#but like...you're allowed to disagree with it
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jelzorz · 3 days ago
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197.
It feels like treason to think it. Opeli would feel guilty for it on a normal day, she thinks, but the situation is dire and she wonders if anything will ever feel normal again. The Banther Lodge is a far cry from the castle, and it is crowded enough without the kingslaying elephant in the room.
She watches Soren fight Rayla over it.
She watches Ezran hide his tears.
She watches the Kingslayer walk free.
Well, she thinks. There are certainly worse things than thinking it. There are worse things than talking to her friends, her family, who also happen to be part of the council. Worse things have been done than calling a meeting behind Ezran's back, who is the King, yes, but a child first, and he has enough on his hands without this too.
"I don't think Prince Callum can continue being a part of this council."
Soren grimaces. Corvus shifts uneasily on the spot. Barius makes a face and fiddles with his hands.
Opeli stares them down. "Do you disagree?"
A pause. A sigh. Soren huffs and glances through the cellar kitchen window to make sure Callum is still preoccupied with defending Rayla and her murderous father from anyone who dares to look at them the wrong way. "No," he mutters after a moment. "You're right. You usually are, but this... Is Ezran's decision, not ours."
Opeli scowls, some misplaced maternal instinct raising her hackles. "He's dealing with enough," she says shortly. "He's eleven years old, his home has been destroyed, and his own brother returns with the elf that killed—"
"We get it," interrupts Corvus tiredly. "And we're not disagreeing with you. You're right. But what are you asking us to do, exactly? Kick Callum off the council? Is more internal conflict really what we need right now?"
"With respect, High Cleric," says Barius, "are we even supposed to be having this meeting? Isn't it breaking some sort of law to be talking about this before talking to King Ezran?"
Opeli wrinkles her nose at that, the wrongness of this heavy in her gut. "It's not illegal to bring up a concern with members of the council in confidence," she grumbles. It's a weak argument, but it's been played in court before, and she's not above playing the same dirty tactics to keep her king safe. "We are Ezran's council," she asserts. "Our duty is to him and to Katolis and I don't believe Callum's priorities are quite the same. He—" She grimaces too and locks eyes with Soren. "He's starting to remind me of your father."
Soren snorts at that. "Don't I know it," he mutters, and Opeli sees the truth of it in his eyes. Soren would know better than anyone what magic can do to people, the kind of power it gives them, the cleverness they think wielding it grants. "But Opeli, seriously, what are we going to do? We can't just arrest him. All this aside, he's still the prince. He's Ez's brother."
"One might argue that King Harrow was his stepfather, and you can see how much he cares about that."
Another pause. The room flinches because they all know that it's true, what an insult it is to Harrow's memory that his murderer would be allowed to dine at his son's table.
"Have you asked Ezran what he wants to do?" asks Corvus at last.
Opeli winces. "I didn't want to burden him with it," she mumbles. "I don't know that he knows what to do and frankly... I don't either."
"A first," says Barius, not unkindly. "It's all right to be concerned, High Cleric. It's all right not have all the answers."
"Yes, well." Opeli clears her throat and bows her head, hiding her weakness in the way her hood falls over her eyes. "I'm not particularly good at not having answers. I've come to you three hoping you might have them instead."
"I don't think we can help anymore than you," says Corvus wryly. "But our duty is to Ezran, the same as you. Soren and I won't let anything happen to him. The same way Barius won't. The same way you won't. Okay?"
"Call it a secret council pact," adds Soren with a grin. "If Callum does anything else stupid, we step in, no matter what. Deal?"
Hardly, thinks Opeli, even as she nods. She takes what little solace she can get.
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foibles-fables · 1 day ago
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This is a little rambly, but: Do you have any tips for people who are trying to re-learn media literacy skills? It’s kind of disheartening to see the number of people I’ve seen in the arcane fandom on high horses doing the point and laugh at someone else for missing the deeper meaning/metaphors/symbolism. It’s alienating to be humiliated like that you know? (Maybe I’m just still fresh jn my post-election grief but it just reminds me of how, when someone becomes open to new viewpoints and new perspectives, we should meet them halfway and encourage these new questions and developing skills, instead of antagonizing them back in the other direction. Does that make sense?)
