#but we almost have a playable base now. Just got a lot of stuff to flesh out.
Explore tagged Tumblr posts
vuliyshenanigans · 5 months ago
Text
Tumblr media
A Valkowl for the ttrpg system I'm currently working on. This piece features a possible mutation by the setting's magic. Mana of the Sky variety likes to settle in the eyes. Extreme mutations might also start emitting clouds around the head.
5 notes · View notes
dany36 · 9 days ago
Text
need to properly lay out my thoughts regarding xcxde + chapter 13 in order to fully heal and move on from the biggest mess and insult to a fandom i’ve ever had the displeasure to play. so, after 120 hours of gameplay, below are my very long messy thoughts about the good, the bad, and the ugly about xcxde+ch13 (obviously with spoilers).
never in my WILDEST dreams did i ever think the official expansion and “conclusion” to one of the most interesting and intriguing cliffhangers i’ve ever had the pleasure to experience in one of my all-time favorite video games would leave me beyond disappointed, disillusioned, bewildered, and just. angry. but before we get into what sucked about the whole experience, let’s start out with the good.
the many QOL updates. i only played the original xcx once (back when it first released) and i didn’t remember a lot of details about the game, so obviously when i booted up my wii u file while taking a break from xcxde to check on some stuff, i was honestly pleasantly surprised at all the little tweaks they made that just make experiencing the first 12 chapters a much more enjoyable/easier experience. being able to change the time from the main menu, quick cooldown, the new explanations given to overdrive, having to trigger the flight module by jumping in midair instead of automatically triggering when just jumping once, playable BLADEs leveling up with you even if you don’t have them in your party, being able to switch active party members with ease in the menu, they got rid of BLADE levels which in turn means you don’t have to level up your field skills to be able to discover certain treasures across the world, and i’m probably missing more but those are just some of the ones that immediately jumped out at me. 
new “don’t worry” version. hey, if it wasn’t for xcxde we wouldn’t have the sick new improved version of don’t worry, so i’ll give it that. honestly can’t believe just how fucking good it is.
the graphics. xcx was already gorgeous to look at, but again, after going back to the wii u version briefly, it really does make certain environments even more stunning to look at, namely noctilum at night and sylvalum as a whole. planet mira is just a wonder to explore and the new graphics make it even more enjoyable to do so.
well, that was short, but honestly like 95% of xcx is so fucking good so i mean how much more could you improve upon perfection? :) so now for the bad:
hairstyles and some customizations for mims are still locked based on the base you choose. having played games like dragon’s dogma 2, monster hunter wilds, and baldur’s gate 3, the lack of customizations available was shocking but EVEN MORE so the fact that they’re further limited depending on the face base that you use. sure they added some hairstyles inspired by characters from xc2/xc3 but as far as i’m aware, that was the extent of the new “additions” made to the character customization. just…underwhelming to say the least.
armor is still gender-locked. again, it’s 2025, i know the game released almost 10 years ago but the fact that they didn’t think to remove this limitation is just….annoying. it was just disappointing to see how vastly different some of the fashion gear was between male/female characters, especially because a lot of the times i would see male gear that i would want to put on my female cross, but then i would try it on my cross and it would just look completely different both in styling and colors. eye-roll inducing.
you're still just a rookie. this isn't really something "bad" but just something i think it's kinda funny/weird that, even though your cross has helped save humanity twice over now and even was able to pilot the ares prime, the gang still call you "rook". like oh ok, if saving humanity twice isn't enough to gain a rank up from "rook" then idk what will lol. i know why they do it but i think of what they did with granblue fantasy relink in that they call your character "captain" no matter what gender you play as and i thought that worked well enough, so idk maybe it would have been cool if they could have come up with some gender-neutral/non-specific-name term to give you other than....rook. lol. anyways just nitpicking here.
and of course, i’ve bitched about this one so much in other posts but i have to mention my biggest disappointment when playing through chapters 1-12: the downgrade that was the face redesign of elma’s mim form. when the trailer for xcxde dropped, of course i was BEYOND thrilled that the moment xcx fans had been waiting for YEARS to come had FINALLY arrived, even if nintendo/monolith did it in a way that i thought was disrespectful in that it was just randomly dropped and not part of any nintendo direct. to my absolute horror, when they showed what elma looked like, it felt like i had been punched in the face. sure i was getting the xcx switch port/remake that i had been DYING to see and bitching about to anyone that would listen, but my excitement quickly turned into despair at seeing just what they had done to one of my all-time favorite characters ever. and thankfully judging from other people’s reactions with good taste, i was not the only that thought just how OFF and honestly at times even UGLY her new mim face looks compared to her wii u mim (thank you to those folks out there because i seriously thought i was just being my typical supreme hater self). and it’s just baffling because i thought everyone else’s redesign looked ok or even better than in the wii u version (minus the fact that they made celica’s ears waaaay smaller because monolith are fucking cowards and god forbid her long ears make her look unappealing), but they decided to fuck around with elma’s face/hair even more than others and just make her look so fucking unpleasing to look at.
and it might sound like i’m overreacting but honestly seeing elma’s face in some of the cutscenes was just painful to watch for me, it was the ONLY thing that was keeping me from enjoying this remake to its fullest, so much so that (and i’m not joking) after pretty much every cutscene that would heavily feature elma, i would go to youtube and look up the same cutscene but in the wii u version just so that i can cleanse my eyes and remember just how good she looked. because honestly her wii u mim form was and is STILL GOOD, but no of course they had to fuck up her face features to fit in that awful new style that they have been pushing since xc2 came out because god forbid they try to have a unique style like with xc1 and the original xcx.
so of course i was completely BAFFLED. SHOCKED. but pleasantly surprised!! when elma reveals her true form in chapter 12 and….she LOOKS EXACTLY THE SAME AS THE WII U TRUE FORM ELMA. bro. WHAT???? WHAT??????? yeah i was beyond fucking THRILLED: the moment i had been dreading for the entire ch1-12 playthrough was that elma would reveal her true form and it would look just as fucked up as her mim version. but no, they THANKFULLY left it completely alone and just used the EXACT same face model as the wii u version but just upped the graphics a bit to fit with the remake. like, WHY. WHY couldn’t they do the same thing to her mim form?? the facial differences between her DE mim form and true form are just staggering when compared to the wii u. they just had to fuck up a perfectly good mim elma for no reason other than….i don’t fucking know honestly. even her xc2 form looks better than whatever the hell they decided to do for xcxde, and i HATE the styling direction they went with xc2 overall so that just says a lot that i’d be willing to take xc2 mim elma over xcxde mim elma.
but i was like ok, if my BIGGEST complaint with xcxde is the fact that her mim form is just terribly unpleasing to look at, i can live with that because now that i can use her true form in-game, i don’t have to want to cry out in despair every time a cutscene zooms up on elma’s face. i can now do chapter 13 and enjoy the cutscenes at least, and then, after that’s said and done, i could continue to 100% the exploration of my beautiful and beloved planet mira that i just love to no end. sure i had been hearing from two people thus far that the new chapter was bad, but really, how bad could it be? i felt nothing with xc2’s ending and honestly was ambivalent about xc3’s future redeemed as well. like i was just so over the connectivity between the games at that point and how they were doing some bullshit cinematic universe across all xenoblades instead of them being standalone games like the tales of series and to an extent the zelda games. all i wanted was to find out what they would do with the cliffhanger at the end of the original game and find out really truly what it was about this planet. 
but man i was so wrong. so so so so so beyond wrong. because really the ugly about xcxde, a game in which 90% of it is so perfect and gorgeous to enjoy, is chapter 13. all of it, absolutely all of it, is just tedious, uninteresting, exhausting, eye-roll inducing, baffling, ANNOYING, and an absolute fucking pain to experience. if you’re an xc2/xc3 enjoyer, you might wanna stop reading here if anyone actually had the patience and interest in getting this far. :) 
actually, before i dive in to everything that i absolutely despised about this sorry-excuse of a chapter that just seems to be a monolithsoft’s senior executive shitty ass fanfic that they forced upon everyone, let me talk about a few things that i DID enjoy
new true form elma artwork along with a glimpse at elma’s planet and origins. in act 1 when they’re talking about elma’s planet, we get some cool new artwork of true form elma that just honestly blew me away. i was like wow, ok, maybe ch13 won’t be so bad. i’m glad they talked about elma’s planet a little bit and how it is that she escaped, because although in the original xcx they talk about how elma comes to the planet to warn about the war that will come to destroy earth, it was interesting (and honestly sad) to learn that her planet had been destroyed and so was trying to avoid the humans from suffering the same fate as her people. cus honestly i just thought she was just some benevolent alien that had come to help the humans have a chance of survival. and i mean yeah she’s still all of that but now with the added fact that we get a further look into what she suffered through was just compelling and added a layer to a character i already deeply love.
hearing lin and elma again. hey i’ll take the small wins. hearing lin and elma’s original VAs come back and give a performance that honestly sounded like no time had passed between ch12 and ch13 was just so good and pleasing to hear. what a fantastic pair of characters with stellar VAs to match. #blessed
omomo makes an appearance in act 2. i ran into omomo in ch1-12 while exploring sylvalum and her dialogue, which briefly discusses who she is and why she is at the north delusion summit (one of the coolest places in sylvalum imo) captivated me. i was like wow, this is what i fucking love about xcx where even a random npc you bump into in the overworld is able to convey a short yet emotional story on their own. so it was really cool and satisfying to see that they used her in act 2 when you’re trying to evacuate all of the xenoforms into the manon ship.
absolutely no forced romance between elma and al. honestly what i was most afraid of when al first shows up and elma’s attitude towards him is that of a resentful partner that was abandoned by her significant other and thus has to continue the fight for humanity’s survival alone without their help. ever since xc2 this series has loved to push male and female protags together in a way that just feels unsatisfying and forced, so of course when i see this conventionally attractive joe shmoe come out of nowhere and elma is being so cold and resentful towards him, i immediately felt weirded out. elma isn’t a very emotional character to begin with, and even when the most crucial moment in the story comes where they find the lifehold core and have to fight a horde of ganglion to get to it, she remains as calm and collected as ever. i mean, we’re talking about the moment that she and humanity have been fighting for all this time: survival in planet mira. but she still stays level-headed, and i think the only moment in the game we briefly see her lose her cool is when she’s pointing the gun at lao and is telling lin to get out of the way.
i mean sure she later warms up to him and we get some flashback scenes of elma crying out in desperation trying to convince al to not sacrifice himself in the fight against the ghosts and so we see that she deeply cares for him. and then even in the ending when al is rescued from void’s clutches, we once again see elma (and lin) get very emotional and teary-eyed that he’s (to my despair) still alive. this is honestly the moment i thought she was gonna give him a kiss or even a hug, but to my delightful surprise, monolithsoft had the decency to just leave it at that. i was so worn out and fed up by having to slog through rex/pyra and mio/noah when playing through xc2/xc3 that i honestly would have fucking lost it and burned my copy of xcxde right then and there if they had decided to push their friendship (for my mental sake i will choose to read it that way) beyond that. 
and thank fucking god that’s where the extent of the relationship between the two of them stopped, because, and to start getting into everything else that i despised about chapter 13, al is just one of the worst aspects of chapter 13. i have my problems with rex, but in the end to me he’s just a stupid annoying kid (and later an obnoxious man), and i didn’t like noah for several reasons but he was tolerable and i didn’t outright despise him when playing through xc3, just again felt annoyed at his interactions and reactions with the rest of the xc3 characters. but al? god where do i even begin with this insufferable excuse of a male protagonist that seems like that same senior executive at monolithsoft forced their own incredibly obnoxious, unappealing, condescending, unfunny, detestable OC to become a central point in this new chapter. 
like do i even have to talk about how fucking annoying and not funny his whole “how’s it poppin’” act is or can we all agree that’s just a given? who the HELL thought giving such an aggravating catchphrase and “inside-joke” to the new guy was gonna go over well? actually what am i talking about, this is the same franchise whose fans loved xc2 so i’m sure there’s people out there who just find this whole terrible marvel-like humor so funny and is going to be such a great inside-joke for the xcxde community “har “har”. god it was especially so grating when the whole gang is just standing in a circle and they’re going around being like “oh! oh! ask ME the question so i can have my turn running this so-called joke fucking further into the ground!” and those forced laugh tracks after each one? what the hell? at least with lin’s tatsu jokes we would get them spaced out and it was just something between the two of them, they certainly weren’t having elma or hell even MY cross join in on the “joke” and forced to become a part of it.
like the fact that this whole rehearsed act becomes a central part of al’s interactions with others and actually builds up for it to be an attempted heartfelt moment when they give you no choice at the end but to fucking say the line in order to “bond” with al and have both of you pilot the ares prime to defeat the big evil baddie, is just…….bewildering. it took away any potential serious emotional impact that scene could have had and it was just in my personal opinion ruined by monolithsoft’s insistence in making this gag so relevant in the story. and having the colonel also join in on the whole thing? oh boy.
“oh but dany it’s just one silly recurring gag, al doesn’t sound that bad then!” i WAS trying to be more open to al’s character despite this annoying joke, but his first affinity mission just took away any possibility i had at even remotely liking his character. usually affinity missions would always make me go from being indifferent towards a character to getting to actually like that character and being like, ok, you know what, you’re pretty cool! happened with yelv, neilnail (i was a bit iffy towards her at first but grew to like her by her second affinity mission), hope, frye and phog, and even fucking hb who is even more arrogant than al! but fucking al’s affinity mission? first of all, the fact that he insists on calling elma, aka the fucking colonel that everyone rightfully respects because hello she’s the whole fucking reason they’ve managed to be alive so far, “princess” is just disgusting, condescending, patronizing, and just….what the fuck? might be a localization issue, but seriously, is no one else bothered by that?? what??? at first i thought i had missed something in elma’s backstory in act1 where she actually might have possibly mentioned that she was something of a royalty (because honestly just playing through chapter13 was giving me headache), but no, this fucking asshole really does call elma “princess” as an attempt to what? be funny? another one of his fucking annoying-ass jokes? like bro, just shut up. if there’s one way to make me hate a male character is by giving female characters patronizing nicknames like that. just fuck off.
and then the affinity mission actually consists in al being like, YO, prove yourself to me because i don’t actually believe you’re as good as elma says, as if we have anything to prove to this asshole. they really did manage to show his most insufferable and loathsome side instead of showing a side that would actually get you to warm up to him like many other affinity missions have. and then when you beat his stupid ass he’s like “actually no you still failed to pass my test by some arbitrary measure that only i know about”. like the whole affinity mission makes it seem like you’re going to be al’s successor, they talk about him needing someone to “take over his duty” as if he’s gonna somehow die or that cross actually needs to step it up to the plate (more than we already have? lol), but like no dude. you’re still alive at the end so what was even the point of making such a big deal about finding al’s successor?
and thank god i didn’t waste my time playing through chapter 13 by actually trying to raise his affinity to be able to do his second affinity mission, because i just looked it up some moments ago and oh boy. you mean to tell me that this guy, that supposedly everyone loves because he’s some bigshot hero who came from the army and is the “chosen one” to pilot the ares prime, actually becomes some tantrum-throwing big baby when poor little hero boy can’t get some pizza and so he decides to actually insult service workers and yells at them in the same condescending tone until he gets what he wants???? hooooow. how is this real. how is this a character my cross is supposed to grow close to. he tries to relay the job of gathering the ingredients for HIS pizza to you and even at the end tries to take credit for the whole thing even though you helped him with it. whatfucking ever. i know every “hero” character has his flaws but my god. just can’t believe this is the route they decided to go with in regards to his affinity missions. talk about wasted potential. yes he talks about how much love he has for humanity and how if he sets a goal he pursuits it to no end and all these other “hero” qualities but like…..ok cool talk bro, you’re still annoying to deal with.
one other thing i didn’t like about how the game approaches your interactions with him is that, the game choices really try to either really really get you to like him to the point of fawning over him, OR for some reason push you to glare at him with envy. like nah, i’m not envious of this obnoxious hero, i just find him fucking annoying lol. thanks though.
and speaking of hero, and this might just me being bitter at this point about this joe shmoe, but i thought it was….hmmm….actually kind of bothersome how everyone is hailing him as the big hero when…really if it wasn’t for elma and her efforts, all these people would be dead and there would be no humans to speak of. yes i know others recognize that even in act1 where doug says that if it weren’t for elma they wouldn’t be alive, but idk i always saw elma as the main protagonist of xcx and our cross just riding along so seeing this self-insert OC come in and take all the glory for something that’s mentioned in half a sentence in the original xcx intro (that i always imagined was elma tbh?) and thus become the new focal point of this new story (when again elma is the focal point in ch1-12) just rubbed me the wrong way and was just not a good start for me towards taking a liking towards al, so i guess he was doomed from the start for me. so actually you know what, maybe i AM envious of him, but of the screentime he took from elma lol.
