weaponry, alongside their usual loadout of rifles or handguns. This meant that anyone could take a titan down if they were savvy. The titans, coupled with the frantic movement and satisfying shooting, made Titanfall a one of a kind game. It's fitting, then, that the inevitable sequel would go on to improve on it in virtually every way, but that'll have to wait for later.
-Diablo 3 I will admit to not having played this in its initial release window, in fact, some years would pass before I finally picked it up on console during a sale. And though my time with it was quite belated, I would still consider it to be a genuinely fun game, one worthy of being on this list. In Diablo 3, players choose between seven classes; Wizard, Monk, Necromancer, Witch Doctor, Demon Hunter, Barbarian, or Crusader. From there, they are thrust into the demon-plagued land of Sanctuary, beginning their adventure in the town of New Tristram. Each class has a different backstory and a slightly different narrative throughout, but the core throughline is thus; you are sent to the village to investigate reports of a falling star, only to be swept up in a fight against hell and heaven itself for the fate of the world. In terms of game difficulty, the game sports an impressive twenty difficulty tiers; easy, normal, hard, master, and then sixteen levels of torment. Should players want an even greater challenge, there's also hardcore mode, which starts you off with permadeath: you get one life, no exceptions. Die, and the character is gone for good. Overall, I would say that Diablo's biggest strength is in its gameplay loop; Diablo plays like a top-down, hack and slash role-playing game, with players exploring the various levels in search of loot all the while battling hordes of enemies and leveling up, earning new abilities and skills that players can swap out to create their ideal builds. The core gameplay loop, while simple, is wildly addictive, with a massive loot pool to chase in an effort to grow ever stronger. Each class plays differently, but all of them are easy to learn. Diablo also supports local and online multiplayer, making it a great game to play with friends or family.
-Sunset Overdrive Sunset Overdrive is a game I've previously covered on this blog before. In fact, I'd say I did such a good job that if you want to read about it, go read that article. But if you'd rather not click away, let me give you the TL;DR. Sunset overdrive is a satirical open world game made by Insomniac in which you play as a cocky and comedic hero out to save their city from a bogus energy drink that caused a pseudo-zombie outbreak. It's built around movement, with the player grinding on rails and running on walls and doing everything they can to stay mobile while gunning down the mutated enemies and exploring the environment. It's funny and feels great to play while being hampered by an underwhelming character creator and suite of customization options, but still manages to come out on top as an immensely satisfying game.
-Destiny Destiny is the brainchild of one Bungie studios, the original creators of Halo, the next game on this list. Fresh off their amicable split from Microsoft, Bungie did what they did best; develop a truly great FPS. But this time, they added a twist; Destiny is equal parts Shooter, Looter, and MMO. It took these three core ingredients and mixed them together with gusto, delivering an immensely entertaining game that felt incredible to play both alone or with your friends. The story of destiny is a long one, but can be summarized simply; Some years in the future, Humanity met and allied with an alien being known as the Traveller, an alliance that heralded massive technological and social leaps, ushering in the new Golden Age of humanity. Unfortunately, the Traveller's natural enemies, The Darkness, attacked the solar system, destroying much, and whittling down the last survivors to a single safe city. In response, the Traveller created Guardians, reanimated protectors infused with the Traveller's power, tasked with defending the earth and all its colonies from the encroaching forces of evil that threaten this dwindling peace. Resurrected by a ghost, an emissary of the Traveller, you play as one of these Guardians; taking on the role of either the agile Hunter, the cosmically magical Warlock, or the strong and stalwart Titan. From there, you could either progress alone or join up with friends to take on the challenges of the solar system, pushing back the forces of darkness. Although lacking in longevity in its first outing, destiny was quickly expanded and iterated upon, turning it from an already impressive game to a true powerhouse and pillar of its genre.
-Halo: The Master Chief Collection I won't pretend this started off as a flawless, perfect compilation of prior Halo games. But I love Halo, and I loved playing these games again, so it makes the list. Especially after all of the improvements and subsequent additions 343 made to the collection post-launch. On release, it featured Halo CE, Halo 2, Halo 3, and Halo 4, but has since gone on to include Halo 3: ODST and Halo Reach as well. If you're unfamiliar, Halo is a staple franchise in the Xbox lineup, and the master chief collection sought to unify all of the prior releases under one umbrella for the newest console. Halo is a sci-fi FPS franchise, largely following the saga of the titular Master Chief Petty Officer, John-117. John, or Master Chief as he is more commonly called, is a Spartan; a supersoldier of the future, who fights to protect humanity from an alien collective dubbed The Covenant. In the first game, Master Chief crash lands on an alien ringworld known as Halo, which later turns out to be an ancient superweapon created to exterminate all sentient life in the galaxy. Subsequent games only build the stakes from there, seeing John stave off one intergalactic threat after another in a franchise that continues to satisfy time and again. What the Master Chief Collection does is bundle everything up in one convenient package, while simultaneously offering tweaks and improvements to complement the technological advancements of the new consoles. It offers local and online multiplayer, both for its story and its competitive modes. Overall, even with the flawed beginnings, I would consider The master chief collection a must-have for Xbox players.
-Grand Theft Auto V Ah yes, GTAV, the game that refuses to die. Technically, this game released on the Xbox 360 and ps3, but it's been put on the PS4/XBO and now even the PS5 and the latest Xboxes too. I won't be surprised if this game gets ported to the consoles that come after that, too, in seven or so years. This game just won't quit. But that's also a testament to the dedication of its player base and the overall quality of the game itself. GTAV is an irreverent, biting joy of a game, replete with humor and charisma. It was, and remains, the latest in Rockstar's open-world crime franchise, in which players take on the role of not one, but three separate characters trying to make their way through life in Los Santos California; Michael, a retired crook stuck in the witness protection system, Michael's former, quite deranged partner Trevor, and rounding out the cast is Franklin, a street-savvy up and comer. Together they go about committing numerous heists, shady deals, and more than a few moments of mayhem in their quest for glory. Its secondary selling point was a robust and open-ended online mode, where players could create their own character and participate in myriad activities with and against their friends and strangers for fame, money, and clout. This is the mode that has kept GTA going in the years since its release, and it is the mode that has seen the most improvements and updates as well. I spent a not inconsiderable amount of time in it myself, but it was always the story of Michael, Trevor, and Franklin that drew me in overall.
-Tales from the Borderlands Tales from the Borderlands is the only Telltale game I'm putting in this whole list. Not for lack of quality on the other games' parts, but simply because this one has to be my favorite. For those unfamiliar, Borderlands is a series of FPS games that take place far in the future on the fringes of space; the titular Borderlands. It follows a revolving door of ragtag Vault Hunters, people who go in search of mythical, alien "vaults" that are rumored to contain vast amounts of treasure. They are incredibly popular, addicting looter shooters that match satisfying gunplay with beautiful cell-shaded graphics, topped off with charming and funny characters and not too shabby storytelling. Telltale games, on the other hand, are traditional point and click adventure games, released in episodic formats and usually broken down into seasons. They focus on storytelling first and foremost, showcasing incredibly compelling narratives influenced by player choice. You'd think, then, that these two dichotomous formats wouldn't pair well together at all, but Tales from the Borderlands proves that sentiment is wildly false. Tales from the borderlands took what was great about previous telltale games, and matched it perfectly to an original tale set in the Borderlands universe. It weaves an incredibly compelling narrative, filled with equal parts humor and feeling, and manages to tell one of the best Borderlands stories to date.
2015
I don't have a lot to say about 2015. The new generation was still going strong and saw some truly excellent games grace its shelves, many of whom are going to appear below.
-Bloodborne 2015 kicked off incredibly strong with Bloodborne, the latest instant classic from the studio behind the equally popular Dark Souls franchise. Bloodborne melds the skill-oriented, punishing combat and exploration heavy maps of the Souls games with an eldritch, psychological atmosphere, a match so perfect it went together like peanut butter and chocolate. To espouse the story of Bloodborne would be an effort in itself, but I shall do my best to summarize it; Shirking the more medieval settings of the Souls games before it, Bloodborne sees players navigating the victorian gothic town of Yarnham, a city plagued by beasts and monsters. It is these monsters you are tasked with dispatching, taking on the role of a Hunter of Beasts, sent to cleanse the town of that which ails it. But not is all as it seems, and the beasts may not be the only monsters Yarnham has to offer. Outside of its interpretive yet incredibly strong narrative, Bloodborne offered equally polished gameplay, iterating on the previously mentioned combat from prior dark souls games to create a punishing yet wildly satisfying gameplay loop that was easy to learn yet hard to master. Bloodborne forced players to always be on their guard but gave them no shield or barrier with which to do so, believing that offense was the greatest defense, making success hinge on your willingness to fight and your skill in surviving the nightmares that Yarnham had to offer. A melding of horror, action, and exploration, Bloodborne was a true success, cementing itself for years to come as a top tier action-RPG, and saw countless fans that remain dedicated to it to this day.
-The Witcher 3: Wild Hunt I'm going to be blunt; This is one of my favorite games of the last generation. It is a top tier RPG, made up of an incredibly charming cast of characters, a beautiful open world, and a thrilling, fantastical narrative that all come together to make one of the best games to release in the last seven years. Though a sequel to not only two prior games, but also a long line of books, The Witcher 3 was surprisingly friendly to newcomers, of which I was one at the time. Despite its pedigree, I felt right at home in the world of the Witcher, quickly picking up on what I had missed in its long and storied life. The Witcher 3 puts players in the role of Geralt of Rivia, the titular Witcher, a magically enhanced human tasked with routing out monsters that threaten the world of man. This time around, Geralt is searching for his ward, Ciri, as he navigates a world fraught with monsters and men in equal measure. what starts as a simple search for a missing friend quickly blossoms into an adventure for the fate of the world itself. Though a fantasy RPG at its heart, the witcher manages to tell some particularly grounded and human stories, and this game is no exception. One moment will see you stalking a beast out in the wild, the next will see you navigating political intrigue in the courts of royalty. But it all flows together to create one of the best RPGs I've ever played, and one that earned a not inconsiderable amount of well-deserved praise when it first debuted back in 2015.
-Assassin's Creed Syndicate Hot off the heels of the muddied AC Unity, Syndicate was the last proper Assassin's Creed game before the franchise would experience a massive genre and gameplay shift in its next entry. Where Unity saw too much focus on graphics and not enough care anywhere else, Syndicate finely balances all of its parts to create an impressive experience overall. This time around, players get to visit London, at the tail end of its industrial revolution. Out goes flintlocks and swords, in came steam and steel. This entry sees players in the role of both Evie and Jacob Frye, siblings fresh off their induction into the Assassin Brotherhood, tasked with dispatching justice on their Templar foes across London. The setting isn't the only big change for this game, as Syndicate saw an overhaul in both visual quality, scale, and gameplay. London feels lived large and lived in, with plenty of ground to explore and streets filled with people going about their day-to-day. Missions are split between Jacob and Evie both, with some allowing you to pick and choose and others forcing you into the shoes of one or the other as they work together to clean up the city. It innovated on the traditional gameplay loop, with this game having you going from borough to borough, toppling its templar leaders and expanding your sphere of influence with the aid of historical figures like Charles Darwin, Karl Marx, and Nikola Tesla. These famous faces are not the only people lending the Fryes their helping hand, as Syndicate also put the Fryes in charge of their own street gang, a ragtag group of brawlers and scouts that would come to their aid at the press of a button. Most times, conquering a borough involved you and your gang scrapping it out with those of the templar order, dusting knuckles to see who got the final say in the control of the area. This may seem at odds with the traditionally stealth-oriented approach prior games focused on, but that side of the game was not neglected either. Assassination missions saw fine-tuning and innovation as well, with players able to plan out and partake in uniquely tailored kills that matched the locale and personality of their target, from disguising yourself as a scientific cadaver to kill a corrupt doctor to allying with a guard and feigning capture to infiltrate and kill a target in the Tower of London. The game saw improvements out of combat as well, with Syndicate receiving a large overhaul in its parkour movement and general navigation. The Frye twins come equipped with a grappling hook that allows for speedy travel across London's many rooftops, while ground travel was made all the more expedient with the inclusion of horse-drawn carriages. The general parkour itself was also tuned, allowing for freer player movement and tighter directional control. All of this to say, Syndicate saw some truly welcomed improvements, iterating on the legacy and creating a lasting impression that stands up as one of the better games of the franchise.
-Star Wars Battlefront While I've spoken of a Battlefront on this blog before, this is not that same game. Rather, this is Battlefront 2015, a soft reboot to the previous Battlefront line of games for the new generation of consoles. This Star Wars Battlefront was helmed and developed by Dice, famed for the Battlefield franchise, a line of competent and entertaining military-focused first-person shooters. They were known for solid campaigns, but more importantly, massive scale competitive multiplayer modes. This pedigree is shown heavily in Battlefront, with the game sporting 64 players competitive multiplayer, with teams taking on the roles of either the empire or the rebellion as they fight their way through maps taken straight from the star wars universe, from the snowy plains of Hoth to the immense forests of Endor and everywhere in between. The game was replete with game modes and had the ability to be played in either first or third person. Players were given access to a modest selection of in-universe weaponry, and could even take the role of recognizable star wars heroes on occasion. Visually, the game was stunning, with incredibly faithful and detailed recreations from everything to weapons to the maps themselves. It felt like a genuine passion project, built from the ground up by competent developers and made for fans and first-timers alike. Battlefront, much like many games on this list, has since been usurped by a sequel but remains an incredibly competent shooter and a genuinely fun game to play.
