#bioware grey morality
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BioWare be like, oops made the mage/templar conflict too black and white with clear perpetrators and victims, time to grey-wash it. Same thing with the Dalish.
#bioware critical#dragon age#dragon age inquisition#dragon age mages#dragon age templars#mage templar war#dragon age elves#the dalish#dalish#dragon age grey morality#bioware grey morality#âgrey moralityâ#fake grey morality#đ§
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Collecting some thoughts on veilguard cause tbh I really donât know how to feel lmao so. Unstructured ramble time
Iâve watched the trailer and the demo and I feel very. Idk? Still âwait and seeâ mode for me. Itâs been 10 years. Inquisition imo was the weakest of the 3. And while I have kind of moved on from DA there is a part of me that wants this to just blow everything out of the water and be amazing. Iâm just not sure if thatâs what I think will happen. Right now, I just think it doesnât feel dragon age-y enough (in terms of what I, personally, consider the defining traits of the series) but I donât want to jump to conclusions with so little information
The trailer was. Fine. Vibes were a little off but given its Varric narrating, it makes sense (also. Unpopular opinion lmao. I love Varric but I donât think he should be a companion again. If thereâs a carry over companion, it should have been Dorian. And tbh he could still be there, considering they said 7 companions but Varric is not included in that. So did they mean 7 *new* companions and maybe a few others? Advisors again maybe? Idk. Maybe Varric is a temporary companion, but I donât think he should be there except maybe as a cameo. Scout Harding is an unexpected but fine carry over though). I donât really have an opinion yet on the companions themselves cause thereâs just. Nothing to base an opinion on other than the character designs
Gameplay demo shows that theyâre definitely going very Inquisition-y. As in, continuing further down the path it started. Which isnât unexpected, but is a bit disappointing, though not necessarily a dealbreaker as of yet. Itâs probably smart tbh to go more in an action rpg direction than back to the crpg roots given itâs going to be compared to bg3 no matter what they do - better to differentiate as much as possible. Though I donât think thatâs why they did it, probably more a happy accident. I just. Idk, I found inquisitions combat a bit boring and I havenât been impressed by what Iâve seen yet. But a 20 minute demo is probably not enough to really form an opinion
I feel like you can still see the echoes of this being a live service game at one point too. Healing potions coming from pots found in the environment (I never got over healing spells being cut btw lmao, bring back spirit healers already), the âability wheelâ (unsure about that too, given it sounds like we canât control companion characters anymore? Kinda really donât like that :/), stuff like that. I still feel like DA2 combat was the perfect balance between fluidity and strategy but it is what it is. It performed badly, so theyâve disregarded it wholesale rather than consider that some aspects of it may still be worth exploring. It sucks, but thatâs capitalism I guess
As for all the other little things, idk, I really am not sure what to think yet lmao. Some sound good. Some less good (why only 2 companions, I donât like that at all - also weird that the demo shows you wonât have a tank for the initial bit of the game. Thatâs a weird choice). Nothing to make me go aaaaaa either positively or negatively yet. I donât even know what to say. My feelings are just so complicated about it, but also kinda empty at the same time. Like. Itâs a bit of kombucha girl meme but also muted? I would like to feel just. More about it. But I donât yet. Iâm too unsure. Not quite numb, but almost tbh
At this stage, I feel like Iâm gonna wait till it comes out and see what happens. No pre-ordering until I get a better idea. Itâs like. With origins, Iâve played it a lot. DA2, even more - countless times lmao. Inquisition though, I played 2.5 times immediately after release and have tried to play it multiple times since but. I only ever get 10-20 hours in before I get bored and canât make myself continue. Iâve tried many, many times and idk why but I just canât do it. I never even played any of the DLC, so like. I kinda need to do that first if Iâm gonna play veilguard but I have never succeeded before so idk how I will now lmao. But I feel like at least trespasser is necessary and I have genuinely never played it. And I gotta play the rest of the game first to get there and I genuinely donât know if I can sksksjs
And with that in mind like. If inquisition is that unappealing to me, a game that feels very inquisition-y, potentially leaning even more into the stuff I didnât like about it, is. Definitely not what I was hoping for. Itâs still possible itâs leagues better than inquisition and actually playing it will be a great experience. But right now I just donât know. I probably wonât be able form any kind of opinion until it comes out and I start getting info from trusted folks that I know have good DA opinions lmao
Idk. Iâm not trying to be a wet blanket or a hater, and I genuinely donât think I am being a hater at all, but I am just. Very tired and nervous. But also cautiously hopeful. Iâve said âidkâ a lot lmao but I truly donât know at this stage. I guess weâll see. Letâs hope itâs actually amazing and the very thing we need to make the series as a whole feel like it used to for us lapsed DA fans
