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#also yeah sorry past me but wuk lamat actually does really suck in the long run
genericpuff · 2 months
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welp, i finished the Dawntrial MSQ last night
it was
uh.
i actually enjoyed a lot of the things people were complaining about in the beginning, because while i could understand their criticisms, to me its flaws felt like something it would grow past as it was establishing a new foundation for a new story, which was what was promised to us, and obviously that's gonna require slowing down the pacing and lowering the stakes, which is fine!
but then the second half of the MSQ hit and i just-
on paper it should have been amazing
on paper i should have fucking loved it
but in execution, i stg trying to finish the lvl 98-100 MSQ took years off my life, even tho the majority of them took me a single night to beat, it still felt like it both overstayed its welcome and also did way too little with what it was trying to present us with
i know this is vagueposting because i don't wanna spoil, but man. "divisive" is definitely a word to describe the Dawntrail MSQ with, especially considering how many people were telling me "it gets better in the second half!" and again, I thought the first half of it wasn't as bad as people were saying, so I was HYPED for the second half, and instead I was brutally disappointed by what I got instead u.u
that said, the dungeon and trial gameplay mechanics are great, when the expansion remembers that it is in fact a video game it does it really well, it's just unfortunately not often enough for it to make up for the sloggy pacing of the story
the music is a bop, there are a couple tracks that i was a little eeeh on because they just felt really saccharine in a way that just clashed entirely with the tone of XIV and made me want to throw my headphones in the garbage, but the majority of the soundtrack was otherwise really well done, soken was really channelling his inner david wise here with the donkey kong vibes LOL but there are some somber tracks that are great too, there's a lot of range here in the soundtrack that should be appreciated despite the odd cringe track
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environment design was solid, there were some zones that were questionable in their design because some of them felt pitifully empty despite promising bustling populations (looking at you, Tuliyollal and Solution Nine >:x)
but man , the last zone was brutal and that sucks because again, on paper, the concept SHOULD have been awesome, but ultimately it's still relying on the exact same plot devices in the past (insert lost civilization whose previous inhabitants/rulers are hellbent on keeping it alive even at the expense of current civilizations here) and the gameplay itself deadass forgot it's a game because there isn't a SINGLE instance of necessary combat or gameplay during all of it and so when the final quest (as per tradition, named "Dawntrail") finally pops up, it's like wait what ? that's it?? thankfully the last quest has both a dungeon and trial in it but it feels less like thought out design and more like the game devs remembering they had to actually include some gaming in their video game at the last minute LOL
i think the extra burden of directing FF XVI definitely caught up to Yoshi-P on this one, as well as the budgeting problems that still exist from COVID, and the fact that much of that budget clearly went to overall QOL changes like the graphics engine getting an almost complete rehaul (even in the previous expansions which is. a lot of work. like they want to re-texture ALL of the gear in this game and THAT'S A LOT, literally thousands of items!). where this expansion wins, it wins big, but those wins aren't enough to carry an overall lackluster experience that drags itself out way too fucking long for its own good. the story could have absolutely used a few more rounds in the writing room, if they couldn't afford more voice acted scenes then they should have simply just cut down on the amount of cutscenes, and i think the devs need to seriously ask themselves if the Trust system is worth dragging the Scions back into every adventure even when they have nothing to do (and it shows). like idk, just spitballing here, but the Trust system might be a good chance to re-introduce the GC squadrons, no? maybe go back to the roots a little bit and buff up the stuff that could still have a lot more life if given a chance?
anyways my experience with DT has been about a 6/10 and that score in the end will depend on how the patch quests go over the next couple years, I still prefer it over Stormblood (fr fuck SB lol) but it definitely feels like it's trying too hard to be like EW and ShB while missing what made EW and ShB so good in the first place (or acknowledging why its flaws were forgivable within the context of their respective designs, like yeah EW's pacing was iffy too but it at least had a lot more going on in it to justify it, DT is just grasping at straws by comparison). and in that sense it winds up being a lot more like ARR, where it's just kind of lost in what it's trying to do and creates a worse experience by the end. hopefully like with ARR back in the day the devs will figure out it's time to shake things up and try something new without using the old as a crutch.
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