#but also because this game has so many mechanics that i forgot how to use lmao
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maareyas ¡ 2 months ago
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Redownloaded a gacha game I used to play specifically because they had a sonic collab event. i am not immune to hedgehog
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auriidae ¡ 11 months ago
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LIFESTUCK ?!?! (pt 2 here!) (pt 3)
i was sick a couple days ago and spent like 12 hours straight doing nothing but classpecting life series characters and then was like Yeah i have to draw this now. so here's some sillies 👍 (super long classpect ramble under cut because i spent far too long on it not to share hfshjf)
quick note: i really really love @/classpect-navelgazing's theories and used them for a lot of the ideas here. go check their blog out it rules :]
ok you guys flower ranchers (scott tango jimmy) are making me so insane for this au specifically because of this idea i had about doom/life players. doom in true canon is related to inevitability, fate, and knowledge of the specific rules that keep the characters trapped within their story, right. and life is sort of related to healing, physically and mentally, within the confines of the game. so within this au, the aspect of life refers to the rules within the game that the players can see and are aware of (last life’s trading lives system + boogeyman, third life’s soulmate mechanic, secret life’s tasks, etc.). life players have some amount of dominion over these elements (depending on their class, of course). doom on the other hand refers to everything surrounding the games (stuff like admin powers, the world barrier, and whatever happens to the players after they die). 
as a mage of doom, scot (his name is so funny to me. like yeah he sure is) has a bunch of intrinsic knowledge about the way the games function on a logistical level. he’s like a guy who read the script a while ago and forgot all the characters’ names but knows the basic plot and how it’s going to end. or who knows all the ins and outs of tech crew and for whom the apparent magic of the show for the audience is lost on, since he knows how it’s being done. the thing is, scot isn't especially able to act on this knowledge during the game. what director wants someone in the audience — or one of the actors — taking all the magic out of the show, spoiling how it works and how it ends? no, it’s best if they keep that knowledge to themselves — and so scot’s narratively unable to affect the stories of those around him, even his close friends who he’d want to help. he’s aware of this, of course, which makes him more than a little depressed, as he can see the futility of it all and can’t even explain to anyone what’s going on and how the game works. (the only story he’s able to affect, of course, is his own. which. depressed doom player + mage martyr complex + guy who Really cares about his friends is not necessarily a good combination.)
the amount of stock i put in the idea of gendered classes is close to zero so tangoe gets to be a maid of life because ohh my goodness. i like the theory (thanks classpect-navelgazing) of life as “the aspect of affluence,” where life players usually enter the game with some kind of material wealth or status that helps their position in some way. i also like the idea that maid players start the game with a surplus of their aspect but often end up feeling as if they’re only seen as a provider of that specific thing as a result of this, and so end up longing for something else instead. this primarily applies to last life tango because that’s the season i’m most familiar with lol, but i thought the way he started out with so many lives there and quickly dwindled as a result of everyone taking from him and only him was Really interesting. mans has all the luck of the game he could need, but only wants friends to actually be able to live with. being a life player also ties into his little gambling games and things (again, dominion over stuff within the overarching game/story, but nothing beyond that).
then we get to jimi (again fantastic name). the basic premise of an heir is that they’re played by their aspect, right and Oh Boy is jimmy played by life in the life series. i don’t personally know much about anything he’s done other than heehoo canary guy but along with the previously stated points it’s So fun to see him as a life player because it allows for some really clearly contrast between the way he interacts with tangoe and scot based on their aspects. i really like the idea of scot being like “you’re a life player jimi. it's in your name. the game is not going to let you die” and jimi like “you really think so? aw thanks man” neither of them knowing that dying as a life player in this game is literally like in the job description. (ok. i kind of feel like i’m letting jimi down by basing his story so far around other people.. but this is just for fun and i can always change it later)
(also i could easily have put tangoe and jimi as doom players too but for the fact that i don’t think they necessarily see through the game as much as scot does (or at all). and so life it is.)
feel free to ask me questions abt them!!! i have so many thoughts about this bro 
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sokacoke ¡ 3 months ago
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Compiling some questions and information regarding indigo park from unique geese's live streams.
Some clips might not be long enough for the full answer due to YouTube only being 60 seconds so just keep that in mind.
A bit of the older ones could contain stuff that aren't up to date that I forgot to remove because I was making this in my notes for like 3-5 weeks so lets uh. ignore those!! (ill delete them later maybe)
IF I SCREAM THE STREAM ENDS
'I think comparing Issac to fucking Willam afton is such a sad comparison'
Credits to @lunozapp for the clip
INDIGO Q&A 
“Will there be any boss fights?”
‘That’s a hard thing to say. I’m gonna say no.’
“How old are Rambley and his friends?”
'They’re all over 18. Probably around there early 20s at oldest.  They’re younger but I don’t really have set ages for them.'
“Would Indigo park be rated M?”
'I would argue indigo park chapter 1 could get away as teen but I’d like to rate it up as a M by chapter 2.'
“Is chapter 2 going to take place under the park?”
'No. There might be parts under but chapter 2 won’t.'
“Rambley has been left alone since the park closed. Has he practically sat alone for that long?”
'In all technicality, he was sitting there alone and abandoned for many years. He’s not fully aware of what’s going on, but he is you know?” 
“Do you have any plans for future chapters?”
'The entire greater story has been set in stone for months and we don’t have any plans to change it.'
'There’s stuff in chapter 1 that people won’t realize are important to the plot until chapter 5.'
“Is mollie macaw an antagonist?”
'Depends what you’re saying when you say mollie macaw. Antagonist is a strong word.'
LAUNCH STREAM
“Is the raccoon evil?”
'No. You guys just buckle up. you’ll see.'
REACTING TO YOUTUBERS 
“Did you expect for Rambley to be popular with the furries?”
‘I made a joke that it would be popular within it but nothing in the game was designed to be furry. It was just like “hey we need parody’s of Mickey Mouse and Disney characters” ending up creating characters I really liked.'
“Do you know that there’s already NFSW art of Rambley?”
'It’s the internet sorry. If you make NFSW stuff I just ask you don’t send it to me or inject it to the rest of the community. Keep it separate, these are like my children.'
“How many versions of the railroad did u go through?”
'It took quite a while. We would get to a point where we kind of liked it and then be like “oh I don’t really like this it doesn’t flow really well.” I think the great thing going into chapter 2 we have a better understanding of what we want the game to look. Chapter 2s going to be mainly a lot of the rides. It was kind a deal where I wanted you to feel claustrophobic but it was hard to deal with those open environments. I’m not gonna announce anything crazy but chapter 2 will start in the queue and lobby for oceanic oddesy'
“How many chapters will there be?”
'The game plan is five.'
“Is this the last time we will see Mollie? Her death screen mentions she can copy voices but that wasn’t shown. Will be shown again to do that mechanic?”
'The voices were less of a mechanic and more of showing going on when she’s talking throughout the game. All the dialogue is something she’s heard during game,behind the scenes of the park or something that a guest has said.'
“Is Rambley the bad guy?”
'What part of the game made you think Rambleys the bad guy? No.'
“I trust Rambley with my life. If he betrays us I’ve already forgiven him.”
'Yeah, you don’t need to worry about that.'
“Whys the main character so jacked?”
'It’s just the character model I had I was using. We might change it.'
Critter cuff
'I was big against the idea of having one mechanic. They saw poppy playtime and instantly thought “every mascot horror needs a mechanic.” The critter cuffs important but I also want different fun mechanics that can be worked into it.'
“Do you plan to add more characters?”
'There will be more characters added into chapter 2. There may some returning characters. Obviously Rambley will be the focus of every chapter he’s ur buddy through ur journey. We do have a new set of characters.'
“Will there be another credits song in chapter 2?”
'We don’t want to start planning stuff until we know for sure how much money is there budget wise.'
“Where’s the cat?”
'There originally was just a regular ass cat that was in the and was in the game for quite a while. The model we had didn’t look like it fit the world and the animation looked stiff. Maybe we bring it back.'
“What were the stealth things in the files for?”
'Originally there was a section where Lloyd would follow you and you’d hide. I definitely want to do some stealth stuff where you have to hide under stuff I think that’d be a lot of fun.'
“Will Mollie return?”
'Do you think Mollie will return?'
“Is Rambley sentient?”
'He’s fully aware of everything around him but he’s programmed to behave a certain way. The best comparison would be GLaDOS or Wheatley from portal. Programmed to act a certain way, but also aware and able to see stuff around them and react.'
“How long will chapter 2 be?”
'We’re aiming chapter 2 to be just a little bit longer then chapter 1. We want each chapter to be a bit longer than before. I’d say for chapter 2, two and a half
'The only character that won’t have much influence is clearly Mollie.'
“What about Lloyd?”
'Lloyd’s cool and Lloyd will be important. That is all I can say.'
“Will there be other AI companions?”
'No. It’s just Rambley the main mascot.'
“Is there a possibility of a major overhaul of chapter 1?”
'There’s room to improve it a bit. In the future, I can see us doing a full on remaster of chapter 1.'
“Never make Rambley a creep I will not forgive you for it”
'You got it.'
“What’s the estimated gap between the chapters?”
'Year to Year and a half, maybe two. Chapter 2 is definitely 2025.'
“Don’t be fooled?”
'There was a lot more potential do something with that. If we had more budget then it would be really cool where you’re running through the pipes and you have to listen for Rambleys voice through the pipes and sometimes it would be mollies voice. It would be Rambley guiding you and then you hear Mollie trying to sound like Rambley.'
