#but we almost have a playable base now. Just got a lot of stuff to flesh out.
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vuliyshenanigans · 1 month ago
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A Valkowl for the ttrpg system I'm currently working on. This piece features a possible mutation by the setting's magic. Mana of the Sky variety likes to settle in the eyes. Extreme mutations might also start emitting clouds around the head.
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pudding-parade · 1 year ago
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Get to know you - Sims Style
@rstarsims3 tagged me for this a while back, and I'm finally posting my answers, which took me a while to compile because 1) Blabbity blab blab blab, as usual, and 2) Still needing lots of rest and stuff, so no sitting at a computer for hours on end.
But here we go! I'mma put my blabby answers and my tag list behind Ye Olde Cut.
What’s your favorite Sims death? What an odd question, especially to lead off… Well, I guess if I had to pick one, it'd be the one from TS2 where cloudwatching occasionally brings a satellite down on the cloudwatcher's head. But generally, mine die of old age, if they manage to get that far. I play with long, but realistically proportional, life stages, mostly because I'm almost always playing "experimental" saves where I'm "road testing" rulesets and such, so I need a lot of time to work out kinks and test ideas and stuff.)
Alpha CC or Maxis Match? I land on a combination of more-realistic (but not ultra-realistic) stuff for CAS, but for everything else, like with furniture and deco and stuff, I tend to prefer CC stuff that visually fits in with the EA stuff in terms of style and textures and whatnot, so that the CC doesn't stick out like a sore thumb when combined with EA stuff. In fact, my "go-to" CC for build/buy is stuff that adds on to EA stuff, like more doors/windows that match an EA door/window.
Do you cheat your sims weight? What, to make the fat ones skinny? The skinny ones fat? The skinny ones buff? No. I don't see why I would. It's easy enough to make a sim gain or lose weight without cheating, which I'm assuming means just using the sliders.
Do you move objects? Is there anyone who doesn't? That's a serious question. Is there any one who doesn't? I want to know.
Favorite Mod? I'm leaving aside the NRaas mods because I don't see them as mods so much as things that are just essential to make the game playable in the often-weird ways that I play. There are others that I also consider just essential for when I'm playing in certain styles, especially for more primitive settings. But for ones that are optional and just pure fun, I'd nominate all of @thesweetsimmer111's baby- and toddler-related ones.
First Expansion/Game Pack/Stuff Pack? I know for TS2 it was Seasons. For TS3…For a long time, I had just the base game, which I got when it came out, but didn't play beyond trying it out and then going back to TS2. Then, years later, I got a new computer and decided to give TS3 another try, but I couldn't find the CD or DVD or whatever it was, so I bought a combo pack with the base game, Late Night, and the High End Loft or whatever it is stuff pack, so I guess it would be Late Night. Other than that, I bought all the other TS3 EPs in one go when EA had them on sale for 50% off via Origin, which that combo pack forced me to install. (But which I am now free of again. 🏴‍☠️)
Do you pronounce live mode like aLIVE or LIVing? As aLIVE. Because that is when the game is live. Games do not live, but they can be live. See, this is one reason why English sucks.
Who’s your favorite sim that you’ve made? Here's a thing about me: I don't really get attached to the pixel people. For me, they're just tools. I'm guessing it's because I'm not a storyteller when it comes to Sims, so I don't see sims as characters. Sure, sometimes I find one endearing for one reason or another. Usually, they have traits that make them assholes, and I like to watch them create chaos and ruin wherever they go. One of the founders of the Random Legacy that I will get back to one of these days is one of those. But I find I like other people's sims more than mine, though that's more of a testament to those simmers' story-telling skills than anything else.
Have you made a simself? Only by accident. A few times I've just been randomly moving sliders around and somehow I ended up with something that looked like me at some stage in my life. It stayed that way for a minute or three, before I yelled OH GOD NO! and quickly slidered the horror away.
But to be honest? I find the entire concept kind of creepy, at least in terms of putting a self-sim in the game and playing them as a character. That would just feel weird to me. That said, I suppose it might have been something that would have appealed to me if I had played when I was a kid, but the game didn't exist when I was a kid. Computers didn't exist when I was a kid, at least not in a form that regular people could own and that could fit on a desk. I was in my 40s when I started playing the game. My daughter played TS2 when she was a kid, and she had a self-sim inserted into the stories she would play, so…yeah. Maybe it's a younger-person thing. Or maybe I'm just weird. Yeah, it's probably that second option.
Which is your favorite EA hair color? Probably the black, but even with that I have to add some highlights to it because otherwise the hair just looks like a creature from the void eating the sim's head.
Favorite EA hair? None of them. They all need to DIAF.
Favorite life stage? I don't have one. I have a least-favorite, babies, because they're basically just objects, but once they're actually sims, I enjoy playing sims of all ages equally.
Are you a builder or are you in it for the gameplay? I originally bought TS2 just to build in it, and for a couple of years, that was all I did. I only started actually playing the game later. Now, I enjoy both building and actually playing the game, depending on my mood. Usually, I'll have a binge of building, but I eventually come to a point where I'd rather do anything other than build. Then I play the game. Then, eventually, the urge to build comes back. So it's a back-and-forth.
Are you a CC creator? I made lots of stuff for TS2, mostly object retextures/recolors. I've made a few minor things for TS3, and I retexture hairs and add preg morphs to clothing for my own use, but I wouldn't consider myself a CC creator for TS3. In fact, I'm actively resisting learning how to make stuff for TS3 because I really don't want to go down that rabbithole again.
Do you have any Simblr friends or a Sim Squad? Friends in the sense of "people I enjoy talking to and sharing ideas with and sometimes arguing with here on Tumblr?" Sure. Are those the same as friendships that develop face-to-face in the real world? Nope. But, sometimes I like talking to my Simblr friends a lot more than talking to my real-life friends, so make of that what you will. Y'all are less draining sometimes. LOL
Do you have any sims merch? No official merch, but my brother-in-law is into making pottery, and several years ago he made me a big stoneware mug with a plumbbob on it. Which is ironic because when I play the game I turn off the plumbbobs because I hate them. LOL But I love the mug. It's heavy enough that neither cats nor wagging dog tails nor giant snakes (though he could do it if he focused all four of his brain cells on the task) can knock it off of tables, but not so heavy that I can't comfortably lift it. I use it for eating soup and the occasional mug cake, and also for drinking the awful herbal tea my husband makes me drink, though since the recent surgery, I don't have to drink that anymore! *dances* So now it will just be my soup or cake mug. Or one for tea that I actually want to drink.
Do you have a YouTube for sims? I don't have a YouTube for anything. Well, OK, I have a YouTube account for watching other people's stuff and making playlists of things I want to watch, but I don't post videos on it, and I don't really watch video game-related stuff on YouTube, either.
How has your “Sims style” changed throughout your years of playing? It hasn't, really. I've pretty much always just come up with wacky scenarios to play and see how they go. In fact, for me, coming up with the scenario and figuring out how to make it work in the game and then inventing a ruleset to govern it is sometimes more fun than actually playing the scenario. LOL
And my Sims all look like the game made them because…the game makes all of them. I just poke the random button until it produces something that doesn't look too much like a freak of nature, then I hit up a couple sliders to remove or tone down any remaining freakishness. (Though I confess that I will spend an inordinate amount of time sculpting the titties of those who have them. Why? I have no idea, other than I just like me a nice pair of titties. Too bad there aren't any sliders for male titties…) Then I just slap on a different hair, maybe change the eye color, and slather on some makeup and facial/body hair and shit until they don't look too stupid, and then off I go. From there, they're all born in the game, and I just leave them as-is, mostly because I can't be bothered. "I can't be bothered" is pretty much my philosophy of life.
Who’s your favorite CC creator? I hate this kind of question. I feel like all they do is disappoint and discourage people if they're never picked. I refuse to do that over something so trivial. So, my favorite CC creator is you, the person reading this. Yes, you. Even if you don't make CC. It doesn't matter. You're the best.
How long have you had Simblr? I started my TS2 one in 2013. (I can remember that only because I know that I started it the same year I met my husband. LOL ) I started this one….2 years ago? 3? Something like that.
How do you edit your pictures? Other than basic cropping and resizing and maybe adjusting brightness/contrast a bit if the pic is too dark or whatever, I generally don't. I don't even use Reshade all the time anymore, only in certain situations, though I do have an NVIDIA profile for the game that adds ambient occlusion and better antialiasing and shit like that. Sometimes, though, I'll decide to photoshop scenery pics, and then I just kind of stab at it with various tools and filters and layer blends and shit until I like I how it looks. There's no actual process involved. I'm random like that.
What expansion/ gamepack is your favorite? I gotta go with World Adventures. Bits of it are a bit, shall we say, culturally problematic, but man, I never get tired of doing those stupid, stupid tombs. LOL Plus, I love that NRaas Traveler allows you to "travel" to any world, and I don't think that mod works without WA, so…. Yeah. WA.
Tagging: I have no idea who's done this, so I'll just tag a few random people, off the top of my head. Feel free to do or ignore, as you choose. No pressure from me! So...@nectar-cellar, @happy-lemon, @erasabledinosaur, @esotheria-sims, @lilleputtu, @littlefrenchsims, @anamoon63, @lazysunjade, annnnnnnnd @papermint-airplane.
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hypersomniagame · 8 months ago
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HYPERSOMNIA MAY DEV LOG : “COOKIN' IN THE KITCHEN”
Hi! For all of you who follow HYPERSOMNIA, you should already know what the gist is here yada yada yada,
if you don't know what this is or are confused on what hypersomnia is read the other dev logs i've said this like every time lol
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Hey! Hi! Hello! Welcome to the dev log!
I'd like to apologize about last month, I was going through a big block on development and I got practically nothing done. I've also been focusing on real life stuff which has been strange!
OK! So, first things first. Some of you might've seen on our Twitter, the new trailer is DONE! It's been "finished" for a few weeks now but I went back and made some small edits and now I can fully say it's complete!
I'm insanely happy with how this one came out. I went all out on it and I think you guys will agree when it releases that it just completely blows all our other trailers right out of the water. From music, to editing, to visuals, presentation, everything.
I'm more than excited to show you guys this trailer, and hopefully you all will be able to see it soon! It'll be premiering in this years MOTHER DIRECT (as always lol), so be ready for that! Tons of great fangames and indies are gonna be shown off, along with other MOTHER projects, so if you're interested I highly suggest you keep up with M4E.
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Now, onto a more direct game update!
As of right now, the demo is about 50% playable!
This month has been almost exclusively eventing and scripting for the game. That 50% doesn't mean the demo is halfway finished, but it means that we're halfway there to getting the demo playable from start to finish. There's still a lot I gotta do, but eventing is the biggest hurdle for me currently, so it should only be up from here.
Also,
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Pigeonville got a bit of a makeover recently! I wanted to make the town look a bit more lively and urban, so I took the time to redo and add a few different buildings. I'm really happy with how it changed the look of the town, and I hope to use this as a base for other areas going forward.
This didn't come without some challenge though. Both the game's prologue and first chapter take place in Pigeonville, and because so many different events are used between the 2 sections, I've had PV split between 2 maps, one for the prologue and the other for chapter 1.
I initially did these edits on the CH1 version of the map, but while porting them to the PL version, I managed to completely screw up almost all the events in the prologue. So while it didn't have to be completely rescripted, I did have to do some playtesting for like a week just to make sure I caught everything that broke.
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Speaking of bugs, there's been a bit of bug-squashing going on this month. My friend Muffins (Who helps write for the game) and I both sat down and tried to just play through what we have so far, and it was an experience to say the least. The game was NOT this broken in March, so playing through it just showed me so much stuff that broke, and some of it was absolutely hilarious.
I didn't record any of it though! Which is a shame! I'd totally post a montage or something of just the absolute funniest glitches we encountered but I guess it's for another time.
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And that's all for this month! Sorry it's not much, but I figured it'd be better to give some sort of update then just oddly go silent. Things will most likely pick up during the mid-summer months, I'll have more stuff to talk about, these logs will be longer like they were back in January and we'll all be home on time for Jay Leno.
It's a bit hard to talk about scripting stuff out for the game since I only can talk about so much before I start spoiling stuff. Will June be better? Will there even be a log in June? Will I survive the summer heat? Only time can tell. And the weather man.
If this is your first log you're reading, or even your first time seeing ANYTHING relating to HYPERSOMNIA, I got a whole bunch of links for you to check out if you wanna know more about me and my stupid little game.
TWITTER
YOUTUBE
STEAM
UNIQUE INDIE RPG'S [SHOW US YOUR GAME!]
[PREV] [ABOUT HYPERSOMNIA] [NEXT]
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themysticsword · 1 year ago
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Quitting RoR2 Modding
(posting this in case anyone who plays my RoR2 mods isn't in any of the discord servers lol)
So, basically, yeah, I'm done with Risk of Rain 2 for good. Don't wanna associate myself with the game. Just really want it gone from my life. I don't want to think about it.
All of the mods I made out of my personal interest are now marked as deprecated, and potentially will even be deleted later. The only things that will stay are projects that were either made for friends, had contributions from more than just me, or are funny enough that I feel like they should stay.
Why? For a lot of reasons.
The Community Manager
So, SeventeenUncles (or Suncles, as we all call him). The guy may seem like a chill person on the twitch streams, but god. He's Bad at server moderation. Everybody in the server knows it. And if somebody has any kind of complaint about that moderation, he silences all the critique and tells to open a ticket via Modmail, which will not result in anything because why would he care lmao he's the community manager and he makes all the rules.
Like this one. I wrote a proper, consise ticket about my mute (which was unfair, by the way!), expecting to either get unmuted or at least get a response or have a conversation as to why they think it was fair. Guess what I got.
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you're welcome suncles.
There's a lot of problems with how he's running the server, which I'm not gonna talk about, because, luckily, someone else has already done it, in detail! https://www.tumblr.com/gabrielultrakill-bigboobs/723312859455651840/the-official-risk-of-rain-discord-and-its-hellish?source=share
A lot of nasty stuff. In the official server, mind you.
But yeah. He represents the company Hopoo Games, and who am I to support a company with a prick as their representative :)
The Community Itself
Now, I know this is a dumb reason to quit over, but it's not the reason. It's just one of them.
It's toxic. Elitist. And, most importantly, way too controllable. We have, like, 4-5 mainstream content creators, and almost all of them manage to give the worst tips to newbies despite sinking hours into the game and, supposedly, having a lot of experience and knowledge.
It's so bad to the point where some youtubers call out the wiki for giving "false information", so their fans go on the wiki and make edits while parroting whatever Mr. Youtuber said.
Picture this: you're a new player, and you have unlocked a hard character. You struggle with them, so you go to the wiki, and the first thing you're told is that you actually need to unlock a different ability for them to make them playable. And only 7-8 paragraphs below, the wiki tells you how to use the base abilities properly. You know. The ones that you have right now, as a new player. While also making them sound weaker than they are in reality. Doesn't this sound like imposing someone specific's preferred playstyle onto everybody else?
Constant arguments. You open the discord server, or the subreddit, or a youtube video, just about anything, and you'll see people disrespecting each other over a video game. These arguments usually stem from someone being incorrect, them getting corrected by others, and that person fighting until the end of times just to prove that they're actually right, because, for some reason, they can't accept being wrong.
