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gossamerandshadow · 2 years ago
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Pepper, Angi and Reina: Helping Out
Angelo had no idea how he’d ended up in this situation.
Well. That wasn’t entirely true. He knew very well that he’d been hauled into it by the woman standing at the other end of the counter, humming softly under her breath. It was a short cycle that had repeated all afternoon; she’d start humming, he’d join in, they would sing softly together for a little while without fully realizing what they were doing. After a little while, she’d notice his harmony and laugh - a sound as musical as her song. She’d look over, a blush on her cheeks. There was something about the way she looked at him with those big green eyes that made his chest feel full in a way he couldn’t really describe, except to say that he liked it.
And then she’d return her attention to her cookies for a moment before it would all start over once again. Because that was ostensibly what they were actually doing - making cookies. Angi wasn’t one for baking. Or cooking. Or just generally existing in a kitchen in any way. That was why she was the one cutting the perfect little shapes out of dough, and why he had been relegated to mixing the frosting. It was supposed to be a task that couldn’t be failed, but, staring down at the inconsistent lumps floating icing that was otherwise much too runny, Angi thought he’d still managed to do just that.
Which brought him back to the question of how he’d ended up in this situation. Baking wouldn’t have been his first choice for things to do on some random afternoon. But then again, he’d been doing a lot of things that wouldn’t normally have been his first choice of things to do. Many of which, it turns out, he’d actually really enjoyed. Maybe not so much this one - turns out that baking wasn’t actually a secret love of his all this time, just waiting to be discovered - but others? Sure. And this wasn’t so bad either.
Up for debate was how much of this assessment had to do with the activity, and how much of it had to do with the fact that Reina was the one who had asked him to do it.
They made for such a strange pair - Angi covered in black leather and chrome spikes, and Reina dressed in sweet florals and old lace. When they met, they’d bonded over a shared love of music, particularly their preference for the violin. But what kept him coming back to her was this inexplicable warmth she brought to everything she did.
He looked over at her again, and at that little quirk of her lips, that little hint of a dimple that appeared when she was happy.
She caught him looking, and that blush appeared on her cheeks again. She always seemed to be blushing, this one. And smiling. And honestly, was it any wonder he never wanted to say no to her? It felt like sunshine when she looked at him like that.
“Oh! I should hire you two to help me out more often!”
The owner and mistress of this particular kitchen came fluttering into the room, all smiles and covered in flour up to her elbows.
Angi looked up at Pepper’s declaration and chuckled. “Really?” He held his bowl of runny, lumpy icing out for her to inspect, knowing full well that he was not actually helping at all.
Pepper fluttered over and peeked into the bowl, pressing her lips together in a valiant effort not to laugh. But neither of them were under any illusions about his skills in the kitchen, so she winked and shrugged. “The music is lovely.”
He laughed. That was certainly one way to avoid admitting that he was terrible at this.
Pepper left him with a smile, flitting over to Reina to check on her progress. The ladies dove immediately into a whispered conversation, and Angi studiously focused his attention solely on trying to stir the lumps out of his icing, to avoid any accidental eavesdropping.
“Angi?”
His attention snapped to Reina when she called his name, only to see her gaze flicker away from his the moment he looked over, that blush of hers still growing brighter on her cheeks. He knew it was easy to make her blush, but this... this seemed like a little bit much, and he wondered if something was wrong. That seemed unlikely - Pepper wouldn’t have drifted off to start digging through the cupboards if she thought Reina was upset about something. But still, even he was aware of her nervous fidgeting, so clearly something was up.
But before he could ask, Reina cleared her throat and motioned to fresh ball of cookie dough in front of her. “Could... could you help me roll this out?”
When someone hears something that just doesn’t make any sense, it’s normal for their brain to decide that they must have misheard - that the other person must have said something else. And since it made absolutely no sense whatsoever for Reina to ask Angelo to help her with preparing food of any kind, he figured she must have said something else, right? But what?
While he was trying to decide what else she might have said, the silence stretched just long enough for Reina to feel awkward - which, really, wasn’t that long at all - and she began to fill the silence with needless explanations. “Because I, um, I’m having a hard time rolling it out evenly, and I don’t want them to burn because they’re uneven so I thought maybe, if you wouldn’t mind, you could give it a shot?”
Okay so he hadn’t misheard. Angi blinked at her, still not quite able to comprehend what was happening. He still took two strides closer to her, almost on instinct - she’d asked him to help, so obviously he was going to help. Even if it made absolutely no sense. But he paused before he actually came within reach, because he wasn’t sure how he could help. He definitely wasn’t going to roll the dough evenly. And he was pretty sure she knew that so.... “Uh, what?”
Rei looked like she was about to blush herself to death, chewing shyly on her bottom lip. “Could you help me roll the dough?” She motioned to the perfect little dough-ball sitting on the counter next to her, waiting to be rolled and join its friends as little people-shaped cut-outs.
Angi took another half-step closer before he caught himself and hesitated again. “Yeah but... there’s a literal god of baking you could ask, right there -” He waved a hand at Pepper, “- and I’m... making lumpy frosting.”
It seemed this was all just a little too much for Pepper, who gave a loud sigh of good-natured exasperation. “She wants to make cookies with you.”
Rei’s blush grew so vivid that it was a miracle she didn’t pass out.
And poor Angi still didn’t understand. “Yeah, I know, but I’m really bad at making cookies.”
Pepper sighed again, this time so deeply that her whole body moved with the breath. “No, honey, she doesn’t want to make cookies with you. She wants to make cookies with you. You know what I mean?”
