#but the option to recruit it looks pretty realistic
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the true tragedy of making fake FL screenshots is absentmindedly flipping back onto the tab when they're done and slapping GO on autopilot like you didn't write the thing yourself. and then you get to be sad that it isn't real. this happened two separate times while i was doing the twitch one
#suffering from success#to be fair i wasn't clicking onto the twitch one#i was clicking onto the one i use as a template#which is a fake hearts' game accomplice i never finished#but the option to recruit it looks pretty realistic
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Winter/Holiday Prompt List
Hi!!! Welcome to my mish mash of a writing prompt list!!
NONE OF THESE PROMPTS ARE MINE!!! I took my favorites from other lists and compiled them all together.
PLEASE SPECIFY WHETHER YOU’RE REQUESTING A SCENARIO, A DIALOGUE, OR A SCENARIO WITH PROMPT!!! I had to keep asking people which one for the previous prompt list and some did not get back to me and didn’t get their prompt written :(
I will say, I have some ideas for full length fics from these prompts so your drabble request may become a full length fic!
Happy winter and happy holidays y’all!
Scenarios!!
Snowed In
First Christmas together
Christmas party
Snowball Fight
Ice Skating
New Years Kiss
Secret Santa
Gift Giving
Sledding
Snow Tubing
Baking Together
Matching Pajamas
Ugly Christmas Sweaters
Skiing/Snowboarding
Watching Christmas Movies
Christmas in New York
Watching Harry Potter
Building Gingerbread House
Playing Board Games
Building Snowmen
Snow Angels
Black Friday Shopping
Thanksgiving Dinner
Gift Shopping
Exchanging Presents
Traveling during the Holidays
Decorating for the Holidays
Watching Hockey
Watching Football on Thanksgiving
Big Blankets
Cuddling during a snowstorm
Dialogue!!!
“I can never have enough Christmas decorations.”
“You’re wearing this sweater and you’ll like it!”
“I can’t believe I’m gonna jump face first into that snowbank.” / “You don’t have to. You could choose not to.” / “No, I’m gonna.”
“I need more lights.”
“All I want for Christmas is you.” / “Don’t quote Mariah Carey at me.”
“I feel like I’m in a Hallmark. Where’s my generic white guy love interest?”
“I don’t really care about Christmas, but you do, so just come to this Christmas party with me please.”
“Please open the door. It’s cold out here.”
“your lips looks cold. want me to warm them up for you?”
“you have snowflakes in your hair.”
“i know it’s winter, but you don’t have to act so cold!”
“want to go for a walk and check out all the lights?”
“how are you wearing shorts in this weather?!”
“it’s so cold but you’re so warm.”
“i don’t need mistletoe to kiss you.”
“here, you can have my scarf.”
“want some hot chocolate?”
“please open the door before i freeze to death.”
“there’s space for you by the fire, come sit.”
“wait, is that mistletoe?”
“you look pretty covered in snow. guess that’s why they’re called snow angels.”
“if you don’t have gloves, you can just hold my hand.”
“if i slip on the ice, it’s totally your fault.”
“let’s just stay in and watch the snow”
“i’m cold, can we cuddle?”
“i’ll be home for christmas, i promise.”
“i’ll be your date for that christmas party if you don’t have one yet.”
“the holidays aren’t so bad with you around”
“you’re who i want to kiss at midnight on new year’s eve.”
“isn’t it a little cliche to get engaged on christmas?”
"My heating isn't working and I have nowhere to go." / "Oh, and you really think it's a realistic option that I let you crash at my place?!"
"YOU want to spend the holidays with ME??" / "Now that you say it, it really does sound weird."
“i don’t want to spend the holidays with my family.”
“i can’t wrap presents.”
“Come on, let’s get out of this party and spend New Years at mine.”
“So…have you decided on who will be your new years kiss yet?”
“Do you have a new year’s resolution?”
“I wanted to confess to you before midnight to prove to myself that i’m not a wimp.”
“Let me buy you a drink.”
“You didn’t think I would let you go alone, did you?”
“I need you to act like my boyfriend at this reunion so my family will leave me alone.”
Scenarios with a plot!!!
I’m recruiting you to help me terrorize your friend because they pelted me with snowballs at the park the other day
We’re in a meeting that I should be paying attention to, but I’m making paper snowflakes instead and you glare at me every time you hear my scissors
I’m trying to buy a last minute gift for a friend, but they’re impossible to shop for, so your little shop is my last hope
This is your first winter with lots of snow and you’ve never made a snowman before, so we’re making one; no arguments
I’m shopping for Christmas decorations with my friend, but neither of us can reach the top shelf, so they asked you for help and now I’m nervous because you’re really cute
I didn’t know you would be at my house talking to my roommate, so I came dancing down the stairs singing Christmas songs and now I’m embarrassed because you joined me in Last Christmas
I was in the middle of a nice dream, but your screaming over the first snow woke me up and now I’m grumpy
I read our kid a book about the things snowmen do at night and now we’re taking a walk at two in the morning to show them the actual snowmen don’t do anything
I brought you hot chocolate without asking and you seem really flustered by it because you didn’t think I’d remember that you like hot chocolate a lot
I moved in next door a few months ago and had no idea how enthusiastic you are about Christmas, but I mentioned I hadn’t decorated, so now you’re knocking on my door with a box full of decorations and are begging me to let you decorate
We’re snowed in at a little airport and we both just want to be alone, so we decide to sit together to keep everyone else away because there are some very determined carolers wandering around and employees who keep trying to check on us
#scenario prompts#prompt list#dialogue prompt#imagine prompt list#writing prompt#prettytoxicrevolver
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im pretty sure tumblr straight up gobbled up my ask from yesterday (if not um, whoops sorry!) so belated sigrid swednesday ask game submission: 6, 7, 8, 11, 12, 13, 16, 18, 20, 21, 24, 25, 27, 30
happy sigrid swednesday thursday everyone. [ask game]
6. How would the player go about meeting them in Act 1? What is their introduction?
Ohh probably the ruins where you can find Withers, arguing with the people there. "Let me in or I'll cut you." Being the first thing you hear probably. When you walk in on it she'll probably point her weapon at you, biggest scowl on her face. Though you can quickly tell by her demeanor she's more scared than actually a threat (at the moment.) You can choose to either talk her down, encourage the attack, or attack her. The first two options can actually lead into her recruitment.
7. Describe their arc. How would a player help resolve it? What choices can be made? Can your Tav be turned down a dark path, or pulled to a lighter one?
Sigrid's main arc would definitely be whether she becomes an Unholy Assassin of Bhaal or not. She is generally more inclined towards doing it if you don't intervene, because if left to just her own instincts it's.. "Kill, kill, kill again" quite literally.
But she can be pretty easily persuaded into a path of light, especially if you have high approval.
I think helping would mostly involve intervening (quite literally) when she wants to submit to the urge. Like you could stop her from killing Alfira, stop her from sharing the Grove's location with Minthara (she'll try to regardless if the player does or not.)
8. After Act 3, what does their life look like? What are they talking about at the reunion party?
Post-game she would probably just live in Baldur's Gate, helping rebuild. She'll talk of the possibility of moving elsewhere, because the city has so many negative memories for her.
She does have a job as a writer now! She tries to write true crime books which get.. reviews on being eerily realistic with some gory details.
11. What is your Tav’s go-to comfort food?
Oh beef steak definitely! She likes the texture and taste combo, feel like she'd love to eat that.
12. Does your Tav have any tattoos or scars? Why?
Yep! She has one right across her face, and her neck. Both self-inflicted, in a show of worship to Bhaal when she was just getting initiated you know. She has a tattoo that's just a stripe from the edge of her lower lip to her chin.. because she thought it looked cool when she was like twenty.
13. What is your Tav’s main color palette? Why do they choose those colors?
BROWNS AND BLACKS!!! SHE LIKES THE NEUTRALITY!!! IT DOESNT HURT HER EYES!!!
16. What do they do for fun, when not adventuring? What are their hobbies?
Sigrid is pretty fond of learning how to read! Because of her lobotomy (thanks orin) she has to relearn how to do this and she actually practices a lot with Karlach and Gale. I kind of rambled about this in my other post in my tags- but this is based on dialogue you can have with Karlach about reading together. Since she has to relearn I imagine reading with Karlach and sometimes Gale helps her and genuinely entertains her.
18. Where/with whom do they feel safest?
Karlach!! Unsurprisingly. But Karlach is truly the only person who she can.. confide in, be quiet and stay in spot, never worry about saying the wrong thing. (Not that she can't say anything wrong, but she's less stressed about it with Karlach.)
20. What is their relationship to touch? Do they shy away from it? Do they need it to feel present?
complicated. From some people she craves it, she kind of wants it every day at the very least, to feel something, to feel real. (i.e. Karlach, Wyll, Shadowheart.) But with most others she'll snap if she's touched without a go-ahead or warning. (Snap as in get annoyed.)
21. Describe a defining moment from their past, which makes them who they are today!
Hmmm this sweet moment she had with Orin when they were both kids in the Bhaal temple where she braided her hair. They talked normally about things for a moment, about things they like. (In their weird, bhaalspawn ways maybe.) Both had an affinity to art, Orin was the painter whereas Sigrid was the storyteller. It was a connection of creativity and care, and through it she puts a lot of value in art and hair
24. What does your Tav consider to be their own biggest character flaw?
Incompetency. She feels she's incompetent at.. a lot. (Emotional intimacy, sexual intimacy, battle, writing, reading, music- practically everything. Except for killing. She's good at that in her eyes.) Though she rarely shows this insecurity.
25. What is something they would die on a hill over?
HMMMMMM. Even through the negative associations she has with BG, she'd defend that damn city from any negative reputation with her life.
27. What is the worst thing they’ve ever done/said to someone they love?
Ohhh. Hm. Well there's this line from a wip i'm not even remotely done to finishing where she tells Karlach, during one of her.. lets say Dark Urge moments where she practically tells Karlach "I'd kill you just to send you back to the Hells, Hell-dog." Karlach would argue that's not really 'Sigrid' though, it is, but it also isn't. Sig apologizes profusely the next morning, its definitely the one of the things she regrets saying most or even thinking. The Urge is nasty, and its the blight of her existence until its gone.
30. What does your Tav want more than anything?
Freedom, peace. The sense that when she wakes up and makes a decision it's hers and no one else's.
#THANKS FOR THE ASK YEAH TUMBLR GOBLLED UP THE OTHER ONE BUT ITS FINE <3<3#everyone cheer for sigrid lore#the worst thing she said one made me sad. Good! she's a bad person sometimes.#anyway i love her goodbye#roscoe rambles#oc: sigrid#ask game
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Triangle Strategy spoilers!
Just finished playing the Golden route! Finally got my happy ending ;w;
If they showed us more about the wedding I would cry lol but yeah, I was so happy!! I know maybe this ending is too optimistic, but after seeing the other endings, I don't care lol
Also, I saw this and I'm like Anna is so short? kdjfkdj She looks like a child
Or Benedict is too tall? I wish we had the height chart for all of them, didn't know Serenoa is also higher than Frederica (in my head they had the same height)
I was wondering if they would reunite, I was happy that they did! Of course I would prefer like a scene where they meet again and talk "hey I'm your mother" (and I was expecting something like this in the battle with Lyla, but the dialog was kinda vague). And now I feel kinda bad for killing her in Frederica's route ops But Anna can still adopt Quahuag, she already got Decimal adopted lol I think I missed the final side story of him, but it's okay I think
I really liked the part that Serenoa finds another path option; I tried to think for myself what the solution would be, and I was pretty satisfied with the plan!
He looks so sad and small lol
The part where they divide the regiments caught me off guard; at first I was in panic, because I was so used to my favorite units, that I wasn't sure if I would succeed in the battles. Not knowing how they would go, which characters would fit the best the strategy and not being able to change them later got me nervous lol but I tried to balance all regiments (put at least one mage in each, one archer, etc) and leveled up the characters I didn't like to use that much (and later realize some were great actually!). The Frederica's regiment was the one without a unit, I never got to recruit Cordelia, so If I replayed the game again in the future, I would go for her! But the Benedict's battle was the hardest, at least I knew a strategy that would work best because of that one battle in the first chapters of the game.
And I really like how the battles went! I liked that even I couldn't edit the units, if you got a good strategy, you can work it out! I think I just didn't like that I couldn't edit the rings each character got (like Benedict had one that I wished to remove and give to a character in another regiment, so yeah makes sense we couldn't do this). Anyway I was happy to get out of my comfort zone for a bit!
The revelation of the hierophant was a little weird for me, because I already didn't expect it to be a person lol actually I didn't even think something was behind the curtain lmao to see it was a robot was the least of my problems. The battle against Idore was way harder on Frederica's route, this one was pretty okay after I killed all the automatons. I liked that all the characters had something to say to him lol
Overall, I really really enjoyed this game! I like tactics and political games like Fire Emblem, but I liked this even better; it feels more realistic, the gameplay is harder too (at least for me that likes to over level my units, TriStrat said I couldn't lol), the fact you have to make decisions all the time and they all have consequences is pretty nice and made my anxious lol convincing the others to vote for the path you wanted made me feel good lol I was a little afraid of playing this because I didn't like Octopath Traveler that much, so it was a great surprise for me! :D
I haven't done Benedict or Roland's route yet, but now I'm at 100 hours and I feel I must play another game right now lol and I don't know if I have the heart to do them actually lol I want to make some fanart aaaa I already read lots of fanfic, avoiding spoilers, but now I'm free lol
#triangle strategy#tristrat#just me rambling#it was the first game I finished this year and it might be one of my favorites!#long post#I have more Thoughts about this game but right now that's it lol#it's 1am time to sleep
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“Once a Marine”
I’ve been meaning to publish more content about my day job but for the most part I keep getting distracted by my own military aspirations. There are so many things I miss about the Marines that it’s sometimes hard to focus, although it’s important that I take some time to talk about what I actually do for work since it’s not only relevant to my career as a whole, it’s pretty much a requirement if I ever want to improve my income without completely sacrificing my quality of life.