anyway enough about that tiresome oc, i don’t know how much i wanna spend time talking about the new villain void. like his motivations was about wanting to find out what death really is because he was imprisoned by the samaar for fucking around with the conduit and bringing the ghosts to appear. lol ok i’m sorry am i supposed feel SORRY for him?? ch13 did something that i aaaaabsolutely despise in storytelling: waiting to tell you about a villain’s background and  motivations after they’re dead in an attempt to humanize him. the last game i played that did this was tales of arise and i absolutely loathed it. what’s the point of you telling me what his origin was and where his motivations come from when i already killed him and he was fucking annoying to deal with the whole entire time. by this point i don’t care, he’s dead and i’m glad he’s gone. if you want to humanize a villain and make his death seem tragic, idk maybe try to do that THROUGHOUT the story’s arc so that his motivations aren’t a fucking afterthought??? it was so fucking when al is like “oh by the way i got this vision of void while i was trapped check it out” like monolith come the fuck onnnnnn you can do better than thaaaat.
his whole final form and fight was just stupid too, reminded me of xc3’s and how i was just so tired by the time it happened. i was so over void by that point that i didn’t find him scary or threatening at all, compared to what i felt when i first fought luxaar in his vita: this is the villain that really wants to end humanity at all costs. but void? just a bunch of big talk and taunting but just so overdone and childish. for being an all-powerful being or whateverthefuck he really was just standing there as he was being stabbed over and over by huge lances that were diminishing his power and going ��oughh!!! my cores!!! :( “ each time he’d get hit. like. oh my god. i can’t believe i actually played through this.
honestly who cares about void, i don’t want to spend more than two paragraphs on him. i’ll just end it with saying that void was an overall unappealing, uninteresting, tedious villain, and yet another eyeroll-inducing aspect of ch13. execution just fell so flat for me. moving on!
one thing i don't think i HATED but just more like weirded me the hell out was...idk like i mentioned above, personally i always saw our cross as just another blade member who yeah sure had become famous around in the organization but we're still just a member in elma's team and we're not some big hotshot hero like they're trying to portray joe shmoe above. i mean, we barely even interact in the main story cutscenes, and when we do it's not really focused on cross. hell, our cross (as far as i can recall) doesn't even say anything during the last big cutscene with elma's reveal and certainly doesn't even appear when they're going into the database. and it's fine, like i said i always saw elma as the protagonist and we're just here for the ride to help in any way we can. which is kinda cool cus i don't think i've ever played another game like it!
but then in ch13...like...yeah of course they introduce mr big hero over here and the story now all revolves around him, but now monolith is like, trying to be like no no no you're also important in the story see! let's make you have all these interactions with this joe shmoe and have you prove yourself to him and omg you're gonna be the next big hero of the story and take up his mantle! when that was...never really even necessary to prove in ch1-12? like idk why they felt to push our cross so much into the spotlight towards the end there of us piloting the ares prime and then having us show off our crazy skell piloting and combat skills and omg oh no our cross is pulling a joe shmoe by fighting all these ghosts themselves! like...what. i mean, i thought it looked cool but...it felt so disjointed with how our cross blended in the story in ch1-12? like personally that just felt so out of character (lol) to me and was just monolith trying to overcompensate for having introduced one of the most obnoxious male characters in the game so they're like well we have to have cross do some cool shit so it's not all about joe shmoe when that was never a problem when it was all about elma (which tbh i don't even think the main story focuses THAT much on elma, she's just the leader) or even lao when he helps in stabbing luxaar. but no, GOD FORBID Xenoblade X tries to do something different from the numbered games in which your character isn't necessarily in the spotlight in the story and cutscenes because that was never the point to begin with!! just....yet another...incoherent follow-up that is chapter 13.
and now for the pacing of it all. i don’t know how to even begin talking about this aspect because, while yes there were some bits that were interesting (elma’s backstory for example), even though the arcs themselves were long in comparison to ch1-12’s story missions, i felt like….there was barely even anything interesting or engaging going on most of the time? the arcs are so cutscene heavy because of course they have to set the stage of the new problem the gang is facing, and everyone is talking about oh we have to evacuate all the xenoforms onto the manon ship and also make preparations for the ship to be able to escape using ares’s cores, so there is very little if any gameplay in itself during acts 1 and 2. i just felt like the arcs just dragged on and on and on with just filler that ultimately provided very little satisfaction to the overall storytelling. maybe it’s so jarring because, like i mentioned, the original story missions aren’t THIS cutscene heavy, and they’re way shorter in comparison, but provide much more compelling content and interesting content in between, while all three acts are just filled with URGENT we have to save this manon! and now for some al hijinks :) and now for some backstory! hey now go rescue these two random NPCs! idk the whole thing just seemed off to me and i was just NOT enjoying the pacing of it all.
and i was just baffled by the whole thing because, of course the question that any original xenoblade x had in mind was, just WHAT is it about the planet? that’s what we had been waiting to find out since 2015 and….the fact we don’t see ch13 even start to address what could be done to find out more about this was just weird! are we ever gonna get to find out what makes mira so special?
oh right. there was no time to address the biggest aspect fans had been waiting for all this time of course. because right away, your main mission starting within one minute of act 1 starting is to get out of the fucking planet you’ve come to know and love since it’s about to fucking disappear.
sigh.
you know, i could have just accepted the new unlikable hero, i could have accepted the uninteresting and tiresome new villain and its poor way of talking about its motivations, i could have been fine with the new acts dragging on and on and on and just the weird pacing of it all, i could have been fine with of course them wanting to SOMEHOW tie xenoblade x to the numbered games because god knows everything has to be tied nowadays, but here’s the part that hurts the most as an original xcx fan and the part that finally put the nail on the coffin on chapter13:
planet mira’s fate. how. hooooow do you base an entire game’s premise (both story and gameplay) around such a beautiful, unique planet and decide, you know what, FUCK the fans and their affection towards this planet, mira needs to die because who gives a shit about finding more about its many mysteries we left unsolved in the original game. like, did this new monolithsoft senior executive come in and be like, you know what, my self-insert OC had no hand in helping humanity build a new life in mira and new la, so let’s just throw all of it away and make them move to a NEW planet! honestly i just have to make up some villain in my head at this point because how do i even begin to start making sense of it???
it’s honestly a fucking insult and a spit on every original xcx fan’s face. first of all, the whole game puts SOOOO much emphasis on exploring every single corner of mira and mapping it all out and discovering its secrets. it’s unreal seeing just how much love and care the original developers put into creating such a fantastic otherworldy environment, giving us an experience that i honestly think no other game has been able to even come CLOSE to replicating because let’s be honest, you just take one look at noctilum or sylvalum and you just fucking fall in love with the whole damn planet. the game is always boasting about mira being humanity’s new home and so of course you come to love it and grow fond of it. you WANT to explore every single corner and install all of those data probes! the game incites you to complete its exploration to 100% because this is your new home! you have to get to know it! even elma says she wants to take a vacation to explore mira on her own time because the planet fascinates her to no end!
and there’s so much mystery surrounding it too, even before you get to the infamous cliffhanger at the end. elma points out in an early chapter how it’s weird that you’re able to communicate with all sorts of different species in English even though obviously you all come from different places. other NPCs point this out as well. so what is in the planet that is able to translate their words? professor B’s sidequests also talk about him wanting to discover mira’s secrets and that’s why he stays in this…current time and doesn’t go back to the future or whatever. and of course elma’s now-famous quote of “something about this planet” that gets repeated at least three times throughout the whole game. like, there’s so much build up scattered through ch1-12 regarding mira that, when you finally get to the cliffhanger at the end and you find out that the whole database has been destroyed since they landed on mira and it makes absolutely no sense that they haven’t flopped over and died.
so yeah, so many interesting and compelling things about mira left to answer that it’s just INFURIATING and OUTRAGEOUS for monolithsoft to just ignore ALL of that buildup, all of that worldbuilding, to just come in and be like “yeah actually we’re not gonna answer ANY of that, we don’t know WHAT the fuck we were thinking when we kept emphasizing it was something about the planet mira itself and so we’re just gonna create these convoluted, unsatisfying, rushed acts to get you to come to terms that you need to forget all about that and blow up the planet ‘cus we sure as hell are not gonna expand properly on what actually was the biggest, most intriguing cliffhanger in the series”. 
like. what. WHAT. seriously??? is this REALLY what the original xcx team had planned for mira’s fate all of those years ago when the cliffhanger first happened? i REFUSE to believe that the same team that worked on the original xcx is the same team that worked on this fucking mess of a poorly-written start-over fanfic bullshit. and if it is, maybe it’s time i stop giving this company my money because obviously after xcx, this company has just lost the charm and wonder that originally made me fall in love with the original xc1 and xcx. like haha yeah just kidding, there really was nothing about the planet and instead you all live on cus of the abyss…or the rift…or whatever the fuck holds all of your souls and that’s why you get to live on! like i think that was briefly talked about and then never touched again and i might have misunderstood but whatever, who gives a fuck? certainly not monolithsoft.
because WHAT is it with monolith’s obsession with going like “haha never mind! let’s just start over in a new world!” they did it with xc1 which fine whatever first game in the series, but then again in xc3, and now xcx?? the whole time playing chapter13 i kept foolishly thinking that somehow we would come back to mira cus it’s like lol, NO WAY they will do the whole “let’s start over!” for the THIRD time in the series and ruin one of THE most beautiful and unique aspects of the game. i even wasn’t making a big deal of omomo wanting to stay in mira and the other dude obsessed with mira’s lifeforms because i was like, haha no worries guy, somehow we will undo these dematerialization events and mira will be safe at last! ← not delusional at all. little did i know. little did i know that monolith has just gone off the deep end and they really would rather blow it all up than actually take some time to further elaborate on their original concept because god knows they’ve lost their magic touch for compelling storytelling/worldbuilding and can only think of one (1) way to end their games now apparently: just start over!
and it’s like, somehow they tried to have their cake and eat it too or at least (shittily) appease some of the fans with being like “haha no worries guys, we can find a way to preserve mira’s life and replicate it in the new world by just going over to each region and inspecting this one specific form to copy aaalllll of the lifeforms data!! haha isn’t that neat?” excuse me are you guys fucking dumb, what’s to say that they will even be able to survive in a new planet??? what the hell?? yeah just briefly inspect these datapoints and boom, problem solved!!! how fucking lazy could they have gotten with this? and that “new” planet that they find at the end? look i don’t know if it’s some planet that’s already established in the xeno series (i honestly don’t care), but how is it that they say hey look a new planet, that’s our new home :) ? like, yeah sure let me just go out into the universe and try to establish life in the first fucking random planet i find. jfc.
after SO MANY years of foolishly and anticipatedly waiting for a continuation to one of the most interesting cliffhangers i’ve ever had the pleasure to experience in a video game, monolith comes out and spits on, stomps on, and burns to ashes the world and lore the original xcx fans grew to love and care for all these years. and for what? to appeal to the horde of fans that came with xc2 onwards?? but of fucking course, they have no attachment to the game or the lore or the planet, so they're fine with just blowing it all up and pretending mira never existed. and i'm sorry but how are any new fans anyway enjoying this ending in any shape or form lol like what? just cus they got that fucking unnecessary tie-in to the numbered games? oh wow yay yippee they've connected dots that weren't originally meant to be connected anyway, time to eat this slop up!! i would be baffled to find out if there are any self-respecting original xcx fans out there who are actually okay with how things ended up for mira.
the one thing that had been nagging in the back of my mind the ENTIRE time that i was enjoying and having a blast with exploring mira again was that somehow, someway, ch13’s conclusion would take away my immense desire to finally 100% mira’s exploration. i didn’t even come close to it when i originally played in the wii u, and how could i call myself a huge xenoblade x fan if i have never even 100%’d mira? that’s why i was trying to take my sweet time with the original content, because it’s so fucking good and i didn’t want the new content to ruin it for me. but man, never did it even CROSS my mind that mira fucking disappearing would be something that monolith would even dare to do and call it a “conclusion” to one of the greatest mysteries in the series.
so yeah, last night when i completed ch13 i was fucking sad, i was DEVASTATED at what these idiots did to one of my ultimate favorite games and one of its unique aspects that i had come to love so much: planet mira itself. biggest "fuck you" i've ever seen to the original xcx fans that had just been waiting for a decent answer to "something about this planet" for all these years. but just like that monolithsoft senior executive can write his shitty little fanfic and call it a day, i am now choosing to ignore chapter 13 ever happened. to me, xenoblade x ends with chapter 12, just like it did originally all those years ago. ch13 talks about parallel universes? well, xenoblade x wii u lives in one of those parallel universes and the gang all lived happily ever after in planet mira, and elma finally got to take her long-awaited vacation to explore the world to her heart’s content. 
i REFUSE to let a company’s fall from grace in my eyes destroy a game that i’ve come to love and treasure with all of my heart. i WILL 100% the game in the switch version, and then i will put it away and never touch it again. while playing and moaning about DE mim elma, i kept thinking that once i 100% the switch version, if i ever do want to replay xcx (which i will, because xcx is life), i will just do it in the wii u version. sure i will lose all of the QOL updates, but i will gain good mim elma, long-eared celica, and i will be able to continue post-chapter 12 knowing there isn’t any insulting additional story mission content waiting to be picked up. and i think that’s a fair exchange.
ok wow i need to wrap this up. i have other problems with ch13 that i could talk about but those were the major ones that made it a pain to get through and honestly i need to move on and forget it ever happened. if you somehow chose to read all of this, made it all the way through this rant and actually agreed with the points i made regarding ch13, then wow, thank you. i am hugging you and giving you a gentle kiss on the forehead.
so yeah, i still have a lot of love left to give to the original xcx fandom. there are still so many drawings i still want to do to pour out and express my love for the original game and world. i’m so tired of giving money to a company whose games and new content i haven’t enjoyed since the original xcx game released. unless their next game isn't more anime shonen generic slop meant to attract the widest audience possible who will just eat anything up no matter how horrible it is, i think i'm done with monolithsoft games for now. they can continue down this unsatisfying and tiresome path of storytelling in their games as much as they want, i will just continue to be in that fun little corner of the original xc1/xcx fandom since those are the games that captured my heart all those years ago.
alright, that felt good to finally get it all out. now to start working on my next xcx piece. man i love xenoblade chronicles x so fucking much.
23 notes · View notes
pudding-parade · 2 years ago
Text
Get to know you - Sims Style
@rstarsims3 tagged me for this a while back, and I'm finally posting my answers, which took me a while to compile because 1) Blabbity blab blab blab, as usual, and 2) Still needing lots of rest and stuff, so no sitting at a computer for hours on end.
But here we go! I'mma put my blabby answers and my tag list behind Ye Olde Cut.
What’s your favorite Sims death? What an odd question, especially to lead off… Well, I guess if I had to pick one, it'd be the one from TS2 where cloudwatching occasionally brings a satellite down on the cloudwatcher's head. But generally, mine die of old age, if they manage to get that far. I play with long, but realistically proportional, life stages, mostly because I'm almost always playing "experimental" saves where I'm "road testing" rulesets and such, so I need a lot of time to work out kinks and test ideas and stuff.)
Alpha CC or Maxis Match? I land on a combination of more-realistic (but not ultra-realistic) stuff for CAS, but for everything else, like with furniture and deco and stuff, I tend to prefer CC stuff that visually fits in with the EA stuff in terms of style and textures and whatnot, so that the CC doesn't stick out like a sore thumb when combined with EA stuff. In fact, my "go-to" CC for build/buy is stuff that adds on to EA stuff, like more doors/windows that match an EA door/window.
Do you cheat your sims weight? What, to make the fat ones skinny? The skinny ones fat? The skinny ones buff? No. I don't see why I would. It's easy enough to make a sim gain or lose weight without cheating, which I'm assuming means just using the sliders.
Do you move objects? Is there anyone who doesn't? That's a serious question. Is there any one who doesn't? I want to know.
Favorite Mod? I'm leaving aside the NRaas mods because I don't see them as mods so much as things that are just essential to make the game playable in the often-weird ways that I play. There are others that I also consider just essential for when I'm playing in certain styles, especially for more primitive settings. But for ones that are optional and just pure fun, I'd nominate all of @thesweetsimmer111's baby- and toddler-related ones.
First Expansion/Game Pack/Stuff Pack? I know for TS2 it was Seasons. For TS3…For a long time, I had just the base game, which I got when it came out, but didn't play beyond trying it out and then going back to TS2. Then, years later, I got a new computer and decided to give TS3 another try, but I couldn't find the CD or DVD or whatever it was, so I bought a combo pack with the base game, Late Night, and the High End Loft or whatever it is stuff pack, so I guess it would be Late Night. Other than that, I bought all the other TS3 EPs in one go when EA had them on sale for 50% off via Origin, which that combo pack forced me to install. (But which I am now free of again. 🏴‍☠️)
Do you pronounce live mode like aLIVE or LIVing? As aLIVE. Because that is when the game is live. Games do not live, but they can be live. See, this is one reason why English sucks.
Who’s your favorite sim that you’ve made? Here's a thing about me: I don't really get attached to the pixel people. For me, they're just tools. I'm guessing it's because I'm not a storyteller when it comes to Sims, so I don't see sims as characters. Sure, sometimes I find one endearing for one reason or another. Usually, they have traits that make them assholes, and I like to watch them create chaos and ruin wherever they go. One of the founders of the Random Legacy that I will get back to one of these days is one of those. But I find I like other people's sims more than mine, though that's more of a testament to those simmers' story-telling skills than anything else.
Have you made a simself? Only by accident. A few times I've just been randomly moving sliders around and somehow I ended up with something that looked like me at some stage in my life. It stayed that way for a minute or three, before I yelled OH GOD NO! and quickly slidered the horror away.
