#but as ive said ive not been this creatively driven in a while so lots of fun :D
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skitskatdacat63 · 2 years ago
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And now a matching Fernando :D
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ponett · 1 year ago
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ive seen you post about doctor robotnik's ring racers occasionally on twitter and would like to hear your overall thoughts on the game
I'm enjoying it a lot! It plays well, has a ridiculous number of unlockable characters and tracks, and is generally just really polished. This would be impressive even for a paid indie kart racer that cost like $20-$30, but for a freeware fangame that's somehow built off of Doom? It's nuts. So much love and care went into this. I've been having a lot of fun playing through all the Grand Prix cups and clearing out the challenge board, which I've only completed 47% of it even with over 15 hours of playtime logged.
It's absolutely one of the most hardcore kart racers I've ever played, though, and that's gonna turn some people off. While playing solo even easy mode can be difficult, especially thanks to the rival system that gives one CPU buffs over the others. Anything below 150cc is a complete joke for me in Mario Kart, but even playing on the "normal" difficulty in Ring Racers (now renamed "intense" in the 2.2 patch) kicks my ass, and if you place poorly in a Grand Prix race it gives you a game over and makes you redo the race. I can't even imagine touching the higher difficulties at my current skill level.
This is compounded by how technical the game is and how many options are at your disposal. Spin dashing, tricks, fast drops, collecting and spending rings, an item roulette that can be manually stopped, a high risk high reward chargeable melee attack when you have negative rings, the ability to harass and be harassed by other racers while positioning yourself before the start of the race, gates that can only be passed through when you have a high level of boost, lots of items with different quirks that reward skilled play. And of course, perhaps most daunting of all to new players, there's the game's unique slope physics designed to mimic how they work in the 2D Sonic games, which will often require you to either spend rings for a small boost or stop and charge up a spin dash to get up a steep hill.
All of these add a lot of complexity to the game that can be pretty daunting early on, which is why it has an infamously long story-driven tutorial to introduce all of these mechanics. I'm not sure said tutorial actually does the best job introducing how those mechanics will actually be put to use in races, but I can't blame them for thinking the game needed it. (I do have to admit I am annoyed by the game's insistence upon framing everything via Sega Saturn inputs, though. I had to open the settings screen to figure out what buttons the tutorial actually wanted me to press.)
Some of these things have already been addressed in the first couple patches, of course. You can now exit the tutorial way earlier, some unlock requirements have been relaxed, there's an option to let the game automatically use your rings for you, easy mode has been made easier, a handful of problematic courses have been tweaked, etc. And I'm sure they'll continue to refine the game based on player feedback. But it's probably always going to be a fairly hardcore game. It's hard and has a high skill ceiling by design. Nintendo's never gonna make a super technical new Mario Kart for sickos - not on purpose, at least. They need it to be a pick-up-and-play party game that sells 70 million copies. But a freeware fangame not beholden to shareholders can experiment more and try to cater to that more hardcore crowd. Say what you will about Ring Racers, but it absolutely has a specific creative vision of its own beyond "Sonic Mario Kart," and I respect that even if the game sometimes frustrates me
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alebrijediscordico · 10 months ago
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i need to sleep soon, but i've been rotating pastra's new video with his own retelling of the jeff the killer creepypasta and. mein gott……
first of, Go Watch 🔫
and second of, spoilers under the cut, bc im gonna ramble abt it now!!
so there's thing ive noticed of a few rewrites i have read before is that many times the authors take a lot of creative liberties while rewriting and, well, many of them interested me a lot ngl! most of them are full rewrites with almost no similarities to the og story that isnt the characters and maybe one or two plot points, and i think about them and it amazes me how one can change a characters story and still make it feel like the same character
but the thing about pastra's rewrite, is that they understands Who jeff the killer is and What jeff is, and not only gives the original story's Feeling an actual structure, but a Why for it too
and that starts with the who. jeff is a villain in most narratives that had included him before, even if the original creepypasta aimed (?) for him to be sort of the empathetic, like. back then he was but a kid, maybe a violent one, but a kid that fell to his most destructive urges nevertheless (and with this extra, irrational fear that i think was more of a personal observation when i first hear of this creepypasta when i was Really young, of "oh god, what if turn out like Him" since he was around my age then, but anyways.)
but this jeff is not a kid anymore, is actually of college age, and for most of this rewrite's narrative he is this looming terror on the loose; death with a rotting, self made smile. and as more things are revealed, and both the detectives and audience get closer to jeff, at first one would think is going with the same, empathetic route like the original, with the bullies and stuff, but since we already know how that goes, pastra actually Uses that to get people by surprise and… no, he isn't just a kid, or in this case a man, Driven to madness by circumstances. he starts a villain, ends a villain
which perfectly pictures what jeff as a concept was and is in essence:
a brutal, unpredictable force of violence; a monster
and that's what makes him scary again, because he is still a human after all, but his actions slowly take away that until only his appearance, no matter how mutilated it is by that point, is what anchors him to his humanity; a tether to it made out of a spider's web string
like i remember listening to the narration in the background while playing splatoon some days ago, and sometimes having to pause the game just to listen more attentively. and in some parts, specially towards the end, making me actually feel kinda scared, not only for liu (which is also Very well written and the role he plays to connect jeff's past to the present and reveal his true intentions is Amazing), but for every single one of the witnesses too
and then that part. that one part after staying convinced most of the video that this rewrite would follow a similar plot as the original, liu says "but no. it was just… jeff" LIKE- that legit gave me Chills, and minutes after jeff's infamous phrase Actually used well??? like as i said, this actually brought back some of that fear from the original, tho it mostly impressed me for the execution, but genuinely what the fuck (legit said out loud while listening "are they gonna- no they won't- HE DID…")
n. well, this is less about the creepypasta now, but just me thinking how good pastra's storytelling is, the story's structure feels so clean and interconnected, the pacing is so nice but it has that touch of his that is across all his videos. and the voice acting!! the man genuinely sounded insane when jeff did, is incredible :D
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caxasy · 10 days ago
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Forgive me father for I am about to yap 🙏. I just wanted to talk about my thought process when it came to the ask I sent for Caleb. I don't play the game but I love seeing the memes and art from the fandom. One thing I've seen is seeing male players talk about being judged/attacked (for lack of a better term) for playing LADS. Most of the arguments I see being "This is an otome game" or "the boys aren't gay" seeing those comments I thought "Why don't I take these comments and use them as the basis for an angst scenario. And bringing China's LGBT censorship gave me the idea of "What if because of how they were raised what if Caleb was repressed and didn't know he also had an attraction to men". I also took from my own experience from when I was in the closet and seeing other guys interact with each other and sort of based Caleb in this scenario off that behavior. His environment taught him to have an aversion to anything queer so instead lingering on any complicated feelings he could have for male reader he clung to the one person that gave him a sense of normalcy with what he was feeling, mc. For people who know me at first glance or at a superficial level I very much lean into comedy and it may make me seem a lil childish but my creativity allows me to think on uncomfortable topics with the grace they deserve and lead to create apparently really enjoyable ideas!
Tldr: Instead of doing a funny teehee haha like I usually do, I wanted to think more critically of what could be an enjoyable LADS fic idea ╮⁠(⁠.⁠ ⁠❛⁠ ⁠ᴗ⁠ ⁠❛⁠.⁠)⁠╭
It's the INFP in me.
yap is always welcome dont fret (id also put the praying hand emoji but im currently on desktop so </3)
i wanna really quickly address a point you brought up, about male players/men playing lads and the way the community treats that. not really talking specifically about what you said, but something pertaining to it. this ask actually gives me an opportunity to say something that i lowk have been wanting to sayyyy omg. anyway onto my point. (i’m also not directly addressing you when i’m writing this, i’m speaking just more so generally/whoever reads this) as far as i know, the lads community doesn’t ostracize the men who plays lads, i mean i haven’t seen it and i’d rather nto immediately assume that all fem players would be mean and say these things LOL. but i do know a lot of fem players complain about seeing men ask for the game to be gay, or for there to be a male mc. and i understand where they are coming from, to an extent. this is, i think probably since mystic messenger, the most in depth lore driven otome game that has come out in a while WITH also really stunning graphics, designs, art, etc. so i can understand the frustration of; why can’t we have this one good thing for ourselves?
but what i don’t get is spinning the narrative so aggressively to say “the love interests aren’t gay!!!” which i get why they are saying that, it is an otome game, the love interests are men and the mc is a woman lmao, but the way i see so many fem players drive that point so deeply and so repeatedly is kind of overkill? i want to phrase this carefully so i’m cleaerly understood, but sometimes it can come across angry that male reader/male players even exist in the space, ykwim? like why are you playing my heterosexual otome game, this isn’t a space for you….when it’s like, queer people are going to be in every space known ot man, since queer people exist in literally every community. obviously this is NOT all lads fem players, it’s just some of the ones ive seen on the internet that talk about male players in the fandom are so angry ? and hostile. and obviously, if male players are making spaces uncomfortable, where the only example i could think of is insisting and constantly asking for there be an official, playable male mc (i don’t agree with that sentiment btw), then fem players have the right to tell that individual, hey this is not the place for that, this is not the space for that etc.
but generally speaking, queer people can be apart of any community and exist in it, peacefully and non-maliciously ofc as anyone should, and it shouldn’t be a problem? again im not saying that all fem lads players are rude and want male players to jump off a cliff LMAO i am NOT saying that. i just think, wasting energy on telling the nonmalicious male players to get out of the fandom/this is not the space for us is seriously … a waste of energy as i said LOL anyway now IM THE ONE YAPPING, it was just something i’ve been thinking about because i’ve seen so many tiktoks as of late really driving that point “the love interests aren’t gay!!!” so aggressively to male players….
like we are all here to admire the pretty pixelated men, why are we all over generalizing and fighting each other T.T
also your thought processing in creating that idea and ask is truly something so interesting and smth i love doing too, like applying real life situation and reactions and possibly creating fic ideas with that. because, obviously, instances like that truly do happen and i think showing that experience through fanfictoin can seriously open the minds of anyone who reads said fanfics. it’s also super humane of a response of what you’re describing, making the fanfiction even more dimensional and relatable.
ok yap session over, sorry. also if i phrased anything oddly or i came across in a weird way, please just lmk and i’ll try clarifying what i mean since i dont think im completely articulate rn (runnin on no sleep + brain fried from doing my humongous assignment through the night)
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twistedastrology · 1 year ago
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hi. yap to me. about your chart. and tell me what you think about other placements PLEASE!!
god bless u omg ok lemme break it down 4 u
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why im built like that: a yapping session abt my own chart
ok so firts things first we gotta go thru my absolute pride and joy- this is the placement that when i discovered it in my baby astrologer era i was like Omg thats so cool what-
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we got mars and saturn in my 1st house ur honor (unless in whole sign houses in which case saturn is in my 2nd 💔)
i always loved saturn as a planet before i got into astrology n then i came 2 love it even more and this bad boy in my 1st house is why i am so petrified of losing who i am!!!! and my mars i think just makes me very energetic and driven tbh amongst many other things
ofc these 2 are largely responsible for a lot in my chart but that's the basics of what they do-
SECOND THING'S SEOCNDN-
my other pride and joy, my mercury in gemini 💞💞💞💞
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i love mercury SO much and despite it largely being the reason for my adhd, it absolutely dominates my chart (along with my outer planets) and is so powerful that it colors my sun more gemini than taurus (especially since i literally dont have any other earth placement except for my lilith in virgo- im all water/fire/air 🙏🙏)
in whole sign houses it would be also be in my 12th house which makes so much sense for me bc i will psychoanalyze Everyone to an ungodly degree because i love learning how people fundamentally work and how things influence them- this and my jupiter in scorpio + moon/neptune in my 8th house is the reason for my love of psychology-
THIRD THISNGS THIRD-
my outer planets 🥰🥰🥰🥰
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i was born in the pre shadow period of uranus retrograde btw so while i strongly feel the effects of it being in pisces, i also feel the effects of if it was in my 8th house-
uranus and neptune are both direct in my chart and they're also in mutual reception so they have a LOOOOOT of power in my chart especially if u read my neptune post where i said neptune actually rules cancer (and the moon rules pisces) bc then neptune is given more power via my cancer rising-
my pluto is actually In retrograde so i often have to read pluto in 5th house stuff bc i feel it way more than pluto in 6th house stuff- and like i said in my jupiter post that got fucking obliterated by god for some reason, my pluto is actually conjunct Sagittarius A* (the galaxy's black hole) with only a difference of 51 minutes, and it's in mutual reception with my jupiter in scorpio so there's a lOT going on there 💔💔💔
that pluto tho and probably jupiter too tbh is why whenever im doing something creative whether it be editing or writing or one of the other 5 billion things i do, i usually feel like i turn into some sort of conduit for something WAY bigger than myself and all my cancer energy amplifies it and makes whatever i do also have a very cathartic property to it!!!
