#but damn I love pixel art so much
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embarressment-erradicated · 6 months ago
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they made final fantasy 7 to long I AM not playing all of that, fuck off I'm sure it's one of the best games out this year but no.
you couldn't make me do that lol.
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rav3nston3 · 7 days ago
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i made a silly thing for all the Quest NPC's on my map (my tag map, for playing tag, that has npc's with quests, as you'd expect), based loosely on like... manga covers? unfortunately there's a lot of freedom in those covers to put information wherever they want so there's not a lot i can do to Really make it feel like a real cover...
word-less under the cut uwu
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reinabeestudio · 1 year ago
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NO NEED TO REPLY TO THIS I JUST WANTED TO FIND A WAY TO REPLY BACK SHEHHSHEYAUWHAUEA I KNOW HES SO FUCKING COOL IN THERE THE SONGS ARE SO GOOD YOU NEED TO KEEP POSTED WITH THIS MOD BECAUSE THEY'RE PLANNING TO RELEASE A DEMO AT THE 31ST OF THIS MONTH. IVE BEEN WAITING FOR THIS FOR A WHOLE YEAR. they also have a glitchy red song (his sprites are so fucking cool. I'm eating the artstyle) and other creepypastas that weren't in hypnos it's super exciting EEEEE the songs are SO GOOD.
ON THE 31ST⁉⁉⁉⁉
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OH MAI GAH THAT'S ON MY BDAY HAPPY BIRTHDAY TO ME‼‼‼‼‼‼
Also. Yeah I agree with you. This shit fucks
He do be lookin kinda fine ngl
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maxthelordagain · 5 months ago
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FIVE PEBBLES!!
recently got into Rain World (like 6 months ago) and i've been into it LIKE,, REALLY INTENSELY. unfortunately for me, i've also been enduring an 8 month art block, so i wasn't able to do much fanart for it either, BUT HERE WE ARE!! I'M DOING REFERENCE SHEETS FOR ALL THE CHARACTERS (INCLUDING THE SLUGCATS, STARTING WITH PEBBLES, because he has favorite character privileges.
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CLASSIC MAIN OUTFIT, decided to add a bit of cyan to the design, due to it complimenting the pink really well, plus cyan seems to be his color anyway
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probably my favorite campaign story-wise. i have learned that i cry really damn easily, i'm practically bawling my eyes out every other campaign, this definitely being one of them. anyway, i read Backwards through the Snow on AO3 quite recently, and the idea of the cyan cloak resonated so deeply with me, i just HAD to add it to my design. i literally ordered a custom Pebbles slugcat plush with a cyan cloak, CAN YOU TELL I REALLY LIKE THIS IDEA? if the writer of this fic is by chance reading this, this may not be direct fanart of this fic, BUT I LOVE YOUR FIC SO MUCH, THANK YOU FOR WRITING IT
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okay so i said i cry really easily,, i uhhh,, i really went through it in Saint's campaign, LIKE GUYS. YOU DO NOT UNDERSTAND, I WAS LITERALLY SITTING ON THE FLOOR CRYING ABOUT SILLY PIXEL GAME. i am so weak for this stuff, i really put myself through it by having to draw this. i finished it earlier today, i've lived today off of a coffee, a soba and 3 hours of sleep and you can probably tell by this post. uhmmm anyway, this post was meant to be me talking about my design, but i definitely did not do that. I HOPE YOU ENJOYED MY RAMBLINGS ANYWAY, maybe i'll actually go in-depth on this design tomorrow, WE'LL SEE
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scuffedclang · 7 months ago
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Yoooooooo! SWAMP WITCH TIME! I adore this with all my heart! Thank you so much! You captured her constantly judging glances perfectly and damn I love your use of colours! I'm so happy you liked my pixel stuff, I will also be cherishing your wonderful art! Going straight into my special folder of art done by rad and awesome people.
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what time is it??? SWAMP RAT TIME!!!
this test painting is for the wonderful @scuffedclang and their effervescent grandma, Bixxai. Figured since you did some experimenting, I'd keep in the spirits of it! So, from one swamp witch to another — hope you manage to keep them darn youngins off your lawn >:U
(also thank you once again for the pixel art. I'm cherishing it forever ^^)
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lilybug-02 · 18 days ago
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Wanted to make something commemorating Moldy winning the poll this year (though, as you can probably tell, i got a little distracted for a while and only just finished)
Congrats on the win Moldy! ...you might wanna watch your back.
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OH MY GOD I AM SO SRRY FOR NOT RESPONDING TO THIS AHHHHHH
Damn fav ihdfvnkhadnfvihnadfvihnadfvihnadfvh can I hug your art!??! Can I hug you!?!?3!? Oh my god I love this so much. The detail you put into your pixel art is always so so so charming. Like seriously! This must have taken forever!
I love the little details. Ah! Moldy is so cute here, just happy to be there 🥰. Mummy not giving a crap 💀. Fairy bread looking passive aggressive as usual✨ (also oh my god you shaded her wings!?.??). Toasty’s BIG ‘OL EYES. And Devil Bread using the big Cartoon hammer 🔨 ah and you even put down the vote percentages!? Thank you for this wonderfully cute and vibrant artwork! I will treasure it forever ❤️🩷💞💖💟💚❤️
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cassiusfen · 1 year ago
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This isn't my art, (it's made by @ TheHearthFox over on Twitter) but I wanted to make a long post about why this work in particular speaks to me so goddamn much. I think such a massive part of the queer experience -- and also the furry experience -- is about the abstract. This can be seen in so many different aspects of furry "culture," from the concept of fursonas to kink and and other fetish content. You and I will never know what it's like to be a werewolf and transform under the full moon into the form of a big hulking furry beast. However, us furries create art and other works about the idea of it anyway. We never will be able to be our fursonas -- our often idealized and "perfect" versions of ourselves -- and part of that really hurts. It hurts so bad honestly, to the point where I can't quite put it into words. In terms of queer culture, I will never know what it is like to be a cis woman, and that also messes with me a lot. Yet, I'm still trans, my identity can change, I can perceive myself as whatever I damn well please. Identity allows you to shape yourself and the world around you in your own image, even if not everyone can see its beauty.
We have ways to get at least somewhat close to how we feel in our abstraction. VRChat allows you to make an avatar of what ever you want, whether it's your fursona or just an ideal version of you. Hell, it doesn't even have to be you, it could be anyone or anything really. We have a whole industry based around creating big ass costumes that allow people to at least look something like their desired character. But it's not enough. It's never enough. I ain't religious, but sometimes I feel like I've bitten the apple, been kicked out of the garden, and now I'm left to fend for myself with an identity that my physicality will never match. When I made my fursona using an avatar base in vrchat and configured it to match my real world body scales and looked down, I honestly started crying. I take the headset off, and I'm still me. Everyone takes the headset or fursuit off and they're still the body they were given, not what they would choose. Our reality is objective, and there's no way to really change that. We can act like animal people online all day, but the moment that screen shuts off, the moment we walk away, that warm, fuzzy feeling (hehe) fades.
To think abstract is to think beyond what you can normally sense. You will never get to brush the knots out of your fur in the morning, or play with your antennae while anxious (I see you bug people). We can still have those ideas, however. I know I'm on the third goddamn paragraph and I'm just now talking about the artwork I linked but this is an important concept to me. Usually, when I think of the abstract, it feels unreal, "fuzzy" so to speak. However, in HearthFox's piece, the objective reality appears out of focus and pixelated. It feels like even if we are unable to fully embrace the abstract, we can still embrace what we can of it, and bring some sort of color to a world that doesn't feel like it is made for us. The colors being outside of the lines could suggest that our abstract perception is maybe just "painted on" to the world around us, but is that a bad thing? Is it bad to take things in from the world around you, but still look at it all in your own unique way? I think not. This also isn't only about therian identity, or furry identity, or even queer identity -- it's also about neurodivergence. You are never in the wrong for thinking about the world in a way that is viewed as "non-standard" by the rest of the world. If you see yourself as a wolf, bee, fox, bear, raccoon, a fucking plane, it's not a bad thing. We can still identify however we want, and this modern way of looking at identity is the best way for us to embrace the abstract.
Go wild, go fucking stupid. Love yourself, if you're a fox, be a fox, there are ways you can feel that way, even if it's not all of the time. We can fight, we can love, we can still find ways to elation, even if sometimes existence itself feels wrong to you. This work is but one side of abstract thinking. Look at the color the fox has compared to the objective. Look how the fur drapes, how it runs down the body, or how the snout expresses emotion. Sometimes it feels melancholic, but you cannot tell me that trying your absolute damnedest to live your identity doesn't at least bring some color to your otherwise dreary and unfocused world.
Stay safe, love yourself no matter what.
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physics-of-one-piece · 2 months ago
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....sooooo,
how big is cora's dick?
I believe we already have an estimate for doffy's but I think I may have seen it on tiktok or something, I don't know if you've tackled that yet though! If you haven't:
May we also know the stats for doffy's dick-
Kindly and thank you 😳💗
Hehe, good questions! This won't be an official answer, just my rough estimate, I'll make an official post of these eventually cus I wanna do them by pixels, too.
Okay, you need to send me that tiktok pronto bcs now I'm curious!