And I kept seeing these arguments. Engaging in them. When you want to interact with the community of a game on this scale of popularity, you just can't not encounter the bad parts. Statistically impossible.
Oh, and you know why the community partially is like that? Because the devs and the moderators are fine with that behaviour. The devs are known to be all mean and like "massive trolls" or whatever. Meanwhile, you don't see this shit happening in the A Hat in Time or Celeste servers.
Other Projects
Lastly, I've been meaning to quit RoR2 for a long time now. I want to move on and do something else. I've been making RoR2 mods for 4 years now, I think? It's a shame I have to leave like this, but eh, whatever.
If you're reading this, I hope you're doing well! I'm doing well, because I got rid of the part of my life that's been bothering me for way too long :3 See ya in other games that I'll mod!
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allykakamatsu · 3 years ago
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Hypothetical P5A
Okay, gonna make this clear right up front, I wanted to make this post for a while but the main reason I decided to do it now is because the Atlus announcement thing is almost here, and also cause I saw a video on this topic by Thorgi’s Arcade (go watch it btw it’s good) and while I agree with a lot of what he said, there’s also some things I’d change, not just cause I disagree, but also cause I think it would be fun. Anyway enough beating around the bush, let’s do this
Gameplay
I’m a firm believer in the phrase, if it ain’t broke, don’t fix it, and the Arena games are already really good so not much to change. That being said, I still wanna change some things. First off though, we are keeping this 1 vs 1, no tag team matches. The arena games already have a lot of Mechanics going on and trying to keep everything as well as some new stuff WHILE adding a tag team button, yeah no let’s not outside of maybe a bonus mode.
This means I can’t add Batton Pass in as a new mechanic to represent P5, but I have a solution, that being Technicals. Status ailments already exist in this game, so how about when you inflict one and do a specific combo you do more damage, also providing risk vs reward as the player with the status will have a better idea of what the opponent will do making them more predictable. Also as for Persona’s, mostly everyone’s will be fully evolved, minus Yu cause him getting a final boss persona normally is a tad to OP, meanwhile the P5 characters will have their starting Persona’s, but they will evolve for big moves, like awakened mode supers and instant kills
I’m also borrowing Thorgi’s Arcade idea of having supports giving a slight buff in battle, like if you pick Fuuka your meter can build faster for a bit, meanwhile if you pick Futaba you’ll get an attack and defence buff. It’s the fairest way to include them without having to make them playable. I know Rise is already playable but this roster is going to have to be small as it is, and being a support doesn’t mean you can’t be DLC later.
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Also, we’re not bringing back the Shadow Characters, just, we are not dealing with the likes of Shadow Naoto again.
:readmore:
Story
I am about to cop out a bit here, but Thorgi’s Arcade video had a really good idea for the story so I’ll just link it here https://youtu.be/yyB5rEM9UVU
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To summarise for people who don’t want to watch, Nyarlathotep, the main villain from the Persona 2 games, has been gaining strength from all the suffering humanity has gone through due to 3, 4 and 5, and has gained enough strength to create a new Joker to try finish what he started and destroy the world. Mitsuru might think the Phantom Thieves are behind it cause this is clearly persona related and the fact that the leader of the PT’s is also named Joker is public knowledge, Naoto gets largely the same idea, Katsuya and Maya decide to have their own investigation, meanwhile the Phantom Thieves are trying to prove their innocence and help save the world. Nice excuse to bring everyone together, but who will the everyone be?
Base Roster
Okay, I know the dream is getting everyone from Ultimax back plus the new P5 characters, but given Arc System’s standard for small base rosters, I’m not holding my breath. The ideal would be everyone plus who I’m about to say for P2 and P5, but I’m keeping it… somewhat realistic. Anyway onto the actual size, 16 seems fair enough. One more than the most recent Guilty Gear game for a series that had pretty big success so that sound fair enough. Let’s get the obvious out of the way though, all the base 8 Phantom Thieves besides Futaba are making the cut
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Okay so that’s obvious but how will they play? Starting off with Ren/Joker, Smash Bros already laid a great foundation with him being very fast on the ground and in the air plus being great at combos, so I see no reason to change that. Also no need for him to be a Jack of all trades either cause spoilers, Yu is coming back and he already fills that role.
As for the others, Ryuji I can see being a slugger charge hybrid. Basically starting out he hits pretty hard but is a bit on the slow side to compensate, but just like any good athlete, give him a chance to warm up, ie do a charge input, and he becomes a lot faster and has better combo potential. Or we could make him a toned down version of Little Mac where he’s great on the ground but he’s in trouble the second aerial combat is involved. Then there’s Morgana who with his ability to turn into cars and the fact he introduces thief tools like smoke bombs, I can see him being a faster but frailer successor to Teddie.
Then there’s Ann who, no doubt, she’s a Zoner, and with her fire she’ll be Yukiko’s sort of successor. However instead of healing, I’d implement the fact that she learns concentrate and have it so the more she charges it up, the stronger her attacks get, but the Meter will gradually go down over the match. Yusuke, as tempting as it is to cop out and say ‘have him play like Vergil in Marvel vs Capcom’, I have a different idea. Namely, take advantage of the fact that Yusuke can learn counter by having him be the defensive specialist, set up ice traps to freeze the opponent, and if they get close, he can either counter or go for some combos.
Then there’s Makoto who would definitely be a grappler. I mean, she practices Aikido and is really strong, she can 100% pull it off. Finally Haru…… TANK! I mean come on, Haru wields an axe, has a grenade launcher, and Melady is literally a dancing tank in a pink dress, it just makes too much sense. I’d also give her a bit of armor cause if she’s slow she at least needs a chance to get her attacks in.
Okay so that’s 7 out of our 16 slots down, and given that one slot will have to be saved for the Evil Joker who would be the villain, we’re halfway done with 3 games to go, lord help me.
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Okay, starting this off with P4, I’m gonna give them more than the others purely because they were the focus of the originals and there’s less realistic cuts I can make compared to 2 and 3. To make things simple, every returning character would play the same, and as for the ones I’d bring back for the base roster, we’ve got Yu, Yosuke, Chie and Naoto. Why them specifically? Well Yu is the main character, Naoto being a detective would basically mean she’d be the one getting everyone involved in the first place, Chie is currently training to be a cop as confirmed in P5 so her getting called in makes sense, and Yosuke is the best investigator after Yu and Naoto, he’s always up for a mystery and the second he learns Yu is involved he’s joining in. I just couldn’t cut him.
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Now before the really painful cuts, Persona 2 is really easy. Out of Innocent Sin party members, by the end of the series Maya is the only one left with a Persona, and Katsuya is not only older brother of Innocent Sin’s protag Tatsuya, but he’s also pretty important and a detective so he’s definetly the one Maya’s dragging into this. As for how they play, they both use guns like Naoto, but how I’d mix them up is with Katsuya, I’d let him attack while moving (unlike Naoto who has so stay still to fire) at the cost of less combo potential, meanwhile Maya dual wields her guns so she’ll probably play like Noel Vermillion from BlazBlue where she’d more or less just use the guns to get longer reach melee attacks instead of shooting.
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Now, for the hard part. There’s only 2 slots left, one of them basically has to go to Mitsuru (not that I’m complaining I’d probably add her anyway) meaning now I have to choose between the rest of the Shadow Operatives/SEES for the last slot. I narrowed it down to the 3 that were in the original Arena cause they’re the most plot relevant, but that still meant I had to choose between Akihiko and Aigis. I ended up deciding on Aigis though cause A, with Labrys not making the base roster someone has to represent the robots of the series, and B, with Akihiko currently pulling a Ryu by travelling to get stronger, it makes more sense that Aigis would be closer and easier for Mitsuru to call up. Honestly I was tempted to bump the roster up to 17 so I could have both of them on the base roster, but this is ArcSystems, 16 is already kinda pushing it.
DLC
Given that this is a modern fighting game, DLC is inevitable. However since this DLC will likely be like Ultimax where the story acts to wrap up loose ends and have a new story, it’s going yo be big, especially since there’s going to be a fight with Nyaraloptep, so go big or go home in this case. Okay so first order of business, anyone who was in the previous arena games who wasn’t in the base roster is getting added back in, it’s only fair. That out of the way, the new faces I’d add are Futaba actually being playable now and the big 4 P5 characters I skipped, Akechi, Yoshizawa, and Sophie. Before anyone asks though, Sophie was added into a Dragalia Lost collab with Koei Techmo not being credited so she’s likely Atlus’s copyright so she's safe to add.
With that out of the way, how would they play? Starting with Futaba, I’d think she’d be the resident puppet fighter, sitting on top of Necinomicon and only occasionally adding in some of her own attacks like a projectile. Also she'd also probably act as a bit of a grappler cause her Persona has tentacles (no hentai jokes please) which have long reach so that'll be perfect for it. Next up is Akechi who I can see as semi being two characters in one. My basic idea is that at first Akechi will be fighting with Robin Hood and he'll be a solid jack of all trades with a slight focus on rush down. However once he goes into his awakened mode he'll gain Loki, which will increase his speed and attack strength, at the cost of his defence, turning him into a glass cannon.
Next is Yoshizawa, or 'Sumi as I like to call her, and her thing will be she's the mobility focused fighter, namely constantly moving around the stage and poking at her opponent while doing it, at the cost of being frail. Finally there’s Sophie who would be a combo focused zoner, as in her standard projectiles (the yo-yo’s) wouldn’t hurt that much on their own, but she can string them together into the fancy yo-yo tricks to potentially do big damage. As for how much this DLC would cost, it’s going to be very big, so €25 to €30 sounds fair
I think that more or less covers my thoughts. I could keep going on about this for a while, but I think this is a good place to stop. Hope you like my idea!
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phoenix-downer · 4 years ago
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Melody of Memory Thoughts
I finished the game yesterday and have a lot of thoughts on it, so I thought I’d stick them all in one megapost. Contains spoilers, for obvious reasons. 
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So, going into the game, I knew the plot choices would be questionable/disappointing because a few friends warned me, but I didn’t know the exact details. I was actually relieved things weren’t as bad as I feared they might be—I was worried Kairi would be going back to sleep or going back to Destiny Islands to patiently wait, so at least we did not get that. I think knowing what I was getting into beforehand helped prepare me for the plot points we did get. 
Gameplay
I’ll talk about the gameplay first because that’s easier to summarize. I had a lot of fun with it, and the trip down memory lane with all the familiar music was wonderful. I played with Sora, Donald, Goofy, and then Terra, Aqua, and Ventus, and it was really satisfying in particular to play as the latter three because I always wanted to see them fighting as a team more often. I need to try out the other teams; perhaps I will soon. 
I loved the attention to detail with the character animations and the little loading screens. The main menu scenes were adorable too, and it was nice seeing the characters chatting to each other. Riku’s scene with the Dream Eaters was precious. 
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I played the songs on various difficulties, depending on the extra challenges. One thing I did notice is that the difficulty was variable even for the same level. Some Proud mode songs I was able to complete, others I really struggled with and gave up on for the time being. I can imagine it was difficult to create a consistent standard of difficulty when the music itself varies so much. I noticed that battle songs, songs with strong downbeats, and songs with syncopation translated better into rhythm games. The slower songs did not, and for a couple of songs I noticed that the buttons were not matching up with the rhythm, which threw me through a loop. Overall though, most of the music matches the timing of the buttons much better than in previous KH games, so I appreciated the improvement there. 
The Memory Dive and Boss Battle system is different from the Field Battle system, so there was a learning curve for me there. KH3 features more Memory Dive segments though, probably to show off the nicer graphics and to prepare you for the final battle. By the time I got the hang of the Memory Dive system, I was enjoying myself a lot. I still wish KH3 songs had featured more, but perhaps they’re planning on a Melody of Memory Volume 2 or some DLC or something. 
Pretty much all of the character themes have to be unlocked. I’ve done Kairi’s, Naminé’s, and Sora’s so far, and the videos accompanying them are really nice. I honestly wish I could watch someone play so I can pay attention to the videos because the glimpses I catch are lovely.
Maybe it’s because I marathoned the game, but it does start to feel grind-y after several hours of playing. It’s the kind of grinding I enjoy doing, but by the time I unlocked BBS and DDD, I stopped trying to complete the extra challenges because I wanted to get to the plot. Speaking of the plot, by the way, all of the new stuff is at the end of the game. Everything up till then is just a summary of what’s come before. I do understand why Nomura went with that, but it does make it a little tiring to get to the new plot because of the sheer number of songs you have to get through first. 
Now that we’re discussing story, though...
Story
I. The Good
1. Kairi is playable (well, this is more gameplay, but it also ties into story). 
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I know a lot of people watched videos that cut out the gameplay, but she does get a couple of segments of her own where she is playable and you get to do a Memory Dive-esque segment. The first instance is set to “Stranded Beyond,” the music that plays in the Final World. The second instance is set to the music box version of her theme I believe it was as she gathers pieces of her heart. She did get a render for the game, so I was expecting her to be playable at some point, and I was happy she was. 
2. Kairi puts up a darn good fight against Xehanort. I wish we could have played through this part, but she kept attacking and didn't let him grabbing her Keyblade deter her. She's clearly improved even since the Keyblade Graveyard. 
3. Sora showing up to help her is really sweet, as was her thanking him. 
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It would've been nice if we got to do that fight as the two of them or as Kairi herself (and more on that later), but the romance of it all was nice. The boy's not even in the real world anymore, and he still shows up to help when Kairi’s is in danger. At first I thought she'd managed to summon his Keyblade, which is awesome and shows how connected they are, and then he appeared and I was like woah okay guess their hearts really are connected thanks to the paopu fruit. 
 4. Kairi’s going to train with Aqua! Yes! 
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The fans have been clamoring for this for years and it's finally happening! And she chose it for herself. Leave it to her to try to make the best of the short end of the stick. 
5. Letting Riku go alone takes a lot of trust on her end. Yeah, it would've been nice if she got to go, but she's also realistic about her own abilities, and that is in line with how she's been in previous games. I think especially after her failures led to Sora disappearing, she'd be hesitant to rush into danger if she's worried she'd be a liability.
6. It was a pleasant surprise that the Nameless Star was the third key (with Kairi and Riku being the other two) and not Yozora. I thought for sure he would be, so I’m glad Nameless Star gets to be instead. She seems like a kind soul and I like her a lot already. 
7. It was nice hearing Kairi's thoughts on Sora's sacrifice for her in KH1. I also love the implication that everyone’s told Kairi their stories, hence why she’s able to tell them to us. The BBS segments especially sound as if she spoke to Aqua in particular about what happened, which ties in nicely to how Aqua’s going to train her at the end. 
8. Alyson upped her voice acting game in this, props to her. Her lines when Kairi was facing off against Xehanort were great, and her voice was very soothing to listen to for the narration. 
III. The Bad
1. Kairi should've been playable in that last battle. I can see why Nomura had Sora show up though; he's the hero and people want to see him, etc. The same issue happened with Riku getting sidelined in KH3, so it's hardly unique to Kairi; it just seems worse because of Kairi’s past treatment. Sora showing up was a cool moment and looked neat visually, but it would’ve been better if he and Kairi had fought together or if he’d encouraged her and then she’d done the fighting herself. Sadly, Sora winds up shining more in this game than Kairi does as a result, and the advertising feels like a huge bait-and-switch. Again. 