I work in the Higher Education Department of a Company called “CMD Outsourcing and Investments”. It’s a small company with an office in Hunt Valley, although I virtually never go into the office nowadays. I’ve been working there for about 9 months, the pay is alright (better than the Marines), and for the most part the work is fairly straightforward, although largely mind numbing at times.
My New Home
I’ve been looking for a new school ever since my old school closed down, and wanting to continue my education was one the driving reasons I joined the Military. If I was smart, I would have skipped the Marines and went straight into the Navy, avoiding the annoyance of “Marine Corps Recruiting”, the endless waivers, the general stupidity, and the constant interviews for security clearance. At the same time, if given the opportunity, I would join the Marines again, especially now that I now the secret:
“Feel free to ask questions, but don’t say anything other than what the other person wants to hear”
This means that the next time I go to a recruiter, pretty much all I’m gonna do is “act like nothing is wrong”, and say “I’d like to get into service as soon as possible”. I’m sure the same strategy would work for the Navy, although I’ll probably be a little more careful when choosing a job.
The Most Important Thing
I’ve learned that the most important thing when choosing both a branch and MOS is the uniforms.
Despite all the individuals in the above photograph clearly wearing MARPAT, none of them are actually Marines. Apparently, there are jobs in the Navy that allow you to wear the Marine Corps Combat Utility Uniform, namely the following:
Navy Corpsman
Navy Medical Personnel
Navy Religious Personnel
and Navy Officers
In addition to the above jobs, I’m also very much interested in the Mass Communication Specialist (MC) Rate that the Navy Offers. I’ve also heard the Navy is having a bit of a harder time recruiting, which typically means it’s easier to get in the front door. The easier PT would also be a lifesaver in the long run. There are more women in the Navy (not that I’m joining to date) and the higher age limit means not only would I personally have an easier time getting in, it would be easier to recruit my friends. While my opportunity in the Marines ages like milk, my opportunity in the Navy ages like wine.
Also, while I think the Marine Corps definitely has the better Enlisted Uniforms (I’ll write about them more later) The Navy has a Spectacular Set of Uniforms for its Officers and SNCOs.
Realistically, I could start school in the Spring, go to boot camp in the Summer, and go back to school once I’ve made it too the fleet.
Alternatively, I could keep working where I’m working now, get my drivers and insurance licenses, and transition to school part time, insurance part time, and the military part time. If I reenlist in the Marines, this is likely the best option.
Of course, that means waiting even longer to re-enlist, the idea of which I am not a fan of. At the same time, I feel it would be worth it to take the extra time to really work on my case a little better, changing the narrative to this:
10 Reasons why I Joined the Marines
The Call -> The Few, The Proud
The Challenge -> it’s not too late
Water Survival
Self Defense
Service Rifle
Continuing Education
Intelligence
Home Defense
Religious Obligation
Service -> I have so much more to give (Leadership)
I was hoping to get this blog post done before midnight, but I did work a full day today, and after work I needed a little bit more time to myself before finding the inspiration. That being said, I think the right thing to do at the moment is wait, since after writing all the above bullet points, I think they would make a great essay, and one that I absolutely need to write as soon as possible. Maybe not tomorrow, but hopefully over the weekend.
Lastly, I’ll close this by using a word I spent a literally a hour looking for, a word that perfectly resonates with my literary style and an idiom that I think perfectly captures the way I feel about the Marine Corps.
The word is Anapodota, plural for an anapodoton.
It is a figure of speech that is an incomplete sentence, a standalone clause that implies (a main clause), but this is not actually provided.
As an intentional rhetorical device, it is generally used for set phrases, where the full form is understood, and would thus be tedious to spell out.
Some famous examples are:
When in Rome (Do as the Romans)
A Frog in a Well (Cannot Conceive of the Ocean)
Birds of a Feather (Flock Together)
Back when I worked in Consulting, we would use these during team building exercises, where the leader would say the stated part, and the congregation would say the implied part.
The leader would say “Why be Average?”
The congregation says “When I am a Savage?”
In this case, rather than a leader and congregation, it is a recruiter speaking to a prior service member.
The recruiter says:
“Once a Marine”
and the prior service member says:
“Always a Marine”
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"Unpopular" Opinions?
Everyone ready for some tea?
Here's opinions I have that may be unpopular (or at least had people disagreeing with me). I'm not entirely sure how unpopular these are or not. Pretty much all of this is negative, because I felt like stirring the pot now that I'm back from vacation. Please, no one take this too seriously.
Jeralt is a bad father.
Dorothea is the best character in Crimson Flower and deserves to be protected at all cost.
Rodrigue did nothing wrong.
Gilbert is unironically one of the most well-written and interesting characters.
Jeritza is the worst written playable character.
I don't care for Ferdinand/Hubert.
Sylvain/Felix is just ok and both have better shipping options.
Byleth isn't that bad. Sometimes.
I would hate Lysithea in real life, but she's a God-tier unit so . . .
Ferdinand is the most disappointing character.
The writers hated Rhea.
Fire Emblem is awful at writing politics.
Verdant Wind's lighthearted tone is weird, but it's growing on me.
Recruitment ruins character development in favor of gameplay and should've had more restrictions. Exception Felix.
I can't take Those Who Slither in the Dark seriously. Just look at that name for crying out loud.
Likewise, I also can't take the Death Knight seriously.
I hate the dancing cut scene.
I have no idea what the hell Crimson Flower is trying to do.
None of the writers cared about Silver Snow.
Claude is very straight or even asexual. Headcannon to your heart's content though.
I still hold it against Ashe that he fought for Cornelia.
Leonie's reaction to Jeralt is refreshingly realistic, and I loved it.
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Ok I totally want to hear more about this survivors au/Delores is real! How do the siblings handle having this different version of Five? Five may be better adjusted but he still has to heard his family around like a bunch of stray cats. What happens when Hazel and Cha Cha show up? How do they find out that Vanya causes the apocalypse and how does Five handle that revelation?!
here is the thing, i think the survivors au has the potential to be HILARIOUS
no one knows how to handle a well-adjusted five, and this absolutely includes the commission
So you mentioned Hazel and Cha-Cha?? Five in this au was not nearly as absolutely feral as he is in the show bc he knows how to interact with people - he was raised by a competent adult and a weird best friend and they occasionally saw other survivors as well
please picture old Five hanging around the water cooler and chatting with Hazel
the other funny thing is that Five is competent passing - he is well adjusted emotionally but functionally?? Hazel is out there complaining about dental being cut and office parties and budgets and Five is there sipping his drink having never filed taxes in his life. Five doesn't know what the fuck a dental plan is, he was a child soldier and then lived in an apocalypse.
So please picture for me Hazel being like "okay I know corporate wants us to keep what we're being paid to ourselves but fuck that, workers unite, what do you get paid as a legend old timer?"
and five is like "you're getting paid? i get to not get tossed back into the apocalypse, I think"
"but what about expense forms? what about medical care?"
"I'm like 80% sure i'm being experimented on, actually." Five says nonchalantly, "Don't get me wrong, my idea of medical care is fucked by being a child soldier but I'm pretty sure regular people don't have electrodes attached to their heads every time they get a checkup. Could be wrong though! My ex-dad used to monitor my brainwaves while I slept so like, my idea of appropriate shit is fucked, you know?"
This is a Five who was raised by Rick, he is polite to his coworkers. If Dot asked him if he wanted to grab lunch, Five would have gone and grabbed lunch with her or politely said that he couldn't.
Cha Cha only ever talks to Five when she wants to talk shop, so they've had a couple of conversations about weapons but not much else tbh, Hazel just tends to be more personable
So when they're sent after Five, Hazel is much more hesitant to kill who he perceives as a "work friend" and also is definitely thinking about all the times Five casually revealed a way the commission was being highkey shady about him, such as the potential experimentation, no pay, working under duress etc. He's much more easily turned against the commission because he's even more primed to say "fuck the commission" than he is in canon
Hazel out here like "how did Five break his contract when Five wasn't even being paid? I kind of want to read it."
Hazel out here like "I would unionize if I didn't think the commission was anti-union enough to send literal assassins after me if I suggested it :/"
meanwhile with the siblings
Five just. talks over them a lot and makes so much sense that it's actually really hard to argue with him, and he's weirdly considerate of his family's obligations
Like Diego is like "i have to go see Patch" then Five is like "that's great I'm proud of you buddy, it would actually be really handy to have some law enforcement read into the situation if you think she's up to the task. that goes for everyone by the way! If y'all have people you trust, more bodies would be super helpful I think"
the entire family, collectively, who have like zero trusted social links: uhhhhhhhh
Diego, with this weird permission, probably?? Does? Awkwardly attempt to read Patch into the situation? Patch is, obviously, like "what the fuck, Diego" but probably goes with him to the mansion (????????) because she's concerned and then meets his fucking whacko family with their superpowers and suddenly everything is 100% more realistic
Five is just like "yes hello I'm aware I look like a child, i'm actually in my late 50s or early 60s (apocalypse time amiright) because of time travel stuff. Yes I am Five Hargreeves who went missing in like 2002 or whatever. anyway it's lovely to meet you, i'm so glad diego has someone he trusts, and considering my sibling's shifty looks when i told them to invite anyone they trusted this genuinely makes me concerned that Diego is the most socially well-adjusted of them."
"That cannot be possible." Patch says, like someone who has met Diego Hargreeves.
"You haven't met the rest." Five says sympathetically, "In our defense we were raised in isolation as child soldiers."
"That... explains so much." Is all Patch can say to that, "But you seem..."
"I'm adopted." Five waves away.
"We're ALL adopted." Diego grits out, very aggrieved by this and also not sure if he likes the fact that Patch seems friendly with Five, or at least is listening to him?
"I'm double adopted."
However! With the recruitment of Patch, herding Diego becomes like 90% easier.
Honestly the worst to herd are probably Luther and Allison? Luther because he's Number One and resents Five taking charge and also resents Five's casual dismissal of Reginald and also suspects that Five (or at least the commission) has something to do with Reginald's death?
Allison because she is torn between following Luther and helping him and helping Five but also calling Patrick and Claire at every possible moment while ALSO trying to repair her relationship with Vanya. She's flighty - she'd bail on a Five-apocalypse-assignment if Vanya mentioned being hungry or if Luther called or anything like that
Vanya likes to be included and, if asked, would probably drop as many current obligations as she can. Like she would probably cancel her teaching if Five genuinely and sincerely asked her for her help, which he does because he's 100% sure Dolores would manifest in front of him and smack him if he dared even imply someone without powers wouldn't be helpful
Vanya is like "I'm not sure if i'll be helpful - I don't have powers ):" and Patch is like "wtf are you talking about - my superpowers are Gun, Backup, and Reading Comprehension and i am like the most useful member of this team right now"
Vanya gets a confidence boost just from hanging out with Patch honestly, I think they should be friends
Klaus is thrilled to be included are you kidding?? He says he does it for money but he's just happy to be there and also as one of the most emotionally intelligent siblings he is mildly concerned about the fact that Five looks like he's about to cry and also emotes
Five also gives Klaus positive reinforcement, hugs, and Five absolutely weaponizes the I'm not mad, but I believe that you can do better and I'm going to give you more chances because I love you and fully believe that next time you'll be amazing way that Rick used on him.
I feel like Five ends up saying something along the lines of "I understand that x is really important, and we're definitely going to look into it. Is it something that needs to be addressed right now, or is it something that can wait until after April 1st? If it can wait, I can write it down here on this list so we don't forget. If it can't wait then we can figure out a time to address it and help you" a lot
Like Grace malfunctioning and potentially killing Reginald?
"We don't have to make this decision right now." Five says patiently, "Because Grace is a robot, we have some options. Living with a robot who is potentially malfunctioning and homicidal is dangerous, but Luther saying that means admitting that Reginald might have made a mistake or error with Grace's programming or upkeep. I haven't been here for a long time, but I remember Reginald being very precise. Regardless, this isn't a choice between permanently shutting her off or not. We can shut her down temporarily until we can fully address the issue. We can ask and see if there is a 'system reboot' option or some sort of system check that Grace can undergo. We can try find and hire an expert to take a look at her programming to find the issue."
Five gives this speech while like, organizing the weaponry in the house on a table very nonchalantly
Five out here making buzzer noises at his siblings arguments like "yeah no that's a false dichotomy and a strawman's argument, want to try again?"
(Look apocalypse nights were long and they had games that were literally about arguing pointless shit like ranking types of chairs or the best way to break out of a prison without powers and things could get heated)
"Who died and made you boss?" Luther demands.
"Uh, the world? Were you not listening?" Five asks, looking very purposefully confused.
It gets even MORE delightful when Five reads Rick into the situation because a) he promised and b) his siblings really have like, no connections jeeze
Rick fully believes that this is his son from the future, like Five introduced himself, but Five skipped out on a few key details. Such as being adopted.
So Rick spends a solid chunk of time just staring at Five, who looks basically nothing like him, trying to think like, who is his mother ???? if we save the world will Five stop existing? why would I name my child 'Five'? Does everyone have powers in the future? was there like... a radioactive apocalypse? would radiation give future humans superpowers? when did my life turn into a comic book? am i even allowed to ask these questions? will knowledge of the future fuck things up?
and then when Five comes back and is like "what is up everyone this is my dad Rick who will be joining us, he doesn't have any memories of me thanks to time travel but if anyone is mean to him i WILL kneecap them"
"Your DAD?"
