#but sims related at the same time.........
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arimuruhasscc · 10 months ago
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Choose something pretty simply for the first ever mesh (and 3D moddeling thing)? Not for me.......you know, I started to do that one legendary tutorial for meshing, but something goes wrong and now we're here.......
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thesims2comics · 8 months ago
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the urbz:sims in the city GBA/DS sometimes was so real when your sim was starving, smelly, had to pee and was tired after choosing like 5 convo topics lmao
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hazelpuff · 1 year ago
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So I took a break from posting here since May due to the fact that -again - I had a problem making my Cudlow hood playable (whenever I entered the hood I got pink flashig). So I guess I would had to restart most of it AGAIN. I tried various solutions and nothing worked so propably next time I have to include even less cc, especially when it comes to decorating hood. Till now I don't really know how to do that while being happy with how my custom hood would turn out. I just wanted to play so I moved to TS4 for a while, since I didn't focus on every aspect of my gameplay and just created some sims (I just go to TS4 whenever I'm burned out on TS2 - mainly performence-wise). I played it for about 2 months and now I'm back to playing Sims 2, but taking it easy for a time being. I downloaded a mystery/drama-filled custom hood Jeans Shaker Oasis by Sokisims. It's packed with a lot of sims. It's really a well-made hood, I'm just starting playing it but I wanted to recommand it since I want to post some random pics of my gameplay from time to time here :D. As as I can see, it's still getting some updates but I think it's good to go when it comes to playability.
I want to go back to Cudlow (I spend too much time on sims/build-making to let it all go to waste), but for now I just want to enjoy Sims 2 again and be somewhat active on Tumblr ^^.
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ophernelia · 6 months ago
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We really are in AI hell.
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tvmblrsillyman · 1 month ago
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this fucking form has been haunting my brain for a few days now. got 0 time so i fuckinhgdfhjk did a quickie w/ the help of pixmix since thats the engine that im the most familiar w/ that would get close enough w/ the effect i want
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simvanie · 10 months ago
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7 Sins Legacy - generation 3 (sloth)
It was Supriya's birthday and she invited over some of her friends from school to celebrate. Cedia and Amina took everyone out for lunch at the restaurant in Ohan'ali Town. When everyone finished eating, Supriya's friends got up from the table and simultaneously decided that it was also their turn to age up. Not only I, but also Supriya was a little confused about it.
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unityrain24 · 5 months ago
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yay i can feel the sims 4 chokehold fading T^T
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yooniesim · 2 months ago
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some of yall care more about ai than actual creeps and bigots in this community lol. like I get it, ai fuckin sucks, but god yall pick and choose the absolute pettiest subjects and easiest targets like crazy. every time I see something making its rounds on here it's always the most popular & inoffensive regurgitated opinions, usually with side shady comments against ppl u dislike that u think are easy to dogpile on or are going thru tough times aka are more vulnerable, bc ya always choose the path of least resistance as the only time you use ur voices. it's real easy to fight when u know ur gonna have plenty of backup, & the bad actors u inspire to spew in others' inboxes but don't have to take accountability for is just a fun bonus right? i mean god forbid yall actually say something when it aint some basic barely important take thats gonna get ya brownie points with some simblr u salviate over or a bunch of anons fluffing ya up. yall wannabe saviors wouldn't last a second with a strong opinion that don't line up with what's "safe" to say. like maybe it's the tism but I swear it's so easy to see when yall are either a) tryna make yourself feel/look good in one big circlejerk or b) shamelessly use a cause in order to attack someone ya didn't like anyway. i mean its been the same tactics since 2017 aint ya tired? like don't yall ever feel the urge to smell fresh air cos...
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earl-grey-love · 7 months ago
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I'm purely thinking of AUs lately because canon won't feed me new lore at all. The main one is a 19th century (everyone is human) AU that only features my main three + Dia, Luci and Luke. I love it so much. It doesn't really have a plot exactly, it's all interpersonal relationship dynamics and slice of life. But I eat that up every. single. time.
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hopefulstarfire · 10 months ago
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Why is it the thing that I actually feel accomplished about lately is that. I'm almost done with one neighborhood on my sims 4 save I'm making for myself. I've got one more family to finish for Willow Creek and then I can move onto the other worlds.
