#but also again to get the word out before we start. and we'll link that first post in the official post as well
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northern-passage · 11 months ago
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Thank you all for such a warm response to the raffle announcement!
We'll be launching it officially this Friday, June 7th, with a post that will include the rules, the families we're aiming to raise money for, and the ticket submission form. I wanted to share the contributors and prizes a few days early to get as many eyes on it as possible, so thank you all for spreading the word!
And huge thank you to all the authors and artists for helping put this together!
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felassan · 8 months ago
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August 30th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length and spoilers.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for first Q&A (June 14th)] | [Link to video recording for first Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Please note before proceeding that the devs advised that this Q&A may contain minor spoilers!
Corinne Busche, John Epler and Community Manager Katey were the devs that were there.
KFM: Community Manager Katey JE: John Epler CB: Corinne Busche
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KFM: We’re gonna be joined by John and Corinne here in a sec, just waiting for them to get on. Hey John, hey Corinne, thanks for joining - hey!
JE: Hello! Thank you for having us. It's a pleasure.
CB: Hey y’all. It's so good to see so many people, I see some familiar names here. Good to see you again.
KFM: Yeah, yeah, I'm excited to, you know, bring us this second Q&A on the Discord server. Last time we were really, really happy, with the way it happened, y'know, it turned out and how everyone seemed to really enjoy it so we're back again. Thank you for submitting your questions on the ask-bioware channel. I am going to start and kick that off in just a second, but, for those of you who might be new here, I'm the Community Manager, and I'm going to let Corinne and John introduce themselves as well.
CB: Hey y'all, I'm Corinne Busche, Game Director on Dragon Age: The Veilguard. I just generally help people on the team do cool things and create this world.
JE: And I'm John Epler, the Creative Director on Dragon Age: The Veilguard, and Corinne picked probably the best way to describe what I do, too, so I'm just gonna steal that. I'm there to make sure the team can, is enabled to do their best work and I'm super excited to share all this with you.
KFM: Awesome. Yeah before we start I also wanna give a quick heads-up, you might have seen in Announcements, but there are a couple of questions in here that we have answers to that we would consider minor spoilers. I'll give a heads-up before that minor spoiler answer is given, or even the question is read, so you can go, y'know, grab some water, or y'know, go outside for a second, or just do anything, to decide if you want to listen to the answer or not. But, I promise, these spoilers are, y'know, we'll call them out before we say anything.  
CB: That is kinda the coolest part of this session, we're getting closer to launch now, so I think we can do a little bit deeper on some of the questions this time.
KFM: Yes, no this is so exciting! Okay, are you guys ready?
JE: Yes! Yes I am.
CB: Let's do it.
KFM: Let's do it.
KFM: Let's start with a fun one. Do all Evanuris hate tea? Does Ghilly-Flower exclusively drink haunted bog water?
JE: Alright. That is a fun one. Y'know, it's funny because I think Solas is the only one of the elven gods that actually really has a tremendous aversion to tea. That said, we don't really get too into what they drink, I would say though, knowing what I know about Elgar'nan and Ghilan'nain, I think Elgar'nan probably drinks a combination of gas station coffee and the Thedas equivalent of an energy drink, at all times he's got a big Thermos with him. Whereas Ghilan'nain is all about the herbal concoctions that are supposed to be really good for like, your gut health, things like that - she really takes care of herself, so.
CB: John, I think you just described you, and then me. Interesting.
JE: Hurtful, Corinne, accurate but hurtful.
KFM: Okay, next one. So we know that we can hug Assan, but will we be able to hug any of our companions?
JE: So you can't hug your companions at all times. There's not an option to just walk up and give them a hug. They've got their boundaries, they've got their preferences. But there are opportunities in conversations, in dialogue, in scenes where you will, you know - a companion may ask you for a hug because they're having a rough time and you are able to give it to them.
KFM: And will there be a lot of politicking involved? And by politicking they mean quests like Wicked Eyes and Wicked Hearts.
JE: Yeah, so I mean, there's not gonna be a quest quite like the Halamshiral Ball, I mean that was very specific to the Inquisitor. The Inquisitor was trying to gain favor with a bunch of different factions, they were trying to form an army. Rook's struggle and Rook's, honestly,  challenge is much more immediate and visceral. That said, it's Dragon Age. It wouldn't be Dragon Age if there weren't politics. You'll have influence on the, y'know, things that are happening, and the fate of nations, that are happening around the world, and Rook, I mean, throughout the game, across this adventure, Rook does become a fairly important figure, so it's natural that you’ll have some influence and some involvement with the affairs of the different factions and nations.
KFM: Gotcha. So this question, this next question comes from Onomatopoeia. I know this has been asked before, but they didn't see an answer for it - is there a way to toggle off nudity and sex scenes?
CB: Yeah, let me take this one. It's so funny, John, you get the fun questions and I get the thirsty nudity questions - I'm here for it. So, let me, let me answer and maybe elaborate. So, there is a toggle for on and off nudity. That is one of the settings we have. And we'll be going deeper into settings and accessibility and things like that as we get a little bit closer to launch. But let me also expand on this. So when you're in character creator, you'll actually be able to select what underclothes your Rook wears, and whether that exposes your chest or your breasts. So, by default nudity is on, chest or breast, that is up to you by your underclothing that you select, particularly as you get into, say, romance scenes, but, at any point you can toggle the setting to be non-nudity and it will override your undergarments. 
KFM: Gotcha. This question comes from DarkGoddessEris. What are the companions’ ages? That was a question that actually came up a bunch, so I'm excited for somebody to be able to answer this one.
JE: Yeah,  I can take this one. So the companions in The Veilguard range anywhere from kind of early-mid twenties with Taash at the youngest, all the way up to Emmrich who is in his early fifties. The rest of the companions tend to be in their late twenties, early thirties, again though, they're all experts in their field, they're all people who have been through a lot, so even the ones that are at the younger end of the age spectrum, their experience, they've been through a tremendous amount by this point by the time you meet them, so, yeah. So I mean, I guess, Taash is the closest to Sera at early twenties, but they’re all in kinda that age range, so.
KFM: This next question I'll pitch to Corinne. How linear is the quest experience? Are there going to be side quests that you can stumble upon and resolve within areas or are you locked into a golden path?
CB: This is such a good one. Yeah, a lot of people have been asking about this so thank you to whoever submitted it. So the content in the game is a mix of directed, kinda like story quest missions, and then explorable content. Or you might say optional content. I don't even like calling it side content because it's a lot of fun, it's really good content. So to give you an idea, a lot of the main story quests are critical path missions if we want to call it that. They're very highly crafted. They're more linear than some of the other parts of the game, because we feel that’s how we can tell the best stories, give you a very intentionally-paced experience, y'know, with lulls and climaxes, so it really hits you. But that's only part of it. You're also gonna explore, fully explore a bunch of the locations in The Veilguard, so like, let me just lay a few on you: Arlathan Forest, Hossberg Wetlands, those are probably two of the biggest ones, the Crossroads - now we've seen Crossroads before in Trespasser, but this, isn't necessarily the Crossroads as you remember it. So you'll be able to explore this, this part of the Crossroads, and as you're there, you're absolutely gonna be discovering new areas, new quests, mysteries and new challenges. So exploration in the game is absolutely about player agency in these larger, less linear levels, and it's really an important part of the overall experience and core to our design. Now, as a player - and I'm just speaking for me personally - I'm the kind of player that wants to 100% every area. I want to go find all the optional quests, all the treasures, I wanna see that big 100% completed on my map. That's gonna take you quite a bit of time. So hopefully that answers the question. It is both.
KFM: I think that's a great answer, thanks, Corinne. This next one is from a user named Benedictus: Will we ever get the Venatori gear?
CB: Yeah, I can take that one as well. Venatori gear - so like, I'm assuming what we mean is for to like, wear on Rooks or on companions. Gosh, y'all, I'm gonna be honest - we really, really tried on that one. Hopefully you've seen in the videos our cloth sim, our hair sim, I think it's quite beautiful. The Venatori gear, generally we couldn't make that work to the quality we'd expect within combat. So, no you can't get most of the Venatori gear, but I will say there is a unique Venatori-themed helmet. I, I don't want to spoil what that is exactly, but, so, you can get a helmet, it is unique, it's pretty interesting and ties into some of the events that can happen in the game but I'm just gonna leave it there.
KFM: Gotcha. So, now we're getting into our first real minor spoiler question, so - consider yourself warned, do whatever you need to do, either listen or don't for the next, like, I don't know, minute. So this question is from Kala: Will there be any romanceable NPCs outside of the companions?
JE: I'll take this one. So, no - not this time. This time the romances for Rook are strictly within the companions. We wanted to really focus on those relationships and make sure that they were as developed and as deep as we could make them. And yet honestly and part of it - the other side of it is - Harding was a great example in DA:I, that was a character that as we were building the game, it really struck us, stuck out to us, this is a character that, actually, y'know, you see a lot, you build this very specific rapport with, and the writer, Sheryl, wanted to create that light romance with Harding. None of the characters in The Veilguard really jumped out to us in that same way as, this is a character we really want to build a relationship with, for Rook, but again, y'know, really focusing down on making sure the companion romances were as deep and meaningful as we could make them.
KFM: And this question is just for fun. So we're passed a spoiler, we'll get back into other spoilers in a bit, but this one's just for fun. We have so many cute, silly bird videos on the internet - Lucanis' Ninth Dagger, by the way, says that birds are their favorite animal - if you could just snap your fingers and a bird Easter Egg would be added for Assan, what would it be?
JE: Oh, that's a good question. So actually I'm gonna cheat, because I am trying to think of bird memes, or bird videos specifically, and I'm having a hard time, but, y'know, the thing about griffons is that they're half bird and also half lion, so I'm gonna go with a cat meme, say my favorite meme, and this is one that still brings me joy years after it came out, is the video of the cat grooving to the guy playing Finnish polka on the drum. Again, years old, I've loved - that's one of my favorite videos on the internet, so y'know, if we were gonna give Assan any kind of Easter Egg it would be that one.
KFM: I love that one - 
CB: You know, don't judge me on this, you're putting me on the spot here, but, the only thing I can picture in my head - y'all remember that video a few years back where the kid unleashes the rabbit into the field and then immediately that hawk comes down and snatches it up?
JE: Yes!
CB: Don't judge me, y'all! Don't judge me. But that's where my head goes.
JE: Oh, man.
CB: Assan just getting a little treat.
JE: I love that.
KFM: I love that.
JE: That's a great, that’s a great answer, Corinne. Fantastic.
KFM: So this next one is from a user named Ash. So Taash breathes fire, Lucanis has wings, Harding is a dwarf who has magic. A lot of our companions have some strange abilities - is this because the Veil is compromised?
JE: Oh, I'd say it's, I mean partially yeah. I mean, we've talked before about how over the course of the time since Dragon Age: Inquisition, I mean, it started at the end of Trespasser. The Veil's not in great shape. Corypheus already did a number on it, and Solas has very clearly, as you saw, in the [inaudible] preview, not been making things better in the intervening times. So, there is to some degree, y'know, I'll use Bellara as an example - Bellara's someone who's seeing these artifacts turn on, and being able to interface with them because there's all this magic that's coming back to the world through the torn Veil. Other characters though, I mean, you are recruiting people to stop the end of the world. You're recruiting extraordinary people, they're gonna have extraordinary abilities, and you know, someone like Davrin, a lot of his abilities are focused around Assan and the fact that he's got this partnership, this, almost, you know, familial bond with Assan, his griffon, so.
KFM: Can we get some Assans in the chat?
JE: I think I'm seeing a lot of Assans in the chat, so I think we're well covered there.
KFM: Me too.
KFM: Alright. This next one is for both of you, and I will say, another quick little spoiler, minor spoiler warning, depending on the way that either of you might want to answer this question. This is, of all the companions, who's the team's favorite and what companion was the most difficult to design?
JE: Ooh. I'm gonna cheat, I wrote Bellara so, I’m definitely not gonna say the companion I wrote because that would be weird, but I will say I loved the companion interactions so I'm gonna go with two of my favorite relationships that Bellara has within the team, friendships that she has within the team. So, Bellara and Lucanis start off as two characters who feel like they're from completely different worlds, their experience growing up was very different, where they lived, what they do, and over the course of the game, they kinda build this friendship over all these things that despite again - very different upbringings - they have a lot of things in common. They're both the, y'know, characters who just believe family is deeply important and that shows up in a lot of their interactions, a lot of, y’know, the way they talk to each other, they interact with each other, both within the Lighthouse but also out in the field. The other one - and this was one that came up organically as we were building the game - is Neve and Bellara and they, y'know, Bellara is a character who, y’know, despite being out in Arlathan is very big on stories, very big on - she finds - gets all the newspapers from Tevinter and she has kind’ve learnt who Neve is through that, and they build this very sisterly relationship that I love and that over the course of the game, I mean, we started out without this kind of as the intention, we started finding all these places that this can show up and it turned into, again, one of my favorite friendships that exists between the companions, so.
CB: Oh, that was such a good answer. Yeah, I think I might cheat as well, John, because, first of all, I don't want to speak on behalf of the entire team. So I'm gonna give you my two faves if that's alright. And I feel like y'all already know me on this. Every time we have a chance to talk about Taash and Emmrich I'm right there for it. I'd say they're probably my two favorites, but here's the thing y'all, here's why I love them so much. When you're out in the field like exploring, or on missions with them, their banter is so good, because they do not see eye-to-eye on necromancy, like, at all, and, it's really funny, it's really delightful, I love seeing how it evolves - so like, look - if you wanted a recommendation from me on like, banter in the field, you've got to hear Taash and Emmrich. Most difficult to design, let's touch on that really quickly. I, so, I'm gonna answer, but I don't want to say that like we put more effort into one versus another, but I would say the most challenging was probably Harding, just because you've probably seen if you saw some of the teaser footage, the pre-release trailer, we have teased some strange new powers for Harding, and when we do that we have to figure out how that layers into her combat kit, and when we onboard that, and, yeah it was an interesting challenge, it was a really fun one.
KFM: Awesome. Backing away from spoilers for a quick second, I'm going to ask this question to Corinne. With only two companions per party, as a Nightmare mode player, how can we balance not having a warrior in the team to tank? Will higher difficulty players be forced to bring Davrin or Taash for a melee instead of bringing the characters that we want?
CB: Oh super good - I was hoping this would come up, especially after we released the combat deep-dive for warrior trailer - hopefully y'all enjoyed that. So, let me start by telling you what's happening under the hood. Well, first of all, I'm not gonna bury the lede - you're not gonna have to bring a tank if you don't want to. But, let me first tell you what's happening under the hood, this is gonna be kind of high level, maybe we can go a little bit deeper when we have more time. Behind the scenes when you walk into an enemy encounter, we generally know how much pressure, or you could say intensity or aggression, we want to be putting on Rook to maintain that satisfying moment-to-moment experience. So to give you an idea of some of the levers we have for each encounter, that is the number of enemies that could be specifically focused on you versus your companions, how many enemies can be attacking at once, and even when you have multiple enemies coming at Rook, we have a ticketing system.
[text block character limit reached]
CB: And what that means is each enemy basically knows when it is allowed to attack or not. So, I tell you all that because basically when we're looking at the different types of classes and team compositions, those levers exist underneath the hood, so that we give you the most autonomy and flexibility, but also maintain that, that pressure, that engagement for you the player. So, a couple of other things on that. Now that you kinda get a sense of like what's happening under the hood, it is absolutely beneficial, but not required to have one of each class in your party. We did go into this with the goal of giving players more flexibility than perhaps we've seen in past entries. It's just a different approach. What we know is that players tend to get very attached to certain characters. If you've got your favorites, you oftentimes wanna bring them with you or if you're romancing a character, sometimes it's a feelbad to feel like you have to leave them behind because maybe they're the same class as you. So, the whole game is built and balanced around flexibility, and giving you the agency. So you can be successful, you can mix it up, but you gotta plan for it. So what, what do I mean by that? If you're not using teamwork, if you're not planning for your party composition for those synergies, it's definitely not gonna end super well. Right? Like, I've done no tank runs, but it takes some foresight in the strategy here. So I'll give you an example if you don't mind, I think I've been pretty out there that my favorite class and specialization right now - could change tomorrow - is the rogue Veil Ranger specialization. And this is very much a ranged archery-based specialization. So, I want to keep enemies at ranged, because I want to get those well-aimed critical hits, right, if those enemies are right up on top of me, I'm not gonna be able to do that. So if I don't have a tank in my party, a couple of the tools that I turn to - and I have done this, in fact, in my last playthrough I did this quite a bit - I might bring Bellara and use her Galvanic Tear, which pulls all the enemies towards like this really cool-looking gravity well and gets them off of me. I might instead use Neve's Time Slow. So the cool thing about this is it slows time for everything in the world except for you and your team, right? So I'm running away, I'm doing a Heavy Draw, getting those headshots, or making other tactical decisions. I could also turn to my rune loadout - hopefully y'all saw runes in the warrior combat deep-dive - that's an important part, especially if you're playing on Nightmare Mode, the strategic and tactical options that gives you, will allow you to overcome things like not having a tank. I think everyone may have saw the rune where you're doing a, basically an AoE freeze, and freezing everything in place. So it's kind of a long-winded answer, I'm sorry, it's complicated, but point is, is I think you're gonna have more flexibility in your build crafting and your synergies, but it's gonna depend on the strategy and composition that you feel works best for you and your own preferences. And then you did mention Nightmare, let me just finish with saying, and this is anecdotal, but in our own Nightmare playthroughs, we actually find that the most challenging aspect to plan around isn't necessarily aggro management, but making sure you have coverage on all the various elemental damage types. So, I just say this for anyone planning to go into Nightmare - plan well.
KFM: Staying on the topic of combat, it was noticed during the high-level combat videos that weapons and armor seem to be tied to different factions. Are there bonuses or something similar involved if Rook is a Grey Warden while using Grey Warden equipment? Are these removed if a Shadow Dragon Rook is using Grey Warden equipment? 