4TH THSINSGS FORUTH
since ive been super into astrology ive also looked at my mom's chart like 1 billion times and mine too and what i find fascinating is that she's a capricorn rising and i have saturn in my 1st house, and she has mars in cancer and venus in aries just like i do, but her mars is conjunct her descendant line just like mine is conjunct my ascendant line-
she's also saturn ruled as hell but she's an aries sun/mercury and u would THINK we would hate each other but no we literally have an unbreakable bond- i know the usual idea of like a capricorn mom vs a cancer child is Not Great but her and i make me wonder otherwise 😭😭😭
5YH THINGS FIFTH-
i have some extremely slay aspects ur honor- I like 2 think anyway-
my fav aspects i have are:
- mercury sextile saturn
- uranus trine ascendant
- sun conjunct mercury
and despite it being a hard aspect and a hard 10° orbit aspect,
- sun square neptune
even tho it's within 10° i still feel a Looot of influence from that one- i am a little delusional sometimes but my saturn in 1st does a good job of maintaining it and bringing me down to earth, but in my astrologer's handbook (my fav book 💔💔) it says, and i quote, "a well developed mercury and saturn will do much to offset the negative effects of this square" and i have both of those ur honor God bless holy shit id be off my FUCK without those 2 planets-
but then it continues and says "very often peculiar emotional desires and romantic tendencies are indicated, which can range from platonic love to the most morbid and debased physical type of sensuality." which THAT part i feel immensely- Nobody should ever look in my brain please 4 the love of god for ur sake n mine dont do it thwnk u-
But that's also probably bc i got the pluto influence right bc my neptune is in my 8th house- which btw im p sure pluto is exalted in Aquarius but i can get into that in another post probably-
6TH THSINGS SSIXTH
my uranus trine ascendant also loves to make me weird as fuck- i am a very peculiar individual and my mercury in an aries degree of Gemini also makes me yap Constantly bro i am the yapatron 5000- that (and my chiron in aquarius 💔) is why i have like a whole 1 friend that genuinely appreciates my yapping- him and my mom (my mom and i yap together tho HAHAHA)
my chiron in aquarius tho hit fucking Hard when i was a wee lad and still kinda does but im workin on it ur honor- i just never felt accepted and never Was accepted in friend groups and stuff and it was only until i started going with my north node in aries that i started actually being able to socialize and stuff- bc i legitimately thought "fuck it im just gonna be weird as fuck and whoever likes me for it will like me for Me and not some dumb shit-"
basically weeding out the losers fr-
7TH THINGSS SEVENETH-
btw i hope everytime anyone has read the 1ST THINGS 1ST or whatever they read it in the tone of believer by imagine dragons like that one tiktok audio of like "1st thing's 1st!!!! 2nd thing's 3rd!!! First seocnd third thing's third???" ANAYYWAY-
if u read my cancers n rage post too ull know where im comin from w/this but my cancer rising + mars in cancer gives me this unfathomable rage that legitimately makes my blood feel like it's physically boiling, my heart starts pounding and i get SO shaky- that's only when im super pissed But with the mars energy i literally have to get it out via moshing 2 korn DUDE HAHAHHAHAAH OMG THAT REMINDS ME-
speaking of!!!! i was strugglin real bad like a couple weeks ago now right and i put my earbuds in and listened to chi and to this D A Y. i cannot listen to that song without getting that ungodly rage dude it's diabolical But i literally lost my shit so hard that day i think had i been standing and not doubled over on the floor for my own safety, i woulda broken my knee again (another story i have 🥰🥰)
i did howveer almost fuck up my nose by slamming my face into the floor a little But we're good!!!!! i get very physical 💔 i have so many injuries ive given myself bc of that insane amount of energy i have i could make a list dude it's devious-
God bless u jonathan davis 😭😭😭😭💞💞💞
genuinely tho i aint ever heard more honest 2 god screams that spoke to me THAT much like god DAMN
ANYWAY im silly my bad guys-
8TH THSING'S 8TH-
i tHIK that's it- i could probably go into more detail abt specific things but this is like an overview SO 🙏🙏🙏
thank u for readig my yapping sesison UHHHHMMMMMMMMMMM 😵‍💫😵‍💫😵‍💫😵‍💫
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bookwyrminspiration · 4 years ago
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do you think there's a traitor in the council?
apologies if this ask came out of the blue but ive been thinking about that possibility for. a while. and like maybe there isnt (and i cant remember any reason for there to be one except the neverseen always being one step ahead) but i feel like thatd be really fun to play around with.
(and if there was, it would pretty much have to be either oralie, bronte, terik, or emery (or kenric, if he's somehow still alive, but we wouldve known that by now))
- pyro
oo this is an interesting one! i will admit I don't see it as entirely realistic, but i do think there's a lot to explore when it comes to the idea.
in order for this reveal to have any sort of impact on Sophie (which would be a requirement since this is a fantasy series from her perspective), it would need to be one of the councillors you've already mentioned. Terik I say no because he lost his leg to the Neverseen's actions, Oralie is a no because she lost Kenric to them, Kenric is a no because he's a burnt chicken nugget, but Emery I'm more or less on the fence on. I want to say no because he's head of the council and current holds almost the most power an elf could and the Neverseen threaten that, but I could see it argued the other way. Maybe being the top made him realize how awful it is and he wants to burn it to the ground.
now you may have noticed I didn't mention Bronte. that's because I have a different idea for him. I don't think he'd be a traitor or working for the Neverseen, but I could see a fondness for old friends meddling with his decisions and he could be like...and accidental traitor, if that makes sense. he and Fintan served together for a while, so i'm assuming they were close. or at least close enough that he doesn't want to see him go down this path. note: it's possible all the chances Fintan was given to redeem himself (because he was an "old friend" as forkle said) were driven mainly by Bronte. he may then blame himself for Kenric's death in a sense. But! perhaps in his attempts to make his old friend see the error of his ways, he revealed to much and that allowed the Neverseen to do something--unsure what though. Kind just theorizing at the moment.
another possibility I could see is someone trying to play both sides at the same time, like Jolie did. Let's use Terik as an example here. He could try and approach the Neverseen and make the claim that he's unhappy with his position, that ever since his leg was snapped like a skateboard when there's no head he's been treated different. people don't respect him or his position and they look down upon him. he could further go to say he wants to change that, build a world that would accept people like him. He knows he'd have to prove his loyalty, so maybe he'd share a few council secrets or give away information he wasn't supposed to--granted that he'd receive help bringing that world into fruition. And to keep the council from figuring out there's a leak, he could ask for enough information back to make some "progress" against the neverseen so no one looks too closely. of course, I don't think the Neverseen would buy it, and would instead try and wring him for all the information they could before they just dropped off their little deal or whatever they'd have in place.
I should stop before I get too carried away, but this is a fascinating concept to think about! is there anyone in particular you'd want to be the traitor? i kinda went a little random but I'd be curious to know! there'd also be so much resulting chaos when the traitor was found out that I didn't even begin to touch on, so there's lots to explore with it!!
pyro, as always, you're a creative mastermind
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kibblemaniac · 5 years ago
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hello.first off, id liked to say thank you for supporting this strange little project ive made. originally i had only wanted to redesign the sdr2 cast but.. yeah i think you know how it went. on my masaru redesign post(reddit),i had said that i would likely stop once i was finished with the warriors of hope. i had put off making a masaru redesign for months, i was too focused on playing video games and school work to even think about it. but i finally decided to sit down and do it, and from what i can tell you guys seemed to like it. im not sure why but ever since i had done that, the creativity seemed to rush back to me. sure i was already making a lot of art but.. something felt different. i felt more driven to make sprite edits. a lot of times i make up nicknames to put in the title of my posts. i didnt do that for masaru tho, sense it had been months since i had last posted a sprite edit. i did think of a nickname for him tho. chucky cheseburger. i remember while making it thinking "wow this is probably gonna be compared to that chucky fella". i still think its fitting but that sprite edit was the reason i was able to get back to this lil project, so he needs a much more respectable title. maybe something like "sir cheeseburger"anyways, like i said i was planning on stopping once i was finished with the WOH. but i really feel like doing the rest of the UDG characters to really wrap it up. heck, maybe even doing some of the anime characters.. but i doubt i will, for my sanity of coarse.this project was really fun and im sad to see it come to an end, i hope you all enjoyed the series as much as i did !! again, thanks for all the support !!!
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aion-rsa · 4 years ago
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15 Best PlayStation One RPGs Ever Made
https://ift.tt/3rHgcZn
In our look at the best Super Nintendo RPGs ever, we mentioned that the SNES is arguably the greatest RPG console in video game history. Well, if there is a console that makes that discussion an argument, it would have to be the PlayStation One. 
With a lot of help from Square, Sony quickly established the PlayStation as not just the home of incredible RPG experiences but as a console that was capable of effectively convincing people who previously had no real interest in RPGs that they absolutely needed to devote 50+ hours of their life to the next gaming epic. That sudden rise in genre popularity inspired some of the industry’s greatest RPG developers to try to outdo each other creatively and commercially. 
The result was a classic collection of role-playing experiences that still rank comfortably among the absolute best ever made. With due respect to the 20+ other games that deserve to be on this list, these are the 15 best PS1 RPGs ever made. 
15. The Legend of Dragoon
The Legend of Dragoon’s legacy has only grown since the game’s late 1999 release, and it’s not hard to see why. While this game was initially criticized for not living up to the standards of some of the other PS1 RPGs we’ll soon be talking about, time has been kind to the various things this game does so very well.
The Legend of Dragoon makes up for its slow story with an incredible combat system that emphasizes an almost QTE-like mechanic that helps ensure you’re rarely simply watching a battle play out. This RPG’s character transformation mechanic is also one of those brilliant gameplay concepts that should have been copied many times since this game’s release. There’s also always been something special about the fact that Legend of Dragoon‘s ambitious CGI cutscenes ensured this epic spanned four PS1 discs. 
14. Wild Arms
Wild Arms is another one of those PS1 RPGs that were initially overshadowed by some of the all-time classic games it had to compete against, but the thing that stood out about this title at the time is the thing that still makes Wild Arms special to this day: its style. 
Wild Arms‘ blend of sci-fi, fantasy, and western design concepts shouldn’t work nearly as well as it does here. Developer Media.Vision deserves a lot of credit for ensuring this game’s ambitious world always felt cohesive and for finding some truly clever ways to subvert genre expectations through this title’s approach to exploration, combat, and puzzles. 
13. Breath of Fire III
The Breath Of Fire III vs. Breath of Fire IV debate will likely not be settled here, but the third entry in this series ultimately gets my nod due to the ways it so clearly raised the bar for this franchise and its genre competition. 
Breath of the Fire III’s 3D visuals and voice acting helped sell this game’s engaging story, while the game’s combat and wonderful cast of characters ensured you were constantly engaged and ready to see where this absolute gem was going to take you next. 
12. Front Mission 3
Front Mission 3 rewards players willing to put the time into its fairly complex mechanics and deep storyline with one of the best tactical RPGs of the era and one of the best mech games ever made. 
This game is rightfully remembered for its customization options and often punishing tactical gameplay but I don’t know if it gets enough love for its faction-driven narrative and the ways its visuals convey epic mech battles without relying on more traditional action gameplay. 
11. Castlevania: Symphony of the Night
The only reason this all-time great game isn’t higher on the particular list is that there are just other PS1 RPGs that better represent the genre and the kind of epic experiences we think of when we think of one of the best RPG platforms ever. 
Having said that, the way that Symphony of the Night incorporated RPG elements not only changed the franchise forever but eventually helped inspire developers everywhere to enhance their own action titles by utilizing role-playing mechanics. This is still one of the best blends of role-playing and action/adventure ever made.
10. Valkyrie Profile
Long before God of War took us on a journey through Norse mythology, Valkyrie Profile caught many PS1 gamers by surprise with its unique blend of Japanese design and a Norse narrative that tasks you with assembling the perfect party of heroes to assist you through Ragnarok.
Valkyrie Profile‘s true calling card, though, is its turn-based combat system that essentially assigns a button to each character in your party. Getting the most out of your party of heroes requires you to successfully assign each character the right actions at the right time in order to unleash powerful combo attacks. It’s complex, original, and a whole lot of fun. 
9. Lunar: Silver Star Story Complete 
Lunar: Silver Star Story Complete may have started off as a Sega Saturn title, but it’s hard not to ultimately remember this as a PS1 game due to the many ways that Sony’s first console allowed Lunar’s developers to share their full vision for this classic. 
