#blending tradition and science
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insightfultake · 5 days ago
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When Science Meets Faith: The Curious Case of Dr. Kamakoti
Dr. Teezhinathan Kamakoti, director of IIT-Madras, is a respected computer scientist. He leads one of India’s most prestigious scientific institutions, known globally for excellence in technology and research. Yet, his recent statements have stirred an unexpected debate.
At a gathering organized by Go Samrakshana Sala in Chennai, Kamakoti shared his views on cow urine. He claimed it has medicinal properties, including potential cures for cancer and other chronic diseases. These remarks, made during a speech promoting indigenous cow breeds, sparked widespread discussions among the public and scientific communities.
Kamakoti’s love for indigenous cows, particularly breeds like Gir and Sahiwal, is deeply personal. However, his position as IIT director gives his words additional weight. Many believe his statements blurred the line between science and faith, raising concerns about their scientific validity. Read more
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victorvmx · 2 months ago
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Nagano Tonic: Natural Weight Loss & Energy Boost Formula
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click here to buy https://bit.ly/4f2MtRI
#Nagano Tonic’s core is a blend of premium herbal extracts. These extracts are chosen for their ability to enhance metabolism#and rejuvenate cells. Made by top experts in traditional Japanese medicine#it’s a natural choice against artificial stimulants and fad diets. It helps you reach your wellness goals easily.#A vibrant#lush landscape featuring an array of natural ingredients used in weight loss and energy-boosting#such as green tea leaves#fresh herbs#and colorful fruits. In the background#a serene mountain range resembling the Nagano area#with a clear blue sky and sunlight filtering through. The foreground showcases a clear glass bottle filled with an herbal tonic#surrounded by scattered leaves and fruits that symbolize health and vitality. Soft#natural lighting enhances the freshness of the scene#conveying a sense of rejuvenation and wellness.#Click here to Buy#Key Takeaways#Nagano Tonic is a Japanese-inspired wellness solution for healthy weight loss and increased energy.#The formula combines traditional herbal ingredients with modern scientific research.#Supports metabolic optimization#fat burning#and cellular rejuvenation.#Provides a natural alternative to artificial stimulants and fad diets.#Helps you feel more energized#focused#and confident in your daily life.#Understanding Nagano Tonic: A Revolutionary Japanese Wellness Solution#Nagano Tonic comes from Japan’s ancient healing ways. It’s a mix of old natural remedies and new science. This makes it a standout anti-agi#The Ancient Roots of Nagano’s Natural Ingredients#For ages#Japan has valued natural ingredients for health. Nagano Tonic uses these ancient herbs and plants. They help keep the body and mind strong.#How Traditional Japanese Healing Meets Modern Science
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nasa · 5 days ago
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All-Star Moments in Space Communications and Navigation
How do we get information from missions exploring the cosmos back to humans on Earth? Our space communications and navigation networks – the Near Space Network and the Deep Space Network – bring back science and exploration data daily.
Here are a few of our favorite moments from 2024.
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1. Hip-Hop to Deep Space
The stars above and on Earth aligned as lyrics from the song “The Rain (Supa Dupa Fly)” by hip-hop artist Missy Elliott were beamed to Venus via NASA’s Deep Space Network. Using a 34-meter (112-foot) wide Deep Space Station 13 (DSS-13) radio dish antenna, located at the network’s Goldstone Deep Space Communications Complex in California, the song was sent at 10:05 a.m. PDT on Friday, July 12 and traveled about 158 million miles from Earth to Venus — the artist’s favorite planet. Coincidentally, the DSS-13 that sent the transmission is also nicknamed Venus!
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NASA's PACE mission transmitting data to Earth through NASA's Near Space Network.
2. Lemme Upgrade You
Our Near Space Network, which supports communications for space-based missions within 1.2 million miles of Earth, is constantly enhancing its capabilities to support science and exploration missions. Last year, the network implemented DTN (Delay/Disruption Tolerant Networking), which provides robust protection of data traveling from extreme distances. NASA’s PACE (Plankton, Aerosol, Cloud, ocean Ecosystem) mission is the first operational science mission to leverage the network’s DTN capabilities. Since PACE’s launch, over 17 million bundles of data have been transmitted by the satellite and received by the network’s ground station.
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A collage of the pet photos sent over laser links from Earth to LCRD and finally to ILLUMA-T (Integrated LCRD Low Earth Orbit User Modem and Amplifier Terminal) on the International Space Station. Animals submitted include cats, dogs, birds, chickens, cows, snakes, and pigs.
3. Who Doesn’t Love Pets?
Last year, we transmitted hundreds of pet photos and videos to the International Space Station, showcasing how laser communications can send more data at once than traditional methods. Imagery of cherished pets gathered from NASA astronauts and agency employees flowed from the mission ops center to the optical ground stations and then to the in-space Laser Communications Relay Demonstration (LCRD), which relayed the signal to a payload on the space station. This activity demonstrated how laser communications and high-rate DTN can benefit human spaceflight missions.
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4K video footage was routed from the PC-12 aircraft to an optical ground station in Cleveland. From there, it was sent over an Earth-based network to NASA’s White Sands Test Facility in Las Cruces, New Mexico. The signals were then sent to NASA’s Laser Communications Relay Demonstration spacecraft and relayed to the ILLUMA-T payload on the International Space Station.
4. Now Streaming
A team of engineers transmitted 4K video footage from an aircraft to the International Space Station and back using laser communication signals. Historically, we have relied on radio waves to send information to and from space. Laser communications use infrared light to transmit 10 to 100 times more data than radio frequency systems. The flight tests were part of an agency initiative to stream high-bandwidth video and other data from deep space, enabling future human missions beyond low-Earth orbit.
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The Near Space Network provides missions within 1.2 million miles of Earth with communications and navigation services.
5. New Year, New Relationships
At the very end of 2024, the Near Space Network announced multiple contract awards to enhance the network’s services portfolio. The network, which uses a blend of government and commercial assets to get data to and from spacecraft, will be able to support more missions observing our Earth and exploring the cosmos. These commercial assets, alongside the existing network, will also play a critical role in our Artemis campaign, which calls for long-term exploration of the Moon.
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On Monday, Oct. 14, 2024, at 12:06 p.m. EDT, a SpaceX Falcon Heavy rocket carrying NASA’s Europa Clipper spacecraft lifts off from Launch Complex 39A at NASA’s Kennedy Space Center in Florida.
6. 3, 2, 1, Blast Off!
Together, the Near Space Network and the Deep Space Network supported the launch of Europa Clipper. The Near Space Network provided communications and navigation services to SpaceX’s Falcon Heavy rocket, which launched this Jupiter-bound mission into space! After vehicle separation, the Deep Space Network acquired Europa Clipper’s signal and began full mission support. This is another example of how these networks work together seamlessly to ensure critical mission success.
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Engineer Adam Gannon works on the development of Cognitive Engine-1 in the Cognitive Communications Lab at NASA’s Glenn Research Center.
7. Make Way for Next-Gen Tech
Our Technology Education Satellite program organizes collaborative missions that pair university students with researchers to evaluate how new technologies work on small satellites, also known as CubeSats. In 2024, cognitive communications technology, designed to enable autonomous space communications systems, was successfully tested in space on the Technology Educational Satellite 11 mission. Autonomous systems use technology reactive to their environment to implement updates during a spaceflight mission without needing human interaction post-launch.
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A first: All six radio frequency antennas at the Madrid Deep Space Communication Complex, part of NASA’s Deep Space Network (DSN), carried out a test to receive data from the agency’s Voyager 1 spacecraft at the same time.
8. Six Are Better Than One
On April 20, 2024, all six radio frequency antennas at the Madrid Deep Space Communication Complex, part of our Deep Space Network, carried out a test to receive data from the agency’s Voyager 1 spacecraft at the same time. Combining the antennas’ receiving power, or arraying, lets the network collect the very faint signals from faraway spacecraft.
Here’s to another year connecting Earth and space.  
Make sure to follow us on Tumblr for your regular dose of space!
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high-priestess-house · 6 months ago
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𝖀𝖓𝖉𝖊𝖗𝖘𝖙𝖆𝖓𝖉𝖎𝖓𝖌 & 𝖀𝖘𝖎𝖓𝖌 𝕸𝖆𝖌𝖎𝖈𝖆𝖑 𝕮𝖔𝖗𝖗𝖊𝖘𝖕𝖔𝖓𝖉𝖊𝖓𝖈𝖊𝖘
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Witchcraft magical correspondences refer to the associations made between various objects, substances, times, and events with specific magical effects or purposes. These correspondences have deep historical roots and derive from a blend of multiple sources, including ancient alchemy, early science, cultural symbolism, religious beliefs, and intentionality.
Ancient Alchemy
Alchemy, the precursor to modern chemistry, played a significant role in shaping magical correspondences. Alchemists sought to understand the mysteries of matter and the transformation of substances, often imbuing their experiments with spiritual and mystical significance. For example, the seven classical planets (Sun, Moon, Mercury, Venus, Mars, Jupiter, and Saturn) were associated with specific metals (gold, silver, mercury, copper, iron, tin, and lead, respectively). These associations were believed to reflect the planets’ influences on earthly matters and human affairs. Alchemical texts also explored the relationships between colors, elements, and spiritual principles, influencing the development of magical correspondences in witchcraft.
Ancient alchemy holds a significant place in the history of science, philosophy, and mystical traditions, influencing various fields and practices, including witchcraft. The importance of ancient alchemy can be understood through its contributions to the development of modern science, its philosophical and spiritual dimensions, and its enduring influence on magical and esoteric traditions.
The Great Work (Magnum Opus): Central to alchemy is the concept of the Great Work, which symbolizes the alchemist’s quest for spiritual and material transformation. This process involves the purification and perfection of substances, often mirroring the alchemist’s inner spiritual journey toward enlightenment and self-realization.
Symbolism and Allegory: Alchemical texts are rich in symbolism and allegory, using metaphors to convey complex philosophical and spiritual concepts. Symbols such as the philosopher’s stone, the ouroboros (a serpent eating its own tail), and the four elements (earth, air, fire, water) encapsulate profound ideas about the nature of reality, transformation, and the interconnectedness of all things.
Hermetic Tradition: Alchemy is closely associated with Hermeticism, a philosophical and spiritual tradition based on the writings attributed to Hermes Trismegistus. Hermetic principles, such as “As above, so below” and the unity of opposites, permeate alchemical thought and emphasize the correspondence between the macrocosm (the universe) and the microcosm (the individual).
Magical Correspondences: Alchemical principles and symbols have been integrated into various magical and esoteric traditions. The associations between planets, metals, and elements in alchemy have become foundational correspondences in many forms of magic and witchcraft.
Transmutation and Transformation: The alchemical goal of transmutation, particularly the transformation of base metals into gold, has a symbolic counterpart in magical practices. This idea of transformation is applied to personal growth, healing, and the manifestation of desires through magical means.
Ritual and Practice: Alchemical rituals, with their focus on purification, transformation, and the attainment of higher states of being, have influenced the structure and content of magical rituals. The use of specific substances, tools, and processes in alchemy has parallels in magical workings, emphasizing the transformation of both the practitioner and the environment.
Alchemy in the Renaissance: During the Renaissance, alchemy experienced a revival as scholars and practitioners sought to integrate ancient wisdom with emerging scientific knowledge. Figures like Paracelsus and John Dee contributed to the development of alchemical thought, blending it with medicine, astrology, and early chemistry.
Psychological Alchemy: In the 20th century, Carl Jung, a prominent psychologist, explored alchemy as a metaphor for psychological processes. Jung’s interpretation of alchemical symbolism as representing the individuation process—the integration of the conscious and unconscious mind—brought new insights into the relevance of alchemy for personal development and psychotherapy.
Contemporary Practice: Today, alchemy continues to inspire both scientific inquiry and spiritual exploration. Modern alchemists, both literal and symbolic, seek to uncover the hidden principles of transformation in nature and the self. The enduring appeal of alchemy lies in its holistic approach, integrating material, psychological, and spiritual dimensions of existence.
Early Science and Natural Philosophy
Early scientific observations and natural philosophy also contributed to the development of magical correspondences. Ancient and medieval scholars often categorized the natural world into elements (earth, air, fire, and water) and humors (blood, phlegm, yellow bile, and black bile), each with specific qualities and effects. These classifications were used to explain natural phenomena and human health, and they found their way into magical practices. For instance, herbs and stones were categorized based on their perceived elemental qualities, and their uses in magic were aligned with these characteristics.
Cultural Symbolism and Mythology
Cultural symbolism and mythology provided another rich source of correspondences. Different cultures imbued animals, plants, colors, and objects with symbolic meanings based on their myths, legends, and folklore. For instance, the oak tree was sacred to many ancient European cultures and associated with strength and protection, while the owl, often seen as a symbol of wisdom in Greek mythology, became associated with knowledge and divination in magical practices. These symbolic associations were passed down through generations and integrated into the magical correspondences of witchcraft.