“It hurts Lloyd”
'That’s the funny thing. I don’t wanna get TOO deep into it but this was kinda just random text. I’ve seen 5 or 6 different interpretations of what people think it says.'
'Without spoiling anything I do think multiple ending’s for the final chapter would be kinda cool.'
REACTING TO MATPAT
“A lot of sexual tension between these guys”
'Shout out to the furries because I’ve seen every combination of characters being shipped and it wasn’t until today that a single female character was involved that all. Not mollie not Nonbinary with Salem it was literally just the 3 men'
“Does Rambley canonically sing Rambley review?”
'Yes he actually does. It’s in between chapter whenever ur going into chapter 2. The player could turn around and find a way out now but he actively wants to keep going with Rambley.'
TALKING ABOUT INDIGO PARK,FNF AND MORE
“The voice and creator of indigo park”
'I don’t voice anyone expect for Jackson and another character that no ones found yet.'
“Are you ever going to get a console support?”
'So we will eventually but to be honest with you I don’t want to do that until we have like chapter 3 out. At earliest if chapter 2 becomes massive then maybe as a bundle, but I don’t know.'
“Is chapter 2 free?”
'No it won’t be.'
FUNKAST THEN FNAF
'Other then a few minor tweaks we have the first few minutes of Rambleys dialogue at the beginning of chapter 2 written out.'
'I don’t think we’ll ever do a fox character. We were brainstorming some of the characters in chapter 2 and thought “oh maybe a fox would be cool” but we were looking at the role that this character would have to play if they were a fox and thought “at some point we’re just making knock off foxy from fnaf”'
“What the species”
'I cant disclose that sorry chief. There are other animal based cartoon characters in chapter 2 if that satisfies you. Furries rejoice I guess? I feel like it’d be harder to do a human villain.'
“How hard is it to make an idea of a character?”
'All of the characters we make need a purpose. It’s layers of talking through stuff and ideas to get stuff we like. The designs for them aren’t done but the idea for them is there and i am in love with them.'
“So the character design isn’t finished but have you made actual development of the game?”
'No. We’re working on chapter 1 right now. Again we’re looking at a year and a half or two years until chapter 2 cuz I’m not gonna rush it or my team. We’ll have little animations stuff and between yeah we’re not gonna do anything with that.
“Update is bug fixes, trying to get controller support working,revamping some of the environments and I’m bringing on a new modeler for some of the monster designs. Not confirming but i think Finley is going to get a full on redesign for chapter 2.”
“What chapter are you most excited for?”
'To be honest with you, i think chapter 3 is where we’re going to start doing the crazy shit possible and then chapter 4 is planned to be the most bad ass chapter i could ever think of. The story gets moving chapter 4.'
NEW FNAF GAME + INDIGO PARK NEWS
'It turned out that jakeneutron who’s my head animator, was going to Disney at the same time I’m at Orlando. We met up and we took so many pictures for reference. We went to universal studios and it was my first time we ever went to universal so I took so many pictures'
“Refs for what?”
'For indigo park bro. Dude I needed anything theme park and I got so many ideas for the future of indigo and stuff.'
“Salem news or I’m not here”
'Do I wanna put out Salem news..Salem is important 👍'
'I’ve kind of teased it a bit but we are working on some minor chapter 1 before chapter 2 just so there’s a bit of a quality jump so it’s a little bit more in the realm of where we want it to be.'
'We are working on some environmental updates. Working on some new assets to put into chapter 1. Which should make stuff feel cooler in my opinion? '
'To accompany that one thing we didn’t have a lot of is that environmental music in regards to what they would have in a real theme park. Like if ur waiting in a queue in a theme park there’s a lot of music and stuff that they play that is custom to that. Let’s say you were waiting for Rambleys railroads, what would that sound like? So maybe a little bit of new music?'
New potential song in clip link
FINISHING INTO THE PIT & NEW INDIGO PARK PLUSH LAUNCH PARTY
“Character hints?”
'I think you will be soft introduced or at least see the character designs before chapter 2s out. Right now at this point of development there are four new characters planned.'
“Is there gonna have a obby theme?”
‘Probably not really. I’ve talked about a little about a mechanic that we started to workshop and figuring out how it’ll work in the lore and gameplay elements but I probably won’t talk about it again.'
“Will there be a haunted house ride or a dark ride?”
'I want to do a haunted mansion parody hopefully chapter 4 or 5. Not in chapter 2 it wouldn’t fit.'
“Space mountain?”
'I have ideas for a space mountain and I can’t tell you what chapter that one will be in.'
'It’s funny cuz I’m reworking all of the chapter 1 environments and I’ve been thinking about it. There’s a fair enough of stuff that theorists haven’t caught onto yet that I hope will be super obvious in the future. I’m super excited to see what people do with chapter 2.'
HORROR GAME NIGHT & TALKING INDIGO PARK
“Will you be selling art prints maybe with posters?”
'We might do posters. There’s some new poster art coming for chapter 2 and I’m gonna leak, the (chap 1) update.'
“Now will they all have villain roles?”
'I dunno. I’ve already told you guys about some of them actually you guys just haven’t figured it out yet'
Talking about the 4 new characters
'I will say the chapter 1 update will have new secrets for you to find and some of it will help you figure out stuff in chapter 2. We are cooking is all I can say.'
“Whats ur favorite out of the 4 originals we know about since u said 4 new characters”
'Yeah let me just reveal one of the characters. No. You guys won’t- actually? You guys will know about some of the characters WAY before chapter 2 comes out.'
BACK FROM PAX! - WATCHING JACKSEPTICEYE PLAY INDIGO PARK & CATCHING UP ON FNF MODS
'there’s a little bit of the new queue! A little bit of a step up. I mean hot take but. Looks a lot better I think.'
Queue in clip
'We’re still working on it but this is what Mollies landing pad looks like now. This feels more themed.'
New mollies landing pad in clip
“Can you make an update trailer for the indigo park update so people know it exists?”
'Yea we will. We’ll change it.'
Extra notes worth mentioning:
it’s been said that there will be a meme ending for chapter 3 though I’m not able to find the clip at the moment so if anyone somehow has it u should tots send it my way
When he's talking about the 'Other character he voices that no ones found yet' it might be possible he’s yapping about the reverse Llyods Limos line Context:
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Video is from forgottenstudios1987 on YT
The cat been brought back!
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Another part of the new rambleys railroad queue song.
More of the New Rambleys Railroad Third link is just a very subtle railroads gift shop but it counts i think
Other landing pad clip
FEEL FREE TO ADD ANY OTHER CLIPS I MIGHTVE MISSED!
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lilybug-02 ¡ 8 months ago
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On the topic of soulless beings, I personally think that flowey not having a soul actually has very little to do with the mental state he ended up in.
His previous situation and relationships on top of the trauma of his and Chara's death likely contributed to some very bad coping mechanisms that were only exacerbated by the knowledge of his timeline being temporary and completely at his beck and call. He can feel and show emotion, he does so in the game, but he forgot how to express or recognize love and compassion by himself.
Due to the apparent denial of his previous life he used to change himself so thoroughly and commit things his past self never would have, and the emotional numbness that would result from his self isolation because of the way he treated the monsters through resets, he believes he can't feel emotions anymore.
I think he's subconsciously afraid of being emotionally close to people because of the guilt that would come up with the acceptance of them as people now and not just variables in getting a different outcome.
Time loops are really bad for people apparently
THIS.
Ah do I love me some of this. Because when you take this into account...so much more can be uncovered and so many more mysteries are created.
But yeah. I think "not having a soul" was a faucade for how Flowey believed he was a "souless" monster. (monster in the bad kind)
I think this theory also puts Alphy's own naĂŻve ideals into her experimentation too. She legit says out load plants dont have a "will to live". Ehhhhh and that's debatable. <3
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mmikmmik ¡ 6 days ago
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One underrated aspect of Mouthwashing is that it's really good as a video game.
I thought the player feedback was super strong. There's so many little gimmicky nightmare worlds and "minigames" and the game really helps you understand them very quickly and keep up the momentum. There were only a couple times I got stuck for long enough that I felt like it was breaking me out of the narrative, and I was able to resolve them pretty quickly. And one of them was my own fault - I was trying to use an item somewhere the devs had already indicated it was impossible, because I forgot about the little framing that pops up to indicate you can go into "interaction mode". That's a great little UI mechanism for making it super obvious what is and isn't interactive while still being unobtrusive and letting you feel immersed in the ship environment. Oh, and using the birthday cake scene to introduce the sawing mechanic? So when the player saws at Curly's leg, it's an incredibly powerful callback and the player already knows what they're supposed to do, defending the emotional punch from a "wait... which buttons am I supposed to press for this...?" moment? Brilliant.
Mouthwashing also has beautiful interplay between its gameplay elements and its storytelling. I think of Mouthwashing as "movie-like", because I feel like the pacing + tone + themes remind me very much of horror movies, but this story is meant to be a game. Think of the scene where Jimmy is basically telling Curly that he intends to destroy the ship. It starts with the player controlling Curly in first person POV. But right as Jimmy is talking about how Curly doesn't have agency in his own life ("You're standing at the top. Feet in cement. I get it now.") the camera escapes Curly's perspective and moves into a third person perspective, giving us our first look at pre-crash Captain Curly.
