#black silver mackerel tabby bicolor
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how about dovewing and ivypool!
Silver sisters...
Ivypool's description is silver-and-white tabby, so she will be black silver tabby bicolor. (Heterozygous for white, but then again Brightheart, the one who passed the ws allele to her through Whitewing historically has lots of white, and she's a heterozygote too. So bicolor is good. Consistent. And then I can make Frostfur a heterozygous blue tabby point bicolor with good consciense, and... that's where the fun ends, because i have to give either Robinwing or Fuzzypelt a high-ish white spotting, and neither has any canon white. At the moment I lean toward tuxedo Fuzzypelt rather than calico Robinwing, because she has the iconic orange breast, and that'd disappear with the white.)
Back to Ivypool. I made her mackerel, because ivy has long tendrils = mackerel stripes. Yeah.
(A little less white in my head.)
Dovewing is "pale grey", which i translated into blue tortoiseshell silver spotted tabby. Solid, even smoke is too dark for me for this description, shaded is too fancy, and don't blame me for the tortie part, I heard they gave her a red son recently!
It works tho, because Whitewing is already a tortie under the white (must be, she has a red mother and a black daughter), and the cream patches are easy to overlook on tabbies.
(I think this cat is just a blue silver, not a tortie, but imagine some cream on it.)
(I headcanon her aunt, Ambermoon with the same color, which is a little funny. But in my head Ambermoon has a big cream patch on her face, so they don't look much alike.)
For now their shared silver allele comes from the Whitewing-Cloudtail-Cloudtail's-father line, all of whom are dominant whites, so it's not visible until Dovewing and Ivypool borns. However i'm not opposed to the Whitewing-Brightheart-Lionheart-Speckletail idea either.
Edit: i made Birchfall silver too 😸 Ivypool is homozygous silver now
(warrior cats genetics ask game)
#warrior cats genetics#dovewing#ivypool#ask and answer#black silver mackerel tabby bicolor#blue tortoiseshell silver spotted tabby#waita minute i just realized this makes dovewing basically a perfect mix of jayfeather (blue tabby) and lionblaze (red silver)#i'm going insane#cats
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Lilac Golden Shaded Tortie
2. Cinnamon Golden Tipped Point
3. Blue Caramel Tortoiseshell Classic Tabby Karpati Bicolor
4. Amber Silver Mackerel Tabby
5. Blue Rosetted “Twilight” Charcoal Mink
6. Fawn Tortie Bicolor with Satin Fur
7. Black Silver Classic Tabby Tortie with White
8. Black Sunshine Silver (Bimetallic) Classic Tabby
9. Black Rosetted "Midnight" Charcoal Tabby
10. Chocolate Silver Tabby Bicolor
all cats sourced from @felinefractious, each image is linked w/ the post that also provides breed/other info!
#cats#idk what to tag this#this is rowans idea#i was just complaining abt a weird one they reposted that had like#calico and tortie listed as Just Colors#and . brown#so#lol#this was born
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Kuro and Madara both seem like maine coons but Madara(and also Leo ) also give me calico vibes. Kuro also fits the norwegian forest cat.
Himeru is one of those freaky ass lanky oriental cats or a russian blue
Adonis is an egyptian mau or a siamese, Kaoru is an orange, Rei is a regular black cat but with weirdly shiny fur and Kouga is a cat who was raised by pitbulls and will not accept the reality that he’s not a pitbull
Keito is a regular european/domestic shorthair but with a weirdly green tint to it
I would say Mika is a khao manee due to the eyes but he is big eyed dark brown colored LaPerm( the specific image I have in mind is one of the pictures in The Cat Encyclopedia and I’m not even sure if it’s for that breed)
Tori is a munchkin
OK OKOK SO i actually already have breed hcs for everyone bc im so autistic abt cats i was gonna wait to talk abt them as i made the cat designs but progress is going really slow on those and now that someone is talking to me about it i cant make myself shut up . i agree with a lot of these !!! im just gonna go ahead and list all of my hcs though bc im insane (these are my somewhat realistic color hcs for what they would be if i didnt choose to make them all candy colored when i draw them lol)
(disclaimer: this is on appearance alone, not all these breeds and mutations are ethical, not all these colors actually appear in the breed stated or are combinations that dont exist, and some of these colors/breeds are extinct)
gonna put this under a readmore cuz its ...... a lot (i woulda added pics too but theres definitely way more than 10 cats here)
fine
eichi - ragdoll, cream point, important to note he is a purebred show cat
wataru - oriental longhair, blue bicolor harlequin
tori - munchkin/british shorthair, dilute calico
yuzuru - domestic shorthair (feral TNR), tuxedo, otter like coat texture
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trickstar
subaru - abyssinian, cinnamon
hokuto - american bobtail, black with blue undertones and low white
makoto - scottish fold, golden, non breed standard (longer face)
mao - ragamuffin, red with high white
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akatsuki
kuro - siberian, black smoke striped tabby
keito - domestic shorthair, brown mackerel tabby with low white
souma - japanese bobtail, brown broken mackerel tabby with high white
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eden
nagisa - maine coon, light gray sokoke tabby
hiyori - laperm, silver sunshine agouti with low white
ibara - chausie (feral), blue cream
jun - thai pisaat, black ticked tabby, kinked tail (pisaat characteristic)
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undead
rei - oriental longhair, black (looks brown in sunlight), long teeth (this isnt a mutation, some cats just have longer teeth than others— my design is inspired by mingus the panther, a black oriental shorthair that was popular on the internet for his huge fangs)
kaoru - turkish van, medium longhair, red chinchilla tabby/white
adonis - arabian mau, but with toyger coloration
koga - lykoi, dark gray/black roan, thinks hes a wolf due to being raised with dogs and the lykoi being known as the "werewolf cat"
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knights
leo - domestic shorthair, dense coat, medium white calico, long teeth
izumi - domestic shorthair, lilac striped tabby with low white
arashi - singapura, breed standard
ritsu - bombay, non breed standard (longer face) long teeth like rei but slightly shorter
tsukasa - ragamuffin, chocolate tabby with medium white, higher rufousing
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crazy:b
rinne - chausie, red grizzled tabby, high rufousing
niki - nebelung, non breed standard (shorter fur)
himeru - domestic shorthair, blue solid, small rounded ear mutation
kohaku - longhair american bobtail, sunshine lilac lynx point
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alkaloid
hiiro - chausie, red grizzled tabby (darker tabby than rinne), high rufousing
aira - ragdoll, cream point, non breed standard (shorter fur)
tatsumi - australian mist, silver spotted
mayoi - oriental siamese, seal tortie point, non breed standard (shorter face) edit: hes more of a balinese tbh
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rab*its
nazuna - somali, fawn, notably smaller than average
tomoya - domestic shorthair, fawn based caramel classic tabby
hajime - russian blue, breed standard
mitsuru - kurilian bobtail, chocolate solid
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valkyrie
shu - donskoy (brush), warm gray with white
mika - appears to be a kurilian bobtail, actually domestic longhair (medium), black heavy tortie, odd eyes and bobtail mutation (khao manee cats do have odd eyes, but can only be white. also mikas backstory lends itself to him being a randombred)
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2wink
theyre twins, so both are red classic tabby domestic shorthairs. theyre somewhat smaller than most cats .
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switch
natsume - domestic shorthair, red solid with minimal white
tsumugi - american wirehair, solid chocolate and white, non breed standard (longer fur)
sora - highlander, golden classic tabby with white, ringtail mutation
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ryuseitai
chiaki - havana brown, chocolate
kanata - turkish van, blue classic tabby/white
tetora - bengal/abyssinian, zorro mask charcoal bengal with high roufusing
shinobu - domestic shorthair, black/medium white spotted, somewhat short tail
midori - domestic (medium) longhair, fawn based caramel solid with white
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MaM and others
madara - maine coon, calico (my design for him is based off dawntreader texas calboy, a male calico maine coon that was the subject of controversy among cat show judges for being a genetic anomaly)
(madaras name actually means calico cat!! madara (斑) means spots and mikejima (三毛縞) means tricolored stripes, with "mike" often referring to calico and tortoiseshell cats. as a kid he also had the nickname "mikekun" in reference to his tendency to startle people by sneaking up on them silently like a cat)
anzu - british shorthair, chocolate tortie with medium white
jin - domestic (short) longhair (stray), dark gray, rough fur texture
akiomi - oriental longhair, fawn
kaname - british shorthair, blue solid, non breed standard (longer face)
#do NOT mention cats to me i WILL be insufferable#btw. i spent 3 hours on this#ask#anon#whiteboard#catstars#thumbtack
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seal point drusilla is extremely real omg now i wanna make my own buffy cat designs <- guy who has yet to post their torchwood cats
okay i'm gonna bounce ideas off you. i like the blotched on your buffy so i'm thinking cream blotched for her and maybe cream smoke for spike?
red willow. for obvious reasons. i'm thinking solid, maybe also with a blotched pattern, probably with white. xander.... black tabby? bicolor? yeah i think that works. mackerel, probably
dru is a seal point, like you said. angel could be black bicolor or black blotched tabby with white, or possibly even blue tabby? i couls also make him silver. hmm
anya would also be cream, i think i'd go mackerel for her. giles is probably a black tabby with white, but i need to think on the pattern. another blotched? maybe.
all these cats and not a single tortoiseshell.... maybe i'll make dawn a tortie. blue tortoiseshell dawn sounds like fun. that means joyce also has to be a tortie. but i'm not allowed to put any more pictures in here. sad. anyway i'll stop annoying you now <3
(btw i'm ignoring all breeds in the pictures they're just for the colours)
These are all so real. I actually did have a lighter design for Spike that I used for a while, but I changed it because it wasn't vibing quite right with me. I went darker with him because I wanted to incorporate the fact that he's big evil dark vampire ooo, and also the fact that he's got naturally darker hair and shouldn't have gotten his hands on the bleach.
I also thought about making Willow an orange cat, but I decided on tortie because a) I haven't done many tortie designs and I love, and b) I wanted to incorporate a bit of black cat into her, since she's a witch.
I didn't mention it last time but I was also thinking some variation of a tabby design for Cordelia too, but still gotta think about that.
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Black silver mackerel tortoiseshell tabby bicolor, black mackerel tabby bicolor
✨Good friends🐈🐈✨
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Kitty chaos family. Because my hand was forced. I cry foul.
Sauron - high rufousing black mackerel tabby, shaggy coat
Galadriel - golden shaded bicolor, smooth coat
Celebrian - tarnished blue silver tabby bicolor, super fluffy
#lotr#lord of the rings#rings of power#trop#sauron#halbrand#galadriel#celebrian#yeah they’re cats i know#i blame jules#you should too#myart
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Warriors Game Ideas/Possibilities
Warning, this post is extremely long, and much of what I've written down probably isn't possible to achive (I'm no game develouper). But if you're curious, and find something you like on this list that's do-able, then feel free to run with it, cause I would love to see this in action. (Sorry for any weird spelling/grammar, this is my second language).
I imagine the gaming style as a possible mash-up/mix up of/between "open world, simulator, adventure, action, role-playing and/or casual".
Style: The player can choose between: Realistic, semi realistic (realistic look, but expressions like it's 2-D drawn - similar to the The Lion King Mufasa animation/expressions - ), James Barry's manga style (if permission got granted), Bettina Kurkoski's manga style (if permission got granted), Natalie Riess's & Sara Goetter's graphic novel style (if permission got granted), Owen Richardson’s cover/profile picture/chapter picture art (if permission got granted), Wayne McLoughlin’s cover/profile picture/chapter picture art (if permission got granted), Anna Podedwarna’s cover art (if permission got granted), Jędrzej Chełmiński’s cover art (if permission got granted), Johanna Tarkela’s/Johann Tarkel’s cover art (if permission got granted), Zofia Kledzik’s cover art (if permission got granted), Aleksandra Jablonska’s cover art (if permission got granted), Anna Andrukhovych’s cover art (if permission got granted), Liu Ye’s cover art (if permission got granted), E. A. Savelyev (if permission got granted), Joanna Mosińska (if permission got granted), Zilven (if permission got granted), Roman Yarulin (if permission got granted), and the Warriors movie's style (if it got made, permission got granted, and they didn't use AI nor made the cats bipedal).