Religious Beliefs and Practices
Religious beliefs and practices also shaped magical correspondences. Many magical traditions borrowed from the rituals and symbols of dominant religious practices in their regions. In Western Europe, for instance, Christian symbols and saints were often syncretized with older pagan deities and symbols. The use of incense, candles, and specific prayers or chants in magic often mirrors religious rituals, emphasizing the importance of intentionality and spiritual alignment in magical workings.
Intentionality and Personal Experience
The role of intention and personal experience cannot be overlooked in the development of magical correspondences. Practitioners of witchcraft often develop their own associations based on personal experiences, intuition, and the results of their magical workings. This process of individual experimentation and reflection allows for a dynamic and evolving system of correspondences that can vary between different traditions and practitioners. The intention behind the use of a correspondence is believed to be a critical factor in its effectiveness, highlighting the importance of the practitioner’s focus and purpose.
Synthesis and Evolution
Over time, these diverse influences have synthesized into the rich tapestry of magical correspondences used in witchcraft today. Texts such as the “Key of Solomon,” “The Picatrix,” and various grimoires have codified many of these correspondences, while modern practitioners continue to adapt and expand them based on contemporary understanding and practice. The integration of psychological insights, ecological awareness, and cross-cultural exchanges in the modern era further enriches the system of correspondences, making it a living and evolving aspect of witchcraft.
No single person or group decided these correspondences; rather, they evolved organically through the accumulated wisdom and practices of different cultures. Here are some key influences and sources:
Ancient Civilizations
Egyptians: Ancient Egyptian priests and magicians developed extensive knowledge of correspondences. They believed that everything in nature was interconnected and that specific plants, stones, and symbols held particular powers. Their practices were recorded in texts like the Ebers Papyrus and various temple inscriptions.
Greeks and Romans: The Greeks and Romans contributed significantly to the development of correspondences, particularly through the work of philosophers and physicians like Hippocrates, Theophrastus, and Pliny the Elder. Their writings on herbalism, astrology, and natural philosophy helped establish connections between natural elements and their supposed properties.
Celts: The Druids of the Celtic world had a deep understanding of nature and used various plants, trees, and natural phenomena in their spiritual and magical practices. Their knowledge was passed down orally and later recorded by Christian monks.
Medieval and Renaissance Europe
Medieval Herbalists and Alchemists: During the Middle Ages, herbalists and alchemists in Europe studied ancient texts and conducted their own experiments. They documented the properties of plants, minerals, and metals in texts like the “Materia Medica” and various grimoires. Alchemical traditions, which sought to transform base materials into higher forms, also contributed to the understanding of correspondences.
Astrology: Medieval and Renaissance astrologers played a significant role in establishing correspondences, particularly through the association of planets with specific days of the week, metals, and plants. The writings of figures like Ptolemy and later Renaissance magicians like Cornelius Agrippa and Paracelsus were influential in this regard.
Eastern Traditions
Chinese Medicine and Taoism: Traditional Chinese medicine and Taoist practices developed a system of correspondences based on the Five Elements (Wood, Fire, Earth, Metal, Water). These elements were connected to various aspects of life, including organs, emotions, seasons, and directions. The “Huangdi Neijing,” an ancient Chinese medical text, is a key source of this knowledge.
Indian Ayurveda and Hinduism: Ayurvedic medicine and Hindu spiritual practices established correspondences between herbs, gems, times of day, and deities. Texts like the “Atharva Veda” and various Ayurvedic treatises documented these associations.
Modern Influences
Grimoires and Occult Literature: From the Renaissance onward, numerous grimoires (books of magic) compiled and expanded upon earlier correspondences. Notable examples include the “Key of Solomon,” “The Lesser Key of Solomon,” and “The Picatrix.” These texts were influential in shaping modern Western magical practices.
The Golden Dawn and Modern Witchcraft: In the late 19th and early 20th centuries, the Hermetic Order of the Golden Dawn and similar occult organizations synthesized various magical traditions, creating detailed systems of correspondences. Influential figures like Aleister Crowley and Dion Fortune contributed to this synthesis. In the mid-20th century, Gerald Gardner and others who founded modern Wicca drew upon these traditions, further popularizing and systematizing magical correspondences.
Conclusion
Magical correspondences are the result of centuries of observation, experimentation, and synthesis by various cultures and traditions. They were not decided by any single individual or group but evolved over time through the collective wisdom of countless practitioners. Today, they continue to be an essential part of many magical and spiritual practices, providing a framework for understanding and working with the interconnectedness of the natural and spiritual worlds.
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literaryvein-reblogs · 2 months ago
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Hi there, I’m planning on writing gothic/gothic romance fiction. Do you have any tips?
Do you also have any tips to not make your writing too repetitive? I have a habit of repeating words a lot.
Writing Notes: Gothic Fiction
Gothic Novel
European Romantic pseudomedieval fiction having a prevailing atmosphere of mystery and terror.
Its heyday was the 1790s, but it underwent frequent revivals in subsequent centuries.
Called Gothic because its imaginative impulse was drawn from medieval buildings and ruins, such novels commonly used settings such as castles or monasteries equipped with subterranean passages, dark battlements, hidden panels, and trapdoors.
The Gothic is characterized by its darkly picturesque scenery and its eerie stories of the macabre.
It draws its name and aesthetic inspiration from the Gothic architectural style of the Middle Ages ⁠— crumbling castles, isolated aristocratic estates, and spaces of decrepitude are familiar settings within the genre.
Gothic fiction is rooted in blending the old with the new.
As such, it often takes place during moments of historical transition, from the end of the medieval era to the beginnings of industrialization.
Contemporary technology and science are set alongside ancient backdrops, and this strange pairing helps create the pervasive sense of uncanniness and estrangement that the Gothic is known for.
Past & present fold in on each other; even as man’s technological advancements seem to make him increasingly powerful, history continues to haunt.
Elements of Gothic Literature
The Gothic is a genre of spiritual uncertainty: it creates encounters with the sublime and constantly explores events beyond explanation. Whether they feature supernatural phenomena or focus on the psychological torment of the protagonists, Gothic works terrify by showing readers the evils that inhabit our world.
CHARACTERS
Characters in Gothic fiction often find themselves in unfamiliar places, as they — and the readers — leave the safe world they knew behind.
Ghosts are right at home in the genre, where they’re used to explore themes of entrapment and isolation, while omens, curses, and superstitions add a further air of mystery.
ATMOSPHERE
Eeriness is as important as the scariness of the events themselves.
In a Gothic novel, the sky seems perpetually dark and stormy, the air filled with an unshakable chill.
THEMES
In addition to exploring spooky spaces, Gothic literature ventures into the dark recesses of the mind: the genre frequently confronts existential themes of madness, morality, and man pitted against God or nature.
Physical and mental ruin go hand in hand — as the ancient settings decay so do the characters’ grips on reality.
History of Gothic Literature
The vogue was initiated in England by Horace Walpole’s immensely successful The Castle of Otranto (1765).
His most respectable follower was Ann Radcliffe, whose The Mysteries of Udolpho (1794) and The Italian (1797) are among the best examples of the genre.
A more sensational type of Gothic romance exploiting horror and violence flourished in Germany and was introduced to England by Matthew Gregory Lewis with The Monk (1796).
The classic horror stories Frankenstein (1818), by Mary Wollstonecraft Shelley, and Dracula (1897), by Bram Stoker, are in the Gothic tradition but introduce the existential nature of humankind as its definitive mystery and terror.
Easy targets for satire, the early Gothic romances died of their own extravagances of plot.
But Gothic atmospheric machinery continued to haunt the fiction of such major writers as:
Charlotte, Anne, and Emily Brontë, Edgar Allan Poe, Nathaniel Hawthorne, and even Charles Dickens in Bleak House and Great Expectations.
In the second half of the 20th century, the term was applied to paperback romances having the same kind of themes and trappings similar to the originals.
Tips on Writing Gothic Fiction
SETTING
Gothic fiction can, of course, be set anywhere – but 2 key components of Gothic settings are as follows:
Gothic settings are isolated – a small community, a rural town, a single-family home on the open moors… wherever your Gothic story takes place, make sure that the setting is in isolation from the rest of the world. Places that are difficult to get to, with small populations, or are only home to one family or small group of people are ideal for weaving a Gothic tale. Even if your characters are not physically isolated – maybe they live in a city, for example – their isolation should be present in some way; maybe emotionally, maybe socially. There are plenty of options therein.
Gothic settings revolve around a home base – not necessarily a home or house, though that is quite common; but, with almost every Gothic tale, a central setting is introduced very quickly and almost all the action takes place inside or around it. This furthers that feeling of isolation, and also helps the house or laboratory or island or whatever else feel alive, as if it is a character itself.
These settings are often fun to develop and aid the story so, so much by being atmospheric and anthropomorphic.
By creating a strong setting and central location, you are setting up your Gothic fiction for success.
VOICE & CHARACTER
A strong voice, usually in first person, is a staple of Gothic fiction.
Gothic main characters are usually curious, determined, and unable to rest until whatever is going on around them is uncovered.
They are not faint of heart and often have experience dealing with hardship in the past; they are uniquely qualified for whatever disturbing events are going on.
Your character’s voice should be curious, but not paranoid; apprehensive, but not frightened or cowardly; and, above all, interesting.
As many Gothic are written in first person, you want your main character to take action and investigating the goings-on.
ATMOSPHERE
Similar to setting, it’s important to focus on atmosphere. Make sure you appeal to the five senses – let your reader know how it sounds, smells, feels!
The more details, the better; immerse your reader by making them feel as if they are actually in the space.
Often, as mentioned, Gothic novels take place in areas that are remote, experience frequent storms or bad weather, or otherwise have a very ominous environment.
Of course, Gothic novels can take place anywhere, but the takeaway here is to remember to highlight aspects that go beyond the visual.
SUBGENRE
Know what the genre within your Gothic work is or is going to be.
Are you writing a Gothic romance? A Gothic thriller? A Gothic horror? There are even types of books one might categorize as a “cozy Gothic” – taking the elements of a cozy mystery, but with a Gothic setting and characters.
There are some very specific geographical locations and time periods for Gothics, Victorian or Regency-era Northern England being a couple of them; but they are not all set in Europe in the 19th century, nor should they be.
Consider such settings as seen in Southern Gothic in the 2020s, for example, or Canadian Gothic (set anywhere in Canada, but usually southern and rural Ontario) in the late 90s, among many others. These are only a few examples of hundreds!
Dark academia titles can often fall into the Gothic genre as well, and, of course there are Gothic fantasy and sci-fi titles as well.
Carefully consider what sub-genre your Gothic fiction falls under before writing it, or during the early stages of writing as your work gets fleshed out. It may fall under just one category, or multiple! Either way, knowing this will help you write and later market your title.
MARKETING
Think about marketing at an early stage. Make it clear that it is a Gothic novel!
And consider publishing your title at a time when the Gothic genre might be in higher demand, such as during the month of October or the winter in general.
Appeal to fans of grim stories, horror romance, and what have you by theming your marketing.
If writing a Gothic novel is new for you, be sure to highlight that!
It can be exciting when an author tries out a new genre and moves into a new literary space. Be sure to let your readers know of this new venture.
Gothic Romance
As a genre, gothic fiction was first established with the publication of Horace Walpole’s The Castle of Otranto in 1764. Characterized by a dark, foreboding atmosphere and outlandish, sometimes grotesque, characters and events, gothic fiction has flourished and branched off into many different subgenres in the centuries since its creation.
While Walpole introduced what would later become the definitive tropes of the genre (creepy castles, cursed families, gloomy atmosphere), it was not until Ann Radcliffe’s A Sicilian Romance in 1790 that gothic romance began to develop as its own legitimate subgenre.
Radcliffe kept many of the same tropes established by Walpole’s work, such as isolated settings with semi-supernatural phenomena; however, her novels featured female protagonists battling through terrifying ordeals while struggling to be with their true loves.
This concept is what separates gothic romance from its cousin, gothic horror.
Female leads would come to dominate gothic romance, especially after the publication of Charlotte Brontë’s Jane Eyre in 1847.
A young woman struggling to maintain her independence as she falls for a dark, brooding, handsome man became a genre-defining plot of gothic romances published in the decades that followed.
A renewed public interest in gothic romance came on the heels of Daphne Du Maurier’s Rebecca upon its publication in 1938.
Authors such as Victoria Holt, Mary Stewart, and Phyllis A. Whitney dominated the gothic romance trade paperback market from the 1960s to the 1990s.
The image of a young woman running away from a darkened castle became a staple of gothic romance novel covers.
In 1983, Gaywyck, by Vincent Virga, became the first published gay gothic romance.
Modern additions to the genre continue to reflect its interest in both terror and romance, while also delivering updated or reimagined versions of familiar tropes.
Tips for Avoiding Word Repetition
While repeating a word or phrase can add emphasis and rhythm to your writing, it can also make your writing awkward and difficult to read. When you’re not using repetition as a rhetorical device, repeating words can get in the way of good writing. Here are some tricks for avoiding unnecessary repetition of words:
Read your work aloud. Reading aloud will help you avoid unintentional word repetition. Reading your work aloud is an excellent way to both hear the sonic effects of your prose and catch awkward repeated sounds or other unintended effects.
