#blue mackerel tabby bicolor
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Kittycats got seriously renessaince
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Blue mackerel tabby, black spotted tabby bicolor, black
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These cats were cuddling in the shape of a heart
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Lilac Golden Shaded Tortie
2. Cinnamon Golden Tipped Point
3. Blue Caramel Tortoiseshell Classic Tabby Karpati Bicolor
4. Amber Silver Mackerel Tabby
5. Blue Rosetted “Twilight” Charcoal Mink
6. Fawn Tortie Bicolor with Satin Fur
7. Black Silver Classic Tabby Tortie with White
8. Black Sunshine Silver (Bimetallic) Classic Tabby
9. Black Rosetted "Midnight" Charcoal Tabby
10. Chocolate Silver Tabby Bicolor
all cats sourced from @felinefractious, each image is linked w/ the post that also provides breed/other info!
#cats#idk what to tag this#this is rowans idea#i was just complaining abt a weird one they reposted that had like#calico and tortie listed as Just Colors#and . brown#so#lol#this was born
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#cats#our cats#galadriel#amber blotched tabby#at five months exactly!#pan#blue mackerel tabby bicolor
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Skyfall: Windpaw Shire ItW
Windpaw Shire Allegiances as of Into the Wild
Shire Leadership:
Thegn: Tallhorizon, a short haired black and white bicolor tom with tall ears and a long tail. He has yellow eyes, a long muzzle, and a small, thin build. His parents were Palebird and Sandgorse and his littermate was Finch. His younger half-siblings are Wrenflight, Bristlebark, Fly, and Rabbit. His former mate was Jake. His mentor was Dawnstripe and his apprentice was Smokefoot. He was a hunter as a churl.
Reeve: Smokefoot, a short-furred very dark gray tom with blue eyes and limp left forepaw. His left ear is nicked and he has a muscular build. His parents are Meadowslip and Hickorynose and his half siblings are Sorrelshine and Pigeonflight. His mate is Ashfoot and their sons are Eagle and Hill. He was a hunter as a churl. His mentor was Tallhorizon and his apprentice is Rabbit.
Guilders:
Physician: Barkface, a mid-furred brown classic tabby tom with yellow eyes and a very short tail. He has a broad, but very small, build. His parents were Redclaw and Brackenwing and his brother was Shrewclaw. His mentor was Hawkheart.
Priest: Kitefeather, a long haired tortoiseshell molly with green eyes and tufted ears. She has a broad build. Her mate is Oatwhisker. Her mentor was Flailfoot.
Mortician: Doespring, a short haired light brown molly with blue eyes. She has a lanky build. Her parents are Hareflight and Mistmouse and her siblings are Stagleap and Ryestalk. Her mentor was Flamepelt.
Scribe: Drizzlenose, a short haired gray and white patched tom with a fluffy white mane. He has blue eyes and is heavy set. His mates are Sorrelshine and Stagleap and his daughter with Sorrelshine is Sky. His mentor was Whiteberry.
Master Churls:
Master Hunter: Ryestalk, a mid-furred gray tabby molly with amber eyes. She has a thick, broad build. Her parents were Hareflight and Mistmouse and her siblings are Stagleap and Doespring. Her mate was the late Shrewclaw and their kits are Mudclaw and Ouzelwing. Her mentor was Reedfeather and her apprentice was Wrenflight.
Master Artisan: Oatwhisker, a short haired light brown classic tabby tom with a long muzzle and tall ears. He has amber eyes and a lanky build. His mate is Kitefeather. His mentor was Brackenwing and his apprentice was Flowerleap.
Master Roamer: Crowfur, a short haired very dark gray tom with tall ears, a long graying muzzle, and amber eyes. He has a skinny build. His mate is Rushtail and their daughter is Ashfoot. His apprentice was Cloudrunner.
Master Caregiver: Morningflower, a mid-furred calico molly with orange eyes and tufted ears. She has a lanky build. Her parents are Cloudrunner and Wrenflight and her younger brother is Peat. Her mate is Ouzelwing and she is pregnant with his kits. Her mentor as a tunneler was Palebird. She had no caregiving mentor.
Master Lorekeeper: Cresspelt, a mid-furred reddish-brown trans tom with green eyes and a fluffy mane. He has a broad build. He was a farm cat who joined the shire and took the name Cress. His mate is Webfoot. His mentor was Mistmouse and his apprentice is White.
Master Tunneler: Webfoot, a mid-furred dark gray and white mackerel tabby tom with dark orange eyes and a webbed left forepaw. He has a broad, lithe build. His mate is Cresspelt. His mentor was Woollytail and his apprentice is Peat.
Churls:
Meadowslip, a short haired pale gray molly with amber eyes. She has a thin build. Her former mates were Mole and Hickorynose. She had an older litter of Smokefoot with Hickorynose and then a younger litter of Sorrelshine and Pigeonflight with Mole. She is an elder, but was an artisan. Her apprentice was Bristlenose.
Mistmouse, a short haired light brown tabby molly with blue eyes. She has a small, broad build. Her mate was Hareflight and her kits are Ryestalk, Stagleap, and Doespring. She is an elder, but was a lorekeeper. Her apprentice was Cresspelt.
Woollytail, a long-furred fluffy gray and white bicolor tom with yellow eyes and an especially bushy tail. He has a heavy build. His mate is the late Palebird and his kits are Wrenflight, Bristlenose, Fly, and Rabbit. He is an elder, but he was a tunneler. His mentor was Plumclaw and his apprentice was Webfoot.
Stagleap, a short haired brown tabby tom with orange eyes. He has a heavy build. His parents are Hareflight and Mistmouse and his siblings are Ryestalk and Doespring. His mates are Drizzlenose and Sorrelshine and his adopted daughter is Sky. He is a hunter. His mentor was Redclaw and his apprentice was Mudclaw.
Wrenflight, a mid-furred light brown molly with amber eyes and ear tufts. She has a fluffy white mane and a lanky build. Her parents are Woollytail and Palebird and her littermate is Bristlenose. Her older half brother is Tallhorizon and her younger siblings are Rabbit and Fly. Her mate is Cloudrunner and her kits are Morningflower and Peat. She is a hunter. Her mentor was Ryestalk.
Bristlenose, a long furred black and white tom with yellow eyes. He has a muscular build. His parents are Woollytail and Palebird and his littermate is Wrenflight. His older half brother is Tallhorizon and his younger siblings are Rabbit and Fly. He is an artisan. His mentor was Meadowslip.
Mudclaw, a short haired dark brown classic tabby tom with amber eyes. He has a nicked right ear and scarring on his left shoulder. He has a broad build. His parents are Ryestalk and Shrewclaw and his brother is Ouzelwing. He is a hunter. His mentor was Stagleap.
Ouzelwing, a short haired gray classic tabby tom with blue eyes. He has scars on his face around his left eye, throat, right foreleg, and belly. He is blind in his left eye and his left ear is torn. He has a lanky but broad build. His parents are Ryestalk and Shrewclaw and his brother is Mudclaw. His mate is Morningflower and she is currently pregnant with their kits. He is a hunter. His mentor was Aspenfall.
Ashfoot, a mid-furred light gray pointed molly with blue eyes and tall ears. She has very fluffy chest fur and a lithe build. Her parents are Crowfur and Rushtail. Her mate is Smokefoot and their kits are Eagle and Hill. She is a hunter. Her mentor was Appledawn.
Pigeonflight, a mid-furred dark gray and white cat with amber eyes and ear tufts. They have a lithe build. Their parents are Meadowslip and Mole and their sister is Sorrelshine. Their half brother is Smokefoot. They are a tunneler. Their mentor was Webfoot.
Sorrelshine, a short haired dilute brown and gray tortoiseshell molly with yellow eyes. She has a lanky, thin build. Her parents are Mole and Meadowslip and her littermate is Pigeonflight. Her older half brother is Smokefoot. Her mates are Drizzlenose and Stagleap and her daughter with Drizzlenose is Sky. She is a roamer. Her mentor was Cloudrunner and her apprentice is Fly.
Apprentices:
Peat, a mid-furred golden brown tabby tom with yellow eyes. He has a lanky, broad build. His parents are Wrenflight and Cloudrunner and his older sister is Morningflower. He is training to be a tunneler under Webfoot. He is 9 moons old.
Rabbit, a short haired light brown and white molly with yellow eyes. She has a thin build. Her parents are Palebird and Woollytail and her littermate is Fly. Her oldest half sibling is Tallhorizon and her older siblings are Wrenflight and Bristlenose. She is training to be a hunter under Smokefoot. She is 8 moons old.
Fly, a short haired brown and white tom with green eyes. He has a lithe build. His parents are Palebird and Woollytail and his littermate is Rabbit. His oldest half siblings is Tallhorizon and his older siblings are Wrenflight and Bristlenose. He is training to be a roamer under Sorrelshine. He is 8 moons old.
Sky, a short haired white molly with yellow eyes. She has a small, thin build. Her parents are Sorrelshine and Drizzlenose, and her adopted bonus dad is Stagleap. She is training to be a lorekeeper under Cresspelt. She is 7 moons old.
Kittens:
Eagle, a mid-furred dark gray tom with lighter highlights and blue eyes. His parents are Ashfoot and Smokefoot and his littermate is Hill. He is 2 moons old.
Hill, a short haired pointed gray tom with pale blue eyes. His parents are Ashfoot and Smokefoot and his littermate is Eagle. He is 2 moons old.
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Notes:
Cats who have different names from canon:
Talltail -> Tallhorizon
Deadfoot -> Smokefoot
Bristlebark -> Bristlenose
Tornear -> Ouzelwing
Onewhisker -> Peat(whisker)
Whitetail -> (White)sky
Cats who are "revived" kittens:
Hill, based on Hillkit, a canonical kitten of Ashfoot and Deadfoot who is Crowfeather and Downkit's littermate. I have shifted his age forward and made him Eagle's littermate
Cats who are based on unnamed background characters to fill in the clan population:
Kitefeather
Drizzlenose
Cresspelt
Cats who have a different gender than canon:
Pigeonflight -> nonbinary (they/them)
Peat -> currently identifies as a tom, but as an adult will identify as a demiboy and use he/they pronouns
WindClan canonically has very very few named characters prior to the later arcs, so I had to fill in the gaps a lot. Tallstar's Revenge did not introduce nearly as many kitten littermates as other super editions or novellas did, so I had to add some canonically unnamed background cats to pad out the population.
#warrior cats#skyfall project#warrior cats rewrite#skyfall project allegiances#skyfall project lore#skyfall: the prophecies begin#windclan#windpaw shire#windshire#the windpaws
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Blue mackerel tabby bicolor
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Kuro and Madara both seem like maine coons but Madara(and also Leo ) also give me calico vibes. Kuro also fits the norwegian forest cat.
Himeru is one of those freaky ass lanky oriental cats or a russian blue
Adonis is an egyptian mau or a siamese, Kaoru is an orange, Rei is a regular black cat but with weirdly shiny fur and Kouga is a cat who was raised by pitbulls and will not accept the reality that he’s not a pitbull
Keito is a regular european/domestic shorthair but with a weirdly green tint to it
I would say Mika is a khao manee due to the eyes but he is big eyed dark brown colored LaPerm( the specific image I have in mind is one of the pictures in The Cat Encyclopedia and I’m not even sure if it’s for that breed)
Tori is a munchkin
OK OKOK SO i actually already have breed hcs for everyone bc im so autistic abt cats i was gonna wait to talk abt them as i made the cat designs but progress is going really slow on those and now that someone is talking to me about it i cant make myself shut up . i agree with a lot of these !!! im just gonna go ahead and list all of my hcs though bc im insane (these are my somewhat realistic color hcs for what they would be if i didnt choose to make them all candy colored when i draw them lol)
(disclaimer: this is on appearance alone, not all these breeds and mutations are ethical, not all these colors actually appear in the breed stated or are combinations that dont exist, and some of these colors/breeds are extinct)
gonna put this under a readmore cuz its ...... a lot (i woulda added pics too but theres definitely way more than 10 cats here)
fine
eichi - ragdoll, cream point, important to note he is a purebred show cat
wataru - oriental longhair, blue bicolor harlequin
tori - munchkin/british shorthair, dilute calico
yuzuru - domestic shorthair (feral TNR), tuxedo, otter like coat texture
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trickstar
subaru - abyssinian, cinnamon
hokuto - american bobtail, black with blue undertones and low white
makoto - scottish fold, golden, non breed standard (longer face)
mao - ragamuffin, red with high white
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akatsuki
kuro - siberian, black smoke striped tabby
keito - domestic shorthair, brown mackerel tabby with low white
souma - japanese bobtail, brown broken mackerel tabby with high white
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eden
nagisa - maine coon, light gray sokoke tabby
hiyori - laperm, silver sunshine agouti with low white
ibara - chausie (feral), blue cream
jun - thai pisaat, black ticked tabby, kinked tail (pisaat characteristic)
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undead
rei - oriental longhair, black (looks brown in sunlight), long teeth (this isnt a mutation, some cats just have longer teeth than others— my design is inspired by mingus the panther, a black oriental shorthair that was popular on the internet for his huge fangs)
kaoru - turkish van, medium longhair, red chinchilla tabby/white
adonis - arabian mau, but with toyger coloration
koga - lykoi, dark gray/black roan, thinks hes a wolf due to being raised with dogs and the lykoi being known as the "werewolf cat"
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knights
leo - domestic shorthair, dense coat, medium white calico, long teeth
izumi - domestic shorthair, lilac striped tabby with low white
arashi - singapura, breed standard
ritsu - bombay, non breed standard (longer face) long teeth like rei but slightly shorter
tsukasa - ragamuffin, chocolate tabby with medium white, higher rufousing
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crazy:b
rinne - chausie, red grizzled tabby, high rufousing
niki - nebelung, non breed standard (shorter fur)
himeru - domestic shorthair, blue solid, small rounded ear mutation
kohaku - longhair american bobtail, sunshine lilac lynx point
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alkaloid
hiiro - chausie, red grizzled tabby (darker tabby than rinne), high rufousing
aira - ragdoll, cream point, non breed standard (shorter fur)
tatsumi - australian mist, silver spotted
mayoi - oriental siamese, seal tortie point, non breed standard (shorter face) edit: hes more of a balinese tbh
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rab*its
nazuna - somali, fawn, notably smaller than average
tomoya - domestic shorthair, fawn based caramel classic tabby
hajime - russian blue, breed standard
mitsuru - kurilian bobtail, chocolate solid
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valkyrie
shu - donskoy (brush), warm gray with white
mika - appears to be a kurilian bobtail, actually domestic longhair (medium), black heavy tortie, odd eyes and bobtail mutation (khao manee cats do have odd eyes, but can only be white. also mikas backstory lends itself to him being a randombred)
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2wink
theyre twins, so both are red classic tabby domestic shorthairs. theyre somewhat smaller than most cats .