Hi nonny!!!!
First of all, I wanna say that these are some great questions and I'm truly flattered to have been asked! I can't say I'm a total expert here, so if anyone reading has other tips, please leave them in the reblogs or comments.
Second, you're also so right that nobody should be pointing or laughing at someone who doesn't "get it," if the person who didn't "get it" is giving their genuine analysis and is open for discussion and other viewpoints. It's when folks on either side of whatever the divide is slinging start insults that conversations become unproductive--which in and of itself is not conducive to media literacy. I am so sorry you've felt alienated by any of the back and forth happening; that doesn't feel good for anyone.
There are four pieces of advice I'll give. (and this is NOT assuming you're not doing these already, nonny!)
First, consume a lot of media. Read/watch/play with abandon. Consume things that are easy, consume things that challenge you. Reflect on them. Nothing fancy needed there. Ask questions--what is this trying to show me, and did it work? How could it have been seen differently, and why do I disagree with that view? Having a bigger reservoir of experience helps you evaulate everything you consume thereafter!
Second is pretty simple--pay attention. If you're planning on actively engaging with a piece of media, of course you've gotta actually immerse yourself in it! I'm guilty of being a phone-scroller while watching some things, but it's a detriment to getting the full picture of what you're watching or playing or reading. To be able to ask the questions, you have to do the work.
The third tip I'll give is to familiarize yourself with craft, whether that's writing, cinematography, etc. It helps you recognize the hows and whys of technicality, and allows you to evaluate what was attempted and what succeeded, or did not succeed. This also helps you take genre expectations into account as you assess the story's/creator's intention versus execution.
Finally--and this ties in with your concerns--allow yourself to think about other viewpoints, even if your own evalutations don't change.
One thing I'll say about Arcane in particular is that the long (and necessary!!!) development cycle led to folks having a close-held ideal of what the next season would look like--and when reality falls short of what they built up, that hurts. Such an impactful show means a LOT to people and it's unsurprising that it's bringing out a lot of strong convictions.
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coffee-in-rain · 11 hours ago
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1. it's a fanfic idea exploring Hannibal's post-fall vulnerability and childhood trauma. Hannibal obviously wouldn't remain emotion-less and stoic throughout it. this is taking some liberty in regards to canon/the show because guess what? it's a fanfic idea. not an analysis of the show. i wasn't aware that fanfic authors were not allowed to come up with original ideas or their own personal headcanons unless it's approved by someone else.
2. i never asked for your fucking opinion. but your entire reblog of my post is essentially: I... I... I... as if i invited you to share your thoughts (more like an uncalled for bashing) of my post. here's some advice if you see a post that you dislike or disagree with: don't interact with it. i could be nicer. more understanding. more polite.
but why should i have to be the bigger person when you're the one barging in on my post with the sole purpose to berate me. acting like an absolute deranged dick and ranting your ass off about my fanfic idea (on thanksgiving day when i'm in the middle of baking dessert).
3. i'm not shoving my opinion down other people's throats. i'm sharing a prospective fanfic idea with my followers. you are the one who is shoving your completely un-asked-for-opinion and views down my throat.
oh no, someone wrote a headcanon/fanfic concept that doesn't align with your exact belief? boo-fucking-hoo. it ain't the goddamn end of the world. scroll past it. there's no need to make it everyone else's problem.
4. how hard is it for people to remember: don't like. don't read. also there's no reason to be hostile towards the people coming to my defense in their reblogs. these are my friends you're being hostile and rude towards. this is such odd and unhinged behavior btw. comparing me to a fictional character (Franklyn) is also odd...is that supposed to be an insult?