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topaz-mutiny · 1 year ago
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watched on 1.25 speed and I feel like my brain has been dunked in acid (not a liquid with a low PH)
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thepringlesofblood · 2 years ago
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fun little reference sheet for all the confused taz balance hoes out there
so you listened to all of taz balance and now you’re reading the graphic novel and whhaaaa these names are all different! or you started out reading the graphic novels and decided to give the podcast a try and are mixed up by who is what. have no fear.
This is a list of every difference and change in wording/names I could find in all of the graphic novels out so far - Here There Be Gerblins to Crystal Kingdom.
in case you didn’t know, the reason for all the changes is because when they started out the podcast, they were playing a pre-written campaign by Wizards of the Coast (the people who make the official DND stuff). It’s like, the basic starter kit campaign. They diverted from it pretty quickly, but the world they established in the podcast is basically the world of DND. and so, all of those names and places and spells belong to Wizards of the Coast.
So, they’re using alternate names for any official DND 5e material so they don’t get sued.
Sometimes the name is vague enough that they decide it’s fine to leave as is. e.g. levitate is still levitate. The only big one they break this rule on is zone of truth, and that’s for very good reason. I try to put when they keep the name the same for spells, since spells are the most common things that change.
Hence, I shall bring forth the list under the cut! Please let me know if you find any more!
UPDATE: now including mentions from The Eleventh Hour and The Suffering Game! the latter was really hard so please excuse the messy formatting. also I realized I previously included some pretty big Suffering Game spoilers on accident - I have done my best to change the wording to keep any spoilers relatively minor.
abbreviations:
HTBG = Here There Be Gerblins
MRL = Murder on the Rockport Limited
PTTM = Petals to the Metal
CK = Crystal Kingdom
11th hr = The Eleventh Hour
SG = the Suffering Game
LI = Lunar Interlude
the format we’re going with is
graphic novel name = podcast name
I’m trying to put the most important stuff near the top but no promises
People/places
G’nash = Klaarg
Eversummer = Neverwinter
Haverdale = Phandalin
Bogard Stoneseeker = Gundren Rockseeker
Caggle Stoneseeker = Tharden Rockseeker
Dorb Stoneseeker = Nundro Rockseeker
Yahvvie = yeemick
Queen Morior = the raven queen (I miss this I love the raven queen so much)
Cavern of dangling death = wave echo cave
The black spider is still just the black spider - I guess its vague enough that it works
fun fact: Barry Bluejeans starts out as just Sildar Hallwinter from the box campaign but they give him a better name first episode, bc they didn’t like how Sildar Hallwinter sounded. Obvs there’s no mention of Sildar in the book.
Sazed = Philippe (from 11th hr - not a copyright change, but a name change nonetheless. I don’t know why it’s not Sazed anymore, Glamour Springs is the same and both are original creations, not WoC property update: it’s because Sazed is a character from the Mistborn series so the boys & carey probably don’t want to chomp Mistborns’ flavor in their published graphic novel)
Spells (I’m also keeping track of which ones are the same btw)
ouch ray = magic missile (they acknowledge this one in the book)
zone of truth is still zone of truth
 idk how they got away with that one

shield of faith is still shield of faith 

strike divine = divine strike
some sources say this is an evocation cantrip, some say it’s a Life Domain feat. they may also have meant true strike, but I highly doubt it.
slowfall = feather fall
 later on in 11th hour gn, taako casts “Featherfall” with no issue (???)
celestial protector = guardian of faith
self-disguise = disguise self
dispel the dead = turn undead/destroy undead
the shattering = shatter
banish = banishment
shuffle jump = blink 
still “shuffle jump” in SG, although several other spells have switched to using their dnd names
dampen elements = absorb elements
blast of fire = scorching ray
later on in 11th hour gn, taako (or at least the umbrastaff) casts “Scorching Ray” with no issue (???)
magic rope = rope trick
sleepy-time = sleep
clair-vision = clairvoyance
diminish size = reduce
the spell is enlarge/reduce, and later on they use “enlarge” with no trouble - why is it “diminish size” here???
spirit steed = phantom steed
ethereal weapon = spiritual weapon
in 11th hr gn, it’s also called “armory of spirit”
gout of flames = fireball
blessings of the cherubim = prayer of healing
concussive force = concussive blast(?)
Taako uses this in the battlewagon race, but he just magic missiles the boar in the podcast
they probably wanted to spice things up a bit since magic missile kind of has a Brand.
Concussive blast is a real 3rd level evocation spell that Taako would’ve been able to cast, it just doesn’t actually happen in the podcast
levitate is still levitate
how is that one ok but “sleep” has to be “sleepy-time”??
word of healing = healing word
in SG pg 77 they say “healing word”, but before now it’s just been “word of healing”
ray of scorching oil = scorching ray(?)
we did already have that one but I can’t think of a better fit
discernment of magicks = detect magic
object location = locate object
flames of holiness = sacred flame
fire mitts = burning hands
wave of thunder = thunderwave
mystic analysis = probably meant as a stand-in for “identify”, but in the podcast he just does an arcana check.
burgle = knock
divine word is still divine word (which Merle changes to “divine wood” with the ring of the grammarian. this is the same b/w podcast & gn)
disintegration = disintegrate
cold snap = ice storm
truthful sight = true seeing
polymorph is still polymorph (SG pg 111)
arcane tether = magic jar
nature’s grasp = planar ally*
*the dnd 5e spell planar ally is a very different spell than what the listed effects of “nature’s grasp” are, but it is the spell used in the podcast at this particular juncture for this purpose. I would guess they changed it because technically speaking “planar ally” might not be able to do what happens in the podcast (it was a very rule-of-cool moment). either way, dope moment, very understandable change.