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switch
natsume - domestic shorthair, red solid with minimal white
tsumugi - american wirehair, solid chocolate and white, non breed standard (longer fur)
sora - highlander, golden classic tabby with white, ringtail mutation
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ryuseitai
chiaki - havana brown, chocolate
kanata - turkish van, blue classic tabby/white
tetora - bengal/abyssinian, zorro mask charcoal bengal with high roufusing
shinobu - domestic shorthair, black/medium white spotted, somewhat short tail
midori - domestic (medium) longhair, fawn based caramel solid with white
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MaM and others
madara - maine coon, calico (my design for him is based off dawntreader texas calboy, a male calico maine coon that was the subject of controversy among cat show judges for being a genetic anomaly)
(madaras name actually means calico cat!! madara (斑) means spots and mikejima (三毛縞) means tricolored stripes, with "mike" often referring to calico and tortoiseshell cats. as a kid he also had the nickname "mikekun" in reference to his tendency to startle people by sneaking up on them silently like a cat)
anzu - british shorthair, chocolate tortie with medium white
jin - domestic (short) longhair (stray), dark gray, rough fur texture
akiomi - oriental longhair, fawn
kaname - british shorthair, blue solid, non breed standard (longer face)
#do NOT mention cats to me i WILL be insufferable#btw. i spent 3 hours on this#ask#anon#whiteboard#catstars#thumbtack
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My cats designs
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Munkustrap is a blue classic tabby . His eyes are blue.
Demeter is a cream and blue tortoiseshell and white . Her tabby markings are mackerel. Her eyes are green.
Bombaluriena is a red, black, and white calico. Her tabby markings are mackerel. Her eyes are bronze.
Coricopat and Tantomile are red,black, and white torbies. Their tabby markings are classic . Their eyes are gold.
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Rum Tum Tugger is a brown rosette tabby. His eyes are green.
Mr. mistoffelees is a black and white bicolor. His eyes are blue and gold.
Cassandra is a cinnamon and white bicolor. Her eyes are blue.
Alonzo is a black and white bicolor. His eyes are gold.
Exotica is a chocolate and white bicolor. Her eyes are gold.
#cats the musical#jellicle cats#munkustrap#cats demeter#bombalurina#coricopat and tantomile#coricopat#tantomile#rum tum tugger#mr mistoffelees#cassandra cats#alonzo cats#exotica cats
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seal point drusilla is extremely real omg now i wanna make my own buffy cat designs <- guy who has yet to post their torchwood cats
okay i'm gonna bounce ideas off you. i like the blotched on your buffy so i'm thinking cream blotched for her and maybe cream smoke for spike?
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red willow. for obvious reasons. i'm thinking solid, maybe also with a blotched pattern, probably with white. xander.... black tabby? bicolor? yeah i think that works. mackerel, probably
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dru is a seal point, like you said. angel could be black bicolor or black blotched tabby with white, or possibly even blue tabby? i couls also make him silver. hmm
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anya would also be cream, i think i'd go mackerel for her. giles is probably a black tabby with white, but i need to think on the pattern. another blotched? maybe.
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all these cats and not a single tortoiseshell.... maybe i'll make dawn a tortie. blue tortoiseshell dawn sounds like fun. that means joyce also has to be a tortie. but i'm not allowed to put any more pictures in here. sad. anyway i'll stop annoying you now <3
(btw i'm ignoring all breeds in the pictures they're just for the colours)
These are all so real. I actually did have a lighter design for Spike that I used for a while, but I changed it because it wasn't vibing quite right with me. I went darker with him because I wanted to incorporate the fact that he's big evil dark vampire ooo, and also the fact that he's got naturally darker hair and shouldn't have gotten his hands on the bleach.
I also thought about making Willow an orange cat, but I decided on tortie because a) I haven't done many tortie designs and I love, and b) I wanted to incorporate a bit of black cat into her, since she's a witch.
I didn't mention it last time but I was also thinking some variation of a tabby design for Cordelia too, but still gotta think about that.
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Kitty chaos family. Because my hand was forced. I cry foul.
Sauron - high rufousing black mackerel tabby, shaggy coat
Galadriel - golden shaded bicolor, smooth coat
Celebrian - tarnished blue silver tabby bicolor, super fluffy
#lotr#lord of the rings#rings of power#trop#sauron#halbrand#galadriel#celebrian#yeah they’re cats i know#i blame jules#you should too#myart
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The Clans and Pelts
This will be a worldbuilding post detailing the various pelt colors and markings, and how common they are in each clan. White markings show up in every clan, so i'm not counting those.
Lets get started rather simply, with tabby types;
Mackerel
The regular straight-lined tabby, most commonly found in Thunderclan and Shadowclan.
Classic
The swirl tabbies, almost only found in Riverclan. It is rare to have other clans with classic tabby markings. If a riverclan cat is a tabby, their a classic tabby. Outside-born cars are the only exception.
Broken Mackerel
A mackerel tabby with broken up stripes. The norm in Shadowclan tabbies, uncommon elsewhere
Spotted
Regular spots, not leopard spots. Most common in Riverclan, but generally uncommon across the board. More-so a loner or kittypet trait than anything.
Marbled, Braided, Broken Braided, and Rosetted
Marbled tabbies are broken classic tabbies, Braided and Broken Braided are mackerels, and Rosetted are a spotted variety. All bengal genetics, meaning generally uncommon across the clans. Except for rosetted, which is a common Riverclan marking when they arent classic.
Ticked
Comes in classic or mackerel ticked, they only have striping on their legs, tails, and faces. Common in Windclan, actively bred for, even.
Now, for the pelt colors
Brown
Pure brown, as in a tabbyless brown, is common in Windclan. Also found in Riverclan, particularly in toms.
Brown tabbys are very common in Shadowclan, particularly in toms. Brown tabbies are also found in Thunderclan, but they don't have brown cats very often across the board
Windclan brown tends to be a lighter shade, Riverclan brown is more red, Shadowclan brown is more black or grey-tinted, and Thunderclan brown leans on the darker but colorful side.
Black
Thunderclan and Shadowclan love black cats, for both practicality and appeareance. More common in Shadowclan, though.
Riverclan and Windclan however, do not like black cats, so their not very common. This is very unfortunate for Crowfeather's family. When Windclan does have it, though, it tends to be more very-very-dark-grey and not fully black.
Grey
Lighter greys are found in Riverclan and Windclan, stone-gray particularly in Riverclan.
Mid to dark greys are found in Thunderclan, but very dark greys are found most commonly in Shadowclan.
White
Pure white is not preferred in any clan, for practicality or appearance. Its primarily considered a kittypet trait, to be completely white-furred. However, Windclan minds the least, as they like high white on cats. They still prefer more bicolor than white, though.
Not common in any other clan
Tortoishell
The most common pattern for Shadowclan mollys. This is likely due to the large loner and rogue-born population within the clan. In Shadowclan, non-white torties are preferred over calicos or torties with white
Thunderclan prefers calicos, Windclan doesnt like either, and Riverclan usually gets dilute torties (grey and cream)
Red
Despite the prevalence of torties in Shadowclan, red is actually a fairly uncommon color across the clans. However, lighter oranges can ocassionally pop up in Windclan, and darker reds can be found in the nonclan-born of Shadowclan. Still typically considered a kittypet trait.
Cream
The dilute of Red, but far more common. Mostly found in Windclan and Riverclan.
I'm going to ignore the genetic pelt colors of Lilac, Fawn, and Taupe as their basically the same thing as cream. To me, at least.
Blue
Yes, im counting this seperately from Grey. Of course, most common in Riverclan, but not really found anywhere else.
Colorpoints
As this is a breed-specific pelt, their only found in kittypets and those with non-clan heritage. Oddly enough, common in Windclan, depsite their claims of being pure bred. Flamepoint is the word for a red colorpoint, like Gorseflame.
#warrior cats#wc#wc rewrite#warrior cats rewrite#warrior cat rewrite#windclan#riverclan#shadowclan#thunderclan#worldbuilding
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What colorations and patterns do you have in your phenotype generator?
Hello!! The generator is going to have as many as I can get in! Even phenotypes you wouldn't find due to outcrossing restrictions, or it simply not being bred together, such as a (cinnamon) amber rosetted tabby!!
Black-based: Black, chocolate, cinnamon, blue, lilac, fawn, blue caramel, lilac caramel, fawn caramel
Red-based: Red, cream, apricot
Extension: Carnelian carrier, amber, amber-russet, amber-carnelian, russet, russet-carnelian, carnelian
Albinism: Sepia point, mink point, bur-mocha point, color point, sia-mocha point, mocha point, albinism
Karpati: Homozygous karpati and heterozygous karpati
White spotting: Should be a scale, will include with white, bicolor, harlequin, and van
Agouti: Agouti, charcoal, non-agouti
Tabby: Mackerel, classic, broken mackerel, broken classic, spotted, ticked heterozygous and homozygous, braided, marbled, broken braided, broken marbled, rosetted, servaline heterozygous and homozygous
Inhibitor: Silver, smoke
Widebanding: Golden
Corin: Copper, sunshine
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Blue mackerel tabby bicolor
“Can I be mean for a second” I would not care if you killed the bitch in front of me. Now what’s bothering you queen
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LEADER
Foxstar— Longhaired black tortoiseshell harlequin tomcat
DEPUTY
Branchtail— Longhaired chocolate color point bicolor tomcat with blue eyes
HERBALIST
Yarrowwing— Longhaired blue van molly with yellow eyes
SENIOR WARRIORS
Resinwind— Longhaired red spotted tabby tomcat with amber eyes
Shrewpatch— Longhaired black mackerel tabby tomcat with amber eyes
Goldenheart— Longhaired red mackerel tabby tomcat with yellow eyes APPRENTICE— HONEYPAW
Thrushbranch— Longhaired fawn molly with amber eyes
WARRIORS
Ravensight— Longhaired black molly with yellow eyes
Cherrywing— Longhaired red classic tabby molly with amber eyes
Dahliatail— Longhaired black spotted tabby molly with amber eyes APPRENTICE— OYSTERPAW
Carnationsoul— Longhaired red classic tabby molly with white with yellow eyes
Clamfur— Longhaired blue broken classic tabby bicolor tomcat with copper eyes
Alderstorm— Longhaired red mackerel tabby tomcat with green eyes
Stormear— Longhaired blue with white tomcat with yellow eyes
Junipertail— Longhaired blue bicolor tomcat with yellow eyes APPRENTICE— OATPAW
Cloverfoot— Longhaired black ticked tabby molly with dark green eyes
Turtleback— Longhaired black tortoiseshell van molly with amber eyes
Pinecloud— Longhaired black mackerel tabby tomcat with amber eyes APPRENTICE— HAWKPAW
Rhubarbclaw— Longhaired black classic tabby tomcat with hazel eyes APPRENTICE— CHIAPAW
Geckotrot— Longhaired black tortoiseshell molly with amber eyes
Lentilface— Longhaired red tomcat with amber eyes
Mousetail— Longhaired blue classic tabby tomcat with amber eyes
Burdockstripe— Longhaired black classic tabby tortoiseshell with white molly with amber eyes
Numbatfoot— Longhaired black mackerel tabby with white tomcat with amber eyes
APPRENTICES
Honeypaw— Longhaired black tortoiseshell harlequin molly with green eyes
Plumpaw— Longhaired black classic tabby tomcat with green eyes
Oysterpaw— Longhaired blue color point van molly with blue eyes
Hawkpaw— Longhaired black mackerel tabby with white tomcat with hazel eyes
Chiapaw— Shorthaired black tortoiseshell molly with yellow eyes
Oatpaw— Shorthaired cream mackerel tabby tomcat with sage eyes
MONARCH
Flaxpurr— Longhaired black mackerel tabby bicolor molly with yellow eyes QUEENS
Sunsetbite— Longhaired black mackerel tabby tortoiseshell bicolor molly with yellow eyes(Mother to Clamfur`s kits— Firekit, Chickenkit, and Copperkit)
Godwitstreak— Longhaired black tortoiseshell bicolor molly with yellow eyes(Mother to Cloverfoot’s kits— Sprigkit, Monarchkit, and Asphodelkit) KITS
Firekit— Longhaired red mackerel tabby with white tomcat with yellow eyes
Chickenkit— Longhaired red mackerel tabby with white tomcat with amber eyes
Copperkit— Longhaired black mackerel tabby tortoiseshell with white molly with amber eyes
Sprigkit— Longhaired black ticked tabby bicolor molly with yellow eyes
Monarchkit— Longhaired black tortoiseshell bicolor molly with green eyes
Asphodelkit— Longhaired black ticked tabby with white molly with yellow eyes
ELDERS
Cornfrost— Longhaired cream bicolor molly with amber eyes
Catmintear— Longhaired blue tomcat with amber eyes
Adderbite— Longhaired black mackerel tabby molly with amber eyes
Splashthroat— Longhaired black tortoiseshell with white molly with amber eyes
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Warriors Game Ideas/Possibilities
Warning, this post is extremely long, and much of what I've written down probably isn't possible to achive (I'm no game develouper). But if you're curious, and find something you like on this list that's do-able, then feel free to run with it, cause I would love to see this in action. (Sorry for any weird spelling/grammar, this is my second language).