It’s true that Lunar is an “old-school” JRPG in a lot of ways that might turn some people off, but when level grinding, party management, and methodical turn-based gameplay are done this well, it’s hard not to see this as one of the ultimate genre comfort zones. 
8. Star Ocean: The Second Story
It’s hard to talk about Star Ocean without eventually getting around to the fact that it has almost 90 possible endings, so let’s not bury the lede. What’s even more impressive than the game’s number of possible endings, though, is the fact that many of those endings are clever, logical, and, in their own ways, complete. 
Really, though, this game’s incredible number of possible conclusions just highlights the various ways this sci-fi/fantasy title makes you feel like every action you do truly matters and that anything can happen. I also have to pay respect to this game’s brilliant “private action” system: a unique mechanic that allows your party members to have their own adventures that ultimately contributes to some of the best sidequests in RPG history.
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7. Xenogears
Xenogears features a fascinating blend of styles and mechanics that is quite appropriate considering the details of this game’s complicated development history (it started off as a pitch for Final Fantasy VII before briefly being designed as a Chrono Trigger sequel). Admittedly, there are times when you can tell this game is trying to find its creative voice and gameplay footing. 
Yet, all the concepts this RPG touches upon ultimately come together to form something wonderful and memorable. It features one of the best ATB combat systems ever, a complex and creative story, a lot of heart, great visuals, and a truly incredible soundtrack. Sure, the game struggles a bit in the second half, but it’s easy enough to overlook those shortcomings as the byproduct of ambition. 
6. Final Fantasy VII
Final Fantasy VII should be a victim of its own success. After all these years, all the praise, and all of the discussions, you would think we’d be at the point where the dreaded term “overrated” might linger just above this game’s legacy. 
That’s not the case, though. Maybe Final Fantasy VII was eventually surpassed, but it’s truly tragic to imagine what RPG gaming in the ‘90s and early 2000s would have been like if it wasn’t for this game. It alerted millions to the fact they loved video game RPGs, and it did it without sacrificing depth, quality, heart, or ambition. 
5. Final Fantasy Tactics
Considered by many at the time to be the best tactical RPG ever made, it has to be said that the most impressive thing about Final Fantasy Tactics is the fact that it’s still difficult to argue against this game’s claim to that title nearly 24 years after its release.
Final Fantasy Tactics‘ surprisingly accessible (yet still deep and rewarding) gameplay perfectly complements its colorful visuals, engaging character, and surprising story. I don’t know if it’s the best tactical RPG ever made, but it may always be seen as the standard in the eyes of many. 
4. Vagrant Story
It feels like people have been waiting for Vagrant Story to get the love it deserves ever since the game was released in 2000. While Vagrant Story absolutely has a cult following, it seems pretty clear at this point that it’s just never going to reach that level. It’s too difficult, too different, and it will probably never get the remaster it deserves. 
However, those who have played Vagrant Story know it was Square’s most mechanically ambitious and unique PlayStation RPG. From its stunning visuals to its deep combat and mature narrative, Vagrant Story has honestly aged better than all but a few of the games of this era. A game this different and innovative shouldn’t feel as complete and confident as it does. 
3. Chrono Cross
From the moment Chrono Cross was released, it feels like the first line about this game has been that it disappointed those who were expecting a direct follow-up to Chrono Trigger. Even when we learned that the Chrono Cross team never really saw this as a Chrono Trigger sequel, Chrono Cross still lived in the shadow of its all-time great predecessor.
Maybe there are ways that Chrono Cross would have been better off sticking closer to that SNES classic, but even at the time of its somewhat controversial release, many praised Chrono Cross for its innovative combat, weird and wonderful story, large cast of characters, music, visuals, and commitment to defying expectations at every turn. This shouldn’t be your first PS1 RPG, but it might be the one you end up remembering most fondly. 
2. Final Fantasy IX
Final Fantasy IX was essentially Square’s PS1 swan song. While the title’s return to the medieval fantasy style of classic FF games highlights the studio’s jovial mood at the time, the fact is that many people wondered if Square could recover from the controversial Final Fantasy VIII and produce an RPG that effectively ended their unbelievable run of hits in style. 
The fact they managed to do just that is an accomplishment that should never be overlooked. To this day, I struggle to think of even a handful of RPGs that challenge Final Fantasy IX’s charm, humor, and cast of characters while still providing a role-playing adventure that will feel rewarding to veterans and newcomers alike. This is an across-the-board triumph that delights and impresses in equal measure. 
1. Suikoden II
Suikoden II was pretty much “doomed to fail” from the start. It was released in the wake of Final Fantasy VIII’s massive debut, wasn’t widely distributed, and featured “retro” graphics that initially turned quite a few people off at the time of cinematic PS1 visuals. It didn’t help that its predecessor was a very good, but not great, RPG that also failed to find a wide audience. 
Yet, Suikoden II is quite simply one of the best games ever made regardless of genre. I would love to tell you about its nuanced and deep politically-driven narrative, varied combat system, minigames, world-building elements, and score, but how long can you really talk about Suikoden II without getting around to its cast of over 100 recruitable characters and the ways Konami managed to make each and every one of them (as well as their interactions with each other) among the best of their era? 
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
I wouldn’t call this a perfect game, but at the same time, I’m struggling to think of a single thing I’d change about it. 
The post 15 Best PlayStation One RPGs Ever Made appeared first on Den of Geek.
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creative-type · 5 years ago
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wake from death (and return to life) iv
AO3: https://archiveofourown.org/works/22564141/chapters/53920291
Previous: https://creative-type.tumblr.com/post/621667466339385344/wake-from-death-and-return-to-life-chapter-iii
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Kuina spent the next three days learning her way around Belo Betty’s ship. As promised, Dragon soon departed, disappearing like a mirage on a hot day, gone as if he’d never existed. He had been the one person who seemed to actually wanted Kuina on board, and with him gone Kuina felt quite alone. She spent her days doing what Lyudmila told her to do, when she told her to do them, fulfilling the obligation she had to the Revolution for getting her out of Loguetown and hoping it was enough to keep them from throwing her headfirst into the sea.
Practically speaking, that meant doing dozens of chores while Revolutionaries showed her the ropes. Literally. Kuina spent much of her time cleaning what needed to be cleaned, hauling what needed to be hauled, and mending what needed to be mended while learning the basics of sailcraft. Darareaksmey in particular seemed to take great delight in mocking Kuina’s ignorance, which according to the other crew meant she liked her.
The work was a welcome distraction, reminding Kuina of the menial chores she used to do around the dojo before she was old enough to learn the sword. And more importantly, the people around her liked to talk. The Revolution never openly discussed their plans when she was around, but Kuina was such a silent fixture that they seemed to forget when she was in the background swabbing the deck, or washing dishes, or whatever other odd job she’d been assigned at that moment.
What she learned was illuminating. Belo Betty wasn’t just some Revolutionary nobody—she was in command of the entire East Blue. The ship Kuina was currently on was hers, Dragon somehow able to manage travel by himself from the Grand Line for a mission of strategic importance.
Aria de Gris was another leader, but of only a single ship that had been damaged in the previous battle. She and a portion of her crew had joined with Betty to see Dragon back to the Grand Line and talk strategy. Dragon had never planned to return with them to the battlefield, his departure interrupted by Kuina’s sudden appearance.
It was childish, but Kuina bitterly wished he would have just taken her with her. She could feel Zoro’s lead stretching by the second, and the thought of falling even further behind made her want to pull her hair out.
The Army wasn’t even going to let her fight.
“Better,” Dara said as she inspected the rope she’d given for Kuina to practice her sailor’s knots. “This one almost looks like it’d hold together during an East Blue squall.”
If she was nervous about their nearing destination, she didn’t show it. With quick, nimble fingers she undid Kuina’s handiwork and returned the rope. “Now do it faster.”
Kuina grudgingly did as she was told. The noonday sun beat down overhead, cooled by a delicious sea breeze. After three days Kuina was almost used to the sway of the ship, but didn’t think she could ever feel comfortable surrounded by so many people crammed in such a small space. “I don’t know why you bother. I’ll be gone in a few days.” Kuina said.
“Pfft, you wouldn’t last a week on the Grand Line in your state,” Dara said. “You’re lucky you’re a quick study—it took Lizard three times as long to get half as good as you are now.”
“I can hear you,” Elizabeth said irritably as she passed out rations to Kuina and the women minding her. The galley had been made into a makeshift war room debating last-minute preparations for landing later that day, with Lyudmila given strict instructions to shoot Kuina if she went within twenty feet of its doors.
“I know,” Dara said breezily. “That’s why I said it.”
Elizabeth made a rude gesture that only made Dara laugh. Scowling, Elizabeth asked, “What are you even doing out here? Shouldn’t you be in the meeting? It sounded important.”
“Boss knows I don’t have the patience for that kind of stuff,” Dara said. “She’ll let me know what I need to know. This is much more amusing.” She turned her attention to Kuina. “Watch out, you’re tying it backwards again.”
Kuina gave it another attempt. “Where are we even going?”
Elizabeth and Dara exchanged looks before turning to Lyudmila, awaiting her judgement. Kuina held her breath, giving up on even the pretext of industry. Of everything she’d overheard, no one had breathed a word of their ultimate destination, let alone any details about the supposed war that was being waged there. The veritable brick wall only whetted Kuina’s curiosity.
Sometimes she regretted not reading the paper.
“You can’t keep it from me forever,” Kuina pointed out. “Is it Tolouse?”
Elizabeth let out a huff and turned away, giving a sarcastic wave as she walked back to the galley. “I’m not getting into trouble for this.”
“Coward!” Dara called before grinning at Kuina. “How’d you figure it out?”
“Been headed dead east for three days. There aren’t that many islands it could be,” Kuina said. She shrugged, picking at the ropes. “Besides, you hear a lot of interesting things from the pirates who come from that way. The king doesn’t seem all that popular—easy to stir up trouble there.”
“You’re half-right,” Dara said.
“Dara…” Lyudmila said in a warning tone.
“Fine, fine,” she said, flopping dramatically on her back, hands tucked behind her head. “The big fight’s over anyway. This is just a pitstop.”
“To switch ships?” Kuina said, glancing at Lyudmila. As always, it was difficult to guess what she was thinking, but she made no further effort to censure their conversation.
“And gather the rest of our crew, yeah,” Dara said. “Then we’re getting the hell out of this backwater and going back to where we belong. East Blue is bor-ing. Don’t know why Boss was so interested in coming, to be honest.”
There was a pause, and Dara turned over to her stomach, propping her head up on her hands. Her eyes flickered to Lyudmila, who shook her head slightly. She sighed. “Haven’t had a decent fight in weeks.”
“You just came from a war,” Kuina said, nonplussed.
“An East Blue war,” Dara corrected. “And thus one that was very boring. Everyone knows East Blue isn’t worth anything in a fight.”
Kuina smirked. “Maybe you haven’t been fighting the right people.”
The glint in Dara’s eyes turned wicked. “Sweetheart, I like you. In fact, I think you’re hilarious. But you underestimate the strength of the Grand Line, and it’s going to get you killed if you’re not careful.”
“Maybe, but all I’ve heard is a lot of talk without anything to back it up,” Kuina said.
“That’s bait,” Dara said, grinning, “and I’ll not bite—Oh hello there, Boss. How’s tricks?”
Kuina didn’t jump, but her hand did move instinctively to her katana as de Gris exited the galley, breaking away from a cluster of Revolutionaries exiting the war room to approach them. She acknowledged Dara’s greeting with a nod. “The situation’s changed.”
Lyudmila went very still, while Dara and Kuina exchanged confused looks. “How do you mean, Boss?” Dara asked.
“Reinforcements arrived before the Revolution could completely secure their defenses. They punched a hole through our line and recaptured the armory, jammed communications, the works. We’re lucky Trini was able to get a message through at all. It sounds like the situation’s hot and not in our favor.”
“What?!” Dara exclaimed. “We had the city completely taken! Their king was in chains.”
“Not anymore,” de Gris said.
Dara jumped to her feet. “What about the rest of the crew?”
“As far as I know they’re fine, but we’re going to need all hands on deck if we’re going to scrape out a win.” She looked down at Kuina, the scar running down her cheek pulling her mouth into an unhappy grimace. “Alright, Swordsman. Time for you to put your money where your mouth is.”
Far above them, the Revolutionary flag snapped proudly in the wind. Eyes narrowed with suspicion, Kuina tried to discern the older woman’s intentions. “You’re going to let me fight?”
“I need to make sure you’re good enough to not die. Big difference.” With a whisper of steel, de Gris unsheathed her sword. “Prove to me there’s some bite behind all that bark.”
Beside her, Dara paled. “Boss, you can’t be serious…”
“It’s just a skill check. I need to know what level she’s at, and this is the easiest way to do it.”