#and this isnât even getting into like#the usual bioware complaints of their inconsistent lore and unequal treatment of characters#and the retconning and the bad grey morality bs#and the crunch culture and other shit they do as a company#and the layoffs and everyone who quit#Iâm trying to not even consider any of that right now lmfao#idk just some complicated feelings I needed to express#gonna reblog stuff though#the gifsets and stuff are pretty lmao#text#dragon age#shut up nerd#veilguard
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you know what. i think varric's centrism could have served as a way to create a character whose beliefs are heavily influenced by player's choices (and in inquisition it is actually the case at some point, his opinion about recruiting/conscripting the mages/templars depends on who hawke has supported in da2) and it actually could have been an interesting theme, but it has never been explored properly. his centrism has never backfired. his attitude has always been portrayed as "he is everyone's friend" thing, not "he can tolerate injustice and hate crimes to a certain level" thing and it makes me so, so mad, because centrism is not about being on good terms with everyone, it's about turning a blind eye and being a coward
#guys i LOVE varric i swear to god but this really sucks#and every time i think about it or replay da2 it gets worse#and i want to mention that he's only part of the problem#that's bioware and their attempts to make morally grey conflicts by promoting centristic views for you#thought about it because i found out that in disco elysium if your character is a centrist other characters will still consider you a bigot#as they actually should#dragon age#bioware critical#varric critical
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It's still weird to me that BioWare tried to frame the mages vs templar narrative as a conflict of two wholly opposing sides, when a more compelling conflict-driven narrative would have been templars and mages joining forces to topple the Chantry. - via my Twitter @ justcallmecappy
I posted this on Twitter and thought I'd follow-up with a longer form "what if?" post here, exploring the mage-templar conflict in DAI and how it could have been approached very differently, but still retaining the game's messages and themes of unification, overcoming differences, and people coming together to accomplish great things, by having mages and templars join forces to dismantle the Chantry.
I thought I would draft up a whole outline on how things could have gone down differently; like instead of Lord Seeker Lambert dissolving the Nevarran Accord and breaking the Templars away from the Chantry to hunt mages, it would have been Ser Barris electing to declare the templars independent from the Chantry and opening Templar Rehab early; etc. Eventually the mages and templars would come to the realization they need to work together to bring down the institution that manipulated and abused them, via the Player Character's efforts in bringing about unification.
Then I realized this could never have happened, with DAI being the way it is. In DAI, the Inquisition is painted as a force of stability and positive change, instead of a means for the Divine to rebuild the Chantry's military after losing the Templars. The idea of exposing the Chantry as a corrupt and power-abusing institution perpetuating structural oppression early on in the story -- giving the protagonist an antagonistic structure to take down -- could never have flown, at least in DAI.
I thought I was changing just a small detail in the story. Then realized by doing so, we'd have a completely different story, hahađ
Anyways I still think BioWare handled the mage-templar conflict poorly by trying to pit an oppressed people against their oppressors like it was an equally justifiable fight both ways, and it should have been resolved differentlyđ
#da meta#dragon age meta#mage templar conflict#dragon age inquisition#bioware critical#chantry critical#dai critical#anders was right#basically the chantry is like the galactic empire from star wars or the capitol from hunger games to me#they are the antagonistic force that the key conflict is centered on#and yet bioware framed it differently for the sake of a forced 'grey morality'#they tried to make the inquisition into this bastion of goodness and hope#instead of the terrifying force that it is#i mean like no shade to players who want to see the inquisition and chantry that way but#it's weird bioware themselves framed it that way in canon#and i'm like 'ok sure yeah that's a choice i guess'#anyways#inquisitor ameridan was done dirty#fck the chantry
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Some players are so funny to me.
"I did this bad thing and now the game is telling me it's bad! Why am I not being rewarded for this! The devs are really pushing the 'good' ending. Why is there no moral grey zone! Sometimes being a good person is bad for you and being bad is rewarding! Why is there no good loot when I slaughter a village of farmers to encourage evil playthroughs!"
Bro if you wanna get rewarded for bad things just do bad things IRL. This is a fantasy where doing bad things might be bad. You made this bed now lie in it etc.
"Why am I being guilt-tripped for doing a bad thing!"
Do I really need to answer this for you?
I respect players who do bad shit and just roll with it. Who embrace the consequences for the experience or the fun factor. People who do it to see what the game is capable of. People who can genuinely roleplay some truly evil characters. But the whiners are always so funny to me. Oh no, did baby experience consequences? Does being evil not feel as good as you thought? Is it not quite the power fantasy you expected? Do you need people to hold your hand and tell you you're so so right for choosing the bad options?