CB: Oh, interesting. You know, everyone went deep on that gameplay video, hey, I’m glad you noticed that. Yeah, so, to answer this, you're going to be working really closely with the factions in the game, right? Like the threat you’re up against is a world-ending threat so you’re going to interact with each of these factions. So that means that you’re gonna get a lot of the gear that that faction tends to use, and especially the stronger you help them become, the more gear you’ll have available from that faction. So when you see a piece of gear that has like the Veil Jumper icon on it, that signifies that it is aligned with that faction, but you can use it regardless of if that’s your faction background or not. All it means is that, you know, if I want to maybe improve it or get more gear in that vein, or that looks similar, I can see it’s from the Veil Jumpers, I’m going to go back to the Veil Jumper quartermaster, and that’s where I will find more items of that type or upgrade possibilities. But it also leans into the thematic identity. So, you know, I think in that video we were using the transmog system, but if I’m using a Veil Jumper gear like an armor, it’s gonna look like it was crafted by the Veil Jumpers, and it’s gonna lean into the mechanical themes of the Veil Jumpers as well, which, one of those themes tends to be lightning damage. Now, I will also say, and this is a little specific, but occasionally you will find gear, or even like skill nodes, that will occasionally be empowered, they’ll get stronger relative to your strength with that given faction. So like if you find a piece of gear that’s really core to your build, and it strengthens the stronger the Veil Jumpers are, like that gives you a pretty good signifier that maybe that’s a faction you wanna focus on.
CB: Katey, I don't know if you're still there.
JE: Yeah.
CB: Did we lose you?
[there is silence on KFM’s line]
JE: Ope.
CB: We may have lost Katey, y’all. 
JE: We can start, just, you know, let’s - 
CB: Yeah. Why don’t, why don’t, I do have the list of questions here so why don’t I ask the next one until Katey comes back. I hope everything’s okay on your side Katey. Alright. Next question I see, the Evoker description on the blog-post highlights ice-based magic. Does that mean we will not be able to have lightning- and fire-themed playstyles as the Evoker? No, no, absolutely not. The Evoker can lean into all of the elements, in fact, all mages can to a degree. You probably have seen the skill trees, you’re gonna pick up abilities, perks, traits, of all elemental types, and powering up those elements. So just because you’re an Evoker, doesn’t mean you’re like pigeon-holed into ice spells. What I will say is, if you’re heading towards that specialization, you’re gonna pass through the section of the skill tree where you’re more easily going to be able to naturally pick up those ice spells, right? So it might lean towards ice, but you can expand it. The name of the game is agency here.
JE: Corinne, why don’t I ask you the question so we can still kinda do a Q&A thing? CB: Yeah, that, that sounds good.
JE: Corinne, can I set the gear to look however I want without losing stats? And that is a question from YoCallMeRob.
CB: Alright, well, y’all know, fashion’s the true end game. So, we did confirm we have a full transmog system, so what I’m gonna do is spend some time going a little more in-depth for y’all, so that we’re getting new information. So yeah, if anyone’s not aware, transmog basically is, I have a piece of gear, but I apply an appearance to it that makes it look like something else that I like better so I can be fabulous. So, how this is gonna work is you’re of course gonna find gear as you adventure through the world, and you can equip that. But any piece of gear you find is also going to unlock the appearance for that gear. So you might find something that you really like, and you wanna look that way, and then you replace it, anything that you’ve already acquired, you can apply the appearance to whatever gear you want. Additionally, and this is one of my favorite parts, is, you’ll also find some appearance-only cosmetics that are specifically used just for transmog. So sometimes these are some of the fancier or more niche pieces of gear, maybe end up looking like a training dummy for instance. So you’ll get these appearance datas from opening treasure chests, exploring the world, and more frequently from vendors. So, look, if you’re in it for fashion, check out those vendor inventories because they got you. I would also say that you can transmog your casual wear, so field wear and casual wear, fully transmoggable. If you wanna be platemail while you’re hanging around the Lighthouse as a mage, more power to you. And then if I were just to give you a practical example of this, like on the Blood Dragon Armor, the pre-order bonus, those are cosmetics, those are just appearance datas, right, so they’re effectively evergreen, you can use them anytime you like without compromising your stats.
JE: I will say that I don’t think I’ve spent as much time in any other menu other than transmog, because as Corinne mentioned at the beginning of this, fashion is the true end-game, so. Katey, have we gotcha back yet?
JE: Katey, have we gotcha back yet?
KFM: Am I back? Can you hear me?
JE: Yay, you’re back. 
CB: Katey, we did our best Katey.
JE: Yeah.
CB: But I don’t think we were very impressive -
KFM: No, I think you both did a great job. It was one of those weird situations where Discord force-quit, but I could still hear everything everyone was saying. I don’t really know what that was about, but.
CB: I just assumed you didn’t like my answer.
KFM: Yeah, I rage-quit actually Corinne, it’s all your fault.
JE: Taken by the Fade.
KFM: No, thank you for taking over while I was figuring that out. There is a non-zero chance that that happens again, so just keep an eye out. 
JE: We’ll keep an eye out for it, we gotcha.
KFM: Thank you.
KFM: So I’ll just pick it up from the next question. The latest, latest - wow, I can’t even talk anymore - video series mentioned how each companion can set up or detonate specific combos. Are those always set in stone or would we get opportunities to change it up, through the skill-trees or otherwise? 
CB: Cool, cool, cool. I eat up these really specific combat questions. So first, let me give you an overview of how the primer-detonator relationship works between the classes. Like, this is very nitty-gritty y’all, if this is your jam, get your pencils out. So here’s the overview. Mages, and this whether, this is true of companions and Rook, mages apply weakened and overwhelmed debuffs, and those are two of the debuffs we call primers. Magers detonate the sundered debuff. Then if we go to rogues, rogues apply weakened and sundered debuffs, and rogues detonate overwhelmed. Warriors apply sundered and overwhelmed, and warriors detonate weakened. So you can see, kinda the interesting rock-paper-scissors relationship there. And when I talk about it as beneficial to bring one of each class? It’s just the inherent nature of that rock-paper-scissors relationship that I’m really thinking of. But, to answer your question, that is just the baseline, that is the default if you don’t modify it. Throughout the game, you will find opportunities, whether it’s from gear, skill-tree nodes, even runes, that allow you to break this paradigm. So when it comes to your companion builds, again it all comes down to the abilities you choose, what gear you’re equipping them with, how you allocate your skill points. Yeah, does that answer the question? There’s quite a bit of flexibility but there is a baseline paradigm as well.
KFM: Yeah, I think that answers the question.
KFM: Let’s see. The next one is, will we see a bit more the Lighthouse before release, as well as non-combat gameplay?
CB: Yeah, yeah, absolutely. We’ll keep it brief here because we are gonna be talking more about exploration and the Lighthouse next month, so forgive me, but I’ll say stay tuned on that one.
KFM: Alright. Then, this next one I believe is a little bit of a spoiler. I know that some people have, can’t hear me still for some reason, if you can’t, tell folks to quit Discord and rejoin it, but -
CB: Okay, minor spoiler y’all, if you can’t hear Katey, this one’s a minor spoiler.
KFM: Yes. Thanks Corinne. This one is, will we be able to give gifts to our companions, either generic or plot-specific?
CB: Yeah, you sure can! I actually wanna shout-out one of our lovely designers, Dusty. This was a passion project from him. He was advocating for this. So, the cool thing about this is, it’s not like a transactional thing, like where I’m gonna go farm a bunch of like nonsensical items and just like, mechanically turn them over. Out in the world, and there in various locations, so you kinda stumble upon them, you can buy a gift that is very personal to any one of the companions, and then you go, you turn that into them, you give it to them, they have a nice acknowledgement. And then, the thing that’s just like so sweet about it, we’ve talked about how the companion rooms evolve over time, but if you go and get them one of these, like, very personalized gifts, they’ll display it in their room. Like it doesn’t go into some stats void. It’s actually on display.
KFM: I love that.
KFM: This next question, I'll pitch it to John. Some of our companions like Neve, Emmrich and Lucanis have been in past short stories and comics and there's also a passing resemblance to some of the old concept art from years ago. What is the process like for making a character at some point and then planning to bring them back as a companion, or were they always written or designed and intended to be companions?
JE: Alright, that's a great question, and it's actually one I'm gonna go a little deep on. So, as we build the game, as we start writing companions we see how they fit in the story, see how they fit together. Some characters have been around, some character concepts have been around for quite some time, others come in a little bit later in development as we realise we have a gap, you know, something in the story that we need someone, who makes sense to fill that gap, to be that character. But part of it’s also just as the writers we want to make sure that the people who are writing these companions are passionate, and they're writing a character they want to write. We don't want to just say "we need X, Y and Z. Write a companion to fill these gaps", but it'll be "hey, in this story, it really doesn't make sense that we don't have somebody, ah, doing X, is there a character we can build for that?" And so, y'know, you'll see the old concept art and a lot of those concepts, y'know, a lot of those, kinda the core of those characters remains intact, we may have changed details of them, we may have decided "okay, they were going to be X but now Y makes a little bit more sense" - Or as a writer I'm a little bit more interested in why, y’know, what, this particular concept speaks to me more. In terms of comics, short stories and such, generally speaking - and this isn't universal - but generally speaking, writers are writing these short stories in particular, it’s a volunteer, we ask the team, like, "hey, does anyone - we've got this short story anthology, who wants to write something for it?”, so writers are going to pick characters that they're passionate about and in those cases they tend to be their companions, so for example. You know, Neve’s shown, is mentioned. Neve, Emmrich, Lucanis have all shown up. Those were written by people who are passionate about those characters and we had already intended for them to be companions. Other characters, though - I mean, and Harding is an excellent example - we create a character to fill a role. In the case of Harding, she was in Inquisition largely to be there to kind of connect those exploration spaces together and give you a sense of the Inquisition’s presence, and then we saw the fan reaction, but beyond that, Sheryl really wanted to explore Harding's arc more deeply, so she got promoted to be a companion as well, so, yeah, I mean, it's an organic process, and I mean again, it comes down to, we want to make sure the people who are building these characters, ah, not just the writers but also the artists, y'know, the cinematic designers, the editors, y'know, the gameplay people, are excited to build these characters. And you know, and actually, I'm gonna go a little bit side topic on that. Bellara's a great example where we knew what Bellara wanted to be, needed to be in the story, but gameplay-wise it took a bit to kinda land on how her gameplay and her character arc and who she was melded together. Y'know, Corinne’s talked earlier about the companions and how they show up in gameplay. A really big thing for us on this project is making sure that the gameplay reflects the characters, their arc and their personality as much as possible, so. Yeah, kind’ve a long answer to say, it depends, but yeah, generally if they show up, especially in something like a short story, we’ve already intended for them to be a companion because, those are the characters that people, the writers are most passionate about, so.
KFM: I love that.
KFM: Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that, now that stuff seems more overall universal, to be attempted all in a single playthrough. Are there choices presented freely - are there choices presented that are impactful, that wildly different outcomes will come from, while - wow, wow, wow, let me start that one again. I think it’s just, I’m reading it straight off the sheet. 
JE: No worries.
KFM: I'll start from the top. Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that stuff seems more universal, to be attempted all in a single playthrough? Are there choices that are impactful and wildly different, and different outcomes and decision paths?
JE: So, I mean, there's a few incentives, one of which, is, and I mean, the most basic is, the three classes from a gameplay perspective do play differently and, you know, I’ve, it’s funny, Corinne was talking about how her favorite is the Veil Ranger but that might change. Mine literally changes every time I play, I start a new playthrough, I develop a new favorite class, which is the class I'm currently playing. But more generally, yeah there are choices in the game, there are different outcomes, there’s content that does, that you will see or won't see based on choices you make both within the critical path of the game but also with the followers themselves so, y'know. You're not going to see everything in a single playthrough, you're not even going to see everything necessarily in a couple of playthroughs, but, y'know, you want to see how your choices have different outcomes, that's the best way to do it. 
KFM: This question is - I understand mages having very magical-looking moves, but why do rogues and warriors also have very magical-looking moves? Was making every class look like a mage a purposeful choice? 
CB: Cool, cool, cool. So it's a multi-part answer, but yes, everything we've done has been with intention towards supporting the overall player experience. So I guess the first place I'd go to answer this is from a game-tuning and balance perspective. We knew that supporting multiple damage types like physical, fire, electric etc, that was gonna be an important factor in the strategic depth of the combat system, particularly as it leans into builds and the strategies you'd use to take on various enemies. It’s not the extent of it, but it's an important part of it. So that meant that making sure the various classes in some capacity have access to some or all of these damage types. And that then means that we need to make them read visually as such on the battlefield. So the first part is about making sure you have those strategic options on the battlefield. But there is more to it than that I'd say, we also found - and I've heard this from a lot of you, that some of our magical hybrid classes have been amongst the favorites. My goodness the discourse around Knight Enchanter - 
JE: M-hm -
CB: - So this felt like a very thematic way for us to support that goal if that makes sense, the goal of game balance but also leaning into the things that seem to resonate the most. If I was to just focus on the Warriors out there for a minute though, because we just released the warrior deep dive, we've actually long had a goal within the team of making them more visually interesting and impactful. We know, and I’ve heard from a bunch of you that warrior, y'know, tends not to be peoples’ first choice, but hey, any of the warrior fans out there - big props to you, because I love them, too. So this was like our chance, really, to show what a warrior can do, to make them feel like they have a presence on the battlefield that could be as interesting as some of the other classes, but I will say, I absolutely recognize that there are those of you that like, if you're playing a melee class, you even want a pure, like, physical-based warrior aesthetic, maybe something that's a little more grounded, you can generally make a build that's more physical-focused if that’s more your taste.
KFM: In addition to playing the first three games, what comic books or novels do you recommend reading before playing The Veilguard?
JE: Oh, that's a great question. I mean, generally speaking, one of the things we wanted to make sure with The Veilguard was that players could get into the story, understand what was going on without needing to, y'know, get into the ancillary material. I love the comics, I love the novels, I love the short stories, but they are intended to be kinda side content. One of the things that we hear loud and clear is sometimes folks don't really want that to feel like I need to have read this, I need to have seen this comic, I need to have watched that show for it to make sense. That said, I’d say The Missing, the most recent comic series. is a very clear lead-up to the beginning of The Veilguard, it's setting up events, it’s kinda setting up, y'know, Varric and Harding's search for Solas, it sets up some of the characters that you'll see in the game. Tevinter Nights is another one, not - we mentioned earlier that some of the companions show up there. Beyond just the companions, there’s some thematic stuff that comes out of that as well, some things that we kinda wanted to set up when we wrote those short stories, like, giving you an idea of what the worldstate is, how things have changed over time, and then I’d say, you know, more very recently, we have the podcast, Vows & Vengeance, which is intended to give you a taste of the companions and also, again, talk about the worldstate of Thedas at this point, you know, giving you kind’ve the lead-up to weeks before the events of the Veilguard, so you do have that sense of what’s going on, who are these people, and how, you know, when I first meet them in The Veilguard, you kinda have an idea of who they are. Again, though, this is all stuff that I think enhances the experience, but it’s not required, there’s never going to be, we’re never gonna put you in a situation where a character shows up and, you know, everyone makes a big deal out of it, and you’re sitting there wondering like, who, who is this person? Because they were introduced in other media. We always wanna make sure that you understand, that the only thing that you need to have done to understand The Veilguard is play The Veilguard, so.
KFM: Awesome. Also, yes, Vows & Vengeance is so good, so definitely, you know, give it a chance. The first episode is out now. I think a lot of people in the Vows & Vengeance Discord server, Discord channel are, are really stoked about it.
KFM: This next question. Will we be able to adjust how much damage the companions do in the accessibility settings?
CB: Yeah, so our customized difficulty, and accessibility settings as well, they’re more focused on how you the player experience the game while in control of Rook. So, things like enemy health, timing, things of that nature. So not in the settings, no, but if you really wanna be that kind of player that wants to amp up your companions, like have them do a greater share of the overall damage, there’s a number of ways to accomplish this. You’ll get gear that just strictly says, your companions do more damage. And then there are some unique buffs we support like Rally Party, so you as Rook can trigger this surge in your companions’ ability. So, again, we know how diverse the motivations are within the player-base, so we wanted to make sure those tools were there for y’all.
KFM: So now we’re getting back into spoiler territory. There’s minor spoilers, but, you know, definitely, take heed, for the next couple of minutes if you don’t wanna hear them. Okay, we ready? Will we finally meet Maevaris Tevani in Tevinter?
CB: Oh my goodness, y’all. Alright, you got the spoiler warning, so when I talk about cameos and appearances, don’t say I didn’t warn you. Okay, this one’s very near and dear to my heart as a trans woman myself, I’m pretty open about that. Yeah, yeah, our dear Mae, she’s in the game, happy to confirm it, and I am, every time I see her I absolutely freak out. What I’m not gonna tell you though is what role or capacity she plays, so you’re just gonna have to wait and see. But Maevaris Tilani, she’s in.
KFM: I am living for chat right now. Like, I try not to look at it too much during these, because it’ll distract me, but I’m living for chat right now.
KFM: This next one is also a minor spoiler. Will we find out what happened to Lucanis' parents, for his grandmother to have had charge of him?
JE: Yeah, so I mean, Lucanis is an Antivan Crow. If you know anything about the Antivan Crows you know that they are, well, assassins, and assassins tend to have fairly deadly politics, and the daggers are a lot more literal than you would see somewhere like Orlais, so. That’s all I’m gonna say. You’ll find out, you’ll find out at some point for sure.
KFM: We’re doing a great job at not giving too much away.
KFM: Do we get any jealousy dialogues from any of the companions if you switch up your romance plans partway through? Are any of the romances hard-locked at any point?
JE: Yeah so, you can, I mean, once, there is an opportunity, or there is a place in a romance where you essentially commit to it being exclusive. And we really wanted to make sure that, A), we were very up front about the fact that you were committing to an exclusive romance at that point, and before that, it is portrayed as, you’re flirting, you’re kind’ve, you know, figuring out each other. So, not, there’s no jealousy dialogues, but there are - places where you commit, and we wanted to be very clear to fans. There’s also going to be a place, because I think I’m reading this right, where, there’s a point in the story where if you haven’t committed, if you haven’t said like, yeah, let’s, let’s, you know, I’m in for it, I’m up for this, let’s do this, where you no longer have that opportunity. We’re very clear about what that point is, because again, we don’t want people to be missing out on a romance, to think like, I’ve got some time, you know, I really wanna romance Neve, but, I’ve got a little, and then find out that no, in fact, you don’t have anymore time, so. 
KFM: Are class specializations locked to a particular faction, or can Rook only learn a specialization from a particular faction, like through a faction trainer?
JE: So, the specializations are a lot more thematically tied to the factions than they are a strict, you must be X faction, you must get it from this person. You know, for example, I’ll use the Veil Ranger is all themed, as Corinne said earlier, around electricity, around the use of the Veil, around the use of that kinda magic. So while they are thematically tied, there is no, you must be a Crow to be a Spellblade for example, and part of that is because, while we do like having that connection between gameplay and, you know, roleplay, we also don’t want you to feel like, well, I really wanted to be a Spellblade, but I also really want to be a Grey Warden. We don’t want those two things, sometimes we want gameplay to influence narrative, but we never want you to feel restricted by one against the other, if that makes sense.