So we're going with OP sizes, not like normal men sizes. Bcs Doffy & Rosi are not normal sized men. Everyone is saying hand size=dick size is a stereotype, but also, Oda draws all OP women by stereotypes so... I'll do the OP men's dicks by stereotypes. Seriously, has nobody asked him those dick questions for the bigger guys in all 20+ years? I'm sure they did, but unlike for women, he was uncomfortable to answer.
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Doflamingo's hand size is 33.5 cm. So...
Doffy's dick when he’s aroused is then roughly 30-36 cm. He's 305 cm, so his average should be 30 cm. From the pics of him, his pants/groin are half his hand size so not erect, his dick is 16-18 cm.
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Cora's is 29-35 cm. He's 293 cm tall. His hand is 32.3 cm. So I think this is a good estimate. Not-aroused, he's at 16-18, too.
They'll also be pretty thick.
Lots of lube & pre-game needed for these big boys! Good thing they have such long fingers and such long big tongues to get their partners prepared 😉
If you wanna keep it based on real world statistics etc:
Cora would be 8-10" (20-25 cm)
Doffy 8-11" (20-27 cm)
which isn't that far off, so whichever result is fine.
SEE, THESE ARE THE REAL QUESTIONS! 👌🏻💋
THANK YOU FOR ASKING THIS WONDERFUL QUESTION @ohnomyhooves ! 🩷💜🎉
P.S. thank you for all the DQ Brothers art I love them so much 🥹🥹❤️❤️ you're amazing.
Damn, I NEED THAT TIKTOK now...
Taglist: @fanaticsnail
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birdboywatcher · 1 year ago
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tall, thin, sexy, slim, elegant, posey, extravagant, beautiful, handsome, refined, stylish, graceful, alluring, angelic, charming, classy, cute bird boy
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testing out some designs for the bird boy (with two older versions on top)
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angel-of-the-moons · 5 months ago
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Over The Phone
Dad Bod!Professor!Miguel x Fem!Reader
TW/CW: Just... NSFW. So much NSFW. Phone sex, masturbating, sexy selfies, sexting, all that shit.
MINORS DNI I AM NOT RESPONSIBLE FOR CONTENT YOU CONSUME
A/N: God this took forever to churn out but I finally got motivation to finish it!!
Taglist: @cupcakeinat0r @tojishugetiddies (if I forgot to tag anybody let me know, pls! I lost the saved list I had for people alshldhd)
Divider by @/across-the-art-verse
Miguel art @ meeee
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The day had dragged on for what felt like far longer than usual for him; the usual students who showed up late, tried to sneak out, slept through the lecture or just ignored whatever he said.
The students who listened and actively engaged with the lesson were few and far between, and the almost silent lull between classes felt felt almost too short. Sometimes he wondered why he bothered, especially with the growing list of students who were disinterested in his class, or those that only signed up for extra credit and didn't want to do the work...
But, getting cards and thank-you post-its from students who felt like they wouldn't have been able to graduate without him kept him on in this tedium. He loved to hear from his former students about how their new careers were going--careers they credit hi to helping them achieve.
It never failed to make his heart all warm and fuzzy when he thought about them.
Miguel ran his hand across his beard, and a thought came to him about maybe shaving it off. He had grown it out; rather rugged if he had to admit it. But, he quickly shook that thought away--you loved his beard. Oftentimes he would wake up from a nap, you snuggled perfectly against his solid frame, your nails dragging through the short hairs with a content smile on your face.
Oh, he couldn't say no to you, his pretty little wife, could he?
Speaking of which... it was your day off. He couldn't help but wonder what you were--
When his phone pinged, he pushed his glasses up the bridge of his nose and unlocks the screen to see a text from you;
Hiii baby, how's work going?
He chuckled and replied, Same as usual. Only two students slept through class this lime
*time
Your reply was swift.
Awww I'm sry :(
If it makes you feel any better, if I were in your class... wait. I wouldn't get any work done either. I'd just be lookin at you :p
He laughed, his belly shaking a little bit as he grinned at his screen, his massive fingers fumbling the small keys once again on the too-small phone screen.
Yes, you would mafe a very door student, wouldn't you, amor?
*made *poor
Miguel rolled his eyes. He was tempted to try and see if they didn't make phones built for someone with his giant hands in mind... Damn this tiny screen!
Awww my Miggy gettin all frustrated?
Yes.
For what felt like too long, his message was left on "read". He quirked a bushy brow, scratching at his beard curiously at what was keeping you.
And then, his phone pinged again.
Here, maybe this'll keep you entertained ;)
*Image attached. Click to view.*
He hummed in curiosity. Maybe it was one of those silly little doodles you liked to send to him? One of your memes, maybe? Though, it didn't make sense why the image was blurred, when--
His heart lurched up into his throat and he instantly slammed his phone against his desk, screen down; looking around pointlessly as if he were worried someone was standing over his shoulder when the image finally cleared.
Cursing himself for acting like a kid with his hand caught in the cookie jar, Miguel slowly lifted his phone to his face and looked at the picture you'd sent him.
You were nude, laying belly-down in your bed, the blankets askew around you. Your feet crossed one over the other as you smiled at the lens--you must have moved the full body mirror from the living room to your bedroom to achieve this shot--and your back was arched slightly to show off your bare ass.
He felt his cock twitch to life as he examined every pixel on the screen; wishing so badly he were home right now, to touch that soft expanse of flesh he loved so much. To cup your ass in his palms, feeling the warmth of your skin in his palms as his fingers massaged and groped the skin.
He could feel your hands slide up the soft pouch of his belly, scraping your nails delectably through the short, curly dark hairs that ran up his abdomen and covered his chest. He could feel your teeth scrape and tug his nipple before kissing your way back down...
Dios, mi amor. You're lucky I am not in the middle of a meeting! He hastily typed, pretending he wasn't practically salivating over that selfie.
Aw, didn't you like what I sent? :'(
I didn't say--
But before he could finish typing and send the text, he got another attached image from you.
He swallowed hard at the lump in his throat and his thumb hovered over the image hesitantly. He looked towards the clock above the door to his classroom. He had half an hour left...
When the image unblurred, he felt his heart damn near stop.
You were perched on the edge of the bed, your legs spread wide; one hand was holding your phone while the others spread you slick folds with nimble fingers and a cheeky expression on your face.
How bout this one?
Miguel groaned, loudly. He actually slipped a hand over his plush lips, cringing at how damn near pathetic that sounded.
He immediately clicked your contact information and hit "call".
The phone rang a painfully long, droning tone until your bubbly voice giggled on the other end of the line, "Heyyyy Miggy~"
"You are going to kill me, baby." He hissed into his phone, pressing the heel of his palm into his throbbing erection, "I'm in the middle of a school day! The students are at lunch!"
"Ohhh, did I get you all hard and excited for me?" You sigh dreamily into the phone, your voice dropping into a more sultry tone.
"Naughty boy, popping a stiffy in the middle of class."
He grunted, his head dropping back against his chair, the leather creaking under his weight as he tugged the ends of his button-up out from his rapidly-tightening jeans, "And whose fault is that?"
You gasp theatrically, "Mine? Oh, baby, I was just trying to provide you moral support, I swear!"
"Of course," Miguel huffed, eyeing the doorknob, waiting to see if he was unlucky enough that somebody were to walk in right as he pulled his cock free from his jeans, running his fingers over the swollen tip, smearing his precum around it.
He could hear in your voice, the way you were biting your lip in excitement as you spoke. "Baby, are you touching yourself?"
"You tell me, first." He replied, his voice strained as he gave himself a few tentative strokes; trying to gauge if the risk was worth it.
"Oh? Want me to tell you that I'm playing with my pussy?" You croon. "That I'm imagining you, and me, in bed..."
His teeth snagged his plush bottom lip briefly as he sped his hand up to your words, then slowed back down again. The friction wasn't right; too dry. So, he sucked on his tongue until he had a nice glob of saliva; bringing his hand up to his mouth to wet it before slicking his throbbing length up.
"Go on." He grumbled into the line.
"...ooooh." You giggled, your voice a little breathless. He could see you now, laying back on the bed, your fingers plunging in and out of you, pulling out to stroke your puffy clit; your pussy drooling into the blankets beneath you.
"Mmmm~ I'm also imagining you on top of me, my legs on your shoulders..."
He felt the oxygen squeeze from his lungs as he upped his pace, the vein in his cock throbbing and thumping in time with his rapid heart rate.
"Yeah, bebita?"
"Yeah." You huff, a small moan coming from you; "'m imagining you pinnin' me down, fucking a baby into me."
"Dios." Miguel groaned, thrusting his hips up to meet his fist. "You want a baby, hermosa? Want me to make you a mami?"
"Mhmm... want you to fill me aaaallllll the way up." You whined, your panting hot, even through the phone.
Miguel dared a glance up at the clock. Still had some time... He needed to do it quickly; needed to milk his cock so he wouldn't appear "improper" with a massive erection straining his pants.
As if enough of his female students (and even some of the male ones) didn't have enough difficulty paying attention in class...
He'd be lying if he hadn't gotten a few love confessions from students, present and former. He'd always politely turn them down, and then, if they were currently his pupils, politely and quietly have them sent to another class to avoid any improper behavior in the future.
It was as if none of them ever paid any mind to the gold band firmly secured to his ring finger--the matching mate to the one you wore on your own softer, delicate hand signifying your matrimonial bonds. Or... maybe they had and assumed they could tempt him from you.