5. here's a reminder that my fanfic ideas or headcanons have no impact on you whatsoever. this is my tumblr blog. not "good reads." i am allowed to write about Hannibal being vulnerable. ignore my posts if my headcanons and fanfic ideas piss you off so much. i wrote the original post for my own enjoyment. not yours.
i'm sorry for always yapping about Hannibal's food trauma and its prospective appearance in his and Will's post-fall relationship. but it is so intriguing to me. particularly: the usually romanticized notion of hand-feeding and the idea of Will making an off-hand joke one day.
Hand-Feeding
imagine if one of the last times Hannibal was hand fed by anyone, it had been his sister when they were trapped in a cabin in the middle of winter. Hannibal had been giving her all of his scraps because she was getting sick and needed it more and he couldn't let her go hungry. he was desperate to care for her in any way he still could. he'd gone so long without food that he'd passed out and awoke on the cold cabin floor. small pieces of bread were being stuffed into his slack mouth. one week later, his sister died. not solely because of a cold. she had fallen ill and it had been apparent she wouldn't make it through the winter.
imagine Hannibal carrying that guilt with him. wondering for the rest of his life: if she hadn't fed him those morsels of bread and subsequently fallen ill, then maybe she would've made it through the winter and they could've escaped together.
imagine the trauma of being hand-fed following Hannibal into the BSHCI: one day the orderly who detests him the most straps him down to shave his face and keeps him restrained during meal time. Hannibal doesn't receive a bite of food even though it's dangled mere inches away and it reignites the memories of being trapped in the cabin during the winter as a boy. imagine if he goes to sleep that day with an empty belly for the first time in almost four decades because the food was never close enough in distance to take a bite. imagine if he promised himself as a boy that he would never go to bed hungry as an adult and it had remained true until that night inside his cell.
imagine Will hand-feeding Hannibal post-fall when they're in recovery. Hannibal dealing with a broken wrist--making it cumbersome to feed himself depending on the meal. imagine Hannibal hesitating. unable to take the first bite. an offering of food. monumental only to Hannibal.
imagine Hannibal's jaw clenching with a notable tremor and his heart seizing the moment Will presses a piece of food against his lips, urging him to open up.
Will saying: "come on, baby, you need to eat."
you need to eat. one of the last sentences Hannibal heard his sister utter. imagine Hannibal feeling nauseous at the mere prospect of eating--of taking opportunistic nourishment away from Will (even though both their plates are full)--and then blinking back tears because he doesn't deserve this.
kindness. encouragement. the ability to sate his hunger before Will even takes a bite of his own meal.
knowing it can be taken away at a moment's notice and can be placed just out of reach like the multiple times he's experienced before. imagine Hannibal asking Will: "are you going to eat as well?" because he's scared of both feeling and appearing greedy.
imagine Will registering the turmoil stirring inside Hannibal. being patient and coaxing Hannibal to eat. whispering "it's all right" and "take your time" and then kissing Hannibal's temple in reassurance/praise as the first mouthful of food is eventually swallowed.
Will's Off-Hand Joke
imagine Will gaining a small amount of weight post-fall and he needs to size up in his usual pair of pants. Will makes an off-hand remark after dinner: "are you trying to fatten me up?"
it's meant to be teasing.
but imagine Hannibal's brain racing to the first association he has with that term: of being trapped in a cabin and having his shirt raised so his body-mass could be inspected. if he had retained a little more weight then maybe his sister wouldn't have been the one to be chosen. knowledge that haunted Hannibal for the rest of his childhood.
imagine if Hannibal becomes defensive and shell-shocked by Will's comment. believing it's truly one of the worst things he could do to Will. that he's made Will vulnerable in the same manner he had unknowingly done for his sister by keeping her as well fed as he could--and now he's been keeping Will as well fed as he could during their recovery. imagine Hannibal having a nervous breakdown because of that off-hand comment and Will spending the rest of the night piecing Hannibal back together.
