Idée Fixe
yandere!lyney x reader
cw(s) : yandere, lyney, written before fontaine release
wc : 2.6k+
two dorks psychoanalyze each other. might kiss out of spite.
“For as many hearts as you steal, how many do you keep?”
The smooth texture from designed cards is felt across the tips of your fingers, your eyes capture the patterns printed on them through the filter of silvery moonlight and the sound of steps falling in sync with yours assure you of the verity of this encounter.
You don't even need to look up to picture the twinkling amethysts, the widening curve of lips that never convey anything concrete and a sudden bounce in the magician's steps ; the visage painted in your subconscious like the motifs on the cards your fingers fiddle with in intrigue.
The chilly night breeze are but twirls of playful edge,“You make it sound like something else,”
If you cared to look up, you would've noticed the subtle dance of his brows. Lyney begins to walk a step ahead of you in the midst of his short speech, through prolonged scrutiny that'd rival that of the most skilled jeweler's ; you've associated this change of pace to either be in preparation for his usual trickery — or, in the few sparse occasions that go as soon as they come, a casual introduction of another subject to eliminate the previous one. While one could accuse you of reading too much into things, you've long since learned that when it concerns the eccentric magician, the tell-tale details will reveal what he will not.
“Oh really? Perhaps it's your mind imagining insinuations that do not exist, you do have a creative brain.”
“Ouch, only you could insult and praise me in the same sentence.” Lyney places a hand over his heart to cradle it from the jab, though his choice of words should indicate offense, the delivery makes it clear he wouldn't have it any other way.
“Why, thank you, though you're gravely mistaken if you think that will change the subject.” with a swivel of his cape, Lyney spins to walk facing you, his strides (albeit backwards) unchanging in confidence and only when your lift your head to lock eyes, does his expression lighten.
“Well, to answer your question, the ones that are worth keeping, of course.”
The magician chuckles at your eye-roll, “Don't play coy, you know precisely how I meant that question.”
Lyney hums in pretend contemplation, gaze still fixated on your moonlit form, the beat of both of your steps grazing against the pavement and making it seem like a strange parade. Your question holds substance unknown to the rest of the world, but translucent to the magician.
It is both his frustration and delight that you're never bent by his charming words and theatrics. Your firm stare and insistence on the topic confirm his suspicions that you're searching for something particular, something uprooted from the very depths of his soul and he could bet his entire career that you won't stop until you've wrung it out. The answer you seek is nothing he can't give, it'd be simple as well, but precisely due to this knowledge the magician opts instead to test the limitations of your patience.
Truth be told, Lyney never likes it easy and neither do you.
For a miniscule lapse in the boundless confines of time, it's as though both of your world has separated from the existing one. For an amount that'd otherwise be uncomfortable, all exchange is made through your locked eyes. Like a secret shared between no other soul — despite your better judgement, the realization sends a jolt of thrill through your veins and you cannot help but wonder if the magician feels the same.
Seemingly out of thin air, Lyney twirls his magic wand in a wanton pattern, small sparks of light clash with the moon's glow before waltzing past your hair — you pause for not a second, knowing their goal lies in catching you off-guard. If Lyney was given the chance, he'd spend the rest of the night in determining whether you looking back to the cards in your hands was merely an expression of boredom or a brag of how accustomed you are to his theatrics.
Lyney dabbles between the lines of reality and illusion as a profession, blurring them without his audience's notice to make them believe a miracle. It's a simple trick he's succeeded in transforming into an art, so he was confident you'd be privy to the delusion as well. Whether it's due to you doing the same as him or the opposite entirely, Lyney's persistence in solving the puzzle piece named you only grows more tenacious day-by-day.
Sensing the magician's uncharacteristic quietude, you abandon the cards to his backwards marching form and the cheeky grin plastered on his face has you wishing you hadn't at all.
“Ah, but you see, the information you seek is confidential and I fear for prying ears. How about you come a little closer, and I'll tell you the amount?”
Lyney's face is a perfect replica of the grin-malkin cat he adores using as prop, a cloud obscures the moon's vision from seeing the act down earth and the shimmer of Lyney's eyes become pronounced in contrast to the shadow. In comparison, your visage that'd scream ‘preposterous!’ if it could looks nothing short of a circus.
Your steps come to a halt in unison, a breathy chuckle echoes throughout the dead of the night, “Aw, why that face? I don't bite~”
You blink in surprise and suddenly the magician's presence is way too closer than you recall ; he bows down to your ear and the heat of his breath almost makes a shiver run down your spine.