Character Creation: Breed:
-Pureblood.
-Mixed between 2 (choose which trait you want from which breed).
-A specific breed with some minor differences/changes, due to mix breeding.
-A mix of several breeds (from 6 to 10 different breeds, choosing between which trait/look you want from which breed).
-Normal house cat (breeds unknown/unrecognizable/unimportant, free to choose whatever looks/traits from whatever breed).
Fur:
Patterns:
-Single color (with/without different areas with lighter/darker markings).
-Single color, except for one, partly or fully, different colored body part.
-Two colors (the player can choose where they want which color to be and the size and shape of the different colors). The player can also choose between premade mitts, tuxedo, mask and mantel, cap and saddle, harlequin, pied, bicolor, van. (The player still gets to choose which 2 colors to use).
-Tabby (choose if the markings are paler or darker in color compared to the main, solid one): Spotted, Classic, Mackerel, Ticked, Patched Tabby markings, Broken mackerel, marbled, braided, broken braided, rosetted, classic ticked, mackerel ticked, agouti ticked, classic midnight charcoal, classic twilight charcoal. (in regards to the patched tabby, the player can choose where they want which color to be and the size and shape of the patched areas).
-Multi Colored: Tortoiseshell (bridled, cryptic, reverse, dilute), Calico (traditional, dilute, patched tabby, dense, van, hairless, mosaic, reverse, tortoiseshell, caliby, cryptic, brown), Torbie. The player can choose where they want which color to be and the size and shape.
-Color Points: Lynx, Seal-Mink, Seal-Point, Seal-Solid, Sepia Point.
Colors: Amber, light amber, smoke, black, blue, caramel, caramel 2, chocolate, lilac, cinnamon, fawn, light brown, red, dark red, ginger, pale ginger, dark ginger, cream, apricot, orange, sandy, white, gray, dark gray, light gray, silver, brown, dark brown, golden, golden-brown, blue caramel, lilac caramel, fawn caramel, blue-gray, silver-gray.
-Albino (half or full).
Choose realistic or unrealistic color patterns/combinations (unrealistic = the colors themselves are realistic ones that naturally show up in cats, but the color/pattern combinations that can be mixed together aren’t).
Volume, Amount, Length, Appearance:
-Thick, dense, thin.
-Long, medium, short (a bar the player can slide to adjust the length).
-Curly, glossy, wirehair, normal, fluffy, sleek, soft.
-Extra fur around the neck, between toes and inside/on top of ears.
-Double layer coat.
-Hairless.
Build:
-Height: Small, big, normal, between small/normal and normal/big (a bar the player can slide to adjust the size).
-Shape: Skinny, lean, lithe, slender, wiry, sturdy, muscular (a bar the player can slide to adjust the size).
Looks:
Eyes:
-Color: Gray, yellow-gray, blue-gray, blue, blue-green, green, hazel, yellow, amber, orange, brown, red.
-In each: The same color in both eyes, complete heterochromia, sectoral heterochromia in both eyes, one eye with complete heterochromia and one with sectoral heterochromia.
-Shape: Almond, round, oval.
Nose:
-Shape: Flat, normal.
-Color(s). Black, pink, orange, gray, brown (the player can choose where they want which color to be and the size and shape of the different colors).
-Freckles.
Whiskers:
-Length (a bar the player can slide to adjust the length).
-Shape: Straight, curly.
-Colors: White, black, gray. (The whiskers on one side of the face can also be different from the ones on the other side).
Legs:
Length: Hind legs can be longer than the front legs or all 4 can be of the same length.
Tail:
-Length.
-Look: Plump, feathery, thin, bushy or stumpy/bobbed.
-Tailless.
Ears:
-Size.
-Shape: Rounded, folded, floppy, loosely folded, curled (from 90 to 180 degrees), straight.
-Position: Average space in-between, wider apart, closer together, high-set on top of the head.
Shoulders:
-Size: Broad or normal.
Face:
-Shape: Flat (mild, moderate, profound, severe), broad, round, triangle, square.
Muzzle:
-Length (long, short, normal).
-Shape (flat, broad, round, square)
Paws:
-Size: Small, big, same size as the character's body size.
Head:
-Size: Small, big, same size as the character's body size.
-Shape: Borad, round, triangle, square.
Neck:
-Length: Long, short, normal.
Chest:
-Size: Broad, normal.
Paw Pads:
-Color(s): Black, pink, orange, gray, brown (the player can choose where they want which color to be and the size and shape of the different colors).
Scars: Choose the length, shape, how visible they are, where they are, the amount. (Some will show up after battle practice, and the others after fighting).
Mutation:
Face: Half the player character’s face is a darker color, the other half is a lighter one (the player can choose the two colors).
Body:
-Chimera (mix of solid coloring and tabby pattern, mix of solid coloring and tabby pattern with tortoiseshell markings, mix of dense and dilute colors, mix of pointed and non pointed markings, mix of longhair and shorthair patches). The player can choose: whichever 2/3 colors they want, where each color is on the body, in what shape and in which size. If the player character has patches of long and short fur, what part(s) of the character’s body they want to have said short and long fur, and give each, or if they want some, patch(es) its own, different color if desired. Which tabby marking to give, and where on the body it’ll be visible. Which tortoiseshell markings to give, its color(s), where on the body it'll be and its shape and size. Where on the body the pointed and non pointed markings are.
-Somatic mutation. The player can decide where the mutant patch of fur is, its color, shape and size.
Paws:
-Split-foot (syndactyly).
-Extra number of toes - only front paws, or with back legs as well - , 4 to 7 on each (Polydactyly).
-Thumb-cat - 1 or more extra toes around the dew claw specifically - (Polydactyly).
Pelt: Vitiligo (players can choose between a spotted pattern, whole areas turning white, or both, and how much of the white color takes over).
Ears:
-Four ears (extra ear flap inverted inside normal ear flap, extra ear flap inside normal ear flap, extra ear flap behind normal ear flap, extra ear flap beside normal ear flap).
-No ear flaps.
Tail:
-Shortened and kinked (japanese bobtail gene), no tail (manx tailless gene).
-Ringtail.
Size: Dwarfism (dwarf cat gene).
Others:
-Missing body part.
-Reduced or complete loss of hearing or vision (one ear/eye can also be completely gone - senses vice - while another is reduced, one ear/eye can be gone/reduced while the other one is working, one ear and one eye each can be gone/reduced, and both eyes and both ears be gone/reduced. Although, I must admit, I have no idea how it would work gameplay vice if a character is completely blind and deaf, or has one eye/ear with reduced vision/hearing while the other 3 are completely gone).
Any missing/partly missing body part, mutation or reduced/complete loss of the senses will make the game harder and can cause the player character to go through a special training arc.
-The player can choose to have their character be born as the runt of the litter.
Other Choices:
Clan. (Player’s choice, or take an in-game test with the possibility of getting more than 1 clan as an answer - making the player a half-clan cat if they go with that, with the clan they got the highest percentage of being the clan the character is born in).
Blood ties: Full blooded, half-blooded cats (the player can choose what trait/skills they want from each clan. It will cause the player character to have a longer apprenticeship in order to prove the player character’s loyalty and dedication as gaining the trust of their fellow clanmates will be harder).
The half-clan option can lead to several different possible outcomes for the parents, the player character and siblings depending on how the player played the game and how well and how many in-game characters trust and like the player character unless the player chooses something specific. The player can also choose how far back in the family tree the half-clan blood runs and who (if only one) of the parents has it.
Family situation:
-If the player character’s parents live in different clans, if one of them moved to the other’s, if they’re still together and if they get along or not, if one or both of them found another mate, and if they end up switching clans at some point during the playthrough.
-Whether the player character grows up with their mother’s or father’s clan (if the parent’s lives in different clans. The game will provide the player character with a foster mother and siblings if the player chooses the father’s clan). -If the player character grows up with siblings, and whether or not none, some of or all of their siblings live with the player character (if the parent’s live in different clans), and if the player character knows about their other siblings - and if the siblings knows about them, or only the siblings know - if they do live in different clans.
-The player can also choose if their character and clan knows or is unaware about the fact that they are half-clan (the player can also choose if only the clan or only the player character is aware/unaware of it).
-Parent(s) with half-blood (what traits they have from each clan, and if they’re in one of the clans they have blood ties to, or in one of the other three. If they are in one of the other clans this will give the player the opportunity to add traits from said third clan to their character, deciding how many/few traits the player character gets from each clan, as long as one of the player character’s other parent has blood ties to the third clan).
Most traits from=check off 6 boxes, some traits from=check off 4 boxes, few traits from=check off 2 boxes. In case of half-clans the player can check off 6 boxes from each side/clans, or remove some from one side and spend them on the other. If both parents have blood from the same clan, that clan/side has to be what the player character has the most filled out boxes from.
-What role the player character’s parents have (including being a medicine cat. The different roles affect how the player character is treated).
Character vice:
-Gender.
-Sexuality (straight, gay, lesbian, bi, asexual, aromantic, demi, andro, gyne, poly).
-Pronounce (she/her, he/him, they/them).
-The Medicine cat path.
-The Warrior path.
-If the player character ends up becoming leader or not.
-The player character’s voice.
-The player character’s name (either the whole name or just the first part, in which case the second part will be given based on your dialogue choices/reputation and what specific skill(s) the player character excels at).
-Choose what the player wants their character to be honored for during the full name ceremony or have the game choose based on the player character’s game-play/performance (same with what lives the player character receives if they become clan leader).
Likes/Dislikes/Preferences, player character vice and npc vice:
-Fur pattern(s), color(s) and volume/amount/length/appearance, eye color(s), looks, build, scars, gender and personality regarding npc’s.
-Sayings/expressions.
-Rival clans.
-Other ranks within the clan.
-Half-clan cats.
-Places.
-Prey.
-Weather.
-Seasons.
How player character feels about:
-Rouges/loners/kittypets.
-The opposite gender (positively, negatively, natural, preferable - prefers to hang around/make friends with the opposite gender - , undesirable - prefers to hang around/make friends with the same gender - , the same as the same gender).
-The same gender (positively, negatively, natural, preferable - prefers to hang around/make friends with the same gender - , undesirable - prefers to hang around/make friends with the opposite gender - , the same as the opposite gender).
-Different personalities.
-Different mutations.
-Albinos.
-Different breeds.
-Heterochromia.
These choices will affect the dialog options in the game.
After finishing the game the 1st time, the player will be able to go to the menu and choose one of the special powers mentioned in the series (maybe also some new ones) to give to your character. The player can also go into the menu and change it during the play-through if they want. And they can choose to play as a character from the Warriors series.
Possibly other choices:
-The personality of the player character’s parents (if they stay close or grow distant/cold towards the player character. What they feel about their former mate, if they still see the player character as their kit, or regret having them).
-The looks of the player character’s parents (unless they’re the foster family).
-The looks of the player character’s siblings (unless they’re the foster family).
-Number of siblings (unless they’re the foster family).
-The sibling’s names (unless they’re the foster family).
-The sibling’s genders (unless they’re the foster family).
-The personality of the siblings (unless they’re the foster family).
-The future position of the siblings (unless they’re the foster family).
-If the player character and the siblings are half-clan, what traits each of them got from the other clan(s).