2016
While 2015 saw the release of some truly impressive games, 2016 was a genuine powerhouse of a year. It saw the rise to prominence of Virtual Reality, through the oculus rift and the PlayStation VR. 2016 also saw the first re-released console of the current generation, in the form of the Playstation 4 Pro, a trend that Xbox would follow as well, seeing the release of 2016's Xbox One S, and in 2017, the Xbox One X. These were touted as faster, better performing, better-looking consoles than their base model predecessors, offering several enhancements to graphical fidelity and console performance, running games even better than they already did. And with these new consoles came an all-star suite of excellent games, a multitude of instant classics from big-name studios and fresh indie developers alike. Many of the games that released this year are ones I've individually covered before, but they still deserve their spot in this article. So without further ado, here are some of the most noteworthy games of 2016.
-Oxenfree Where Bloodborne was the standout hit that kicked off 2015, Oxenfree did the exact same thing for 2016. Developed by the California based indie team at Night School Studios, Oxenfree is a supernaturally infused, slice of life adventure game that follows Alex, a witty, rebellious, soon to be high school graduate as she makes her way to the fictional Edwards Island, accompanied by her best friend Ren and new stepbrother Jonah. This small group of friends is meeting up with what they assume will be a large group to have a weekend bash, But what was supposed to be a boisterous weekend party turns out to just be two extra guests; Clarissa, a fellow student who has ties to Alex, and Nona, a mild-mannered girl who just so happens to be Ren's current crush. Their modest get together quickly goes south when Alex uses a small handheld radio to tune into a weird signal emanating from the island, unleashing the spirits of a sunken military submarine, long since lost at sea. These wayward souls possess one of the kids and scatter the rest across the island, forcing Alex to uncover the mystery of their death and find a way to save her friends and escape the island. The game wears its inspirations on its sleeve, taking queues from classic ghost stories as much as it does retro coming of age stories, but it adapts these ideas masterfully. As for how it plays, Oxenfree is a side scrolling point and click adventure game, built around exploration and dialogue rather than complex game mechanics. It explores the interpersonal relationships between all the characters as much as it explores the haunted nature of the island itself. It easily shifts between these disparate tones, with a story filled with as many supernatural spooks as sarcastic teenage banter, seamlessly integrating player choice into the mix to create a truly excellent narrative. Oxenfree also features a high amount of replayability, with player choice going on to influence which of the game's many endings, as well as touting a new game plus mode that adds an extra smattering of content for your subsequent playthroughs. Oxenfree was a gift that kept on giving, more than earning its spot on this list.
-Firewatch Firewatch is the first of several 2016 games I've previously written about, and while my opinion of it may have not been the highest initially, ruminating on it since has led me to a new appreciation of the time I spent with it. I would recommend reading my original review, but the short summary is thus; you play as Henry, a man on the run from his troubles who takes a job in the Shoshone national forest, keeping an eye on the wildlife and ensuring nothing is amiss. Your companion through the game is Delilah, a voice through your walkie talkie, somebody else who has taken the same job as you over in one of the adjacent watchtowers. Throughout the game you explore the forest, keeping the area safe while exploring the mysteries of the area you now inhabit, all the while developing a friendly relationship with Delilah as you go. It's a simple, but satisfying first-person adventure game, with an emotionally charged but comedic narrative about one man's journey to get lost and find himself.
-Stardew Valley Stardew Valley is a retro-inspired simulator game about a down and out office worker who inherits their grandfather's farm in the titular Stardew Valley. They leave their mundane life behind and embark on a new journey in rural life, building up the farm from a rundown, untamed field into a bustling agricultural powerhouse, all the while making friends and forming bonds with the locals that you meet along the way. Stardew plays like a dream and features a stunning pixellated art style that complements its easygoing nature. Stardew is a game you can get lost in with ease, featuring an incredibly satisfying gameplay loop; It's a charmingly simple sim, one that encourages players to make their own way and their own choices, with a multitude of different ways to spend each in-game day. You're encouraged to play the game at your own pace, experiencing its range of content as it comes, rather than being railroaded into any one path for progression. It's a game that encourages exploration, diversity, and freedom, one that never really ends. Stardew made waves when it first came out for being such an open-ended, friendly experience, and it has since gone on to be heavily expanded upon by its developer, seeing releases on even more platforms and accruing even more fans along the way. It's a game that's easy to love and hard to put down, a comfort food game that makes you want to revisit it time and again.
-Titanfall 2 Where the original Titanfall was an excellent Xbox exclusive, Titanfall 2 bloomed the franchise into a multiplatform powerhouse. While it kept the excellent multiplayer modes, Titanfall 2's biggest change was the inclusion of a proper single-player story, and it's this inclusion that sees Titanfall 2 earn a place on my list. Titanfall 2's campaign is short, but sweet, seeing players take on the role of Jack Cooper, a pilot in training under the mentorship of an experienced soldier named Lastimosa. Unfortunately, on their first field mission, Lastimosa is killed, forcing Jack to embrace his future role as Pilot in an effort to survive and keep Lastimosa's experimental Titan out of enemy hands. This Titan, given the codename BT, is unique among Titans in that it can freely equip the various titan weapons and abilities, while simultaneously having an expanded AI that allows it to perform better in combat than its contemporaries. Together, Jack and BT make their way through the Frontier, coming into conflict with the varied enemy forces that they were originally sent in to stop. The campaign is brief, but what it lacks in lengths it makes up for in entertainment; the banter between Jack and BT makes for some great dialogue, and the campaign is perfectly built around the shooting and movement tech that made the first Titanfall so distinct, creating a series of levels that are just as built around gunfights as they are around precise first-person platforming. The game's environments are also beautiful to look at, varying from gritty industrial complexes to lush jungle environments that are as nice to look at as they are to maneuver through. Accompanying the stellar story mode is the recurring suite of multiplayer offerings, all of which have been upgraded and improved upon to complement the innovations of the sequel. Where Titanfall was good, Titanfall 2 is great, and it's a continual shame the series hasn't been given more time to shine.
-The Elder Scrolls V: Skyrim - Special Edition This is another game that I've previously covered on my blog, and it's also another technicality. See, Skyrim technically released back in 2011 but saw so many re-releases in the years afterward that at this point the only device that doesn't natively play it are phones. With this particular re-release, Bethesda sought to give console players the same quality of life changes that PC players had been seeing for years, namely graphical improvements, stability patches, and most importantly, player-created content. Skyrim had developed a bustling and dedicated community of creators in its years since release, all of whom had made countless mods for the game that ranged anywhere from simple tweaks to full-on expansion sized stories, and the special edition release marked the first time Xbox and Playstation fans could get their hands on this library of unique content. It created a situation where the already hefty game could be made all the more robust with fan contributions. Don't like the music? Download one of the unique music packs somebody put together. Want any number of pop culture-inspired items? Looking for some new quests to spice up this five-year-old game? It's all there and more.
-Watch Dogs 2 You might be wondering why I've put Watch Dogs 2 on this list while its predecessor is nowhere to be found. While the first Watch Dogs was a middling revenge story that happened to incorporate some neat hacking based features, Watch Dogs 2 is where the franchise really found itself. It follows the story of one Marcus Holloway, a bright and witty young man who's been framed for a crime he didn't commit by a faulty surveillance network that monitors the city of Los Angeles in a pseudo-dystopic future not so removed from our own. So Marcus does what he does best, hacks into the network and removes himself from it entirely, embarking on a campaign to take the whole system down with the help of white hat hacker collective Deadsec. What sets this game apart from its predecessor is the charisma of its cast and the far more varied ways in which you can use the game's technology to your advantage. Hijack cameras, remote control vehicles, manipulate streetlights, the world of Watch Dogs 2 is yours to manipulate all at the press of a button. And if hacking doesn't get you where you need to be, Marcus has some skills of his own; he's particularly skilled at parkour and quite handy at non-lethally dispatching foes with a weapon of his own design, a billiard ball attached to a bungee cord. And if playing non-lethally isn't your thing, you can also accumulate quite the arsenal of homemade weaponry, all 3D printed from the base of your hacker collective. Watch Dogs 2 is a game about a group of people trying to take down a corrupt system using whatever means they can. It's a witty, satirical, but surprisingly grounded story told across a beautiful open-world recreation of Los Angeles, one that drew me in far more than its predecessor ever managed to do.
2017
2017 might not have had the same pedigree of games as its predecessor, but it did see the belated release of the latest current-gen console; The Nintendo Switch. A revolutionary step up from the Wii and Wii U, The Switch took the gaming world by storm thanks to its ability to seamlessly transition from a home console playing on your TV to a handheld console able to go with you anywhere. The Switch remains a staple of the console market to this day, easily standing tall next to the Playstation and Xbox consoles both new and old. Aside from the Switch, there was still a healthy collection of games for people to enjoy, some of which will be highlighted below.
-Night in the Woods Night in the Woods marks yet another game I've personally reviewed, and also stands proud as one of my absolute favorites of this generation. A humble offering from indie studio Infinite Fall, it was a gorgeously animated sidescroller of an adventure game that followed college dropout Mae Borowski as she returns to her small home town of Possum Springs to rekindle old friendships and reconnect with her family. Despite its anthropomorphic cast, it tells a genuinely human story, one that perfectly reflected what it feels like to revisit old haunts; how things can be so familiar yet change so much, seamlessly blending an emotionally charged narrative with a dark, suspenseful hometown mystery. Night in the Woods remains an absolutely incredible game to experience, showcasing themes like mental illness, sexuality, and identity through the lens of youthful wit and clever, dry sarcasm. I haven't played many truly perfect games, but Night in the Woods came damned close to being one.
-Kingdom Hearts 1.5/2.5 Ah yes, another collection of re-releases. Kingdom Hearts technically started back on the PS2, with the release of Kingdom Hearts 1. From there it blossomed into an incredibly diverse and lengthy franchise that saw releases on consoles and handhelds alike, from the PS2 to the Gameboy Advance. What these re-releases did was bundle all of the Kingdom Hearts games into one complete package, and tossed them all onto the PlayStation 4. It created a cohesive collection for this storied saga and presented it all in an easy to follow order that anyone could pick up and work through. Both games also offered the previously exclusive Final Mix content to the west for the first time, expanding on the already hefty games with more difficulty options, more enemies, more story content, and more challenges to keep the fun going and going. But what is Kingdom Hearts, I hear some people ask. Kingdom hearts is a series of action RPGs that follow the adventures of heroes known as Keyblade Wielders as they fight against the forces of darkness that threaten the worlds beyond. They play great, feature an especially enjoyable cast of characters, and tells a heartwarming story of good and evil. A joint project between Square Enix and Disney, Kingdom Hearts features an abundance of Disney characters and worlds, crossing over with various Square Enix properties in this epic struggle against light and dark. That's the easiest summary of the story by far, as delving any deeper would almost certainly confuse the casual reader, but let me say this; The Kingdom Hearts games are fantastic, well worth the time, and with these remastered collections, more approachable than ever.
-Nier Automata Nier Automata is a tough game to talk about in-depth, on account of just how easy it is to spoil for people who haven't experienced it. But it was also one of my favorite games of 2017, so I'll do my best to give it its due. Nier Automata is somewhat of a hybrid game; it blends so many genres together but somehow manages to do each one of them justice. Equal parts open world, action RPG, Bullet Hell, and more, Nier Automata takes place in the far, far future, in the ruins of earth. Humanity has long since abandoned the planet and sought shelter on the moon, entrusting a group of humanoid androids to defend the planet from an encroaching alien threat. The story follows several of these androids; 2B, 9S, and A2, as they wander the ruins of humanity and fight back against the robot foes that the aliens use as soldiers. It tells an amazing story that all but demands subsequent replays to get the full breadth of its narrative weight across, with each subsequent playthrough seen through the eyes of one of the other characters. Equal parts sci-fi story and humanist breakdown, Nier Automata is a deconstructive, philosophical pondering wrapped in the guise of an anime action game. That's not to say it doesn't wear the disguise well; Nier Automata plays like a dream, with stylish combat and an accompanying score that makes for easy listening both in and out of the game. It's another must-play, especially with the remake/remaster of its predecessor soon to release in 2021.