They didn’t think she could win. Kuina threw the rope she’d been working on aside and climbed to her feet. Bowing slightly to de Gris, she said, “I’m honored to accept your challenge.”
“What are you, some kind of samurai?” de Gris paused to fish out a cigarette, putting it to her lips and lighting it one-handed. “You have till I finish this to show—”
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In a flash her blade was up to meet Kuina’s. Even holding it one-handed, de Gris was able to effortlessly stop the full weight of Kuina’s blow. Dara and Lyudmila scattered as a cat’s grin stretched across de Gris’ face, smoke curling from the end of her cigarette. “Not bad, not bad at all. And here I thought you were nothing but dojo trash.”
She pushed Kuina back, and for a moment the two circled one another, each trying to get a measure of their opponent. Kuina was vaguely aware that they had attracted the attention of the rest of the Revolution, and saw Lyudmila whispering fiercely in the ear of Belo Betty.
“Eyes on me, kid!” de Gris shouted before exploding in a flurry of strikes. Her movements were unlike anything Kuina had ever seen. With impossible quickness she closed the distance between them. Her footwork, the angles she used to attack, were all new and unfamiliar. Kuina, used to fighting against sabers and katanas, was quickly driven to the defensive, each reaction a heartbeat too slow to do anything else as she tried to process the foreign fighting style.
De Gris moved with liquid grace, reminding Kuina more of a dancer than a swordsman as she fought. Each step was economical and precise, her blade flashing from every angle, seemingly simultaneously. Kuina was forced to take a step back, then another, but was quickly running out of room to retreat.
But even as she was being driven back, Kuina began to sense the pattern in her steps, the method to her mad dance. The rapier a piercing weapon. It depended on thrusts and parries over slashing attacks. The blade didn’t have the mass to manage a single, crushing blow, relying instead on speed and precision.
Well then. It was time to disrupt de Gris’ timing.
Kuina feinted a forward thrust, and in the half-second it took de Gris to defend jumped backward onto the ship’s railing. A ripple of surprise rose through the crowd as she ran across the iron rails until she reached the middle of the ship, leaping toward the boom of the foremast.
“Very impressive, if you’re a monkey,” de Gris called. “But I thought you were going to fight—”
But Kuina didn’t stop. She caught an unsecured line and used her momentum to swing behind de Gris, aiming an attack at her exposed back. As expected, de Gris was able to evade with ease, and the bones in Kuina’s arms jolted with the force of her blade cutting through the deck before somersaulting back to her feet.
“You don’t like giving people time to talk, do you,” de Gris said. “And you do realize we have to actually sail on this ship, right?”
“Send me a bill,” Kuina said, grinning wildly. She pulled her sword from the wood in time to deflect de Gris’ rapier, melting from defense to offense as she tried to use their reversed positions to force de Gris into the same limited space she had just escaped from.
It was damnably difficult. De Gris wasn’t the strongest opponent Kuina had faced, but she was the most technically proficient. It had been years since Kuina had needed this level of focus in a fight, and she could feel the rust in her movements.
Without even realizing it, she’d let herself grow complacent, and de Gris was exposing that weakness now.
All the more reason to get to the Grand Line as soon as possible. The East Blue had nothing more to offer her. On the world stage it was nothing, which meant she was nothing...
Blood roared in Kuina’s ears as she failed to get anywhere near de Gris. Kuina took greater risks, forced her body to move all the faster to match her opponent’s feline grace. De Gris’s thin, weightless blade was no match to Shimotsuki steel, and Kuina put the full weight of her rage behind each attack.
Somewhere in the back of her mind she registered a flicker of surprise in de Gris’s eyes a moment before Kuina’s blade clashed against her own. With a quick flick of the wrist Kuina batted it aside, just as de Gris had done at the start of her fight, using her own momentum against her to gain inside position.
Kuina attacked without thinking, and she was lucky de Gris was as fast as she was. Her blade passed by the tip of her nose by a hairbreadth, slicing what was left of her cigarette down to the pale orange filter.
The silence couldn’t have lasted for more than a moment, but it felt like it captured an eternity. De Gris’s eyes followed the path of the still-burning cigarette now rolling down at their feet. She sighed, sheathing her sword and said, almost to herself, “Is that all?”
“What do you mean?” Kuina demanded. “Clearly I—”
“You had until the cigarette was gone to show what you were made of. Well, time’s up. This fight is over.”
“You’re just scared because I was winning,” Kuina said.
The words struck a nerve. A muscle in de Gris’s jaw twitched and her nostrils flared slightly as the air around her shifted, circling like the winds of a hurricane with de Gris as its malevolent eye. Kuina shifted back into a defensive stance, keeping half an eye on Belo Betty. The Revolutionary commander had her arms crossed over her chest, flag nowhere in sight.
“You really thought you had a chance,’ de Gris said. “You couldn’t feel the distance between us.” She shook her head in disgust. “And you call yourself a swordsman.”
She reached for another cigarette, paused to take a deep drag. When she finally looked at Kuina, she saw nothing but contempt.
“Hit me with your best shot, kid,” Aria de Gris said, raising her sword in languid challenge. “I’ll show you how much you have yet to learn.”
Kuina’s grip on her sword tightened. The blood boiling in her veins had calmed enough for her to realize she’d said a very stupid thing when surrounded by a ship full of enemies who likely wanted to kill her, but she wasn’t afraid of de Gris or her sword, and her pride refused to back down from such a grievous insult.
This was her chance to prove herself to these people.
Kuina took a deep breath, steadied her racing heart. She could feel the power around de Gris. The older woman was settled, like a table with a low center of gravity. She wouldn’t be easily overturned, but Kuina was confident. She was ready. She had trained her whole life for this moment, for the chance to be acknowledged as a skilled swordsman and not just a little girl playing with a blade
Her father once said that a true warrior wielded the blade of ten thousand men. Maybe she wasn’t there yet, but she was worth more than this one.
Kuina lifted her katana above her head, ready to end this in one strike. “Thousand man—”
De Gris was inside her guard before she could finish speaking.
Kuina moved on instinct, but de Gris batted her sword aside as if it were an inconvenient fly. With her free hand she reached inside the long coat hanging from her shoulders. In one fluid moment she pulled out a gun, cocked it, and pushed the cold metal barrel under Kuina’s chin.
It was horror in slow motion. Kuina flung herself back just as de Gris shouted, “Dara, now!”
An unseen force plowed into the back of Kuina’s knees. She crumpled face-first into the deck, white light flashing across her vision as her forehead cracked against the wood. Attempts to roll away were stopped by a pressure against the wrist of her sword hand and a vice-like grip around her ankles.
Kuina looked up to see Aria de Gris’s foot on her wrist and her gun between her eyes. Twisting frantically, Kuina couldn’t help but let out a yelp of alarm that Darareaksmey’s arms, head, and torso had her legs pinned firmly to the ground, the rest of her body seemingly melded with the deck.
“What the hell?!” Kuina exclaimed. “This was a duel! You...you cheated!”
“It was a skill check,” de Gris said flatly. “Do you think people in a war are going to line up for you all nice and neat, one at a time? Do you think they’re going to play by some arbitrary rules?”
She lowered her gun and sheathed her sword. “I’ve no use for a soldier with more ego than common sense. I don’t care how big a hot-shot you were in your little backwater dojo. In the real world, you aren’t worth shit.”
Xxx
“You know, you don’t have anything to be ashamed of. I’ve not seen anyone do that well against the boss in, well, a long time.”
“Please stop talking, I am begging you.”
Kuina ground the heels of her palms against her forehead, hoping to counterbalance the terrible pounding currently beating against the inside of her skull. She’d suffered from headaches on and off since being pushed down the stairs of her father’s dojo, and falling face-first into the deck had triggered a monster between her temples.
Dara was undeterred. “I wondered why Dragon wanted you so bad, but I can definitely see it.”
The island of Toulouse was a tiny speck on the horizon. With a favorable wind at their back, they’d soon arrive at the near-hopeless battle. Kuina didn’t know what was going to happen to her once they did, and worse, she didn’t care.
With the change in situation, Lyudmila had been relieved of babysitting duty in favor of joining the rest of the ship’s leadership in their makeshift war room. The mood of the Revolution had shifted, men and women moving with increased urgency as they sharpened weapons, prepared guns, and tried to coax every bit of speed from the brigantine, their faces drawn in grim, serious lines. Every once in a while a bark of nervous laughter would punctuate the air like cannonshot, but it was quickly hushed. Everyone knew that the situation was dire.
Dara, whose disregard for meetings extended even when the Revolution was on the verge of defeat, had taken over Kuina-watching duty. But even her enthusiasm had its limits, and every few minutes she would look out at the approaching island, squint as if she were trying to suss out the enemy position on that tiny black speck, her knee bouncing with nervous energy.
“Wonder what Boss will have you do,” she said absentmindedly.
“Probably nothing,” Kuina said. “You heard her: She’s got no use for me.”
Dara snorted. “Oh, please. Compared to the trouble I got myself into when I first joined, that was nothing. It’s an, ah...learning process. Being part of a group, I mean.”
That wasn’t very reassuring, but Kuina had no desire to argue. “What the hell was that trick you did, anyway? I never saw you coming.”
“Oh, my devil fruit?” Dara said, eyes brightening. She raised an arm, and in the time it took Kuina to blink, the space from her hand to her elbow went paper thin. The change was so sudden, so utterly bizarre, that Kuina couldn’t help but recoil away from it. Dara laughed, and just as quickly put her arm back to rights again.
“Flat Flat Fruit,” she explained. “Not much good for fighting, but sneaking around? Easy-breezy.”
“Just how many devil fruit users are on this ship?” Kuina asked.
“Right now? I don’t know everyone on Betty’s crew, but I think it’s just three. Once we hook up the rest of the crew there’ll be a couple more to show you.” Another squinting look at the horizon, more bouncing of her knee.
There was a comfortable lull in the conversation while Kuina massaged her aching head. A gull screeched overhead, making at least one Revolutionary jump. The moment quickly passed, and Dara slapped her palms against her thighs. “Well, I need to get ready. You just brought that backpack with you, right? You don’t have any armor or anything to put on, just in case?”
Just her mask. Kuina lugged herself to her feet and followed Dara belowdecks. For the first time, no one was paying attention to her, the Revolutionaries too busy with their own preparations. Kuina was glad to be invisible once more. Despite Dara’s reassurances, shame coiled around her belly, constricting like a snake squeezing the life out of its latest meal. It was impossible to walk with her head held high after her disgraceful performance. De Gris’s voice echoed in her mind, conflating with the voice of countless others she’d heard since childhood. The scar that drug across her chest pulsed with her head, bringing to the forefront the weakness she thought she’d long ago left behind.
You aren’t worth shit.
The words were short, concise, and painfully blunt, but they were also the truth. And for that, she had no one to blame but herself.
They passed by Elizabeth’s little workshop on the way to their quarters. When she saw the door was open, Dara paused to poke her head inside. The assistant cook was deep at work dividing what appeared to be dozens of firecrackers into different piles.
“Hey Lizard, got any goodies for me?” Dara asked.
Elizabeth didn’t look up from the task in front of her. “On the back shelf.”
Dara clasped her hands in front of her gave Elizabeth a tiny, mocking bow that was returned with a raised middle finger.
“Gracious as always,” Dara said once she returned to Kuina’s side. “C’mon, we’re wasting daylight.”
“Is she…?”
“Our munitions expert?” Dara said. “Yes. Yes she is.” She hugged a little baggie close to her chest like it was a lover. “Her food might be garbage, but I’m pretty sure that’s because she’s testing some new long-acting poison without telling anyone.”
“I can still hear you!”
“Seems like an odd mix of jobs,” Kuina said.
Dara shrugged. “Cooking, catastrophic explosions...it’s all chemistry, really. Lizard here just happens to be better at one form more than the other. Isn’t that right, Lizard?”
Elizabeth had stormed to the doorway while she was speaking. She hardly came up to Dara’s shoulder, but she carried herself with the same energy of a lady’s lap dog that thought itself a wolf. “Go. Away. And stop blabbing to the stowaway. She’s not on our side.”
Dara’s grin showed entirely too many teeth. “Wanna bet?”
“I’m not a stowaway,” Kuina said at the same time. There was a pause as what Dara said sunk in, and both she and Elizabeth looked up at her with disbelief.
“You’re crazy,” Elizabeth said. “A hundred berries says she bails at the first opportunity.”
“I’ll put down five that she stays.”
“Your loss,” Elizabeth said, and she slammed the door in their face.
Dara looked for a moment like she wanted to shout something through the door but thought better of it. She put her little baggie into her pocket and said, “You better not run on me. I don’t actually have five hundred berries.”
“It was a stupid bet,” Kuina said. “I’m not joining the Revolution.”