Read your work backward. Reading your work backward is an editing trick that forces your brain to slow down and pay close attention to the individual sentences. Start at the end of a chapter, paragraph, or page and read the last sentence of that section. (Don’t read the sentence itself backward—it won’t make any sense.) Next, read the second-to-last sentence, and so on. This will allow you to work at the sentence level, catching any unintended repetition or other small mistakes that your brain naturally skims over.
Consult a thesaurus. So you’ve found a repeated word. Now what? You can try rearranging your sentence to get rid of the repeated word, or you can keep the sentence the same and plug in a different word in its place. If you’re at a loss, consult a thesaurus for a list of synonyms. You want your writing to sound like you, and to be accessible to your audience, so it’s best to avoid using words you aren’t familiar with. But if you find yourself unintentionally repeating the same word over and over, a thesaurus can help you identify another word that more precisely captures your meaning.
Some Writing Strategies to Avoid Repetition
Excerpts from writing tips on repetition by Dr. Ryan Shirey:
While repetition is not an inherently bad thing (and can quite often be used to great effect as in the classical rhetorical technique of anaphora), most of us want to make sure that we’re not boring our readers by saying the same things over and over again without any variation or development.
If you’re worried about repeating ideas, then one of the easiest and most illuminating things that you can do is to reverse outline your draft. When you reverse outline, you take your draft and distill each idea and piece of evidence back into an outline. Some writers like to do this in the margins and others prefer a separate sheet of paper. Whatever your preference, a reverse outline will let you see rather clearly whether or not you’ve returned to the same idea or piece of evidence multiple times in the same essay. If you find that you have, you can think about rearranging or cutting paragraphs as necessary.
Another strategy if you’re worried about repeating ideas is to use different colored highlighters, colored pencils, or coloring tools in a word processing program to mark areas of your text where you’re working on specific ideas. If I’m writing a paper on the history of the run up to World War I, for example, I might decide to mark all the areas where I discuss treaty arrangements in green, all the areas where I discuss colonial expansion in blue, the parts that discuss arms manufacturing and trade in red, and so on. Once I’ve visualized these ideas with color, I can see more easily whether or not I keep returning to the same topics or whether I need to restructure any portions of my essay. Be careful, though–you don’t want to create artificial distinctions that might negatively impact your overall point. For instance, if a conflict over colonial expansion leads to a treaty arrangement, I would need to be very careful about using the context in which I’m discussing that treaty dictate how I code that sentence or paragraph.
If you’re worried about repeating words or phrases, you can use the “find” feature in your word processing program to highlight all of the instances where you’ve used it. Once you’ve identified the problem areas, you can look for ways to combine sentences using coordination or subordination, replace nouns with pronouns, or (very carefully) use a thesaurus to diversify your vocabulary.
Sources: 1 2 3 4 5 6 ⚜ More: Writing Notes & References
Hope this helps with your writing!
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mya-valentine · 19 days ago
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Headcanon: Baker S/O
Characters: Bakugo, Satou, Kaminari, and Todoroki
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Katsuki Bakugo
Bakugo respects your skills but can’t resist challenging you to see who makes the best pastries or bread. It turns into a fiery competition.
Bakugo gives honest feedback, but deep down, he loves everything you make. You can catch his rare, genuine compliments when he thinks you're not paying attention.
If anyone criticizes your bakery, they’re going to get a "stern talking-to". (We all know what I mean by that) Bakugo has no patience for people disrespecting your hard work.
Though he pretends to hate the mess, you’ll find him helping in the kitchen when you’re stressed or behind on orders. He secretly enjoys it but will deny it at all costs.
You make him spicy or explosion-themed treats just for fun. He groans but ends up eating all of them.
Rikido Satou
Your shared passion for baking is what brought you two closer. He loves brainstorming new recipes with you and adding his own twist.
You two are a powerhouse in the kitchen, especially during holidays or special events. People marvel at how smoothly you work together.
Satou is your number-one fan and the most enthusiastic taste-tester. He has detailed feedback about flavors and textures and always encourages you to try new ideas.
He loves surprising you with unique ingredients or kitchen gadgets he thinks you’d like. You once joked he’s a walking baking supply store.
You both fantasize about opening a bakery together after he retires as a hero, blending your skills into something special.
Denki Kaminari
Kaminari always wants to help, but he’s hilariously bad at it. He’ll spill flour or drop an egg, then flash you a sheepish grin.
He’s constantly hyping up your baked goods to his classmates or fans. (Depending on when this takes place) He insists that you’re the best baker in the world and brings your treats to school to show off.
Kaminari adores leaving cheesy little notes or hearts in the flour when you’re not looking. He’ll also try (and fail) to surprise you with his own baking attempts.
You make him bright-colored cupcakes or cookies with lightning bolt designs, which he loves showing off.
Kaminari jokes about being the charming barista at your bakery, flirting with customers while you run the kitchen. He’s dead serious about the idea, though.
Shoto Todoroki
Todoroki loves everything you make but doesn’t always vocalize it. However, the way he savors every bite says it all.
Todoroki is fascinated by the science and art behind baking. He often watches you work with quiet admiration and occasionally asks to learn the basics.
He offers to use his quirk to cool things faster or adjust the temperature in the kitchen. He’s surprisingly helpful when you’re in a rush.
He’ll bring your baked goods to share with his family, especially Fuyumi. They both gush over how talented you are, which makes Todoroki feel proud.
He loves your more unique creations, especially anything with subtle, balanced flavors like matcha or lavender. It’s become a tradition for you to bake him something new to try.
Whenever he has a bad day, he quietly shows up at your bakery for comfort. A warm pastry and your presence always make him feel better.
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Masterlist
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rpgsandbox · 19 days ago
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The 10 Most Anticipated TTRPGs For 2025!
EN World’s annual vote on the most anticipated titles of the coming year, and yes, some games have appeared on this list in previous years.
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10) Starfinder 2E (Paizo Publishing) The Starfinder Playtest Rulebook brings Starfinder into a new age of compatibility, as Starfinder switches to using the same rules engine that powers the popular Second Edition of the Pathfinder Roleplaying Game. Inside this playtest for the new edition, you’ll find six new classes, 10 ancestries, new skills, new feats, futuristic equipment including augmentations and upgrades, new science-fantasy spells, and more!
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9) Alien - Evolved Edition (Free League) Expanded and updated core rules and a new cinematic scenario for the award-winning RPG from Free League and 20th Century Studios. Based upon feedback from thousands of players over five years of adventures, the Evolved Edition of the Core Rulebook delivers an updated and streamlined version of the ALIEN RPG fans know and love, along with additional new artwork, new content, and a variety of new tools for players and Game Mothers alike, all fully compatible with previous releases and game material.
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8) 13th Age 2nd Edition (Pelgrane Press) A New Edition of the Award-Winning Heroic Fantasy Game! The coolest and most fun parts of traditional d20-rolling fantasy gaming plus story-focused rules, now with updated class and kin powers, fearsome new abilities for your favorite monsters, and revamped icon connection mechanics!
13th Age 2E has been in this chart three years running! In both 2023 and 2024 it came 3rd in the poll!
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7) Coriolis: The Great Dark (Free League) Free League's original sci-fi RPG returns. Join expeditions to faraway stars and delve deep into ancient ruins.
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6) Dolmenwood (Necrotic Gnome) Dolmenwood is a fantasy adventure game set in a lavishly detailed world inspired by the fairy tales and eerie folklore of the British Isles. Like traditional fairy tales, Dolmenwood blends the dark and whimsical, the wondrous and weird.
This is Dolmenwood's second appearance in this chart, coming in at #5 last year!
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5) Terry Pratchett's Discworld: Adventures in Ankh-Morpork (Modiphius) Adventures in Ankh-Morpork, the Discworld tabletop roleplaying game, catapults you onto the streets of the Big Wahoonie, and once you've dusted yourself off you can adventure to your heart's content. With imagination and some shiny math rocks at your fingertips, your story on the Disc awaits. Based on the popular Discworld fantasy series by Sir Terry Pratchett, Adventures in Ankh-Morpork is an officially licensed tabletop roleplaying game set in its most recognisable city, complete with Sir Terry's iconic wit, humour, and humanistic satire.
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4) Draw Steel (MCDM) A Fantasy RPG where your character starts, at level 1, already a hero. Maybe even locally famous! You might meet in a tavern, or start in the middle of the action! Whether you’re a group of local heroes sent to investigate mysterious goings-on in the nearby haunted wood, or famous mercenaries plotting and scheming in the big city, the MCDM RPG makes building adventures and fighting monsters fun. Basically, any adventure or story you’re running in your current Fantasy RPG, you can do that in this game. Just, in a more straightforward and fun way, unburdened by sacred cows from the 1970s.
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3) Daggerheart (Darrington Press) Daggerheart is a fantasy tabletop roleplaying game of brave heroics and vibrant worlds that are built together with your gaming group. Create a shared story with your adventuring party, and shape your world through rich, long-term campaign play.
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2) Brandon Sanderson's Cosmere (Brotherwise Games) The Cosmere® RPG is a "living" RPG that will grow as Brandon Sanderson writes new novels and expands his universe. This original system is designed to tell standalone stories in the Stormlight™ or Mistborn® Settings -- or sweeping Worldhopper™ campaigns that move between different worlds and realms!
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1) Legend in the Mist (Son of Oak) A rustic fantasy tabletop RPG based on the acclaimed City of Mist. Spin a fireside tale of unlikely villagers setting out on a quest into a greater unknown world, rife with peril and mystery, in the vein of The Lord of the Rings, The Wheel of Time, Princess Mononoke, and many other classic fantasy stories, or create your own legendary realms with the game’s open-ended system.
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lilianasgrimoire · 10 months ago
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Witches & Witchcraft: Types & Definitions
There is an abundance of types of witches, some being more common than others, for example, death witch or hedge witch. I have provided the different types of witches with a brief description/definition of what they study, believe and tools most commonly used for each.
The types of witchcraft is entirely up to the individual which they prefer to do. One person may only follow on type of magick whereas another may follow several. Listed are a handful of the many kinds, but I'm listing the most common/known types of magick/witchcraft that people fall into.
I have grouped some witches together as they fit together under the same or similar definitions.
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Types of Witches
Religious witches;
Christian, Satanic (Theistic), Laveyan Satanic, Hellenic, Celtic and Wiccan, etc. are witches that follow a primary belief system and incorporate their religion into the craft.
Non-Religious witches;
Secular - doesn't work with [a] deity(ies).
Science - (also a craft type), uses metaphysical and scientific fads and theories mixed together.
Other types of witches;
Solitary - works alone and is not part of a coven. Won't typically work with other witches for spell work or any part of their practice.
Eclectic - a practice that includes multiple practises from different areas. A mixture of all practices, may practise one more than another, or all equally.
Hereditary/Generational - a witch who is born into a family whom practice the craft. The term 'Blood witch' is often a hot topic of controversy as to whether it makes one a more powerful witch.
Traditional - a type that is based on honouring the traditional ways of magick, which also ties in nicely with generational/hereditary witches.
Chaotic/Chaos - a witch who utilizes new, non-traditional and unorthodox methods. It's still relatively new and highly individualistic practice while still drawing from common forms of magick.
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Types of Witchcraft/Magick
Green Witch; A witch who uses natural magick, such as creating blends of different plants, or primarily using herbs and/or crystals spells in their craft. Tools mostly consist of herbs, crystals, stones, flowers, soil or other greenery.
Hedge Witch; Also know as an astral witch, this type of magick is orientated around spiritual work such as astral projection, lucid dreaming, spirit work, healing and out-of-body magick. Tools mostly consist tarot cards, runes, pendulum, stones, crystal ball, mirrors & candles.
Dream Witch; Mindful and internal magickal practice mainly based from interpreting dreams and/or engaging in lucid dreaming. Practises used to 'de-code' symbols and messages in the dream world can be used similarly to how one would use divination techniques. Tools mostly consist of dream catchers, candles, books of glossaries of symbols.
Sea/Ocean; Derived from materials and abstract ideas involving ocean and the oceanic world. Sea or ocean magick can be worked with by using things found on or relating to a beach/lagoon. A sea witch might draw their energy from such tools. Tools commonly consist of driftwood, pebbles/stones, seashells, ocean water, bones, seaweed, candles.
Storm/Weather; magick used through combining one's energy with the weather; most commonly rain. Weather witches will collect different ingredients provided by the weather, absorb energy from storms, manipulate winnds, or perhaps predict the weather. Tools most commonly consist of rain/snow water, symbols/weather maps, crystals.
Cottage/Hearth; Magick that is weaved and worked or embedded into mundane tasks around the house or for loved ones. Cottage magick is usually worked into cleaning, hobbies or cooking. Tools commonly consist of essential oils, incense, bells, flowers, cleaning utensils, spices and herbs.
Tea Witch; Creating blends of teas for protection, remedies or even to use for tea-leaf divination. Tools commonly consist of tea, herbs, waters, spices.