-Persona 5/Persona 5 Royal Persona 5 is an absolute joy of an RPG. It's slick, stylish, has a superb soundtrack, and tells a top tier story to boot. You take the role of a down-and-out high school kid who's been forced to transfer from his hometown in the countryside to Tokyo, thanks to a bogus police incident. Labeled a criminal and looked down on by the adults of his new school, the protagonist goes about bettering himself, raising his grades, and making the most of his new life in a new city. He forms bonds and relationships with the people around him, making fast friends with many of his classmates and even some chill adults along the way. Oh, he can also use a supernatural phone app to dive into the corrupted hearts of society, utilizing a special power to battle the evils that lie within and force them to change their ways and confess their deeds. Herein lies the dichotomy of the Persona 5; Much like the other Persona games that preceded it, the story it tells is a hybrid of supernatural mystery and coming of age drama, blending mundane highschool life with a fantasy adventure. It is equal parts life simulator and stylish role-playing game, as you and your friends do their best to repair a broken system using the fantastical powers they've been imbued with. These powers are the titular Persona, powerful creatures that embody the sides of ourselves we keep hidden behind the masks of society. These personas allow one to do battle with the shadows that lurk within these corrupted hearts, creatures that take on myriad forms inspired by religion and myth. Wielding this power, they embark on a journey of social reform, fighting a revolving door of less than scrupulous individuals that all culminating in a battle to change society itself. In spite of its overtly fantastical elements, the story it tells is decidedly grounded and surprisingly relatable; at its core, Persona 5 is about a collective of disenfranchised individuals trying their best to make it through life and change things for the better, a story that was and remains especially poignant and a welcomed escapist fantasy to fall into time and again.
-Slime Rancher Slime Rancher is an adorable simulator game and one I've praised before on my blog. It blends first-person shooter elements with the farming simulator genre, tasking players to manage and explore a planet on the fringes of space that's almost entirely populated by a race of creatures known as Slime. Slimes come in a varied selection of types and sizes, but all of them have one universal similarity; they all produce a resource known as a Plort that you can trade to an intergalactic trade center for currency, which in turn allows you to upgrade your slime farm and expand into new territories. The gameplay loop is nothing but fun, with each new expansion bringing in new species of slime that you can wrangle and combine to make hybrids that in turn create more valuable plorts. As you make your way through the planet, you start uncovering logs left behind by your farm's prior owner, that weave a narrative of love and loss, a story that drives you forward in your quest if only to see how it concludes. You're not alone in this quest, though, as you have your slimes for company as well as several long-distance conversations via the computer in your home between friends and fellow farmers alike. Subsequent game updates have only expanded upon the experience, seeing new opportunities for trade, daily activities, and more, making an already invigorating and enjoyable game all the more so.
-Destiny 2 It's no secret that Destiny 2 had a complicated launch window. Many fans felt that Destiny 2 left too much of what made its predecessor great on the cutting room floor, electing instead to reset the player base back to zero and tell a brand new story. While I missed some of what Destiny 2 left behind, I was still somebody who found a lot of joy in Destiny 2, as evidenced by the thousand-plus hour count it tells me I've poured into it since its 2017 release. The game has also seen countless improvements and additions in the years since its release, adopting a new seasonal model and even going free to play after a point. Most recently, Destiny 2 saw the release of Beyond Light, the first in a new trilogy of expansions that hopes to continue the game forward over the next few years. So, while it might have had a rough start, it still remains destiny at its core, making it one of the best shooters on the market, coupled with a satisfying loot hunt and a rewarding structure that continues to keep its fans coming back for more. That alone lands it in my list of games for 2017, and the generation as a whole.
-The Sims 4 Though this game technically saw the light of day back in 2014, I didn't end up playing it until its console release here in 2017. Thus, I place it here. There isn't a lot of complication with Sims 4. If you're at all familiar with its predecessors, you know exactly what to expect. An engaging simulator game, in which you craft an individual or family and set them on the path of life, influencing them as they go or leaving them to their own fates so as to see what happens. You tailor their looks, personality, aesthetic...it's a premier example of micromanagement as entertainment. This installment shirked some of the advancements made by its predecessor but still manages to be a robust and enjoyable game all on its own, made all the better by continued additional content releases in the years since its premiere. It's a game that keeps on giving and seems primed to continue doing so for some time yet.
2018
2018 saw the release of some genuinely top-shelf games, with the Switch continuing to establish itself against its contemporaries, while the Playstation continued to add excellent exclusives to its lineup.
-Far Cry 5 The Far Cry games have always been known for being competent shooters with large open worlds, and this one is no exception. Shirking the usual foreign locales, Far Cry 5 takes place a lot closer to home, seeing players cleaning up the rural backwoods of Montana, taking place in the fictional Hope County. In it, you play as a rookie cop sent in to apprehend an evangelical doomsday cultist; John Seed, The Father. This arrest quickly goes south, leaving you as the last lawman willing to stand up to the Seed family and free Hope County from their grasp. To do so, you systematically break the hold of his lieutenants, dismantling their bases of operations and taking down his associates in a slow climb to face him once more. Along the way you make friends and allies out of the locals, people with a similar drive to rise up and clean up their county. As far as the gameplay, Far Cry 5 is a mix of FPS and RPG elements, with a rudimentary character customization system and plenty of powerful guns to acquire. You level up and earn skills that augment your preferred style of play, be it stealthy or over the top, all in your pursuit of justice. Augmenting this quest is the world it takes place in, with players exploring lush forests, vibrant fields, and the general detritus of rural America. Hope county feels real, with looks to match, despite its farcical tone and over the top gameplay. All of this came together to make a Far Cry that felt fresh and fun, a genuine step forward for the franchise.
-God of War Prior games in the God of War series were not known for subtlety, nuance, or humanity. Rather, they were violent hack and slash games that featured the titular God of War, Kratos, seeking and exacting bloody revenge on the greek pantheon for their slights against him and his family. They were by no means bad games, but they weren't what I would consider masterpieces either. Then, we were given God of War (2017). This soft reboot/Sequel for the franchise saw Kratos embarking on a distinctly more grounded story than its predecessors, navigating the perils of fatherhood while on a journey to deliver his late wife's ashes in the world of the Norse Pantheon. He is joined by his son, Atreus, a bright but rebellious young boy who seeks only to prove his worth to the gruff and distant Kratos. This more human story is accompanied by a more grounded approach to combat and gameplay; while it retains the emphasis on action, it feels more deliberate than prior entries, shifting the combat style from the hack and slash nature to a more measured approach, with players needing to conserve stamina and plan their attacks lest they get easily overwhelmed. The game also incorporates a more open world structure than its predecessors, seeing Kratos and his son freely traversing their environment, unlocking shortcuts, and finding means to double back on past areas in a level progression that feels more like a Souls game than the God of Wars of old. All of this came together to make a game that felt genuinely innovative, a fresh new direction for a pre-established franchise that was as welcoming to newcomers as it was to prior fans.
-Donut County Donut County is a silly, short indie puzzle game in which you play as a mischievous raccoon delivering "donuts" to the unsuspecting populous around him. These donuts are, in fact, large sinkholes that expand as they eat different objects, eventually growing to swallow the entirety of the lot they were sent to. The core gameplay lies in this concept, with you controlling the various sinkholes from level to level, figuring out the order in which to consume the various objects on each map in order to grow in size. As the game progresses you unlock various upgrades to these sinkholes, like the ability to spit things out of them, adding new layers to the simple puzzles the game encapsulates. It isn't a terribly long game, as already said, only taking an hour or two to finish, but it cemented itself as a charming indie game amidst a sea of big-name titles.
-Marvel's Spider-Man Developed by Insomniac, previously mentioned in the Sunset Overdrive excerpt, Marvel's Spider-Man is a rare example of a genuinely amazing superhero game. In it, players take on the role of Peter Parker, a Spider-Man who has already established himself as the hero we know and love, but one that still has room to grow and learn. What starts off as a triumphant takedown of one Wilson Fisk, the Kingpin, soon blossoms into a complicated web that involves a shady group known as the Demons that Spider-Man must stop from wreaking havoc on the city. But the game isn't just about the Heroics of Spider-Man; The Game showcases the best aspects of Peter's character, splitting the game equally between his time as Spider-Man and his normal life as Peter Parker, a scientist working under the apprenticeship of one Otto Octavius, while simultaneously working with his Aunt May at the local Homeless Shelter and trying to rekindle his forlorn relationship with Mary Jane. All of this unfurls simultaneously, weaving a web that melds incredible movement with fast and stylish combat, stellar characters, and a heartwarming tale, cementing itself not only as a great game but also as one of the best Spider-Man stories out there.
-The Missing: JJ Macfield and the Island of Memories The Missing is a heartfelt, down to earth story told through the lens of a grisly but goofy premise. In it, you play as the titular JJ Macfield, a young girl who goes on a trip with her close friend Emily to a remote island off the coast of Maine. What is supposed to be a fun excursion takes a turn for the worse, as Emily goes missing, leaving JJ to track her down. Unfortunately, this quest quickly leads JJ to her death...but not for long. Resurrected by a bolt of lightning, JJ gains the ability to remove various parts of her body, as the island quickly goes from an idyllic wonderland to a psychedelic nightmare. Undeterred, JJ uses her newfound ability to traverse the island, ever searching for her lost friend. The Missing might sound like a horror game on paper, but it uses these macabre themes to tell a distinctly grounded story about dealing with personal identity and navigating a hostile and unfamiliar world, culminating in a heartbreakingly bittersweet twist that I won't spoil here. This is all to say; the Missing is an excellent game. It's a joy to play, despite its harrowing content, and it manages to convey its themes in a way that feels genuine and meaningful, telling a story that's still relevant to this day.
-Super Smash Brothers Ultimate Smash games have always been good, and Ultimate more than earns its moniker. This is the Ultimate Smash game; iterating on its predecessors without changing anything for the worst, Ultimate is an unabashed love letter to the series as a whole, incorporating every character and every map from every prior game all in one upgraded package. If you don't know what Smash is, let me explain; Nintendo is known for a lot of fantastic first-party titles, from Mario to Kirby to Metroid, and countless others. Smash takes all of these well-loved characters, throws them in an arena, and has them fight for supremacy. Debuting on the Nintendo 64, Smash has seen one major game release for every Nintendo console since, culminating in Smash Ultimate on the Nintendo Switch. As earlier stated, it features an absolutely enormous roster of playable characters, featuring every fighter from the previous games and several new additions for good measure. This roster was only further expanded with the release of the fighter passes, seeing an additional eleven fighters across the two that have thus far been released, ranging from surprise hits like Persona 5's Joker to fan favorites like Banjo and Kazooie. While not featuring a traditional story mode, Ultimate makes good use of its characters in a suite of different game modes that can be played both alone or with friends, online or locally. It's a fantastic party game and an equally praiseworthy fighter, rewarding skilled play but catering to casual players and newcomers alike.
2019
2019 marked the slowdown for the current generation, shadowed by the whispers of a new age of consoles. This made for a simple year for games, but one no less stacked with noteworthy games and worthwhile experiences.
-Kingdom Hearts 3 After years of waiting, 2019 finally saw the release of Kingdom Hearts 3. The wait might have been long, but the game delivered on the hype, simultaneously closing out the narrative arc that had begun so long ago with Kingdom Hearts 1 and beginning a new chapter for fans to look forward to. In service of this goal, Kingdom Hearts 3 wrapped up the majority of dangling storylines from all the previous games, while still leaving a handful of mysteries to chase into the future of the franchise. It featured a new suite of Disney worlds to explore, and incorporated Pixar properties for the first time in franchise history. The new content accompanied refined and polished gameplay mechanics and a complete visual overhaul, while still retaining the heart and soul that defined the games thus far. It all came together well enough but was later expanded upon through the release of Re: Mind, the game's beefy expansion that rebalanced gameplay and added in hours of new story content to better cap off the story. All told, Kingdom Hearts 3 was another great game, building on a legacy that seems like it will continue well into the future.
-Devil May Cry 5 For those not in the know, Devil May Cry is a series of games that follow the life of Dante, a half-demon sword for hire as he does his best to kill monsters and eat pizza. It's a franchise known for skillful, precise, stylish combat mixed with goofy, over the top stories, usually involving Dante and his associates contending with the fallout of his family, the demon king Sparda and his brother Vergil. While not a flawless franchise, it saw several excellent releases over the years, but then went depressingly dormant. Devil May Cry 5 was the perpetual waiting game, but 2019 saw it finally come out, accompanied by mass acclaim and praise. it really seemed like all the years of waiting were well rewarded. DMCV features three playable characters; Nero, a fellow demon hunter first introduced in Devil May Cry 4, Dante, the series' staple protagonist, and lastly the mysterious V, a newly introduced character for this game. Together the three were tasked with working together to take down the demonic Qliphoth and its master, Urizen, an immensely powerful demon lord. The game looks gorgeous, marking the first time the games have looked truly next-gen. Accompanying this boost in visual fidelity is the franchise's staple; combat was finely tuned to be more stylish than ever, with each character having a variety of tricks at their disposal to dispatch the demon hoard that stood between them and Urizen. Devil May Cry was back, and it was better than ever.