But to be honest? I find the entire concept kind of creepy, at least in terms of putting a self-sim in the game and playing them as a character. That would just feel weird to me. That said, I suppose it might have been something that would have appealed to me if I had played when I was a kid, but the game didn't exist when I was a kid. Computers didn't exist when I was a kid, at least not in a form that regular people could own and that could fit on a desk. I was in my 40s when I started playing the game. My daughter played TS2 when she was a kid, and she had a self-sim inserted into the stories she would play, so…yeah. Maybe it's a younger-person thing. Or maybe I'm just weird. Yeah, it's probably that second option.
Which is your favorite EA hair color? Probably the black, but even with that I have to add some highlights to it because otherwise the hair just looks like a creature from the void eating the sim's head.
Favorite EA hair? None of them. They all need to DIAF.
Favorite life stage? I don't have one. I have a least-favorite, babies, because they're basically just objects, but once they're actually sims, I enjoy playing sims of all ages equally.
Are you a builder or are you in it for the gameplay? I originally bought TS2 just to build in it, and for a couple of years, that was all I did. I only started actually playing the game later. Now, I enjoy both building and actually playing the game, depending on my mood. Usually, I'll have a binge of building, but I eventually come to a point where I'd rather do anything other than build. Then I play the game. Then, eventually, the urge to build comes back. So it's a back-and-forth.
Are you a CC creator? I made lots of stuff for TS2, mostly object retextures/recolors. I've made a few minor things for TS3, and I retexture hairs and add preg morphs to clothing for my own use, but I wouldn't consider myself a CC creator for TS3. In fact, I'm actively resisting learning how to make stuff for TS3 because I really don't want to go down that rabbithole again.
Do you have any Simblr friends or a Sim Squad? Friends in the sense of "people I enjoy talking to and sharing ideas with and sometimes arguing with here on Tumblr?" Sure. Are those the same as friendships that develop face-to-face in the real world? Nope. But, sometimes I like talking to my Simblr friends a lot more than talking to my real-life friends, so make of that what you will. Y'all are less draining sometimes. LOL
Do you have any sims merch? No official merch, but my brother-in-law is into making pottery, and several years ago he made me a big stoneware mug with a plumbbob on it. Which is ironic because when I play the game I turn off the plumbbobs because I hate them. LOL But I love the mug. It's heavy enough that neither cats nor wagging dog tails nor giant snakes (though he could do it if he focused all four of his brain cells on the task) can knock it off of tables, but not so heavy that I can't comfortably lift it. I use it for eating soup and the occasional mug cake, and also for drinking the awful herbal tea my husband makes me drink, though since the recent surgery, I don't have to drink that anymore! *dances* So now it will just be my soup or cake mug. Or one for tea that I actually want to drink.
Do you have a YouTube for sims? I don't have a YouTube for anything. Well, OK, I have a YouTube account for watching other people's stuff and making playlists of things I want to watch, but I don't post videos on it, and I don't really watch video game-related stuff on YouTube, either.
How has your “Sims style” changed throughout your years of playing? It hasn't, really. I've pretty much always just come up with wacky scenarios to play and see how they go. In fact, for me, coming up with the scenario and figuring out how to make it work in the game and then inventing a ruleset to govern it is sometimes more fun than actually playing the scenario. LOL
And my Sims all look like the game made them because…the game makes all of them. I just poke the random button until it produces something that doesn't look too much like a freak of nature, then I hit up a couple sliders to remove or tone down any remaining freakishness. (Though I confess that I will spend an inordinate amount of time sculpting the titties of those who have them. Why? I have no idea, other than I just like me a nice pair of titties. Too bad there aren't any sliders for male titties…) Then I just slap on a different hair, maybe change the eye color, and slather on some makeup and facial/body hair and shit until they don't look too stupid, and then off I go. From there, they're all born in the game, and I just leave them as-is, mostly because I can't be bothered. "I can't be bothered" is pretty much my philosophy of life.
Who’s your favorite CC creator? I hate this kind of question. I feel like all they do is disappoint and discourage people if they're never picked. I refuse to do that over something so trivial. So, my favorite CC creator is you, the person reading this. Yes, you. Even if you don't make CC. It doesn't matter. You're the best.
How long have you had Simblr? I started my TS2 one in 2013. (I can remember that only because I know that I started it the same year I met my husband. LOL ) I started this one….2 years ago? 3? Something like that.
How do you edit your pictures? Other than basic cropping and resizing and maybe adjusting brightness/contrast a bit if the pic is too dark or whatever, I generally don't. I don't even use Reshade all the time anymore, only in certain situations, though I do have an NVIDIA profile for the game that adds ambient occlusion and better antialiasing and shit like that. Sometimes, though, I'll decide to photoshop scenery pics, and then I just kind of stab at it with various tools and filters and layer blends and shit until I like I how it looks. There's no actual process involved. I'm random like that.
What expansion/ gamepack is your favorite? I gotta go with World Adventures. Bits of it are a bit, shall we say, culturally problematic, but man, I never get tired of doing those stupid, stupid tombs. LOL Plus, I love that NRaas Traveler allows you to "travel" to any world, and I don't think that mod works without WA, so…. Yeah. WA.
Tagging: I have no idea who's done this, so I'll just tag a few random people, off the top of my head. Feel free to do or ignore, as you choose. No pressure from me! So...@nectar-cellar, @happy-lemon, @erasabledinosaur, @esotheria-sims, @lilleputtu, @littlefrenchsims, @anamoon63, @lazysunjade, annnnnnnnd @papermint-airplane.
26 notes · View notes
hypersomniagame · 1 year ago
Text
HYPERSOMNIA MAY DEV LOG : “COOKIN' IN THE KITCHEN”
Hi! For all of you who follow HYPERSOMNIA, you should already know what the gist is here yada yada yada,
if you don't know what this is or are confused on what hypersomnia is read the other dev logs i've said this like every time lol
Tumblr media
Hey! Hi! Hello! Welcome to the dev log!
I'd like to apologize about last month, I was going through a big block on development and I got practically nothing done. I've also been focusing on real life stuff which has been strange!
OK! So, first things first. Some of you might've seen on our Twitter, the new trailer is DONE! It's been "finished" for a few weeks now but I went back and made some small edits and now I can fully say it's complete!
I'm insanely happy with how this one came out. I went all out on it and I think you guys will agree when it releases that it just completely blows all our other trailers right out of the water. From music, to editing, to visuals, presentation, everything.
I'm more than excited to show you guys this trailer, and hopefully you all will be able to see it soon! It'll be premiering in this years MOTHER DIRECT (as always lol), so be ready for that! Tons of great fangames and indies are gonna be shown off, along with other MOTHER projects, so if you're interested I highly suggest you keep up with M4E.
Tumblr media
Now, onto a more direct game update!
As of right now, the demo is about 50% playable!
This month has been almost exclusively eventing and scripting for the game. That 50% doesn't mean the demo is halfway finished, but it means that we're halfway there to getting the demo playable from start to finish. There's still a lot I gotta do, but eventing is the biggest hurdle for me currently, so it should only be up from here.
Also,
Tumblr media Tumblr media Tumblr media Tumblr media
Pigeonville got a bit of a makeover recently! I wanted to make the town look a bit more lively and urban, so I took the time to redo and add a few different buildings. I'm really happy with how it changed the look of the town, and I hope to use this as a base for other areas going forward.
This didn't come without some challenge though. Both the game's prologue and first chapter take place in Pigeonville, and because so many different events are used between the 2 sections, I've had PV split between 2 maps, one for the prologue and the other for chapter 1.
I initially did these edits on the CH1 version of the map, but while porting them to the PL version, I managed to completely screw up almost all the events in the prologue. So while it didn't have to be completely rescripted, I did have to do some playtesting for like a week just to make sure I caught everything that broke.
-
Speaking of bugs, there's been a bit of bug-squashing going on this month. My friend Muffins (Who helps write for the game) and I both sat down and tried to just play through what we have so far, and it was an experience to say the least. The game was NOT this broken in March, so playing through it just showed me so much stuff that broke, and some of it was absolutely hilarious.
I didn't record any of it though! Which is a shame! I'd totally post a montage or something of just the absolute funniest glitches we encountered but I guess it's for another time.
Tumblr media
And that's all for this month! Sorry it's not much, but I figured it'd be better to give some sort of update then just oddly go silent. Things will most likely pick up during the mid-summer months, I'll have more stuff to talk about, these logs will be longer like they were back in January and we'll all be home on time for Jay Leno.
It's a bit hard to talk about scripting stuff out for the game since I only can talk about so much before I start spoiling stuff. Will June be better? Will there even be a log in June? Will I survive the summer heat? Only time can tell. And the weather man.
If this is your first log you're reading, or even your first time seeing ANYTHING relating to HYPERSOMNIA, I got a whole bunch of links for you to check out if you wanna know more about me and my stupid little game.
TWITTER
YOUTUBE
STEAM
UNIQUE INDIE RPG'S [SHOW US YOUR GAME!]
[PREV] [ABOUT HYPERSOMNIA] [NEXT]
8 notes · View notes
themysticsword · 2 years ago
Text
Quitting RoR2 Modding
(posting this in case anyone who plays my RoR2 mods isn't in any of the discord servers lol)
So, basically, yeah, I'm done with Risk of Rain 2 for good. Don't wanna associate myself with the game. Just really want it gone from my life. I don't want to think about it.
All of the mods I made out of my personal interest are now marked as deprecated, and potentially will even be deleted later. The only things that will stay are projects that were either made for friends, had contributions from more than just me, or are funny enough that I feel like they should stay.
Why? For a lot of reasons.
The Community Manager
So, SeventeenUncles (or Suncles, as we all call him). The guy may seem like a chill person on the twitch streams, but god. He's Bad at server moderation. Everybody in the server knows it. And if somebody has any kind of complaint about that moderation, he silences all the critique and tells to open a ticket via Modmail, which will not result in anything because why would he care lmao he's the community manager and he makes all the rules.
Like this one. I wrote a proper, consise ticket about my mute (which was unfair, by the way!), expecting to either get unmuted or at least get a response or have a conversation as to why they think it was fair. Guess what I got.
Tumblr media
you're welcome suncles.
There's a lot of problems with how he's running the server, which I'm not gonna talk about, because, luckily, someone else has already done it, in detail! https://www.tumblr.com/gabrielultrakill-bigboobs/723312859455651840/the-official-risk-of-rain-discord-and-its-hellish?source=share
A lot of nasty stuff. In the official server, mind you.
But yeah. He represents the company Hopoo Games, and who am I to support a company with a prick as their representative :)
The Community Itself
Now, I know this is a dumb reason to quit over, but it's not the reason. It's just one of them.
It's toxic. Elitist. And, most importantly, way too controllable. We have, like, 4-5 mainstream content creators, and almost all of them manage to give the worst tips to newbies despite sinking hours into the game and, supposedly, having a lot of experience and knowledge.
It's so bad to the point where some youtubers call out the wiki for giving "false information", so their fans go on the wiki and make edits while parroting whatever Mr. Youtuber said.
Picture this: you're a new player, and you have unlocked a hard character. You struggle with them, so you go to the wiki, and the first thing you're told is that you actually need to unlock a different ability for them to make them playable. And only 7-8 paragraphs below, the wiki tells you how to use the base abilities properly. You know. The ones that you have right now, as a new player. While also making them sound weaker than they are in reality. Doesn't this sound like imposing someone specific's preferred playstyle onto everybody else?
Constant arguments. You open the discord server, or the subreddit, or a youtube video, just about anything, and you'll see people disrespecting each other over a video game. These arguments usually stem from someone being incorrect, them getting corrected by others, and that person fighting until the end of times just to prove that they're actually right, because, for some reason, they can't accept being wrong.
And I kept seeing these arguments. Engaging in them. When you want to interact with the community of a game on this scale of popularity, you just can't not encounter the bad parts. Statistically impossible.
Oh, and you know why the community partially is like that? Because the devs and the moderators are fine with that behaviour. The devs are known to be all mean and like "massive trolls" or whatever. Meanwhile, you don't see this shit happening in the A Hat in Time or Celeste servers.
Other Projects
Lastly, I've been meaning to quit RoR2 for a long time now. I want to move on and do something else. I've been making RoR2 mods for 4 years now, I think? It's a shame I have to leave like this, but eh, whatever.
If you're reading this, I hope you're doing well! I'm doing well, because I got rid of the part of my life that's been bothering me for way too long :3 See ya in other games that I'll mod!
18 notes · View notes
allykakamatsu · 4 years ago
Text
Hypothetical P5A
Okay, gonna make this clear right up front, I wanted to make this post for a while but the main reason I decided to do it now is because the Atlus announcement thing is almost here, and also cause I saw a video on this topic by Thorgi’s Arcade (go watch it btw it’s good) and while I agree with a lot of what he said, there’s also some things I’d change, not just cause I disagree, but also cause I think it would be fun. Anyway enough beating around the bush, let’s do this
Gameplay
I’m a firm believer in the phrase, if it ain’t broke, don’t fix it, and the Arena games are already really good so not much to change. That being said, I still wanna change some things. First off though, we are keeping this 1 vs 1, no tag team matches. The arena games already have a lot of Mechanics going on and trying to keep everything as well as some new stuff WHILE adding a tag team button, yeah no let’s not outside of maybe a bonus mode.
This means I can’t add Batton Pass in as a new mechanic to represent P5, but I have a solution, that being Technicals. Status ailments already exist in this game, so how about when you inflict one and do a specific combo you do more damage, also providing risk vs reward as the player with the status will have a better idea of what the opponent will do making them more predictable. Also as for Persona’s, mostly everyone’s will be fully evolved, minus Yu cause him getting a final boss persona normally is a tad to OP, meanwhile the P5 characters will have their starting Persona’s, but they will evolve for big moves, like awakened mode supers and instant kills
I’m also borrowing Thorgi’s Arcade idea of having supports giving a slight buff in battle, like if you pick Fuuka your meter can build faster for a bit, meanwhile if you pick Futaba you’ll get an attack and defence buff. It’s the fairest way to include them without having to make them playable. I know Rise is already playable but this roster is going to have to be small as it is, and being a support doesn’t mean you can’t be DLC later.
Tumblr media
Also, we’re not bringing back the Shadow Characters, just, we are not dealing with the likes of Shadow Naoto again.
:readmore:
Story
I am about to cop out a bit here, but Thorgi’s Arcade video had a really good idea for the story so I’ll just link it here https://youtu.be/yyB5rEM9UVU
youtube
To summarise for people who don’t want to watch, Nyarlathotep, the main villain from the Persona 2 games, has been gaining strength from all the suffering humanity has gone through due to 3, 4 and 5, and has gained enough strength to create a new Joker to try finish what he started and destroy the world. Mitsuru might think the Phantom Thieves are behind it cause this is clearly persona related and the fact that the leader of the PT’s is also named Joker is public knowledge, Naoto gets largely the same idea, Katsuya and Maya decide to have their own investigation, meanwhile the Phantom Thieves are trying to prove their innocence and help save the world. Nice excuse to bring everyone together, but who will the everyone be?
Base Roster
Okay, I know the dream is getting everyone from Ultimax back plus the new P5 characters, but given Arc System’s standard for small base rosters, I’m not holding my breath. The ideal would be everyone plus who I’m about to say for P2 and P5, but I’m keeping it… somewhat realistic. Anyway onto the actual size, 16 seems fair enough. One more than the most recent Guilty Gear game for a series that had pretty big success so that sound fair enough. Let’s get the obvious out of the way though, all the base 8 Phantom Thieves besides Futaba are making the cut
Tumblr media
Okay so that’s obvious but how will they play? Starting off with Ren/Joker, Smash Bros already laid a great foundation with him being very fast on the ground and in the air plus being great at combos, so I see no reason to change that. Also no need for him to be a Jack of all trades either cause spoilers, Yu is coming back and he already fills that role.
As for the others, Ryuji I can see being a slugger charge hybrid. Basically starting out he hits pretty hard but is a bit on the slow side to compensate, but just like any good athlete, give him a chance to warm up, ie do a charge input, and he becomes a lot faster and has better combo potential. Or we could make him a toned down version of Little Mac where he’s great on the ground but he’s in trouble the second aerial combat is involved. Then there’s Morgana who with his ability to turn into cars and the fact he introduces thief tools like smoke bombs, I can see him being a faster but frailer successor to Teddie.
Then there’s Ann who, no doubt, she’s a Zoner, and with her fire she’ll be Yukiko’s sort of successor. However instead of healing, I’d implement the fact that she learns concentrate and have it so the more she charges it up, the stronger her attacks get, but the Meter will gradually go down over the match. Yusuke, as tempting as it is to cop out and say ‘have him play like Vergil in Marvel vs Capcom’, I have a different idea. Namely, take advantage of the fact that Yusuke can learn counter by having him be the defensive specialist, set up ice traps to freeze the opponent, and if they get close, he can either counter or go for some combos.
Then there’s Makoto who would definitely be a grappler. I mean, she practices Aikido and is really strong, she can 100% pull it off. Finally Haru…… TANK! I mean come on, Haru wields an axe, has a grenade launcher, and Melady is literally a dancing tank in a pink dress, it just makes too much sense. I’d also give her a bit of armor cause if she’s slow she at least needs a chance to get her attacks in.