Well, those assumptions were always wrong. The only person he could imagine bouncing on his cock, sucking it, milking it, stroking it--was you. You and only you.
Sometimes thinking of you when he was alone was the only ways he could get off, before you started dating. Even finding porn of a woman who looked like you wasn't enough. It had to be you.
And after the first time he felt your pretty pink pussy swallow his cock whole? Oh, he was addicted. Addicted and whipped, a few of his colleagues would say...
The professor and the school nurse; a bit of a cliche; but it was a nice one. The two of you had even played with a slutty nurse outfit or two.
You not always being the nurse...
"Fuck, Miggs, 'm so close." You whine loudly. He could see in his mind's eye how fast your fingers would be working your clit, maybe even giving in and plunging one of your silicone toys in and out of your tight hole for him.
In fact, he could imagine it so closely he could hear it.
"Shit, baby..." He hissed, his hand working his length furiously, now, almost in a race with you to see who would cum first. "You on speaker??"
"Mhmm~" You whine, your air leaving your body in wet-hot pants, the sound of your slick pussy being fucked--by your hand or your toy, he couldn't place--but the sound of it had his balls tightening up already.
"Gonna cum for me, mi amor?" Miguel huffed and puffed, more thick precum dribbling down from his tip. He smeared it over himself, using the fluid as lube to help hasten his impending orgasm.
"Yeah, baby~"
He snarled, the sound of stroking skin lewd and loud; your moans the best pornography his ears could ever be graced with.
"Cum for me, honey." Miguel whined, his glasses slipping further down his nose as he released his cock long enough to yank his shirt up over the soft, rounded edge of his tummy.
Immediately after, his hand returned once more around the thick pulsing shaft of him; stroking, tugging, milking himself like he knew your sweet cunt would. Your tight, wet, needy pussy that was dying for a drop of his cum.
As you wantonly moaned; he could imagine you splayed out in bed, legs wide and mouth open as you shout your orgasm out for him to hear, drowning out the outside world... and as his eyes would drift down, he could imagine your belly, cute and round; a baby kicking out at his hand as he caressed the stretched-out skin.
The image of you carrying his baby sent his mind into a blazing fire, the tightening in his balls and swelling of his cock too much to bear. Miguel arched his back, the wheels of his chair squeaking faintly across the floor as he curled his toes in his polished shoes, hot, thick ropes of cum shooting out to coat his belly, fingers, and even the underside of his desk; your name leaving his lips in a flurry of obscene prayers.
His mind was fuzzy as he slowly came down from his high, the sound of your giggle snapping him back to reality:
"See you when you get home, Miggy~"
The phone hangs up, and Miguel is left with his pearly white mess coating his belly, making his skin and hair sticky. At least he didn't get any on his shirt. This time.
The bell rang, suddenly, shaking him to full lucidity from his post-coital haze, his hairs standing on end and making him jolt up straight.
He hastily grabbed a few tissues from his desk drawer and began cleaning up, shoving a few stray stands of his graying hair back into place as he began to hear the chatter and footfall of students in the halls.
Oh, you would pay for this when you got home, all right.
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catherinekal · 9 months ago
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Giant Fucking List of Obscure Video Games I Recommend!
It's finally done!! Took me long enough, but here it is. Over 50 games I recommend. Just in time for the Steam Sale. Holy shit I spent way to much time on this.
Some of these are well known to anyone into the indie/AA gaming scene or just on the internet often, but I still felt the need to mention in case people haven't heard of them. All of these are obscure compared to any AAA game and I'm confident no one would have heard or played all of these.
They all have something I found interesting in someway. I was going to include a trailer for each game, but apparently Tumblr doesn't like that. So I have put a link to a Youtube playlist for all of them in the same order as this list. Some of these games are also on various consoles to, but I can confirm they're all on Steam beyond one.
I only picked games I've played personally. I know of many other good obscure games, but haven't tried or bought them yet so they don't get on the list. Also many games on this list remain unfished to me, but that's more due to time and other life shit then them getting bad.
There's a lot of fucking games In this list so hopefully you find something you've never tried before and give it a shot. All these games are on Steam with one exception, but that's a free game. I also organized them by genres that make perfect sense to me.
Trailers Link:
The Best Game Ever:
Outer Wilds
Fuck it let's just start with the only mandatory game on this list you need to play. You know how nearly every space game is a overpromised underdelivered fucking mess? Like all of them.
Outer Wilds is the actual good one. Don't want to say much more then that. This is very much an experience that you need to know as little as possible to get the best experience. Not even linking the trailer in the playlist.
Absolutely play this game if you had to pick only 1 thing on this list.
EarthBoundLikes:
OMORI
OMORI is a game about a group of kids who go on magical adventures and save the day. That's it. Nothing else sinister going on here.
It's a well known indie game and for good reason. It's fucking good. One of my favorite games of all time.
Art style is peak. A mix of pixel and pencil drawn art that works so damn well for me. The battle system is turn based and revolves around changing emotions and teamwork. It mixes a happy child like vibe with a darkness underneath it, which is right up my alley. A tale of trauma and grief. I'm still fucked up thinking about some story bits in there. 
All the characters are wonderful and the story is helped a lot by keeping it focused on a small group of friends.
Play it.
LISA: The Painful and LISA: The Joyful
LISA: The Painful/Joyful are a pair of games that fuck. They fuck hard.
They're morbid, tackle many taboos, and have a dark but also stupid sense of humor. The visuals are nothing groundbreaking, but this isn't a game that needs perfect pristine pixel art. The combat system is a lot of fun, but takes very clear inspiration from Earthbound. The story is just perfect though.
You play Brad whos on a journey to rescue his adoptive daughter who was kidnapped in a post apocalyptic world of only men. You meet the strangest allies and the game has a lot of odd characters in it. Want a lawyer fish in your party? This game has it.
It does not shy away from throwing punches and is not for anyone who can't handle a story that tackles themes of abuse, depression, suicide, and more. The game also has a sequel I don't want to say to much about, but it's absolutely worth it as well.
If you want a fun and fucked up 2D RPG adventure and somehow haven't played this then please do so.
Mandatory Metroidvania Soulslike Indie Game Darlings:
Ender Lilies: Quietus of the Knights
Ender Lilies is the first of many metroidvania's on this list. The indie scene is filled with them and for good reason. The formula works so damn well.
What I love about Ender Lilies is the concept of the player character. You play a white priestess who is also a child and helpless on her own. However, you can summon the spirits of allies and slain enemies to fight for you and those spirits are all your attacks. Gameplay is the same as any other Metroidvania, but knowing I'm this helpless child in this world infected by blight really sells me on the setting.
There's nothing revolutionary to this entry in the pantheon of Metroidvanias, but the visuals and setting are why I recommend it. This game is a slow descent into hell. Also you do get a big heavy hammer attack and any game with a big hammer weapon attack is a good game. Big bonks.
Craving a Metroidvania with a macabre setting? This will do it.
GRIME
GRIME is something else. I don't hear anyone talk about this game and it's a damn shame. I don't even know how to even describe GRIMEs setting. You play as essentially a sentient black hole on a rock body. You go through, with lore slowly revealed as is the Metroidvania stable, and absorb your enemies.
This games aesthetic is best described as fleshy stone. It's very unique visually and what made me want to try it out. As for gameplay you'll need to learn parrying as this games combat system heavily relies on it.
This game surprised me and has a entire level I never expected with one very unique boss to top that off. Also be warned. This game is very much a platformer as well. Similar to how the Ori games are, not just pure combat challenges. If you like your metroidvanias with little to no platforming then you won't enjoy parts of this game, but nothing as difficult as things in Hollow Knight.
If you enjoy metroidvanias then this is a must play. More people need to talk about it.
Salt and Sanctuary
This is where it all started. Certainly not the first Metroidvania by any means, but the first 2D Soulslike Metroidvania or at the least first advertised as such. The devs intended to make Dark Souls in 2D and they did it. Before Hollow Knight, the games listed above, or so many others that took inspirations from Souls in the 2D world, was this game. I know this game was popular with the souls community as it came out, but I don't really hear about it anymore. Hollow Knight just dominated all discussion.
The controls and combat are very much Dark Souls but in 2D. The lore is cryptic and hidden away. There's a fuckton of weapons and spells and multiple playthroughs worth of stuff. The game is hard though Hollow Knight would easily one up it in terms of difficulty.
This game also has covenants that are actually good and the mechanics around them are vastly improved over any souls game that has covenants. I won't go into detail, but I wish the souls games copied this games mechanics for that.
The setting is high fantasy with the lovely dark bloody horror underneath it all. The art style can turn people away, it's not as pretty as other 2D souslikes, but I enjoy it personally. It fits.
The game has a lot to explore and you can get lost in its world pretty easily. I remember walking into a boss room from the exit somehow and got behind the boss and it was all intended if you navigated around him.
If you can appreciate or just get past the visuals and want to see where the 2D soulslike genre began then you should play it.