Five does kidney punch Klaus for saying that Rick is a DILF but otherwise everyone just is like, warily looking at this Normal Dad Man in confusion because?? This is the dude who raised Five, who they watched take out like an entire commission team by himself yesterday? He looks so. Normal.
Rick is very confused and like, wonders if he's supposed to be the team mascot? But Five keeps involving him and asking his opinion and in return Rick enforces snack breaks and makes everyone sandwiches and has gentle talks with everyone
Every time Five notices someone about to blow he just lovingly makes sure that that person is alone in a room with Rick
Luther ends up crying on the sofa with Rick gently patting his back as Rick calmly states that Luther seems like he's put a lot of time and effort into his family and making his father proud and that since Reginald isn't here to say it, Rick will have to be the one to say that he's proud and that they've been dropped into a difficult and stressful situation - so soon after Reginald's death when they're still grieving! - and he's doing so well
Luther, experiencing unconditional positive paternal regard for the first time in his life: i don't know why i'm crying so much
honestly this is just a comedy of juggling the gang, having impromptu therapy sessions and discussions, investigating the apocalypse and the eye, leonard trying to meet vanya continuously and failing because she's constantly surrounding by family or rick/patch, the commission trying their best to bust up the dream team/isolate Vanya/kill or remove Five, while Hazel lives out his romcom dreams with Agnes and also says "fuck the commission"
#HUH?#survivors au#well adjusted five au#long post#far tua long#five recruits rick to be team dad#rick is DEEPLY confused#but he's the kind of person that rolls with it#dolores probably ends up tagging along as well on at least one occasion#dolores and patch bond#five pretends that dolores is a new sibling and not his dolores#five calls rick 'dad' and it messes with everyone else#patch is on team fuck-the-apocalypse(-and-reginald)#vanya is never alone so fuck leonard#five finds out that vanya causes the apocalypse and is like#vanya: HUH?#luther: maybe we should lock vanya up -#rick: are there are any other possible actions that might be more appropriate in this situation?#vanya: i could try get more meds to take and we could address the powers thing after april 1st#vanya immediately gets validated that reginald sucks#even luther who has had multiple conversations with rick is like 'dad... didn't always make the best choices...'#everyone: :0#hazel doesn't kill patch so he probably joins team anti-apocalypse at some point#hazel: why are you a child#five: oh you know i'm young at heart and all that#OH forgot to mention one of the main differences in this au is that five like properly grew up this time#so while he is inconvenienced by his body he's not so deeply uncomfortable or angry about it#just resigned#'this might as well happen' - five#five probably makes jokes about it as well
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Dragon Age development insights from David Gaider - PART 1
This information came from DG on a recent SummerfallStudios Twitch stream where he gave developer commentary while Liam Esler played DAO, specifically the mage Origin. I transcribed it in case there’s anyone who can’t watch the stream (for example due to connection/tech limitations, data, time constraints, or personal accessibility reasons). A lot of it is centered on DAO, but there’s also insights into DA2 and DAI. Some of it is info which is known having been out there already, some of it is new, and all of it imo was really interesting! It leaps from topic to topic as it’s a transcript of a conversational format. It’s under a cut due to length.
Note on how future streams in this series are going to work: The streams are going to be every Friday night. Most likely, every week, they’re going to play DAO. Every second week it will be Liam and DG and they’ll be doing more of this developer commentary style/way of doing things, talking about how the game was made as they play through, covering quirks and quibbles etc. Every other week, it will be Liam and a guest playing a different campaign in DAO, and Liam will be talking with them about how DA changed their lives or led them into game development, to get other peoples’ thoughts on the series (as it’s now been like 10 years). Some of these guests we may know, some we won’t. When other DA devs are brought on, it’ll be in the DG sessions. They hope to have PW and Karin Weekes on at some point. Sometime they hope to have an episode where they spend the whole time going through the lore.
(Part 2, Part 3, Part 4, Part 5, Part 6)
[wording and opinions DG’s, occasionally LE’s; paraphrased]
DAO’s development actually finished up around April 2009. They then put it on ice for around six months before release. Human Noble is DG’s favorite Origin. It’s one of the ones he wrote. He also wrote the Dalish Origin as well (Tamlen is his doing ;__;). DAO’s temp name during development was Chronicles. DG has never played any of the DA games after they were released. He played them pre-release loads of times, when they were half-broken or incomplete etc. This stream is his first time seeing everything played after completion.
NWN: Hordes of the Underdark was the first game where DG was a/the lead writer, in charge of other writers, as opposed to a senior writer. It was pretty well-received. In the fall of 2003, BW were just finishing up HotU when James Ohlen came to DG to talk. BW had been having issues during the development of NWN with the IP holder for D&D Wizards of the Coast, so they were interested in starting their own IPs that they would have ownership over (and also for financial reasons). JO said to DG that one of these new IPs would be fantasy and one would be sci-fi. He knew that DG was more fantasy-oriented, and so asked DG if he wanted to take this on. DG was down, and the first thing to figure out was what that fantasy IP was going to be.
JO gave DG an atlas of European history, which he still has, and said that he wanted him to make a fantasy world that is reminiscent of medieval Europe and reminiscent of D&D - “make it like D&D but not, file off the serial numbers really well”. This worked for DG because he was pretty familiar with D&D and there were also lots of things that he didn’t like about it and wanted to change. So DG went off and for the next six months worked on creating a setting, beginning with documentation and the map. This was kinda strange because they had no idea at that time what their story would be. JO was very interested in having a “genetically evil” enemy in the setting (like an equivalent to orcs). DG wasn’t a big fan of this and his initial go at the setting omitted this (i.e. darkspawn were not a thing) and was a lot more realistic. JO insisted on adding them later on.
This period of development wasn’t actually a good process. There were other people who were working on the project who were designing the combat side. Looking back, DG feels that they should have put their heads together a lot sooner. The combat designers had various ideas for various prestige classes and subclasses, and DG would be like “these are nowhere in the setting [lore]”. He tried his best to add a few of them after the fact, which is why we see things like DA’s version of the bard archetype. The combat designers and artists originally had a vision in mind of a game that was much more along the lines of the type of fantasy you’d find in the Conan the Barbarian world - bare-chested barbarians, sorceresses that show a lot of skin, a grimdark world with barbarian hordes. They were just assuming that’s what it was going to be. At this point in time DG had never thought, “Oh, maybe I’m responsible for communicating my ideas to them” - he’d never done this role before and was just told to go create the world. He created world-building documentation and would send out emails saying “I’m making this documentation, please go ahead and take a look”, not learning until later on that nobody outside of the writing team really likes reading such documentation. He learned tricks later on like making the docs more accessible, less dense and wordy, and overall easier to peruse.
There was no real ‘vision holder’ for DA. Mass Effect did a much better job of that. Casey Hudson was the project director and the vision holder for ME, and he had the power to enforce a set vision of what was and was not ME. ME therefore ended up having a bit more of a coherent vision. DG was in essence the vision holder for DA, but he didn’t really have the authority to enforce it on the artists. The DA teams ended up spending a good 3.5 - 4 years of the ~6 years of DAO dev time going in circles, not exactly sure what they were going to make, the various people working on it having different ideas of what ‘kind’ of fantasy they were going to make. The writing team were leaning towards LoTR; the artists were leaning towards Conan; at one point one of the project directors was leaning towards a point-and-click Diablo-style action adventure; and nobody was overriding anybody else.
The fans who hang out on the forums and in similar places have a very different idea about what kind of game they like and want to play versus the telemetry BW get from the public in general. As an example, fans on the forums tend towards playing non-humans and feeling that playing as a human is boring. Forum-polls reflected that, but BW’s general public-telemetry shows that around 75-80% of the playerbase played a human in DAO. Elves were at 15% and dwarves 5%. In contrast, in the core/forum-based fanbase, the human figure dropped down to 30%.
DG originally wanted Zevran to be a gay romance (he has talked about this before). He asked JO if he could do that pretty early on, thinking of Jade Empire which had same-gender romance options which were really popular. BW were surprised about that, and DG had no idea that the JE team were going to do this. For DAO, he had an idea for an assassin character. He had been reading about how the CIA and KGB would often recruit gay men to be their assassins, as they didn’t tend to have family ties. DG thought this was really interesting. JO was cool with the idea on a conceptual level, but thought that the work that would end up going into it would be better served if those characters could be romanced by both male and female PCs. Zevran and Leliana weren’t intended to be bi, they were “bi out of convenience”, but at the time these sorts of things (representation and such) didn’t enter into the equation as much as it does today. DG wrote Zevran in his head as being romanceable by men.
DG would ask the hair artists, “Why all the mullets?”, because he never understood that, and he’d get “a sort of shrug response”, and an indication that “it’s easier to model, I guess?” Having hair which is loose, in the face, in locks, coming over the shoulders etc wasn’t really supported at this point by the tech or the engine. Hence, they ended up with like five different versions of mullets. On the subject of the engine, for the first half of development they were using an upgraded version of the Aurora engine from NWN, and it was not good. Several years in they decided to switch. Trent Oster was in charge at the time of making a new proprietary BW engine. At the time it wasn’t ready yet, but the DA team decided to grab it, use it and hammer it into the DA engine. That engine had “so many little weird quirks”, like lighting on skin not working properly and looking bad, and one of the issues was hair. It was supposed to be BW’s proprietary engine but it really wasn’t optimized for RPGs and didn’t include a dialogue system. They had to custom-build the conversation system. (At the time Trent didn’t think BW should be doing RPGs anymore, which is a whole other story of its own). DG recalls programmers complaining about things in the engine that weren’t ready for ‘prime-time’. Even compared to games released concurrently, DAO’s graphics were a bit dated.
For the worldbuilding, they had an internal wiki and they kept everything on there. They ended up with a lot of legacy documentation on there very quickly. Eventually they solved this by hiring an editor whose sole job it was to wrangle the documentation. DG started work on the setting in the same manner in which he’d embark on starting a homebrew - ‘so like, first, here’s a map, oh, I like this name, vague ideas, a paragraph on each major nation, a rough timeline of the history, expanding, and it just growing from there’. After about six months, they brought on other writers, and by then he had around 50 pages of documentation. This 50 pages was a minute amount compared to the amount they had generated at the time of release. Originally, they weren’t sure where in the world specifically the story would take place, so DG made sure to seed potential and brewing conflicts throughout Thedas. They settled quite quickly on the new Blight starting in Ferelden. Once they established that, the writers went to town on taking Ferelden specifically and blowing it up detail-wise. Jennifer Hepler was in charge of the dwarves and Orzammar. Mary Kirby was on Fereldan customs and traditions.
The first version of the setting was more grounded in realism, almost like a post-fantasy. The dragons and griffons were extinct and a lot of the things that were thought to be fantastical were thought to be over with. During development, they started clawing these things back. They brought back dragons because the game was named Dragon Age (lol). DG was approached like, “Hey, we named the game DA, can you bring back dragons and weave them into the story more powerfully?” Wynne’s writer Sheryl Chee had a bit of an obsession with griffons and was often like ‘omg, griffons :D’, and this is the origin of Wynne’s dialogue with the Warden about griffons.
KotOR was the first time BW had tried to do a game that was fully voiced-over. For KotOR, BW sent the work of casting, direction and so on down to another studio in California called Technicolor. BW had little say in the process then and when they got it back, “it was what it was”. By the time they got to DA and the first ME, BW had a good system down for recording and VO had become an important thing in games at the time. BW are really one of the premieres for this, a lot of actors really like acting on BW games as they get a lot of space to act where they wouldn’t normally be able to do so otherwise. DG has learned a lot from Caroline Livingstone on how to encourage the best performance out of an actor. For DAO, DG worked together with the various lead designers and Caroline to decide on the auditions, casting etc. This was one of DG’s favorite things to do.
Gideon Emery as Fenris, GDL as Solas and Eve Myles as Merrill were times where DG had written the character and then went to Caroline and said “I have an actor in mind for them, can you check it out?” These were specific times where he was able to secure the actor he wanted. This didn’t always work out, for example there are times when actors aren’t interested or have no time due to scheduling conflicts or were too expensive etc. Eve and GDL were DG’s roommate Cori’s idea. Cori was a big fan of Torchwood/the actors from Torchwood, and worked as an editor at BW for a long time. Gideon was DG’s idea after playing FF12. For DAO, DG didn’t have any specific ideas in terms of actors. Casting Morrigan was the longest, most drawn out process.
The Circle went through a whooole process during worldbuilding. Initially, mages in the game weren’t supposed to have any “fighting magic”. The restrictions were originally such that in the lore, they didn’t teach mages that. Mages weren’t taught any magic that could kill people, only ‘indirect’ forms of magic that could support others. However, [during what sounds like] playtesting it was asked “Why can’t I cast a fireball? I just want to cast a fireball”, so the writers had to go back and rework how magic in the lore worked completely.
Flemeth was originally going to be voiced by Shohreh Aghdashloo, and she was totally on-board, but unfortunately because of DAO’s development delays, she was unable to attend the new recording time as she had a conflict in her schedule (she was filming House of Sand and Fog). Shoreh was quite disappointed about this and her family had been so excited that she was going to be in a video game. When the movie was finished, Shoreh came back to BW and let them know that she was still available, and this is how she ended up in ME2. For a while they were trying to find an actress with an accent that authentically mirrored Shoreh’s. Out of the blue around this time, Claudia Black’s agent sent BW an audition tape of her. At the time Claudia hadn’t done any games but wanted to get into it. The tape was of Claudia doing a beat poet rendition of Baby Got Back. DG still has this tape. DG was a big fan of Farscape and on listening to the tape, it clicked right away in his head that Claudia would be perfect for Morrigan.