“... but, I might nibble.”
You catch his impish smirk from the corner of your eye and if Lyney notices how you choke in the formation of words, he could snag an award for acting like he didn't.
“Are you that fixated on creating a scandal? Must you always be so shameless?”
At that, Lyney leans away with a pout, hands folded behind his back and swaying back and forth on the heels of his shoes like a reprimanded child.
“Come on now, don't be such a killjoy. I went through all that trouble to whisk you from that boring party and this is how I'm thanked?”
The magician's words are a drawl, each one competing to be more irritating than the last. You have to take a deep breath and hold your tongue from reminding him that the escapade had been without your choice. The world places limitations on all sorts of things and you're not morbidly curious enough tonight to know the extent of the magician's good graces. A beat of tense silence passes, Lyney takes note of your averted gaze and it positively irks him.
Lack of eye-contact means a number of things ; nervousness, insecurity, hesitancy, guilt. For a performer like him whose pride resides in keeping his audience's eyes hooked on his every move, such a gesture is bitter tasting. But when it concerns you, it pricks and wounds his very soul. Lyney's sigh is one of weight and it inclines you to raise your head.
“By asking how many hearts I keep, you hope to know how many matters to me.”
The magician takes his hat off and moves forward to place it atop your head, his speech is not an assumption, nor an inquiry, but a statement. You straighten your posture when you notice the absence of a smile on his face, the sight so alien it has you on edge. While his gesture may be plain to an inexperienced eye, you know that he does it as an extension of his affection. For all the valued items he keeps dangling by the rim of that hat, he surrenders it all to you in a heartbeat.
But you still hold your breath and as expected, the solemn expression of his proves to be transient. Just before the hat grazes your locks, he tips it back, gives the vacancy of its inside an inspecting look and does an emptying gesture as if to prove its.. well, emptiness. There's a flicker in his eyes you're not given the time to catch as he brings his hat just above your head and does the same depleting motion again ; the scent of fresh roses engulf your senses as a thousand petals cascade down from the hat. As if on cue, the winds pick up and waltz them down upon your form.
Here's the thing ; while you may pride yourself in being experienced in discerning Lyney's tricks, it becomes a task to maintain a straight face as he never repeats his previous sleight of hand. What you can try to do instead is search for patterns, patterns reveal genres and genres reveal intentions. Lyney is a celebrated magician of the Court, his capabilities lie far from simple card tricks, so for him to resort to elementary jugglery instead of some grand spectacle, it can only mean he's trying to distract you yet again.
You feel the weight of his hat on your head at last, shifting all the cards on your left hand, you raise your right to adjust its position slightly.
Your encouragement for him to elaborate comes in the form of confirmation, “That'd be correct,”
The magician's lips curve up in fondness, a playful hum escapes him as you resume your walk, him returning to stride facing you again. It's a skill he's mastered in the duration of your acquaintance, for the purpose of stunts apparently. You have your suspicions — but then again, who doesn't when it concerns Lyney?
“Very well. You accuse me of being such a thief, yet, I think you are the guiltier one between us two.” the errant strands of the magician's hair sway, his eyes keep you captive.
He takes the inquisitive tilt of your head as incentive to conclude, “On the topic of hearts and all, I must ask first, when do you intend to return mine?”
The night winds pause, your brain processes Lyney's question until it blanks upon realization. Your eyes dart across his face that is void of all teasing cues, his eyes glazed over and you can tell he's holding his breath. Any consideration of his behavior aligning with trickery is eliminated just as quickly, because if anyone were to want to understand Lyney as intricately as you, they'd first need to learn to be able to distinguish his flirtation from fact.
“... Do I have to?”
You find yourself half concerned and half entertained as the magician narrowly avoids being hit by a pole, him having to maneuver to regain his footing. Both of your steps come to a halt as your laugh echoes throughout the dead of the night. Lyney sheepishly places a hand on the back of his neck but that sight is all too evanescent. The signature smirk of his returns with enthusiasm.
“Not at all,” he purrs, eyes flickering towards your restless ones that have settled on his magic cards again.
“In fact, mold it to your will, toss it to your whim and hold it captive as though it's a supplement of your own, if you may.”
