#but beyond that - beyond the bare minimum necessary to set up this world - it just falls apart
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piromantic · 5 months ago
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trying to finish brave new world so i can watch iwtv in peace tonight. need to kill this author even though hes already dead
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mathlann · 10 months ago
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Thinking about Cas' background and why she probably got picked as a potential heir for Theodora.
So going off the Noble Triumphs, I changed Cas' from Apex of Brilliance (+Persuasion, stopping a Feudal War) to Feat of Greatness (+Coercion, destroyed a rival house's reputation and had them banished from the Sector) for her second run. And while those options are assuming a more interplanetary scale than anything she handled back home, I do think functionally the same thing happened for her because of how tenuous peace in Port Suffering is and how massive the impact of failing can be.
And getting a rival Vai's main envoy(s) exiled from Port Suffering would be a huge deal even if it's not a move with the same impact as a similar maneuver on say, Scintilla. Because even in the best case scenario where the Vai would just have to find some new people, that warband is still looking at
So one of the ways Iocanthos "works" is that Port Suffering is parked on the largest reserve of water on the planet, and, by controlling the only spaceport, the Imperium has almost full control of what resources are given out to who and when. So there is the 5 year flower tally that decides the Vervai (Planetary Governor) and their warband gets top pick for everything, but in those intervening years and for everyone else, each warband has various full or part time envoys who are sent to the city to negotiate contracts with the Administratum for necessary provisions. So envoys not only have to be socially savvy and educated enough to flatter whatever Administratum Adepts have been assigned to handle whatever resource without getting screwed over, but they're also competing with each other to get the best/most for their people absent being the Vervai's own representative.
And so on that level I don't even see Cas' Rule of Annoying as being especially unique to her, since, absent the ability to outright fight each other within city walls, undermining and pissing each other off is just a mode of communication most of them cultivate. But I think where Cas gets noticed, is that she doesn't just undermine one of her rivals, she plays the game well enough that she provokes them to the point where they lose their cool and end up banished outright (with their contracts conveniently granted to her instead).
A) Anywhere between a few weeks to a year or more to learn the news. Since information travels by snail mail (maybe illegal wizard if lucky).
B) Finding people worth replacing the old envoy with, and potentially training them (do they know the Creed? Can they speak Low Gothic? Can they read? Etc)
C) Sending the new people to Port Suffering without them being intercepted and possibly killed
D) However long it would take for the new people to adjust to how things work there and claw their way back into the Administratum's esteem
And all the while, that's time that that warband has no access to resources beyond maybe the bare minimum, and longer they'll likely be barred from anything necessary to stay ahead like weapons, vehicle parts, etc. Worst case scenario the whole warband ends up eventually dissolving as people defect to more prosperous rivals or straight up die.
And I think with Theodora, having a rather eccentric taste in who she chooses for her inner circle, probably saw the incident in whatever background check report and recognized the magnitude of that. Because on the one hand "backwater Agri-world-er' does not a good Rogue Trader make on its face but because of the way Cas' home planet is set up there is a surprising amount of political savvy needed to be successful in such a way that is valuable for a Rogue Trader in the semi-Frontier of the Koronus Expanse. And I think the added bonus of the fact that most Imperial Worlders would underestimate Cas could be an asset in seeing how she does as a potential successor because proving herself by holding her cool against Barbarian Envoy #3 may mean something on Iocanthos, but if she could do the same against, say, Calligos Winterscale, that's very valuable.
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roach-rising · 1 year ago
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okay jesus christ I don't normally engage with stuff like this so I will be tagging appropriately but as someone that studies behavioural ecology and reproduction the amount of wrong here is going to drive me Insane if I don't say something, I don't even know the context of this thread I just Need To Say Something
like... do people realize that the concept of male and female were created as a way to classify types of gamete producers? that's it. that's literally it. a female fish isn't female because it has Gender Feelings, it's because it produces the bigger gametes. female = bigger and fewer gametes (thus, generally more energetically costly and are used to track offspring success since they tend to be the limiting factor as opposed to sperm), male = smaller and more numerous gametes (thus, they are not used to track mating success, because they're not the limiting factor, despite being Necessary for sexual reproduction). this is a classification that scientists use because they wanted a way to distinguish these things, and quite honestly? it's Incredibly limiting in describing biology the more we learn about species, which is why there are so so many other terms and descriptions for unique scenarios we see in other species and even our own! for so many species, just using male and female feels incredibly.. limiting? and not accurate to the way things Go, especially when you start to bring in secondary sex characteristics, but it's like... a vague starting point of this is the gamete situation, we have a variance in gametes
that's it! that's literally it! there's no other characteristic that determines what makes something male or female! it's something that has evolved because it's the most energetically efficient method of sexual reproduction in our current system, and everything surrounding that varies so fucking wildly from species to species that to try to apply male and female to any bigger generalisation will almost always have exceptions, as well as miss out on large chunks of information
male seahorses do not produce eggs! or else they would be classified as female in the first place! this is a prime example of how the system of male and female classification is So limiting, because just from the knowledge of who produces the eggs, we know absolutely nothing about their reproductive behaviour, and if we assumed things were the same as humans, we would simply be wrong! male seahorses are not an exception to a rule here; they're just a great demonstration of why said rule doesn't really tell us much of anything and is the absolute fucking bare minimum one can Possibly apply to a species' reproductive behaviour!
the amount of variation in reproductive behaviour amongst sexual species is fucking Insane. sure, females produce the larger gametes, but who watches over them? who carries them? what methods of parental care do they engage in? what energetic costs do they sink into each individual offspring? the list of things we study surrounding all this is Massive, and that's because these things are so so important to understanding different forms of sexual reproduction and how varied it truly is once you get past the absolute basics! the more Important parts that determine a species' behaviour surrounding reproduction aren't based on who makes what gametes, or else we'd never see any significant variation in reproductive behaviour. things have evolved in incredibly diverse ways, and that's in a world WITHOUT dragon magic!
because despite all of what I have said here, absolutely NONE of it applies to flight rising dragons at the moment because we don't actually know how they reproduce beyond magic being involved
sure, we know they need a male and a female, but is this because it's a biological necessity, or just because that's the way petsites are normally set up, and changing that will also Wildly impact a lot of things on site, so they would need a good reason to do so? can we even say for certain what male and female mean for dragons? are these concepts they even adhere to, or are they just there like a shoddy translation from dragon to human concepts? like... honestly. unless staff suddenly come out with a detailed report on dragon biology and reproduction I think it's kinda. bad science to assume that they follow the same rules of sexual reproduction as our world? like cmon man specbio is fun have some fun with it! get silly!!
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Am I being overly sensitive, or is this comment by C from light in the gender switch suggestion thread a little sus? Like, I find it weird that in a game with flying magical lizards that can explode if they get too old, multi-headed zombies formed from fused corpses, caterpillar-frog hybrids, an entire land made of flesh with eyeball mushrooms, flying island spaceships, etc. they draw the line at dragon mpreg because it “break[s] the laws of nature” as if every other aspect of this site doesn’t. Not to mention the language makes me uncomfortable–“laws of nature” sounds awfully similar to the language (some) transphobes use.  
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bbangsoonie · 4 years ago
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one more minute
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member: sangyeon genre: angst word count: 2,487 synopsis: survival of the fittest is the reigning rule of nature. so when a zombie apocalypse breaks out, you don’t have much hope but sangyeon is set on keeping you safe. warning(s): death
When the apocalypse first broke out, you lost all hope and will. With your physical condition, you knew you wouldn’t be able to last long. And quite frankly, you didn’t want to.
Your chances of survival were low. Your asthma and lack of athleticism didn’t give you a good hand. And on top of that, you weren’t sure if you wanted to survive if it meant being unable to live.
What were you fighting so hard for? To merely stay alive in the midst of chaos?
But Sangyeon refused to let you give up. He claimed responsibility for your life and pushed you to fight. You two banded together with a group of other survivors. And for a while, you created a system that worked. The thirteen of you managed well by relying on each other.
Until you lost Hyunjoon.
Then the group was shaken to the core. Fear kept you all locked up in an abandoned warehouse. And inevitably, food and supplies began to run low. Including necessary medical supplies.
You always felt bad about having to risk everyone’s lives to raid hospitals. You knew that your existence was more of a burden than of help. You couldn’t contribute much but required a lot of things. Honestly, you were tired of it as well. But you were too ashamed to tell that to Sangyeon, who had given his very best into keeping you alive.
After another asthma attack, you were laying on a makeshift bed with your hand tightly wrapped around the last inhaler. And as always, Sangyeon remained by your side.
Meanwhile, Jaehyun, Juyeon, and Kevin had returned empty handed. Their search for food had been futile and only ended up with Kevin sustaining an injury. You watched as Jacob tended to his wounds and Changmin rationed the remaining cans of food.
“This world has gone to hell,” your breath rasped in your throat.
“Hey, it’s not completely unbearable. We still have each other,” Sangyeon forced a smile.
You and Sangyeon had grown up as childhood friends. Of course, you were no longer just friends anymore. Yet, you also weren’t anything more. You couldn’t afford the luxury of dating in the middle of a zombie apocalypse. You were too busy meeting basic needs to pursue a romantic relationship.
The love between you two remained unspoken but you both knew each other’s feelings. It was why you continued to live in such a shitty world. Sangyeon was quite literally the reason you were alive. Without him, you would have died long ago.
But you had a feeling you wouldn’t be able to last much longer. At least, not without obtaining more inhalers.
“How are you holding up, Y/n?” Haknyeon asked.
You weakly offered a thumbs up in response. He understood the true meaning behind your answer.
Chanhee was discussing logistics with Younghoon, who was quietly nodding his head as he listened. Seeing Sunwoo and Eric having a serious conversation brought you a sense of pity. Hyunjoon’s death had stripped them of the last sliver of joy that they had left.
Sangyeon, who had been observing your features, brushed a stray strand of hair away from your face. At his touch, your attention returned to him.
“Don’t worry, we’ll get you more medicine,” he reassured.
“I want to go alone this time,” you hesitantly stated.
His expression immediately hardened as he quickly rejected your idea. Not wanting to hear more, he stood up to leave but you caught a hold of his wrist.
“I can’t keep placing you guys in danger for me. It’s time I pull my own weight,” you insisted.
“Then I’ll go with you,” he said.
You knew he wouldn’t back down. So with a sigh, you meekly nodded.
When Sangyeon brought up the proposal to the group, Jacob instantly shook his head. He asserted that it was way too risky. The group had always traveled outside in trios, minimum.
But you held your ground, even after Jaehyun offered to go as well. Unable to win over your stubbornness, the group reluctantly agreed to let you and Sangyeon go by yourselves.
When the morning came, you awoke to Chanhee packing you a backpack full of emergency tools. He had tried to stay aloof during his time with the group but you could tell that he had grown fond of everyone. He didn’t show it but Hyunjoon’s death had impacted him a lot.
“You have to return. No matter what. You must come back unharmed,” he demanded as he handed you the bag.
You surprised him with a hug. It took him a second to register what was going on before he slowly patted your back.
“Thanks for everything, Chanhee,” you smiled.
“Don’t say that. It sounds like a good-bye,” he frowned. “You can thank me later.”
Chuckling, you nodded as you slung the bag around your shoulders. You said your farewells to the rest of the members, promising to come back by the evening. Eric, as always, teared up watching people walk past the doors of safety.
You and Sangyeon stepped into the pending hands of doom, unaware that it would be the last time walking down these flight of stairs for one of you.
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Sangyeon’s hand tightly held yours as you two navigated your way to the hospital. Luckily, the trip there was rather uneventful. The streets of Seoul were eerily quiet. You could barely remember what the booming city used to look like.
Once you got to the hospital, you snuck past roaming zombies in the hallways to quietly reach the supply room. Carefully closing and locking the door behind you, you let out a sigh of relief.
You began to grab bottles of whatever medicine there was and stuffed them into your backpack while Sangyeon searched for inhalers. Unfortunately, there were only a couple left in stock. A wave of disappointment and stress washed over him.
Peeking at his troubled expression, you tried to show him the bright side. You now had a bunch of disinfectants and pain killers.
At that moment, a crash was heard outside. You clung onto Sangyeon’s shirt and your eyes widened in shock. He held a finger up to his lips, signaling for you to stay silent as he tried to hear what was going on beyond the door.
“Bomin!” a female voice shrieked before another crash was heard.
Then you heard it. The crowd of growling zombies rushing towards whoever was outside. Your heart pounded fiercely against your chest as they struggled to fight off the monsters. And then broke when human voices were no longer heard.
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When you and Sangyeon didn’t arrive by nightfall, Sunwoo couldn’t help but assume the worst.
“You don’t think something went wrong, do you?” he nervously bit his lip in concern.
“No. There must have been a slight delay. They’ll be back tomorrow,” Younghoon gulped. His words were more to convince himself rather than Sunwoo.
“Let’s trust them and wait,” Juyeon said, comforting Eric.
Meanwhile, you were stuck inside the supply room. Leaving was no longer a feasible option with the hoard of zombies outside the door. So you spent the night there, sleeping next to Sangyeon to stay warm.
When you woke up, you knew that you couldn’t hide forever. If you didn’t die outside, you would die of starvation inside.
After coming up with a strategy, you and Sangyeon prepared to escape. You waited until most of the groaning sounds faded further away to slowly open the door and check your surroundings. To your relief, there were only a few of the creatures nearby.
Sangyeon’s heart sank at the sight of blood on the floor. It hadn’t been there the day before.
Quietly, the two of you crept towards the emergency staircase. As you went down a few floors, you relaxed, thinking that you were now safe.
It turned out that it was too early to let your guard down.
Right before you got to the basement parking lot, you heard a familiar noise that sent chills down your spine. You didn’t have time to warn Sangyeon before a zombie jumped on him. He fought with all his strength but the surprise attack had caught him off guard. He was struggling to stop it from tearing him apart.
Without thinking, you flung forward to shove it off of him. The action prompted the zombie to focus on you instead. You yelped as you were thrown to the ground and panicked as you tried to avoid its aggressive mouth.
In unlucky timing, you felt a sharp pain in your lungs.
“Oh no,” you thought. You couldn’t be having another asthma attack. Not now. Not when you were already on the brink of death.
That brief moment of weakness was enough for the zombie to gain an advantage. You screamed in pain when you felt another sharp pain. This time, it was on your arm.
Sangyeon barely managed to kill the zombie by bashing its head into the wall. Your hands shook as you desperately rummaged through your bag to find an inhaler. By the time you sprayed the drug, Sangyeon rushed to your side.
In a hurry, you tugged your sleeves to cover the bite mark. He helped you sit up as he made sure you were okay.
“Y/n, are you crazy? What were you thinking?” he yelled.
“You’re safe. That’s all that matters,” you weakly smiled. You tried your best to act fine but your mind was occupied with the pain from your arm.
You leaned on him as you entered the empty parking lot. Finding refuge in an unlocked car, Sangyeon urged you to rest for a few hours before making your way back home.
Home. What a funny word.
In the span of a year, a rundown warehouse had turned into your home. And before you knew it, a group of strangers had become your new family.
Your head was already starting to blur. Flashes of memories flooded your thoughts.
Sangyeon, your best friend. Your could’ve-been, should’ve-been, would’ve-been lover. You still vividly remembered the day he pounded on your door after the mayhem first broke out. Since then, he had been your survival partner. Even throughout all the turmoil, he always brought you a small gift from every outing. In the spring, it was a flower. In the fall, it was a cookie he managed to find.
Jacob, the angel. He was a breath of fresh air in a society where people’s hearts had turned stone cold. He had been the one to gather the survivors together.
Younghoon, the quiet one who took care of people behind the scenes. Like Chanhee, he seemed distant at first. But he was just shy and clumsy at expressing himself.
Jaehyun, the fighter. He was the first to volunteer for any task. He always burdened himself with the responsibility of keeping everyone out of harm’s way.
Juyeon, the one everyone relied on emotionally. He could sense when you were down and brought it upon himself to cheer you up.
Kevin, the selfless one. He prioritized others’ needs before his own. He had trained extra hard to become one of the strongest members.
Chanhee, the secretly soft-hearted one. Your last memory of him handing you the backpack brought a small smile to your lips.
Changmin, the level-headed one who turned into an innocent child when hanging out with the younger members.
Haknyeon, the goofy one who had matured way too early. Despite his young age, he was skilled and dependable.
Sunwoo, the one whose heart was too pure for this world. You hated to see the light in his eyes slowly fade throughout the months.
Eric, the moodmaker who received so much love from everyone. He truly cared for each and every member and never lost touch with his humanity.
And lastly, Hyunjoon. The one who had departed from the world too soon. He had so many unfulfilled dreams and you missed his bright smile.
By the time you regained consciousness, Sangyeon had fallen asleep next to you. You shakily took a breath as you examined the wound on your arm. You knew you didn’t have much time left.
You glanced over at his sleeping face. He seemed at peace. Wanting this to be your last memory, you spent some time watching his chest slowly rise and fall in rhythm. You endured the growing pain as you prayed for just one more minute with him. Just one more second.
Eventually, it became too hard to hold back the groans that fought to escape your throat. You dug into your bag to find the gun meant to be used as a last option. Your grip on the weapon tightened as you trudged away from the car.
Before you got too far, however, Sangyeon stirred from the sounds. Alarmed by your sudden disappearance, he quickly exited the vehicle to see you with a firearm.
“Y/n,” his voice held so much fear. You didn’t have the confidence to face him.
“It’s too late,” you choked.
It was only then that he finally noticed the blood dripping from your arm. He felt his world crumble down as you started to convulse.
“It’s okay,” he said as he approached you. “I’ll still take care of you. I’ll make sure that no one hurts you and that you won’t hurt anyone either.”
“I don’t want to become one of them. You know I’d rather die than become something that’s stuck between life and death. Something that threatens your life,” you cried.
“But I can’t let you die!” he yelled.
“It’s time to let me go, Sangyeon,” you begged as a tear rolled down your cheek.
“Y/n, look at me. Please,” he pleaded.
You didn’t want him to see you like this. But you didn’t have a choice when he tugged at your sleeve to make you turn around. Your skin was already beginning to discolor and he knew what was coming.
Full of desperation, he pulled you in for a hug. One arm clung onto your torso as the other embraced your head. He sobbed into your neck, making you weep as well.
“I lived a lot longer than I should have,” you assured.
“24 years is not long at all,” his voice cracked.
Wanting to spare him from having to shoot you himself, you slowly detached yourself from him. You had to do it yourself soon.
“Take the bag and go back to the others,” you sadly smiled.
“I can’t leave without you,” he cried. But he knew he had to.
You told him to close his eyes so he wouldn’t have to see your end. With your vision clouding more and more, you stumbled away from him and hid behind a van. You fell to the ground and your hands trembled as they brought the gun to your head.
“I love you, Lee Sangyeon,” you whispered before pulling the trigger.
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a/n: heavily inspired by the character park yoori from sweet home and golden child’s “burn it” music video
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enigma2meagain · 3 years ago
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The Vytal Festival Tournament Structural Analysis
Thinking more about it, the set up for the Vytal Festival Tournament is a bit more thought out than I initially thought it was. For the longest time to me it just seemed like it was designed specifically to push the characters where they needed to be, and I didn't really give it too much thought beyond that.
But the more I thought about it, the more I could kinda see there was a reasoning behind the structure that was given for the festival, and that it was something of a reflection of how elements of the world of Remnant functioned.
1) All of the terrains available are a reflection of the wide variety of environments in Remnant, and how these changes in environments can alter the ability of the Huntsmen and Huntresses to fight, and also affect how they think and strategize, as well as examining their situational and environmental awareness (like how Reese didn't judge her air time very well when switching from hover-board to dual pistols and landed on her tailbone, Neon not being able to adapt to broken concrete after Yang smashed the floor, Neptune's fear of water and his goggles protecting him from the desert sand getting in his eyes, etc.)
2) having the setup allow for all age and year groups to fight together, while chaotic and seemingly unfair, is arguably part of the point: The Huntsman academies are trying to develop huntsmen to fight in the vicious, brutal and oftentimes unfair world that Remnant is, and the reality is that not all fights are going to be equal.
In the "real world" of Remnant, your opponents can range from really weak Grimm to extremely powerful ancient ones, or be against a weak bandit/mobster up to dealing with powerful Huntsman grade opponents, and this doesn't even factor in varying degrees of group sizes and combat styles. Not surprisingly, the real world doesn't care if you're ready for them or not, and you'll only have your skills, however limited, generalist, or specialized they are, and your ability to work with your team, to figure out a way to deal with the situation.
Additionally, it's also a good way to show that just because you're more advanced in age and years as a Huntsman in training, doesn't necessarily mean you're well suited to fight in every situation, or that you're even necessarily a better Huntsman. Some younger hunters can be prodigies, while older students could only just be barely scraping by due to only doing the bare minimum (kinda like the C students of the real world) to last or leaning too much on their teammates to compensate for their own weaknesses (like that one pink-haired guy on Team ABRN). Likewise, sometimes you can be genuinely competent, but end up being too specialized as a fighter, like how Coco and Yatsuhashi were excellent against large Grimm or big groups, but had a harder time against fast-moving and intelligent opponents like Mercury and Emerald, who spent more time fighting against other people.
3) Teams > Doubles > Singles makes a bit more sense when I considered it this way:
Teams shows the synergy of the overall team and their ability to work with each other in unexpected combinations and situations, while dealing with opponents who can vary in the types of combat abilities, weapons, Semblances, physical proportions, experience in combat, differing mindsets, etc.
Doubles and Singles further shows how much the team understands each other by showing their judgment of who on their team is best suited for situations where they have to fight in smaller groups or alone. Which two people have the best synergy and understanding of each other's abilities and how does that affect them when one or the other goes down? Which single person is best suited to fighting alone if necessary?
And most importantly, who do you trust/put your faith into succeeding? Have you all trained enough that you can put forward someone with full trust to fight on their own, representing your team and your kingdom? Who do you know will do their best even in spite of the uneven and varied odds? Do you trust your teammates enough to put your own personal pride aside and put your best forward, even if it means not getting personal glory?
It's possible I'm thinking too much into it, but it does (in my mind) show that the Vytal Festival Tournament makes a lot of sense as the ideal reflection of what the Huntsman Academies are trying to create for the world: Huntsmen who trust each other, are willing to put aside their personal ego for the greater good, and work with each other to overcome and fight to protect the people from an unfair, unrelentingly cruel world of monsters, Grimm or humanoid.
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ddarker-dreams · 4 years ago
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Levi Ackerman x Reader hcs. [COMM]
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a/n: i haven’t written for levi in many years!! some lock lore is that i used to write for him the most, it’s actually what got me into fanfiction/anime in the first place back in 2012... so it feels very nice to write for him again. i had a lot of fun with this! :’) word count: 2k. warnings: non explicit mentions of death (not involving reader), just canon typical stuff.
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Love has been a concept that remains closed off in Levi’s mind. Getting close to others is already a risk too great in the world he’s come to know, a factor that’s proven unfortunately true time and time again. When you’re close to others, it means the possibility of being hurt by them all the same when they inevitably leave. The pain of losing another he’s grown attached to outweighs the possible benefits that could come with a closer connection. This philosophy has ensnared his heart, creating a barrier that no one dared slipping past for many years.