Like, either do good shit and be praised for it in-game or do bad shit and roll with characters not liking you or dying as a consequence of your actions. You can't both RP a huge jerk and expect everyone to worship you, that's just weird, man.
Welcome to the real world, joker moment, we live in a society etc etc.
#anyway yeah i saw someone on reddit complain that the tieflings don't drop good loot when you genocide them <3#i don't feel like it's a controversial statement from a game dev to be like 'being good is generally good! :)'#nor is it inherently more deep or complex to go 'sometimes being good is bad uwu'#look at bioware :)#mfers tried grey morality and look how that turned out
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the whole morally grey attitude towards templars & mages in inquisition is so frustrating like. are we forgetting that abominations can be cured, they just arenât, unless theyâre someone important (re: connor)? or that when pharamond was cured of tranquility, while his emotions were volatile, he still wanted to die rather than go through the rite again? and that the seekers had known it was possible the whole time and done nothing about it? or that templars voluntarily begin to take lyrium for their abilities, while mages are born with magic? these groups are not equal
#ik its been run into the ground that biowares ''morally grey'' take is garbage but. im frustrated#cassandra saying mages have made their suffering known but templars never have is so.#girl.#like im not saying lyrium addiction isnt a problem but its not the sa#*same as mages being imprisoned for the rest of their lives#its a different issue#UGH i want to shake cassandra by the shoulders until she gets it through her head that the chantry is not a perfect institution it was made#by people! andraste was dead! i think i might be projecting catholic issues on her#UH. anyway. im fine about religion sitting with a priest id never met before and being told to tell him my biggest sins at age 8 was fine#(i made stuff up and he told me to do hail marys but i didnt know what that was so i just knelt and pretended i was praying)#UHHH anyway#wytxt#dragon age
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love stumbling on shit like this in the footnotes of the da wiki. what the genuine fuck.
#and by 'what the genuine fuck' i mean im OBSESSED and also once again shocked at how hard#bioware pushes its grey morality alongside shit like t h i s#(the super whumpy 'luc is taken to fort drakon alone' ficlet is going great. btw.)#the specific language of soul saving is always so.................................................
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rewatched Vitas Mortis and. Shoutout to Farscape for being filled to the brim with grey morality and never doing it in a way that leaves a bad taste in your mouth đ¤
#Iâve become accustomed to BioWareâs bullshit attempts at grey morality and theyâve rotted my brain#not to be dramatic and sentimental but Farscape came into my life just when I needed it cos Damn#anyway yeah. good people do bad things and theyâre still good people! who knew!#Farscape#your daily dose of idiocy
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as a hardcore pro-mages/anders-did-nothing-wrong mage trevelyan/cassandra shipper. what if he joined the inquisition but cassandra became inquisitor. wouldn't that be fucked up
#antiqua plays da:i#da:i#what if there WERE rumours but the rumours were like she is the inquisitor. he is a rebellious mage.#this does not sound really consensual. and if you really loved him so much only the maker could take you away from him#maybe you would be fixing this instead of going oh well. it's the maker's will#cassandra penthagast#if anyone is wondering how I ship them in canon I actually make her go through a character arc. your grey morality cannot stop me bioware#i will make the worldbuilding consistent so it fucking matters instead of cassandra going through all of inquistion leaving everyone on rea#hey guys remember when she had that convo with cole about systemic rape in the circles and she went sad. anyway.#cassandra penthagast critical
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i have finally reached dantooine and this game is glitching more than ever before <3
#el plays kotor#keep having these weird black lines stretching across like. everything#sometimes textures will not load fully. also the sky looks weird on dantooine idk how to explain it but its weird#at least its just graphics glitching! nothing that breaks quests or characters or whatev! for now!!#this game is really testing my patience but i will be brave about it and finish it. i actually kinda cant wait to get to kotor 2#i know it has its issues bc of the rushed development. but im looking forward to that good obsidian writing......#like if theres one thing obsidian games do well or at least better than bioware (lol) its well written grey morality#and i've heard that kotor 2's writing has just that#kotor 1 is so painfully black and white and all quest and dialogue choices on taris at least were like#'here i am giving you 200 credits out of the goodness of my heart :)' or 'fuck you. time to die'#anyway. time to finally get a lightsaber yayyyyy