“Maybe, maybe not. But I saw how pissed you were when the boss pulled that gun on you. You’re not going to be happy till you beat her in a fair fight, no matter how long it takes.”
They walked the rest of the way in silence, and Kuina wondered if, just maybe, she was right.
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smokeybrandreviews · 5 years ago
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Jill Sandwich
So Resident Evil 3 Remake is out in the wild and i can finally talk about this thing in detail. I have an interesting relationship with the RE franchise. It’s kind of a love/hate situation. I love the first three titles and Veronica. I kind of hate everything that came after. IV through VI are just plain awful, particularly VI. Cats fight me about IV but i don’t care for it. Capcom stopped doing what they do best, desperate survival horror, and started emulating those action films starring Leeloo Dallas. That’s find but, i mean, watching Chris Redfield, jacked up on the super roids, punch out a whole ass boulder, while fighting a chimera virus infected Wesker, in the heart of a goddamn volcano, was way too much. And there was another entire game after that one with this campy, wacky, bullsh*t. I hated it. All of it. Then Resident Evil VII dropped and everything changed.
Revelations hinted at a return to form but it was REVII that showed the world what Resident Evil was really about. My goodness was that game good. I was on the edge of my seat playing through that coil of stress, atmosphere, and insidious violence. It was beautiful. That game was beautiful. I found my self longing for that engine, driving my favorite title of the entire franchise, Resident Evil II. To my surprise i got exactly what i wanted. Holy sh*t, when Resident Evils II Remake dropped, i sh*t myself. This was the Resident Evil game i always wanted. This is what survival horror should have been the entire time. Remake hit every note of nostalgia while building a brand new experience. Not only were the graphics updated, bu the entire story was streamline and, thanks to some excellent voice work, it was rather enthralling this go around. REII was already one of my favorite games but Remake found a spit right next to it on my all-time list. When i finished that motherf*cker for the first time, after experiencing that horror on two legs called Mr. X, i thought about how dope Nemesis would be in this engine. To my surprise, i wouldn’t have to wait long to find out.
First and foremost, R3make is goddamn gorgeous. It’s absolutely beautiful. Capcom’s RE Engine pulls all of it’s weight on this one. The lighting and particle effects are spectacular. I thought Remake II looked great but this game really stand out. There are a few little concessions made to push the hardware but that’s to be forgiven. I can deal with an exploding limb or disappearing body if it means i can get the detail and literally horde levels of zombies on my ass at all times. It’s insane just how many of theses things are packed on screen, in that level detail, while Nemesis is launching f*cking rockets at you.
I have to absolutely gush about the writing for a minute here. I remember the old REIII being kind of hokey, kind of campy. I chocked it up to the limitations of the OG PlayStation. Not this one. The PS4 gives the script writers a level of power to get really creative. The dialogue Jill has with everyone feels real, It feels organic. She acts like a person with training in the middle of a crisis and i adore every second of it. I mean, her banter with Carlos is more than enough for the price of admission.
Also, Jill is just a regular badass. It’s dope seeing her getting her proper due in this game. The last time we saw her, outside of one of those Revelation games, she was a muppet for Wesker. Bullsh*t, son! Not here. Here, she is in all her bad ass. Umbrella busting, glory and i love it. I also love her redesign. Function over fashion, ya dig?
The remix of levels caught me off guard at first. They took out a lot of set pieces i remember like the park and Jill’s run through the RPD. These aspects of her original playthrough make an appearance, just in completely different ways. Also worth mentioning, there are like, no puzzled in this game. I remember the original being very, frustratingly, puzzle heavy way back when. This game is not that. It is a narrative focused, action driven, murder fest. I am more than okay with that particular alteration.
The redesigned enemies in this game are spectacular. I kind of expected a few changed, mostly based on the Ivy from Remake II, but Capcom really found a way to be creative with these new enemies. There’s, like, Las Plagas zombies in this thing. You blow of their heads and a parasite pops out. It’s insane. I always though Nemesis was infected with a Plagas and this game kind of confirms that. I love the new take on the Hunters. The Alphas have kind of a predator face now but the Gammas? The Gammas have this massive parasite that pops out of their gaping maws. It looks just like the Gravedigger and since there isn’t really a park level to this game, imagine they serve the same purpose. Or, repurpose in this case. There’s even a couple of surprises in store for those who know their lore. Their horrifying Resident Evil lore.
F*cking Nemesis, man. Nemesis is nightmare fuel incarnate. Dude is outright horrifying, the entire time you play this game. He’s fast, agile, and f*cking terrifying. I had problems with Mr. X but this asshole? Dude literally sprints after you when you run away. I kind of hate it but, at the same time, i f*cking need it! Good ol’ Nemi’s redesign is amazing. I was a little iffy at first, but seeing it in action sold me. And then his second form happened. Bro. What? And then that third. Okay, Capcom, come on? Y’all were just showing off with that one.
The only thing holding this game back, in my opinion, is that it can get a little REVI at times. I mean that the action becomes just a hair too over-the-top. That entire end sequence with final form Nemesis was absolutely ridiculous. I mean, i loved it, don’t get me wrong, but, f*ck, coming off Remake II and several parts of this one, it just felt a little out of place. There’s a few times where this issue creeps up but, like i said, it’s more of a nitpick than anything. The grounded nature and character driven narrative distract from the more... zealous aspects of this game.
As far as gameplay, if you played Remake II or any of the RE titles after IV, you know what to expect. Over the shoulder, third person, all day! I hate shooters but i can play the f*ck out of these types. Tank controls have gone the way of the dodo it seems but i ‘m not bad with their replacement. This game feels right with this camera set up. Shooting feels right. Dodging feels rewarding. This game feels real good to play.
There aren’t anymore of those quick decision deals like in the original but that’s not a problem. They would have interfered with the narrative driven aspects of this game. You can still, you know, shoot Nemi in the face for dope sh*t but i wouldn’t. F*ck all of that. Maybe after a third of fourth playthrough. Maybe. There’s no Mercenaries mode or multiple endings but you can play a good portion as Carlos and there’s a brand new multiplayer component with it’s own narrative called Resident Evil Resistance so, i guess that’s dope? I dunno. I f*cks with that single player campaign all day, tho.
R3make is f*cking outstanding. I love this game. Absolutely adore the f*ck out of it. I still like Remake II better but that’s more because i just adore II overall. That said, R3make is the f*cking tits. This sh*t is fast paced, adrenaline pumping, stress inducing, action packed, zombie killing. It does justice to Jill, makes me care about Carlos, and even does some interesting things with Nemesis. I was thoroughly surprised by some narrative choices taken but they dded to the overall plot,giving life to a game that sorely needed it, while not compromising once on gameplay. While there are certain design aspects i would have liked seen skew closer to the earlier titles in the franchise rather than the later ones, that is a small gripe. Even in all of it’s Bayhem glory, and there is a lot of that toward th end, this game never loses the spirit of who it is. Resident Evil III Remake is a f*cking masterpiece and you should get into it the second this quarantine lifts if you haven’t already had an opportunity to grab a copy.
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bedlamgames · 5 years ago
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Q&A #103
Today we have the Twine conversion, lesbian training mantras, social lube, a bunch of random stuff from the discord, and a whole lot more. 
[Anonymous said]: I'm really curious what the tally means for your twine conversion posts. Can't seem to figure out what its suppose to represent progress wise...
- Answered this last Q&A. Because of you asking I’ve now also added the explanation to what it’s about to every stream post so I hope that helped with understanding what’s going on with that.
[Anonymous said]: Suggestion: For races that start with a random corruption (ie: Succubi), have an option in full custom to spend points to either narrow what that corruption is (to be one of the four types, for example) or to outright pick one (for a much higher cost).
- That’s a good idea. Being able to pick specifically I think would be too much. There are ALOT of corruptions so that would mean many many menus to be able to select everything. Being able to pick one of the four types seems fair to me as something to spend points on in Full Custom. Added it to my notes. 
[Anonymous said]: Have a succubus slaver who used to be a lamia. On level up, she had the option to get the Fleet trait, which I thought was off-limits for Lamia due to their body shape. I think it's a bug?
- Good spot and should be fixed as of the last update. 
[Anonymous said]: Noticed a bug with No Haven 0.903: If you select a human (or once-human) for your character, and then quick restart, your next character will keep the human's Racial aspect Social Lube. On the topic of that Racial, it says " includes one human, and three other different races/subtypes gain an additional Success" Does that mean one human and three non-humans, or one human and three slavers each of a different race from each other?
-Took me awhile to work this out as going from human to human seemed fine. However you’re right that those with a heritage like demi-angels or succubi will incorrectly keep the previous racial. 
The second so as long as you have at least one human you can get the buff by say having a northerner, noble, wastelander, and convent. 
[Anonymous said]: hi bud, xfto/x421 here, its been a long time i guess. wanted to ask about the status of the no haven/twine conversation. i joined your picardo lately but couldnt post some reports since you dont allow guest-posts. well anyway, the report is about something ridiculous i have found after some restarts, the chosen main charakter (lamia) starts as male with the hard carry aspect(immense shaft) and different description than the ones the perks would give. 1/2
another question, feels like i asked something similiar in the past, how about the integration of different artpacks/access to older pics, or deletion of those that never get used? i guess that would requiere some more access to the game than you allow atm. maybe with twine? do you have a roadmap on tfgames or somewhere for the future of no haven? i know there are some more races you want to implement and improve some systems, but thats it, hope you are doing well in these times. 2/2
I do an update on the patreon every two weeks which is linked on the twitter. You do not need to be a patron to read these and is the best way to stay informed about what I’ve been up to. That includes the status of the conversion. To quickly sum it up;
It's at a stage where all the RAGS to Twine code conversion is basically done. What I need to do now is translate all that work into something playable and there's currently big logic issues with a bunch of the conditions and passages. So what I'm currently doing is trying to tidy up the visual look of the code with a bunch of idents with the theory that will make finding the errors easier.
Alas it’s not me disallowing guest posts... Picarto had some massive stonking issues and so they locked things down hard due to that preventing guests from chatting. I suggest a throwaway email site to get around that.
I don’t think there’s any art in the game file that’s not used as I try to keep on top of deleting the old ones. Not really down for doing art packs of the old ones as due to that not being my art so I see them as placeholder only until they can be replaced by commissions. 
I probably do need to do some kind of roadmap sometime. I’m less keen as it’s kind of a dirty word these days as due to the miss-use of them by others it’s got some bad connontations, but I’m also aware the alternative which is me randomly mentioning stuff on discord/picarto streams leaves the vast majority of my audience in the dark which is also really not ideal.
[Anonymous said]: [no haven 0.903] [Crit no longer grants Bimboborn] okay, but how do I get bimboborn now?
- It’s a corruption. Specifically Blessings of Perversion. 
[Anonymous said]: With the change to training where hypnotic slavers can fully embed the relevant mantras for blowjob, bimbo, and sissy training, could we also get that for lesbian training?
- Yes that’s the plan when I do the third part of lesbian training. Got a set of commissions planned just got to sort the funding and work out who I’m getting to do it. 
[Anonymous said]: hey bud, x421 here, again, might be already fixed because thats from no haven .903, but i recently had the witch queen super rare quest, you might want to proof read the quest and results, there are a few typos. i really did enjoy the writing nonetheless, just a quick question about that quest, as far as i understood this one, you only change your odds of the final result depending on how good you do on your way to the final, but the reward in the end only depends on the final result? 1/2
2/2 it just dawned on me that its been a while since you made an Q&A post so i guess i ll go and lurk on the tfgames forum in the next days, just one last question: i asked early in development about camp upgrades and you were not that convinced about that stuff, i understand you want the slaver camp as some bandit camp and not some castle/bastion or whatever, but since you added camp upgrades, maybe add proximity to a certain region? or something to spend supplies and gold in a 13month+ run?
- Hah! Okay will give it another read through.That’s correct yes. There’s also rewards on the way if you Critical those parts. 
There is a new gold sink coming soon in an upcoming update. I’ve also got plans for more camp upgrades coming later. 
[From the Patreon]: I'm that guy you replied to about the patch notes in Q&A 101. Solid updates. Bugs in the outfit system has driven me nuts since like, 2015, has it been that long already? I think it has. I like collecting them and something always blows up. This time, I ended up with a slaver wearing both the ooze outfit and ponygirl outfit. So there's that. Also I was disappointed the new Quicker then You'd Like wasn't interactive. Solid in any case though, thanks!
- I'll get them all one day I swear! Don't suppose you remember the chain of events that led to that? New QAYL was a patron requested one with the idea of having a big pay off for playing submissive which often involves playing sub-optimally.