KFM: Yeah, definitely
CB: Katey, can I go off-script really quickly?
KFM: Of course.
CB: Alright, so I saw someone post in chat, “okay, poly next time, though”. Let me just say, I cannot make promises, I cannot, but I’m with you. I’m with you. 
KFM: I love it. Anytime you wanna address anything that’s happening in chat, by all means.
JE: Oh, shit, copy that.
KFM: I mean, don’t go too crazy. Alright.
KFM: This next question is from Que Sera Sera. Will we be able to change the font size in the UI, subtitles etc?
CB: I can take that one. So, quick reminder, we are gonna do a deeper dive as we get closer to launch on accessibility settings, but let me just answer this one. Yeah, yeah you absolutely can. There are limits of course, but as a fellow person who often has to squint, I’m 42 y’all, my eyes are starting to go. I can play comfortably, I suspect most players will be able to play comfortably.
KFM: Will there be a way to save characters we make so we don't have to start from scratch each time?
CB: Heck yeah, you absolutely can. We, I mean, look, all of you playing Inquisition, you’re still sharing your OC and your characters ten years on. We know how much you love it, so yeah, yeah, absolutely. I do wanna have a, some caveats here though. So, it’s when you’re in the character creator, you can import the character appearance, it’s just gonna be the appearance data, from an existing save of yours. So when I say an existing save, just let me put a very fine point on it, that save has to be local to the machine. Remember, we’re an offline game, there’s no online character sharing built in. But for those of you that like, your OC, are very near and dear to your heart and every time you replay you like to have the same character, and you’ve spent hours and hours and hours working on it, yeah, you can import that.
JE: We saw how many of you were saving screenshots of sliders in DA:I, and that was not a great experience, as we’re well aware, so.
KFM: This next one is, are companion quests going to focus on internal factors or external personal events? Like will it be a growth in character and self-discovery, or are they firmly-rooted in their sense of self and will ask for/need help with their factions, interpersonal relationships, etc?
JE: So that’s a great, another great question. It’s a mix of both. I mean, each companion has their own personal arc over the course of the game. You know, you go on missions with them, you solve problems with them and the nature of those problems, you know, it’s, the problems are a lot, often-times very external in nature, you know, something’s happening that they need help with, but most of the time those problems are also tied to their own personal growth as a character. Again, you know, we really want to make sure that players feel invested in these characters, feel invested in their stories. And we also want to show that these characters do grow over the course of The Veilguard, this is, there aren’t characters that remain completely static from moment one to the end-game. These are characters who grow, and you help them grow. They’re still, their problems are still not going to like, they’re not sitting there saying, well, Rook, you need to do everything for me, but you are, you’re intended to be the leader of this group, but also, you can be their friend and help them with things that, their challenges, so. Yeah, I mean, it’s, it’s a mix of both, we really just, it comes down to the individual character and there is a lot of nuance in that answer I think too.
KFM: This next question from XenoGabby is a minor spoiler, so you’ve been warned once again. The question is, is Lucanis possessed?
JE: So, again, spoilers, everyone has been warned, fairly warned. So Lucanis Dellamorte is also known as The Demon of Vyrantium. And, he has spent a lot of time killing Venatori, who are mages, and who do know a lot about demons, so. Yeah, somebody decided that it might be a good idea to make that nickname stick.
KFM: And this next one, from a user named Crom, is there reactivity towards the specialization that you chose? Like some people might trust more Champions, or maybe freak, others will freak out with Death Callers or Reapers? 
CB: Yeah, what a good question, so, in general the reactivity is reserved for things that aren’t necessarily likely to change, things that can create a throughline that we can keep building and building upon, so like your faction, your lineage, your class, your choices. So that keeps a consistent narrative thread with those elements, and then we can assume that thread continues from A to B. So the answer is no, they don’t react to your specialization, but in part that’s because you can full refund, you can respec at any time, you might a Death Caller one moment and another specialization on the next encounter.
KFM: And, this next question. You mentioned encountering companions on their own missions in the world. If I keep my party mostly the same, does that mean that I miss out on their side missions, or are they unavailable to be picked up during that time? 
CB: Oh, yeah, yeah. I mean, you’re, you have all the tools that you’re not gonna miss out on quests based on who’s in your party. How would I answer this - so, there are certain plot elements that can change what quests are available to you, and in some cases, some quests that you might have in your journal can actually expire based on choices and how you advance the plot. So there are ways that quest content gets cut off, or alters. But in general you have the visibility and the tools so that you won’t miss out on it. I can give you a couple of examples, that might be helpful. So when you meet companions out in the world, there’s kinda like a couple of different ways that they can show up. In a recent playthrough, I was exploring Hossberg Wetlands. It was technically for a quest that should’ve been more oriented towards Davrin, but I didn’t have him in my party, and as I got close to the objective, he showed up with Assan and helped me clear the path forward. The other way this will happen, I was out in Arlathan, actually doing, on my way to do a main story mission, and I get to the far reaches of Arlathan Forest, and I already knew that Taash wanted to help me with some of the challenges of that arc. Well, Taash is right there waiting for me, so I actually chose to instead like, ah, Taash seems impatient, I’m gonna actually jump on that story arc right now instead of what I intended to do, so. Just some examples of the way that as you’re journeying through this world, opportunities are gonna show up, but they allow you just to express more agency, you’re generally not going to miss them.
KFM: Awesome. This next one is, minor spoiler, you’ve been warned. This next question is from Tazaba. What's the difference between the Veil Jumper faction and the Veil Ranger Specialization?
CB: Yeah, okay, so, yeah we just wanted to kinda flag this as a spoiler, just because there might be assumptions about how you take on specializations in this game. So John touched on this a little bit already, but specializations really represent the training and fighting styles used by a given faction. As John mentioned, you do not have to be a Veil Jumper to choose a specialization that’s associated with the Veil Jumpers. You’ve just been around them, you’re aware of their techniques, and you wanna take that on yourself. So, in this particular case, and I get the confusion because Veil Jumper and Veil Ranger sound very similar. If I’m playing as a rogue, using the Veil Ranger specialization, all that means is I’m fighting in the style of the Veil Jumpers, like they do, with bow and arrow, typically with electric damage, that sort’ve thing. So just, to be super clear, it’s not required that you have to play a Veil Jumper in order to be a Veil Ranger.
KFM: This next question is, where is the equator in Thedas, or the planet Thedas is on, relative to places we’ve explored?
JE: That is a great question. So, I will say that, you know, it’s funny until I saw this question, it’s not something I’d ever thought a lot about, but as I started thinking about it a little bit more deeply, based on how the climate changes across Thedas, you know, obviously, to the south are the Avvar and things get a little bit more wintry, and then up north is a lot more tropical, I’d say that Thedas is a southern continent on this world, so.
KFM: Are there any main story missions that require you to use a specific companion? Kinda similar to a previous question.
CB: Yeah, yeah, yeah. So, there are a few, yes, again, in the warrior deep dive, I’m not gonna describe it, just in case anyone, you know, didn’t wanna have spoilers, you can see that a companion was required for that. However, that’s the exception rather than the rule. In general, we try to give players the agency to bring who they want for these moments. There are these times where a companion, either their faction or their story arc is so closely tied or intersects with the events of a main story mission that they do become required, but it’s not the standard. And then of course, in general, if you’re doing your companions’ arcs, those are the moments where they’re more than likely gonna be required.
KFM: Will we be - 
CB: It's pretty flexible, like if, if you’re worried about like, every mission I go through, like am I gonna have someone that is gonna be mandated? Generally not.
KFM: Sorry, I almost talked over you there Corinne, my bad.
KFM: This next question is, will we be able to pause cutscenes? Will there be any kind of dialogue history to look back on if we miss what was said? 
JE: So, you can pause every cutscene in the game. Obviously, life happens, you know, somebody, maybe you’re cat’s, you know, just to use an example that definitely doesn’t happen to me regularly, my cat might be throwing up in the next room and I need to find a way to get her off the carpet and on to, you know, not the carpet, so you can pause any cutscene, and conversation. There is no dialogue history at the moment unfortunately, and that’s not something, we did look into it but it’s just based on how the dialogue is structured and how it’s built in this game, that’s not something that we are going to have unfortunately. 
KFM: I saw somebody say “cat vomiting is so real”, and I agree, sometimes when I’m playing games, my dog decides to do something insane.
KFM: So, this next question is, since companions can get into relationships with each other, is there a mechanic behind which companions get together? Can a companion leave due to your world decisions, and if so, will their partners leave with them?
JE: I’m gonna answer half this question, the other half is a spoiler that we’re not gonna get into right now. Companions, there is not actually a mechanic behind the companions getting together. We never wanted it to feel like a mechanical thing, and obviously, different companions are gonna have different attractions. One of the fun things is, as you’re going through, especially if you’re not flirting with one of the companions, you can see these relationships starting to develop, and the thing that actually allows them to, you know, completely develop is, generally committing to another relationship, or, you know, not being engaging, not engaging in a romance with those companions at all. So, yeah, I mean, there’s not a mechanic, it’s just what we felt made the most sense and, I think that’s honestly one of my favorite things about the companions is, they’re all written to feel like real people with real preferences and real, you know, attractions. So beyond just romances, they also develop friendships and even rivalries with each other, because of these, them feeling like these characters that exist outside of just the game, so. 
KFM: Awesome.
KFM: This question is all about Davrin. Hildrana would love to know more about Davrin. What’s his personality like, what kind of hobbies or things does he like, and what his relationship with Assan is like?
JE: So Davrin is one of my favorite, I mean, I say one of my favorite characters, honestly I love all seven companions so it’s challenging for me to say which. But Davrin is stern, thoughtful and considerate though, he has a soft side for sure. You see that develop over time as he starts to warm up to the other companions. He has, you know, a kindness to him that is brought out in particular by certain companions, and also a strong sense of pride and when he develops a rivalry with some of the companions. So there’s that sense of, he knows who he wants to be, he knows who he is, and a lot of his arc is making that journey. In terms of how he relates to Assan, you know, his relationship over, evolves over time, I’m not gonna get too deep into spoilers because there are spoilers for that in his quest. The other interesting thing about, about Davrin, and this shows up, we’ve talked about this before. He’s a monster hunter. He’s not just a Warden who sees fighting monsters as, you know, just part of the job. He believes in turning this into a skill-set that he alone, you know like, he has more than anyone else. Learning how to defeat monsters, learning their weaknesses, and that does show up a lot in his character arc, so.
KFM: This next question came through our askbox on Tumblr, so shoutout the BioWare Tumblr. Rosered is asking why do elves seem to not like wearing shoes? Is there a lore reason behind it? Are they not afraid of getting frostbite or stepping in something gross?
JE: So the shoeless elves thing is in part a, it’s a, Dalish are very close to nature, they walk, go around shoeless, in large part, to become closer to nature. It’s part of their culture, it’s part of who they are. But, you know, especially, and it’s not true of every Dalish clan, the Dalish are a tremendously widely-spread and widely-varied people, so. For example, Bellara does not go around shoeless. She wears boots. She’s climbing around on ancient ruins, walking through maybe a shattered eluvian, or a place where eluvian’s shattered, it’s a great way to get your feet sliced up on the hard rocks and on the hard glass. And in general Veil Jumpers are a little bit more, where they go and what they do really requires a lot more care and a lot more protection, so. I mean you’ll notice in Bellara’s visual design but also in the visual design of the other Veil Jumpers, they’re very practically minded, they know that what they’re doing is dangerous, and, you know, and, again, not every Dalish clan goes round shoeless, so.
KFM: ZJ wants to know, do all companions have aesthetic changes when in the Lighthouse and outside of the Lighthouse?
CB: Amazing. Yeah, yeah, they absolutely do. So, just like Rook, each of the companions has what we refer to as their casual wear. This is how they look in their downtime, their more relaxed moments. It’s definitely different from how they look headed into battle. And I’ll tell you this. If Emmrich’s casual wear doesn’t send you, I just don’t know what to tell you.
KFM: I’ve got a fun one coming up. Do they companions have favorite foods, and if so, what are they?
JE: Oh I love this one, so they do. Each of them does have favorite foods. It’s funny, I’d say that Dragon Age: The Veilguard is probably the most we’ve talked about food in a context of Dragon Age, ever. But yeah, I mean, you know, some of them are a little bit more, you know, they have simpler tastes, and in large part that’s because that’s what they’re used to or what they can cook. We talked, I’m gonna actually give a little bit of a, I don’t know if I consider this a spoiler, but maybe if you’re really sensitive to spoilers you don’t wanna listen to this last part. We’ve talked about how there’s people on the team who are better cooks and people on the team who maybe don’t have necessarily the skill-set, who could burn water. So one of the things I really love is, you know, Bellara and Lucanis actually end up being, essentially, the team cooks. Bellara, you know, spending a lot of time out in nature, learning a lot about, you know, different types of cooking, is really big on experimentation, she likes to, you know, try different things. Lucanis comes from the Crows, Lucanis is very big on the finer things, so between the two of them, there’s a point in the story where they basically decide, if we don’t do this, the entire team is going to starve, so let’s just call ourselves the cook, cooks, and make sure that nobody dies of food poisoning, so.
KFM: This next one, I believe we actually might’ve even touched on this in the first Q&A, but, Trev has noticed a lack of dwarves in our promotional material concerning Rook. Inquisition had them sharing facial hair options with humans. So their question is, will dwarves return to more braided, grander beards, or will the facial hair options be shared like previously?
CB: Yeah, we did touch on this briefly, so let me go a little bit deeper. Yeah, there are some grander dwarven beards, like braids, beads woven in, it’s really lovely and really thematic. And y’all have seen our Strand hair, how great that looks, I think it looks just as great for the beards. And I do know, we’re gonna, at some point leading up to launch, we are gonna be showing some dwarf Rooks. So, let’s see if we can’t get some beard options on display there. It actually really was quite the challenge to get the physics to work with all the armor variance we have on those beards. So I’ll tell you what y’all. The team loves hearing from you. Would it be okay if I just asked in chat, could we get some love for our character art and tech anim teams because they put their heart and soul into make sure this would work for y’all. 
JE: It is, it is incredible how good the beards look, like, it just, they did, the work that they’ve done is just spectacular.
CB: Aw y'all are too kind. And then I guess just to finish up this question, we try and let you use as many options as the character creator has for any character you wanna create. So we definitely created bears in mind that are more dwarven in nature. You can use that on a qunari if you want, or you can use a more traditional human beard on a dwarf if you want, but your options are there. Aw, y’all are lovely, thank you so much.
KFM: So we didn't tag this next one as a minor spoiler. I don’t think that it is. But, definitely want to flag it anyway. Will the Solavellans have a chance at a happy ending?
JE: Corinne, I’m gonna let you do this one. 
CB: Oh my goodness, this is the question. Look! I mean, I thought y’all wanted the pain? Didn’t you tell me you wanted the pain, that tortured romance that rips your heart out? Honestly though, I just wouldn’t feel right about spoiling anything there. I’ll just say this, I’ll just say this. Trick has done a fantastic job with Solas, they always do, this is some of ther best work I think. And then I’ll also say, as, for myself as the resident shipper on the leadership team, I’m repping y’all, but that’s all I’m gonna say.
KFM: That’s definitely what I meant by, not really a spoiler, but some people might’ve thought that in the beginning.  
KFM: Okay, next question is, since you can choose to be part of the same faction for most of the companions, will that give you an advantage when trying to befriend them?
JE: So you will get some unique dialogue with the companions that are part of your own faction. The first time you meet them, they may not all know you by face, but they’ve at least heard of you, I’ve heard of who you are, maybe even heard of you leaving the faction to go help Varric to track down Solas. But that said, you know the faction, you don’t necessarily as people. So they will know you but you still have to work to earn their trust and learn, you know, get them, help them with their problems.
KFM: Next question is, will there be more connections between the Veilguard? Like will we see them hanging out together without out us?
JE: Oh, I love this one. Yeah, I mean, honestly, I think I’ve said this twice already, but my favorite thing is how much the companions feel like a, end up feeling like a found family. They’re invested in each others problems, you know they’re, invested in each others’ success and failures, and this manifests through a bunch of different ways. Scenes, banter, even interactions in the Lighthouse itself. Because one of the things that I think is important, I know Corinne also thinks is super important, these worlds, these games feel the best when they don’t feel like they’re there as a theme-park just for you, just to exist for Rook as a protagonist. These are characters that have relationships, have, you know, things going on that don’t necessarily directly involve Rook all the time. They have their own relationships, their own feelings, and we really want them to feel like their own people, and feel like they do exist outside of just the sphere of Rook. So, you know, they’ll follow, you’re the one leading this fight, but the companions don’t just exist for you.
KFM: So this next one is a real minor spoiler warning. Will the companions have interactions with Solas? I imagine the companions will comment on Rook’s decisions regarding Solas, but was wondering if the potential relationship between Solas and the companions will play any part?
JE: Oh, this is a good question. So a lot of Solas’ relationship is with Rook. Rook and Solas have a connection, they have a bond, and part of that is, and I’ve said this before, but Solas sees a lot of himself in Rook. He sees, you know, the person, you know the person he was before, the person he thinks he is, in Rook, and becomes, you know, again, we, they develop a connection. You get to flavor how it is, you can make it more antagonistic, make it friendlier, but ultimately it is a connection between the two of you. Now, that said, the companions are much a part of Rook’s story as Solas is, and sometimes those relationships can cross over, as well as, there are followers who, you know, are going to have a more complicated connection and complicated relationship with just, Solas as an entity, you know, Bellara, for example, is an elf, she’s Dalish, and this a person from her pantheon, so. There’s going to be a lot more of a, I guess, like I said, complex relationship between the two of them. Davrin is another example, someone else who is Dalish, so, you know, their views on the gods in general are going to be a little bit different. And then on the other side,you have someone like Emmrich who is very big on magic and the Fade, so they’ll have their own [inaudible] and their own thoughts. 
KFM: Before I get to this next question I do wanna say we’ve got about a fifteen minute warning, we’ve got about fifteen minutes left, so we’ll get through as many questions as we can in that time. And with that said, our next one is, and, I feel like we might have actually touched on this one earlier, but, keep me honest. Would it be possible to hide some of the combat UI, such as companion trackers and enemy HP bars, for even more immersion? 