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dallonwrites · 1 year ago
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bestie how the fuck do you start writing again when you haven't written in years bc you're so paralyzed with Fear of Writing Badly mixed with How Do I Get Started and also WHAT do I write about HELP
I WANT to write but every part of it is. so. DAUNTING
Ohhh bestie I have BEEN there. Whenever I take breaks from writing I find myself scared that I'll have just….forgotten to write?? I think the fear of "bad writing" is amplified when you don't write for a while, however long, because you have to like hype yourself up to go back to writing and it's like what if I do all that and then I just can't do it? Returning to writing, especially after a long time, for me has taken a lot of mental work, trying to understand what will make writing fun and healthy for me. A lot of it, honestly, is easier said than done, but also it's mental work you'll keep doing after you start writing again and as you write, and for me it's easier to process my relationship with writing when I am actually writing.
A big part of that mental work for me, and something I think is so valuable, is to reconsider what "bad" writing is and give yourself permission to write it. Sometimes you will think your writing sucks, happens to all of us, but that isn't all it has to be. Like yeah, I'll think something I wrote sucks, but I still wrote it. I can revisit it and work on it and maybe I'll turn it into something I'm happy with. And even if I don't, I still wrote it, I learned from it. Writing does not need to be "good" by whatever standard we're holding it up to for it to have value. And you can delete it! Nobody has to see it! Also you can have fun writing something and still think it's not your best. I've written a lot of "bad" scenes that I had fun with because the scene was entertaining to me! I love when writing turns out how I like it, or I write a banger prose line, but equally I found it helpful to give myself permission to not worry about that all the time and just focus on my interest/enjoyment in what I'm writing, regardless of the "quality". Again, easier said than done, but something I've found easier the more I write, because you'll have bad writing days but you'll also have writing days that are so good
I know a lot of people see writing as a skill that they want to improve, and like I agree it feels really good to see your writing grow, but writing is so much more than the skill and the craft and the theory. There is no objective "perfection" to reach with writing like we are not Sims with levelled skills LOL. Writing is art and creativity and it should be fun and fulfilling. And IMO, the more you focus on what makes writing fun, you will grow and "improve" as a writer a lot quicker and in a way that is a lot more enjoyable than if you treat writing like some icy quest for perfection. You also get to decide what "good" writing is for you/your story. Some of my stories are more prose focused and I'll play more with language, imagery etc. Others are more about the plot and just having fun imagining this scene. Sometimes it's a mix of both. What is "good" writing depends on the writer, story, genre, etc. There is no one way to write.
I'm rambling a lot because I'm just really passionate about this and I cannot express enough how easier writing got, including all the difficult and ugly and frustrating parts, when I gave space to prioritise my enjoyment and fun. People love to romanticise the idea of the "struggling" writer. I see stuff on here and I'm like you guys….writing should be fun. Like yeah sometimes it's hard and we should talk about that but like, you Need to make sure you are having fun. Anyway I'm going to try not to ramble and bullet point some things that helped me:
Make Writing Fun: Lol! Literally whatever makes writing fun. Sometimes I just write super indulgent scenes and the fun of that sets me up to work on my projects. When I work on my projects I try to find what in each scene I'm going to enjoy the most, and focus on that to help me write the rest. I make playlists, moodboards, memes, art etc for my story because it's fun, and it helps me be engaged with my story outside of writing it. Just, have fun.