Even though Levi makes the choice to be wary of growing closer than necessary to people, he also understands the importance of trusting in his comrades. He has his own way of mentally assessing new recruits, and didn’t think much of you initially. You were a fresh face, who hoped that your efforts would cultivate humanity’s future. He’d seen many with that spark too many times to count. All of them ending up killed in gruesome ways, or losing the shine in their eyes should they live past another expedition. Though he still has an inherent respect for anyone willing to put their lives on the line for the Survey Corps, this extending to you as well.
His initial assessment of you was proven incorrect. While no longer as naive to the horrors of the outside world, the spark inside of you remains ever bright. There’s determination, that has only grown in strength as time goes on, rather than fading away. It catches his eye, to say the least. He looks after you from afar, without even realizing it. Levi tells himself that it’d just be a shame if something happened to you. He doesn’t think anything beyond that for some time, for his own mental well being.
Your relationship starts off with no romantic intentions. Levi spots you training on your own one day, even after a grueling day of menial work that comes with being a member of the Survey Corps. He’s captivated, unable to look away from your form. It’s sloppy, he thinks, but not hopeless. You’re not hopeless. It doesn’t sound like a high compliment, but coming from him, it’s meaningful.
It’s startling when he approaches you for the first time. He’s pointing out the numerous errors in your stance and what to do to correct them, never mincing his words. Levi’s standing there, arms crossed, willing you to continue with his input. While being under the scrutiny of humanity’s strongest soldier is anxiety inducing, his advice works perfectly. He doesn’t comment further than that, turning on his heels and leaving you to your thoughts and confusion.
Keeping your body in the best possible condition is vital to staying alive. His advice, though delivered in sharp as knives critiques, serves you well. Even just the bare minimum has your technique rapidly improving. This motivation to keep growing and learning is what drives you. Levi continues to watch from a safe distance as you spend hours doing different exercises, developing your abilities. From this point on it becomes something of a tradition, as much as he tries not to think of it that way. There’s a level of subconscious attachment that comes with looking forward to seeing you improve every evening. He’s acknowledged you. 
You start training together. It’s not everyday an opportunity to learn under Levi is offered, so when the hand was extended to you, you accepted it. He’s a tough yet fair teacher, offering praise only when he believes it’s deserved. Unfortunately, he can’t devote that much time to your little evenings due to his other obligations. That makes the time you shared all the more special. Despite himself, he’s looking out for you, and you him. A solid relationship begins to form.
Levi isn’t the easiest person to be around. He’s surprisingly talkative if you get him speaking on subjects that interest him, but his language remains coarse. Once you get used to this side of him, it’s for the better, hours flying by and the night sky appearing before you know it. Unlike others that tend to get offended or avoid alone time with Levi due to his reputation, you remain constant. He never brings it up, though he does wonder why you’re hellbent on seeking him out.
There are still times where Levi holds an internal battle over the unfolding events. He’s starting to like spending time with you, more than just offering wisdom on various subjects he’s knowledge about. He genuinely enjoys listening when you speak, an honor exclusive to you. Through the snark and monotonous comments, there’s clear attachment. 
It gets to the point that his closer comrades even pick up on the unusual behavior, this level of respect typically reserved for no one other than Commander Erwin. Though Hanji is the only one to point this behavior out. Everyone else is too frightened at the prospect of teasing Levi over his not so subtle fondness for you. He really didn’t think he was being so obvious... 
You’re on his mind more than he cares to admits. His mind wonders to you at night, when he’s in town, or even when he sees something silly that reminds him of you. Eventually, Levi’s thoughts almost always connect to you to some degree. He’ll spot something in the windows of a shop and recall how you mentioned wanting something similar, or subconsciously look for your favorite food when walking through market stalls. The thought of giving you gifts is off putting for a while since it’s a clear sign of of tenderness. And dammit, he’s trying so hard not to become attached -- but who is he kidding -- it’s far too late for that.
What Levi is good at is making swift decisions in the heat of the moment, and combat. So he has literally no idea how to approach his developing feelings for you. There are a lot of impulses, such as complimenting you, but it comes out more like an insult than anything. God bless your soul, because you’re going to be putting up with lots of uncomfortable interactions. He’s trying, okay, but he doesn’t know the first thing about romance. 
How he best shows his care for you is helping around in various ways. It isn’t as embarrassing as having to offer compliments, or the other traditional ways of romancing the person you’re interested in. Levi commits to making your life easier in anyway he can. These things range from making sure your horse is in top condition, setting aside rations if he knows you’re too busy to get them yourself, and checking over your equipment personally. He presents all this by saying “You’re prone to making mistakes, so let me do it instead.” In reality he just wants to make life easier for you, don’t be fooled by the prickly comment. 
He isn’t blind to the other elements of his attraction to you. You’re always glowing, an angel incarnate, beauty enough to draw in practically anyone with eyes. It was enough to draw him in after all. The first attempts at physical affection are subtle, yet heartfelt. Sitting closer to you, thighs almost touching. Leaning in closer whenever you speak. Lightly brushing his fingers against his face, claiming he saw a spec of dirt on it. All these things to gauge your reaction and build up his own confidence in pursuing you further.
The first time you kiss would be the night before an expedition. It’s always the most gut wrenching experience, anxiety ailing you so badly that sleep refuses to come. The stars are out, not a cloud in the sky. Levi comes to sit by you, chastising you for not being asleep, and offering no rebuttal when you point out that he’s also awake. It’s a serene moment, neither of you exchanging words for some time, finding comfort in each others presence. You don’t even realize how close he is to you. He speaks, the words insignificant, you’ve already long forgot what they were. 
When your head turns to offer him your full attention, that’s when he leans in. A chaste kiss is pressed against your parted lips. It’s shocking to say the least, adrenaline pumping through your veins at the intimate moment. His lips are softer than you expected. He treats you with unprecedented delicacy, moving back to assess your expression through lidded eyes. When you’re willing to reciprocate he’s more than happy to let you have your way. 
Levi isn’t the best with expressing himself fully through words. His actions more than compensate for this, you’ll never doubt his dedication to you. There’s no need for flowery prose, not when he has proven the lengths he’d go through to keep you safe, bearing all of himself to you. Your relationship isn’t defined by strict terminology, as he admitted to finding stuff like that “a waste of breath”. You both wordlessly acknowledge one another as partners. Any keen onlooker might be able to pick up on this, you don’t hide or put your relationship on display.
It’ll take some time for him to grow more amiable to physically expressing himself. He’s aware of his own strength and intimidating disposition, and doesn’t want to mess what’s possibly the best thing in his life up. So you’ll need to lead in most of those areas. All physical affection is reserved for private moments. Aside from maybe him whispering a sly remark or two in passing. 
The affection he likes receiving from you the most would be: Complimenting his actions, when you lay your head on his shoulder, whenever you do little things to help him out without him mentioning it, and when you hug him. He’s never experienced being held by another human being. So when you do it for the first time, he’s taken aback by how pleasant it is. Your comforting scent, how your warmth envelopes him, and how he can feel your heart beating. It’s one of his favorite things in the world, other than you of course.
The type of affection that he gives you the most would be: Acknowledging your growth in different areas (especially if he knows you’re insecure in one of them), putting his hand over yours, reminding you to take care of yourself, and kissing you on the forehead. Levi is a very proactive lover. He’s got a keen eye, picking up on things about yourself before you even notice them. While he might not always have the most tact, everything he does for you comes from a wholesome place.
Levi remains serious in the public eye. But when it’s just the two of you, or the company is people he’s close with, he loosens up considerably. Most of his jokes go over your head, since he always delivers them with such a deadpan. When he gets you to laugh with his dry wit though, by god does it feel good, he could listen to your laughter forever. It might even make his face heat up. 
You’re capable of making him smile more than anyone else! Though it’s still rare, that just means that when he does, you treasure it all the more. He smiles the most when you lose yourself in conversation. Rambling about your dreams, stories from your childhood, frustrating encounters that you had that day... all of it warms his heart in a way he never thought possible. You’re an addicting ray of sunshine, that he’s hellbent on protecting. 
Levi knows, now more than ever, what he wants from the future. Alongside protecting and expanding humanity’s territory, it’s you that he wants by him, and no cost is too great to achieve it. He won’t lose you -- he’s already lost so much -- so expect him to be protective. There may be limits to what he can do, but they’re all arbitrary to him. Rules and morality mean nothing in the face of ensuring your safety, and he’s vowed this to you. That one day, you’ll have a secure future, forever tied to each other. He might not mention the last part as it’s embarrassing, but the general sentiment is understood. 
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shyrose57 · 4 years ago
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Brothers anon back again. I had a sort of writers block for the last like 2 days which made it really hard to do some questions, but I got em done finally. Sorry about the wait. This one is split between the numbered questions, and next ask is the other questions you asked!
I think I accidentally skipped a question in the last one. I honestly don't completely remember but in case I did skip it by mistake, the groups first travel out of the city's limits and even further beyond in a carriage. When they reach the end of how far the driver is willing to go they then get out and start walking. With Jackie screaming about how their finally going on a adventure. 
1: It thankfully doesn't get to to bad before the others notice. And he immediately told them about Dream, wanting to be very clear with what happened and what they where getting themselves into. But they accepted him anyway and helped him. 
2: Isaac is the leader cause Cletus is too much of a wildcard and too impulsive to lead safely, Charles is too shy to lead, and while Benjamin is perfect for leading he doesnt really like leading and is more of a follower than a leader. But Isaac can joke around and gets along with everyone but also be able to take things seriously and know when something needs to be handled.
5: They do not, they last for a few minutes and unless its a healing or regeneration potion (in which it can take a few days for it to fully go away) they have no long lasting affects. They do know of eachothers past to an extent, they know enough to avoid triggers and enough to know what not to do when around eachother. They know through telling eachother, and they feel awful Grievous and Jackie had to deal with that, but leave it in the past and focus on making their current life better. 
6: Yes and no, while Jackie did mean to throw it at Ran, he ment for it to just hit nearby him, not directly hit him. It was ment to be more of a scare/intimidation tactic than anything else honestly. Grievous's luck is for basically everything, he has won the lottery twice before actually but only those 2 times, he's correctly guessed how many items are in a container more than a few times as well. 
7: I use the height charts and they help mostly for comparison, problem is I have trouble applying it to real world stuff and because of that I still have trouble knowing if something or someone is to tall or short. Jackie can get very mean, like he can make fun of someone who just lost a loved one or experienced a traumatic event at the worst. But he usually doesn't get nearly that mean, most he does normally is making fun of how someone looks or how they do certain things. The others comfort him the best they can when he gets sad, and when he gets mean they either encourage it (Grievous), or discourage it and stop him (Watson. Ran is between either encouraging or discouraging it).
8: He was! He spent most of his life adventuring actually! He misses it somedays now since he lives in Subbin, but he believes giving up his adventuring life for a family and friends who needed him is a more than far trade and would happily pick his family over adventuring again. For around 4 years after Ran left Mizu (including the day he left), Ran traveled everywhere, and learned how to survive himself and taught himself different things, like sewing. Ran has made new socks, fixed clothes, and made blankets for everyone at least once. Watson also designs bows and arrows for show, for top functionality, and for just simple (training) gifts to the others. Ran (and Watson) has visited the nether, though Ran tended to stay in it longer than Watson cause he could withstand the temperatures better. And while digging a new tunnel across the nether he ran into ancient debris, which he then messed with until he figured out to mix it with gold and coat his sword in it. He tried to find more ancient debris but sadly hasn't found any, leaving his sword permanently damaged and at risk of breaking. Jackie isn't good at all at painting, its more of a hobby he's trying out. They try to camp out there at least once a week, where Grievous will sometimes build a pillowfort and either force everyone inside or play a game of capture the fort with them. Sometimes Ran will also read during the pillowfort nights, but not to often. Jackie wants to vist a Snow, Savanna, Jungle,  Tagia, and if possible, a Ice Spike biome. He also wants to vist the nether but he'll have to fight Ran on that. Ran and Jackie's secondary titles are in Javanese!
9: Ran just kinda went "Hey Jackie, stand still for a second." "Ok?" And then he just picked him up and threw up. 
10: When he's first given dinner after already eaten lunch, he just kinda stares at the food. Then asks if they meant to give him food, and when the others say yes, he asks why because he thought people only ate once every few days. His answer shocked the others and they ask him to explain, and he explains futher that he was only allowed to eat and drink once every 3 days. Their horrified by this answer but explain to him how theres 3 meals a day and he can drink whenever, he doesn't believe them at first but eventually accepts it. 
11: When the fishermen first come to Ranbob about their worry, he expresses the same worry as them. But says that it's unlikely Ran will hurt the fishermen specifically, because Rans haunting are already friends with them, and Ran wouldnt risk breaking the friendship unless he deemed it necessary for their safety. 
12: Ranbob is sad that Ran goes to such lengths to avoid him and keep people away from him, but he has resigned himself to it. As he knew that if Ran was alive it was greatly unlikely that he would trust him and knew he would be avoided. Which is actually particularly why he believes Ran will never trust him again and why he views Ran as a kind of lost family member. One he'll never get back no matter what he does.
13: Their first stop is a nearby flower biome, and after that Watson has planned to lead them to a waterfall he found with a shattered Savanna somewhat close to it. They plan to travel for a minimum of 6 months, they can actually travel for as long as they want to, but Prokius made them agree that they must be back before the next General Pit Battles (which happens once every 5 years). 
14: He would 100% run himself into the ground until he's barely alive while searching for them. Benjamin compares Ranbob wanting to go back to Dream, to an abused person wanting to go back to their abusive lover. They believe they've changed and that they truly do love them and want the best for them, but in reality that's not it at all and others have to help them see thats not true and help them save themselves. So it doesn't surprise Benjamin or Isaac that much (it surprises Charles and Cletus though), and after its explained to them, their all more than willing to help Ranbob get over Dream and help him be himself again.
15: Oh definitely. Once they hear the Green-Eyed Enderman is back from hiding they all set out again, and after the group gets attacked and once word spreads that its in a group and there's another enderman with them, they all get targeted. With the Gladiators and Fishermen being targeted as bait or hostages to try to trick the enderman into following a trap. Ran wasnt affected like his brother was. Im talking about trauma and maybe even a bit of PTSD that came from Mizu, caused by Dream. Though both of the brothers have gained different amounts of trauma and PTSD from Dream. I may give the raven to either Watson or Ran, I think its fits both of them really well. I want to have them come across ruins of other Tales but im not sure which ones. Maybe they could find the remains of the Wild West Tale and the Haunted Mansion?
Glad to see you, Brothers Anon, and excited to read!
1: The perfect start to an Adventure. And a funny mental image. Imagining these two groups cramped into carriages is pretty amusing. How ready was everyone to get out by the time they could?
2: The fishermen are really great, and Ranbob is very lucky. I love them.
3: Isaac sounds like he’s a pretty good fit for it then. But nobody’s perfect! What are some flaws of his, leadership-wise?
5: Interesting. What makes Regeneration and Healing last longer? I suppose it’s not relative to the AU, but I am a bit curious. What’s the world’s potions mechanisms, if you don’t mind me asking? And that’s good! They may not know everything, but they know what to avoid, and that’s important. Everyone’s moved forward and are making the best of life, and honestly, that’s pretty cool of them.
6: Welp, Jackie, it seems intimidation tactic failed. However, you have managed to anger Ran, so..there’s that. He won the lottery? Dang. Well, if they ever need money, they can just send him to the nearest casino, I suppose.
7: Aight, so I may have a solution for you there. Whatever height you’re going for, find something in real life that’s just about the same height. Like a tree, or something. Or not, we can always just leave it at short enough to be tossed and tall enough to be the tosser. Jackie sounds like he knows where to hit to make it hurt, honestly. It’s good that they comfort him, though I am curious why they all react as they do to him being mean. Why does Grievous encourage it? And is it more of a depends on the day thing for Ran, or a depends on what was said to Jackie, and what Jackie’s saying thing?
8: Nice! What kind of places did he go? Does he have any particularly interesting knickknacks from that time period? And Ran personally sounds like he knows what he’s doing. Watson’s weapons sound really cool, where did he learn to make them? Is visiting the Nether not a common occurrence these days? Or is it simply that the others never got around to it before? Well, hobbies are always fun to try. Does Jackie keep at it and get better or get bored and try something else? How does Capture the Fort go with these guys, considering they’re gladiators? Why does Jackie want to visit those particular biomes? Is there a reason, or do they just sound cool to him? And why would Ran not want them going to the Nether? Because of the danger?
9: FDXGHJ- He just- tossed him?? No warning?? Oh my gods, I’m dying. How did Jackie react to that? Heck, how did Porkius react to that? I doubt anyone was expecting that display.
10: Oh, no. Now I really want to punch Dream in the face. What the heck, Dream?! He legit asks if they meant to give him food...If one of the fishermen or gladiators doesn’t eventually find a way to punch Dream, I will be forced to travel realities and do it myself. 
11: Kind of sad that Ranbob was equally concerned about it. But hey! He won’t have to be, one day!
12: Poor Ranbob. I hope he’s proven wrong, eventually. Do the fishermen know that he thinks this? If so, how do they feel about it? Or does he kind of just keep those thoughts to himself?
13: Flower biomes are really pretty. What did everyone think about it? Did they bring any flowers with them? So this roadtrip could possibly go on for a few years. Did they leave just after a General Pit Battle, or do they have like, less than five years? Speaking of General, is Jackie still the General in this AU? Does he have extra duties because of it? Or is that not something that happened in this AU?
14: Yikes. Reactions to this? Why does Ranbob believe Dream’s changed, as you put it? Is Dream still able to talk to him, or is it because he just misses being there? So Benjamin and Isaac aren’t all that surprised about it. Do they take the reins in helping out? And how do they all do so? It’s good that they’re helping him though.
15: Well, this sounds like it can’t end well. They try to use the hauntings as bait? Is anyone actually captured? Rescue missions? And alright, that makes a bit more sense. I can see how they’d both be effected differently, and honestly, they’d probably both have very different perspectives of the event, all things considered. Ravens for the win! And it’d be really cool for them to come across the ruins of old Tales buildings. Can you imagine the kind of things they’d find? Diaries, faded photographs, moth-eaten clothes, blood stained floors...Like a walk in the past, but they’ll never know what came to be for the people of that time.
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viroro-kun · 4 years ago
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My Review of the Pokémon Sun & Moon Anime (2019)
[The following post is a repost of a thread originally published on Reddit in November 17th, 2019, titled “My final review of the Pokémon Sun & Moon Anime”, which I’m sharing here again for archival purposes. I may eventually do a new one and this post is meant to only reflect my thoughts at the time. It will also not be updated with later information to keep it consistent with the original] About two weeks ago, the Sun & Moon series of the Pokémon Anime concluded after a run of three years, ending up as what's probably one of the most controversial entries of the show, with fans either loving it as a fresh take on the series or disliking it for several issues that cropped up over time. Now, after reviewing the series for the length of the aforementioned three years and at the eve of the beginning of the newer series, I'd like to pass my personal, final judgement of the Alolan series. Now, first of all, I think a preamble is necessary: all of what I will explain is my opinion and nothing else, and this isn't meant to be senseless bashing of the Sun & Moon series, either. I treasure striving to be objective and analytical above all else, and while I of course can't claim mine will be an absolutely perfect and objectively correct review, I will do my best to share my thoughts on the matter, while explaining why I feel this specific way.Secondly, I'd like to address an argument I've occasionally seen brought up, that due to Sun & Moon's seeming focus on comedy and slice of life it's not possible to compare it to previous seasons. And while that may apply for some specific choices it made, I don't believe that's the case: it was still set in a new region of the Pokémon world, still had Ash undertake the local region-wide challenge, still had a structure involving unimportant self-contained episodes (which we could call 'filler' in an useful but technically inaccurate definition) surrounding the plot-based ones, and still ended up with a League at a climax for it all. Therefore, at least on a structural and plot standpoint, there are enough commonalities to make a comparison possible, and that's where I plan to dig in particular to explain my stance.
Before I move to the meat of it, however, I want to spend some words of praise for some things I feel this series did right or at least deserves some compliments for, overall. First of all, I think that Sun & Moon does great in mantaining a chill, comfy atmosphere which to a degree makes it stand out from previous seasons, and I understand why this was appealing for some previous fans of the series. Most of the cast is pretty likable on the whole with particular props to Ash's Alolan Pokémon team managing to mantain lots of expressivity in all situations, and the series has a decent willingness to explore some concepts previous seasons only lightly touched on. The show also foregoes a lot typical Team Rocket shenanigans for different kinds of plots, making it great for people who find their usage stale and played out by now, and the simplified art style allowed for some pretty good sequences both in battle and out. At its best, the series can produce some of the best moments of this Anime as a whole, and it was at least the first series to let go of some limitations that were just weighting the show down at this point. While I think several of these pros also have indirect cons attached to them (especially in terms of tone and character usage), these are all things I feel need to be pointed out in positive for the series.With that said, I'd like to begin my proper dissection of the Pokémon Sun & Moon Anime.
Pokémon Sun & Moon - A Pokémon Anime in an Identity Crisis
1. Plot Pacing and Development: The Problem of the Stationary Setting and the "Happy Bubble"
Everyone who has heard of the Sun & Moon Anime is probably aware of its biggest break from tradition: rather than being an adventure series, this entry in the long-running Pokémon series decided to take place in a single location with occasional detours by having Ash enroll in the Pokémon School, shifting the general tone of the series towards a more slice of life approach. This had a significant effect on how the story developed, but in my opinion, if there's a fundamental issue of the Sun & Moon series, it's probably this one. Because rather than committing to the change, the writers appeared to want to have their cake and eat it too.
Specifically, adventure series and slice of life have radically opposed mission statements: for the first, progression and rising action are an important, consistent story engine moving the plot forward; the second is instead far more laidback, focused more on enjoying the moment and offering low stakes and drama more often than not, especially Sun & Moon's chosen brand of it that's closer to a sit-com than a proper slice of life. Pretty much, adventure series have a degree of development in them, while slice of life is defined by the lack of said development.
Now, I'm not saying Pokémon characters were always amazing examples of character development, or that every series prior was well-written. But the structure itself was sound, as you had Ash embarked in a defined goal of winning the League as part of his vague dream to become a Pokémon Master, having filler adventures on the way, but always undertaking rising action from the first to last Gym and occasional rivals, until the climax of the journey at the League (and in Kalos' case, the Team Flare arc). We see Ash, and occasionally his friends, actively train, fight or improve on the path to their goals, while the narration itself always reminds us of what the current major objective is. Even when the episode doesn't actually contribute to the larger story, the viewer always has a reassurance that the next objective will be reached eventually.
The structure of Sun & Moon, by comparison, is inherently more passive more often than not, as you have Ash and the others waiting for the plot to happen to them. Instead of having Ash actively seek a new challenge, you see him sitting down and wait for something specific to make him go and progress, and so does everyone else, with only rare exceptions. The characters are effectively static until the plot decides to move them, and while this could superficially resemble the previous structure (as both have a progression that could be defined as arbitrary), the Sun & Moon series barely, if ever, reassured the viewer to still remember the goals it set up, or even what the next one to come is.
Now, inherently, the characters being passive recipients of plot isn't a bad thing, it's just how slice of life stories tend to work. The problem of Sun & Moon, however, was that beyond the vague and SoL-friendly concept of Ash at the Pokémon School they still had Ash pursue the Island Trials (and in fact, he's impressed by the concept of mastering Z-Moves before he even enrolls in the school), which gave the show a problem: it wanted to be a chill story focusing more on small time hijinks than big adventures, while still taking on a structure that demanded to follow the rules of an adventure series, creating an inherent contradiction.