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eldrichfuck666 · 1 year ago
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I have work in less than 5 hours but I'm still not fucking sleeping and instead I'm re-listening to this episode of Acephale for the fucking... 4th time, maybe??
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kruxton · 11 months ago
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my current interests list is such a lie bro
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novy2sirius · 4 months ago
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MOON HOUSE CORE © novy2sirius
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trigger warning: suicide, violence, eating, hypochondria, trauma, mental health issues ♡
this is just a random post abt things ppl with these placements could experience ♡
these r only abt isolated placements so take it with a grain of salt bc the whole chart matters ♡
a lot of these r experiences i’ve heard from my friends and ppl who’ve purchased readings from me directly ♡
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moon in 1h core
not being able to hide ur emotions bc they’re literally evident on ur face, youthful beauty, constantly changing ur outlook on life depending on how u feel at the time, getting told u look young for ur age, getting mad bc boys/girls call u cute instead of hot, mothering everyone, likes to be pampered and babied, throws child-like fits if lower vibrational, being a lot like ur mom even tho sometimes u don’t wanna admit it, even if ur a boy having emotional responses like a teenage girl, growing up with parents that had anger issues so now u have anger issues, being asked if ur sad all the time by ppl when ur not even sad it’s just ur resting face, having a comforting aura, ur mood instantly being ruined the moment anything makes u insecure at all, looking good in light blue and white outfits
moon in 2h core
having a cute voice, wanting to spend all ur money bc u had a bad day and r emotional, eating bc u’re emotional af, ur comfort place being a restaurant/fast food spot, having a wife who brings lots of stability to ur life, having a good singing voice, feeling emotionally connected to inanimate objects such as ur stuffed animal, not feeling happy around ppl who bring instability to ur life, spending all ur money on things related to music/food, love language is gift giving and physical touch, not feeling loved by ur partner when they don’t hug u every second, feeling more comfortable around ppl who share the same values as u, only having a good work ethic when ur happy, caring abt ppl more when they spoil u with gifts
moon in 3h core
being extremely charming and able to persuade others easily, having a rly soft voice and being told u sound like a child, being scared to do anything when ur sibling/a companion doesn’t come with u, feeling more emotionally connected to ppl u share similar opinions/interests with, being more talkative around ppl when ur comfortable and quiet around random ppl, posting emo stuff on social media when u were in middle school, having a lot of the same interests as ur mom, being close with ur neighbors growing up and riding bikes with them around the neighborhood and selling lemonade on the side of the road, being obsessed with romance books
moon in 4h core
playing house a lot as a kid, either being rly close with ur mom or having extreme mommy issues, being obsessed with self care related things and not being able to go to sleep without doing ur skin care routine, being emotional just by existing, coming off as emotional even when ur not emotional, feeling deep emotion for ppl and feeling attached to them and then realizing that they don’t feel the same way bc u’ve literally only talked for a week and u just have a problem with getting attached to ppl easily, feeling most comfortable with people that make u feel feminine, being a talented nurse or realtor, having a very nurturing aura
moon in 5h core
having a lot of hobbies that don’t involve leaving ur house, being hot, ppl always telling u that u have celebrity/star vibes, having a bunch of creative ideas but being afraid to share them bc ur shy, being insanely dramatic and then later regretting it heavily, being a good actor, contemplating killing urself every time u got grounded as a kid bc ur dramatic, feeling happiest when ur by the ocean or water, being a hopeless romantic, falling in love w cancer placements but wishing u didn’t, loving mango/citrus flavored foods/drinks, being scared of violent video games and wanting to play sims or minecraft instead, being rly good with kids/kids naturally loving u, growing up with egotistical parents, rewatching the same films/shows over and over bc they bring u comfort
moon in 6h core
being able to tell how someone rly feels even when they try and hide it bc u can analyze ppl rly well, loves animals and feels better when they have an emotional support pet, love language is acts of service and gift giving, having rly bad anxiety any time u leave the house (and in general) these ppl r huge homebodies, being a hypochondriac and thinking ur gonna die every time u have a single bad physical health symptom and googling ur symptoms then becoming even more worried bc google says ur abt to have a heart attack, chronic overthinker
moon in 7h core
being rly charming and having a lot of secret admirers, being scared to come outside ur comfort zone without a companion/partner with u, being fruity af, making ur friends/lovers order food for u bc ur too shy to, wanting harmony/peace and hating when someone argues with u or tries to start conflict with u but unfortunately still managing to attract lots of enemies even when u try to avoid drama, being able to negotiate with others easily, trying to be nice to ppl and killing them with kindness and u still end up getting hurt, being attractive to society but insecure abt ur looks, feeling sad if u don’t look pretty at all times, moving to live near ur bf/gf bc ur too attached to be in a long distance relationship, hates hookup culture