The Fade ended up being a big irritation for the writers. They wanted the PC to be able to assume different forms and such while in there. A lot of this stuff proved too difficult for the combat designers to work out, and so it ended up getting changed a lot. They had a hard time coming up with gameplay that could work in the Fade. The mage Origin is DG’s least favorite of the Origin stories, as he’s really dubious about the Fade section in it. It didn’t work out like how they had pictured it in their heads. By the time they got to DAI, that’s when the Fade really looks like how the writers first described/envisioned it. By this point the artists were more keen to give it a more specific feel. DAO was made at a time when ‘brown is realistic’ was a prevailing thing in games dev.
The experience of a mage in the world isn’t represented or conveyed very well to the player when the player is a mage. The experience of the player when they’re playing a mage or have a mage in their party doesn’t really match up with how the world lore tells them how dangerous mages can be - for example, how they can lose control and so on, we never really have an example of a PC mage struggling with being taken over by a demon. This was originally supposed to be a subplot in DA2 for mage Hawkes, in one of the last cuts. In Act 2, mage Hawke was originally slowly being tricked by a demon in their head that they thought was real, only to realize at the last minute. Mouse the Pride demon in the mage Origin is the only time in the entire series that they really ever properly demonstrated how demons can fuck with [PC] mages. Also, PC templars were originally supposed to have a permanent lyrium addiction that they needed to ‘feed’, but this was scrapped as the system designers weren’t keen on it and felt that it was essentially handicapping the player.
Mages were originally also not supposed to be able to deal with pure lyrium (it would ‘overload’ them). There is a plot where mage PCs run around touching lyrium nodes to refill their mana bars. On this DG was like “Wtf is this?” The designers said that it works, and DG said “but it flies in the face of the lore”. This instance is an example of how the DA team was working where the various departments (writers, artists, designers etc) all had their own ideas about how the game and its world would work and never overrode each other (see above). DG feels that DAO is a little contradictory in that way. It’s only after the game came out that a lot of the people on the team really “bought into” what they’d put forward. This got easier as they went on, with people involved buying then into the things that make Dragon Age, Dragon Age. At one point, not everyone on the team was even aware of those things.
DG relates that originally, they would ask the artists, “Ok, can we get a village?” and said village once created would be quite generic and non-specific to DA. The writers would try to relate how things are in the DA world and list things that would be found in a village like this specific to the DA world, and the artists either didn’t read it or had their own ideas (DG isn’t sure which), and nobody was around to tell them not to do that and that they should do it differently. Everyone having their own ideas like this is why we ended up getting something that is this sort of “cobbled together half-Conan half-LotR mish-mash”, and after a while this sort of became DA’s “thing”.
Initially, BW had concepts drawn up for a lot more different creatures. After they went in circles for those years and consequently ran out of time to do all the models, they had to cut these concepts down more and more. Demons were among the ones that were the first to go (this is why we have situations like a bereskarn as the Sloth Demon in the mage Origin). The original concepts for things like spirits of Valor and Sloth demons were really good. Early on, JO made a list of D&D creatures that he liked. He picked the ones that they were thinking of doing, sent them to DG and said to make a “DA version of this”. For example, D&D succubi essentially became Desire Demons. Desire Demons were originally patterned off Sandman, neither male nor female yet really alluring, acting more like a genie and trying to ferret out mortals’ inner desires (which are not necessarily sexual in nature), without being overtly sexual. The artists’ version came back and that was basically the model seen in-game. The writers were like “What is this, this is nothing like the description?” and the artists responded that on the list from JO, it was included, in that you had to click on “succubus” to get to the Desire Demon description, so they had just read “succubus” and done their version of a succubus. The artists did loads of great work, but this was one of the instances were DG was like “???” By then, it was too late to change it. The writers were able to encourage them to make Desire Demons a little more fearsome, so that made it in at least.
The mage Origin was one of the more contentious Origin stories. It had like 4 different versions written of it over time. It was often the case that BW would hire someone, and writing an Origin story was their first test. Three different writers came in and wrote a version of the mage Origin and those versions just didn’t work. Finally they passed it to Sheryl Chee and she wrote it. The Origins were the parts of the game in general that were written/rewritten the most often. There were several others that got written that they discarded.
Duncan was slated for death from Day 1. When DG writes a story, the thing he does first is pick out the big emotional beats that he wants, such as deaths. He decides these ahead of time and the stuff in-between comes later and is more often changed. Oghren was also originally supposed to die, but this ended up getting cut. DG related a story of how Oghren came to be: At the time, there was a phase JO went through when he thought everything had a formula that it could be done by. One of these ‘creative forumulas’ was that all such IPs had a two-word name that they’re known by, such as Star Wars, Star Trek, Dragonlance (being Dragon-Lance). This is how ‘DA’ and ‘ME’ came to be. One of the formulas he wanted to implement was how to distill the ‘comedy character’, like Minsc or HK-47. These characters were very popular with the fans and JO was certain that there was a way to figure this out to create one for DA. At the time, DG argued with him a lot about this. JO insisted it could be done. DG was originally supposed to write this character but ended up not doing so. JO came up with a list of comedic archetypes and had DG write a blurb about what kind of character each could be. These were then sent out to the team who voted on which was their favorite. This process eventually resulted in an archetype basically called ‘The Buffoon’ (think Homer Simpson or Peter Griffin, the kind of guy people laugh at because he’s such an oaf).
At this point ‘The Buffoon’ wasn’t named or made a dwarf yet. JO came to DG to write him, but DG said there was a problem which is that he hates this archetype. Homer and Peter are characters that he despises. DG is a professional writer, but this was comedy (outside of his areas of strength), and he felt the best he would be able to do is write a character who makes fun of this archetype and lampshade that. Comedy is something that has to come from within the writer. Oghren was given to someone else, and he ended up getting rewritten again anyway. By the time they were working on Awakening, DAO had not yet come out, and the assumption prior to the game going out was that Oghren was still going to be the most popular character from among the followers. The comedic character that ended up being the most popular along these lines was Alistair, which was interesting as he wasn’t intended as a comedic character, “so shows what we know”. DG was dubious that Oghren was going to be popular, because “he was kind of pathetic, honestly”, but that was the thinking at the time. Thinking he would be well-loved is why he was in Awakening.
On Alistair, any character DG writes is going to be sarcastic. At the time DG had made it a sort of personal challenge to recreate Joss Whedon’s dialogue patterns in his characters. Alistair was a sort of mish-mash of Xander from Buffy and maybe Mal from Firefly. DG wanted to see if he could do it, so Alistair was kind of quippy and self-deprecating. DG never really considered this to be Alistair’s main personality feature, but when other writers wrote him, they often had him doing this, as they liked the trait so much, and so this is how Alistair ended up as he did.
On dwarves, the dwarves being cut off from the Fade is very much baked into who the dwarves are as a race. There’s a specific reason why. This has been hinted at so far and it’s likely to come up in the future. DG had various ideas for some things that he wanted to include with the races or the way the world works etc. Some of them ended up never happening or some are mentioned only as part of the lore (templar lyrium addiction never coming up in gameplay is an example of this). Dwarven history and the nature of the dwarves is one of the things that survived pretty well though. DG calls Jennifer Hepler “mistress of the dwarves” and says that she did a really detailed, amazing breakdown of their history. After Jennifer left it was Mary Kirby, and DG feels that they did a good job of maintaining how dwarves were, in terms of both how they’re often presented in fantasy and yet also quite different in DA. Orzammar is one of DG’s favorite plots all together. You can really tell that Jennifer Hepler really enjoyed the dwarves and brought a lot of love to that plot.
DG draws a distinction between DA fans and the unpleasant people who harassed Jennifer Hepler.
They managed to keep the Tranquil in. There was a while there where they were going to be cut. At the same time, DG regrets that they couldn’t solve the making of the player more aware of how mages are dangerous, thing. Players could make a cogent argument like “they’re not that dangerous, look at me [mage PC]” and the writers were like “well... yeah, that is fair”. It was a case of showing one thing and the player experience of it being another. DG feels that this made the templars come off worse than they are. DG feels that they are being massively unfair and too extreme in their approach to the problem, but the problem itself is a real thing. He feels that there’s some merit/truth in the argument that mages are oppressed, but he looks at it more like an issue like gun control rather than as treatment of oppressed people, saying that we don’t have an example in real life of oppressed people who can explode into demons and cast fireballs and so on.
There are some funny pronunciations that worked their way into DA, and the reason for a lot of them is as follows: the writers had to create a pronunciation guide for VO, because otherwise you end up with a lot of inconsistencies. (Some did still slip through). The guide was online, and if you clicked on a word, an audio file for it would play. Jennifer Hepler was in charge of this and did a great job, but has a really strong NY accent, and in some cases the ‘NY-ness’ of her pronunciation endearingly worked itself into things (the way Arlathan is sometimes said is an example of where this happened sometimes).
Sometimes the writers trying to communicate the “hotness” of a character to the artists didn’t go smoothly. The writers would sometimes say things like, ok, this character is a romance, they need to be hot, and the designs would come back looking “like Burt Reynolds”, and the writers would be like “???” And then a character that wasn’t particularly intended to be hot, as in that wasn’t mentioned at all in the descriptions of them, would come back “accidentally hot”, and the writers would be like “Why couldn’t you have done this when we were asking for a character that was meant to be hot”, and the artists would be like “What?? He’s not hot”. And this became a thing (lmao - this discussion was prompted by DG being asked “Was Duncan meant to be that hot?”, for context). Some of the artists were so paranoid about their [in]ability to judge actually-hot characters that when it was time to pick an appearance, like for Alistair, they gathered up all the women at BioWare, and DG (“resident gay”) into a room to show them an array of faces and bodies like “Is this hot? Is this hot?” DG and co would sit there like, “How can you not tell? Is this a straight man thing?!” Anyways, this is why oftentimes we ended up with characters who are accidentally hot.
Over time, the writers realized that the way they communicated to artists needed to be managed better. The words they would use would have different connotations to them the writers, than what they did to the artists. For example, for Anders’ design in DA2, he was supposed to be “a little haggard”. When DG thinks of haggard, he thinks ‘a little tired, mussed hair, looking like you’ve been through some shit’. But the artists based on that produced concepts with super sunken cheeks, looking like he’d been terribly starved. The writers needed to develop a specific vocabulary for communicating with the artists, as artists think in terms of how something looks, but writers are thinking in terms of what the character “is”. Anders’ description talked about his history a lot, and the one visual-type word that jumped out was “haggard” due to its visual connotations. “A lot it came down to the writers being up their/our own asses.”
When they got to DAI, they had figured out that the way to get best results on this front was /not/ to have the writer go off and develop a long description and pre-conceived notion of what the character looked like in their head. In such scenarios artists don’t feel that they have much to contribute to the process or an ability to put their own stamp on who this character is and make them interesting to them (the best, most interesting characters are when people at all stages of the pipeline properly get to feed into it). They learned that the better solution was to bring the artists in earlier, and to give them little blurbs, and not name the character but give them an ‘archetype’-sort of ‘name’. For example, Dorian was “the rockstar mage”, “cool”, “Freddie Mercury”. The writers wouldn’t be sure that a particular concept would ‘hit’, so at this stage they would offer an array of options and sit the artist down and walk them through the concepts. The artists would then provide a bunch of sketches and it would go back and forth, with both taking part in the character creation process together. For the first two games, the writers were “really hogging” this process to themselves. They got better at not doing this and better at communicating with the artists by DAI.
There were a lot of arguments about how mages in DAO had a lot of specific lore words like “Harrowing”, “phylactery”, “Rite of Tranquility” etc. There was concern that this would be too confusing for players to understand and that it was too complicated. DG says that thankfully he put his foot down and pushed for this stuff to be kept. A lot of fans assume that as lead writer DG had all this influence, way more influence than he could possibly exert on a team. He wasn’t even a lead, he was a sub-lead, under a lead designer. He only had so much say. If the lead designer or lead artist wanted to do something differently, often there was not much he could do. Hence he had to pick his battles carefully, choose the important ones to fight. The mage vocabulary thing was one of these.
Templar Greagoir’s name is pronounced “Gregor” and it comes from a place in Alberta near where DG lived.
Codex entries are usually one of the last things that get done in a project like this, and so all of that kind of textual lore comes in super late and is super punchy as by then the writers have written so much and are exhausted. They had to find a way to make this process cute or interesting or fun for themselves, which is why a lot of entries are quite fun to read. Sometimes a writer would make a joke for banter [irl], and it would end up making it into an entry.
Only Morrigan and Duncan got unique body models in DAO. The companions all have custom-morphed heads but not custom-morphed bodies (Morrigan not included here). This is why every model has a necklace or a collar right at the point where they had to be attached to be a body. These sometimes used assets that couldn’t be used by the PC but were not unique to that character. Duncan probably got a unique model because he was in a lot of marketing/promotional material. Qunari were originally conceived as having horns.