-Bloodstained: Ritual of the Night Bloodstained is the spiritual successor to the Castlevania series, helmed by its most prominent contributor Koji Igarashi. Starting its life as nothing more than a simple Kickstarter, it blew through its funding goal and a few years later saw its release on the current generation of consoles. It's not a particularly complicated game, but it is particularly fun, with it adapting many of the staples that made Castlevania so great. As a spiritual successor to Castlevania, the games play very similarly; both are side scrolling hack and slash games that take place in fantastical gothic castles, and both see protagonists with varied combat and magical aptitude on their quest to take down the castle's owner. In the case of Castlevania, that owner is Dracula, but in the case of Bloodstained, players are tasked with defeating Gebel, an alchemically modified human known as a Shardbinder. You play as another one of these Shardbinders, Miriam. Miriam and Gebel are the lone survivors of an alchemical experiment that gave them the ability to wield a power called shards, crystalline embodiments of demonic essence. The narrative is simple, but the gameplay is where it shines; as players progress through Gebel's castle, you can accumulate more and more shards, all of which give Miriam access to new abilities, abilities that go on to aid her in her continued exploration. This creates a very satisfying loop; explore the castle, collect shards, unlock more of the castle to explore. Augmenting her shards are a suite of craftable and upgradeable weaponry, a selection of melee and firearms that allows players to diversify their preferred playstyle and experiment with what works best in any given situation. Subsequent content additions have added even more to the game, in the form of new modes, difficulties, and playable characters, adding to the replayability and longevity of what was already an excellent experience. Despite starting from simple roots, Bloodstained rose up and became something all on its own, paying homage to its inspirations while cementing a name for itself as a new staple of the genre.
-Catherine Full Body While originally releasing in 2011, 2019 saw an expanded re-release complete with new characters, new stages, and hours of extra story content. At its core, Catherine and its Full Body re-release are unique gems in the gaming world. One part puzzle game, one part dating simulator, it blends the complicated world of relationships with macabre block puzzles, all the while weaving a beautiful tapestry about one man's quest for love. In it, you take the role of Vincent Brooks, an unambitious 30-something simply going through the motions of life. He has a steady relationship and a stable job, a group of colorful and enthusiastic friends, but it's clear from the start just how much he's stagnated. His current girlfriend, Katherine, is starting to ask the big questions; marriage, children, their future. Unable to parse these ideas, he loses himself in his time at the local bar with his pals, shooting the shit and getting sloshed. That is, until, a new flame suddenly appears; the seductive temptress Catherine. One thing leads to another, and it comes to pass that they spend the night together...maybe. This is where the game's narrative really kicks off, with Vincent having to navigate the day to day, attempting to reconcile his long-time love with his possible new fling. This story is juxtaposed against the game's core gameplay loop, which sees Vincent forced to climb the deadly tower of babel each night in his dreams. To do this, players must stack blocks and avoid the perils and traps that each stage presents, making a mad dash to the top of the tower before the bottom collapses in on itself and Vincent plummets to his doom. For you see, this isn't an ordinary dream; if you die on the tower, you die in real life, making this desperate ascent a race for his very life. Each stage of the tower represents the game's various core themes, and each gets more and more complicated as the game progresses. In the interim of these climbs, players are set about answering multiple-choice inquiries that influence the direction of Vincent's relationships, with each answer adjusting a conspicuous morality meter that eventually comes to determine which of the 8 endings you could attain. With Full Body, this number was increased to 13, to adjust for the inclusion of a new paramour; Rin, a mysterious piano player that sets up shop in Vincent's favorite bar. Both Catherine and its Full Body re-release are excellent games, but I was especially smitten with the layers of extra content and story that Full Body brought to the table, additions that made Full Body one of my favorite games of 2019.
-Untitled Goose Game Untitled goose game is a simple premise on paper; players take on the role of an ornery, mischievous goose as it wreaks havoc through a small English town. Equal parts puzzle and stealth game, the goose has a laundry list of tasks it seeks to complete, from stealing hats off people's heads to infiltrating the local pub. It's not a long game by any means, but it has a ton of replayability in the form of additional tasks and challenges that only present themselves after your first playthrough. These range from time-based completions to additional bouts of mischief and all of them are incredibly satisfying to chase down. Untitled Goose Game has a quaint, painterly art style that compliments the charming simplicity of the game's premise, accompanied by a dynamic, classically-toned score that rises and falls in prominence as you go about your goosely business. All said Untitled Goose Game is a genuine treat, a brief but whimsical game that's just about having fun and goofing around.
2020
It's no secret that 2020 has been a rough year for a lot of folks. Between a pandemic, political controversy, and general drudgery, it's a year that feels like it can't end soon enough. But in spite of it all, 2020 was also a fantastic year for games. Serving as the last hurrah for the Xbox One and Playstation 4, we saw the release of some truly excellent stories that kept players going through the long months of an otherwise mediocre year.
-Animal Crossing: New Horizons Releasing right at the start of widespread quarantine, New Horizons supplied people with something they couldn't easily do in their own lives; escape. Animal Crossing New Horizons is the perfect escapist fantasy for the year it released in, seeing players partaking in an island getaway in the hopes of colonizing and forming an idyllic town on an untamed paradise. At their core, the animal crossing games are simple simulators. You create your character by selecting a few presets; hair, eyes, skin color, and then you're let free to explore your new locale. With this latest release, that locale is the aforementioned island, a small paradise in the sea dotted by trees and rivers, accented by flowers and weeds. You start your life on this new Island with a handful of other residents; the Nook Family, the proprietors of this island venture, and two random villagers who are looking to make a life on this island the same as you. Things start small, with everyone working together to set up tents and create a bonfire and find some food for a welcome party. Afterward, the game synchronizes itself to your console's date and time and sets you off on your way. Unlike other simulators on this list, Animal Crossing is a unique breed, running concurrently to the real world, continuously progressing in real-time. Flowers grow, trees produce fruit, and each day is a new adventure. It follows the general turn of the seasons for your respective hemisphere, celebrating holidays and alternating available activities with each passing day. As for what you can do yourself, the opportunities are legion; you can catch bugs, go fishing, search for fossils, chat up your villagers, visit other islands, and much more. As you progress, more ventures open their doors to you; catch enough bugs and fish, and you can elect to have a museum built to showcase your finds. Collect enough resources, and you can build new furniture and create plots of land that encourage more villagers to come and move to your island. Everything you do is in service of continued growth, but also serves just as simple fun, a charming, easygoing distraction from the concerns of the day-to-day.
-Final Fantasy VII Remake The Final Fantasy franchise is a long and storied one, replete with highs and lows. One such high was 1997's Final Fantasy 7, a game that quickly cemented itself as a fan favorite and an absolute classic. Now, in 2020, FF7 is back...sort of. See, FF7 Remake is the first in a line of games that will eventually go on to tell the entirety of the original FF7's story, which means that this release is only the first portion of a much larger narrative. Adapting what was originally the first few hours of the original game, FF7 Remake expands upon the opening section of its predecessor, simultaneously remaking the old content for modern audiences and adding in new aspects for old fans. FF7 Remake improves upon the original in practically every way, serving as a genuine remake that still manages to retain what made that original game so memorable and important to fans. The game might be new, but the heart is the same; FF7 Remake follows the story of Cloud Strife, an ex SOLDIER turned mercenary hired by an eclectic group known as Avalanche to dismantle a local power plant that's poisoning the planet. What starts as a well-intentioned but extreme case of eco-terrorism quickly explodes (pun intended) into a much larger story that sees Cloud and Avalanche bringing the fight straight to the corrupt Shinra Corporation and beyond, culminating in a battle against fate itself. Because this remake only covers a portion of what will go on to be a much larger narrative, it only scratches the surface of what makes the original FF7 so great, but it does so with gusto; the game plays and looks better than ever, bringing with it a heartfelt and compelling narrative that keeps you hooked the whole way through.
-Minecraft Dungeons Minecraft Dungeons takes the charming, voxel visuals and world of Minecraft and melds them seamlessly with a charming, easygoing dungeon crawler that's approachable for casual and experienced gamers alike. Where Minecraft is an open-ended sandbox game about building and exploring a blocky world, Minecraft Dungeons sees a collective of heroes on a quest to defeat the evil Illager, a powerful sorcerer whose armies have been sweeping the land leaving destruction in their wake. It's not a very complicated story about good and evil, but it doesn't have to be; Minecraft Dungeons prioritizes it's simple and easy to master gameplay first and foremost. You collect loot, battle recognizable Minecraft enemies, and progress through a litany of stages on your way to fight the big bad. It's not very long but encourages you to play it time and again, collecting better gear and trying your hand at the many difficulty levels for additional challenges. It's not the best looking or the best playing game that released this year, but it had heart and made for a short and entertaining way to pass the time.
-Ghost of Tsushima Ghost of Tsushima isn't a game to scoff at. One of the best looking games of the generation, this PS4 exclusive is one part historical timepiece, one part action-adventure, and one part stealth game. It follows the story of Jin Sakai, a samurai and one of the last survivors of the Mongol invasion of his home island of Tsushima, Japan. Left to die, he is found and nursed back to health by a wayward thief who teaches Jin the art of stealth and subterfuge, seeing him off on his quest for bloody revenge on the Mongol invaders that have encroached upon his homeland. To do this, he must first build up a fighting force of equal minded, skilled warriors, all while dismantling the various camps and operations the Mongols have set up in the absence of the defeated Samurai army. Jin can approach this in one of two ways; relying on his prowess as a formidable Samurai, Jin can challenge the many enemies in the game to flashy yet precise sword combat, or he can utilize the recently learned skills of stealth, infiltrating their encampments and silently picking the Mongols off one by one. There's no wrong answer to how you choose to play, although it takes some time for Jin to accept his new roles as both Samurai and assassin. Both methods of play feel equally as stellar, too; Combat in this game is incredibly polished, finely tuned swordplay that focuses on timing and well-planned strikes to dispatch your foes with ease, while the stealth feels tense and requires a distinctly tactical approach, planning your routes and cleverly dispatching foes so as to not raise suspicion. But the game isn't just about taking out your enemies. Ghost of Tsushima boasts one of the most beautiful open worlds I've ever experienced, a vibrant and gorgeous landscape dotted with myriad activities and side quests for you to explore and enjoy. One moment, you could be doing battle with a wayward group of Mongols or bandits, while the next could see you tracking a friendly fox to a shrine, composing a haiku in the shadow of a large tree, or recuperating your strength at a small hot spring while you ruminate on your adventures thus far. Ghost of Tsushima is an incredibly varied game, alternating between intense highs and calming lows, all coming together to become one of the best games of the last generation.
-Spiritfarer While I have not finished this game, it more than deserves recognition on this list. In it, you play as Stella, a young girl who takes over as the ferryman for the River Styx once Charon retires to the afterlife, tasked with providing for the wayward souls who live on the river as you ferry them to their final rest. To do this, Stella must collect various resources and build up her ship, outfitting it with living spaces and various commodities tailored to her current passengers. These aforementioned passengers will, in turn, begin to open up to Stella, tasking her with making certain foods or visiting different locales, all in an effort to give these wayward souls a proper farewell on their trip to the afterlife. Spiritfarer is a simple simulator game about resource management and exploration that showcases a lovely, genuinely heartfelt story about love and loss, one that will put a smile on your face as easily as it brings a tear to your eye.
And with that, I close out this hefty list, closing out the last generation. This compendium hardly scratches the surface of the last seven years' library, but hopefully, I did a good enough job remembering some of the games that made this last generation so great. There are a lot of games that I've still yet to play, resting in wait in my backlog for the time they get pulled out and given their due, but for now, this concludes my walk down memory lane. The last generation saw some excellent additions to the vast and ever-expanding library of video game history. Here's hoping the next several years can say the same. The start of the new consoles is off to a very promising start; in the last month or so alone we've seen excellent releases from both indie and big-name developers, fresh takes on old franchises, and new IPs alike. So, here's to the Last Generation, here's to the Next Generation, and here's to gaming overall; may it continue to thrive for years to come.
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Have you noticed the latest edition of Charlie Bowater can only draw one (1) face? She did The Princess Will Save You and Cast In Firelight both YA Fantasy set to be released this year. And they are how you say... the same fucking cover
Ah yes so you saw the same tweet I did
I know I literally just posted that we cannot outlaw book covers from looking like each other, but ! Oof!
![Tumblr media](https://64.media.tumblr.com/86bd08b8f7acb8a8f577e5464dbdedc1/b153d53feed0f0dd-6d/s540x810/f4614be4830271cede726862c04befac9fca6ab4.jpg)
![Tumblr media](https://64.media.tumblr.com/f2a37d3ff0e6b529ee8425fec402bec4/b153d53feed0f0dd-94/s540x810/a854d1c78506a907049f82993b2e00ef4ddc7a39.jpg)
The only thing that softens the blow here is that Charlie has improved at representing nonwhite features such that characters look like POC rather than tan white people, although,, that bar was low. Anybody remember the ACOTAR coloring book.
(Would you have guessed that 2/3 of these people are nonwhite? Or even that they’re supposed to be three different men? I guess all the men in Prythian have the same haircut?)
But that minor victory is mostly lost in the quagmires of the fact that Charlie’s style is to give everyone instagram face:
I wouldn’t even call this “Sameface” necessarily: that implies limitation, that an artist is only capable of drawing a single facial structure competently. Bowater is incredibly technically talented, she just chooses to give everyone catlike fae eyes and the cheekbones of a starving nymph. (My previous post on this here.)