What I mean is that, since the Island Trials were still part of Ash's stay in Alola, the show was still supposed to abide to the rising action leading to a climax, giving the show a direction that it had to fulfill by its end rather than have an open premise with occasional plotlines (example: GeGeGe no Kitaro, where the open premise is 'Kitaro deals with evil Yokai' with every other longer plotline spinning from there). It's something that pretty much prevents the viewer from fully enjoying the more quiet romps, because in the mind of a viewer expecting progression, these are just a diversion over the more important goal Ash has in the region. Now, in fairness to Sun & Moon, the show seemed aware of the tension and made sure to tie each Trial Ash did into either school trips or wanting to get specific Crystals, but beyond making it seem like Ash didn't care much for something he claimed he wasn't interested in (especially with wanderlust being a previously estabilished character trait of his), this ran into another big issue of Sun & Moon: rather than a sense of rising action, pretty much every Island Trial Ash did was narratively unrelated to each other, especially once it was revealed that Ash didn't need to complete any of them to access the Alola League, in contrast with how every badge was important and necessary in previous regions.
This specific issue wasn't however unique to Ash, but rather a persistent problem in pretty much every element and story arc of the series: be it Ash's quest, Guzma's struggles, Rowlet's rivalry with Hau's Dartrix/Decidueye, Lycanroc's rage issues, Lillie's goal to be able to touch every Pokémon again, the Necrozma and Aether arcs to even the Alola League and anything in between, almost all of them had only the bare minimum of buildup and either ended as soon as they got teased or happened to be sidelined for a large amount of episodes before they got their due focus, if not both at once. While some of these arcs ranged from alright to pretty great (Litten's pre-capture arc dealing with Stoutland's passing, or the Guzma-related segments of the Alola League), there are quire a few (chiefly Necrozma) that were ruined by a combination of lacking setup work and the feeling that, simply put, nothing mattered that much. Sure, the arcs could be mentioned here and there, and some can set up things for the future (like how Aether leads to the Ultra Guardians), but on the whole, the arcs are effectively done-in-one in terms of lasting impact. Unlike how in previous shows you could've had stuff like Ash's and Dawn's intertwined journeys, here you have Stoutland lose relevance in terms of influence to Litten as soon as he dies, where save for Stoutland brief cameo as a spirit on Poni Island his storyline got shifted in the unrelated rivalry with Kukui's Incineroar.
This last example, in particular, brings up another of the big issues of Sun & Moon, one that can be divided in three parts: plot pacing, plot segregation, and the "happy bubble".
In regards to plot pacing, one of the most notorious problems brought up for this series is the fact that, to put it simply, each plotpoint will only progress when the show decided they have to, which led to things like Lillie going almost an entire real time year between getting her Z-Crystal and then her Z-Ring, or Ash doing absolutely nothing about his Lycanroc's raging issues for getting dirty for close to thirty episodes before they happened again in the Ula'Ula arc, during which neither character gave any hints of even thinking about these lingering elements in any way even if it was clear setup to be followed on. This, coupled with the aforementioned lack of a constant reminder of the next destination, just made for a frustrating waiting game in terms of the next major point of progression.
A related issue is the plot segregation, or specifically, how each major arc is effectively removed from the others, from Kiawe and Sophocles' occasional focus episodes to more important stuff like Lillie's Pokémon phobia, her and Gladion's later interest in finding their father, Lana's desire to create a balloon to explore the ocean with, Ash's Island Trials, and so on. It made these characters feel like they exist in their own separate paths, never to intersect, something the evolution episode in the Poni Island arc somewhat exemplifies since Sophocles' and Lana's efforts happen on completely distinct plotlines and locations. As I explained above this also happens with major arcs, like how the Necrozma arc's only contribution to the wider narrative was sending Poipole home (and given its later offscreen evolution and power up, one could make a case the arc had a negative impact on the series). The segregation also had the effect of having the plot act like something flat out doesn’t exist unless it has been directly showcased, leading to such goofiness as Kukui's best friend Molayne not being invited at his wedding in spite of being Sophocles' cousin, or how absolutely no one was in Poni Island during the Manalo Festival buildup. A good example of the difference, I feel, is this: in previous series, we could've had Serena relate to Ash with her Master Class loss at a significant point of his character arc during the Winding Woods episode; in this one, Mallow only revealed her mother issues after Lillie's entire arc revolving around her mother was resolved, with the two never comparing notes. The closest we get is Ash relating to Lana for his problems with Lycanroc using Continental Crush in Ida's first episode and Lillie trying to help out Ash during his fallout with Rotom, both of which refer to things that happened to them either mostly offscreen or entirely there.
The plot segregation was, in particular, noticeable with the decision to associate three of Ash's Alolan Pokémon (Torracat, Dusk Lycanroc and Rowlet) to specific characters as rivals, with the Pokémon driving the rivalry rather than Ash himself (who had otherwise rather civil, mostly friendly interactions with Kukui, Gladion and Hau). On paper, this should've guaranteed that every Pokémon had their moment to shine, but effectively, it meant that each of them were restricted to mostly their specific rival in terms of focus post-Aether. Lycanroc got Olivia's Grand Trial, the Ula'Ula arc to itself and then the rivalry with Gladion's Midnight Lycanroc, but no other significant usages; Rowlet got roles in the first two Grand Trials, but then spent almost one hundred episodes before its second focus episode, and beyond his friendship with Meltan it only got Hau's battle and a part against Kukui to itself; Torracat was the one absolutely done dirty here, as beyond the Stoutland appearence in Poni Island and the Totem Lurantis battle pre-Aether, all his following focus moments rely on the rivalry with Kukui's Incineroar, with only occasional minor scuffles to its name and a bit of the Guzma battle to its name. That would already be bad enough, but the fact that until the League there's no battle that requires Ash to involve more than two Pokémon (with most of them requiring him only one), Ash's team never actually gets to act as a team until the very final battle of the series, furthering the lacking sense of cohesiveness. Year two of the series was particularly bad in this sense, as most major battles were fought with either Pikachu or Lycanroc while Torracat and Rowlet barely did much.
And lastly, one persistent result of both the plot pacing and the plot segregation was a phenomenon I like to refer to as the "happy bubble," or the tendency of the Sun & Moon series to confine major conflicts and bad moments for the characters only to their specific focus episodes. In previous shows, you could have moments of self-doubt or worry linger even outside dedicated episodes (Dawn's depression for her losing streak, Ash's rivalry with Paul affecting him, and his increasing worries in the latter part of XY being clear examples), but due to Sun & Moon's commitment to fun times before everything else, it means the characters aren't allowed to have any conflict or moments of darkness to later conquer unless they're the focus, and even then resolving them quickly. See how bubbly Lillie is even when she's scared of Pokémon unless the episode is specifically about her, how she never even thought about her father until Gladion reminded her, how Ash's confidence and his relationship with Lycanroc are only focused on in Ula'Ula and then never again, and most noticeably the fact Mallow's dead mother was treated as something that tore her for years but it was only ever directly dealt with in one episode, to the point she's the only family member on Bulbapedia listed under characters of the day. The problem of this bubble is that it pretty much makes it hard to invest in the emotional struggles of these characters because they end up feeling like throwaway moments which are then functionally forgotten, with no sense of constant growth. Characters get their moments, the audience gets invested, and then it's forgotten, with only few and far-in-between moments of exception, and that's another thing making each conflict feel segregated from each other.
If I could sum up everything in one sentence, I'd say this: Sun & Moon is composed by a myriad of pieces, some excellent, some average, some awful and everything in between, that all exist mostly in a vacuum. I'll return to this topic in a bit, as there's another important aspect to touch first.
2. Characters and Their Development: Too Many, Too Little, Too Late
Another aspect of Sun & Moon that's often brought up is the decision to have a main cast of six counting Ash, with the game Trial Captains Mallow, Lana, Kiawe and Sophocles alongside plot-important character Lillie turned into Ash's classmates. These characters have been as much a point of praise as they were of criticism, with some fans absolutely loving this group while others couldn't absolutely stand them. I feel the best way to tackle this is to first list how I feel each character was handled in terms of planning and development, before going into their relationships and the rest of the cast, starting with the humans and then going through Ash's Pokémon before closing on Ash himself. I will say to start with, however, that none of these characters is inherently unlikable the way they started as, and most of their later issues came solely from their handling down the line or flaws in how they were approached.
2.1) The companions
Among the companions, Sophocles was probably the one that made the poorer first impressions, as beyond sharing the same type specialty, his game background as an inventor and his Anime presentation as a programmer that sometimes built things gave him a number of unfair comparisons with Clemont, not helped at all by an introduction episode that ranks among the worst ones of this group. That said, I feel by the end he actually ended up being one of the best characters of the group in spite of heavily scattered focus, for one major reason: he's one of the few characters of this group to have a consistent character growth that plays in his dream and that's easily noticeable as the story unfolds. Early on, he starts as the timid, insecure kid that gets easily scared of the dark and needs people and Pokémon's support over everything, but between his first few episodes and the later clarification of his interest in space, it's clear that his development was actually aimed towards him growing into a more independent and confident person and trainer. He goes from being unable to tell his friends that he's not actually leaving Alola after a misunderstanding and only getting his second Pokémon as a gift from Ash to slowly take an interest in rising Charjabug, first with a race and then by evolving it, then deciding to gain a Z-Crystal and a Z-Ring, learning to use it, and ultimately take part in the League in spite of knowing to not be on the same level of his friends, yet still putting his all, with a nice interlude where he takes things into his own hands during the Celesteela mission, and with the race he does to gain his Z-Crystal leading him to confront and surpass his fear of the dark. While still pretty scattered and sidelined, I feel he's a character that's been developed well-enough and that in his post-series aim is actively working towards his dream in a new but productive way by visiting Mossdeep City's Space Center, and definitely my favorite of the Alolan kids as he clearly developed into a better person by the end through a straightforward, traceable progression.
Lana is probably up there with Sophocles in terms of being one of the best characters of this group, and I'd go as far as saying she's probably the best non-Coordinator/Performer Pokégirl out there. While Sophocles ranks high due to getting good personal development, Lana ranks high because, while on paper her dream of creating a big balloon to explore the ocean with is simple and a tad silly, it is something she puts clear effort into and that she never loses track of through the whole series, even with a fairly noticeable void of attention in the mid-series stretch. Between being the first of the non-Kiawe classmates to get a Z-Ring and a Z-Crystal, learning how to use Hydro Vortex, then evolving Popplio to Brionne and then Primarina (while dealing with a Kyogre along the way) while also getting Oceanic Operetta, she's consistently focused on her improvement, and always the best female battler of the bunch. The only thing that really penalizes her is that while her dream is technically achieved, she ultimately gets Oceanic Operetta with offscreen training and they never make a point to highlight that as a big moment, and while her skill development is solid, she remains exactly the same character throughout the series from the first and last episode. An entertaining character for sure, but one that just gets stronger and not much else. Still, she's easily one of the best female leads this series ever had, and a good example of how to make a non-Coordinator-esque female character work well after the pitfalls Misty and Iris fell into.
Kiawe is not far from them, with a pretty solid run slightly marred by a few issues. Specifically, he's probably the best battler of this group that isn't Ash, but he's distinctly characterized as having two "modes" as a character: either the serious, spiritual follower of Alolan traditions, or the one that started popping out more often later in the series where he's an overreacting ham to rival Cilan. I personally feel Kiawe's better moments tends to come from the first mode, not only because he stands out better in a funny sense by being the straight-laced guy in a cast of wacky people, but also because he's the best character to explore the more spiritual angle of Alola, the element that truly makes the region stand out compared to previous ones featured in the series. Unfortunately, beyond the fact the slice of life romps tended to favor his wacky angle more than the serious one, Kiawe is penalized by not quite having a true arc to develop through: he wants to become a stronger trainer and claims so, but all his episodes ultimately end up involving unrelated matters: he catches his Marowak, learns to use a Z-Move with him later on, and ends up getting his Charizard back into working shape after he undertakes Fini's trial to save Ash, but while each of these are overall good showings and he's probably got the best League run of the cast in terms of prowess and skill, they tend to remain isolated instances. It also doesn't help that while his hot-blooded rivalry with Ash can be fairly entertaining and it's teased from episode 2, it ultimately culminates into an underwhelming showdown in the penultimate episode that barely feels like an afterthought. I'd hardly call him a bad character and he still does pretty well even with his issues, but one that could've been handled better on the whole.
A far different story is Lillie, a character that, I feel, suffered from several different issues all at once. To address the elephant in the living room first, let it be said that while they share traits, Anime Lillie and Game Lillie end up being fairly different characters by the end, and while I think Game Lillie is probably one of the best creations of GameFreak, my opinion on her Anime self couldn't be more different, and it's not due to straight comparisons between each other. Now, Lillie doesn't actually start badly: the fact that she has a phobia of touching Pokémon from an unknown source at first actually gave her a nice direction as a character in a way similar yet different from Lana, but it didn't take long for Lillie's major issue to show itself: things happen to her rather than her working towards stuff proactively, and the majority of the time her struggles are resolved by feeling sad or believing really hard with extremely few exceptions. This started already before the Aether arc, where while her episodes were good, they all relied on the exact same formula of Lillie unable to touch Pokémon, being unable to do so and feeling sad about it until she can in a spur-of-the-moment situation, which started to make her episodes feel stale.
The Aether arc seemed to finally change things as it heavily revolved around Lillie, but to anticipate some things I'll delve into more detail later, the changed circumstances ended up weakening both the conflict and her character, making her come across as too unlikable. But beyond that issue, the problem of the Aether arc is that it ensured that Lillie was completely healed of her phobia due to the actions of others rather than herself, which killed off all her character potential and left her with nothing to do for the rest of the series (while the conflict with her mother was completely brushed under the rug after this arc introduced and hastily attempted to resolve it). Sure, she 'grew stronger', and got a Z-Ring and Z-Crystal, but the majority of important things of the Mohn arc were actually dealt with by Gladion, while her own help ended up amounting to still, once more, feeling really hard rather than active work. But the biggest problem of her character is that all of her major achievements derived from either someone else (Silvally healing her phobia by saving her, Gladion actually defeating Totem Kommo-o, her Z-Ring being borrowed from her father, Gladion finding Mohn's Zoroark) or facilitated by outside assistance (her one victory in the League's Battle Royale coming from effectively killstealing a Salamence Kiawe weakened, her battle with Tyranitar having the assistance of a Totem Sandshrew) which made it hard to think she earned her development or truly grow stronger when she ultimately always ended up relying on someone else, especially given her tendency to never act unless prodded (see how she seemed perfectly fine not touching Pokémon for years until Mallow and Ash actively tried to get her to do it, nor try to learn why she has the phobia in the first place, nor thinking about where her father may be). This, alongside the tendency of the series to play up game moments like the Lillie and Solgaleo moment or her change in dress and hairstyle to show her resolve while sapping all the meaning they had in the source material and the habit of the characters to praise Lillie for anything she does no matter how minor or trivial, ultimately made her a character that was borderline insufferable to follow, especially for the classmate pushed as the most important beyond Ash.
The worst of all main characters, however, is without a doubt Mallow. While I have several issues with Lillie's handling as a character, at least her faults come with how the show decided to approach her, while I feel by contrast Mallow was only allowed breadcrumbs of just about anything, something already shown by how she had to wait until episode 18 for her first true focus episode. Back in the earliest episodes I thought her interest in making Aina the most popular restaurant in Alola could've given her a drive as a character similar to the one Lana and at the time Lillie had, only for the story to be content with leaving her where she is. Between the fact her Bounsweet evolved twice in ways that were respectively too sudden and rather unrelated to her and the habit of her focus episodes past her first to focus away from her more than on her (having to share screentime with her brother 'Ulu and Oranguru, specifically), it felt like she was added to the cast because they had to, and while the last year of Sun & Moon tried to put a patch on the problem by giving her emotional moments with her mother and her League match with Lana, said patches had the effect of not feeling very genuine since her mother, as I mentioned above, only really figured in one episode, while Mallow suddenly being afraid of Tsareena getting hurt when she fought in Ultra Space and in other instances just fine just feels like an awkward attempt at giving her an emotional moment that doesn't gel with her characterization too well. If we add onto it that she only mastered her Z-Move during the League itself, her Z-Crystal was gained just by making a burger, and the Shaymin she cared for after meeting her mother effectively did nothing afterwards until its deal was resolved at the last possible second during the final credits of the series because 'Ulu found some Gracidea with no input from Mallow proper, Mallow ended up feeling like the most mishandled characters of this crew, whose character and development felt more like isolated moments than anything cohesive.
The Pokémon of the cast outside of the major ones don't really warrant much talk, the best of the bunch being Kiawe's Marowak for his vibrant personality and good feats, while everyone else ranges from pretty much not too focused on (Turtonator, Charizard, Tsareena, Togedemaru), useful for development but otherwise kinda dull more often than not (Primarina, Vikavolt, Snowy), cute but pointless in spite of heavy buildup (Sandy), and pretty much useless (Shaymin, Magearna outside of being a McGuffin), mostly getting occasional cute moments than anything substantial or productive for their trainers.
2.2) Ash's Pokémon
Beyond the classmates, there's the matter of Ash's Pokémon as well, and I'd like to spend a few words on the Rotomdex. On the whole, he was never the most important character, but I'd say the best way to describe him is that he's a likable character that happened to star in some rather poor episodes: while his overreactions could get annoying sometimes, for the most part he was likable enough, and his existence ensured that Ash would lose his oft-criticized trait to scan Pokémon he already saw that made him come across as dumb, and some of his moments and hobbies made him pretty endearing. His only real problem is that his focus episodes usually tended to focus on rather stupid plots aimed only to comedy, and while three of them are at least arguable, his last true focus episode happened to be one of the worst episodes of the series due to how out-of-character Ash acted under the possibility of Rotom leaving. None of the issues of these episodes were Rotom's fault, but as a minor character, it was somewhat unfortunate for him to receive such a short end of the stick focus-wise.
Going back to Ash's actual Pokémon, beyond the eternal Pikachu, I'd say the one most worth of consideration overall is Torracat (or Incineroar, but he never fought under the form), both in terms of praise and criticism. I say so because, before his capture, Litten seemed to be given unusually large focus, including being the first of Ash's Alolan Pokémon to debut and appearing for several episodes even between his major pre-capture arc, which being among the most tragic and involved capture circumstances seemed to point towards Torracat being the 'ace Pokémon' of the region, only for things to change once Lycanroc entered the picture. To put it simply, Torracat has some rather solid episodes and a personality that very much matches Ash's own, but he often feels like he's only given breadcrumbs of focus. Between only taking part in one minor trial and no Grand Trials, not getting his own associated Z-Crystal until right before the League and having it used only twice counting the test run of it, and his rivalry battle being the only one in the Alola League to happen in the middle of a match rather than at the end of it (which lead to a rather goofy division of him getting declared winner and then fainting after evolving just so it couldn't technically be considered a tie even if it functionally was to preserve his triumph), it feels like the poor Pokémon is never given enough of his due, and while I enjoy his drive to surpass Kukui's Incineroar and especially the way the plotline was figuratively used throughout the Ash VS Kukui battle, it just seems like Torracat is always last in priority in terms of Ash's Pokémon, which makes even his good moments feel like afterthought even with nice bits like his relationship with Lycanroc, especially with how, as touching and well-executed as it was, Stoutland's effect on Torracat is forgotten as soon as it happens, between Fire Fang being mastered exactly one episode later and Stoutland himself only being brought back twice, once as a thought by Ash and only in the second with Stoutland meeting Torracat again in Poni Island, mostly for the purpose of teaching him another move. So, in my opinion, Torracat is a case of a conceptually solid-enough character, that's however penalized both by how little the narrative gave him focus, and the fact that his arc with Stoutland and his later rivalry with Incineroar are pretty much unrelated (for why I consider this a flaw, consider that fellow Fire starter Infernape was able to have a memorably tragic backstory that did dovetail into his major rivalry perfectly, so just asking for a degree of connection isn't outside the realm of what this show can do).
And then there's Lycanroc, the Pokémon that the series wants us to consider the regional ace, which had several issues associated with him. To put this simply, I feel like he was a much better character as a Rockruff than he was after his evolution, mostly for being the perfect mix of adorable, focused, and having actually pronounced rage issues that occasionally popped up but were treated completely seriously, alongside having a pretty good showing in the Olivia battle as a rare final bout to completely not involve Z-Moves in a period where their usage was starting to become excessive. However, after the evolution (which is treated as a rare, one-of-a-kind event due to Rockruff evolving during a rare green flash yet is never actually remarked on beyond very occasional comments that he looks odd that are never treated as much), his handling changes for the worst, specifically for two of his rather ace-worthy moments: its rage form arc, and the way his rivalry with Gladion's Dusk Lycanroc was handled. The first is overall the biggest issue, because it's also symbolic of Sun & Moon's tonal issues since his major challenge to overcome as a Pokémon is the fact that, whenever his fur gets dirty, he goes on murderous rampages, always after acting goofily shocked in a way intended to be humorous, creating a whiplash effect that doesn't make clear how the viewer should find the scene given it first asks us to laugh at Lycanroc and then to be scared of him. This is also only introduced once in the middle of the Aether arc and then never revisited until the Ula'Ula arc, where it's ultimately solved by Ash bringing back memories of how Rockruff used to act about getting dirty that happened completely offscreen, only for the writers to then milk the drama some more two episodes later by now handling the rage mode completely seriously in terms of reactions and using actual rage as the trigger instead of just specifically the fur, in an episode that ultimately relied on Ash not trusting his Pokémon (when he was already somewhat out-of-character by being scared by Lycanroc's rampage after he was willing to hug his blazing Chimchar to calm him down back in Sinnoh). It's all handled in an extremely brief arc and then never again, feeling like an arc that takes elements from both the Infernape and Ash-Greninja arcs while missing the slow buildup and non-regressive development that made those two arcs work (and I'll elaborate more on it in a bit). Beyond this, his rivalry with Gladion's Lycanroc suffers of being extremely sidelined in spite of being the 'major' rivalry of the series: while the two Pokémon did fight three times, the first time was interrupted by Team Rocket (something they stopped doing for major rival battles for quite a while beforehand), the second relying on some very weird resilience by Midnight Lycanroc by not only tanking completely Dusk Lycanroc's Splintered Stormshards to seemingly no damage but also snapping out of confusion to deliver a finishing Z-Move of his own, and the third relying on a battle that was overall not too bad, but felt more like a mid-series squabble than Ash's victory at the Alola League (which is then completely outclassed in spectacle by Ash VS Kukui). Dusk Lycanroc's rivalry isn't actually too bad, but considering how Gladion's Lycanroc is the only major opponent Ash's ace got to fight post-evolution outside the Ula'Ula arc, Kukui's Pokémon (none of which he defeated) and occasional training bout, it did restrict a lot of his feats and ended up with him feeling more like an okay Pokémon than the powerhouse the writing wanted him to seem like. Coupled with a lackluster personal arc, this makes him closer to the Krookodile tier of 'possible aces' than one of the major ones like Charizard or Infernape.