I imagine the gaming style as a possible mash-up/mix up of/between "open world, simulator, adventure, action, role-playing and/or casual".
The world: 3d style.
Style: The player can choose between: Realistic (3d style), semi realistic (realistic 3d style look, but expressions like it's 2-D drawn - similar to how The Lion King Mufasa movie had the characters express themself - ), James Barry's manga style (if permission got granted. 2d style), Bettina Kurkoski's manga style (if permission got granted. 2d style), Natalie Riess's & Sara Goetter's graphic novel style (if permission got granted. 2d style), Owen Richardson’s cover/profile picture/chapter picture art (if permission got granted. 2d style), Wayne McLoughlin’s cover/profile picture/chapter picture art (if permission got granted. 2d style), Anna Podedwarna’s cover art (if permission got granted. 3d style), Jędrzej Chełmiński’s cover art (if permission got granted. 3d style), Johanna Tarkela’s/Johann Tarkel’s cover art (if permission got granted 3d style), Zofia Kledzik’s cover art (if permission got granted. 3d style), Aleksandra Jablonska’s cover art (if permission got granted. 2d style), Anna Andrukhovych’s cover art (if permission got granted. 3d style), Liu Ye’s cover art (if permission got granted. 3d style), E.A. Savelyev (if permission got granted. 2d style), Joanna Mosińska (if permission got granted. 3d style), Zilven (if permission got granted. 3d style), Roman Yarulin (if permission got granted. 2d style), and the Warriors movie's style (if it got made, permission got granted, and they didn't use AI nor made the cats bipedal. 2d style).
Character Creation: Breed:
-Pureblood.
-Mixed between 2 (choose which trait you want from which breed).
-A specific breed with some minor differences/changes, due to mix breeding.
-A mix of several breeds (from 6 to 10 different breeds, choosing between which trait/look you want from which breed).
-Normal house cat (breeds unknown/unrecognizable/unimportant, free to choose whatever looks/traits from whatever breed).
Fur:
Patterns:
-Single color (with/without different areas with lighter/darker markings).
-Single color, except for one, partly or fully, different colored body part.
-Two colors (the player can choose where they want which color to be and the size and shape of the different colors). The player can also choose between premade mitts, tuxedo, mask and mantel, cap and saddle, harlequin, pied, bicolor, van. (The player still gets to choose which 2 colors to use).
-Tabby (choose if the markings are paler or darker in color compared to the main, solid one): Spotted, Classic, Mackerel, Ticked, Patched Tabby markings, Broken mackerel, marbled, braided, broken braided, rosetted, classic ticked, mackerel ticked, agouti ticked, classic midnight charcoal, classic twilight charcoal. (in regards to the patched tabby, the player can choose where they want which color to be and the size and shape of the patched areas).
-Multi Colored: Tortoiseshell (bridled, cryptic, reverse, dilute), Calico (traditional, dilute, patched tabby, dense, van, hairless, mosaic, reverse, tortoiseshell, caliby, cryptic, brown), Torbie. The player can choose where they want which color to be and the size and shape.
-Color Points: Lynx, Seal-Mink, Seal-Point, Seal-Solid, Sepia Point.
Colors: Amber, light amber, smoke, black, blue, caramel, caramel 2, chocolate, lilac, cinnamon, fawn, light brown, red, dark red, ginger, pale ginger, dark ginger, cream, apricot, orange, sandy, white, gray, dark gray, light gray, silver, brown, dark brown, golden, golden-brown, blue caramel, lilac caramel, fawn caramel, blue-gray, silver-gray.
-Albino (half or full).
Choose realistic or unrealistic color patterns/combinations (unrealistic = the colors themselves are realistic ones that naturally show up in cats, but the color/pattern combinations that can be mixed together aren’t).
Volume, Amount, Length, Appearance:
-Thick, dense, thin.
-Long, medium, short (a bar the player can slide to adjust the length).
-Curly, glossy, wirehair, normal, fluffy, sleek, soft.
-Extra fur around the neck, between toes and inside/on top of ears.
-Double layer coat.
-Hairless.
Build:
-Height: Small, big, normal, between small/normal and normal/big (a bar the player can slide to adjust the size).
-Shape: Skinny, lean, lithe, slender, wiry, sturdy, muscular (a bar the player can slide to adjust the size).
Looks:
Eyes:
-Color: Gray, yellow-gray, blue-gray, blue, blue-green, green, hazel, yellow, amber, orange, brown, red.
-In each: The same color in both eyes, complete heterochromia, sectoral heterochromia in both eyes, one eye with complete heterochromia and one with sectoral heterochromia.
-Shape: Almond, round, oval.
Nose:
-Shape: Flat, normal.
-Color(s). Black, pink, orange, gray, brown (the player can choose where they want which color to be and the size and shape of the different colors).
-Freckles.
Whiskers:
-Length (a bar the player can slide to adjust the length).
-Shape: Straight, curly.
-Colors: White, black, gray. (The whiskers on one side of the face can also be different from the ones on the other side).
Legs:
Length: Hind legs can be longer than the front legs or all 4 can be of the same length.
Tail:
-Length.
-Look: Plump, feathery, thin, bushy or stumpy/bobbed.
-Tailless.
Ears:
-Size.
-Shape: Rounded, folded, floppy, loosely folded, curled (from 90 to 180 degrees), straight.
-Position: Average space in-between, wider apart, closer together, high-set on top of the head.
Shoulders:
-Size: Broad or normal.
Face:
-Shape: Flat (mild, moderate, profound, severe), broad, round, triangle, square.
Muzzle:
-Length (long, short, normal).
-Shape (flat, broad, round, square)
Paws:
-Size: Small, big, same size as the character's body size.
Head:
-Size: Small, big, same size as the character's body size.
-Shape: Borad, round, triangle, square.
Neck:
-Length: Long, short, normal.
Chest:
-Size: Broad, normal.
Paw Pads:
-Color(s): Black, pink, orange, gray, brown (the player can choose where they want which color to be and the size and shape of the different colors).
Scars: Choose the length, shape, how visible they are, where they are, the amount. (Some will show up after battle practice, and the others after fighting).
Mutation:
Face: Half the player character’s face is a darker color, the other half is a lighter one (the player can choose the two colors).
Body:
-Chimera (mix of solid coloring and tabby pattern, mix of solid coloring and tabby pattern with tortoiseshell markings, mix of dense and dilute colors, mix of pointed and non pointed markings, mix of longhair and shorthair patches). The player can choose: whichever 2/3 colors they want, where each color is on the body, in what shape and in which size. If the player character has patches of long and short fur, what part(s) of the character’s body they want to have said short and long fur, and give each, or if they want some, patch(es) its own, different color if desired. Which tabby marking to give, and where on the body it’ll be visible. Which tortoiseshell markings to give, its color(s), where on the body it'll be and its shape and size. Where on the body the pointed and non pointed markings are.
-Somatic mutation. The player can decide where the mutant patch of fur is, its color, shape and size.
Paws:
-Split-foot (syndactyly).
-Extra number of toes - only front paws, or with back legs as well - , 4 to 7 on each (Polydactyly).
-Thumb-cat - 1 or more extra toes around the dew claw specifically - (Polydactyly).
Pelt: Vitiligo (players can choose between a spotted pattern, whole areas turning white, or both, and how much of the white color takes over).
Ears:
-Four ears (extra ear flap inverted inside normal ear flap, extra ear flap inside normal ear flap, extra ear flap behind normal ear flap, extra ear flap beside normal ear flap).
-No ear flaps.
Tail:
-Shortened and kinked (japanese bobtail gene), no tail (manx tailless gene).
-Ringtail.
Size: Dwarfism (dwarf cat gene).
Others:
-Missing body part.
-Reduced or complete loss of hearing or vision (one ear/eye can also be completely gone - senses vice - while another is reduced, one ear/eye can be gone/reduced while the other one is working, one ear and one eye each can be gone/reduced, and both eyes and both ears be gone/reduced. Although, I must admit, I have no idea how it would work gameplay vice if a character is completely blind and deaf, or has one eye/ear with reduced vision/hearing while the other 3 are completely gone).
Any missing/partly missing body part, mutation or reduced/complete loss of the senses will make the game harder and can cause the player character to go through a special training arc.
-The player can choose to have their character be born as the runt of the litter.
Other Choices:
Clan. (Player’s choice, or take an in-game test with the possibility of getting more than 1 clan as an answer - making the player a half-clan cat if they go with that, with the clan they got the highest percentage of being the clan the character is born in).
Blood ties: Full blooded, half-blooded cats (the player can choose what trait/skills they want from each clan. It will cause the player character to have a longer apprenticeship in order to prove the player character’s loyalty and dedication as gaining the trust of their fellow clanmates will be harder).
The half-clan option can lead to several different possible outcomes for the parents, the player character and siblings depending on how the player played the game and how well and how many in-game characters trust and like the player character unless the player chooses something specific. The player can also choose how far back in the family tree the half-clan blood runs and who (if only one) of the parents has it.
Family situation:
-If the player character’s parents live in different clans, if one of them moved to the other’s, if they’re still together, if they get along or not, if one or both of them found another mate, and if they end up switching clans at some point during the playthrough.
-Whether the player character grows up with their mother’s or father’s clan (if the parent’s lives in different clans. The game will provide the player character with a foster mother and siblings if the player chooses the father’s clan).
-If the player character grows up with siblings, and whether or not none, some of or all of their siblings live with the player character (if the parent’s live in different clans), and if the player character knows about their other siblings - and if the siblings knows about them, or only the siblings know - if they do live in different clans.
-The player can also choose if their character and clan knows or is unaware about the fact that they are half-clan (the player can also choose if only the clan or only the player character is aware/unaware of it).
-Parent(s) with half-blood (what traits they have from each clan, and if they’re in one of the clans they have blood ties to, or in one of the other three. If they are in one of the other clans this will give the player the opportunity to add traits from said third clan to their character, deciding how many/few traits the player character gets from each clan, as long as one of the player character’s other parent has blood ties to the third clan).
Most traits from=check off 6 boxes, some traits from=check off 4 boxes, few traits from=check off 2 boxes. In case of half-clans the player can check off 6 boxes from each side/clans, or remove some from one side and spend them on the other. If both parents have blood from the same clan, that clan/side has to be what the player character has the most filled out boxes from.
-What role the player character’s parents have (including being a medicine cat. The different roles affect how the player character is treated).
Character vice:
-Gender.
-Sexuality (straight, gay, lesbian, bi, asexual, aromantic, demi, andro, gyne, poly).
-Pronounce (she/her, he/him, they/them - the player can choose more than 1 pronounce - ).
-The Medicine cat path.
-The Warrior path.
-If the player character ends up becoming leader or not.
-The player character’s voice.
-The player character’s name (either the whole name or just the first part, in which case the second part will be given based on your dialogue choices/reputation and what specific skill(s) the player character excels at).
-Choose what the player wants their character to be honored for during the full name ceremony or have the game choose based on the player character’s game-play/performance (same with what lives the player character receives if they become clan leader).
Likes/Dislikes/Preferences, player character vice and npc vice:
-Fur pattern(s), color(s) and volume/amount/length/appearance, eye color(s), looks, build, scars, gender and personality regarding npc’s.
-Sayings/expressions.
-Rival clans.
-Other ranks within the clan.
-Half-clan cats.
-Places.
-Prey.
-Weather.
-Seasons.
-Different words and combinations regarding names.
How player character feels about:
-Rouges/loners/kittypets.
-The opposite gender (positively, negatively, natural, preferable - prefers to hang around/make friends with the opposite gender - , undesirable - prefers to hang around/make friends with the same gender - , the same as the same gender).
-The same gender (positively, negatively, natural, preferable - prefers to hang around/make friends with the same gender - , undesirable - prefers to hang around/make friends with the opposite gender - , the same as the opposite gender).
-Different personalities.
-Different mutations.
-Albinos.
-Different breeds.
-Heterochromia.
These choices will affect the dialog options in the game.
After finishing the game the 1st time, the player will be able to go to the menu and choose one of the special powers mentioned in the series (maybe also some new ones) to give to your character. The player can also go into the menu and change it during the play-through if they want. And they can choose to play as a character from the Warriors series.