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my #1 complaint with veilguard is probably the lack of moral complexity and maturity and how much of northern thedas is sanitized and almost all issues (outside of solas and mythal, which they knocked out of the park imo, but the moral complexity of them as characters and of their relationship makes the lack of nuance in every other faction and relationship stand out even worse) are presented as black and white, good vs. evil. i think the absence of the presence of slavery in northern thedas is the most egregious example of this. the crows are found-family heroes with absolutely no mention of the fact that they canonically populate their ranks with abused elven child slaves and kill them if they try to escape. we know minrathous to be the capital of a massive empire that was built and founded on slave labor and blood magic. the slave trade is baked into every single stone of that city, and it should be everywhere in a disenfranchised area like docktown. and yet.... its nowhere? its like they went, "okay well the factions all need to be GOOD and slavery is BAD so lets just pretend it doesnt exist so we dont have to talk about the way these factions have historically participated in it!" a few codex entries? a few mentions of freeing slaves by the shadow dragons and by solas but its never actually depicted? i think its something a lot of people have picked up on in accusations of the game feeling like something made by marvel or disney, and a lot of people are attributing that mostly to the art style and cheugy dialogue, but i honestly think it is the very simplistic and juvenile presentation of what should be complex issues diluted down to the sort of hero vs. villain, good vs. evil no-nuance conflicts that is creating that juvenile feeling, rather than the art style. past games have always had cheesy-ass dialogue and the graphics have never been the highlight of the game, but neither had the same feeling of playing something incredibly glossy but also incredibly shallow, especially in a franchise that is famed for its complex and nuanced (though, often poorly done and racist - looking at you qunari and dalish) depictions of sociopolitical issues through a fantasy lens.
but whats especially interesting is that the artbook (just the first 50 pages that are free) reveals that... this was present in the early stages of the game. the concept art of tevinter is full of disturbing depictions of slavery, as is the concept art of arlathan. now, to be clear, slavery is not a morally complex or ambiguous issue. slavery in fantasy is often depicted in ways that is damaging and problematic, especially when written by people who have no real understanding of it and its lasting effects on a group of people. bioware has been guilty of this in the past.
however, i think it is the best example of the shallowness of veilguard when compared to both the past games and the concept art. other examples, however, include literally the Qun as a whole suddenly being UNAMBIGUOUSLY EVIL combined with, imo, a super racist depiction of the antaam as mindless and animalistic, absolutely no exploration of racism against elves other than like, one mention from davrin in a game that is basically all about elves, blood magic being unambiguously evil rather than exploring how it is being used and for what purposes, the complete absence of the mage-templar mass incarceration and mass-lobotimization conflict, isseya being afforded none of the empathy that solas is given and instead presented as unambiguously evil and deserves to die, the grey wardens being heroes who definitely do not manipulate disenfranchised people into escaping their lives to join an order that will steal their bodies and eventually their minds and futures from them, and much more. going from a world that was so willing to at least ATTEMPT to depict the horrors of empires that utilized slave labor to build, the way dehumanization facilitates and interacts with these issues, violent class disparities and how poverty forces people into crime, the effects of institutionalized racism even after slavery has been legally abolished, with stories like that of varania and fenris, of zevran and taliesin, to.... finally going to the site of the horrors they faced and to find it to be completely sanitized? and yes, they did not always land, and i have a lot of issues with their execution of some of these representations (the option to give fenris back to danarius and having anders approve??????? HELLO?), but at least they TRIED to tell a story about a man recovering from the trauma of something so horrible and learning to trust again. so what happened in the middle? were they afraid of their own ability to handle the topic due to past criticism instead of attempting to learn from it? instead we are just going to pretend like it doesnt exist? we're not going to talk about it? its literally the most insane elephant in the room. of course fenris and zevran couldn't make cameos in this game, because then they'd have to make a statement on a painful, real, and difficult to discuss topic that actually means something, instead of using a warehouse full of elves being guarded by armed police at the docks as a hollywood-style backlot and depict an empire built on the blood sacrifices of the poor and enslaved as just another fun little area to explore. how does neve fight for the people of docktown but slavery literally never comes up in her story????? we know that blood magic exists but we never see who is being disproportionately used for those blood sacrifices?
i think its especially interesting considering how explicitly supportive of trans people this game is, which is fantastic and i admire bioware deeply for making such a strong and unapologetic statement of their values of acceptance. but that strong statement makes the lack of any other strong statements or exploration of issues even mildly contentious (again, slavery is not even a contentious issue, and i think that's why their fear to depict it at all, much less as unambiguously horrifying, is so insane) leaves the world of northern thedas feeling so shallow and sterile. it is as if bioware doesnt trust me to engage with topics like an adult capable of using critical thinking skills, and did not trust themselves to depict these issues like adults capable of critical thinking skills either. maybe, considering the presence of these things in the artbook, this was on EA for pushing for more mass-market appeal, or maybe it was really the bioware devs backing away from difficult topics due to a lack of confidence to do them justice. idk. but its really disappointing to me
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I said this almost 8 years ago and I still think 100% the same...