And then we get to Rowlet, the last of the major Alolan four counting Pikachu, and probably the most problematic of the bunch. Much like Torracat and Lycanroc, Rowlet isn't inherently a bad Pokémon, with the first episodes neatly estabilishing two things: yes, he is dopey and loves to sleep a bit too much, but he's also a serious and competent fighter in battle that never fails to impress, making sure that neither side ultimately hurt or diminished the other. His problem is ultimately revolving around two things: he's spent a long time out of focus, and his later focus didn't exactly paint him in a good light. The first is probably the major issue at hand: while both Rowlet and Torracat were heavily sidelined midway into the series, Torracat did at least get a few token episodes to himself, while Rowlet's first real focus episode after his capture one only really comes almost one hundred episodes later. While in the early series this was mitigated by having Rowlet take part in two minor trials and two Grand Trials, this focus is all but forgotten by the second year of the series, with Rowlet reduced to solely a gag Pokémon whose greatest achievement ended up being learning Razor Leaf by sitting on a magical tree. This had the adverse effect of making his gag tries, which previously only showed either in minor matches or not during serious parts of battle, to slowly become more and more prominent. The other issue is that Rowlet had without a doubt the weakest rivalry set up and buildup of the three major Pokémon Ash obtained in Alola, as Hau and his Dartrix only appear in one episode before the League and two of the three battles Ash had with Hau involved major, non-strategy related writing contrivancies to reach the desired outcome (Ash slipping his Grassium-Z and getting distracted to fetch it for Rowlet to lose for the first one; Rowlet's Decidueye hoodie tanking a Z-Move, the overturned loss, and the sudden learning of a Feather Dance that doesn't act like the one Rowlet was trying to master for Rowlet to win in the final one). The way Rowlet acted in the Ash VS Hau battle is kinda emblematic of this, as the oft-debated overturned loss moment involved him falling asleep in the middle a match he was supposedly fired up for just for the sake of a joke and nothing else; regardless of how one wants to justify it, it doesn't change that such a thing never happened before in the series, and it ultimately involved Rowlet betraying the trust Ash put in him just for a scene the writers deemed funny, in what was supposed to be his finest hour (while Rowlet fell asleep in the Hala Grand Trial, it was only after his part of the match ended). Considering also that two of the moves Rowlet learned required the help of his adoptive flock without as much input from Ash and he ultimately ate an Everstone just for a variation of Seed Bomb that turned out to be more a liability than asset throughout the series, not even a cute relationship with Meltan and the fact that he won his last important matches of the series makes up for some of the worst excesses of tonal imbalance and inability to let jokes go in a context that absolutely have no space for his brand of incompetence-based humor.
With the major Alola captures gone, there's just the other two latecomer to discuss, and I'd like to start with Poipole/Naganadel, specifically because he's probably one of the worst handled Pokémon Ash ever owned. While the second year of Sun & Moon had several issues, none are as glaring as Poipole being the major Pokémon of the period, only to not actually do much of actually important. Starting with the fact that Ash only bonds with Poipole by proxy to begin with since Poipole interacts with and loves Pikachu before Ash even actually enters the picture, Poipole's biggest contributions to the series afterwards are acting silly for the majority of episodes and never actually getting involved in serious fights beyond one small bout with the Team Skull trio (which is estabilished as even more pathetic than the Team Rocket trio), making the fact that Ash captured him feel like a waste, especially when his focus episodes dealing more with his emotional side end up being just two, and ultimately not doing much of helpful during the Necrozma arc except leaving at the end in what at the time felt like a rather permanent farewell (as he was stuck in another dimension rather than somewhere Ash can readily access). Now, if Poipole's story ended there, he would've been odd but not too bad all things considered, but the problem comes from the fact that Poipole eventually returned right at the end of the series for no adequately explained in-universe reason during an unrelated Guzzlord attack, not only evolved but also presented as a competent and useful battler in spite of the fact none of it happened either onscreen or by Ash's efforts (unlike how Gliscor and Goodra, Pokémon in similar situations, did prove their worth onscreen before being put aside for a time), making this turn come across as an undeserved boost for Ash just so he could have six Pokémon, alongside removing the beauty of the permanent farewell Ash had with Poipole because the sheer coincidence of Naganadel's arrival and then his departure means that they may as well see each other again in the future. Among Ash's Pokémon in Alola, Naganadel is probably the crowning example of the series wanting its cake and eat it too in terms of wanting to be cute and fun and then rushing to make battles matter without the required buildup.
Meltan shares a lot of issues with Poipole, but overall to a lesser degree, mostly because his biggest problem is just coming way too late in the series and, much like Poipole, he only really bonds with Ash by proxy due to starting to like Rowlet first. Much like Lycanroc, his existence is supposedly important as a new discovery but this trait of his is barely called to attention, and coming too late in the series he only gets a few battles to his name with his contributions mostly amounting to gags rather than skill and serious fighting, alongside having the dubious honor of being the only Pokémon of Ash's Alola team to never use Z-Moves in spite of Ash fetching a Steelium-Z as a result of his final Grand Trial for no other reason than the out-of-universe one that Melmetal has never been in a game where you could use Z-Moves. Adding to the fact that Meltan only evolved right before the League finals for reasons outside Ash's guidance or influence conveniently before the last match for the victory, only to give indirect help at best and then winning a battle against a Pokémon with no feats, it's hard to consider Meltan's power boost earned and even harder to tell if he even had a significant power boost to begin with considering how little feats we have for both him in particular and Alola battles in general. All in all, a Pokémon that's been more shortserved by how late he came than actually any inherent issues.
2.3) Ash, Pikachu, and the Team Rocket trio
And with all those characters breached, we have to move on to the Sun & Moon take on Ash himself, which is, to put it simply, rather complicated to discuss. Another one of Sun & Moon's biggest talking points was the decision to amp up Ash's typical childishness to higher degrees than usual, with even his voice actress Rica Matsumoto confirming in an interview for the next series that she was explicitly instructed to play Ash as younger than usual for the Alolan series. Now, yet again, Ash having a goofier and more relaxed personality is neither unprecedented (as he was always silly to a degree, even in XY) nor inherently bad, and the problems mostly came from how the series decided to handle him later. One good thing at the start was that the take this series seemed to go for was Ash being a battle shonen-esque hero stuck in the wrong genre, with his typical behavior clashing with the more relaxed nature of the setting, which actually worked well in ensuring he didn't feel reset while fitting the new mission statement of the series. The problems really came up with how, ultimately, Ash became the series' biggest target of butt monkey-related humor (with the rest of the cast either being treated far more seriously or only occasionally being given the same treatment) and his initial competence in battling lead the way to an overabundance of 'silly regular kid'-related humor with even battles treated as mostly laughing matters, something later battles and important matches overturned to a degree that started to make Ash's handling feel arbitrary.
And arbitrary is the best way to describe Ash in this series: he can either be as good a trainer and master planner as he always was (Ash VS Olivia, Ash VS Misty, Ash VS Kukui), a heroic young man willing to go to good lengths for people he cares for (Tapu Koko rematch, most of the Guzzlord arc) while being scared and intimidated by his own Pokémon (Ula'Ula arc), a regular kid screwing up on daily tasks and willing to cheat his homework (Sophocles' early focus eps, the open school episode), a whiny little kid (the Stoutland treasure hunt episode, the Rotom farewell episode), a surprisingly thoughtful and serious boy (Stoutland's death episode, Minior episode) and everything in between, with the changes being so jarring that it feels less like this show is attempting a nuanced take on Ash and more like the show is simply not caring to stick to any portrayal depending on what the episode requires, especially when as I said above the entire premise of the show hinges on Ash not falling for his typical wanderlust (which is the inability to sit still for long and explore the world, so 'school and daily life adventures' doesn't cut it) without ever adequately explaining how, and seeming strangely uninterested in looking for new chances to grow stronger unless they happen to come his way. Arbitrary is also a great way to describe his impact on both his friends and the region, where in spite of appearing in every single episode, it often feels like Ash is irrelevant to his own show: he has nothing to do with either of Lillie's family deals, nor Sophocles' growing independency beyond occasional sidelines support and kickstarting it indirectly with the Charjabug gift, he barely did anything to support Lana's achievements beyond being there when they happened, his rivalry with Kiawe was nice but ultimately wasn't given his due, and Mallow and him barely got to have significant interactions throughout the story. Most of his rivalries in the region were carried more by his Pokémon than himself as he only shared amicable relationships with all of his supposed rivals with no real competitivity at their core (aside from Kiawe, which as mentioned was done dirty), and even when he got to be a hero it was either as part of an effort by everyone (Necrozma arc, both Guzzlord instances, technically most Ultra Guardians episodes), relying on questionably justified plot devices (Aether arc, and once again the Necrozma arc), or ultimately moving the focus away from him and his influence when you'd think the story would do the opposite (Guzma's parts in the Alola League). Adding onto that that the amount of times his Pokémon gained moves in the heat of the moment without training (a series staple that previous series tried to downplay with more onscreen training) and how his Pokémon ended up learning moves more for the actions of someone other than him than because he helped them, and Ash's handling in this region really adds up to strangely inconsequential, which is particularly bad considering how the League tried to go the other way, making his eventual achievement at the end feel hollow in the face of lacking buildup in the region and the several boosts and narrative aids he got to get there.
There's also the elephant in the living room that is Ash's development. Early in Sun & Moon I've seen people claim this series was more about Ash developing as a human being than as a trainer, which would be true... if not for the fact stuff like Ash doing chores was also alluded to and shown in previous series like AG and DP, and that during the Alola League (which should be the culmination of the series) none of it is actually remotely involved except for Ash talking of his love for the region during the final attack, while it never actually showed in previous matches (even against Guzma, which should be where this should come up given Ash's declaration at the start of it, the narrative wants us to stay in Guzma's head instead). The 'love for the region' thing also seems weird to bring up to me considering he actually spent less time exploring the region and more being holed up in one city with very occasional detours, with most of the plots ensuing around him being the sort of thing you'd see in "filler" episodes (like taking part in some competitions, taking part in a play, etc). It feels more like the series wants us to pretend the typical filler hijinks now are part of character growth rather than being just small adventures for fun. If we consider that learning to love the region, then Ash didn't really do much of different from previous series beyond sitting still this time around. And ultimately, the fact that Ash is back to adventuring now in a similar way to previous series means that if Ash ends up winning a League again in the future (which is not unlikely now that the ceiling was broken through), none of the reasons given to make his stay in Alola significant would really age well. The only arc that I feel actively tried to develop Ash as a trainer was Ula'Ula, and that still relied on some very significant moments of out-of-character behavior from Ash.
2.4) Relationships, and Everyone Else
I think at this point one recurring issue has cropped up: specifically, there are so many supposedly important characters that none of them truly got their due in terms of focus, either having to be satisfied with a number of focus episodes that barely amount to an arc or with their involvement into things reduced to just their specific deals and barely little else, especially with how this was the first series to not have all of Ash's friends necessarily involved in every episode. I feel this had a pretty adverse effect on the series' dynamics, as the already diluted interactions between the cast due to the large group ended up being even less focused on given that not all the characters were always there. As a result, we barely know stuff like Mallow's or Sophocles' relationship, or Lillie's and Kiawe's, and so on, with their own relationships to each other mostly falling into basic friendship (the ones with Ash in particular mostly falling into respect, friendliness and occasional snark at his expense), with only a few like Kiawe's competitiveness with Ash or Lana and Mallow being revealed halfway in as childhood friends having particular focus, otherwise being content with splitting the cast into 'the boys' group' and 'the girls' group' whenever they needed focused attention, and the rare occasions where the characters had some interactions. For the most part, perhaps emblematically of this series, characters mostly shared moments rather than actual relationships.
All that's left to discuss in this area is the rest of the cast, and let it be said... for a series supposedly about exploring the people of Alola, the majority of the non-main cast ranges from forgettable to rather dull, especially once we move to the lesser recurring characters. Lusamine's reduction to an overworked mother who only gets involved in matters explicitly tied to her children and occasionally the Ultra Guardians missions was a rather noticeable waste of an interesting game character, and while Kukui does have a nice presence and good usage throughout the series, the same can't quite be said of his wife Burnet, who beyond some good presence in the Aether arc and minor bits of exposition when dealing with Ultra Beasts (and in particular Necrozma) is effectively sidelined in housewife position for most of the series as Ash's 'second mother' (a position that, unlike Kukui who actively acts the part, mostly seems to come from cooking for him and being married post-Aether) with most of her funny moments coming from being a Royal Mask fangirl. Wicke has very little going for her, while Faba is probably one of Sun & Moon's worst misfires in that, after making his villainy far worse than his game self, the story acts like he should be forgiven while never actually learning his lesson, in spite of the show telling us he caused trauma to Lillie for years and how most of his contributions to anything end up boiling to minor help at best, and attempting to cheat his way to what he wants (the League) at worst. It's a horrible lessons for kids to have, and I'm not sure what the writers had in mind with this aside from keeping him around because the games' more snively and heinous Faba (even accounting for his more evil USUM iteration) also did.
Then we have the Kahuna, which are for the most part okay bit characters (even if Olivia's take was pretty weird, coming from her game self), with Nanu as the obvious standout even between the issues of the Ula'Ula arc as a jerk trainer with a point that doesn't really get 'taught his place', close enough to his game characterization, and Hapu having a decent track to development in the Poni arc (even if much like Olivia, it sacrificed her game characterization along the way). The other Trial Captains not part of the main cast run the gamut between nice to see but not particularly deep (Acerola, to a degree Ilima) and pretty much borderline pointless (Mina). Ash's rivals are a similar deal, with Hau being nice but having not too much to himself with how late he enters the series, while Gladion is an alright character whose rivalry with Ash mostly suffers of being a tad vanilla: they're on friendly terms, are strong, and like to battle each other, but beyond that Ash doesn't have much of a reason to be a rival (something even Alain had by being interested in facing Ash even if he was as separate otherwise), like the student-teacher relationship Sawyer had, or the foil status Paul shared with him, or simply being an old friend he wanted to surpass the way Gary was. Their lack of connection alongside the fact that Gladion would barely think about him unless the plot required him to only contributed to them feeling a tad distant from each other, and why their final bout at the League felt for many viewers just 'okay' rather than the earned culmination of their relationship.
And then there are the lower tier recurring characters, ostensibly Sun & Moon's selling point as, unlike previous series, only rarely did the series happen to introduce 'characters of the day' that never came back afterwards. The biggest problem is that, ultimately, all of these lower tier characters are still as flat as the characters of the day of yesteryear: in spite of appearing several times, all we know of Anela the old lady is that she used to be a dancer and likes Litten/Torracat a lot, Ulu is pretty much an even more flanderized Brock that seldom pops up, Anna the reporter mostly stuck to that role, most of the parents and relative of the classmates that weren't Lillie's remained minor characters with little of note to themselves, and so on. The only noticeable recurring guys among the bunch are probably the Skull trio (which mostly acted as a second rate Team Rocket while was even less recurring than they were in this region) and Viren as a recurring antagonist, mostly for being the kind of villain you usually saw punished at the end of the series in previous series (like Dolan the Pokémon merchant) except made recurring in spite of being arrested in his previous appearence, with no real explanation beyond 'kids' show logic'. Even supposedly important characters like Ida and Horatio mostly remain rather regular mentors and rivals with not much else to them, and are unlikely to stick to anyone but the most diehard fans. There are of course some good characters among this bunch, especially the borderline characters of the day like two-episode-wonders Dia and the Kanto weaboos in the Malie City arc, but overall, if Alola truly wanted to make this a lived in and more developed region than previous series, its inhabitants didn't give this aim any real favors, in my opinion.
3. A Dissection of the Series: What Went Wrong, How, and Why
With the biggest parts of important elements of the series analyzed, I'd like to use this final part of the review for some extra analysis of how the series went down and why, in my opinion, it ended up changing for the worse as it went along, since there's one important thing to point out: Sun & Moon, conceptually and fundamentally, wasn't a bad series. But what it does have is, beyond some big flaws, several small ones that continously added up.
Now, let's start to dissect everything, dividing everything by their year of airing.
3.1) Year One: Beginnings, Akala Island, Aether Foundation
When I say that, I have to start with saying that my opinion of Sun & Moon wasn't initially this negative, and in fact, the first twenty-to-forty episodes were actually pretty nice: while the setup is slightly different than usual and humor is definitely prevalent (in particular the oft-mentioned 'funny faces', which would go on to become one of the defining elements of this iteration, far more than any prior series), there's a steady influx of plot-important episodes, development and setup for the future to help making the series a breezy watch, with each slice of life romp feeling either productive or simply fun diversions. Among the good things estabilished here that stand out as good even at the end of the series there's definitely the spiritual angle of Alola, an angle that whenever explored truly does make the region feel different than previous ones and like Ash is effectively experiencing something he never did before, and with stuff like the first trial and Grand Trial alongside Litten's capture arc and Gladion's introduction help keeping ther pace going even in the absence of a more overarching goal in the League. Now, this stretch is hardly perfect, considering that it already shows several cracks that later expanded: Ash only decides to move to the Island Challenge when he happens to remember about it in episode 9; a lot of battles end way too quick and barely get focus except for Trial and Grand Trial (which still have a somewhat lethargic pace); Gladion's decent rival setup is ruined by an unnecessary Team Rocket attack; some Idiot Plots and empty episodes that are just dull to watch happen; certain setups and developments are rushed to the finish way too fast; and, most importantly, the removal of Trial Captains from the lore and Team Skull as a consistent presence beyond occasional moments ended up removing tentpole parts of Alola's nature in the games that the show barely fills adequately, and it opens the door to call anything the show wants a trial, no matter how unrelated to battling it is, giving a feeling that the Island Challenge is hapzardly put together. But, during these early episodes, the problems are negligible or made up for, and even nowadays, I'd heartily reccomend everything up to Stoutland's death as legitimately good.
The first crack, overall, comes from the Akala arc. At the time of its airing, it looked to be a breath of fresh air as it finally moved away from Melemele Island after a rather noticeable dip in plot important events for more filler-y hijinks, and due to prior experience with the series, it was easy to assume the cast would've remained there for a while. However, that didn't end up happening, the arc ending mere episodes after it began, after rushing through equivalents of the three in-game trials (with Ash only effectively taking part in the Grass Trial from the games while Kiawe and Lana ended up gaining his Marowak and her Z-Ring and Waterium-Z instead) until it culminated in Olivia's Grand Trial, with one extra episode dealing with evolution-related issues for Lycanroc culminating into Dusk Lycanroc. This arc already started on a bad note by only allowing Ash one of the in-game trials for a Z-Crystal, which while to a degree understandable on the reasoning of wanting him to only have Z-Crystals he'd effectively use and the seeming decision at the time to not have overlapping Z-Crystals among the main cast, ended up solidifying the 'whatever counts' feeling of the Anime Island Challenge, and a first proper episode that seemed to relish into making Ash into an even larger butt monkey than usual, including him crying like a baby upon losing in a way that would've been immature for his OS self. Kiawe's episode was the standout of this batch, as it focused on him confronting an opponent he couldn't beat and with Ash giving him support into improving, estabilishing a good challenge to overcome in a way that had become rare for the series and was good to see again. Lana's own Trial wasn't bad either, but suffered of having more challenge put into it during the fishing part than the battling part, and Ash's Grass Trial being a battle that suffered of both misplaced comedy (an example of tone imbalance I'll address more later) and an opponent that barely even moved in Totem Lurantis. Olivia's Grand Trial was also probably one of the best battles to come out of Sun & Moon, putting a focus on strategy even in an extremely slow battle and with a more-than-decent finish, with the only blemish being that Rockruff's signs of evolving only really come one episode before they develop further into him evolving, and the already-mentioned problem of Dusk Lycanroc being supposedly a new discovery that nobody paid much attention to, after which we moved back to Melemele to resume the rhythm of seeming slice of life (with at least three episodes of good importance and one nominally important).
After another brief stretch, we moved briefly to Kanto for an arc that was ultimately just nostalgic fluff for old fans bringing back Misty and Brock, which was nice even if transparently OS-pandering (to the point Misty's Azurill and even Tracey were not even as much as mentioned during the episodes), with the only really important contributions to the series beyond two cool fights in the second episode was the first mention of the Alola Pokémon League (with Kukui being reminded he'll need badges, something he seemed to not pay much attention to later) and Misty and Brock getting a promise of a visit to Alola that didn't really do much for the series beyond further fluff. After this, however, we finally moved to one of the first truly major arcs of the series: the Aether Foundation arc, or, in my opinion, where the series really started to fall apart.
At first, the arrival of the Aether arc seemed to be rather promising, seemingly keeping the slice of life nature of the series but starting to delve into the elements of the games for what people presumed to be a slow burn to a payoff loosely covering the game events. Except... that's not really what happened. Instead, this entire arc turned into about a dozen of episodes harshly abridging the entire villain arc of the games and cutting everything they couldn't fit, while seemingly following the conflicting mission statements of making the arc as loosely close to the games as possible while trying to be as different from them as possible, and this was clear from the very beginning, with the introduction of Lusamine as an overbearing mother with none of the deviousness of her game counterpart. This, however, isn't necessarily a problem as the Anime has often rewritten game characters before, but what the problem is is the fact they changed the conflict of Lillie dealing with the emotional abuse Lusamine inflicted upon her into Lillie simply being annoyed at being treated as a child and, most importantly, being annoyed at how her mother evolved her own Clefairy, something Clefairy itself didn't have a problem with, that makes her come across as a spoiled brat and losing most sympathy (especially when no one but maybe Burnet reprimand her for her callous behavior), especially when Lusamine is treated as legitimately loving her and just being too busy rather than having any malice. The problem is also that, throughout the arc, the only one blaming Lusamine for never wondering how did Lillie develop her phobia of Pokémon is Gladion, while true to form Lillie doesn't seem to hold her mother accountable for it, and in fact, only wants to uncover the truth after Nebby teleports her near Type: Null by sheer coincidence, reverting her development from her focus episodes. Nebby is another big issue, as its ownership moved from Lillie to Ash for no reason other than giving him a reason to be involved in what would've otherwise been 'the Aether family show', yet the episode wants to still play into the game by implying Lillie and Nebby have a special relationship when they share their moment.
What I feel was the biggest issue of this specific arc, however, was shuffling the actively villainous role of the plot towards Faba, where he actually manages to be menacing for a brief while before the show decides to fully portray him as a silly villain hard to take seriously (including a magical girl routine to activate an Ultra Wormhole-creating machine) even as he's responsible for Lillie's trauma in his attempt to make Lusamine happy and finding an Ultra Beast for her and tried to wipe out Lillie's memories when she seemed to be able to reveal what happened. In the midst of a sea of confusing plot holes by adaptation (why was Type: Null fitted with the mask when as Silvally he did exactly what he was asked to do and Lusamine seems unaware it even exists? Where did the RKS System ROMs come from? Why the heck did a random Solgaleo and Lunala entrust their child to Ash to begin with?), the biggest problem of this arc comes from how, in Faba's aborted attempt to wipe out Lillie's memories, Silvally's attempt to save her reminds her of what really happened when she developed her phobia (a mere two episodes after it was revealed what caused it), giving her back the ability to touch all Pokémon again, making her previous attempts to do so feel retroactively pointless and only there to milk viewer sympathy for when she lost the ability to again, alongside ensuring to keep her development path directionless after this episode barely one third of the way into the series.