But I don’t really blame her for that, or for these hilariously identical, nearly devoid of personality covers. Artists are allowed to do whatever they want. Artists who make art for covers are being art directed by designers and marketing teams who bear responsibility for how the finished pieces turn out.
No, this is our fault, as a community and an industry and..... society, kind of, for valuing character portraits that are “pretty” (“pretty” being an extremely loaded, culturally subjective concept) over art that actually Says Something About The Story. Bowater’s style happens to dovetail perfectly with what we currently collectively find pretty, and so we’ve put her art on a pedestal at the cost of everything else art can or should do for our stories.
And this is understandable: in contemporary western culture, pretty is a value unto itself. Seeing our characters portrayed as pretty denotes them as special, as smart, as powerful. It’s almost impossible to de-program ourselves from that reaction. There are approximately five kajillion studies on how beautiful people are at personal and professional advantages; how they’re perceived to be happier, healthier, more successful, and how those perceptions can translate into realities. (Nevermind how thinness and whiteness enter that equation, see above note about “pretty”.) I would love to see more “average” or weird- looking characters abound (and be accurately visually represented) in the YA/ Genre lit sphere, but for now... everyone is pretty.
Which sometimes means everyone is pretty boring.
But that’s just the specific, "What’s the deal with Bowater’s success in book circles and her style and all the sameiness” part of this equation. What if we backed up and asked: why character art at all? Beyond a question of “pretty”-ness (and general obvious Artistic Quality), why do we gravitate towards it, what's the purpose of it, how does it fall flat in a general sense, and how can it be utilized more effectively?
This is something I think about all the time. I follow writers on social media (because..... I am a writer on social media, regrettably), and we have an enormous collective boner for character art. “Getting fanart [of the characters]” is one of the achievement pinnacles constantly cited when people get or want to get published. Commissioning character art is something we reward ourselves with, or save up for (WHICH IS GOOD AND CORRECT. FREE ART IS GREAT BUT DO NOT SOLICIT IT. PAY YOUR ARTISTS). And like???? Same????? We love our stories because we’re invested in our characters. Most humans, even prose writers, are visual creatures to some extent, and no matter how happy we are with our text-based art, it’s exciting to see our creations exist in that form. So we turn that art into promo material and we advocate for it on our covers-- because it’s so meaningful to us! It goes with the story perfectly!! Look at my dumb beautiful children!!!!!
But on an emotional level, it’s hard to grasp that it only means something to us. Particularly when you take into account the aforementioned vast landscape of beautiful visual blandness of many characters (in the YA/ genre lit sphere, that’s pretty much all I’m ever talking about), character art can be like baby photos. If you know the baby, if that baby is your new niece or your friend’s kid, if you’ve held them and their parent texts you updates when they do cute shit, you’re probably excited to see that baby photo. But unless it’s exceptionally cute, a random stranger’s baby photo isn’t likely to invoke an emotional reaction other than “this is why I don’t get on facebook.”
Seeing art of characters they don’t know might intrigue a reader, but especially if the characters or art are unremarkable-looking, it’s doing a hell of a lot more for the people who already have an emotional attachment to that character than anybody else. And that’s fine. Art for a small, invested audience is incredibly rewarding. But like the parent who cannot see why you don’t think their baby is THE MOST BEAUTIFUL BABY IN THE WORLD???? I think we have trouble divesting our emotional reaction to character art from its actual marketing value, which.... is often pretty minimal. This is my hill to die on #143:
Character portraits, even beautiful ones, are meaningless as a marketing tool without additional context or imagery.
I love character art! I’m not saying it should not exist or that it’s worthless! Even art that appeals to only the one single person who made it has value and the right to exist. And part of this conversation is how important for POC to see themselves on covers, whether illustrations or stock imagery, particularly in YA/kidlit. I’m not saying character portrait covers are “bad”.
I am saying that I have seen dozens and dozens of sets of character art for characters who look interchangeable, and it has never driven me to preorder a book. (Also one character portrait for a high-profile 2019 debut that was clearly just a painting of Amanda Seyfriend. You know the one. There’s nothing wrong with faceclaims but lmfao, girl,,,,)
I’m sure that’s not true for everyone! I am incredibly picky about art. It’s my job. There’s nothing wrong with your card deck of cell-shaded boys of ambiguous age and ethnicity who all have the same button nose and smirk if it Sparks Joy for you.
But if your goal is not only to delight yourself, but to sell books, it’s in your best interest to remember that art, like writing, is a form of communication. The publishing industry runs on pitches: querys, blurbs, proposals, self-promo tweets. What if we applied that logic to our visuals? How can we utilize our character design and art to communicate as much about our stories as possible, in the most enticing way?
Social media has already driven the embrace of this concept in a very general sense. Authors are now supposed to have ~ aesthetics. “Picspams” or graphics, modular collages that function as mini moodboards, are commonplace. But the labor intensity and relative scarcity of character art visible in bookish circles, even on covers, means that application of marketing sensibility to it is less intuitive than throwing together a pinterest board.
Since we were talking about it earlier, WICKED SAINTS, as a case study of a recent “successful” fantasy YA debut, arguably owed a lot of its early social media momentum to fanart.
(Early fanart by @warickaart)
The most frequently drawn character, Malachiasz, has long hair, claws, and distinctive face tattoos. WS has a strong aesthetic in general, but those features clearly marked his fanart as him in a way even someone unfamiliar with the book could clearly track across different styles. Different interpretations of his tattoos from different artists even became a point of interest.
(Art by Jaria Rambaran, also super early days of WS Being A Thing)
Aside from distinctiveness, it's a clear visual representation of his history as a cult member, his monstrous powers, and the story’s dark, medieval tone. The above image is also a great example of character interaction, something missing from straightforward portraits, that communicates a dynamic. Character dynamics draw people into stories: enemies-to-lovers, friends-to-lovers, childhood rivals, platonic life partners, love triangles, devoted siblings, exes who still carry the flame-- there’s a reason we codify these into tropes, and integrate that language and shared knowledge into our marketing. For another example in that vein, I really love this art by @MabyMin, commissioned by Gina Chen:
The wrist grip! The fancy outfits! These are two nobles who hate each other and want to bone and I am sold.
In terms of true portraits, the best recent example I can think of is the set @NicoleDeal did for Roshani Chokshi’s GILDED WOLVES (I believe as a preorder incentive of some kind?):
They showcase settings, props, and poses that all communicate the characters’ interests, skills, and personality, as well as the glamorous, elaborate aesthetic of the overall story. Even elements in the gold borders change, alluding to other plot points and symbology.
For painterly accuracy in character portraits on covers, I love SPIN THE DAWN. The heroine looks like a beautiful badass, yes, but the thoughtful, detailed rendering of every element, soft textures, and dynamic, fluid composition form a really cohesive, stunning illustration that presents an intriguing collection of story elements.
The devil isn’t always in the details, though: stark, moody, highly stylized or graphic art with an emphasis on textural contrast and bold color and shape rather than representational accuracy can communicate a lot (emotionally and tonally) while pretty much foregoing realism.
The new Lunar Chronicles covers are actually the best examples I found of this (Trying to stay within the realm of existing bookish art rather than branch into All Art Of Human Figures Forever):
Taking cues from styles more typical of the comics and video game industries. (Games and comics, as visual mediums, are sources of incredible character art and I highly recommend following artists in those industries if you want to See More Cool Art On Your Timeline.)
TL;DR: Character art and design, as a marketing tool (even an incidental one) should be as unique to your story and your characters as possible, and tell us about the story in ways that make us want to read it. I tried to give examples because there are so many ways to do this, and so many different kinds of art, and I could give many more! But I’m bored now. So to circle all the way back:
![Tumblr media](https://64.media.tumblr.com/86bd08b8f7acb8a8f577e5464dbdedc1/b153d53feed0f0dd-6d/s540x810/f4614be4830271cede726862c04befac9fca6ab4.jpg)
These are not just bad because they look like each other, although that is embarrassing and illuminating. These are bad covers (although,,,,, PRINCESS is the far worse offender, at least FIRELIGHT suggests a thoughtful cultural analogue) because a desire for Pretty Character Art overrode the basic cover function to tell us about the story. We get no sense of who these people are, what their relationships are, what these books are about beyond the most general genre, or why we might care. The expressions are vague, the characters generic-looking, the compositions uninteresting and the colors failing to be indicative of anything in particular.
They’re somebody else’s baby pictures.
(And yes, that’s the CRUEL PRINCE font on PRINCESS. I better not have to do a roundup post but it’s on thin fucking ice.)
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Yeah, I’m back on my Sims 4 bullshit! („ಡωಡ„) After an entire month I started to miss my Sim children. So, I decided to visit them once again and have some memorable screenshots, especially since I only started sharing my Sims experience from 5th and 6th generation. I’d be grateful if you checked it out one day, I think it can be somewhat investing! And there will be more content to come...
Recently I noted down in my little notebook all basic information and cool trivia about each of my Sim children, and I decided to share some of it here. There is a limit of only 10 pictures in one post, and I was afraid the post would be long but, to be fair, this is my blog and I’m doing what I want now! And, I will merely touch upon what is already established up to Delphini (gen 7). Again, there will be more in the future. Apologies in advance (ง ื▿ ื)ว
Generation one: Valentina Owl. I created her back in December 2019 when I got Discover University for Christmas! She’s a “human” Sim and I created her through a story option in CAS, and immediately started having a blast. I was not a huge fan of such USAmericanised concept of university but the game was fun. She was the only one who lived up to be an elder (and then die) because back then I thought I’m gonna have a game where my Sims age and stuff. That quickly didn’t work out for me because I missed her already and decided that I’m gonna fill my entire save with just Owl family. Valentina studied Communications and worked as a policewoman at the same time. A lonely workaholic with only her lavish garden, she finally settled for a relationship with Lilith Vatore. As I noticed in this post, there was no marriage so my entire bloodline comes from a bastard. Lovely! She died from receiving a flower arragement with Death Flower scent. Now she’s on the Gallery.
Generation two: Herbert Owl. He was the one who directly killed Valentina. He mastered Gardening like Valentina, and then Flower Arranging - unfortunate for her. Because of Lilith, he was a vampire - and to be fair, the consequences are haunting me to this day! So, a few trivia, maybe. He is super smart, lives in Glimmerbrook like the next two generations, and has a small garden in his house where he grows crops for husband’s, Morgyn Ember’s, potions. He prefers black and purple clothes, both in his human and vampire form. He wrote only one book in his life, translating to The Real Story of Valentina Owl - whether it’s to cover the murder or not remains a mystery. He makes flower arrangements to this day. Ah, he’s also immune to Sun thanks to one of his vampire perks! That sort of helped him take a better care of his son whom he loves very much.
Generation three: Harry Owl. There is not that much I can say about him. A perfectionist like his father (Herbert), he’s blond and wears both masculine and feminine clothes like his other father (Morgyn), but this is where the comparisons end. See, in my mind he wasn’t a good person, despite having a Compassionate trait. He cared for his grandmother’s (Valentina’s) garden only because of his father’s (Herbert’s) feelings; later he shun away gardening. As a teenager, he often used to drink plasma without permission even if he wasn’t thirsty. Of course, he was also a really bad father, often berating his son for not being “good enough” or not paying attention to him at all. All Harry cared about were his paintings that he was creating in his private office. He married Miverva Charm, started living with her family, and still decided to only socialise with her. No one really knows what made him choose her.
Generation four: Nereus Owl. Born a vampire, he cured himself out of vampirism as soon as he could and later became a spellcaster. All he ever did in life was seemed like a rebellion against his father - clothes, flacking off during studies, loving gardening and shuning away painting. Well, it seemed to his father that Nereus is doing this to spite him. Despite this borderline abuse (because how abusive can Sims really be?), Nereus claims his childhood was relatively happy. Of course, he has no clue where his Erratic trait came from! Or why he grew to be a Perfectionist as well. All he knows is that having over 11 different plants in his garden is what makes him happy and that he doesn’t care if his father approves of him anymore! You could see him for the first time here. What is more, as he grew older, he found that he loves playing the violin and his wife, L. Faba, supports him in any way she can. His natural hair colour is red; thanks, grey-haired Minerva - that one bit me in the ass for next three generations.
Generation five: Elijah Tane Owl. Vegetarian like his father, he was the first one to attend Foxbury instead of Britechester. His father Nereus claimed it should be Elijah’s choice what he wants to do in life, giving Elijah freedom Nereus never really had. Elijah studied Computer Science but was a man of many talents. He was a fan of Handiness, Cooking (especially grilling), and Fitness. He often played (and sang) serenades on a keyboard for his wife, Alessandra Robles, almost maxing out his Piano skill. What made him date Alessandra was a shared Vegetarian trait. His favourite colour accent in clothing is green. He grew six strawberry plants because he wished to have a daughter (yeah, only in Sims 4 lol). There are more info about him in my previous posts as it was this generation when I started publishing my game progress, starting with this one (although my main focus was on Salem).