I am really uncomfortable with how they are portraying Saresh in swtor and how fans react to that tbh.Â
You canât tell me it has nothing to do with how Saresh is a) a woman b) a woman in a leadership position and c) (perhaps the most important part) as a Twiâlek clearly coded as someone from a very, if not one of the most underprivileged group. If this was a story in a non sci-fi setting she would definitely be a woman of colour surrounded by mostly white people.
She went from a stern woman that makes the heard descision but ultimately for the good of her people to actually being called a âdamn warmongerâ by the player character on screen. Like, she was always willing to make the hard descisions - but she never made the impression that she condones war for warâs sake at all? Not to mention that for all we know the Jedi Council keeps her pretty much in the dark about many things. All while she is supposed to lead the Republic.
She gets criticised for making harsh descisions and wanting to anihalate the Empire. And Empire that would enslave her or kill her and her people outright, that clearly states that her race is less and barely worth more than animals. Her absolute hatred towards them is completely justified? So is her doing everything in her power to stop them.
Meanwhile Marr has the same ideas about the republic, has no trouble sending the PC on suicidal missions to finally get the upper hand against the republic and somehow e is âsuch a great character and leaderââŚ
And she gets so much hate from the fandom, like what is up with that? Meanwhile everyone is heads over heels for Darth MarrâŚ
Donât get me wrong, I love Marr too. But the way he gets treated by the narrative and ultimately by the fans is vastly different from the way Saresh gets treated. And that is not at all justified imo.
#swtor#Saresh#what they did with her narratively made no sense#and was terribly inconsistent writing#another one of biowares famous grey morality moments#Where they try to make false equations and try to make these 'look the good guys are actually just as bad - gotcha' moments happen
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YEHAW DA:V REVEAL THOUGHTS BELOW!!
Overall: Feeling so excited for this game. I'm climbing up the walls. I can't believe that was 20 minutes, it felt like 10. Need this in my hands yesterday.
What I liked:
-Holy fuck wow wow wow the hair looks like nothing I've seen in a video game before.
-Combat seems very different but also a natural progression of gameplay past. Real-time turn-based was always a little on the clunkier side, and while it never really bothered me, moving towards something more ME-style was expected. Very excited about being able to aim a bow. Would like to know what difficulty they were showcasing bc I'm considering jumping right into a Nightmare run.
-Now that I've been soulsborne-pilled the prospect of a parry mechanic has me buzzing.
-I feel like people are gonna dunk on the "stiffer" animation, but I prefer it so much more than the BG3/HZD constant wobbling. It'll make the key performances stand out instead of mostly jangling keys in front of a baby and letting the big moments get lost in the sauce. (Not that the aformentioned games didn't have good animation, just. If your characters don't need to move their whole body to convey dialogue I'd prefer if they didn't.)
-The sublety in the facial animations is CRAZY.
-The roleplay dialogue seems really reactive!! And the cuts to inject the unique dialogues feels smooth. I'm sure there will still be moments where it's easy to tell, but still cool. Seems like they're gonna be paying more attention to your personality type like DA2 too.
-So excited about Harding and Neve as companions and can't wait to meet everyone else.
-Neve's staff/wand makes me excited to see what kinds of focus options we'll get as a mage AAAA.
-God the costumes have so much swag. One of my hottest of many BG3 takes was that the costumes were overall flavorless. (Really hoping they didn't change the Grey Warden uniforms though that would really disappoint me.)
-Cinematography looks fantastic. Lots of well set up shots.
-NGL I felt something when Solas showed up. Wasn't expecting that. And while not perfect, I liked his interaction with Varric. Their relationship from Inquisition really slips under the radar if you're not bothering to look.
-Varric has never gotten over the trauma of what happened with Anders and it breaks my heart in a good way. God you could see it in his eyes!! [chef's kiss]
-However, I definitely have to kill Solas now for what transpired in this preview.
What I'm iffy about:
-The voice peformances feel a bit stilted. Not really what I'm used to from Bioware and I feel like it's important when the animations are more subdued. Hopefully this feeling will change when I get more of the game.
-The dialogue also felt a bit dumbed down. "Solas is doing his ritual!" "Yes. Solas' ritual. The ritual that we have to stop." Again, hopefully this is symptomatic of a tutorial level/trying to onboard newbies quickly and not the whole game lol. While I prefer this to dialogue that tries to sound smarter than it is, I'm really hoping we see an overall improvement from Inquisition.