The biggest problem after this, however, comes from Faba's subsequent plan that ends up with Lusamine defending her children from a Nihilego and ending up dragged into Ultra Space due to her act of selflessness, with Lillie, Gladion, and subsequently everyone else moving on to Poni Island to rescue her. Along the way, Lillie changes into what the games called her 'Z-Powered Form', which in the games symbolized her moving away from her mother's shadow, while here it means... pretty much nothing, voiding it of its significance and making it come across as either a game-pandering move or something just done because the source material did it. Another significant issue of this stretch is Ash's upgrade of his Z-Ring into a Z-Power Ring, under the absolutely important reasoning of his Solgalium-Z not fitting in his regular Z-Ring. Meaning that Ash needed a magical, seemingly important ritual to obtain something whose usefulness boils down to borderline cosmetic reasons, especially as we later see Z-Power Rings doled out regularly like they're nothing important (including one to Team Rocket and Gladion's regular Z-Ring turning into a Z-Power Ring with no one remarking about it), which is probably one of the most blatant cases of marketing dictating plot flow in the history of this series.
We then moved on to the final battle, which was admittedly decent enough beyond some strange issues of power creep (like Sophocles one-shotting Lusamine's Milotic) and some occasional bits of tonal imbalance (Teether Dance hula in the middle of a serious mission by Sophocles, Mallow and Lana), but was marred by two issues of significance: one was the decision of having Lillie's big moment with her mother possessed by Nihilego involve her giving a speech of how she hates her and how she allowed herself to be possessed by an Ultra Beast for how self-absorbed she is, which while definitely meant to come across as "the mother I respect would never fall for it" has the problem of Lillie and Lusamine never getting a softer reconciliation before this moment (with said softer reconciliation seemingly happening offscreen after everything was over, which we never heard of until almost episode one hundred), which just further makes Lillie unlikable. The other problem is the grand debut of 10,000,000 Volt Thunderbolt, a move that was only used three times that was either poorly explained or never actually received an explanation depending on how you interpret the part where it's employed in the very last major battle of the series, completely out of nowhere except for perhaps Ash's Electrium-Z shining briefly a lot of episodes ago, which was never fully explained, as is the fact Ash's Pikashunium-Z reverted after use.
And thus, after a wedding between the four-times-dated Kukui and Burnet and with Nebby deciding to leave for no adequately explained reason, with Lusamine estabilishing a task force for Ultra Beasts which involves the classmates and Lillie in the closest thing this series gave them to an onscreen reconciliation, after an arc where Lillie supposedly grew... things returned to be for the most part exactly like they were in previous episodes, almost like this arc never happened, including Lillie reverting to her regular clothes. Pretty much, this supposedly character-focused arc ended up coming across as ultimately not so important, especially when Lillie's personality remained roughly the same with the only real problems she developed from being the ones this arc itself introduced, except for now being able to touch every Pokémon.
Things seemed to just return to normal, even if this was just a prelude towards the structure of the series completely collapsing on itself.
3.2) Year Two: Ultra Guardians, Ula'Ula Island, Necrozma
Year two is the one to which I, personally, trace most of the problems of the Sun & Moon series, as the major focus of the series throughout this period ended up being the 'Ultra Guardians', a Sentai-esque team formed by the main cast under Aether Foundation supervision tasked with dealing with Ultra Beasts, and the biggest problem of this arc is that it really wasn't an arc so much as it was a loose connection of monster of the weeks plots that occasionally was brought up outside of them, but was otherwise completely separate from everything not just in terms of structure, but also in tone, as a parody Sentai with barely threatening monsters clashed heavily both with wanting to be a chill slice of life Anime and with wanting to be a battle-based Pokémon Anime. It's an arc that never fully gelled with everything else (the only I'd save being Celesteela, a good Sophocles episode and a rare character-driven Ultra Guardians romp) and ultimately ended on a pitiful note with a rather dull episode with no real oomph to it, but ended up taking the 'main arc' position and leaving the rest of the series pretty much directionless, with several major arcs stalled and, beyond Lillie obtaining her Icium-Z and an Ice Stone that then disappeared completely, Torracat and Steenee evolving, and the Ula'Ula arc for Lycanroc, and Poipole leading to Necrozma, pretty much little of major happened. Teams remained frozen, and development seemed to hit a dead end, beyond officially introducing the Masked Royal.
Between the Ilima episodes (which felt like a waste considering his main purpose at the League ended up being effectively jobbing to Guzma) and the beginning of the Ula'Ula arc proper, the viewers and the students were properly acquainted with the idea of Alola soon getting a Pokémon League, with both Ash and Kiawe expressing interest in it. This didn't send any weird looks yet, as Kiawe was estabilished as the other major battler and to have taken the trials, but this was in hindsight an important omen of things to come. In the meantime, however, Ash departed for Ula'Ula in what turned out to be a solo arc, and one that started up promising only to run into big issues along the way.
I already mentioned part of it when talking of Lycanroc, but the problem of the Ula'Ula arc is that it works on the assumption that Ash would be scared of Lycanroc's rage issues to the point of not acting, with Tapu Bulu's training giving them a moment to surpass those issues that, even with Rowlet suddenly learning Razor Leaf by sitting on a magical tree, could've even worked if it wasn't for the fact that to calm down Lycanroc and reaffirm his trust in him Ash ended up involving a flashback to Rockruff that we never saw before, making the whole affair come across as insincere. After an interlude where Ash undertook a 'Trial' that was technically the in-game Ghost one but was effectively a phony one involving Team Rocket (just furthering the 'whatever goes' sense of the Anime Island Challenge) that resulted in no Z-Crystal, the debut Electroweb, and a strange appearence of 10,000,000 Volt Thunderbolt again in spite of the whole thing being a relatively down to earth affair even with Team Rocket about to win with Mimikyu's Z-Move, this arc reached its conclusion with Ash VS Nanu, a battle that's been in equal part praised and mocked, and which I had a friend describe in the most accurate way as a well-written and interesting battle... for anyone but Ash Ketchum.
Seeing a battle taking on a more psychological bent with Nanu toying with Ash and trying to force him to give in to Lycanroc's rage mode is an admitedly interesting choice and Nanu is absolutely the best part of this battle for it, but the problem is that this requires the assumption that Ash would unconsciously not trust his Pokémon after they put the rage mode under control with trust to begin with, alongside the battle being rather visually boring and with a 1 VS 3 set up that makes it more seem like Nanu is weak than Ash being strong (especially with Tapu Bulu tossing in a Sitrus Berry mid-match). This is supposed to be Ash's big development moment as a trainer in Alola, but it requires Ash to have a regressive mindset that doesn't fit how far he's come (something Sun & Moon does in quite a few things big and small, like completely forgetting Jennies and Joys are families of clones after the Kanto episodes) and, much like the Aether arc before it, begins and ends in the few episodes it takes to happen, I already covered Poipole's issue in his character dissection, so I'd like to move on to the most important part of this year: the Necrozma arc, which among the major arcs of the Sun & Moon series it's probably the most irrelevant. Coming in after only minimal foreshadowing (including a fairly interesting hint of a connection between Nanu and Giovanni that the show never really dealt with adequately), this arc was effectively as standalone as it gets, involving events that were only briefly mentioned after it (Rotom depositing the data of Necrozma in the Stufful episode, Naganadel's return, the stadium where the League was held being called Manalo Stadium), and that tried to make a big dangerous deal without actually having much happening: beyond the biggest damage of the episode being adults feeling comedically down as a result of absorbed energy, the introduction of an Elite squad of Team Rocket led by Giovanni's secretary Matori (here revamped as a Team Rocket trio hater in spite of originally being the one reccomending them to Giovanni in DP's last episode) that ultimately did nothing significant except maybe causing injuries to Nebby that wasn't clear if they happened or not with how stiff the animation was, the baffling and unexplained return of Nebby alongside an out-of-nowhere Lunala, and a general sense of big deal where nothing much of dangerous for the cast happened (and that bafflingly replaced the Ultra Recon Squad and Ultra Megalopolis with a talking Naganadel and a generic quarry that achieved effectively the same purpose), this arc ended up feeling like a snoozefest that only resulted in Poipole staying behind in his now healed world in an overall beautifully permanent-feeling farewell, except that, in the light of future events, this choice felt like one that effectively harmed the show in the long run. Also, with Matsui being the headwriter, one might think resolving the arc with everyone sharing their energy borders on self-plagiarism considering she was also the headwriter of Dragon Ball GT, which had a similar climax (itself inherited from Dragon Ball Z).
Thankfully, even if this year was really not the greatest, the following one brought as much improvements as it did other problems to deal with.
3.3) Year Three: Poni Island, Hints of Mohn, Alola Pokémon League
The third year of Sun & Moon did not start on a good note, as after the Necrozma arc the show ended up on a shortage of things to look forward to, with several arcs still stalled and only the still no show Guzma and the League left to check out. During this period, perhaps to lead into Let's Go marketing, we started getting some shorts at the end of each episode dealing with an Eevee getting to Alola, which everyone assumed would eventually go to Ash, only to unexpectedly go to Lana in a move that made some fans sour. Sandy didn't end up doing much else but being cute and possibly allowing Lana's arc to resume by giving her another cute Pokémon to hold in Popplio's stead, but that was it for a while alongside Hau's debut as a character, in an episode infamous for being at the same time an okay rival introduction where Ash lost a fight by fetching his Z-Crystal and getting distracted to take it back, and where Rowlet ate an Everstone for a move that turned out to be more trouble than it was worth.
Beyond Misty and Brock visiting an Alola (which involved an episode where Brock's womanizing gag was blown even further than ever before) and an actually pretty decent arc starring Ash tossed into a post-apocalyptic alternate Alola to deal with Guzzlord in a rare instance of an Ultra Beast being presented as an actual force of destruction, the show finally started to move again with the Poni arc, or as some people called it 'the ultimate development arc', as the focus of this arc seemed to be the opposite of Ula'Ula being an Ash solo act by putting the focus back on the neglected companions, giving them either a new character direction, Z-Crystals evolutions, new Pokémon or in Ash's case his final Grand Trial, all tied together by Hapu opening up to the crew after starting standoffish and distant. Overall, Poni isn't on paper a bad arc, and there are quite a few episodes that are actually pretty good (Kiawe's trial among them for sure), but cramming all this development on the same island one after the other only had the effect of feeling jarring (unlike how Akala was not only still early enough, but only gave significant new things to Ash, Kiawe and Lana), most noticeably by cramming two completely separate evolution plots in the same episode in a move that slightly hurt both of them (Sophocles' feeling a tad impersonal, while Lana's lost the actual training part of it), Shaymin was effectively even more irrelevant than Sandy in the series, the Mohn arc estabilished here had some problems I'll get into soon, and the Hapu Grand Trial ending up as one of the worst 'Gym battles'-like matches Ash ever fought by utilizing the same strategy to victory as the extremely derided Brock battle by dousing Mudsdale and using an Electric attack on it, only adding the patch that 'it was just like Soak' even if no Pikachu can access that move. Ultimately, a well-intentioned arc that felt a bit too little, too late, and came at the expense of Ash's own focus before his final Grand Trial (to the point unlike the previous islands he didn't even do any unofficial trials before this one).
Following this, the next major episode (excluding a two-parter introducing Ash's Meltan that arguably ran one episode too long) was one that was both long awaited and caused some issues and improvements for the series going forward: Guzma's debut episode, alongside the formal announcement to the world of the Alola Pokémon League... and more specifically, the fact that it would be open to everyone with no requirements whatsoever, on the justification that it's not important who wins. Now, I've seen way too many debates on the topic, so I'll put it simply: regardless of if you think an open League is a good idea or not, it does mean that the various trials and Grand Trials Ash took on lost a lot of their meaning since they became self-sustained achievements that don't mean much outside their bubble if Ash didn't need to do any of them to enter the League, and this structure did cause several problems that lowered the general quality of the Alola League for a decent part of its length. When Guzma is being painted as the bad guy for considering the League just a schoolyard fight between weaklings, the viewers shouldn't be inclined to agree with him.
Another big issue of this decision is that, otherwise, it caused the structure of the series to come under scrutiny: before, and usually, since Ash is the only character taking part in the League, it's only his growth in skill that is under scrutiny, and everyone else is free to be as strong or as weak as necessary, but opening the door to everyone to join in also meant that everyone in the series came under scrutiny, and to put it simply characters like Mallow just weren't made to be involved in it even under the guise of a League for fun, something that showed in the actual execution of the Alola League and that I'll get to in a bit.
The episode after this one started the further estabilishment of the Mohn arc, and let me just say... this arc is, on the whole, probably the most disappointing of the various arcs of Sun & Moon, and that's saying something after everything I explained so far. Specifically, the biggest purpose of this arc was for the Aether family to find out about the whereabouts of the seemingly dead patriarch of the family, and supposedly show Lillie as being 'strong' after the events of the Aether arc, but in actual concept, it was just a convenient way for her to get a Z-Ring after conveniently ignoring the possibility for almost one real life year, getting it 'on loan' for almost getting a Z-Move to work in spite of everyone else requiring to pass a real trial to get theirs, and with her contributions effectively ending up still needing Gladion's help and amounting, once more, mostly to feeling sad to catch audience sympathy, while Gladion gets a Zoroark to be only used in one round of the League. But the worst part of all is that this arc, to put it simply, doesn't end. After Magearna finally wakes up and we get the not explained reveal that it knows where Mohn is, the Aether family embarks on a journey to find him... only for the series to end at that point. After spending six months teasing this storyline, just leaving it hanging like this is poor storytelling, and even with the justification that Pokémon 2019's world-hopping premise would mean the new show can end it for Sun & Moon, the series shouldn't have to rely on another one to resolve its own plots, especially one on which supposedly significant moments of the late series hinged on.
The rest of the series, however, does gain something from the open League premise, and that something is a consistent direction by having everyone get boosts in preparation for the League, which at the very least leads to some alright moments for Sophocles that play nicely in his arc and the technical resolution of Lana's arc, among a sea of strangely persistent legendary appearences that only got more and more contrived as the series went on considering they were entirely separate from each other, even the ones that led to ultimately good episodes (like the one where a Celebi led to Ash and Torracat meeting a young Professor Kukui), since it felt like a move to ensure attention that was wholly unnecessary to the story being told. But over time, everything came to a close with the start of the Alola Pokémon League, probably the most talked about arc of Sun & Moon, for good or ill.
The Alola League is unique in several aspects, both in terms of the Sun & Moon series and the Anime as a whole: for the former, it's a battle-focused arc in a region that didn't want battling to be the focus as the climax of it; for the latter, it's the longest League arc in the series' history. clocking at roughly sixteen episodes. Being a tournament arc, you'd think such a good length would benefit it, but the way the series decided to execute things left a lot to be desired, most specifically because Sun & Moon has a very mixed track record in terms of battles and for the decision to show every battle of the tournament even if just partially. There is a lot that could be said about this arc, but I'll try to aim for the big ones first: for starters, beginning the League by reducing the contestants to just sixteen using a Battle Royale was a rather poor choice, as not only that's a format that allows characters to reach high positions by just surviving rather than being strong (as seen by how James got to the Top 16 even if he explicitly didn't face anyone), but confining it to just one episode meant that pretty much every battle of it was reduced to just a series of one-hit KOs from every major characters, with all of them ultimately surviving. After that, another problem was how a lot of the early rounds of the arc ended up averaging between okay to poor battles, with the dubious honor of having Ash's first battle being completely for laughs against Faba, the only character beyond Jessie and James to get one in this League in spite of being the eventual winner. I already mentioned the specifics of Mallow's attempt to quit her match coming out of nowhere from a character standpoint and the issues of Ash VS Hau, so I'll just say that Lillie's battle against Gladion was okay but done dirty for what was supposed to be a huge moment for her in terms of development, and that Sophocles', Lana's (sans Mallow's) and Kiawe's battles ended up being okay to great on the whole. However, the fact that the first two rounds of the League only used one Pokémon each didn't help the sense of escalation at all, nor the sense of Guzma being correct in describing this League as 'a schoolyard fight between weaklings'.
From the Semifinals onward, the League improves in quality due to only good battlers remaining, though it does run into problems of a different sort: Guzma, which was built up as the major threat of the League with Ash vowing to stop him due to what Alola did to him, is not only dealt with in the penultimate round rather than in the finals, but in a battle that makes that statement ring a tad hollow since the perspective we follow during the fight isn't Ash's, but rather Guzma's, shedding some light into his confidence issues and his Golisopod's habit to use Emergency Exit whenever scared (which beyond being only halfway foreshadowed, also ends up with the bad side-effect of giving Ash a free win through Torracat, turning Ash VS Guzma into a 2 VS 1 in Ash's favor), but effectively making Ash interchangeable as a result. It's a good fight with some nice moments, but it just makes his build up as possibly ruining the League for everyone ring hollow when his presence didn't seem to ruin the League for anyone in any way, and the threat wasn't even considered worthy of the finals. Kiawe VS Gladion, by contrast, is mostly a good fight with not much else to it. However, one thing that starts to be noticeable in this part of the League is the sheer reluctance of the show to start any matches before the halfway mark or close to it, padding the airtime as much as possible with not always necessary scenes and stretching the battles along two episodes even when not necessary.
The finals having three Pokémon each meant that Ash VS Gladion ended up having a bit more meat to it in terms of battling, but Ash once again ended up getting another boost in the form of Meltan's evolution into a supposedly powerful mythical Pokémon, which would already be bad since he shouldn't be getting these kinds of boosts at the very final stage of this story (and yes, just to be clear, Kingler's deal was poor writing back in OS as well) but also comes after a gag battle rigged in his favor, a battle that required several contrivancies on his side to be won with Rowlet, and another battle with a facilitated victory in Guzma, making it feel like Ash ended up getting into each of these matches with the writing rigged on his side. The Gladion battle has some fairly good moments both from a character and battling perspective, but between the unearned evolution right before it and just the way they built up to things, Ash's victory here ended up not really feeling as impressive as you'd think this first League Conference victory should be, all things considered. A battle that just ends up as 'okay' rather than the amazing it should've been.
However, after a somewhat dull interlude involving a Guzzlord attack that's probably comprised of more stock footage than action just so Naganadel can come in to make number, we moved on to Ash VS Kukui, probably one of the best battles of this series. That said, while it is pretty good and better written than the majority of them, especially in terms of how Torracat is handling for its first three episodes, it is knocked down by being an exhibition match, meaning that beyond 'fun' and offering a good fight, Ash doesn't need to win this battle (unlike how every other major battle at this stage usually comes with adequate stakes), and most importantly how Tapu Koko forced his way in in place of Kukui's last Pokémon (after Kukui allowed Naganadel in on the pretense of being part of the family, ignoring that three-to-four of Kukui's Pokémon in this match were never seen before and his supposed Pelipper was completely excluded just because the local deity wanted some fighting), which given how Koko wasn't part of this particular equation comes across as scrunching two battles to save time. It also doesn't help that then Tapu Koko interrupts the match again just to allow Kukui and Ash to use Z-Moves again, with Ash ending up using 10,000,000 Volt Thunderbolt for the final time while praising the region, which while making for a cool finisher it ultimately makes Ash's supposed aim to master Z-Moves to defeat Tapu Koko resolved in a poor way when he only won using the Z-Crystal he never actually trained to use and that only conveniently showed up whenever it needed. Accounting for yet another boost in the form of Naganadel's return, this battle is ultimately marred once again like most of the League by the writing apparently wanting him to win at all costs and look good while doing so, strategy and skill be damned along the way.
After this followed two episodes of closure, that had some good moments (especially in regards to the Team Rocket trio) but ultimately involved a lot of contrived instances (like an Ultra Wormhole for Naganadel to return home coming just above Kukui's house) or poorly executed moments, most importantly the completely offscreen adventure of Ash and Nebby in Ultra Space, the way Mimikyu decided to let go of his killer instinct towards Pikachu, and most importantly the fact that Ash decided to leave his Alolan team behind for reasons the viewer wasn't made privy to, and which ended up having negative implications for either the Alolan team or the previous Pokémon depending on how you read it.
And that's ultimately how Sun & Moon ended up feeling for me, with several small issues that kept adding up, until the show just couldn't handle them anymore.
3.4) The Problem of Themes and Other Technical Issues
Before to move on the closing statement, I'd like to quickly address something I've often seen brought up in Sun & Moon's defense, generally its themes justifying a lot of what it does alongside exploring the region of Alola by having Ash live there. Usually, the biggest themes I see brought up about this is that Sun & Moon is about family and meeting a world and learning from it... but while the first might have some merit, the second is very much what the show has always been about, arguably moreso than Sun & Moon has been since Ash actively travelled to meet said world rather than wait until the world came knocking at his door, and there were a lot of family-oriented moments in previous series, be they siblings or relatives. I'm sure there are other, different themes that one could bring up here, perhaps some that are indeed unique to the Sun & Moon series, but there's something important to say about themes: no matter how good the message you want to spread or explore is, if the narrative has issues, you can't excuse them on the pretense of themes, especially if it starts to be applied to every single imperfection one finds in a story. Themes are embellishments that make stories better, not substitutes for good writing.
And in terms of narrative issues, Sun & Moon has, in my opinion, quite a few of them, not just the ones I explained in the first paragraph but also some important ones involving both the way episodes are written, and how battles were handled, including the way the generational gimmicks were used. In regards the way the episodes are written, there's the fact that several of them end up involving a strange structure where the plot doesn't actually begin until the halfway mark, and while this may perhaps help with a slow pace and relaxed atmosphere, it does have the side effect of making quite a few of them feel dull to watch, especially older fans used to the rhythms of the series before this iteration.
Bigger, and most pressing, are the problems of battle writing this season ran into, which go deeper than just the absolute downgrade in battle presentation, but go straight into how the battles were written. One noticeable thing that feeds into how slow the battles ended up being is the fact that commentary became just as commonplace as it used to be in the earliest series, constantly breaking the action on a regular basis rather than letting the scenes flow more often than not. Beyond that, the biggest problem is that, more often than not, the battles aren't decided by skill or strategy (though there are occasional skill-based bouts), but rather who feels a bigger drive to win or happens to fire their Z-Move last, which coupled with the removal of most of the minor battles that could go either way to mostly focus on the big ones that have to absolutely be resolved a certain way, leading to such gems as the already mentioned battle with Hau where an otherwise good Ash ended up slipping his Z-Crystal just so he could be distracted and lose due to it, or one where Gladion managed to completely tank a Z-Move only to reply by his own, out of nowhere new Dragon-type Z-Move. It made battles dull to follow more often than not, especially with battles often falling more on shows of strength or exchanges of moves with no real rhyme and reason rather than giving the impression that the trainers had any real plan behind their orders (Ash constantly falling back on relying on an incompletely learned move in Ash VS Hau being a particularly blatant case of it showing).
And relatedly, another major issue of the series overall is the way it choose to handle Z-Moves. Compared to Mega Evolution being a fairly consistent 'have the stones + have the bond = Mega Evolution' in the previous show, Z-Moves depend on several factors, from getting the pose right to having a correct amount of focus and bond with the Pokémon to if the Pokémon used them before, and as a result, the entire idea of mastering Z-Moves feels wholly inconsistent: sometimes you can have characters with perfect relationships with their Pokémon completely failing at using their Z-Moves, sometimes characters like Mallow that first chided others for not getting the Grassium-Z pose right and then ended up unable to master Bloom Doom well until the League match, sometimes you can have characters that get Z-Moves right with Pokémon they never even saw before, and everything in between. It feels extremely arbitrary, and makes 'mastering Z-Moves' feel less down to the characters' agency and more down to whether the writers feel like having them master them or not.