CB: Yeah, good question. It’s actually, it’s reasonably robust what you can do with your UI. So let me give you some examples. If, normally when you hit an enemy you’ll see damage floaties come off of it. If you wanna turn those off, you can. If you want to play without, say, the minimap or the wayfinding markers, have a more organic experience, you can. I challenged myself to do a, it was really difficult to do a really difficult run where I turned off my own health bar, you can do that too. And then, I know one of them that a lot of people have been asking about is, we do have the incoming attack indicators, that just help you react. But, if you’re the kind’ve player that wants to turn those off, cut down on the noise, yeah, you can do that too, so. You know, I can’t say that we support every single option that you might have in mind, but it’s reasonably robust. 
KFM: And then, another, just small, minor spoiler, you’ve been warned yet again, is there lock-picking in the game?
CB: Oh gosh lock-picking, notorious lock-picking. Well let me answer it this way. I think the approach we took in The Veilguard is that each companion has a unique, what we’re calling, exploration ability, or abilities, that you can use to solve puzzle, access new areas and find treasure. So, like in that regard it’s not actually dissimilar to lockpicking, it’s just that it is more thematic to the companions and their unique skill-sets within The Veilguard. It’s very specialized, I guess you could say. And, look, I’ve been there when you’re playing and you feel like you have to take a rogue, otherwise you’re not gonna be open the lockpick chests. Some players like that, some players dislike it, but the option that we wanted to give to y’all is that, you know, we did say this is a spoiler right? We did, yeah. So Rook does find a certain dagger and through it a method to channel these exploration abilities of their companions, even when the companion is not in your party. So like, look, if I’m exploring Hossberg, and there’s a puzzle and I know how to solve it, like I’m not running all the way back to like a party swap-point, you can just use the dagger.
KFM: This is not a spoiler, and it is actually something we confirmed a little bit earlier in the Q&A, but it doesn’t hurt to be clear. Can we freely reallocate or refund skillpoints?
CB: Yeah, so we’ve confirmed this, I’m just gonna keep it brief, yes, absolutely. Refund all, refund last, no cost. It’s an entirely friendly refund system. Go experiment, and then let me know what you do.
KFM: Will the acts be broken down into acts or stages at all? Mainly wondering for like spoiler discussion purposes, while they’re all playing and wanting to talk to one another about it?
JE: So while we don’t officially within the game say this is this act, this is the next act, there are some pretty obvious narrative breakpoints where the context changes, or there is, you know, events that make it clear that things are now advancing into a different stage. That’s now, to be clear, that’s largely around the critical path. Other content can largely be done at any time, but even there we do unlock certain things over the course of time, because, again, it makes, it maybe doesn’t make narrative sense in the context of, say, an earlier act, but now, you know, you’re into act two, it feels a lot more meaningful and makes a lot more sense in the world. You can do a lot of content in any order, but the critical path is largely broken into acts.
KFM: Now, I think this next question might be the most important question we can answer. A user by the name of doggiesnores says, would you please tell me happy birthday? 
JE: Happy birthday doggiesnores.
CB: Aww, happy birthday doggie - I feel weird saying doggiesnores. I mean, listen -
JE: You gotta roll with it Corinne.
CB: John, Katey, do we wanna sing? Do we wanna sing?
JE: No!
KFM: Oh we can - oh, okay.
JE: You can sing.
CB: Alright. [sings] Happy birthday to you -
KFM: - [sings] to you - [stops singing] are we gonna stop now? Okay.
CB: We’ll stop, we’ll stop. 
JE: Yeah, I think, yeah. 
CB: We gotta get back to the questions.
KFM: Yeah, we do have a time limit now.
KFM: Alright, next question, alright. This is from Guapa. Okay. I wanna know the helmet situation. Back in Inquisition, there were helmets exclusive to races, and to be honest, most helmets were exclusive to humans. Will elves and humans share helmets since their head shape seems to be more similar now, and will there be qunari helmets rather than just facepaints?
CB: Love this described as “the helmet situation”. I love it. Yeah, so let me describe this to you. All the helmets can be worn by all the lineages with one big exception. The qunari still use the vitaar face paint. So each helmet has a unique look, and if you’re using the vitaar variant of that instead, that too has a unique look, so you’ll wear that facepaint instead of the helmet. And we, we felt that this was just generally a good precedent following Inquisition and, really what led us to this decision is that, when you see horn customization, and hair customization with the horns in character creator, we didn’t want to sacrifice that aspect of it in character creator. It’s just effing cool, that’s all I can say about it. So, yeah, the qunari will use vitaar. All the other helmets can be worn by all lineages. We’ve talked a lot about transmog, so of course you can transmog them, you can hide your helmet, you can hide your helmet in certain situations. So I’d say, as a “situation”, we’re pretty happy with it.
KFM: This next question is, will we be able to tint and change the color of our armours, or have they, or do they have their default colors only?
CB: Oh cool, yeah, that kinda gets to transmog in a way. Gosh, what’s the, the best way to answer this I think is that each armor piece, like gear piece you have, will have bespoke colors, but for almost every single armor piece, while you can’t dye them, we have created color-variant cosmetics and they’re very often aligned with the various factions in the world, right? So like, there’s one, for instance, that has this like, incredible, like flowing cape, I use it all the time. There’s a variant of it for each faction with different faction, with different colors and logos and things of that nature. So you can’t dye, but it really is flexible and very thematic. And then I guess, going back to the Venatori armor question we had way at the beginning, while I wouldn’t say they’re explicitly Venatori, there are some very Venatori-like color schemes in some of the armors you’ll find.
KFM: I think this might be our last minor spoiler question, so once again, you’ve been warned. AelaFireheart asks, will we be seeing other griffons from The Last Flight? 
JE: So, again, just to be clear, spoilers, but yeah, Assan has brothers and sisters, so Assan is not the only griffon that shows up in Dragon Age: The Veilguard. 
CB: Hey, I just gotta respond to something in comment, that somebody says, wait, does that mean I can’t be pink? And I’m assuming we’re talking about armors. There are some pink armors. Don’t worry -
KFM: Confirmed.
CB: - there’s some pink.
KFM: As some of the companions come from media outside of the games, were they already chosen as companions for the game and then integrated into the additional media, or were they characters outside of the game, and the team wanted to bring them in?
JE: I think this is pretty similar to a question we answered earlier, so I mean, again, it depends, but if they showed up, especially in Tevinter Nights, they were already intended to be companions at that point, so.
KFM: Are there any lineage-based surnames or is it just based on the background?
JE: So surnames in this game are entirely based on your background choice. The reason for this is we do reference your surname in dialogue, a not inconsiderable amount, and we didn’t, at a certain point it becomes unsustainable in terms of how many different variations, so. We reference it based on your surnames, sorry, your background.
KFM: Is there any chance that we will be getting any audio snippets of some of the companions and Rook’s voicelines before release?
JE: Well that’s the great news about the, Vows & Vengeance, is that, each companion will show up in one of the episodes, and you’ll be able to hear their voice in there, so. First episode yesterday, and there’s more to come.  
KFM: Remember when I said that was the last, or we had already read the last minor spoiler, I was wrong, there is one more. So, once again, you’ve been warned, minor spoiler upcoming. This question is from SammyCherryLee. Considering Varric’s timeskip, looks are a direct, Varric’s timeskip looks are a direct translation of how he looked in the comics. What thought process went into Morrigan’s new design, and what do you usually consider when bringing in old beloved characters back, but also make sure to adapt them to the years that have passed within the game?
JE: So, in every case, any time we’re bringing back a character, we want to think about, what would, what’s changed for that character in the time since you’ve last saw them, so, Varric, Morrigan, any other characters we bring back, there is this thought of, okay, it’s been, in this case, you know, almost ten years, what’s changed for these characters in that intervening time? In the case of Morrigan, she’s coming to terms with a lot of truths about both herself but also her mother, you know, you see her with Flemeth’s crown, or a variation of it, and that’s speaking to her personal journey of, what I would call, kind’ve acceptance of who she is and how she connects to Flemeth, because ultimately we want this to feel like a real world. It’s, they’re not the same person they are ten years ago, none of us are, and we don’t want characters to feel like, either ten years have passed, and hey, I’m exactly the same, because that’s stagnation for the character, and it’s just not believable or, honestly, fun, for you. And it doesn’t do justice to those characters.
KFM: Can we clarify - ooh, fuck, I think my Discord just went down again.
JE: Yep, I can still hear you.
CB: We can, we can hear you Katey, so.
KFM: Oh, good!
CB: Yeah.
KFM: I’ll just keep talking!
CB: Great, let’s do it!
KFM: I’m so sorry for the f-bomb, I didn’t know you could still hear me. 
CB: Hey, we’ve all been there.
JE: Cursing, in our Discord, my goodness!
CB: How very human of you.
KFM: Ban me, ban me. This next question is, can you clarify if Spellblade will be forced to use a dagger, or can we still use staff as a melee combat weapon?
CB: Oh, heck yeah, let’s go. You know, I was wondering if this was gonna be clear in the combat video we put out, so I’ll speak about mage, but this is generally true of all the classes. So they each have two weapon sets, if you’ve seen the character sheet. So for mage, you’re gonna have your staff slot and then you’re gonna have the orb-and-dagger slot. So, at any point, like even between weapon swings, you can swap to your class alternate weapon set by hitting down on the D-pad. So you’re not locked down into one weapon set or the other, even if you’re in a given class or specialization. Now, like what I would say is that the Spellblade specialization has a lot of extra functionality and depth that like is augmented when using the orb-and-dagger, but, like if I give you an anecdote of how I play, the staff heavy-attack armor, I take this, or, the staff heavy attack charge, I take a trait where when I’m doing damage and playing, it’s building up that heavy attack charge on my staff. Even when I’m playing as my Spellblade. So I’ll be, just going to down with orb and dagger, I’ll notice that my staff is fully-charged, I’ll swap at a convenient moment, use my heavy staff attack, blast the enemies down, I was telling y’all, like, these Nightmare players, like planning around your elemental damage types, it’s really great to have weapons of multiple elemental types, right? So I go up against something that’s resistant to fire, I’m gonna hit down and maybe swap to my necrotic weapon.
KFM: I'm back, in record time. 
JE: Welcome back! 
KFM: Okay, did we get to the next one, or was that just the Spellblade question?
CB: Oh that was, sorry I was geeking out too much Katey.
KFM: Oh that’s okay, no, it’s great!
CB: We hit upon a favorite topic of mine.
KFM: That’s okay. Do we think we have time for one more, or do we think it’s time to wrap up?
JE: I can go a little late, we’ve got, I think we can do a couple more, for sure.
KFM: Okay, we do only have three left, so.
JE: Let’s finish the list!
KFM: Let’s do it.
KFM: Alright, next question. Since it was mentioned that playing as an elf in the Veil Jumpers will see you more of a, see you as more of a Dalish elf, and a City elf if you play as a Shadow Dragon, what kind of elf would you be in the other factions?
JE: So this is actually a really interesting question for me because I think one of the things I’d say is, while City Elf versus Dalish Elf is a lot more of a useful distinction in, you know, Ferelden, Orlais, we’re in northern Thedas, things are different up here. And a great example is Rivain. Dalish settlements, you know, they have Dalish settlements within cities, integrated into the cities, because, again, they don’t have that same bias, that same distinction. So it’s not really a City Elf versus Dalish Elf thing in a lot of those cases. It’s a lot more about, how you play into the faction, you know, and, in some cases it matters more that you’re an elf, in other cases it doesn’t actually matter to the people of that faction, they’re just looking for someone who could do the work. A great example, and I’ll just, very, very light spoilers, Mourn Watch is a great example where, they just care that you are capable of, you know, executing the duties that you’re given, so.
KFM: This next question, we’ve definitely confirmed a few times today already, but I’m sure there’s been a couple of people who cycled in and out. Will, when will we be releasing detailed information on the full list of accessibility features in the game?
JE: So yeah, so I mean, we mentioned, we’re not quite ready to talk about them, but we will be diving into them before launch. We wanna make sure as many people as possible can enjoy and play the game, so.
CB: Yeah, I think we’re doing a feature, some kind of blogpost on that, but, that’ll be a good format where we can be a little bit more in-depth.
JE: Yeah.
KFM: Alright, and the final question that I have on my list. It’s about localization. WoodenSmith says, I’d like to hear more about how localization works. What sorts of things have to be changed or adjusted so they make sense in different regions? Do localization teams have to be super careful when they translate to make sure they’re not accidentally revealing more than was intended in other versions? I’ve also always been very curious about accents in other versions. For example, do the, I’m gonna butcher this, do the Orl - Orlesian -
JE: Orlesian.
KFM: Orlesian, thank you, John. Character voice -
CB: That was really good, Katey!
KFM: I tried!
JE: Yeah, you tried, you got most of the way there, yeah!
KFM: For example, do the Orlesian character voice actors speak in a French accent in the Japanese version, or dwarf characters speak with an American accent in the French version?
JE: So I’m going to talk broadly about localization, and I’ll get a little bit into the accent question. So, localization is a thing that we’re doing constantly. We’re almost working with the teams, we have regular syncs with them, and a lot of that is because localization is not just, a lot of people think of it like, yeah, you’re just translating. Well, you’re not, you’re, you know, you’re, again, there’s different things to understand about different languages, they have different rules around grammar and, I will say, I think every writer has at least one story where they wrote, kind’ve, a fun double-entendre into a conversation, and then they got a ping from some of the localization teams saying, hey, can you very thoroughly explain what you meant there? And that’s what I like to describe as being hoist on your own petard because, sometimes, you’re like, oh I said this, it was really ribald, and now I don’t want to talk to this person who is very seriously and very concernedly, looking, it’s just like, ‘can you please tell us what that means?’ But yeah, I mean, in general, it’s an art-form of its own. You know, different sayings translate differently into different languages, different metaphors translate differently to different languages, and we always wanna make sure that other people, you know, people are playing this game in every language have an experience that feels authentic and meaningful, and doesn’t feel like it’s just kind’ve, you know, phoned in, we just, we just ran it through Google Translate or something, so. Again, localization is a huge part of what we do, the localization team we have is amazing, they do fantastic work, I love working with them. As far as accents, yeah, we do try to keep some consistency, it’s not always going to be a one to one, but we do try to say like, okay, so, this character, this group of characters needs to sound similar, and they’ll find an accent that works with the language that they’re trying, because, again, different accents work differently with different languages, and we wanna make sure that there’s that consistency, so, yeah.
KFM: We did it!
JE: Yeah!
KFM: That’s all of our questions that we’re able to get to you today. Wanna just say a quick thanks again to the community for submitting all of these really questions, it was a lot of fun going through them and, you know, making sure that we were able to give you some new stuff this time around. Yeah, anything you guys wanna say before we hop off?
CB: Yeah, can I just say, look, we love here, being here answering questions for you but the support, the interest you all show, it really fuels us in the team.
JE: Mhm.
CB: You all are a big part of us being able to make this game what it is, and I really hope we do you proud, so just, sincere thank you to everyone. 
JE: Yeah, just, I just wanna echo that. I’ve been on this project for a while, and it’s been a lot of, not getting to talk about it, and quietly saying I don’t know, are we making more new Dragon Age? So being able to actually have these conversations and give you the details that you want without spoiling the game, it’s, it’s a lot of fun. This is genuinely the funnest part of my week, so thank you everyone.
KFM: Awesome, well thank you both so much for your time, Corinne and John. And, yeah, we have recorded the audio for this, so we’re going to turn that into a transcription, and put that in the Q&A archive channel, which lives underneath ask-bioware. That will be coming, you know, in the next couple of days to a week or so, you know, we’ll, we’ll be working away at it as soon as possible, so just let, let me know if you have any questions.
JE: Awesome. Thank you so much everyone, have a good Friday, good weekend, and I’m gonna go eat a sandwich, so.
CB: Happy Friday!
KFM: Happy Friday, and happy sandwich day!
CB: Bye bye.
JE: Thank you.
KFM: Bye.
JE: Bye.
[source: the official BioWare Discord server, August 30th dev Q&A]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
740 notes · View notes
goosewriting · 4 months ago
Note
do you suppose we could have a rise donnie x gn! (kinda ace coded) reader where they’re in a recently established relationship, and one day, out of nowhere, he just calmly kisses their cheek? And it leaves the reader stunned for a moment as it sinks in that he did that purely because he wanted to, and they tear up a little over it. (inspired by the song we’ll never have s3x)
please, and thank you 💜 I absolutely adore your writing
♫ You kissed me just to kiss me / Not to make me cry ♫
summary: Donnie’s kiss takes reader by surprise. (spotify link to the song: we'll never have sex - leith ross)
relationship: Rise!Donnie x gn!ace!reader
warnings: none
word count: ~600
A/N: i recently watched the rise movie again so i was in the mood for some turtle love, and i still have a bunch of requests for them, so here we are! i meant to keep this shorter so you could listen to the song while you read but, uh, guess you’ll have to listen to it twice lol sorry it took so very long to get to this one but i hope you like it :’) 
[all masterlists] 🪶 [rottmnt masterlist] 🪶 [ao3]
(english is not my first language. constructive criticism and grammar corrections are very appreciated!)
• • • • • • • • • • • • • • • • • • • • • • •
Like many afternoons before, you spent this one at the lab with your favourite turtle. 
Donnie was fiddling with his newest invention at his console, but ended up moving his work to the table in the centre where you were sitting, taking a seat across from you.
You softly hummed a little tune to yourself as you watched him for a moment. It was with him that you discovered the concept of ‘parallel play’: existing within the same space but engaging in different activities. You came to realise soon that this was one of his favourite ways to spend time together. And you enjoyed it too, of course. Donnie met you half-way more than enough by making time to properly taking you out on dates, ranging from movie nights at home to visiting some event outside.
You came here to work on your own project, but quickly found your mind wandering, lulled by the soothing white noise of Donnie’s tinkering. Instead of properly writing down your notes, you flipped to the next page  on your notebook and started doodling. Your pen effortlessly glided over the page, forming different shapes and little creatures.
Several minutes went by, and you didn’t notice that Donnie stopped working, with a comfortable silence settling in. You didn’t look up when he excused himself from the room, saying he’ll be right back.
It was only when he came back and sat down next to you instead of where he’d been before that your daydreams came to a stop, and you straightened up in your seat. Donnie placed a steaming mug in front of you, and the smell of your favourite warm drink hit your nose. He was the only one who could get it perfectly, just the way you liked it. You smiled up at the turtle, picking up the mug to blow on it, and took a sip. Aah, just the perfect temperature. 
As you set it back down, you wanted to thank him, but the words got caught in your throat as your eyes met his. With his head leaning on his propped up elbow, Donnie studied your face intently, warmth held in his gaze.
“What’s on your mind?” you asked after a while of just looking at each other.