-Sort of wish they went with the Andromeda dialogue system instead of bringing back Inquisition's, but I do like that it seems all dialogue options are getting tonal indicators again and they're not as easily conflated with morality. (Though I imagine people will STILL interpret it that way.)
-A little confused about them introducting Minrathous' panopticon shit and then immediately swerving into Solas' ritual. Would have liked some breathing room on that kind of worldbuilding.
- While I'm generally open minded about the change, I Do Not Love not being able to switch to playing companions. Might turn around on this if your ability to issue them commands opens up the closer you are to them/the more you grow into a leadership role. I do like that it seems you will eventually be able to command when they use abilities a la OG Mass Effect bc that was my biggest beef with the Andromeda gameplay, esp on Nightmare/Insanity difficulty.
-Not crazy about the new Pride demon design where are their leggies.
-Not really a Criticism, but they are definitely setting up for Varric to die and while I get it, narratively, I'm NOT HAPPY. Dragon Age has been almost allergic to scripted deaths so it's also gonna feel like being dunked in an ice bath. EVIL STUFF. IN DENIAL.
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My Five Biggest Fears for Dragon Age: Dreadwolf
Dragon Age: Dreadwolf is highly anticipated by BioWare fans. At one point, I would consider myself to be excited for it too, however, unfortunately the long wait with zero information about the game has only wrecked my personal anticipation. Will my hype return once we actually start to get some regular news about the game? Most likely. But until that time comes, all I find myself doing is just⌠worrying.
These are the five biggest things I worry about.
5. Big, beautiful maps of nothing
In both Dragon Age: Inquisition and Mass Effect: Andromeda, most of the open world maps are very⌠empty. Instead of creating an adventurous feeling of excitement to explore, it just makes travelling those maps a tedious task. Games like The Elder Scrolls: Skyrim or the new Baldurâs Gate 3 have open maps too, but those developers actually made use of their space with level designs. Skyrim is full of caves, ruins, etc. content to stumble upon. So is BG3, as well as introducing new dynamics to a fight depending on which direction you approach the encounter from. These games prove an understanding of how to best equip an open world concept that BioWare has only executed in a few maps across both their most recent RPGs. I do not want to see Dragon Age: Dreadwolf be yet another case of luscious forests where developers spent far too much time making look visually beautiful, and not enough time actually filling with game content.
4. Shoddy attempts at retcon
For those of you who donât know what âretconâ means, it is short for âretroactive continuityâ, and refers to the phenomenon of fiction introducing new information that is inconsistent with past information. The purpose is to revise old material. Dragon Age: Inquisition had more than one attempts at retcon that were terribly executed. For example, the player is told not once, not twice, but three different timesâas if repeating it enough will erase all the extensive lore up to that point saying otherwiseâthat the Dalish get rid of their mages if they have âtoo manyâ. This is despite the previous games and extended materials showing that the Dalish practically revere their mages.
Now, not all retcons are bad. For example, in Marvel Comics, the superhero Karmaâs real name was recently retconned to be Xuân Cao Mấnh, a real Vietnamese name, after spending years and years with the made-up Vietnamese name, Xi'an Coy Man. This is an example of how retons can be used for a good purpose, like fixing a long-lasting mistake. But what exactly is the mistake in saying the Dalish are good people who donât hate mages like most of Thedas? That was just a cheap, transparent excuse to villainize both elves and mages further.
Cheap, transparent excuses like that make me lose faith in BioWareâs writing. It concerns me with what other lore they view as needing âcorrectingâ in order to reinforce their idea of Grey Morality⢠where it doesnât belong.
3. Imposter characters
One of the biggest grievances I had with Dragon Age: Inquisition, was how the Hawke written in that game was in no way the same Hawke I played in Dragon Age II. I understand that it would be impossible to capture the exact customized character, but the Hawke in DA:I was placed into the game with an anti-blood magic agenda, and wouldnât shut up about it. This is hilarious, considering how many players chose to make their Hawke a blood mage personally!
With this in mind, I am terrified that my Inquisitor, who will very likely make an appearance in Dragon Age: Dreadwolf, will be used for whatever new agenda needs to be pushed. I better not hear a single anti-Dalish comment from my Lavellan, is all Iâm saying.
2. Whitewashing ahoy
For all the talk about #diversity values, BioWare has a very extensive criminal record when it comes to whitewashing their own characters. Almost every single one of their most prominent visibly non-white characters have had their skin lightened or completely washed out, as well as ethnic features erased, at some point or another. This is why I cannot share any excitement or desire for existing characters to make a return; the fear that weâll have to see Zevran next looking like Chris Hemsworth next haunts me too much.