That was the last moment Curly had to avert the tragedy. He knew Jimmy had attacked Anya. Anya told Curly that Jimmy must be physically prevented from accessing the means to hurt the rest of the crew. Jimmy said it would be best if they all just died and then walked away saying "I'll take care of it" and Curly stood there watching him and did nothing. In chronological order, the next scene is the first time the player controls Jimmy. The agency and control, the status of "player character", has left Curly. He let himself become a character in Jimmy's story. And by the time he gets control again, it's already too late.
(Not that I think the game is actually presenting "player character" status as something that's true or real. Look how much Anya's internal life and deliberate choices shape the story, before and after the crash, even as Jimmy casts her as an annoying quest-giver NPC.)
I also really like how much playing through the little nightmare vignettes have the player recreate Curly and Jimmy's decisions. Like when Jimmy is forced to stare directly at the post-it note that's telling him to take responsibility (or whatever the exact words are), but he simply backs away from it. It's all about the way he finds mental and emotional loopholes to get away from what he's done, no matter how directly he's forced to confront it. What other medium could so intimately guide you through that metaphor, to express its internal logic so clearly without words? God, I love video games.
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genericpuff ¡ 4 months ago
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welp, i finished the Dawntrial MSQ last night
it was
uh.
i actually enjoyed a lot of the things people were complaining about in the beginning, because while i could understand their criticisms, to me its flaws felt like something it would grow past as it was establishing a new foundation for a new story, which was what was promised to us, and obviously that's gonna require slowing down the pacing and lowering the stakes, which is fine!
but then the second half of the MSQ hit and i just-
on paper it should have been amazing
on paper i should have fucking loved it
but in execution, i stg trying to finish the lvl 98-100 MSQ took years off my life, even tho the majority of them took me a single night to beat, it still felt like it both overstayed its welcome and also did way too little with what it was trying to present us with
i know this is vagueposting because i don't wanna spoil, but man. "divisive" is definitely a word to describe the Dawntrail MSQ with, especially considering how many people were telling me "it gets better in the second half!" and again, I thought the first half of it wasn't as bad as people were saying, so I was HYPED for the second half, and instead I was brutally disappointed by what I got instead u.u
that said, the dungeon and trial gameplay mechanics are great, when the expansion remembers that it is in fact a video game it does it really well, it's just unfortunately not often enough for it to make up for the sloggy pacing of the story
the music is a bop, there are a couple tracks that i was a little eeeh on because they just felt really saccharine in a way that just clashed entirely with the tone of XIV and made me want to throw my headphones in the garbage, but the majority of the soundtrack was otherwise really well done, soken was really channelling his inner david wise here with the donkey kong vibes LOL but there are some somber tracks that are great too, there's a lot of range here in the soundtrack that should be appreciated despite the odd cringe track
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environment design was solid, there were some zones that were questionable in their design because some of them felt pitifully empty despite promising bustling populations (looking at you, Tuliyollal and Solution Nine >:x)
but man , the last zone was brutal and that sucks because again, on paper, the concept SHOULD have been awesome, but ultimately it's still relying on the exact same plot devices in the past (insert lost civilization whose previous inhabitants/rulers are hellbent on keeping it alive even at the expense of current civilizations here) and the gameplay itself deadass forgot it's a game because there isn't a SINGLE instance of necessary combat or gameplay during all of it and so when the final quest (as per tradition, named "Dawntrail") finally pops up, it's like wait what ? that's it?? thankfully the last quest has both a dungeon and trial in it but it feels less like thought out design and more like the game devs remembering they had to actually include some gaming in their video game at the last minute LOL
i think the extra burden of directing FF XVI definitely caught up to Yoshi-P on this one, as well as the budgeting problems that still exist from COVID, and the fact that much of that budget clearly went to overall QOL changes like the graphics engine getting an almost complete rehaul (even in the previous expansions which is. a lot of work. like they want to re-texture ALL of the gear in this game and THAT'S A LOT, literally thousands of items!). where this expansion wins, it wins big, but those wins aren't enough to carry an overall lackluster experience that drags itself out way too fucking long for its own good. the story could have absolutely used a few more rounds in the writing room, if they couldn't afford more voice acted scenes then they should have simply just cut down on the amount of cutscenes, and i think the devs need to seriously ask themselves if the Trust system is worth dragging the Scions back into every adventure even when they have nothing to do (and it shows). like idk, just spitballing here, but the Trust system might be a good chance to re-introduce the GC squadrons, no? maybe go back to the roots a little bit and buff up the stuff that could still have a lot more life if given a chance?
anyways my experience with DT has been about a 6/10 and that score in the end will depend on how the patch quests go over the next couple years, I still prefer it over Stormblood (fr fuck SB lol) but it definitely feels like it's trying too hard to be like EW and ShB while missing what made EW and ShB so good in the first place (or acknowledging why its flaws were forgivable within the context of their respective designs, like yeah EW's pacing was iffy too but it at least had a lot more going on in it to justify it, DT is just grasping at straws by comparison). and in that sense it winds up being a lot more like ARR, where it's just kind of lost in what it's trying to do and creates a worse experience by the end. hopefully like with ARR back in the day the devs will figure out it's time to shake things up and try something new without using the old as a crutch.
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zeezelweazel ¡ 2 years ago
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Valorant| Going against your omega double|
____________________________
I'm so obsessed with the women in this game even though I won't ever touch it :)
Characters included : Jett, Neon, Killjoy, Raze
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• Jett •
This was brought up in conversation many times before and Jett had always boasted about how she's going to be totally unaffected.
"Pfft what? Why would it matter if it has my girlfriend's face? It's still an enemy from omega earth. And not my girlfriend at all. There's no way I'd fall for something like that."
Now the time has come for Jett to regret her words.
It's her responsibility to push forward and clear a path for Killjoy so she can defuse the spike while Sage is covering their back. And thank god Sage is there because everything went south really quickly.
It went horrible so fast not even Jett herself could react. One moment she had shot enemy Neon with one of her kunai and the next she was tackled into the ground.
Your double had her pinned using their hips as they pulled out a knife to stab her. Jett's hands were completely free and yet she didn't do anything with them. She was truly frozen, lamely laying there, waiting to get stabbed.
Thankfully for her Killjoy had sent one of her bots to help out. Your double wasn't expecting it so they got defeated with one shot.
Jett is pretty embarrassed by the hole thing, she never wants to bring it up, not even to you.
Also she might be a little shaken up. Just a little.
• Neon •
Much like Jett, Neon didn't think this occasion would affect her at all. She's very confident in her abilities in battle and she trusts herself to get the job done no matter who she has to fight to achieve that.
She forgot that you even had an omega double by the time it happened. It had been so long since you started dating, even longer since she joined the protocol, and yet she's never seen your omega double on a mission.
But today you were on a mission, all right.
You had practically obliterated their entire squad, reaping through their defenses and heading for the site to plant the spike. Before she even knew it, all of her teammates were out of the equation.
It was you against her.
Now, you and Neon had had your fair share of training sessions together so she knew how your powers worked. She also had a basic idea of your advantages and disadvantages but this wasn't you she was fighting.
It may look like you but Neon knows this isn't her girlfriend she's facing.
And yet...
When it all came down to it she hesitated. She had a clear shot, you hadn't even seen her coming but when she looked at your face Neon couldn't bring herself to shoot. Thankfully a half dead and limping Reyna was there to finish the mission. Neon winced when she locked eyes with her mentor.
She was in for one hell of a lecture.
• Killjoy •
The german genius has thought of every possibility and outcome imaginable when it comes to the protocol's missions. She knows very well the possibility she might have to face you in battle is very real.
Even though Killjoy is aware of the chances she still has no real way of preparing and that's what scares her the most.
Will she do it without a problem? Will she hesitate? Will she freeze? Will she kill you and then die of guilt?
She truly can't predict the outcome of such a meeting.
The next mission was the fateful one and the worst part was that both your double and hers were there.
At first everything was fine. Her bots were able to do their job and the situation appeared to be controlled by the other agents. It was only after you injured Yoru that things started to shift and before she knew it they were loosing the fight. That's when she understood what position that left her in. It became necessary for her kill you.
Killjoy was moving towards you as mechanically as her bots and managed to shoot you in the lungs. All was fine until she heard her own voice panicked and shaking, calling out for you. She peaked over the crate she was hiding behind to see her double cradling your injured form in her chest. Tears were clouding her eyes as she desperately called for Sage.
Killjoy couldn't bare to see this, fully knowing that she could be in her double's position. When she returned from this mission you noticed Killjoy was more clingy that usual but you didn't dare ask anything.
• Raze •
Raze was the one who voiced her concern over a predicament like this. You were quick to reassure her but it did little to ease her worries.
Every time she stepped into battle she let out a breath of relief at your absence.
It's not like Raze feels any sort of sympathy for the enemy. It's just different when it comes to you. No matter which earth, you still look the same. Same beautiful eyes and undoubtedly soft hair. How can she be expected to kill you?
In the midst of the battle, Raze would not hesitate.
Turns out that even though she had worries they never stopped her from doing what needed to be done.
She was going to defuse the spike even if you're the one she has to kill to get to it. The fight wasn't particularly easy. It fascinated Raze a little. How even though you look the same and you sound the same and you have the same powers you're a totally different person. Raze has never seen you use your abilities like this in battle. Your omega double had a completely different fighting style.
Of course this didn't faze her at all. She still came out on top. Spyke defused, mission complete. Easy.
Until the adrenaline rush came to an end and she actually thought back to the battle. Her brain had decided to torture her by constantly replaying the memory of her shooting you in the head.