Metroidvania's Before the Dark Age of Soulslikes
Dust: An Elysian Tail
Long ago there was a time where Metroidvanais didn't have soulslike mechanics defaulted in and set in these bleak post apocalyptic worlds. I have 3 of them to recommend. Starting With Dust: An Elysian Tail
This is a fun little game. A game that I'm not sure many people know about or would think to play today. Metroidvanias pre Hollow Knight tend to get forgotten when I see people about them now. It has a mix of platforming and hectic combat. I remember the game having a cool spin sword attack with a even cooler aerial attack. I liked it a lot when I played it many many years ago.
The art style is colorful and everyone is an anthropomorphic animal. More games need anthropomorphic animals beyond catgirl or rabbitgirl, seriously I grew up on shit like sly Cooper and Ratchet and Clank.
You play as Dust and are accompanied by Fidget. you got a magic sword and you kill a bunch of shit while saving the day. Just a fun little Metroidvania that doesn't overstay and go on forever.
It may be dated in some ways, but if you're a fan of these types of games and want to play a older one then here you go.
Guacamelee!
The combat in this game feel great. Another little forgotten gem of a Metroidvania. It has such a unique style to it and has a fun cartoony vibe. It's pretty fucking great.
You play as a farmer who dons a luchador mask to save his friend he loves and the world being taken over. The combat is a mix of punches, kicks, and throws which is unique from the usual swords and magic these types of games tend to default to. As the game goes along enemies will have shields that need certain moves to break and you'll be switching from the land of the dead and living in combat and platforming.
Both this and Dust before it don't reinvent the genre or anything, but have their own unique charms that I recommend them both if you're a fan of Metroidvanias.
Cave Story+
This is a old classic. The original Cave Story came out in 2004, and was released with a enhanced version in 2011. This is a must play Metroidvania and an old gem. It's the oldest game on this list technically.
This game has little to no melee combat, but instead goes all in on using guns. More Metroid then Vania in that sense. What's unique to the combat is enemies will drop experience that will level up your guns automatically. Each gun can be upgraded to 3 levels, but when you take damage you lose experiences and levels. This adds a extra layer or rewards and punishment to getting hit that I like. Your weapons are perfectly usable at level 1 so it's not like you're fucked, but it gives a greater incentive to avoid damage.
It has fun characters and and fun gameplay. It's a genuine indie gem that I think everyone should play.
Pixel Action Adventure Games With A Dash of RPG Elements to Taste:
ANNO: Mutationem
This game is a pixel art cyberpunk adventure. I adore the art style. It's a 2.5D action platformer set in a futuristic setting. You're on a quest to save your brother with the help of your hacker friend/girlfriend. A quest which leads to a far more complicated story.
The story in this game goes off the rails in ways I love, but I know it threw people off. People have compared the latter half to Evangelion and It can be confusing to follow at times. I still highly recommend it, even if you get lost near the end. A simpler story in terms of Lore would have worked better, but I say fuck it. Go all in.
To me the appeal of this game is the setting. A fascinating cyberpunk sci-fi setting shown through wonderful pixel art. Just walking around the various cities was a joy on its own. There's a lot of attention to detail and I think it's worth playing for that alone. Combat is your standard side-scrolling Metroidvaniaish kind of stuff with various weapons and upgrades and all that. I found it a little challenging at times, but this isn't a game meant for extreme difficulty from what I remember.
If you want to play as hot badass woman in a cyberpunk setting given life through detailed pixel art, then this is the game for you.
CrossCode
This is the most dense indie game on this whole list. CrossCode has so much to do. The game is expansive and slowly drip feeds you with more. You have 5 skill trees, 4 of which are tied to an element, multiple upgrade paths in them. You have a mix of melee combat with twin stick shooter mechanics thrown in. The game has multiple dungeons with puzzles that are both difficult to figure out and then execute the solution for. These aren't like a 2D Zelda dungeon where things never get to complicated, I really took a lot of time with every dungeon.
The setting takes place on another moon physically, but its actually all virtual and a MMO people are playing from all over the galaxy. Though the game itself isn't a MMO really. You play as a set character in a set linear story that's unrelated to that actual in lore story of the MMO. 
The characters are fun and the setting is a joy to explore. There's a lot of side content and I don't remember any of it being a drag. This games also challenging and I know It took me a bit to progress at various points. The pixel art is very detailed, especially with the outdoor environments.
This game will keep you engaged for a while and there's challenging DLC and even fun incentives to play new game plus. This is just all around a solid game experience.
Hyper Light Drifter
I played this game a long time ago so details are hazy, but I know I really enjoyed it. It's top down and filled with action. You got a sword. You got a gun. You go kill things and I do remember many challenging combat encounters.
I have forgotten all story elements, but even now I still remember some imagery that reminded me of Evangelion, which is always a plus. Though story was never the main draw to games for me so the setting and combat were all I needed to keep engaged.
Not the most descriptive review of the game, but I know this is one of the furthest game on this list from when I played it and I only went through it once. It's a cool game though and if the trailer enticed you then you owe it to yourself to get it. 
Phoenotopia: Awakening
I adore this little hidden gem of a game. If CrossCode is the most dense indie game on this list then this is a very close second. Possibly even more dense, I truly can't decide for sure. It's cute, funny, charming, and full of legitimate challenges.
You play as Gail who lives in a small town village. Some shit happens that I won't give away, but you end needing to travel the land and go on a fun adventure. The story is full of comedic and lively characters. It never takes itself to seriously or gets really dark which Is a nice change of pace.
This game really is an adventure. You will travel a lot and get very familiar with any hub area. There's secrets and puzzles packed all over and gives you good reason to revisit. A nice drip feed of progress is felt as you unlock more stuff.
In terms of combat it's bar far the most simplistic on this list and could even frustrate others, but like everything else in this game it has charm and I adore it. The simple mechanics don't mean no challenge though. I was stuck often, but felt so satisfying when I won.
Some of the late game areas can be bullshit and will frustrate you, but stick with it. This is a genuine top tier hidden indie gem that got no attention. Honestly just under Outer Wilds this would be the other must buy. Absolutely play this.
Vampire Survivorlikes:
20 Minutes Till Dawn
Everyone knows about Vampire Survivor and everyone knows many games came out that tried to capture that style of gameplay. This one is the only one of those I've played and it's wonderful.
You unlock multiple characters and multiple guns with various upgrade trees. Kill the horde, survive, upgrade, survive even longer. Each level only takes 20 minutes, hence the title. I appreciate that as the game would never end with how strong you end up being by the end after you learn the mechanics.
This isn't anything groundbreaking, but if you need to kill half a hour then it's a fun thing to play.
Hawklikes:
Umurangi Generation
Let's fucking go!! This game rules!
As someone who is going to pursue photography more seriously as a hobby this game is perfect. Unlike something like Pokemon Snap or games with photo modes, this game really captures the feeling of holding a physical camera and the moment to moment decisions you make with each shot.
You unlock different lenses and control each shot as you would a real camera. After each photo you can edit it on the spot purely for your own creative reasons. The visuals are low poly and very colorful.
The game has a tony hawk style of progression. A hawklike if you will. You get dropped in a level and are given a list of photos to try and take. You can of course take photos of anything. You have a limited amount of film and can find more throughout the level.
Also there's a story. There's a dark undercurrent to the whole thing and the game is very overtly political in all the right ways. Don't like politics in your games? Fuck you! This game dives right in while still maintaining the core gameplay loop. Need more games like this please.
Please buy this game and it's DLC.
Action Games:
Furi
Top tier action game. It's a boss rush game, that's it. 10 bosses with some vague story that briefly connects them. It's not bloated with bullshit and knows exactly what to focus on.
The combat is a mix of intense melee combat with parries and dodges and the like, with twin stick shooting. No upgrades. No farming. No choosing between this weapon or that. No additional moves or mechanics. You fight a tutorial boss which teaches you everything and then you go. You have the full toolkit from the start and that lets you master it slowly over the game.
It's so fucking satisfying finally winning and knowing you improved and earned that win. I like the story as well. It's not that complex, but the ending bits worked for me.
If you want a genuine good action game that has no bullshit attached then get this.
Amid Evil
There's not much to say about this one other then it's really fucking fun. It's a first person action game where you use magic and weapons to go through combat filled levels. You have health and mana that all weapons use outside of your axe. The levels are filled with secrets, you move fast, and it's just a fun action game.
Sometimes a game isn't more then that and it beats games that are stuffed with unnecessary mechanical bloat. If you want a fun first person action game that's not just a full shooter then this is the game for you.
Adventure Games:
The Cat Lady and Lorelai
I love these games. No one ever talks about them or knows about them and they will certainly linger in your mind. The devs have made 2 other games that I have yet to get to so for now I am recommending only these.
Play The Cat Lady first. It's the first one and tells the story of a very depressed middle aged woman who gets a second chance at life, at a cost.
Lorelai is about a young woman in a very abusive household trying to survive while seeing what lengths she will go to save those she loves.
Both these games revolve around deals with a devil and feature a lot of horrific violence. Fun!
The stories in both evoke a creepy disturbing feeling and you're always on edge. I won't say these are straight horror games, but they sure use horror imagery. The art style really helps sells it. The animations or character models may not be the most beautiful thing around, but it has that indie charm I love. The voice acting isn't perfect either, but these aren't negatives for me. These are passion projects and imperfections are what make any piece of art shine brighter. Real people put their soul into these games and it shows.
The gameplay is standard adventure game fair, but all keyboard controlled. So no endless mouse clicking everything on the screen. which works wonderfully. Though being pure adventure games you're here more for the story then the moment to moment gameplay.