Most people didn’t even finish DAO once (public telemetry again here), only approximately 20-25% actually did. The devs try not to read too much into this kind of thing, but the telemetry does tell them where a lot of people stop playing the game permanently (they call these “drop-off points”). One of these points in DAO is the Fade during Broken Circle. Sometimes when people interpret this data they involve self-serving biases, but it was generally accepted that the Fade there was too long, too complex, not interesting enough, etc. [source]
[Part 2]
[Part 3]
[Part 4]
[Part 5]
[Part 6]
[‘Insights into DA dev from the Gamers For Groceries stream’ transcript]
#dragon age#bioware#morrigan#solas#video games#queen of my heart#mass effect#lgbtq#jade empire#fenris#the Fenaissance#alistair theirin#lul#fav warden
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Daniel Ricciardo is spotted leaving Mercedes garage amid Lewis Hamilton replacement rumours
Daniel Ricciardo is spotted leaving Mercedes garage after axed McLaren star slammed the door shut on a move to Haas... so, will the Australian replace Lewis Hamilton? Daniel Ricciardo has been spotted leaving the Mercedes garage in Singapore The 33-year-old is looking to secure his future after being axed by McLaren Mercedes are looking at Ricciardo as an option to replace Lewis Hamilton By Ollie Lewis For Daily Mail Australia Published: 04:42 EDT, 1 October 2022 | Updated: 04:42 EDT, 1 October 2022 Daniel Ricciardo may have inadvertently given a major clue as to where his Formula One future lies after being spotted leaving the Mercedes garage ahead of the Singapore Grand Prix. Ricciardo, 33, is weighing up his options after he was axed by McLaren following an underwhelming 2022 campaign, with the team recruiting young hotshot Oscar Piastri for 2023. However, the former Red Bull man is not blessed with an array of options, with only Alpine, Haas and WIlliams having seats available for next season. Daniel Ricciardo was spotted leaving the Mercedes garage in a major hint about his future As reported by Sportsmail last month, Mercedes are considering a swoop for Ricciardo and view the Australian as an option to replace seven-time world champion Lewis Hamilton, whose contract expires in 2023. The 33-year-old would have to spend next season occupying a reserve driver position, but would then get bumped up after Hamilton's exit from the sport. And Ricciardo did little to dispel those rumours on Friday after being captured leaving the Mercedes garage in rather conspicuous circumstances, wearing his bright orange McLaren gear through the front door. Sportsmail understands Ricciardo is an option to replace Lewis Hamilton in 2024 His visit to the Mercedes team follows rather clear comments earlier this week in which he distanced himself from a move to Haas, after the team principle Guenther Steiner told the Australian to give him a call. 'I'm still keen to be part of F1 and of course, 'Plan A' would be to be on the grid,' Ricciardo said. 'So nothing's changed but I don't want to just jump at the first kind of seat available. I know the landscape probably changes as well at the end of next year, with contracts and whatever, so I don't want to say remaining patient, but remaining open.' Ricciardo also suggested it is a case of F1 or bust, claiming that a move to another motorsport would signal the end of his F1 career. Haas boss Guenther Steiner wants to sign RIcciardo but the Aussie has snubbed that move 'That's the two realistic options. It's not to be anywhere else,' he said. 'I love other disciplines of motorsport but I don't see myself there. I feel as well if I jump into something like that, then it closes the door on F1 – I'm solely focused on F1. 'My team is talking with I want to say pretty much everyone … so we're just trying to put it all together and figure out what makes the most sense. 'I'm trying to kind of see beyond next year, for me of course I want to be racing but I also don't want to just look at the next 12 months and not look at the next 24.' Advertisement Share or comment on this article: Daniel Ricciardo is spotted leaving Mercedes garage amid Lewis Hamilton replacement rumours via Formula One | Mail Online https://www.dailymail.co.uk?ns_mchannel=rss&ns_campaign=1490&ito=1490
#F1#Daniel Ricciardo is spotted leaving Mercedes garage amid Lewis Hamilton replacement rumours#Formula 1
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hiiii, can i please request some levi ackerman headcannons where he has a badass girlfriend? she is shorter than him but she is literally so badass,, i see alot of stories with levi and a s/o who is really sweet and caring but never with someone who is cool, caring, badass, and can take care of herself,, thank you!!
Being Levi’s Badass Girlfriend would Include...
Growing up with Levi in the underground, both of you taking care of each other for as long as you can remember
Being a few years younger than Levi, running into him after desparately looking for somewhere to hide from the men you stole bread from
Finding him nearly starved and deciding to sharing your food, becoming inseperable ever since
Levi squeezing your hand when you’re nervous
You singing to him when he’s stressed but too prideful to admit it
Learning knife skills from Kenny when he took the two of you under his wing, and getting frustrated that you seemed to lack the Ackerman natural talent
You compensating for it with your charming and, when you wanted, manipulative nature
Typically being underestimated for your smaller stature, but taking that as insentive to work twice as hard to prove people wrong
Reminding him that he wasn’t alone after Kenny abandoned you two
"We're going to get through this, Levi. We'll be okay, I promise."
"Stupid, I know that already."
Being one of the only people who could make Levi smile
Getting mugged quite often when you walked anywhere alone, to the point where Levi wouldn’t let you out at night without him
Becoming annoyed at this treatment and deciding to take up martial arts more seriously
Fighting people more than twice your size when needed, and coming out victoriously nearly every time
Living together, and having to follow Levi’s meticulous cleaning rules in whatever living space the two of you occupied
Always being less closed off to others than Levi, despite being calloused by your hardships all the same
Your teen years going by barely scraping enough money to survive,
You always trying to stay positive regardless
Taking over jobs and caring for Levi on the rare occassion he got injured or sick, with him doing the same for you
Occassionally finding yourself blushing when you first realized he had started gaining muscle
An overwhelming urge to scold him if he’s gone for too long, especially after taking on an extra dangerous gig
Realistically, just being worried for Levi’s safety or being afraid that he had left you
Being proven over and over again the latter was never an option
Him buying you small things on special occassions, like hair accessories or trinkets
Chastising him for wasting money when he did
"I told you! There’s no point to having this kind of stuff. You should've used the money for something we need."
"Do you like it?"
"...yes."
"Then shut up. Happy birthday, (Y/N)."
Smiling and treasuring each gift with your whole heart
Building a reputation alongside Levi as a notorious power duo, with people just assuming you two were together
You handling the connections and networking aspects of business deals with your superior social skills
Levi insisting on taking you with him when me moved in with Farlan, making excuses that you’d probably be all dirty and unorganized by yourself
"It's okay to just say you'd miss me, you know."
Being happy to add another person to your small family, and becoming fast friends with the dirty blonde
Laughing that Levi finally had someone else to pick on about their “unsatisfactory” cleaning habits
Being the one to negotiate for ODM gear, and learning how to use them suprisingly quickly
Sometimes flirting with men to get what you wanted, having learned how to use your feminity to your advantage as the years passed
That not always ending well
Having to save each others’ lives on multiple counts, some instances with you two just barely escaping
Holding Levi close on nights you nearly lost each other
Him wanting desperately to give you a better life
Viewing Isabel as the little sister you never had once you met, teaching her everything you’d come to know living in the underground as a fellow, smaller woman
Suprisingly, finding yourself having brief moments of contentment, despite the tough days
You being in on the deal to join the Survey Corps kill Erwin Smith in order to secure citizenship on the surface
Becoming emotional at the opportunity to go above ground, never thinking it was possible
Grabbing Levi’s hand excitedly after breathing fresh air for the first time, missing the way he smiled softly as you pointed at the hundreds of things you’d never seen before
"Look, Levi!! Real clouds! And is that how tall trees are supposed to be?"
The happiness not lasting long
You trying to stay strong for Levi after the death of Isabel and Farlan, knowing he believed it was all his fault
Still crying on days where no one was watching
Getting through the loss together, just like everything else
Staying in the military and silently vowing to always be there for Levi, knowing you’d go wherever he did
Taking a while to adjust without your friends
Trying to be thankful that life had less hungry nights and unsafe circumstances
You and Levi becoming squad leaders fairly quickly, having proven your skill and loyalty tenfold
Having a titan kill count that rivalled his (which you’d nonchallantly remind him of, once or twice)
Quickly gaining the respect of your team
Your fellow comrades realizing that your pretty face and short height yet kickass persona were the epitome of how “looks can be deceiving”
Not being afraid to put recruits with egos in their place
Levi keeping an extra eye on you during missions whenever he could, even though he knew you could hold your own
Sneaking into his room when the nightmares became too much
"Just... wipe your feet before coming in, (Y/N)."
Late nights in his office ensuing where he listens to you reminisce about the past
And it hitting you suddenly, a few years later, that you were in love with Levi Ackerman
The affection being triggered by the simplest of things: him brushing those raven bangs out of his eyes mid-conversation
Realizing you always felt this way, and you might have even realized it sooner if you both weren’t so busy trying to survive
Wondering for weeks if you should say something
Deciding he most likely didn’t feel the same way and pushing your feelings aside, falling back into the regular dynamic
You daydreaming about what a possible future together would look like
Levi kissing you for the first time before an expedition outside the walls,
Him wanting you to know how he felt in case it was your last night together
Confessing that you’ve loved him your whole life, and telling him you think it was always meant to be that way
Fiercely taking on each task the Titans threw at you, empowered by the fact that you had something to live for
Him becoming more protective than ever, which although frustrating at times, you found endearing
Drinking tea together on your breaks and stealing kisses across his desk
Levi Squad teasing their captain about his fondness for you, on days where they feel extra cheeky
Both of you planning to get married after the war
Just allowing yourself to be fully happy for the first time, basking in the fact that you get to spend the rest of your life with the man you adore
"I love you, Levi."
"I've only ever loved you."
#attack on titan#shingeki no kyojin#levi ackerman#aot#snk#anime#snkedit#captain levi#levi#snk manga#levi ackerman one shot#levi ackerman x reader#levi ackerman headcanon#levi ackerman fanfiction#levi ackerman imagine
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I'm defending my dissertation this summer in biomedical engineering. I'm looking for jobs and postdocs, but I feel unqualified for most of them. Because I had so little funding for my research, I didn't get to learn and use some methods like PCR, Western blot, flow cytometry, etc. except ELISA and Luminex. Most job listings say you're required to have proficiency in methods like these. I would otherwise be qualified, and the research is right up my alley. Am I better off getting a postdoc for further training, or are any of these jobs actually more forgiving about your skills and willing to train you?
Hi anon! Congrats on defending soon and getting that sweet sweet PhD!
My short and sweet answer is:
Play to your strengths. Don’t let the companies hold all the cards. If you’re an expert on ELISAs and Luminex, then companies seeking candidates with that kind of experience would love you on their team, even if you may not have experience with other skills.
Apply to as many positions as you can, including the ones where you may not think you qualify 100% for, because a) a candidate checking all the requirements in a job posting is rare and b) in some cases, a company or lab would be more than happy to spend time training you on specific techniques if they think you’re a great fit for the team.
If you feel that expanding your skills as a post-doc would be a good investment for your career, then for sure also apply to them as well. It’s also always helpful and reassuring to have more than one job option in the end too!
The post-school (no matter which level) job search can be a tough and time-consuming journey, so just keep throwing your ball into as many courts as possible. Getting into industry straight out of grad school without a post-doc first is especially hard for some fields, and may require dozens and dozens of applications and interviews over many months.
Here’s the long and detailed answer:
Firstly, leverage your strengths. Outside of your technical prowess at ELISA and Luminex, these are some of the transferable strengths of hiring a PhD (no matter what field) that can benefit a company, and thus are aspects you can highlight in your cover letter/CV/interviews:
As far as basic knowledge goes, we’re experts in our fields. True, we don’t know everything, but when confronted with something new, just give us a few days, because we’re very good at getting to the nitty gritty bottom of things.
PhD’s are fast learners, creative problem solvers (especially when given limited resources, like in your situation), and very dedicated to whatever task is on hand.
And in order to do that, we’re meticulously organized, have great time management skills, and for those of us who have had undergrads in the lab, we have some experience in delegating tasks and managing personnel.
We have great communication skills: both oral (public speaking), and written (manuscripts).
For those of us who have been successful at receiving financial awards (eg. fellowships, grants, etc), we’re proven ourselves great at marketing our work.
We can take punches (criticism) and adapt well.
And we have grit. The fact that we survived walking through hell and back for 4+ years proves our dedication and commitment to hard work.
Secondly, let’s talk about job postings themselves and how they may not tell the whole story:
Some job postings may highlight the skills and goals that the candidate will become proficient in during the job, especially if it’s directly related to the company’s intellectual property. So it may not be necessary (or realistic) to be skilled in those yet.
The job posting itself may also be very broad and non-specific to the actual position (and is just a boilerplate posting the company likes to use for whatever reason), and thus may not actually include all the nuanced criteria the hiring manager/team is looking for. (I know from experience that Roche does this.)
Lastly, having a candidate right out of grad school who is proficient in every single one of the skills listed on a job posting is unrealistic. And companies know this, but they can still dream about the “perfect 1 in a million candidate” who may magically meet their wish-list. But realistically? That person most likely does not exist.
Next, here are some scenarios when a team would hire a candidate who does not necessarily have experience in all the listed skills:
The candidate can prove themselves to be a fast and eager learner of those new skills.
The candidate has other desirable skills that the hiring team would value equally (which may or may not be listed in the actual job application, but you can certainly highlight in your cover letter).
The candidate’s personality works well with the rest of the team (sometimes it’s way more important to hire someone who will get along with the current employees than someone who checks all the boxes because protocols can be taught, but personality can not be changed).
The technical skills that the job requires are not readily available or taught in a grad school setting, especially if it’s really cutting edge and/or part of the company’s intellectual property.
Bonus: the candidate has network connections within the company/team who can vouch for their talent, work ethic, personality, etc.
So, in conclusion: If a company is hiring a PhD specifically, the candidate’s transferable skills may be more valuable than their technical skills because techniques can be taught in just a few weeks or months, but those transferable skills take years to perfect. Therefore, as long as you meet the basic criteria (like education and experience level) and have experience in some of the listed technical skills, you should definitely apply.