-If the player character or one of the siblings are the player character’s parent’s favorite or if everyone gets equal attention/love (regardless if they’re the foster family or not).
-How the player character’s siblings feel about one another and the player character. Who’s their favorite sibling to hang out with, who they don’t get as well along with, if any (regardless if they’re the foster family or not).
-If the player character and the siblings are half-clan, what they feel about being half-clan, what they feel about the way the clan treats them and if they want to, and if they end up, switching clans.
-If one or both of the parents passes away and when (before birth, during your character’s kit-hood, as an apprenticeship, after/shortly after becoming a warrior), giving the player the possibility of being in a clan that mostly don’t trust the player character, with only the player character’s siblings for comfort if the player chose the “parents in different clans” option (if the player choose for both of the parents to pass away or the mom while the player character lives in their clan while the player character is a kit, the game will give the player a foster family).
-An option for it being certain and one for being uncertain about whether or not all of the player character’s siblings survive into adulthood/survive long enough to become elders, and whether or not the player character’s parent(s) survives long enough to become an elder.
-Having the option to start the second playthrough as a kittypet, loner or rogue (full, or part kittypet/rogue, kittypet/clan cat, rogue/clancat, loner/kittypet, loner/rogue, loner/clancat).
The player can choose if they encounter the clan through positive or negative reasons. Choose at what age the player character meets the clan. Choose whether the player character’s siblings, all of them or just some, choose to join the clan as well and if they choose to join the same or want to join a different clan.
-Choose which season (and possibly time of day/night) the player character is born in.
-Have the player create their character’s mate(s) and kit(s) from scratch (being given most of the options the player gets when creating their character. Breed - for the mate(s) - , fur, build, looks, scars, mutation, clan and bloodties - for the mate(s) - , character vice - minus the voices option - , likes/dislikes/preferences and how player character feels about).
-A battle moves wheel the player can bring up whenever they want, where they can pick from among the more unique fighting techniques.
-Get the option to choose which among 3/4 fighting moves for that scenario/encounter you want to counter with during a fight, regardless of if it’s real time combat style or turn based (for the real time combat, the scene around the player character will go into slow motion). The player can choose if they want this feature to be activated or deactivated between each different playthrough.
-A button that randomly picks every choice the player can make in the “Other Choices and Possibly other choices“ parts specifically.
-A button that randomly picks every choice the player can make in the “Character vice, Likes/dislikes/preferences and How player character feels about” parts specifically.
-A button that randomly picks every choice the player can make in the “Character Creation” part.
-A button that randomly picks every choice the player can make in the “Mutation” part.
-A button that randomly picks every choice the player can make. Every randomize button also gives the player the option to cross out boxes that they don’t want checked off, as well as check off boxes that they do want to specifically get chosen.
-A peace mode where the player can walk around and enjoy the territory without the risk of enemies/events, and possibly the other clan’s territories and camp, watching the in-game characters walk around, performing tasks and interacting with each other without the risk of getting attacked/hurt.
Game-play:
The Warrior Apprentice Path:
-Learn about the warrior code.
-Learn about the territory and its layout-how to use it to the player character’s advantage.
-Learn about predators and how to fight them or stay hidden from them.
-Look for, discover and learn about different tracks and track them.
-Learn about prey and how to detect, sneak up on and catch them as different prey requires different techniques.
-Learn where the borders are.
-Learn where scent marks are.
-Mark the territory.
-Learn to look for signs that someone has crossed the border and/or taken prey from the player character’s clan’s side.
-Master different battle techniques, learning when to attack and defend and what technique the player character can/should use when.
-Train and specialize in player character’s clan abilities: Thunder/Shadow/SkyClan: Tree climbing.
ThunderClan: Moving/sneaking through heavy/thick undergrowth.
Shadow/Wind/River/SkyClan: Sneaking in more open/exposed areas.
ShadowClan: Special night lessons.
RiverClan: Swimming and fishing lessons and fighting in water.
WindClan: Races and obstacle course.
SkyClan: Jumping/leaping lessons.
-Learn and detect the different scents of prey and predators, if it’s stale or fresh, and what kind of prey/predator it is, rivaling clans, dogs, two-legs and non-clan cats.
-Learn how to deal with cats waiting at the border.
-Collect moss and water.
-Fixing dens and nests.
-Removing ticks.
-Keep guard outside the player character clan’s camp (After the first playthrough the player can go into the menu and shorten the amount of time it will take).
-Learn about the important cats from rival clans (leader, deputy, medicine cat, medicine cat apprentice), their scent and their clan’s specialties and weaknesses, and how to best beat them.
-Protect the kits and elders during camp raids.
-Travel with the player character’s mentor to the Moonstone and survive in the area outside the player character’s clan territory (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Race to the camp to warn the player character’s clan leader about surprise attacks, possibly outrunning a pursuer.
-Attend Gatherings and meet and mingle with other apprentices and make sure not to give anything important away.
-Train/fight against the player character’s fellow denmates while inside camp.
-Bring prey to queens and elders.
-Pass the warrior assignment (skippable).
-Learn what the different tail signals mean.
After the first playthrough the player can choose from the menu to skip the parts where the player character learns about the territory, detecting/tracking/finding, prey and predators, hunting ,scent marks/borders, fighting/ battle techniques, cats waiting at the border and trespassers/signs of it, shortening the player’s time as an apprentice.
The Medicine Cat Apprentice Path:
-Learn about the medicine cat code.
-Learn about the territory and its layout-knowing where to find which herb and when they grow/are in season.
-Master basic battle techniques and when to use which.
-Attend Gatherings.
-Learn the scent of different herbs, predators and other cats and how to detect them.
-Learn the names of different herbs.
-Learn what the herbs look like.
-Learn what the different herbs do.
-Learn how to prepare different herbs.
-Learn how to make poultices.
-Learn what’s dangerous and not.
-Learn about different complications and stuff that can go wrong and what to do.
-Learn how to heal different wounds (keeping infection away), diseases and poisons.
-Learn to recognize symptoms for different diseases and keep it from spreading.
-Travel to the Moonstone (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Receive dreams/warnings/prophecies/omens from StarClan.
-Learn to assist queens giving birth.
-Learn how to deal with different patients.
-Make sure the plants don’t get destroyed or rot.
-Assist and go over the player character’s clanmates after a battle.
After the first playthrough the player can choose from the menu to skip the parts where the player character learns about the different herbs, injuries, illnesses, territory, fighting, kitting, predators, detecting, poultices, complications, preparation and prevention, shortening the player’s time as an apprentice.
The Warrior Path:
-Pick up interesting news and whispers at Gatherings without getting detected.
-Stand guard duty at night and after the player character receives their full name (Skippable, but the player can also, after the first playthrough, go into the menu and shorten the amount of time those nights will take).
-Lead patrols and decide where to hunt.
-Report back to the leader about any events outside of camp.
-Become a mentor (the player can ask for a specific kit. Mentorship is partly skippable: ceremony - both for the player character’s apprentice apprentices and warrior ceremony and assignment, as well as teaching the player character’s apprentice about territory, detecting/tracking/finding, prey and predators, hunting ,scent marks/borders, fighting/ battle techniques, cats waiting at the border and trespassers/signs of it).
-Make sure the player character’s clan has enough prey.
-Help the player character’s clan through battles and harsh seasons.
-If the player wants to find a mate and start a family, name some of the kits and watch them grow into warriors or a medicine cat.
-Go to other clans in times of war and ask for assistance.
-Join a patrol led by the player character’s leader to another clan’s camp.
-Help find lost kits.
-Rush to help during a border fight.
-Deal with trespassing non-clan cats or predators.
-Perform escort missions.
-Do side quests like playing with kits, rebuild/enforce dens and the camp wall, help out friends within or outside the clan and learn about their past, dreams and secrets.
-Share tongue with the in-game characters.
-Build the player character’s reputation and popularity and increase the chances of them getting chosen as deputy.
-Take the player character’s apprentice to Gatherings and tell them about other cats.
-Take the player character’s apprentice to the Moonstone (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough the player can go into the menu and shorten the amount of time the journey will take).
-Go on missions from StarClan.
-Guard any potionsoal prisoners.
-Switch clans, prove the player character's loyalty and earn the player character's new leader and clanmate's trust.
-Disguise your character’s scent in order to sneak around unnoticed, and to cover up where the player character has been.
-Ask for a new name later down the line (player can choose if they want to do this through the moonstone/pool, or with a renaming ceremony).
The Deputy Path:
-Organize patrols (skippable, in which case the game will pick random npc’s).
-Report to and stand by the clan leader.
-Go on behalf of the clan leader to the gathering, or to deliver important messages to the other clans.
-Step in whenever the clan leader is away from camp. Ceremony skippable.
The Leader Path:
-Go to the Moonstone and receive 9 lives (skippable, in which case the game will choose what lives the player character gets based on the actions they have taken and who they have supported).
-Choose the clan’s new deputy (skippable, in which case the game will pick the most suitable npc based on the in-game character’s personalities. But, the player can also have the game choose among only certain npc’s based on the player’s specific preferences, like: a cat that can challenge them, a cat that stands by them, a cat the player can teach/mold themselves, a cat that doesn’t need any guidance/help within the new role, a cat with a calm personality, a popular/liked/respected cat within the clan, a cat that holds the warrior code and/or StarClan in high regard, a cat that has shown dedication/loyalty over and over again, a mindful cat, a diplomatic cat, a proud cat, a protective cat, a determined cat, a powerful cat, a dignified cat, a serious cat, a confident cat, a cat that’s seemingly naturally talented, a cat that’s secure in themselves and/or their skills, a “jack of all trade, master of none” type of npc - regarding diplomacy skills, hunting skills, leadership skills, den/camp wall maintenance/repairing, mentoring, fighting skills etc - (the player can click on as many/few personality traits that they like).
-Make decisions affecting just the player character’s clan or several.
-Get help and guidance from the medicine cat and elders.
-Travel to the other camps to discuss clan matters with that clan’s leader.
-Convince the npc’s about the decisions the player character made.
-Handle any negative feedback from the player character’s decisions, the player character’s popularity (both in the player character’s own and the other clans), and face any challenges about the player character’s leadership.
-Give reports at Gatherings (the player chooses how much they want to tell and what they want to hold back) and solve any possible outbursts.
-Listen to and decide what to do with rival clan cats or non-clan cats coming into the camp.
-Make sure the warrior code is being followed and punish rule breakers accordingly after hearing their explanation, if the player finds that necessary.
-Enter StarClan and receive tips, guidance, encouragement or comfort when the player character loses one of their 9 lives depending on what claimed one of their lives (skippable).
-Hold apprentice ceremonies and assign mentors (skippable, in which case the game will assign the newly made apprentice a mentor).
-Give warriors their full name and choose what to honor them for based on the reports from their mentors (skippable, in which case the game will choose a name based on the npc’s actions/personality).
-Guide and boost the warriors’ spirits during challenging/harsh times.
-Negotiate with rival clan leaders for the safe return of any imprisoned clanmates.
-Lead warriors into battle.
-Rename clanmates.
The Medicine Cat Path:
-Make sure there are enough herbs.
-Make sure the herbs are fresh.
-Keep as many of the player character’s clanmates as safe as possible during outbreaks and take precautions.
-Give advice to other medicine cats and/or pick up tips.
-Go to another clan and help their medicine cat (bringing herbs if necessary).
-Pick the herbs that might be needed before leaf-bare kicks in.
-Make sure the player character’s have enough herbs before a planned battle.
-Walk with the cats in StarClan, asking them for advice/guidance.
-Help elders and kits through leaf-bare.
-Make sure the player character’s clanmates get what they need in both herbs and knowledge before going on a long journey.