Possibly other choices:
-Regarding the parents, unless they’re the foster family: personality, if they stay close or grow distant/cold towards the player character, what they feel about their former mate and if they still see the player character as their kit or regret having them, looks/breed/builds/fur/scars/mutations/others, gender (if the player wants to be adopted by a same sex couple), sexuality, pronounce, names, where their view stands regarding their belief in StarClan, future promotions, what their likes/dislikes/preferences are and how they feel about the same topics that’s in the character creation part.
-Regarding the siblings, unless they’re the foster family: Personalities, genders, sexuality, pronounce, future ranks, names, looks/breed/builds/fur/scars/mutations/others, where the siblings' view stands regarding their belief in StarClan, if one of the siblings is born a runt, how the siblings feel about one another and the player character (who’s their favorite sibling to hang out with, who they don’t get as well along with, if any - regardless if they’re the foster family or not - ) , what the siblings’ likes/dislikes/preferences are and how they feel about the same topics that’s in the character creation part, and if the siblings ends up with mates/kits of their own or not.
-Number of siblings (unless they’re the foster family).
-If the player character and the siblings are half-clan, what traits each of them got from the other clan(s).
-If the player character or one of the siblings are the player character’s parent’s favorite or if everyone gets equal attention/love (regardless if they’re the foster family or not).
-If the player character and the siblings are half-clan, what they feel about being half-clan, what they feel about the way the clan treats them and if they want to, and if they end up, switching clans.
-If one or both of the parents passes away and when (before birth, during your character’s kit-hood, as an apprenticeship, after/shortly after becoming a warrior), giving the player the possibility of being in a clan that mostly don’t trust the player character, with only the player character’s siblings for comfort if the player chose the “parents in different clans” option (if the player choose for both of the parents to pass away or the mom while the player character lives in their clan while the player character is a kit, the game will give the player a foster family).
-An option for it being certain and one for being uncertain about whether or not all of the player character’s siblings survive into adulthood/survive long enough to become elders, and whether or not the player character’s parent(s) survives long enough to become an elder.
- A randomized button for all the choices for both the parents and siblings, 1 just for the parents and 1 just for the siblings.
-Choose which season (and possibly time of day/night) the player character is born in.
-A battle moves wheel the player can bring up whenever they want, where they can pick from among the more unique fighting techniques.
-Get the option to choose which among 3/4 fighting moves for that scenario/encounter you want to counter with during a fight, regardless of if it’s real time combat style or turn based (for the real time combat, the scene around the player character will go into slow motion). The player can choose if they want this feature to be activated or deactivated between each different playthrough.
-A button that randomly picks every choice the player can make in the “Other Choices and Possibly other choices“ parts specifically.
-A button that randomly picks every choice the player can make in the “Character vice, Likes/dislikes/preferences and How player character feels about” parts specifically.
-A button that randomly picks every choice the player can make in the “Character Creation” part.
-A button that randomly picks every choice the player can make in the “Mutation” part.
-A button that randomly picks every choice the player can make. Every randomize button also gives the player the option to cross out boxes that they don’t want checked off, as well as check off boxes that they do want to specifically get chosen.
-A peace mode where the player can walk around and enjoy the territory without the risk of enemies/events, and possibly the other clan’s territories and camp, watching the in-game characters walk around, performing tasks and interacting with each other without the risk of getting attacked/hurt.
Game-play:
The Warrior Apprentice Path:
-Learn about the warrior code.
-Learn about the territory and its layout-how to use it to the player character’s advantage.
-Learn about predators and how to fight them or stay hidden from them.
-Look for, discover and learn about different tracks and track them.
-Learn about prey and how to detect, sneak up on and catch them as different prey requires different techniques.
-Learn where the borders are.
-Learn where scent marks are.
-Mark the territory.
-Learn to look for signs that someone has crossed the border and/or taken prey from the player character’s clan’s side.
-Master different battle techniques, learning when to attack and defend and what technique the player character can/should use when.
-Train and specialize in player character’s clan abilities: Thunder/Shadow/SkyClan: Tree climbing.
ThunderClan: Moving/sneaking through heavy/thick undergrowth.
Shadow/Wind/River/SkyClan: Sneaking in more open/exposed areas.
ShadowClan: Special night lessons.
RiverClan: Swimming, fishing lessons, and fighting in water (as a RiverClan cat, the player can also customize their den by decorating it with different shells, shiney rocks and feathers).
WindClan: Races, obstacle course, and tunneling.
SkyClan: Jumping/leaping lessons.
-Learn and detect the different scents of prey and predators, if it’s stale or fresh, and what kind of prey/predator it is, rivaling clans, dogs, two-legs and non-clan cats.
-Learn how to deal with cats waiting at the border.
-Collect moss and water.
-Fixing dens and nests.
-Removing ticks.
-Keep guard outside the player character clan’s camp (After the first playthrough the player can go into the menu and shorten the amount of time it will take).
-Learn about the important cats from rival clans (leader, deputy, medicine cat, medicine cat apprentice), their scent and their clan’s specialties and weaknesses, and how to best beat them.
-Protect the kits and elders during camp raids.
-Travel with the player character’s mentor to the Moonstone and survive in the area outside the player character’s clan territory (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Race to the camp to warn the player character’s clan leader about surprise attacks, possibly outrunning a pursuer.
-Attend Gatherings and meet and mingle with other apprentices and make sure not to give anything important away.
-Train/fight against the player character’s fellow denmates while inside camp.
-Bring prey to queens and elders.
-Pass the warrior assignment (skippable).
-Learn what the different tail signals mean.
After the first playthrough the player can choose from the menu to skip the parts where the player character learns about the territory, detecting/tracking/finding, prey and predators, hunting ,scent marks/borders, fighting/ battle techniques, cats waiting at the border and trespassers/signs of it, shortening the player’s time as an apprentice.
The Medicine Cat Apprentice Path:
-Learn about the medicine cat code.
-Learn about the territory and its layout-knowing where to find which herb and when they grow/are in season.
-Master basic battle techniques and when to use which.
-Attend Gatherings.
-Learn the scent of different herbs, predators and other cats and how to detect them.
-Learn the names of different herbs.
-Learn what the herbs look like.
-Learn what the different herbs do.
-Learn how to prepare different herbs.
-Learn how to make poultices.
-Learn what’s dangerous and not.
-Learn about different complications and stuff that can go wrong and what to do.
-Learn how to heal different wounds (keeping infection away), diseases and poisons.
-Learn to recognize symptoms for different diseases and keep it from spreading.
-Travel to the Moonstone (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Receive dreams/warnings/prophecies/omens from StarClan.
-Learn to assist queens giving birth.
-Learn how to deal with different patients.
-Make sure the plants don’t get destroyed or rot.
-Assist and go over the player character’s clanmates after a battle.
After the first playthrough the player can choose from the menu to skip the parts where the player character learns about the different herbs, injuries, illnesses, territory, fighting, kitting, predators, detecting, poultices, complications, preparation and prevention, shortening the player’s time as an apprentice.
The Warrior Path:
-Pick up interesting news and whispers at Gatherings without getting detected.
-Stand guard duty at night and after the player character receives their full name (Skippable, but the player can also, after the first playthrough, go into the menu and shorten the amount of time those nights will take).
-Lead patrols and decide where to hunt.
-Report back to the leader about any events outside of camp.
-Become a mentor (the player can ask for a specific kit. Mentorship is partly skippable: ceremony - both for the player character’s apprentice apprentices and warrior ceremony and assignment, as well as teaching the player character’s apprentice about territory, detecting/tracking/finding, prey and predators, hunting ,scent marks/borders, fighting/ battle techniques, cats waiting at the border and trespassers/signs of it).
-Make sure the player character’s clan has enough prey.
-Help the player character’s clan through battles and harsh seasons.
-If the player wants to find a mate and start a family, name some of the kits and watch them grow into warriors or a medicine cat.
-Go to other clans in times of war and ask for assistance.
-Join a patrol led by the player character’s leader to another clan’s camp.
-Help find lost kits.
-Rush to help during a border fight.
-Deal with trespassing non-clan cats or predators.
-Perform escort missions.
-Do side quests like playing with kits, rebuild/enforce dens and the camp wall, help out friends within or outside the clan and learn about their past, dreams and secrets.
-Share tongue with the in-game characters.
-Build the player character’s reputation and popularity and increase the chances of them getting chosen as deputy.
-Take the player character’s apprentice to Gatherings and tell them about other cats.
-Take the player character’s apprentice to the Moonstone (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Go on missions from StarClan.
-Guard any potionsoal prisoners.
-Switch clans, prove the player character's loyalty and earn the player character's new leader and clanmate's trust.
-Disguise your character’s scent in order to sneak around unnoticed, and to cover up where the player character has been.
-Ask for a new name later down the line (player can choose if they want to do this through the moonstone/pool, or with a renaming ceremony).
The Deputy Path:
-Organize patrols (skippable, in which case the game will pick random npc’s).
-Report to and stand by the clan leader.
-Go on behalf of the clan leader to the gathering, or to deliver important messages to the other clans.
-Step in whenever the clan leader is away from camp. Ceremony skippable.
The Leader Path:
-Go to the Moonstone and receive 9 lives (skippable, in which case the game will choose what lives the player character gets based on the actions they have taken and who they have supported).
-Choose the clan’s new deputy (skippable, in which case the game will pick the most suitable npc based on the in-game character’s personalities. But, the player can also have the game choose among only certain npc’s based on the player’s specific preferences, like: a cat that can challenge them, a cat that stands by them, a cat the player can teach/mold themselves, a cat that doesn’t need any guidance/help within the new role, a cat with a calm personality, a popular/liked/respected cat within the clan, a cat that holds the warrior code and/or StarClan in high regard, a cat that has shown dedication/loyalty over and over again, a mindful cat, a diplomatic cat, a proud cat, a protective cat, a determined cat, a powerful cat, a dignified cat, a serious cat, a confident cat, a cat that’s seemingly naturally talented, a cat that’s secure in themselves and/or their skills, a “jack of all trade, master of none” type of npc - regarding diplomacy skills, hunting skills, leadership skills, den/camp wall maintenance/repairing, mentoring, fighting skills etc - (the player can click on as many/few personality traits that they like).
-Make decisions affecting just the player character’s clan or several.
-Get help and guidance from the medicine cat and elders.
-Travel to the other camps to discuss clan matters with that clan’s leader.
-Convince the npc’s about the decisions the player character made.
-Handle any negative feedback from the player character’s decisions, the player character’s popularity (both in the player character’s own and the other clans), and face any challenges about the player character’s leadership.
-Give reports at Gatherings (the player chooses how much they want to tell and what they want to hold back) and solve any possible outbursts.
-Listen to and decide what to do with rival clan cats or non-clan cats coming into the camp.
-Make sure the warrior code is being followed and punish rule breakers accordingly after hearing their explanation, if the player finds that necessary.
-Enter StarClan and receive tips, guidance, encouragement or comfort when the player character loses one of their 9 lives depending on what claimed one of their lives (skippable).
-Hold apprentice ceremonies and assign mentors (skippable, in which case the game will assign the newly made apprentice a mentor).
-Give warriors their full name and choose what to honor them for based on the reports from their mentors (skippable, in which case the game will choose a name based on the npc’s actions/personality).
-Guide and boost the warriors’ spirits during challenging/harsh times.
-Negotiate with rival clan leaders for the safe return of any imprisoned clanmates.
-Lead warriors into battle.
-Rename clanmates.
The Medicine Cat Path:
-Make sure there are enough herbs.
-Make sure the herbs are fresh.
-Keep as many of the player character’s clanmates as safe as possible during outbreaks and take precautions.
-Give advice to other medicine cats and/or pick up tips.
-Go to another clan and help their medicine cat (bringing herbs if necessary).
-Pick the herbs that might be needed before leaf-bare kicks in.
-Make sure the player character’s have enough herbs before a planned battle.
-Walk with the cats in StarClan, asking them for advice/guidance.
-Help elders and kits through leaf-bare.
-Make sure the player character’s clanmates get what they need in both herbs and knowledge before going on a long journey.
-Go to the Moonstone with the clan’s newly appointed leader (skippable).
-Get through a hard season with only a few herbs (be it having many different ones but few in numbers of each, many in numbers but few in types, or both few types and low in number.
-Race out of camp to help seriously injured clancats, cats who have accidentally eaten something poisonous, or queens giving birth too early.
-Break heavy news and comfort life changing, seriously injured or ill cats (or family members/mates of mentioned cats), and help train them back up again if recovery is possible/if they survive.
-Prepare fallen clanmates on their way to StarClan (skippable).
-Become the clan’s sole medicine cat (skippable).
-Train an apprentice and give them their full name based on their performance (skippable, in which case the game will choose a name based on the in-game character’s actions. Mentorship is partly skippable: ceremony - both for the player character’s apprentice apprentices and full medicine cat name ceremony, as well as teaching the player character’s apprentice about herbs, injuries, illnesses, territory, fighting, kitting, predators, detecting, poultices, complications, preparation and prevention).
-Help the player character’s clanmates keep faith in StarClan during times of crises.
-Join the player character’s clan leader and clanmates on trips to enemy camps as a show of peace/good faith.
-Share tongue with the in-game characters.
-Take the player character’s apprentice to Gatherings and tell them about other cats.
-Take the player character’s apprentice to the Moonstone every half moon (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough you can go into the menu and shorten the amount of time the journey will take).
-Receive omens/prophecies/warnings, and find out which cat/event/clan it refers to.
Small side game:
-The player can play as the spirit of the player’s character, hunting and exploring StarClan or The Dark Forest.
-Get to meet and know the other clan cats the player might not have gotten a chance to in the main game.
-Look over the clan, the next generation in the player character’s family and how they’re doing.