[From the Patreon]: 1-ive been noticing when you choose to repick choices for an slave training assignment the slave gets added to the list of choices 2-also just how rare is the post-slave princess city assignment, cause i can never seem to get it even after selling multiple slave princesses 3-another thing is that the nightly puppet-leader stat is almost impossible to get again(either that or i have bedwarmers incapable of usurping me even thought i my current stats mean i couldnt win against even the subbiest slave)
- Will check 3 as you've not been the only person to mention that. 2 I know exists for sure as other people have definitely got it. Should be no rarer than any other rare City assignment, and thanks for the spot on 1.
[From the Discord]: Top 3 Animes of the 2010 to 2020
Mahou Shoujo Madoka★Magica the series was staggeringly good. Just redefined what anime could be to me. Film is a... well it was a thing. A beautiful thing with an ending which I still quite know how to feel about. 
Shirobako. It’s about creativity, craft, and about how people can come together to make something. It might not be something good, but dangit it’s been made and that’s worthwhile. It’s also from personal experience by miles the most accurate depiction of working in an office I’ve ever seen.
Oh man this is very very hard deciding on the third so pick one of the following and I could probably make a strong case for it. 
Kobayashi-san Chi no Maid Dragon, Darling in the FranXX (yes really, yes even the ending), Lupin III: Part 5, Kill la Kill, Monster Musume, Flip Flappers, Demi-chan wa Kataritai, Zombieland Saga, or Kaguya-sama wa Kokurasetai.
Also while I was taking the question to mean series both Your Name and Promare are absolutely phenonemal films. 
[From the Discord]: Best recent Eurovision Act
Lena. Always Lena. 
[From the Discord]: What's the agricultural technological level of No Haven like 
It’s not hit industrialization yet. What makes the difference is and allows cities like Aversol and even bigger to exist is that the organization of the human empire is far better than it has any right to be for the other levels of development being able to keep an incredibly complex supply chain constantly flowing even if on the ground level it barely seems to be moving at all. There are also some much, much larger farms both on the Great Plains and further to the north compared to the much more isolated single/couple of households ones that your slavers raid. 
[From the Discord]: What have been some of your all-time favourite assignments, both in terms of working on them and how they turned out?
Love When Week’s End Comes for a recent one. Writing all the results in colour commentary (and all the variations for weather, events and outcomes) was a real challenge and I do like how it came out. 
Witch-Queen and Arisin’ for being the first times I tried to go for a different, more potentially disturbing/freaky mood, and I’m pleased with the results. 
Sable Masquerade as I really like the ‘bad end’ I came up with. Actually I like the whole thing as while the pitch from the patron obviously helped, a lot of it was inspired by a random superhero bondage party picture I saw on HF, which I decided to run with, and had a bunch of fun exploring. 
[From the Discord]: Weirdest bug and most difficult bug
The one that resulted in a male wisp riding a griffon was a fun one. 
Most difficult has to be the clothing management which as a previous question suggests I’ve still not entirely solved. 
[From the Discord]: If No Haven was an MMO, what race/class would you play?
Kreen rogue mainly as I really like the edit I did for the portrait which MidnightonMars later translated into a commission. 
If not definitely a lamia. 
[From the Discord]: Knowing what you do now about the design of the game, are there any game mechanics you wish you'd have implemented differently?
Clothing management. So very much clothing management. I’ve redone it entirely twice now, and it’s still not where I want it to be. 
[From the Discord]: What was your inspiration for creating the setting of No Haven?  Has the direction the game has gone varied from your initial idea? If so what has been the biggest change?
- It started off with adapting the chan game Deeper Dungeons which was basically a certain popular mmo with nothing different about it outside of it being porn along with some possibly unwise options of personal abuse. I first changed it by ditching gnomes for neko which to my mind was a clear upgrade. There even used to be an examine refference in the RAGS version to suggest they’d been in the region of the dungeons before being driven out.
Then it was a gradual process of adding with the occasional subtractions to get it closer to a more Warhammer feeling setting which has always been a major love of mine when I was still doing Whorelock’s in RAGS.
With No Haven it was a case of building on what I’ve done there and expanding upon that with the race lore and assignment descriptions. Biggest was probably when I did the favoured/unfavoured stuff and added a ton of extra backstory to various races to justify the choices made there. 
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pcwerhouse · 6 years ago
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Pokéverse AU: Characters
Under the cut is a master list of the characters I’d be willing to use in any pokémon related plot as well as who they are in this verse and the pokémon they’d use. I’d like to address my selections regarding my guys’ pokémon. For the time being, they won’t be using any pokémon that were created after Gen IV due to the fact that I’ve avoided learning anything about later generations since first glances left me disappointed. Recent convos with another writer made me realize that I should give the more recent pokémon a chance so I’m slowly learning about them. I’ve spent years quite literally ignoring their existence and there’s a lot to catch up on. It’s been slow progress. At the risk of this turning into a rambling post, I’ll be gentle and simply say that I still find Gen V through VII “lacking” (the newest pokémon look promising, though only time will tell). That being said, feel free to use any pokémon post Gen IV if you choose to write with my guys in this verse. I seriously won’t mind at all. I’m always open to plots so get at me.
Dalton
Otherwise known as Workshop Artist Dalton. He’s a Frontier Brain who tests his opponents’ strength, conviction, and ingenuity at his facility, the Battle Workshop. He’s well known as an artist for his kinetic sculptures---giant metal displays that he constructs portraying pokémon in motion. He often travels to find inspiration in nature and only returns to battle at his facility whenever the mood strikes him. Dalton specializes in training dark and steel type pokémon and challengers have to defeat him in a full 6-on-6 battle in order to receive the Creativity Symbol.
Pokémon
Forretress
Metagross
Aggron
Lucario
Magneton
Probopass
Umbreon
Tyranitar
Houndoom
Shiftry
Skutank
Crawdaunt
Mime Jr.
Charmander
Furrett
Brooks
A well-traveled trainer known for dominating in battle, Brooks is driven by an intense desire to win. His hands-on, unyielding training methods with his pokémon are often seen as harsh, but they produce results. Brooks only trains pokémon that can subscribe to his methods, most of which are boarded at his family lake property while he travels. He’s never managed to win a Pokémon League Championship yet, but he currently has his sights set on claiming victory at the next Indigo League. He makes a prickly travel partner, however, he always seems to attract a companion or two. He tends to take on a caregiver role when he does, though he denies that fact about himself.
Pokémon
Arcanine
Dewgong
Honchkrow
Wailord
Gyarados
Camperupt
Absol
Raichu
Hariyama
Ryhorn
Vaproeon
Jolteon
Leafeon
Zangoose
Shedinja
Fearow
Marill
Shelgon
Spinda
Beedrill
Croagunk
Emmett
He made his debut on the Contest circuit in Kanto, but his snarky attitude and eccentric stylistic choices earned him a poor reputation with the judges. His first season was an utter failure, but after taking some time out of the spotlight Emmett is ready to start coordinating again and plans on winning his first Grand Festival in Hoenn. Emmett exclusively trains pokémon that have a feminine look as he has a talent for making their beauty shine through in every Contest. He’s prone to picking fights with other Coordinators and will often sabotage their performances if he can be sneaky about it.
Pokémon
Bellossom
Mawile
Froslass
Corsola
Kirlia
Burmy (Trash Cloak)
Jayne
Though he comes from a well-known family of skilled trainers, Jayne chose to become a Pokémon Ranger after setting out on his own. He’s fearless but reckless in the field, though his multi-disk styler technique often helps him get out of tight situations. Having been around pokémon for his entire life, Jayne has struggled to adhere to the “single partner” rule Rangers are expected to follow. He argues that his pokémon are for utility and necessary to complete his missions, however, in truth he simply likes to travel with his friends. Jayne finds it difficult to refrain from catching new pokémon companions and often releases pokémon after impulse catches.
Pokémon
Dragonair
Tropius
Skitty
Augustine
He’s studying to become a pokémon researcher in Johto but is currently traveling in Sinnoh for field experience. Augustine has no real interest in pokémon battles, though he challenges gyms on occasion out of curiosity to see how his pokémon compare. He’ll also battle trainers he encounters, but only if there’s a considerable amount of money being wagered on the outcome. When he’s not in nature collecting photos, samples, and specimens to complete his field journal dissertation, he’s holed up in public libraries absorbing as much information as he can to bring back to Johto. He hopes to expand into archeology and become an expert in Legendary Pokémon one day.
Pokémon
Delibird
Machamp
Loudred
Flaafy
Cacnea
Slowpoke
Kade
Once a highly sought after pokémon breeder, now a lone traveler seeking retribution. His family’s nursery was extremely successful for generations, and Kade did his part to continue that legacy upon inheriting it. He hatched numerous eggs and trained even the most stubborn pokémon babies with perfectly honed skill until Team Rocket set their sights on the booming ranch-style nursery. They swarmed the place, kidnapped every pokémon housed there, and burned Kade’s entire life to the ground. Beyond his own heartbreak, he had to deal with the pain of telling every client that they would never get the pleasure of watching their beloved pokémon grow. Additionally, his family name’s been scorned forever thanks to the criminals. With his life ruined, Kade saw only one way to move forward: start a journey of his own and become strong enough to destroy Team Rocket just as they destroyed him. He may have raised countless pokémon, but he’s never really worked with pokémon once they’ve reached maturity, so his skills as a trainer are limited. He’s determined to build a powerful team from the ground up and won’t stop striving for strength until he’s gotten his revenge.
Pokémon
Sableye
Snubull
Egg (Feebas)
(more characters or pokémon to be added at my discretion)
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logh-icebergs · 8 years ago
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Episode 18: The Lippstadt Conspiracy
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April 797/488. Now that Reinhard’s pick for Kaiser has taken the throne, the oppositional Braunschweig and Littenheim assemble a motley crew of disgruntled nobles to overthrow him and take down Reinhard in the process. Obviously, this goes poorly for them. Before that happens, Hilda takes the initiative to arrange an alliance with Reinhard, firmly positioning herself as the only remotely intelligent noble not already in his admiralty. Braunschweig appoints veteran admiral Merkatz to lead his anti-Reinhard charge; Ferner (unsuccessfully) takes matters into his own hands; and Reinhard, having gotten the jump on Braunschweig, struts around extremely pleased with himself. Annerose, meanwhile, gazes sadly at nothing in particular, and I think Reuental and Mittermeyer are too busy arresting treasonous nobles to go on a date. Oh well.
A few episodes ago, Rebecca introduced some of the less prominent—though still important—characters in the Alliance. Well, the time has come to do the same for the Empire! Episode 18 has some politically important plot stuff, and finally (finally!) properly introduces Hilda, but in terms of hidden meaning below the surface, there’s not much to speak of. So without further ado, I present to you a Who’s Who of some of the Empire’s many side characters (and Hilda)!
Hildegard von Mariendorf
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I’ve mentioned Hilda a couple times before, but there wasn’t really any reason to until now, beyond the fact that she’s my favorite character and I love her. Now, we get to spend some much-anticipated quality time with the galaxy’s best and brightest lesbian. I’ll get more into the queerness of Hilda later on, when it’s discussed more directly; for now, let’s take our cue from the show and focus on what she does rather than who she is.
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Hilda is the smartest person in every room, especially when that room is a bar full of Imperial aristocrats.
When we first meet Hilda in episode 18, she’s eavesdropping on a bunch of nobles gossiping in a bar about who they plan to support in the upcoming battle for supremacy between Reinhard and Braunschweig et al. Hilda, of course, has already made up her mind, which we see in a flashback to a very recent conversation she had with her father on the subject.
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Unlike all the other dads in LoGH, Hilda’s dad, Franz von Mariendorf, is not a piece of shit. He takes his daughter seriously, respects her political opinions, and has no qualms about ceding his family power to her.
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The uniquely positive nature of Hilda’s relationship with her dad, like other contrasts and comparisons in the LoGH universe, draws attention to the intentionality of the creative team’s choice to show us so many bad fathers. I’ll be talking about this a LOT more later, so keep it in the back of your mind.
Hilda has (correctly) realized that betting on Reinhard is so safe it can hardly be called a bet, and with her father’s blessing, she arranges to meet with Reinhard himself to discuss terms of a mutually beneficial alliance. Her frankness and obvious political acumen impress Reinhard, who takes an immediate liking to her, accepts her proposal (even agreeing to give it to her in writing, when she pushes him on it), and then leaves to go start the civil war that she predicted.
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Did you somehow miss that Hilda is super driven and intense? Her expression here should clear up any remaining doubts.
The most striking aspect of this scene, though, isn’t the political maneuvering—it’s the introduction of the dynamic between Reinhard and Hilda, one of the most interesting relationships in the whole show. Almost right away, Reinhard is caught off guard not by Hilda’s boldness, but by how much he obviously likes her. His invitation for her to dine with him sometime in the future is the first time we’ve ever seen Reinhard take the social initiative with anyone other than Kircheis.