-Go to the Moonstone with the clan’s newly appointed leader (skippable).
-Get through a hard season with only a few herbs (be it having many different ones but few in numbers of each, many in numbers but few in types, or both few types and low in number.
-Race out of camp to help seriously injured clancats, cats who have accidentally eaten something poisonous, or queens giving birth too early.
-Break heavy news and comfort life changing, seriously injured or ill cats (or family members/mates of mentioned cats), and help train them back up again if recovery is possible/if they survive.
-Prepare fallen clanmates on their way to StarClan (skippable).
-Become the clan’s sole medicine cat (skippable).
-Train an apprentice and give them their full name based on their performance (skippable, in which case the game will choose a name based on the in-game character’s actions. Mentorship is partly skippable: ceremony - both for the player character’s apprentice apprentices and full medicine cat name ceremony, as well as teaching the player character’s apprentice about herbs, injuries, illnesses, territory, fighting, kitting, predators, detecting, poultices, complications, preparation and prevention).
-Help the player character’s clanmates keep faith in StarClan during times of crises.
-Join the player character’s clan leader and clanmates on trips to enemy camps as a show of peace/good faith.
-Share tongue with the in-game characters.
-Take the player character’s apprentice to Gatherings and tell them about other cats.
-Take the player character’s apprentice to the Moonstone every half moon (Scripted so that different things can happen on different trips, so two trips in a row is rarely the same. After the first playthrough you can go into the menu and shorten the amount of time the journey will take).
-Receive omens/prophecies/warnings, and find out which cat/event/clan it refers to.
-Join a patrol led by the player character’s leader to another clan’s camp.
Small side game:
-The player can play as the spirit of the player’s character, hunting and exploring StarClan or The Dark Forest.
-Get to meet and know the other clan cats the player might not have gotten a chance to in the main game.
-Look over the clan, the next generation in the player character’s family and how they’re doing.
-Visit the player character’s descendants in their dreams.
-Walk around the player character’s old clan camp, and its new members, invisible (and listen in on what kind of stories the player character’s predecessors are telling about them).
-Pass on prophecies/guidance/warnings/omens.
-Take part in meetings between fellow StarClan cats and decide what is best to do for the clans.
-Meet old, famous cats.
-Be part of the 9 cats that give a clan leader their extra lives (the player can choose what the life they give is for).
The Elder Path:
-Telling kits-possibly the player character’s grand or great-grand kits, stories about the player character’s life.
-Spend time and share tongue with the player character’s mate and/or fellow den mates that made it into their senior years.
-Roam freely through the territory whenever.
-Take fallen warriors to the burial place and help bury them.
-Based on the player character’s dialogue/options, the player character can either pass away during a raid on the camp, defending their clan members one last time, or pass away in their sleep during peaceful times.
-A cut scene plays out where the player character hears the voices of old clanmates calling them, and their spirit stands up and walks upwards towards the starry sky.
-As the camera goes from the ground to the sky (birdseye view), the player sees the player character’s clan leader give their speech about the player character at their vigil, and then after zooming further up, the player hears the player character’s clan leader informing the other clans of the player character’s passing during the next Gathering, before the player start playing as a StarClan/Dark Forest cat.
The Kit path:
-Spend some time exploring the camp, playing, make friends, practicing the hunter's crouch, leaping, surprise attacks and wrestling, meeting clanmates and listen to the elder’s stories (after the first playthrough the player can go into the menu and reduce the amount of time the player’s new character(s) spends as a kit).
-If the player character’s spend some time with a specific warrior the odds of that cat becoming the player character’s mentor increases. The player has the option to choose in the menu if they want their mentor for the different playthroughs to be chosen among different, certain groups of npc's based on the player’s different actions and dialogue choices, or if the game should pick a npc at random.
-Go through the player character’s apprentice ceremony (skippable).
Playthrough:
-Starts with the player character’s opening their eyes for the first time.
-Encounter different cats outside the player character’s territory.
-During hunting or stealth/sneaking mode make sure not to step on or brush against anything that can make sound or move giving away the player character’s position.
-Make sure the wind is towards the player character, and keep to the shadows if possible.
-Activate a “scent mode”, where the player character gets to see everything in different colors, each color representing a scent (the amount of it telling how old or new it is).
-The player character’s get points based on how well the player character hunts, fights and helps out inside the clan, and if the player character’s do well enough the player character gets taken to Gatherings.
-Getting caught breaking the code will result in punishment.
-Stay a clan cat, switch clan, become a loner, rogue or kittypet (which can cause the player character’s to not end up in StarClan/The Dark Forest).
-The game ends with the player character joining StarClan or The Dark Forest after a lifetime (or 9).
-How your clanmates remember the player character will be based on the player’s choices, how well the player played, and how much they learned.
After the first playthrough the player can choose to start with their new character as a newly made apprentice or warrior (starting with the ceremony).
Other stuff in the game:
-Day/night and seasons cycle.
-Easy, normal, though, challenging and random mode. Makes it so that events such as outbreaks of different illnesses, different natural disasters, harsh/long seasons, prey shortage (and prey getting poisoned/contaminated), conflict/tension, invading forces (other clans/groups of cats/animals), low number of warriors/shortage of new kits being born, losing territory, two/three rival clans joining together to face off against your character’s clan, clanmate(s) trying to overthrow and take over leadership of the player character’s clan, and wars happen a specific amount of time within each mode.
Easy: 0-2 things.
Normal: 3-5 things.
Though: 6-8 things.
Challenging: 9-11 things.
Random lvl button: The game picks (same with the other randomize buttons, the player can cross out the challenge lvl the player doesn't want to be included).
Random events list: Allows the player to cross out events they don’t want to happen, and check off events they specially do want to encounter, before picking a lvl/clicking the random lvl button.
-The player character could end up being taken prisoner if they’re found sneaking around inside another clan’s territory. The player will either have to try to escape, or wait until their clan sacrifices something for the player character’s return.
-If the player character ends up getting too many punishments from getting caught breaking the warrior code too many times, the whole clan can grow to distrust, and eventually, even kick the player character out.
-If npc’s finds the player character on their territory alone often, that rival clan will be on a look out, more hostile/aggressive towards, and talk about/discuss the player character in a negative way during Gatherings (this could have a negative effect on a patrol if the player character is part of a patrol traveling to an enemy camp).
-If the player character has a good reputation, enemy warriors will respect and enemy apprentices might look up to and admire the player character and talk in an positive light and exited way about the player character at Gatherings (this could have a positive effect on a patrol if the player character is part of a patrol traveling to an enemy camp).
-Kits could end up playing pretend as the player character regardless of the distrust/trusted status.
-Follow an evil route and the player character could end up becoming a scary story that keeps disobedient kits inside their dens at night/inside their camp.
-Follow a good route and the player character could end up becoming a popular and exciting bedtime story for the kits.
-Every "cross off box if the player don't want that" and "check off box if the player want that" choice also has a "leave it up to chance" option, independent off the different randomize buttons.
-Choose if the player character believes in, doesn't believe in, or believe just doesn't have any faith/trust in, StarClan. And weather or not the player character is open about this or is keeping it a secret.
-A note board for each savefile, showing the important npc's for that savefile, their relationship with the other npc's and the player character, and important moments/events in their lives, so that the player can easily remember/refresh who is who between each savefile. The note board will also show the important moments/events and relationships for that savefile's player character as well.
-Party banter among the cats the player character goes on patrols with, as well as when the player character hangs around at the camp\gathering.
-Approval/disapproval system (the player can choose to turn this on and off for each of the different playthroughs, and also choose to see which dialogue option will get approval/disapproval). The player can also choose if they want to see which dialogue options lead to possible romances.
- The player can choose to turn off and on between each playthrough: Both aiming assistance, and automatic aiming, for when the player character is in battle, and for when the player character needs to track down/locate something/someone using said something's/someone's scent.
- The player can choose to adjust between each playthrough: The speed enemies runs/jumps at the player character, giving the player more, or, if the player wants, less time to react/get out of the way. How much and how little health the enemies and the player character has. How much and how little damage the enemies and the player character can deal. How few, or, if the player wants, many, enemies are at each battle ground/are around at the same time. How high or low the player character’s and the enemy’s defense numbers/stats are. How much, or, if the player wants, little exp the player character gets by fighting, discovering and collecting stuff, and completing missions. Decrease, or, if the player wants, increase the amount of exp that the player character needs in order to reach each next/new lvl. The player can also choose between each playthrough if they want to activate a stamina bar, or have never-ending stamina (they can also choose to give enemy’s never-ending stamina). And if they do activate it, they can choose how much or how little stamina both the player character and enemy’s have, and if the bar both increases and decreases in a slow, normal or quick speed, for both the player character, and the enemy’s.
- The player can turn off player character death, so that when the health bar reaches 0, the player is allowed to continue instead of seeing the "game over" screen and starting over again.
- The player can change the lvl difficulty, difficulty settings, the character's appearance whenever they want (the option to change the character's appearance will be at the moonstone/pool), the character's Likes/Dislikes/Preferences and the character's How player character feels about lists in game.
- Fast travel will be an option (between the camps, the moonstone/pool, twoleg/kittypet territories, the gathering place, the training grounds, the borders, the lake, and significant/noticeable/important landmarks within/outside the territories).
- Possibly different openings/early events stories depending on which clan the player chooses (if the player chooses to play as a full blooded cat with a “normal” life - both parents alive, both parents in the same clan, both parents warriors, siblings, no tragic events in early kit/apprenticehood - ).
- For the forest territories: RiverClan players can experience flooding. ThunderClan players can experience more kittypet intruders. SkyClan players can experience more twoleg travelers/explorers. WindClan players can experience more dog attacks. ShadowClan players can experience rat attacks.
- The player can choose between each different playthrough if they want real time combat style with pause or turn based. The player also has the option to swap between the two combat styles in game. If the player chooses the real time combat style, then they also have the option to choose if they want the buttons that need to be pressed to pop up for each time that button is required, or just the 1st time during the tutorial. This is also something the player can activate/deactivate in game.
- Quicksave and regular saving. 1 button on the keyboard/controller reloads to the newest/last made quicksave.
- The player can choose if any markers/symbols to show up over collectable items or not, and if collectable items show up on the map or not.
- Automatically save during important dialogue choices between npc’s and important moments during the story.
- The player can choose if they want a marker to show the way towards the character’s destination or not (can turn on and off both showing in the game world, and showing in map).
- Possible achievements:
Going from apprenticeship to warriorhood in all 5 clans.
Train X amount of apprentices.
A playthrough never breaking the warrior code.
Go through a playthrough without losing any points on the player character’s health bar.
Become a deputy in X amount of time/within a certain age.
Become an honorary StarClan member.
Beat all the denmates in wrestling practice (as a kit).
Win X amount of training practices.
Break every code without getting caught.
Betray your teammates after having worked together to size power/overthrow your character’s leader.
Become a scary tale of warning for young kits.
Have X amount of lives left X amount of time into your character’s leadership.
Interpret X amount of omens/prophecies.
Take over or drive out all the other clans.
Create X amount of poultice.
Identify/cure X amount of illnesses.
Visit the camp of the other 4 clans during 1 playthrough.
(I honestly don’t actually know what the reward for completing all the trophies would be, as I want it to be really worth it for the players that wants to complete everything, but I don’t want it to be something that would make other gamers feel left out, just because they don’t care about doing absolutely everything the game has to offer).
-The player can choose between each different playthrough if they want to play in the forest or the lake territories.
-After the first playthrough, the player will be able to explore the mountain, and to visit, and join if the player wants, The Tribe of Rushing Water.
-After the first playthrough, the player can play as their character during the time of the first Ancients around the lake.