Raze would need your support after this encounter. She knows she's being childish but it can't be helped. She just killed someone who looks exactly like her lover so give her a break.
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felikatze ¡ 8 months ago
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thinks abt my many half baked ISAT FE AU stuff again....
siffrin is a manakete that is all good night
uhhh act 5 and twohats spoilers below
joking but. also yes. i was thinking a lot abt what FE classes the cast would have recently so.
Mirabelle is a lord. HOWEVER. she gets to be a fancy lord who also gets staff access. Like Hoshido Noble. could you imagine dragging around a scrublord who only gets good on promo but they had heal utility the whole time. isn't that a dream. imagine if Roy could heal and then still rips in endgame
Odile is very obviously a Sage. Like cmon. If i had to pick any specific sage outfit it would in fact be Awakening sages. But the thought of Odile in the outfit of Engage sages is enough to kill people I think. Though the banana mage gba era would be hilarious on her.
The trifecta of magic is also a nice reflection of her being able to use all types of craft :) esp tellius mechanics are dope for that (and integrated into my silly isat emblems stuff). It could also be very thematically appropriate to make her an Omnyoji instead.
Isabeau just has massive axe bro energy. Yknow how fighters are stereotyped as stupid but then Lot FE6, generic axe bro ever, plays chess and does philosophy? Yeah. From a gameplay standpoint it would also make sense to put him in armor knight cuz he will Protect His Friends. Also he has the highest hp in the cast anyways. He would also have rally skills.
If i had to pick one guy to make a beast unit, it would be him also. Tiger isabeau.
Bonnie is the Transporter. They cannot fight. They cannot die. Bonnie is Merlinus. We are not letting the child on the battlefield. Give Bonnie a caravan and convoy access, you know they gotta.
Sif is. hm.
Like the obvious call is Thief, right? In games that have em, daggers are exclusive to thieves (unless you're fates, and have butlers and ninjas). Dagger classes can also debuff (with engage thieves poisoning, and fates daggers inflicting debuffs) which would be a nice niche. However Siffrin isn't actually a criminal.
From a story standpoint mercenary would be the most appropriate since they're not really here for any particular reason but just bcuz he happened to be in the country when the curse struck.
HOWEVER.... engage has given us a very tantalizing third option. Wolf Knight. They're not associated with crime. They are speedy, dodgy, and use daggers.
Siffrin gets a pet wolf. Do you see it.
TO ELABORATE ON THE MANAKETES THING.... So, if you've seen me talk abt my fucking, fe6 isat au, i cast Idunn as Siffrin. And the idea of someone forgetting their own species is really funny, and also kinda terrifying. And the only other person like you is the guy you have to kill.
Also I think creechur siffrin AUs are great. And dragons in FE are associated heavily with two things. a) going insane. b) amnesia (just look at corrin, and grima, and alear).
Also also dragons love to take naps. WHO ELSE LOVES TO TAKE NAPS?? That's right. Siffrin.
Oh yeah also. Dragon Loop. Wouldn't that be epic. AND. act 5 boss fight siffrin turning into a full dragon.
And the development possibilites. As siffrin learns about the island, also uncovering myths about dragons. And the new strength siffrin is able to master more and more of each loop being bcuz. well. dragon. and growing aware of the ways he's different from the others not just in the growing chasm as they veiw the party more and more as actors, but also the paranoia in physically becoming a monster.
Do you see my fucking vision, here.
SPEAKING OF ENGAGE.... i forgot who. but SOMEBODY. suggested. Emblem Loop. wrgrhr.
and i've thought abt how this would work. And i think it does work, if like... the island (and the divine dragons) all got forgotten because of the emblem's miracle. That somebody thought it was too dangerous and wanted to seal it away forever and used the power of the emblems to make them forgotten. And so Wish Craft would be the emblems' power instead, which only dragons have access to - supposedly. Hey, if a whole country tries out a prayer incantation, would it work?
And. and. this would be really easy to do by. replacing the silver coin with a ring. Siffrin just has this random ring they've had forever. So when Loop wishes to get out, they become the emblem they've been using. You get recursive timeloop questions - who was the emblem that granted Loop's wish in the first place? Was it another Siffrin? Somebody else altogether? Who knows. But isn't the asking really fun.
And like, I mean, Emblem Byleth already exists, we all know what "rerolling missed attacks to hit instead" is. Emblem Byleth is still rewinding time you just can't see that he is.
Do you see my vision. ISAT fire emblem engage AU.
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kaymarie-bell ¡ 2 years ago
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Diasomnia Book, Chapter 2 Translations [7, 20-21]
as always, my own translation. I am learning as I go, I do this out of love for the game. There will be mistakes. 
DO NOT REPOST
Summary: Malleus receives an invitation, but at what cost.
 Also, tamagotchis’ mechanics as an analogy for life and death.
[7-20]
Diasomnia Dorm - Lounge
A few days later
Lilia: Malleus!
Malleus: Mhm? Ah, Lilia.
Lilia: I would like to request permission to use Diasomnia’s lounge this Saturday.
Malleus: I don’t mind. What are you planning?
Lilia: Silver and the dorm students are throwing me a farewell party before I leave.
Malleus: Farewell…party?
Lilia: Yes. You need permission from the Dorm Leader to reserve the lounge, right?
Malleus: It’s your farewell party, and you are the one asking for permission?
Lilia: The dorm members were at a loss on how to fill out the application form
Lilia: Since the request is coming directly from the vice-leader, there’s no way you would refuse. Isn’t that right, Dorm Leader Malleus?
Malleus: Oh…of course
Malleus: Are you inviting students from the other dorms?
Lilia: That’s right. I’m going to invite my classmates, my clubmates, my professors…everyone in the school
Malleus: There are many members of royal families and nobilities in this school. If we all are coming together, it’s going to be a very spectacular gathering.
Lilia: Well…then I’ll give this to you.
Malleus: What is this?
Lilia: Hehe. Open it.
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~Invitation Letter~
Dear Malleus Draconia,
This Saturday, 7 p.m., at the Diasomnia Lounge, [Lilia Vanrouge’s farewell party] will be held.
Please join us.
*No gifts required. Please come empty handed.
Malleus: An invitation letter? Addressed to me?
Lilia: My Lord. Will you accept this invitation? Malleus.
Malleus:…..of course. I respectfully accept your invitation, Lilia.
Malleus: A farewell party…
*beeping sound*
Lilia: Huh? What’s that sound?
Malleus: I’m sorry. I forgot it was feeding time.
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Malleus: You’re the only one who would dare to interrupt me and beg for my attention in such a way. What a rude fellow.
Lilia: Oh, it’s that toy I bought you as a souvenir one day.
Malleus: Yes. It’s “Gao Gao Dragon-kun.”
[7-21]
Lilia: I am sure I gave it to you some time ago
Lilia: It was about the time Silver finally began to stand on his own feet…you are still playing with it?
Malleus: I don’t know when to quit. I found myself making a habit out of it.
Malleus: It has broken down several times, but I’ve had it repaired every time.
Lilia: I see
Lilia: Electronic devices such as smartphones tend to be unusable due to the magic and thunderstorms of the owner…
Lilia: But Dragon-kun is a cheap toy with easily replaceable parts
Lilia: So, unlike them, it lasts for a long time.
*beep beep*
Malleus: What is this? I have to clean up your dung now? It can’t be helped…
Lilia: *laughs*
Malleus: What are you laughing at?
Lilia: I remembered that the first time Dragon-kun reached the end of his life
Lilia: Our Young Lord escaped from the castle and came to my house with a look of great dismay
Lilia: “Lilia, when this morning came, Dragon was gone and eggs were left behind. What shall I do?”
Lilia:…that’s all. Haha.
Malleus: That’s…I simply wasn’t aware that there was always a parting mechanism at first.
Malleus: I had never considered that toys could have a lifespan.
Malleus: No matter how much you make a fool of out yourself for his sake…Dragon will leave nothing but eggs behind in less than 30 days.
Malleus: I wonder why humans would make something like that.
Lilia: Hm. Is 30 days a short time?
Malleus: Whether long or short, Dragon is a fictional being…just like a fairy tale, isn’t it?
Malleus: Then it would be okay not to set a deadline for his life…that’s what I think.
Lilia: I see, indeed.
Lilia: Just like how fairy tales are made to comfort someone…
Lilia: Maybe it would be enough to keep him alive as long as he is taken care of.
Lilia: But isn’t it precisely because there’s an end to it that makes us think that we should cherish the time we have to spend together?
Lilia:…the longer one spends together, the harder it will be to part ways.
Malleus:…Lilia?
Lilia: Well then, since I have permission to use the lounge from the Dorm Leader, I have to hurry up and hand out the invitations to everyone around school.
Lilia: See you, Malleus.
Lilia: Saturday night will be my last celebration. It will surely be a spectacular gathering.
Lilia: Don’t forget to attend!
Malleus: The last…celebration…
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Malleus:…?