On productivity: some people will benefit from setting clear goals and running towards them. Some people don't. For me it depends on my headspace. I don't think productivity is a bad thing, it can feel good, but productivity should not be the only reason you write. And the most productive writing process is whichever one makes writing enjoyable for you, because that's how you'll get words on the page
On that note, please be wary of anyone online who who treats the writing advice they share as Fact. I'm not saying every writing teacher out there does...but some of them market it that way! And creators do not have an authority on writing just because they have a platform however big. There are some AMAZING content creators out there who talk about writing, and I have found them motivating, but like just let yourself be picky about who you listen to/engage with. I say this because I consumed some very Strict writing advice when I was younger and it literally contributed to my years long slump so like...I'm picky now LOL
About goals: Personally, gentle goals are what help me get back into writing. Maybe just write for 20 minutes, or write every day for a couple days. When I do word count goals, I base them on how I feel that day, and recently I don't make a word count, I'll transfer it to the next session but smaller. So if I try to write 500 words but can't I'll say okay, lets try 250 next time. Goals can be a great motivator and way to feel achieved, and maybe bigger goals will help you, but you're also allowed to adjust them as you go to make it easier
On finding new ideas, having been there before, you don't need a fully fleshed out idea to start writing. My longest break I came back to writing with...one character and a backstory? If you have stories/characters already you can revisit them, either build on what you have or completely change it. Or if you don't have that, if there's a piece of media you like you can take that concept and play around with it in your own way, or you can even just write fanfic until you have your own idea (if you want your own idea, fanfic is cool too!) You can even just find a cool pic on pinterest and play around with describing it, writing about it, seeing if you can get anything from that. Ideas are everywhere and they can be tiny, and I think if you have that want to write you Will find your story eventually. All writers have had the Idea struggle, but I think the more you engage with writing and think about what concepts and stories interest you already, the more you'll like train yourself to get ideas
That was very long and maybe a lot but like, I am very passionate about this! I've been in writing "slumps" where I didn't know if I would write again, I've started writing again with no ideas, and in those times all I had was the fact I knew I wanted to write. There are a lot of reasons why we end up having long breaks from writing and it is totally normal, sometimes beneficial for us, and we should never give ourselves a hard time for not writing for however long. But also remember that you can always come back. Every one of us has the capacity to create, whatever that looks like, and you can make it as self indulgent and self serving as you want.
#also a bit on the creators and writing advice thing#I dont think every creator out there who does How To Do X.....is treating what they say as fact. and i dont think that's Bad#i think they're just teaching what they think is valuable info#but like...you're allowed to disagree with it#but I've also encountered people with big platforms who will say shit like if you don't do This Thing you WILL fail in some way#just because THEY had that expreience...or will do writing advice marketed like Harsh Truths For Writers!!!#and like yeah you might find something valuable in that but like it's all marketing!!! they want you to click on their post and engage!#again! not always a bad thing it's how the internet works unfortunately! but sometimes it IS kind of shady lol and you can just ignore it#i'm saying this as someone sharing advice right now. you can disagree with any of this lol#some people share writing advice online and that's literally how they make money or they're using that advice to sell their product#again fair i dont think that's inherently bad but i think just. look at this stuff with a critical eye. people have experience that can be#helpful but NOBODY is an authority on writing#cause unfortunately some people Are capitalising on the fact there are vulnerable writers out there looking for help#putting this extension in the tags because its not so much about starting to write again but i think its important#in regards to engaging with writers spaces. that engagement can be so motivating but you have to set barriers LOL
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randomnameless · 5 months ago
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Rewatching Shez's supports with Edelgard, it kind of irritates me that Edelgard looks upset after Shez points out that the average farmer probably hates her for the war. Like, ma'am you knew this would lead to mass death and a lot of people not being fans of yours, and considering Hubert also points out the Edel's policies are meant to benefit nobles who give her money and troops and keep down the commonfolk, she shouldn't be surprised by this answer. Shez even softens the comment by saying "you must have a good reason" but it's like Edelgard can't handle hearing any kind of real criticism from people she respects (or claims to). I think it's another player-pandering thing, can't have the Lord be mad at you, but it just makes Edelgard look like a thin-skinned whiner who can't handle the harsh criticisms that her actions are going to bring her. At least when she went on about "her path of blood and death" in 3 Houses she seemed to have some sense of "yeah people will hate my guts." Idk it probably comes down to the developers being scared to have someone truly criticize Edelgard without pushback.