-After the first playthrough, the player gets the opportunity to play as a lion, tiger and leopard in an ancient, more wild version of the territories (and possibly as other big cats as well). The player can choose between each playthrough if they want to play in a version with obstacles (other wild animals, rivalry between the other two groups, must hunt prey and find water), or in a non challenging version (just walking around and exploring the new setting, prey and water accessible but not required).
Stuff that could possibly be different between each playthrough:
-Different cats could end up becoming mates and different she-cats can become queens (also resulting in different kits being born).
-Different characters could end up dying or be named deputy if the player character isn’t.
-Different cats from the player character's clan, as well as the rival clans, could start off as leaders/medicine cats at the beginning of the game.
-Different cats could end up making it from deputyship to leader, different kits could end up becoming the medicine cat apprentice, and warrior apprentices could end up with different mentors.
Note: Regardless of their life/role, the npc's has the same name and look throughout all the the different playthroughs, so that the player can find/recognize them in other playthroughs and compare how they are between them.
-StarClan can send new, or no, prophecies/warnings.
-Npc’s could keep their personality/alliance throughout the playthroughs, or end up changing, depending on: If they fall in love with an outsider or rival clan member. Who they follow. If they have something against the leader/the way the leader leads the clan, or the player character. What happens to them throughout their lives. Note: The npc's will keep their original "starter/beginning" personality throughout all the different playthroughs. Again, so that the player can recognize them and compare playthroughs to see what lead to each possible change.
-The leader could turn evil and try to prove the clan’s strength and glory through endless battles, try to drive off one of the other clans, or try to merge several clans into one (and this could be challenges the player character could end up facing if they become the leader).
-The medicine cat could lose faith in or be angry at StarClan, and use their powers/knowledge against the clan or to shatter other npc’s faith in StarClan.
It will be up to the player character to help prevent/solve these npc/leader/medicine cat events, or to join the cat(s) and help see their vision through. There’s also the option to join one side as a spy (careful not to be discovered), and then betray them later down the line, or actually end up switching sides (careful not to give your character away) and betray the group your character originally joined. The player will have the option to choose if these specific events can happen or not during their different playthroughs.
-Different npc’s could end up trying to befriend, fall for and become rivals (both friendly and non friendly) the player character. This could give npc’s from a playthrough where they weren’t in focus/as important more depth/personality.
There could also possibly be a list over the different npc’s, where the player can cross off if a/some specific npc(‘s) should be more in focus/more important during their playthroughs, and what specific role that/those npc/’s will play.
If the player makes several characters, the player can see them in camp, and on the territory if they’re in the same clan, or during border patrols, Gatherings, attacks, or if they arrive in the player’s current character’s camp with their leader if they’re in different.
-The player character could end up with different apprentices throughout the different playthroughs. The player can also decide if they want their player character to end up as a mentor or not, or leave it up to chance, through each playthrough. The same “choosing a mentor for the player’s character as a kit” system/option applies if the player chooses for their character to get an apprentice. The player can also request to mentor a specific kit, or increase their odds by interacting with/helping out a specific kit.
Possible Player Character's Family Choices:
-Number of kits.
-Weather or not player character's mate/kits makes it to old age/adulthood or not.
-Personality, gender, future rank, names, and if the kits ends up with mates/kits of their own or not.
-If the player chooses a half-clan mate, which traits the player character's kits gets from which clan.
-Where the kits live if the player's character and the player character's mates stays in different clans, if the kits knows about both parents, if only the player's character knows that they're family, if only the kits knows about the player's character (if the player character is unaware about their birth - if the player plays as a tom - ). If the kits gets a foster parent/siblings if they stay in different clans, if the kits are aware of their half-clan status.
Controls:
-The player can choose if the camera view will be behind/over the shoulder, or through the player character’s eyes. The player can also switch freely between the two.
-Fighting, battle training, tree climbing, fishing, swimming, leaping, pouncing on prey and obstacle course could be a combination of using the moving buttons and mouse or button clicking).
-The player can save and switch characters whenever they want.
DLC or Sequel:
-At a young age, the player character, and their siblings and mother spot a group of strange cats traveling from the mountains to the moorland and forest area not far from the two-leg place, where the player character’s family lives as loners.
-The player character’s mother makes sure the player character stays well away from them, as blood is suddenly being shed over newly made borders and the prey within, kin attacking kin over the right for space and having prey in their mouths.
-When the player character’s mother passes, the player character must make a choice. Try to survive on their own, or join this strange, rouge group of cats?
-Will the player character stay in the group or leave and try to fend for themselves?
-Does the player character switch alliances to a different group, or do they stay with the group that took the player character in when no one else might have had?
-Learn a new way of life and survival depending on where the player choose to live.
-Try to survive and get enough prey through leaf-bare as hostile strangers and hungry rivaling groups eye the player character’s prey.
-Help keep the campmates safe by helping them fight off intruders with the goal of chasing the player character’s group off.
-Get through harsh seasons and fight off dogs, foxes and badgers.
-Learn how to heal campmates with herbs or help them by training kits and gathering prey.
-Attend their meeting every full moon and learn their history (as a tribe or their personal one) and about the other groups.
-Find a mate, start a family, and fight to protect and keep them alive through storms and diseases.
-Watch them grow into independent adults and expand the family tree.
-Walk in the paw steps of the mysterious mountain cats and become a true wild cat and a part of the early 5 clans.
-A cut-scene at the end of the DLC/Sequel will play, showing the player’s 1st character, or the/one of the character(s) from the same clan the player character is in in this DLC/Sequel, from the main/1st game, as a kit in the nursery, being told a story about one of their earliest ancestors, the character the player just played, in modern Thunder/Shadow/Wind/River/SkyClan.
-After finishing the dlc/sequel for the first time, the player gets the option to build their own camp, and possibly territory as well as possibly the same for a tribe, an ancient group and a lion/tiger/leopard group (the player can add whatever environment they want, regardless of it would naturally be there/grow along with the other stuff). Name the clan/tribe. Decide if the camp is occupied by warriors, loners, kittypets, rogues, or a mix between any/all of them. Decide how many cats you want to create yourself for the clan/group and how many will be randomly made by the game (all the same choices from the Character Creation of the main/1st game), and watch their lives play out (interacting with or “stepping away” from the characters as much as you want, regarding what they do, who they become mates with, why and which wars they fight, who they let in, how gatherings go, disasters, in clan/group conflicts, how traitors/code breakers are dealt with, by taking over whichever character you like, or just letting the game run it). The player can also pick just some of the choices for a character, and have the game randomly fill in the rest of the Character Creation parts. The different clans/groups will interact/clash if the player makes more than one. The player can also place a group of cats in the areas that will become the clans’ territories, so they can watch their completely own version of River/Shadow/Wind/Sky/ThunderClan interact and play out.
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Hello! :) I've been wanting to use polygenes in my cat's genos, but I have no idea how haha. Do you have any idea how I could represent, for example, the polygenes that control spotted tabby? I have a decent idea of how polygenes themselves work, but not really how to represent them. Could a simplified version that just has more sp genes (so, SpSpspsp instead of just Spsp, for example) work, or would that be inaccurate or not work at all for some/all polygenes? Tysm in advance! <3
Hi!
I actually have a polygenic version of my kitten generator to tidy up and release soon, in the meantime I can give you the overview of what I'm currently using.
While it would be accurate to actually list out multiple loci, it is also kind of tedious. So I just pick a symbol, and pair it with a number. You can make the maximum number as big as you want depending on how granular you want to be, but currently I'm using 1-10 for wide band and 1-6 for everything else.
The ones in the calculator are:
Pigment (Pig): 1 (light) - 6 (dark). Determines the overall density of pigment which affects the color of solids and stripes on tabbies.
Rufousing (Ruf): 1 (cool) - 6 (warm). Determines density of red pigment, which affects redness of red-based tabbies, warm undertones on black-based tabbies, and tarnishing on silvers.
Wide Band (Wb): 1 (very low) - 10 (tipped). 1-6 covers the nongolden range, after that 7 is golden/very light silver, 8 is shaded, 9 is tipped, and 10 is the extreme phenotype such as copper.
Spotted (Sp): 1 (full mackerel) - 6 (full spotted). Middle is varying degrees of broken/loosely spotted.
Ticked Modifier (Tm): 1 (standard ticked) - 6 (agouti tabby). Can also be represented nicely as incomplete dominant if polygenes are too much of a pain.
Bengal Modifier (Bm): 1 (standard pattern) - 6 (bengal pattern). Same deal as Tm.
White Modifier (Wm): 1 (low degree) - 6 (high degree). Determines more precisely the amount of white spotting in addition to the actual white gene. For example, a Wsw Wm1 cat would have very little visible white, a WsWs Wm1 cat would be a bicolor.
Eye Pigmentation (P) and Eye Refraction (R) are also 1-6 and follow my convoluted rules for eye color modeling.
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Oh yeah, they are all beautiful. ❤️ The red restriction gene you're thinking about must be the inhibitor which makes smokes and silvers (and since the last cat has two smoke sibling he does have good chances to indeed be a silver tabby - looks whitish enough).
Since Ghost herself doesn't have any white spotting, and is neither tabby nor smoke (or maybe she is, unfortunately i don't really know how to identify silver and smoke points), and these are all dominant traits, they must came from the father. If there was any females between the black kittens, he probably was a black or blue silver tabby with white, and similarly if the orange kitten was a girl, then he was red or cream silver tabby with white.
Genotypes because i love genotypes (presuming Ghost isn't smoke):
Ghost: aa cscs Dd ii Oo ww
Father: Aa CC* _d I_** _- wsw
Black smoke kitten: aa Ccs D_ Ii oo/o- ww
Black smoke bicolor kitten: aa Ccs D_ Ii oo/o- wsw
Blue silver mackerel tabby bicolor kitten: Aa Ccs dd Ii o- wsw
Red kitten: __ Ccs D_ __ OO/O- ww
*the father probably wasn't colorpoint-carrier, because none of the kittens are pointed
**if the red kitten is silver too (has white roots under the red), than he could have even been homozygote II.
I didn't mentioned the tabby pattern genes because most of the cats here are solids, but that mackerel is exceptional. Truly is. Like it's almost perfect.
Cat colors genes masterpost
I copied all my descriptions from the cat color gene tournament here, with pictures and all. I often type out the genotypes, so this is a guide to what each letter means. Under the cut because it's very long.
Disclaimer: Sometimes I don't use the most common designations of a gene or an allele, and I'd like to apologize to everyone who's bothered by this. I have a very good reason for it: I like it better my way.
Genetics guide
Agouti (agouti signaling protein gene, ASIP): this gene determines whether the individual hairs will be banded or not.
dominant allele: A - banded hairs, tabby cat (wild type)
recessive allele: a - no bands, solid cat (variant)
A_ means if there's already an A allele, the other one can be either A or a.
A homozygous recessive cat with wild type alleles on every other gene will be solid black. Combined with other allele variants the a allele can produce other solid colors, different types of smokes and several more.
Actually there are more "secret" alleles for this gene: the agouti alleles of the asian leopard cat and other wild feline species. In certain hybrid breeds, most notably bengals, there's even a special coloration called charcoal born from the combination of the domestic cat's solid and the asian leopard cat's agouti allele.
Ticked (dickkopf wnt signaling pathway inhibitor 4, DKK4): this gene determines if there is any full-colored hairs, or only banded.
dominant allele(s - researchers found at least two): Ti - only banded hairs, ticked tabby cat (variant)
recessive allele: ti - some hairs don't have bands, "patterned" tabby cat (wild type)
If this is the only gene with variant allele, we'll have a black ticked tabby [black tabbies are also called brown, and other, mostly breed-specific names]. Ticked tabbies are possible in every color.