Your ears hang onto each of Lyney's words but your eyes find no courage to look at the mirth that you're certain is plastered on his face, you take the moment to properly inspect the motifs on the cards with some distraction from the shadows of the night : the grin-malkin cat, a miniature Lyney sticking out his tongue, a tea cup, a penguin and—
You're left stupified as the card is abruptly snatched from your grasp, Lyney bounces back a few steps and confirms to be the culprit. You brisk walk to reach the magician and that turns out to be your biggest mistake.
The card is at first held between two of Lyney's fingers, him shaking it left and right in provocation and in the spur of the moment, you take a leap. You feel the wind of the card being propelled upward, the magician holding it out of your reach. Your desire to obtain the piece of paper exceeds your awareness of the sudden decrease in proximity between you both. You shift to your tiptoes and feel the surface of the card, one look through your peripheral at the magician's smile and you realize a little too late that you've fallen right into his trap.
“Now, let's see, the question that started this all : the number of hearts this magician holds dear is the answer to this riddle—”
You expected Lyney to make the card disappear or shift higher if possible, but instead his hand wraps around yours and you find yourself twirled a full circle. The motion catches you off-guard but the magician stabilizes you by placing a firm hand on your waist and pulling you to his eye-level. You find yourself out-of-breath and unable to look away as the moon shines its light on you two again.
“—Placed above, it makes greater things small. Placed beside, it makes small things greater. ” the magician tilts your chin up in his preferred angle with the card, the cool temperature of its margin contradicting the heat of your skin.
“In matters that count, it always comes first.”
The faint rustle of your garbs against his is resounding, your own reflection stares back through amethyst lenses.
Lyney's voice is but a whisper against your cheek as he concludes, “Where others increase, it keeps all things the same. What is it?”
Your frenzied mind momentarily dreads the scenario wherein someone catches you two in the midst of this rendezvous, from incipiency to this apparent climax ; it's built up to be nothing short of scandalous. But the magician has no care for that outcome, inching closer, closer and closer. As if sensing the new wave of worries that fill your mind, he halts but makes no attempt to lean back, his eyes regain their usual shine.
“Quite easy, don't you think? But, if you believe it to be so, you'll be mislead. After all, that is how the simplest magic bewilders the audience. Blink, and you might miss it.”
The magician dives in and your breath hitches. Your eyes are forced open when you feel yourself stumble forward. The first second is wasted with no action, the second one you register that you have the card in your hand — pressed to your lips, on the third you notice the absence of Lyney's presence and the forth brings down all the embarrassment crashing down on your poor heart.
You pull away the condemned card from your lips, heavens know what anyone would think if they saw you kissing a piece of paper in the middle of nowhere. Your face flushes in the lovely shades of pink, heart hammering against your ribcage.
I could've sworn that I felt...!
The magic card crumbles slightly by the edges because of your grip, the prickle of its corners remind you to take deep breaths and calm your raging thoughts. You shake your head with vigour, but you're unsure if it's to recollect the memory or to brush it off. You're left alone to ruminate the aftermath of the bizarre encounter in the cold winds of midnight and you almost want to drown yourself in the darkest depths of the sea as recollections of your reactions rapidly pass through your mind — you can practically hear Lyney's snickers in your head.
Your attention is then grabbed by the catalyst of your current predicament, you turn over the card and finally inspect the motif printed on the card ; two hearts, bounded by a shackle and a lock. You trace your thumb across the hearts and your mind retraces Lyney's cryptic words. If all interactions, encounters and memories you share with the eccentric magician of Fontaine would form a pinnacle for you to see the truth from ; you'd know that behind the veneer of charisma and humor, Lyney hides something far less innocent. And yet, regardless of the foreboding creeping up your spine, you find yourself unable to snap the tether of connection.
Because as it is, that which is mysterious, captivates us all.
may all lyney wanters be lyney havers<3
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i know a lot of people (very understandably) dislike the paladin job quests in ffxiv, particularly HW, but i do think it's fun that, now that the pre-ShB MSQ revamp is complete, paladins now have a very cool and thematic in-game storyline that happens without a word being spoken: the development of passage of arms.
none of the below is directly stated in the script, but imo it's a fairly obvious gloss on what the game presents, if you assume a paladin warrior of light. spoilers for all expansions through the end of 6.X.
in the new version of steps of faith, as vishap breaks through each ward protecting ishgard from attack, lucia mounts a final desperate effort to hold him back, with a very familiar looking animation:
but even lucia can't hold back vishap's flame alone, so the temple knights surge forward to assist her. their efforts make the shield visually more powerful and larger. the temple knights here band together in defense of ishgard, and their knightly resolve to protect their home is the difference between victory and defeat.