Generation six: Salem Owl (previously Lavender Owl). There is tons and tons of posts about her, her wife Luna Villareal (both are adults, calm down FBI), and their five daughers: Amaryllis, Wisteria, Delphini (remember this one), Hemlock, and Poppy. All you need to know about her is that she is a hard-working mother who climbed her way to the top and even higher to secure the future of her daughers. She hoped for three children and played with On the Dark Ley-Line lot trait to perhaps have some vampire offspring. Instead, she had twins (Ama and Wis) first, and then triplets (Del, Hem, and Poppy) later! She taught her daughers instruments/skills like Piano, Pipe Organ, and Violin. Once she realised Wis and Hem were vampires, she started growing three Plasma fruit trees, with time maxing out her Gardening skill. She’s on very bad terms with her grandma, L. Faba, but tries to keep in touch with her grandpa, Nereus. She has a bad reputation because of her Insensitive trait and a handful of enemies. She’s sorry for what happened between Lilith and Valentina in the past but the Vatore twins don’t mind. She’s ginger, workaholic, has spiky ears, and a lot of freckles. She’s still very good friends with Vladislaus.
Generation seven (A): Amaryllis Owl. She’s colour-coded (pink) and her clothes and room reflect that. She wrote at least 10 books, has spiky ears after her mother (Salem), and is the older daugher in the house. Eventually, she married Candy Behr. Ama’s twin sister is Wisteria and they share the same eyeliner type. Despite having a twin, her skin tone is lighter than Wis’ but the same as Hem and Poppy’s. She inherited a feminine walk from her mother (Luna). Doesn’t know much about Vampire Lore despite having vampire sisters. She loved doing everything with her twin sister. Amaryllis used to be a naturally-born/spawned hybrid of a vampire and a spellcaster but settled for the latter.
Generation seven (B): Wisteria Owl. She’s colour-coded (purple) and her room reflects that. As a vampire, she aims for a gothic look, often wearing hats and gloves to hide from the sun (with time, she turned into a heliphobe). She’s an actress and a B-Lister. She has a pet frog in her room. To reach her room, one has to walk through Ama’s room first - and they’re both okay with that. Wis is the only one to have the same skin tone as her mother (Salem) and the same nose as her other mother (Luna). Her vampiric form changes her eye colour to glowing purple. She loved goign to karaoke bars with her older twin sister Ama, which led Wis to maxing out Singing skill. As a fully fledged vampire, she decided to reach out to Herbert - they’re good friends.
Generation seven (C): Delphini Owl. Same as Amaryllis - naturally-born/spawned hybrid of a vampire and a spellcaster but settled for the latter. She’s colour-coded (dark blue) and her clothes and room reflect that. She always knew she’s going to leave the house and eventually create more Owls. She pursued the rich life and moved out to Del Sol Valley, eventually becoming a Global Superstar. She used to work in a Musician Branch but quit after time - blame the Freegan trait. She has three cats and lives with her daugher Morgan, and her [Morgan’s] husband Kaito Kaneko, and their adopted son Leven Owl (all of which I’ll talk about another time). She received a lot of awards (meeting with fans, Perfect Llama to name the few) and is very happy that her daugher lives with her. She used to romance with Flower Bunny, and then Octavia Moon - althought the initial plan was to go after Octavia’s husband, Thorne. Del often drinks but since there’s no alcoholism in Sims 4, let’s pretent she likes to stay hydrated! She owes half of her success (or namely, money for and expensive house) to her mother Salem. Loves to sunbathe!
Generation seven (D): Hemlock Owl. She’s colour-coded (white) and her clothes and room reflect that. She’s a make-up enthusiast and a little spoiled by the rich life. Also, she’s very Squeamish and Noncommittal. Despite being a vampire, she’s not interested in improving Vampire Lore skill at all. In her vampire form, her eyes change to glowing white. Her face as as many freckles as her mother’s (Salem). She’s the middle child in the triplets business and her best friend is Poppy. She used to wear glasses as a child... What more can I say? She’s living the dream!
Generation seven (E): Poppy Owl. She’s colour-coded (red) and her clothes and room (and a neon light) reflect that. The youngest daughter in the house. Wild and a Bro, she’s the perfect candidate to hang out with. She’s the only child to be born a human - which most likely makes Luna very happy. She’s a robots enthusiast - not Robotics skill but only figurines of robots. She’s a Geek so what else should we expect? She has her own TV and a stereo in her room (as well as a bubble machine). Poppy often wears her PJs around the house because they’re the comfiest. Despite being a Bro, she doesn’t really have friends beside her family. She’s the one to walk the family dog, Milk.
#the sims 4#discover university#lilith vatore#realm of magic#morgyn ember#minerva charm#vampires#l. faba#luna villareal#caleb vatore#vladislaus straud#get together#candy behr#cats and dogs#octavia moon#thorne bailey#get famous#hybrid#spellcaster#vampire#gallery
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6/28 I DID A LOT
WOOH
WOOH
I talked in chinese today! For around a half hour!! AHHHHHHHH
ANYWAY
AHHHHHHH
IM SO HAPPY I WAS UNDERSTANDABLE AHHGGHGSIUSJAJEJDJEEJIE
So first of all I practiced with Google translate today beforehand (lol yes machine translate isn’t perfect). I clicked the app, clicked transcribe, spoke in chinese then saw if the English translation it was producing was close enough to what I was trying to mean to say. (Also I learned chinese transcribe will need to process for a few moments if you play Chinese audio like from a podcast because at first it will give you a sucky transcription lol and then correct itself). Anyway so I did that and quickly learned: Google translate WILL fucking think I am speaking sentences when I’ve only said a couple words of my sentence because I pause “too long” so when I tried thinking of tones or grammar I spoke too fucking slow for the app so BAM I had to speak faster for the app just to comprehend me. So I did not practice Thinking about how the fuck to say things right much, just how to recall words on a fucking speed time limit lol. So uh that was an experience. I’ll definitely say that my 学习普通话 app is way better for me actually practicing pronunciation with any success, because Google just will NOT tolerate me speaking slowly goddamn.
Anyway so then tonight I spoke with my language partner. Well
WELL
good news: I was understood, I was told I sound pretty standard and they can tell I maybe imitate some peoples phrases and words from shows I watch (which in this case is a compliment since they said weeks ago when I asked how they improved their standard mandarin accent for a speech competition that’s what They did and the kind of shadowing they suggested I try doing more for accent work).
My grammar and word choice was understandable (I KNOW I wasn’t perfect and there were fucking mistakes Especially just notable spots where I forgot common words and tried to talk Circles around those words to describe them since I know Enough words to kind of “explain around” and come up with a more word description of a simple word I forgot sometimes but fuck is it probably awkward to listen to. Like I forgot “back then/at that time” so I said “the time when I was in high school” or “in high school I..” just because I couldn’t say “that time” on the spot, also fucking I forgot how to say “also” and “or” in certain ways and just had to figure out a different way to make my point like “this is like that” or “not the same” ToT).
Anyway regardless it’s a real big accomplishment to me. Reasons being: 1. I’ve never talked in chinese that long straight or to someone else communicating, or telling stories about my life and asking questions and actually testing my fucking communication abilities past small talk. Even talking alone to myself it’s just phrases or small situations where if I forget a word I just stop, so this was huge for me. 2. I did not have time to think about tones period while talking today with my language partner so like being comprehensible is!!!! GREAT. Considering I tried speaking to a language partner simple common word tone pair examples or very simple small talk at 5 months into learning and remember being incomprehensible like 50% of the time. Versus me now a little under 2 years in so being able to simply not be constantly thinking about tones and still know I might be understood (and in this specific case was understood) is nice to know. 3. I did better at winging vocabulary and talking my way around words I didn’t know than i thought I could. 4. REALLY simply tone and grammar being comprehensible is blowing my mind on its own - I know there were many mistakes (I personally could hear my 3rd tone not always sounding right to my own ear, and know I heard a few grammar mistakes I heard after I’d made my point lol). But just being comprehensible enough for someone understand my points even if I made those mistakes was really cool. 5. I’m hoping this means all the things I’ve been doing lately: the Listening Reading, the watching shows with English subs this month while repeating some of the Chinese lines to myself, listening to audiobooks and repeating many of the lines to myself, and the weekly language exchange I’ve been doing, have all been helping to some degree. Improving production skills is not something I’ve tried studying before and so basically all that I’m doing is flailing around trying stuff and hoping something is useful. It’s nice to see something must be if I’ve managed this.
Anyway it was just very very cool to be understandable. ;-; At this time last year I was absolutely assuming it would take years to get even a little understandable. Also for now idk this proved to me to maybe just stick to shadowing for a while and Not specifically thinking of tones While actively speaking. For a while I thought of them actively which made me clearer and I think was important and helped, at this point currently I think sometimes i overthink and trying to speak from memory/more shadowing practice might help it become a bit more automatic? And then I can go back to some corrective work where I’m messing up specifically or haven’t internalized certain words/phrases tones maybe.
—
IN OTHER NEWS
today I ALSO played 4 hours of Kingdom Hearts II in Japanese WHICH WAS AN EXPERIENCE
AN EXPERIENCE IVE NEVER HAD BEFORE LIKE FUCKING THIS
So 1. EONS easier than last time I studied Japanese. For context at 2-2.5 years into studying Japanese I played the opening of KH2. I remember it was brutal, I used my phone constantly to look up words, but I got through like the opening portion to the first save point after the haunted mansion (so like is that day 2? Basically what’s usually .5-1 hour of play or less that took me a few hours back then). It was doable, kinda brutal, but also I have kh2 near to my heart so I could play it without reading when I felt drained. Now?? I had over a year break from Japanese study (maybe 2-3 years break idk). I reviewed Japanese in I think March-April 2021 this year. April/May to June (now) I’ve been studying some new material. The biggest new material being some more Nukemarine memrise decks, and Clozemaster as of this month. So like... this Eons of improvement is after a long ass gap of no study, a cram review, and some just beyond last-times-progress kind of new study. It is a HUGE difference to me in how it feels.
I did not use a dictionary at all this time. I did not play slow either, I read at a speed much more bearable, I comprehended most sentences totally (understanding words because of a mix of knowing most words, knowing the context for the words since I know KH2 WELL, knowing Hanzi from chinese, and thanks to Clozemaster of all things feeling a lot better/quicker with Japanese grammar comprehension), and a few sentences I knew the overall gist because of recognizing the Hanzi (tho they were being used in words that aren’t similar to Chinese), the grammar overall (the rough intention of the sentence), and knowing KH2 well enough to remember the main idea of th English sentence. So it was overall a much more pleasant, easygoing experience this time around playing! It was something where I COULD play 50 hours of Japanese KH2 now.
This kind of showed me some things: first that knowing a basis in chinese (for me) makes a huge difference. Kanji now make words easier for me to learn and guess. I can now recognize when some pronunciations are somewhat similar to Chinese words. I can recognize when some kanji are used to mean Different things from Chinese (since I know the English context too). I can also now actually Like and Appreciate that KH2 specifically uses kanji in some speech bubbles and scenes then hiragana for the same words at other times - it gives me a chance to use context to see both versions of the word and learn both the pronunciation and kanji a bit more. Now I have katakana English like words and kanji (in the sense of their similarities to Hanzi) and my basic grammar grasp to rely on to parse sentences which makes all of it much easier. For me chinese was just easier, and that’s now paying off also in making Japanese easier in some ways than it was before.
I also appreciate now why “prior context” and “comprehensible input” are encouraged so much. My effort level is comfortable and NOT draining, so I could’ve kept my playing for hours and I did not need a dictionary for new words because I had TONS of context. Part of this is KH2 being a game I know super well (so even back at year 2 it was doable if draining when no other video game probably would’ve been doable at all). So it makes sense now it would be the first comfortable feeling one. It is VERY comprehensible input for me, especially now with some of the Japanese improvements I’ve made.
Whereas I tried to play crisis core a month ago (doable but DRAINING in part because I knew the game so comprehensible but I didn’t HAVE the game remembered by heart like KH2 so I had to slow down to read everything slowly and figure out words much slower with no prior meaning in my head for many parts), and persona 3 (which was doable but DRAINING in part because I have little prior context compared to cc or KH2 and in part because it has so much reading). Also KH2 is easier to read than cc or persona 3 - kh2 is obviously meant for age 10+ and so the amount of text I’m required to read is shorter, a lot of conversational stuff and not layered (cc had a lot of technical paragraphs of directions for missions and persona is aimed at older teens and has much more like “think about it more long term” conversations which I struggle more to parse). Also just persona 3 has so much dialogue I started speed reading just to get to a save point which felt Draining. Whereas KH2 the reading is comfortable so I don’t read too slow, and so it doesn’t feel as draining since it’s not slow nor do I have to rush at lower comprehension to get through it - I can just read and comprehend everything as much as I can at a reasonably non draining pace.