That supports irks me for other reasons lol, basically the fact that Barney points out how water is wet (something Supreme Sailor Fuku apparently missed, as you noticed) but within 1 convo they completely drop that plot line and get along with her plans because, eggtivation means that someone as bland as Barney - who could represent common sense - must also be drowned under liters of Hresvelg Grey.
Imo, it's not "your lord cannot be mad at you", but again and again with the Fodlan games, "no one can be mad at Supreme Leader, not even you(r self insert character)".
FWIW, FEH got her writing right - faced with contradictions and criticism, Supreme Leader ragingly storms out of a conversation when the characters aren't from Fodlan and thus cannot be eggtivated (or when the Fodlan team isn't writing them?).
Given how her Nopes' Big B's support basically has her say "you're either with me or against me", no wonder why criticism, at least in Nopes, is something unknown for her, hell, Ferdie must behead his father to demonstrate times after times that he and House Aegir aren't her enemies - in a way, even with the twist they added (let's ally with those icky disgusting beasts to get rid of uncle, and THEN we will free Fodlan from their scaly grasp!) Nopes wrote Supreme Leader to be even more uncompromising and more bull-headed than ever, if in Houses she had a modicum of self-awareness (she's still the Adrestian Emperor though!), in Nopes it's written away.
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crownedwille · 4 months ago
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#some thoughts incoming idk if i should share but i need to put them somewhere#it's hard being in the yr fandom since the finale when you don't share the same vision and opinion as the rest#and people make future wilmon posts or write post s3 fics (which many exist now) they just don't align with your idea at all#and they're not exciting to me at all and the whole concept just makes me upset#i don't wanna imagine Wille as a 'normal' person (not that that's ever possible anyway which the show loves to ignore)#like I'm sorry but i didn't come to the show to watch an ordinary love story and have them lead an ordinary life#the idea of Wille being a future king and them navigating that royal life together is so much more interesting#i hate that that isn't canon anymore and when ppl make posts about them it's not about that or that would only be seen as a negative thing#i don't wanna imagine a life where they are 'normal' that isn't appealing to me at all and it sucks seeing everyone embrace it#and it's like you're not allowed to want something else or think differently bc that makes you the bad person and you're just wrong#i can't be excited about their future (also bc i don't really see them going strong in the future with how they messed them up in s3)#(i also didn't want to know what could possibly happen in the future i wanted that to stay open and just be in the present)#and seeing everyone else excited and happy about it makes you feel horrible and very alone and disconnected in the fandom#i don't wanna take it away from them but i also would love to see other takes but that's basically impossible now#am i the only person who feels this way or are there any other who can relate? pls let me know#i already feel like ppl are gonna attack me for this but it's been hard especially now with Simon's month and seeing so many interpretation#navigating ao3 has also become difficult now#it's hard finding fics to read where wille stays crown prince and you don't have to be scared for that to change#i just can't read any canon compliant fics anymore and i hate it bc i hate to disagree with canon#i normally don't do that bc canon is important to me and i don't want to reject it and create my own fantasy#and that's what's upsetting#anyway sorry i had to write this#personal
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northern-passage · 1 year ago
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player��s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
[...]
In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
[...]
It’s okay to explore difficult themes without offering up a ���correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
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y3ahwhat3ver · 6 months ago
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Been seeing this over and over and it's sort of been annoying me but. Valentino and Alastor are not even remotely comparable. Like. Look I may be a bit biased bc I like Alastor and don't like Valentino beyond the funny moments he has but like.
Okay. Alastor sucks. Like he's a violent dickhead but part of that is that he's very restrained in his violence. The only times we see him do anything outright violent are when he/the hotel are under attack and then his one moment with Husk. His relationship with Husk gets brought up a lot when people make the comparison but to me like.
Throughout the show you see Husk talk shit to Alastor, literally all of the time. He heavily dislikes him (in my opinion a major part of that is bitterness over losing his own title just to become subservient to Al) but he doesn't ever really seem scared of him, beyond the one moment. He and Alastor have known eachother for years and it's pretty clear to me that Alastor sort of just. Let's him say whatever as long as he doesn't hit A Limit. Alastor's own contract is something he's very clearly sensitive about and Husk bringing that up when he was already in a bad mood. I'm not saying the way he treats Husk in this scene is good, or right but just that it makes sense in context.