But this particular fear runs even deeper than individual characters. Why? Because we know that Dragon Age: Dreadwolf will be taking place in northern Thedas, which up to this point has been consistently depicted as having largely non-white demographics. Iâm not saying there are no white people in Tevinter, Antiva, etc., but I am saying that if I see the same mix of 80% pale tones and 20% âeveryone elseâ weâve gotten from the last three games, I will absolutely flip shit. White characters should be in the minority for a change. Otherwise, what is the point of shifting focus away from the dominantly white countries in the first place?
1. This will end of the Dragon Age franchise
Is this the most likely to happen of all fears? No; it is probably the least. But after the pathetic failure that was Anthem and the lacklustre response to Mass Effect: Andromeda, I would not be surprised if BioWare is on thin ice in EAâs eyes. (Which is ironic, considering the demands made by EA to chase after multiplayer fads and micro-transactions are what got BioWare into such a mess in the first place.) Electronic Arts is a garbage company run by garbage people. That much has been proven time and again. The executives behind BioWare itself arenât clean, either. Unfortunately it will be average employee that suffers the most punishment and blame if the game does not meet the likely very high standards set out for it. In some ways, they are almost set up to fail.
Itâs not fair, and thereâs not we can really do about it, because the gaming industry is run by selfish idiots. Itâs because of this that if events come to pass that the Dragon Age franchise was put âon hold indefinitelyâ so BioWare can work on clunking out an Anthem sequel, I would be very upset, but not very surprised.
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Alright, I saw too many posts about DA4 and the pressure valve on dragon age opinions burst so I'm breaking my silence about mage discourse.
One day someone at bioware, can't remember who, made the worst possible PR decision and openly declared mages as an allegory for mental illness. It has all been downhill from there. Quite literally I could not be less interested in treating mages and mental illness as even tangentally related. Within the canon of DA, mages are people who literally have demons speaking to them, can literally become possessed by demons, and who are literally dangerous in extremely real and unavoidable ways even without the demon stuff. Lobotomies not only exist, but also work, the 'tranquil' are no longer plagued by the demons, nor do they have the powers of fireball anymore. It's like they called the 1300's and asked a witch hunter to write this.
And I am absolutely certain this framing is extremely cathartic for some people to relate too. Themactically speaking, turning all the dials up on a social issue for a fantasy world will always resonate with many of the victims of that issue. There is something impactful about taking all the insane stereotypes society has created around your lived experience, deciding they're real in an imaginary world and then playing out scenarios where you deal with them. God only knows gay people love vampires and werewolves.
But in that case it also has to be understood that others will not like it, or find it cathartic at all. The sticking point for me is probably the fact that mages are immensely powerful, something I find so egregiously unrelatable that any possible power fantasy it might be tempting me into just evaporates. And then of course there is Tevinter, which if we're following the allegorical logic is a state ruled by the mentally ill whom have 'embraced their demons' and so are now ruling an empire built on the enslavement of the 'pure' and 'untainted undemonic' population. Which I feel like, if we're weighing the mage narrative on the merit of it's being a cathartic themactic framing, is stretching the concept quite thin.
So I've always experienced mage based narratives as entirely seperate from their irl allegories at least emotionally, even if cognitively I do understand the parallels. And when you look at it like that, so sorry, it actually is a grey moral issue. If there were people in real life who could, without any additional equipment or technology, just create a fire/lightning storm from thin air, that on it's own would be a problem society would have to grapple with solving. You could not just let people with such power live under the same rules as everyone else. Like Wynne as a child nearly burned a barn down and scarred another child. These are not hypothetical issues within the canon.
And somewhat unrelated side tangent but I've seen people say, without an ounce of irony, 'magic doesn't kill people, people kill people' as an argument against the need for magic control. Which is just a fascinating framing all by itself, given the only difference between guns and DA magic is that one is an external tool and the other is built into select people. AND given that witholding gun licenses from the so called 'mentally disturbed' is an often advocated for policy... it's just kind of ironic is all!