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iaus ¡ 4 months ago
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⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️
ANYTHING YOU LIKE I WOULD LOVE THE DIRECTOR’S COMMENTARY ON ANYTHING!!!
oh. i know. i know. okay. this is gonna be kinda wild because i'm gonna reference a few of my other fics for this but i feel like it's important for how the scene got written but.
epilogue. my beloved.... chapter 9. let's get some magic going.
i feel like i mentioned in a reply to a comment once that the scene where jace steals the spell in chapter 9 that how i wrote the magic was greatly influenced how i wrote magic in my darkest dungeon fic (thinking about this because i reread the fic that inspired this). i remember, later, i was like. i forgot to mention how gale bg3 affected this whole thing. so bear with me. i'll bold the part where i start actually going over the scene if you wanna skip this talk <3
so to preface this scene. i put a lot of physicality into writing magic. this is partly influenced by damian (the flagellant) from darkest dungeon. damian is a fanatic of the light (the catholic church. it's literally the catholic church.) and uses his body and faith to cast magic. his entire kit is built around using blood, taking wounds from other characters, and sacrificing himself. if you have a flagellant die in darkest dungeon he will stun enemies so your other characters have an advantage against an enemy.
so, for context. that's where a lot of my gnarly magic descriptions come from. that's where the idea for my spell thief mechanic came from because, while i know it's hard to do in dnd, i think magic literally taking a toll on your body is so cool. especially if, like jace, you're pushing yourself to the limit.
but in addition to that gale bg3 is my favorite romance. and, uh, well, spoilers for gale if you haven't played the game, he literally has a piece of the karsite weave in his chest and has to consume magic items so he literally doesn't detonate. the game doesn't really play into this as much as i like. i think he should look haggard and unhealthy or at least have dialogue options about it because there are some dialogues that imply this takes a huge toll on his body. which i mean. makes sense. the karsite weave feeds on magic. there's also further gale meta where i think he's actually a sorcerer who was trained as a wizard BUT I DIGRESS. i wanted to mention this before i got to the scene because it really effected my approach to writing jace.
i love sorcerer as a class. i think it's so interesting and there's so many different ways to play it. we're. not going to get to my jace frustrations though.
BUT. now we can get to the scene from chapter 9 of epilogue.
so, we're now learning more about this power that jace has.
we've only had it kind of alluded to before now. we had the flashback of the bleeding tiefling in chapter 6 and now we're seeing the power in action. the thing that got jace blacklisted from adventuring. (or well. what he says is the big thing. not the. y'know. assaulting a party member with modify memory and then leaving him with brain damage.)
we're gonna start here:
It has been years since he’s attempted this—much less when he’s been pinioned by a god. Porter would have never. Even on his worst days.
i know i structured epilogue to be purposefully vague and a little confusing about what's going on with jace but i want to start with this line because it really shows how much he resents ankarna. and honestly? he is resenting her for something that his grief is causing. grief is such a powerful thing and jace refuses to look directly at his grief. ankarna has never "pinioned" him. she truly was offering jace a gift. she wanted him to have a full, whole life where he could make his own choices without porter's influence. she did not take his magic.
jace is stifling his own magic with the immense weight of the grief and longing he cannot imagine. but, of course, he is going to make this into an ankarna vs porter thing. ankarna will never be able to win as a goddess here. he's going to pick porter every time because jace truly, wholeheartedly believes porter is the only one there for him.
even if he is unsure if porter loves him.
He can feel the strange hollowness—that hungry, infinite well that’s sunk deeper and deeper into him since he reanimated—, but beyond that is the cold font of magic he’s always drawn upon. Familiar. He closes his eyes, focuses upon it, can see the shimmering, pale gold of it gathering just beneath the surface of his skin.
the idea of innate magic is so interesting to me. here's this thing that jace has always known, always connected to. it's familiar. even if he sees it as cruel (and... that also begs the thought. is his magic actually cruel or is it adapting to what jace feels it is). and it's there. it's still there, just hidden. by his grief.
Divinity has always been his favorite—he’s always known the taste and feel of it, intimately.
divine magic is all he knows. his own.... porter's own sort of divinity.... even if porter's divinity... is not all his... epilogue jace is a divine sorcerer... interesting that he's ascending someone. interesting that... maybe the divinity porter has isn't... ankarna's. things to think about for this universe....
NOW. we get into the actual magical casting. my intent with this scene was to really hammer home how much effort this takes jace. at this point he is still sick with resurrection sickness. mechanically resurrection sickness is honestly not that big of a deal. you're worse off with levels of exhaustion (which, honestly, i've been more looking at those rather than the disadvantages of raise dead.)
but we also have our first glimpse of jace earnestly casting something that isn't a cantrip and it's taxing.
He slits his eyes open, to watch the curl of his own fingers, the flex of veins and tendons beneath his skin. Evocation magic has always felt particularly uncreative to him. This feels no less brutish, but even he can make evocation magic something more. The weave around him bends—groaning like an old, cantankerous creature, but slowly it gives way. The air parts, ripping open at the seams. Crackling energy heats the air with a whistling whine. Jace can feel sweat soaking through his undershirt, can feel the way his body shrieks in protest, a new fever already beginning to burn through his body, he smells blood—can feel it dripping down his mouth from his nostrils. He continues, drawing strands of magic from beyond.
you also get to see some of jace's biases. he thinks evocation magic is brutish-- ironic considering what jace is doing right now could be considered brutish. but then he turns it. he says even he can make this brutish thing this brutish kind of magic more. he's better than other casters.
and he immediately feels the effects. he is sweating and bleeding. also, i see jace as a very electric caster. i know we all have our opinions on his preferred damage types but i see him loving electricity and psychic. especially epilogue jace who is... such a strange beast.
and now we get into my favorite part of this chapter. i really liked doing shorter lines for the end of this. jace is on the verge of passing out. he's expended himself for a chromatic orb. a first level spell. as a level 20 caster that's... quite a way to be brought low.
It always hurts the worst before it works. (His God taught him that, intimately.)
epilogue has jace growing-- becoming someone who takes. he doesn't have porter with him. so he'll take porter's teachings to heart to fill that hole.
With a screeching whine and a loud pop, a sizzling ball of vibrant lightning curls in his hand. A weight lifts from his chest. The crushing well of him feels less empty. Blood trickles down his nose, over the triumphant curl of his lips. He can almost hear Porter’s voice in his ear, warm and heavy with fondness, That’s it, sweetheart—there’s my Saint Stardiamond. Jace laughs. See, he thinks as he cradles the stolen, volatile spell in the cup of his shaking, bleeding hand, I could never be yours. And then he collapses.
and the culmination of his efforts.
jace steals a spell. something he should never have. his grief, for the first time, breaks. he pays for it with blood and sweat but he's rewarded. he gets his magic. he can picture porter's pride.
and then. he decides. that's not enough.
he uses this to show ankarna: you'll never be enough for me.
i'd argue this is the moment in epilogue when jace takes his final turn for the worst. he's going to take what he needs. by any means necessary.
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ratcandy ¡ 8 months ago
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(Sending this in an ask so I don't spam you with four different comments on your disability post. 💀 No need to reply. Just getting this out there.)
*dumps*
I'm seriously dealing with this right now.
Working on a fic with a potentially disabled robot character. It's not explicitly stated in game, but it is implied.
As a chronically ill person, I really want to lean into it, explore it, and show that the character is loveable and awesome as a disabled person. That there's more to him than what's disabling him without minimizing the impact it has on his life. Because I would want that to be said about me.
But like. He's a robot.
There's no resources available to fix him (LITERALLY fix him. As a robot) where he's located, so his disability is plausible in-game. But if I'm exploring what happens after, where he leaves his current location, the thought of fixing him comes up. There'd probably be resources available in this other place.
I don't want to fix him. I think it would send the wrong message. But also. Not fixing him might send a wrong message too. It might put blame on him, by making it where the only thing keeping him from getting "better" is himself, you know? Implying that he would get "better" if he just let himself get better.
I would really hate for that to be the takeaway from the fic. It's a really crappy way of thinking, and I've had to face similar accusations myself.
So I'm in a bit of an uncanny valley right now.. Not sure what to do about it.
Excuse me for the ramble. I just think it's neat that you posted this when I started really focusing on the issue. Is this a sign. What does it mean for me.
Anyway. The disability removal trope in media has always rubbed me the wrong way with its harmful implications, and it's uncomfortably common. :( Glad to know I'm not the only one who feels that way.
Okay I'm done. Thanks.
I saw this ask, looked up from my phone in deep thought, went on a whole spiel out loud about it, and then promptly forgot it came from an ask buT I"M HERE NOW, and I wiLL reply because. I think I could maybe offer some thoughts
...And it turns out I have Many Thoughts.
I don't know this robot character you're messing with or to what extent he'd "need" repairs, but I feel there's a few easy questions to ask first before you could decide whether it's a good option for the story! Better, have him Himself grapple with these questions and allow him agency in the decision (aka: Whatever you do, don't force it on him sdhgk)
Since I don't know what disability this robot's got, let's just say he's got an arm that's totally dead. Just can't be used. But just popping it off wouldn't be easy due to the mechanics going on, and perhaps the damage goes further than just the arm.
He's already learned to adapt to how that arm sits. He's learned to balance with the weight of it, knows how to avoid bumping it into things, is totally accustomed to just using one arm.
Now, suddenly, he's in a situation with high-tech engineers who could replace that arm no problem and make it work just as it always did.
Now he's got to ask himself,
"Do I want to?" I mean, obvious question, but really. If he's totally happy with how he lives, not despite his disability but just With It, then what would necessarily be the point of going through a whole procedure? And even if he's not totally happy, but only mildly inconvenienced at best now that he's adapted, is going through with a Robot Surgery and all the struggles of adapting with a new arm worth it?
"Would I be able to adapt to having two arms again?" Depending on how long he's had his disability for, this could be amplified by a lot. If it's been almost his entire life with the disability, having another arm again would be almost totally foreign. He'd have to re-balance himself without the weight, get used to the feeling of electricity circulating on that side of him, learn how to control that arm again, go through whatever the robot equivalent of physical therapy is, and that's IF the arm replacement goes 100% right. Which is another thing...