Okay so that’s 7 out of our 16 slots down, and given that one slot will have to be saved for the Evil Joker who would be the villain, we’re halfway done with 3 games to go, lord help me.
Tumblr media
Okay, starting this off with P4, I’m gonna give them more than the others purely because they were the focus of the originals and there’s less realistic cuts I can make compared to 2 and 3. To make things simple, every returning character would play the same, and as for the ones I’d bring back for the base roster, we’ve got Yu, Yosuke, Chie and Naoto. Why them specifically? Well Yu is the main character, Naoto being a detective would basically mean she’d be the one getting everyone involved in the first place, Chie is currently training to be a cop as confirmed in P5 so her getting called in makes sense, and Yosuke is the best investigator after Yu and Naoto, he’s always up for a mystery and the second he learns Yu is involved he’s joining in. I just couldn’t cut him.
Tumblr media
Now before the really painful cuts, Persona 2 is really easy. Out of Innocent Sin party members, by the end of the series Maya is the only one left with a Persona, and Katsuya is not only older brother of Innocent Sin’s protag Tatsuya, but he’s also pretty important and a detective so he’s definetly the one Maya’s dragging into this. As for how they play, they both use guns like Naoto, but how I’d mix them up is with Katsuya, I’d let him attack while moving (unlike Naoto who has so stay still to fire) at the cost of less combo potential, meanwhile Maya dual wields her guns so she’ll probably play like Noel Vermillion from BlazBlue where she’d more or less just use the guns to get longer reach melee attacks instead of shooting.
Tumblr media
Now, for the hard part. There’s only 2 slots left, one of them basically has to go to Mitsuru (not that I’m complaining I’d probably add her anyway) meaning now I have to choose between the rest of the Shadow Operatives/SEES for the last slot. I narrowed it down to the 3 that were in the original Arena cause they’re the most plot relevant, but that still meant I had to choose between Akihiko and Aigis. I ended up deciding on Aigis though cause A, with Labrys not making the base roster someone has to represent the robots of the series, and B, with Akihiko currently pulling a Ryu by travelling to get stronger, it makes more sense that Aigis would be closer and easier for Mitsuru to call up. Honestly I was tempted to bump the roster up to 17 so I could have both of them on the base roster, but this is ArcSystems, 16 is already kinda pushing it.
DLC
Given that this is a modern fighting game, DLC is inevitable. However since this DLC will likely be like Ultimax where the story acts to wrap up loose ends and have a new story, it’s going yo be big, especially since there’s going to be a fight with Nyaraloptep, so go big or go home in this case. Okay so first order of business, anyone who was in the previous arena games who wasn’t in the base roster is getting added back in, it’s only fair. That out of the way, the new faces I’d add are Futaba actually being playable now and the big 4 P5 characters I skipped, Akechi, Yoshizawa, and Sophie. Before anyone asks though, Sophie was added into a Dragalia Lost collab with Koei Techmo not being credited so she’s likely Atlus’s copyright so she's safe to add.
With that out of the way, how would they play? Starting with Futaba, I’d think she’d be the resident puppet fighter, sitting on top of Necinomicon and only occasionally adding in some of her own attacks like a projectile. Also she'd also probably act as a bit of a grappler cause her Persona has tentacles (no hentai jokes please) which have long reach so that'll be perfect for it. Next up is Akechi who I can see as semi being two characters in one. My basic idea is that at first Akechi will be fighting with Robin Hood and he'll be a solid jack of all trades with a slight focus on rush down. However once he goes into his awakened mode he'll gain Loki, which will increase his speed and attack strength, at the cost of his defence, turning him into a glass cannon.
Next is Yoshizawa, or 'Sumi as I like to call her, and her thing will be she's the mobility focused fighter, namely constantly moving around the stage and poking at her opponent while doing it, at the cost of being frail. Finally there’s Sophie who would be a combo focused zoner, as in her standard projectiles (the yo-yo’s) wouldn’t hurt that much on their own, but she can string them together into the fancy yo-yo tricks to potentially do big damage. As for how much this DLC would cost, it’s going to be very big, so €25 to €30 sounds fair
I think that more or less covers my thoughts. I could keep going on about this for a while, but I think this is a good place to stop. Hope you like my idea!
18 notes · View notes
yakuzadumpingground · 4 years ago
Text
Well since I'm feeling contrarian I'm gonna rank all of the yakuza games I've played (which is everything except the original 1 and 2, Dead Souls, and the Japan only games) which is guaranteed to piss someone off. Starting with the best-
1. Yakuza 0
Ok, not a controversial choice. I'm sorry. But the general consensus is correct. On top of having one of the best stories in the series, a really fun combat system (albeit not very challenging, but it's not like i play yakuza for challenge), and some of the most memorable sidestories, the setting really gives this game a certain style that nothing else in the series has. Also, one of the few yakuza games that's decently paced. Honestly, most of my complaints about this game are nitpicks (such as how grindy maxing out your character is) it's just a kind of boringly perfect game, really.
2. Yakuza: Like a Dragon
"BuT iT's TuRn-BaSeD" ok cool guess you're just gonna miss out on a fantastic fucking game. I gotta say, it was a real hard choice between "I wanna see the side stories" and "I GOTTA know what happens next in the story" sometimes. I don't know else I can say about this game: great story, great characters, just a great time. Admittedly, as an RPG it.... needs work. The encounter rate is WAAAY too high and the job class system is pretty busted. Even still, the genre change is a breath of fresh air and honestly pretty charming at times. Play this, goddamn
3. Yakuza Kiwami 2
It was a real toss up between Kiwami 2 and the game in the 4th slot, but in the end, Kiwami 2 wins by being more consistently enjoyable. Unlike the first two games on this list I can't say Kiwami 2 had a good story exactly, but I can say it's an entertaining one. I was rarely bored playing this, and in terms of sheer fun, Kiwami 2 wins that crown. I was *howling* at the ending, my God.
4. Yakuza 5
I'm of two minds when it comes to this game. On the one hand, some of my favorite stuff is in this game. The intro is very unusual but hit me in a weird way that really stuck with me. It finally made Saejima likable. Playable Haruka. Shinada, my beloved. On the other hand, while Yakuza games having pacing problems is pretty much the norm, whoo boy does yakuza 5 test your patience. Sloths move at the speed of fleas on meth compared to this game. Also, the actual overarching story is pretty weak and uninteresting. It's really best viewed as a collection of loosely connected stories. This game definitely has it's flaws, but the high points more than make up for them
5. Yakuza 6
Someone's gonna get mad that this game isn't lower, I'm sure. Yeah, it's flawed. It's not best send off for Kiryu. It's lacking in content. The ending is fucking terrible. But there's still plenty here to love. I love Onomichi, it's honestly one of my favorite locations in this series, even if there's nothing to do in it. It's just wonderful to look at and walk around in. I like the Onomichi cast. Beat Takeshi is there. Having Kiryu's saga cap off with a game about family is a great idea, and until this game's awful fucking ending it's a touching exploration of that theme. But fuck this game's ending. Seriously.
6. Yakuza 3
This is... a weird one. I can both see why the fanbase rejected it at the time and why fan appraisal has gotten so much kinder to this game. Like y6 (honestly y6 is really an unofficial remake of this game) it's a game about family. That being said, I rank it lower than 6 because of the relatively lower stakes and weak plot. It takes a long time for the main plot to actually start, and honestly it can take it's dear sweet time. Whenever I was going main story quests all I can think was about how much I'd rather be dinking around doing mundane shit for the kids. But I can't say this game isn't charming as hell. It's really one of the few times you really see Kiryu as just a... guy. Raising his kids, just living his life. For a series all about high octane melodrama, slice of life is a welcome change of pace
7. Judgment
Ooh, HERE'S the controversial take! Yeah, I didn't really care for Judgment. Judgment is the opposite of y3, where instead the main plot is actually very interesting but we spend. So. Much. Time. On. Bullshit. It's not a short game either. I spent so much of this game wondering when we're getting to the goddamn fireworks factory. Putting the pacing problems aside, the characters are fun but apart from Yagami and arguably Sugiura they don't get much in the way of meaningful development (it feels like Higashi's character arc is almost entirely off screen). The "detective" gameplay is meaningless fluff and adds nothing (note to game developers: tailing missions always suck. They sucked in Assassin's Creed and they suck here) and the attempt to bring back style changing is half-baked. I didn't hate my time with this game, but it left me underwhelmed
8. Yakuza Kiwami
This was actually my first yakuza game. And thank goodness Kiryu is hot because this game is... rough. First off, the story is just not very good. It spends a lot of time with tedious red herrings and extraneous shit with characters we don't care about. I honest to God had a hard time following the plot on my first playthrough because the cast is like 90% unmemorable middle aged Japanese men that show up like once in the first hour and then once in the last (but you're expected to remember them). It doesn't fare any better gameplay wise. It does make one good decision, bringing back style changing, but then for some reason they decided to make every boss fight an awful chore by having them regenerate their hp several times a fight (unless you happen to have the heat to do a heat action, and even then they regen hp so fast it may not help that much). What. The fuck. This snowballs into the Majima Everywhere which... look. I know. Goromi. But this system is still one where you have to fight a boss over and over and over again (in a game where fighting bosses is a chore). I've seen people slide off the series after going from 0 to kiwami, and that sucks. Maybe it was best i started here; if I liked this game, I'll probably like the rest
But there's one game I'd say that'd worse
9. Yakuza 4
When I played Yakuza 4 the first time, it was the ps3 version and I hadn't played 3 yet (it was more expensive.) So when I replayed 4 it was after playing 3, and honestly I was appreciating the game a lot more. After the slog of 3 it was nice to have a game with a snappier pace. And Akiyama was a fun change of pace. Him and Hana have a fun dynamic. I remembered not liking this game; was I too harsh? Could I have appreciated 4 more if I could see the improvements from 3? Then I got to Saejima's section then I remembered why I don't like this game. Honestly, I could go ON about how much Saejima's part sucks, it is easily the worst time I've had playing a yakuza game. I'll spare you that novel for now tho. And from here, the game never really recovers. We move on to Tanimura, the worst yakuza protagonist by the sheer virtue of how boring he is. By the time Kiryu shows up again I was so damned thrilled to see him. But he doesn't really save this game. Yakuza plots are usually convoluted and sometimes hard to follow, but 4's just gets exhausting to keep up with. By the time you get to your 28th betrayal you just can't care anymore. And it all caps off with a lazy fucking ending and the absolute worst final boss fight in the series. Oh Curryman. You deserve a better game.
12 notes · View notes
themoomoorn · 4 years ago
Text
Random Thot #46,853
I had a health exam for my upcoming new job and put my two weeks in for my current one, so I’m rewarding my neurodivergent ass-brain with this.  Sit tight and enjoy.
46,853: I’m half-convinced that Edelgard is like the Soul Series’ Alexandra sisters and daughter when it comes to her combat ability - or rather, lack thereof.  Unlike Claude, Dimitri, and Byleth, who all explicitly received combat training as children, Edelgard likely did not.  The tools given to her are what likely allow for her to fight at all - heck, they may even do a bit of the fighting for her.  How else can a noodle-armed womanlet like her wear all that armor and heft that axe?  
Tumblr media
(Also, how the eff does this dress make clanking armor sounds when she walks in the game despite this dress having like no armor whatsoever)
To begin with, we have in-game factoids of her stat caps being the second highest in the game (390 when combined, with Cyril only beating her by 5 points due to his Aptitude skill), and she even has a magic cap that’s not only on-par with other magically-inclined units (72), but it’s actually better than some of them (Dorothea and Linhardt, who are both dedicated mage types, have caps of 61 and 66, respectively, while Manuela, who tends to get placed in Faith Magic-aligned classes despite being a hybrid unit, has a piddling cap 48).  She even has a quirky but feasible spell list for both magic types (Fire/Bolganone/Luna Lambda/Hades Omega for Reason, and Heal/Nosferatu/Recover/Seraphim for Faith, which is one of her banes, mind you).  I imagine this is the work of the experiments that gave her her version of the Crest of Flames - after all, the 2020 DREAM interview noted that the Hresvelg children were given a more “refined” version of the experiments the Ordelias had.  The refinement isn’t just reflected in-game with caps and magic too; Edelgard is also more robust in terms of health, whereas Lysithea is prone to bouts of weakness and illness.  In-game, she has poor Luck and Strength, and the single lowest HP cap of all the playable units at 48.  And while this one is admittedly conjecture, Edelgard doesn’t hint that her lifespan was drastically cut, as she gets to live a long life in all of her endings.  Even in her Crest-heavy ending with Hanneman or her healthcare-related ending with Manuela don’t mention that she had one or both of her Crests taken out.  Lysithea, on the other hand, is extensively motivated by the fact that she doesn’t have many years left, and it’s only in two endings (Lorenz, Balthus) where she’s able to live fairly long without removing her Crests; The rest either have her dying young or being able to live long only after her Crests are taken out.
Now what of her combat abilities?  Let’s turn to the source of where this silly thot came from.
For the uninitiated, Sophitia Alexandra, a fighter who’s been in the Soul Franchise since its very first game, did not grow up as a dedicated combatant like the other fighters - she was an ordinary baker living in Athens during the late 16th Century when Greece was part of the Ottoman Empire.  When she was bathing in a lake one day, she received a message from Hephaestus himself in that she has a divine destiny to destroy the cursed blade Soul Edge, and he gifts her with a divinely crafted short sword and shield in order to fulfill her mission.  While she does gain training in Athenian combat styles, a lot of her power and capabilities are tied to her weapon set, which are named the Omega Sword and Elk Shield.  Her younger sister Cassandra would follow suit in SoulCalibur II, actually going out of her way to steal the same holy armaments Sophitia used in Soul Edge and SoulCalibur I before getting her own specially empowered set.
Tumblr media
(Sophitia Alexandra)
And Pyrrha, Sophitia’s daughter in SoulCalibur V, takes it to new heights.  Per a data book, the timid, mistreated Pyrrha has absolutely no combat experience, not even in self-defense.  While Sophitia and Cassandra were able to train themselves into formidable soldiers outside of their divine weapons’ influences, this is not true for Pyrrha.  If it were not for the sword and shield Pyrrha wielded (which is the same exact set Sophitia wielded before her passing), her clumsy attacks and timid guard stances would amount to ineffectual, useless flailing.  
Tumblr media
(Info about Pyrrha’s fighting style from the SCV data book)
Back to the Egg.  Now it’s made abundantly clear that while Dimitri’s Jean Valjean-levels of raw strength heavily stem from his Crest, he’s also from the land where, in lieu of milk and honey, there’s extreme sports jock training in heavy armor in the dead of night with boulders for weights and weapon mastery.  Dimitri loves to train, and it’s a big aspect of his character.  The tritagonist of his route is also one of his combat trainers, and he’s done that job for three generations’ worth of Faerghus royalty, with his ending hinting that he keeps doing it for one more.  I imagine that even without the Crest of Blaiddyd, Dimitri would still be extremely strong and formidable, he’d just have to actually exert himself a little when saving some poor soul from a runaway cart.
Tumblr media
(Just in case the savior imagery wasn’t clear enough with Dimitri, he even did lift a cart the way eventual saint Jean Valjean did in the book/musical)
Claude is far more in favor of covert combat, and his own Crest is more defensive than offensive, but he’s no slouch either, having had a renowned war general serve as his combat instructor since childhood.  He’s from a kingdom that, much like Faerghus, values the way of the warrior and prides itself on the strength of its people.  His hidden talent, tying to wyvern mastery, is in friggin axes, and he’s also shown to be adept enough with a sword at various points.  Plus there’s the fact that he was abused and mistreated by his Almyran family, complete with his father plopping him on a horse and making the horse ride off with him backwards with no safety net as a form of punishment - Claude tells Hilda that there was a “trick” in how he survived that.  As any horse jockey can attest to, you need raw muscle in every part of your body in order to really ride one, and I imagine that’s doubly true for your local albino wyvern that’s decked out in Ottoman visual puns.  Plus learning how to be crafty and protecting oneself more covertly undoubtedly contributed to his combat abilities too.
Tumblr media Tumblr media
(I mean you’d have to be shredded if you can pull off the Parthian shot on a fucking flying dragon.  61 Strength cap my ass.)
Byleth, as we know, grew up as a mercenary to the point of detriment.  There’s no need to go into extensive detail as to how Jeralt sacrificed almost everything else in exchange for contributing to Byleth’s combat abilities without being abusive and cruel, but even if you took away Byleth’s self-insert aspects, they’d likely bear a passing resemblance to Rei Ayanami in terms of behavior and attitude - An intended vessel/Avatar for a divine being from one end; Conditioned for little more than combat from another end.  Kind of a gloomy picture before she starts to express herself better and actually bond with other people meaningfully.  
Tumblr media
(At least she’s cute as a button.  Kinda like Rei.)
But where does that leave Edelgard?  It’s a big question mark.  There’s no mention of her growing up with any kind of combat training, unlike the other three.  Heck, if tea time, Crimson Flower, and Heroes quotes are anything to go by, Edelgard grew up living a carefree lifestyle prior to the Insurrection.  She got to stuff her face with sweets and play with teddy bears and both dote and be doted on by her siblings.  Being child number 9 in her current generation, combat training and political studies likely weren’t major priorities for her, and since it’s speculated that Ionius favored her mother, she was likely lavished and spoiled by him.  After all, he expresses grief for her specifically when she inherits the throne from him, not the rest of her siblings.    