-Visit the player character’s descendants in their dreams.
-Walk around the player character’s old clan camp, and its new members, invisible (and listen in on what kind of stories the player character’s predecessors are telling about them).
-Pass on prophecies/guidance/warnings/omens.
-Take part in meetings between fellow StarClan cats and decide what is best to do for the clans.
-Meet old, famous cats.
-Be part of the 9 cats that give a clan leader their extra lives (the player can choose what the life they give is for).
The Elder Path:
-Telling kits-possibly the player character’s grand or great-grand kits, stories about the player character’s life.
-Spend time and share tongue with the player character’s mate and/or fellow den mates that made it into their senior years.
-Roam freely through the territory whenever.
-Take fallen warriors to the burial place and help bury them.
-Give the clan leader advice.
-Based on the player character’s dialogue/options, the player character can either pass away during a raid on the camp, defending their clan members one last time, or pass away in their sleep during peaceful times.
-A cut scene plays out where the player character hears the voices of old clanmates calling them, and their spirit stands up and walks upwards towards the starry sky.
-As the camera goes from the ground to the sky (birdseye view), the player sees the player character’s clan leader give their speech about the player character at their vigil, and then after zooming further up, the player hears the player character’s clan leader informing the other clans of the player character’s passing during the next Gathering, before the player start playing as a StarClan/Dark Forest cat.
The Kit path:
-Spend some time exploring the camp, playing, make friends, practicing the hunter's crouch, leaping, surprise attacks and wrestling, meeting clanmates and listen to the elder’s stories (after the first playthrough the player can go into the menu and reduce the amount of time the player’s new character(s) spends as a kit).
-If the player character’s spend some time with a specific warrior the odds of that cat becoming the player character’s mentor increases. The player has the option to choose in the menu if they want their mentor for the different playthroughs to be chosen among different, certain groups of npc's based on the player’s different actions and dialogue choices, or if the game should pick a npc at random.
-Go through the player character’s apprentice ceremony (skippable).
Playthrough:
-Starts with the player character’s opening their eyes for the first time.
-Encounter different cats outside the player character’s territory.
-During hunting or stealth/sneaking mode make sure not to step on or brush against anything that can make sound or move giving away the player character’s position.
-Make sure the wind is towards the player character, and keep to the shadows if possible.
-Activate a “scent mode”, where the player character gets to see everything in different colors, each color representing a scent (the amount of it telling how old or new it is).
-The player character’s get points based on how well the player character hunts, fights and helps out inside the clan, and if the player character’s do well enough the player character gets taken to Gatherings.
-Getting caught breaking the code will result in punishment.
-Stay a clan cat, switch clan, become a loner, rogue or kittypet (which can cause the player character’s to not end up in StarClan/The Dark Forest).
-The game ends with the player character joining StarClan or The Dark Forest after a lifetime (or 9).
-How your clanmates remember the player character will be based on the player’s choices, how well the player played, and how much they learned.
After the first playthrough the player can choose to start with their new character as a newly made apprentice or warrior (starting with the ceremony).
Other stuff in the game:
-The player can play as a kittypet, loner or rogue (full, or part kittypet/rogue, kittypet/clan cat, rogue/clancat, loner/kittypet, loner/rogue, loner/clancat) on the second playthrough. The player can choose if they encounter the clan through positive or negative reasons. Choose at what age the player character meets the clan. Choose whether the player character’s siblings, all of them or just some, choose to join the clan as well and if they choose to join the same or want to join a different clan.
-Day/night and seasons cycle (with different weather cycles fitting each season).
-Easy, normal, though, challenging and random mode. Makes it so that events such as outbreaks of different illnesses, different natural disasters, harsh/long seasons, prey shortage (and prey getting poisoned/contaminated), conflict/tension, invading forces (other clans/groups of cats/animals), low number of warriors/shortage of new kits being born, losing territory, two/three rival clans joining together to face off against your character’s clan, clanmate(s) trying to overthrow and take over leadership of the player character’s clan, and wars happen a specific amount of time within each mode.
Easy: 0-2 things.
Normal: 3-5 things.
Though: 6-8 things.
Challenging: 9-11 things.
Random lvl button: The game picks (same with the other randomize buttons, the player can cross out the challenge lvl the player doesn't want to be included).
Random events list: Allows the player to cross out events they don’t want to happen, and check off events they specially do want to encounter, before picking a lvl/clicking the random lvl button.
-The player character could end up being taken prisoner if they’re found sneaking around inside another clan’s territory. The player will either have to try to escape, or wait until their clan sacrifices something for the player character’s return.
-If the player character ends up getting too many punishments from getting caught breaking the warrior code too many times, the whole clan can grow to distrust, and eventually, even kick the player character out.
-If npc’s finds the player character on their territory alone often, that rival clan will be on a look out, more hostile/aggressive towards, and talk about/discuss the player character in a negative way during Gatherings (this could have a negative effect on a patrol if the player character is part of a patrol traveling to an enemy camp).
-If the player character has a good reputation, enemy warriors will respect and enemy apprentices might look up to and admire the player character and talk in an positive light and exited way about the player character at Gatherings (this could have a positive effect on a patrol if the player character is part of a patrol traveling to an enemy camp).
-Kits could end up playing pretend as the player character regardless of the distrust/trusted status.
-Follow an evil route and the player character could end up becoming a scary story that keeps disobedient kits inside their dens at night/inside their camp.
-Follow a good route and the player character could end up becoming a popular and exciting bedtime story for the kits.
-Every "cross off box if the player don't want that" and "check off box if the player want that" choice also has a "leave it up to chance" option, independent off the different randomize buttons.
-Choose if the player character believes in, doesn't believe in, or believe just doesn't have any faith/trust in, StarClan. And weather or not the player character is open about this or is keeping it a secret.
-A note board for each savefile, showing the important npc's for that savefile, their relationship with the other npc's and the player character, and important moments/events in their lives, so that the player can easily remember/refresh who is who between each savefile. The note board will also show the important moments/events and relationships for that savefile's player character as well.
-Party banter among the cats the player character goes on patrols with, as well as when the player character hangs around at the camp\gathering.
-Approval/disapproval system (the player can choose to turn this on and off for each of the different playthroughs, and also choose to see which dialogue option will get approval/disapproval). The player can also choose if they want to see which dialogue options lead to possible romances.
- The player can choose to turn off and on between each playthrough: Both aiming assistance, and automatic aiming, for when the player character is in battle, and for when the player character needs to track down/locate something/someone using said something's/someone's scent. For battle situations, the player can also choose if they want a visual warning that an enemy further away is about to leap/run towards them or not (can choose for the warning to be more “from the left/west direction” vague, or more “left/right side of this *bodypart*” specific). The direction/bodypart in question lights up (might possibly get to also decide how quickly/long that warning lights up for and at how close/far to the incoming attack hitting the lighting activates). The players who chooses the “specific” option, also gets to choose if they want to include a line/beam of light going off towards the specific direction the npc opponent is coming from (has the same possibly “quickly/long” and “close/far” choice as the other warning light option).
- The player can choose to adjust between each playthrough: The speed enemies runs/jumps at the player character, giving the player more, or, if the player wants, less time to react/get out of the way. How much and how little health the enemies and the player character has. How much and how little damage the enemies and the player character can deal. How few, or, if the player wants, many, enemies are at each battle ground/are around at the same time. How high or low the player character’s and the enemy’s defense numbers/stats are. How much, or, if the player wants, little exp the player character gets by fighting, discovering and collecting stuff, and completing missions. Decrease, or, if the player wants, increase the amount of exp that the player character needs in order to reach each next/new lvl. The player can also choose between each playthrough if they want to activate a stamina bar, or have never-ending stamina (they can also choose to give enemy’s never-ending stamina). And if they do activate it, they can choose how much or how little stamina both the player character and enemy’s have, and if the bar both increases and decreases in a slow, normal or quick speed, for both the player character, and the enemy’s. And how big or small the npc's field of view/”awearness area” is, making it easier, or more difficult if they want, for their player character to stay hidden away from and/or sneak up on/past npc’s.
- The player can choose between each playthrough if they want missions/quests to be available until the player gets around to it, or if there’s a time limit, with the risk of the player missing out on the results/consequences of those missions/quests.
- The player can turn off player character death, so that when the health bar reaches 0, the player is allowed to continue instead of seeing the "game over" screen and starting over again.
- The player can choose between each playthrough if the romantic npc options are all bi, or if they have their own, personal preferences.
- The player can choose between each playthrough if, when gaining a lvl, every stat gets equally boosted, or if they want to personally choose which stat(s) to increase.
- The player can choose between each playthrough if they get a pop up warning/notice whenever a “border fight/crossing” event randomly happens (along with precisely where on either the world map or the mini map, or on both), or if they want the information to stay hidden until they suddenly discover the event themself, or hear about the aftermath of it from an npc. Pop up warnings can also be activated for (all or as many/few as the player wants) : when illness outbreaks are about to start, for when npc’s are starting to plot to overthrow the leader (can give the player the name(s) of the npc(’s) , and also their meeting spot if they wish for that), for when natural disasters are about to hit (can also specify which kind and where it will start/come from), for when prey shortage is about to occur, for when harsh/long seasons are about to happen, and for when conflicts/tension is about to snap/spill over and war’s about to happen).
- The player can choose between each playthrough if they want to guarantee that their patrol/clan wins every random event/non scripted, story related fights, or if they want to leave it up to chance, depending on factors such as the size of each group, how many warriors compared to apprentices there are in each group, and the different npc’s lvls and stats.
- The player can choose between each playthrough if they want to activate the increased lvl/stat system, or if they want to try and get through the whole game without getting progressively stronger (in which case, the player can also choose if any herbs their player character finds/eats will help boost the speed in which the player character’s base/starting health recovers even more then in the “activate the increased lvl/stat system” choice, and if it will temporarily bring back up the player character’s base/starting strength and stamina to a larger amount then in the “activate the increased lvl/stat system” choice if they’re starting to run low or not. And the player can also in this scenario choose to have the npc’s keep their increased lvl/stats system, or instead, or at the same time, give them the “extra stats boosting herbs” help.
- The player can choose between each playthrough if they want the inventory (for herbs, prey and similar things) to have endless carrying capability, or if they want to set an amount limit on how much their player character can carry around.
- The player can change the lvl difficulty and the specific difficulty choices whenever they want to in game, and the character's appearance, the character's gender, sexuality, pronounce, Likes/Dislikes/Preferences and the character's How player character feels about lists at the moonstone/pool.
- Fast travel will be an option (between the camps, the moonstone/pool, twoleg/kittypet territories, the gathering place, the training grounds, the borders, the lake, and significant/noticeable/important landmarks within/outside the territories).
- Possibly different openings/early events stories depending on which clan the player chooses (if the player chooses to play as a full blooded cat with a “normal” life - both parents alive, both parents in the same clan, both parents warriors, siblings, no tragic events in early kit/apprenticehood - ).
- For the forest territories: RiverClan players can experience flooding. ThunderClan players can experience more kittypet intruders. SkyClan players can experience more twoleg travelers/explorers. WindClan players can experience more dog attacks. ShadowClan players can experience rat attacks.
- The player can choose between each different playthrough if they want real time combat style with pause or turn based. The player also has the option to swap between the two combat styles in game. If the player chooses the real time combat style, then they also have the option to choose if they want the buttons that need to be pressed to pop up for each time that button is required, or just the 1st time during the tutorial (the player can also choose between each playthrough, even the 1st one, if they want to activate tutorial or not). This is also something the player can activate/deactivate in game.
- Quicksave and regular saving. 1 button on the keyboard/controller reloads to the newest/last made quicksave.
- The player can choose if any markers/symbols show up over in world collectable items or not, and if collectable items show up on both the world and the mini map, on only one of them, or not at all (this choice can be turned on and off in game, along with option to deactivate/activate the mini map).
- Automatically save during important dialogue choices between npc’s and important moments during the story.
- The player can choose if they want a marker to show the way towards the character’s destination on both the world and the mini map, on only one of them, or not at all (this choice can be turned on and off in game).
- Possible achievements:
Going from apprenticeship to warriorhood in all 5 clans.
Train X amount of apprentices.
A playthrough never breaking the warrior code.
Go through a playthrough without losing any points on the player character’s health bar.
Become a deputy in X amount of time/within a certain age.
Become an honorary StarClan member.
Beat all the denmates in wrestling practice (as a kit).
Win X amount of training practices.
Break every code without getting caught.
Betray your teammates after having worked together to size power/overthrow your character’s leader.
Become a scary tale of warning for young kits.
Have X amount of lives left X amount of time into your character’s leadership.
Interpret X amount of omens/prophecies.
Take over or drive out all the other clans.
Create X amount of poultice.
Identify/cure X amount of illnesses.
Visit the camp of the other 4 clans during 1 playthrough.
Play through every difficulty level.
(I honestly don’t actually know what the reward for completing all the trophies would be, as I want it to be really worth it for the players that wants to complete everything, but I don’t want it to be something that would make other gamers feel left out, just because they don’t care about doing absolutely everything the game has to offer).
-The player can choose between each different playthrough if they want to play in the forest or the lake territories.
-After the first playthrough, the player will be able to explore the mountain, and to visit, and join if the player wants, The Tribe of Rushing Water.
-After the first playthrough, the player can play as their character during the time of the first Ancients around the lake.