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Fun fact, though: The first word that Reinhard ever says to Hilda is actually none other than, you guessed it, “Kircheis.”
As we’ve discussed at length before, relying on heteronormative shortcuts will get you nowhere in LoGH: The mood of this scene, despite containing within it a man and a woman, is as businesslike as Hilda’s uncompromising tone throughout; Reinhard’s interest is, of course, platonic. I love them.
Ernest Mecklinger
As I’ve said, Reinhard/Kircheis and Reuental/Mittermeyer are the two Great Romances of LoGH, so among Reinhard and his admiralty and for the purposes of a queer reading of this show, I’ve been focusing primarily on those four. But the rest of Reinhard’s admiralty is worth talking about too! I’m not going to go through all of them yet, because honestly very few of them make an impression at this point, but I’d like to spotlight a couple (no, not an actual couple, for once) of the more prominent less-prominent admirals who have been adding background color and texture for a while now.
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(From “My Conquest.”)
First up, Ernest Mecklinger! Canonically, I think he’s the only one of Reinhard’s admirals who has hobbies beyond “war” and “drinking.” They include: painting, general consumption of the arts, and presumably waxing his mustache. Mecklinger can usually be counted on to be level-headed and generous; he chooses his words carefully, and later on we’ll see scenes in which the only way to describe how he acts is Like A Sweetheart. In the novels, we are told that Mecklinger is nicknamed the “Artist-Admiral” because of how cultured and well-rounded he is.
Fritz Josef Bittenfeld
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(From episode 16.)
On the complete opposite end of the spectrum is Bittenfeld, the short-tempered, bombastic commander of the Black Lancers (basically picture the intensity and camaraderie of the Rosen Ritter, except a fleet instead of an infantry unit, and without the long history of defection and betrayal). Bittenfeld has already been the recipient of one slap on the wrist—that would have been a lot more severe if not for Kircheis’s intervention—and frequently gets into trouble for rushing into dangerous situations before he’s fully thought them through, both on and off the battlefield.
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Look, I did my best to sum up the differences between Bittenfeld and Mecklinger but I honestly don’t know why I bothered when this one exchange captures them so perfectly.
Anton Ferner
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Here to answer the eternal question of “What if Oberstein, but hot?” is Anton Ferner, an Imperial cop who is loyal to whomever he dubs most able to make use of his loyalty. Like Oberstein, Ferner views himself less as someone with ambitions of his own and more as a tool to be wielded by someone more powerful. Also like Oberstein, Ferner has an unsettling air about him, made only slightly less so by the fact that he doesn’t habitually remove his eyeballs (that we know of).
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You may remember Ferner from back in episode 9, when he sardonically refused to fire on the suicidally destructive Klopstock because a statue of Rudolph von Goldenbaum stood in his way.
However, whereas Oberstein has an overarching philanthropic goal that drives his utilitarian machinations, Ferner’s only motivation seems to be the joy he derives from serving someone he has deemed worthy. And here we get to the main difference between Ferner and Oberstein (other than their respective levels of hotness): Ferner can, in fact, feel joy! Or amusement, anyway.
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Ferner is constantly smirking when he’s been bested in some way; he absolutely gets off on other people being powerful and talented, but again, we’re not here to kinkshame.
After Ferner ignores Braunschweig’s orders, attempts to assassinate Reinhard on his own, and is summarily defeated, he surrenders to Reinhard and offers him his loyalty. Reinhard, never one to scoff at potential no matter how it ends up in front of him, accepts and, appropriately, gives him to Oberstein as a pet.
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I’ll bet you thought I was kidding.
Oberstein and Ferner, the creepiest utilitarian weirdos in the galaxy, have found each other at last! I’m sure they’ll get along great; Ferner, at least, will probably think Oberstein’s removable-eyeball trick is hilarious.  
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And we must never ever forget that Ferner, according to Matsuri Okuda’s original character designs, started life as a rejected Reuental concept. Which may explain why I think he’s so beautiful.
Otto von Braunschweig (and Ansbach)
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Have you noticed that nobody on Reinhard’s team—not even anyone of noble birth—has that awful George-Washington-style aristocrat hair? Even Mecklinger, who keeps his hair long, doesn’t wear it in a ponytail with an enormous bow. My point is that Braunschweig’s hairstyle, which is hideous, is also a good indicator that he is evil, or at least regressive. And whereas there’s an abundance of nuance when it comes to whether the Empire or the Alliance is morally “better,” everyone can agree on one thing: The Imperial nobles are bad. And Braunschweig, as their leader, is the most bad.
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Another way to tell Braunschweig is evil is that he frequently does things like imply that if celebrated admirals don’t do his bidding, he’ll have their young daughters killed.
Braunschweig—who is the late Kaiser Friedrich IV’s son-in-law, by the way—is actually too unambiguously evil to be interesting on his own. The only thing that holds my attention about him beyond the fact that I want to cut off his ponytail is the fact that he is one half of yet another pair of men. And his loyal retainer and counterpart, Ansbach, is in turn only interesting insofar as parallels are set up between his relationship to Braunschweig and Kircheis’s relationship to Reinhard, particularly (so far at least) in episode 9:
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Remember this? The similarities between Ansbach and Kircheis’s frenzied searches for Braunschweig and Reinhard, respectively, are too striking to be anything but intentional.
Like I said in my episode 9 post, though, there’s no reason as of yet to think that the relationship between Braunschweig and Ansbach is romantic; even if that’s what the parallels point to, they’re one-sided at this stage, so if Ansbach’s feelings of devotion do cross over into romantic territory, it’s unlikely that they’re reciprocated. Sorry, Ansbach.
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Incidentally, Ansbach doesn’t have a last name. Or he doesn’t have a first name. In any case, he only has one name, and it’s Ansbach. Also, if I didn’t hate him so much, I’d be worried about his skin. He looks like he could use several glasses of water, maybe applied directly to his face.
Willibald Joachim von Merkatz (and Schneider)
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Merkatz was actually voted the class of 447’s Most Expressive Eyebrows at military academy. Wow!
Merkatz, a very accomplished and grizzled admiral who has been griping about Reinhard and his youth since episode 1, will spend more time in the spotlight later, but I wanted to mention him now for a couple reasons: First of all, his eyebrows are incredible and I can’t stop watching him move them. I honestly don’t know what he’s saying most of the time because I’m too focused on his eyebrows. I’m simultaneously impressed and scared. Second of all, we can go ahead and add Merkatz to the growing stack of (male) characters who are one half of a defined (male) pair.
Merkatz’s counterpart, Bernhard von Schneider, is a young officer who spends most of his screentime in episode 18 with his jaw on the floor while Merkatz explains to him the concept of nuance.
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Or maybe he’s just mesmerized by Merkatz’s eyebrows. Same, Schneider. Same.
Anyway, keep an eye on these two, and by these two, I mean Merkatz’s eyebrows. I’d also recommend maybe paying attention to Merkatz himself, and Schneider too, because there will be a lot more to say about them down the line.
Stray Tidbits
I really enjoy how ostentatious literally everything to come into contact with the Imperial nobility is; like how are Reinhard and Kircheis's ships less flashy than something? How?
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I am being personally victimized by the fact that this guy’s monocle doesn’t actually fall out. 
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tiefighters · 8 years ago
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ILM Shares ‘Star Wars Stories’ at Gnomon
ILM’S Paul Giacoppo, Charmaine Chan, and Jay Machado discuss their career paths, making Rogue One, and much more. 
From the opening shot until those final moments before the Tantive IV takes off into hyperspace, Rogue One’s visual storytelling takes center-stage in a big way. The credits run long for a reason, and that’s because hundreds of people at Industrial Light & Magic worked tirelessly to bring every major visual to life in a way that felt both “classic” and new at the same time. Last month at Gnomon University in Los Angeles, three of those visionaries brought their work to an audience of eager visual effects students in a special presentation called Star Wars Stories: An Evening with ILM. ILM’s Paul Giacoppo, Charmaine Chan, and Jay Machado brought decades’ worth of experience to their discussion.
Machado was on the modeling team for The Force Awakens’ Millennium Falcon, and created the award-winning Imperial Star Destroyer that we see rise from the shadows in Rogue One. Charmaine Chan spoke of her history at ILM, illustrating how careers grow and change on the company’s campus. Giacoppo is behind some extremely recognizable work that reaches back decades over the history of Lucasfilm and ILM; the crowd was hooked when he showed off his visually memorable “Hulk Smash” shot from Marvel’s Avengers.
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But while their extensive careers could take up an entire editorial on their own, the focus of the evening was visual storytelling, and how ILM created Rogue One. Giacoppo outlined the overall objective of what the team wanted fans to see and understand: “The idea behind our work on Rogue One was that it had to have the visual feel of the classic 1977 Star Wars, but have a new vision as well.”
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When it came to seeking out inspiration, the team had to look further than the usual standards. They began with concepts by Ralph McQuarrie, Joe Johnson, and several others that defined the look of Star Wars. These angular, expansive, and recognizable styles still reflect throughout Rogue One, but the team looked at what they could do differently as well, because the story in itself was different from the norm. “[McQuarrie and Johnson’s concepts] were part of what the visual language of Rogue One was,” said Giacoppo. “But it was a different kind of movie. It was a true war movie, about people with a mission to complete. So it’s not exactly a ‘hero’s journey,’ and we had to change what we were doing in order to tell this different kind of story.”
Giacoppo dove into set design, then, showing off digital recreations of classic sets that were created by John Knoll, ILM’s chief creative officer and a staple of Star Wars creativity. Knoll, attempting to explain how characters would move through various scenes, created digital set tours practically overnight in order to explain his vision.
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Giacoppo then dove into characters that were created digitally for the film, focusing first and foremost on K-2SO, who he says has been part of the Rogue One story since its original pitch. K-2SO varied greatly from past on-screen droid companions, who were so often cute, or at least a little more friendly-looking. “He’s intimidating, he’s really stealthy, and he’s huge… and he was always an Imperial enforcer droid.
“There was a lot of time spent with the texture artists to get those same materials and weathering we’re used to in Star Wars,” Giacoppo explained, noting the details that showed Kaytoo’s age and length of use.
The team took designing Kaytoo very seriously, spending hours on specific details about how he would emote. The team looked at more eyes than one can count on two hands, then went through tests of how they would move — if at all — and how Kaytoo looked when expressing himself. “There was a big push to have a part of him blink, and to have a part of him move his mouth,” said Giacoppo, noting that such a thing is a rarity among Star Wars droids, who often reflect a much more industrial feel in design than most AI-driven beings within the genre. “But it just didn’t feel like Star Wars. See, he’s all blinking and jittering around… there’s too much going on.” With animation supervisor Hal Hickel’s guidance, the team ultimately went with “this sort of more impassive mask”, said Giacoppo, allowing fans to read and “project” emotions onto Kaytoo as they got to know him.
As a special bonus, Giacoppo showed a tiny clip of K-2SO playing with toys that paired with some very familiar audio from Alan Tudyk’s Wash in Firefly (“Curse your sudden but inevitable betrayal!).
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ILM’s Jay Machado, a hard-surface modeler and texture artist, was a welcome and familiar face that evening. As a Gnomon alum himself, Machado’s post-grad years have been more than exciting. For Rogue One, following his Millenium Falcon re-creation, Machado was tasked with creating iconic ship-looks once again. To set the tone for the talk, Machado showed off that iconic opening shot from A New Hope, where the belly of the Star Destroyer sails over the camera in pursuit of Princess Leia’s Tantive IV. “We wanted it to feel like the exact same era,” said Machado. So, his team at ILM went to the root of all builds to recreate and design ships in Rogue One. “For the ships, we went up to the archives, we took lots of photos, we scanned things, stuff like that — all to get the ships to be just right,” Machado told the crowd. “There’s a few people still working at ILM that we were able to talk to, like [long-time ILM VFX artist and supervisor] Dennis Muren, who [shot] much of this originally, and that really helped when it came to making it accurate.
“What I was surprised by is that the original Star Destroyer is only three feet long…a lot of the panel lines are drawn in with pencil. And we wanted to match that so that in a way, you could watch Rogue One and seamlessly start A New Hope.”
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As far as new ships went, Machado noted that the tasks were just as difficult, but worth every grueling second. “Working with Doug Chiang and the art department, we had to design [the new ships] in a way that felt familiar so that they would blend in seamlessly with the ships we know and love.” Machado highlighted the U-wing, Krennic’s ship, and the new TIE strikers, stating that they were kind of meant to “compliment” the U-wing, with forward-sweeping panels and a unique, planet-specific use.