Please play these.
Detention
Detention is probably well known due to the controversy with Red Candle Games other game, Devotion being wiped online for shitty reasons. It's available now on their own websites store, though I still have never played it. I should one day as Detention was pretty fucking good.
The gameplay is the usual 2D adventure game fair. A lot of clicking and puzzle solving with some horror thrown in. The story and setting are where it's at though.
The game is unique in that it's made from Taiwanese devs and the games setting is rooted in their cultures history. I don't want to give away any real details beyond that, but it certainly left an impact and seeing a game not set in Europe, America, Japan, or any fantasy equivalent to those was refreshing. The games also not super long and could easily be beaten in a day.
Go buy it. Play it on a long free night. Support these devs.
Rime
I love the aesthetic of this game. Cel shading indie colorful goodness. I got this for the visuals alone and was very happy the game that came with it was good to. Visuals are a major factor in me getting interested in a game and the reveal trailer was enough for me to play it.
It's very light and cryptic on story for most of it as to be expected from this kind of game. You're a kid, you wake up on a beach and go forth exploring. You solve puzzles and hide from danger and go through each of the unique levels trying to piece together whats going on.
Like the game before, this isn't a super long one. Shouldn't take more then a day or a few to get through it all. Though I do recommend you take your time and explore like I did. Let yourself be immersed in the setting.
This is another example of just a pure perfect indie game. Doesn't overstay it's welcome, tells a simple but cryptic story, and has lovely visuals.
Atominous
This is the one of the few games on this whole list that I would say is truly obscure. In fact I have no doubt this is the most obscure. If you're big into indie games then nothing on this list will honestly surprise you, but I'm confident this is the exception.
In this free game you place as a a little guy who's job is like pest control. Instead of bugs your job is to collect and protect the world from rare atoms called Atominous. Basically little atoms that can alter reality. You go into a big house and your job is to find them through the power of puzzle solving and clicking every little thing you see.
This game is all about clicking everything. Nearly every object has unique text that pops up, if not multiple. You find keys to open more of the house and slowly suck up the atominous atoms and clean up the place.
That's it. It's a fun quirky little free game that shouldn't take more then a couple hours. No excuse not to try it, it's free. It's also the only game not on steam, but instead here
Adventure Games Where You Hit Things:
TUNIC
TUNIC is a lovely indie game. You play as a little cute fox and go on a adventure to save your poor trapped mom. such a cute game :3
I adore the visuals, I love low poly stuff and the game is full of charm. Looking at this game makes me happy. The game is like a mix of a top down Zelda and Fez and it being reminiscent of FEZ was what really took me by surprise. I won't go further in how it's like FEZ, but it really elevated the game for me.
It's a fun top down game with simple fun combat. You kill enemies, find key items, unlock more of the world, and get fed cryptic lore. The perfect formula for a fun little indie game. The game is decently challenging to with it's boss fights, and overall a nice fun little experience with some neat surprises.
TUNIC is wonderful, go play it.
Kena: Bridge of Sprits
This is the most PS2 game I've played since the PS2. I mean that as a compliment. This game felt like going back in time to a simpler time.
Visually the game is not at all like the PS2. The visuals are beautiful and has been compared to Pixar. It's bright, colorful, and well polished. To me this is peak aesthetics. This game is worth playing just to see all the work that went into the game's visuals alone.
It reminded me of a PS2 game because it's a self contained fun third person action adventure. Just a fun game with no bullshit holding it down or any other purpose then being a fun adventure. The world is a joy to explore with a nice steady progression. I especially love how the Hub is mostly corrupted and you slowly restore it over the course of the game. Shit like that always feels so good.
There's a lot of unexpected challenge to. Some of the later fights and especially bosses took me a bit to beat. Just like a PS2 game you'll get random difficulty spikes that are so fucking satisfying to beat.
I highly recommend this game.
Adventure Games Where You're in the Desert:
Sable
Sable is a coming of age story presented in a very fun interactive package. This is a game about heading out into the world and exploring on your own whim to figure out what your character becomes as an adult.
You play as Sable, a young adult girl who has to leave her tribe and head into the wider world to discover herself. The goal is to find mask which representative a life path and pick one by the end. The actual game is about heading into a desert open world, solving puzzles, helping NPC's, and discovering what bits of hidden lore hide throughout. You do this all on a hoverbike you can customize as you unlock more parts.
As always the art style is important to me and this game has something really unique. The characters animation is low framerate and it can be off putting to some, but of course I loved it as I love any odd creative choice. I love the lighting and colors to. It's hard to describe just why I was so mesmerised by the art style, but I can safely say it's one of my all time favorites.
The only negative goes to technical issues. The game ran like shit on my PC and my PC isn't bad. Even people with far better PC's then me ran into frame rate issues and others didn't have any. Sometimes games aren't optimized well, but this game was so magical to me that I loved it, despite the tech issues.
It's a very chill game. You want to explore a cool world at a slow pace and get lost in it? Sable's the game for you.
It Comes In Waves
This is a short game where you have to start over if you die. A penalty I feared, but truthfully this isn't that difficult of an experience. You start on one end of a desert and have to carry something to the other end as it grows inside a tank on your back.
As you wait for whatever your transporting to grow you will explore minimalist environments with some unique imagery that speaks of a wider history you just have to wonder about. The whole time you have to watch out for raiders and watch your water level. It always depletes and you will need to explore and refill it as you journey on. I also love how you have a map, but the map is like an actual map. It doesn't show you on it, but just the overall area.
This game will take you a hour at best and is unlike anything else on this list. There's something about just slowly walking across the desert, not knowing what's ahead, and hoping you can make it to the next water tank. Just a little experimental game about a harsh journey.
Platformers With 2 Entire Dimensions:
MO: Astray
Ever wanted to play as a little blob? No? Well you should because this game was a hidden gem. I was thrown off by this game at first and then pleasantly surprised by the whole experience.
This game feels like it should be a metroidvania. It's 2D and you're on a broken down ship or facility or something. Nope. This game is fully linear and at first I didn't think I'd like that and was disappointed, but it works so damn well.
You play a slime essentially and you have the magical power to read the last thoughts and minds of corpses by settling on their rotten fleshy head. With this power and other little story tidbits you learn what's going on, your purpose, and so on.
There's no combat in this game really. You move by shooting yourself in any direction you can see and you can stick to surfaces. There's danger. There's enemies. There's boss fights. All without the usual fair of attack/dodge roll, that's standard for 2D metroidvanias now. This game is something different and that alone makes it worth it.
Also a note on the boss fights. All of them felt very unique from each other I prefer having a few well crafted unique bosses then having a bunch of the same type of fight over and over again.
Another genuine hidden gem you should try.
Platformers With 3 Entire Dimensions:
Frogun
Frogun is adorable. It's like a N64 game and I love it.
You have a frog grappling hook and go through little short levels that ramp up in difficulty. There's optional challenges in each one. The art style is absolutely going for that early 3D low poly vibe that is starting to become more popular.
This is a perfect example of just a fun video game for the sake of being a fun video game. No serious story or message or intense complicated gameplay mechanics. Just a cute 3D platformer reminiscent of a older time.
Also I played this back when I used to stream and a Frogun speedrunner showed up in chat and helped me pull off a couple speedrunning tricks so that was fun.
If you want something simple and fun then here it is.
Cyber Hook
The ultimate speedrunning game. You have a gun, a grappling hook, and the ability to slow down time. This is a pure platformer. You enter levels with the goal of getting through as fast as you can.
I never got great at it, but the few times I really got going fast and flew through a level felt awesome. It's so satisfying finally doing things right after many failures and you will fail a lot.
There's really not much more to it. Neat visuals with satisfying and simple mechanics. If that sounds fun to you then check it out.
Marble It Up! Ultra
Platformers really are just the perfect mechanic to make fun mindless games with. Marble It Up! Ultra is another simple 3D platformer that's just purely focused on being fun.
As always it's not that complicated either. You're a marble and you try to reach the end of each stage with a time limit. There's items to stop time, make you jump higher, and go faster. Just all about building up speed and there's tons of ways to skip past parts of levels. Like the two games before, this one is perfect for speedrunning.
It's fun, go buy it.
RPG's:
Roadwarden
I was going to make a big post about why I preferred this to BG3, but scrapped it. BG3 is fun, but the story just bores me from the get go. Where BG3 failed for me Roadwarden succeeded. All story and all fantastic.
This is a text based RPG. Very simplistic visuals which show just enough to let your imagination handle most of the work.
You play a roadwarden who has the lovely job to travel the dangerous roads and help the townsfolk all while working on your greater goals. You pick between 3 starting classes and those do change how you approach things quite a bit. You have a time limit and that will force you to prioritize things over others. You can't do everything in a single playthrough. Your decisions matter and you aren't going to figure everything out.
You have to manage your health, money, hunger, and cleanliness. You will never have enough money for everything and that helps create more interesting choices. You have to manage what you do in a day. You meet a lot of people and forge allies or enemies and it's all told with stellar writing.
If you want a well written fantasy interactive story then you must play this game.