Nonagouti covers up the tickedness (this is called recessive epistasis): we won't see what a solid cat's genotype is on this gene. (Except when other genes make it possible. But that's biology for you.)
Spotted (?): this hypothetic gene can break up the tabby pattern's stripes into spots.
dominant allele: Sp - spotted tabby cat (variant)
recessive allele: sp - striped tabby cat (wild type)
Alone the Sp allele makes a black (brown ect) spotted tabby cat; of course, in combinations with other variant alleles, it can produce a wide variety of different colored spotted tabbies.
Both a and Ti covers up the spotted gene: its effect normally only visible on a cat with the A_ titi genotype.
Mackerel [i use the name mackerel since every other gene here is named after the dominant allele] (transmembrane aminopeptidase Q, Taqpep): this gene determines the type of the tabby pattern.
Blotched and classic are synonym terms.
dominant allele: TMc - narrow vertical lines, mackerel tabby cat (wild type)
recessive allele: tbl - wide, swirling lines, blotched or classic tabby cat (variant)
If every other gene is wild type except this, we'll have a black blotched tabby cat, but of course the tbl allele can produce lots of different colored classic tabbies.
All of the previously mentioned genes are able to nullify the effect of this one, so a mackerel or a blotched tabby must have A_ titi spsp genotype.
Additional annoyed remark: Despite the name, the so-called classic pattern is actually both the newer and the less common worldwide. My only guess for why it's named like that: it's the more common one in England. Well, thanks. (That's why I actually prefer the name blotched over classic.)
Brown (tyrosinase-related protein-1, TYRP1): this gene determines the quantity of the functional eumelanin.
dominant allele: B - full pigment production, black cat (wild type)
"middle" allele: b - less pigment, chocolate cat (variant)
recessive allele: bl- even less pigment, cinnamon cat (variant)
Order of dominance: B > b > bl
If every other allele is wild type except this, we'll have a chocolate or cinnamon mackerel tabby cat. (On the picture the cinnamon cat is spotted rather than striped, because i couldn't find a decent mackerel. So sad.) Chocolate and cinnamon cats are possible in every pattern.
Dilute (melanophilin, MLPH): this gene determines the distribution of the pigments.
dominant allele: D - even pigment distribution, dark cat (wild type)
recessive allele: d - clumped, uneven pigment distribution, diluted cat (variant)
black -> blue
chocolate -> lilac
cinnamon -> fawn
In these pictures the difference isn't that striking between the black and the blue mackerel tabby, but if you look up at the header, in solid cats it's much more pronounced.
For further comparison of undiluted and diluted color pairs on one picture (to eliminate differences in lightening):
black vs blue and red vs cream
Every possible color and pattern can be diluted (with the only exception of white).
Orange (?): this yet unidentified gene determines the type of the most prominent pigment: eumelanin on pheomelanin.
allele: O - mainly pheomelanin, red-based cat (variant)
allele: o - mainly eumelanin, black-based cat (wild type)
This gene is special in two related ways: first, it's located on the X chromosome, which means tomcats only have one allele; second, the alleles are codominant - if a cat carries both of them, it'll show both phenotypes: this is how we get tortoiseshell cats. This explains why almost all tortoiseshell cats are females - every tortie needs two different X chromosomes.
Combined with other variant alleles every possible color and pattern can occure as tortoiseshell, but the O allele is epistatic over a lot of genes: for example agouti (the phenotype of every orange cat is tabby, even the genetically solid ones) and brown (since eumelanin is mostly absent thus can't change - the genotypes OO B_, OO b_and OO blbl all mean red cat).
The dilute version of red is called cream.
The dilution level is always the same in the colors of a tortoiseshell: the undiluted black, chocolate and cinnamon is paired with red, the diluted blue, lilac and fawn are paired with cream.
White (receptor tyrosine kinase, KIT): this gene determines the size of the area the pigment producing cells (the melanocytes) reach.
dominant allele: W - basically no melanocytes, white cat (variant)
allele(s): ws - limited area is covered, white-spotted cat (variant)
allele: w - all of the body is covered by the melanocytes, full-colored cat (wild type)
recessive allele: wg - only the paws remain white, gloved cat (variant)
Order of dominance: W > ws = w > wg
Since the gloving allele is kind of specific to the breed, I used a birman cat to illustrate it.
Lots of alleles here! Actually I'm not sure what's the most accepted opinion about them, but since these variant are all mapped to KIT, I considered them alleles.
If every other gene shows the wild type except for this, we'll have a white, or a white-spotted black mackerel tabby cat, but thanks to the ws allele(s) every color and pattern can be combined with white patches. However, the W allele is epistatic over every other gene: if a cat has one or two copies of W, it will be white regardless everything else.
ws is interesting: it has an additive effect, a cat with the wsws genotype will have more white than a cat with only one copy of it.
wg is fully recessive: the gloved phenotype only present if the cat's genotype is wgwg.
Color restriction (tyrosinase, TYR): mutations on this gene will result in temperature-sensitivity in the pigment production, the cats will be lighter on the warm and darker on the cooler areas of their bodies.
dominant allele: C - regular pigment production, full colored cat (wild type)
allele: cb - moderately reduced pigment production: burmese color restriction, sepia cat (variant)
allele: cm - reduced pigment production, bangkok color restriction, mocha cat (variant)
allele: cs - highly reduced pigment production: siamese color restriction, pointed cat (variant)
recessive allele: c - no pigment production, albino cat (variant)
Dominance order: C > cb = cm = cs > c
Now this group is a lot. Not only five different alleles (mocha was found relatively recently in Thailand), but the middle three are all intermediate with each other meaning that actually we have eight different phenotypes (illustration from messybeast; full color and albino are absent):
I used solid cats for illustration, because in the thai breed (the cats i used belong to this) they are often preferred over tabbies, so it's easier to find pictures; also, it's much more simple to compare them.
(Photos from The Thai Cat Center and Bangkok Mocha Cat, and Pangur from @pangur-and-grim as an albino cat)
Please note that all of these varieties are very changeable; the pictures (especially those of the heterozygotes) are far from representing all cats carrying the respective genotypes.
Alone these variants makes some type of a black (seal) mackerel tabby point cat, but every type of color restriction can occure together with all possible colors and patterns.
***The color restriction gene won the Cat Color Gene Tournament!***
Inhibitor (?): this unidentified gene reduces the pheomelanin production, thus removes the warm tones of the fur (the hairs have white-black banding instead of yellow-black).
dominant allele: I - reduced pheomelanin, cooler toned cat (variant)
recessive allele: i - normal pheomelanin, warmer toned cat (wild type)
If every other allele is wild type except for this, we'll have a black silver mackerel tabby cat. Combined with other alleles it can produce lots of different silver (tabby) and smoke (solid) varieties.
Wide band (?): This hypothetic gene makes the yellow bands on the agouti hairs wider, resulting in a lighter, yellowish pelt. Based on the width of the pale bands we can differentiate between golden (middle band width) and shaded (maximal band width, color is pushed up into the tip).
dominant allele: Wb - reduced area of eumelanin, warmer toned cat (variant)
recessive allele: wb - normal area of eumelanin, cooler toned cat (wild type)
Golden is quite a mess; right now there is one identified gene (found first in siberians), but persians and many more breeds must have different gene(s), based on the interaction with the inhibitor gene (siberian golden + silver = bimetallic, persian golden + silver = silver shaded or chinchilla), and the inheritance patterns (the siberian alleles are recessive, while persian golden appears to be dominant). Since lots of breeds allow golden, and sometimes it can be found even in stray cats, I say who knows what genes and alleles are out there! This is all a hardly understood, very exciting and currently researched area.
If every other gene stays wild type except for this, we'll have a black golden mackerel tabby or a black golden shaded cat. Combined with other alleles it can produce lots of different golden and silver varieties.
Low-grade white (?): Again, hypothetic gene(s). Even with the extreme variability of the white spotting allele(s), the existence of some independently inherited genes is strongly suspected. Their effects most commonly manifest as a white locket: a small white patch on the chest or the belly, and/or a white tail tip. I'm not sure if there is any consensus whether these are more likely to be recessive or dominant alleles.
Dilute modifier (?): This unidentified gene changes the color of a diluted cat, the coloration becomes more brownish.
dominant allele: Dm - (variant)
recessive allele: dm - (wild type)
blue, lilac, fawn -> caramel
cream -> apricot
I put here a cat in all three diluted colors to compare them with the caramel tabby. It's hard to spot the differences, isn't it?
Since this is a dilute modifier, the D allele covers it, and we can only see its effect on cats with dd genotype.
It can be found only in a few breeds: orientals (including related breeds), burmese, different rexes. To our current knowledge, of course.
Extension (melanocortin 1 receptor, MC1R): This gene replaces eumelanin with pheomelanin resulting in a yellowish or reddish furred cat. The change often happens gradually during the first years of the cat's life.
dominant allele: E - eumelanin remains, black adjacent cat (wild type)
recessive alleles: e, er, ec - pheomelanin takes over, yellow/red adjacent cat: amber, russet or serdolik (variant)
All three recessive variants are new mutations found recently in different breeds: the color amber in the 1990s in norwegian forest cats, the color russet in 2007 in burmese, and the color carnelian or serdolik in 2018 in kurilian bobtails (at least that's the first mention). We don't know anything about their interactions, or their effects on cats outside of their respective breeds.
The gene only effects eumelanin, so the O allele is epistatic over the it. However, because of the properties of the overpowering pheomelanin, every e allele is epistatic over agouti, so the tabby patterns will show up on aa cats as well.
Wide band (serine peptidase, CORIN): This hypothetic gene makes the yellow bands on the agouti hairs wider, resulting in a lighter, yellowish pelt.
dominant allele: Wb - eumelanin on normal sized area, darker cat (wild type)
recessive alleles: wbSIB, wbeSIB, wbBRI - eumelanin on reduced area, lighter cat (variant)
Ohhh, citizens of tumblr, we're really in it now. So. In the moment, we have, I believe, three mutations found on this gene: the sunshine (wbSIB) and extreme sunshine (wbeSIB) in the siberian breed, and the copper (wbBRI) in british cats. (I only show the sunshine and the copper here.) The novelty of these mutations means that the breeders still often call them simply golden instead of the new names, so it's difficult to find reliable data. Further complicating the situation, most likely both breeds have more wide band gene(s) beyond CORIN, and especially the copper cat above is the result of the combination of several wb genes.
Karpati (?): This unidentified gene makes the extremeties (face, ears, legs, tail) white kinda like a reverse colorpoint cat, and causes a roaning effect: scatters white hairs everywhere on the body.
dominant allele: K - whited extremities, karpati cat (variant)
recessive alleles: k - normal pigmant production, full colored cat (wild type)
Karpati seems to show intermediate inheritance with significantly more white on a homozygous then a heterozygote cat. This gene is studied for a very short time, and mostly on heterozygotes since they are much more common. The cats appearence changes during their life and also with the seasons: they born very similar to a fever coated kitten but with white ears, then to the end of their first year they almost completely lose the white (at least the heterozygous cats - the homozygotes become darker but still keep strange white patterns), then slowly gain it back as they age.
The karpati mutation is present in the stray cat population in middle-east Europe (including Hungary where I live, wahoo! and indeed, I can regularly see one or two karpaties in facebook adoptions groups and such). It's also introduced to some established breeds (LaPerm, Sphynx ect) and the creation of its own breed also began under the Transylvanian name.