I'm honestly beginning to wonder if part of the story for ReMind was written after Melody of Memory, because Melody of Memory seems to follow more directly from KH3 whereas ReMind almost feels like it was written... in reaction to the fanbase being upset about how Kairi was treated? I think Nomura must’ve had his heart set on certain plot points for the story post-KH3, and instead of letting his characters guide him, he’s forcing his decisions on the characters. Which leads me to the next point: 
2. Kairi staying behind does feel like a character regression. It made sense in KH1 and during Blank Points I suppose, but it's disappointing she didn't go with Riku this time. I guess it's realistic though, and so the whole plot point is a mixed bag. It's hard for me to make a final judgment call on this until we see more of the story. Is she training with Aqua so she can be shunted aside, or is she going to be in a game with Terra, Aqua, and Ven that delves into Ven's past or something? Until we know more, I’m not sure how to feel. 
3. If I had to guess, the next game(s) will have Riku, Yozora, and Mickey be playable. Possibly Sora too because Nomura can't help himself lol. This is... about what I expected. I figured Riku would be the one in Yozora's world just based on the secret ending of KH3. I wonder how all of this is going to go down (I know Square has several KH teams now, so multiple games are probably in development right now). 
4. I don’t know how I feel about us possibly getting DDD the Redux + Yozora for the 20th anniversary in 2022. Having another DDD-esque game would not be treading any new ground, and it feels like Nomura wants to do Versus XIII at all costs, the main plot of KH be hanged (hi Foretellers and Luxu, we miss you, you were disappointingly absent in this game). But I do think the Yozora game is next in the cards, and then maybe there will be another game focused on Mickey going to Scala ad Caelum. I really hope it's not just Mickey by himself in that game... And I’d really like a game about the Wayfinder Trio + Kairi...
5. Riku's character is getting worse and worse. His entire character has become about saving Sora, and saving Sora isn't any different than his role in DDD. Feels like a rehash of past plot points, much like Kairi having to train feels like a rehash of past plot points. And at this point it just feels like he’s taking away screentime and agency from other characters, Kairi in particular. David also kind of phoned in the voice acting again on this game. To be fair, he only had a handful of lines, but some of his lines in KH3 also sounded tired and bored. 
6. There’s only a passing mention to Roxas, Naminé, Xion, Axel, etc., and not even by name (they’re just lumped together as the others in Twilight Town or something along those lines). It would've been nice to know what they've been up to; they feel strangely uninvolved in the plot. At least we know Kairi will be training with Aqua, so there's that. 
7. I really wish Kairi had argued with Riku more about going. She did briefly, but it's sad that she gives up so easily and that Riku doesn't really trust her. It's such a huge contrast to how Sora treats her; whereas he believes in her and raises her up, Riku is like, "Nah, you should stay behind, you're not good enough yet, let me handle this." Riku still coddles her too much and treats her like she’s a doll on a shelf whereas Sora invites her to fight alongside him in ReMind and comes to her aid when she needs it. Riku comes out of this looking like a jerk, which I doubt was intended by Nomura, but it is what it is. Especially because Mickey is really worried about him going alone later on. 
8. Kairi's backstory being used only to forward the plot instead of delving into her feelings more is a missed opportunity. Also features retcons galore with Xehanort apparently sending her away to save Radiant Garden all along? That part confused me. And the meta implication that Riku is getting to go on the journey she was originally meant to go on... It makes me wonder if Nomura thinks the implications of his writing through. Riku is literally stealing her role and her plotline now, and neither of them react like two people in such a situation would. I hope Nomura’s going somewhere with this and that it's not just completely unintended bad implications, or worse, fully intended bad implications...
III. Miscellaneous Thoughts
1. It's hard to know how to feel about this game without knowing the next chapters of the story. It does feel like it leads directly from KH3, but it feels like a regression character-wise from ReMind. 
2. I hope Kairi going to train with Aqua isn't just an excuse to sideline her from the plot... again. I have some serious caveats about her role going forward, but I'm relieved she didn't go to sleep again or go back home to Destiny Islands. That was my worst fear, and thank goodness she is taking her fate into her own hands in the small ways she can. I wonder if this is Nomura trying to continue a plot point from BBS Volume 2 that had to be scrapped or something. Let's hope Aqua can actually teach her competently, unlike Merlin...
3. Mickey getting a Melody of Memory render confuses me. He wasn't playable, was he? I didn't 100% the game so I have no idea. Maybe he is playable somewhere in the game and I haven’t gotten to it yet. Or maybe he really will be playable in a future game as a main character. 
4. No one will ever be able to claim Kairi is a Mary Sue lol. She's had an (almost disappointingly realistic) learning curve when it comes to fighting, especially in comparison to the other characters. I hope that by the time KH4 rolls around, Nomura will let her be fully competent/fully trained. It's frustrating that pretty much all of the other characters get to learn as they go, but she is relegated to more training.
5. This game almost makes me more impatient for the next chapter of the story when I was feeling pretty content after ReMind. I guess the game has done its job in that case, but while I feel better than I did after KH3, I feel slightly worse than I did after ReMind. I wish Nomura wasn't so fixated on maintaining the status quo and would stop rehashing past plot points. But again, it'll be hard to judge all this until we get more material, which probably won't be till 2022 at the earliest if I had to guess.
6. The Yozora stuff wasn't as hackneyed as I feared it would be, but I still can't shake the feeling that that whole plot point is sucking up precious screentime from other characters. I think Nomura's going to spread himself too thin again and have trouble wrapping all of this up in KH4. Because now we have the Riku-going-to-Yozora's-world plotline, the Mickey-going-to-Scala-ad-Caelum plotline, the Kairi-training-with-Aqua plotline, the overall-rescuing-Sora plotline, the Luxu-Foretellers-MoM plotline, the Subject X plotline... how on earth are all these plotlines supposed to be connected to each other and resolved in a satisfying fashion?
7. My guess is that the switch to Kairi being narrator instead of Chirithy happened late into development of the game, perhaps because Nomura saw how much the fanbase does appreciate Kairi and wanted to throw us a bone. Unfortunately, what resulted is a bait-and-switch that made us hope we'd get a Kairi-focused game, only for it to... end the way it does. Ironically, I think it might've been less disappointing if Chirithy had remained the narrator. I'm glad Kairi got to be the narrator, don't get me wrong, but I think the way Nomura handled things set us up for disappointment again. I just hope whatever comes next makes this game feel better in hindsight.
8. I’m not entirely sure what to make of the whole “unreality”/fictional worlds thing. I guess I’m having an easier time accepting it than I thought I might, but it still feels like the whole plotline was introduced just to shove Versus XIII into the KH universe. I sympathize with Nomura for having his baby taken away from him in the first place, but I worry both it and KH will suffer as a result of combining the two. 
IV. Future Speculation
1. If I had to guess, Kairi is probably not going to be very involved in the Yozora game(s). It'll be focused on Riku, Yozora, and possibly Mickey and Sora too. Yozora and Nameless Star will probably be instrumental in bringing Sora back "to the real world,” and then Sora will come home just in time to have to face off against the Foretellers and the Master of Masters in KH4 (which, I'm gonna make a wild guess and assume we'll get in 2025 or 2026 at the earliest).
2. I do hope Kairi plays some role in bringing Sora back, and honestly, I think it's possible she will. Nomura, I would imagine, is setting up her reunion with Sora to be Big and Important™️, so it wouldn't surprise me if he wants to save it for KH4. I think a part of Sora’s heart might be inside Kairi or linked to Kairi, and that will be the final key to bringing him back. The whole scene where Sora appeared reminded me of when Ven briefly manifested when Sora was facing off against Vanitas, and Ven was inside Sora’s heart at the time. 
3. We know from past covers that the current cover actually foreshadows future events in the story. KH3's cover depicts parts of Tokyo and then Sora wakes up there (oh excuse me "Quadratum" lol nice one SQUARE), the KH2 Final Mix cover depicted The Final World, so maybe MoM's cover is meant to depict future events as well.
4. Sora being unable to speak in Kairi’s dream when he faces off against Xehanort has me intrigued. Why can’t he speak? Is it because his heart is in the unreality? All I can think about is The Little Mermaid when Ariel lost her voice because of Ursula’s curse “deal” with her. 
5. I don’t think the person Kairi and Sora actually fought was Xehanort. Why would a dead Xehanort care about where Sora is? It would make more sense to me if it was the Master of Masters (hinted at by the acronym for the title, MoM), and that he was using Xehanort’s image (and then Xemnas’s, and then Ansem SOD’s, and then Apprentice Xehanort...) to manipulate Kairi. It would fit his whole “puppetmaster behind the scenes” vibe I get from him and his previous manipulation of Xehanort. I think he was trying to locate Sora’s heart in this game, and Sora stepping in to help Kairi allowed him to pinpoint Sora’s location. Now he seems to know where Sora’s heart is, so mission accomplished, I guess? Ooooph, Sora walked right into that trap if that’s the case.
V. Final Thoughts
Fun if uneven gameplay and some questionable story choices dragging down the good stuff. I’ll hold my full judgment till we see what happens next though. 
Congrats if you made it all the way to the end of this, haha. I’d be happy to hear your thoughts! 
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yakuzadumpingground · 4 years ago
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Well since I'm feeling contrarian I'm gonna rank all of the yakuza games I've played (which is everything except the original 1 and 2, Dead Souls, and the Japan only games) which is guaranteed to piss someone off. Starting with the best-
1. Yakuza 0
Ok, not a controversial choice. I'm sorry. But the general consensus is correct. On top of having one of the best stories in the series, a really fun combat system (albeit not very challenging, but it's not like i play yakuza for challenge), and some of the most memorable sidestories, the setting really gives this game a certain style that nothing else in the series has. Also, one of the few yakuza games that's decently paced. Honestly, most of my complaints about this game are nitpicks (such as how grindy maxing out your character is) it's just a kind of boringly perfect game, really.
2. Yakuza: Like a Dragon
"BuT iT's TuRn-BaSeD" ok cool guess you're just gonna miss out on a fantastic fucking game. I gotta say, it was a real hard choice between "I wanna see the side stories" and "I GOTTA know what happens next in the story" sometimes. I don't know else I can say about this game: great story, great characters, just a great time. Admittedly, as an RPG it.... needs work. The encounter rate is WAAAY too high and the job class system is pretty busted. Even still, the genre change is a breath of fresh air and honestly pretty charming at times. Play this, goddamn
3. Yakuza Kiwami 2
It was a real toss up between Kiwami 2 and the game in the 4th slot, but in the end, Kiwami 2 wins by being more consistently enjoyable. Unlike the first two games on this list I can't say Kiwami 2 had a good story exactly, but I can say it's an entertaining one. I was rarely bored playing this, and in terms of sheer fun, Kiwami 2 wins that crown. I was *howling* at the ending, my God.
4. Yakuza 5
I'm of two minds when it comes to this game. On the one hand, some of my favorite stuff is in this game. The intro is very unusual but hit me in a weird way that really stuck with me. It finally made Saejima likable. Playable Haruka. Shinada, my beloved. On the other hand, while Yakuza games having pacing problems is pretty much the norm, whoo boy does yakuza 5 test your patience. Sloths move at the speed of fleas on meth compared to this game. Also, the actual overarching story is pretty weak and uninteresting. It's really best viewed as a collection of loosely connected stories. This game definitely has it's flaws, but the high points more than make up for them
5. Yakuza 6
Someone's gonna get mad that this game isn't lower, I'm sure. Yeah, it's flawed. It's not best send off for Kiryu. It's lacking in content. The ending is fucking terrible. But there's still plenty here to love. I love Onomichi, it's honestly one of my favorite locations in this series, even if there's nothing to do in it. It's just wonderful to look at and walk around in. I like the Onomichi cast. Beat Takeshi is there. Having Kiryu's saga cap off with a game about family is a great idea, and until this game's awful fucking ending it's a touching exploration of that theme. But fuck this game's ending. Seriously.
6. Yakuza 3
This is... a weird one. I can both see why the fanbase rejected it at the time and why fan appraisal has gotten so much kinder to this game. Like y6 (honestly y6 is really an unofficial remake of this game) it's a game about family. That being said, I rank it lower than 6 because of the relatively lower stakes and weak plot. It takes a long time for the main plot to actually start, and honestly it can take it's dear sweet time. Whenever I was going main story quests all I can think was about how much I'd rather be dinking around doing mundane shit for the kids. But I can't say this game isn't charming as hell. It's really one of the few times you really see Kiryu as just a... guy. Raising his kids, just living his life. For a series all about high octane melodrama, slice of life is a welcome change of pace
7. Judgment
Ooh, HERE'S the controversial take! Yeah, I didn't really care for Judgment. Judgment is the opposite of y3, where instead the main plot is actually very interesting but we spend. So. Much. Time. On. Bullshit. It's not a short game either. I spent so much of this game wondering when we're getting to the goddamn fireworks factory. Putting the pacing problems aside, the characters are fun but apart from Yagami and arguably Sugiura they don't get much in the way of meaningful development (it feels like Higashi's character arc is almost entirely off screen). The "detective" gameplay is meaningless fluff and adds nothing (note to game developers: tailing missions always suck. They sucked in Assassin's Creed and they suck here) and the attempt to bring back style changing is half-baked. I didn't hate my time with this game, but it left me underwhelmed
8. Yakuza Kiwami
This was actually my first yakuza game. And thank goodness Kiryu is hot because this game is... rough. First off, the story is just not very good. It spends a lot of time with tedious red herrings and extraneous shit with characters we don't care about. I honest to God had a hard time following the plot on my first playthrough because the cast is like 90% unmemorable middle aged Japanese men that show up like once in the first hour and then once in the last (but you're expected to remember them). It doesn't fare any better gameplay wise. It does make one good decision, bringing back style changing, but then for some reason they decided to make every boss fight an awful chore by having them regenerate their hp several times a fight (unless you happen to have the heat to do a heat action, and even then they regen hp so fast it may not help that much). What. The fuck. This snowballs into the Majima Everywhere which... look. I know. Goromi. But this system is still one where you have to fight a boss over and over and over again (in a game where fighting bosses is a chore). I've seen people slide off the series after going from 0 to kiwami, and that sucks. Maybe it was best i started here; if I liked this game, I'll probably like the rest
But there's one game I'd say that'd worse
9. Yakuza 4
When I played Yakuza 4 the first time, it was the ps3 version and I hadn't played 3 yet (it was more expensive.) So when I replayed 4 it was after playing 3, and honestly I was appreciating the game a lot more. After the slog of 3 it was nice to have a game with a snappier pace. And Akiyama was a fun change of pace. Him and Hana have a fun dynamic. I remembered not liking this game; was I too harsh? Could I have appreciated 4 more if I could see the improvements from 3? Then I got to Saejima's section then I remembered why I don't like this game. Honestly, I could go ON about how much Saejima's part sucks, it is easily the worst time I've had playing a yakuza game. I'll spare you that novel for now tho. And from here, the game never really recovers. We move on to Tanimura, the worst yakuza protagonist by the sheer virtue of how boring he is. By the time Kiryu shows up again I was so damned thrilled to see him. But he doesn't really save this game. Yakuza plots are usually convoluted and sometimes hard to follow, but 4's just gets exhausting to keep up with. By the time you get to your 28th betrayal you just can't care anymore. And it all caps off with a lazy fucking ending and the absolute worst final boss fight in the series. Oh Curryman. You deserve a better game.