RPG's With Intense High-Octane Turn Based Combat:
Epic Battle Fantasy 5
A long time ago in times forgotten there existed these ancient relics called Flash games. Maybe one day I'll talk about old flash games I was into, but for now I'm only talking about the latest instalment in one of them. Epic Battle Fantasy is a series of games made by Matt Roszak. They started as little flash games, but have since turned into bigger games that are on Steam. 5 is the latest one and also the best so I'm recommending this one.
I've gone through this game multiple times. This game fucking rules. The game is easy to control, satisfying, and has my favorite turn based combat system period. No seriously, this is my favorite turn based combat system. I could go on what I like about it so much, but I'll spare you all most of the details. I'll say it gets rid of mana entirely and put all your abilities on cooldowns which changes based on what you're using. This just fixes balancing and helps you from spamming heals and all that. I love this system. It's easy to control, intuitive to understand, full of options, and can have a chaotic randomness I enjoy.
In this game you explore the overworld, solve puzzles, and fight enemies. The story is not at all serious or anything like that. It may not be a Flash game anymore, but it still has the older internet spirit of not taking things to seriously and being a little juvenile. There's also a lot of post game challenges that still are impossible for me to really do well or at all.
You can change the difficulty anytime and another thing I love is the entire game can be controlled with just a mouse. You can use a keyboard to, but a mouse covers everything which I think is neat.
This is such a wonderful combat system and the game I've beaten most on this list. If you want legitimately challenging turn based RPG combat and don't care about story or characters to get that then this game is a must play.
Shadows Over Loathing
Want a lovecraftian mystery RPG injected with a dose of comedy where everybody is a stick figure? Yes? How very specific, but luckily there's a game just for you.
Shadows Over Loathing is a turn based RPG where you search for your missing uncle in a area full of strange locations and characters. I never did play their other game West of Loathing, and I was pleasantly surprised by this one. It was a lot of fun, creative, difficult at times, and had a world I really wanted to explore.
It has a lighthearted comedic tone throughout and the silly art and stick figure characters help with that. The actual turn based combat is fun to. Nothing to complicated but could be challenging to which is needed to help this style of combat really shine.
There's really not much more to it. If this sounds like something you'd enjoy then please check it out.
RPG's Fused With A Light Novel:
Ys VIII: Lacrimosa of DANA
AA games still exist! I finally get to talk about Ys. I've played 3 Ys games and I'm going to talk about my favorite one because of the fun gameplay. This is a very unknown franchise that has existed since the 80's and even now the 10th instalment is set to release later this year.
As for why I'm recommending Ys 8, it's because it has some of the most fun gameplay. The combat is fast paced, encourages good timing, and full of that anime over the top stylish action. You control up to 3 characters and can easily switch between them. Each character plays differently and has their own special moves and everything just feels so satisfying.
You play as generic light novel anime man, Adol. Tagging along is generic tsundere light novel anime girl and other light novel anime characters. Like edgy boy with a gun, loli raised in the wild, and blue haired girl. You crash land on a island and have to survive and find survivors. Much like LOST the story goes off the rails and of course in classic JRPG fashion you need to stop the end of the world somehow. Unlike LOST characters are generic and the usual anime fair.
Despite the lackluster story this game still fucking rules because it's so goddamn fun to play. It also solved crafting forever by making it so you can convert common items into rarer ones making anything you find useful potentially. Seriously it's such a nice feature and all crafting systems without it are lesser.
If you want some fun action combat and don't mind anime bullshit then really, check out the entire franchise. Any of them will do, but this is the one I'd recommend the most.
RPG's Fused With A Light Novel and A WW2 Textbook:
Valkyria Chronicles 1 and 4
Picture this. WW2, but with anime and magical girls. Japan just never stops with these incredible ideas.
I adore these 2 games. I haven't played 2 or 3 as those are PSP games and I don't hear great things. However I can confirm 1 and 4 are fucking fantastic.
These games are tactical RPG's where you command troops one by one in missions. Most are usually about capturing a enemy base, but there's a lot of variety beyond that in both of them. You lay out your troops at the start plus your commander who's in the tank. You get a set level of CP per turn and each CP is used to control a unit. The actual game is probably piss easy for experienced tactical game players, but I'm not that at all. I found it legitimately difficult, both games.
What sets it apart is the game turns into a sort of third person shooter when controlling the units. You can freely move up to your AP and get one action to do. If it was just top down the whole time I'd find that not that interesting, but actually moving around and taking cover unit by unit is very engaging. There's 5 classes in the first game and a 6th added in the fourth game. Each class can be upgraded as well along with weapons, equipment, and the tanks.
The stories in both are nothing special truthfully. It's anime WW2 with silly dumb anime characters. I don't mind that and had a lot of fun, but if you can't stand something like Persona then these games will infuriate you. To me stupid anime characters in games can be a lot of fun, like Raz in 4, the dumbest but somehow most entertaining character for me. Expect some silly anime cliches and tone changes and the usual fair for these kinds of games. Even if the story is a big nothing for you, I still think both games are worth it for the gameplay.
Another aspect that I really love is all your units have personality traits that can trigger as you control them. What caught me off guard was that they're both positive and negative ones. There's ones like a woman having man hater and fancies woman as traits, aka the lesbian. There's straight up a guy with misogynist as a trait. Some are lonely, frail, daredevils, have crushes or people they hate, even one with the masochist trait. All these good and bad traits translate into potential buffs or debuffs that can happen in the game.
Sadly these side characters don't get much story in the first game. Just a unique design with some personality traits and maybe a couple in battle lines of dialogue. However, the 4th one introduced squad stories. Essentially little side stories that revolve around the non important squad mates. They were always fun to do and the missions for them are more unique because they are designed around only using those 3 characters.
I recommend both of them, but if you had to play one I'm not sure. 1 has the better story, the overall lore itself establishes in 1, and the gameplay is still fun. 4 has the better gameplay, more unique missions, and the squad stories which were a highlight for me.
Just pick which one sounds more like your thing if you only want to spend the time with one of them. Both are fun.
RPG's About the Harsh Reality of Capitalism:
Recettear: An Item Shop's Tale
I adore this games concept. It takes the common NPC seen in these little RPG adventures, the shopkeeper, and puts you in their shoes. You're father has a big debt to pay off and you now have to sell items out of your house to help pay it off before the deadline.
You lay the items out and then have to haggle your way to a profit. Finding the line of when to haggle and how much is the key to success and I failed miserably. I never did beat this game, but I haven't beaten many games on this list and that won't stop me from telling you to play them. I think the concept alone is enough of a reason to check it out.
The game does have combat as well. You can hire an adventurer to go with you into a dungeon and fight enemies for treasure. I like how you hire someone from the Adventurers Guild, just another cool concept as a typical game would have you play as the character being hired instead all the time. I also like how dungeons are high risk high reward. If they die then you lose most of what you gather and essentially just wasted the day.
It's just a cool concept and a nice change of pace from how a game set in these typical fantasy settings would go. You aren't some savior of the world, but just a shopkeeper trying to pay off debt.
Spooky Games:
Yuppie Psycho
Do you want a game about a corporate building being haunted by dark forces and being a badass fighting your way through it all? That's Control. You just want Control.
Unlike Control which bored me to death after a while. Yuppie Psycho is about a haunted corporate building, but you play a new lowly worker who's been tasked with something far above his pay grade. Brian Pasternack is a new hire who's in way over his head. What should have been a normal corporate jobs turns into a witch hunt, literally.
You aren't a badass and will have to sneak your way to victory, uncovering the buildings hidden secrets along the way. For me that's part of why this works over Control as a effective story. You're kind of a fucking nobody who has to be extra careful and is reluctant to even do this. Far more relatable honestly.
The joy of this game comes from exploring this building and uncovering the secrets and horrors. Each floor is unique and this game gets creative with the corporate horror vibe. I love some of the designs of things and how it blends comedy and horror together. It also has branching paths and even limited save slots which seemed frustrating at first, but wasn't really a big deal. Not saving every chance you can really adds to the tension when sneaking around.
It's not a true horror intense experience, but as someone who is a baby with horror I found a lot of genuine tense moments. It's a real indie gem.
The Complex: Found Footage
Kane Pixels backrooms videos are honestly pretty fucking great. I'm not usually a fan of horror at all, but there's something about these videos that just work for me. Then pgWave decided to make a video game creating the experience of exploring these kinds of spaces.
This is a creepy game where you slowly move through liminal spaces and just sort of get lost in it. There's no jumpscares or anything intense happening, but as a baby with horror this game was tense to go through for me. Honestly I appreciate it's not a more traditional horror game with a monster or something. Just dropped in a space that's inherently unsettling and leaving it up to you to explore.
If you have a free night and want to get lost exploring spaces only games could deliver then play it. It's literally free.
Games Where You Gotta Go Fast:
Distance
This game fucks. I actually remember when playing the first version of this game back when it was a student project. Students at DigiPen made a game called Nitronic Rush and it was (maybe still is?) available to download for free from the schools website. That game fucks and they announced a proper full game called Distance and it was one of the rare instances I actually bought a early access game.
Distance is a car game about going fast as fuck. The levels don't put you against anyone and instead just getting to the end is the challenge in itself. You have a boost that can overheat, a jump, and even wings when needed. The levels will require you to weave in and out of oncoming danger. They have jumps where you'll need to turn the car 90 or 180 degrees to land on a new track. All while giving you a wonderful sense of speed and accomplishment when you pull things off right.