Also I DO think Clozemaster (so kudos to u app) is actually helping noticeably. I’m doing Clozemaster Japanese by common word tracks (still in the 100 most common words sentences and almost done). I’ve been doing listening mode and then reading sentences after. I can TELL it’s helped me already with the following. I’m doing better at recognizing some grammar structure particles/words/conjugations in various forms and levels of politeness. I now have much less issue telling how to separate sentences into word/grammar functions - it makes everything just much easier to start being able to segment my sentences as I read so I can just pinpoint WHAT parts I know versus don’t know and what their rough function is (and since in KH2 I know the English lines usually it makes it way easier to guess what words mean roughly what English translation). I also read some manga during this past month that’s also helped with this skill. I noticed Clozemaster also is just helping with it a lot since in Clozemaster the politeness level varies and stuff so I’m forced to practice guessing and figuring it out more with Clozemaster sentences over and over. The listening mode has helped because I can tell that some of the most common words I can hear more instinctively now and read aloud at a more normal pace now. I still CLEARLY read over listening when the subtitles in KH2 are there if I don’t know a word, so my listening has HUNDREDS or likely thousands of hours to go (my Chinese is much much better). But I can already notice the sheer fact Clozemaster listening question mode is forcing me to 1 HEAR Japanese more (and I need like what 2000 hours listening) and 2 start recognizing more easily at least recognizing words I’ve learned when I hear them (whereas before I would struggle to hear certain words even if I’d studied just because I’d read-studied a lot but not actually heard much of those words much). Now this all isn’t a huge help with new words in KH2 since I’m learning to read them from the game but my listening isn’t picking them up or Parsing them well. But as far as IN Clozemaster: yes the constant audio word drilling is helping me recognize words by sound which is great since thanks to Chinese kanji recognition is now not intensely difficult, it’s the sound recognition and match up to spelling that’s now the major confusion for me. I mean grammar is also confusing.. and will take years... I do think Clozemaster forcing me to practice interpreting the grammar somewhat with nothing to help me is helping me at least feel less drained by the grammar. I used Clozemaster before for french and chinese at the stage between graded readers and actual native speaker material, and I think for Japanese it’s also Good for this purpose. Clozemaster is good for a lot of immersion-like sentence reading practice, with tools to make it easier like a translation and mostly words you know in each sentence. Making it a bit easier than just diving into the deep end into a random novel. I do think it helps with preparing you for less learner-tailored materials a bit while still being easier than native speaker materials so you can practice without feeling youre drowning.
anyway ahh. WOOH I PLAYED KH2 in japanese today!!! I HAD FUN
gonna do it some more.
kh2 is maybe THE original reason i started trying to learn japanese. its really fun playing it now.
—-
And finally, while I’m at it: I am ALMOST done with the Sundial arc in Guardian Listening Reading wise. I’m on chapter 17. I have like 2 days left so who knows maybe I can manage to finish the sundial arc we’ll see.
What I mostly did this month was Redo L-R chapter 1-12 with a second audiobook, read the novel print version up to chapter 12, read chapter 1-2 in the traditional print version, also read maybe 4 chapters of other random things, listened to audiobook files of stuff overall idk 20+ times while repeating after a lot of lines, did a small amount of Clozemaster chinese (mostly just Radio mode), did 30 min - 1 hour writing or speaking language exchange sessions once a week, and watch a bunch of Chinese shows with English subs this month while repeating after a lot of lines.
As you can tell my reading Amount lowered significantly since the past couple months. However, I think I’ve pushed up my listening amounts a little.
#rant#June#June progress#I wonder if my 2021 horoscope says things I worked for years on are paying off#also looks like if I get into linguistics there’s a decent chance I’ll need French too so. French for a career is why I started learning#that baby way back when. so it really would be a bunch of old stuff paying off and becoming useful and needed. I even have job inquiries for#character artists for game companies rn! which is. literally what my dream was at age 11.#oh man when will I have time for the French... ToT I may actually NEED need it soon fuck#u know what I love about chinese and dread about Japanese and French? the grammar#Chinese grammar I may make some mistakes but I know I’m understandable and I DO in fact have some grammar exercise books I can do if they’l#help. and Chinese grammar is quite clear and idk logical to me. Japanese has.. so much politeness levels and casualness even after the gramm#I struggle to instinctively ‘get’. and French god if a teacher isn’t making me cojuygate I only use je vais je va j’ai va ToT#my French production skills are nightmarish#hey universe babe ;-; please be nice#whatever’s coming ayyy
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200529 K-Pop Superstar Baekhyun On His Sweet Solo Single "Candy" & Delightful Second Mini Album
A soft humming is heard on the other side of the line while the call stabilizes — of course one of South Korea’s most prominent vocalists would be singing. Baekhyun, who debuted in 2012 as a member of the chart-topping boy group EXO, has just released his second solo album, Delight, and his excitement is palpable through the phone.
Just minutes before this call, he was interacting with fans on a live stream through the app VLive. There, he answered a series of questions while waiting for the album to drop at 6 pm on May 25 (KST). Nicknamed “Genius Idol” for his array of talents, Baekhyun has tried a little bit of everything throughout his career: acting, fashion design (he’s the co-creative director of the brand Privé by BBH), gaming, vlogging, duets, the EXO subunit EXO-CBX, and leading the supergroup SuperM — who was the first Korean act to top the Billboard 200 albums chart with a debut release.
His solo career officially started last year with the release of City Lights. The album sold more than half a million copies and became the best-selling physical album of 2019 by a solo artist in Korea. Delight follows the same footsteps: it amassed 732,297 stock pre-orders, sold over six hundred thousand copies on the first day according to Hanteo (a company that shares real-time sales data in South Korea), and topped the iTunes Album Charts in 68 countries so far.
Sonically, Delight is a breezy, RnB-infused experience that showcases Baekhyun’s prismatic artistry. “I worked really hard on this album, and I was really happy working on it as well,” he tells the Recording Academy. Like “Candy”, the title track, each song has a different flavor. Deep cut “R U Ridin’” has a honey-dripping bassline, for example, while the bright “Poppin’” feels like chewing on sour candies, and the intense “Ghost” lingers with a coffee caramel aftertaste.
To deepen the discussion around his new album, The Recording Academy caught up with Baekhyun and talked about his inspirations, the development of his multifaceted persona, and, of course, his favorite candy.
This interview was edited for clarity, and an interpreter translated all answers from Baekhyun.
How are you feeling lately?
I’ve been really happy. There’s been a lot of excitement and expectation personally around the Delight release, so I’ve been relishing in all of that these days.
What were your inspirations for this album?
I wanted to try the RnB genre more, so that’s what I focused on for this album. In terms of the title itself, within EXO my superpower is “light,” so I wanted to emphasize that as much as possible.
[Writer’s note: EXO debuted under a concept where each member has a superpower, and that appears throughout their branding.]
Just the way the word “delight” sounds is pleasurable. What are some of life's delights to you?
Right now, the top ones would be being on stage and performing. Another thing is that I’ve been taking vocal lessons on the side, and that has been a source of delight to me as well.
What's your favorite song in this album? Are there any lyrics you would like people to pay attention to?
I have to pick the title track, “Candy.” If you listen to the lyrics, there is a part where I list candy flavors and ask “what more do you want?” I think it truly expresses confidence and boldness, that I can become whatever you like, just tell me and I’ll do it. That’s the part I want everyone to pay special attention to.
This ability to become whatever is needed at the moment also shows up in the contrasting sweet and sensuous styles you explore in the album. Can you talk more about that?
As you mentioned, that’s exactly what I was trying to do with the concept of “Candy” and of Delight in general. I wanted to showcase a variety of different sides that I have to myself. In the past, fans would always say that they like both my sweet side and the more sensual, performative side, so I wanted to capture both and present them in a bigger package.
Comparing Delight to your first solo album, City Lights, what are the main differences between them?
With City Lights, because it was my first solo album, I wanted to focus more on the vocals and showcase what I felt like I could present the best. If you listen to it, it’s definitely more vocal-focused. In Delight, I wanted to take a step further and show a different side to fans. I wanted to incorporate more performance, which means a lot of choreography and thinking about the visuals on stage. I also tried to make this album a little brighter and fresher than City Lights, so visually and performance-wise it’s different.
When I think of Baekhyun, the word that comes to mind is "balance". You have an impressive talent to blend light and dark, highs and lows, laughter and tears in your performances. Are you aware of this fluency in yourself?
Since I was younger, I always heard that I’m pretty honest with my emotions. People see the bright and happy sides of me, but they see the other sides as well. Because my personality is one that is honest about how I feel, I want to showcase my true self to people. I think that’s why people say that about me as well, of showing the balance between many sides of things. That’s what I want to do because it’s who I am, and also what I want to showcase as an artist.
You have been an idol for almost a decade. What has been your biggest lesson so far?
Going back to my previous answer, I realized that if you’re honest with yourself and you’re truthful in the way you act, talk, and interact with everyone, then people will know. People will know that you’re being genuine, and over the years I learned to be honest with how I feel when I connect with my fans. As time passes, I think they have been able to recognize that and connect with me on a more genuine level too. That’s the biggest thing I learned.
And what is the achievement you're most proud of?
My debut with EXO. Even though my training period was short when compared to other members, just to be able to work together, come together as a group, and debut together, it’s definitely my proudest achievement to date. And that’s what launched me to be where I am right now.
You were always known for your powerful singing, but during all these years you have developed yourself and are currently recognized as a multi-talented artist and skillful dancer as well. Can you tell us more about that process?
My vocals have always been my main strength, so it’s something I continuously work on and want to improve on. In terms of dancing, I have a friend named Kasper who is a dancer/choreographer, and he teaches me all the trendy dances, gives me advice on how I should do this or that, so that’s a practical way that I have improved my skills. In general, because I have a lot of energy, I felt like just my vocals weren’t enough for the amount of energy that I can showcase, so I always wanted to channel that through dancing, which is a different outlet.
Did Kasper create the choreography for “Candy”? And did you have any input on it?
Yes. Because we’re friends, when he would show me the choreography, I would say “what about we do it this way?” and then we bounced ideas off each other, especially when it came to the formations of the dance overall.
In the current world situation, it's hard to expect things or make plans for this year, but what is one thing you are looking forward to in 2020?
It’s hard to make plans for the rest of the year, but I’m hoping that things get better so I can finally meet my fans in person. That’s the one thing I’m looking forward to the most. Because of the current situation, we had to shift things to digital, but I’m also excited to meet my fans via different platforms as well.
Have the members of EXO listened to your album? What was their reaction?
When they listened, they said that it matches the seasons right now, as we’re going into summer. All of them commented on how it was a new style for me as a solo artist, like showing another side of Baekhyun, another vibe. They also noticed that I put a lot of effort into it, they’re really supportive.
If you could describe yourself as a candy flavor, what would that be?
Strawberry. Because its flavor encapsulates both sweet and sour, and that’s precisely what I want to do — show different sides. With this concept in Delight, you can see a more relaxed, confident side, but you can also see a very sweet and doting side of my character.
To sum it all up, what is your favorite candy flavor?
Green grape! In Korea they sell bags of green grape hard candy, those are my favorites.
Source: Tássia Assis @ GRAMMYs
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Hakuoki Tsukikage no Shou - Kazama Final Chapter Translation
So. [im going to swear.]
I tried doing something truly fucking insane. I wrote and copied out almost every single stupid shitty word in Chinese from the CH subbed video for this (99% of everything of this was done w/o freaking copy and pasting since it was too fucking hard to locate every stupid duplicated word that i wrote) with my mouse onto google translate (I don't have any other way to input words cuz i don't have a damn input device) before i went and translated this.
at the time i did this, writing out every stupid shitty word was a lot fucking faster than using an ocr text extractor at the time since i kept having problems with the one i was using... and my fucking gawd did this feel soooo freaking tedious and it really did hurt my hand and arm for a while.... to the point that i’ll still complain about it despite how that was done back around the time i did the tsukikage countdown video....
i fucking demand that everyone who reads this thank me for hurting myself for the sake of getting this stupid chapter translated lol... all in all, i wrote out over 4600 stupid fucking Chinese characters of this in one sitting....
oh and i think i might have forgotten about copying some of the punctuation but idfcrn.
some words/phrases i don’t wanna write in excess ever again: 1) 知道 2) 就 3) 然 4) 一族 5) 着 6) 这 7) 在 8) 我 9) 萨摩 10) 里
you guys better fucking enjoy this lol. or im going to flip a fucking table. or ten. hahaha lol. seriously (not really lol).
on that note, i also found the Hakuoki stage play with Chinese subs but I refuse to do anything with it as long as those words aren't in text since that's more than 2 hours long, and i’m not that masochistic or insane xD. if anyone wants to volunteer as tribute though to copy/isolate the text though that’s another matter.
also i had to go read up on more damn history than i'd have liked to in order to translate this damn thing cuz i couldn't understand several words in Chinese since they were Japanese terms which made doing this even annoying since that meant extra work for me to do... and omfg i hated writing this out despite the fact that doing so did save me a significant amount of time cuz I was still pretty bad at using photoshop when i did this... though I can definitely say that this will be the absolute fucking first and last chapter of anything that i’ll ever write out again since i can say that my photoshop skills have improved enough so that i can extract text at a significantly faster pace and with more accuracy...
images used in this post were snips of the some video of the chapter aside from the last 2 which were from the cgs i posted a loooong while back.
if someone decides to repost this elsewhere, i will seriously stop posting my translations publicly (also i will curse you) :D
(p.s. i don’t have the chapter intro since that wasn’t translated for any of the final chapter tls that were posted online, and as always, edits will be done later)
Hakuoki Tsukikage no Shou - Kazama Chikage - Final Chapter
Translation by KumoriYami
Eighth year of Meiji 7th month
Six years later after what later generations would refer to the "Boshin War." Chikage-san took me away to live at his village within the Satsuma Domain. This is a story of what happened 5 years after I married into the Kazama family.