I guess what really does it for me is Niffty as well? Like it's so clear she loves Al, quite literally crawling all over him and crowning him. They have a very sweet relationship in the show. She's comfortable enough with him to freely speak about her own feelings ("I really like them Alastor. They let me put on roach puppet shows without booing")
You just get the sense that like. Alastors relationship with his contractee's is. Maybe not the most outright friendly but it's not inherently violent.
And then you compare that to Valentino. Valentino is violent, but worse he's impulsive. And also kind of an idiot. Like the first time we see him it's Velvette calling Vox to come deal with him bc the man is on a rampage and killing her models. He has to be talked down from going to the hotel and killing everyone there. (Already a bad idea image wise but like. With the literal Princess of Hell in that hotel it's like. What was your plan for after that Val. What was your plan for after you attacked the only heir to the throne, the literal daughter of the devil. Christ.)
The difference here is that the only contractee we see him interact with is Angel Dust, and their relationship is fraught with abuse. Physical, sexual, and psychological. Valentino enables his drug addiction because it makes Angel more compliant. Even when he is not being violent towards Angel himself, he's still perpetuating that violence through the work he has Angel do (literally the everything about Poison makes me kind of sick to watch. Tbh, like great song but i cannot watch the mv without getting kind of upset. And look there's a conversation in there about sex work, and specifically SAFE sex work but that's not really what this post is.)
Like. There's literally a line in the show about Angel being WATERBOARDED at work. ("You know, Val, he's into that waterboarding shit now - I don't know, it's a kink." - episode 6 welcome to heaven) And this is JUST Angel's perspective. You don't see Valentino's other contracts but from the way Angel is treated, it's kind of clear that he does shit like this to anyone under his control, and thus anyone who cannot tell him No.
Look. You get the sense that Alastor is a dick, but there's no implication that he takes Niffty and Husk out back and beats them when he's aggravated (with them or otherwise.) We literally watch Valentino assault and threaten Angel because there is someone stronger than him [Valentino] who is trying to get him out of work.
[Edit (June 2nd, 2024): I want to clarify that I do like loser, baby and also Husk as a character and this is more abt my grievances with fandom comparing the two. In series, Angel needed that discussion with Husk and even thought their situations aren't 1:1 or even really that similar, it's still clear that Husks attempt to like. Empathize with him worked for Angel. That is all, thank u and goodnight]
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galactic-rhea · 29 days ago
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Sometimes I remember my family is, overall, very very stupid
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cephalofrog · 4 months ago
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noah caldwell-gervais is the only motherfucker to have ever been correct about dark souls and elden rings' difficulty. no one else understands
#oops. rant ->#they aren't about overcoming some incredible struggle in order to prove yourself as an insane upper echelon Gamer#they're about allowing the player to create a victory that feels satisfying to them#either by mastering the mechanics#using your brain and coming up with a strategy that works#or just getting some friends to help beat it into the ground#saying “sekiro is designed to teach you that mechanical mastery is sometimes required for victory” is just completely the wrong way around#sekiro exists for the people that preferred to use mechanical mastery to beat dark souls!!!#cause fromsoft went “that's pretty fun may as well make a game based around that”#it doesn't fucking exist so that people play it and go “ah yes this is the way fromsoft intends us to play their other games”#spirit summons in ER exist so that they can create more aggressive bosses without leaving a bunch of players unable to beat the game!!!#like you can like or dislike that game design decision#disliking it is a fair opinion to hold#I kinda dislike it. I don't like rellana as a boss cause she feels reliant on it#but saying that it's bad cause “it teaches you to play the game badly” is so stupid#like it lets you beat the game. what more do you want#the criticism you're looking for is “I dislike it cause I don't like playing the game that way and find it less fun”#which is totally valid and I kinda agree!#but as someone who prefers to fight bosses solo by mastering the mechanics:#stop acting like “fighting bosses solo by mastering the mechanics” is the objectively correct way to play#and deciding that because you play that way all of your critiques are the most valid#and accept you maybe just disagree with some of fromsoft's design choices for ER.#it's fine. you can still like the game. it's okay
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gxlden-angels · 9 months ago
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RUBY FRANKE AND JODI HILDEBRANDT SENTENCED TO 4 TO 60 YEARS IN PRISON LETS GOOOOO
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itti-the-mouse · 16 days ago
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If you're allowed to Unironically Block people for thinking Ocarina of Time is a better choice than Majora's Mask, then i'm allowed to Unironically Block you for thinking Skyward Sword is anything other than the absolute worst the series has to offer. Bye.