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themoomoorn · 4 years ago
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Random Thot #46,853
I had a health exam for my upcoming new job and put my two weeks in for my current one, so I’m rewarding my neurodivergent ass-brain with this.  Sit tight and enjoy.
46,853: I’m half-convinced that Edelgard is like the Soul Series’ Alexandra sisters and daughter when it comes to her combat ability - or rather, lack thereof.  Unlike Claude, Dimitri, and Byleth, who all explicitly received combat training as children, Edelgard likely did not.  The tools given to her are what likely allow for her to fight at all - heck, they may even do a bit of the fighting for her.  How else can a noodle-armed womanlet like her wear all that armor and heft that axe?  
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(Also, how the eff does this dress make clanking armor sounds when she walks in the game despite this dress having like no armor whatsoever)
To begin with, we have in-game factoids of her stat caps being the second highest in the game (390 when combined, with Cyril only beating her by 5 points due to his Aptitude skill), and she even has a magic cap that’s not only on-par with other magically-inclined units (72), but it’s actually better than some of them (Dorothea and Linhardt, who are both dedicated mage types, have caps of 61 and 66, respectively, while Manuela, who tends to get placed in Faith Magic-aligned classes despite being a hybrid unit, has a piddling cap 48).  She even has a quirky but feasible spell list for both magic types (Fire/Bolganone/Luna Lambda/Hades Omega for Reason, and Heal/Nosferatu/Recover/Seraphim for Faith, which is one of her banes, mind you).  I imagine this is the work of the experiments that gave her her version of the Crest of Flames - after all, the 2020 DREAM interview noted that the Hresvelg children were given a more “refined” version of the experiments the Ordelias had.  The refinement isn’t just reflected in-game with caps and magic too; Edelgard is also more robust in terms of health, whereas Lysithea is prone to bouts of weakness and illness.  In-game, she has poor Luck and Strength, and the single lowest HP cap of all the playable units at 48.  And while this one is admittedly conjecture, Edelgard doesn’t hint that her lifespan was drastically cut, as she gets to live a long life in all of her endings.  Even in her Crest-heavy ending with Hanneman or her healthcare-related ending with Manuela don’t mention that she had one or both of her Crests taken out.  Lysithea, on the other hand, is extensively motivated by the fact that she doesn’t have many years left, and it’s only in two endings (Lorenz, Balthus) where she’s able to live fairly long without removing her Crests; The rest either have her dying young or being able to live long only after her Crests are taken out.
Now what of her combat abilities?  Let’s turn to the source of where this silly thot came from.
For the uninitiated, Sophitia Alexandra, a fighter who’s been in the Soul Franchise since its very first game, did not grow up as a dedicated combatant like the other fighters - she was an ordinary baker living in Athens during the late 16th Century when Greece was part of the Ottoman Empire.  When she was bathing in a lake one day, she received a message from Hephaestus himself in that she has a divine destiny to destroy the cursed blade Soul Edge, and he gifts her with a divinely crafted short sword and shield in order to fulfill her mission.  While she does gain training in Athenian combat styles, a lot of her power and capabilities are tied to her weapon set, which are named the Omega Sword and Elk Shield.  Her younger sister Cassandra would follow suit in SoulCalibur II, actually going out of her way to steal the same holy armaments Sophitia used in Soul Edge and SoulCalibur I before getting her own specially empowered set.
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(Sophitia Alexandra)
And Pyrrha, Sophitia’s daughter in SoulCalibur V, takes it to new heights.  Per a data book, the timid, mistreated Pyrrha has absolutely no combat experience, not even in self-defense.  While Sophitia and Cassandra were able to train themselves into formidable soldiers outside of their divine weapons’ influences, this is not true for Pyrrha.  If it were not for the sword and shield Pyrrha wielded (which is the same exact set Sophitia wielded before her passing), her clumsy attacks and timid guard stances would amount to ineffectual, useless flailing.  
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(Info about Pyrrha’s fighting style from the SCV data book)
Back to the Egg.  Now it’s made abundantly clear that while Dimitri’s Jean Valjean-levels of raw strength heavily stem from his Crest, he’s also from the land where, in lieu of milk and honey, there’s extreme sports jock training in heavy armor in the dead of night with boulders for weights and weapon mastery.  Dimitri loves to train, and it’s a big aspect of his character.  The tritagonist of his route is also one of his combat trainers, and he’s done that job for three generations’ worth of Faerghus royalty, with his ending hinting that he keeps doing it for one more.  I imagine that even without the Crest of Blaiddyd, Dimitri would still be extremely strong and formidable, he’d just have to actually exert himself a little when saving some poor soul from a runaway cart.
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(Just in case the savior imagery wasn’t clear enough with Dimitri, he even did lift a cart the way eventual saint Jean Valjean did in the book/musical)
Claude is far more in favor of covert combat, and his own Crest is more defensive than offensive, but he’s no slouch either, having had a renowned war general serve as his combat instructor since childhood.  He’s from a kingdom that, much like Faerghus, values the way of the warrior and prides itself on the strength of its people.  His hidden talent, tying to wyvern mastery, is in friggin axes, and he’s also shown to be adept enough with a sword at various points.  Plus there’s the fact that he was abused and mistreated by his Almyran family, complete with his father plopping him on a horse and making the horse ride off with him backwards with no safety net as a form of punishment - Claude tells Hilda that there was a “trick” in how he survived that.  As any horse jockey can attest to, you need raw muscle in every part of your body in order to really ride one, and I imagine that’s doubly true for your local albino wyvern that’s decked out in Ottoman visual puns.  Plus learning how to be crafty and protecting oneself more covertly undoubtedly contributed to his combat abilities too.
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(I mean you’d have to be shredded if you can pull off the Parthian shot on a fucking flying dragon.  61 Strength cap my ass.)
Byleth, as we know, grew up as a mercenary to the point of detriment.  There’s no need to go into extensive detail as to how Jeralt sacrificed almost everything else in exchange for contributing to Byleth’s combat abilities without being abusive and cruel, but even if you took away Byleth’s self-insert aspects, they’d likely bear a passing resemblance to Rei Ayanami in terms of behavior and attitude - An intended vessel/Avatar for a divine being from one end; Conditioned for little more than combat from another end.  Kind of a gloomy picture before she starts to express herself better and actually bond with other people meaningfully.  
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(At least she’s cute as a button.  Kinda like Rei.)
But where does that leave Edelgard?  It’s a big question mark.  There’s no mention of her growing up with any kind of combat training, unlike the other three.  Heck, if tea time, Crimson Flower, and Heroes quotes are anything to go by, Edelgard grew up living a carefree lifestyle prior to the Insurrection.  She got to stuff her face with sweets and play with teddy bears and both dote and be doted on by her siblings.  Being child number 9 in her current generation, combat training and political studies likely weren’t major priorities for her, and since it’s speculated that Ionius favored her mother, she was likely lavished and spoiled by him.  After all, he expresses grief for her specifically when she inherits the throne from him, not the rest of her siblings.    
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(Even the official merchandise notes how childish Edelgard is)
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(This is all after she literally kickstarts her war, by the way).
While there’s varying degrees of elaborate flair that the Lords all wield their weapons with, Edelgard’s regular strikes with an axe feel far less rigid and more informal, and she’ll spin around her axe like it’s some kind of prop.  Her default battle stance isn’t even remotely protective and quite impractical; Dimitri’s stance with a lance is both of these things, while Claude’s arrow-twirling is a real-life exercise that’s done to keep the wrist flexible.  While she does refine her axe skills come Part II, she’ll still do things like throw her massive shield ten feet in the air for a critical hit.
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(Seriously what even is this why is your hand out like that)
There’s even some proof of this: In her study request for axes and heavy armor, Edelgard will even acknowledge that the only reason she can likely keep up and wear heavy armor at all is because of her Crests.  And unlike Dimitri and Claude, who can get lesson plans for their respective Hidden Talents once they’re mastered (Horse riding for Dimitri, axes for Claude), Edelgard doesn’t get a lesson plan for Reason Magic, which is her Hidden Talent, so she likely didn’t get any kind of formal education surrounding magic either.  
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(She has a similar quote in Heroes that’s even more explicit about this.)
The closest hint we get in Edelgard maybe having a hint of training as a child is in her Supports with Ferdinand, and even then, there’s no clear cut hint noting that his failures in beating her were combat-based.  She’s able to one-hit KO him in their B Support, but it’s locked to Part II and at this point she’s been both riding on the power highs of her Crests along with actually taking combat seriously.  She even says that their difference in skill level isn’t that great.
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(Should’ve used Swift Strikes, Ferdie)
What’s more, in addition to all of those enhancements, she not only spends a lot of Part I in a custom set of armor that only archaic technology from the Agarthans can make, but they also made her a custom Relic that’s tailor-made to her specifications.  The other Relics as well as the Sacred Weapons, being over a thousand years old, still require their wielders to train in order to wield them properly, and in the case of the Relics, their potential cannot be fully tapped into unless the wielder’s Crest matches the Relic they’re wielding.  There’s also that particular safety issue, per what happens with Sylvain’s brother Miklan.  But this is not the case with Aymr, which is brand new, has a mismatched Crest that doesn’t negatively affect Edelgard, and requires the Agarthan tech-compatible Agarthium to fix, not the Umbral Steel that’s used to fix both the Heroes’ Relics and other Crest Stone weapons like the Vajra-Mushti.  The Aymr’s specific Combat Art even emulates the oft-broken Galeforce skill from Awakening and Fates.  It feels like that Aymr in particular is the Edelgard what Hephaestus’ swords and shields are to the Alexandra family.  
Now I don’t really think that an Edelgard who’d be stripped of her Crest of Flames, the Amyr, or her special Flame Emperor armor, would be as hapless as Pyrrha would be without her mother’s sword and shield.  I imagine she likely started to do some kind of formal combat training once the experiments were done with, not just to kickstart her dreams of imperial conquest, but also to protect herself anyway after everything that happened; She’s also the only Hresvelg heiress of her generation left.  There’s also her natural Minor Crest of Seiros to consider.  But if you stripped all that away from her, then her ability to fight probably would come off as useless flailing to the other three more experienced combatants.  
All those cakes and that lack of muscle would at least catch up to her, anyway.
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tronrpg · 4 years ago
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what are Sirens?
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what are Sirens? we just don't know.
but i'm getting ahead of myself.
To my knowledge, there has never been an officially-released Tron pen-and-paper RPG. There certainly would have been a market for it around the original film's release, had it done better at the box office. And assuredly there have been dozens of homebrew splats and rulesets shared between fans and friends over the years. The Fract, in an ideal world, would eventually be a complete RPG system, enough to fill up a corebook and run a game. But in thinking about worldbuilding, I've run into a storytelling problem that, if not unique to the world of Tron, is certainly still a sore-thumb kind of issue.
Tron--that is to say the OG 1982 Grid, the New Grid, and whatever metatextual setting that the Fract takes place in--is neither science fiction nor science fantasy. For those who aren't clear on the delineation between the two, the plainest I can describe it is to say that "Star Trek" is (generally) science fiction, and "Star Wars" is (generally) science fantasy. Science fiction is nominally supposed to adhere to scientific rules or at least bend them to a reasonable degree in order to tell a story. Science Fantasy bends and breaks those rules, sometimes with impunity, because space wizards waving laser swords around speaks for itself.
The setting of Tron, taking place as it does outside the Grid, is a simulacra of a modern-day "real world" as we know it, with science and computers behaving the way we know they normally do. Except for in the Grid itself. We have to assume that both the Old and New Grids were special in some way, or at the very least that Grid-like systems with sentient programs are few and far between; because computer systems and programs as we know them do not behave like they do on either Grid. If they did, why would Flynn have bothered to create a new one if there are Grids within every computer in the world?
And that's where the science fiction of Tron falls down. Stephen Lisberger and Bonnie MacBird were not computer experts, and they wrote the original screenplay during a time when computers were widely known but not widely understood, particularly by the common person. They can be forgiven for leaning hard on the fantasy and spirituality elements that make Tron a work of more consequence than oh, say, Computer Warriors. But by the time Legacy was released, the world was a very different place, and the ubiquity of computers and technology meant that the average person had a basic knowledge of how a computer works and what it can do; and the OG Grid does not fall into those parameters. So it's hard to say that Tron is strictly science fiction, where rules have meanings, or science fantasy where rules are up for grabs, because each of us carry around a real-world analogue to the Grid in our pockets all day and by now we are all pretty sure that Google Chrome does not, in a metaphorical or spiritual sense, fight for us.
(This, incidentally, is where I feel Legacy did the right thing by having Flynn starting from almost-scratch with the New Grid instead of attempting to apply real-world IT logic to the Grid like Tron 2.0. Divorcing the fiction from things like emails and spreadsheets allowed Legacy to retain some of the spirituality and potential of 1982; and inasmuch as Tron 2.0 is a great game that I intend to revisit soon, I find the "real computer" stuff to be kinda cringey.)
And here's where we come around to Sirens, finally. What the hell are they? Aside from being conventionally-attractive female-coded Programs in white vinyl outfits who appear to have largely representational or ritualistic roles in the New Grid, it's not entirely clear what they do or what separates them from a garden-variety Program. We see Gem and the three other Sirens in Legacy, there are a handful of Sirens in Uprising, including Lux, who appears to have been a...battle Siren? Maybe?
When it comes to putting together an RPG, you have to lean on rules. You have to nail things down and say, outside of GM fiat, a dice roll does that and a stat means this and an attack is performed thusly. So in thinking about squishing the world of Tron into an RPG format, which unlike most video games does not contain a single linear storyline; you have to think about making the world digestible and processable by squaring the edges and making definitions. You want the players and the GM to be able to exercise the vastness of their imaginations, but you want to set the parameters of the playing field, or else why have a themed RPG at all?
That's where I started thinking about how Tron's mish-mash of science fiction/fantasy elements make it a unique challenge to format as an RPG setting. Would it be better to emphasize the fantasy theming, or would players prefer a more grounded approach with real-world computer elements? Is it possible to have a balanced approach? How do you color in the missing information about how the Grid and Programs work, the stuff that the original works never really explained? Just what the HELL are Sirens anyway? Is there some sort of unspoken caste system in the Grid? Are there male-presenting Sirens? Can they suit up and play in the Games? Can they all do that synchronized-walking-backwards thing? Do Sirens just show up when Programs are about to compete at something? Why so much eyeshadow? Why does it rain in the Grid? Why did Flynn serve Sam and Quorra a roast suckling pig? Why does Clu 2.0 look more like Lord Farquahd than Jeff Bridges? WHAT HAPPENED TO RAM? IS HE PART OF THE JUNKY RECOGNIZER NOW OR DID HE TURN INTO THE BIT OR WHAT? KEVIN FLYNN, WHERE ARE YOU NOW?