-After the first playthrough, the player gets the opportunity to play as a lion, tiger and leopard in an ancient, more wild version of the territories (and possibly as other big cats as well). The player can choose between each playthrough if they want to play in a version with obstacles (other wild animals, rivalry between the other two groups, must hunt prey and find water), or in a non challenging version (just walking around and exploring the new setting, prey and water accessible but not required).
-Get banished from the clan (be it for true or false accusations).
-Willingly leave and become a loner, rogue or a kittypet.
-Get captured by two-legs and find a way to escape (after trying to convince other kittypet npc’s to join, if the player wants to do that).
-Try to live with the player character sneakingly having a paw in each world.
Stuff that could possibly be different between each playthrough:
-Different cats could end up becoming mates and different she-cats can become queens (also resulting in different kits being born).
-Different characters could end up dying or be named deputy if the player character isn’t.
-Different cats from the player character's clan, as well as the rival clans, could start off as leaders/medicine cats at the beginning of the game.
-Different cats could end up making it from deputyship to leader, different kits could end up becoming the medicine cat apprentice, and warrior apprentices could end up with different mentors.
Note: Regardless of their life/role, the npc's has the same name and look throughout all the the different playthroughs, so that the player can find/recognize them in other playthroughs and compare how they are between them.
-StarClan can send new, or no, prophecies/warnings.
-Npc’s could keep their personality/alliance throughout the playthroughs, or end up changing, depending on: If they fall in love with an outsider or rival clan member. Who they follow. If they have something against the leader/the way the leader leads the clan, or the player character. What happens to them throughout their lives. Note: The npc's will keep their original "starter/beginning" personality throughout all the different playthroughs. Again, so that the player can recognize them and compare playthroughs to see what lead to each possible change.
-The leader could turn evil and try to prove the clan’s strength and glory through endless battles, try to drive off one of the other clans, or try to merge several clans into one (and this could be challenges the player character could end up facing if they become the leader).
-The medicine cat could lose faith in or be angry at StarClan, and use their powers/knowledge against the clan or to shatter other npc’s faith in StarClan.
It will be up to the player character to help prevent/solve these npc/leader/medicine cat events, or to join the cat(s) and help see their vision through. There’s also the option to join one side as a spy (careful not to be discovered), and then betray them later down the line, or actually end up switching sides (careful not to give your character away) and betray the group your character originally joined. The player will have the option to choose if these specific events can happen or not during their different playthroughs.
-Different npc’s could end up trying to befriend, fall for and become rivals (both friendly and non friendly) the player character. This could give npc’s from a playthrough where they weren’t in focus/as important more depth/personality.
There could also possibly be a list over the different npc’s, where the player can cross off if a/some specific npc(‘s) should be more in focus/more important during their playthroughs, and what specific role that/those npc/’s will play.
If the player makes several characters, the player can see them in camp, and on the territory if they’re in the same clan, or during border patrols, Gatherings, attacks, or if they arrive in the player’s current character’s camp with their leader if they’re in different.
-The player character could end up with different apprentices throughout the different playthroughs. The player can also decide if they want their player character to end up as a mentor or not, or leave it up to chance, through each playthrough. The same “choosing a mentor for the player’s character as a kit” system/option applies if the player chooses for their character to get an apprentice. The player can also request to mentor a specific kit, or increase their odds by interacting with/helping out a specific kit.
Choices Instead of Mods Between Each Playthrough:
For warriors/deputy/leader:
-Automatically succeed in every hunt.
-Automatically succeed in every sneaking/stalking section in the game.
-Automatically K.O the opponent(s) in any plot heavy/story related battles.
-Automatically succeed in convincing another clan’s leader to help.
-For the prey-pile to always be full.
-Den/camp walls never need repairing/strengthening.
-Have every enemy npc automatically also having been defeated after beating the player’s 1st opponent.
-Have the player character automatically heal up after resting, instead of going to the medicine cat den.
For medicine cats:
-Unlimited supply of herbs inside the den.
-Always have the herbs be fresh and ready.
-Reveal the meaning being a prophecy.
-Reveal what ills an npc.
-Reveal how to treat an npc.
-Have the treatment always works.
-Have every npc automatically also having been treated after treating the 1st warrior after a battle.
For both:
-Play through big/important moments from the books, both as the player’s original character, and as the book character that goes through that scene (be it the villain character or the hero).
-Stick to only (a) certain season(s) and weather pattern(s).
-Receive twice/thrice the amount of exp the player normally would.
-Go all the way up to max lvl after leveling up the 1st time.
-Set the reputation of the player character to what the player wants it to be at the beginning of the game.
-Have every npc approve/disapprove whatever dialogue choice the player makes.
-Make all, or certain npc based on the player’s choice, be immortal to everything except dying of old age.
-Automatically unlock all the fast travel points at the beginning of the game.
-Fills all the player character’s stats up to max, after the player character levels up for the 1st time.
Possible Player Character's Family Choices:
-Number of kits.
-Weather or not player character's mate/kits makes it to old age/adulthood or not.
-Regarding their mate, the player can these these things if they wish: personality, looks/breed/builds/fur/scars/mutations/others, gender (if the player wants a same sex relationship with adopted kits, or no kits at all), sexuality, pronounce, names, where their view stands regarding their belief in StarClan, future promotions, what their likes/dislikes/preferences are and how they feel about the same topics that’s in the character creation part.
-Regarding the kits: Personalities, genders, sexuality, pronounce, future ranks, names, looks/breed/builds/fur/scars/mutations/others, where the kits' view stands regarding their belief in StarClan, if one of the kits is born a runt, how the kits feel about one another and the player character (who’s their favorite sibling to hang out with, who they don’t get as well along with, if any) , what the kits’ likes/dislikes/preferences are and how they feel about the same topics that’s in the character creation part, and if the kits ends up with mates/kits of their own or not.
-If the player chooses a half-clan mate, which traits the player character's kits and mate gets from which clan.
-Where the kits live if the player's character and the player character's mates stays in different clans, if the kits knows about both parents, if only the player's character knows that they're family, if only the kits knows about the player's character (if the player character is unaware about their birth - if the player plays as a tom - ). If the kits gets a foster parent/siblings if they stay in different clans, if the kits are aware of their half-clan status.
- A randomized button for all the choices for both the mate and kits, 1 just for the mate and 1 just for the kits.
Controls:
-The player can choose if the camera view will be behind/over the shoulder, or through the player character’s eyes. The player can also switch freely between the two.
-Fighting, battle training, tree climbing, fishing, swimming, leaping, pouncing on prey and obstacle course could be a combination of using the moving buttons and mouse or button clicking).
-The player can save and switch characters whenever they want.
DLC or Sequel:
-At a young age, the player character, and their siblings and mother spot a group of strange cats traveling from the mountains to the moorland and forest area not far from the two-leg place, where the player character’s family lives as loners.
-The player character’s mother makes sure the player character stays well away from them, as blood is suddenly being shed over newly made borders and the prey within, kin attacking kin over the right for space and having prey in their mouths.
-When the player character’s mother passes, the player character must make a choice. Try to survive on their own, or join this strange, rouge group of cats?
-Will the player character stay in the group or leave and try to fend for themselves?
-Does the player character switch alliances to a different group, or do they stay with the group that took the player character in when no one else might have had?
-Learn a new way of life and survival depending on where the player choose to live.
-Try to survive and get enough prey through leaf-bare as hostile strangers and hungry rivaling groups eye the player character’s prey.
-Help keep the campmates safe by helping them fight off intruders with the goal of chasing the player character’s group off.
-Get through harsh seasons and fight off dogs, foxes and badgers.
-Learn how to heal campmates with herbs or help them by training kits and gathering prey.
-Attend their meeting every full moon and learn their history (as a tribe or their personal one) and about the other groups.
-Find a mate, start a family, and fight to protect and keep them alive through storms and diseases.
-Watch them grow into independent adults and expand the family tree.
-Walk in the paw steps of the mysterious mountain cats and become a true wild cat and a part of the early 5 clans.
-A cut-scene at the end of the DLC/Sequel will play, showing the player’s 1st character, or the/one of the character(s) from the same clan the player character is in in this DLC/Sequel, from the main/1st game, as a kit in the nursery, being told a story about one of their earliest ancestors, the character the player just played, in modern Thunder/Shadow/Wind/River/SkyClan.
-After finishing the dlc/sequel for the first time, the player gets the option to build their own camp (kind of like The Sims), and possibly territory, as well as possibly the same for the tribe, the ancient, and the big cats lion/tiger/leopard group, deciding what each den looks like (both inside and outside), who will be using it, and where it's placed. The player could also possibly be able to create the fresh-kill pile area, the prisoner area, the dirtplace, the hidden/secret escape route, and the training area. The player can pick among several different options regarding bushes, boulders/rocks, trees/trunks/stumps/logs, clumps of ferns/bracken, caves, "dents" and ledges in, and shape of the camp wall, elevation of the ground, vines/lichen and moss, different animal dens (fox, badger, rabbit), and other natural layouts of the land (such as dips in the ground, hills, glades, groves, slopes, gorge, hollow, ravine, crater etc - can decide how wide and deep/tall they are - ).The player can add whatever environment they want, regardless of it would naturally be there/grow along with the other stuff). Other players can spawn into and tour a player's camp (like checking out different islands in Animal Crossing). Name the clan/tribe/ancient/big cats. Decide if the camp is occupied by warriors, loners, kittypets, rogues, or a mix between any/all of them. Decide how many cats you want to create yourself for the clan/group and how many will be randomly made by the game (all the same choices from the Character Creation of the main/1st game), and watch their lives play out (interacting with or “stepping away” from the characters as much as you want, regarding what they do, who they become mates with, why and which wars they fight, who they let in, how gatherings go, disasters, in clan/group conflicts, how traitors/code breakers are dealt with, by taking over whichever character you like, or just letting the game run it). The player can also pick just some of the choices for a character, and have the game randomly fill in the rest of the Character Creation parts. The different clans/tribes/groups will interact/clash if the player makes more than one. The player can also place a group of cats in the areas that will become the clans’ territories, so they can watch their completely own version of River/Shadow/Wind/Sky/ThunderClan interact and play out.
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Strike the Match - Pre-Story Allegiances
The Stormborn - Sweetsoul’s Treasured
The Brastilian: Asterdawn (Bluestar) - A short furred blue molly with darker legs, ears and tail - her eyes are blue/green. Asterdawn is a muscular cat which intimidates other cats.
Lieutenant: Mottletail (Redtail) - A long furred primarily ginger calico tom with pale green eyes and a vibrant ginger tail. Mottletail has rounded paws and a slender build.
Diplomat: Larkwing - A smaller but long-legged brown tom with a gentle heart and yellow eyes. Larkwing is well muscled with long ears and a short muzzle.
Starmender(s): Spottedholly (Spottedleaf) - A pretty primarily black furred calico molly with a white chest plume and pretty leaf green eyes. She has a bushy tail and is known to carry moon berries in her fur. | Mender
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Guards (Heavy Defenders and Patrollers)
Head: Lionbelly- A large golden tabby tom with a fluffy mane around his neck and green eyes. With a long tufted tail and wide feathered paws; he holds the form of a Stormborn.
Tigerslash (Tigerclaw) - A large deep red near brown tabby tom with amber eyes and claws that were too long to be fully sheathed. Tigerslash appears to have been blessed with Ancient Fennyield’s braided stripes and claws.
Cricketleap - A short furred chocolate cat with two white toes and sharp pale green eyes. Their ears are folded.
Wildheart - A thicket coated cinnamon tortie cat with round, sharp yellow eyes and a white splotch on their left ear and on their hind leg. They wear feathers in their tail to convey their current pronouns.
Swallowflail - A cinnamon tabby tom with interesting russet front legs and orange eyes.
Chikadeechitter - A short furred fawn tabby tom with pale yellow eyes and a white chest.
Pricklestripe (Darkstripe) - A large lean, sleek, dark gray tabby tom.
Volewhisker - A gray smoked, ticked mackerel tabby tom with yellow eyes.
Longtail - A pale sandy colored, long-legged tabby tom with black stripes and a narrow muzzle. His tail is much longer than the average Stormborn cat and is thin.
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Hunters (Primary Feeders of the Clan)
Head: Callastorm (Whitestorm)- A lithe and fast mostly white tom with blue eyes and long double layered fur. His tail, legs and ears are all faintly shaded black.
Thrushpelt - A pale grayish brown tom with a white plume on his chest and pale very light green eyes. Thrushpelt is flecked with small thin white streaks.
Acornleap - A light brown furred classic molly with pale blue eyes and darker legs and tail. Her tail is very faint.
Dovetail - A long furred cinnamon tortie molly with pale green eyes and a pale belly. Her paw pads were gray and so was her nose leather.
Titfeather - A medium furred cinnamon mackerel tabby tom with yellow eyes.
Cedarfur (Mousefur) - A small and fast solid dusky brown molly with smaller and rounded ears and orangey-yellow eyes.
Nadderpelt (Willowpelt) - A pretty silvery gray she cat with pale blue eyes
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Crafters (Barrier Builders and Innovators)
Head: Thicketdawn - A light gray, ticked spotted tom with sharp green eyes and a double layered coat. He is blue shaded. Acting Head.
Pollendance - A small thick-furred golden cream mackerel tabby molly with yellow eyes and a splash of white on her belly
Aspenwind (Runningwind) - A lithe, lean and muscular light brown tabby tom with green eyes.
Buzzardback - Cream mink-point tom with a heavily scarred back and sharp yellow eyes
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Apprentices (In Training to become Warriors)
Chaffinchpaw (Sandpaw) - A buff cream with classic molly with powerful legs, small ears and a short muzzle. Her hind legs are noticeably longer than her front legs and her tail is average length, but the base is stiff. Training under Callastorm.
