Trying to think of there is any way I can play Hollow Knight at work without looking like the world’s most negligent nurse, and fellas, I don’t think it is possible. Not just because of the optics of dicking around on my Nintendo switch even if everything else is done, not just because video games demand perhaps too much attention to be a safe diversion during downtime, but primarily because I’m currently in the White Palace and every thirty seconds I grunt out “FUCK” as I dash directly into yet another buzz saw
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because my joy-con drift is driving me up the wall and i have zero (0) switch controllers to my name that don't have a significant enough drift to where it actively makes it frustrating or downright impossible to Play Games, I MUST ask:
Stick drift: An issue with game controllers where the sticks are stuck, are prone to getting stuck, or per-default act as if you are tilting them in a direction. Examples include your character randomly walking or running in directions you're not making them go, sometimes without player input at all, a movement direction on your controller not responding at all or extremely sluggishly, or something like the camera endlessly spinning at top speed in my case...
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I think I'm done with Dead by Daylight...
So Dracula just dropped, and with him Patch 8.2.0. There's a lot in there, most of it just dealing with the addition of the new Survivor and Killer, but nestled down in the MISC section is this:
Now, this might seem minor to anyone that doesn't play Killer in this game, but this is a Massive problem. In fact, up until an hour or so ago, I genuinely thought this was a bug. I figured it would be such a ridiculous thing for them to actually do on purpose, it was probably somehow related to how my character loses a foot in height right as the match locks in.
But no, it's actually intentional and it's actually horrific.
See, Dead by Daylight is an asymmetric competitive game. There are 4 Survivors to every 1 Killer, per match. Killers therefore need to know as much as they can about the Survivors at all times to properly manage their time and actions to even remotely stand a chance. They are facing up against the sheer action economy that is an enemy team four times as large as you.
So the first bits of information you get are in the pre-game lobby. You can see roughly what items the opposition is bringing in (unless they switch last second, as is common practice for Survivors) and their Prestige level serves as a decent estimate for how skilled a given player is going to be (even though it's per-character, and Survivor characters have absolutely no pros/cons between them).
Knowing if you're going to be facing a mixed bag of mid-range Prestige Survivors, or a group of P0 newbies, or an entire team of sweaty eSports-esque P100s talking over Discord can determine the entirety of the next match for you.
Personally, I prefer the former two groups. It's more relaxed, I can be goofy, I can try out silly builds or get to grips with a new character. Maybe I get a little bit of a challenge but it's all in good mirth.
The latter are nigh impossible to actually have fun with, because they will abuse every single little caveat given to them by the developers. Like the removal of grabs when a Survivor is unhooking, or the speed at which a Survivor can sabotage the hook you're walking towards, or the umpteen different ways they can avoid taking damage, or any number of the perks that tell them exactly where to run and get there at light-speed even against the fastest Killer characters. And they'll take every second to drag things out and besmirch you.
Killers now basically have to treat every single lobby as if it is that last category. We already had an uphill struggle given that the developers are famously pro-Survivor and anti-Killer, but now we have to do that with the basic foundational assumption that every Survivor we face is going to be the most toxic trash-talking tea-bagging pain in the ass the community has to offer.
So I think, unless some serious changes are made, that I'm just done with this game now. After 860 hours, we'll see if they can get any more from me.
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