...okay, got that out of my system, thanks for bearing with me. The point is that there are a lot of fill-in-the-blanks when it comes to worldbuilding lore in the Tron universe, and that may be by design. I love Star Wars, but the industry that has been built up over the last 40+ years to make sure every puppet, alien and CGI blob with a nanosecond of screen time has a full backstory and Wookieepedia entry, I find, largely detracts from the magic of the original movies. Not having everything explained adds to Tron's lasting allure. On the other hand, it makes a project like the Fract a product of guesswork and blue-skying.
So let's say I was creating a Tron RPG, like you do. And I wanted to make Sirens a playable class (which I intend to). Based on the information given to us by the canon, which isn't much; I'd say that Sirens are, first and foremost, specialists. They have specific skills that they hone and adhere to and do not deviate from to take on other roles, which makes them in-demand as bodyguards or enforcers but their specialization limits a players' build choices. They are also largely recognized in the Grid as having ritualistic or shamanistic public roles, perhaps representing the link between Programs and Users. (Maybe Dumont was a Siren 1.0. He could have had on a white vinyl singlet under that getup, who knows?) Maybe they're like priestesses or shrine maidens, maybe they take vows like nuns. This might make them like Monks in D&D.
You see how narrowing the possibilities of what Sirens are in order to fit them into an RPG character class box also reduces their potential in canon--but of course canon's not being contradicted here; this is a fan work and is not intended to overwrite the creative work of others. I just hope that if it ever gets completed, it plays enough like the work that inspired it, so that other fans can get the same rush of imagining what it's like to be on the Grid.
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game-boy-pocket · 3 years ago
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Well, now that they're all finally out... my feelings on each of the new Smash Bros characters is this.
Inkling was inevitable. But that doesn't mean I wasn't thrilled to see them. Splatoon is a great new IP, though I personally worry about how similar the games seem to be 3 main entries in, but that's nothing to do with Smash. Fun to play but hard to learn. A- ( the minus is for no Octo alt ).
Ridley felt like he should have been inevitable, but was fighting against some pretty strong biases. But he finally made it and i'm very happy. I do think he could have been a tad bit bigger though. Even if they had to slow him down a bit. A
Simon very happy with this character, and honestly surprised he didn't get in sooner. Castlevania may not be as strongly associated with Nintendo as it used to be, but it's one of the first games that come to mind when you think of the NES as well as the SNES. He was in a TV show with Megaman and Pit for goodness sake. And I enjoy using him. A- ( minus is only for no chronicles alt )
Richter was a cool addition, if there was one other Belmnot to be added, i'm glad it's him... but I am more of a Simon guy. Side note, I wish they took the echo fighter character a little further. It seemed like branding clones as echo fighters is all it took to make people more accepting of the idea, only for them to just stop short of three or four new ones, and not even include super obvious ones like Shadow the Hedgehog or Blood Falcon. Anyway A- ( minus is for no symphony of the night alt )
King K. Rool being revealed was one of my top five Smash moments. Donkey Kong is not a neglected Nintendo franchise. But it has undergone some changes that long time fans don't care for, including the removal of the main antagonist, this guy, who has a gigantic personality. He's a very fun character and it's so good to see him come back ( pls appear in the next DK game pls pls pls ) He also happens to be very fun to play as. A++
Isabelle is where Smash reveals kind of started to lose me a bit. Animal crossing is a big series and all but I really felt like the one villager is all the game really needed to properly represent the entire series. You don't need a lot for Animal crossing. And the fact that Isabelle was a relatively new character, who seemingly snatched the role of series mascot from Tom Nook, well it kind of rubbed me a little wrong. She seemed unnecesary... but she is actually more fun to play as than villager, and she's cute. So I don't totally hate her. B
Incineroar was a poor way to end the base game lineup for me. Pokemon just isn't a very respectible series anymore in my eyes and Sun/Moon was the first game in the series that I found too boring to finish. Pokemon just doesn't excite me, and with each new announcement, I'm becoming actively disgusted by it. I would have loved a wrestler character in the game, but the fact that it had to be a pokemon kind sullied it for me. Yeah, I just can't pretend to like this inclusion even if it is a huge Nintendo IP. C-
Dark Samus is a character I am kind of indifferent too. I didn't think we needed her, but I think she's a cool addition to the game. A bit of a waste to make her an echo though, her abilities are very different from Samus in the games if I remember right, I honestly don't remember much of Metroid Prime besides the first one. Still, she's cool. B+
Daisy is an oddball for me. I know she is in Super Mario Land, but her main identity comes from the Mario Spinoff games, and I just don't play those games. They don't appeal to me. I like Mario platformers. And to me, if a character is in spinoffs almost exclusively, they don't count as core Mario cast members. And frankly it's a little odd to me that she's plucking turnips and summoning Toads. The citizens of Sarasaland are not Toads. And she wasn't in Mario 2... but she's not hurting anything I guess so B+, needed "Hi i'm Daisy" taunt.
Chrom is a Fire Emblem Lord alright. He's also an echo. So I don't care. C
Piranha Plant honestly felt like a little bit of an insult to me. I've always hated when Mario games start featuring low level mooks without names as playable characters in the Mario spinoffs while ignoring the likes of Wart, Tatanga, E. Gadd, or th extended DK/Wario cast or RPG characters. It's part of why I don't care about Mario spinoffs. That being said... it is, at the very least, extremely fun to play as. B-
Joker may very well be the most out of place character in this series. He's certainly one of them. Maybe I would feel different if I played Persona, but I don't. So to me he's like the worst thing they added to this game. D-
Hero felt like he should have been in Smash Bros before cloud did. Dragon Quest may not be as popular in the west as it should be. But it's definitely the most important and influential JRPG to the history of video games... that being said, I wish the DQ3 hero was the default costume. I really enjoy playing as him. A+
Banjo and Kazooie finally getting in is without a doubt my favorite moment in Smash History. Not even Sonic got me as hyped as they did. I wish there was a way to make younger fans see this character the way us old timers do without seeming like we're trying to force them to like him, but it is what it is. I love these guys and they're my most played character. A+++
Terry is a character i'm not familiar with. He just kind of looks like a bootleg Ken to me. I think they could have picked a better SNK rep. Metal Slug would have been nice, shooters are sorely under represented in Smash. Do we have anybody besides Samus representing shooters? And she barely qualifies. C
Byleth is a Fire Emblem Lord alright. But you know what, they're honestly the only FE character that feels like they're representing the gameplay of Fire Emblem particularly well while the others were just kind of generic sword slingers... that being said... was this the best way to end fighter pass 1? B-
Minmin was not a character on my Radar. I thought it would have been Springman or no Arms character at all... I am just happy ARMS made it in at all... but really, it should have been base game content. If only to support the new IP. A-
Steve was a character I was opposed to at first. I saw him as a rival to Banjo. And I also saw Minecraft as a dumb zoomer game. A joke. But people made compelling arguments for the importance of minecraft, how successful it is, I actually downloaded Minecraft on my Switch, played it, had a relaxing time, I still play it, and I was actually able to play with my friends who don't own Nintendo consoles. It has cross play. The cross play is really what won me over as it being really cool to have in Smash, as it really brought me together with friends. Steve is tough to use, but great fun, as long as it's against a computer. I can't fight humans for shit, hah. A- ( the minus is for that cursed short enderman alt )
Sephiroth rubbed me the wrong way. Another Final Fantasy character wouldn't have been so bad, but did it have to be another FFVI character??? Couldn't it have been something from before FF made the jump to total steampunk/sci-fi to better represent the series roots? He's fun to use but idk, I just take no joy in him... at least we got more FF music I guess. C-
Pyra/Mythra is a character I have zero opinion on. B ( for booba )
Kazuya is not a character i'm familiar with, and if there had to be another fighting game character, one from Namco, I feel like Soul Calibur should have been it. Bring the Link crossover back around. It seems Tekken has no presence on Nintendo as well... but whatever. I have no strong feelings. He's fun to combo with but I suck as him. B-
Sora makes me sad. I don't dislike Sora. He has a fun design. I like the idea of Kingdom Hearts... I just think the story of those games is very weird and dumb and confusing, so the games themselves are kind of overrated. I really think people only like it for the pretty character models and intricate costumes. I thought people liked it for the Disney stuff but I'm suprised to hear most KH fans seem to want more FF stuff and less Disney stuff??? The only thing that makes the game unique??? Should be dialed back??? That being said... I don't like Disney. It is an evil company. And Disney getting in bed with Nintendo makes me very anxious. D
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reimahowaido · 4 years ago
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I’ll get to those Magic Crafter Dragons I sweeeear But first, fun stuff from Discord. Dunno who made the original, it was just posted on a server, but yeet I did it anyway First of all, I don’t play a lot of games. I like games and the idea of them. I enjoy people playing stuff, I love watching others play. It’s that little sibling culture. But lemme toss a word or few about all of these. Though first of all, I only own 4 of the 8 games listed and even still I’ve only played 3 of them xD R.I.P. Pokemon Cafe Mix - The game is just Super Cute. Like oh my god Aesthetics! Adorable, every pokemon looks so nice and I just want to go to the cafe and taste everything and just chill. Please. It looks so cozy and relaxing. Gameplay is fairly simple too. Sometimes things seem a bit BS but in one way or another I’ll get through every stage etc. so it’s not too bad. Most of the time relaxing, can be addicting because of how simple things are. But really I love the game and I hope one day they’ll add more of the pokemon I like xD Buizel is my current favourite <3 It’d be nice seeing Mienshao or Mienfoo for one, maybe Glameow as it doesn’t get a lot of attention. We got Gogoat, but I wouldn’t mind a Sawsbuck or Deerling Pokemon Black 2 - To keep the Pokemon trend going, this is my fave out of the mainline games. I’ve been a fan ever since the first generation, I’m older than Gen 1 at that. But yeah, we did buy games but Nintendo stuff was too expensive and so I never really got to play those growing up. Black 2 was the first game I ever bought, for myself, with my own money. It was my first game and I loved it dearly. Still do and man I’d Love to replay it, but the curse of only 1 save file is cruel. I don’t want to restart my first ever save file. Currently I have no way of transferring anything over and I even have a Shiny Gothorita there (as underwhelming as it is, it was my first ever shiny). I love these games~~ Lots of different pokemon to choose from, great story, the fact that it’s a sequel is so freaking cool and unique I Love It So Much. Of course it’d be cool to have some extra things to do in it, like cleaning my badges, contests would be cool, I loved the mining stuff in Gen 4 when I got to try it on my friend’s Platinum save file as a kid. Speaking of, Gen 4 games would probably be my favourites, if I ever had the chance of owning and playing any fully. They have soooo much to do in them! Gen 5 is good and certainly up there in faves, but bruh, Gen 4 had all sorts of extra stuff, especially Platinum, and in HG/SS you had Pokemon following you like bruh that’s Crazy and I’d love to have that for a game I own, it’s like a dream Honorable mentions to Mystery Dungeon and Gen 6′s Pokemon Y for some grand memories. Firstly Pokemon Y, the second game I ever owned I think, great fun. I played that game for hooooooooours and it’s the only Pokemon Game that I’ve both played as a Nuzlocke and actually reset to play again. Also the first gen where I actually really got into competitive stuff, breeding for natures and stuff, and I’ve caught so many shinies in Y and Omega Ruby (mostly Y, OR has 1 shiny in Pidove, while Y has Ninetales, Pachirisu, Burmy, Gligar, and perhaps some other ones I caught/hatched myself). Mystery Dungeon games get a mention for having cool stories and I like the idea of the personality test and stuff. I’ve never played or owned any of these games, but I’ve watched Marriland play a handful of the games and currently am enjoying MDB playing through the first games in the series. Also a quick bloop on Colosseum being Cool as heck, and Battle Revolution gets a shoutout for looking so freaking good, having amazing music and making me search up videos with my favourite pokemon and just looking and watching hundreds of videos just because they looked so nice
Fire Emblem has to be the 2nd series of games I’ve gotten the most into. Although I’m a fairly new fan and my experiences and knowledge are limited, I do still enjoy the series and games - both old and new - a bunch. I only own Awakening, Conquest and 3 Houses, but I’ve again watched others play the past games a bunch, so I have some knowledge and memorable moments from those games too. Now I haven’t actually gotten myself to play 3 Houses yet, I’ve seen playthroughs of the game already and know the story etc. But yeh. Still, I’d say that I’ll probably like 3 Houses more than Awakening and Conquest. Awakening is nostalgia galore for me, but it does have its things with the story and characters and stuff. It’s nice, but I dunno, I just feel 3 Houses has an edge on it in some way. Maybe it’s just... Less controversial? Less Flame Wars? Maybe? Fates games, well, we all know the big glaring thing here. The story. And some of the characters suffer from this too. I kinda do wish that the Player had a biiiit more control in how the story went and played out, like I feel you definitely could have saved Scarlet in some way still, and all that. But eh, there’s enough stuff for me to go and prefer 3 Houses over it. And yes, I like choosing the members of my team and playing however I like, so giving me the ability to class my characters however I want is going to be a mistake as I’ll just make everyone a mounted unit and get destroyed but hey! Options :2 Variety :22 Great tiiiiimes~ Also it’s Blue Lions for me, Golden Deer Second Now for the games I don’t own. I chose Radiant Dawn because the Tellius games are just so good. I love the character in them, the story is pretty solid and the worldbuilding is cool too :2 I like both of the games, and while Path of Radiance is more coherent and doesn’t give split the characters up a bunch, Radiant Dawn has More of the great characters :2 Yes I know, not all of them are as fleshed out and thought out as the first game’s characters, but yo I still love them. I love a good continuation to a story. I love a ‘hey maybe it wasn’t as Black & White as we were made to believe’ twist. Also just hella good memories from watching BigKlingy play these games. The audience memed Aran to the final levels. We did it, he did so well, Aran deserved to be there xD Radiant Dawn also brings us Nailah, who is just. Yeah, you speak to me on so many levels, I’m easily readable. But also, woman, wolf, strong, yasss~~ Also I love the idea of the Jaegan character being a Thief/Assassin. That’s just so different and cool to me after all these Horse Units. And I’m the one guy who likes Levail and would love to see more of him. Give us more of Levail, the man who almost made it to being playable. Man. Levail is probably the one reason I’d pick Radiant Dawn over Path of Radiance xD The other game I’ve watched BigKlingy play through (and that’s my only experience on that game) is Sacred Stones. Pretty solid game all in all. Story, characters, but speaking of that story, if you really think about it, it’s Hella Dark, and that’s actually kinda cool in a way. I’m not that into dark stories, but here it worked. Also watched PhoenixMaster1′s playthrough on the Echoes game. I do like the game, if i find it one day I Might buy it but I’m not like in a hurry to get it. It was cool though, different for reasons but hey~ Also, Berkut, yes. I’m one of those people who like this angry man. But come on, he was really good xD Spyro I’ve already talked about in my lengthy little thing that I’ll get to continuing eventually xD But yes, I freaking love Spyro, my childhood, still very enjoyable experience full of great memories Metroid Fusion - Oh boy here come the nostalgia~ I’ve actually never played any Metroid games myself. I got introduced to the series in the early 2010s through youtube videos. I’m fairly sure it was me looking through dozens and dozens of Top 10 videos, several of which were on ‘the scariest bosses’, either unexpectedly scary or something else. But guess what, Nightmare from Fusion was in there, and I Think the person in the video said something on not wanting to even show the final forms of Nightmare’s face because it was that horrifying to them. And honestly? The fact that they didn’t show how bad it got, mixed with my morbid