Tumblr media
(Even the official merchandise notes how childish Edelgard is)
Tumblr media
(This is all after she literally kickstarts her war, by the way).
While there’s varying degrees of elaborate flair that the Lords all wield their weapons with, Edelgard’s regular strikes with an axe feel far less rigid and more informal, and she’ll spin around her axe like it’s some kind of prop.  Her default battle stance isn’t even remotely protective and quite impractical; Dimitri’s stance with a lance is both of these things, while Claude’s arrow-twirling is a real-life exercise that’s done to keep the wrist flexible.  While she does refine her axe skills come Part II, she’ll still do things like throw her massive shield ten feet in the air for a critical hit.
Tumblr media
(Seriously what even is this why is your hand out like that)
There’s even some proof of this: In her study request for axes and heavy armor, Edelgard will even acknowledge that the only reason she can likely keep up and wear heavy armor at all is because of her Crests.  And unlike Dimitri and Claude, who can get lesson plans for their respective Hidden Talents once they’re mastered (Horse riding for Dimitri, axes for Claude), Edelgard doesn’t get a lesson plan for Reason Magic, which is her Hidden Talent, so she likely didn’t get any kind of formal education surrounding magic either.  
Tumblr media
(She has a similar quote in Heroes that’s even more explicit about this.)
The closest hint we get in Edelgard maybe having a hint of training as a child is in her Supports with Ferdinand, and even then, there’s no clear cut hint noting that his failures in beating her were combat-based.  She’s able to one-hit KO him in their B Support, but it’s locked to Part II and at this point she’s been both riding on the power highs of her Crests along with actually taking combat seriously.  She even says that their difference in skill level isn’t that great.
Tumblr media
(Should’ve used Swift Strikes, Ferdie)
What’s more, in addition to all of those enhancements, she not only spends a lot of Part I in a custom set of armor that only archaic technology from the Agarthans can make, but they also made her a custom Relic that’s tailor-made to her specifications.  The other Relics as well as the Sacred Weapons, being over a thousand years old, still require their wielders to train in order to wield them properly, and in the case of the Relics, their potential cannot be fully tapped into unless the wielder’s Crest matches the Relic they’re wielding.  There’s also that particular safety issue, per what happens with Sylvain’s brother Miklan.  But this is not the case with Aymr, which is brand new, has a mismatched Crest that doesn’t negatively affect Edelgard, and requires the Agarthan tech-compatible Agarthium to fix, not the Umbral Steel that’s used to fix both the Heroes’ Relics and other Crest Stone weapons like the Vajra-Mushti.  The Aymr’s specific Combat Art even emulates the oft-broken Galeforce skill from Awakening and Fates.  It feels like that Aymr in particular is the Edelgard what Hephaestus’ swords and shields are to the Alexandra family.  
Now I don’t really think that an Edelgard who’d be stripped of her Crest of Flames, the Amyr, or her special Flame Emperor armor, would be as hapless as Pyrrha would be without her mother’s sword and shield.  I imagine she likely started to do some kind of formal combat training once the experiments were done with, not just to kickstart her dreams of imperial conquest, but also to protect herself anyway after everything that happened; She’s also the only Hresvelg heiress of her generation left.  There’s also her natural Minor Crest of Seiros to consider.  But if you stripped all that away from her, then her ability to fight probably would come off as useless flailing to the other three more experienced combatants.  
All those cakes and that lack of muscle would at least catch up to her, anyway.
52 notes · View notes
tronrpg · 4 years ago
Text
what are Sirens?
Tumblr media
what are Sirens? we just don't know.
but i'm getting ahead of myself.
To my knowledge, there has never been an officially-released Tron pen-and-paper RPG. There certainly would have been a market for it around the original film's release, had it done better at the box office. And assuredly there have been dozens of homebrew splats and rulesets shared between fans and friends over the years. The Fract, in an ideal world, would eventually be a complete RPG system, enough to fill up a corebook and run a game. But in thinking about worldbuilding, I've run into a storytelling problem that, if not unique to the world of Tron, is certainly still a sore-thumb kind of issue.
Tron--that is to say the OG 1982 Grid, the New Grid, and whatever metatextual setting that the Fract takes place in--is neither science fiction nor science fantasy. For those who aren't clear on the delineation between the two, the plainest I can describe it is to say that "Star Trek" is (generally) science fiction, and "Star Wars" is (generally) science fantasy. Science fiction is nominally supposed to adhere to scientific rules or at least bend them to a reasonable degree in order to tell a story. Science Fantasy bends and breaks those rules, sometimes with impunity, because space wizards waving laser swords around speaks for itself.
The setting of Tron, taking place as it does outside the Grid, is a simulacra of a modern-day "real world" as we know it, with science and computers behaving the way we know they normally do. Except for in the Grid itself. We have to assume that both the Old and New Grids were special in some way, or at the very least that Grid-like systems with sentient programs are few and far between; because computer systems and programs as we know them do not behave like they do on either Grid. If they did, why would Flynn have bothered to create a new one if there are Grids within every computer in the world?
And that's where the science fiction of Tron falls down. Stephen Lisberger and Bonnie MacBird were not computer experts, and they wrote the original screenplay during a time when computers were widely known but not widely understood, particularly by the common person. They can be forgiven for leaning hard on the fantasy and spirituality elements that make Tron a work of more consequence than oh, say, Computer Warriors. But by the time Legacy was released, the world was a very different place, and the ubiquity of computers and technology meant that the average person had a basic knowledge of how a computer works and what it can do; and the OG Grid does not fall into those parameters. So it's hard to say that Tron is strictly science fiction, where rules have meanings, or science fantasy where rules are up for grabs, because each of us carry around a real-world analogue to the Grid in our pockets all day and by now we are all pretty sure that Google Chrome does not, in a metaphorical or spiritual sense, fight for us.
(This, incidentally, is where I feel Legacy did the right thing by having Flynn starting from almost-scratch with the New Grid instead of attempting to apply real-world IT logic to the Grid like Tron 2.0. Divorcing the fiction from things like emails and spreadsheets allowed Legacy to retain some of the spirituality and potential of 1982; and inasmuch as Tron 2.0 is a great game that I intend to revisit soon, I find the "real computer" stuff to be kinda cringey.)
And here's where we come around to Sirens, finally. What the hell are they? Aside from being conventionally-attractive female-coded Programs in white vinyl outfits who appear to have largely representational or ritualistic roles in the New Grid, it's not entirely clear what they do or what separates them from a garden-variety Program. We see Gem and the three other Sirens in Legacy, there are a handful of Sirens in Uprising, including Lux, who appears to have been a...battle Siren? Maybe?
When it comes to putting together an RPG, you have to lean on rules. You have to nail things down and say, outside of GM fiat, a dice roll does that and a stat means this and an attack is performed thusly. So in thinking about squishing the world of Tron into an RPG format, which unlike most video games does not contain a single linear storyline; you have to think about making the world digestible and processable by squaring the edges and making definitions. You want the players and the GM to be able to exercise the vastness of their imaginations, but you want to set the parameters of the playing field, or else why have a themed RPG at all?
That's where I started thinking about how Tron's mish-mash of science fiction/fantasy elements make it a unique challenge to format as an RPG setting. Would it be better to emphasize the fantasy theming, or would players prefer a more grounded approach with real-world computer elements? Is it possible to have a balanced approach? How do you color in the missing information about how the Grid and Programs work, the stuff that the original works never really explained? Just what the HELL are Sirens anyway? Is there some sort of unspoken caste system in the Grid? Are there male-presenting Sirens? Can they suit up and play in the Games? Can they all do that synchronized-walking-backwards thing? Do Sirens just show up when Programs are about to compete at something? Why so much eyeshadow? Why does it rain in the Grid? Why did Flynn serve Sam and Quorra a roast suckling pig? Why does Clu 2.0 look more like Lord Farquahd than Jeff Bridges? WHAT HAPPENED TO RAM? IS HE PART OF THE JUNKY RECOGNIZER NOW OR DID HE TURN INTO THE BIT OR WHAT? KEVIN FLYNN, WHERE ARE YOU NOW?
...okay, got that out of my system, thanks for bearing with me. The point is that there are a lot of fill-in-the-blanks when it comes to worldbuilding lore in the Tron universe, and that may be by design. I love Star Wars, but the industry that has been built up over the last 40+ years to make sure every puppet, alien and CGI blob with a nanosecond of screen time has a full backstory and Wookieepedia entry, I find, largely detracts from the magic of the original movies. Not having everything explained adds to Tron's lasting allure. On the other hand, it makes a project like the Fract a product of guesswork and blue-skying.
So let's say I was creating a Tron RPG, like you do. And I wanted to make Sirens a playable class (which I intend to). Based on the information given to us by the canon, which isn't much; I'd say that Sirens are, first and foremost, specialists. They have specific skills that they hone and adhere to and do not deviate from to take on other roles, which makes them in-demand as bodyguards or enforcers but their specialization limits a players' build choices. They are also largely recognized in the Grid as having ritualistic or shamanistic public roles, perhaps representing the link between Programs and Users. (Maybe Dumont was a Siren 1.0. He could have had on a white vinyl singlet under that getup, who knows?) Maybe they're like priestesses or shrine maidens, maybe they take vows like nuns. This might make them like Monks in D&D.
You see how narrowing the possibilities of what Sirens are in order to fit them into an RPG character class box also reduces their potential in canon--but of course canon's not being contradicted here; this is a fan work and is not intended to overwrite the creative work of others. I just hope that if it ever gets completed, it plays enough like the work that inspired it, so that other fans can get the same rush of imagining what it's like to be on the Grid.
13 notes · View notes
game-boy-pocket · 4 years ago
Text
Well, now that they're all finally out... my feelings on each of the new Smash Bros characters is this.
Inkling was inevitable. But that doesn't mean I wasn't thrilled to see them. Splatoon is a great new IP, though I personally worry about how similar the games seem to be 3 main entries in, but that's nothing to do with Smash. Fun to play but hard to learn. A- ( the minus is for no Octo alt ).
Ridley felt like he should have been inevitable, but was fighting against some pretty strong biases. But he finally made it and i'm very happy. I do think he could have been a tad bit bigger though. Even if they had to slow him down a bit. A
Simon very happy with this character, and honestly surprised he didn't get in sooner. Castlevania may not be as strongly associated with Nintendo as it used to be, but it's one of the first games that come to mind when you think of the NES as well as the SNES. He was in a TV show with Megaman and Pit for goodness sake. And I enjoy using him. A- ( minus is only for no chronicles alt )
Richter was a cool addition, if there was one other Belmnot to be added, i'm glad it's him... but I am more of a Simon guy. Side note, I wish they took the echo fighter character a little further. It seemed like branding clones as echo fighters is all it took to make people more accepting of the idea, only for them to just stop short of three or four new ones, and not even include super obvious ones like Shadow the Hedgehog or Blood Falcon. Anyway A- ( minus is for no symphony of the night alt )
King K. Rool being revealed was one of my top five Smash moments. Donkey Kong is not a neglected Nintendo franchise. But it has undergone some changes that long time fans don't care for, including the removal of the main antagonist, this guy, who has a gigantic personality. He's a very fun character and it's so good to see him come back ( pls appear in the next DK game pls pls pls ) He also happens to be very fun to play as. A++
Isabelle is where Smash reveals kind of started to lose me a bit. Animal crossing is a big series and all but I really felt like the one villager is all the game really needed to properly represent the entire series. You don't need a lot for Animal crossing. And the fact that Isabelle was a relatively new character, who seemingly snatched the role of series mascot from Tom Nook, well it kind of rubbed me a little wrong. She seemed unnecesary... but she is actually more fun to play as than villager, and she's cute. So I don't totally hate her. B
Incineroar was a poor way to end the base game lineup for me. Pokemon just isn't a very respectible series anymore in my eyes and Sun/Moon was the first game in the series that I found too boring to finish. Pokemon just doesn't excite me, and with each new announcement, I'm becoming actively disgusted by it. I would have loved a wrestler character in the game, but the fact that it had to be a pokemon kind sullied it for me. Yeah, I just can't pretend to like this inclusion even if it is a huge Nintendo IP. C-
Dark Samus is a character I am kind of indifferent too. I didn't think we needed her, but I think she's a cool addition to the game. A bit of a waste to make her an echo though, her abilities are very different from Samus in the games if I remember right, I honestly don't remember much of Metroid Prime besides the first one. Still, she's cool. B+
Daisy is an oddball for me. I know she is in Super Mario Land, but her main identity comes from the Mario Spinoff games, and I just don't play those games. They don't appeal to me. I like Mario platformers. And to me, if a character is in spinoffs almost exclusively, they don't count as core Mario cast members. And frankly it's a little odd to me that she's plucking turnips and summoning Toads. The citizens of Sarasaland are not Toads. And she wasn't in Mario 2... but she's not hurting anything I guess so B+, needed "Hi i'm Daisy" taunt.