Spells cast that they don’t name in the book but are real 5e spells!
Taako uses “Mage Hand” on HTBG pg 135
Killian uses the feather duster to cast “Feather Fall” on HTBG pg 148
Merle casts “Light” on HTBG pg 160
it doesn’t say the name, but in PTTM pg 123 Taako casts “Crown of Madness” on the gerbil guy, which is a Horrifying spell
the crickets cast “Dominate Person” to control Taako in PTTM in case anyone’s interested.
I can’t fucking figure out what he meant by “ghostly voice” as a spell Jenkins used. My best guess is a modified use of “Magic Mouth”, or maybe “Minor Illusion”. Makes sense, Magic Mouth is only 2nd level and Minor Illusion is a cantrip, and Jenkins is a shitty wizard.
pg 11 SG - this is Scorching Ray (confirmed)
Angus uses “Mage Hand” several times throughout the SG gn (pg 174-175, 241), never with the little box that normally appears to explain spells, but Taako does compliment him on it and uses the term “mage hand”, so we know that’s what the spell is.
pg 191 SG Angus is likely using the spell “Detect Magic” here, since it shows you both the presence of magic and what school it’s from (e.g. illusion), and he mentions illusion magic specifically.
also on pg 191 SG Taako starts to cast “Dispel Magic” but is stopped.
pg 207 SG - Merle is casting “Divination” here
pg 214 SG - these are probably high-level Scorching Rays, but tbh that aint the part you should be paying attention to on this page lol
pg 236 Carey is actually using a racial feature all dragons and dragonborns have access to - Breath Weapon! since she is a blue dragonborn, she can breath lightning once every short or long rest!
on pg 247 of SG, a spell is cast that breaks a pair of handcuffs off of somebody’s wrists. this could be “Knock”, or a myriad of other spells, but I think “Knock” is the most likely, as it is specifically used for locks, chains, and bindings.
on pg 248 of SG, the spell “Command” is cast
not included in the books, but in LI V (Reunion Tour) pt 1 (which would be during the back half of the Suffering Game GN), Taako casts “Drawmij’s Instant Summons” during an interaction with Garfield. I would highly recommend watching/listening to this scene if you haven’t.
Spells that don’t (seem to) correspond to any dnd 5e spell
Merle makes up a spell called “refresca” in SG. it doesn’t correspond to a real 5e spell, to my knowledge, and I don’t think it’s supposed to.
pg 133 SG - “Maximum Healing” isn’t a dnd 5e spell, to my knowledge. though there are many healing spells in dnd, I don’t think any of them have the express purpose of bringing someone up to full. it’s usually based on dice.
Feats + other shit
CK - Pg 188 Magnus says “berserker blitz!” which is probably a translation of “reckless attack”
Know thy enemy = know your enemy (a feat Magnus gets for being a battle master archetype fighter)
Transmutation mastery = transmuter’s stone (a feat Taako gets @ 6th level for being a transmutation wizard) (probably bc one dangerous rock is enough lol)
destroy undead is a toughie
it’s technically not a spell (not in the way Merle is using it), it’s a use of Channel Divinity (a cleric feat), and while at first it’s called “turn undead”, when you reach level 5 you get to automatically destroy any low-level undead (each time you level up you can destroy one level up of undead), so the ability is called “destroy undead” from that point onward, but you still do the turning bit too, for undead that are higher level than your “destroy undead” threshold.
Ring of chilling frost = ring of frost
Loafers of leaping and springing = boots of striding and springing
Uncanny dodge (a rogue feat) is mentioned when Magnus is doing rogue training with Carey in the 11th hr gn
on their little ‘level up’ pages in the 11th hour gn, it says Magnus is a 10th lvl fighter and 1st lvl rogue, then lists Merle and Taako as a 10th level cleric and a 10th level wizard. that would mean Magnus is an 11th level character, while Taako and Merle are still 10th level. I’m pretty sure Magnus is 9th level fighter 1st level rogue (making him also a 10th level character) in the podcast, but I could be wrong. not super important.
thieves cant = thieves cant (not a spell but worth mentioning)
pg 205 SG Merle mentions that clerics channel their power through holy symbols, like his bible. this is true in dnd 5e, no wording change or anything.
pg SG pg 44 - they do level up in the podcast to level 12.
just a whole separate god damn paragraph for this one:
Murder on the Rockport Limited pg 189 - much going on here.
The text suggests that the spell is “spare the dying” but that’s a cantrip which Merle should have for free and Griffin says its a “5th level spell” but he means that Merle is only 4th level and he needs to be 5th level to cast this spell, not that the level of spell is 5.
At 5th level, clerics gain access to 3rd level spells, so I think he means that Merle can’t cast 3rd level spells since he’s only a 4th level cleric. So we’re looking for a 3rd level spell that clerics can use.
It could be two spells, and I’m pretty sure I know which one it is - Revivify. Technically it could also be Mass Healing Word but I think he’d have healed Taako too if that was the case, and if Magnus was Dead Dead (which I don’t think he was) it wouldn’t do anything.
death in dnd is weird. If you drop to 0 hit points, you are knocked unconscious (though colloquially this is often referred to as death). You then have to make death saving throws (roll a d20, no modifiers) - 3 successes you are stable, 3 fails you’re Dead Dead.
BUT
You die immediately if the damage you take minus the health you have left is more than your hit point total. So, if you go farther into the negatives than your hit point maximum, it’s insta death.
I don’t think this happened to Magnus. Angus survived the jump just fine. I think the boys misunderstood how death works bc it’s confusing. fair.