curiosity and woop, here I go~ Down the Metroid rabbithole where I watched a lot of videos on people fighting Nightmare and the other bosses in the game, eventually going into watching full run-throughs of the game and enjoying my time. Game looked pretty good, soundtrack was really nice too. And so I ended up on listening to a lot of the game series’ music and getting more familiar with the other games and the lore too. Learning to know that Samus was a lady was also hella badass. Fusion started it all for me, and while Super Metroid is cool, people also just play it a loooot, especially the Speedrunners, there’s also plenty of hacks based on that game and yeah I get it the game is Good, but that makes Fusion all the more special to me~ Devil May Cry 3 - Ok so again, I’ve not played any DMC games myself. This one again though is nostalgia ocean for me~ 2010 or such, I’m on some forum, said forum has a forum game based around songs or such and someone links one from this game. I Think it was the Doppelganger battle theme, or then I just found that one and listened to it for hours among the other battle themes these games have because they’re soooo gooood~~ DMC 4 was fairly new at that time, but I remember Gredo’s and Agnus’ themes being up there in songs I listened to a lot too. My experiences and stuff on this series was fully based on the songs, images on said songs, bits and pieces of the cutscenes of these games I saw and comments I read. I didn’t get too deep into DMC back then though, but I did have a bit of knowledge here and there, even if my idea of the stories in all the games was, well, I wouldn’t call it warped, but I definitely had imagined the story going differently to how things actually went xD Still, as a few years back I returned to DMC out of that feeling of nostalgia, and discovered DMC 5 had Just been released, boi, I was In. And I watched through cutscene compilations, playthoughs and what have you on all the games (Except for DmC, boot to you ReBoot), and it was quite the hype time~ I enjoy the chracters, the story that there is around them, and just how carefree and fun stuff can be. The party sure did get crazy~ Lost Dimension - The last game I have on the list there. This might be a weird one and I get that yeah. How many have even heard of this game? I sure wouldn’t have ever known of it without BigKlingy’s playthrough of it. But that playthrough was full of memories, I should really rewatch it one day~ I may not remember an awful lot about the game, but I do keep coming back to it in one way or another. I liked the character designs, the fact that all of them were unique and had their own abilities, there was a bit of story around all of them, the traitor system had you thinking & made each run a little different... That’s some Cool Stuff! The game might be a bit obscure and seriously not known at all, but for what it was, it was great and I enjoyed it a bunch! And now for stuff that wasn’t on the list but I kinda still want to mention. Because why not~ IB - This Almost made it onto the list, but I felt a little closer of a connection to the other games on it. But IB is one of those games from the early 2010s that I also got introduced to through the wonderful world of Youtube. I have forgotten the name of the person whose playthrough in the game I watched. But I watched a ton of people play this game. It was just. So cool. The puzzles in this game were nice and the fact I myself could solve and understand them too was pretty nice to me, and for some reason I just enjoyed watching other people react to the game and try solving stuff. It also had a couple different endings so watching and seeing what the other people got was also interesting. Great memories~ Witch’s House / Ao Oni / Mad Father - And all sorts of other horror games that kinda fall under this grouping and style and stuff. Yeah, IB kinda opened a bit of a thing for me as I realized I greatly enjoyed the horror games with puzzle elements to themselves + a bit of story here and there. There’s definitely much much more than these 3, I watched soooo many of these games being played by others. Ao Oni I may have discovered through my Hetalia phase though, HetaOni, if any of you still recognize that name. Daym. Although at first I didn’t want to watch HetaOni because of the portraits. Pfffff I thought the person who made them was being mean to some of the characters, but nah, I’d later learn that those were simply just mimicing the ones from the original game. But yeah, Ao Oni had a dozen variants and things inspired by it so those kept me busy for a whiiiiiile Hades - Now here’s a cool recent game! Again, haven’t played it, but it looks cool. The story is nice, character designs are God Like (hehe), soundtrack is super cool, aesthetics and oh my god everything is voice acted oh my gooood. This game is just. So cool. And the team who did it seems really cool too and are seemingly full of nice amazing people. This is definitely some great example work on how things should be done :2 Definitely something to look up to, I love everything about them~ The only reason Hades isn’t up there is because of its recentness and my brain not managing to think of it somehow even as I struggled to come up with stuff (I was mostly trying to think of stuff I had played, so that’s one thing. I even struggled to remember DMC because my current hyperfixations are elsewhere and that’s freaking Wild considering how much I enjoy DMC) But yeah, Hades is Super Freaking Cool Crash Bandicoot - These games I did play as a kid actually, the 1st one was way too hard and the 3rd one was my favourite. I like Crash, these games were nice too and I have plenty of good memories with the game, just not enough to make it up there on my list. Yeah it sounds stupid that I’d take out a game I actually played and replace it with stuff that I didn’t, but... Hey, my list Minecraft - Watched several videos on other people pllaying this game, I know of it, I respect it, but I’ve never played it myself and stuff. It’s cool but didn’t make it on the list Animal Crossing - Riiiiiight, these games seem adorable and I wouldn’t mind owning an AC game one day. I’d probably reset continuously though to get Skye in my town/village/island, she’s my favourite xD If the recent game had cost lest I might have gotten it. 60-70€ is just, a lot of money Persona - I guess I’ll mention these too. My experiences are through Bigklingy’s videos again. 3 is a fave, 4 seems cool, 5 I don’t know a lot about but it seems nice too. I probably wouldn’t be able to play these games myself, since some fights kinda need certain things and strategies and you can’t really just pick whatever and whom ever and roll through with brute strength. I mean, I Guess you could, but that might not be as fun in the long run? Who knows, but it’s not exactly like Pokemon or Fire Emblem in those regards you know The big conclusion is that I like all sorts of different aesthetic looks, mostly probably natural with some brighter colors in it. Stories are good, I love stories! Good characters with nice designs and backstories are really nice too. Things being thought out and built nicely is great you know? A little bit of strategy, fantasy here and there. Nothing too dark and gloomy or ‘hyper realistic’ or what have you. I guess no first person shooters either, though combat is fine. Games where I can pick and choose what to use and what kinds of ‘teams’ I build and the ‘members’ I use in them is nice. I do love watching others play, but with games like Pokemon & Fire Emblem I have that drive of choosing who to use and having my own unique experience kinda gets me to buy the games.
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razorblade180 · 4 years ago
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So I finished Age of Calamity
[spoilers]
Thanks to the beauty of holiday time off I have logged in 40 plus hours into this game and just beaten it, so naturally I’m gonna talk about it a bit. I’ll save the spoiler stuff for a little later though.
The game
This game might be my favorite game of 2020, or at least top three. Not just because of the world, but because everything is over the top! So far I’ve done 131 missions and 90% has the consistent energy of “we are fucking under attack” and it’s almost overwhelming in the best way possible. It really felt like you were on a battlefield field. Your map is just a sea of red and it’s your job to clean it up. What kept me engaged in the fights was all of the character’s different uses runes. I found myself constantly ordering my teammates to face certain enemy types that match best with how they fight.
Originally, I really wanted to be fair and rotate between characters. That didn’t last long. Mipha and Link in my opinion don’t have a single bad move. The bias only got worse whenever the master sword is obtained. Before that, my Link had a spear most of the time but that sword is just handy. Especially with item drop rate and attack range on it. In the end, my strongest characters were Link 74, Mipha 70, Impa 60, and Zelda 60. It’s been awhile since I played the first hyrule warriors so I can’t remember if they had the level up system were you can pay for experience but or definitely came in handy. Combine that with how many guardians were in this game and I quickly found out I needed Link with a shield on a regular bases. I also learned I didn’t forget how to time a vase amount of blocks and dodges.
The amount of characters you get to play quickly became too massive for me to juggle, but they all had their own merits for the most part, though I did find a few of the gimmick characters a bit of a hassle. My opinion on who was viable was constantly changing as I unlocked more combos. Originally, wasn’t the biggest fan of Urbosa. That second and fifth combo modifier changed everything.
The real portion of the game that really kept me wanting to play more was not only the ability to order other people, but seeing them fight along side you. I’m a softie for things like this, but genuinely felt relieved or hyped whenever I was fighting something crazy and I can see Impa rushing over towards me while text from soldiers scream “Just keep pushing!!!!” The AI wasn’t dumb either! There’s plenty of moments that controllable and NPC characters will just go where they’re supposed to, or kill targeted enemies. I remember not wanting to switch over to Link because he had low health, so as I’m running over to him as Mipha to heal him, the madman kills the Lynel. Ran all the way over there to watch him flex. That combined with elemental reactions you can cause in a fight, and the entire spectacle just felt elevated. The feeling of fighting three Lynel’s at once becomes a little less scary when you have a lightning rod and puddles everywhere.
The only negative I found in a gameplay perspective is some of the resource gathering. Gaining the trophy notes for killing a type of enemy isn’t too much of a hassle, but I found getting the materials they drop to be a bit harder, even with increased drop rate statuses. Most of this I find irritating for two reasons. One, specialized enemies show up in relatively small groups in a majority of missions, so getting things from them could be a flop altogether. Number two, a fair amount of these missions take a decent chunk of time if you’re being thorough and killing as much as possible. So grinding is a pain. Fortunately most missions a majority of what you need . If the game wanted chu chu jelly, I knew one of the missions coming up had chu chu as an enemy. You could also keep track of what you needed with material sensor that told you when you had enough.
The story
I’ll be honest, I was upset with this game for a hot second. It was advertised as a prequel to BoTW and while sad, I was truly invested to playing the events that lead to the fall of the champions. What this game didn’t tell you is it’s like most LoZ games, on its own separate part of the timeline. This isn’t the story of they lost. It’s the story of how they win, thanks to the little adorable robot mascot that has the ability to not only show the future, but bring people from the future; the champion’s descendants. At first I was upset with this. Mainly because I’m a little tired of time travel plots and it felt really out of place here. However, time travel gave way more to this game than what I expected this game to have in the first place. It allowed at least six more playable characters that wouldn’t have been possible in the other timeline, and a wellspring of interactions through missions. Every time Mipha was with Sidon, I smiled. Having Urbosa being this super encouraging role model to Riju was so nice since BoTW had expressed just how much those two admired and missed those people. Revali was nice to Teba! They were vibing. Even the soldier commentary on the new champions were a treat. So I got over the time travel issue pretty quick. It made things sad as well when the new generation leaves because they’re going back to a time where they lost it all. There was no great union that took place across hyrule to fight Ganon and their beloved champions failed. I do appreciate that the diverge in the timeline really takes place on the day they’re supposed to die, moments before the final blow. It still lets the player see the definitive moment where good was supposed to lose.
The “new” villain is meh. I wouldn’t really say he stands out. His entire thing is thinking he’s gonna win because he doesn’t realize that he isn’t seeing hyrule’s future. He’s seeing another hyrule’s future. What comes out of his character is cool though because it gives a different, yet same finale boss. I wasn’t expecting to basically fight a giant Ganondorf. Honestly, you can kinda say you fought Demise. At least aesthetically speaking. Or Yuga. This game has also made me care about robot. Something I haven’t done in awhile. A few scenes near the end felt hammy, but also amazingly realistic to how a lot of people would feel when someone breaks your favorite thing. The war was already personal, but now it’s really personal. Quests open up after the game that plays on those emotions too. It’s very clever.
Overall, Age of Calamities story felt like a love letter to everyone who loves this rendition of hyrule and the characters in it. They even another one named Sooga, who just might be my favorite. That man has no choice but to be the brain and muscle of the Yiga. It kinda makes me sad he’s introduced here because you can assume he didn’t make it in the other timeline, so he has no descendents. The amount of serotonin I felt just seeing all of these characters fighting together as the absolutely conquer the battlefield was more than satisfying. Definitely worth the money. I don’t know if they can, but Nintendo might wanna consider some sort of audio patch. The mixing is bad in certain parts. Voice lines get really quiet. Other than that, this game is real solid. I’d give it an 8.5/10
Side note
The music is really good. Especially the Zoe’s demain track. Also, I never noticed frame rate dropping or lag, except on two occasions. Both of these happened to be me pushing the game to its limits. The first is being surrounded by enemies in a small space as Mipha. Creating the water vortex and raining down bombs makes the game wanna cry a little. The second one is a similar case. Sidon’s fifth or sixth combo made the made the game drop frames because it’s incredibly fast, involves timing, makes a vortex, and i was in a small space with tons of enemies. Other than that, not even Urbosa’s or Riju’s lightning made the game freak out from what I noticed. That may have something to do with me never using them in a place where there’s constant rain. That might actually be the cause of the drop in combination of everything else.
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indecisive-v · 3 years ago
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NINJAMUFFIN DOING ANOTHER AMA ON TWITTER, HERE'S MORE SHIT FOR YA! keep in mind i'm just sharing the funkin related stuff, though i am including WAAAAY more than what i shared before 👍 go check out ninja's twitter profile for questions about stuff like ritz! questions in blue, answers in orange. if yall don't wanna read everything i MIGHT make a version of this post where i replace the answers with my own summaries of em (and if the questions are long, those too)
and here's a link to the ama tweet itself! dunno if it's still goin
Q: I figure the answer will be yes but do you have more plans to implement more guest appearances from people in the newgrounds community into FNF? Or are you all gunna focus on OG lore and stuff going forward
A: for guest appearances, I think we have always seen it as getting a healthy mix of both. PERSONALLY I'd like to lean towards having more OG stuff than guest stuff, BUT it's all a matter of what other boys think of that as well. I'm not the sole person working on game!
Q: Are you gonna release the full FNF game or are you gonna be releasing week after week? Like, are you gonna release week 8 or are we gonna wait some years until The Full Ass Game comes out?
A: Release plan for FNF right now is a few more updates or whatev to the 'demo' we have out right now, and then a long silence of probably no updates whatsoever until the full game is done (which will likely be a few years). That's partly why we made kickstarter for game.
Q: Hey so like, how much will Fnf cost after it's finished? And when will you ask the supporters what they want the game on?
A: It's all subject to change, but right now it prob gonna be standard 15-25$ lil steam indie game.
We will ask Kickstarter pledgers and whatnot what they want the game on SUPER close to when its released, to keep options open if we get onto anything like a console people want.
Q: 1. how was your day
2. are you releasing a week 8 song early like week 7, or are you goin full lockdown
A: I am doing GOOD today, and I think recently I've been good in general.
up to the mood, but so far we doing good about not having anything leak or whatev, so I think it'd be fun to have update come out with people not knowing what to expect at all. Build dat intrigue
Q: Will fnf ever get official plushies?? Seems like an untapped market
A: FNF plushies will prob happen some point, we have a lot of current merch stuff on our plates already though! (Mostly kickstarter type stuff, shirts, pins, posters, and all the physical OST stuff) Its a lot to sort out, but in time more and more stuff will happen. We r jus 4 boys!