Tech Witch; Use of technology in the craft, mostly based through phones or computers. Mostly used for storing of information, grimoires, spell books and Book of Shadows/diaries. Tools consist of apps on the phone, digital sigils, online blogs and pages.
Garden/Flora; Mostly (if not all) focused on herbal and botanical measures. Many garden witches have their own garden and plant flowers and herbs to draw in energy for their home and to include in rituals and spells. Tools commonly consist of flowers, soil, seeds, greenery, twigs/tree branches, leaves.
Elemental; Using all 4 (or 5) elements in an honouring or acknowledging form. A witch can choose to work with all, or singular elements. One may have a dedicated area on their alters to a particular elements. Tools consist of anything related to said element.
Faery/Fae; Magick for those who communicate with, and/or work with the Fae. Those whom work with fae may also leave offerings regularly as thanks for the assistance of a faery in their spell work. Tools commonly consist of anything sweet, sigils, offerings.
Spirit; A practice which an individual will perform spell work in conjunction with (or the help of) any manner of spirit, including Ouija, demon spirits, spiritual contact of any kind, working with ancestors. Tools commonly consist of crystals, bells, incense, Ouija boards, tarot cards, pendulums, sigils.
Draconian: The use of dragons and dragon imagery; whether it be trough astral matters or in spells and rituals. May also be connected with dragon spirits on their journey. Tools commonly consist of dragons art, statues, candles.
Seasonal; Utilizing and drawing energy from specific time periods of the year for their magick. One individual may feel more powerful at a particular time of year. It can also be spread out into the 4 seasons. Tools commonly consist of herbs related to certain seasons, stones, ruins and the weather.
Music; Can be through singing, humming, playing an instrument, creating music or having it on during spell work to add energies. Tools consist of speakers, instruments, voice, chimes, lyrics & sheet music.
Art & Craft; Anything from painting to knitting to building something. Tools consist of anything you can craft with.
Sigils; Working majorly with sigils and the intent that can be put into them to activate their power. Tools commonly used are pens, paper, makeup, candles.
Astronomy/Space/Luna; Correlates their belief in conjunction with the planets, stars and/or moon. Versed in moon phases and tend to do spell work at night rather than day time. Tools commonly used are horoscopes, calendars, charts, moonlight, moon water.
Energy; Those who prefer to do magick through energy exercises and manipulation rather than many physical tools or materials. This may also include aura work. The only tools needed for this type is yourself.
Crystal; Magick that is worked commonly with stones and crystals. The practise may include chakra balancing, crystal meditation and even spell work or rituals. Extensive knowledge of stone, including how to identify them. Tools most commonly used are crystals, books, grimoires and stones.
Literacy; Those who practise through books and literature - studying the craft after the 'beginner' phase of learning. Tools are books, poems, written work.
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mynicosensesaretingling · 7 months ago
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A change of mind
Jenson Button x fem!reader
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summary: (Y/N) is Hertz Team Jota‘s physiotherapist at Le Mans. However, there seems to be a mutual sense of dislike between her and Jenson Button.
warnings: none.
note: I wrote this immediately after the race ended ( state of brain is error)
Hope you enjoy x
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The sun had just settled over the Circuit de la Sarthe, casting a golden hue across the track and surrounding pits, as the air was buzzing with anticipation for the Le Mans 24 Hours race. Teams and drivers were running through their garages, making final preparations, striving for perfection in the gruelling endurance race.
Among the sea of mechanics and engineers belonging to the Hertz Team Jota, (Y/N) stood with a confident expression on her face as she oversaw the final checks on her equipment. (Y/N) was the lead physiotherapist within the team, renowned for her innovative approach to sports medicine. Her methods were a blend of traditional techniques and cutting-edge science, a combination that had earned her respect in the male-dominated field.
Noting down some tactics, the girl was determined to ensure her drivers were in peak physical condition and ready to tackle the gruelling demands of the race.
As she checked her equipment one last time, she noticed Jenson Button, the former Formula 1 champion, making his way towards her. He was surrounded by his entourage, exuding confidence and charisma. (Y/N) couldn't help but feel a twinge of irritation. During one of her physio sessions, a fellow teammate had offhandedly mentioned Jenson's scepticism towards her rather new methods – making her silently feel offended by the fact that the former F1 driver was so quick to judge her work, without ever scheduling a session himself.
"Morning, Button," (Y/N) greeted him with a professional nod. "Morning," Jenson replied, his tone polite but guarded. "I hear you're the chosen miracle worker who's supposed to keep us in one piece for the next 24 hours."(Y/N) raised an eyebrow. "There are certainly no miracles required. All it takes is me doing my best and you trying to follow my advice, and we should get through this without any major issues." She huffed, focus falling back to her notes. Jenson smirked. "Ah, well. We'll see about that. I've been doing this a long time, you know." "I'm aware," (Y/N) replied coolly, not bothering to spare him another glance. "But endurance racing is a different beast. You'll need all the help you can get."
Jenson chuckled, though there was a hint of tension in his eyes. "I guess we'll find out soon enough." With that, he walked away, leaving (Y/N) to her preparations. Despite the clash, (Y/N) couldn’t let his scepticism distract her. The race was about to begin, and she needed to be at the top of her game.
The engines roared to life as the starting signal was given, and the cars took off, speeding down the track. The energy was electric, with fans cheering and cameras flashing. (Y/N) watched the cars disappear around the first bend, her mind already focused on the next 24 hours. This race was a marathon, not a sprint, and she knew that her role was crucial for the entire team.
The physiotherapist’s first patient was Norman Nato, another driver for Hertz Team Jota. He came in for a quick massage and some muscle taping before his stint. “How are you feeling, Norman?” she asked, her hands expertly working on his tight muscles. “A bit nervous, but ready,” he replied, wincing slightly as she applied pressure to a particularly tight spot. “You’ll do great,” she reassured him with a gentle voice. “Just remember to stay hydrated and listen to your body. If you feel any discomfort, let me know immediately.”
Norman nodded, his confidence bolstered by her calm demeanour. He quickly thanked her before being ushered back to the front of the garage. As he left to take his position, (Y/N) couldn’t help but let her eyes wander through the garage, when suddenly her ears picked up the familiar tone of Jenson's voice. “You really think a massage and some tape will do wonders for you?” the blonde’s tone wasn’t mocking rather amused, yet still annoying enough to earn an eye-roll from (Y/N) as she overheard the two drivers conversing.
Stretching her arms above her head, the woman let herself fall back into her chair, propping her legs up on a crate, as her eyes wandered to the screens displaying the Hertz Jota drivers’ vitals. “I gotta admit,” oh no, there he was again “a good old massage and a roll of tape- you’re TRULY revolutionising your field.” the sarcastic voice which previously had been at a safe distance, now was too close to her for comfort. Sighing, (Y/N) glanced up, finding Jenson leaning against the wall beside where she was sitting in her chair. “Just because my methods are rather modern, doesn’t mean I completely abandon the fundamental basics of my occupation.”
“Mhm.” the former champion hummed, arms crossed above his chest as he turned his head to look down at her. “Then I really don’t get what the fuzz is about.” His lips moved into a nonchalant pout, as he shrugged and kicked off the wall. “ Now,I’m even more certain that I am completely fine to manage without your ancient magic.” His eyes held a mischievous glint, as he glanced back at her before leaving the medical area. “God, I hope you don’t drive as unserious as you behave!” (Y/N) called after him. The rather unprofessional outburst earning her a few glances and the occasional chuckle from her fellow team mates.
Hours passed, and the race took its toll. The drivers rotated in and out of the cars, each stint pushing their physical and mental limits. (Y/N) was constantly on her feet, treating cramps, managing hydration, and applying her blend of traditional and advanced physiotherapy techniques to keep the drivers in top shape. In between treating several members of the team, (Y/N) couldn’t help but glance towards the monitor showing Jenson’s car. He was performing well, his experience evident in his smooth handling and strategic maneuvers.
Jenson’s first break came after a particularly grueling stint. Squinting at the bright lights withing the garage, he walked into the medical bay, his body language a mix of exhaustion and frustration. “Y/N,” he said, dropping into a chair. “I hate to admit it, but I think I could use some of that magic of yours.”
The physiotherapist who had previously stretching her aching muscles, stopped in her tracks and put her hands on her hips. "Oh, so now the great Jenson Button suddenly believes in my 'ancient magic'?" she replied, a hint of annoyance and sarcasm in her voice. Jenson gave her a rather tired smile in return. "I appreciate the flattery. Let's just say I'm open to trying new things." With a sigh, (Y/N) approached him, her demeanor professional but her irritation still simmering underneath her skin. "Alright, sit tight and let's get you sorted."
Jenson settled into the chair, stretching out his legs as he tried to hide the full extent of his exhaustion. Rounding the chair, (Y/N) began working on his muscles, the tension between them was almost palpable.
"You don't have to look so annoyed," Jenson muttered, wincing as she applied pressure to a particularly sore spot. "I'm not annoyed," (Y/N) replied, her tone clipped. "I'm just focused." "Right," Jenson said, his voice dripping with sarcasm. "Because you're always this charming." (Y/N) paused for a moment, her hands still on his shoulders. "Look, Jenson, I don't know what your problem is with me, but I don't have time for this right now. It’s who knows how late at night and I have a job to do, as do you." The driver sighed, running a hand through his hair. "I don't have a problem with you. I just... I don't know. Maybe I underestimated you." "Maybe?" (Y/N) arched an eyebrow at the man’s words, resuming her work. "You're a real piece of work, Button." "Yeah, I've been told that before," he admitted, a hint of a smile playing on his lips.
As the minutes ticked by, the silence between the pair grew more comfortable. (Y/N)'s hands moved expertly over his muscles, and Jenson found himself closing his eyes in relaxation despite his initial irritation.
"You're good at this," he said quietly, almost as if it pained him to admit it.
(Y/N) didn't look up. "I know." Jenson chuckled softly. "Confidence is key, I guess." "Confidence and skill," she corrected, finally meeting his gaze. "Which, believe it or not, I have plenty of." Jenson stared at her for a moment, a flicker of something in his eyes that she couldn't quite place. "I believe it," he said finally, his voice softer than she'd heard it before. "I guess I've been too quick to judge."
(Y/N)'s hands paused for a moment before resuming their work. "Apology accepted, but you're going to have to do more than just talk to prove it." He nodded, eyes darting back to the front of the garage, a determined look crossing his face. "Fair enough."
The hours of the night ticked by, the demanding weather testing everyone’s endurance. (Y/N) was a whirlwind of efficiency, moving between drivers, ensuring they were in the best possible condition to tackle their next stint. She had little time to dwell on Jenson, though she couldn’t deny a newfound respect (or was it even fondness?) for him as she watched him on the track.
During one of his breaks, Jenson found himself sitting next to the female physiotherapist yet again. "How's it going?" he asked, his tone more genuine than before. The woman shrugged, exhaustion starting to creep into her voice. "Busy. But we’re holding up."
He gave her a once-over, noticing how she kept flexing her hands and rubbing her shoulders. "You should take a break too, you know." (Y/N) scoffed. "I’m afraid the only break I’ll take , is when the race is over." Jenson shook his head, a small smile tugging at his lips. "Stubborn." "Takes one to know one," she shot back, but there was no malice in her voice.
As the night wore on, the grueling nature of the race became evident. Drivers, engineers, mechanics and several other crew members came and went, each stint pushing their physical and mental limits. Leading (Y/N)’s hands to seemingly never stop their movement, her mind laser-focused on her job.
Jenson’s final break came as the morning faded into noon. He was exhausted, every muscle in his body screaming for relief. His mind was set on autopilot to the medical area. Upon seeing him making his way over to her, (Y/N) wordlessly guided him to the chair with a gentle touch.
"Alright, Button.” she almost clapped her hands, but refrained from doing so upon remembering that some of the crew members were napping in the garage. “Let’s see what we can do," she exclaimed, her tone almost teasing.
Jenson, who was by now slumped in the chair, let out a tired laugh. "Do your worst."
The girl chuckled amused , as she stood behind him, starting to work on his neck. The former Formula 1 champion closed his eyes and let out a low satisfied hum upon feeling some of the tension leave his muscles."You know," he said, voice low,as he tilted his head to give her better access. "I never really gave you a chance. And I regret that."
Keeping her eyes trained on the movement of her fingers, she hummed. "You’re not the first one to underestimate me. But you actually might be the first to apologize."
Jenson sighed, one of his hands dragging over his face as his voice took on a sincere tone. "I mean it, (Y/N)." She paused, her hands moving from his neck to his shoulders, giving them an appreciative squeeze. "I appreciate that, Jenson. And I’ll hold you to it." He nodded, craning his neck to look up at her, a small smile playing on his lips. "Deal."
The race continued, the track conditions continiously deteriorating as the final hours ticked away. Jenson’s last stint was slowly coming to an end and (Y/N) almost felt annoyed with herself, as she caught her eyes once again wandering to the monitors in order to watch over Jenson’s vitals, as he navigated the treacherous course.