Wrenpaw (Dustpaw) - A very dark brown short coated tom with darker stripes and amber eyes and a shorter than average tail for a Stormborn cat. Training under Mottletail.
Ravenpaw - A short furred, long-tailed bicolored tom with one white right paw, a white tip on his tail and a white locket on his chest. Ravenpaw has pale purple eyes with semi-short whiskers. Training under Larkwing.
Jackdawpaw (Graypaw) - A long furred, thick coated gray smoked ticked tom with bright yellow eyes. Jackdawpaw has longer whiskers than the average cat. Training under Lionheart.
Cardinalpaw (Firepaw) - A medium furred ruddy rosetted tom with distinctive green eyes and white front toes. Training under Brastilian Asterdawn.
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Monarchs and Sitters (Nursing cats and cub watchers)
Head: Brindlewing (Brindleface) - A braided pale gray molly with green eyes and a rounded face.
Frostfang (Frostfur) - A pale white short furred molly with sky blue eyes. Mate to Lionheart, nursing his cubs; Cinder, Warm, Singe and Bright.
Daisyflower (Goldenflower) - A long-furred pretty golden coated molly with yellow eyes and pale stripes. Raising cubs sired by Minkbelly, Lynx and Wolf.
Speckletail - A pale goldish classic molly with amber eyes and a curious spray of spots on her tail
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Elders (Cats relieved of Active Duty)
Sparrowtail (Halftail)- A large dark brown, patchy furred tabby tom with a very short tail and yellow eyes. Lecturer.
Elkear (Smallear) - A short furred gray tom with amber eyes and small folded ears. Retiree.
Minkbelly (Patchpelt) - A small black and white tuxedo tom with yellow eyes. Retiree/
Dappledfawn (Dappletail) - A broad-shouldered, calico molly with a thick, sleek coat, a shiny pelt and yellow eyes. Lecturer.
Whiteeye (One Eye) - Pale gray virtually blind molly. Her left eye was clawed out, and the wound has since sealed shut- her remaining eye is a foggy yellow. Retiree.
Roselyric (Rosetail) - A silvery-gray molly with an unusual russet tail. Retiree.
Sablefoot - A deep chocolate brown tom with a long tail and dark brown eyes. Lecturer.
Hollypelt - A medium furred black molly with two white back paws and yellow eyes. Retiree.
Juniperhaze - A long furred blue smoke tabby molly with white paws and a lighter underbelly and chest. Lecturer.
Bearnose - A short furred brown tom with a naturally stubby tail and small, round ears. Retiree.
The Galespun - Servants of Moonsoul
The Vendus: Magpietail (Tallstar) - A short furred tuxedo tom with a long tail, long legs and a narrow muzzle.
The Zephyr: Deadfeather (Deadfoot) - A small fully black tom with a twisted left front paw with pale green eyes and a long tail. Deadfeather can walk on his left paw but it causes him immense pain.
Diplomat: Grasswhisker - A pale brown long whiskered molly with an even longer tail and orange eyes. Grasswhisker has a single splotch of white on his chest and his left ear is torn.
Moth: Briarflutter (Barkface) - A short furred, dark brown tom with a naturally bobbed tail and yellow eyes. | Starseer
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Guards (Camp Defenders)
Head: Splitears (Tornear) - A dark gray, black striped tabby tom with yellow eyes and one missing ear. Both of his front paws are white.
Redtooth - A russet pelted tabby tom with longer, thinner legs than the average tom and sharp yellow eyes.
Gorsepelt - A deep orange tabby tom with pale yellow eyes and a lighter underside.
Pinkfoot - A shirt furred white tom with pale red eyes.
Oatwhisker - A lanky long furred golden tom with long dainty whiskers
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Runners (Over-Ground Hunters)
Head: Ashfeather (Ashfoot) - A short furred and long-legged gray cat with blue eyes. Her back is speckled with darker gray marks.
Milkblossom - A predominantly cream, short furred chocolate pointed tom with yellow eyes and pink pads. Milkblossom has longer upper canines that stick out from his mouth.
Branchtail - A long-legged chocolate tabby tom with a lighter underbelly and chest.
Volespring - A dusky brown tom with short fur, short whiskers, yellow eyes and a long tail.
Prickletoe - A dark brown mackerel tabby tom with orange eyes
Rushtail -
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Tunnelers (Underground Hunters)
Head: Sunwhisker - A short furred, pale gold tabby tom with pale green eyes and brown paw pads.
Ashwhisker - A long furred molly with a silky gray pelt and darker ears.
Rabbitear - A short tailed gray molly with yellow eyes and a white belly.
Bristlebark - A medium furred gray tom with fur that sticks out in every direction and yellow eyes.
Smokepelt - A short pelted gray molly whose fur is darker along her spine and gets lighter going down her belly. Her eyes are an intense, light blue.
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Escorts (Territory Monitors and Watchmen)
Head: Cloudrunner - A mostly white long furred tom with blue eyes and gray legs, ears and face.
Haresprint - A short furred tan tom with blue eyes and hind legs longer than his forelegs. He has four white socks and white tipped tail.
Morningflower - A long furred predominantly cream tortoiseshell molly with amber eyes and four white paws.
Darkfoot - A medium furred black tom with blue eyes and a white splotch on his chest and two white front paws.
Flytail - A short furred black tom with white back legs and a white tail.
Wrenflight - A short furred brown molly with yellow eyes and four white paws.
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Cadets
Mintpaw - A tan broken mackerel tabby tom with a lighter underbelly and lighter paws. Training under Grasstooth.
Hornetpaw (Onepaw) - A mostly pale brown tom with long gangly limbs, large ears and yellow eyes. Training under Prickletoe.
Tumblepaw - A deep brown spotted tom with amber eyes and long legs. Training under Gorsepelt.
Swallowtailpaw (Leo) - A medium furred, glossy ginger mackerel tabby tom with bright yellow eyes. His tail and front paws are white. Training under Rabbitear.
Quietpaw (Melody) - A dilute mackerel tortoiseshell molly with irregular splotches of white along her back and olive eyes. Training under Wrenflight.
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Monarchs and Sitters
Head: Meadowslip - A pale gray, short furred molly with orange eyes.
Acornstripe - A dusky brown torbie molly with yellow eyes and a short coat. Former tunneler nursing Brown and Vole
Pidgeonfeather - A light gray tabby molly with white splotches on her chest and flanks. A runner nursing Crane.
Bluebellwhisker - A long furred, pale blue classic tabby molly with bright green eyes and a white underside.
Coalpelt - A dark gray, near black classic tabby molly with a short coat and yellow eyes. Former escort nursing Cobweb and Tiny.
Quailfeather - A long furred lanky blue tom with pale blue eyes and white paws.
Fieldsight - A medium furred brown and white molly with yellow eyes and gloved paws.
Sereandeplume (Bailey) - A medium furred tortoiseshell molly with gentle yellow eyes. She has a white locket on her chest and white paws.
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Elders
Crowfur - A short patchy furred black tom with green eyes and a silvery muzzle. Retiree
Redclaw - A small dark ginger mackerel tabby tom with interesting tabby hind legs and dark green eyes. Redclaw has one white left front paw. Lecturer.
Whiteberry - A small, short furred completely white tom with blue eyes. Retiree.
Eagletooth - A short furred thick pelted brown tabby tom with amber eyes and white back paws. Retiree.
Ryestalk - A pale tortie molly with kit soft fur and a pretty smile. With long legs and angular features, she’s the pinnacle of Galespun beauty. Lecturer.
Stagleap - A short furred brown tom with a shortcut tail and permanent limp favoring his right hind-leg. Retiree.
Doespring - A long-legged light brown molly with a sleek coat and pale eyes. Lecturer.
Silverchime - A silver classic tabby molly with yellow eyes and white legs. Both of her ears are torn. Retiree.
Larksplash - A patchy furry tortoiseshell molly with long whiskers and pale-green eyes. Retiree.
Aspenfall - A short furred cream tom splotched with irregular patches of white. Retiree.
The Shorerisen - Favored of Riversoul
The Styrman: Stormdrift (Crookedstar) - A massive light brown tabby tom with a twisted jaw and sharp yellow eyes.
Lieutenant: Oakshanty (Oakheart) - A large and powerful pale brown tom with yellow eyes.
Frill: Reedtail - A russet and white speckled molly with a long, bushy tail.
Starmender(s):
Cottonberry (Brambleberry) - A small and lithe black spotted molly with a pink nose. | Mender
Mudsky (Mudfur) - A lithe and long furred pale brown tom with yellow eyes. His belly is a lighter brown than the rest of him. Mudsky was once a warrior. | Starfrayer
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Guards (Heavy Defenders and Patrollers)
Head: Stoneswipe (Stonefur) - A pale, silvery blue tom with yellow eyes and a like his sister, a rather heavyset build. Stoneswipe is short-furred with wide, heavy paws and one split ear. His whiskers are short and he has a pink nose and pink ears. Dual Class: Ice-Stomper.
Tidestorm - A well muscled, blue furred tom covered in spots. His muzzle and underbelly are pale gray and his eyes light blue. Tidestorm has pink ears and paw pads with long feathered whiskers. Dual Class - Ice Stomper.
Frogleap - A powerful ticked gray tabby tom with amber eyes, a broad head and large paws. Frogleap was named for his hind legs which are longer than his front ones.
Beetlenose - A short furred muscular black tom flecked with scars and pale yellow eyes
Carpfin - A massive tannish/brown ticked tabby tom with copper eyes. Carpfin has a boxy shaped muzzle and short-whiskers- he’s often asked to help out the Ice Stompers when the river begins to freeze over.
Troutleap - A large, muscular red furred ticked tabby tom with large heavy paws and yellow eyes.
Grassfeather - A short and glossy furred molly with pale rosettes and pale green eyes with white lock on her chest
Blackclaw - A sleek, short furred powerful smoky black tom with sharp orange eyes. Blackclaw has a torn right ear and a long tail.
Asterlichen - A long furred blue tabby tom with heavy paws and yellow eyes.
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Hunters (Dry-Land Hunters)
Head: Leopardshine (Leopardfur) - sleek golden furred molly blessed with the rosetted coat of Ancient Shorerisen with amber eyes. Leopardshine has as powerful build- her pads and nose are brick red.
Mudbelly (Loudbelly) - A large muscular dark brown tom with pale yellow eyes and large paws. Mudbelly’s ears are shorter than usual and he’s been proven to be capable of closing them underwater. Mudbelly’s sealable ears are thought to be a gift from Riversoul. Dual Class; Ice-Stomper
Ottersplash - An mostly orange molly with various patches of white all over her fur. Ottersplash has a short muzzle and amber eyes. Her paws are larger than usual and her right ear was shredded in a previous battle.
Hibiscousfoot (Mistyfoot) - A large and powerful looking molly with thick muscles and a thick jaw. Hibiscousfoot has a lilac tortie lush, thick coat and is more heavyset than the average hunter. Her pelt is more pale lilac than the other colors only a splotch of pale orange on her back.
Whiteriver (Whiteclaw) - A solid, golden powerful tom with white paws and a sleek coat.
Silverwhisker - A long furred, rough coated silver-gray tabby tom with yellow eyes
Blackear - A short furred, long-legged black tom with a cap and saddle pattern on his fur. Blackear has amber eyes and a boxy muzzle. Blackear is lankier than the average Shorerisen cat.
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Divers (Specialized Aquatic Hunters)
Head: Sedgecreek - A long furred brown tabby molly with light green eyes, two white paws and a very thick coat. Like her brother, she inherited small ears albeit she can’t seal them - something she good-naturedly says is unfair given their roles in the pride.
Ripplepelt (Rippleclaw) - A silvery blue furred molly with short ears, and small paws. Ripplepelt is sleek and skilled with a talent for twisting herself in various shapes and direction when swimming. Her muzzle is short and whiskers are long.
Skyheart - A pale brown tabby molly with completely torn ears and green eyes. Her stripes are only apparent on her legs and tail.
Puddleeye (Puddlefur) - A short furred solid brown tabby tom with amber eyes and long legs with wide paws. Puddleeye has unusually long straight whiskers and fluffy ears and a sloped muzzle. Puddlefur has a very rare trait: a second clear eyelid said to be a gift from Riversoul himself as a method of assistance for swimming in murky water.
Eelmane - A short furred sleek charcoal tom with pale rosettes and yellow eyes
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Crafters (Weavers and Designers)
Head: Goldenfin - A long furred shimmery, golden classic tabby molly with a pink nose, pink pads and a pink inner ears. Goldenfin has four white boots on her paws and her whiskers are long. On her front paws, Goldenfin has an extra toe that she uses for tasks that are harder to do with lesser toes.
Brushwhisker - A short furred brown tabby tom with orange eyes and a tan underbelly. Brushwhisker’s whiskers are much longer than the average cat and his paws are small and rounded.
Owlnose - A thick furred, sleek coated brown tom with a white underbelly, white hocks and white tipped tail
Baywish - A sleek furred and silky coated cream ticked tabby molly with a lighter underbelly and green eyes
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Cadets (Cats In-Training)
Emberpaw - A short furred primarily ginger calico molly with intense blue eyes and webbed paws. Training under Owlnose.
Heavypaw - A short, thick furred tom with yellow eyes and pale pink ears, His belly and mouth are a paler brown than the rest of him with a broken black mackerel pattern. Training under Blackear.