"What's the chance that the replacement doesn't work?" Assuming he's not given a perfect solution that just will totally work no questions asked, there's always a chance it just won't work. The body may not accept a new arm, the damage may have spread too far and any replacements would have to go further than just the arm, and would he be comfortable with that? And what if it not only doesn't work, but instead makes it worse? Would jamming a new arm into a damaged socket just spread the damage further?
If you want to lean real far into the robot aspect, have an existential crisis but Ship of Theseus style, especially if there's a lot of integral parts that would need repairs. Yknow, the whole "if I replace all the parts of a ship, is it still the same ship?" but in this case, Robot.
Also, from a writer perspective... one of the reasons suddenly curing a disability is seen is Not Great is especially notable in cases where the disability was caused by an injury (as opposed to being born with it). Because then there's likely trauma attached to it. There's trauma that the person/character has had to work through, accept, and learn to move on with. And that's not easy, especially depending on the severity of the disability.
And once they've gone on that journey to live with and embrace their disability, gone through the massive life changes and mental adjustments that are required to proceed with life, suddenly providing a cure will make that journey seem... like it had moot point, kind of.
It'd be like. I dunno, say Character A's ancestor did a bad thing. And they spend the whole story grappling with that bad thing their ancestor did that they had no control over. Near the end of the story they learn to accept it, vow to be better than that ancestor, whatever. Only for the story to end by going "Surprise! That ancestor never did it at all, they were framed! Your bloodline is innocent! Hurray!"
Does that make sense? Suddenly there was no point to any of that. It damages the story As Well as having less than ideal implications.
ANd my last point ....... About the "the only thing keeping him from getting 'better' is himself, you know? Implying that he would get 'better' if he just let himself get better."
I mean... putting aside any implication that being disabled is somehow "lesser" than not being disabled, as I doubt that was your intention,
Again, it mostly depends on the extent of the disability. Is he gonna die without it being fixed? Is he in utterly horrific agony that he's screaming about the entire time while the button for a cure is in front of his face?
Because even THEN, "how will I manage when suddenly NOT disabled" is a question that's gotta be asked and addressed. It might be the totally reasonable decision to have him take a cure, but the Ramifications of sudden curing have gotta be acknowledged, especially if he's been disabled for a while.
Is he choosing to hurt for the sake of hurting, or is it due to being scared/uncertain of what a life not hurting looks like?
OR, if this disability hardly bothers him, then... like. Again. It would make sense to NOT want to go through all the steps to get it repaired if it could just cause more problems. Say it's as something as small as an annoying twitch. Like, say his hands twitch a lot, perhaps even shake. But he's used to it. It's been years and it's just part of how he is now. He doesn't necessarily care to get it fixed, because it's... just part of him. At that point, it'd just be weird to see him as "keeping himself from getting better," because he's... fine? Relatively?
I dunno. For that question I guess it mostly depends on Is He Happy Right Now/is he content with his disability already. Because yea, if he is content, like... who cares if he doesn't fix it. Even if it's more severe like the whole non-functioning arm idea I mentioned earlier. Or hell maybe he's totally paralyzed! Hasn't walked for years! Found other means of mobility and has learned to adapt to it! Is totally happy while being paralyzed! Not mentioning how complicated the ''adapting to suddenly not being disabled anymore'' becomes with something as complex as that If he doesn't mind it too much, then.......... why go through all that trouble if he's Fine, right? Who is being hurt by that?
anyway. That was a really long post. I hope my rambles??? Help you at all with that?? I mean like I said in my original post there can be totally innocent reasons to "cure" a disability in a story, it just has to be handled with care and sensitivity. Give the character some amount of agency in it!
...yknow, like. So long as you're not going down the "i'm so miserable with my disability it's either i get cured or i die" route. because . u know. I don't need to explain why that's not great hopefully sdghKSLJDGH
OK ENOUGH RAMBLING!!!!!!! this gave me many thoughts about robot disability, something I do not typically think about
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wirewitchviolet ¡ 9 months ago
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Consider cloning one of these games...
So the other day someone was showing me the trailer to some neat new indie game they were getting into, and my immediate thought was "that does look pretty nice but FOR THE LOVE OF EVERYTHING! INDIE DEVS, PLAY A SECOND GAME ALREADY!"
Presumably you've already guessed this, but it was a nice little handcrafted thing that was very plainly inspired primarily by Super Metroid. Even had those bubble-looking platforms. I'd say what it was specifically, but I already forgot the name, because, you know, I've kinda seen a few games do this before.
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It's not like Super Metroid isn't one of my favorite games of all time, obviously. I'm one of the shockingly few people who played it when it was new and totally fell in love then. And it's also not like there aren't several games made in its image that I also love. It's just that there's way too damn many of them out there for anyone to play, and while I'd never be one to tell someone not to make the thing they want to make due to market saturation or whatever, I kinda feel like we're doing a huge disservice to our collective creativity and appreciation of classic games to all be so hyper-focused on putting our own spins on this one particular game, especially when it kinda knocked things out of the park back when this wasn't a genre it was just this one super cool game with, among other things, a compelling structure to it.
Like, I do love that Super Metroid became A game that's served as a focal point for indie devs to try and recreate. Back when it was first released it actually sold kinda terribly by Nintendo's standards, and didn't really have anything else out there trying to iterate on the concept until we eventually got the Castlevania series going that route, and Cave Story. But at this point, yeah, Super Metroid has been all canonized and studied to death and if you're the sort of person who cares about this sort of thing in the slightest you know all about how it ticks and the appeal and what other ways the basic premise can be pulled in. So it's well past time for people to take another game that's super great and fairly unique and use that as a jumping off point to make some new things. So I'm just going to ramble here a little about some real gems that nobody's ever really gotten around to trying to replicate.
Punch-Out!!
I want to say we're all familiar with Punch-Out!! but... are we? It's a famously difficult game, so odds are good you've seen speedruns or other challenge runs, but you really have to play it for yourself to see what's so interesting about it. A big part of the initial appeal of course was having these really expressive screen-filling characters, which isn't something we're lacking now. It's also real twitchy, basically unplayable towards the end if you're dealing with any sort of input lag at all, which isn't super unique these days, but structurally, the way it's coded, there's all this weird artificial drama to it.
Like, on the surface, it's a pretty straightforward thing. Enemies have tells for their attacks, you dodge those, you hit them in the resulting openings. But there's also the round based structure, knock-downs, and one-off gimmick mechanics in the mix. Officially, we're playing by the rules of boxing where the outcome of a match is decided by either knocking someone down and them not getting back up, knocking them down three times in a round, or running out of time and having to go to some judge's decision. But that's not REALLY how it works.
There's no random chance of someone going down and staying down. You've got HP meters, you take one down, your opponent falls over, waits until late in the count and gets up, forcing you to drain that HP down three times before the round ends, and if yours bottoms out, you get to mash buttons to stand up and have your other two chances. But then there's times you CAN take someone down, not only keeping them down for a KO win, but even getting there without your opponent bottoming out on HP first. The most famous example, I believe of both of these, being Bald Bull's charge. The big dramatic make or break where he just keeps using this special move which isn't terribly hard to dodge, but deadly if it connects, and dodging doesn't really help as he won't stop until the round ends, and then might spend the whole second round doing nothing but. You need to take that risk, and get that frame perfect stomach strike just before he connects to dramatically KO him and snatch victory from the jaws of defeat... or you can do this:
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I was actually looking for an example of the all or nothing strike when I found this. If you don't face the charge in round 1, he gets into it sooner in round 2 to force the matter, but if you're still not confident enough to go for it there, turns out you can just drop him early into round 3 and have him stay down... and the only real consistent rule any of this follows is drama. Heck looking at the opening screen here, this person knows tricks for getting a KO on at least the first 10 opponents. Most of them I've always just taken the TKOs on myself. Point is though, the mechanics really run on drama. AI scripts change up if you move onto new rounds. Knock-downs turn into knock outs if and only if it fits a certain narrative. This sort of thing is super fascinating to me. Makes me want to look through the game's code line by line. And the only thing I can think of in any other game that even comes close is, of all things, the Ace Attorney series, with those scenery chewing meltdowns, and scattered scenes that "break the rules" with instant failure penalties or no-win situations where you're then suddenly saved by a friendly NPC's dramatic appearance.
I wouldn't suggest anyone literally try to make a Punch-Out!! clone. There's no real reason to stick to the boxing framework. I'd definitely advise against copying all the broad stereotypes. But there's a real unique soul to the drama-driven mechanics breaking stated rules I'd love to see people really digging into to gain a deep understanding of it and apply that to original games.
Yume Kojo: Doki Doki Panic
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I'm not just being pretentious and refusing to say Super Mario Bros. 2. When it was Mario-ized, there were two huge changes- A run button the original FDS game didn't have, and the fundamental structural change of just having you finish levels with whatever character you like (or use warp zones to skip them entirely). In the original game, in order to see the proper ending, you had to play each and every level with each and every character with no run button. And that's neat, actually.
See, just as an example, there's a bit of a skip early on in both versons of the game, where you can avoid taking a door through some whole area by just leaping across a big waterfall. In Super Mario Bros. 2 anyone can do this, just needing a running start, but in the original release, there are no running starts. Either you can jump that gap by way of good airtime, or you can't. Depends which character you play as. Everyone has different stats, so being forced through the same full set of levels, there's a few little things like this where you have to alter your strategy to reflect the character you're running with at the time. That's cool. The whole mechanic of lifting things and throwing them, or riding on enemies' heads, or stacking blocks to reach higher areas or block fireballs, this is also just cool (and another thing SMB2 tweaked actually, play both and see for yourself).