He didn’t reply, instead leaning in and placing a kiss only our lips. It caught you by surprise, but you only froze for a second, immediately melting into his touch as his hand came up to hold your face. You thought he was going to pull back, but he readjusted his angle and kissed you again on the cheek. Only then did he sit back, unable to hold your gaze, blush evident underneath the mask.
“You okay?” you asked softly, reaching out your hand over the table to graze your fingertips over his knuckles, giving him the chance to pull back. Donnie didn’t usually initiate kisses or touches, and you were okay with that. While you enjoyed the kiss, you were also surprised. “You know you don’t have to force–”
“I know,” he interrupted you, eyes daring up to meet yours. “I just… wanted to.”
The sudden gesture and his words hit you hard, for some reason. You could feel the sting of tears prickling behind your eyes, and a sniffle escaped your nose. Donnie’s face switched to concern.
“If I did something wrong, I’m sorry–”
“No, not all, Donnie,” you said, taking his hand in yours this time. “It just makes me… really happy to hear that. You make me happy.” 
The device Donnie was working on earlier beeped, and you both turned to look as a robotic voice coming from it announced, “Upload complete.”
Giving you one last smile and with a squeeze to your hand, Donnie stood up and walked back to his invention to continue working. You took another sip of your tea, and you weren’t sure if the warmth that spread in your chest came from the drink or from him.
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○
🐥 taglist: [link to join in my pinned post!] @theoriginalmintyyyshake @dybynyght @lieutenantlashfaz @galaxtic-writings @mountain-wire @Lovestruckfictionadict @salty-s-r @sleebykei @miso-sopas @wings-of-sapphire @ashtheboookworm2 @xxnoxx @crystal-crax @lunaramune @luckynesser @rowaaaaan @strange_fella @thesafireartist @toelady @hardkiddonut @asras-sweetheart
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castlebyersthoughts · 1 month ago
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Okay, I heard there's a new Finn interview and both sides are celebrating, so I'm gonna give my two cents about Finn's answer.
I'm linking the full video, question is at 2:39. On a related note, please, guys, before you make up your mind about something and start to relay it, go check the source for yourselves. It's easy for people to cut something out of their posts and reactions, and this is how misinformation gets spread.
So, the question was: "What are your thoughts about the Eleven storyline?", which is such a vague question, what does it even mean? What Eleven storyline? I believe they meant the Mike and Eleven romance storyline, but it would've been interesting to see how they worded this question to Finn directly. Instead we'll just have to assume he's talking about Mike and El's romantic relationship.
I'll try to be objective first, then I'll give my opinion. In the first part of the answer, Finn's talking about how their relationship started as an "ET kind of thing" but then it "turns out to be a young girl that (Mike) ends up having feelings for". Once again, Finn doesn't seem to believe it was love at first sight for Mike. To be completely fair, this doesn't have to mean anything about season 5, it could be a difference of opinion between Finn and the writers, which is a thing that happens. Sometimes actors interprets their character's feelings differently.
So here Finn is re affirming the canon: Mike saw El as "creature" he had to protect, then ended up developping feelings for her and they got into a relationship. He could be saying the truth or he could lying here, in order not to spoil a certain season 5 twist, there's really no way to know. As a bi Mike truther though, I think that part was true. Notice how he never talked about Mike's current feelings for El though, he only said that the relationship evolved.
Then it becomes more interesting, as once again, Finn shifts the focus from Mike and El as a couple to instead talk about "having close relationships with people that are outsiders", which is something that he thinks "a lot of people identify with". If he was still talking about Mike and El, why did he say it like that? It would've been so easy to say "I think people see themselves in Mike and El because they're both outsiders and that's why they identify with this relationship". Simple and to the point. But he didn't, instead he kept it vague, not directly saying who he was talking about. So, definitely eyebrow-rising.
Then we get to the last part of the answer: "It's a storyline that I really liked doing and I think fans will be happy with in the fifth season". Knowing that the question was initially about Mike and El's relationship, I'll admit it would be a bit weird for Finn to say that fans would be happy with this relationship ending (even though we know most will). But there's also the possibility that he's talking about the whole Mike storyline of season 5, which includes the love triangle, and Mike eventually ending up with Will. If that's what he's thinking of here, it makes perfect sense to say that the people who identify with a relationship between outsiders will be happy with the resolution of this storyline, especially when we know that Finn is aware of how big the Byler fanbase is (I'm referring to his comment at the Paris Con). But we have no way of knowing for sure what he's talking about here, and he could still be talking about Mike and El, although I personally don't believe he is, mainly because of his use of "people".
So, my conclusion is: it's not exactly a clear win for us, but it's definitely a loss for M*leven, since Finn is still incapable of talking about their love and always has to shift the focus away from them, saying vague stuff and basically word soups instead. It's night and day compared to how Caleb talks about Lumax and how unconditional and forever their love is. I've seen this since the season 4 promo, every time Finn has to answer a M*leven question he searches his words and stutters and starts being super vague, it's so different from how he answers other questions. I also remember he already said the "relationships with people" thing during the season 4 press tour, it was basically: "Mike learns a lot about how he sees himself and his relationships with people", and we ended up getting a love triangle between Mike, El and Will. So I guess it's safe to say that the love triangle is continuing in season 5 (not that we needed confirmation).
Ultimately I'm of the opinion that we shouldn't rely on interviews because actors can say anything and lie and they have to come up with something on the spot that they may regret later when they think about it. Interviews should never be used as a way to prove or confirm something about a future season, instead it should be a fun little thing to analyze!
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shamelessbigbang · 8 months ago
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Round 13 is here!
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Aaaand it's back! It's been a hot minute but we are happy to announce the next round of the Shameless Big Bang! As mentioned in a previous post, @whaticameherefor and @wehangout will be running the shindig this time around, we're both super excited to see what this amazing fandom comes up with! Also, check out the new banner by the wonderful @celestialmickey - thank you, Macy!
A bit of housekeeping before we get started. Take a read of the FAQ page so you know what is expected of you, but a couple of specifics ...
The minimum word count for the Shameless Big Bang is 20k. There is no maximum.
At least one piece of art must be done, but artists are more than welcome to do more than that.
Your fic must be completed by the posting date.
If your fic is way over the 20k mark, then at least that first 20k must be ready for posting day. You will also need to provide a posting schedule to ensure the fic will be posted in its entirety.
And without further ado, here is our schedule!
September 5 – Sign-Ups open
October 7 – LAST DAY TO SIGN UP/Confirmations sent
October 21 – First Author Checkpoint
November 4 - Rough drafts due
November 11 – Summary previews for artists
November 15 – Artist claims open (authors and artists will be paired up on a first come, first served basis)
December 16 – First artist and second author checkpoint 
January 20 – Second artist and third (and FINAL) author checkpoint
February 3– Posting Schedule will be announced
February 24 – Posting begins!
Again, we are sticking with the original format of completing your work before posting. If you plan to participate, please try to be mindful of that when you commit. Also, while most people are good about staying in touch, we have people every round who have issues with communicating and responding to emails. We are going to continue to take a more strict approach with that if people aren’t responsive, especially once authors and artists are paired off and the posting dates get closer. Check points are designed to update the organizers about your progress, so if at any point you feel like you won’t complete your fic, these are the times to let us know! We will not be confirming your sign up until the last day, so please wait until after then to reach out if you don't hear from us.
You can sign up to participate here!!
Don’t forget that there are a few different ways to keep up with us:
The Shameless Big Bang Tumblr page is the primary source of information. Remember, you can find out more info about the Big Bang at our Info & FAQ page. You can find links to the art and stories from previous rounds, and the home page even shows our commonly used tags, which you can use to filter through posts.
We also have a Discord! If you provide your Discord information during sign-up, we'll add you automatically.
As a reminder, the Big Bang is a collaborative effort between authors and artists. Please be mindful about your time and how busy you are when you sign up. We don’t want you to have to drop out and leave someone in the lurch if we can avoid it.
If there are any questions, you’re always welcome to send this page an ask, hit us up independently, or email us at [email protected]! Reblog and spread the word!
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midnight1nk · 3 months ago
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If you all were familiar with my analysis of the flareglow mystery, then you would also know how batshit crazy I was over the username changing on the steam page when it happened a few weeks ago. That's right, we're at it AGAIN! Ink Chasing Wild Goosechases 2: Electric Boogaloo ᕕ( ᐛ )ᕗ
Am I serious about this? Yes.
Would this be just as pointless as flareglow? Oh yeah, for sure—
Mystery of the SMG43 Steam Username
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⚠️ DISCLAIMER IN INTRO POST ⚠️
CONTEXT
For the new year 2025, I had to start with a theory, obviously. The only unfortunate part was that it had to be flareglow *war flashbacks ensue* but it can't be posted without its twinning mystery of the SMG4 Steam page. Well actually, it's the "Not SMG3. Stop looking deep" Steam page as it currently says, quite a mouthful.
If you somehow didn't know about what's going on with steam, I might as well copy+paste from the quick overview I did (og link):
⭐️ the steam account the Team had (y'know with the GMod models), the username originally was "Glitch Productions" since the SMG4 show is under their company ⭐️ then that username was suddenly changed to "SMG3" with no explanation and no new thing added to the workshop
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⭐️ now naturally, the fans were like "was it a hack?" or "was it a glitch from Steam itself?" or "is this a troll?" Basically no one knew, merely speculated (and certainly no one gave us any answers) ⭐️ As for what I thought, it seemed really weird to just change the username. Much more could've been done to the account and yet nothing else happened, which is why I thought the username change must've been done intentionally by the Team (especially bc of the flareglow mystery happening right around the same time as this). ⭐️ THAT is when Cube finally came out with that tweet saying that the Steam thing "didn't mean anything significant" and around the same time, the Steam username changed again to "Not SMG3. Stop looking too deep"
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⭐️ Again, nothing new was added to the workshop or profile. The only thing that changed was the username. ⭐️UPDATES⭐️ as of today, there haven't been any changes to the username (I was really hoping that they did, we'll talk about it soon)
Very curious, indeed. ...we DON'T talk about Ben trolling. let's not.
"But what does that mean for us?"
As much as flareglow is a hit-and-miss, there is a big chance that the Team has made these changes intentionally.
REASONING (+ REBUTTAL)
Before we can go over the theories (patience friends), we have to knock out the logical explanations for this:
Nothing Significant
That's it. What Cube said, it didn't mean anything significant. It can be so stupid that it could literally just be the Team wanting to see the fandom notice. For the sillies. Which is basically...
Just a Troll
Whoever changed the username, whether it was the Team or a hacker, they just wanted to make a harmless joke. It's pretty well known that the Team likes to troll with us every now and then.
Looking directly at Ben rn
I mean, we did get word from the Team addressing it, right? Case closed, pack it up. Right?
...And here's where it all comes crashing down:
Out of all the platforms, Steam was chosen. We are all familiar with how the Team likes to tease us for future arcs, one way or another. The most well-known is the banner changing in YT and other socials, but not Steam. The only other time Steam was involved that I could think of was during the Western Spaghetti arc, the train ARG map.
This is CUBE we're talking about. This is the same guy who likes to troll us, aside from Ben. Remember back when the PV website had the "That's all folks!" gif before changing it for WOTFI '24 with Ringmaster 4? Cube tweeted "I used the same website host don’t read into it too much". And THEN when it changed again with "4" being unmasked as Mr Puzzles, all Cube responded was "🥰". Cube, Ben, the whole Team is aware that we pay attention to these kinds of things. The PV website brought attention to WOTFI, it's only natural that the Team wanted us to pay attention to Steam for a reason. Not to bring flareglow into this HOWEVER, don't you find it curious that Cube questioned flareglow before the official comment but didn't do it for Steam? Not to mention the wording being completely off in the official. "doesn't mean anything significant" sounds very much like "don't worry about it :)", even if it turns out to be something dumb. It would've been so easy to say "it's just a troll".
The fact that the username chosen isn't the issue, it's why it was chosen to begin with. Even if you don't consider SMG3's internal fear of never being remembered or loved (4's "pathetic copy"), their names are almost identical from one number away. It seems pretty harmless. But how the hell did the jump go from "Glitch Productions" to "SMG3"? It could've been "SMG4" and have the fans second-guessing. OR use any of the other character names like SMG1 and 2. Now, the counter-rebuttal could be that "it fits 3's character", some fans have commented that "it's Youtube Arc all over again". Fair enough, I thought it could be a sweet callback. BUT (countercounter-rebuttal) it still didn't make sense. If 3 wanted to be discreet about it with a smoother transition from "Glitch Productions", he could've changed it to "Snitch Productions" (also a good callback). And if you think they don't remember that, the Team placed a poster of the logo in 3's room.
There's no clear motive. Like I said in number 3, there's no motive as to why 3 would change it. Well, if it was him. Bringing back to the PV website example, there was a conundrum on why Ringmaster 4 would be asking fans for WOTFI challenges when the Crew and 4 himself had no idea about Puzzle Park. I've predicted before that someone (in this case Mr Puzzles) was impersonating as Ringmaster 4 to confuse the fans and reusing his website for a new purpose while the real 4 wouldn't have any idea. Steam would be the same way; someone with access could easily change the username at will and decide to impersonate 3. And who else had access in the past? *cough cough* ARG map *cough cough*
The timing of these changes. Besides the "SMG3" username change, there's the second username change, claiming that it's "Not SMG3". In hindsight, that doesn't seem like a big deal but the whole thing has been going on for over 2 WEEKS. In their universe, if 3 was joking around and assuming that 4 regained control of the page, the question is why didn't 4 change it back to the OG username? In ours, the Team already knows that the fans noticed the change so why don't THEY change it back?
(BONUS: if I wasn't clear before, it can't be a hacker) If their Steam account was hacked, the first thing they wouldn't think to do would be to change the username. You would have to think like a criminal to understand what I mean. Strike big and fast, leave nothing to chance. Even if this "hacker" wanted to troll around, there would be no reason to change it to "SMG3". I would've expected a keymash or something inappropriate. And again, the Team could've addressed this in a more serious tone and brought the OG username back.
Logic Chess babyyyyy (and I'm eating the pieces)
THEORY TIME
This is it! Before I go on though, I want to state that we're gonna treat flareglow and steam as TWO separate mysteries due to the uncertainty that still lingers with the Spotify situation. Spotify simply sucks. (also let's not bring the nightmare of a song in here.)
Now, the moment you're all waiting for, cue the intro:
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Each one will be based on a single element I nitpicked from the whole mystery. It'll be up to you whether or not a few relate to each other, and ofc if you believe any of it. They're simply my "interpretations". At the end would give my overall theory (but I don't think I need to).
"Nothing Significant"
Let's go in the opposite direction Cube has told us. The Team planned to bring attention (and it worked) for a reason, likely for a future arc. Though the username was the only thing that changed on the page, a new item/addon can drop in the workshop as the Team did for the ARG Map. As of the time I'm writing this, nothing has... yet.
It doesn't matter who was responsible for this in the SMG4 universe, SMG3 is involved in the situation voluntarily or by force.
Who's Really Behind the Screen?
First off, we would need to know who had access to the Steam page, and the channel in general if needed. By the roster we got, it would be 4, 3, and Mr Puzzles.
4 wouldn't make sense right away due to lack of current motive, so he's off the murder board... for now
3 might be taking care 4's account while our blue meme lord isn't around, similar to how 3 has during the IGBP arc (most notably the "Announcement..." video). As to why 4 isn't around, it's still too early to call. Either (1) 4's taking a vacation or (2) 4's in danger.
Then if it's not 3, that leaves Mr Puzzles. "But Mr Puzzles is in solitary confinement" Then answer me how Mr Puzzles was able to upload the ARG map without having to access it through 4's PC for Western Spaghetti. Or setting up the live stream for IGBP. Oh, he'll find a way. Besides, we thought Marty would be in jail forever and yet here we are.
Let's talk about motive: out of all three, Puzzles is the only one who currently has a motive. And I mean CURRENTLY. The year just started after all. If any of them get pushed over the edge, pressing the right buttons, 4 and 3 can get one too.
Aside from this, I see the two strange usernames as a sort of conversation:
These were made by two different characters in a dire hostage situation. Person 1, the victim, made the "SMG3" username to call for help to 3 or the victim being 3 himself through Steam to not bring TOO much attention but enough to get someone to notice. Person 2, noticing this later, quickly deflected and changed it to "Not SMG3" and told anyone who saw it to "Stop looking too deep". Almost like a warning.
These are two characters controlling one body AKA possession. Just like number one, Person 1 is calling out for help and Person 2 is trying to damage control and deny it. Except the host character is denying that anything's wrong with them and excuses it like they're sick or something.
Again, these two are how I interpreted but they're not the only ones.
Timing
So... about that hunch. Yeah, it was entirely based on the timing of these changes happened. I found it strange that just as the Team was coming from their break and getting back to work, both flareglow and steam mysteries occurred. And after the comment they left on the New Year's special, something was up according to past Ink.
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So, thinking back to how the second username said "stop looking too deep", I kept track of the days the usernames stayed up online. I thought that the answer didn't have to be complicated at all. No ARG, no secret decoding. Basic math. If including the end date in the calculation:
"SMG3" = 3 days
"Not SMG3. Stop looking too deep" = 19 days (as of today)
And this could lead to two things:
(to get this out of the way) it could be a series of numbers we could use for a future password. Similarly how typing "carnival" from the associated episode at the time unlocked the PV website with Ringmaster 4. And the WOTFI website is still up soooooo.....
and now my hunch *sigh* the numbers could be a date for a future arc/event. It was already strange that it dropped days before the first episode of 2025, it then became stranger when the second username is still up to this day. Using the first username, the 3 days would translate to the 3rd month (March) and naturally, the second username, it would translate to the day. If you had known me, then you would've known how I exploded when I realized what big event also happened in March. When the world was never the same again. That's right: It's Gotta Be Perfect (18th of March). Yes, my hunch was goop!4 all along and the date would've been solid evidence that it was gonna come true. Big surprise coming from me. And I said, WOULD'VE because as you can see, we passed those 18 days. Yep, my hunch was just as it was, a load of shit 😔 Still, not all is lost, it could still lead to a date. March has 31 days so if the username changes anytime between now and Day 31, then this would still make it entirely possible.
The Final Theory
Here we are: what I believe what's going to happen in the future of the show. Having all the speculations in one pile made me realize that Cube may be right all along.
Why would it be anything significant when we already knew the answer?
If any of you were veteran followers of mine, first off thanks for sticking with me and my insane ramblings, and two, you might recall one of my first theories. The true first, in fact.