It's not a easy game either and levels will get challenging. There's a ton of levels and challenges and if you get sucked into the gameplay then there's a lot to keep you there. This game seeks to deliver the thrill of going fast in a dangerous track where everything is out to kill you, and making it to the end. There's really not much more to say. It has a specific vision and fully realizes it.
Games Where You Trust the Heart of the Cards:
Foretales:
This game is very unique and nothing quite like what I've played before. The entire game is card based. Each of the characters have their own decks that are all mixed together in your hand. You have 4 resources you can collect, gold, food, fame, and infamy. You can get item cards as well. The board has various location cards you need to move through to move the story along. What's unique about this is the cards can be used in battle or on locations.
It's hard to really go into details how this all works, but you don't have a separate hand or anything for when combat begins.
Some cards have uses in locations and battles and others don't, but there all mixed together which adds to you planning ahead and making the best choice. You can use a eavesdrop card near a guard post to get a juicy secret which can be used for blackmail later. You can forage for food and obviously a forest will give you more then a mine shaft. There's a lot of really cool little interactions and creativity put into this systems that's just to complicated to type out and explain.
One thing I can get into is the best feature of combat. The fact that you can get through it without fighting or with less fighting then needed. Those 4 resources can be used in locations for story or optional reasons, but they can also be used in combat pacify enemies. Bandits can be bribed with gold or food for example. Fame and infamy can be used as well in certain circumstances. They are a constantly growing resource that always have uses. I'm sure it's possible to do a full pacifist run, though I imagine it would be difficult.
The game also has multiple paths for the story to go and lots of optional stuff. Multiple characters to use down the line but only 3 party members so there's more choice as well. Also everyone's an anthropomorphic animal because why not.
I just like how it's a card based game that's not just a battle between opponents or a roguelike or how cards are typically used in video games. If nothing else this game should be played for it's game design alone. If you want a really unique interactive story experience entirely dictated by cards then this is about the only game I know of like it.
One Step From Eden
I'm very bad at this game. So bad I still have never beaten it once. It's really fun all the same though.
It's a deckbuilding roguelike set on a grid. As the formula goes you fight your way through, choosing your path, collecting cards, and seeing if you can win. In my case that's a no.
The game is set on a grid where you have to manage what spells you currently have, dodging enemies, and somehow making sense of the chaos. You can unlock other characters that have their own unique mechanics to help freshen things up. Also the game just throws you in the deep end and lets you learn through playing. No tutorial or anything, just have at it.
If you're itching for a roguelike that's very fucking challenging then enjoy. 
Inscryption
This is another game I expect many others to know about, but if not then honestly just play it.
It's a rougelike card game set in a wonderfully crafted creepy setting. You're alone in some mysterious persons shack forced to play a really well designed card game. Of course if it was just that I'd not be recommending it.
The mechanics are well thought out and slowly learning the mechanics feels nice. You will fail, a lot, as is the case for roguelikes, but keep at it. The game is filled with secrets and puzzles and mysteries that you'll just have to figure out for yourself.
Much like with Outer Wilds way back at the top, I don't want to say much more. If you have somehow not played this or don't know anything about it then you should.
Tainted Grail: Conquest
This is still the only proper deck-building roguelike in the same vein as Slay the Spire. While I haven't played much of that and honestly couldn't get into it, this game I did.
It was described to me as Slay the Spire meets Dark Souls by some poor soul who's brain is forever lost in soulslike hell. In reality it's just a cool deck building game where you fight creepy monsters and slowly build up the village to make each run easier. There's characters to find and NPC quest you can make little progressions on each run. It's just enough story and context to give this game a sense or purpose and progression outside collecting cards.
What added more replayability to me beyond the quest was having 9 classes to work with. In truth it's really 3 broad classes with 3 variations on those broader class types. You have the fighter, archer, and summoner as the broad classes. They use similar cards, but their strategies vary with each subclass. A summoner is more about making their summons powerful, bloodmages use their own life to summon minions that get stronger and die on their own, and necromancers sacrifice their minions to turn into a Lich. The fighter and archer subclasses are as varied and it's a good way to use similar cards across different playstyles.
I had a lot of fun with this one. It's a fun deck building game. 
Thinking Games:
Manifold Garden:
I love the space this game takes place in. This is the shit only games can truly deliver on. The world is basically always looping. Each level repeats in all directions when your in open space. If you fall anywhere, you'll be ok. You can just fall endlessly even, it's very mesmerising and freeing once you get used to the fact that you can just jump off anywhere, and even needed to solve the level sometimes.
The other fun mechanic the puzzles primarily revolve around is the ability to walk on any surface and change gravity as you do it. Essentially you turn the wall into the new floor and is the main mechanic for puzzles in enclosed spaces. This game uses blocks of various colors and the simple task of putting them in the right slot is made complicated by having to altar gravity and matching them up. There's other mechanics introduced of course, but you'll need to discover those yourself.
The game can be beaten in a day give or take your skill at puzzles. I appreciate that it doesn't overstay it's welcome and uses it's mechanics in interesting ways. Also this reminds me I still need to play Antichamber someday.
If you like exploring spaces only games can deliver on or puzzles then this is the game for you.
FEZ
FEZ! This is such a fun interesting little game. It's probably well known given who the creator is, but if you haven't checked this out before, then you should.
The trailer makes it appear to be more a platformer then a puzzle game and that's half right. Similar to another game on this list, FEZ goes much deeper then a mere platformer. It has some esoteric puzzles. As I understand (could be wrong) one puzzle still hasn't been solved legitimately, but had to be brute forced and even now the community has no concrete answers on how you were supposed to get the solution.
The good news is the harder puzzles aren't technically required to just finish the game. You could still enjoy this as a fun platformer. The way the world works is you see the game world on a 2D plane. Like any other 2D platformer. However, the world itself is in 3D and you can switch the perspective to change where platforms and other things are. It's really fun moving about this world and in a sense each level is it's own puzzle to figure out how to get through it with these mechanics.
I highly recommend this game.
Thinking Games for DJ's
FRACT OSC
This is another game I would be shocked if anyone knew about. No one talks about this game ever and I don't even remember how I found out about it wayyyy back in college. This is also the oldest game on here I've played. I haven't touched this is years, but know I enjoyed it a lot.
What i remember is it's filled with music based puzzles. I also remember being very fucking confused and having to look shit up, but the real joy is just the vibe. Everything makes sound and the whole game revolves around music. I slowly explored as much as I could and just took it all in. It's a fun space to be in and I'm a sucker for being dropped in a unusual place only games can delivery on.
If you don't know shit about music production like me you might have a hard time or maybe I was just a fucking idiot and needed help. Either way I still recommend this to everyone.
Vibing with the Beat Games:
Sayonara Wild Hearts
This is basically a interactive album. It's a rhythm game that's not to difficult, which is good as this is more about the flow and vibe. There's not much more to say about it. It will take an hour and every bit is lovely. It's a visual and auditory feast that has some clever ideas packed in. I think everyone should experience it.
Soundodger+
This game won't be on the Steam store for much longer sadly. Warner Bros being shitty and taking cool shit down. I haven't played any other of the Adult Swim games that are being taken down, but I encourage you to find the list and get anything interesting while you still can.
The game itself is a fun little bullet hell rhythm game. The song plays and you are a circle in the middle of larger circle. Obstacles are thrown out into the middle timed to the music and you simply have to dodged them. I don't remember it being to hard, but I know there are community levels and I just have to assume those are going to be tough.
It's a cool game to vibe to and it's going to be gone soon. Don't miss your chance to get it.
Artsy Games That I Don't Know Where Else To Put Them:
The Beginner's Guide
This a narrative experience about the relationship between the narrator and the game dev who's games are being played. That may not sound like the most interesting premise, but trust me it's very engaging. This game has a unsettling feeling underneath it all and it's really hard to go into more without just spoiling things.
The actual game is you going through a series of small little games made by a Dev named Coda as the narrator Davey speaks to you about various things relating to the game and Coda himself. It's explores a character who's frankly caught up in a unhealthy obsession with someone else and quite the journey.
It will only take a hour and half to get through and I think it's worth a playthrough if you like narratives only video games can deliver on.
The Static Speaks My Name   
This is the shortest game on this list. It's also the most depressing. If you struggle with dark thoughts and depression and really need something happy to distract you, then do not play this little free game.
It's a sad and unsettling little experience that has a lot of room for interpretation. I'm a fan of little strange pieces of art like this and if this sounds interesting to you then it's free. Check it out.
Minimalist City Builder Games:
ISLANDERS
This such a cute game. It's a simple city builder where the goal is to keep building things correctly and move on to another island. You start on a randomly generated island and are given a set of buildings and a number to reach. Buildings will get bonuses based on whats near them and as you unlock more buildings the number to reach gets higher.
That's really it. It's easy to understand and a nice little relaxing game about building a cool island town. Pretty cheap and pretty fun.
Multi Genre:
The Hex
This is multi genre because it quite literally has many different gameplay modes packed in it. A bunch of old video game characters stay at a Tavern where a murder may take place. It's a murder mystery! Also so much more.
In truth it's a narrative video game about exploring these characters past lives and revealing a larger narrative underneath it all. This was made by Daniel Mullens who's latest game I recommended earlier. Much like Inscryption, this game slowly draws you into it's setting and drop feeds you it's secrets slowly.