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retributory · 4 months ago
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really funny to me when people read danmei/baihe with shizun/disciple main pairing and then complain online the main pairing is shizun/disciple. what are you even doing here dude
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nerdyfangirlingbooks · 11 months ago
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Wild how some people still don't seem to understand the basic concept of seeing posts about media with a take you disagree with, and simply.. scrolling past
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astralazuli · 7 months ago
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So there's that D&D class quiz going around, & I took it & was so deeply offended I got Paladin.
& so I have had conversations with both Bestie & Birdfriend about this grave insult & they both were like, "Well... They have a point?" & informed me that my desire to absorb hits meant for others & deep drive to help whenever I actually can & strong convictions make me a bit Paladin-coded.
& I am just so... Idk. It's just interesting to get glimpses of yourself from other people's POVs. To be told that my defining characteristics are protecting & healing others & being incredibly fighty about the things I care about... Especially as someone whose brain specifically fixates on whether I care enough, do enough, give enough... Yeah. It's just kinda wild.
Anyway, I'm now adjusting my self-perception to include the fact that if I were a D&D character, I would be an Oath of the Ancients Paladin & not a wizard & that actually that's okay.
#I don't Believe many things#because I prefer to stay open to new perspectives#& think that a balanced approach to life involves embracing a certain level of ambiguity in reality#but the things I do Believe in?#Oh I Believe them with all my heart.#I don't know how my belief system will change in the future#But I do know that above all else I believe in Kindness#Kindness to yourself Kindness to everyone around you Kindness to nature#The point of society is to ensure Everyone is treated well & can enjoy existence as much as possible#The point is Joy. The method is Kindness.#& if you aren't fighting for Everyone to be taken care of & respected & treated with Kindness#then I am not interested in your revolution.#If you hate the people against you more than you love the people you're fighting for?#You're missing the goddamn point.#(Please note I'm speaking of Kindness as a separate concept from Niceness.)#(Sometimes you cannot be Kind without being Not Nice to someone who is doing unkindnesses.)#(But I feel like a lot of people mistake that concept for an excuse to deny those they disagree with Kindness.)#(& my dudes you don't actually have principles if they only apply to people you like & agree with.)#There is no freedom until everyone is free includes the people you don't like.#While I am not free right now due to my various axes of oppression & the oppression others face#I'm also not gonna be free if we straight up murder & imprison the current oppressors#Trading one oppressive system for another isn't actually all that radical???#Just 'cause you think 'the right people' are being oppressed doesn't make oppressing them okay?#Like I'm a leftist because I believe Literally Everyone should be allowed to live whatever fulfilling life they want#so long they as aren't doing a damage to someone else in order to do so.#Not because I think I think the wrong people are oppressed.#Hm now that I've written this fucking essay on ethics in my tags#I am seeing Bestie & Birdfriend's points...#Birdfriend legit said that I'm the '**smacks others while screaming** BE! KIND! TO! EACH! OTHER!' type of Paladin.#I guess they were right.
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reserwrekt · 2 years ago
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I do not have to tolerate people's toxicity, how are we back to trying to normalize that?
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