But the gist is Merle wants to cast Revivify, Griffin says he’s not high enough level, they convince him, even though it wasn’t really necessary in the first place.
this exchange does not occur in the podcast. Magnus falls unconscious and is healed with no problem.
a pattern I’ve noticed is as they go on, more and more things have their normal dnd names. lmk if you know why that is - maybe bc of the whole OGL/dnd one drama?
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lostlegendaerie · 3 years ago
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here are some pictures of my friends cat Cagney (I call him Caggles), with a bonus Bogey looking comparatively very dignified
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itsastansberrythang · 3 years ago
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BLOG 6 POV
I have been told several times how hard it is to write in 3rd person. This point of view (POV) seems to work for me. Many of my most exciting and creative short stories have been written in 3rd person POV. The choice to wrote in 3rd POV stems from being a journalist. As a journalist, you must write objectively. Take, for example, reporting a story on the evening news and stating the alleged victim is making the entire story up for attention. OMG! I am laughing out loud imagining the look on my producers face.
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Yea, kinda like the look above!
3rd POV is kinda like to caggling hens gossiping. The story is being told from someone else’s perpective. You will hear colloquisms throughout my short story. For instance, “spilling tea”, it means gossiping or telling someone else’s story.
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Baush's "Tandolfo the Great" is told in 3rd POV. Someone else is “spilling his tea.” The narrator kept the readers wanting to know more. Although, the scenes changed multiple times, you wanted to read the next line.
Teddi Baxter is the best friend of my main character, Alise. Teddi will tell Alise’s story sitting at a bar they frequent in the neighborhood. 
In the infamous words of my late father, Charles Mack. “Chile sit down and twist yo WIG, this tea is hot!”
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monsterhash · 5 years ago
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the clownery on my dash...the absolute buffoonery...whole ass caggle of jesters.
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Artificial Pitch Resurfacing Specialists Artificial #Pitch Resurfacing #Caggle #Street We are specialist Artificial https://t.co/U5UfGhSOvq #artificialpitchresurfacing #sportspitch http://twitter.com/pitchresurfaces/status/1358069634201751556
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planetparker · 7 years ago
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Markiplier’s Alternative Swear Words from THE DESTROY MY CHANNEL CHALLENGE | Getting Over It - Part 5 // Part 1
*monkey screams*
potato
aardvark
fun fun fun fun fun fun fun fun fun fun fun FUN FUN FUN 
avocado
sashimi
batman
spiderman
batman piderman 
*monkey noises*
SAY CAN YOU SEE
the breeze? (my ears aren’t working)
wallaby 
wimbledon
tennis
foOotball americanoOoOOo
WIMBLEDON
WUMBALABUF (shia labeouf?) 
C-CRIMINY
CAGGLE
BUM
POOPIE PA TOOTIE
*then markiplier said a swear* (bye bye subscribers) 
lots of ‘OH NOO OH NOOooOOo’ 
OUAHWHAHWAWAAWA
WHAT THE HECKIN HECK
HECK x the amount of times he throws the chair
GAWRSH
GOLLY
*GRUNTS* 
MICHAELANGELO 
DA VINCI
GRRRRRR
*reminder this is only 18 minutes in*
HEY WOAH HEY WOAH HEY WOAH HEYyYYyyY
skadoodle
skadoodle ma noodle *wink wonk* 
YOU BE GOOD TO ME AND I’LL BE GOOD TO YOU
*animal noises*
OOOOpaAAa
CHEeEeESUMS
NOOO NO no NO noOOo
SAAAASSSS
SASSIFRAASSS
sssSSSOUP
jeesums 
criminy christmas
wOOooOAH (infinity times in the video)
sallYYy SUuE
GUH GUH GUUuuHHh GUS
GUM GUM
GRANDMA
it loves to be fuuUUnkyYYy
funky fresh is the name of this game
you’re being a little antsy pantsy 
THE PUSH THE PUSH THE PUSH
OH MY GOODNESS GRAVY
goodness gravy
pop tarts
*intense breathing*
*girlish screams*
noooOOOOOOoo NOOOOOOOOOOO
mmMMmMMMMM MUMBER NUMBER FIVE MUMBO NUMBER FIVE
RANDAL
MAMMA MIA
VVVVVOOoaoaoAOAoahoaoOAO
AAAAHHHHHHHHH
WIMBLEDON WIMBLEDON WIMBLEDON
FUN FUN FUN FUN
VIDEO GAAAAAAMEESSSSS
*honestly the facial expressions says it all*
WHY WHY WHY WHY WHY WHY WHY WHY WHY
FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN
THIS GAME IS RUN
FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN
GAMES ARE FUN 
FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN
STOOOoooOOOOooooOOPpppp
fun fun fun fun fuN FUN FUN FUN FUN FUN FUN FUN FUN FUN FUN I’M HAVING FUN FUN FUN FUN FUN FUN FUN FUN 
fun 
fun 
fun
fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun fun 
IT’S SO MUCH FUN I’M HAVING THE TIME OF MY LIFE 
PLLLLLBRRRBRRRRRBRRRPRRRBRPRRR
MAYBE MAYBE MAYBE BAAAABYYYY BABY BA BY BABY BABY BAAABY
FUN FUN FUN FUN SUPEEEERRRR FUN SOOPER DOOPER FUN SUPER FUN
aiiii yaiiii yaiiii
ai yai yai yai ai yao yao yao
super fun super fun super fun suuuuper fun super fun super fun very fun fair fair faIR also fair this game is fun and fair this is game is fun and its fair and its fair fun for the whole family tOOoOo enjoy fair fun that was fair
*ariel singing to ursula before her voice gets stolen*
*markiplier loses his sanity* 
*40 mins in* 
*puffiplier fishbach*
ooooooOOOOOOOooOooOoooooOOOAaAaa
*attempts to compose himself but we know it’s a facade*
genghis khan
abrahaaAAAam lincoln
*heck makes its appearance again* 
AHHH AHHHH AHHHHHHH I’M HAVING SO MUCH FUN
aight i’m leaaving it there if you want more let me know :P and markimoo please save yourself and not play this game for at least 1 month, i hate seeing you so worked up and stressed over a game, it’s not worth wasting your time on it if it’s only going to hurt you, take care of yourself please xx
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gossamerandshadow · 1 year ago
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Ruby Grace Sinclair, aka Red Iris
Summary
Granted precognitive abilities as an involuntary subject of medical experimentation, Grace escaped her captors and fought back against the powers of her home world. In time, she will learn that her abilities are far greater than she yet knows.