Lastly, just to end with a few notes of realism/other misc tips:
Technical experience is still important, especially if the hiring manager is specifically looking for that in a candidate. It may also be the deciding factor between two candidates who are otherwise equal in attributes. Some hiring managers may even put those experiences higher in priority than transferable skills, like if they need someone to hit the ground running when they start.
There is less job applicant competition in smaller companies/start-ups than in big established companies. The more competitive a position, the more “sparkle” the applicant must have, such as a post-doc or multiple publications, or being an internal candidate (someone who already works there), or was referred by the hiring manager/team, etc. So, pretty tough door to crack ajar (though not impossible!)
If it’s important to you to gain more experience in more diverse research techniques, then a post-doc would be the best path to take. I normally think post-docs should not be necessary for industry, but I think in your situation it may be a really great path to take in order to learn more techniques and to see what it’s like working in a well-funded lab (the differences in opportunities and organization can be pretty eye-opening). In addition, one of the downsides of industry is that because a company has its own specific niche in the market, your repertoire of lab techniques may start getting narrower and narrower.
I recommend working with a recruiter. In exchange for a small % of your eventual salary, they will work with you to find open positions, get your application to the hiring manager, and in some cases will also help coach you in interviews. The easiest and most passive way to get in touch with one is to create a LinkedIn profile and set your status as Looking for Work (or something like that, I forgot what the exact verbage is), and usually a recruiter will personally message you soon after that.
Wow that answer was way longer than I anticipated! But I always try to dump out as much knowledge as I have because I’m hoping something there will help! Good luck anon, and congrats again on finally seeing that finish line! Please don’t hesitate to reach out again if you have any further questions.
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i'm interested in hearing your thoughts on garrus being shoe-horned into the best friend role if you want to talk about it!
I may not be able to talk about it as much as some people who are super Garrus-critical, but yes I can try!
this really becomes a problem in ME3 more than the other games. basically my understanding of Garrus’s writing in ME3 is that they were well aware that of the fact that he was a fan-favorite, and didn’t want to threaten that, so they made it his crux. they took most of the fandom’s feelings for Garrus and decided to reflect that in Shepard’s relationship with Garrus, but by doing this, they basically ended up pretending a relationship had been there throughout ME1-2 that existed in some player’s heads. of course, Mass Effect is an RPG (well, sort of) so in theory... your best friend could be whoever you want to be, so with that in mind, it’s a little strange for a dev team to go “your best friend is this one character and we will write all of his scenes around that assumption.” unless they really want to play up the fanservice, I guess.
when he’s introduced in ME1, people joke about how they would never not recruit him, but it is a possibility—you could run through the entire game having only met Garrus in the Citadel Tower and never spoken to him again—in which case by meeting him again in ME2, it is a little strange to see that guy you barely remember from the Citadel in the last game show up, but not entirely unwelcome, because at least you, like, recognize him. it’s a little odd how you banter like old friends by making fun of his scars, but what is straight-up bizarre is how in the next game, ME3, Garrus talks about how he was there with you fighting Reapers from the beginning. of course, not a lot of people would specifically go out of their way to avoid recruiting Garrus in ME1, and very few people probably naturally avoided him standing by the elevator in ME1 (which is the only way to not recruit him if you don’t find him in Dr. Michele’s clinic), so the odds of someone not recruiting him in ME1 are low unless they intended to, but it’s still possible.
come ME2, I think they chose to forget that. a few lines have changed in 2 if you don’t recruit him in 1, but not many. remember in ME1, Garrus was an optional squaddie, who had an optional side quest, and his relationship with Shepard there was very much superior/subordinate, or as some people interpret it, more mentor-like. the most personal they get is when they talk about their jobs, the difficulties they face making moral choices, a bit about their families, and Spectrehood. it’s a nice introduction to Garrus’s character but the lines are drawn pretty clear between their roles; by the end of ME1, given the canon dialogue, the closest I’m personally willing to believe of their relationship from helping him deal with Saleon is “subordinate I am fond of,” or post-Saren after Garrus leaves the Normandy, “ally I can call on later.”
and then Shepard dies and is gone for two years. by ME2, when you meet up with him again, I actually find this jump from “subordinate” to “ally/friend” works for my Shepard, but it might not for people who never really engaged with Garrus or even liked him on the SR-1, or those who weren’t thrilled with the idea of him... basically running off to kill as many people as he could on Omega after Shepard got themselves spaced. if you don’t romance him in ME2, he has so little content in ME2: his recruitment mission, post-recruitment convo, loyalty convo trigger, loyalty quest, and post-loyalty convo. if you romance him, you get several more scenes, but compared to other romanceable companions like Miranda or Jack—whose attitudes toward you change the more you talk to them—or even Samara, who you can just chat with while looking out at the stars, Garrus’s platonic relationship with Shepard seems to stall after the Sidonis quest: you gain his loyalty for the suicide mission and then you’re assumed to be all cool. realistically, they could’ve given us a lot of reasons why Garrus might not want to talk—he’s probably still reeling from getting his face blown off and confronting his betrayer again, or if you don’t let him kill Sidonis, maybe he could’ve gotten pissed at Shepard and confronted them—but that’s me trying to justify a lack of content. truthfully there’s very little non-romanceable Garrus content in ME2 to build up that “best friends” angle they want to sell in ME3.
in ME3, you DO get more content that shows how naturally “at ease” he feels working with Shepard: his recruitment mission, longer conversation trees when he joins, more banter from squaddies—including Garrus—on missions, him inviting you to go bottle-shooting, a scene with him after every main mission where he asks you how you’re doing, if you miss Ash/Kaidan, mutual struggles over the burden of leadership, worrying over his family, etc. by this point though, if you didn’t romance him, he’s treating you like his best friend even though he basically ignored you all of ME2. again, you could rationalize that time as his social awkwardness on a Cerberus ship, or him dealing with trauma, but in my friend’s words, it’s really more of bioware telling-but-not-showing that they really wanted you to like this guy but waiting until the last game to give him consistent scenes with the player that reflected that closeness.
on paper, Garrus makes a lot of sense to be close to Shepard, because assuming you recruit him in ME1, he’s been fighting Reapers with Shepard in every game, but also... so has Joker or Chakwas or Tali, for the same reason; so does Ash or Kaidan, for being the only Alliance teammate who was there at the beginning and end (assuming they didn’t both die); so does Liara, for being there every game and only abstaining in ME2 because she was still dealing with the fallout of saving your life (there’s lots of criticism of her being “forced” on the player too and while I agree with some of it, that’s a topic for another time lol). Bioware does introduce Garrus early in each game—I don’t know if this was intentional, because they knew he was so popular so they wanted to give him to the player early—but then he has so little to say in ME2, the game about building relationships, that introducing him early just means he stands around for half game talking about calibrations. a lot of fandom, especially shakarian fans, end up filling the gaps of ME2 with their own headcanons, myself included, to make the relationship development feel a little smoother, but the trouble there is when we start treating it like it was always canon for everybody.
I know it seems weird to complain that such a popular character should’ve had even more content—there are lots of other characters just as or more deserving who got really screwed over (coughs Ashley)—but in my ideal world, they all would’ve had more content lmfao.
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After thinking it over for a bit, I've decided that I might as well do a proper underrated 3DS game rec list. I'm a bit of an ATLUS junkie and that's gonna be pretty disgustingly apparent in this list, but it's not my fault that they released hit after hit and all of them were duly ignored.
Due to tumblr's 10 image limit (and my struggle to keep motivated to do one thing for more than three hours) I'm definitely gonna have to break this up into parts and I'm fairly certain one of these lists is just gonna be MegaTen games lmao but I'd like to let people know about these excellent titles and see if I can't at least get people interested in them so they can get more traction.
So, without further ado:
Some 3DS Games that were criminally slept on (part 1)
Monster Hunter Stories
God, where do I begin with this game. Well, the basics: It's a JRPG spinoff title of the now widely successful and popular Monster Hunter series featuring a different take on interacting with the varied and intricate monsters populating the world: Riders.
Yep, instead of hunting the beasties, you play as a young rider who's completed their intiation ritual and can now bond with 'Monsties' as they've cutely labelled the usually ferocious monsters of the wilds. The great thing is that you still fight Monsters--tons of them in fact but this isn't a paid review and in my humble opinion, the most impressive thing about this game is the visual style. The landscapes, the armour, the way they redesigned and 3DS-ified the classically hyper realistic and monstrous beasts to not only be absolutely adorable but still capable of being intimidating when the time calls for it, the stellar animation of special moves and combination attacks--it's delicious, nutritious, stupendous, I can and will consume it like it's part of my recommended caloric intake.
It's very akin to Pokemon in the way its basic gameplay premise is set up, however, instead of catching--or even indeed befriending--the Monsties in the game, you rummage through their nests and steal their eggs, later hatching them and getting yourself a brand new lightly kidnapped monster pal!
Other general things about the game:
Pros:
The armour and weapon sets for both male and female characters slap along with the general character customisation options. They're incredibly diverse (though limited in body type) and you can switch around traits and features whenever you want from your house.
The POGS--these porkers are everywhere and they serve as tiny little achievements for exploring every odd and end of the world. Also they have little outfits. They're so cute. 🥺🥺
You can actually ride the Monsties. All of em. Or, at least the ones that you have available to be your buddies. They all have exploration skills and traits that not only make exploring much more interesting but encourage you to swap out your active Monstie and play around with your options a bit.
Y'all breeding Monsties is complicated and I live for just how intense and ridiculous you can get with optimal builds for these things.
The story is really competently put together! The characters, character designs and even the internal conflict with your starting trio of characters is really compelling along with the mystery of the blight that's infecting Monsters across the world. It's not anything worth awards but it's compelling and it makes you care about the characters if that's what you're in the market for.
Amazing sound design, expansive world, everything about the presentation of this game oozes that Monster Hunter charm even if the art is cutesier than usual. You'll never get bored of its stellar visual presentation!
Available for around twenty quid on the Google Play store, so if you want, you could actually get the full game on your smartphone or tablet. Note though that it would be a battery nuker.
Cons:
If you're on a regular 3DS, frame rate drops are a given. This game kinda pushes the visual capabilities of the 3DS to its absolute limit--a lot like Okamiden did back on the DS.
One save file :( It's pretty much for the same reason as above but still.
If you're playing as the girl, you can't get male armour and vice versa. Since there's only one save file, you'll never be able to have all of the armour sets in a single playthrough and that's criminal because both of the sets for the genders are absolutely breath-taking, thank you.
I 👏can't 👏make👏my👏 own 👏Palico👏
Multi-player for this game is pretty dead seeing as it's almost five years old by now and never got much press or traction. Usually this wouldn't be an issue - this game is 99% singleplayer and you don't really need to fuss about with multi-player to have fun, but if you want to collect all the Monsties, you'll need it since the only way to get Glavenus is through pvp achievements. :/
Final thoughts: Play it if you find yourself getting tired or disappointed with 3DS Pokemon games but still want something that feels as fantastical as Pokemon. It outshines the 3DS Pokemon games at every turn and I will never be over just how thoughtfully put together and fully realised these games are. Of course, if you've ever played Monster Hunter, then you know just how intensive these games are with the lore, biology, cultures and world of their Monsters but seeing that translated into JRPG format was just very sobering and it's a game that, to this day, continues to awe me with just how much love and attention went into it.
Last note: If you're still unsure about it, there's a demo available on the e-shop of the 3DS that allows you to play through the entire initial area of the game. Your data does carry through to the full release and to give you an idea of how much I've been able to squeeze out of it - my playtime for that demo is currently sitting at 22 hours. Make sure to get a hold of that Cyan-Kut-Ku!
7th Dragon III Code: VFD
The title may sound intimidating but the premise is not! A mysterious disease called Dragon Sickness spread by the Dragonsbane flowers that have cropped up all around the world. You and your team are recruited by the Nodens game company after you display extraordinary prowess in their hit virtual reality game 7th Encount. As you go through the adventure, you are tasked with finding out the truth behind the Dragon Sickness and asked to stop both it and the Dragons that are destroying the world.
This game is fun. It's another turn-based JRPG however, in this game you create all of your characters yourself from the myriad of classes available to you from the jump. Different classes of course have very different specialisations - Samurai focus on high powered cutting damage with their swords, Duelists are summoners who can influence the element of the battlefield as well as summon monsters from each element, Agents can hack into your enemies and inflict a barrage of nasty ailments, just to name a few - and you are given three teams of three characters each to experiment with different team comps and find the balance that works for you. There's also a wide variety of Dragons to hunt and kill in the game, which directly affects how infected your world is with the Dragon Sickness causing Dragonsbane. Along the way you will also come into contact with many interesting characters, concepts and confrontations that will make the task of saving the world all the more imperative.
Pros
1. The character creator and differing classes give way for tons of experimenting and playing around with your own unique approach to combat and carrying out your missions. Granted, 'character creation' is generous, it's little more than palatte swaps but the classes are really where VFD shines. Eight main classes may not sound like a lot, but the expaniveness of the character skills, their synergy with their fellow classes and the uniqueness of some of the classes in and of itself allows for so much flexibility and creativity in approaches to even tougher bosses. It also encourages the switching about of your party members to really finagle with the options available to you.
2. God this game is pretty. The locations, the character art, the creature design - all of it is gorgeous and this game capitalises on every bit of the 3DS's presentation limitations as it can.
3. You can romance anything and everyone - yes, you can even be gay/lesbian/poly in this game. In fact, one of the main characters - Julietta - is gnc and he's a constant source of joy as well one of my personal favourite characters, right behind Yuma.