When afternoon arrived and both Hertz cars came into the pit, after successfully finishing the race, (Y/N) joined the rest of the team in gratulating the drivers outside of the garage. Despide the crash during hyperpole, Hertz Team Jota had managed to secure points by making an incredible comeback. The celebrations were loud and joyous. The happiness of her teammates infectious. She found herself surrounded by the jubilant crowd, laughter and cheers filling the air, as the adrenaline slowly started to vanish from the grounds of Le Mans.
As she was making rounds congratulating the other drivers, she spotted Jenson making his way towards her, his eyes sparkling with a mix of exhaustion and triumph, lips pulled into a satisfied grin and his hair an absolute mess.
"You did it," she cheered, her voice carrying a mix of pride and relief.
"We did it," Jenson corrected, stopping in front of her. "You were right. I needed all the help I could get." (Y/N) felt a smirk forming on her lips,as her eyes met his. "I'm glad you finally realized that. All it took was a 24 hour race to humble you." Jenson chuckled, his right hand resting above his heart as he looked down at her. "I have to admit, your methods truly worked wonders. I still feel like I owe you an apology for doubting you."
Upon hearing his genuine words,(Y/N) just waved a hand dismissively. "Let's just call it a learning experience." He nodded, his expression turning serious as he softly took hold of her arm. "I mean it, though. You kept me in top shape, and I appreciate it more than I can say."
"You're welcome, Jenson," she replied, her tone softening. "I'm just doing my job."
"Still," he insisted, "you went above and beyond. How about I make it up to you? Dinner, maybe?"
(Y/N) blinked, surprised by the offer. "Dinner?" "Yeah," Jenson said, a hopeful, almost sheepish, smile on his lips. "A chance to start over and get to know each other without all the bickering."
"Alright. Dinner it is." she accepted his offer, excited to explore where that new understanding, which had formed between the two, would take them.
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sephsbat · 3 months ago
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Understanding The Hellenistic Culture
Hellenism refers to the culture, ideals, and patterns of life that emerged in ancient Greece and spread throughout the Mediterranean and beyond, particularly during the Hellenistic period (323–30 BCE). This era began with the death of Alexander the Great and lasted until the establishment of Roman domination.
1. Cultural Influence
Hellenism was characterized by the spread of Greek culture, language, and ideas. This influence was particularly strong in regions that Alexander the Great conquered, including parts of Asia and North Africa. Greek became the lingua franca, facilitating trade and communication.
2. Philosophy and Science
The Hellenistic period saw the flourishing of philosophy and science. Schools of thought such as Stoicism, Epicureanism, and Skepticism emerged, each offering different perspectives on ethics, knowledge, and the nature of the universe. Figures like Epicurus and Zeno of Citium were pivotal in shaping philosophical discourse.
3. Art and Architecture
Hellenistic art is known for its increased emotional expression and realism compared to earlier periods. Sculptures depicted more dynamic poses and detailed facial expressions. Architecture also evolved, with grand structures and the use of new techniques, leading to impressive monuments like the Lighthouse of Alexandria.
4. Religion and Mythology
Hellenism also saw the adaptation and syncretism of religious beliefs. While traditional Greek gods remained central, local deities were often incorporated into Hellenistic practices. This blending of religions allowed for a diverse spiritual landscape.
5. Political Structures
The political landscape of the Hellenistic world was marked by the rise of various kingdoms, such as the Seleucid Empire and the Ptolemaic Kingdom in Egypt. These states often adopted Greek customs and governance models, thus furthering the spread of Hellenic culture.
Hellenism or the Hellenistic period represents a significant chapter in history, showcasing the exchange of ideas and culture across vast regions. Its legacy continues to influence modern Western thought, art, and philosophy, making it a vital area of study for understanding the foundations of contemporary society.
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queereads-bracket · 2 months ago
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Queer Adult SFF Books Bracket: Round 1
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Book summaries below:
The Watchmaker of Filigree Street by Natasha Pulley
1883. Thaniel Steepleton returns home to his tiny London apartment to find a gold pocket watch on his pillow. Six months later, the mysterious timepiece saves his life, drawing him away from a blast that destroys Scotland Yard. At last, he goes in search of its maker, Keita Mori, a kind, lonely immigrant from Japan. Although Mori seems harmless, a chain of unexplainable events soon suggests he must be hiding something. When Grace Carrow, an Oxford physicist, unwittingly interferes, Thaniel is torn between opposing loyalties.
The Watchmaker of Filigree Street is a sweeping, atmospheric narrative that takes the reader on an unexpected journey through Victorian London, Japan as its civil war crumbles long-standing traditions, and beyond. Blending historical events with dazzling flights of fancy, it opens doors to a strange and magical past.
Fantasy, historical fiction, mystery, science fiction, adult
The Burning Kingdoms series (The Jasmine Throne, The Oleander Sword, The Lotus Empire) by Tasha Suri
Author of Empire of Sand and Realm of Ash Tasha Suri’s The Jasmine Throne, beginning a new trilogy set in a world inspired by the history and epics of India, in which a captive princess and a maidservant in possession of forbidden magic become unlikely allies on a dark journey to save their empire from the princess’s traitor brother.
Imprisoned by her dictator brother, Malini spends her days in isolation in the Hirana: an ancient temple that was once the source of the powerful, magical deathless waters — but is now little more than a decaying ruin.
Priya is a maidservant, one among several who make the treacherous journey to the top of the Hirana every night to clean Malini’s chambers. She is happy to be an anonymous drudge, so long as it keeps anyone from guessing the dangerous secret she hides.
But when Malini accidentally bears witness to Priya’s true nature, their destinies become irrevocably tangled. One is a vengeful princess seeking to depose her brother from his throne. The other is a priestess seeking to find her family. Together, they will change the fate of an empire.
Fantasy, epic fantasy, politics, secondary world, series, adult
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kdrtsz · 3 months ago
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Travel the World of Imagination: Journeys Beyond Border
Kieth Denmark M. Retes | BSIT1A OVERVIEW:
Switzerland originates from the Old Swiss Confederacy established in the Late Middle Ages, following a series of military successes against Austria and Burgundy; the Federal Charter of 1291 is considered the country's founding document. Swiss independence from the Holy Roman Empire was formally recognized in the Peace of Westphalia in 1648. Switzerland has maintained a policy of armed neutrality since the 16th century and has not fought an international war since 1815. It joined the United Nations only in 2002 but pursues an active foreign policy that includes frequent involvement in peace building.
Switzerland is the birthplace of the Red Cross and hosts the headquarters or offices of most major international institutions including the WTO, the WHO, the ILO, FIFA, the WEF, and the UN. It is a founding member of the European Free Trade Association (EFTA), but not part of the European Union (EU), the European Economic Area, or the eurozone; however, it participates in the European single market and the Schengen Area. Switzerland is a federal republic composed of 26 cantons, with federal authorities based in Bern. references: Switzerland - Wikipedia
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Switzerland, a small yet influential country nestled in the heart of Europe, stands out in many ways. From its awe-inspiring landscapes to its unique political system, Switzerland offers a blend of natural beauty, cultural diversity, and global diplomacy that few other nations can match. Its distinct character is a product of centuries of neutrality, innovation, and a deep respect for its heritage, all of which contribute to the nation’s unparalleled reputation on the world stage.
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One of the first things that captivates visitors to Switzerland is its breathtaking scenery. The country is dominated by the majestic Alps, with towering snow-capped peaks that attract adventurers and nature lovers from around the globe. Whether it’s skiing in world-class resorts like Zermatt and St. Moritz or hiking through verdant valleys and along crystal-clear lakes, Switzerland offers outdoor experiences that are hard to rival. Beyond the Alps, the country is dotted with picturesque towns, lush meadows, and sparkling lakes, such as Lake Geneva and Lake Lucerne, each offering their own unique charm. The country's commitment to environmental preservation further enhances the beauty of these landscapes, ensuring that they remain pristine for future generations.
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Swiss culture is characterized by diversity, which is reflected in diverse traditional customs. A region may be in some ways culturally connected to the neighbouring country that shares its language, all rooted in western European culture. The linguistically isolated Romansh culture in Graubünden in eastern Switzerland constitutes an exception. It survives only in the upper valleys of the Rhine and the Inn and strives to maintain its rare linguistic tradition.
Switzerland is home to notable contributors to literature, art, architecture, music and sciences. In addition, the country attracted creatives during times of unrest or war. Some 1000 museums are found in the country.
Among the most important cultural performances held annually are the Paléo Festival, Lucerne Festival, the Montreux Jazz Festival, the Locarno International Film Festival and Art Basel.
Alpine symbolism played an essential role in shaping Swiss history and the Swiss national identity. Many alpine areas and ski resorts attract visitors for winter sports as well as hiking and mountain biking in summer. The quieter seasons are spring and autumn. A traditional pastoral culture predominates in many areas, and small farms are omnipresent in rural areas. Folk art is nurtured in organisations across the country. Switzerland most directly in appears in music, dance, poetry, wood carving, and embroidery. The alphorn, a trumpet-like musical instrument made of wood has joined yodeling and the accordion as epitomes of traditional Swiss music.
references: Switzerland - Wikipedia
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zeus-japonicus · 3 months ago
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Hello pirate friends! Those of you who know me through Rusty Quill's Trice Forgotten know that I love to write queer and trans Asian pirates destroying colonies with science and also homoerotic swordfighting.
If you like those things in combination with radical, genre-devouring new science-fiction musicals created as a "fuck you" to the white men who've made millions casting East and Southeast Asians as barbarians and lotus flowers, look no further than ASIAN PIRATE MUSICAL!
APM is created by a group of 6 trans/genderqueer/female artists from across diasporas including Malaysia, the Philippines, Jamaica, Japan, Thailand and New Zealand. We love musical theatre, but we want fun, epic adventure stories written by us, about us and casting us. For tone, think the queer humour of Our Flag Meets Death meets the political world-building of The Expanse, with an experimental, orchestral blend of traditional instruments, 21st century Asian pop and indierock.
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Here's a bit of a call-to-arms for us as we need some help giving this project its sea-legs.
If you're in London, UK 21-22nd November 2024, we're having a 2-day CONCERT at the Pleasance Theatre. Tickets are £14 and we need to sell out to break even ( ;; yay theatre) Click here to buy tickets.
We want everyone to be able to access this show for free, online. To do that we're recording a studio cast album (think Hadestown's early demo albums, or the EPIC! musical). We've currently got a crowdfunder going, and any donation - however small - is much appreciated. We're at £1,265/£5,000 and that just covers basic costs. Click here to go to the crowdfunder.
If you don't have the ability to financially contribute at this time, we would super appreciate any kind of social media help -> sending people who might be interested our way, reblogs/retweets and shares on Instagram/Tiktok go an incredibly long way in the development of musicals. We're @ AsianPirateMus in most places.
If you want to learn more about Asian Pirate Musical, including more songs and our social media links, please head over to this linktree and follow us where you can!
If you made it this far, thank you! Here's our asian-pop inspired ballad in which we make a historical old man have homoerotic thoughts and feelings for his Emperor.
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fricc-darn · 3 months ago
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What if B.E.N's s/o proposed on them getting married? What would be B.E.N's thoughts and feelings on that exactly?
The distant trees danced in tandem with the wind. You watched on from your porch as the colorful autumn leaves fell and coated the ground. Smiling at the serenity. The occasional squirrel or bird came in, gathering materials to prepare for winter. Life for them must be simple. Moving instinctively, harboring no overwhelming complex thoughts or feelings.
You adjusted the thick blanket draping over your frame. Your hand reached for the mug of tea from the railing. Sinking deeper into the warmth of the chair, you sipped the steaming tea. The squirrel that captured your attention darted to the base of a neighboring tree. Awaiting its companion, hurrying down the tree trunk.
Flickering tails, small hands grooming fur, and sharing gathered nuts was bonding in its simplest form. The simplicity you dreamed of. You took another sip of your tea, chasing a currently unattainable comfort that was substituted through superficial means.
Perhaps it wasn't as complicated as you made it out to be? Overthinking is not lost upon you in this relationship. It was just a question. A nice and easy one when you ignore the weight the question holds and the logistics. However, the two of you have been together for so long, the question was bound to come up at one point.
Would BEN want to get married?
The silly notion had you giggling. You imagined BEN all done up in a suit or maybe even a dress with a ring in hand. The excitement of a non-traditional wedding. A fanciful fairytale you wanted to entertain, but reality put a damper on your imagination. BEN would say no; being tethered was something they hated. Or they would say that weddings are just an event to flaunt materialistic goods and fit into a social role. If the question irked BEN enough, they would become dangerously hostile.
With a heavy heart, you sighed, your breath visible in the cold. Trying wouldn't hurt; your persistence got you this far, for better or for worse. You were offering a group of spirits who hardly lived a fulfilling life, an opportunity many dream about. The chance BEN agrees is just as high as rejection. Downing your tea, you watched the two squirrels run off into the bushes in your peripheral.
The leaves rustled. Nature's wind sang along with the birds. A well-known chill nipped at your warm flesh.