Attributes - 40 Points
Psyche: 30 Strength: Superior (+10) Endurance: Superior (+10) Finesse: 15 Presence: 15
Powers - 54 Points
Warden of the Grand Stair - 0 points
Unfolding the Infinite Paths - 24 points
Danger Sense - 5 points
Prescience - 5 points
Perceive the Eidolon - 5 points
Mind Reading and Mind Probe - 5 points
Major Unconventional Ability - Precognition - 4 points
Traversing the Infinite Paths - 30 points
Enhanced Fortification - 10 points
Sanctification of the Eidolon - 5 points
Guiding and Editing Reality - 10 points
Forcing Conformity - 5 points
Grace can see the future. She can sense danger before it strikes, she can learn what might happen before it occurs, she can learn what people might say to her in any possible future, and how she might convince them to say it.
What's more, and what she is only just learning, it that she can also decide what path has already been taken. If she wishes that an object be whole, then it has always been so. It wouldn't make sense to ask if she can fix it, because it was never broken to begin with. She can choose that path through time, traversing alternate possibilities until she finds the one that suits. But what she wants is not an alternate possibility; it's what truly happened and it always has been.
Extras - 6 Points
Domain - Ichoris Nightclub (3 points)
Personal Domain (1 point)
Restricted Access (2 points)
Partisan Support - Red Iris (3 points)
Ichoris is the nightclub on the first floor of an old hotel on a small, densely populated tropical island called Sunyi, on Grace's homeworld. The world has about a modern level of technology.
Grace is the leader of a technically-criminal organization known as Red Iris which serves as the de facto government of Sunyi, operating out of the upper floors of the old hotel above Ichoris. She and her people have effectively absolute power across the island. While it is technically not great that Sunyi is so completely controlled by basically a gang, the island's actual government was so corrupt and the previous gang wars over territory so bloody that Red Iris' control has improved life across Sunyi dramatically.
Backstory
Grace doesn't remember much about her life before the lab. Her first memories are of pain and illness while she was used as a subject for various inhumane experiments. She also suffered a lot of pain and physical weakness even when she wasn't being subjected to experimentation. She doesn't know if that's why she was selected for the experiments, or if her physical maladies were a permanent effect of the experimentation she endured.
From what she has been able to learn since then, Grace believes that her captors were trying to turn her into something like a living computer. They intended to improve certain aspects of her neurological functioning and then use her brain in combination with more traditional electronics to create a more powerful and adaptable computer than anything that could have been created with just electronics alone.
To that end, they experimented on her with a series of drugs intended to dramatically increase neuron density and neuroplasticity. For the most part, all they actually managed to do was induce a whole bunch of seizures that nearly killed her.
At some point, her captors somehow managed to get their hands on a pair of substances, one infused with the power of Eidolon and the other with the power of Umbra. Grace knows for a fact that her captors had no idea what they were or how to use them. She knows this because they injected her with both at the same time and clearly didn't know why that was a bad idea.
Through luck or fate or possibly some latent talent with Eidolon, Grace somehow survived this. The clash between the two primal powers in her body ended with only Eidolon remaining, along with a great deal of internal bleeding. Once she recovered physically, her captors believed that they had caused catastrophic brain damage, as Grace was unable to speak and seemed largely unaware of her surroundings.
The primal substances had been injected into Grace's body along with the more expected cocktail of drugs, intended to improve neural density. The presence of Eidolon simply perfected the substances, making them actually function as intended. The resulting neurogenesis was rapid and entirely uncontrolled, causing the new neurons to have almost like a tumor. She nearly died before the Eidolon started perfecting her rather than just the drugs acting upon her, and saved her life.
Grace seemed like she was unaware of her surroundings because she couldn't tell which of her perceptions were of the current moment and which ones hadn't yet happened. It took her a long time to learn how to parse the sudden new ability to perceive things that hadn't happened yet. Once she did, and once her captors were able to understand exactly what had happened, they removed her from the lab entirely and began to investigate how to make use of her new abilities.
The organization keeping her captive had long mastered the art of brainwashing and put Grace through their standard process of psychological programming and direct neurological manipulation. They were unaware that all changes were quickly and neatly reversed by the presence of the Eidolon power. Grace took advantage of this and pretended that the brainwashing process had been a perfect success. As far as any of her captors were aware, she was by far the most stable and obedient example of brainwashing they had yet produced.
Initially, her abilities and skills weren't sufficient to allow her to escape, even with her precognition. It was too limited and she had too little mastery over it. She was forced to remain and pretend to serve her captors for quite some time. Over this period, her captors attempted to find ways to extend her immediate precognition over longer periods of time. No matter what they did, she was never able to clearly see anything more than an hour or two in advance, and it took a great deal of effort and time for her to see that far - short of entering a concentrated trance, she can't normally see clearly more than a few minutes into the future.