4. Exploration is very very forgiving as the game has healing spots and teleport nodes all over the world to allow for quick, seamless travel between quest points without feeling like anything is too much of a hassle. There are also special enemies that allow for quick grinding as well as quick farming of money. In general, the game does a really good job of making sure that the grind is never unbearable or inconsiderate of your time.
Cons:
1. This is the fourth game in a series the West has never seen any other title for, and from the looks of it, will probably never see any other titles for. Because of that, there are some elements that may seem confusing or revelations in the plot that may seem to come out of nowhere.
2. While the visuals are great, the OST of this one is pretty short making for a lot of reused soundtracks that can get really annoying if you're like me and need your audio to be interesting or consistent so it doesn't distract you too much.
3. This one isn't really a con but it is divisive: This game gets pretty difficult at times. A few of the main dragon enemies including and especially the final boss can give you a serious run for your money in the annoy-o-meter in terms of the kind of absolute JRPG fuckery they can pull out of their magic bag of bullshit movesets and while I generally enjoy that kind of thing, I know it's not for everyone. Most regular combat shouldn't be too tricky once you have a team comp that works well together but you also need to pay attention since the same team that carries you to victory one time might be worth beans against another dragon.
Final thoughts: This is... a really good game. Interesting story, really interesting characters, pretty world and a battle system that really makes you sit down and think. There's also a demo for this available in the e-shop and while your data doesn't carry over - you do receive multiple perks for carrying over your demo data including some exclusive items that, while not game breaking, do help a ton in the early stages of the game.
This isn't a final list by any stretch of the word; I only have the energy to do these two right now, but the next games up for coverage are Ever Oasis and Stella Glow! If you're interested in my full plan of games I want to cover here then my current lineup includes: Theatrhythm: Curtain Call, Project Mirai: Deluxe, Culdecept Revolt, Alliance Alive, Radiant Historia: Perfect Chronology, Etrian Odyssey V, Devil Survivor 2: Record Breaker and Shin Megami Tensei IV: Apocalypse.
Finally, if anyone has played any of the games I mention, cover or plan to cover PLEASE REACH OUT TO ME, I AM SO LONELY IN MY FORTRESS OF SAND. On a serious note, I'd love to hear what other people who've played these games think!
Thanks for reading,
-Ginger
PS: @feralpeacock Because a million years ago, on my first underrated games post, you asked that I remember you. :D
#ginger rambles#ginger talks about video games#monster hunter stories#monster hunter#code dragon iii vfd#video games#3ds#underrated games#These take so much energy to make holy shit#There are so many more amazing 3ds games I could talk about#But I legit just don't have the braincells for#Also I know Apocalypse probably has the biggest audience that played it out of all the games listed#But it's criminally underrated because it was different#So it's probably going to get it's own little review thing#Yeehaw
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Helluva Boss 5: The Harvest Moon Festival
Huh, Helluva Boss usually drops by mid month. Wonder why this episode is taking so long to put toget-
*Episode airs*
0_0
Oh. That’s why.
I’ll admit it, my interest in HB was waning. Episode 3 and 4 honestly didn’t do much to keep me interested. Spring Broken had a lot of plot and writing issues, and I felt the concept could have been better executed. C.H.E.R.U.B was more solid, but did have some issues, and just wasn’t that fun to watch.
Harvest Moon on the other hand? Oh boy, now there’s an episode. I am, if you’ll pardon the pun, back on this horse. World building, the action scenes, incredible animation, relationship development of the bad kind, more worlds, interesting characters! It gives us so much to work with.
Spoilers abound, so read carefully.
That said, I will start this with my biggest complaint – and it’s one I’ve had for several episodes, but this one really rammed it home due to the ‘sneak peak’ clip we had of the opening. In the black and white boards, the swearing was limited, and honestly the writing was pretty witty. Then we got the finished product – certain lines were missing, and several words had been replaced with random swearing. Considering what the scene was, it felt like the finished product was a step down – I really wish the scriptwriters would realise random swearing isn’t always funny, and they’ve given proof that their writing is snappy as is.
Anyway...onto the actual episode. We learn that I.M.P seems to be building up their business as Blitzø has 15 clients looking for a kill. Considering he had to do a sale to get a multiple kill, and the other episodes show him basically going out straight after getting the job, they’re clearly building up a name for themselves.
This is further shown with the arrival of Striker, who compliments his decision to go into business for himself, since most Imps don’t. This is new information, since we’ve seen Wally attempt to start his own business – although clearly it wasn’t going well – but if Striker is to be believed, most companies in Hell, even Imp City, don’t have Imps as the owners. Maybe it’s a financial capital thing, maybe it’s partially Hell’s racism, or maybe Imps just generally prefer to follow, which Striker seems to allude later. It’s hard to say with the information we’ve got at this point, but it does put I.M.P in a slightly different light – and probably explains why Blitzø is fairly incompetent when it comes to running the whole thing. He has literally no one to ask or use as an example, and the society he lives in generally assumes he’s going to fail by the nature of him being an Imp.
In fact, even though Blitzø owns I.M.P, he is still completely dependent on Stolas and his Grimoire. Without it, I.M.P is screwed – the reason they’re even at the Harvest Festival is because they can’t work. And that’s what Striker tells him in the final act. Their society has made sure that he can never truly be successful on his own merit, no matter how hard he tries.
I’ve seen some debate on whether what Striker told Blitzø was true or just an attempt to let his guard down. It’s hard to say, because Striker says and does some very conflicting things, but I’m going to believe it was genuine. Why?
He lets Millie and Moxxie live to have leverage over him. He does insult Blitzø to their faces, but why would he need leverage once his job was done?
When Moxxie learns the truth, he doesn’t even try to talk him round, just kill him. Millie is also tossed to the side – possibly because neither of them are ‘superior.' Blitzø gets a full on speech about their superiority and how much he respects him, even if he’s hiding a knife in his tail for if he can’t talk him round.
When he has Blitzø on the ground at his mercy, he doesn’t mock him. Instead, he tells him he genuinely thought they’d be a good team. He had the advantage, but doesn’t take the chance to continue the insult.
Like most Imps, Striker seems to dislike the demon royalty, but at the end of the day, is also working for one (and can I say that twist was brilliantly well done? It made SO much sense but I honestly didn’t see it coming). What is his end goal? Is he envious that Blitzø has some kind of power of Stolas while he has to be obedient? Is he aiming to kill Stella once Stolas is down? Maybe opening an assassination business to take out anything Overlord and above? We just don’t know.
And with that, we’ll step off this train of thought to speak about something else very important in this episode. Stolas. Specifically his relationship with Blitzø, and precisely how wrong it is.
I admit it, I future-shipped them, especially thanks to the Instagram (which become a bit of a bait and switch when the insta-accounts were declared ‘non-canon’). I acknowledged that the relationship was problematic and needed some serious work on both sides before it could really be a functioning relationship, but this episode hammered home exactly how much needs to happen in a way the other episodes didn’t. The pilot and Murder Family treated Stolas as a gag, and then Loo Loo Land made us all care about him and his actions. But Harvest Moon showed the other side of it, and I'm not sure the ship can realistically recover.
Stolas considers Imps as inferior, to a ridiculous degree, and Blitzø is no exception. He has absolutely no respect for Blitzø, and holds all the power in the relationship. We saw this a little in the previous episodes, but they were either alone, or Blitzø was working for him, and surrounded by people aware of the relationship. His actions could be somewhat explained away.
In Harvest Moon, Stolas proves he treats Blitzø this way even in public. Blitzø has very obvious issues regarding his name, so Stolas persistently using a nickname and treating him the way he does around people who aren’t aware, says a lot about how much Stolas doesn’t care about Blitzø’s opinions. Even if Blitzø does have some feelings for him – which I do suspect due to his panicked attempt to explain it as transactional. If he didn’t care, he would probably find it easier to explain. At the same time though, he’d be happier if he could get the book without the monthly visits, because what he has with Stolas isn’t a relationship, no matter what Stolas tries to pretend. Any feelings Blitzø develops puts him even further under his control.
Part of me wonders if the relationship evolved between the pilot and the first episode in planning, and that’s why we have such a disconnect between the Insta relationship and the canon one. I’m really hoping the series addresses it in the future.
Finally, lets talk about that final reveal. Stella has hired a hitman to kill Stolas – even armed him with two angel-tech guns.
(Which, also finally gives us confirmation that Imps/Hellhounds/Succubi can die from conventional weapons, but the higher ranked native demons need angel weaponry to off them).
Stella is also confident enough to scream it over the dinner table. Stolas either doesn’t care, or isn’t paying attention – if he doesn’t care, if definitely puts his motives regarding the original invite up in the air, but if he isn’t paying attention? Then it’s another point in the anti-Stolas tab.
That said, this scenario does ask a question. Why don’t these two divorce? Stolas is clearly not in love any more, and living together clearly isn’t doing Octavia’s mental health any favours if she’s literally hiding behind her music rather than interact with her parents. He should be the first to offer a divorce, but he hasn’t brought it up. And if he hasn’t, maybe the reason Stella hasn’t is because they can’t?
It’s generally assumed that the two of them have an arranged marriage, and that Stella’s anger at his relationship with Blitzø is due to his status more than the cheating. But then wouldn’t it make more sense to hire a hitman to kill Blitzø rather than Stolas? Choosing to kill Stolas, even if it would hurt Octavia, suggests it’s the only option left to her.
I’m guessing we’ll (finally) get some Stella development next time Striker appears, and get an idea of what makes her tick. But for now, I suspect the two of them regularly had lovers on the side, but kept it discreet until this point. Stolas refusing to keep his relationship with Blitzø quiet is causing untold damage to their name and status. Stella wants rid of a man who not only doesn’t love her (if he ever did), but is constantly humiliating her for not hiding his much lower class lover (which we know by this episode he doesn’t even attempt), and since the rules of Hell for demons of their status doesn’t allow divorce (or perhaps their arrangement doesn’t), assassination it is.
Hell, maybe the plan was to kill Stolas, and frame Blitzø for it. Striker clearly knew about their relationship before they met (which should have been a red flag now that I thing about it), so Stella probably mentioned him. It would also put the recruiting on another level, if Striker actually did get Blitzø involved at the final moment and teamed up.
Oh, and as a final amendment? If that angel-gun that Striker left behind is not now in the hands of I.M.P and becomes a key piece when Asmodeus, Mammon and the real Fizzarolli show up? I will be very disappointed.
#spoilers#Helluva Boss#not fanfiction#helluva boss spoilers#Also adored the 'freelance' jokes Millie had to field#But can we maybe tone down the Moxxie torture?#It's only funny if he gets a win every now and then#Also#First episode starring Stolas where Blitz doesn't break a phone
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Road to RPsy: A master's student's guide for Filipino psychology graduates in making a career headway in the Philippines - Part 1
Let's paint this picture for a moment...
You get into your psychology program (or any other program) in a Filipino college or university. You study hard. And then, you achieve your well-deserved bachelor's degree. While you shake hands and celebrate for about a month (just as you should), you sooner realize and ask, "Now what?" Then, you ponder on how to get your career in clinical psychology started. Possibly, you got anxious, confused, or maybe even determined.
If this is (or was) you, don't worry! You're perfectly okay. Trust me, I've been there before... and we shouldn't feel ashamed for this.
Which is why I'd like to take this time to write about my personal and professional experiences as a college graduate of psychology in the Philippines, and how I managed to craft my own headway into getting clinical training and graduate studies for clinical psychology. I sincerely hope that this little article would help a fellow psychology graduate craft their own headway into clinical psychology (or any other field of the sort). I'd also like to share some tips from my past and present mentors, colleagues, coworkers, and professors that I find useful to take note of.
I separated this into a series of articles to keep reading concise and organized. For this part, I start off with discussing...
What psychology careers in the Philippines looks like
How goals can be set in order to get an RPsy; and
Selecting the postgraduate school or program for you
Keep reading to find out more!
Key Points (TL;DR)
There are many myths and misconceptions that narrow one's view about psychology and its careers; but there are actually a lot of opportunities.
Keep yourself open to opportunities, be it for training or career, that will help propel you to snatching an RPsy license.
Clinical experience is key. But, do not discount non-clinical experiences as well.
Practice 'SMART' (specific, measurable, achievable, realistic, and time-bound) goal setting for your career.
Choosing a school is dependent on your preferred training, scholastic interests, career goals, personal motivations, and (financial) resources.
Before I begin...
I'd like to first disclose what my biases and limits are, and what potentially could be a matter that you, dear reader, should consider before taking any advice from me. So, here's a little bit about myself...
Firstly, I am a young adult and pretty much novice to the field of psychology. I have gone through two years (and counting) of clinical experience as a licensed psychometrician. I do not declare myself an expert yet, nor do I pride myself as the most reliable person in the field of psychology. This article is written purely in my personal perspective and experiences. That said, I will do my best to offer you up-to-date information and objectivity that may support or criticize my views.
Secondly, I come from a very middle-class family. My parents made just about enough for us to pay the bills, to feed, clothe, and shelter us, and to give us a decent education. I firmly think this disclosure is very important since not everyone has the same privileges in terms of education, opportunity, and resources. There are some career decisions that I have made or experienced because I had the capacity to make them so despite certain critical tradeoffs (like, getting less pay). As of writing, I would say that our status is still the same, even if I make my own profit with my college degree. I will do my best to be considerate about the differing backgrounds among people, especially when it comes to privilege offered by social class.
Lastly, I'd like to emphasize that my word is not gospel and should not be taken easily by those who seek importance or utility to what I will share. The tone I will use will be very personal - as this is my personal blog. Plus, I will be largely biased towards clinical psychology, as it is the field I am in. You may find that some pieces of advice will resonate more with you than others. Conversely, you might find that some pieces of advice may be unhelpful for you. Hence, I welcome any criticism to my personal views and open myself to a healthy discussion. (Feel free to reach me through my Ask page here on my blog.) I highly encourage you, dear reader, to look for more opinions from more seasoned professionals in the field.