I have seen literally one indie game that riffed on this idea, Curse of the Crescent Isle.
Umihara Kawase
If you've played it, you know. If you haven't, please just watch this speedrun:
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Nothing has physics quite like this game. Nothing really has the same weird mildly distressing dream sort of tone to it either, or weird as hell branching level structure, or the weird system where the game has a time limit, but rather than giving a game over just makes it end after your current level. Other games have played with grappling hooks, but nothing I've ever seen has made me feel like this here is what they were going for.
Altered Beast
You know, I don't even particularly LIKE Altered Beast. I always thought it was a bit too short, a bit too simple, and still somehow it felt like you were just killing time until getting the power-ups that kinda make you invincible for the rest of the level.
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There's... something here though. Somewhere with these bodies getting so bulky and beefy with no change to their heads and the voice samples and the sense of spectacle to it all, and yeah the dramatic gameplay shifts with the power-ups. I don't quite know what the secret sauce is, but if you find it, bottle it up, and slather it over something less shallow, you might really have something there.
Ecco the Dolphin
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There is such a weird mix in the whole series of new age hippie save the whales vibes and genuinely disquieting horror just kinda seamlessly blended together. So much of it is the sound design, but the claustrophobia, the weird sense of speed, the constant pressure of drowning or suddenly being in the face of some huge nasty thing that'll basically one-shot you. The... unspoken but pronounced notion that this is set in a world where all of humanity died and are totally unremembered. There's a hell of a lot you could do with any of this, and the only game I can think of that comes close to hitting the same notes is Subnautica. Actually for that matter...
Subnautica
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I don't want to get into what's so great about Subnautica here, because the most common sentiment I hear from people who have played it is they wish there was some way they could play Subnautica for the first time, again. Just... yeah. If you haven't already, play through it all completely blind, and if you can think of how to recapture all of that, do it, and put it in my hands without a word.
X-Com Apocalypse
So... X-Com is a truly amazing game that to this day feels like a unique enough beast it also wouldn't be bad to try and learn from, but there's actually a good number of attempts at clones already, none quite seem willing to get into the same levels of complexity, and there's the whole remade Firaxis series with a simpler take that a lot of games are using as a template. But Apocalypse? The original third game? That tried to do a lot of new and different stuff. I don't know how much of it didn't work vs. how much is secretly amazing if you internalize how it works vs. what's sort of half-baked per se, but there's some real ambition with mixing the original's tactical intricacies and destructible terrain and such (which somehow works even better with the realtime mode this one has), with this living breathing city. You aren't intercepting UFOs on a featureless world map. You've got a whole separate combat engine on a persistent map where stray shots can damage roads and cause long-term problems because the supplies you order get shipped via trucks that travel on those roads. Tons of factions you ideally want support from but can go attack and rob if they feel like lost causes. A tech tree with really dramatic progress and early discoveries that are either double-edges swords or genuinely just terrible things to try to use.
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And then the endgame is really neat because instead of just one big final mission, you flip the whole script, and suddenly you're invading an alien city, picking targets to wreak havoc on and ultimately destroy, one by one. Incidentally this also did headcrabs before Half-Life so... I feel like it should be better known just for historical context.
Shadow of the Colossus
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I know this is kind of a big technical ask, but why the hell were we not FLOODED with a whole generation of grandiose setpiece-y boss rush games after this first dropped? Perhaps more than anything else on here, someone really needs to get onto scratching this specific itch again, immediately.
I could totally keep going, but more importantly I'm sure you had some game that really left a mark on you that's been largely forgotten since, which I don't even know about, and you should really, if you're up to it, try and teach the world about it and how great it was by blending the old with something new of your own.
Just... draw from wider pools of inspiration, people.
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tmbatcat ¡ 8 months ago
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YEAH!!! YEAH!!!!!!!!!! TELL ME ABOUT YOUR SKILLS!!! :D!!!!!
HEELL YYEE!!! Let me just spill my guts out !!
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This may be a little long :]
(You may know this but is good to recap)
Ok, small story time! Basically I drew them becourse I read spilledkaleidoscopes works and in the second part Kim gets his own skills and there are only 8 and I was like "Fuck, If I were to make my own skill I am not forced to the albatrairie number 24 and also not forced to include all of physique and motorics gangs and i could just mix and match and nobody would care." so that's basically what I did
i took me 20 hours to figure their designs out (I am not kidding btw, i looked through the ibispaint recording) and 10 more to render them out to a point that i would say it's acceptable (i would have stayed longer if i wasn't physically and mentally tired of this little project and i also told myself that they will never be perfect and that OK)
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more drawings for your pleasure (some not posted yet)
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Ok now let's actually talk about the 8 dummies: (i will compare them to Harry's skills and other stuff for better understanding)(also I will includes an edgy description) [anything in square brackets are just my notes over the skill]
DOUBT - LOGIC + anxiety + masking - Logic tainted by how many times you got burned. You now know what to hide; all your cracks and imperfections. Your mask won't peel from your face, you forgot to take it off at some point and now you don't ever remember what you look like. Good luck with that, people would hate you more without it and you know it; I bore that though your head everyday.
[The little Jean in all of us. A strung up anxious mess that can't understand that people actually like you and that perfection is impossible. A lil hater.]
MECHANICAL HEART - EMPATHY + video game/movie logic - Understansing through empathy and pattern recognition. Don't understand someone? That's OK, use your vast knowledge of media to put them into little boxes and label them. People are more complicated than that but I am just a tool. I tune in on everyone and everythings frequency and if you don't understand something you look through the file drawer of your mind.
[My internet riddled brain can only understand tropes. I have so much brainrot that it can not be contained, it spreds to everything]
SENSOR - ENDURANCE + PERCEPTION + INTERFACING + autism - Caretaker of the temple. For other people it's automatic. Sadly, yours isn't. You forget to eat if nobody reminds you. So that's why I'm here. Your nerves are also more sensitive than most. It doesn't help that the world has so many textures and hard edges. I relay all the info as soon as I get it, though it's late most of the time.
KNOW-HOW - ADHD info dump (basically ENCYCLOPEDIE) - Keeper of the librarys. You know, your mind is like a library, but without any of the labeling a normal library would use. More of a big collection of storys and fun-facts you know. When you don't ask them for a piece of information in particular, they chime in with something that is vaguely connected to the conversation.
WILLPOWER - VOLITION + a crumb of SHIVERS - Makeing peace with it all. I am silent most of the time but not, because I don't care. I talk only to remind you of the world's humanity. When you are at ypur lowest. You need to go on. You can take a break, maybe cry a little, but never actually give up. The world doesn't end with you, and it's worse without you in it.
[they don't talk a lot cuz I am a depressed lil bitch]
DAY DREAM - INLAND EMPIRE + VISUALIZATION + CONCEPTUALIZATION - Close your eyes and see other worlds. Colors, characters, ideas, scenarios; all swirling in that little head of yours. They just make the puppets move for your own amusement. They unfortunately play with your puppet too, making you watch scenarios wherein you die a lot, but what can you do? You can't stop it. It has it upsides through, mainly escapism.
CHASE - ELECTRO-CHEMISTRY + ADHD hyperactivity + autistic hyperfixation - Longing for paradise and ambrosia. Comfort over anything else. They love to indulge and party. Not actually party. You know, more like watching youtube alone or with friends while eating chips at 2 AM. That is your type of party. Your batteries run low most of time, so a good game and a snack also work.
[ELECTRO-CHEMISTRY but a bit chiller, no drug related stuff, if sugar doesn't count. They just love good brain juice]
FLARE - HALF LIGHT + PAIN THRESHOLD - The fire that burns within us all. A caged animal that hisses at anything that comes near. In general it sits in corner, waiting, only popping it's head out to shriek profanities at whatever rattled the cage. All bark, no bite. A problem that you have is that you forget how people wronged you, but I'm here, I remember. Only emotions, but that is enough. You shouldn't give out so many second chances.