#black tortoiseshell point#black smoke#black smoke bicolor#blue silver mackerel tabby bicolor#black smoke with white#blue silver mackerel with white#cats
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Vibrations Zaphira
🐱 American Shorthair
📸 Helen Zimmer [Vibrations Cattery]
��� Black Silver Mackerel Tortoiseshell Tabby Bicolor
#photo#american#american shorthair#AMS#black tortoiseshell#silver#calico#bicolor white#torbie#mackerel tabby#fs 03 23#named#vibrations cattery#vibrations zaphira
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hey! i really adore your art and just wanna ask what kind of cat breed you imagine thunderclan or skyclan as? you've said before that you imagine shadowclan as cobby cats :0
oh man I used to have this really old guide I made describing my ideal breeds/types for each clan but I think it was on my old blog ;o;
so let’s do this again cause im bored lol
SO as much as the Erins like to push the “cats can’t have kits w/ a cat outside their clan”, that doesn’t really work irl due to years of inbreeding. Old forest queens typically kept the father a secret unless the two are a bonded/mated pair who have multiple litters. Queens will sometimes seek mates in loners/rogues, or cross-clan breeding. River/Wind and Shadow/Sky are not uncommon, but Thunder is extremely traditional and view cross-breeding as an extreme sin (esp with a rival clan)
Thunderclan - largest cats in size, classic & mackerel tabbies, black tabbies & torbies, solid colors are a bit uncommon, typically long-haired, rare traits are white/silver/smoke/fawn/lilac/cream/cinnamon/ticked tabbies, least likely to bring in outside blood due to traditionalist views (pre-Firestar), low birthrate & small litters due to inbreeding
Breed Ideals: Maine Coon, Norwegian Forest, Nebelung
(Maine Coon black classic tabby)
Riverclan - 2nd biggest cats in size, classic & broken mackerel & spotted tabbies, can include any color but black or blue silver is most common, white is extremely common, typically long or medium furred, short tails are a unique trait, not uncommon to breed with passing loners at the farm (so long as a Kit doesn’t have split allegiances between clans they don’t really care - same with Wind/Shadow)
Breed Ideals - Turkish Angora, Cymric, Turkish Van, Cashmere Bengal
(Turkish Angora black silver mackerel tabby bicolor)
SkyClan (old forest) - typically medium or long furred, powerful & muscular legs, mackerel & spotted & ticked tabbies, white/chocolate/cinnamon/red not uncommon, silver is rare, curled ear mutation is common due to inbreeding (similar to Thunder)
Breed Ideals - Norwegian Forest, Somali, American Curl, Siberian
(Norwegian Forest black calico)
Windclan - cats can be tall/large but are usually very skinny & lean compared to other clans, various colors/patterns due to outbreeding with loners/rogues to keep bloodlines healthy, short-furred typically, ticked & spotted tabbies are most common but solid & pointed cats are common as well, large ears & long legs to help them hunt in tall grass
Breed Ideals - Oriental, Egyptian Mau, Ocicat, Havana Brown, Serengeti
(Oriental Shorthair chocolate spotted tabby bicolor)
Shadowclan - small but stocky, typically dark colors & solids to help them blend in at night, large round eyes, curled/permed hair mutation is not uncommon, typically classic tabbies, white/fawn/lilac/cream are rare
Breed Ideals - Siberian, Selkirk Rex, Burmese, British Short/Longhair
(British Longhair black smoke)
#don't mind me just remaking posts from like 4yrs ago lol#warrior cats#also if anyone has a link to the original that would be nice#thunderclan#shadowclan#skyclan#riverclan#windclan
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Ivypool’s Direct Family
So this is just a collection of my genetic headcanons for Ivypool’s direct family, complete with stock photos + notes which may be added to at any time.
Birchfall- black silver spotted tabby
Birchfall is the child of Dustpelt, a black mackerel tabby, and Ferncloud, a blue silver spotted tabby. Birchfall is described as a pale gray tabby like mom early on, but that gets changed to light brown later in tnp. This is 1) stupid, and 2) not as cool, so I’m reverting him back to looking like Ferncloud. Also, like... birch trees are silver. And he has a silver daughter. This makes WAY more sense. Birchfall carries dilute, non-silver, solid, and long hair.
Whitewing- long-haired dilute mackerel tabby tortoiseshell bicolor (epistatic white)
Whitewing is the child of Brightheart, a red classic tabby bicolor who carries dilute, and Cloudtail, a black mackerel tabby covered by epistatic white who carries dilute and solid. Epistatic white is a dominant trait that “covers” whatever color is underneath, and it’s inherited separately from white spotting, so technically a cat like Whitewing can be both epistatic white AND have white spotting over top whatever colors they ACTUALLY are genetically. Whitewing carries non-epistatic white and solid.
Dovewing- long-haired solid blue smoke
Dovewing inherits the dominant silver gene from Birchfall, which in a solid-colored cat is expressed as smoke and allows her to be a pale gray color. She carries non-silver.
Ivypool- black silver mackerel tabby bicolor
Ivypool also inherits the dominant silver gene from Birchfall, as well as Whitewing’s mackerel tabby pattern and white spotting. She carries long hair, non-silver, solid, and dilute.
Fernsong- long-haired cream classic tabby
In my personal canon, Fernsong is a descendant of the Sisters who is orphaned and joins ThunderClan sometime after the end of Bramblestar’s Storm. He’s around the age of Lionblaze and Cinderheart’s kits, so he’s taken in by the pair and grows to consider them his parents, since he remembers very little of his own heritage (aka literally has no idea he’s related to the Sisters). He doesn’t inherit any of the Sisters’ abilities, and his large size and long fur make him look a lot like Lionblaze, so he doesn’t exactly have a hard time fitting in. I’m keeping the age gap between him and Ivypool because I LOVE the idea of this goofy enormous apprentice having the cutest crush on the tiny vicious warrior lady who doesn’t know he exists. They probably don’t even talk for the first time until Fernsong is a warrior, and even then it takes a long time for them to get together.
Bristlefrost- long-haired dilute tortoiseshell smoke bicolor
Bristlefrost looks like a LOT like a spiky Dovewing. I love this photo so much, it’s basically exactly how I imagine her. She inherits silver from Ivypool, white spotting from Ivypool, and solid from both parents. Bristlefrost carries non-silver.
Thriftear- dilute tortoiseshell
Thriftear is probably a bit darker than this depicted in this photo, so she looks quite a bit darker than Bristlefrost. She carries long hair.
Flipclaw- long-haired black classic tabby bicolor
Flipclaw looks a lot like cousin Lightleap. He carries solid and dilute.
Want to see another character’s family? Shoot me an ask!
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Allegiances
TimberClan
High Queen: Quickstar- Lithe, strong bengal molly with reddish fur, light paws, and bright amber eyes.
Healer: Palemist- Longhaired silvery tom with tabby stripes on his forelegs, haunches, tail, and face, white paws, and very pale green eyes.
Warriors:
Copperstep- A tall brown and white tom with yellow eyes.
Amberblaze- A tall slender molly with a shock of white on her chest and sharp pale green eyes. (Apprentice: Applepaw)
Umberswoop- A large, long-legged russet molly with a white chest and amber eyes.
Antlerstrike- Strong fawn spotted tabby tom with light blue eyes.
Wolfheart- A large black grey and brown molly with piercing green eyes. Muscular and fluffy.
Leopardthorn- Ruddy, light brown Bengal tom with golden eyes. (Apprentice: Spiderpaw)
Quillflame- Pretty, long-furred torbie-and-white molly with sharp golden eyes.
Shrikeshade- Stocky black spotted molly with golden eyes.
Waspfire- A large, scarred dark ginger mackerel tabby with white markings and green eyes.
Elkdance- A rosy gray freckled cat with an overgrown darker fringe partially covering their eyes and a few scars.
Stormfallen- Long-furred blue tabby and white molly with pale blue eyes.
Cloudfall- A lean European shorthair with a silver pelt covered in dark markings.
Crabclaw- Short, stout, muscular dark brown tom with black spotted tabby markings, bright amber eyes, and a scarred pelt.
Apprentices:
Shufflepaw- An attractive, thick-furred, red-and-ginger tabby with pale yellow eyes.
Applepaw- A russet red somali cat with green eyes and a bushy tail.
Spiderpaw- A chocolate tortoiseshell molly with low white spotting, green eyes, and three legs.
Kit-Guardians:
Blazestorm- Large, broad-shouldered brown tabby tom with bright green-yellow eyes and heavy scarring.
Kits:
Cliffkit- Dark brown classic tabby with orange-amber eyes.
Elders:
MarrowClan
Leader: A scrawny snowshoe cat with blue eyes.
Deputy: Bitter- A dark gray tabby cat with green eyes.
Spirit Guide: A ginger tom with black, leopard-like markings and green eyes.
Warriors:
Briar- Dark brown cat with amber eyes, a scarred flank and darker tail, paws and face.
Sky- Sleek tortoiseshell molly with deep green eyes.
Pine- Long-furred smoke grey tom with green eyes.
Nightshade- Black molly with a small white spot on her chest and yellow eyes.
Hazel- Scarred brown molly with a darker brown face, back, tail and amber eyes. (Apprentice: Ferret)
Ash- Well built blue ticked, long furred tabby with golden eyes.
Moonless- Slender dark black tom with one gold eye and a massive scar on the left side of his face, where an eye is missing.
Flutter- Smoke grey tabby cat with pale green eyes. (Apprentice: Sable)
Sharp- A gray tabby cat with green eyes.
Pipit- A pale molly with brown points and green eyes.
Shadow- Lanky tortoiseshell tom with mostly black fur, a red tail, white markings, and green-yellow eyes; the right one is narrow and constantly squinting.
Cinder- A tall chocolate smoke cat with amber eyes.
Rook- A stocky black tabby with green eyes.
Apprentices:
Ferret- A sleek and lanky molly with dark gray fur and olive eyes.
Sable- A very thin, lanky black-and-gray tabby tom with gangly legs, big ears, and hazel-green eyes.
Corpse- A black and white tuxedo cat with green eyes.
Den-Parents:
Kits:
Elders:
Shiver- A very slim, tall, and elegant tortoiseshell molly with sleek, glossy fur and olive eyes.
Smoke- A tall, skinny tom with short, patchy dark gray fur and sightless black eyes.
HoneyClan
Leader: Heart Branch- A thin and lithe soft-furred, snow-white molly with dark green eyes.
Council:
Dusty Rose- A scruffy chocolate smoke cat with olive-green eyes, going gray with age, and almost always covered in dirt or mud. (Apprentice: Raspberry Dazzle)
Chapter Brook- A small orange and white cat with amber eyes and a stubby tail.
Sugar Rush- A fawn tabby tom with white and cream markings and green eyes.
Druid: Spice Wish- A lanky black silver spotted tabby tom with white paws and yellowish-green eyes.
Warriors:
Flower Hop- A pale, long-haired, flame-point tom with a white splashed nose and blue eyes. (Apprentice: Merry River)
Sorrel Jig- Fluffy fawn-cream torbie with blue eyes.
Light Stream- A fluffy, dainty white molly with pale blue eyes and a pink nose. (Apprentice: Smokey Orchid)
Poetic Justice- Longhaired, mottled flamepoint-and-black chimera cat with white spotting and blue eyes.
Sycamore Whistle- Long-furred silver tortoiseshell bicolor with pale golden eyes and a scarred muzzle.
Ray Path- An off white with patches of calico markings and teal eyes.
Heath Blossom- Wispy-furred tuxedo cat with green eyes.
Morning Glory- A long-furred gray and white feline with bright red eyes. (Apprentice: Mellow Flame)
Vervain Vesper- Large, bulky lilac tabby molly with one pale blue eye.
Mushroom Song- A silver and red speckled cat with long, silky fur.
Frost Shine- A slim, pretty silver-and-white tom with long, feathery fur and sparkling blue eyes.
Milk Splash- Green-eyed, ginger tabby tom with white marks.
Rose Light- A cream-colored tabby molly with soft, silky fur, low white spotting, and pale blue eyes.