moon in 8h core
being sexualized a lot, ppl randomly confiding in u abt their traumas when u didn’t even bring anything abt it up, not being able to hookup bc you’ll get too attached, having a lot of family trauma that has now affected u emotionally and made u rly defensive any time someone talks to u in a slightly off tone, being a witch, doing love spells on ur crush so they’ll like u, having dark humor, feeling like u wanna die on ur period and going insane and acting like another person and then when u go off it realizing how dramatic u were, getting a boob job, being sent d*ck/p*ssy pics a lot without even asking for them, getting inheritance from ur family, getting surgery when u were young, spiritually transforming the most when ur alone
moon in 9h core
wanting to leave ur home country and never come back, trying to run away as a kid and packing a bag then coming back bc ur scared after only getting half way down ur street, adapting to ur surroundings quickly and easily being influenced by others, having a closer connection with ur grandparents than ur actual parents, having good ethics and not vibing with ppl around u who don’t, having ur first romantic relationship in college, feeling more comfortable around cultures outside of ur own or feeling more emotionally connected to cultures outside of ur own, cutting out ppl quickly when they’re negative and when they don’t support ur plans in life, having a thing for athletic boys/girls
moon in 10h core
having a star-like quality, finding comfort in being a workhorse and working all the time and using it as a way to distract urself from all ur problems in life, feeling like life is meaningless if ur not constantly going out and doing things, trying to keep things private but they end up getting out anyway, having a reputation of being a softie, feeling closer to ur dad than ur mom or having extreme daddy issues no in between, leaving behind a legacy that inspires others and touches them emotionally, being talented in careers that r an emotional outlet for u
moon in 11h core
having a very friendly aura and being able to socialize well but still sometimes having a low social battery at the same time, having a lot of influence on others and attracting a lot of ppl that r fans of u, being easily influenced and sometimes easily manipulated, having a lot of mood swings, being emotionally unpredictable, fearing being alone/dying alone and ppl abandoning u, being able to social network rly well, being closer to a step/half parent than a biological parent, throwing the best house parties, forming closer emotional connections online than in real life, being closer to ur online friends than in person friends, having a deep desire for someone to just care abt u and give u attention
moon in 12h core
having a lot of dreams that weirdly predict things almost perfectly, being obsessed with the feeling of nostalgia but also hating it at the same time, having an ethereal beauty, using astrology as a way to get an explanation for ur trauma so u can feel more validated, falling into a deep depression every time u run out of shows to watch, imagining fake scenarios in ur head abt rly bad things happening and crying over it when ur bored, looking like a mermaid/man, dwelling on the past a lot, being able to mask rly well and pretend ur someone ur not and doing it sm to fit in that u don’t even know who u r anymore, struggling with mental health issues ever since u were a child and feeling like u were sad even as a kid but not knowing why, hearing ppl talk randomly when ur abt to fall asleep but no one’s there, having a lot of hidden enemies that u may have had a close emotional connection with before that end up stabbing u in the back, feeling alone even when ur not alone
comment if u want more of these 🗣️
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maskeddiany · 2 years ago
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there is a funny contrast between all my projects methinks
Pesticide Cake - a steampunk-ish past where a war started over technological and medical advances
Darkdown Sea Abyss - a future where multidimentional traveling is developed and studied to see if there's any external dimention technology that can be adapted to help our own world
Chaos Wasteland Suburbia - near future where i do whatever the fuck i want
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yooniesim · 9 months ago
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remember to answer asks so they don’t fill up!
nonny why are u calling me out like this /lh
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just-ornstein · 6 months ago
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[JK]  My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
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[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
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[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
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[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along. 
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing. 
It was fairly organic, and as the game's functionality improved, so did our starter houses and families. 
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc.  So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
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[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
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[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
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[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
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[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
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[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
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I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
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