Q: did you ever expect your game to blow up as it did? what was your first reaction to seeing it become super popular
A: FNF never had a humble moment, literally day 1 before the prototype even came out, the vid on twitter had like 5K likes overnight. Then when ludum dare version came out, it got 5K likes again, like it wasnt just a fluke. Was crazy, and def felt like somethin was different wit FNF
Q: Do you plan on getting other people to come in to help with the music? That seems like a lot of work to dump on one person, what with the erect mode and whatnot.
I guess the question could apply to all aspects of development. Will you be bringing on more people to help?
A: We definitely are getting help from other people. We are always keeping an eye on people for various different things. In terms of programming, already I've gotten 2 people (MtH and Geokureli) to help with certain Week 7 stuff (charting/polish, and loading stuff). Shit like dat
Q: Oh, also, will the Steam version be Workshop compatible? That'd really help streamline the process of downloading mods.
A: Steam version of FNF will likely NOT be Steam workshop compatible, because we want all the mods to NOT be spread out through different places. There WILL be modding support that is as streamlined as Steam workshop though. Mainly for non-steam versions of the game!
Q: Are there any chances that the game will have a physical release? Also any updates on a switch port? I remember one of you guys talking/joking about it.
A: Not impossible for FNF to get a physical release. We would want to see how far we could go with it though. I think it'd be super easy to do something wit people like LimitedRun games or whatev, but I think stuff like that can only go so far. I wanna see Funkin in mf Walmart!!!!!!
not that LimitedRun isn't going to be an option! Just we consider and pursue many different things! FNF release is years away, so we have time to think about everything. Whole mindset can be different just a few months from now.
Q: Out of curiosity, how are you dealing with all the popularity? It blew up so fast id barely be able to handle it if I was in your shoes.
A: The only way I've been able to handle it is having the other boys on the crew and being able to talk to them about all the overwhelmingness.
Part of it feels very lonesome, feels like NO ONE can come close to comprehending exactly how I'm feeling, except them. also other PALS!!!
Q: Do you own any of the bootleg FNF merchandise? Like any bootleg plushies or anything?
A: i dont, i genuinely think they r a waste of money, and I know any bootleg shit that gets made, we can prob go about and make it, and make it 100x cooler because we actually put effort into shit. bootleg shit just in it for the coin, so they aint gettin that from me
Q: How did you go about getting in contact with sr pelo for skid and pumps vocals?
A: Pelo i think was familiar and pals wit PhantomArcade a bit thru various Newgrounds things and collabs and whatnot.
pelo retweeted the first OG FNF posts first ever, and brought a LOT of attention to it. to pay him back, we put skid and pump in game! ask dave for more info prob
Q: what's the plan for having the full ass game open source if it's gonna cost money? couldn't people just download the source and compile the game for free?
A: when FNF is fully released, the full source code will be released as well.
the game will be DRM free so it will be way easier for people to redistribute the released/offical .exe instead of compiling it, so that's not the issue anyways. people will pay for things if they like it
Q: What are the chances of it getting on consoles like switch or Playstation, ps5 would definitely be my preferred way to play
A: it'd be a matter of hiring someone to build out backend stuff for those specific consoles. someone who knows their way around all the wacky code stuff, AND knows console hardware stuff. Then its just a matter of hittin up those console manufacturers (Sony, Microsoft, or Nintendo)
the CLOSEST one is SWITCH. pretty much all of that backend is already made, so it just a matter of gettin all that access and shit.
i think in any case though, there's a lot of NDA stuff required, i dunno how much we'd be able to talk about it even IF we get that stuf sorted
Q: any ideas of releasing it on epic store or another platform?
A: Right now, the only thing that is 100% confirmed and WILL happen is a Steam version, itchio version, and mobile versions on respective app stores. Other storefronts aren't out of the picture though, but we don't want to spread ourselves too thin with it.
Q: Will you continue using HaxeFlixel to make the rest of FNF?
A: yes, because it is what I'm the most technically proficient in, and generally is VERY flexible. just a matter of ME becoming a better coder. It's ALL open source, so if I need something done a certain way, either I can do it, or we can hire someone to do it.
Q: have you seen game theory's videos on your game yet and if so, what do you think about them? (not talking about his predictions because i dont want spoilers. i like mystery)
A: it is always good silly fun to watch the Game Theory vids about Funkin with some pals, and see what matpat thinks of the game. i lov the vids, but wish he used my face less! Or at least used a cuter pic of me like this one!!
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Q: Ok so: What does the future of FNF look like to you?
A: future of FNF is a rhythm game that not only exceeds every expectation that people have of it, but subverts most expectations and conventions as well.
Q: Do you plan on retouching on older weeks once the game is fully out? Like reanimating sprites, redoing some charting, updating the background, etc
A: retouching and probably overhauling certain aspects is almost definitely gonna happen. Everything is fluid and can be changed (and should be changed when necessary). i dont think anything should be too attached to, especially this early on in development
Q: I honestly do not care if the answer to this is vague as hell to keep surprises and shit lol but… Since Week 7 was the closest we’ll get to a playable girlfriend (still bf controlling tho), do you have plans to make girlfriend playable in spin-off things or just freeplay?
A: wouldnt be out of the picture for a playable GF, i don't think we've had some hard thing AGAINST it. just a matter of what we want out of the game, and what sort of story or whatev we could do with that concept
Q: How do BF and GF manage to meet famous newgrounds characters (such as pico, tankman and the others to come) like is this all in one universe/ timeline or are they being brought in?
A: i think they are all just there existing. i think there's a lot of wacky things in other media that try to justify crossovers, like MULTIVERSE bullshit or TIMELINE shit, but i dunno, its like subspace emissary. Captain Falcon and Olimar from Pikmin just hang out. Shit like dat
disclaimer that all lore shit is in phantomarcade head pretty much and maybe there is wacky dimensions or somethin
Q: Will the game have dlc?
A: its not too unlikely that we'd have expansions of some sort, but i mean right now we plan on packing in as much as we can into base game, and trying to make that as pure as possible.
if there is ANY dlc, i would personally want it to be 100% free updates
Q: How did you meet Phantom Arcade, Kawai Sprite, and EvilSker? And what do you think about the community and its controversies?
A: me and phantomarcade been fukin around NG for years so years and years ago we naturally crossed paths and became pals
about 2 years ago i found kawaisprites music on NG, and started talkin wit him, made Ritz wit him and we fell in lov
and evilsk8r i met cuz of FNF!!!
quik elaborate on evilsk8r, wanted artist for gamejam FNF was for (ludum dare), and OG person i asked wasnt available, so he referred me to evilsk8r, who I have never met or talked to before ever.
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mojotheroot · 4 years ago
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I wish everyone would stop saying
“ Just forget him”
“ Move on”
“ He is not worth it” etc.  The countless pep talks that are meant to help me move on, they seem so dismissive. Like a lack of empathy to my pain and situation. Or an intolerance to seeing my suffering. Because I can’t simply forget and move on because he was and is worth holding on to for me personally. Perhaps that is just hope.
Tricky bitch that it is.
I have at least come to the realization that I am not attracting toxic people.
The truth is that toxic people are not picky.
Sure, they may have a preference for a particular prey. But ultimately, I do not think they are picky about who they destroy as long as they are destroying someone.
The real question is not why the toxic people are abundant in my life but why do I allow them to stay.
That is what I need to change the most.
This sounds a lot more mental positive than claiming that I am “broken”. 
As mortifying as it sounds, I think a toxic person can initially be beneficial to any relationships.
It can ground any ideals that may be impractical.
It is surely a reminder of where you do not want a relationship to go.
It allows the setting of hard boundaries.
The trick is to enforce those boundaries.
When the person has crossed them, it is time to move past it as quick as  possible and let them go.
As easy as that sounds... I give reasonable advice but seldom ever follow it…that kind of shit you know.
All of that said, it still seems a somewhat monumental task to just move on from this heartbreak.
I was once told that for however long you were together you do some math stuff and the result was how long it would take to find some form of solace.
Without putting into account the depth of the connection and what time sentence that carries as well…sigh…I got a while to go before I can safely move on.
The hardest part is the waiting. Damn , I feel like I have waited lifetimes already for a response. And it has only been…only 16 days?  Wait…16 days have passed?! Feels oddly like only hours since our last words but again, it also feels like a lifetime. Shit this is going to be a hell of a ride. It is already bad enough as is.
Sixteen days----384 hours- 23,000 minutes and some change…huh… my mind is a bit shook over that.
All of those hours and minutes have been filled with echoes of the words he once said.
Statements that my mind is struggling to categorize as lies, all while my heart and soul is hanging on to them as canon truths.
I think, for healing purposes, I can acknowledge the reasoning for the depths of my feelings over these statements that are perpetual in my mind.
They came at a time where I was legit mentally broken.
I had given up loving others.
Rather I had grouped the world into two categories:
People that can be trusted because they had yet to figure out how to use me
and
People that were actively not to be trusted because they were using me. 
I absolutely give up on love.
I mean why should I even bother with it when I didn’t even love myself?
Love was a banal attempt at getting closer to another because ultimately you wanted something.
A chemical con-job the brain produces to lull the sense to any potential predator response the brain could possibly trigger (gut instinct can be loud I guess in the initial meeting…maybe it is that predator response…can digest that later perhaps) but really it is just the brain getting us closer for evolutionary purposes if we cut through all the shit and be honest. Not a good premise for a romance novel or poetry.
But it is true.
I digress.
As I said, I had already thoroughly become disgusted at the idea of people as a whole and given all faith in humanity up.
It was just me and the rest of the world were NPC [non playable characters] or distracting side quests completely irrelevant to the main quest regardless of how they may enhance a storyline.
And that is where our villain enters the scene.
He swoops in almost immediately recognizing and acknowledging my pain.
From the start it was intensity of the Sun.
He wasted no time at all.
The first thing was establishing trust.
He did this with kind patience. Listening to me cry.
Just sitting there with a hand on my shoulder. Waiting and saying nothing until it passed.
Then the phrase that I have come to loathe and is likely now the entirely of my reasoning to almost immediately disassociate from a person and be on red alert:
“ You can trust me.”
The first time he said that, I was totally shocked at the ludicrous idea of it.
Trust you? Trust anyone?
What a novel idea but my mind had long ago already established fantasy parameters and boundaries based solely on that phrase alone.
Yet, he persisted.
For some time, he would always seem to find me alone, broken down and in an utter mess of a mental state.
Like he had a radar for the heart ache.
And we would go through the motions, he would comfort me with physical presence or a warm touch.
All sprinkled with kind soothing words.
Then the expansion upon the phrase came as “ You can tell me what is on your mind. Trust me please.”
This was new to me.
Like it stopped me deadass in mid fall to contemplate the idea because it had never before been offered as an option to me.
Sure folks would say I could talk to them about anything before but that was always context based like if I wanted to talk about a shared interest or even how I felt about a particular scholastic or political idea. But, never had anyone offered permission to talk about things that were hurting me.
It was generally presented to us as children in my household that one just did not talk about what was hurting them inside, not unless it was something that required a visit to the hospital. Mental trauma was a product of a weak person.
And be damned if we ever allowed the world to perceive us as such because we already had enough strikes by being poor.
Let the world see you struggle with a smile on your face.
At any rate, the idea of having somebody that wanted to hear why I cry…why I hurt…and mind you this was completely unsolicited by me with any words or actions other than my own distress; had incited a curiosity.
So, the seed was planted.
I resisted it of course.
The soil of my heart was salted and had the sole purpose of wallowing in the misery of whatever current dilemma I was facing.
It was a burial plot.
A place I would die a thousand times per day.
I had put my red alert on but was inquisitive while also dismissing the entire idea as a “ good Christian’s act of kindness” and nothing more than a self-imposed penance for Original Sin.
And yet he expanded the phrase again.
This time, it was the bullet that struck the mark.
I remember that night.
I was deep into my feels.
Almost inconsolable and wanted nothing more than to cocoon myself up in it and let the flood of emotions drown me.
He came to me unexpectedly this time.
Whereas normally he would do a knock on the door or some tentative inquisition as to my need for help.
I was face down drowning my pillow in salt tainted water and he slid next to me on my bed.
Naturally, I jumped in response to this intrusion. Whereas he grabs me by the shoulders and wraps his arms tightly around me. Smoothing my disgruntled hair and cooing “It is okay, it is okay.” I lay there completely consumed by this grief that wracked my very core on a daily bases from a time that seems like since birth.
And then he touches my tear drenched cheek and travels to my downfaced  chin and lifts it like it is the most fragile thing he has ever touched before until my closed by shame eyes were level to his and opened them with a single kiss to the cheek. He said:
“ Please let me help you. Talk to me. I want to help. Trust me. I just want to help. “
I must have visibly shown to him my abhorrence to the idea of trusting because he then used the most sacred three words that is often thrown around like such a mundane thing…he said -I love you.
Now, I have heard this often of course. It is a phrase used so much in Southern families and amongst friends in parting or as a sign of pleasure to any particular act that needs emphasis.
But, this was the first time I had it said to me; albeit in such a serene way, where it was delivered with a penetrate force and I felt it inside.
After those words, I stammered at first the dismissive phrases degrading my obvious mental distress.
He was not taking that as an answer.
He leaned in and held me close. Heart to heart and whispered random things if nothing more than to steadily chisel away my resolve.
Which worked of course but, I was not about to initiate sharing my feelings at this point because it seemed to me futile since I was calming down.
He must have sensed the shift and the settling calm because he stops talking and with no hesitation wipes the tears from my eyes with the palm of his hands and smooths my face with a gentle caress.
And the next step was for me the most intimate thing I had experienced in a long time.
He looked me in the eyes, something I had all but identified at a young age as an act solely reserved for dominance and degradation and he smiled with his very own and asked in a pleading tone if I could learn to trust him, because he would not hurt or betray me with anything we talked about. He just wanted to help me. And then that three word phrase to add emphasis.
I melted then and my mouth betrayed my mind and words came out like a volcanic force.
When the eruption was over, he smiled at me. Smoothed my eyebrows with his thumb and held my hands ( this would become a permanent act of intimacy between us anytime we met henceforth) and we sat up in bed and he held me again.
I shuttered in response to another round of emotional tears and he held tighter and said it was okay, he was there for me. And I stopped.
Because I felt it in my soul that he meant that.
And there it was. I had started to feel again.
It was like a tiny itch at first.
Nagging and begging to be scratched.
Weeks went on, we got closer. And I remember out of nowhere telling him in response to his kindness, I love you...
Damn I was fucked with one phrase and knew it the moment it leapt unexpectedly from my lips.
Not simply the phrase itself but it was the way it felt coming out.
Because the moment it passed my teeth I felt with it’s expulsion the crumbling of the walls I had built around myself.
And he knew it because he smiled with his eyes and embraced me.
I was completely at his mercy when it came to any curiosity about how I was feeling or how I felt about anything at all.
I was enthralled with this new freedom to say how I felt to somebody that legitimately wanted to know and encouraged it.
Every time I would breakdown and ultimately attempt to put up walls he would coax me with his unwavering patience and wield his kindness with the skill of any warrior with a sword and promptly redirect me so we remained open with one another.
Simply waiting until he changed his attention to some other idea or thought was never an option because he remained patient and waited until I would eventually speak even if he had to use prompts.
But it was never an option again for me to simply dismiss and bury my feelings.