lucia and the knights do ultimately succeed in defending the last ward, as you have to defeat vishap before their shield falls or you lose.
later in heavensward, obviously, we will get ffxiv's most famous (failed) attempt at blocking something with a shield.
this moment can be read as fairly impactful on the warrior of light's development; as i've noted elsewhere, after the trauma of watching haurchefant bleed out in their arms at level 57, at level 58 paladins learn to channel their magic into healing (and it's called "clemency," or mercy. mercy for whom? who was guilty?), and as someone pointed out on that post, at level 58 dark knights used to get "sole survivor", letting them heal in response to a marked target's death.
for a time, you literally carry haurchefant's shield with you, and 3.3 very much literalizes in genre fashion the idea that even when you are standing alone, your fallen friends stand with you. you don't need to call any allies to stand at your side and raise their shields with you because they are already there, in spirit.
stormblood marks a pretty important turning point in the warrior of light as a combatant, in my opinion, and the text makes this clear in several ways. first, in pretty much all your jobs, you've now far exceeded your trainers and are pioneering new techniques. this is no less true of paladin, which for 60-70 abandons any trainers at all for you to show off your peerless skills in a tournament.
second, stormblood is straight up a story about you getting stronger. at level 61, zenos kicks your ass. at level 70, you kick his ass. why? because you fought and got stronger and developed incredible new techniques and became a one-man army.
for a lot of classes, this story lines up nicely with the big rotation changes or flashy new finishers on the way from 60 to 70. SMN is now busting out bahamut and casting akh morn; RDM gets verflare and verholy; DRG starts harnessing nidhogg's power directly through dragon sight and nastrond.
the tanks are divided in two: warriors and gunbreakers get huge damaging upgrades at 70 in the form of inner release and continuation, each of which lets them hit the same button many times for lots of damage and satisfying animations. paladin and dark knight get more protective abilities; dark knight gets the blackest night, and there's been plenty said about that already by pretty much everyone.
paladins get passage of arms. instead of a relentless new attack (and you get requiescat at 68, which is a way bigger deal for your dps rotation), your big reveal at 70 for zenos in your fight in ala mhigo is a superior way to protect your party, a shield that lets you stand for your allies so they never have to fall for you again. it's lucia's same shield, except you need no allies' shields to reinforce you, proof of your martial prowess and your ability to transcend limits, and perhaps in truth a reminder that you never really stand alone.
in many respects passage of arms should really feel like a paladin signature move to you now if you are playing it at this point, because you should be popping it in pretty much every fight (you are using your mits, right...?). basically every FFXIV fight has at least one big AOE with downtime that warrants passage of arms usage, usually after the mid-fight add phase with slowly filling bar. since that AOE usually drops during downtime, there's no reason not to pop passage of arms (which otherwise restricts your movement and actions), and even on normal, sometimes every little bit counts on a damage check even if it means dropping DPS (thinking here of harrowing hell P10N on release, which was...less consistent for a lot of roulette parties than you might hope).
so from 70 onward, passage of arms is in a sense a paladin warrior of light's signature move, and certainly the one a player gets to most actually enjoy (since if you're using it, you're by necessity not doing anything besides moving your camera and admiring your sick animation). it doesn't have any competition in terms of spectacle until confiteor, and those you're usually throwing out in the middle of movement.
it's such a signature, in fact, that the only other person shown using your one-person version of passage of arms is your greatest admirer, who studied your legend for over a century.
and it's when he fails (should've popped arm's length, bud) that the warrior of light decides they can't let their friends fall for them, and sends them away with the transporter beacon. this is all wrong: you were meant to die for them, not the other way around. yours is the shield that stands between your allies and defeat. it is you who will win this passage of arms and break your opponents lance. and you do.
and then later, when they need to quickly establish zero's domain as a place of fallen grandeur, the home of someone who once believed in heroes but is now a cool and cynical vampire hunter d, what do they use? a decayed statue of someone in the paladin endwalker gear doing the passage of arms animation, of course.
from a visible instantiation of knighthood as a joint effort to defend what is sacred, to a tribute to the fallen friends whose memories stand by you and animate you, to a symbol of the wol's power as emulated by their allies or darkly mirrored in other shards.
not bad for a mit button you hit once per fight and otherwise never think about!
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