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Made before WOTFI 2024, I theorized that the Puzzlevision Arc would come full circle, based on past arcs and hidden details, and it'll all end with an IGBP sequel (link to OG). Though it's dated, a lot of it still stands and in fact, there's even more evidence to support it. WOTFI 2025 arc, The Mario PC Virus, Mario reacts to the Best 2024 Memes. It all keeps coming back.
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In the PV arc, Mr Puzzles did indeed launch his streaming service Puzzlevision. And ever wondered what happened to it? 🤔
"Take it from us! The food here is a must, In addition with your ticket, you get PuzzleVision+"
[Mind-controlled Crew // WOTFI 2024]
I suppose it's time for a name change:
PUZZLEVISION+ : NOW AIRING
And that means, goop!4 is still real 🎉 Only this time, Mr Puzzles would destroy the Crew without hesitation. Death, torture, and trauma? It's good entertainment after all. And for that, he would have to be calculated in his plans.
For PV+, he would have to get rid of Mario somehow for always ruining his plans
Western Spaghetti would also get a sequel, but he would have to get rid of Tari to drive Meggy fully insane (the betrayal from WOTFI).
and last but not least, IGBP. Mr Puzzles and 4: narrative foils, two sides of the same coin. Where it all started, it ends here. But if he wants to ensure his chances, Puzzles would have to get rid of 3, the one who saved 4 the first time. (See where I'm going with this?)
We already knew goop!4 and Mr Puzzles' return will eventually happen, the hints are all there, so there shouldn't be any surprise when it does. Nothing significant. But of course, our Crew would get through this, to quote Boopkins from IGBP:
“Love wins! Love always wins!”
[’It’s Gotta Be Perfect’ // timestamp 28:56]
Indeed, love has unironically the power the Crew needed to beat the countless battles they've encountered. Even if it comes with a price, love always remains.
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And this also means we might get WOTFI Heist 2 WOOHOO
But hey, that’s just a theory…
AN SMG4 MINI-THEORY
🎶Thanks for dropping by🎶
Now if you excuse me, I'm gonna strangle the Team rn /silly
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not-freyja · 11 months ago
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LU Write-A-Thon
This our second monthly LU Write-A-Thon, spearheaded by @hotcheetohatredwastaken and myself, will run on July 1, 2024 from 12 am to 12 am GMT (7pm to 7pm EST starting June 30). There is one goal in mind with this event---write as many productive words within that day as humanly possible.
Originally a fun game amongst friends, we are now opening this up to the general fandom-body-public (and happily so) by popular demand!
The event will be hosted on discord, and the link will go out via a reblog/reply/edit combo on this post a few hours before the event starts.
We're so excited to have all of you come and write with us, and the event rules are right here blow the cut:
What counts as writing?
Writing fanfiction or original fiction, leaving or answering comments, outlining, drafting, storyboarding, personal journaling, and (writing) homework---basically, anything that furthered yourself, the LU writing community at large, or your stories with a positive word count, can be included in your final word count.
(Editing previously-written works can also be included, but only if it produces a positive word count, and only those new words may be counted. The goal is to get new words on the page).
What CANNOT be counted as writing?
General chatting, talking about already written works, etc, will not count towards your final word count. Words counted must, as previously stated, further yourself, the writing community, or your stories. This does not mean that you can't chat with your fellow writers---the ⁠⁠chaos-chat thread was created for such a purpose!---but the main goal of this event is to produce and engage in writing in one form or another.
What is a sprint, and what is the schedule for the sprints?
Sprints are (voluntary) periods of concentration in which writers will write as much as they can within a time limit, with some friendly competition to be the one with the most words by the end of the sprint. These will be hosted in the ⁠⁠sprint-bot thread. Every hour, the times :00 to :15 will be dedicated to a 15 minute rest, and then a 45 minute sprint will run from :15 to :59. Moderators will start the sprints periodically---writers can jump in as desired.
Do you have to participate in the sprints?
No. You can write on your own if you wish, just make sure to keep track of your total and only count what is written in the window of 12am to 12am GMT (7pm to 7pm EST) on July 1. Additionally, you can write in the suggested breaks between sprints, but again, make sure to keep track of your word count on your own then.
How should I count my words?
There are two main ways that you can count your words---using the Sprinto Bot in the ⁠⁠sprint-bot channel, or keeping track of them yourself. If you are keeping track of them yourself, especially if you're counting words other than fiction writing where your word count is easy to find, please take care to be as accurate as possible---you can use an application like Google Docs or Word to give you your exact word count, even if you have to copy and paste your ao3 comments into them to get it.
If you're handwriting, this gets a little bit rougher to calculate, but we'll encourage you to give it your best estimate.
We'll be on the honor system here: play fair, and report as accurately as possible.
Where/When should I report my words?
Final word counts will be reported in the ⁠⁠word-count-total channel. We encourage you to make ONE post at the beginning of the marathon with your word count; then, as the event continues, you can edit your post and update your word count there.
You can update your word count at any point during the marathon in the channel mentioned above---in fact, the breaks between sprints would be a great time. And once the event is over, there's a period of grace of up to 6 hours for everyone to get their word counts in, but no more writing is allowed during this time. After 6 hours (6 am GMT; 11pm EST), the thread will be locked, and no more additions will be made. So be sure to get your final count in as soon as possible, once the event is over (or even before, if you must dip early).
What if I can only write a little?
That is fine. We are going to be playfully competitive, but it is not a contest---it is a group project. We are using teamwork to make the line go up. Every word counts, and any amount of writing is a fantastic amount of writing. The goal is to do better than last time AS A GROUP, not individually. So do what you can, and be sure to have fun with the rest of us!
WORD COUNT TO BEAT: 88,978
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lesmisshippingshowdown · 2 months ago
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Introducing: POLL STEALING
Woah! The Les Mis Shipping Showdown, introducing a whole new gameplay mechanic when the tournament's already started? Say it ain't so!
Well. It's so.
Inspired by @hbowartournament (idk if they originated this idea, but it's certainly where I saw it), starting with the Round of 16 you will have the opportunity to earn back percentage points on any given poll by creating fanworks - fic, art, gifsets, fanvids, etc - for your ship of choice and letting us know about it. A full breakdown of how this works is under the Read More at the bottom of this post, and we'll also make a separate explainer post to link in each new poll.
To give you all a head start on your creations, we will be slightly delaying the Round of 16 poll drop to the evening (GMT/UTC) of Monday 10th March. Be there or be square!
This does, of course, also mean that we will be completely ignoring the entirely democratic results of our earlier poll and keeping each poll's running time at a week to give you the most time possible to get your fanworks finished and submitted.
Q: Why? Simple! I realised while searching for visual aids for the ships in the Round of 32 that this bracket contains a lot of surprisingly niche pairs for whom there's not actually a whole lot of content. 47% of the pairings that made the bracket have fewer than 150 works on AO3! So actually, this tournament could be a great opportunity to highlight & spur on a new outpouring of love for some of those rarer pairings, some of which haven't really been in their heyday since like, 2014. I kind of was operating along these lines already when begging you guys for fanart submissions every other day, but then I figured adding the competition element makes it more fun and gives you guys more of an incentive to participate!
Q: But my ship's just been eliminated from the round of 32 :( Now I don't get to play :( Fear not. Because I have a solution.
Q: Can I submit a fanwork I've already created? Ideally, new fanwork is the dream here, but we get everyone has time constraints and we're announcing this all pretty last minute. If you want to subtly rework the WIP you've had lurking in your Google Docs for the past 6 years, or tweak an artwork you already posted on here in 2013, we'll turn a blind eye. However, in the interest of both fun and fairness, we ask that you prioritise new, or at least newly updated, work (new chapters of existing multichapter fics count!) and do not just spam the tag with your entire back catalogue of 172,000 words of [insert ship here] fanfic. You can still post your back catalogue as propaganda, but it won't count towards the steal.
(PS. We're aware that some sections of this fandom have just had big creative output fests e.g. Valvert Week, and may therefore be all out of fresh ideas for this tournament. In the interest of not overworking you guys, if you'd like to repurpose any work - for any ship - published since February 1st, 2025 as a Steal Work, you are absolutely welcome to do so. Just be sure to send us a link and let us know that this is your intention.)
Q: Is there anything I can't submit?
Once again, we politely request no AI generated art or fiction.
NSFW is absolutely fine, but please ensure it is suitably tagged so anybody who wants/needs to avoid it is able to do so.
We know that with the presence of certain ships in this bracket (*cough* turnchetta) it's completely impossible to avoid parody/troll/shitpost content, and banning it would be antithetical to the point of some of these noble ships. Plus, some of the greatest creative works in Les Mis fandom history (*cough* the Enjonine rap) have been works in this vein. So you're welcome to goof around, but please be aware that at the mods' discretion we may discount anything we deem to be especially low effort or in particularly poor taste.
Q: You said the new round of polls doesn't start until March 10th - can I start posting Steal Works before then? Be our guest! If you've got things ready to go then you can post them as soon as they're done. Just make sure they're tagged appropriately (see under the cut) so that we know they're meant for this purpose.
Q: So how does all this work? I'm glad you asked! Please see below the cut:
(once again, all scoring & rules lifted absolutely wholesale from the hbowartournament. they changed the game with this and i'm not even kidding)
Writers:
Post a fic (or new chapter) of at least 100 words to AO3. The pairing of your choice must be the primary relationship tag (and remember this poll is for romantic relationships only)
Link your fic here, tag it #lmss steal, and send us a link to the post via asks/submissions. If your piece is part of a larger, previously established fic, please include in your message the word count of the new chapter.
Earn 0.1% for every 100 words, rounded to the nearest hundred
Artists:
Post your fanart to tumblr, tag it #lmss steal, and send us a link via asks/submissions.
Earn 0.1% for a sketch, 0.3% for linework, and 0.5% for a full colour piece.
Fanvid Editors:
Post your video to tumblr, tag it #lmss steal, and send us a link via asks/submissions.
Earn 0.3% per 10 seconds for an AMV/fanvid using existing footage, and 0.5% per 10 seconds for an animatic.
Photo/Gifset Editors:
Post your photoset/gifset to tumblr, tag it #lmss steal, and send us a link via asks/submissions.
Earn 0.1% per edited photo and 0.5% per gif/collage.
Playlist Curators:
Post your fanmix - consisting of at least 8 tracks (iykyk) - to Spotify (or create a YouTube playlist if you do not have a Spotify account).
Link your playlist here, tag it #lmss steal, and send us a link via asks/submissions.
Earn 0.1% per 8 songs on the playlist, rounded to the nearest 8
Earn 0.1% per 200 words of liner notes expanding on the selected songs
If you're struck by creative urges not listed above, just drop us an ask and we can figure out what category it falls into and/or approximate percentage conversion rates if it's something totally new.
No matter what you're posting though, the same applies - make sure to tag it #lmss steal so that we know it's part of this tournament, and send us a link to your post so that we don't miss it!
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neil-neil-orange-peel · 4 months ago
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A Bastard's Carol: a work of fanfiction by scumbaganarchy 💣
Season's greetings, scumbags! I hope you're all having a pleasant day. I come bearing a gift (of a sort):
https://drive.google.com/file/d/1we8qEVul2PTWFCtaVqyyXccVg8-xZBte/view?usp=sharing
A huge thank you to @viviangreeneart for the awesome art! ❤️ It turns out we should all definitely be making fake novel docs out of our fanfic. It's good for the soul.
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Some pretentiousness about ABC below the cut.
Just over five years ago, a naiver version of me had the idea of writing a Young Ones/Rivyan parody of A Christmas Carol. She started actually writing for this idea in December 2019... and promptly discovered it was going to be a whole lot bigger than she'd anticipated. With one chapter posted before the big day, she decided to kick the rest into the new year.
That new year was 2020.
Yes, that 2020. Although, to be fair, what other one could I be talking about?
We'll skip all of that. None of us need to relive it.
One year, two or three lockdowns, and four indefensibly long chapters later, ABC was finally done and dusted in December 2020. It stood at around 60K words, making it by far the longest thing I'd ever written. I guess we all had to spend that empty time doing something, right?
Followers of this blog will have noticed, I'm sure, that I've never shut up about ABC since. Maybe you even rolled your eyes when you saw the title of this notification? Uh oh, she's going on about that old thing again...
Yep.
Look, I'm incredibly bad at hyping up my own work - self-deprecation is a bad habit, but a common one - and the more time that passes between who you were when you wrote something and who you are today, the harder being positive about it can get.
I was 18 when I wrote ABC. I had only gotten back into writing properly at 17. The whole work went through one major copy edit a year or so ago, when I knew a little more about writing - but I still didn't know as much then as I do now, and I suspect (and hope) the same will be true for a future version of myself when she looks back on my writing from this time.
All of this is to say, sometimes ABC reads to me as something written by somebody else. 18 year old me didn't write exactly the way I do now; she hadn't gotten the Bachelor of Arts cheat code boost that I have. But she was extremely passionate. She did love the bastards Rik and the gang created with all her heart. She'd also studied A Christmas Carol for her GCSEs only a couple of years previously, so she did at least understand the text she was taking a chainsaw to. I think all of this mattered. I think this gave ABC heart.
But what's my point in saying all of this (again)?
For a very long time, I've wanted but held back on commissioning an artist to draw me a cover. Well, no more. Truly, thank you ever so much to @viviangreeneart for indulging me and creating something fabulous for this old fic of mine. Thank you too to everyone who has ever commented on or kudos'ed ABC on ao3 over the years. It really does mean more to me than I can say.
Having dropped a new and flashy PDF decked out like an actual novel, here's the link to ABC on ao3, which will always be its home:
Merry Christmas, scumbags. Cliff bless us, Everyone!
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herefortheships · 6 months ago
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Things I would love to get in BJ3, in no particular order of importance.
Ok so this post has been in my drafts for a while 😂 Enough time to make this a pretty long post. Some of these (or, maybe all of these 😆) are unlikely to happen, but I'm just sharing my little hopes and fangirl dreams. I decided to share the things I do NOT want as a separate post, because then this would be way too long (spoiler alert: it already is too long 😅). I will just link this post to the other one, and vice versa, when I post it.
Here we go, things I would love to get in BJ3:
The return of the line "I myself am, strange and unusual". Doesn't necessarily have to be the full phrase as long as "strange and unusual" is used to describe Lydia or something related to Lydia. Bonus points if Lydia calls Betelgeuse "strange and unusual". Extra bonus points if it's part of her reasoning to fall in love with him or explaining to Astrid why she's even attracted to him. Because he's strange and unusual. lol
Lydia taking up photography again. I wanna see her walking around with her camera taking photos again.
Betelgeuse either being set loose, or returning to life again for act three. It can be for a brief portion earlier in the movie, too; like as part of act two, and then he goes back to being a ghost for whatever madness happens in act three. (But, for act three it feels more fitting. It'd be cool if part of act three had Betelgeuse able to walk freely in the world of the living for only one night [on Halloween], bonus points if he's in the flesh, like, alive for one night. Cool idea, but unlikely. Yet, this girl dreams).
Betelgeuse and Astrid bonding. I want to see them interact and get along better than anyone would have expected. She can hate him at the start of the movie, but then grow fonder of him as the events in the movie unfold.
That said: Stepdad Betelgeuse! Lydia, Betelgeuse, and Astrid becoming a family by the end. We all know how in love I am with the idea of them all becoming a family. If the movie ends this way, they can even continue the series as an animated show about their odd little family! I dream. It'd be sweet to see Beej actually try to be a good dad to Astrid because in life he never got the chance to be a father, or even decide if he wanted to be one. Now that he gets a chance he wants to be the best dad. 🥹 (Making myself emotional with an unlikely scenario. But again, I dream 😌). It would also be funny if he's trying to be a good dad and kinda failing because, he's a ghost and also he's Betelgeuse 😆, kinda like him trying to reach out to Lydia and romance her, and instead scaring her in BJBJ.
Lydia saying "Though I know I should be wary..." before summoning Betelgeuse. She doesn't have to say the full chant, but it'd be cool if she said those words as a shout out to the cartoon!
A totally wild (and possibly whacky) Betelgeuse and Lydia sex scene. 🤭 Bonus points if it starts with a wild make out session. Extra bonus points if Betelgeuse is a ghost (i.e they don't have him be alive and all cleaned up for it lol I'm sorry, Winona, but you'll have to eat up that stage makeup off of Michael's face. Oops). Extra extra bonus points if Lydia accidentally banishes him saying his name during the act, just because that'd be a hilarious way to end the scene 😂.
Lydia having a hard time accepting that she has feelings for Betelgeuse at first.
I would also love to meet Lydia's real mom.
Delia and Astrid being team Betelgeuse and supporting Lydia being with him.
Delia must be in BJ3 of course. She did say she was gonna stick around until Lydia begged her (and Charles) to move on, so we'll definitely be seeing her again unless they forced her into the Soul Train.
It'd be cool if Astrid is the one to summon Betelgeuse this time, at first, actually.
The story ending with Betelgeuse taking the Soul Train to the Great Beyond next to Lydia, if they don't end it just with them married and starting their married life. Even though Betelgeuse has been freed of his burdens and owes no more time as a civil servant (think loophole, or just as a result of having been freed of his curse by Lydia [see my Betelgeuse and marriage theory; that's how I'd like it to go, personally 💜] which resulted in allowing him to finally pass on) he'd stick around and wait for Lydia. So yes, *Not saying Lydia has to die in this movie, but when it's her time, it'd be sweet if Lydia and Betelgeuse take the train together. Even if they end the third movie with Beetlebabes married, and we don't get to see the end end of their story together, I want to imagine that at the very end they're taking that train together, even if one of them has to wait for the other to be able to pass on.
The return of "Jump in the Line". It would be a dream if BJ3 ends with "Jump in the Line" or includes it at some point in the movie. Bonus points if Betelgeuse and Lydia dance to it. Extra bonus points if it's their wedding after-party song! And Astrid and Delia join in the dancing. How cute would that be (man this list is getting more and more unrealistic, but this would be so perfect to me, if it happened lol 😭🥹💕).
Now that we're at the Harry Belafonte music part of this wishlist, another song I would like is "Sweetheart from Venezuela" lol. I understand if they don't want to include these songs though, since Harry Belafonte music in the first film is more connected to the Maitlands. Even though the lyrics of "Sweetheart from Venezuela" make me feel like the song was picked to be be in the movie because of the Betelgeuse x Lydia marriage situation 😆. If you don't remember the lyrics, they start "Juanita, my darling, you sure you love me? Sí, señor! You feel in your heart you will marry to me? Sí, señor! You promise to love me the rest of you life? Sí, señor! I love Juanita! My sweetheart from Venezuela." So as you can see, the song is about getting married, and specifically about marrying someone from another country, in Beetlejuice's case, Lydia marrying Betelgeuse, someone who is dead. So I feel like the movie starting with that song it was alluding to that. But this isn't what this post is about! 😂 Anyway they can include his music; in a way, his music is also connected to Lydia. It's part of her teen years and probably reminds her of the Maitlands, whom she must still love very much.