Wandering Breeze- A mostly white calico molly with very pale, cloudy-blue eyes.
Shadow Flower- A petite, long-furred black molly with bright yellow-gold eyes.
Song Catcher- Silver lynx-point tom with amber eyes and a vicious scar on his neck and face.
Flutter Shine- Fluffy, mink charcoal rosetted tabby with bright blue eyes.
Rain Song- A cream-and-white tom with some silvery markings, feathery, silky fur, and deep blue eyes.
Besotted Verity- Longhaired flame tortie-point cat with soft blue eyes.
Apprentices:
Mellow Flame- A petite black smoke tortie and white cat with yellow eyes.
Merry River- A fluffy, lanky black smoke tabby with pale green eyes.
Raspberry Dazzle- Lithe tortoiseshell molly with white paws, big ears, and bright blue eyes.
Smokey Orchid- A stocky, black and silver grizzle coated cat with large golden eyes.
Monarchs:
Andante Noon- A yellow and cream colored molly with blue eyes.
Star Burst- A soft furred, black smoke molly with white markings, blue eyes, and some light scarring on the white half of her head.
Kits:
Elders:
#honeyclan#timberclan#marrowclan#clans of Éire misneach#Éire Misneach#warriors#warrior cats#warriors rp#warrior cats rp#warriors roleplay#literate rp#literate roleplay#literary rp#discord roleplay#allegiances#warriors allegiances
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Nene papa hetalians, it’s back! So with my knowledge on cat genes, I tried to make some Nekotalia real breeds almost genetically correct?? Here:
Feliciano/Italy(breed: European Shorthair): bicolor black mackerel tabby
Kiku/Japan(breed: Japanese Bobtail): bicolor solid black
Alfred/USA(breed: Ragdoll): black colorpoint with white spotting
Ivan/Russia(breed: Siberian cat): bicolor warm solid blue
Yao/China(breed: Li Hua): black mackerel ghost tabby
Francis/France(breed: Birman mix): silver colorpoint
Kudwig/Germany(breed: German Rex): solid black(maybe smoke?) with white spotting and heterochromia
Arthur/England(breed: Scottish Fold): bicolor hidden tabby/plain ginger
#hetalia#aph#aph italy#feliciano vargas#aph germany#aph ludwig#aph japan#kiku honda#aph america#alfred f jones#aph england#arthur kirkland#aph france#francis bonnefoy#aph china#yao wang#aph russia#ivan braginsky#cat genetics
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Could you tell me the family situations for my favorite minor characters? I’ll keep it to the first arc of your universe- Poppydawn, Hollyflower, Featherwhisker, Swiftbreeze, Echomist, and Mistmouse
Sure thing!
Poppydawn is now Poppyclaw, a red-heavy mackerel torbie. Like in canon, she is the kit of Fallowstorm (Fallowsong) and therefore Pinestar’s cousin. Her father isn’t relevant, so he would either be some random clan cat who isn’t too closely related to anyone or a rogue. Her mate is Mistbreeze (Windflight) and they have two litters - Small, Thistle, and Sweet in the first, and later Darkstripe and Rosetail.
Hollyflower is a smoke tortie bicolor, so she’s primarily white and named after the white of holly flowers (the suffix is just a nice coincidence). She’s siblings with Littlebreeze (Littlebird). She has her canon litter later down the road with a Mystery Tom (names pending for them), but she also has an earlier litter, of which Finchfeather (Finchflight), is the only surviving kit. I’m going to arbitrarily decide that Scratcheye (Archeye) is his father since I didn’t have anything listed for him before.
Featherwhisker is blue smoke. His family is the same as canon with some names changed. His parents are Larkstorm (Larksong) and Flamefur (Flamenose), and Stoatfang (Sunfall) is his older sibling.
Swiftbreeze is a former kittypet for Relevant Story Reasons! She’s a black smoke with low white spotting, and with broken mackerel tabby markings showing because of the smoke. She and Adderfang still have Patchpelt and Leopardfoot, but Redtail, Spottedleaf, and Willowpelt are now her grandkits through Patchpelt.
Echomist is now Mistheart, a silver ticked torbie. Her mate is Hailstar and her kits are Vole, Beetle, and Mottle (Petal). She also has a sibling in Rippleclaw now. I was bummed about changing these names because I adore all the originals - I promise we’ll get plenty of pretty, more lyrical names later in the series!
Finally, Mistmouse is now Mousecloud, and is chocolate ticked. Again, she gains a sibling in Harrierstorm (Hickorynose), but her family is otherwise the same as in canon with some renames - Doe and Stag are now Rush and Sedge, respectively, so they fit in with Rye rather than Rye being the odd one out. c:
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Allegiances
These are the current allegiances as of December 26th, 2020.
ThunderClan has 6 warriors, 2 apprentices, 1 monarch, and 1 elder.
ShadowClan has 9 warriors, 4 apprentices, 3 monarchs, and 0 elders.
WindClan has 6 warriors, 1 apprentice, 1 monarch, and 0 elders.
RiverClan has 7 warriors, 2 apprentices, 0 monarchs, and 1 elder.
SkyClan has 5 warriors, 1 apprentice, 0 monarchs, and 1 elder.
THUNDERCLAN
Leader:
Gourdstar: A tiny dark brown tom with orange tabby patches and low white. His eyes are green.
Deputy:
Spinefur:
Medicine Cat:
Dusksnap: A tall, slender tom with chocolate tortoiseshell points, one orange eye, one blue eye and a bit of an overbite.
Lichenfrost: A large silver spotted tabby she-cat with yellow eyes, thick fur, and a cream muzzle.
Medicine Cat Apprentice:
N/A
Warriors:
Flamethroat: A formerly handsome dark red tom with one eye and one ear missing.
Bearbelly: A large yellow tabby tom with one blue eye, littered in several scars.
Honeylight: A rather sleek-built cat with long, splotch-patterned fur and very round, soft features.
Hailsong: A pure white tom with yellow-blue heterochromia.
Snowwhisper:
Doeblossom: Deep brown molly with a white chest and jaw.
Apprentices:
Dandelionpaw: A large golden tabby tom with a thick mane.
Lambpaw: A smoky gray cat with olive eyes.
Monarchs:
Littlebird:
Kits:
Fidgetkit: A ginger and brown torbie molly with a white underbelly and blue-green eyes.
Elders:
Parsleysprout: Pale brown tabby tom with olive green eyes and a muzzle streaked silver with age.
SHADOWCLAN
Leader:
Tanglestar: A brown and white cat with pale blue eyes.
Deputy:
Poppythorn: A tall, sleek, lithe molly with glossy, long, well groomed fur and long willowy legs. Ginger and white with gray torbie splashes and bright yellow eyes.
Medicine Cat:
Lilydawn: A long-haired, dark tortoiseshell she-cat with a white underbelly, muzzle and paws and green eyes.
Birchsong: A gray and black tabby, with light green eyes. A little below average in size.
Medicine Cat Apprentice:
N/A
Warriors:
Heavyclaw: A muscular, battle-scarred black tom with golden eyes.
Jaggedtooth: A black tabby tom with red eyes and a white underbelly.
Hazelsnap: A medium furred brown molly with darker brown facial markings and dorsal stripe.
Ebonywhisker: A large, fluffy black and white molly with ice blue eyes.
Tigermask: A tall auburn tabby with a black mask and pale green eyes.
Antlersun: A rusty-brown tabby tom with blue eyes.
Thistletuft: A large and burly tom with broad shoulders and a great mane of fur of a dark gray tabby pattern. Light blue eyes.
Indigohaze: A silvery-gray bicolor molly, thin and with purple eyes.
Spiderblossom: A black mackerel tabby molly with yellow eyes.
Apprentices:
Pinepaw: A brown and white molly with clever blue eyes and long claws.
Pricklepaw: A brownish-gray tabby molly with yellow eyes and a white undercoat.
Glowpaw: A silver and ginger torbie molly with green eyes and white splotches.
Graypaw: A short, gray cat with yellow eyes.
Monarchs:
Snowfall: A long-legged, solid white albino cat with red eyes and a long tail.
Beantoe: A curly-haired solid chocolate tom with a white chest and paws.
Orchiddapple: A black, orange, and white tortoiseshell tabby with green eyes. Smaller than average.
Kits:
N/A
Elders:
N/A
WINDCLAN
Leader:
Goosestar: A silver marbled tabby molly with yellow eyes, medium-length fur, and an abnormally long tail.
Deputy:
Cloudfang: A lithe, jet-black molly with a white patch over her muzzle and part of her neck with green eyes.
Medicine Cat:
Stoneshade: A light and dark grey striped molly with dark, green eyes.
Medicine Cat Apprentice:
N/A
Warriors:
Cloversting: A heavily scarred white tom with yellow and blue eyes.
Hollyfold: A gray striped she-cat with green eyes and holly tucked behind her ear.
Maplebranch: A tall, red tabby cat with yellow eyes and silky fur.
Darkthorn: A lean, spiky-furred black and white cat with dark orange eyes.
Wormpelt: A large, black marble tabby with short ears and golden eyes.
Flintrunner: A silver tom with darker stripes on his legs and tail.
Apprentices:
Redpaw:
Monarchs:
Silkflower: A black molly with green eyes.
Kits:
N/A
Elders:
N/A
RIVERCLAN
Leader:
Halfstar: An above average sized molly with a split colored pelt, one side being a dark grey and the other being white with small patches of golden tabby markings. She has sharp green eyes and intense features.
Deputy:
Sunsky: A muscular golden tabby molly with long, silky fur and two different colored blue and green eyes.
Medicine Cat:
Swanflight: A pure white long-furred molly with green eyes.
Otterberry: A lithe young molly with slightly longer fur and a split, black and tabby face with splotches of tabby markings across her body.
Medicine Cat Apprentice:
N/A
Warriors:
Vulturetalon: A hulking black and white cat with long fur, a shredded ear, and ice blue eyes.
Foxtail: A cream and gray tom with amber eyes.
Leopardleap: A brown spotted tom with green eyes.
Russetfield: A russet and white tabby molly with blue eyes.
Rustyrapid: A tall, muscular flame point tom with several scars and blue eyes.
Houndhunter: A handsome brown spotted tabby with a white underbelly and green eyes.
Driftchaser: A reddish-brown tortoiseshell-and-tabby with hazel and blue eyes.
Apprentices:
Blazingpaw: An orange and cream tabby tom with blue-green heterochromia.
Dawnpaw: A small, long-furred calico molly.
Monarchs:
N/A
Kits:
N/A
Elders:
Vixenflight: A russet tabby molly with one green eye and a white tail tip.
SKYCLAN
Leader:
Poisonstar: A brown and white tom with violet blue eyes.
Deputy:
Dewshine: A slightly muscular short-furred seal point tom with intense blue eyes.
Medicine Cat:
Snaketongue: A green-eyed gray and gold dappled tabby with large ears and a lean, skinny body.
Koipuddle: A stocky calico tom with harsh yellow eyes.
Medicine Cat Apprentice:
N/A
Warriors:
Bunnystomp: A big, fat white cat with fur covering his eyes.
Flurrywhisp: A well-built molly with a white and light gray pelt and light blue eyes.
Hollowscreech: A lanky, disheveled black tom with a reddish underbelly and mismatched eyes.
Vervainflight: A tiny yellow tom with soft, curly fur and bright blue eyes.
Sunshine: A white and cream tabby tom with yellow eyes. Wears a collar which has a bow accessory on it.
Apprentices:
Moonpaw: A tall, sturdy tom with thick, medium-length dark blue fur and glittering spruce-green eyes.
Monarchs:
N/A
Kits:
N/A
Elders:
Rockskip: A large, dark gray tabby tom with blue eyes.
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