Shadepaw - A very dark gray furred molly who appears black coated at first glance. Her eyes are yellow and she has very faint broken mackerel stripes. Her stomach was rusted by the sun and appears bronze or copper. Training under Stoneswipe.
Fogpaw - A pale furred gray, mackerel tabby tom with a thick sleek coat that runs easily off of his back. His whiskers are long and feathery with a rougher edged underside with intense bright blue. Both of his front paws and his mouth is white. Training under Puddleeye.
Osierpaw (Silverpaw) - A long furred, silvery classic molly with pale green eyes and one white paw. Osierpaw has a pink nose and pink paw pads with rounded paws. Osierpaw’s pelt is sleek and very soft with a white underbelly. Training under Ripplepelt.
Rushpaw - A small but powerful short furred torbie molly with long legs and a bouncy personality. Rushpaw has brick-red paw pads and nose and her claws always seem to poke out from her paw. Training under Goldenfin.
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Monarchs and Sitters
Head: Lilystem - A gray mackerel tabby molly with a thick, long coat, round cone ears and feathery whiskers.
Ospreyfreckle - A pretty brown and white tom with white paws and a big fluffy tail. He has streaks of darker brown scattered throughout his fur.
Hakeflower (Greenflower) - A sleek furred, brown molly with a white splash on her chin and a plump build. Pregnant, undisclosed sire..
Swantooth - A lithe and long furred mostly white calico molly with pale blue eyes and black paw pads.
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Elders (Retirees and Lecturers)
Softwing - A lithe but powerful mostly white molly with patches of golden striped fur scattered at random across her body. Retiree.
Petaldust - A thick coated, mottled tortoiseshell molly with leaf-green eyes and chronic joint-pain. Retiree.
Dawnlight - A tortoiseshell molly with a white underbelly and a thick, sleek coated molly with yellow eyes. Retiree.
Fogpool (Graypool) - A short furred predominantly dark gray molly with a thick, sleek coat and sharp yellow eyes. Lecturer.
Pheasanttail - A sleek furred, handsome tom with a long, red coat and a vibrant and much lighter red tail. Retiree.
Panda - A somewhat sickly short furred black and white bicolor molly with soft yellow eyes and small, rounded ears. Being supported until death.
The Fennyield Pride - Slysoul’s Devoted
The Skua: Raggedjaw (Raggedpelt) - A messy coated tom with matted legs and perpetually tangled coat.
The Heir: Brokenclaw (Brokentail) - A large brown tabby tom with matted fur and a flat faced with orange eyes. | Former Guard | Executioner
Diplomat: Toadpelt - A pale brown tom with green eyes, short legs and a slashed ear.
Starmender(s):
Boarfang (Yellowfang)- A flat faced, long furred molly with pale yellow eyes and a tangled coat. Boarfang has small ears and very round eyes with a set of claw marks scarred onto her face. | Starfrayer
Mangrovebay (Runningnose) - A skinny, patchy gray and white tom with amber eyes. There’s crust around his nose and in the corner of his eyes. Mangrovebay has the longest legs and tail of the Fennyield cats and it’s often remarked that it’s a shame he isn’t a hunter or a murker. | Starfrayer
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Guards (Heavy Defenders)
Head: Blackfoot - A mostly white furred tom with huge black paws, black rimmed ears and yellow eyes. His right front paw has six toes.
Scorchedmaw (Scorchwind) - A long furred, ginger tabby tom with round paws and a rounder than usual face. Scorchwind has very short whiskers and long legs. Scorchedmaw is intensely scarred with claws over his eyes and missing patches of fur on his back legs.
Clawedears (Clawface) - A thick furred brown tabby tom with yellow eyes who is covered in various scars, both of his ears are torn
Jaggedstump (Stumpytail) - A large, long-legged, small eared tom with a slightly offset jaw from his cadet-hood. His tail is short and bobbed. He has a dark brown, thick sleek coat with thin, black stripes running along his body.
Flintfang - A powerful fluffy gray tom with yellow eyes and large paws. His paws are unusually fluffy, and his right ear is shredded.
Howlstep (Wolfstep) - A long furred gray tabby tom with a thick coat and short rounded ears. His eyes are a sharp blue and his whiskers are slightly curled at the end. Howlstep’s underbelly and legs are white.
Lizardsnarl (Lizardstripe) - A pale brown tabby molly with white underbelly and pale yellow eyes. She’s proud to have many battle scars including a torn left ear, a permanent mark over her eye and a slight limp favoring her hind leg.
Toadskip - A short furred, sleek tabby tom with cone-shaped ears and a rounded tail tip. Toadskip’s face, legs and underside are all white - in theory.
Grayspeckle - A pale gray cat with a soft, short coat. Despite the way his coat feels like laying in a pile of dandelion fuzz, it’s noted to be sleek and distinctly waterproof. He has white ‘tears’ throughout his coat and pale yellow eyes.
Mousewhisker - A small short furred brown tom with white paws and deep brown eyes. His ears and paws are round with his ears being thickly furred.
Boulder - A medium furred classic tabby tom with green/blue eyes and a large, muscular build. Boulder is aptly named and many cats joke that fighting him like being repeatedly smacked by an animated mountain.
Ashheart - A mostly pale gray, short furred tortie cat with pale blue eyes and long curled whiskers. With a dark gray nose and sturdy paws, some cats wonder about the heritage of her parents with curiosity.
Saffronblister - A lanky ginger ticked tabby tom with a long winding tail and intimidating yellow eyes
Applescratch (Applefur) - A short furred and soft coated lilac tortie point molly with large, cone-shaped ears and striking green eyes.
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Hunters (Dry Land Hunters)
Head: Tangleburr (Tanglefurr) - A short furred brown and white tabby molly with a white underside and white paws. Tangleburr is named for her curled coat that dries surprisingly fast.
Hemlockflower (Darkflower) - A medium furred, dark gray tabby molly with orange eyes and a torn left ear from the occasional scuffle she was in.
Russetflash (Russetfur) - A dark ginger tabby molly with a medium length coat, fluffy soft fur and soft pink ears. Russetflash has long, feathery whiskers and sharp green eyes that seem to catch everything.
Newtspeck - A thick furred, short pelted tortie molly with yellow eyes. She has a permanent limp from a previous fight. Newtspeck used to be a Sitter.
Mazzardfoot - A short furred ticked ginger molly with gentle yellow eyes and a lighter undrebelly
Patchflicker - A golden brown torbie tom, with sections of his fur that appear to be lumped together
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Murkers (Swamp Water Hunters)
Head: Amberleaf - A pretty long-furred amber molly with light green eyes. Her paws are all white while her back and ears are a darker gold than the rest of her. Her underbelly is slightly lighter than the rest of her.
Salamanderfoot - A pretty long-legged, tortie molly with green eyes and two white front paws. She has medium length furred with a fluffy plumed tail that she is very proud of.
Fieldpoppy (Tallpoppy) - A long-legged, light brown tabby molly with green eyes and long lightly curled whiskers. Her fur is short and very sleek, seeming to shine under moonlight. Fieldpoppy’s underbelly and chest is paler than the rest of her.
Bogswirl - A short furred, thick coated olive-brown classic tabby molly with pale yellow eyes
Stagclaw (Deerfoot) - A short furred brown tabby tom with a white right foot and yellow eyes
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Crafters
Head: Sunstone - A short furred, sleek golden-brown mackerel tabby molly with round, orange eyes
Willowthorn - A short furred, torbie jack with tufted ears and green eyes. Their left ear is split.
Marrowfang - A surprisingly lanky, brown and white van patterned tom with blue eyes
Crowtalon - A short furred, sleek coated tom with a locket on his chest and yellow eyes
Quiveringheart - A short furred ticked russet tom with pale green eyes
Thistlesight - A chocolate tortoiseshell jack with yellow eyes and paler front paws
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Cadets (In Training to Become Legionaries)
Wetpaw - A long furred dark gray-almost black -tom with brilliant yellow eyes. His stripes are almost the same color as his general coat. His legs are shaded in a way that makes them look wet even when they’re not. Training under Boulder.
Littlepaw - An absolutely tiny long furred color pointed cream cat with a pink nose, pink pads and a pink nose. His eyes are a gentle yellow green and his whiskers are feathery. Training under Applescratch.
Mudpaw - A short furred chocolate tortoiseshell molly with piercing orange eyes and small, semi long claws. Mudpaw has a long tail with small but cone-shaped ears with an orange splotch just below her eye that looks vaguely like a leaf. Training under Newtspeck.
Minkpaw - A short furred black jack with pale blue eyes and small ears. Training under Sunstone.
Cootpaw - A predominantly black furred tortoiseshell molly with only a couple orange splotches and only yellow. Training under Thistlesight.
Tinypaw - A small mostly black classic tabby tom with a lighter underbelly and yellow eyes. Training under Fieldpoppy.
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Monarchs and Sitters
Head: Maggotflight - A medium furred tabby tom with a chocolate shaded fawn coat. Both of his ears and have been shredded.
Nettlespot - A dark gray molly with a large orange splash on her chest. Nettlespot’s fur is waterproof but wirey and rough which allows water to reach her skin - much to her annoyance.
Nettleflower (Brightflower) - A bright ginger tabby molly with a flattened face, a snub nose and wide set amber eyes. She has a beautifully curly coat that is difficult to maintain in the muddy territory but she’s proud of it all the same.
Dawncloud - A short furred dilute tortishelle molly with a series of white splotches across her belly and on her front legs. Her eyes a gentle light blue and her whiskers are all shorter than average.
Fernshade - A slender tortoiseshell and white molly with long, wirey whiskers and gentle yellow eyes
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Elders
Hollythorn (Hollyflower) - A dark gray and black molly with a more silvery underbelly and deep blue eyes. Her muzzle is turning white with age. Lecturer.
Spidercloud (Poolcloud) - A long furred molly with a pale gray and white coat with striking light blue eyes and two shredded ears. Lecturer.
Rowanberry - A short furred and sleek coated chocolate and cream tortie molly with small rounded ears and amber eyes. Retiree.
Deerleap - A short pelted warm gray tabby molly with light blue eyes, white paws and a white belly. Retiree.
Featherstorm - A brown furred, small pawed molly with a lighter underbelly and yellow eyes. Retiree.
Nightrattle (Nightpelt) - A short furred, sleek pelted solid black tom with intense yellow-green eyes and a long tail. Both of his ears are nicked from the various battles he’s been in, and his muzzle is going gray. Retiree.
Cinderburr (Cinderfur) - A short furred, thin gray tom with dark yellow eyes and half chewed off whiskers. Retiree.
The Kingdom of the Shining Sun
Queen: Iyeŕa (Acting Queen) - A bronzey spotted molly with serious golden eyes and a very sharp tongue. Though sweet in private, Iyeŕa is a very strict molly and liable to tear out your throat for rudeness
King: Hraye - A fluffy, spotted ginger tom with a distinct shade of green eyes. Okohi was a wanderer and is very familiar with the clans. Deceased.
Crown Heir: Isaŕia - A long furred, plump brown and white molly with two white front paws and a spotted underbelly
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Heirs and Honored Guests
Asha - A pale cream rosetted molly with golden-brown eyes, a white belly and a thick fluffy coat. Second in line.
Hreto - A medium furred cinnamon rosetted tom with two white paws and a white belly. His eyes are bright blue. Fourth in line.
Soŕi - A medium furred ruddy rosetted tom with distinctive green eyes and white front toes. Fifth in line.
Adihikko - A very dark almost black rosetted tom with odd-colored eyes (one blue, one gold) and two white front paws. Last in line.
Ahasra - A long furred silver charcoal sokoke molly with hyacinth eyes and a white underbelly. Ahasra also has white front-paws. Third in line. Squiring for Osheŕa.
Sumisiŕa - A medium furred, feather-tailed blue lynx-point tom with pale blue eyes. Second prince of the Rising Moon.
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Enforcers (Defenders and Combatants)
Lead Captain: Xibo - A short furred, muscular brown tabby molly with a white underbelly and yellow eyes. Xibo’s coat is actually somewhat coarse and thick preventing most claws from penetrating.
Co-Captain: Kibaŕa - A medium furred burly chocolate brown molly with orange eyes and a sun-rusted underside
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Healers (Advanced Healers and Makai Users)
Lead Captain: Yakuyi - A golden tabby molly with a feather whiskers, a white belly and pale green eyes
Co-Captain: Ilanoko - A short furred cream ticked tabby with short puff of a tail and blue eyes
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Seekers (Couriers and Bounty Hunters)
Lead Captain: Shaŕi - A small but skilled russet furred tom with long, soft fur and red paw pads.
Co-Captain: Aŕasi - A short and sleek furred charcoal brown tom with golden eyes and black paw pads.
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Farmers (Livestock Maintainers and Breeders)
Master: Aneha - A thick furred, somewhat stocky black smoke tabby molly with yellow eyes
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Gardeners (Herb Producers)
Master: Puffin - A thick-furred, double-coated sleek round black-and-white appaloosa tom with gentle yellow eyes
Nurses (Child-Minders and Caretakers)
Master: Huyanra - A long furred and lanky chocolate and white furred molly.
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Artisans (Crafters and Innovators)
Master: Onehuŕa - A dark gray tabby tom with two torn ears, a faded scar on his muzzle and pale blue eyes.
Master: Yuŕa - A short furred ticked golden molly with a white underbelly and dark-green eyes
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First Chapter
#strelles universe#strike the match#strike the match allegiances#worldbuilding#strelles allegiances#strelles the greenwood empire
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