The movie needs to include another Betelgeuse and Lydia dance scene.
Also the wedding scene (there HAS to be a wedding, ok) should be more intimate. I don't think Tim Burton should try to top the epicness of the McArthur Park scene, unless he has something absolutely crazy and even more beautiful in his mind. So maybe it should be more lowkey. Even if he tries to top the BJBJ wedding scene and fails, I'm sure I will still love whatever he comes up with, as long as the wedding succeeds this time around.
Did I already mention a Beetlebabes kiss? There has to be a kiss.
The return of Delores as a proper villain.
The return of Wolf Jackson! I just really liked him.
If only it was possible, the return of Bob. I understand if he's not coming back, though. But I wish he would. He was Betelgeuse's friend (Beej has to appreciate him more if he does come back, though...)
A cute family scene with Lydia, Beej, and Astrid.
And finally, a proper ending that closes the story in a satisfying way, but that also leaves it open in a sense that the story is not over-over, so it could potentially continue as a series (even if animated) eventually. But even if it's kinda open, it has to be satisfying. Like, it ending with Beetlebabes married and all of them living together as a family, that'd be a satisfying ending that's still pretty open to continue the story as a series. If they do decide to make the story fully over and done with, though, then I already wrote up there what I'd like: for Betelgeuse and Lydia to pass on to the Great Beyond together.
These are my wishes. Of course, realistically I know a lot of this or all of it may not happen, but it's what I'd like to see. And I'm sure I'm gonna keep having ideas of what I'd like to see, so I will STOP this post here or I risk this becoming a mammoth post of unrealistic expectations. 😅 I feel like some of these are possible, but ofc I'm biased. The thing it all boils down to, what I want the most is a happy ending for all the main characters, and for that happy ending to involve canon, fully reciprocated, Beetlebabes. 💕
Next post: the things I do NOT want to see and my fears for BJ3.
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vickyvicarious · 10 months ago
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Today's entry is really not Dr. Seward's best on display. He's matter-of-factly drugging his patient and rifling through his belongings. He's daydreaming about a cause worthy enough to justify even greater breaches of ethics than he's already doing. But in amongst these musings, there's some interesting foreshadowing too.
How well the man reasoned; lunatics always do within their own scope. I wonder at how many lives he values a man, or if at only one. He has closed the account most accurately, and to-day begun a new record. How many of us begin a new record with each day of our lives? To me it seems only yesterday that my whole life ended with my new hope, and that truly I began a new record.
Seward's interest in Renfield's skillful reasoning "within [his] own scope" and subsequent curiosity at how he measures the worth of men is of course ironic. He himself has been guilty of reasoning that only goes so far because of his own bias (about this guy in particular, in fact) and also values lives differently depending on the person. Or at least in different ways - we'll see the distinct difference between how he cares for Lucy in her illness (even when there is a question of potential 'madness') versus how he has behaved with Renfield. Obviously, there's other factors at play there too, but I can't help but think of the distinction here, particularly when it comes right before he moves on to thinking more directly about Lucy.
Renfield ends his first account when Seward denies him a cat, and eats all his birds to put a close to the whole process. But then he begins anew the next day. Seward muses about endings and beginnings, and claims that to him it feels like only yesterday that his life "ended with [his] new hope." This refers of course to Lucy rejecting him, and his beginning again was our first introduction to his audio diary. By his count, we're already on his second record. And those of us who have read the book before can recognize that a third will be coming up. Once again, a loss of Lucy will mark the end of his account - according to him, but then he will have to start again when he's inducted into the vampire-hunting. And that's when, as I've seen other people joking about, he gets his "strong, unselfish cause to make [him] work" - but it's far from happiness. (Though he in particular does get a line about savage delight in killing vampite!Lucy, it's another instance of unfulfilled potential in a way. The statement is anticipatory, and when it comes time to actual kill her, Jack is firstly the support, and secondly recognizes it as a terrible task. If he were the one staking, would he take a savage joy in doing so as he expected, or would it be a burden he bore out of love for the woman she was, as Arthur did? He actively participates in beheading her afterwards, in filling her mouth with garlic, in sealing her up. We don't hear his thoughts on any of that in any depth, and that happened after she apparently returned to her former self in death anyway, so... who knows.)
So it will be until the Great Recorder sums me up and closes my ledger account with a balance to profit or loss.
This line is also really interesting. In line of what happens later - both in how important records are throughout this story, and also in the epilogue making it clear that the entire book we've read is a preserved account.
But it also draws a comparison with Renfield's notebook. When Seward looked in it previously, he directly compared Renfield to an accountant, balancing numbers representing what we now know represent lives. This wording is kind of placing Renfield in the position of God; at the least imitating a Godly approach. That also goes along with what happens later on with Mina being burned by the Host and the characters seeming to interpret that as God deeming her unworthy (marked down as 'a loss') for no fault of her own.* It could link back to that line about reasoning within one's own scope again. I'm reminded of this excellent meta by @animate-mush which talks about how transgressing or occupying multiple roles is key in so many ways throughout this book. Staying within one's (typical/expected) scope is limiting, while Doing Both is strengthening. A madman's reasoning only goes so far - but then again, so does his doctor's. In that sense, having a straightforward binary of profit/loss is unhelpful. But of course, all this is happening within the context of the Good People fighting Bad Vampires book. As a rule, the novel doesn't delve too deeply into realizing moral dilemmas, even though it raises the question of them multiple times. So this whole line of thought I've been led down by these lines is kind of another instance of that, and there's no clear resolution to it. But it's interesting to think about.
*Pretty sure I've read at least one meta suggesting the mark was actually a warning to instill the necessary sense of urgency they needed to motivate them to save her before it became too late. That it was never meant as a mark of shame at all. In this case it's fully the characters' own limited view affecting their understanding of the situation, and the accountant view of a God tallying up more 'objective' pluses and minuses is lessened.
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mysticsparklewings · 7 months ago
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Obscutober 2024 Day 2: Littoral 🏖️
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Littoral (adj.)
of or relating to the shore of a lake, sea, or ocean
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Good News, Sparklers: I’m still happy with this as my #Inktober approach so far! 🎉 (Hopefully that continues🤞)
This one definitely turned out more “general beach/ocean” than “shoreline,” but oh well! 🤷‍♀️
Click the "Keep Reading" and we'll talk more about my thoughts/process for this piece (including part of why this word made the prompt-list cut)! ✨
⭐️ Like My Art and Want to see more of it? Here's All My Links! ���️
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Well Sparklers, I seem to once again be writing this description (and therefore posting the art) later in the day than expected again today, but y'know I'm still early enough I don't feel such a rush to just get everything done, as was an extremely bad habit for me during Inktober last year...But we're only on Day 2 so it's still very possible I'll end up in that situation at some point later in the month. 😅
Either way, since we covered I think what was left of the background information for my how/whys for October this year yesterday, I think today I'm free to focus just on today's piece.
And I'll start with the admission that one of the primary reasons this word made the cut when I was putting together the prompt list is because I personally find it more amusing than I probably should that "Littoral" can very easily sound like "Literal" depending on your accent/pronunciation; And while I haven't figured one out, I just know there's a delightful pun or wordplay hiding somewhere in that association. 😆
Does that have anything to do with my choice of shapes for the mandala or colors for the background? Not consciously, no. But I mention it just in case someone for some reason finds the idea as funny as I do!
That said, this one is—at least I think—a lot strong on the specific images in the mandala that tie back to the theme than yesterday's. Granted, I probably leaned a little more heavily on general beachy/ocean themes than is really appropriate for a word that's really more about shorelines for multiple kinds of waterbodies...
In my defense, I started working on this one around 2-3 a.m. before I went to bed and was struggling to stay awake for the area between the inner circle of seashells and the round with the tail-fin shapes. What were supposed to look more like fish scales underneath those fin shapes came out looking a lot more like the edges of stacked sand dollars as a result. 😅
That might kinda be for the better though because I think if they did look more like scales, the tail fins might be a little too mermaid-y. Sand dollars probably fit a little better for a shoreline focus. Or, this way they kinda also make me think of like...ridged rocks that you might see either along lake edges, or as like the "drop off" point where the ocean shore "ends" and the deep sea more or less "begins," if that makes any sense.
I also tried something...I want to say "different" but we're only on Day 2, so that feels a bit odd. 😆 But it is something I don't usually do with mandalas when I make them. You'll notice that the round with the tail fins features only 2 additional sea shells, not 4, 6, or 8 as would be more typical for a mandala pattern, and on either side of that same round where you'd expect another pair of shells to be are instead some different wave shapes.
This was just a small experiment in what I'm going to do "non-traditional symmetry" (because "asymmetry" isn't quite right). So far I'm just using Procreate for these, and Procreate's built-in symmetry tools can only be pushed so far vs. an app made more specifically for mandalas, so I was trying to get a feel for where exactly my boundaries with Procreate's tools are. Obviously I didn't get too crazy with it because I was tired, but I did learn a few things and intend to carry them forward.
To that end, for what it's worth, I am considering trying a mandala-making-specific app, but I haven't pulled the trigger just yet. I thought I'd try a couple more with just Procreate and see if I still want to. I have a feeling even if I do try another app, I'll end up tracing over whatever results I get in there in Procreate anyway just to make sure all my Obscutober pieces are stylistically consistent. [That's a me thing, I don't expect anyone else to care about the style consistency even half as much as I personally do.]
I will also say the "splash" shapes that end everything off weren't really what I originally had in mind, but I'm not bothered about it because I think they came out great and give the effect that I wanted really well. 😄
Oh, and before I move on from the mandala part: If you look closer, you can also see I tried just a little bit of hatching on this one. I wanted to "fill in" some more of the mandala lines for visual interest, but I didn't like the solid-fill look in those areas when I tried it. It's still not quite what I wanted but I was too tired to be bothered re-doing it. I'm also not sure how much I'll use hatching (or other "traditional" inking techniques) for the rest of the month, though it is a tool I'll be keeping in my metaphorical back pocket just in case.
This may as well be a good time to mention that not necessarily every Obscutober piece will use white mandala lines; I don't want to overcomplicate my choices too much, but I am planning on allowing black lines as well, if they'll suit that day's themes better. So far we've just had two days in a row where I thought the white worked better. 😉
As for the background: This one is one of the things that motivated me to go with this particular format for this year. I didn't start working on this piece until after the decision(s) had already been made, but during those last couple of days of September when the mandala idea finally started to form, I was going back and forth over the words and landed on "Littoral" again; The idea of having a kind of "island" in the middle surrounded by "water" for the background popped into my brain—Nothing but shoreline all 360º around. 🤗
That wasn't the deciding factor alone, but it was definitely a strong nudge in that direction! This background was also a good "test" in that it pushed me to consider there might be days—like this one!—where it's tempting to color the background less abstractly and more tied to whatever is happening with the mandala lines. Somehow, I hadn't really considering that yet. From that, you can see I decided that some spot color is okay, but for consistency purposes, I am still going to keep it largely soft and abstract. Since I'm toying with the idea of making coloring pages out of the finished mandalas later anyway, if I really want to color right inside the lines, I can worry about that after Obscutober.
Besides, keeping it abstract will be faster anyway; I have a tendency to get way-too-perfectonist when coloring inside of digital lines. 🫠
The longer I think about it, the more there are things I might do a bit differently if I gave the mandala part another go. I am still happy with how this one turned out and think the background is really solid, it's just that usual "hindsight is 20/20" artist problem—Sometimes great ideas for a piece only come after it's already done and you really don't feel like going through the trouble if changing what you have!
Ah well. Maybe I'll have more ideas actually come to me in-the-moment if I can be bothered working on the future mandalas when I'm not falling asleep at my desk. 😆 It still beats being wide-awake because I'm rushing to get it done at all, but it's definitely not the ideal way to be! 😅
In any case, aside from delays in writing this description, I've been enjoying seeing a few people (mostly on Tumblr) decide to try out the Obscutober list for themselves, so the month is off to a pretty decent start as far as I'm concerned! I hope it is for you Sparklers too, or that if it isn't, that things get better soon! 🤞
I'll leave you Sparklers with that for today, and hopefully see you again in cheerful spirits tomorrow. Toodles! 👋
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See the Prompt List
Artwork  © me, MysticSparklewings
Obscutober Concept Inspired by nikolas_tower
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⭐️ Like My Art and Want to see more of it? Here's All My Links! ⭐️
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anarchy-and-piglins · 2 years ago
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"Get in!"
There wasn't much Techno could do about being dragged out of his tub and onto the wooden floor of the ship. He'd been in shallow water too long and he barely got a chance to get his bearings before Wilbur was hauling him up and shoving him into a big clay pot.
The guy wasn't much taller than Techno, certainly not stronger. If Techno had been a human and not a siren with a really flexible spine and a tail that could bend double, he wouldn't have fit. As it was the pot was a snug fit, but it was filled with water and probably prepared exactly for an emergency such as this. When Wilbur closed the top, the darkness almost resembled one of the caves Techno used to nest in. He could look out of a crack at the top, right above the water level. And he could tell why the pirates that took him wanted to hide him in a hurry.
Somebody else had boarded the ship.
Techno heard Tommy talking to them on the deck, voice pitched a little higher than it should. He heard Phil drag his boots. The ship swayed slowly, as if held still in the water. Wilbur had left to join them.
And in his haste, he had forgotten to reactivate the enchantment on Techno's choker.
He hummed, the sound light and pleasant. His throat hurt, but hearing his own voice was like music to his ears. The water in the tub swirled around him, answering his song.
The door to the room opened. Techno peered out.
He could see the person who had entered from the waist down, but he recognized it wasn't somebody he knew. It wasn't Phil or Wilbur or Tommy. It was one of the people who had boarded.
Another pirate, going by their clothes.
Techno licked his lips, tasting the salt from the water that Wilbur had used to fill the pot. He could entrance this human. He could use them to get out.
"You find anything?" A second man asked as he stepped into the room. He was dragging a net behind him, with razor-sharp metal links between the ropes. Techno had seen that before, a small adjustment made to a net to make it better at catching sirens.
In his other hand, he was holding a harpoon gun.
The scars along Techno's back seemed to twinge with phantom pain. He sunk back into the water and held his tongue.
(He would not trade the frying pan for the fire)
Wilbur snuck up behind the two and took them out easily, rapier staining red with their blood. For what he lacked in physical strength, he made up for in skill with a sword. Techno waited for him to be done before he popped the lid of the pot and stuck his chest out of the opening. Wilbur looked at him, smiling crookedly.
"That's what happened to people who think they can take what's ours," Wilbur said, kicking at one of the dead man's legs.
Techno opened his mouth - maybe to respond or make a joke. Maybe to entrance Wilbur. He had forgotten to activate the choker and he hadn't even noticed.
Then a shadow moved in the open doorway.
"Wilbur!"
There was a split second of wide-eyed shock on Wilbur's face at hearing him speak before the warning registered. Wilbur turned around just in time to take care of the third guy sneaking up on him. He exhaled the remains of surprise. Techno's vocal cords ached. He took another breath.
This was the best chance he would get.
Phil's hand closed over his mouth before he could utter another word, smothering a disgruntled yell from Techno.
"Nice try, mate." The captain laughed, quickly using his other hand to touch the choker and activate it again. Techno wanted to whine in frustration. He also wanted to bite Phil, but he let go before Techno could. "You're too clever for your own good."
Not clever enough to remember there was another door to this room, Techno thought bitterly.
"He wasn't going to-" Wilbur started, but Phil threw him a look.
"We'll talk about that later, clean the bodies up first," the captain said. "And put him back in the tub before he gets any more bright ideas. We can't let something so precious get away from us."
The way he looked at Techno almost made him regret that he didn't take his chance.
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laughroditee · 9 months ago
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COD Fanfic Collab Feeler Post (Poll at bottom)
Hello, my lovelies! I am thinking about hosting a fic event built around the idea of "exquisite corpse," where everyone writes a little bit, but no one knows what anyone else is writing until the very end, and the result is a finished piece of bizarre fiction.
🚨SOME GROUND RULES🚨 (I may add more if more come up. Yes, I am a hag.)
There will be a central theme to unify everyone's pieces, though the end result will still be weird AF, like a glitch in the Matrix. There may also be a tone as well, but I'm still deciding on that.
In total, this would be a month-long event, with a maximum number of participants equal to the number of days in that month. So if we do October (which is what I hope to do, but we'll see), a maximum of 31 participants. For November: 30. You get the picture. If the event does not gain enough participants to max out, whoever has joined by the cutoff will just go again, and we'll cycle through until the end.
This would run a bit like a baton relay since each person's contribution builds on the previous installment. For example, I'll start the fic as number one (because it's my event), then send the last sentence to number two. Number two sends their last sentence to number three, and so on. Due to this, TIMING IS SO IMPORTANT! We want to be able to get through everyone's posts in a timely manner since we're not all writing at the same time; we're doing it in a chain.
For that reason, WRITING would take place the month before, and each writer would schedule their post for their assigned day at noon during the event month. So, if we really are going to be doing a Halloween fic, then writing would take place in September, with each post being scheduled for the writer's assigned day in October.
If this is a thing that will happen, I will be making everyone a shitty event banner to place at the top of their post with the event and their entry number so people know this is a chain of fics, and appropriate links to the beginning, previous entry, and next entry should be included in your post to support your fellow creators and help readers navigate the bullshit of this thing we're building together. (I understand that some links won't be able to be added until the posts are public.)
A common event tag should also be used but I haven't decided what it is yet. Probably "#cod exquisite corpse" to keep it simple.
Everyone gets a word count CAP of 500 words. So LESS THAN 500 words is ideal! If you go over 500, those extra words will be cut off, and whatever is left in that truncated sentence is what will get sent to the next person to finish and build on as their prompt (so be kind to the person after you and don't go over).
Smut is okay (tag your post with appropriate warnings - I will say no CNC or non-con for this, sorry), but I will challenge everyone to use gender-neutral!Reader and/or canon x canon to keep everyone on the same page and to let as many people have a good time here. If that doesn't sound like a good time to you, you don't have to participate. If you need tips on writing gender-neutral smut, please leave a comment, and I'm sure our lovely community can give some tips.