Once it became clear to her captors that she would never be capable of the long-term precognition they had hoped to use to inform their strategies as an organization, they began to train her as an operative who could be sent into situations too high-risk for typical agents. Between this training and her own growing mastery over her precognitive abilities, she was eventually able to find an opportunity to escape her captors and flee, taking all the data she could steal with her.
Once she escaped, Grace came to learn that her captors worked for a shadowy cabal of powerful political and financial elites known as the Auctoritas. Most people considered it a conspiracy theory, but this was a small group of powerful men and women who effectively controlled most of the world through their political connections and wealth.
Alone in the world, Grace ended up on Sunyi because the lack of government authority made it a place of weaker influence for the Auctoritas. There, she met the bartender named Sari at a bar called Club Phantom who helped her find her footing. In return, Grace used her abilities to make money by card-sharking at various gambling dens across Sunyi, and eventually earned enough money to buy the building that housed Club Phantom from the landlord trying to extort Sari. Grace gifted the building to Sari and they rebranded the club as Ichoris, turning it into their base of operations for first establishing a base of power in Sunyi, and then to go after the Auctoritas.
Using the data she stole from Auctoritas, she was able to establish herself very quickly as a powerful information broker, trading secrets for money and power, and leaking secrets to damage the politicians and CEOs controlled by Auctoritas. Grace became known as Red Iris, for the large tattoo of three blood-red irises on her chest. As more people joined her and Ichoris became the centre of a true organization rather than just a front for Grace and a few friends, the organization soon adopted the name Red Iris as well.
Over time, Red Iris was able to chip away at the Auctoritas across the world until they were left as a shadow of the power they used to be. With her once-captors no longer a threat and with Sunyi firmly under her control, Grace has turned her attention to learning more about some of the strange new ways the paths of the future seem to be changing in front of her, and to the strange door recently discovered in the basement of Ichoris that she just knows isn't normal...
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ventilationinstallers · 4 years ago
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Water System Balancing in Caggle Street #Water #Cleaning #Service #Caggle #Street https://t.co/rutnGP6gXR
Water System Balancing in Caggle Street #Water #Cleaning #Service #Caggle #Street https://t.co/rutnGP6gXR
— Ventilation Install (@ventilationhome) August 31, 2020
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lovebugcody · 7 years ago
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Things Mark said when trying not to swear and whilst hysterically panicing
I was watching the archived stream of Mark playing Getting Over It and he started the Destroy My Channel Challenge where if he swore, we could unsub and any progress he made meant we had to resub. So after he said potato and Aardvark I felt like for the rest of the 2 hours I had to write down what he said when trying not to swear. It’s also a bunch of stuff that made me laugh because of how hysterical he was
Potato
Aardvark
*monkey grunts*
Fun fun fun fun fun
Avocado
Sashimi
Bad man
Batman
Spider-Man
Ba man
Pider-Man
Ooooooooh say can you seeeeEEE
Febreeze (TM)
Wallaby (whoop whoop Australia represent)
Wimbledon
Tennis
Fütbol Americano
Wimbledon (again)
Oh Wumble-Le-bœuf (pronounced ‘la bouff’ ???)
Cryminnie
Caggle
Bum
Poopy batootie
WHAT THE HECKING HECK HECK HECK HECK HECK HEEEEEEEECK
Gosh
Golly
Michelangelo and Divinci
Sass
Sassafrass
Soup
Jeesums
Criminnie Christmas
Sally sue
Gus
Grum
Gum
Grandma
Oh my goodness gravy
*more monkey grunts*
ooooooOOOOOOOOOH
Maamber number five
Mambonumberfive
rANdle (Randle)
MmmmAMA mIA
*even more monkey noises*
Wimbledon Wimbledon Wimbledon
Fun fun fun fun fun I’m having fun
Video gaaaaaaaaames
Fun x102 (yes I counted)
*Aggressive tongue rolling*
Baby baby baby baby baby fun fun fun fun fun fun fun super duper fun
*sings in crescendo*
*heavy breathing* (good. keep that blood pressure low)
Fun fun fun fun very fun
Genghis Khan
Abraham Lincoln
*lots of no’s and why’s*
*yelling the word fun until the game actually becomes fun*
*moves away from mic screaming fun*
*mutters fun likes it’s a chant to make the game better*
Wow wow wow wow
No no no no NOOOO where am I?
*darth Vader breathing*
Fun. Remember guys this game is fun
Kirsten Stewart
Bouncy bouncy bouncy boy. Bouncy boi
*sings*nooOOOOOOoooooOOOOOO *slaps face*
*dead silence*
*falls* *gets up and stands facing back wall completely done with life* *hits wall*
*more silence to ensure no complete loss of channel*
*heavy breathing*
oooOOOOOH (in falsetto)
*high pitched scream* WHYYYYYY
Gosh golly Jimminy Christmas
Slippery like a Dalmatian in luuuuube
Slippery like the night
Cling film
Oooooh losing sanity quickly aren’t I gentlemen and la— wha whoa why would you do something of that caliber
*gross mouth sounds close to mic*
We have slipped in like butter on a knife mmmmmm delicious
*high pitched* NOOOOOOOOOOOOOOOOOOOOOOOOO
No need to be sassy Mr., only classy
Losing sanity is part of YouTube. it’s part of it
Why I ask again to nobody
Why why why why why *stomps like toddler throwing tantrum* oh I’m gonna pass out oh boy *rolls off chair*
*breaks chair* *punches new chair*
*lots of off screen. mumbles about “fun”*
Pffffft
everybody hold onto your pants. Everyday hold onto your chairs im coming to town
Gosh goooooooop goopy goopy goopy I my pantsy wantsy wantsy gooshy goopy
Life is terrible in the neighbourhood. Life is terrible in the neighbourhood. I hate life. life hates me. we hate life. Life is hate. Full of hate. it’s full of hate. but we all hate each other equally. we all hate each other equally. which makes us live together as a society. I don’t like this at all. no I don’t like this at all. no I don’t like this all. no I don’t like this at all.