Eighth year of Meiji, 7th month
My eyes were unfocused.
I was quietly mending something——
Kazama Chizuru: That hurt......!
I accidentally hit my finger with the needle.
Kazama Chizuru:......Messed up again.
This type of housework, would usually be finished quickly.... But today my concentration, from the start until just now, wasn't here.
I know the reason why.
Kazama Chizuru: Ah......
I stopped/lowered my hand and softly sighed. Recently, Chikgae-san has been increasing his visits to human villages.
It seems that Amagiri-san has also been frequently rushing around to collect information. The oni in this village saw this, and one after another, they began talking about
——Soon, there will be no more war with humans.
The female oni were especially scared of war.
However I didn't think it wasn't improbable......
But there was no way to say that war wouldn't happen again.
It's hard to think that the world's become so peaceful.
When I was thinking about these things. (door slides)
There was the sound of a door opening.
I didn't need to confirm who this person was——
Kazama Chikage: I didn't see you, so this is where you were.
Kazama Chizuru: Chikage-san......
The instant I saw him, I immdiately felt relieved...... I couldn't help but smile.
Kazama Chikage: What is it? Is there something funny?
Kazama Chizuru: No, That's......
Kazama Chizuru: I always think it's unimaginable in how I am able to recognize you by your breathing, Chikage-san.
Presumably my answer probably surprised him since Chikage-san's eyes widened......
Kazama Chikage: Of course I am also able to recognize you by your breathing, you and I are husband and wife.
If this had been before, I probably would have immediately denied Chikage-san's words.......
Kazama Chizuru:......That's right/Is that so.
There's no need to deny anything now.
Because Chikage-san and I have already had our marriage ceremony in the Kazama village to become husband and wife.
Kazama Chikage: What are you doing here?
Kazama Chizuru: Sewing clothes.
Kazama Chizuru: If the children's clothes aren't taken care of, they might get torn when caught on a branch or from falling down.
Kazama Chikage: this sort of housework, you can just give it someone else to do.
Kazama Chizuru: But, I have happen to have time......
Kazama Chikage: Accompany me for a walk.
Chikage-san raise his chin, and spoke with an indisputable tone of voice.
Kazama Chizuru: Wait a moment, let me tie this knot......
Kazama Chikage: That thing can wait and be done later, come with me for a walk first.
Really......
Chikage-san's unyielding personality hasn't changed since [even before] we married.
Kazama Chizuru:......I understand, I'll come with you.
Anyway fighting is useless, so I followed him.
It was slightly hot when we reached the forest.
As small birds could clearly be heard chirping nearby, Chikage-san and I walked together.
Kazama Chizuru:......You seem to be so busy lately, have things calmed down yet?
I spoke to him in this way......
Kazama Chikage:............ [he sighs/breathes out here]
Not hearing my words, Chikage-san showed a distressed expression, and was silent.
Kazama Chizuru: Chikage-san....... Chikage-san.
After using a slightly heavier tone, he finally stopped.
Kazama Chikage:......What's wrong?
Kazama Chizuru: To ask me what's wrong......
Kazama Chizuru: Just now I called you several times just now and you didn't respond, it's very concerning
Kazama Chikage: So it's like that, I apologize.
Kazama Chizuru: No, I'm not upset......
Kazama Chizuru: What's bothering you?
Kazama Chizuru: If it's alright, you can talk about it with me.
Kazama Chikage:............ [he sighs/breathes again here... this one sounds more like a sigh imo]
Kazama Chizuru: If there's anything that's difficult to talk about, I won't force you to say anything.......
Kazama Chikage: No.......it's not something that cannot be said.
Kazama Chikage: As the leader's wife, I think you should know about this matter.
It felt like there was a different weight to the way he was saying "the leader's wife."
After moving to this village, Chikage-san has told me those words [in that manner] several times...... The subjects that followed afterwards, were matters that directly concerned the village.
As I nervously waited for his next words, Chikage-san spoke in a solemn and careful tone.
Kazama Chikage:......There are rumours, that the Satsuma shizoku has been engaging in suspicious activities. [check audio]
Kazama Chizuru: Shizoku......?
After entering the Meiji era, former samurai are now referred to as "shizoku"...... No longer able to receive an official's salary, I've heard that they have had difficulties in securing their livelihoods.
Kazama Chikage: After last year's "conscription notice," it is said that official talks to forbid carrying of blades were given with the "conscription notice."
Kazama Chizuru: Forbidding the carrying of blades? That is to say......
Before I asked my question, Chikage-san nodded.
Kazama Chikage: Banning the wearing of katana
Kazama Chikage: [Meaning] Depriving warriors of the rights associated with them.
Kazama Chizuru: Doing that sort of thing...... aren't the Satsuma shizoku unlikely to accept that?
The Satsuma shizoku were [perhaps: had been] proud to be part of the Meiji Restoration, and before I heard that it was their greatest pride. They had overthrown the Shogunate with great difficulty, but they [however it seems that they] haven't received a decent reward [pay-off is prob more accurate]......
If they are deprived of their privileges that they had and are again forced into having difficult lives, it is obvious that there will be resentment.
Kazama Chikage:......Last year, reportedly Saigo's defeat at the central government and his return to the Satsuma, appeared to be the cause of riots breeaking out in human villages. [refers to Seikanron]
Chikage-san's words caused me to let out a cold breath.
I've heard that Saigo is the Satsuma's most powerful individual.
If indignant warriors gather assemble together under his banner——
Kazama Chizuru: Then, where are you going [probably planning?]?
Kazama Chikage: Come on...... let's walk for a while.
Speaking like that, Chikage-san urged me......
No mater what, I wanted to confirm this matter.
Kazama Chizuru: Chikage-san......
Kazama Chikage:......Nn?
Kazama Chizuru: Will Chikage-san have no choice, but to once again move for the Satsuma?
Kazama Chizuru: Just like when the Shogunate was destroyed......
Because there is a sense of righteousness and companionship with the Satsuma [i'd assume this is more sense of gratitude and debt based on Kyoto Winds/Edo Blossoms], there's nothing to be done on the matter......
If that’s the case, I don't want Chikage-san to once again be dragged into humanity's wars.
He is my beloved husband—— we have many precious things to protect now.
Kazama Chikage:......Do not worry, our Kazama family/clan has promised to help the Shimazu clan.
Kazama Chikage: There is no involvement in the Satsuma right now. I have no plans to be involved in wars between humans.
Kazama Chizuru: Really?
Kazama Chikage: Have I [ever] lied to you?
Kazama Chizuru:.......No
Kazama Chizuru: Chikage-san, thank you. Hearing what you said just now, I can be at ease.
Even so I felt that nothing was stronger than the promise he made just now.
Chikage-san will certainly use all of his strength to protect us.
Kazama Chikage:......Perhaps, in the near future, war may occur in the Satsuma. [the Satsuma may go to war is likely more accurate given the Satsuma Rebellion]
Kazama Chikage: In order to prepare for such a situation, [we] must consider temporarily moving into hiding elsewhere.
Kazama Chizuru:......Yes
The oni of the Kazama village...... everything must be done to protect them. In the past my clan——the disaster that befell the Yukimura clan's oni must not be repeated.
(scene changes to ocean) ~3100 words by now
Afterwards, Chikage-san and I arrived at place....... a place outside the village and near the beach.
The deep blue sea could clearly be seen in the distant horizon, as well as the rolling waves. It's was a symbol and scene of peace and stability.
............However.
Kazama Chizuru:......Is war really going to erupt again?
It seemed as if war would break this sea of tranquility.
Kazama Chikage: I am afraid that it will.
Kazama Chikage: But do not worry. I will certainly protect you all
Kazama Chizuru:......Nn, I believe you.
Our conversation drew to a close once more, but it didn't feel out of sorts.
The sound of the tide carried away all of my worries.
In this way, looking out towards the majestic sea......
Kazama Chizuru:......This reminds me of when the two of us disembarked back then.
Chikage-san was quiet as he turned towards me.
His pair of red eyes looked at me, almost as if to ask for the truth of what I meant just now.
Kazama Chikage: The people [or officials?] from the Satsuma fled, similarly to how the warriors of Aizu did.
Kazama Chikage: It wasn't only the Aizu. The former Shogunate who fought the Sat-cho probably also hated the Satsuma and wanted to go to war with them.
Kazama Chikage: They were pardoned, no longer are they an enemy seeking revenge......
Kazama Chikage: For what reason would they need to repeat a disastrous policy/the same mistake......
Kazama Chizuru:......Yes. I also......don't understand
Kazama Chizru:......However it's already...... fighting between humans, oni must not participate again.
Kazama Chizuru: That's what I think, ever since I chose to live here as an oni.
Kazama Chizuru:.....Yes. Even though——
Kazama Chizuru: Even if there's a new battle, the surviving members of the Shinsengumi might take part in it, as will others who are the same——
Among them, I heard that some of them had been pardoned.
That possibility of that is entirely possible.
But——
I've truly observed the conclusion to the Shinsengumi's existence.
They cannot be involved, they can no longer live while fighting against the trajectory [of history? alt:against the flow/tide]/ They can't——it's not possible for them to get involved again, and they can no longer survive against the tide.
Right, though it's difficult to say that/sorry/sad to admit to that.
Kazama Chikage: In front of me, you don't need to be strong [put up a brave front]
Kazama Chizuru:......It's alright. I'm not trying to be strong.
Kazama Chizuru: It's true that I have nothing to do with the Shinsengumi anymore——
Kazama Chizuru: Because of that, there have been things [that I have] obtained.
Kazama Chikage: Oh? Such as?
Kazama Chizuru: Yes......
Options
(Choosing to live together with you)<--- (Understanding how samurai/warriors chose to live)
Kazama Chizuru: Your...... being at Chikage-san's side, it was my choice.
Kazama Chikage: Usually you're only complaining, today you're being quite frank.
Kazama Chizuru: Com-complaining......! I didn't say [anything like] that.
Kazama Chizuru: You and the children never listen and don't even know it......!
I tried to argue——
Kazama Chikage: No need to speak. Come. He took me by my arms then held me tightly.
Kazama Chizuru: Ah......!
There wasn't enough time to respond since I was confused, and he grabbed my chin [face/cheek looks to be more accurate] with his fingers.
(Kazama's kiss with Chizuru cg 1)
Kazama Chizuru: Nn......
It was like saying that everything I was belonged to him, as he gave me a fierce kiss.
I also used my lips to respond to his warmth.
Kazama Chikage:......You don't need to be worried.
Kazama Chikage: Even if the Satsuma ['s lands/domain] becomes a battlefield......
Kazama Chikage: I will do everything to protect you, the children, as well as the village's oni.
Although he spoke in a natural tone......
He however was shouldering the fates of me and the children, and of the entire clan.
[To be the one] dealing with this huge amount of pressure, I couldn't imagine it.
Kazama Chizuru:......I will support you.
While living as a human, then recalling the everyone from the Shinsengumi, I feel sad, although there are times [Although there are times I feel sad when I think of when I lived as a human, and recall everyone from the Shinsengumi......]
But I, have chosen to to support him on this path.
Kazama Chizuru: As a wife...... as an oni, I will do everything to support you......
So, as long as I'm alive, I will always support him.
Kazama Chizuru: Ah. Please stay at my side. You absolutely will not regret it.
(kiss cg 1 again) ——He never broke his promise.
Chikage-san will stay with never go against this agreement, and will stay with me for a lifetime.
So I shall make a promise to him here.
Kazama Chizuru: I will forever be at your side......
——This is the promise of an oni.
——Tsukikage no Shou Kazama Final Chapter End——
maybe i’ll go translate yamazaki’s final tsukikage no shou chapter... in like 2 years. or something. if someone hasn’t done it by then. lol. unfortunately, tsukikage is not on my priority list since 95% of what CH TL I’ve seen is only available as videos... and while I’d very much prefer to translate Saito’s ginse no shou route, the only thing that I’ve found with CH TL so far is a short clip from the 2nd common route chapter.... plus, i still have ssl to worry about... and even then, there are some dramas that i really wanted translated along with the rest of kyoka-roku...
final edits will be done when i start caring about them... later.
also this is chapter 8 for kazama’s route. each route in tsukikage and ginsei no shou has their own unique ending music.
p.s.s. i always love to complain about unnecessary extra free labour.
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