But, if I may say, the real biggest problem of the series is that, simply put, it often raises questions it never manages to answer satisfactorily, just creating a situations were things are left so vague everyone has to either remain confused at what happened or supplant it with their own headcanons. Counting just some of the important questions: Why did Ash choose to go to school instead of a typical journey? Why was Tapu Koko so interested in Ash? Why did Ash receive Nebby from that Solgaleo and Lunala? Why did Nebby leave at the end of his arc? Why do Giovanni and Nanu know each other so personally? Where did that Lunala come from? What's the deal with Dusk Lycanroc and Meltan? Why does the Pikashunium-Z manifest? Why did Naganadel return? Why does Magearna know Mohn's location?
I have no clue. And frankly, I'm not sure if Sun & Moon knows, either.
4. Conclusions
And with this, I reached the end of this long dissection. It probably got pretty ranty, and it may sound excessive considering this is all the result of overanalyzing what's ultimately a kids' show, but I think I covered most of everything I wanted to. So, in the end, with so much said, what are my final impressions of Sun & Moon? Well, I'd say the amount of fun you'll have with it will depend exactly from what you want of it.
In spite of all my critiques, I'm fairly aware of how people just looking for a good time to cheer themselves up with occasionally emotional moments will find definitely stuff to like. Less critical-minded viewers will also definitely find something for everyone in there, and perhaps enjoy what the series has to offer. My personal opinion is that, ultimately, at its best Sun & Moon can be one of the best entries of the Pokémon Anime, while at its worst, it can be even worse than entries like the Best Wishes series. And as someone who likes consistency in terms of what a series has to offer, I found Sun & Moon a quite irritating watch to do, and probably my second least favorite entry of the series even with its good moments.
Overall regardless of which opinion you will have ended this read in, I hope you found my thoughts interesting to read about, and whatever opinion you hold of the Sun & Moon series, I respect it, and, in case you enjoyed it more than I did, I'm glad you did.
As for me, I officially consider the Gen VII Anime a closed book. With the new series starting soon enough, I'm optimistic that things will only look up from there. Not just for me, but for every other watcher as well.
So, regardless of what the future may hold for this show, I'm looking forward to continue my journey reviewing it with all of you, hoping in better stories to be told.
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mostlycompetentwriter · 4 years ago
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ROCK
Pairing: Gender Neutral Reader x Seo Changbin (SKZ)
Word count: 1.3K
Genre: Roommate AU
Warnings: Angst and Fluff!
Summary: You’ve never considered yourself better than anyone else, but that doesn’t mean you can take anymore of the way your boss and co-workers seem to disregard you at work - like you aren’t good enough. Thankfully, Changbin is always around to help you see the best version of yourself and chase away all those insecurities...
A/N: A special requested fic for @mrsunshine999​
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A rock or a steady foundation...
It was a tedious routine at this point - glancing up at the clock above your desk and wondering whether or not time itself was against you. When you were younger, you had this perception of the idealized “dream job,” but you could’ve never anticipated the situation that you encountered on a regular basis in the present. It all started with your new manager because he was determined to undercut your efforts and success at every available opportunity.
It was a recurring pattern, and you were growing tired of being mistreated and told that you weren’t good enough. Of course, the worst instance of your manager’s abuse happened in the moments preceding your deliverance of a presentation in front of the company CEO and several important men and women in the office. It was meant to be your big break - a chance to impress the higher-ups in the corporation. However, when you opened the file that you had sent to your manager for revisions, you were horrified to see that he had replaced your name with his own. Consequently, it was beyond humiliating to deliver the presentation because everyone in the room thought that you were simply recounting the efforts of someone else.
“Good job, Mr. Kim,” your CEO remarked to your manager, and a steady applause filled the room while your manager smirked in your direction.
It was the worst kind of disappointment because that research and power-point presentation had taken you weeks to put together, and nobody would ever validate your efforts because the manager had effectively stolen the spotlight. “Asshole,” you muttered under your breath.
It was a horrible memory that would be forever ensconced inside your head, and the more you thought about it, the more you started to feel your self-confidence dwindling to an all-time low. Like the mere idea of returning to work the next day seemed irrelevant because you were incapable of accomplishing anything substantial. The thoughts racing through your mind were worsening: what if your manager was right? Maybe you weren’t worthy of praise because you simply lacked the ability to deliver outstanding results. Could that be the real reason why he always felt the need to intervene?
You leaned back in your chair, stewing over the outcome of your efforts, and you sat at your desk chair for the remainder of the afternoon with a heavy heart. Why bother even trying when you would never amount to anything? It might be considered self-loathing, but you couldn’t help the way that you were feeling. Finally, you swallowed hard around a lump in your throat because all you wanted to do was go home and hide yourself away in the comfort of your bedroom.
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By the time you got home from work, exhaustion had crippled all of your senses. You fumbled with the keys in the lock before pushing open the door and walking inside with a heavy sigh. “Hey, Y/N! I’m in the kitchen!”
You paused at the familiar sound of your roommate’s voice. “Changbin?” you inquired, walking over to the kitchen to find him reaching into the oven to pull out a tray of sweet-smelling desserts. 
“Felix came over earlier to help me make these,” he said, placing the tray on top of the oven. “What do you think?”
“Oh, I’m sure they’re great,” you said, unable to find any real semblance of genuineness when you addressed him. 
“Y/N,” Changbin said, looking at you with concern. “Did something happen?”
“I don’t want to talk about it,” you said, ignoring the call of your name before retreating into the welcoming darkness of your bedroom.
This was perhaps what you deserved - a morbid darkness of impenetrable self-effacement. It was a place where you could escape from the rest of the world, and you had very nearly fallen asleep when the sound of your door creaking open invited a stream of light to penetrate the shadows.
“Y/N,” Changbin said, and you flinched at the unexpected interruption. “Do you mind if I come inside?”
“I guess not,” you said, re-adjusting your position on the bed while watching Changbin approach with cautious steps - like you were a timid deer that might balk at any sudden movement.
“Did something happen at work?”
You sighed at Changbin’s uncanny intuitiveness. “It’s my manager again.”
“Yeah? What the hell did he do this time?” Changbin nearly growled, inviting himself to sit down on the edge of the mattress next to you.
You shrugged while picking at a loose string on your dress pants. “Do you remember that powerpoint I was working on?”
“Of course,” Changbin said. “Did that asshole say something?”
“He put his name on the presentation,” you said. “He took credit for everything.”
“What the fuck?” Changbin cursed. “Who does this asshole think he is?”
“I don’t know, Changbin. Maybe he did the right thing,” you said, refusing to meet his eyes as he shifted next to you.
“The right thing?! Are you serious, Y/N? He took advantage of your hard work to help save his own ass.” Changbin huffed as he crossed his arms over his chest. “I should go to his stupid apartment and beat the hell out of him.”
You rolled your eyes at Changbin’s histrionics. “No, you shouldn’t. He was probably only looking out for the best interests of the company.”
“Or the best interests of himself,” Changbin countered. “I guess he’s never heard of morals.”
You studied Changbin for a moment, noting how worked up he was getting because it stood in stark contradiction to your listless complacency. After all, this had happened to you before, and maybe you should just start expecting this kind of treatment. After all, your efforts never paid off, and it was becoming glaringly obvious that you weren’t capable of reaching some sort of personal acme.
“I’m just not good enough,” you said, trying your best to wipe away the tears that had fallen at some point during your conversation. “If I was better, then this wouldn’t happen.”
“Y/N!” Changbin gasped, and he immediately grabbed your hands and brought them down and away from your swollen profile. “How can you say that?”
You shook your head - resolutely dead-set on this endless train of self-deprecation. Because why should you believe anything else when there was no evidence to prove the contrary? “I’m mediocre at best,” you said. “That’s all I’ll ever be.”
“Hey!” Changbin said, startling you with such a harsh tone. “Look at me.” You obeyed his command, gazing into the deep caverns of his eyes. “Y/N, you’re more than capable of doing amazing things in your life. I know that everyone has days where they feel like they aren’t doing enough, but even the bare minimum for you will always go above and beyond what others might think is necessary. You’re one of the smartest people I know, and I won’t let you sit here and put yourself down because of one gigantic prick who doesn’t deserve to even be in the same room as you.”
You shivered at Changbin’s intensity, but there wasn’t a single ounce of protest when he wrapped you into his arms, smoothing his hand along the ridge of your spine. It was a soothing gesture, and you felt yourself melt into his familiar embrace. “You’re amazing,” Changbin said, finally pulling away to look at you again. “Don’t let anyone ever tell you anything otherwise.”
You nodded in response because, even if there were still doubts plaguing your thoughts, you could always count on Changbin to shine a reassuring light into the crippling darkness.
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eighthxjune · 4 years ago
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aixa writes black people + love #2 community: A “World” Still Necessary
It was 1987 when A Different World premiered.  I was young, like not yet double digits, young.  Every Thursday night, at 8:30, my mom, dad, sister, brother and I gathered around the TV, belting out the show’s theme song by Phoebe Snow in season one, Aretha Franklin in seasons two through five, and Boyz II Men in its final episodes.  Those lyrics were soon my alma mater:
I know my parents loved me Stand behind me come what may I know now that I’m ready For I finally heard them say
It’s a different woorrrrrld than where ya come from
Hillman College was a pinnacle place for me.  It personified cultural identity, and as someone who grew up in a predominantly white suburban town, the only Black pupil until high school, it was majestic and I wanted to be there.  Hillman displayed the cool factor our culture exudes so effortlessly; highlighting our style, dialect, posture, passion, and purpose from every region of the country, the continent of Africa and the Caribbean.  This “world”, was different than where I came from, and it was beautiful.  It gave me hope that a place - outside of my own home - supportive, caring and nurturing existed.
I saw Black teachers champion students who didn’t see their own unique potential, and dorm directors give sage advice. Witnessed roommates with nothing in common become best friends, and confidants.  I got hyped, and danced when adamant voices rallied together until a donor ceased support of South Africa’s apartheid.  And understood what loyalty looked like when a friend rescued his homegirl from what nearly turned into a date rape.  I cheered on two Black men fighting the weapon of racial injustice brought upon by a rival school, and marveled in a student reclaiming the image of Aunt Jemima, realizing her imperial complexion was to be treasured.  I observed discoveries, rejections, failed attempts, triumphs and losses, and empathized as if they were my own, because honestly they were.  Hillman was a community, a Black community, our community, an extension of who I was, who I am.  At such a young age, it was introducing me to myself.  This “different world” was a reflection of my desires and dreams.  It was an aspirational exhibit of Black successes - a rarity shown in media. Hillman was a place that encouraged you to stretch your capacity of thought and understanding.  It valued unlearning stifled ways of thinking, to learning expansively and with zeal.
Debbie Allen, an HBCU alum of Howard University, and the show's brilliant producer, as of season two, understood the importance of telling Black stories with all of their complexities.  She used television as a tool to address what was most difficult and challenging about us.  “If we’re not doing that, we’re not doing a good job.”  She expressed to Netflix’s Strong Black Legends.  When brought on board she excitedly wrote a storyline for character Denise Huxtable (Lisa Bonet), who, at the time, was pregnant in real life.  She thought it would be great to present the experience of a young Black student from an upper middle class family, not married, about to embark on motherhood.  Though the idea got nixed by the show’s creator, Bill Cosby - who didn’t approve of Denise being pregnant in college - I wonder what her story would have developed into as a student mother, a credible notion, and one I’m certain would have advanced her role.  
See, at Hillman, students strived to be the best versions of themselves, and looked forward to reciprocating care to those who raised them.  But, even more vital, they knew their obligation to boost those who were succeeding them. They cherished their Blackness and its power.
The hub of the campus was The Pit - the school’s eatery that made an appearance in practically every episode.  It was where students solely exhaled after a day of grueling classes and friends merged to catch up on the latest of tales.  Conversations flowed candidly at this hangout and with comedic flair.  Everyone passed through the beloved grumpy owner, Mr Gaines’ (Lou Myers) spot.  Even my forever heartthrob, Tupac, made a stunning guest appearance as Piccolo, an old flame from Baltimore coming to put claims on his childhood love, Lena James (Jada Pinkett Smith).
Relationships played a significant part in character maturation at Hillman, and the love story that tugged at my heartstrings was Whitley and Dewayne, performed by Jasmine Guy and Kadeem Hardison.  Cleverly laced throughout the show’s entire series, we journeyed with a high maintenance southern debutante from Richmond, VA and a Brooklyn native in J’s and flip-up glasses, who got a perfect score on his math SATs.  Allen took us on an exciting ride while these two people - growing individually - were also hesitantly falling in love with each other.  It was the ingenious love story I needed, and subconsciously yearned for, even if I were only in the fifth grade.  How could I not gush over this attainable fairytale that spoke my love language. I kept twinkling at the idea that, ‘In just a few years, this college life will be a reality for me.’  
Although Hillman College was a fictional place, its impact tripled enrollment of Historically Black Colleges and Universities.  As you may have gathered by now, A Different World ignited my love for HBCUs, and then began my search in finding one most suitable for me; a place that served as a home and fostered my voice, since it was currently muffled, allowing others - who didn’t look like me - to feel comfortable in the presence of my Black skin.  By the time I got to high school I attended the Black College Tour, twice.  Not because I was having trouble finding a good school, but really I was in awe of the noteworthy offerings provided at these historically Black schools.  The curriculums were impressive, the faculty resembled me, and the alumni were groundbreakers.  I was visiting institutions that are irreplaceable.  There was so much to learn about myself, and it was to happen in this next phase.  During my visits, I watched students purposefully carry themselves across campus, greet friends with hugs and daps, expressively admire each other’s gear and hairstyles, pause on building steps to continue debatable class discussions, only to be interrupted by an eye-catching smile.  The exploration alone made my heart flutter, and shortly after I was back at home flexing in my new Black college apparel - showing off the schools I toured.  By senior year of high school I decided to attend Howard University in Washington, D.C. and it was more than I imagined it to be; finding me in a way I didn’t think it could.  It met me where I was and readied me to rule the world.
There have always been skeptics who find HBCUs to be limiting.  But, honestly there isn’t a place that will “teach you how to love and know yourself” like one - a necessary move after centuries of oppression; especially as a Black woman who receives bare minimum support when it comes to this country’s level of respect. These institutions encourage you to go inward and prepare yourself for life ahead, beyond Black communities.  On the backs of scarred ancestors, almost 200 years ago, HBCUs were created, reshaping American history.  Literally built by their hands, these Black forebears constructed a place to acquire a well desired education, and for once, as a majority, marked a setting where Black issues could be discussed. Despite what history instilled upon us, Black people were thriving and these HBCUs had a strong hand in making sure of that.
Howard University is a big part of my DNA, a connection made due to A Different World.  It’s not easy expressing to those who have never attended an HBCU how magical those four years were, and how much rich history is seeped in the campus soil.  However, the show is the best demonstration; restoring a feeling that will always remain in my heart, reminding me of friendships built that reside at my core.  I graduated from Howard years ago, started a career in New York and since moved to Los Angeles to begin a new chapter.  But every autumn, when I can, I race back to celebrate Howard’s homecoming, in high hopes of reliving just a taste of some of the greatest years of my life.  It's never quite the same, but I don’t expect it ever will be.
A Different World came to an “end of the road” in 1993, and now I stream its episodes to emotionally reconnect with a missed experience; watching amusingly as if I hadn’t seen each one several times already.  Because I still yearn to explore a “world” that inspires me to reach for more of myself, and a Black love story that provides hope.  And though this “world” may be different, I know, I’m not alone.
Take care of yourself.
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leslea · 4 years ago
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Ready Player Two: The Mysognist’s Love Song
This is a review. Spoilers & typos to follow:
I enjoyed Ready Player One (RP1). It was quirky and fun. The dystopian setting was disturbing, especially as the kid who served as the story’s protagonist didn’t actually do much to make the world a better place, once he became its newest prince. We’re told from the git-go that the world is spiraling downhill, and what does Wade/Parzival do at the end? The bare minimum. He lets the debtors go. He shares his riches with his friends. Well, he was literally just a teenager, and most assuredly a feral one, at that, so you could excuse his lack of vision. Certainly there would be a Ready Player Two (RP2) that would redeem our child champion?
Haha, no.
RP2 is the story of what happens to a neglected impoverished child when he lucks into immense privilege, but lacks the heart, charm, or charisma to be anything other than a hermit and an incel. Where Harry Potter could arguably be said to have started from a similar circumstance, yet grew into an actual savior role in his fight against Voldemort & the Death Eaters, Wade Watts’ character in RP2 is unabashedly a less-loveable version of Donald Trump in a world where he is, in all practicality, king. 
As RP2 begins, Wade owns everything. Not just the Oasis, but a futuristic tech that allows one to record their own visceral experience of being alive. This tech, called ONI, goes even more viral than the Oasis, and makes Wade rich beyond the human mind’s ability to calculate. He has power--so much power, he can control anything. He is literally the richest man in the world, and most assuredly its most envied/hated. Nothing is out of reach for him--and though his friends from RP1′s ‘Gunting days are portrayed focusing on developing real relationships (marriages, babies, etc.), working on improving their environments, and delivering aid to their communities, our dear Wade simply pines for the one thing that eludes him: Samantha, aka Artemis, his fierce and determined love interest from RP1.
He brags about the one week he spent in seclusion with Samantha in a bedroom. He talks way too often of his other sexual exploits via ONI, allowing him to experience sex from the POV of other men, women, transpeople, and non-binary folks. He has done the deed every which way but loose, and author Ernest Cline is as eager to share those details with the reader as he is the spout off acronyms and descriptions of fictional technology. Whereas the latter will have you yawning in boredom, the former will simply turn your stomach. Raise your hands if you were hoping for more cybersex in RP2. Anyone? Anyone? Right. 
Before I delve too deeply in how important it is for even blockbuster authors like Cline to CONSENT TO QUALITY EDITORIAL INPUT, I need to outline some important problems with this story beyond “What’s wrong with Wade, items 1-999.”
Samantha is justly described to have turned her back on Wade over some important issues. She is a woman of integrity, and for years Wade stalks her virtually, even though in all reality he grows a smaller and smaller figure from her past. Think about any woman you know who moves on and gets things done in life: they do not sit around pining for a dickhead ex who they slept with once, years prior. They just don’t. Samantha, however, despite all her success, integrity, and morals...just can’t help but fall back in love with Wade.
All powerful Wade. Involuntarily celibate (in the “Earl,” as Cline calls “in real life,” [IRL]), plugged into the internet from his spinal column or brain stem or whatever, 12 hours per day Wade. Childish destroyer of dissenting user accounts Wade. Stalker Wade.
Although Samantha refuses to make eye contact with him for years, the moment he needs her help...poof. She’s back on his jock like static cling, if I may borrow Cline’s penchant for quoting nostalgia in lieu of creating new content.
While Samantha’s inexplicable change of heart is problematic enough, it is only foreshadowing for a bigger problem with the story. Wade, as owner of the Oasis and all that digital shit, ends up on a quest to restore the Siren’s Soul. This is the “egg hunt” of RP2. Instead of eggs, this time he’s hunting shards, which is fitting, really, because Cline left me feeling sharted on by earlier than midway through the text. 
Where were we? The shards. Right.
The singular essence of Kira Underwood, constantly referred to as “Og’s wife,” has been divided into seven shards and hidden around the Oasis--that is, until the end of the story when Cline mercifully hid the last two together. I might have wept if the story had gone on one chapter longer than necessary. When the shards are collected and merged, they will...? What? Oh, they will coalesce into the actual soul of the departed woman. They will bring her back, digitally.
Now, not only is it creepy on many levels that Wade--let’s call him Parzincel--is repeatedly referred to as Kira’s owner, but his idol before him, James Halliday, is characterized has having created this ONI technology for the main purpose of bringing Kira back, so that a digital version of himself could finally possess her. While “thou shalt not covet thy neighbor’s wife,” is certainly a handy commandment, “thou shalt treat women as FUCKING PEOPLE WITH THEIR OWN INHERENT RIGHTS” would perhaps be a better placard to engrave and set on the desk of Halliday--to then be passed down to Wade. It never seems to dawn on Parzincel that he has no right to possess Kira, or any other ONI user. 
The in-game avatar of Halliday eventually explains that Kira’s “siren” avatar was able to explain to him that possessing her, manipulating her, etc. was wrong--but ONLY after Halliday hooks himself up the ONI and lives some of Kira’s experiences. Cline plays Halliday off in both books as an Aspergian genius, someone very high functioning on the Autism Spectrum, but as the mother of a young man with autism, I am beyond disgusted at the idea that you would have to hook one living being up to another human being’s synapses for them to have ANY understanding that the other person is a free, competent human being with agency of her own. Kira is repeatedly characterized as an artistic genius with a great heart. She, like Samantha, is demonstrated to be loving and kind. Generous. And yet both Kira and Samantha are primarily belongings for men to possess, control, pursue, and lose. Oh, if only they did lose them...because of course, they don’t. In Parzincel’s dream future, the best thing he can do is create a double of himself, so that he can experience the inexplicable love of Samantha in the “Earl” as well as in an ONI paradise. 
Kira, as the “first stable AI,” is never once shown having any sort of existential crisis. She simply loves being a pretty plaything for Wade and Jim and Og, digitally--and naturally she is “still in love with Og.” Okay, whatever. By this point in the story, Og and Kira are nothing more than paper dolls set up to somehow replace Wade’s missing mother/father figures. You can almost see the author sitting spraddle leg on the floor of his study, pushing dolls around. “You are the mommy now, and you are the daddy...and Wade is the baby! Now kiss!”
In a world as technologically advanced as that of RP2, there would be nuances to digital characters, right? If only there were nuances in the humans who created them, I suppose.
Cline’s Parzincel has a weird weird weird way of looking at women. So does Halliday. Even the benevolent Og only barely registers as showing any interest in Kira’s consent, and then, only when he is, himself, close to death. It’s like Cline knew the only decent human being in this story was Ogden Morrow--and possibly Kira. We don’t really get to spend enough time with the Kira character to know. 
But why would we? We are just readers, and she is, after all, Og’s wife.
I won’t get started on the Lo-Five or what he did to Aech. I’ll let Tim take over for that bit.
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travonmann · 3 years ago
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6 Growth Strategies for Small Businesses
Startups and also small business typically enter their target markets with great passion and also optimism. This may obtain them a long way, yet they need to have a comprehensive business growth plan in position to truly contend in the competitive business world. Or else, competing services will certainly get an edge, and clients will certainly select them over you. If your business has actually become stationary in regards to development and needs a press, you have involved the best location. Below, we have shared some development approaches for small businesses that will allow you to take your company to the following level. 1. Enhance your Market Penetration. Market penetration is vital to a company, which implies that to make a name for your brand, the most importantly thing to do is to raise your sales within your existing market. If individuals in your existing market appreciate your items, definitely, others will involve take a look at your business, as well. Although it is not constantly very easy to boost market infiltration, you can do this by beating the existing competitors, which you can just attain if you have an unique marketing point. An additional way to increase infiltration is by offering lower rates for your products, at the very least originally. This will certainly aid develop a customer base, as well as the greater sales will not drastically impact your cost decrease.