Chrom is a Fire Emblem Lord alright. He's also an echo. So I don't care. C
Piranha Plant honestly felt like a little bit of an insult to me. I've always hated when Mario games start featuring low level mooks without names as playable characters in the Mario spinoffs while ignoring the likes of Wart, Tatanga, E. Gadd, or th extended DK/Wario cast or RPG characters. It's part of why I don't care about Mario spinoffs. That being said... it is, at the very least, extremely fun to play as. B-
Joker may very well be the most out of place character in this series. He's certainly one of them. Maybe I would feel different if I played Persona, but I don't. So to me he's like the worst thing they added to this game. D-
Hero felt like he should have been in Smash Bros before cloud did. Dragon Quest may not be as popular in the west as it should be. But it's definitely the most important and influential JRPG to the history of video games... that being said, I wish the DQ3 hero was the default costume. I really enjoy playing as him. A+
Banjo and Kazooie finally getting in is without a doubt my favorite moment in Smash History. Not even Sonic got me as hyped as they did. I wish there was a way to make younger fans see this character the way us old timers do without seeming like we're trying to force them to like him, but it is what it is. I love these guys and they're my most played character. A+++
Terry is a character i'm not familiar with. He just kind of looks like a bootleg Ken to me. I think they could have picked a better SNK rep. Metal Slug would have been nice, shooters are sorely under represented in Smash. Do we have anybody besides Samus representing shooters? And she barely qualifies. C
Byleth is a Fire Emblem Lord alright. But you know what, they're honestly the only FE character that feels like they're representing the gameplay of Fire Emblem particularly well while the others were just kind of generic sword slingers... that being said... was this the best way to end fighter pass 1? B-
Minmin was not a character on my Radar. I thought it would have been Springman or no Arms character at all... I am just happy ARMS made it in at all... but really, it should have been base game content. If only to support the new IP. A-
Steve was a character I was opposed to at first. I saw him as a rival to Banjo. And I also saw Minecraft as a dumb zoomer game. A joke. But people made compelling arguments for the importance of minecraft, how successful it is, I actually downloaded Minecraft on my Switch, played it, had a relaxing time, I still play it, and I was actually able to play with my friends who don't own Nintendo consoles. It has cross play. The cross play is really what won me over as it being really cool to have in Smash, as it really brought me together with friends. Steve is tough to use, but great fun, as long as it's against a computer. I can't fight humans for shit, hah. A- ( the minus is for that cursed short enderman alt )
Sephiroth rubbed me the wrong way. Another Final Fantasy character wouldn't have been so bad, but did it have to be another FFVI character??? Couldn't it have been something from before FF made the jump to total steampunk/sci-fi to better represent the series roots? He's fun to use but idk, I just take no joy in him... at least we got more FF music I guess. C-
Pyra/Mythra is a character I have zero opinion on. B ( for booba )
Kazuya is not a character i'm familiar with, and if there had to be another fighting game character, one from Namco, I feel like Soul Calibur should have been it. Bring the Link crossover back around. It seems Tekken has no presence on Nintendo as well... but whatever. I have no strong feelings. He's fun to combo with but I suck as him. B-
Sora makes me sad. I don't dislike Sora. He has a fun design. I like the idea of Kingdom Hearts... I just think the story of those games is very weird and dumb and confusing, so the games themselves are kind of overrated. I really think people only like it for the pretty character models and intricate costumes. I thought people liked it for the Disney stuff but I'm suprised to hear most KH fans seem to want more FF stuff and less Disney stuff??? The only thing that makes the game unique??? Should be dialed back??? That being said... I don't like Disney. It is an evil company. And Disney getting in bed with Nintendo makes me very anxious. D
6 notes · View notes
reimahowaido · 4 years ago
Photo
Tumblr media Tumblr media
I’ll get to those Magic Crafter Dragons I sweeeear But first, fun stuff from Discord. Dunno who made the original, it was just posted on a server, but yeet I did it anyway First of all, I don’t play a lot of games. I like games and the idea of them. I enjoy people playing stuff, I love watching others play. It’s that little sibling culture. But lemme toss a word or few about all of these. Though first of all, I only own 4 of the 8 games listed and even still I’ve only played 3 of them xD R.I.P. Pokemon Cafe Mix - The game is just Super Cute. Like oh my god Aesthetics! Adorable, every pokemon looks so nice and I just want to go to the cafe and taste everything and just chill. Please. It looks so cozy and relaxing. Gameplay is fairly simple too. Sometimes things seem a bit BS but in one way or another I’ll get through every stage etc. so it’s not too bad. Most of the time relaxing, can be addicting because of how simple things are. But really I love the game and I hope one day they’ll add more of the pokemon I like xD Buizel is my current favourite <3 It’d be nice seeing Mienshao or Mienfoo for one, maybe Glameow as it doesn’t get a lot of attention. We got Gogoat, but I wouldn’t mind a Sawsbuck or Deerling Pokemon Black 2 - To keep the Pokemon trend going, this is my fave out of the mainline games. I’ve been a fan ever since the first generation, I’m older than Gen 1 at that. But yeah, we did buy games but Nintendo stuff was too expensive and so I never really got to play those growing up. Black 2 was the first game I ever bought, for myself, with my own money. It was my first game and I loved it dearly. Still do and man I’d Love to replay it, but the curse of only 1 save file is cruel. I don’t want to restart my first ever save file. Currently I have no way of transferring anything over and I even have a Shiny Gothorita there (as underwhelming as it is, it was my first ever shiny). I love these games~~ Lots of different pokemon to choose from, great story, the fact that it’s a sequel is so freaking cool and unique I Love It So Much. Of course it’d be cool to have some extra things to do in it, like cleaning my badges, contests would be cool, I loved the mining stuff in Gen 4 when I got to try it on my friend’s Platinum save file as a kid. Speaking of, Gen 4 games would probably be my favourites, if I ever had the chance of owning and playing any fully. They have soooo much to do in them! Gen 5 is good and certainly up there in faves, but bruh, Gen 4 had all sorts of extra stuff, especially Platinum, and in HG/SS you had Pokemon following you like bruh that’s Crazy and I’d love to have that for a game I own, it’s like a dream Honorable mentions to Mystery Dungeon and Gen 6′s Pokemon Y for some grand memories. Firstly Pokemon Y, the second game I ever owned I think, great fun. I played that game for hooooooooours and it’s the only Pokemon Game that I’ve both played as a Nuzlocke and actually reset to play again. Also the first gen where I actually really got into competitive stuff, breeding for natures and stuff, and I’ve caught so many shinies in Y and Omega Ruby (mostly Y, OR has 1 shiny in Pidove, while Y has Ninetales, Pachirisu, Burmy, Gligar, and perhaps some other ones I caught/hatched myself). Mystery Dungeon games get a mention for having cool stories and I like the idea of the personality test and stuff. I’ve never played or owned any of these games, but I’ve watched Marriland play a handful of the games and currently am enjoying MDB playing through the first games in the series. Also a quick bloop on Colosseum being Cool as heck, and Battle Revolution gets a shoutout for looking so freaking good, having amazing music and making me search up videos with my favourite pokemon and just looking and watching hundreds of videos just because they looked so nice
Fire Emblem has to be the 2nd series of games I’ve gotten the most into. Although I’m a fairly new fan and my experiences and knowledge are limited, I do still enjoy the series and games - both old and new - a bunch. I only own Awakening, Conquest and 3 Houses, but I’ve again watched others play the past games a bunch, so I have some knowledge and memorable moments from those games too. Now I haven’t actually gotten myself to play 3 Houses yet, I’ve seen playthroughs of the game already and know the story etc. But yeh. Still, I’d say that I’ll probably like 3 Houses more than Awakening and Conquest. Awakening is nostalgia galore for me, but it does have its things with the story and characters and stuff. It’s nice, but I dunno, I just feel 3 Houses has an edge on it in some way. Maybe it’s just... Less controversial? Less Flame Wars? Maybe? Fates games, well, we all know the big glaring thing here. The story. And some of the characters suffer from this too. I kinda do wish that the Player had a biiiit more control in how the story went and played out, like I feel you definitely could have saved Scarlet in some way still, and all that. But eh, there’s enough stuff for me to go and prefer 3 Houses over it. And yes, I like choosing the members of my team and playing however I like, so giving me the ability to class my characters however I want is going to be a mistake as I’ll just make everyone a mounted unit and get destroyed but hey! Options :2 Variety :22 Great tiiiiimes~ Also it’s Blue Lions for me, Golden Deer Second Now for the games I don’t own. I chose Radiant Dawn because the Tellius games are just so good. I love the character in them, the story is pretty solid and the worldbuilding is cool too :2 I like both of the games, and while Path of Radiance is more coherent and doesn’t give split the characters up a bunch, Radiant Dawn has More of the great characters :2 Yes I know, not all of them are as fleshed out and thought out as the first game’s characters, but yo I still love them. I love a good continuation to a story. I love a ‘hey maybe it wasn’t as Black & White as we were made to believe’ twist. Also just hella good memories from watching BigKlingy play these games. The audience memed Aran to the final levels. We did it, he did so well, Aran deserved to be there xD Radiant Dawn also brings us Nailah, who is just. Yeah, you speak to me on so many levels, I’m easily readable. But also, woman, wolf, strong, yasss~~ Also I love the idea of the Jaegan character being a Thief/Assassin. That’s just so different and cool to me after all these Horse Units. And I’m the one guy who likes Levail and would love to see more of him. Give us more of Levail, the man who almost made it to being playable. Man. Levail is probably the one reason I’d pick Radiant Dawn over Path of Radiance xD The other game I’ve watched BigKlingy play through (and that’s my only experience on that game) is Sacred Stones. Pretty solid game all in all. Story, characters, but speaking of that story, if you really think about it, it’s Hella Dark, and that’s actually kinda cool in a way. I’m not that into dark stories, but here it worked. Also watched PhoenixMaster1′s playthrough on the Echoes game. I do like the game, if i find it one day I Might buy it but I’m not like in a hurry to get it. It was cool though, different for reasons but hey~ Also, Berkut, yes. I’m one of those people who like this angry man. But come on, he was really good xD Spyro I’ve already talked about in my lengthy little thing that I’ll get to continuing eventually xD But yes, I freaking love Spyro, my childhood, still very enjoyable experience full of great memories Metroid Fusion - Oh boy here come the nostalgia~ I’ve actually never played any Metroid games myself. I got introduced to the series in the early 2010s through youtube videos. I’m fairly sure it was me looking through dozens and dozens of Top 10 videos, several of which were on ‘the scariest bosses’, either unexpectedly scary or something else. But guess what, Nightmare from Fusion was in there, and I Think the person in the video said something on not wanting to even show the final forms of Nightmare’s face because it was that horrifying to them. And honestly? The fact that they didn’t show how bad it got, mixed with my morbid curiosity and woop, here I go~ Down the Metroid rabbithole where I watched a lot of videos on people fighting Nightmare and the other bosses in the game, eventually going into watching full run-throughs of the game and enjoying my time. Game looked pretty good, soundtrack was really nice too. And so I ended up on listening to a lot of the game series’ music and getting more familiar with the other games and the lore too. Learning to know that Samus was a lady was also hella badass. Fusion started it all for me, and while Super Metroid is cool, people also just play it a loooot, especially the Speedrunners, there’s also plenty of hacks based on that game and yeah I get it the game is Good, but that makes Fusion all the more special to me~ Devil May Cry 3 - Ok so again, I’ve not played any DMC games myself. This one again though is nostalgia ocean for me~ 2010 or such, I’m on some forum, said forum has a forum game based around songs or such and someone links one from this game. I Think it was the Doppelganger battle theme, or then I just found that one and listened to it for hours among the other battle themes these games have because they’re soooo gooood~~ DMC 4 was fairly new at that time, but I remember Gredo’s and Agnus’ themes being up there in songs I listened to a lot too. My experiences and stuff on this series was fully based on the songs, images on said songs, bits and pieces of the cutscenes of these games I saw and comments I read. I didn’t get too deep into DMC back then though, but I did have a bit of knowledge here and there, even if my idea of the stories in all the games was, well, I wouldn’t call it warped, but I definitely had imagined the story going differently to how things actually went xD Still, as a few years back I returned to DMC out of that feeling of nostalgia, and discovered DMC 5 had Just been released, boi, I was In. And I watched through cutscene compilations, playthoughs and what have you on all the games (Except for DmC, boot to you ReBoot), and it was quite the hype time~ I enjoy the chracters, the story that there is around them, and just how carefree and fun stuff can be. The party sure did get crazy~ Lost Dimension - The last game I have on the list there. This might be a weird one and I get that yeah. How many have even heard of this game? I sure wouldn’t have ever known of it without BigKlingy’s playthrough of it. But that playthrough was full of memories, I should really rewatch it one day~ I may not remember an awful lot about the game, but I do keep coming back to it in one way or another. I liked the character designs, the fact that all of them were unique and had their own abilities, there was a bit of story around all of them, the traitor system had you thinking & made each run a little different... That’s some Cool Stuff! The game might be a bit obscure and seriously not known at all, but for what it was, it was great and I enjoyed it a bunch! And now for stuff that wasn’t on the list but I kinda still want to mention. Because why not~ IB - This Almost made it onto the list, but I felt a little closer of a connection to the other games on it. But IB is one of those games from the early 2010s that I also got introduced to through the wonderful world of Youtube. I have forgotten the name of the person whose playthrough in the game I watched. But I watched a ton of people play this game. It was just. So cool. The puzzles in this game were nice and the fact I myself could solve and understand them too was pretty nice to me, and for some reason I just enjoyed watching other people react to the game and try solving stuff. It also had a couple different endings so watching and seeing what the other people got was also interesting. Great memories~ Witch’s House / Ao Oni / Mad Father - And all sorts of other horror games that kinda fall under this grouping and style and stuff. Yeah, IB kinda opened a bit of a thing for me as I realized I greatly enjoyed the horror games with puzzle elements to themselves + a bit of story here and there. There’s definitely much much more than these 3, I watched soooo many of these games being played by others. Ao Oni I may have discovered through my Hetalia phase though, HetaOni, if any of you still recognize that name. Daym. Although at first I didn’t want to watch HetaOni because of the portraits. Pfffff I thought the person who made them was being mean to some of the characters, but nah, I’d later learn that those were simply just mimicing the ones from the original game. But yeah, Ao Oni had a dozen variants and things inspired by it so those kept me busy for a whiiiiiile Hades - Now here’s a cool recent game! Again, haven’t played it, but it looks cool. The story is nice, character designs are God Like (hehe), soundtrack is super cool, aesthetics and oh my god everything is voice acted oh my gooood. This game is just. So cool. And the team who did it seems really cool too and are seemingly full of nice amazing people. This is definitely some great example work on how things should be done :2 Definitely something to look up to, I love everything about them~ The only reason Hades isn’t up there is because of its recentness and my brain not managing to think of it somehow even as I struggled to come up with stuff (I was mostly trying to think of stuff I had played, so that’s one thing. I even struggled to remember DMC because my current hyperfixations are elsewhere and that’s freaking Wild considering how much I enjoy DMC) But yeah, Hades is Super Freaking Cool Crash Bandicoot - These games I did play as a kid actually, the 1st one was way too hard and the 3rd one was my favourite. I like Crash, these games were nice too and I have plenty of good memories with the game, just not enough to make it up there on my list. Yeah it sounds stupid that I’d take out a game I actually played and replace it with stuff that I didn’t, but... Hey, my list Minecraft - Watched several videos on other people pllaying this game, I know of it, I respect it, but I’ve never played it myself and stuff. It’s cool but didn’t make it on the list Animal Crossing - Riiiiiight, these games seem adorable and I wouldn’t mind owning an AC game one day. I’d probably reset continuously though to get Skye in my town/village/island, she’s my favourite xD If the recent game had cost lest I might have gotten it. 60-70€ is just, a lot of money Persona - I guess I’ll mention these too. My experiences are through Bigklingy’s videos again. 3 is a fave, 4 seems cool, 5 I don’t know a lot about but it seems nice too. I probably wouldn’t be able to play these games myself, since some fights kinda need certain things and strategies and you can’t really just pick whatever and whom ever and roll through with brute strength. I mean, I Guess you could, but that might not be as fun in the long run? Who knows, but it’s not exactly like Pokemon or Fire Emblem in those regards you know The big conclusion is that I like all sorts of different aesthetic looks, mostly probably natural with some brighter colors in it. Stories are good, I love stories! Good characters with nice designs and backstories are really nice too. Things being thought out and built nicely is great you know? A little bit of strategy, fantasy here and there. Nothing too dark and gloomy or ‘hyper realistic’ or what have you. I guess no first person shooters either, though combat is fine. Games where I can pick and choose what to use and what kinds of ‘teams’ I build and the ‘members’ I use in them is nice. I do love watching others play, but with games like Pokemon & Fire Emblem I have that drive of choosing who to use and having my own unique experience kinda gets me to buy the games.
9 notes · View notes
razorblade180 · 4 years ago
Text
So I finished Age of Calamity
[spoilers]
Thanks to the beauty of holiday time off I have logged in 40 plus hours into this game and just beaten it, so naturally I’m gonna talk about it a bit. I’ll save the spoiler stuff for a little later though.
The game
This game might be my favorite game of 2020, or at least top three. Not just because of the world, but because everything is over the top! So far I’ve done 131 missions and 90% has the consistent energy of “we are fucking under attack” and it’s almost overwhelming in the best way possible. It really felt like you were on a battlefield field. Your map is just a sea of red and it’s your job to clean it up. What kept me engaged in the fights was all of the character’s different uses runes. I found myself constantly ordering my teammates to face certain enemy types that match best with how they fight.
Originally, I really wanted to be fair and rotate between characters. That didn’t last long. Mipha and Link in my opinion don’t have a single bad move. The bias only got worse whenever the master sword is obtained. Before that, my Link had a spear most of the time but that sword is just handy. Especially with item drop rate and attack range on it. In the end, my strongest characters were Link 74, Mipha 70, Impa 60, and Zelda 60. It’s been awhile since I played the first hyrule warriors so I can’t remember if they had the level up system were you can pay for experience but or definitely came in handy. Combine that with how many guardians were in this game and I quickly found out I needed Link with a shield on a regular bases. I also learned I didn’t forget how to time a vase amount of blocks and dodges.
The amount of characters you get to play quickly became too massive for me to juggle, but they all had their own merits for the most part, though I did find a few of the gimmick characters a bit of a hassle. My opinion on who was viable was constantly changing as I unlocked more combos. Originally, wasn’t the biggest fan of Urbosa. That second and fifth combo modifier changed everything.
The real portion of the game that really kept me wanting to play more was not only the ability to order other people, but seeing them fight along side you. I’m a softie for things like this, but genuinely felt relieved or hyped whenever I was fighting something crazy and I can see Impa rushing over towards me while text from soldiers scream “Just keep pushing!!!!” The AI wasn’t dumb either! There’s plenty of moments that controllable and NPC characters will just go where they’re supposed to, or kill targeted enemies. I remember not wanting to switch over to Link because he had low health, so as I’m running over to him as Mipha to heal him, the madman kills the Lynel. Ran all the way over there to watch him flex. That combined with elemental reactions you can cause in a fight, and the entire spectacle just felt elevated. The feeling of fighting three Lynel’s at once becomes a little less scary when you have a lightning rod and puddles everywhere.
The only negative I found in a gameplay perspective is some of the resource gathering. Gaining the trophy notes for killing a type of enemy isn’t too much of a hassle, but I found getting the materials they drop to be a bit harder, even with increased drop rate statuses. Most of this I find irritating for two reasons. One, specialized enemies show up in relatively small groups in a majority of missions, so getting things from them could be a flop altogether. Number two, a fair amount of these missions take a decent chunk of time if you’re being thorough and killing as much as possible. So grinding is a pain. Fortunately most missions a majority of what you need . If the game wanted chu chu jelly, I knew one of the missions coming up had chu chu as an enemy. You could also keep track of what you needed with material sensor that told you when you had enough.
The story
I’ll be honest, I was upset with this game for a hot second. It was advertised as a prequel to BoTW and while sad, I was truly invested to playing the events that lead to the fall of the champions. What this game didn’t tell you is it’s like most LoZ games, on its own separate part of the timeline. This isn’t the story of they lost. It’s the story of how they win, thanks to the little adorable robot mascot that has the ability to not only show the future, but bring people from the future; the champion’s descendants. At first I was upset with this. Mainly because I’m a little tired of time travel plots and it felt really out of place here. However, time travel gave way more to this game than what I expected this game to have in the first place. It allowed at least six more playable characters that wouldn’t have been possible in the other timeline, and a wellspring of interactions through missions. Every time Mipha was with Sidon, I smiled. Having Urbosa being this super encouraging role model to Riju was so nice since BoTW had expressed just how much those two admired and missed those people. Revali was nice to Teba! They were vibing. Even the soldier commentary on the new champions were a treat. So I got over the time travel issue pretty quick. It made things sad as well when the new generation leaves because they’re going back to a time where they lost it all. There was no great union that took place across hyrule to fight Ganon and their beloved champions failed. I do appreciate that the diverge in the timeline really takes place on the day they’re supposed to die, moments before the final blow. It still lets the player see the definitive moment where good was supposed to lose.