[stressed out little creature]
They also hate each other so fucking much AAAAAA I have a headache
I also wrote a small story with all of them in another post... I want to write some more small storys of mine if i could think of anything funny that happend and that would work in the Disco Elysium dialog style
you can also make your own skills if you want, i may be annoying but I believe in you <3 don't know what else I could add
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elendsessor ¡ 6 months ago
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hey update on the nocturne no fusion run: it’s gonna be on hiatus.
ik this is sudden especially since it’s lucifer time but i got insanely burnt out. the last few weeks haven’t been great (seasonal depression especially sucks ass) and though i’m finally climbing out of that slump, whenever something like this happens, i need to take a step back from whatever i’ve been playing so it doesn’t cause some sort of relapse. this goes for a couple other games i’ve been working on and have live-blogged about. this doesn’t mean i’m abandoning anything!!! i just likely won’t get around to it until much later.
i still have a lot of grinding and skill resetting to do and tbh it hasn’t helped much because it kinda just. made my brain more mushy than it already is. i’m all over the place in general so sorry.
since i’m not sure when i’ll finally finish what i started, i did want to share some thoughts because i’ve gained a bigger appreciation for nocturne all by running through it again.
first off i forgot how fun team building can be. maybe it’s because without fusion i can’t do much with the demons i can get, but dammit it highlights a problem with a lot of turn based rpgs being the very little breathing room with how you can set up your team.
look, i adore monster collecting games but god there tends to be a definitive “don’t use this unless it’s in a specific way” tier that applies to nearly every one of them. pokemon kinda avoids this problem because of hms/tms and the breeding mechanic but that takes significantly more time and a vast majority of the games are kinda fucking easy. challenging for a kid especially when you get to the stuff like the battle tower, but there’s no incentive to build a good moveset outside of competitive play, and trust me—as an ex-competitive player—it does ruin the non-multiplayer combat in a ton of ways.
but ps2 era onwards megaten somehow gets around this still via mechanics like skill mutation. it’s random and hard to trigger but there’s still freedom, plus the way the games have always encouraged team building and learning how mechanics work is so rewarding. rpgs (action or otherwise) are my bread and butter but so many of them do fail to understand the importance.
nocturne’s combat flavor is so weird. it’s broken. really broken. somehow that’s the fun in it? when people talk about bullcrap smt moments there’s a reason nocturne comes up because it’s designed to be bullcrap. it fits the whole “the vortex world is harsh and unforgiving” angle.
the story structure is something i appreciate a lot more despite how flawed it is. talked about it a ton in a previous post analyzing how it handles characters like chiaki.
there’s so many fun and unique shots and angles and general framework that tbh isn’t something any other megaten has captured since, assuming they try. for all the ones that do post-nocturne, dds is the one that got the most cinematic but it doesn’t play with colors nearly as much. i love the raidou games (especially 2) but 2 got rid of most of the cgs and you could tell both games had much less of a budget than other atlus projects during that era. 4 and 4a have beautiful art and do fun camera movements but the hardware limitations make it so there wasn’t a ton of actual proper cutscenes. 5 is also beautiful and is aesthetic af but camera angles aren’t played with during conversation scenes.
the actual general issue is that talking stuff. nocturne doesn’t have a lot of strictly talking scenes, and the ones that are there are so spread out that you kinda forget they’re there. plus, some of it comes from pov shots like when talking with hijiri which does help with perspective. not many games period actually take the time to play around like that, making a lot of scene set ups feel samey. megaten is no exception especially in the ds/3ds era, and it kinda got abandoned tbh. the portraits and art are good yeah but they can only carry scenes so far.
also gained a bit of appreciation for tde. no it’s not the best written ending—the “bad”/demon ending and freedom ending are definitely the winners here mainly due to thematic importance. yes, it’s really shitty that going for other routes gives you half the content. you can do the amala labyrinth and then back out after beating metatron (as long as you don’t get to the bottom afterwards you can go for any of the other endings), but that’s still tde adjacent. however… i love how morally ambiguous tde is.
it is promising in several aspects but the consequences of said actions are huge. there’s still manikins in the vortex world, an entire society being built from what remains of tokyo even after the whole fight for the right to creation stuff happens, but siding with luci means destroying everything they’ve worked towards. the demifiend can liberate his and other universes from the cycle of death and rebirth, but that’s only if yhvh is defeated and, by extension, the great will. the great will has appeared before in megaten and isn’t actually a being, more a concept, only able to be fought in a comprehensible state. it’s literally existence itself. who knows what’ll happen if someone kills off existence?
gonna be completely honest, this is probably my new favorite mainline game. there’s a lot to it that i keep discovering and loving. (also on like a fandom standpoint i haven’t had a bad experience with the nocturne side yet/haven’t seen much of the toxicity so i’m biased lol). actually fucking slaps. it’s not perfect and some of it is more learning to love than love at first sight, but dammit it’s good.
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perilegs ¡ 3 months ago
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6 & 9 for Rook and Wyll !!
4,11 and 20 for Ati and Zevran !!!
KUUTTI IM SORRY I FORGOT YOU IN MY DRAFTS
thank you!!!! :3cc questions from this post
Rook/Wyll: Do they have any shared interests/hobbies? Do they ever do these hobbies together?
Hmm, Wyll's love for dancing rubs off on Rook and he'll teach them to dance too. :') Otherwise their hobbies tend to be different, but still something they can do in a shared space. Wyll and Rook could spend time enjoying each others presence, Wyll reading and Rook tinkering on something. (Wyll does pick up on some mechanical skills).
I think they like to play different board/card games together too. I have no basis for this it's just what I feel in my heart.
As for interests I can't think of too many that they both would have as they're more bound together by their ideals and values, and their love for adventure and eradicating what they deem evil. But I KNOW both of them are more than interested in hearing the other talk about their interests and get a bit into them too. Rook is such an elevator nerd, and I can see Wyll starting to appreciate their intricacies as time goes on too.
Oh, also! Wyll's tent has a telescope so I like to think he likes stargazing. Rook has spent most his live deep underground so he's never done that before, but it's definitely something they would enjoy too, so I think that's a hobby they'd also do together!
Their hobbies and interests also shift with time as, they're going to the Hells after the events of the game, but they might eventually settle down to live a quieter life.
Rook/Wyll: What is one quality they have in common?
They want to do what is just in quite a, hm, I guess ruthless way? That sounds bad but I mean things like how Wyll is one of the only companions who suggests killing Kagha. Both Wyll and Rook have a strong moral compass and aim to punish those who do wrong.
Ati/Zevran: How would they describe each other if asked? Physically? In personality?
Answered here
Ati/Zevran: Does one act as a narrative foil to the other? How so?
Not sure if this is a Foil Foil but it's definitely a contrast, but. Zevran and Ati are both dead but living.
As in, how Zevran trying to assassinate her was a suicide mission, and he is now living despite never planning on doing so.
And how grey wardes start dying the moment they become wardens, a fate which Ati ended up in only because the other option would have been death, but faster. And after that, she has avoided death many times. Being saved by Flemeth, doing Morrigan's ritual.
Zevran is supposed to be a dead man, living a life he did not intend to see, and Ati got a second chance at life at the expense of a timer looming over.
I'm also using this question as an excuse to compare their mothers as what is a foil but contrast to heighten certain qualities.
Ati and Zevran were both born with no parents, their mothers dying in or shortly after childbirth. They were both raised communally, but in highly different circumstances. Zevran with the women in the brothel and Ati with her clan. They both had a similar circumstance of birth but the people and place they were born to made all the difference. Ati was allowed to grow up, whereas Zevran was forced to.
I find it heartbreaking how Zevran's only memory of her mother is a pair of gloves, and how he refers to her as his first victim. Ati didn't even learn the truth about her mother before she was an adult. Zevran's mother's death was held against him, while Ati's was kept from her.
I wish I could be more eloquent and go in depth about this but I will start crying if I do ha
Ati/Zevran: What is their best memory together?
It's hard for me to answer this question as I can't even imagine having just one memory that shines above the rest with someone I love. Ati and Zevran have a ton of good memories they look fondly upon.
But one I've been thinking about a lot recently is, well, not just a singular memory but a collection of memories from their nights in camp during the blight.
Wynne has dialog where she complains about noise coming from the two, which, is supposed to be understood as Zevran and Ati having loud sex but some years ago I saw a post here that referred to it that boiled down to "what if it was laughter?" And I think Ati and Zevran have had a lot of fun together.
They share stories, both those they've heard and of what they've seen. Zevran teaches Ati how to better use daggers. They share their notes on traps and poisons. The list goes on. Though the Blight is looming over them, a lot of their nights are filled with joy and laughter.
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dooptown ¡ 8 months ago
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playing twilight princess again years later with a better understanding of my queer identity and this line really resonated with me
more musings under the break
(be warned that this is pretty unorganized i'm just letting my thoughts spill)
i played twilight princess when it first came out on gamecube december of 2006. i don't remember that playthrough. i don't remember the thoughts i had about everything in the game. all i know is i loved it and i played it over and over again. but i don't remember thinking much of it past being a game
since the last time i actually sat down and played it, which has to be over 10 years ago, i've watched countless reviews and speedruns and what have you. those replaced my memories of this game. so i decided i want to play this game again and actually pay attention to it
Link as a character stands out so much to me now. Being able to pick up dogs and cats and pet goats was always just a mechanical thing i noticed, but i never thought about it narratively. The reason this is the only game you can do that is because this Link loves animals. He works on a farm and lives in nature. He's kind but also has a feral side to him, which makes his transformation into a wolf so fucking perfect. I always just thought it was random that he became a wolf but there's no better animal for him to be. Canines are used for herding, just like his job, but he's also wild and undomesticated. He does everything he does because he chooses to, because he's a good person
And because he has that love for animals i don't see the wolf form as a curse as i once did. It's just another side of him, one that the people he knows shuns because they don't recognize him. But in that form he can finally communicate with the animals he's already felt that connection to
Another thing about TP that i never really got til now is Link stepping into the hero's role. Like, now i can understand how that can feel, moving on from your simple routine and doing something you HAVE to do. Like now being an adult on my own there's a lot of parallels there
One last thing i want to talk about is how i forgot how TP is just straight up an OoT sequel. Sure it's pretty far removed but this is still OoT ganondorf and Link is getting the inherited power from OoT Link, who is also the one teaching him secret sword techniques throughout the game. The only way to beat Ganondorf is with the final blow, which OoT teaches you. This is still the same fight from OoT, just many many many years later. It just kinda makes critics complaining that it's a retread of OoT look stupid honestly, cuz like of course the same themes are gonna come up, TP Link has to go through the same journey (also the games are so fucking different i still don't understand the criticism)
Anyway if you read all of that, thank you
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