Geesums golly goshmas
Gentle bear gentle bear gentle bustling their gentle birth gentle bear gentleman gentle bear gentle barrier gentle bustling bear gentle bear gentle bear gentle bear
Soft baby harsh baby soft baby soft baby
FORWARD PROGRESS. THATS A PLACE IVE NEVER BEEN BEFORE SUBSCRIIIIIIIIIIIIIIIIIIIIIBE *happy dance* *chants YES YES YES SUB-SCRIBE* *sings* forward progress. Forward progress. Forward progress oh yeeeah
*gets jumpscared* *looks highly offended and confused* okay... kay... alright
*Narrator stars to talk* *Mark is Le happy*
I cursed. Unsubscribe. *makes jump* SUBSCRIBE!
*silence. only broken by no’s*
*sings* FOOOORWAAAARDDD PRROOOOOGGGRRREEEEEEES FORWARD PROGRESS
This is definitively forward progress at this jUNcture
*narrator says “every setback you’ve forgiven me”* I have not forgiven you at all I have not even remotely forgiven you that is not what’s happening here Mr Foddey
At least that is not deathly
tshOOOM
Eh. Shoom. Woosh
Oh this is gonna be a pain in the rUMpUS
ooOH DO NOT RIDE THAT SNAKE
Swing swong
Rope-a-dope-dope
Awe yee awe yee awe yee (represent the Yeemos)
nooooooOOOOOOOOOOOOOOOO (he fell. So so far)
*muffled yelling into padded wall* aaaaaaaaahhhhhhhhhh *yelling into mic sitting awkwardly on chair* aaaahhh ahhhh aah ah
There were more but they were mostly no’s, why’s, and fun’s
Loved the stream and your dedication to not swearing Mark!! @markiplier
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syntheticturfpitch · 4 years ago
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Supplying Maintenance Machinery in Caggle Street #Sports #Pitch #Maintenance #Plant #Caggle #Street https://t.co/OqnOMarkAh
Supplying Maintenance Machinery in Caggle Street #Sports #Pitch #Maintenance #Plant #Caggle #Street https://t.co/OqnOMarkAh
— Synthetic Turf Pitch (@turfpitch) July 5, 2020
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katybudgetbooks · 5 years ago
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Still got to keep the kiddos busy while you work from home, go to work, figure out if an aupair is feasible, insert particular wackiness with your family situation here? We're still building custom #busybundles! Give us age, interests, and budget, and we'll put together a package for #curbsidepickup or #nocontactdelivery just for you! #indiebookstore #KatyTx #shoplocal #SupportLocal (at Katy Budget Books) https://www.instagram.com/p/CAGGL-ClWHv/?igshid=1rptin2nqaygu
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玉石混交で面白い時代の本 (皆川鍼灸スポーツマッサージ療院) https://www.instagram.com/p/Bzijb-cAGgl/?igshid=p8huotlqsag4
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charlesbchawes · 7 years ago
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Offa's Dyke Day 4: Monmouth to Pandy
Offa’s Dyke Day 4: Monmouth to Pandy
  A gentle 14 mile walk in undulating countryside along the Offa’s Dyke Path between Monmouth and Pandy. 
Date walked: 12th  September 2017
Distance: around  14 miles
Map used: OS Explorer OL 14 – Wye Valley and Forest of Dean and OL 13 – Brecon Beacons National Park
Guide used: Offa’s Dyke Path by Mike Dunn. Published by Cicerone  in 2016
*************
One of the downsides of writing about a…
View On WordPress
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gossamerandshadow · 3 years ago
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SCP-13112: Character Sheet
Summary
Item #: SCP-13112 Object Class: Keter
Containment Procedures:
SCP-13112 is contained within a Standard Secure Humanoid Containment Cell in Research Sector-02 at Site-52, and is required to wear a Class III Cognitive Etheric Restriction Collar at all times. SCP-13112 is currently allowed Level 4 (restricted) and supervised socialization privileges with approved site personnel, granted based on continued good behavior and cooperation with Foundation personnel. 
Socialization Privileges: Per Containment Committee Order 13112.S19.17.1, SCP-13112 is no longer permitted to interact directly with any members of Foundation staff who have not be rated with a Cognitive Resistance Value (CRV) 8.2 or higher.
Addendum, Recapture Order: Per Containment Committee Order 13112.S23.46.9, all Foundation staff rated with CRVs of 11.6 or higher are issued standing orders to capture and contain SCP-13112. Psychological profiles indicate that SCP-13112 is unlikely to harm staff, so long as staff do not attempt to threaten or coerce SCP-13112. Key functionality of SCP-13112′s Restriction Collar were disabled by [REDACTED], rendering such methods of recapture ineffective. MTF members are discouraged from approaching SCP-13112. MTF members who encounter SCP-13112 should report the sighting to site staff immediately.