"There you are." BEN whispered, walking onto the porch. A bit surprised you were out in the cold staring at nothing. Were you planning on running off? You learned how ineffective fleeing was long ago. To BEN's relief, this wasn't the case.
Your eyes locked on the base of the tree where the squirrels were. Keep it simple. The hold on your mug tightened, siphoning the heat radiating off the ceramic. Embracing the silence, keeping your breathing slow and steady. Carefully, you spoke your mind. "BEN, you believe in fate, right?" Anxiously biting down on the inside of your cheek.
BEN raised its brow and glanced at you, following your stare at the tree. Its eyes followed the horizon above the setting sun. In the blend of oranges, blues, and pinks laid a pale full moon. Its eyes softened momentarily at the moon. "I suppose I do in a sense... Whether through science or religion, everything is predetermined through cause and effect."
Its mellifluous robotic voice soothed your worries. Its longer, profound responses were always a treat to hear. Reclining in your seat, you contemplate peering into the fluids of the mug as if it were a crystal ball. Your reflection nervously stares back at you through the tea. "Do you think fate brought us together?"
BEN didn't answer. There was no reason to. You knew the answer.
If you weren't who you were, you wouldn't have survived for so long.
If you had never downloaded that file, your paths would never cross. 
If either of you had lived your lives any differently, none of this would happen.
Your back straightened, sitting up to place the mug on the railing. Swiftly turning in their direction. "I want to marry you, BEN." 
Its gaze yanked away from the moon at your words. BEN's eyes widened. A subtle blush appeared on its warm-tawny skin. Marriage? That's one of the last things on their minds, if at all. Tempted to shoot down the offer on a gut reaction, they instead thought and discussed. The longer BEN stayed quiet, the wider its grin grew.
Funny how things change. You used to be such a difficult, useless thing. Expecting you would take your life in a matter of days. Now you're their long-term lapdog asking for marriage. So admirable! 
Yes, marriage is just a label, but what that label represented is what interested BEN. A door of new possibilities had just opened! Relishing in your growing anticipation of their response. BEN lowered its head, angling it at an inhuman angle. Its face deteriorated into a poorly generated mess of features. "Is that the fate you wish for? To be mine forever?" BEN cooed in a glitchy voice, hiding the underlying malice in its question.
Fixing the blanket that slowly slid down your body. You bunched it up to protect yourself from the cold. You nodded confidently, ignoring the internal anxiety BEN's theatrics triggered. Staring on, the sun set behind BEN, giving it a soothing glow. "I do. Besides, being stuck with you isn't anything new." Secure in your response, a lighthearted chuckle slipped past your lips. Your cheeks reddened from being flustered and the cold. Something about BEN could be so calming at times.
The blanket flapped in the gust of wind—a stronger, colder breeze that made you squeal. Debris and leaves scattered across the wooden porch. Unphased, BEN drew closer, grazing your ear with its lips. "Your words are set in stone." Its face returned to its regular smile.
BEN tucked away the strands of hair that flowed in the wind. Seeing you tremble like a leaf, it inwardly laughed. That charm you had continued to be ever so present. Picking up the mug, BEN headed back inside. With little thought, it put its arm over your shoulder with a comfortably firm grip.
"Come now. It's getting late."
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canmom · 2 years ago
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when robots got muscles
You can blame @centrally-unplanned for this post. She(?) wrote...
The ‘chrome’ designs pioneered by illustrators like Hajime Sorayama (Sexy Robot from 1984, for example) tended to be more in vogue at this time (or just…a  hot girl, who is apparently a robot, trust me bro), you don’t see designs like this too commonly until later (ask resident robo-fetishist/animator expert @canmom for details on that timeline).
After a challenge like that how can I refuse? Although the question is ‘when did robots get muscles’, this turned into something of a historical survey of robot designs from the 80s on with a throughline of biomimesis.
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(Originally this was just going to be an excuse to talk about Ghost in the Shell... but I gotta be thorough.)
This was all brought on from this picture from a 1989 fanart magazine...
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by an artist going by ‘Facepunch Tatebi-kun’ (顔面強打たてびー君, Ganmenkyouda Tatebii-kun). I remarked that it was interesting to see these kinds of ‘robot muscles’ in a picture from 1989, since I thought that kind of design became popular in the 2000s.
On some reflection, I think I gotta revise that opinion! I think ‘robot muscles’ became a thing around the mid 90s in anime; in the West I think it took a bit longer. But you can also see precursors already before that.
So. One thing artists are super into is biomimetic robots. That is, robots whose form (and perhaps function) is similar to animals, especially humans. The word ‘android’ referring to a human-like automaton dates all the way back to the late 19th century, but the modern ‘android, robot, cyborg’ taxonomy apparently became established around the 40s.
There’s two types of humanoid robot that get a lot of play, especially in anime. One is the convincingly humanlike cyborg, which is the same size and shape as a normal human; the other is a what we call in English a ‘mech’, i.e. a big robot you can sit inside.
Of course, if your androids just act like humans all the time, then there’s not much point having them be robots. To really create the frisson of contrast between human and mechanical forms you have to show the mechanism somehow. This could be because the machine isn’t perfectly human-like, and has visibly mechanical joints - take a look at the works of @sukabu89​ for very inventive depiction of this theme - or, the android could be damaged or undergo maintenance.
When you attempt to translate biological forms into a more mechanical design language, the traditional way has been to use hard, rigid shapes, since these make the contrast especially clear. In more recent designs, particularly as we started to see real robots with ‘artificial muscles’ such as the ones created by Boston Dynamics, we get another sort of design language to express ‘mechanical parts’, and robots start having more biological forms with exposed plasticy muscles.
So let’s tell the story. We begin at the end of the 70s.
the dawn of mechaguro
For an early example of ‘mechaguro’ (a term I’m applying very anachronistically!), when a robot gets smashed up, we have Alien (1979). This film did a ridiculous amount to define sci-fi design language, and of course the alien itself blends mechanical and biological forms, with its glossy black surface allowing it to seem to melt into the exposed pipes of the spaceship. But let’s focus on the character Ash, a secret android who is broken apart in the second half of the film.
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When Ash is torn apart by the alien, his insides consist of weird white plastic beads and a milky fluid that seems analogous to blood. It’s not clear what the function of any of this tech is - it’s intended to be vague and mysterious. The outside is biomimetic but the inside is anything but. He has a kind of artificial skin which resembles a latex mask.
The Terminator films are another major touchpoint for 80s science fiction. Late in the film, Arnie starts taking damage which reveals the Terminator skeleton underneath his fake skin.
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The stop-motion Terminator model is basically designed according to the principle of ‘replace human bones and muscles with hard metal bits’. So you have a metal skull, metal clavicles (which are pistons for some reason), metal shoulder blades, hydraulic pistons generally in the places where muscles are. e.g. in the above picture you can see pistons that stand in place of the sternocleidomastoid muscle, and in this picture...
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...you can see metal scapulae and piston biceps and triceps and a piston. The shoulder joint by contrast built in a very non-human-like way. Also there’s random tubes everywhere lol.
That’s generally how androids are portrayed in the 80s. The ‘droids’ in Star Wars are similar; C-3PO is an arrangement of metal plates with gaps suggestive of underlying mechanical details and rudimentary joints and pistons.
In Blade Runner, we have the Replicants, humanoid robots - but by the premise of the film, they are essentially indistinguishable from humans. So when the Replicants die, we never really get to see their robo-innards.
and now, anime
OK, that’s the big four Western 80s sci-fi movie series; what of anime? Of course, androids in anime go all the way back to Astro Boy. But most of these early designs don’t really focus on mechanical details all that much. Super robot designs are more like tokusatsu suits than anything. There were certainly instances of impressive mechanical animation in the 70s, with early experts including Kazuhide Tomonaga on Space Battleship Yamato. Then there’s Hayao Miyazaki’s episodes of Lupin III Part 2 which featured proto-Nausicaa flying a prototype of the robots from Castle in the Sky. It would be some years before anyone could come close to matching these!
The original Gundam in ‘79 famously started the ‘real robot’ movement [Animation Night, so let’s take a brief look at how a Gundam fits together.
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Generally speaking, the way Gundams are drawn in Gundam ‘79 is kind of rough. The methods to animate these rigid mechanical systems in super accurate perspective were just not yet established at the end of the 70s, certainly not on a TV budget. The actual joints on the Gundam are left very vague, but it broadly speaking seems to move like a human in armour.
But the OVA boom was about to begin, and while it would be a while before we saw the heights of Headgear/Production I.G./Gainax, things were going to change a lot. Mechanical design and animation was about to get much more sophisticated very very quickly.
In 1982, we have Super Dimension Fortress Macross, with robots that transformed into fighter jets. Its robots are designed by Kazutaka Miyatake, who cut his teeth doing mechanical design for Space Battleship Yamato and Daicon. The Macross TV series introduced the world to the animation of Ichirō ‘Missile Circus’ Itano. [AN64] A plane with legs... honestly looks kind of goofy, but Itano’s ambition to have a highly mobile 3D camera that could move in ways that would simply be impossible in live action marked a huge step up in how robots are animated. And this would get refined even further in the film Do You Remember Love.
In terms of design, we’re really moving our inspiration from ‘tokusatsu suit’ to ‘military hardware’ here. A Macross suit has to look like something that could transform into a plane, so its silly little arms and legs have to look kind of plane-like. In any case, we are definitely still in a world of hard and rigid robotics.
Dallos (1983-4) dir. Mamoru Oshii is known as the first OVA, if not the first successful OVA [AN115]. It features a variety of mining robots on the surface of the Moon, which are generally less humanoid, taking their design cues from JCBs...
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...as well as humanoid robots with fairly clear joint patterns...
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...and more humanoid robots too.
The eponymous Dallos, however, is a huge humanoid robot that looks like this...
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Here we have a pile of mechanical shapes that vaguely calls to mind a human face. It’s suggestive of motifs we’d see later in works like Akira.
A year later in 1985, Megazone 23 really kicks off the OVA boom in earnest [AN 103]. It also has a robot, in the form of a transforming bike that can become a humanoid piloted mech...
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You can see mechanical designs and shading have become considerably more detailed; its motion is a lot more complex as well with a ton of indulgent background animation shots. The actual details of the bike -> robot transformation are rather brushed over. But to sort of sum up the design language: we have organic but hard-edged shapes contrasted by inorganic but round shapes. (These terms ‘organic’ and ‘inorganic’ refer mostly to symmetry and a sense of ‘flow’ in the shape.) There are few right angles as such, but a lot of broadly boxy topology. The shapes are broken up by elaborate specular highlights in complex shapes, a motif of the later Kanada school.
OK, but that’s all variants on ‘rigid robot’ so far - what about the androids? What about the more directly biological designs?
Following the enormous success of Megazone 23 Part I, Toshiki Hirano got the chance to adapt his favourite lesbian cosmic horror hentai manga Fight! Iczer One into a rather more tame OVA which released from 1985-87. In terms of mechanical design, this starts to do some interesting moves towards blending biological and mechanical forms...
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Of course it has a robot in addition to the requisite bishōjo and lightsabers. In contrast to the boxy shapes we’ve seen so far, the robots in Iczer-One have a much more curvy organic sort of design language. Still, there is not a lot of emphasis on the precise details of mechanical articulation outside of select shots. (It is however notable for the first ever Obari punch!)
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Despite the change in shape language, these are still very clearly animated as metal plates and not yet muscles.
In 1984 we have a very important film (for this narrative, and in general), Nausicaa of the Valley of the Wind, the film that created Studio Ghibli. Here we have the ‘God Warriors’, giant humanoid weapons with the ability to shoot a massive laser out of their mouth. Rather than robots, these are very much biological in nature, having to be grown in a kind of cocoon. In the film version of Nausicaa, an incomplete God Warrior is released, leading to an iconic scene animated by Hideaki Anno in which the God Warrior attempts to blow up the oncoming wave of Ohmu.
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The God Warrior’s melting flesh is gorgeously animated, bubbling and sloughing off in great big lumps as the skeleton pokes out from underneath. Throughout, Nausicaa is full of beautiful and impressive animation of both machines (mainly planes) and biological (the giant insects), but the God Warriors, as human-made lifeforms, bring the two together. However, this strand wouldn’t be especially followed up on for a long long time.
Right, but what about Bubblebum Crisis (1987-91)? That is, after all, the iconic 80s robot girl OVA. It’s inspired heavily by Western robot-related films like Terminator and Blade Runner; here we have ‘Boomers’ (never stops being funny) as androids that can appear convincingly human. Like the Terminator, the underlying metal parts can burst out. Here we have a metal frame designed to resemble muscles, and also metal tentacles.
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The shapes of these robots are a lot more organic. The robot neck has tubes that sort of resemble the neck muscles, metal plates that resemble pectorals and abs and deltoids and biceps and so on. You’ve even got a direct riff on the Terminator ‘fleshy face falling away to reveal metal skull with glowing red eye’! Under the plates there are clusters of tubes which also heavily resemble muscles. Also you’ve got the classic ‘three small circles’ motif there.