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2. Consider Alternative Channels. Some entrepreneur assume that the only way to offer items is by having a proper store. Nonetheless, with the abrupt rise in online markets, you can conveniently utilize those to develop an alternating channel for your organization, particularly if the competition in the existing market is already challenging. If your company is not on-line, you can perhaps expand it to an online store or target various other online markets. On the other hand, if it's an on the internet service, you can open up a pop-up shop to ensure that all your bases are covered, and also clients can reach you wherever you are. It is very crucial to make sure that your buyers trust you, and also this can only be done when you're willing to reveal that you're all set to go above and beyond for them. 3. Focus on Market Segmentation. Small businesses commonly battle in the company globe because while everyone else is already developed, these small businesses are still trying to make their area and also fit in. Thus, it is necessary to find your target market, which can just be done with market segmentation. This basically implies dividing your customers into details demographics and also getting mindsets and after that selecting any type of one details demographic as your target audience. It is a lot easier to target your resources by bring in one series of customers instead of spreading your sources in advertising and marketing within all the demographics. Market segmentation certainly needs a great deal of study job, but once done, the consumers you get are loyal as well as completely support your job. Therefore, you will certainly be more probable to get constant sales, and also your service will grow. 4. Kind Partnerships. One more thing to bear in mind is that collaborate with another small business is extremely important to foster lasting relationships as well as obtain direct exposure to a larger target market. By doing this, both of you benefit by getting direct exposure over each other's target market. This partnership with another organization can be exceptionally profitable for you over time as well as aid you accomplish far better development by drawing in more consumers. 5. Don't Overlook Your Existing Customers. In the pursuit of getting a lot more consumers, lots of organizations unconsciously forget the people that are currently their faithful supporters. Unfortunately, this suggests that they quit doing also the bare minimum for their existing clients, making them at some point go in other places. Among one of the most integral parts of a small business ought to be to concentrate on consumer retention and also commitment. Thus, any kind of brand name's leading concern must be carried out, despite what's going on in the business otherwise. To keep customers and have a good customers base, you have to make use of email advertising. With it, you can make the old clients mindful that you have not neglected them and also are continuously searching for methods to keep them satisfied. Another point is requesting for continuous comments and also servicing it at the same time to please the clients.
For more information visit:-search engine marketing firm 6. Attempt Product Expansion. Item growth is one more point to do if you desire your business to grow. This implies introducing more products to your existing range as well as regularly adding new features to stay relevant. This likewise indicates continuously upgrading your packaging as well as products to ensure that your buyers know you're pursuing a better concept for their convenience. It is crucial to see to it your products are never ever the same but are rather always improving as well as advancing to ensure that your clients keep coming back. Also, when you recognize a particular item that does well on the market, it is your responsibility to bring similar items to reach a larger target audience. Time for Growth is Now! Small businesses are constantly enhancing, and also the competitors is obtaining tough. It's a ruthless world available, and also if you do not play your cards right, you won't be able to attain success, or you're your organization. Consequently, to make sure your business attracts attention from various other potential rivals, it is important to have a growth strategy in mind as well as prepare to carry out the modifications and also use them to delve deeper into the marketplace and also eventually make a name for yourself.
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ffwriteradvisor · 4 years ago
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Character skill sets
Obviously, you don’t really want a character that brings nothing to the table. On the other hand, a character who can do anything and everything so good that they can compete with deities dedicated to the subject of the day is often too much for the average reader to believe. There’s also a matter of how well the skills mesh together in practice, the amount of variety brought to the table, the difference between a developed skill and a mere talent, the nature of the skills - are they the sort of thing that anyone can develop or are they based on some inherent trait? - and how age and life experience plays into building a character’s ‘resume’.
It’s, as you can tell by the small laundry list I just rattled off, a tricky business.
Good news - there aren’t any hard and fast rules to giving characters skills. There are some guidelines and you’ll often find yourself playing by ear to see if your latest take strikes a sour note or not, but there are only a few ways to really do it wrong and, even then, there’s ways to salvage it.
But let’s focus on the points I listed already.
Let’s Play ‘Pick The Protagonist’ - (The Problem Of The Unique Protagonist Asset)
How many stories have you watched or read where the main character has a special, one-of-a-kind ability that makes them stand out above all the other characters in the story?
The answer is probably ‘a lot’. It can take the form of a one-in-a-million power, a sacred sword that only allows one hand to wield it, a legacy passed down over the ages... there’s a lot to work with here.
There’s nothing wrong with doing that with your protagonist. It’s probably one of the better reasons for dragging a random person into the plot - if you’re the only person who can stop the end of the world because the anti-Doomsday weapon decided that it lives in your hand now, there’s not a lot you can do about it. But there’s also something to be said for a protagonist that doesn’t have a grand destiny giving him a fair shot at victory just by merit of existing.
Plus, like. There’s also logistical issues to deal with. So let’s address those.
Depending on the story or fandom that you’re working on, a unique protagonist asset isn’t feasible. Sometimes because such things don’t exist in-universe (One Piece would be a good example of a series where literally the only thing you need to be a contender is a will to succeed and a boat, though I guess you could consider Conqueror’s Haki or a Devil Fruit ability ‘unique assets’...), but sometimes it’s just because the canon main character of the story you’re writing for already has that asset on lock.
There are ways around the second - you can kill off the original guy and take their place through reincarnation as said-guy, plot erasure of the guy (just flat-out make it so he doesn’t exist, it’ll be fine), or just being a convenient runner-up who happens to meet the bare minimum requirements to be the guy.
You can also shoehorn your OC into position to turn the Chosen Uno into the Chosen Duo, though this path of action doesn’t have the best reputation historically thanks to the influence of the Dread Mary-Sue on fandom culture (I’ll be posting an article about that eventually), or change the story to make room for a large range of potential Chosen - this one specifically can allow for an added plot aspect, because suddenly there’s competition to achieve the final goal and complete the quest for whatever.
And on that subject, let’s jump to our next point!
The Problem With Superman (and how to challenge the man who has everything) 
Now, there’s no shortage of characters who, quite simply, are written to be good at everything - sometimes not even just good, but the very best ever. No, I’m not talking specifically about the Dread Mary-Sue, though the archetype associated with that term does often come with such a description. This is a pitfall just about anyone can fall into, irrespective of age, gender, background, or the originality of the work in question, even if the most blatant forms of it seem pretty easy to avoid.
Most writers know better than to make one character good at everything, but you get exceptions fairly regularly. Batman writers, for one, have a tendency to assume that Batman knows everything there is to know and can defeat anyone on his own ‘given enough prep-time’. There’s also the fact that a fair few Superman stories often have to call on Kryptonians or Kryptonite to make the plot complicated enough that the solution of ‘just move really fast and take advantage of invulnerability to punch/move/freeze/melt the problem before bad thing happen’ doesn’t work.
Then you have the more subtle examples. Where a character isn’t good at ‘everything’... just everything relevant to the plot and what we see of the setting. A good way to pick out this is to look at a story and start removing characters. Remove the science guy, the spy, the sidekick... If you can shave the cast down to your Super-suspect without having to change any major or middling-size plot points, twists, and story beats or having to shift the difficulty level of the setting, you probably have a problem.
Obviously, this doesn’t work for every story, especially if they have a very small cast to begin with. There’s also the fact that most stories are built around emotional journey’s instead of ‘use x skill to get to y place at z time’. But a lack of difficulty or danger played completely straight is something of a warning sign if you’re working with a genre that requires that there be some manner of challenge in the story.
So, let’s take a look at some of the more specific issues with power distribution.
Equal Opportunity Asskicking vs. There Can Only One Chosen One In This Town (how common is power in the setting and how does that affect the plot)
Have you ever thought about how many series - video games in particular - have the protagonist solve all the problems they come across, even the ones that seem like the sort of thing any rando could handle? Especially when you have a big organization that could theoretically handle a few of these things without the protagonist being present for everything?
It’s often hand-waved as ‘they’re not strong enough to deal with it’, but why would that make sense? If the setting is so dangerous, why isn’t there more people operating at or above the protagonist’s power level without being a member of the primary cast herd? If there’s such a dangerous colony of animals on this island, why are these fragile citizens still living there? Why is this martial art that’s so powerful and useful so goddamn rare and special despite its utility? How did such a weak person climb so far up in an organization that seems to value the punchinating power of its employees above all else?
It doesn’t make sense.
This is a problem that plagues a lot of series with an emphasis on fighting. The average person becomes an alien creature as the protagonists and antagonists gain more and more power and take down bigger and bigger opponents. The ante keeps going up and the rest of the world stays down where it started, which... well. Doesn’t make sense.
Think about Dragon Ball for a moment. On the Earth of that series, how many people would you say represent any kind of physical threat to the protagonists or the antagonists at any point in the story? I’m not asking over the course of the story if Dragon Ball-era Goku could stand even half a chance against Cooler, but if you took a specific episode from like... oh, I don’t know, the Cell Saga, how many people on the planet at that time would stand a chance of surviving the events of said-episode if they were brought into the blast radius of the plot?
The number is probably in the low tens. And the fact that, even with a lifetime of training in setting, the best chance for a person in that setting to survive that specific scenario would be coming from ‘superior’ alien stock such as the Saiyans.
And Cell isn’t even the top of the danger totem pole in setting.
Going back to our previous example, One Piece is a fairly good example of how to handle this. There are many routes of power in the series - Devil Fruits, Haki, training, inherent species traits, and more are possible in terms of physical strength, but there is also value given to intelligence and the ability to strategize and create unconventional solutions. Even the ‘weakest’ member of the Straw Hat Pirates, Usopp, who has no Devil Fruit, species ability, mutations, or, alterations, and only one form of Haki (fairly recently awakened and not even one of the offensive utility variants), is able to keep up with the rest of the crew by having a variety of weapons and skills he has developed himself. There’s also the fact that people in the setting tend to be fairly well developed to the danger levels of their relative environments, either in terms of physical strength or having strategies to deal with the dangers around them.
It still suffers from the emphasis on combat before most else, which is common in Shonen, but it at least feels fairly balanced compared to some other series that have a similar approach to strength in setting.
Besides power distribution in a setting, there are other things to consider beyond combat applicable skills.
Combo Platters/The Five Basic Food Groups (the importance of variety and moderation)
There are different types of skills that you need to balance when making a character, both in terms of variety and rationing them out in a reasonable manner.
There are career skills (good for making money, but not overly relevant to day-to-day life), utility skills (cooking, cleaning, basic home repair, etc.), recreational skills (art, music, other specific skills that aren’t necessary for day-to-day activities but lack the immediate financial reliability of career skills), interpersonal skills, and combat skills (self-explanatory).
Obviously, different skills have different ‘weights’ in terms of plot impact. A fighting series probably won’t make much of a character’s house painting skills unless it has an impact on their combat skills (which is entirely possible depending on how the writer goes about it), but someone knowing how to use a sword at a high level means that they’ve got a lot of physical capability to quite literally cut through the competition.
If you need a combat skill for a character... well, I already dedicated a post to talking about that specific range of skills. You can also apply their non-combat related skills to their fights in a tertiary sense - a lack of primary offense can lead to unorthodox tactics to bridge the gap.
But other skills have their uses too. It can allow you to make use of your characters outside of a combat context, reveal things about their character that might not be immediately obvious from their appearance - not just their interests, but background as well, though I’ll cover that a little later in more detail -, and bring them into the orbit of other characters naturalistically. You can only have so many Crash Into Hellos before the charm wears off for the audience.
In giving your character skills, you need to balance those skills. Making a character a ‘master of combat’ who can use any weapon under the sun like a master doesn’t work without some kind of supernatural explanation - martial artists tend to specialize. I’m not saying that you can’t have a character with multiple weapons skills - there’s a lot of historical real-world precedence for that, actually, usually in the combination of ‘ranged/close range/mid-range’. But a lot of those multiple weapon sets tend to be in sets that cover the weaknesses of the other weapons - sword, bow, and spear cover different combat ranges and needs, and there are various martial arts that teach their students weapons handling in conjunction with unarmed skills.
A generic ‘swords skill’ is non-functional - there are many types of sword in the world, varied by their size, weight, shape, and intended use in combat. Some swords are intended more for stabbing, others for slashing, and while you have more than a few that can do both, there are some are simple not built to stand up to the stresses of the other style.
They Didn’t Cover This In Kindergarten! (why you need to tailor skill-sets to your character’s life experience and background)
Another thing that can affect the size, nature, and diversity of a character’s skill set is their age, life experience, and background.
You wouldn’t expect a character that comes from nobility to have any concept of how to street fight without some kind of explanation attached. The same rule applies in reverse - you wouldn’t expect a character living in the gutter to know the nuances of fine manners and etiquette of nobility without a good reason. Depending on the period, a person from the second background couldn’t even be expected to know how to read.
That’s not to say you can’t use those things, but you have to have some kind of structure to support those additions. Maybe your noble doesn’t have the spotless background most would expect from one of their station or, in another scenario, someone pulled a Prince and Pauper switch back in the day and then neglected to switch them back. Same with your gutter rat - maybe they’re a fallen noble, maybe someone made a go at pulling a Pygmalion with them before losing interest, or maybe they’re an autodidact (that is to say, self-taught).
The age of a character can also affect the width and breadth of their skill set pool. People don’t expect five year olds to know much about anything - their reading skills are just getting started, their language skills a bit rough around the edges, and their ability to prepare food is generally limited to toast and toast-adjacent goods like sandwiches.
On the other hand, an elderly character, while having plenty of time to collect lots of skills, may not be able to utilize all of them anymore or might have even forgotten enough of them to be counter productive.
My grandmother, over the course of her life, has worked at several jobs that had fuck all to do with each other. She was a carhop at a drive-in, worked at a grocery store, worked at a local medical factory, worked at a guitar factory assembling instruments long enough to have a hand in every part of the process along with possessing the know-how to design a thing to make winding strings (I might be miss-remembering her exact description of the thing) faster and safer (and then not getting paid or credited for it after the company started using it), and drove bus for several years. She also had all the skills of an at-home housewife, a professional upholsterer, unprofessional seamstress, knows how to treat and care for wood furniture, knows how to work with and maintain leather (not how to make it though), was a very good cook until her physical condition no longer allowed her to handle such tasks, was physically capable enough at one point in her life to help with construction on her own home, and was a good enough artist that she was given two separate opportunities to go to college for the subject back in the 50′s.
That’s a lot of stuff. Each career - including housewife, as there’s a lot of work involved in homemaking - might provide for three to five distinct skills, a few of which would be extremely specific to that particular career path.
On the other hand, a lot of these skills haven’t been used for decades, meaning that not only would she be extremely out of practice, her understanding in a certain field might be anywhere from thirty to sixty years out of date. There’s also the fact that her physical condition is very different from what it was back then, meaning that even the skills she remembers how to preform correctly might not be feasible thanks to her own body failing to cooperate.
The Humble Bundle (varied skill-sets that come from specific careers/backgrounds).
As I touched on in the previous section about how to select certain skills for a character based on life experience and backgrounds (admittedly based on variety + how time factors into it, but that’s the point of specific focus sections), we‘re going to take a closer look at ‘skill clusters’.
You don’t have to cluster all of the character’s skills - in fact, I suggest making sure that you don’t do that, unless the character is specifically a bit character who is there to perform a specific function rather than being a long-term fixture in your cast - but there are some that simply are more expedient to cluster and can sometimes boggle the mind if the character sometimes lack some of those vital skills.
Say you have a character who’s a trucker (or, if you’re working with fantasy/sci-fi, the local equivalent of). They’d probably know how to handle a few different kinds of vehicles (in a mundane context, they’d probably be qualified for both commercial driving licenses and the unregistered kind most people have, but possibly also know how to handle loading vehicles), know how to repair their vehicle if it is damaged (this can vary in skill - knowing how to jury-rig a solution to a small inconvenience is very different from resurrecting a dead engine), have a good understanding of navigation, access to a trade-specific tongue (radio jargon, for one, if we’re still sticking with the mundane modern AU), know how to handle long hours of relatively boring work... and that wouldn’t even be the sum total of their skills tied in some way to this particular profession.
Still, it doesn’t read as an unrealistic amount of things for a single person to know how to do, does it?
On the other hand, if I gave you a character who’s... I don’t know, a generic protagonist of no particular employment and said that their list of skills includes navigation, medical knowledge, being an expert chef, trained fighter, classical ballerina, multiple languages, and limited telepathic ability, it reads as a bit much, doesn’t it? Especially when it just comes up out of nowhere without warning or even an allowance for being less than good at those things.
Part of it is that it takes time to learn how to do things, as we covered in the previous section. Having a talent or instinctive understanding for a particular subject can help cut down on that, but that can only excuse a few things - someone who’s a natural born fighter usually can’t turn that natural instinct towards language acquisition or legal understanding. The other part is that everyone knows that most people aren’t good at everything they turn their hand to, so even with a lot of effort, we wouldn’t expect a single person to be good at everything.
That’s why a diversified cast is important, so the needs of the group can be met in a more believable way, though there are also work arounds that can be used to keep the cast smaller or the inability of the group to meet those needs can be used to raise tension in the story. Injuries become a lot more notable when there’s no healer in the group, after all.
Gifts, Loans, and Hard-Earned Pay (the difference between talent, training, and temporary trades)
Now, there are a couple things you could use to ‘explain’ why a character is good at things. Like most of the points I’ve made so far, this is expanding on a few things I mentioned off hand in earlier parts of this article, such as the importance of age and life experience.
Now we’re going to be explaining the mechanics of why a person might be good at certain things. There are a few different approaches to this.
In terms of purely mundane ways, you have talent and training to explain why a person would have a certain level of ability with specific skills. These can’t universally be applied across the board, of course - you’d prefer someone with medical knowledge over someone who says that they have a ‘talent’ for it and there are other fields that require a person have a certain amount of instinctive ability to flourish. Most would agree that it’s important to have both in any given field - for example, art requires both talent (the ability to visualize what you want) and training (to transfer that vision to reality).
When dealing with supernatural settings, there are other routes. Boons from supernatural beings, familial inheritance, memories from a past life, temporary grants of power from special artifacts, and so on.
This can allow for a skill to be acquired quickly while also pushing along the plot in various ways, but there are a number of drawbacks to this one as well - a character who has been granted a supernatural power might lack the practical experience in how to use that power well, the memories of a past life don’t confer the physical conditioning required to actually pull off some of those skills or the world has moved on since those days, rendering those skills out of date and possibly useless, the artifact has a mind of its own and opinions on how it can/will be used, etc.
There are drawbacks to the more mundane routes as well. Training takes time and effort, along with coming with the risk that the character has been trained wrong or in a way that isn’t helpful to their current situation - ex. a medic who’s extremely competent in a hospital setting but is now stuck in a place where they have none of the resources they’re used to, a self-trained martial artist who doesn’t know how to modulate their force well and has a lot of holes in their technique because they never had a trainer to point that sort of thing out.
Talent can lead to a person becoming complacent with the idea that they’re automatically going to be good at a thing forever despite evidence around them to the contrary and make them frustrated whenever they do run into something they don’t quickly understand or make progress with.
On the upside, you can also use these to build off of each other. Training can help refine both talent and control over new gifts, a well-chosen gift can make a well-trained character something breathtaking, and discovering a previously untapped talent can throw a character who’s previously had to struggle for everything in their life a well-deserved bone.
Now, hopefully this covers enough points thoroughly enough to be helpful to everyone. If not, please shoot me a comment and I’ll try to expand on any areas I might have missed.
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mymoodwriting · 5 years ago
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The Choice Is Yours
F!Reader x Vampire!Yuta
Genre: Vampire Dystopia
Warning: Blood, Fingering, Non-Con, Aggression, Fangs
Words: 2.6K
Chapters:
One | Two | Three | Four | Five | Six | Seven | Eight | Nine | Ten | Eleven | Twelve | Thirteen | Epilogue
Prompt: Good behavior goes a long way when a new world order is established within hours and humans wind up at the bottom of the food chain. As luck would have it you were claimed by a vampire named Yuta, so you’re saved in a sense. Many would say you’re in a rather unique situation, and despite its perks it wasn’t really something you asked for.
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    You woke up alone, which you didn’t mind at all. You were actually relieved that you didn’t have to worry about Yuta the second you opened your eyes. The room was so big and empty, the quiet actually making you a bit uncomfortable. You heard voices outside and went over to the window, looking out at the backyard, which was huge.
    You could see others, the house servants, working in the field. There was the flower garden as well as a little farm area. You really didn’t like this freeloading lifestyle you were given, but then again you’d be paying for it in blood. After a moment some servants came in with a cart, the smell of food filling the air. Then YangYang followed.
“Good morning, Yuta apologizes for not being here with you this morning, he had work to attend to.”
“Uh… that’s okay…”
“Breakfast is here for you, so please enjoy.”
“Right, thank you.”
    You ate your fill, knowing anything less would upset Yuta. Once you were done the leftovers were taken away and YangYang approached, grabbing your arm and pricking your finger. He took a drop of blood and checked it with some device.
“What’s that…”
“Just checking to make sure there aren’t any drugs in your system.”
“Right… so… now what do I do?”
“Anything you want, you have free range of the house. Although, I will be accompanying you to look after you.”
“Of course.”
    You were quite afraid to leave the room, not sure of what you would even want to do. In the end you decided you wanted to go outside, wanting to see the garden. If YangYang had any suspicions he didn’t voice them, simply helping you navigate the house and letting you out to the backyard.
    You got a few stares from the others but you did your best to ignore them. There was a nice stone road but you wanted to go beyond, curious about how far you could go before you hit the fence. There were a lot of trees surrounding the property, felt like you were near the mountains or something, which brought up a lot of questions. You didn’t live anywhere near wildlife, so you wondered how far from home you really were.
    It was impossible to miss the fence, seeing the tall black coated metal. The idea never crossed your mind but YangYang informed you that the fence was electric and touching it would set off an alarm, so trying to climb in any sense would be pointless. All the surrounding trees were also stripped of their lower branches, so climbing the trees also wasn’t an option.
    This really created an atmosphere of helplessness for you and anyone else in the house. You wondered if all vampires were like that, keeping humans in these huge cages. You hadn’t noticed your own tears, every moment that passed just made the world all the scarier.
“Excuse me.” YangYang interrupted. “There is something I must attend to and would prefer it if you spend your time inside.”
“Okay…”
    You made your way back, quickly wiping away your tears. You could always go back out but you didn’t feel like trying your luck so you assured YangYang you’d be staying in the library. It was pretty big for a house library, but there were some books you hoped to find. If you were living with a vampire it was best to educate yourself. There were some books you found further in the back, not myth, but it seemed to be history books. They were rather old and a little hard to understand but just what you had been looking for, kinda.
    From what you read, it was just going into detail about things you already knew. There was nothing about how a vampire came to be, or a halfbreed, or how to kill them. It was frustrating, those creatures couldn’t truly be immortal, there wasn’t even anything about some kinda weakness. One of those books had to have some new information, but you doubt you’d find it.
    The book you had was suddenly taken out of your hands. You looked up to see Yuta, the vamp kissing your head and examining the book you were reading. He laughed, flipping through some pages and then putting it back. You had stayed seated, starting to think maybe you should have been more secretive about what you were reading.
“Did you actually understand it?”
“Yes… a bit difficult but not too much.”
“Trying to learn our secrets? Find a weakness?”
“Maybe… but I didn’t find anything new.”
“I see.”
“Just curious about where you came from…”
“Hm, well, for starters there are seven original vampires.”
“Se… seven?”