Please also watch for POC-inclusive writing, as not every skin tone blushes, not everyone wants/can have fingers running through their hair, etc. Again, if you need help with this, there have been MANY posts floating around in the community if you've missed them. You can also leave a comment, and we'll see if we can get some tips together.
Please be inclusive about body size, in both height and weight, so that our tall and fat Readers can get some love too. As such, there will be no size difference kinks for this event. I realize that making a "perfectly neutral Reader" may be challenging (and "perfect" is a loaded term), but I know it's doable, as I've seen people do it. If you don't want to do that, no one is forcing you to participate.
No killing characters since that's a major continuity issue lol. 💀 There will already be enough continuity issues with people fucking every other chapter with zero further mention of it, but that's beside the point.
And finally, keep it light, keep it fun, AND BE KIND. Fandom is supposed to be silly-funny, so let's get along and make our dolls kiss everyone.
I realize this is a lot, and honestly, this event may not pan out. It may be a lot more like herding cats than anything else. I'm just making this post to preemptively determine how much interest there is before I go making event banners and stuff and wasting my time.
So finally...
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forestwhisper3 · 11 months ago
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heads up, seven up!
rules: post the last seven lines you wrote, then tag seven people. reposting, as the reblog chains get long!
. . . . . . . Yup, I'm alive (just very, very busy lately) Anyway, I was tagged by my good friend and amazing artist @joyfuladorable and thought this sounded fun. ...It may also be a sort of apology from me for being gone/silent for so long. So! Rather than the last seven lines, here are seven little teasers from fics I've been chipping away at during the bit of downtime I have- when I'm not just playing some Animal Crossing to destress, that is. It's not necessarily the most recent for some of them, but parts that I think you'll enjoy without giving away too much. Enjoy! (Also, please keep in mind that as these are still being refined, there might be parts you see here that may not be present in the final product) ============== Title Pending (Rottmnt) ==============
Not for the first time tonight, Raph had to wonder how he'd gotten to this point.
"There," his companion hissed quietly- a word he never would have used to describe her before this moment.
He leaned over her shoulder and squinted at the figures walking below. "You sure that's them?"
"OF C-!" she choked back her yell and settled for a heated glare. "Yes I'm sure! I'd recognize those ugly outfits anywhere!"
"How can you even see them from so far away?"
"That's how ugly they are."
Despite himself, he snickered a bit. Once he settled down, he crossed his arms.
"You do know this whole thing is crazy, don't you?"
She grinned ferally. "Yep."
"And it's very likely that if we're caught, we'll either get arrested or- if you're right about all this -even die, right?"
"Yep."
"You're insane."
"So are you coming or not?" she asked impatiently.
He looked over the ledge again, watching as the people below continued loading trucks.
"Well, Raph's made it this far," he shrugged, allowing an easy smile to slip onto his face. "And I think I'm overdue for a bit of crazy myself. Let's do it."
"Hell yeah!" Cassandra- Casey, he corrected himself -cheered, pumping a fist. "Let's go, Red!"
The two of them jumped.
============== Dragon of the Sun (TMNT 2003) ============== "Hey, I'm fine! Really! It'd take a lot more than some crazy lizard and spoiled son to take me out!" "You have cracks in your shell. And while I'm sure Donatello has provided excellent care, you are going to the med bay." "...Yes, M'am." Raph snorted softly as he watched Ananda start dragging Mikey away, his little bro not having put up nearly as much of a fight with her as he had against him and Don back home. Then again, he wasn't really surprised either. Maybe it was because Mikey played such a big part in reconnecting her with her dad, which led to her joining the Justice Force, but it was clear that she had a huge soft spot for him.
"And you're positive that there was no lasting damage?" And it seemed like she wasn't the only one. He turned to face Silver Sentry, the usually calm man also watching them go with furrowed brows and a frown. "Not that we could see," Raph sighed. "From what I've gotten him to tell me, he needs to take it easy for a couple more weeks, but he should be fine after that. Let's just hope nothing happens until then." And he really would hope this time. Usually he was itching for a fight within a few days, but if it meant Mike going out to fight before he was fully recovered? No way. Silver Sentry gave a sigh of his own. "And here I thought we could avoid this very thing by only making him an honorary member." ============== Turning Back Time (Linked Universe) ==============
"Hey, Time, do you have any other masks?"
Wind's question immediately caught the group's attention as they settled down to eat. Warriors looked up, admittedly curious as to how he would respond, especially since he knew Time would probably want to keep those cards close to his chest in order to mess with them.
But perhaps he was still remembering Hyrule's misunderstanding from the other night, since he was surprisingly straightforward in his answer.
"Quite a few, actually."
"And are they all magic like the- bunny hat?!"
There was something else Wind was going to say there, he realized, and judging by the way the others' gazes seemed to sharpen at the slight pause, they'd noticed it too.
Come to think of it, the two of them had been together this morning, hadn't they?
He thought about that for another second, then felt a chill of dread.
Could they be working together now? Sweet Hylia, he hoped not. Just remembering the sorts of things they'd accomplished together between battles during the war made him want to run far, far away. He was ninety percent certain that half the reason Impa disliked him so much was because of these two. He wondered if it would be possible to switch sides. ============== Recollections (Linked Universe) ==============
-of Darkness who sought to plunge the world into fear and darkness under his rule. Fearing his wicked rule, Zelda, the princess of this kingdom, split up the Triforce of Wisdom into-
"-eight fragments," Hyrule weakly read that part aloud, face pale and eyes wide in dawning realization and growing horror. "T-This-…this is-…"
He whirled around to look at Time and Legend, the sickly look on his face growing even worse when they nodded grimly.
"Oh no," he murmured, turning back around and curling a bit into himself.
"Okay, that's enough," Warriors scowled, although the worry in his eyes betrayed him. "Would one of you please just tell us what's going on already?! Why's Hyrule upset now that he's figured out whatever it is you two know?!"
"It's about me," Hyrule explained, looking up at them with haunted eyes. "That story we're reading? It's what happened in my Hyrule. Zelda- my Zelda -broke up the Triforce to keep Ganon from getting it. Shortly after, I found myself on my first adventure."
Silence. Then, the implications finally sunk in.
"Oh, fuck," Wind swore.
"Can't we-?!" Twilight began.
"I doubt it," Time sighed, already knowing what he was going to suggest. "Seeing as we were all brought here, then subsequently locked in, it looks like we're going to have to finish watching before we can leave. And I know it's not going to end with just Hyrule's adventures."
The air between them felt heavy now that everyone knew what they'd be seeing, and there was a pause, as if they all wanted to say something but couldn't find the right words. Finally, Legend let out an angry burst of air.
"Let's just get it over with," he said. "I know this is the last thing any of us wants, but it looks like we don't get a choice. The sooner we watch it all, the sooner we can leave this hellhole."
An apt description for this place, Time couldn't help but agree. Absolutely no danger to be seen, but somehow just as nerve-wracking as if there was. If not more so.
Another pause, but despite their reluctance, they all knew inaction was an even worse feeling. So Wild eventually started it up again. Fearing his wicked rule, Zelda, the princess of this kingdom, split up the Triforce of Wisdom into eight fragments and hid them throughout the realm to save the last remaining Triforce from the clutches of the evil Ganon. At the same time, she commanded her most trustworthy nursemaid, Impa, to secretly escape into the land and go find a man with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent out a party in search of Impa.
The black screen started fading into color, although the words remained, and harsh panting could be heard as a landscape came into focus. ============== Title Pending (Trolls) ==============
Floyd was gone.
"THIS IS ALL YOUR FAULT!!"
That simple, heartwrenching fact kept spinning and spinning and spinning in his mind until it was all he could think through the numbness that had taken hold of him.
At least, until Clay's scream managed to break through.
John flinched, finally tearing his gaze from his second youngest brother's crystalized form only to meet the furious, teary eyes of the third's. It was all he had the time to do before Clay shoved him away from where they'd gathered around, the tiny ember of rage that had been ever present in those last few days as a band finally blazing into a wildfire, fueled by the same grief that seemed to have frozen him in place instead.
"IT'S YOUR FAULT WE SPLIT UP! IT'S YOUR FAULT WE WASTED TIME! IT'S YOUR FAULT FLOYD'S-!!"
Clay choked, unable to voice that final, damning word. Instead, his face twisted as it finally seemed to catch up with him. Yet the tears that began to stream down did nothing to soften the anger that continued to burn.
Staring as intently as he was, there was no missing when that anger slipped into hate.
"I'll never forgive you," Clay hissed, his entire body trembling and tense. "We'll never forgive you."
He swallowed thickly and chanced a glance at Bruce and Branch.
They stared back in stony silence.
"I'm sorry," he managed to push through the knot in his throat and a familiar gnawing emptiness that began to settle in his heart.
Sorry he'd failed them…
Sorry he couldn't protect them…
Sorry he'd hurt them…
Sorry he couldn't be what they'd wanted him to be.
His apology only seemed to anger Clay further.
"You're sorry?! Is that all you can-?!" He cut himself off, and took a deep breath. When he spoke next, it was with piercing finality. "All you've ever managed to do is ruin things. Ruin us. So, if you're really as sorry as you say you are, you'll keep yourself from ruining what's left."
"Clay-" Viva protested, concern thick in her voice as she stepped forward.
Clay cut her off with a look and a shake of his head, but the bit of John that didn't feel numb appreciated the attempt.
She was good for him, he thought. He hoped they could be happy together.
Without him.
Because that was what they wanted, he realized. It was what they'd always wanted. Hadn't they always told him to mind his own business? To go away? To leave them alone? It was him who had been too stubborn to listen. Who had ignored what they'd practically been screaming in his face for years.
Not anymore, he promised. He'd already messed things up enough. For once, he was going to do something right by them.
Clay was distracted by Viva, and the others had gone back to looking at Floyd. It was like the universe was agreeing with him, telling him that he needed to take himself out of their lives for good.
He took a step back.
Two…
Three…
He took in the sight of his brothers one last time, knowing that it really would be the last time, and climbed into Rhonda.
"Let's go, girl."
She fought him for a moment, and he felt yet another pang of guilt- she'd gotten attached to them, it seemed -but eventually allowed herself to be steered away with a melancholy warble.
"It's for the best," he told her softly, eyes closing in resignation at the hollowness he could hear in his words.
A hollowness he'd experienced just one other time in his life and struggled to escape. Even now, he could see it overtaking him again in the way the color slowly leeched from his fingers and trailed up his arms.
That was fine. Last time, he'd pushed forward for Rhonda. For his brothers. For his-
He closed his eyes and slumped in the driver's seat as a fresh wave of loss swept over him.
This time, when the emptiness threatened to swallow him whole, John Dory looked into the abyss and hung his head.
It was time to stop fighting. ============== Journey (Pokemon SI/OC) ==============
"Satoshiii, you've got to be kidding me!" I groaned as I pulled his curtains open. "Seriously?! You promised you wouldn't sleep in!"
Ash waking up late was a running gag in the anime. I knew this. Really. I did.
I just hadn't realized how bad that habit actually was.
"EHHH!?!? Amy, what time is it?!"
Mrs. Ketchum must have had the patience of a saint dealing with this every single day.
"Late enough that you're only gonna have time to get dressed! Now, move it!"
"But, breakfast-"
"MOVE IT!"
He yelped and scrambled off the bed, and I hurried out of the room to give him privacy. Walking back to the kitchen, I huffed as I took a seat, rolling my eyes when I heard a loud thump echo from upstairs.
"Never a dull moment with that kid," Papa chuckled quietly into his tea, still a bit bleary-eyed himself.
"Good thing he spent the night. With Hanako gone, he wouldn't have had anyone to wake him up," Mama shook her head with a fond smile.
"Next time I'm leaving him," I grumbled, though it was halfhearted at best.
Mama handed me two lunches and I secured them in my bag before grabbing some extra riceballs for Ash and placing them on top.
"Is Shigeru going to be taking part in the field trip?"
"He said he hears enough about it at home, so no. Good thing too, I don't wanna babysit him and Satoshi. I wanna see some pokemon, too!"
It was a good way to test how things could be once I began my journey. At first, Mama and Papa had been a bit hesitant to agree when Ash brought it up yet again (he did so every year, but this was the first time we were old enough to actually go), but Uncle managed to convince them. I was going to be with a group, and Professor Oak was sure to have at least Arcanine with him, so I would be more than safe.
To his credit, Ash only took a few minutes to get dressed, but our house was a bit of a walk from Professor Oak's lab, and we found ourselves having to sprint for the last stretch of it.
"-guess we're setting off," I heard Professor Oak say and immediately pushed myself just that little bit more.
"Wait!" I called while waving my arms, never more grateful for all the running I'd done during training than at this moment. "We're here!"
I slid into the meeting place like a baseball player, taking care not to squish the contents of our lunches as I allowed myself to drop onto the grass to catch my breath. Ash was still a bit behind me, but they should be willing to wait now that I'd made it.
"Way to look like a total loser," a familiar, though currently unwelcome, voice cut in through the harsh pants.
I groaned. "I thought you weren't coming."
"I'm not," Gary scoffed. "I just got curious because Gramps hadn't left yet. Shoulda known it would be you two behind it."
"And I should have known you'd be too nosey to not butt in."
============== Horizons (FF7 SI/OC) ==============
Ryuu stretched as he wandered into the entrance area of the inn, not bothering to hold back a wide yawn as he tried to shake off the last vestiges of drowsiness. Overall, he felt much better than yesterday, his various pains now muted to a dull ache instead of the sharp throbs and spikes of before. Thank fuck for accelerated healing. Probably one of the highlights of being SOLDIER, in his opinion. Cassie's potions had only helped in that- he'd probably be back to normal by the end of the day or early tomorrow at this rate.
It was early- enough that the sun was just barely starting to rise -but to his surprise he wasn't the only one awake. The innkeeper was already up, phone pressed up against his ear and having what seemed to be a pretty serious conversation if his expression was any indication.
"-keep an eye out for him, don't you worry…It's the least I could do after everything your daughter's done for us. Besides, I know I'd want someone to do the same if it were one of my girls missing…" He sighed, tone turning apologetic. "I don't. Wasn't expecting her to leave so suddenly, or else I would've asked…I'm sure she'll be fine. She's a tough girl, and clever. She practically saved this town."
Wait. He couldn't mean-
Now completely awake, he rushed back upstairs, only just catching the innkeeper's now confused expression as he continued his conversation with who he was becoming more and more certain was Cassie's family, though unfortunately missing the question itself in his haste to check on her.
"Son of a bitch," he hissed upon opening all the guest rooms and finding them empty. "You little shit."
Is this what it felt like to have a younger sibling? He was pretty sure this was what it felt like to have a younger sibling. This sheer frustration and annoyance- suddenly, all of his friends' complaints made so much more sense. Not to mention the worry. What if she ran into something else she couldn't fight? She said that bodyguard of hers could keep her safe but how could he be sure of that? She hadn't even let him meet the guy!
Cassie'd left early on purpose. He was sure of it. The question now was why.
He wanted nothing more than to chase her down and find out, but as it stood, he couldn't. He'd updated ShinRa on his status the moment looking at his PHS didn't make his head feel like it was going to explode, but while they'd allowed him some recovery time, they were also being very pushy in their reminders that he report as soon as possible. He could understand the insistence- absolutely no one had expected what sounded like a run-of-the-mill monster extermination to put a SOLDIER out of commission, even if only for a day or so -but he wished he could just-
His PHS buzzed in his pocket, and he sighed, heading for the stairs again.
============== ============== ============== And there you have it! Hope you enjoyed the little clips! Like I said, I am working on them. It's just a lot slower than it used to be since I have a longer commute to and from work now, and by the time I get home, I'm usually too tired to write. I'll be going on a short vacation in about two weeks or so to visit my bro, and I hope to get a good chunk of writing done during that time. You may see a few chapters pop up then. Fingers crossed, at any rate. For now, I think it's back to chipping at them a little bit more. Take care!
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arshifiesta · 11 months ago
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So now that you all have gotten a grasp on the theme, let me give you a gist of this fiesta! We'll be conducting this for the rest of the month i.e. June 2024. There will two main types of prompts:
1. Moodboards
These will be released every 4-5 days or so for you guys to ponder and come up with anything based on or inspired from the prompt (even if sometimes it ends up looking nothing like the prompt itself 🤭) and we'll be happy to reblog your creations, even if it's a three paragraph story or any kind of edit or if you want to try your hand at fan-art but have never been able to sit down and create something— take this opportunity to start creating!
2. Word Prompts
These will be filler prompts for days in between moodboard prompts so that people can keep creating! You can also combine word prompts with any of the moodboards according to your liking, there's absolutely no restrictions. Also, even if there are new prompts, you can still create based on the old ones (again, no hard and fast rules here!)
There's no particular guidelines to this Fiesta so create whatever feels right to YOU! There's no wrong or right! And if you have any questions, please feel free to ask us in the comments, through asks, or you could even dm them if you're feeling particularly shy!
If you're too worried about putting out your content then you can of course send it to us privately and we will post it for you while maintaining all privacy that we can!
In regards to how you want to post, there are several options like:
1. You want to post an edit on YouTube/Instagram/Tik tok or you want to post some writing on Wattpad/Ao3/WordPress or something that doesn't directly get posted to Tumblr— that's completely alright! Just make sure to tag this blog @arshifiesta, make sure you use the hashtag #IPK 13th Anniversary Fiesta and a link to whatever moodboard/word prompt you're using!
2. You want to post something on other websites as mentioned above but also want to post them here or add introduction and links that direct you to other websites— Sure you can! Again, make sure to tag us and use the proper hashtag so that we can reblog all submissions/creations!
3. You want to post on Tumblr itself but aren't sure how to go about it? Okay, so if this is the case then we suggest that you refer to this post by jalebi which will give you a flexible format to use. Mention the prompt (hyperlink it if possible!), share your work and then tag our blog and use the proper hashtag!
Note: Although, there aren't any age restrictions for submissions, we request you to add community label (mature) wherever necessary!
If anyone wants to collaborate with someone, then they're welcome to tag them in the comments to see if they're interested.
And most importantly, let's be kind to one another! 🤗 Hate of any kind will not be tolerated here. And please remember to lift up new members of the fandom by supporting their work even if you've never seen them before on this website. That's all folks!
Moodboard no.1 coming right up! Keep your eyes out for us! 👀 And don't forget to tag @arshifiesta and #IPK 13th Anniversary Fiesta. Remember that we cannot reblog posts that people haven't tagged us in! Also, people who post without giving credits will be warned and reported.
In case you missed the Theme Introduction Post!
Prompt Index:
Moodboard 1
Moodboard 2
Moodboard 3
Moodboard 4
Moodboard 5
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