Contrasted against them are the Knight Sabers, who aren’t cyborgs as such but fight in powered exoskeletons which fit the design motifs of robot girls.
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These suits are quite form-fitting, with a rubber under-layer and metal shells on top. There is definitely some attention paid to how they’ll articulate around the joints. One very recognisable 80s motif is the sort of extending spike thingies you can see on her hat there; there’s also the jets that extend out behind the suit. And, you have that multi-layer shiny highlighting of course!
Still, the way the characters move in Bubblegum Crisis is still very squarely Kanada School poses; big movements, lots of held poses accentuated by flashing and line boil, not a lot of concern for conservation of momentum or anything like that.
For a contrasting strand we can look at the rise of the ‘Otomo school’ (if you will) of realism. Around the end of the 80s, a pool of talented animators were gathering around Katsuhiro Otomo. Their most famous work is Akira, but I’m actually going to begin with Robot Carnival (1987), a wonderful anthology of short films from 1987. This features a huge variety of interpretations of the concept of robots.
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For example, for Kōji Morimoto, later co-founder of Studio 4°C, the robot is a kind of cobbled-together steampunk Frankenstein’s monster. It’s a very cool design with all sorts of asymmetries and exposed parts suggesting its cobbled-together nature. And although all the robot does in this short is stand up and then fall over, a great deal of attention is paid to the little details of its articulation and its movement through space.
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Presence, directed by Yasuomi Umetsu, is notable for its steps in the direction of realism - Umetsu’s characters are hyperdetailed and in some ways over-drawn. The opening shots establish this is a world where lifelike androids are common, when an android gets his head kicked off and stolen by children. Here the robot-as-doll metaphor comes in, something that will be increasingly central in the next decade. The robot girl is essentially a human-sized doll in a room full of other toys. Her creator smashes her to pieces with a wrench; later her ghost visits him as an old man. We see the girl attached to a bunch of wires, but she bleeds like a human.
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Cloud by Manabu Ōhashi features another humanoid robot, an Astro Boy-like child recognisable as a robot based on his segmented torso and legs and robotic ear... cones. Here the robot is a standin for human emotions, the boy’s struggles projected onto the constantly changing sky as he walks against the wind.
Strange Tales of Meiji Machine Culture: Westerner’s Invasion by Hiroyuki Kitakubo (later to direct Golden Boy, Roujin Z and Blood: The Last Vampire) is a sendup of mecha shows in which two very goofy looking steampunk robots operated respectively by Japanese and Western crews duke it out, laying waste to the city around them. The Japanese robot is basically a big wooden samurai...
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and the Western (more specifically American) robot is, uh
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sorta big barrel with little eyes on top? I’m not entirely sure what the deal is with this design!
That’s really not relevant to our story tbh I just think it’s a neat short.
Chicken Man and Red Neck, by Takashi Nakamura, features especially distinctive robot designs. The film is kind of a dream sequence in which a terrified drunk man witnesses the revels of the machines of Tokyo, transformed into robots; the robots are extremely shaped, moving through a world that is pretty much just pistons...
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These robots call to mind the dancing demons in Fantasia’s Night On Bald Mountain sequence, or even Bosch.
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Otomo’s own segments feature the Robot Carnival itself, a vast mechanical structure built as... well some kind of entertaining spectacle, but which now drives around the post-apocalyptic wasteland dropping robots which explode as bombs. It’s cute.
OK, to wrap up the 80s, we gotta cover Akira (1988) [AN34]! Akira has plenty of impressive mechanical animation of helicopters, hovercraft thingies, satellite lasers and of course the famous bike, but it doesn’t really feature robots as such - but what it does have is a blending of mechanical and biological forms in its climactic sequence where Tetsuo’s psychic powers go out of control. First, wires start to spread like the roots of a plant from his robot arm - less an actual machine and more something he assembled with his psychic powers...
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He takes a bullet, and the mechanical wires and muscles start to blend together and spread out like a slime mold...
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...which he can extend as essentially a giant tentacle.
When his powers fully go off the rails, he bulges out into big blobs of flesh which have both veins and wires running over them. These burst out of the metallic parts as well.
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He turns into essentially a giant biomechanical baby.
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Did Akira invent these images of blending biology and machinery? Probably not, but I’m not really familiar enough with manga of the time to say. What can at least be said is that Otomo’s absurdly meticulous style could really sell it. Otomo was truly a god of perspective and detail; Akira the film was an enormous, prestigious production that threw ludicrous effort and resources towards realising his vision (which doesn’t mean it paid its inbetweeners much more...). A lot of the animators who worked on Akira would go on to be prominent in...
the 1990s
So, the 1990s. If the 80s was dominated by the later Kanada School, the new movement of the 90s, at least as far as film animation goes, was ‘realism’.
But before we get onto that, let’s take a brief look at Gunnm (1990). Known as Battle Angel Alita in the West, this manga by Yukito Kishiro depicts a world in which most people are cyborgs; it was adapted to an OVA by Madhouse in 1993 and became wildly popular overseas. Its protagonist Gally, aka Alita, starts out the story as a wrecked cyborg body like this...
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Looking at this design, you can see similar patterns as we have so far. We have metal clavicles, metal sternocleidomastoid muscle, metal pectorals, metal spine. There aren’t robot muscles, per se, but there’s a lot of attention to detail on mimicking biological shapes.
Before long she is rebuilt (twice in the manga, once in the anime). Her new body is like this...
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...which is to say a skintight bodysuit in the middle, and metal arms. These arms, although designed in a way that indicates hard surface and with a hinge joint at the elbow, are designed in a way that mimics the flow of muscles in a human arm. By contrast, her sorta-love interest Yugo has a body like this:
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which gets mashed to pieces in the finale of the OVA. There’s a striking mechaguro scene in which Gally catches Yugo, but leaves him hanging by a fraying arm, which snaps, leaving him to fall to his death. Compared to later iterations of the ‘robot arm torn apart’ device, this one’s relatively light on detail...
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Cyborg bodies in Gunnm are used as a visual indication of character type. Gally has curves but also sleek robo muscles: she’s a Beautiful Fighting Girl, sweet but also extremely powerful. A huge ‘muscular’ cyborg with wide shoulders is likely to be a brute. Yugo here has much more plain, simple shapes with visible bolts, not precision pieces like Gally.
I don’t know how much of this originates with Gunnm. I’m sure the idea of cyborg girls was in the air long before, but this became an influential example on the tail end of the time of the 80s bishōjo. One device that is notable here is the idea of a ‘full body cyborg’, which is only human down to the brain (or perhaps not even that). Body swapping is a major theme in Gunnm, something that would be expanded on before long...
And if that was going out, what was coming in? Let’s look at Patlabor, which traces the evolution of the Headgear artistic collective and IG Tatsunoko into Production I.G.. This is about as down to earth as giant robot stories can get, with robots as just everyday machines used for work and by the cops. But where things really go nuts in animation terms is the opening to Patlabor 2 (1993).
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Here you can see some of the most impressive sequences of mechanical animation ever drawn. We see pilot Noa testing out the robot, and especially notable are the scenes of the hand flexing and of walking. Enormous attention is paid to the articulation of joints. The robot’s hand can swivel 360 degrees, unlike a human; however, like a human, the articulation of the fingers seems to be controlled by hydraulics in the forearm (whereas in humans, the muscles and tendons in the forearm control our fingers). When the robot’s foot steps, it flexes like a real human foot, with believable joints, and a sensible arrangement of pistons to absorb force.
It’s not imitating a human’s muscles, but the attention to the details of the robot’s mechanical design serves precisely to draw our attention to the ways it’s like/unlike a human - the robot’s hand impossible motion immediately contrasted with its pilot shot from the same angle. And the perspective drawing is absolutely impeccable. The robot is made of purely rigid structures, and the way rigid structures articulate is not at all how a human’s joints articulate.
The sequence above was animated by Atsushi Takeuchi. But across the board, the bar was getting pushed for mechanical animation. For example, observe this cut from Mobile Suit Gundam: The 08th MS Team (1996-1999), in which the robot tears off its own arm and beats up another robot. The precision of the way the joints are animated and the way the robots move in space is just completely on another level compared to what Gundam had been doing a couple of decades prior.
Anyway, we’re here to talk about robot muscles, and we’re just a few years out from that now!
The year that robots got muscles, at least as far as anime is concerned, is 1995.
You can probably guess the next part. In 1995, we get Eva and GitS. Let’s start with GitS, to continue the Production I.G./Mamoru Oshii thread. The opening sequence of GitS, animated by - who else could it be? - Hiroyuki Okiura - has to be one of the most iconic segments of video ever drawn. Here’s a merely 720p youtube upload but go and find the place you have GitS stored on your hard drive and watch it in proper quality eh.
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OK, yes, a lot of it is a naked lady floating around, sue me or whatever. But the sense of form. We see early on an appearance of ‘robot muscles’, here closely resembling real muscles...
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We can see from the way this is drawn that it’s made of a combination of artificial muscles, solid segments, and flexible, fabric-like panels. One of my favourite shots at the beginning shows the solid segments of the skull clicking into place. Here we have a very clear contrast between the angular, hard edges of the mechanical pieces against the organic forms of a human body.
Elsewhere in the film, we see various incredibly cool bits of ‘wouldn’t be fucked up if a body did this‘, like the fingers...
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Here, what we expect to be soft biological fingers is contrasted with unexpected rigidity, mechanical joints under a shell.
Also in this scene we encounter a robot body that has been stripped of her arms, legs and hips but is nevertheless still alive...
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most extraordinary hacker in the history of cybercrime and you have your titties out and yet you still can’t get them to stop misgendering you, smh
For the Terminator, having its body smashed up and continuing to walk was a demonstration of its strength. Here, as would become perhaps an increasing motif, having a robot body is a source of vulnerability: people can do things to you that would kill an ordinary human but you keep going through it. Not surprisingly, ‘robot body maintenance’ is a recurring porn device. (One that GitS deploys in SAC s2).
But of course this all builds up to the all time classics of mechaguro scene at the ending where the Major attempts to tear off the hatch of a spider tank. Muscles ripple individually under the surface of her skin, her arms bulge in exaggerated contraction, and then her arms fully tear apart under the force.
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Here, we’re showing her as mechanical not by contrasting rigid forms with biological ones, but by exaggerating the biological ones to the point of doing something extremely unnatural. Human muscles do not generally flex in such an individual way, nor are they strong enough to tear the arm apart, but robot muscles? Yeah, they could do that. This sets up the next scene where the Major lies unnaturally still, but can still exert control through hacking through her union with the Puppet Master.
Robots holding onto something so hard their arms explode has become... if not a recurring image, then at least one that was called back decades later in Violet Evergarden.
The final scene of GitS brings back the image of robot-as-doll, with the Major’s consciousness now uploaded into a black-market robot body that resembles a child in a dress.
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This is further expounded on in Oshii’s second GitS movie Innocence (2004), with its Ballade of the Puppets in the soundtrack as Batou and Togusa (and eventually, the Major) are attacked by essentially an army of ball-jointed doll gynoids. The puppets’ movements are extremely unnatural and erratic acrobatics, constantly flipping all over the place; when hit by bullets, panels pop open to reveal the underlying brass skeleton. It’s a very cool image. (The thing that lets the sequence down is the extremely dated CGI and aggressive digital compositing.)
It also has Donna Harraway as a literal cyborg!
Now, the GitS movies didn’t drop fully formed out of nowhere, but draw on the work of Masamune Shirow. The manga has a somewhat different design sensibility than the movie, distinctive and shiny as all Shirow’s art. It is more rounded and organic, less cold.
So, the basic design of a cyberbody originates with Shirow. You can see it on this page (unfortunately from a flipped version, translation Dark Horse):
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You might be able to determine from how the nurses are dressed that, yeah, the GitS manga is in significant part fetish porn. But really nerdy fetish porn, which is the best kind. This chapter is almost entirely dedicated to explaining how cyborg bodies are constructed in great detail, from the ‘sensory film’ (that’s what’s being applied in the opening to the 1995 film) to the hair implantation.
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It’s interesting seeing how some of the more out-there designs of the manga, like Chief Aramaki, are transformed into the realist style of Hiroyuki Okiura. It’s Okiura, so it works great of course.
I don’t know if there are manga examples of such detail about cyborg bodies that predate Shirow.
Anyway, that’s just one of the two punches dropped in 1995. The other is Neon Genesis Evangelion. To the pedants: sure, the Evas are not actually robots, but they’re giant cyborgs that play the role of ‘robot’ in the story and they look like robots so I’m counting them.
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Anyway, the thing about the Evas is they are incredibly lithe. They run, rip and tear and swing heavy objects around in a way that’s both weighty and distinctly biological. Their bodies are extremely flexible compared to prior mechs (look at how much the spines bend in that Iso cut from EoE!), but not without hard, rigid components such as the shoulder towers. Their jaws are bestial but feature mechanical-like components like interlocking hexagonal teeth and jet-like vents. They are in short a fantastic design that blends biological and mechanical features.