What may have been most exciting was the creation of new ships to the canon, like the Ghost from Star Wars Rebels, which featured on screen twice in Rogue One. “It fell to me to actually [build the Ghost] and it was kind of a secret project,” said Machado. “Well, at first it was a secret. Nobody else was supposed to know about it. I was supposed to do this quickly, and I had to design it in between my daily work so that people within the office wouldn’t start getting suspicious,” he joked. There are panels and pieces that might look familiar, too — parts of the Ghost might look similar to the Falcon, and that’s no mistake.
One other major ship from Rebels that ended up in Rogue One came all the way from the Knights of the Old Republic games, originally. Hammerhead cruisers, which Princess Leia worked with Kanan Jarrus and Ezra Bridger to steal for the Rebellion in Star Wars Rebels, played an integral part in Rogue One, and Machado was among those responsible for their finished designs on the big screen.
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Charmaine Chan’s presentation focused more on the process of growing her career before and after ILM. As an up-and-coming artist who veered off the trail that her parents originally wanted (worry not — they were ultimately supportive either way), Chan hit the ground running by creating work early and producing it every day. Since joining ILM, Chan has worked on more movies than one can count — a once-over of her IMDB page shows credits for Transformers, Captain America: Civil War, Jurassic World, and more. But her beginnings were in Web development.
According to Chan, she learned HTML, CSS+, and more “so that I could build Spice Girls websites” as a little girl. As that hobby grew, Chan broke into graphic design, then Flash animation. (As someone who started her career building Star Wars and N*SYNC fansites, this writer can relate.) “That’s what really started all of this, because I started watching movies closer and learning what it took to compose a full shot. There’s lightning, texture, and all sorts of details to consider, which I found really interesting…it really helped me move into this form of art.” Chan took those skills to the next level, learning visual effects, making motion graphics (“You know, like, DVD menus!” she joked) and eventually applying for a digital research position at ILM. “That gave me a really great overview of what the VFX process is,” said Chan. “I got to touch the shots at the beginning and the end.” From there, she kept working her way into a position at ILM that has grown and spanned over a decade, leading to her work as a compositor today.
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The night was a wonderfully informative look at how the story of Rogue One was brought to to the big screen with stunning, modern, yet familiar visuals. One of the biggest surprises for this writer was learning about the sheer scale of people working on each Star Wars film. Hundreds of names scroll down through the credits after every film, but there’s just something unique and different about putting faces to those names and realizing just how many people it takes to make our favorite galaxy far, far away come to life.
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gaz-knightofnylrac · 7 years ago
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Alright, I feel I hafta address a few things as a Star Wars fan and say my peace.
For the record, as I type this out my current ranking of the films are as follows:
V, III, VI, IV, Rogue One, I, II, VII and VIII. Haven’t seen Solo yet.
As you can see, I love the OT and obviously really enjoy Episode III. Heck, I still enjoy all the films except for VIII to some extent. However, as a fan, I could tell you pros and cons for all the films as I see them, even for V. I understood what people had gripes with with the PT and I still enjoyed the galaxy we were given. The original six films hold a special place in my heart and are great memories my friends and I share.
I obviously can’t speak for an entire fan base, but even before I knew of all the issues the Prequels had, I never supported harassing the people who made the films. Critique them all you want, even praise their efforts, but if you don’t care for something, don’t freaking lose all sense of sanity and go after them personally.
I may not be down on the newer Disney Star Wars (mostly due to my issues with how they’ve handled the franchise and it’s legacy, alongside the lack of planning and management of a certain producer), but I still really like Rogue One and I find VII fun even with its faults and now being dragged down thanks to VIII. I may really, truly despise what VIII did to some of my favorite characters in a galaxy I adore, but harassing anyone isn’t the way to go about any of it.
Personally? I absolutely hate Rose Tico as a character because her entire storyline makes no sense to me and it could’ve been cut and not changed the film in any significant way.
That being said, I have nothing against Kelly Marie Tran and don’t condone ANY of the bile she’s no doubt received. Heck, what any actor or worker has gotten from the Prequel and Sequel Trilogies by unhinged “fans”, that’s simply not acceptable. The vocal minority in this fan base has this reputation for a reason, and it makes me frustrated these outliers are what gives reasonable fans a bad name.
My issues come down largely to writing and creative decisions, not on the actress who happened to portray her. Similarly, I defended Rey as a character to an extent because VII was the start of a trilogy and I assumed they had a plan, however barebones it was, that they’d explain away how she does what she can. However, I feel VIII completely dropped the ball on delivering satisfying answers, so I no longer defend Rey (since she is a Sue, but I know that starts an entire argument all on its own). I still don’t hate Daisy Ridley for portraying her.
I get it; you want to put a face to something you love or hate.
Same reason why Jake Lloyd was a target during the 2000s; child actors really set some people off, but he was still a kid! Lay off the child who’s doing as he’s told. This applies to everyone; it’s fine to express your opinion on a character or decision, but don’t harass anyone please!
I am trying to be as clear as possible; I’m not defending the actual sexist or racist parts of the fan base that inevitably exist and surface. My issue with a lot of the newer films stem from how much I think Kathleen Kennedy has driven my favorite film franchise into a shadow of its former self and how a lack of a gameplan has really stifled my excitement for Episode IX, despite me wanting to see how J.J. is gonna try and resolve the story he partially began.
So when being a Star Wars fan automatically makes you an enemy to a certain group of people, I’d hope that isn’t a blanket statement. I like to think I’m a reasonable fan of this series. I enjoyed Rebels and felt that it alongside Rogue One were the best examples of how to use nostalgia to tell a specific story while still feeling like it had elements of classic Star Wars without completely adhering to previous plot lines verbatim. While it’s true no films outside of the OT were necessary, the Prequels and Rogue One had stories to tell with a goal in mind. As of now, I don’t see what the point of VII and now VIII has in mind beyond being both a high-budgeted fan- and hate-film respectively.
I likely lost my points in this rambling mini-rant, but I do feel that those in charge of Star Wars treat your fan base with more respect than has been shown lately.
At the same time, the fans also hold the responsibility to not harass the people who are behind this franchise. You may agree or disagree with what they’ve done, but use your head.
That’s my 2 credits, for what it’s worth.
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smokeybrand · 5 years ago
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Jill Sandwich
So Resident Evil 3 Remake is out in the wild and i can finally talk about this thing in detail. I have an interesting relationship with the RE franchise. It’s kind of a love/hate situation. I love the first three titles and Veronica. I kind of hate everything that came after. IV through VI are just plain awful, particularly VI. Cats fight me about IV but i don’t care for it. Capcom stopped doing what they do best, desperate survival horror, and started emulating those action films starring Leeloo Dallas. That’s find but, i mean, watching Chris Redfield, jacked up on the super roids, punch out a whole ass boulder, while fighting a chimera virus infected Wesker, in the heart of a goddamn volcano, was way too much. And there was another entire game after that one with this campy, wacky, bullsh*t. I hated it. All of it. Then Resident Evil VII dropped and everything changed.
Revelations hinted at a return to form but it was REVII that showed the world what Resident Evil was really about. My goodness was that game good. I was on the edge of my seat playing through that coil of stress, atmosphere, and insidious violence. It was beautiful. That game was beautiful. I found my self longing for that engine, driving my favorite title of the entire franchise, Resident Evil II. To my surprise i got exactly what i wanted. Holy sh*t, when Resident Evils II Remake dropped, i sh*t myself. This was the Resident Evil game i always wanted. This is what survival horror should have been the entire time. Remake hit every note of nostalgia while building a brand new experience. Not only were the graphics updated, bu the entire story was streamline and, thanks to some excellent voice work, it was rather enthralling this go around. REII was already one of my favorite games but Remake found a spit right next to it on my all-time list. When i finished that motherf*cker for the first time, after experiencing that horror on two legs called Mr. X, i thought about how dope Nemesis would be in this engine. To my surprise, i wouldn’t have to wait long to find out.
First and foremost, R3make is goddamn gorgeous. It’s absolutely beautiful. Capcom’s RE Engine pulls all of it’s weight on this one. The lighting and particle effects are spectacular. I thought Remake II looked great but this game really stand out. There are a few little concessions made to push the hardware but that’s to be forgiven. I can deal with an exploding limb or disappearing body if it means i can get the detail and literally horde levels of zombies on my ass at all times. It’s insane just how many of theses things are packed on screen, in that level detail, while Nemesis is launching f*cking rockets at you.
I have to absolutely gush about the writing for a minute here. I remember the old REIII being kind of hokey, kind of campy. I chocked it up to the limitations of the OG PlayStation. Not this one. The PS4 gives the script writers a level of power to get really creative. The dialogue Jill has with everyone feels real, It feels organic. She acts like a person with training in the middle of a crisis and i adore every second of it. I mean, her banter with Carlos is more than enough for the price of admission.
Also, Jill is just a regular badass. It’s dope seeing her getting her proper due in this game. The last time we saw her, outside of one of those Revelation games, she was a muppet for Wesker. Bullsh*t, son! Not here. Here, she is in all her bad ass. Umbrella busting, glory and i love it. I also love her redesign. Function over fashion, ya dig?
The remix of levels caught me off guard at first. They took out a lot of set pieces i remember like the park and Jill’s run through the RPD. These aspects of her original playthrough make an appearance, just in completely different ways. Also worth mentioning, there are like, no puzzled in this game. I remember the original being very, frustratingly, puzzle heavy way back when. This game is not that. It is a narrative focused, action driven, murder fest. I am more than okay with that particular alteration.
The redesigned enemies in this game are spectacular. I kind of expected a few changed, mostly based on the Ivy from Remake II, but Capcom really found a way to be creative with these new enemies. There’s, like, Las Plagas zombies in this thing. You blow of their heads and a parasite pops out. It’s insane. I always though Nemesis was infected with a Plagas and this game kind of confirms that. I love the new take on the Hunters. The Alphas have kind of a predator face now but the Gammas? The Gammas have this massive parasite that pops out of their gaping maws. It looks just like the Gravedigger and since there isn’t really a park level to this game, imagine they serve the same purpose. Or, repurpose in this case. There’s even a couple of surprises in store for those who know their lore. Their horrifying Resident Evil lore.
F*cking Nemesis, man. Nemesis is nightmare fuel incarnate. Dude is outright horrifying, the entire time you play this game. He’s fast, agile, and f*cking terrifying. I had problems with Mr. X but this asshole? Dude literally sprints after you when you run away. I kind of hate it but, at the same time, i f*cking need it! Good ol’ Nemi’s redesign is amazing. I was a little iffy at first, but seeing it in action sold me. And then his second form happened. Bro. What? And then that third. Okay, Capcom, come on? Y’all were just showing off with that one.
The only thing holding this game back, in my opinion, is that it can get a little REVI at times. I mean that the action becomes just a hair too over-the-top. That entire end sequence with final form Nemesis was absolutely ridiculous. I mean, i loved it, don’t get me wrong, but, f*ck, coming off Remake II and several parts of this one, it just felt a little out of place. There’s a few times where this issue creeps up but, like i said, it’s more of a nitpick than anything. The grounded nature and character driven narrative distract from the more... zealous aspects of this game.
As far as gameplay, if you played Remake II or any of the RE titles after IV, you know what to expect. Over the shoulder, third person, all day! I hate shooters but i can play the f*ck out of these types. Tank controls have gone the way of the dodo it seems but i ‘m not bad with their replacement. This game feels right with this camera set up. Shooting feels right. Dodging feels rewarding. This game feels real good to play.
There aren’t anymore of those quick decision deals like in the original but that’s not a problem. They would have interfered with the narrative driven aspects of this game. You can still, you know, shoot Nemi in the face for dope sh*t but i wouldn’t. F*ck all of that. Maybe after a third of fourth playthrough. Maybe. There’s no Mercenaries mode or multiple endings but you can play a good portion as Carlos and there’s a brand new multiplayer component with it’s own narrative called Resident Evil Resistance so, i guess that’s dope? I dunno. I f*cks with that single player campaign all day, tho.
R3make is f*cking outstanding. I love this game. Absolutely adore the f*ck out of it. I still like Remake II better but that’s more because i just adore II overall. That said, R3make is the f*cking tits. This sh*t is fast paced, adrenaline pumping, stress inducing, action packed, zombie killing. It does justice to Jill, makes me care about Carlos, and even does some interesting things with Nemesis. I was thoroughly surprised by some narrative choices taken but they dded to the overall plot,giving life to a game that sorely needed it, while not compromising once on gameplay. While there are certain design aspects i would have liked seen skew closer to the earlier titles in the franchise rather than the later ones, that is a small gripe. Even in all of it’s Bayhem glory, and there is a lot of that toward th end, this game never loses the spirit of who it is. Resident Evil III Remake is a f*cking masterpiece and you should get into it the second this quarantine lifts if you haven’t already had an opportunity to grab a copy.
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