Attributes :: 36 Points
Psyche: 45 Strength: Superior Endurance: 1 Finesse: Superior Presence: 10
Powers :: 64 Points
Though SCP-13112 has been generally compliant to site staff, it appears that even the Etheric Restriction Collar is not completely able to contain the cognitohazard presented by SCP-13112. SCP-13112 insists that all anomalous abilities are contained, and that any residual effect is simply natural human empathy. SCP-13112′s assigned psychiatrist, Dr Veers, has reported that SCP-13112 appears to genuinely believe this to be true. Despite this, Dr Veers also believes that SCP-13112 is mistaken. Site staff consistently report a broad variety of emotional responses to even short verbal encounters with SCP-13112, and some have reported emotional responses to  SCP-13112′s very presence, without any verbal exchange whatsoever. Notably, staff reporting these experiences also report that they feel an improvement in overall emotional health, once they have overcome the initial intensity of their response to SCP-13112.
Addendum, Note from Dr Veers:  SCP-13112 seems to be aware of the reports about staff members having strongly emotional responses to speaking with her. She continues to insist that this is not an anomalous effect. She claims that these responses are natural, arising from the fact that these staff members endure enormous stress and fear as a result of employment at the Foundation and the dangers they face regularly. She seems to think that these staff members only needed “someone to talk to” about their stressors, and that this type of response would have occurred regardless of who offered to listen, so long as the listener really did care to listen. It seems difficult to believe that these responses could truly be natural. But perhaps she has a point. After all, those who have reported these responses have largely been D-class staff. I’ll investigate later. For now, I need to figure out who told her about the reports. Staff aren’t supposed to share such information with contained entities.
Regardless of the status of the cognitohazard presented by SCP-13112, the primary purpose of the Restriction Collar is to prevent SCP-13112 from phasing into an immaterial form, which has thus far been shown to allow her to pass through solid objects of every possible material yet tested. Without the collar, involuntary containment of SCP-13112 would be impossible.
Warden of the Grand Stair - 0 points
Empathy - 30 points
Advanced Empathy Talents - 10 points
Healing - 5 points
Prescience - 5 points
Ghost Sight - 6 points
Minor Unconventional Ability (See Ghosts)
Perceive Eidolon - 5 points
Pass Into Twilight - 4 points
Major Unconventional Ability (Become Immaterial)
Twilit Immortality - 5 points
Eidolon Immortality - 5 points
Cognitohazard Restriction Collar - 9 points
Psychic Barrier - 4 points
Conferred Quality - 5 points
Backstory
SCP-13112 was discovered by the Foundation 16 years ago, 3 months after SCP-13112′s trial for murder. At the time, SCP-13112 seemed to be a normal 5-year-old human girl who had been accused of murdering her neighbour. SCP-13112 did not deny this - not to police or prosecutors at the time, nor to any member of Foundation staff since. SCP-13112 had been declared criminally insane due to the statements given to police shortly after the murder. Psychiatrists and legal council all agreed that SCP-13112 was delusional, and that the delusions were causing SCP-13112′s dangerous behaviour. 
However, in the months following the completion of the trial, evidence came to light that several of SCP-13112′s “delusional” statements were accurate. Legal council stated that SCP-13112 may have witnessed certain events that were previously unknown to the court, but that this did not change the nature of SCP-13112′s delusions. A Foundation agent had been made aware of the case and disagreed. The nature of the information provided by SCP-13112 was too precise to be the result of a young child witnessing certain events at a distance, and several other pieces of information remained entirely unexplained. The Foundation placed the agent into a position of legal council relating to SCP-13112′s case, allowing for a short series of tests into the potentially anomalous nature of SCP-13112.
SCP-13112′s anomalous status was quickly confirmed, and the Foundation had  SCP-13112 moved from the mental institution currently housing SCP-13112 to a Foundation facility to undergo further testing.
SCP-13112 has been contained at Site 52 for the majority of SCP-13112′s life thus far, and seems to have very little knowledge of life outside containment. This is likely of benefit to the Foundation, as it makes it less likely that  SCP-13112 would wish to escape containment. It has also resulted in some unusual behavioural tics and modes of interaction. Dr Veers’ concerns on the matter have been noted. A request to allow SCP-13112 a wider variety of social engagements is pending approval.
Addendum, Breach Notes: The Foundation’s hopes that  SCP-13112 would not escape during a breach was apparently unfounded. SCP-13112′s cognitohazard affected site staff, causing a staff member to disable some functionality of  SCP-13112 Restriction Collar, allowing  SCP-13112 to engage in the anomalous phasing ability that  SCP-13112 refers to as “passing into Twilight.”  SCP-13112 disappeared immediately after the collar functionality was disabled. No site staff were harmed in the breach, and no other SCPs seem to have been affected, though confirmation is ongoing.
Appearance
SCP-13112 resembles a slightly malnourished Irish woman in her early twenties, roughly 150cm tall and weighing 18kg with a considerable length and mass of curly red hair. SCP-13112 claims that it has never been cut. Foundation records do not dispute this; there is no record of any haircuts during the duration of  SCP-13112′s containment.
Containment Note: SCP-13112 is hereby excluded from relevant regular grooming procedures as outlined by Foundation Containment Requirements for Human and Humanoid Anomalous Entities, Section 34.6.  SCP-13112 does not wish the hair to be cut, and the Containment Committee has deemed this an appropriate price to pay for SCP-13112′s continued compliance.
SCP-13112 is known to develop freckles with sun exposure - SCP-13112 is permitted outside under supervision in certain circumstances, as a reward for good behaviour. 
SCP-13112′s eyes are a very light blue. Certain members of Foundation staff have suggested that SCP-13112′s eyes are somehow anomalous, as the colour is unusual and some staff report feelings of discomfort and exposure when  SCP-13112 looks at them. Foundation staff are reminded that it is normal to feel discomfort under the gaze of an anomalous entity, and that this is not an indication of the entity having anomalous eyes, no matter what colour they may be.
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