The “new” villain is meh. I wouldn’t really say he stands out. His entire thing is thinking he’s gonna win because he doesn’t realize that he isn’t seeing hyrule’s future. He’s seeing another hyrule’s future. What comes out of his character is cool though because it gives a different, yet same finale boss. I wasn’t expecting to basically fight a giant Ganondorf. Honestly, you can kinda say you fought Demise. At least aesthetically speaking. Or Yuga. This game has also made me care about robot. Something I haven’t done in awhile. A few scenes near the end felt hammy, but also amazingly realistic to how a lot of people would feel when someone breaks your favorite thing. The war was already personal, but now it’s really personal. Quests open up after the game that plays on those emotions too. It’s very clever.
Overall, Age of Calamities story felt like a love letter to everyone who loves this rendition of hyrule and the characters in it. They even another one named Sooga, who just might be my favorite. That man has no choice but to be the brain and muscle of the Yiga. It kinda makes me sad he’s introduced here because you can assume he didn’t make it in the other timeline, so he has no descendents. The amount of serotonin I felt just seeing all of these characters fighting together as the absolutely conquer the battlefield was more than satisfying. Definitely worth the money. I don’t know if they can, but Nintendo might wanna consider some sort of audio patch. The mixing is bad in certain parts. Voice lines get really quiet. Other than that, this game is real solid. I’d give it an 8.5/10
Side note
The music is really good. Especially the Zoe’s demain track. Also, I never noticed frame rate dropping or lag, except on two occasions. Both of these happened to be me pushing the game to its limits. The first is being surrounded by enemies in a small space as Mipha. Creating the water vortex and raining down bombs makes the game wanna cry a little. The second one is a similar case. Sidon’s fifth or sixth combo made the made the game drop frames because it’s incredibly fast, involves timing, makes a vortex, and i was in a small space with tons of enemies. Other than that, not even Urbosa’s or Riju’s lightning made the game freak out from what I noticed. That may have something to do with me never using them in a place where there’s constant rain. That might actually be the cause of the drop in combination of everything else.
14 notes · View notes
indecisive-v · 4 years ago
Text
NINJAMUFFIN DOING ANOTHER AMA ON TWITTER, HERE'S MORE SHIT FOR YA! keep in mind i'm just sharing the funkin related stuff, though i am including WAAAAY more than what i shared before 👍 go check out ninja's twitter profile for questions about stuff like ritz! questions in blue, answers in orange. if yall don't wanna read everything i MIGHT make a version of this post where i replace the answers with my own summaries of em (and if the questions are long, those too)
and here's a link to the ama tweet itself! dunno if it's still goin
Q: I figure the answer will be yes but do you have more plans to implement more guest appearances from people in the newgrounds community into FNF? Or are you all gunna focus on OG lore and stuff going forward
A: for guest appearances, I think we have always seen it as getting a healthy mix of both. PERSONALLY I'd like to lean towards having more OG stuff than guest stuff, BUT it's all a matter of what other boys think of that as well. I'm not the sole person working on game!
Q: Are you gonna release the full FNF game or are you gonna be releasing week after week? Like, are you gonna release week 8 or are we gonna wait some years until The Full Ass Game comes out?
A: Release plan for FNF right now is a few more updates or whatev to the 'demo' we have out right now, and then a long silence of probably no updates whatsoever until the full game is done (which will likely be a few years). That's partly why we made kickstarter for game.
Q: Hey so like, how much will Fnf cost after it's finished? And when will you ask the supporters what they want the game on?
A: It's all subject to change, but right now it prob gonna be standard 15-25$ lil steam indie game.
We will ask Kickstarter pledgers and whatnot what they want the game on SUPER close to when its released, to keep options open if we get onto anything like a console people want.
Q: 1. how was your day
2. are you releasing a week 8 song early like week 7, or are you goin full lockdown
A: I am doing GOOD today, and I think recently I've been good in general.
up to the mood, but so far we doing good about not having anything leak or whatev, so I think it'd be fun to have update come out with people not knowing what to expect at all. Build dat intrigue
Q: Will fnf ever get official plushies?? Seems like an untapped market
A: FNF plushies will prob happen some point, we have a lot of current merch stuff on our plates already though! (Mostly kickstarter type stuff, shirts, pins, posters, and all the physical OST stuff) Its a lot to sort out, but in time more and more stuff will happen. We r jus 4 boys!
Q: did you ever expect your game to blow up as it did? what was your first reaction to seeing it become super popular
A: FNF never had a humble moment, literally day 1 before the prototype even came out, the vid on twitter had like 5K likes overnight. Then when ludum dare version came out, it got 5K likes again, like it wasnt just a fluke. Was crazy, and def felt like somethin was different wit FNF
Q: Do you plan on getting other people to come in to help with the music? That seems like a lot of work to dump on one person, what with the erect mode and whatnot.
I guess the question could apply to all aspects of development. Will you be bringing on more people to help?
A: We definitely are getting help from other people. We are always keeping an eye on people for various different things. In terms of programming, already I've gotten 2 people (MtH and Geokureli) to help with certain Week 7 stuff (charting/polish, and loading stuff). Shit like dat
Q: Oh, also, will the Steam version be Workshop compatible? That'd really help streamline the process of downloading mods.
A: Steam version of FNF will likely NOT be Steam workshop compatible, because we want all the mods to NOT be spread out through different places. There WILL be modding support that is as streamlined as Steam workshop though. Mainly for non-steam versions of the game!
Q: Are there any chances that the game will have a physical release? Also any updates on a switch port? I remember one of you guys talking/joking about it.
A: Not impossible for FNF to get a physical release. We would want to see how far we could go with it though. I think it'd be super easy to do something wit people like LimitedRun games or whatev, but I think stuff like that can only go so far. I wanna see Funkin in mf Walmart!!!!!!
not that LimitedRun isn't going to be an option! Just we consider and pursue many different things! FNF release is years away, so we have time to think about everything. Whole mindset can be different just a few months from now.
Q: Out of curiosity, how are you dealing with all the popularity? It blew up so fast id barely be able to handle it if I was in your shoes.
A: The only way I've been able to handle it is having the other boys on the crew and being able to talk to them about all the overwhelmingness.
Part of it feels very lonesome, feels like NO ONE can come close to comprehending exactly how I'm feeling, except them. also other PALS!!!
Q: Do you own any of the bootleg FNF merchandise? Like any bootleg plushies or anything?
A: i dont, i genuinely think they r a waste of money, and I know any bootleg shit that gets made, we can prob go about and make it, and make it 100x cooler because we actually put effort into shit. bootleg shit just in it for the coin, so they aint gettin that from me
Q: How did you go about getting in contact with sr pelo for skid and pumps vocals?
A: Pelo i think was familiar and pals wit PhantomArcade a bit thru various Newgrounds things and collabs and whatnot.
pelo retweeted the first OG FNF posts first ever, and brought a LOT of attention to it. to pay him back, we put skid and pump in game! ask dave for more info prob
Q: what's the plan for having the full ass game open source if it's gonna cost money? couldn't people just download the source and compile the game for free?
A: when FNF is fully released, the full source code will be released as well.
the game will be DRM free so it will be way easier for people to redistribute the released/offical .exe instead of compiling it, so that's not the issue anyways. people will pay for things if they like it
Q: What are the chances of it getting on consoles like switch or Playstation, ps5 would definitely be my preferred way to play
A: it'd be a matter of hiring someone to build out backend stuff for those specific consoles. someone who knows their way around all the wacky code stuff, AND knows console hardware stuff. Then its just a matter of hittin up those console manufacturers (Sony, Microsoft, or Nintendo)
the CLOSEST one is SWITCH. pretty much all of that backend is already made, so it just a matter of gettin all that access and shit.
i think in any case though, there's a lot of NDA stuff required, i dunno how much we'd be able to talk about it even IF we get that stuf sorted
Q: any ideas of releasing it on epic store or another platform?
A: Right now, the only thing that is 100% confirmed and WILL happen is a Steam version, itchio version, and mobile versions on respective app stores. Other storefronts aren't out of the picture though, but we don't want to spread ourselves too thin with it.
Q: Will you continue using HaxeFlixel to make the rest of FNF?
A: yes, because it is what I'm the most technically proficient in, and generally is VERY flexible. just a matter of ME becoming a better coder. It's ALL open source, so if I need something done a certain way, either I can do it, or we can hire someone to do it.
Q: have you seen game theory's videos on your game yet and if so, what do you think about them? (not talking about his predictions because i dont want spoilers. i like mystery)
A: it is always good silly fun to watch the Game Theory vids about Funkin with some pals, and see what matpat thinks of the game. i lov the vids, but wish he used my face less! Or at least used a cuter pic of me like this one!!
Tumblr media
Q: Ok so: What does the future of FNF look like to you?
A: future of FNF is a rhythm game that not only exceeds every expectation that people have of it, but subverts most expectations and conventions as well.
Q: Do you plan on retouching on older weeks once the game is fully out? Like reanimating sprites, redoing some charting, updating the background, etc
A: retouching and probably overhauling certain aspects is almost definitely gonna happen. Everything is fluid and can be changed (and should be changed when necessary). i dont think anything should be too attached to, especially this early on in development
Q: I honestly do not care if the answer to this is vague as hell to keep surprises and shit lol but… Since Week 7 was the closest we’ll get to a playable girlfriend (still bf controlling tho), do you have plans to make girlfriend playable in spin-off things or just freeplay?
A: wouldnt be out of the picture for a playable GF, i don't think we've had some hard thing AGAINST it. just a matter of what we want out of the game, and what sort of story or whatev we could do with that concept
Q: How do BF and GF manage to meet famous newgrounds characters (such as pico, tankman and the others to come) like is this all in one universe/ timeline or are they being brought in?
A: i think they are all just there existing. i think there's a lot of wacky things in other media that try to justify crossovers, like MULTIVERSE bullshit or TIMELINE shit, but i dunno, its like subspace emissary. Captain Falcon and Olimar from Pikmin just hang out. Shit like dat
disclaimer that all lore shit is in phantomarcade head pretty much and maybe there is wacky dimensions or somethin
Q: Will the game have dlc?
A: its not too unlikely that we'd have expansions of some sort, but i mean right now we plan on packing in as much as we can into base game, and trying to make that as pure as possible.
if there is ANY dlc, i would personally want it to be 100% free updates
Q: How did you meet Phantom Arcade, Kawai Sprite, and EvilSker? And what do you think about the community and its controversies?
A: me and phantomarcade been fukin around NG for years so years and years ago we naturally crossed paths and became pals
about 2 years ago i found kawaisprites music on NG, and started talkin wit him, made Ritz wit him and we fell in lov
and evilsk8r i met cuz of FNF!!!
quik elaborate on evilsk8r, wanted artist for gamejam FNF was for (ludum dare), and OG person i asked wasnt available, so he referred me to evilsk8r, who I have never met or talked to before ever.
1 note · View note
mojotheroot · 4 years ago
Text
I wish everyone would stop saying
“ Just forget him”
“ Move on”
“ He is not worth it” etc.  The countless pep talks that are meant to help me move on, they seem so dismissive. Like a lack of empathy to my pain and situation. Or an intolerance to seeing my suffering. Because I can’t simply forget and move on because he was and is worth holding on to for me personally. Perhaps that is just hope.
Tricky bitch that it is.
I have at least come to the realization that I am not attracting toxic people.
The truth is that toxic people are not picky.
Sure, they may have a preference for a particular prey. But ultimately, I do not think they are picky about who they destroy as long as they are destroying someone.
The real question is not why the toxic people are abundant in my life but why do I allow them to stay.
That is what I need to change the most.
This sounds a lot more mental positive than claiming that I am “broken”. 
As mortifying as it sounds, I think a toxic person can initially be beneficial to any relationships.
It can ground any ideals that may be impractical.
It is surely a reminder of where you do not want a relationship to go.
It allows the setting of hard boundaries.
The trick is to enforce those boundaries.
When the person has crossed them, it is time to move past it as quick as  possible and let them go.
As easy as that sounds... I give reasonable advice but seldom ever follow it…that kind of shit you know.
All of that said, it still seems a somewhat monumental task to just move on from this heartbreak.
I was once told that for however long you were together you do some math stuff and the result was how long it would take to find some form of solace.
Without putting into account the depth of the connection and what time sentence that carries as well…sigh…I got a while to go before I can safely move on.
The hardest part is the waiting. Damn , I feel like I have waited lifetimes already for a response. And it has only been…only 16 days?  Wait…16 days have passed?! Feels oddly like only hours since our last words but again, it also feels like a lifetime. Shit this is going to be a hell of a ride. It is already bad enough as is.
Sixteen days----384 hours- 23,000 minutes and some change…huh… my mind is a bit shook over that.
All of those hours and minutes have been filled with echoes of the words he once said.
Statements that my mind is struggling to categorize as lies, all while my heart and soul is hanging on to them as canon truths.
I think, for healing purposes, I can acknowledge the reasoning for the depths of my feelings over these statements that are perpetual in my mind.
They came at a time where I was legit mentally broken.
I had given up loving others.
Rather I had grouped the world into two categories:
People that can be trusted because they had yet to figure out how to use me
and
People that were actively not to be trusted because they were using me. 
I absolutely give up on love.
I mean why should I even bother with it when I didn’t even love myself?
Love was a banal attempt at getting closer to another because ultimately you wanted something.
A chemical con-job the brain produces to lull the sense to any potential predator response the brain could possibly trigger (gut instinct can be loud I guess in the initial meeting…maybe it is that predator response…can digest that later perhaps) but really it is just the brain getting us closer for evolutionary purposes if we cut through all the shit and be honest. Not a good premise for a romance novel or poetry.
But it is true.
I digress.
As I said, I had already thoroughly become disgusted at the idea of people as a whole and given all faith in humanity up.
It was just me and the rest of the world were NPC [non playable characters] or distracting side quests completely irrelevant to the main quest regardless of how they may enhance a storyline.
And that is where our villain enters the scene.
He swoops in almost immediately recognizing and acknowledging my pain.
From the start it was intensity of the Sun.
He wasted no time at all.
The first thing was establishing trust.
He did this with kind patience. Listening to me cry.
Just sitting there with a hand on my shoulder. Waiting and saying nothing until it passed.
Then the phrase that I have come to loathe and is likely now the entirely of my reasoning to almost immediately disassociate from a person and be on red alert:
“ You can trust me.”
The first time he said that, I was totally shocked at the ludicrous idea of it.
Trust you? Trust anyone?
What a novel idea but my mind had long ago already established fantasy parameters and boundaries based solely on that phrase alone.
Yet, he persisted.
For some time, he would always seem to find me alone, broken down and in an utter mess of a mental state.
Like he had a radar for the heart ache.
And we would go through the motions, he would comfort me with physical presence or a warm touch.
All sprinkled with kind soothing words.
Then the expansion upon the phrase came as “ You can tell me what is on your mind. Trust me please.”
This was new to me.
Like it stopped me deadass in mid fall to contemplate the idea because it had never before been offered as an option to me.
Sure folks would say I could talk to them about anything before but that was always context based like if I wanted to talk about a shared interest or even how I felt about a particular scholastic or political idea. But, never had anyone offered permission to talk about things that were hurting me.
It was generally presented to us as children in my household that one just did not talk about what was hurting them inside, not unless it was something that required a visit to the hospital. Mental trauma was a product of a weak person.
And be damned if we ever allowed the world to perceive us as such because we already had enough strikes by being poor.
Let the world see you struggle with a smile on your face.
At any rate, the idea of having somebody that wanted to hear why I cry…why I hurt…and mind you this was completely unsolicited by me with any words or actions other than my own distress; had incited a curiosity.
So, the seed was planted.
I resisted it of course.
The soil of my heart was salted and had the sole purpose of wallowing in the misery of whatever current dilemma I was facing.
It was a burial plot.
A place I would die a thousand times per day.
I had put my red alert on but was inquisitive while also dismissing the entire idea as a “ good Christian’s act of kindness” and nothing more than a self-imposed penance for Original Sin.
And yet he expanded the phrase again.
This time, it was the bullet that struck the mark.
I remember that night.
I was deep into my feels.
Almost inconsolable and wanted nothing more than to cocoon myself up in it and let the flood of emotions drown me.
He came to me unexpectedly this time.
Whereas normally he would do a knock on the door or some tentative inquisition as to my need for help.
I was face down drowning my pillow in salt tainted water and he slid next to me on my bed.
Naturally, I jumped in response to this intrusion. Whereas he grabs me by the shoulders and wraps his arms tightly around me. Smoothing my disgruntled hair and cooing “It is okay, it is okay.” I lay there completely consumed by this grief that wracked my very core on a daily bases from a time that seems like since birth.
And then he touches my tear drenched cheek and travels to my downfaced  chin and lifts it like it is the most fragile thing he has ever touched before until my closed by shame eyes were level to his and opened them with a single kiss to the cheek. He said:
“ Please let me help you. Talk to me. I want to help. Trust me. I just want to help. “
I must have visibly shown to him my abhorrence to the idea of trusting because he then used the most sacred three words that is often thrown around like such a mundane thing…he said -I love you.
Now, I have heard this often of course. It is a phrase used so much in Southern families and amongst friends in parting or as a sign of pleasure to any particular act that needs emphasis.
But, this was the first time I had it said to me; albeit in such a serene way, where it was delivered with a penetrate force and I felt it inside.
After those words, I stammered at first the dismissive phrases degrading my obvious mental distress.
He was not taking that as an answer.
He leaned in and held me close. Heart to heart and whispered random things if nothing more than to steadily chisel away my resolve.