So, here I am...flipped and twisted and not entirely sure where things go from this point.
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fostersffff · 4 years ago
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Can Xbox win next gen?
Thank you for asking me this anon, I’ve been dying for an excuse to talk about console war stuff.
With what we know right now? I don’t think there’s a fucking chance.
To begin, based on what I’ve seen, Sony genuinely internalized their lessons from the PS3′s wack ass cell architecture by talking with developers about what they want out of the system, which has led to people like Epic’s CEO Tim Sweeney- a man who could not possibly have less of a reason to pick sides in a console war- praising the PS5 and talking about how incredible it is, whereas Microsoft has made A Very Strong Box... perhaps even History’s Strongest Box.
A Very Strong Box would be perfectly fine, but there’s a problem: because they have said and reconfirmed that the Series X isn’t going to have any first-party exclusives for at least the first few years, every game is going to have to run on an Xbox One, and Microsoft just discontinued the One X, meaning that games are going to have to run on the One S. This will result in one of two things happening: either they’re going to primarily develop for the Series X and downgrade games for the One S, which will almost certainly result in HILARIOUS jank like the PS3 version of Shadow of Mordor, or they’ll develop for the One S and just crank the hell out of the settings for the Series X, which will absolutely result in incredible resolutions and framerates, but model/texture work won’t be nearly as impressive as it could be. Compare the reception of Halo Infinite’s graphics versus the the big-budget stuff on the PS5 showcase like Ratchet & Clank and Miles Morales. Plus, in either situation, first-party games won’t be able to be developed around having a Solid State Drive, the benefits of which are immediately apparent if you go watch that Ratchet & Clank trailer- the only way they can get environmental swapping like that without loading screen is because of an SSD.
Speaking of SSD, there’s another problem: Microsoft has yet to formally announce the Lockhart, which according to leaks is a budget Series X, and we know it exists because there are references to Lockhart in the Windows 10 OS. There’s a possibility that one of the budget cuts Microsoft will make is using a standard optical hard drive instead of a SSD. This would cripple not just Microsoft but possibly the entire industry for the whole generation, because for as good as those PS5 games look now, they’re only going to look better down the line. A possible future is that third-party developers won’t take full advantage of SSDs since they’ll want to make sure their games will run well on everything, and as a result Sony’s first-party output will blow everything else out of the water because they know they always have an SSD. Even if the Lockhart does have an SSD and make cuts elsewhere like the PS5 with no disc drive, a lower spec Xbox Series console almost certainly means that developers are going to be required to make sure it runs on both, which will just cause more issues for them. I guess the positive side to both of these problems is that they are technically consumer friendly- making sure people who don’t want to upgrade to a Xbox Series console will still be able to play games like Halo Infinite, and making sure people are able to afford some kind of upgrade even if they can’t afford the Series X- but I don’t think most people are thinking of it like that, especially when the pomp and circumstance around a new console generation has always been about how much better the new hotness is.
On the subject of new hotness, Microsoft’s marketing strategy is very bad. Xbox has never had the best names, but this holiday Microsoft will have the Xbox One S, the Xbox Series X, and whatever they call the Lockhart, presumably the Xbox Series S or Series L. Maybe you and me can distinguish that with relative ease, but there’s going to be no shortage of tech illiterate parents and grandparents stumbling over themselves to remember what their kids wanted, or kids writing down and asking for the wrong thing, or even people buying for themselves trying to remember if it’s a One X or Series X or Series One or whatever. And we know this kind of thing is a problem because it 100% contributed to the Wii U’s abysmal sales. The other aspect of their marketing strategy is that they really... aren’t doing much to celebrate the Series X being new hotness. They’ve announced the Series X UI is going to be identical to the Xbox One, and just by looking at game boxes you’d have a hard time knowing if the Series X is a brand new console or just an enhancement the One X because of how identical it is:
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Same banner, same smaller black banner advertising what console to use, little white text in the top right advertising graphical fidelity. It’s nearly identical. Compared with the reveal of what PS5 boxes will look like:
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It’s still blue plastic, but check out what white banner and black text! No more “Only on Playstation” text so there’s less to distract from the box art! Even if you want to argue that no one but turbo nerds really care about the boxes- and you’d be correct to do so- there is something to having them look even slightly different to signal “THIS IS NEW!” Also, going back to marketing, Smart Delivery is a terrible name for Cross Buy/“you own it on the old thing and the new thing”, and they’re not even enforcing that name for consistency despite featuring it heavily in their advertising because EA is calling it “Dual Entitlement”, which is actually still a better name:
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Also, the OPTIMIZED FOR SERIES X sticker. Madden 21’s box art is already fucking awful enough without also needing that big ol’ OPTIMIZED FOR SERIES X sticker making it an even bigger mess.
Then there’s all those studios they bought up: your tastes may differ, but the only studio in that bunch that I think can produce worthwhile games is Obsidian. Ninja Theory’s got Hellblade but not much else, Double Fine is going to be a fucking money pit because Tim Schaffer just revealed they were going to CUT ALL OF THE BOSS FIGHTS OUT OF PSYCHONAUTS 2 BECAUSE THEY SPENT ALL THEIR MONEY ON JACK BLACK until they got bought and funded by Microsoft, and the other studios they acquired like inXile and Compulsion are kinda just… fine. Even if they did have an absolute killer’s row of developers, I think about what Rare’s been doing since they were acquired (although people seem to like Sea of Thieves now that it’s had some updates, and I sincerely hope Everwild is as cool as it looks), and I think of this recent quote from the head of Xbox Game Studios:
“It’s kind-of a phased thing. Take Compulsion. They’re working on their next game and have spent the last year on early ideation. I try to keep us as far away from that as possible. And then, as it starts to get exposure within the organisation, feedback will come in and things will start to steer. But it’s important to leave them alone for as long as possible, until they’ve got something that can walk on its own. And then there’s no shortage of feedback within Xbox.” (emphasis mine)
… which makes me think about what happened with Platinum’s Scalebound, a game that somehow transformed from a single-player action RPG to an online multiplayer hunting(?) game and was cancelled because Platinum just couldn’t meet deadlines and am overwhelmed with dread.
The last thing is to think of that really just completely undercuts Microsoft is that fact that all of their Xbox games are also going to be playable on Windows 10. Obviously, gaming PCs are more expensive than consoles- even if both consoles wind up at a super high price point, getting comparable or better performance on a PC will cost just as much, or more- but it still cuts out a portion of people who might otherwise be persuaded to buy an Xbox if they wind up with a lot of good exclusives.
I think the only things Microsoft can claim as an inarguable advantage is the fact that the Series X is A Very Strong Box... perhaps even History’s Strongest Box, and that Xbox Game Pass is an insanely good deal (but again, Windows 10). Right now, they also have the Xbox One’s backwards compatibility baked-in, which is excellent, but Sony could potentially pull out the “PS5 can play PS1-4 games” card, which would nuke Microsoft’s “largest launch line-up in history” from orbit. Their only other possible advantage would be price, which is why despite the fact that we’re roughly four months out from launch, we know nothing about price of either console. I think they’re playing chicken to see who reveals their price first, and how low they can go before it would be suicide for the other company to go lower. And- this is wild, baseless speculation, but fuck it- Sony recently announced they’re increasing production of launch PS5’s up from 6m to 9m. It’s true that gaming sales have actually gone up despite/because of the current state of the world, but who knows what things are going to be like in four months, and either way the average person still probably can’t afford a huge purchase… which could mean that the PS5 isn’t such a huge purchase. I don’t know the cost of the PS5 components, but Sony might be willing to go absurdly low and sell at a loss for a while just to put Microsoft in that position, where they literally can not go lower than them (or they COULD, because Microsoft as a whole has theoretically infinite money, but I can’t imagine them wanting to accept that much of a loss).
tl;dr: Naw, man.
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murasaki-murasame · 4 years ago
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I honestly wasn’t planning to summon for Gala Thor at first, since I want to focus on saving for stuff like the end of year holiday banners, but he ended up looking really strong and also I want to make Tartarus less of a miserable slog to get through with my light units in any way possible, without resorting to ‘haha dark characters go brr :)’, so here we are, lol.
Results under the cut [plus some of my thoughts about the new Tartarus fight]
I started with about 260 summons saved up [which is part of why I wanted to skip it, since I prefer to have at least 300 summons before pulling on a banner], but in just 60 summons I got:
-Ramona dupe [one day I’ll get Gala Elly . . . ]
-Dupe Liger [now at either 1UB or 2UB, I can’t remember which]
-Dupe Pazuzu and Simurgh [they’re both now MUB so that’s nice, even though I don’t use them, lol]
-Ramiel x2 [I don’t really care much about him one way or another since I have other good shadow dragons but it’s nice to have him]
-Gala Thor
At first I was a bit disappointed by Gala Thor, since he gives a base 50% strength and an additional 45% bonus strength based on your energy stacks, which seemed kinda lame compared to Mars, but it turns out that having just one energy stack gives you a bonus 25% strength, with the other stacks giving an extra 5% each, so basically you almost always have 75% strength, which is really nice, and I think at least puts him at par with Daikokuten.
Also apparently his damage mods when shapeshifted, including his dragon skill, are super high, so he works really nicely with someone like Gala Euden, who I’ve basically ended up maining against Tartarus. 
It’ll be a while before the DPS sim updates, but I think Thor’s probably gonna have a pretty big impact on how strong the light roster is, so that’s neat.
Though tbh I think a lot of people are still gonna end up just using shadow units against Tartarus, even if Thor helps bridge the gap between light and shadow units a bit. Which is it’s own whole problem with the game’s balance, lol. I think if they just gave Tartarus poison immunity, that’d probably be enough to actually make everyone use light units in the fight, but I still feel like they need to give endgame bosses way higher off-element damage resistance.
I haven’t managed to get many clears of Tartarus yet, but I have a lot of mixed feelings about the fight. I’m happy to finally have a relevant piece of content to use my light units in, and I like most of the mechanics in the fight, but a lot of it doesn’t really work well in practice, and there’s some really annoying parts of the fight too. Mainly the fact that they decided to keep the enervation mechanic from Void Nidhogg, lol. I quit doing that fight as soon as the shadow Chimera came out specifically because it makes that fight such a goddamn slog, and it continues to be just as awful in Tartarus. And they somehow made it even worse by deciding to give it to you unavoidably at least once in the fight. At least in Void Nidhogg you could dodge everything and never get enervated, but you have to deal with it at least once in this fight.
Also, the whole portal mechanic is extremely cool, and I hope they experiment with more stuff like this in the future, but I feel like every time I go back to the main arena, I have like I have to immediately try and figure out which part of the fight I walked back in on, and usually I have like two seconds to react before one of the screen-wide attacks happens and kills me. It’s really disorienting, lol.
The prison mechanic in general is also kinda hard to wrap my head around, and I feel like it requires maybe a bit more team coordination than is reasonable to expect from a game like this, but really I think it’s just my punishment for never doing High Zodiark, since I think it’s one of the many parts of this fight that are really similar to that fight, and I have absolutely no experience with any of them.
Anyway, now that Tartarus is out it’s making me think back on the Agito bosses as a whole, before we move into the 2nd anniversary where we’ll probably at least get a hint at the next phase of endgame content, and in spite of the various issues I have with them, I think the Agito fights are a huge improvement over the High Dragon fights. You can really tell how Cygames [for better or worse] was trying to shake things up and figure out how to make engaging endgame fights, and for the most part I think it worked out.
The difficulty balance between all the fights [especially counting the Master fights] is kinda all of the place, like how eKai is extremely easy while eAO and eTart are kinda obnoxiously long and difficult if you do them in the intended ways, but I think that at least shows how they kept trying new things. mKai’s also apparently a lot harder than eKai [though I haven’t tried it], so they clearly learnt from the feedback they got from that.
I think Volk and Ciella are probably my favourite of the Agito fights at the moment, for different reasons. Volk feels really well-balanced for the current state of the flame roster, and has mechanics that require a degree of cooperation and coordination without being overly punishing like Tartarus kinda feels at the moment. And on the other hand, I really like Ciella’s fight because it feels like it’s just at the right level of difficulty for me to be able to reliably do by myself. At least on manual. I’ve never really managed to get auto solo to work, but I enjoy doing it manually. Either way, it’s nice to have endgame fights like this that can be comfortably soloed if you have a strong enough team, and I really like how for Ciella you have to build a really tanky, defense-oriented team in order to be able to solo it. I feel like 90% of the game basically punishes you for trying to do anything other than raw damage-dealing, so I really appreciate that Ciella is designed in a way that rewards you for making tanky team comps. It also lets Sylas be genuinely meta for something, which I’m grateful for, and it gave Templar Hope some redemption after he was initially deemed as being kinda worthless after he came out.
I also like how status effects are integrated into the fight mechanics, and [for the most part] both status resistances for each element feel like they have a purpose in their Agito fight. Compared to HDTs where it feels like every element roster is split between ‘units that are good for the fight’ and ‘units that are immediately handicapped’. This is actually one part where I think Tartarus works really well as a boss fight, since unless you can kill him before the poison portals happen, you really need a poison-res character to deal with them.
We still have three more of the Master fights to come out, but either way I really like the Agito fights, and I’m optimistic for whatever the next set of endgame content will be. Personally, I’m still hoping for them to build upon the Imperial Onslaught mode, since that feels like an almost obsolete part of the game, but that sort of wave-based content would be nice to have for endgame co-op.
Also, I still really hope that the Agito bosses end up being DL’s version of the Eternals/Evokers from GBF, where we can eventually get the ability to recruit them as playable characters by doing lots of grinding. They might just get released as gala units instead, but I’d prefer it if they were obtainable through grinding.
On the one hand they’re basically all villains, but on the other hand the recent story chapter made it pretty obvious that they’re probably all being warped and twisted by the masks Nedrick gave them, so it’d be pretty easy to explain how they could eventually be recruited. Also GBF has it’s own share of characters who probably shouldn’t be recruitable for moral reasons but they still are, lol.
Also when you fight them in-game it already looks like they have the same sorts of character model rigs as normal adventurers, and their attack animations all seem at least roughly based on regular weapon types [Volk being a lance unit, Kai Yan being an axe unit, Ciella being a bow unit, Ayaha/Otoha being dagger units, and Tartarus being a blade unit], so I feel like it wouldn’t be hard to make them playable. Ayaha/Otoha would probably be the hardest one to make work unless they get released as two separate characters, but it’s possible that they’d be a unique case where you use them both in combat at the same time, and switch between which one you’re actively controlling. 
It’s probably a bit too early for any of this to happen since the Agito have basically only just gotten introduced in the main story, so it probably won’t be touched upon for the 2nd anniversary, but I still think it’ll happen eventually.
Anyway, all that aside, at the moment I’m basically just gonna keep saving my summons for either a rerun of Gala Elly/Alex, or the holiday banners. In particular I really want to do lots of summons on the New Years banner. I know we’re gonna have Gala Zena or something next month for the anniversary, but if it’s anything like last year we’ll get lots of free summons during her banner, so I’ll at least wait and see how that works out before I spend any resources chasing her.
I also don’t really care much for Nevin and Pinon so even though I didn’t get them, I’m just gonna quit on this banner while I’m ahead, lol
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