The impact of Eva on just about everything can’t be overstated, but as far as robot design, well. There certainly were works that leaned on the precedent set by Eva, as for example RahXephon, which also treats robots as something spiritual, prone to popping into a blob of weird little bubbles just like in Eva.
There’s a great deal missing from this account. I am very focused on anime because I’ve watched a lot more anime than I’ve read manga or played games from this period. So I’m sure there’s major foundational works I’m missing here!
the 2000s
When did the West start to catch up? eh that’s subjective - David Cronenberg was way ahead of the game! - but specifically in the sense of robots with mechanical muscles, I think the major points in the timeline go a bit like this.
In 1999, there’s the Matrix, which leans heavily on anime. This features a similar ‘robot takeover’ premise to Terminator, but here it’s biomimetic robots modelled after squids, with clouds of constantly moving tentacles that sweep behind them. After making a cool half a billion dollars, the Wachowskis decided to pay all their favourite anime directors to make short films. I’m not going to comment on every part of the Animatrix, since most of it isn’t really relevant, but I will point to this horrifying cut by Takeshi Honda in The Second Renaissance in which a robot woman has her clothes torn and then skin bashed off by a mob. The framing, motion, her expression of abject terror, and the ‘reveal’ of her ‘true’ nature, all viscerally call to mind a trans bashing.
On the manga side, a big one to mention is Gantz, a gory nihilistic seinen manga which ran from 2000-2013. The characters in Gantz fight in special latex-like suits which take on the appearance of muscles while engaging superstrength, but can also sustain damage that causes them to drip fluids from ports located at the neck and become fatal to their wearer. Gantz was adapted to anime by Ichirō Itano in 2004, but I haven’t seen it so I can’t comment on any notable animation.
Cyborgs are a favourite subject of games, but in the 2000s, games are really pushing art direction and biopunk stuff is in. Half Life 2 (2004) has its spider-crab like Striders and dropships and so on. Oddworld: Abe’s Oddysee (1997) bases its whole concept around the sheer variety of weird creatures that would inhabit its dystopian factory. And I gotta give a shoutout to Septerra Core (1999) - in case one other person has played that lmao
At some point after 2005, Boston Dynamics became a viral sensation thanks to their robot BigDog. BigDog is just welded steel and hydraulics, but its lifelike hopping movement style definitely brought to mind the idea that the future of robots is going to be in biomimesis.
So, 2007, here comes Crysis to melt your PC! This is an FPS with the not-uncommon premise of being a supersoldier fighting (country America hates) and also aliens, but its gimmick was that you have a special exosuit that wraps around your body with artificial muscles, making you much stronger and manlier or whatever.
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This is indicated by a visualisation that could be right out of a toothpaste ad, where tiny little balls drop into the character’s pores and somehow go straight into the bloodstream which is of course a void full of flying red blood cells. And so on. It sold the game, though! The ad there focuses almost entirely on the suit and not the character wearing it, who is basically an irrelevant soldier man. What it entailed in gameplay terms is that you have a mode switcher so you can have strength or armour or invisibility or whatever. But it’s cool military superscience, you see!
Anyway. Not like my preferred flavour of cyborg is any less stupid I guess x3
In the same year, Bayformers started. These films’ robots are honestly just visual noise, there’s so many moving metal shards going every which way that it’s next to impossible to discern any sort of underlying mechanical principle. A similar ‘overwhelming business’ visual effect would be applied the next year in Iron Man, kicking off the MCU. So mechanical muscles definitely weren’t the only expression of ‘hyper-advanced robot’ in Western visual media in the late 2000s.
I’m going to end my story with two more games: Horizon Zero Dawn and NieR Automata.
Horizon features a world inhabited by a large variety of robot animals, using the peak of AAA rendering techniques. The robots are designed to be biomimetic after both modern animals and prehistoric ones, and feature a combination of hard surfaces and softer biological muscles. For example, a robot horse:
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The discipline of making designs like these now has a name: it’s called ‘hard surface modelling’ and it involves boolean operations and bevels and other techniques designed to create a balance of hard edges on a surface against the smoother parts. The design language of Horizon says that the hard plates are white, the soft parts are very dark and may be patterned like a cloth texture, and there can be small colour accents here and there.
I think you can definitely see the influence of Boston Dynamics’s robots (and recent military tech in general) in these designs, iterated on through a decade and a half of increasingly intra-referential concept art. They are visually very busy designs, but there are a couple of recognisable features that draw attention by being inorganic, such as the cylindrical fuel tank at the back. Vitally, the silhouette is very readable.
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This robot T. rex for comparison serves as a world boss monster, and you can see it’s got a bunch of military looking attachments that look like radars and missile launchers and so on. As real tech evolved, so too did our idea of what a scary robot ought to look like.
So, that’s where this kind of design pattern has gone in mainstream games.
Now to finish, a brief comment on NieR Automata. Its designs draw hard on those of Ghost in the Shell. Visually it draws a strong contrast between the Machine Lifeforms, who have inorganic shapes (spheres and cylinders) and very visible and plausible mechanical joints, and the doll-like androids, who might as well be human (although A2 provides some contrast in an android who is damaged enough for the underlying materials to show through). The mechanical nature of the androids is communicated by the acrobatic way they move and the interface elements, and dead androids you find in the field - and later when they start losing arms and stuff, it’s a whole thing. But just like humans in Yoko Taro Games, they’re capable of dying in a puddle of blood.
(I guess if you take one thing from this post it’s that if you’re a robot, don’t expect to keep your arms.)
Robot muscles gives you a chance to give both the ‘anatomy porn’ of drawing something very precisely right, with the added bonus of giving you a reason to draw the muscles écorché, and the chance to make it weird and defamiliarised by splitting it with mechanical elements. In short... they look cool!
In this whole post I’ve basically not touched at all on illustration. I can point to a variety of illustrations of robot girls, but in terms of periodising them, I just don’t think I know enough. Though it’s safe to say that cyborg bodies in various states of construction or disrepair are now a mainstream of concept art - and that Ghost in the Shell is usually cited as an influence. I don’t know if robot muscles ever truly became the mainstream way to depict a robot, but it does feel like they’re increasingly common.
One artist I will briefly mention (besides sukabu), mostly bc I think they’re neat, is Haruyo Megurimu, who draws these very intricate designs of ‘necrotech’ which is sort of very biological robots extending out of human bodies - limbs extended on long spindly insectoid strands, jaws splitting open, that kinda thing. Can’t say who influenced them or anything but it’s a compelling extension of the idea into a particular corner of aesthetic space.
And that’s all I’ve got I think. There’s definitely big gaps like. More recent sci-movies. Western comics. Nevertheless, that’s an arc.
If you’ve read this far: thank you for indulging my autism.
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literaryvein-reblogs · 3 months ago
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Writing Notes: Emotions
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“Emotion” is a term that came into use in the English language in the 17th and 18th centuries as a translation of the French term “émotion” but did not designate “a category of mental states that might be systematically studied” until the mid-19th century (Dixon 2012: 338; see also Dixon 2003; Solomon 2008).
Many of the things we call emotions today have been the object of theoretical analysis since Ancient Greece, under a variety of language-specific labels such as passion, sentiment, affection, affect, disturbance, movement, perturbation, upheaval, or appetite.
This makes for a long and complicated history, which has progressively led to the development of a variety of shared insights about the nature and function of emotions, but no consensual definition of what emotions are, either in philosophy or in affective science.
3 Traditions in the Study of Emotions
Emotions as: Feelings, Evaluations, and Motivations
Although emotion theories differ on multiple dimensions, they can be usefully sorted into three broad traditions:
The Feeling Tradition - takes the way emotions feel to be their most essential characteristic, and defines emotions as distinctive conscious experiences.
The Evaluative Tradition - regards the way emotions construe the world as primary, and defines emotions as being (or involving) distinctive evaluations of the eliciting circumstances.
The Motivational Tradition - defines emotions as distinctive motivational states.
(Scarantino, 2016)
Each tradition faces the task of articulating a prescriptive definition of emotions that is theoretically fruitful and compatible at least to some degree with ordinary linguistic usage.
And although there are discipline-specific theoretical objectives, there also is a core set of explanatory challenges that tends to be shared across disciplines:
Differentiation: How are emotions different from one another, and from things that are not emotions?
Motivation: Do emotions motivate behavior, and if so, how?
Intentionality: Do emotions have object-directedness, and if so, can they be appropriate or inappropriate to their objects?
Phenomenology: Do emotions always involve subjective experiences, and if so of what kind?
Emotions as Constructions
Constructionists are convinced that emotions are put together on the fly and in flexible ways using building blocks that are not specific to emotions, roughly in the way cooked foods are constructed from ingredients that are not specific to them and could be used according to alternative recipes.
One of the ingredients out of which emotions are built is said to be core affect, which is a:
neurophysiological state that is consciously accessible as a simple, nonreflective feeling that is an integral blend of hedonic (pleasure–displeasure) and arousal (sleepy–activated) values. (Russell 2003: 147)
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Psychological constructionists emphasize that we are always in some state of core affect, which is a sort of barometer that informs us of our “relationship” to the flow of events.
The readings of the barometer are feelings, understood as blends of pleasure-displeasure and activation-deactivation.
These readings can be represented as points along a “circumplex structure”, with the vertical axis representing the degree of activation-deactivation and the horizontal axis representing the degree of pleasure-displeasure (Russell 1980).
Despite the great diversity of views on the nature and function of emotions, a broad consensus has emerged on a number of topics. Here is a tentative list of what a plurality of emotion theorists agree about, with brief mention of where the disagreements begin:
ONE. Emotion episodes involve, at least in prototypical cases, a set of evaluative, physiological, phenomenological, expressive, behavioral, and mental components that are diagnostic of emotions and are to some degree correlated with one another.
The degree to which these correlations are instantiated continues to be a central topic of theoretical debate: latent variable models assume that emotions cause the changes in components and expect to find strong correlations, whereas emergent variable models assume that emotions emerge from changes in components caused by something other than emotions and expect to find weak correlations.
TWO. Token episodes of the same folk emotion type (e.g., anger, fear, shame) manifest a great deal of variability with respect to expressive, behavioral, physiological and phenomenological features, as well as intensity, duration, valence, arousal, type and range of intentional objects.
Researchers disagree on whether underlying all this variability there exist measurable bodily patterns of some kind that are still distinctive of different emotions.
THREE. Emotions have intentionality or the ability to represent.
Researchers disagree on whether emotions represent descriptively or imperatively or both, on what exact contents they represent, and on what grounds the emotion-world representation relation. A small minority of researchers, hailing mostly from the enactivist movement, have argued that emotions lack representational qualities.
FOUR. The physical seat of emotions is the brain, but there are no neural circuits that correspond one-to-one with any folk emotion type, and brains are embodied and embedded in environments that are essential to their proper functioning.
Researchers disagree on how exactly the brain implements tokens of different emotion types, and whether emotional phenomena are best understood in terms of emotion-specific or emotion-unspecific neural mechanisms.
FIVE. Emotions typically involve conscious experiences, but such experiences are not strictly necessary for an emotion to be instantiated, in part because some emotion terms refer to dispositions and in part because most theorists consider feelings conceptually distinct from non-dispositional emotions.
A handful of influential researchers such as LeDoux (2017) and Barrett (2017) continue to identify emotions with conscious experiences.
SIX. Evolutionary and socio-cultural considerations must both contribute to our understanding of a great many emotions’ functions. These are both intra-personal functions —e.g., helping organisms coordinate organismic resources to deal with urgent demands—and interpersonal functions —e.g., communicating information useful for the negotiation of social transactions.
Researchers continue to debate whether there is sufficient empirical evidence for basic emotions and other special-purpose emotion mechanisms. Some see the role of evolution as limited to the shaping of general-purpose adaptations, such as core affect and the ability to categorize, which jointly lead to the emergence of emotions.
SEVEN. Emotions are no longer considered structurally opposed to reason.
Researchers continue to debate the circumstances in which emotions manifest various kinds of cognitive and strategic irrationality.
EIGHT. Emotions can be appropriate or inappropriate with respect to their intentional objects.
Researchers debate the grounds of, and distinctions between, different forms of appropriateness (e.g., fittingness, moral appropriateness).
NINE. Emotions typically involve appraisals of the significance of the stimulus situation, ranging between primitive and sophisticated forms of information processing.
Researchers debate what the structure of appraisals is, and whether appraisals cause or constitute emotions or both.
TEN. Emotions typically correlate with changes in motivation to do things.
Some researchers think emotions cause or consist in such changes in motivation, whereas others think that changes in motivation have other causes, or are too unspecific to ground a theory of what emotions are.
The exploration of these insights and the resolution of the disagreements around them is a thriving interdisciplinary project in contemporary emotion theory.
Philosophers and affective scientists will continue to engage in it for years to come, putting their distinctive theoretical skills at the service of projects of common interest.
Source ⚜ More: Writing Notes & References Word Lists: Uncommon Emotions ⚜ Other Words to Use ⚜ Positive Feelings
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