Which worked of course but, I was not about to initiate sharing my feelings at this point because it seemed to me futile since I was calming down.
He must have sensed the shift and the settling calm because he stops talking and with no hesitation wipes the tears from my eyes with the palm of his hands and smooths my face with a gentle caress.
And the next step was for me the most intimate thing I had experienced in a long time.
He looked me in the eyes, something I had all but identified at a young age as an act solely reserved for dominance and degradation and he smiled with his very own and asked in a pleading tone if I could learn to trust him, because he would not hurt or betray me with anything we talked about. He just wanted to help me. And then that three word phrase to add emphasis.
I melted then and my mouth betrayed my mind and words came out like a volcanic force.
When the eruption was over, he smiled at me. Smoothed my eyebrows with his thumb and held my hands ( this would become a permanent act of intimacy between us anytime we met henceforth) and we sat up in bed and he held me again.
I shuttered in response to another round of emotional tears and he held tighter and said it was okay, he was there for me. And I stopped.
Because I felt it in my soul that he meant that.
And there it was. I had started to feel again.
It was like a tiny itch at first.
Nagging and begging to be scratched.
Weeks went on, we got closer. And I remember out of nowhere telling him in response to his kindness, I love you...
Damn I was fucked with one phrase and knew it the moment it leapt unexpectedly from my lips.
Not simply the phrase itself but it was the way it felt coming out.
Because the moment it passed my teeth I felt with it’s expulsion the crumbling of the walls I had built around myself.
And he knew it because he smiled with his eyes and embraced me.
I was completely at his mercy when it came to any curiosity about how I was feeling or how I felt about anything at all.
I was enthralled with this new freedom to say how I felt to somebody that legitimately wanted to know and encouraged it.
Every time I would breakdown and ultimately attempt to put up walls he would coax me with his unwavering patience and wield his kindness with the skill of any warrior with a sword and promptly redirect me so we remained open with one another.
Simply waiting until he changed his attention to some other idea or thought was never an option because he remained patient and waited until I would eventually speak even if he had to use prompts.
But it was never an option again for me to simply dismiss and bury my feelings.
So, here I am...flipped and twisted and not entirely sure where things go from this point.
1 note · View note
fostersffff · 5 years ago
Note
Can Xbox win next gen?
Thank you for asking me this anon, I’ve been dying for an excuse to talk about console war stuff.
With what we know right now? I don’t think there’s a fucking chance.
To begin, based on what I’ve seen, Sony genuinely internalized their lessons from the PS3′s wack ass cell architecture by talking with developers about what they want out of the system, which has led to people like Epic’s CEO Tim Sweeney- a man who could not possibly have less of a reason to pick sides in a console war- praising the PS5 and talking about how incredible it is, whereas Microsoft has made A Very Strong Box... perhaps even History’s Strongest Box.
A Very Strong Box would be perfectly fine, but there’s a problem: because they have said and reconfirmed that the Series X isn’t going to have any first-party exclusives for at least the first few years, every game is going to have to run on an Xbox One, and Microsoft just discontinued the One X, meaning that games are going to have to run on the One S. This will result in one of two things happening: either they’re going to primarily develop for the Series X and downgrade games for the One S, which will almost certainly result in HILARIOUS jank like the PS3 version of Shadow of Mordor, or they’ll develop for the One S and just crank the hell out of the settings for the Series X, which will absolutely result in incredible resolutions and framerates, but model/texture work won’t be nearly as impressive as it could be. Compare the reception of Halo Infinite’s graphics versus the the big-budget stuff on the PS5 showcase like Ratchet & Clank and Miles Morales. Plus, in either situation, first-party games won’t be able to be developed around having a Solid State Drive, the benefits of which are immediately apparent if you go watch that Ratchet & Clank trailer- the only way they can get environmental swapping like that without loading screen is because of an SSD.
Speaking of SSD, there’s another problem: Microsoft has yet to formally announce the Lockhart, which according to leaks is a budget Series X, and we know it exists because there are references to Lockhart in the Windows 10 OS. There’s a possibility that one of the budget cuts Microsoft will make is using a standard optical hard drive instead of a SSD. This would cripple not just Microsoft but possibly the entire industry for the whole generation, because for as good as those PS5 games look now, they’re only going to look better down the line. A possible future is that third-party developers won’t take full advantage of SSDs since they’ll want to make sure their games will run well on everything, and as a result Sony’s first-party output will blow everything else out of the water because they know they always have an SSD. Even if the Lockhart does have an SSD and make cuts elsewhere like the PS5 with no disc drive, a lower spec Xbox Series console almost certainly means that developers are going to be required to make sure it runs on both, which will just cause more issues for them. I guess the positive side to both of these problems is that they are technically consumer friendly- making sure people who don’t want to upgrade to a Xbox Series console will still be able to play games like Halo Infinite, and making sure people are able to afford some kind of upgrade even if they can’t afford the Series X- but I don’t think most people are thinking of it like that, especially when the pomp and circumstance around a new console generation has always been about how much better the new hotness is.
On the subject of new hotness, Microsoft’s marketing strategy is very bad. Xbox has never had the best names, but this holiday Microsoft will have the Xbox One S, the Xbox Series X, and whatever they call the Lockhart, presumably the Xbox Series S or Series L. Maybe you and me can distinguish that with relative ease, but there’s going to be no shortage of tech illiterate parents and grandparents stumbling over themselves to remember what their kids wanted, or kids writing down and asking for the wrong thing, or even people buying for themselves trying to remember if it’s a One X or Series X or Series One or whatever. And we know this kind of thing is a problem because it 100% contributed to the Wii U’s abysmal sales. The other aspect of their marketing strategy is that they really... aren’t doing much to celebrate the Series X being new hotness. They’ve announced the Series X UI is going to be identical to the Xbox One, and just by looking at game boxes you’d have a hard time knowing if the Series X is a brand new console or just an enhancement the One X because of how identical it is:
Tumblr media
Same banner, same smaller black banner advertising what console to use, little white text in the top right advertising graphical fidelity. It’s nearly identical. Compared with the reveal of what PS5 boxes will look like:
Tumblr media
It’s still blue plastic, but check out what white banner and black text! No more “Only on Playstation” text so there’s less to distract from the box art! Even if you want to argue that no one but turbo nerds really care about the boxes- and you’d be correct to do so- there is something to having them look even slightly different to signal “THIS IS NEW!” Also, going back to marketing, Smart Delivery is a terrible name for Cross Buy/“you own it on the old thing and the new thing”, and they’re not even enforcing that name for consistency despite featuring it heavily in their advertising because EA is calling it “Dual Entitlement”, which is actually still a better name:
Tumblr media
Also, the OPTIMIZED FOR SERIES X sticker. Madden 21’s box art is already fucking awful enough without also needing that big ol’ OPTIMIZED FOR SERIES X sticker making it an even bigger mess.
Then there’s all those studios they bought up: your tastes may differ, but the only studio in that bunch that I think can produce worthwhile games is Obsidian. Ninja Theory’s got Hellblade but not much else, Double Fine is going to be a fucking money pit because Tim Schaffer just revealed they were going to CUT ALL OF THE BOSS FIGHTS OUT OF PSYCHONAUTS 2 BECAUSE THEY SPENT ALL THEIR MONEY ON JACK BLACK until they got bought and funded by Microsoft, and the other studios they acquired like inXile and Compulsion are kinda just… fine. Even if they did have an absolute killer’s row of developers, I think about what Rare’s been doing since they were acquired (although people seem to like Sea of Thieves now that it’s had some updates, and I sincerely hope Everwild is as cool as it looks), and I think of this recent quote from the head of Xbox Game Studios:
“It’s kind-of a phased thing. Take Compulsion. They’re working on their next game and have spent the last year on early ideation. I try to keep us as far away from that as possible. And then, as it starts to get exposure within the organisation, feedback will come in and things will start to steer. But it’s important to leave them alone for as long as possible, until they’ve got something that can walk on its own. And then there’s no shortage of feedback within Xbox.” (emphasis mine)
… which makes me think about what happened with Platinum’s Scalebound, a game that somehow transformed from a single-player action RPG to an online multiplayer hunting(?) game and was cancelled because Platinum just couldn’t meet deadlines and am overwhelmed with dread.
The last thing is to think of that really just completely undercuts Microsoft is that fact that all of their Xbox games are also going to be playable on Windows 10. Obviously, gaming PCs are more expensive than consoles- even if both consoles wind up at a super high price point, getting comparable or better performance on a PC will cost just as much, or more- but it still cuts out a portion of people who might otherwise be persuaded to buy an Xbox if they wind up with a lot of good exclusives.
I think the only things Microsoft can claim as an inarguable advantage is the fact that the Series X is A Very Strong Box... perhaps even History’s Strongest Box, and that Xbox Game Pass is an insanely good deal (but again, Windows 10). Right now, they also have the Xbox One’s backwards compatibility baked-in, which is excellent, but Sony could potentially pull out the “PS5 can play PS1-4 games” card, which would nuke Microsoft’s “largest launch line-up in history” from orbit. Their only other possible advantage would be price, which is why despite the fact that we’re roughly four months out from launch, we know nothing about price of either console. I think they’re playing chicken to see who reveals their price first, and how low they can go before it would be suicide for the other company to go lower. And- this is wild, baseless speculation, but fuck it- Sony recently announced they’re increasing production of launch PS5’s up from 6m to 9m. It’s true that gaming sales have actually gone up despite/because of the current state of the world, but who knows what things are going to be like in four months, and either way the average person still probably can’t afford a huge purchase… which could mean that the PS5 isn’t such a huge purchase. I don’t know the cost of the PS5 components, but Sony might be willing to go absurdly low and sell at a loss for a while just to put Microsoft in that position, where they literally can not go lower than them (or they COULD, because Microsoft as a whole has theoretically infinite money, but I can’t imagine them wanting to accept that much of a loss).
tl;dr: Naw, man.
8 notes · View notes
murasaki-murasame · 5 years ago
Text
I honestly wasn’t planning to summon for Gala Thor at first, since I want to focus on saving for stuff like the end of year holiday banners, but he ended up looking really strong and also I want to make Tartarus less of a miserable slog to get through with my light units in any way possible, without resorting to ‘haha dark characters go brr :)’, so here we are, lol.
Results under the cut [plus some of my thoughts about the new Tartarus fight]
I started with about 260 summons saved up [which is part of why I wanted to skip it, since I prefer to have at least 300 summons before pulling on a banner], but in just 60 summons I got:
-Ramona dupe [one day I’ll get Gala Elly . . . ]
-Dupe Liger [now at either 1UB or 2UB, I can’t remember which]
-Dupe Pazuzu and Simurgh [they’re both now MUB so that’s nice, even though I don’t use them, lol]
-Ramiel x2 [I don’t really care much about him one way or another since I have other good shadow dragons but it’s nice to have him]
-Gala Thor
At first I was a bit disappointed by Gala Thor, since he gives a base 50% strength and an additional 45% bonus strength based on your energy stacks, which seemed kinda lame compared to Mars, but it turns out that having just one energy stack gives you a bonus 25% strength, with the other stacks giving an extra 5% each, so basically you almost always have 75% strength, which is really nice, and I think at least puts him at par with Daikokuten.
Also apparently his damage mods when shapeshifted, including his dragon skill, are super high, so he works really nicely with someone like Gala Euden, who I’ve basically ended up maining against Tartarus. 
It’ll be a while before the DPS sim updates, but I think Thor’s probably gonna have a pretty big impact on how strong the light roster is, so that’s neat.
Though tbh I think a lot of people are still gonna end up just using shadow units against Tartarus, even if Thor helps bridge the gap between light and shadow units a bit. Which is it’s own whole problem with the game’s balance, lol. I think if they just gave Tartarus poison immunity, that’d probably be enough to actually make everyone use light units in the fight, but I still feel like they need to give endgame bosses way higher off-element damage resistance.
I haven’t managed to get many clears of Tartarus yet, but I have a lot of mixed feelings about the fight. I’m happy to finally have a relevant piece of content to use my light units in, and I like most of the mechanics in the fight, but a lot of it doesn’t really work well in practice, and there’s some really annoying parts of the fight too. Mainly the fact that they decided to keep the enervation mechanic from Void Nidhogg, lol. I quit doing that fight as soon as the shadow Chimera came out specifically because it makes that fight such a goddamn slog, and it continues to be just as awful in Tartarus. And they somehow made it even worse by deciding to give it to you unavoidably at least once in the fight. At least in Void Nidhogg you could dodge everything and never get enervated, but you have to deal with it at least once in this fight.
Also, the whole portal mechanic is extremely cool, and I hope they experiment with more stuff like this in the future, but I feel like every time I go back to the main arena, I have like I have to immediately try and figure out which part of the fight I walked back in on, and usually I have like two seconds to react before one of the screen-wide attacks happens and kills me. It’s really disorienting, lol.
The prison mechanic in general is also kinda hard to wrap my head around, and I feel like it requires maybe a bit more team coordination than is reasonable to expect from a game like this, but really I think it’s just my punishment for never doing High Zodiark, since I think it’s one of the many parts of this fight that are really similar to that fight, and I have absolutely no experience with any of them.
Anyway, now that Tartarus is out it’s making me think back on the Agito bosses as a whole, before we move into the 2nd anniversary where we’ll probably at least get a hint at the next phase of endgame content, and in spite of the various issues I have with them, I think the Agito fights are a huge improvement over the High Dragon fights. You can really tell how Cygames [for better or worse] was trying to shake things up and figure out how to make engaging endgame fights, and for the most part I think it worked out.
The difficulty balance between all the fights [especially counting the Master fights] is kinda all of the place, like how eKai is extremely easy while eAO and eTart are kinda obnoxiously long and difficult if you do them in the intended ways, but I think that at least shows how they kept trying new things. mKai’s also apparently a lot harder than eKai [though I haven’t tried it], so they clearly learnt from the feedback they got from that.
I think Volk and Ciella are probably my favourite of the Agito fights at the moment, for different reasons. Volk feels really well-balanced for the current state of the flame roster, and has mechanics that require a degree of cooperation and coordination without being overly punishing like Tartarus kinda feels at the moment. And on the other hand, I really like Ciella’s fight because it feels like it’s just at the right level of difficulty for me to be able to reliably do by myself. At least on manual. I’ve never really managed to get auto solo to work, but I enjoy doing it manually. Either way, it’s nice to have endgame fights like this that can be comfortably soloed if you have a strong enough team, and I really like how for Ciella you have to build a really tanky, defense-oriented team in order to be able to solo it. I feel like 90% of the game basically punishes you for trying to do anything other than raw damage-dealing, so I really appreciate that Ciella is designed in a way that rewards you for making tanky team comps. It also lets Sylas be genuinely meta for something, which I’m grateful for, and it gave Templar Hope some redemption after he was initially deemed as being kinda worthless after he came out.
I also like how status effects are integrated into the fight mechanics, and [for the most part] both status resistances for each element feel like they have a purpose in their Agito fight. Compared to HDTs where it feels like every element roster is split between ‘units that are good for the fight’ and ‘units that are immediately handicapped’. This is actually one part where I think Tartarus works really well as a boss fight, since unless you can kill him before the poison portals happen, you really need a poison-res character to deal with them.
We still have three more of the Master fights to come out, but either way I really like the Agito fights, and I’m optimistic for whatever the next set of endgame content will be. Personally, I’m still hoping for them to build upon the Imperial Onslaught mode, since that feels like an almost obsolete part of the game, but that sort of wave-based content would be nice to have for endgame co-op.
Also, I still really hope that the Agito bosses end up being DL’s version of the Eternals/Evokers from GBF, where we can eventually get the ability to recruit them as playable characters by doing lots of grinding. They might just get released as gala units instead, but I’d prefer it if they were obtainable through grinding.
On the one hand they’re basically all villains, but on the other hand the recent story chapter made it pretty obvious that they’re probably all being warped and twisted by the masks Nedrick gave them, so it’d be pretty easy to explain how they could eventually be recruited. Also GBF has it’s own share of characters who probably shouldn’t be recruitable for moral reasons but they still are, lol.
Also when you fight them in-game it already looks like they have the same sorts of character model rigs as normal adventurers, and their attack animations all seem at least roughly based on regular weapon types [Volk being a lance unit, Kai Yan being an axe unit, Ciella being a bow unit, Ayaha/Otoha being dagger units, and Tartarus being a blade unit], so I feel like it wouldn’t be hard to make them playable. Ayaha/Otoha would probably be the hardest one to make work unless they get released as two separate characters, but it’s possible that they’d be a unique case where you use them both in combat at the same time, and switch between which one you’re actively controlling. 
It’s probably a bit too early for any of this to happen since the Agito have basically only just gotten introduced in the main story, so it probably won’t be touched upon for the 2nd anniversary, but I still think it’ll happen eventually.
Anyway, all that aside, at the moment I’m basically just gonna keep saving my summons for either a rerun of Gala Elly/Alex, or the holiday banners. In particular I really want to do lots of summons on the New Years banner. I know we’re gonna have Gala Zena or something next month for the anniversary, but if it’s anything like last year we’ll get lots of free summons during her banner, so I’ll at least wait and see how that works out before I spend any resources chasing her.
I also don’t really care much for Nevin and Pinon so even though I didn’t get them, I’m just gonna quit on this banner while I’m ahead, lol
3 notes · View notes