“Yup, every other vampire and halfbreed falls into one of those bloodlines.”
“So… how did those seven come to be?”
Yuta chuckled. “Maybe some other time, come on now.”
    He took your hand and you followed him out of the library. At least you got something out of him, but that knowledge didn’t make you feel any better. It raised more questions, and scared you a bit considering their kind took over in a day.
    Yuta took you into a room that appeared to be his study. He had you sit down and then took a seat at his desk, looking over papers. You looked around, not knowing what to expect, but you couldn’t stand Yuta’s silence.
“So… why am I here?”
“Hm?”
“Is there something I’m supposed to do?”
“No, I have work and wanted you with me. You can find something to read if you want, or I’ll give you paper to draw with.”
“Oh… okay.”
    You got up and looked around. He was surrounded by books, every wall practically lined with full bookshelves, a picture frame of some foreign landscape up as well. You browsed the books, curious as to what they were about.
“Sorry about leaving you alone in the morning. I had things to take care of.”
“It’s fine… so what do you do? How does the world even work now if your kind run everything.”
“Not much has changed, you still need to eat and my boss is pretty much in charge of agriculture worldwide. Certain things are still necessary and have someone running them.”
“Let me guess, the first seven ultimately run everything.”
“Correct, and they’re all very good friends so don’t think we’ll start a war.”
“Yeah, more sophisticated than us and what not.”
“Exactly.”
    You found a book that did keep up with his story. Actually a lot of the books were about agriculture and wildlife.
“Why do you care so much? You could just feed us the bare minimum, or some weird paste that gives us all the nutrients we need.”
“If we provide you with the best then you’ll be at your best. We’re not cruel and you forget half-breeds still need normal food as part of their diet, and it’s a nice luxury for the rest of us. Besides there’s beauty in nature and we’d like to preserve that.”
“That’s good… you won’t destroy the planet.”
“We’re doing the opposite love, and looking after your species.”
“Do… are we really so childish in your eyes?”
“Very.”
“Alright then, I’ll stop talking.”
    He made no comment on your words, seeming to silently agree and focusing on whatever he did as work. You grabbed one of the books on the shelf, sitting back down to read. Given that it was about plants it was kinda boring, but you didn’t know what else to do. Yuta just wanted you around, which was creepy to say the least.
    The book was a bit interesting, every couple of pages, and since you didn’t pay attention to the time, it flew by. The knock at the door caught your attention, lunch time already. You were a bit nervous, thinking that you were on the menu, but that wasn’t the case, thankfully. You hadn’t really worked up an appetite but ate anyway. Afterwards Yuta gave you a lollipop, a sweet little treat. It was good, with an interesting taste you couldn’t quite figure out.
“You enjoying the sweets?”
“Yeah… guess it makes my blood sweeter?”
“It does, but it also has medicinal qualities.”
“What?”
“Our blood can heal minor human injuries.”
“Wait… so that taste… was your…”
    You started to feel sick. You wanted to throw up but Yuta was suddenly at your side, hand over your mouth, holding your head back.
“Ah, ah, ah, easy now, don’t want to throw up your lunch.”
    You whimpered, a few tears slipping down your cheeks. Yuta didn’t let you go until you had calmed down, bringing you over so you could sit in his lap. That was certainly weirder than the silence, making it clear he saw you as a child. You still felt sick over the candy, making a mental note not to have anymore ever again if it could be avoided.
    Yuta rested his head on your shoulder. You really didn’t want to know what he was doing, but when you saw his notes. They were written like the books you had looked at earlier, you could understand the writing, vaguely, but didn’t want to snoop. Yuta suddenly was kissing at your neck, making you squirm. His grip on you just tightened and you jumped when you felt his fangs.
“Sh, I’m not going to do anything yet, but I do want to take a break.”
    Before you could say anything he pinned you down on the desk. You hit your head a bit, reeling from the pain, but your attention was quickly on him. You whimpered, not sure of what awaited you next. He suddenly kissed you, and it was very sweet, but you couldn’t let yourself get swept up in that. You felt his hands trailing down your body, and you knew exactly where they were going.
“Wait, no, Yuta… please…”
“Hush, we’ll have a little fun.”
    You whimpered, feeling his cold hand slipping into your pants. You squirmed but knew better than to try to fight him again. Whenever his lips were near your neck you whined, scared that at any moment he’d bite you. He said it would feel good, but you didn’t know if he was being honest. Regardless you didn’t want it to happen.
“Yuta… oh, sorry, I didn’t mean to interrupt.”
“Of course not.” Yuta groaned, and then whispered in your ear. “Be quiet.”
“I would come back later but-”
“Speak.”
    Yuta kissed your cheek before standing up, looking at Xiaojun who just let himself in. You didn’t know why he told you to be quiet, you had no intention to talk, but then you realized what he meant. He hadn’t moved his hand, and had no issue pushing a finger into you. Your hand shot up to cover your mouth, not wanting to go against his orders.
“Taeyong is on the phone for you. There was a report of an incident in some of the southern farms.”
“Incident? It’s only been a few days and we already have a resistance, how cute.” Yuta looked down at you. “You humans can be so troublesome.”
    You were biting your lip, holding back your moans. He hadn’t let up during his conversation, if anything getting more aggressive, now having three fingers in you. Xiaojun was obviously aware of what was happening but he made no comment, and he clearly wasn’t bothered. Even if you were distracted the conversation caught your attention a bit, the idea of a human resistance hadn’t crossed your mind.
“I’ll take it in a second.”
“Very well then.”
    Xiaojun left the room, but you kept your hand over your mouth. Yuta chuckled, having enjoyed you squirming in silence beneath him, although he was cruel. He pulled his hand out before making orgasm, moving your own hand and shoving his finger into your mouth. You did nothing at first but quickly realized what he wanted you to do. It was a strange taste, strange situation, but you had no choice. You sucked on his fingers until he pulled them away with a pop. You stared at him, not sure what he wanted from you next.
“Go clean up, and then come back.”
“Ah… okay…” 
    You slowly sat up, cautiously moving away and leaving the room. Once you were out you took a breath, glad to be out. He may have told you, but you also wanted to clean up. You didn’t know the house well but eventually found the bathroom, locking the door behind you and taking another moment for yourself. You did your best to clean up, kinda annoyed he didn’t actually get you off, but you didn’t want to finish either, he’d probably expect you to.
    He wanted you to go back to the office, but you didn’t want to. Being there was already uncomfortable and you didn’t know what he had planned next. You sat on the floor, thinking about what Xiaojun said. When you thought about it, the resistance, it made sense. People away from civilization probably weren’t found, others actually managing to hide and avoid the collecting, fighting back and winning, maybe some were even immune to whatever was released into the air. Such a thing hadn’t crossed your mind, and it kind of gave you hope.
    You were snapped out of your thoughts when the door suddenly opened. You had locked it, but that didn’t seem to be an issue for Yuta. He glared at you, making you crawl back and hug your knees to your chest. He walked in, standing over you, arms crossed. You whimpered, scared about being yelled at.
“I told you to come back.”
“I…”
“I was trying to make this a nice day, but fuck it.”
“Wa-”
    Yuta grabbed your arm and yanked you to your feet, dragging you along. You weren’t sure what was happening but you knew he was taking you to his room. He threw you on the bed, pinning you down. You were still confused but when he showed you his fangs you knew what was happening next. You started fighting then.
“No! No, wait, I’m sorry, I won’t-”
    He clearly didn’t care, digging his teeth into your neck in the blink of an eye. You screamed, eyes going wide, but the pain was quick to disappear. Somehow the bite started to feel good. His grip on you loosened and you wrapped your arms around him, letting out a little moan. He pulled you up, having you sitting in his lap. Your grip grew weak and your arms fell to your side, your vision fading. 
    Yuta pulled away, catching his breath. He smiled, looking at you, seeing a cute little smile adorning your lips. He peppered your face with bloody kisses, licking them away a moment later. Everything was a blur, your neck feeling a bit sore. You leaned heavily against Yuta, barely able to move, and very pale. He craddled you in his arms, rocking you to the sides.
“You taste wonderfully.”
“… why… why me…”
Yuta sighed. “I was told that you were a good girl, I wanted to see just how good. And you have not disappointed.”
    You gently cuddled against him, far too weak to move properly. A bit of your clothes was stained red with your blood, as well as some of the sheets. Yuta called out to YangYang, telling him to get some servants to change the sheets and bring you a change of clothes.
“I guess you’ll be going to bed early sweetheart.”
“Hm…”
“Sh, just take it easy love, I’m here, I got you. There’s nothing to worry about.”
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the-last-ghost · 5 years ago
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Okay everyone, here it is! Part 7 is up and i hope you all enjoy it! I am sorry for the sudden, extended hiatus that I took but i should be able to work on this with more frequency now. Thank you all for the support; you’re all amazing! As always, please let me know if you have any questions, comments, or concerns!
Part 7
           “It was a time of wonder, of glory, of pride and yet, will remain as one of the most shameful things we have done. As I have said, we set out and turned our entire focus to war and the ability to wage it better than any species in existence; and we succeeded. We learned from our own past, from our wars with each other, and adapted it to our new advancements. Captain, we have learned the value of “shock factor” and “total war” during our history. We knew that sometimes you must commit an atrocity beyond what seems possible in order to prevent something worse from happening. We knew that sometimes in war, everyone is a target, that sometimes even the civilian populace will turn on you and thus become an enemy… sometimes it becomes better to level a city, simply to make a statement to everyone else. What is worse is that we no longer had our home; our government was gone. We became a pure militaristic society for the sake of vengeance. By the time we set out to crush the Xulrata, we had built nearly a quarter million Capital Frigates of various classes and countless billions of warships, freighters, frigates, and more of various classes. We had learned from the battle in which we lost Admiral De Maré that the concept of overwhelming firepower was drastically needed… and overwhelming it was. The Capital Ships, Endless Void, and her sister ship, Mournful Wraith, were two of the grandest that we ever commissioned. The Void, which you have heard of, was a behemoth of astonishing scale. I never served upon it but I have seen it a handful of times and am still astonished at just how large it is…” Vilantis goes quiet remembering and I cannot help but wonder myself… The ship that now follows us through the void is massive, larger than nearly every ship in the Federation! And the sheer number that he says were built… What kind of foe could possibly warrant this kind of response… What kind of rage would drive them to go to such lengths…
           “For scale,” the Sage spoke up, “I can only tell you this; the Void had 14 hangars on board, 7 per side. 10 of them could fit the Shattered Moon but it would be tight; the remaining 4 however, could fit vessels much, much larger with ease. The Void was originally made to be a diplomatic ship that could host representatives from every world in the Federation on board with ease; and she did. However, she was commissioned well before the loss of Terra. We wanted to make a statement when we joined and so built her to show our intent at cooperation and desire to bring everyone together. Yet when war broke out, we took the template for the Void and modified it; instead of hangars for several hundred kilometers, it was given armaments to fill the space. Diplomatic rooms became barracks, storage rooms turned into ordinance bays, and décor became armor. Thus, the Wraith was born; a vessel designed and built for war and war alone. We lost our home, our symbol of what we were and we all came together to mourn and then seek vengeance… Terra fell, the Wraith was born, and our entire species was out for blood. Try and imagine it Captain, every Terran was there. Every single one of us prepared and willing to do what must be done to avenge those lost to us. Untold billions of starships, frigates, warships of every class, and fleets from across the entire system came to set out on this path. Never before has there been a gathering of such magnitude and I pray there is no need for it to be seen again. What you must know is that we were seen as a race that was kind and good. Yet there we were, amassing every ship we could reach and preparing for war on a scale never before seen. Your Council was terrified and so too was the rest of the Federation. When we set out on this path for war, we knew they would never support our actions. There are many reasons for this but foremost was their concern for the well-being of their people. They did, and still do, not have the necessary capabilities to cope with the kind of conflict a war of this scale would create; we did. Aside from this issue, there was the political one as well. There was no doubt in our minds or theirs that this war would lead to outright genocide and no matter how needed or warranted it would be, they could not support it; it didn’t help that many of the populace would not be able to understand it. So, they publicly denounced us and ordered us banished should we undertake the aforementioned actions; secretly however, they informed us that they understood our reasons and would not oppose our actions, so long as we kept them away from Federation controlled space. Much was discussed and more still is classified on both sides; however, the end agreement made was that we would scour the stars, claiming nothing but materials from the worlds we would cleanse. We would claim no worlds as our own but we would travel once again and, where necessary, subdue any threats posed to your growing Federation. We have waged our war with the Xulrata for ages and have no doubts that we will be fighting for ages to come. They are not the only threats we have encountered that could pose catastrophic to your people should you encounter them; as such we approached them, per our agreement with the Council, and bid them seek you in peace, either to join or ally with them but remain separate. Many have come to your side over the years but many more have taken up arms against it. Those enemies we have quelled long before you have come to them and they have submitted themselves to you but others still have fought to the bitter end…” As he trails off, no doubt remembering such conflicts, I can’t help but wonder if some of the worlds I have seen over the years had been laid siege to by his people. “Wait, if your people have been interacting with those races for so long, how come we haven’t heard about it?” I ask, thinking that such involvement would not have gone unnoticed. “That is a good question, with no short or simple answer but I will say this, those we have interacted with have had a long time to forget just who or what it was that came to them heralding the rise of your Federation and those with whom conflict occurred, well… history is written by the victors.”
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           “So, you’re telling me that these Terrans Krii’utz is with, some are survivors while the ship they travel with was coming to their aid?” Commander Mash’tola asked, effectively summing the situation down to the bare minimums. “That and they are still requesting the Priority 1 Jump and to meet with the Commander of the Harn’we Sector, Sir.” Major Hawthun confirmed, “How would you like us to proceed, sir?” The tactical room was silent; everyone anxious to see how they would be required to proceed, as there was no real guideline for this. First contact protocols were well known, if infrequently utilized but contact with a race presumed, at best, lost to the stars? That was rare enough… let alone a response for contact with them. “Get me a link to Harn’we Command, we need to advise them of the situation at the very least and see if they have any information as to why they are back. Then, relay to Krii’utz’s ship that they are to establish visual contact here and prepare for quarantine protocol until further instructions. Let it be known that we are willing to accept them into the sector at the given coordinates but they must submit to our authority; any failure to comply or act of aggression will be dealt with swiftly and without hesitation. Ensure that the sector is cleared and that all systems are ready to receive them. We must be ready for anything, and remember, they were banished for a reason; do not underestimate them.” Commander Mash’tola ordered. Everyone started to scramble to ensure the orders were carried out, all reserves were ordered to stand ready for deployment, ships were armed and refueled, and Station Batteries were brought to readiness. “All this for one ship… let us hope it isn’t needed…” I hear the Major mutter to himself. “And if it is, then let us hope that it is enough, Major.” The Commander says, though not in reprimand; but the look in his eyes however, didn’t seem to share the belief that it would be. “Lieutenant Tu’the, how is the redeployment of non-coms going?” Hawthun asks me. “Steady as can be expected, Sir. A few of the larger craft will take a while to break anchor but they should at least be out of the Stations orbit by the time the Sanru arrives in Sector. Only one ship so far appears to be having drive issues, but we have a boarding party en-route to assist, Sir.” I inform him, though I can tell his mind is elsewhere, no doubt thinking about the coming vessel. It has been countless generations since anyone has seen a Terran ship; now we were trying to prepare a defense for something out of legend.
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           We sat in silence for a while; I was simply trying to process the implications of what has just been said to me but before I can ask more, I am interrupted by word from the bridge informing me of our required stop in the Andari Sector and the quarantine we will be placed under. As I relay the news to the Terrans, I can’t help but notice that I still have yet to discover their reasons for returning; even I know escorting my ship back safely is hardly their real objective. “It’s just protocol,” I say to them, “There is very little advice on how to proceed with you so they are just being thorough.” Though the threat of conflict seems to have us all on edge; the Shattered Moon is very clearly a highly capable warship, not the sort of vessel one would expect to be making peaceful contact with and we can only speculate as to how that will be interpreted. Still, the only thing to do is follow the orders and proceed with caution and patience. I give the orders to my crew to, upon entering the Sector, to have all weapon batteries stand down, the shields be lowered, and to expect boarding. I advise the same be done to the Terran vessel as well. “I understand the concern Captain,” The Sage replies sincerely, “however, Admiral Elona Santiri and her task force were sent to hunt the remnants of a Xulrata war-band that had fled to this sector. They managed to decimate her forces and flee before we arrived. I do not know what condition they may be in, nor to where they may have fled but while the threat of their existence in this sector remains, I will take all the precautions available.” He says this firmly but apologetically, knowing I still have my duties to uphold. “We will however, allow any boarding parties they deem fit. I would advise them of this and to increase their reconnaissance patrols; you never know where the Xulrata may end up.” I relay his response back to Command as he starts to issue orders to his crew. Now the only thing we have to do is wait. “Admiral, we are expected to reach our destination in the next three of your Terran-hours. I must go and prepare for our arrival on the bridge. Please, make yourselves at home and rest. I will call for you before we arrive.” As I make my way to the bridge, I keep thinking back to what was said; the Admiral Santiri and Gunner Vilantis. If their foes make their way into USF space, then I cannot begin to imagine just what will happen. I have already witnessed the ferocity Vilantis and his crew showed at the possibly of conflict... Now there is a full warship prepped for battle and hungry for blood... and now I’m the one bringing them home.
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technogeekmituna · 5 years ago
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STEVEN UNIVERSE AU: GEM SURVIVORS ~ ORIGINS - PLANET 9
ORIGIN OF APOPHYLLITE, STILBITE, AND CHALCEDONY ROSE
Planet 9 was a world under White Diamond’s control and part of the Crystal System Colony 258.
As of modern time, in Era 3, it’s a formerly abandoned, barely restored planet that has been brought back into communications with Homeworld. The gems are worse for wear from their time being ousted from the empire, and they have a lot of catching up to do.
The reasons behind Planet 9’s exile from the rest of the colony aren’t entirely known beyond a few other gems that were off planet before the communication systems and warp pad functionalities were disabled for thousands of years, and those gems were banned from talking about it.
After the new restitution of Planet 9, after its invasion by White Diamond, its ideal purpose was supposed to be a retreat for high ranking gems from Homeworld, maybe even sparce visits from White herself. That part was a only a rumor, though, initiated from off planet gems to encourage the lower classes to work harder.
High ranking gems would only be allowed to come to Planet 9 if they had beyond sufficient accomplishments behind their titles… or if they had already been made from the Kindergartens. There weren’t many noble elites made on Planet 9, but the gems that were were exquisite and precious, made directly from White Diamond herself.
The planet was to have fighting areanas for entertainment and to boast skills in combat, different types of spires and temples to act as sanctuary or for intellectual gems to do pondering, sanitariums for recouping gems to relax, etc.
The planet’s progress was going according to plan until the exceptional minerals started to quickly deplete. After a couple of Kindergartens had been made the raw materials ran out sooner than expected and only acceptable gems were popping out after a while.
The resources of the planet had been severely underestimated because of the world’s outer appearance of organic growth. Gems were still being made, but they weren’t meeting favorable expectations- their powers were detrimental to their environment, many gem types weren’t incubated with the right materials and came out with unexpected results.
Upon hearing of the reports, White withdrew the best of her gems that were sent to help build the structures and stopped shipments for necessary essentials for a sustainable colonization and left the remaining gems to continue progress, to test their durability and integrity under this sudden hardship. Her theory to see if the planet could still be useful met only bare minimum results, and so Planet 9’s original purpose was scrapped.
The only reasons White still had any interest with the planet and its gems was because of their tenacity to continue to strive despite their hardships, their perseverance to showcase their loyalty despite being labelled a failure, and mostly because of some unique gems resulting on the planet.
A FEW GEMS CREATED ON P. 9
Elite gems:
Apophyllites - One of the few elite gems that manages over the rest of the planet, therefore the gems of the planet, in place of a Diamond or gem with real experience running a planet; they have Stilbites that help make sure the colony is functioning accordingly; eventually one Apophyllite* goes to Homeworld because of her high standing responsibilities and strong will to stay with Homeworld’s good graces
Melanite (Black Andradite Garnet) - A one of a kind (or at least very rare) Garnet that commands over the army on Planet 9 and fellow planets in CSC 258; goes off planet quite frequently because she trusts the chosen Chalcedonys she’s put in place of the few battalions on P. 9; has her own Prism Light
Amorites (Chalcedony Rose) - Uncommon gems that outrank common Chalcedonys, Amorites are strict and nonsensical; placed in charge as lieutenants over the lower ranking quartz soldiers and Agates with fighting prowess in place of Melanite; one of the more qualified Amorites* goes to Homeworld as a representative when White invites a selected few to account for P. 9
Noble class gems:
Black Star Sapphires - Rare and exquisite yet classified as improper Sapphires because of their inability to use cognitive abilities like the Sapphires on Homeworld; has the ability to view parallel/alternate outcomes in other existing timelines but not their own they reside in (Parallel Viewing powers)
Goshenites - One Goshenite, accompanied by her Powder Almond Pearl, is reputable for her gentle aura that soothes gems into a catatonic state for periods of time so they can rest/just exist without feeling overwhelmed by the stresses of Planet 9’s ambiguious lack of connection
Middle class gems:
Sodalites - A precious gem, comparable to Lapis Lazulis for their control over water, Sodalites are a form of entertainment. They create unique music with their hydrokinetic manipulation, mural paintings/decor, or simple parlor tricks that never ceases to amaze
Dendritic Agates - These gems serve as management to retaining past transcripts, written history, and record keeping, all for White Diamond to view; manages scribe gems; responsible for making sure nothing hurts the perfect image of Homeworld by omitting anything imperfect
Stilbites - like a Pearl in terms of being ordered around but with more freedom to speak and do unsupervised tasks that require decisions; aid to elite gems like Apophyllites; one specific Stilbite* goes to Homeworld with her Apophyllite
Work class gems:
Lot of worker gems for lack of Bismuths
Soapstone gems - Makes structures favoring the Diamonds like statues and various ornaments
Realgars - Builds the metal insides for buildings and makes requested one-of-a-kind glass windows for each Diamond; clears away organic nature to pave clearings; a few are pyrotechnics; others set up transistors and other electrical works
Stibnites - Helps Realgars with pyrotechnic jobs; running diagnostics and repairs; maintenance gems
Cinnabar gems - Constructors; can control mercury which is used for quick structural repairs and fast construction over skeletal insides for buildings
Soldier gems
A few were taken to Homeworld
Clear Crystal Quartz - They can camouflage by reflecting their surroundings, can control fog for sneak attacks
Phantom Quartz - They can create phantom selves, can cause phantom tremors with their hammer-like weapons
Coyamito Agates - Agates that have better fighting endurances than other Agates on P.9; useful for their quick analytical perception and tough stability; can harmonize with energy vibrations around them and sense their enemies
Imperial Jaspers - Bold and courageous, these Jaspers are the hard hitters on P. 9 (though considerably weaker compared to other Jaspers on better suited planets)
**The marked gems will get their own posts, maybe combined since they’re kinda pivotal backstory characters
MAIN GEMS OF THE AU
Lepidolite, Plum Pearl, Aegirine, Indicolite Quartz, Kunzite, Axinite, Hauyne
(Tumblr won't let me do more than one link per post before it makes the post disappear from all tags so the gems' links are in the one below. Sorry)
In case you haven’t seen the post about the AU
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