The Hex was pleasantly surprising as I didn't really know what I was getting myself into. It's worth playing.
That's it. That's the list. Over 50 more games to add to your Steam library which means over 50 more games you'll get to, eventually.
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mrhrns · 2 days ago
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Astarion issue
Consider this post as another meaningless shitpost from me. After it I'm going back to my endless work. I was silent about this for gods know how much time, and now I can't hold it inside. Not anymore. Important note: I do realise that I am nobody and my word has no power and blahblahblah, yet I think it is significant, at least for my own self, and who knows, maybe I'll find people with same thoughts. There is... a reason I would like to stay out from BG3 community and fandom. I do wish to contribute my own art someday, however, because my love for this game, its characters and Larian st is huge, but getting inside of fandom, searching for things here and there? ...I don't think I want it. And yeah, that bloodsucker bastard is a main reason for it. Not him directly, but how people perceive him. What they think about him. What they feel. What they show, draw, tell and discuss with everyone else about him. And mostly all of it is... Well... I have complicated feelings about it. None of them are pleasant. Disturbance, disgust, disappointment, and many more similar to it. Why? Here where I realise that mostly the problem is myself. "It's just a fictional character, just some pixels on your screen with voice, why care?" I do. If only anybody knew how much he means to me. I don't have light and easy life, I am in a constant state of survival, I have a list of many different traumas, and holding him in my little silly head helps getting through that shit. Pure shit. Believe me. Because, hell, surviving all he had in his undead life and still managing to be that charismatic (even if it's just a mask), that willing to move forward (even with mood "well, we are doomed")? An icon. Imperfect and by doing so relatable in almost everything for me. And that is why my brain can't help it but feel about him everything like he is alive. Existent. Just somewhere else, far away with no chance of meeting him. And that is why whenever I see porn arts with him, thirsty commentaries, erotic merch like statues, discussions whether he will drink the menstrual blood or not (and even getting his main scenarist involved in that crap) and god damn, that full-sized sex-doll? A bitter irony that his whole point as of fictional character was also showing him as a person with sex-trauma, who was always perceived as a pretty toy-thing for a night against his will with no care for his actual personality in his world, and it is exactly what people do in real life. Here I am glad he isn't real. All of it isn't surprising, though, considering that steam achievements have shown that only a half of players got through the first act.They don't know and they don't want to know. Am I going to tell people what to do and how they should enjoy these fictional things? Of course not. But I would be damn glad if people were digging just a bit more under the surface, but it's a whole other problem that goes with everything else in our world. I just really needed to pull this all out from my brains and put it somewhere, sitting in my dark corner and grumbling at people, just like always. And in the end - yes, I do understand that not all of his fans are like that. Doesn't really help with going frustration.
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notenderlaith · 1 year ago
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:O
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draw a cute lil ol goblin guy
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ok
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maggplays · 1 month ago
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Bio? Something like that.
How did I start modding? Literally no one has asked this, but here's my story, don't worry it's not long... I guess that depends on what your definition of “long” is, haha! Hang on, here we go.
On a random day in January, 2024, a few days before my birthday, I might add... I woke up to stars in my right eye. A few days later, I was told I had a very rare injury and it would never heal. Those are not words an artist/gamer wants to hear! Long story short, I am now legally blind in my right eye. If you think, oh that's not a huge deal, you can still see. Humor me, get a cheap pirate eyepatch, put that on, then pour yourself a cup of coffee. Not as easy as you thought, right? Depth perception. It’s a thing. Anyway, on with the story. Suffice it to say, I was depressed. Majorly. Then, through some random conversation somewhere, I found Stardew Valley.
Perfect! 2D animation, cute pixel art, story that's not sugar-coated anime, I love it! Got to year 3, TBH I've never played past year 3 because ADHD, and realized the dialogue was quite lacking. Then I discovered mods. What the-, it's a freakin' goldmine! Downloaded a lot of things, mostly dialogue, and tossed half of them. While playing through a Sebastian run, I saw it. Oh. My. God. It's a coding error glaring at me in my dialogue box. This is NOT acceptable. I tried to ignore it, but then it happened again. Okay, time for some investigation. I opened the folder and found... json files. Interesting, I wasn't entirely clueless since I do know HTML code from back when the internet was a baby, Facebook had no ads, and dinosaurs roamed the earth. Okay, okay, the internet was more like a spoiled toddler. Yes, I'm old. Shut up. But I digress. It didn't take long to discover the misplaced punctuation and go on my merry reality-avoiding way. Until I got bored again.
I looked for more Seb mods, but there were like seven. Three were yandere, not my jam, and only 2 were updated for 1.6 and were dialogue-only. Solution? Make my own mod for myself. I spent six weeks downloading mods, learning code, Googling to very little effect, writing dialogue, learning how to make an event, discovering I knew nothing, and on and on. The perfect distraction from the whole eye thing. I finished a decent draft, loaded it up, and praise Yoba, it worked! And on we play. At some point, I saw a comment complaining about the lack of Sebastian dialogue mods. Huh, yep, they're right. Too bad. Oh. Well, I guess I could load this thing I made, it's really just my own internal story monologue while playing the game, I'm NOT a writer, and most people probably won't get it. But I did spend a lot of time on this, and maybe someone out there will like it. Heck, no skin off my nose since it's free. So I took a deep breath, made peace with my inner demons, and threw it out into the void of Nexus, expecting it to be swallowed up and ignored. That... didn't happen.
In the first few hours, several people downloaded it. Huh, Nexus must have a decent search algorithm. That was literally all I thought about it. The next day, 300 downloads. And comments! Mostly positive with the exception of one wild demand I subsequently ignored. At one week, it had 3,000 unique downloads. I was floored, 3,000 weirdos downloaded my mod. Add to that, people seemed to actually like it! I've never gotten so much positive feedback for anything in my life. Seriously. Apparently, my oddball internal monologue, thanks ADHD, is quite entertaining. Heck, might as well make another one... and here we are. Yes, I've gotten negative comments and unreasonable demands, but I do my best to ignore them and practice staying positive. Trolls be damned! It's a lot harder to do that for yourself than for other people, turns out.
So, bottom line, found something interesting? Try it! Does it make you happy? Keep doing it! Even if it's only for yourself, do the thing and let it make you smile. Share it with the world if you're so inclined. Get out there and kick ass!!
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roxazure · 12 days ago
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I saw someone use an ask to complement you so I figured I'd do it too
my GOD I love your art. it's so damn cool. The little animations as well are genuinely inspiring and I Kind of want to try animating something myself because of it. I love the way you draw the sonic cast and the pixel art style is just so nifty. I also really appreciate that you like the ships i do (metamy and sonadow)
Also... bilo bi mi čudno da ne kažem nešto na brzak na srpskom na kraj. nikad nisam i nikad ne bih očekivala da nađem srbe na jebenom sonic tumblr-u LOL /lh
thank you SO much!! + and that's a pleasant surprise!! retko kad vidim nekoga iz srbije da je takodje u sonic fandomu, ne samo tumblr, vec uglavnom :0
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trypo-p · 7 months ago
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With the whole Tango Gameworks situation going down, I wanted to make a statement about it as a teen with mental health issues.
I remember playing the game the day of release. My Dad saw the trailer and thought I'd like it, so he asked if I wanted to play it with him (I play, he watches type scenario). I said yes. If I had said no, I don't know where I'd be today.
Immediately as the game started up, I fell in love. The art style, the colours, the atmosphere, the animation, the characters themselves; it was my dream game. All I ever wanted in life was a rhythm game where EVERYTHING goes with the beat, it had bright colours and relatable characters. This was it. My dream game.
Ever since, I have never stopped loving the game. It was perfect for me. As someone who's neurodivergent, I always found it hard to find just the right game. I hate the thought of liking new things. But this game is everything to me. I beat the game pretty quickly, and then I beat it again. And again. And again.
It was easy to say I found my newest special interest, and my highest one at that.
The game had changed me so much. I found it in January, the month it came out. January is always a shitty month for me because that's the month for me most people call their "depression season".
The days prior, I was at my worst. I almost ended my life several times because I couldn't feel anything anymore. Then once my dad showed me this game, it was like I had found a purpose. I know I shouldn't be getting attached to pixels on a screen, but if you're a mentally ill autistic teenager who can't get enough of music, then that's pretty damn hard.
I found myself coping with this game. Chai is the most relatable character in quite literally all media. It's like I *am* him. He has flaws and it shows, and that's what I like. He has flaws, and he *reasonably* learns from them. That's one thing that makes him SO relatable. I feel happy knowing that there's some fictional character that *gets* me.
With over 500 hours in play time and having the game beat 9 times, we're here now. With the news that Tango Gameworks had everyone cut off. A game studio that experimented with a game, had it work wonders, and then suddenly that's "not enough" according to Microsoft? But why? It was doing so well. We all loved it. Is Microsoft THAT out of touch?
Me, and many others were left heartbroken. I'm still extremely upset about this whole situation. I plan on making a tribute to Tango Gameworks soon.
So, my final message about this is
Thank you, Tango Gameworks.
Hi-Fi RUSH made me a better person. I've put many hours into the game, I've beaten it many times, hell I've even cosplayed Chai. I cannot stress this enough, Thank you for saving my life.
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