Now, on to the article...
The current scene of psychology careers in the Philippines
As I was graduating, it was important for me to look for information about careers in psychology in the country. After all, as you will see later, getting an idea of psychology's zeitgiest (a term used by historians to refer to the salient "mood" or "spirit" of ideas or beliefs of, say, an academic field) this country will inform you in your career goal setting and considering options that will lead you to where you want to be.
Psychology in the Philippines has a lot of stereotypes, myths, and misconceptions brought about by pop psychology spread across the masses. Here are some of the popular ones (and my personal favorites) which you may have already heard from people around you:
"Sa HR mapupunta ang isang Psych grad." ("Psych grads end up in HR [work].")
"Psych ka? Magme-med/Maglo-law ka ba?" ("You study Psych? Are you pursuing med/law?")
"Wala naman masyadong pera/future sa Psych." ("There's no money/future in Psych.")
"Psych? So yung mga baliw yung trabaho mo?" ("Psych? So you work on crazy people?")
And there's plenty more where that came from. Funnily enough, my college friends and I used to do a game where we take a shot of liquor for each myth said to us. (Drink responsibly, kids!) But, as psychology graduates, we know that these aren't completely true.
Now, let's take a look at how we can argue in psychology's defense and dignity and accept what the common person has gotten correctly.
Psychology practice in the Philippines
It's important to note that the term 'psychologist' or 'psychology practitioner' has different meanings in various contexts. Often, we think about psychologists as those who does therapy and plays around with psychological instruments. While this is somewhat true, a more academic language would refer to a 'psychologist' or 'practitioner' as someone who earned their degree in psychology - regardless of specialty - and has built their career in praxis of psychology. As I go along in this section, I'll refer to the 'psychologist' as the latter definition.
Clinical and counselling. In a 2004 article by Cristina Montiel and Lota Teh published in the International Handbook of Psychology, the authors enumerated on and expounded the most popular fields and specializations that psychology practitioners work in. Clinical or counselling practitioners lead in this list, often delving into psychotherapy, interventions, and assessment in various settings -- of which I have had experience on. I think this appears to be only partially true today, which I'll explain in a bit. You would find most practitioners doing their clinical practice in private clinics, hospitals, and schools. It's important to note, however, that most practitioners of this subfield have postgraduate degrees, and - since the year 2014, when Republic Act No. 10029 was enacted - a board license from Philippine Professional Regulation Commission (PRC). These licensed professionals have the names: 'RPsy' for psychologists.
However, bachelor's degree holders were also permitted to practice with their own little license: an 'RPm' or 'registered psychometrician' - which I have. These licensed professionals, get to practice assessment and several other supportive clinical functions - but not psychotherapy. The catch? You legally and ethically need to be supervised by a licensed psychologist. I'd like to get into the nitty-gritty differences and nuances of these two licenses, but I'll save that for another article. In the meantime, you must understand that these two have disparities in terms of their education attainment, clinical skills, and professional autonomy.
During my oath-taking ceremony as a psychometrician in 2018, Dr. Regina Hechanova-Alampay, a known Filipina in the fields of industrial-organizational and community psychology (and the mom of one of my dear friends), stated in her keynote address that the approximate ratio of each RPsy to each Filipino citizen is 1 to 100,000. A 2018 study has pointed this approximation to be accurate. Similarly, my former clinical supervisor approximated that the ratio of RPsy supervisors to RPm supervisees is 1 to 2,000. These numbers are quite a lot! Needless to say, there is a shortage of supply of clinical practitioners for the demand and a large influx of RPm's that have less clinical autonomy. And with an ever-growing relevance and awareness to the field of mental health in the country, these numbers are concerning. But -- hold on. If there are a lot of RPm's being produced yearly, where do they go?
Industrial-organizational and human resources. Montiel and Teh accounted that the second most abundant field in the country is in industrial-organizational (I/O) psychology or human resources (HR). This is where I think most psychology graduates usually end up in after college these days. Daresay, this is the fastest way to earn money as a fresh college graduate. But does that mean that the stereotype is necessarily true? It really depends on the way an employer values the employee and how much one is capable of doing a job. Sometimes, you get paid more, just right, or less.
I/O psychologists or HR practitioners often deal in corporate or organizational settings, often concerned with their person-related matters. They have skills like recruiting talent or labor, assessing worker needs, evaluating individual performances, or developing workers of a company - just to name a few. Do they need a license like an RPsy or RPm? Not necessarily.
You would often find job postings for HR positions that would often "prefer" a psychology graduate with a license, but sometimes "require" it. Therein lies some grey areas about how the professional licenses' stipulations are interpreted. But, let's not get into that just yet. But in my opinion, if people saw the utility of getting a license (which has its own financial costs of acquiring) as a way to improve compensation or marketability in the workforce, then they should get it.
Not all industrial-organizational psychologists, however, delve into the office hours and paper works. Some others go into research - particularly on topics like employee behaviors, group dynamics, and so on. It's important to think that these types of practitioners are just as versatile as other subfields in psychology.
Academia and other niches of psychology. As per Montiel and Teh, another large chunk of practitioners often end up in the academe. They become educators in various levels, researchers, or expert consultants depending on their interest, skill, and reputation. For example, developmental psychologists (or those who specialize in child psychology) get hired in preschools or alternative modes of learning. It was also mentioned briefly that social psychologists often find themselves in the social development sector, like the National Economic Development Agency (NEDA) or the Department for Social Welfare and Development (DSWD). Other common settings for psychology graduates to work in includes government facilities and the military, where their knowledge about human behavior are often found useful.
Research skills are also found useful in areas like market research and analytics. Because psychology graduates have knowledge about fundamentals of statistics and psychological measurement, a lot of these businesses employ their help in order to understand their target market's consumer behaviors and make informed decisions to increase profit. Other information about making a career in business can come be read in a lot of psychoeducational websites, like in Verywell Mind.
Overall, there is a plethora of careers a psychology graduate can delve into, especially for a fresh graduate like yourself. Over time, you would find that certain subfields would resonate more with you than others. You may often wonder which one - or a combination of more - would lead you to your career or personal ambitions. Now that you know how vast a career in psychology can be, it's a matter of choice and planning ahead, which leads me to the next section.
Goal-setting: Which road to take and what to expect
Eyeing the precious RPsy license won't be an easy task. Then again, would the hardships matter if it's worth it anyway? It's important for you, dear reader, to think about how you want to get to that goal.
Should one want to take a straightforward path, she or he would have taken their master's or doctorate studies in clinical or counselling psychology for the following three to five years (with coursework, practicum, and perhaps thesis or dissertation), then take the board exam from the PRC. I have a couple of friends who have done so, and it works for them.
However, for the likes of many of us - myself included - we may not have the same luxury of time or resources to afford us this direct route. Because of many personal needs (ahem-- financial), we may need to find a way to secure these as we go along our road to the RPsy. And how could I forget the costs of postgraduate studies alone? Which is why we'll need to earn or find income.
The best job or experience that can afford you a good head start in clinical psychology is the one closest to it. As my former supervisor, Paula, once said, "Clinical experience is key." For example, you can find psychometricians assisting with psychological assessments in various settings. Others delved into social or community work -- sometimes as a volunteer. The likelihood for one to get accepted in clinical or counselling training programs, like a postgraduate degree or certification training, is increased when one has had a hand on a similar line of work. But this is not to say that any other job is unimportant -- no. There's growing research on the various applications of mental health practice on non-clinical settings, like schools, offices, and even micro-communities. The possibilities are actually numerous. That said, I cannot guarantee how abundant these opportunities are.
There are a few things to consider when looking for a job or a source of income:
In terms of career, what are your yes's, maybe's, and no's? Make individual lists of the occupations you can say these three answers to.
How soon are you planning to achieve an RPsy license? As soon as the next four years? Or, maybe you want to take it slow and say ten?
What job and/or study opportunities are available to you at the moment? How comfortable will the setup be for you?
How much resources and time are available to you for work, study, and personal matters? Which of these do you prioritize more?
How much are you willing or do you need to be compensated to afford such a lifestyle?
As you formulate answers to these questions (especially, the last two), keep in mind that a more effective goal setting follows a 'SMART' process. That is: it is specific, measurable, achievable, realistic, and time-bound. (More info about this process right here.) Patterning our goals to these dimensions helps us look at ourselves objectively and find an integrated way to live our lives productively.
In my personal experience, after graduating college, I took a two month break to enjoy the fruits of my hard-earned college degree with a "vacation" (which mostly staying home, if I'm being honest). In my mind, I knew that getting a master's degree is a must for me; a ladderized doctorate program was also amenable but I wanted to get that training abroad. But, I wanted to make myself more immersed in the field before I can enter a graduate program. I applied to different jobs - a psychological services consultant (which I primarily wanted), a personal development teacher in senior high, and a research analyst. Luckily, I got the job that I wanted and reaped clinical experience. (I'll write more about my first experiences in the clinic in another post.) A year later, I applied and got into the clinical program of the University of the Philippines. And now, I've been taking coursework on clinical psychology while working as a research associate of a particular office in the same university.
I understand, however, that not everybody could find the "perfect" balance or ideal solution to all of these concerns. In fact, I don't think anyone can -- unless you were blessed with such a life. Why? This is where I reflectively talk about my privilege (as I did at the beginning). Awareness of your own opportunities makes us think fully or subconsciously about our own status in the social system. Whether we like it or not, it affects many of the career - and more broadly, life - decisions depending on where we stand in our lives. Which is why I advocate for practicality. We may not always select the ideal -- but the principle of survival is important, especially in an underdeveloped country like the Philippines. As Montiel and Teh pointed out, poverty and economics have affected psychology practice and it opportunities in the country.
Can goals or plans change? Short answer is 'yes'. There are many reasons why our plans change. It may be because we find ourselves being presented by new or better opportunities. Or perhaps, we discover more personal insights and realizations about the career we want and how to get it. Life can be complex to influence our decisions within or without our control. Whatever the reason is, it is important for one to be able to evaluate one's strengths and weaknesses, limits and boundaries, and our emotions and motivation to keep us going.
Choosing your school: Which one should I go to?
It's very common for a psychology graduate to ask: Where should I get my clinical training? Again, this is dependent on your resources, time, and preferences. Coupled with these is the opportunities (or as Bandura would put it - chance encounters and fortuitous events).
Locally, there are about 60% of schools that offer master's degrees in clinical or counselling psychology as per Commission of Higher Education (CHED). A fewer percentage offers Ph.D. or doctorate equivalent degrees in clinical or counselling psychology, the three most famous being (as per Montiel and Teh): the Ateneo de Manila University, the University of the Philippines, and University of Santo Tomas. However, there is a growing number of urban and rural schools that offer postgraduate studies and attract local aspirants to enroll in their programs. At the top of my mind, St. Louis' University in Baguio City has been regarded as one of the best in developmental psychology (currently considered as a viable alternative to clinical psychology). Likewise, the De La Salle University in Manila, a member of the colloquially regarded "Big Four Universities," is gaining traction for their clinical program very recently.
Focusing on a school's reputation is not enough, however. What, us, clinical psychology hopefuls often look over is the training itself. Circling back to my guide questions on goal setting, preferences often come into play when deciding your training. For most, who prefer a general track in clinical psychology, many schools offer a flexible education to ensure you get the wide knowledge of the field, without undermining the core or essentials. Others may teach clinical psychology in a more specific way, favoring practical experiences like internships over theorizing in the classroom. Factors like faculty composition and expertise, paradigm, and school culture often influence how these training programs are developed. What I find helpful to attain this information is to ask these departments and institutions directly. Another approach is asking a friend taking up a program in that school. No harm in inquiry! Ask away.
Of course, like what I have also emphasized in this article, is the sensitive yet important issue of money. To be specific, your tuition. Clinical training in the Philippines ranges from ₱10,000 to ₱50,000.00 a year. The trend (as I've observed from applying in different schools) is that the more privatized and more "complex" the education, the higher the cost. Public schools often come cheaper than private schools. Consider your capacities for funding your education (including where it comes from) and weigh it with your preferences to make an optimal choice of school or program.
A popular notion among graduate students, or those heading into graduate school, is that public schools, like where I study, often take longer to finish a master's degree than others. Well, there are many factors to this. One is faculty size, for example. How many qualified teachers does the school have that supplies a smooth progression for a graduate student to complete their degrees? Another factor - which many often forget to attribute as well - is the student's motivation. It is not uncommon for a graduate student to fluctuate in wanting to accomplish their degrees. It really depends on how determined one is to see things through (which takes a lot of doing, if I do say so myself).
Overall, choosing a school is much less of an issue when it comes to time, but more so when it comes to practicality. In my opinion, any school that gives you basic competencies, regardless of reputation, is enough. In fact, most of my supervisors did not even settle for their graduate training alone. The field of clinical psychology (much like the other fields) is ever changing and adapting to the times. You often find a lot of trainings, seminars, and specialization programs that practitioners study or enroll in order to keep their practice up to date and ethical. Learning and personal growth, especially as clinicians, should not stop after we receive our degrees and licenses. Again, this calls back to the point of keeping an open eye and open mind on the opportunities that come our way.
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Now that we discussed the first three tips, I plan to take a break here and let you, dear reader, reflect on things that will help you make your headway to that RPsy license. Do more reading. Ask questions. Seek answers. And explore yourself and the world to get a better sense of the pathway ahead.
I do hope that this discussion helps! See you on the next one.
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