Anyway the POINT is this is kind of frustrating to me because technically the mages COULD be a fun little play pretend thought morality experiment. This IS a difficult problem to solve, DA rightly engages with the fact that any institution created to control a subsection of people will create an environment of horrific abuse and dehumanisation. And that is only doubled with the introduction of religious control. When presented neutrally this is a 'do you sacrifice the few for the sake of the many' quandary with a lot of interesting caviates. IS it for the sake of the many? Would the actual number of people harmed by mages really exceed the number of mages themselves? Are we not just sacrificing the peace and freedom of many people for a hypothetical? But IS it a hypothetical since the slaver empire ruled by mages exists? But the hypothetical in the other direction isn't a hypothetical either, since the mage rebellion also exists and arguably did greater harm than free mages might have otherwise! But is that true? What about all the years worth of people in history hypothetically saved from harm by the strict control over mages? Isn't pushing for a more ethical circle a better plan than total abolishion? But is an ethical circle even possible given the cultural position mages hold? But in that case are free mages really going to be able to lead peaceful lives anyway? Doesn't the circle also protect them? But that is a situation the circle created and enforced right? Or is it? Since, once again, Demons definitely exist and mages have become possessed by them for centuries, and other mages have used their powers to dominate and abuse others in the past!
Theoretically, two people with exactly the same humanitarian purposes could argue the opposite ends of this debate in good faith, which is a fantasy. Because in the real world no one is born with a body inherrently able to cause more harm than the majority of other bodies. In fact, the opposite is true, people are born with more vulnerable bodies than the majority and are oppressed for it, their vulnerability taken advantage of by the dominant states in order to further those state's agendas in some way or other. Oppression does not have a 'good reason' to exist that originates from the oppressed class, those supposed reasons are fabricated after the fact to justify oppression in the minds of the general populace whom hold themselves to moral standards that a State does not. So, inherrently, the mages in DA are a fantasy idea and should be thought of as such.
But, amongst many DA fans, this is not the case. We've all seen people argue without irony that NOT taking a moral stance on the side of the mages and against the circles reflects badly upon your actual IRL moral compass. And it's not just that you cannot be pro-templar, even being neutral about it or finding the pro-mage characters or the mage narrative uninteresting is treated as an immoral action. People will ask things like 'who would even side with Meredith?' or 'does anyone even save the templars in DAI?' as if the choices you make narratively in a game have to be a moral judgement! Which we all know is nothing new in terms of fandom discourse, but within the mage/templar discussion it is so pervasive and so volatile that it makes it worth noting.
And like, obviously 'people get too serious about fiction on the internet' is such a non-issue that it's barely worth talking about. But I do find it interesting nonetheless as it's been a major part of my experience of being in the DA fandom, which now spans longer than a decade of my life (screams).
People have told me that I shouldn't treat this narrative theme as debatable because they relate to mage struggles as an autistic. And at the time I was pretty young and didn't really have a response to that other than a vague but powerful sense of discomfort. Nowadays, when I'm pretty sure I'm also autistic, I realise I was made deeply uncomfortable by the idea that there was anything relatable for me within the mage narrative. I do not have magic powers and I can't blow people up with my mind, I can't even get out of bed most days. Most people feel like mages to me just for being able to work a job or take care of themselves without help. And narratives of oppression that surround people with inherrent powers that far exceed anyone else just do not resonate! Which ultimately is just a reinforcement of the concept that the way people engage with fiction is not equivalent to actual real social issues, and really should not be treated as such.
#text post#dragon age#bioware#this might even be an autopsy of my own dragon age era since it's highly possible I will not play DA4#given how dreadful bioware/ea has gotten#we will see
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The thing that really gets me about Cassandra finding out about the Rite is that her first response is to hide it. That's what she wants to do and she'll only actually reveal the truth if you make her. Her first instinct is to protect the Chantry's interests and maintain the status quo. And that's her whole character in a nutshell right there.
Cassandra recruiting Cullen would've made sense if the writers had the backbone to write the story honestly. Instead of the "Templars are actually the good ones and Grey Wardens are bad" nonsense we got, they should've followed the tread created in the previous games.
Cassandra is VERY pro-Chantry, pro-Templars and anti-mage. She is the worst choice for Divine because she just puts everything back the way it was. The logical path for Cassandra's character would be for her to recruit Cullen for one reason only: He is anti-mage. Extremely so. And to Cassandra, who probably hopes that this new Inquisition will be like the one of old, he is the right type of person for that job.
A Templar to go against the pro-mage attitude of both Leliana and Josephine. Bring back the Inquisition of old. Restore the Chantry to the way it was.
But the writers were cowards so we get this nonsense instead.
Honestly, yes. The fact of the matter is that Cassandra and Cullen are very similar as characters. And that doesn't speak well of Cassandra.
So much of Cassandra's character and story in-game very much parallels what the writers claim Cullen's story is. A Seeker who joined the order full of fire and belief, who committed horrible acts in the name of those beliefs, but after times of having those questioned, those beliefs are shattered by a revelation. And yet.
Just like Cullen, Cassandra doesn't do any true growing in the events of the game. While she's horrified when she learns the truth of Seekers and the Rite of Tranquility, that doesn't cause any massive change in her worldview, and more significantly, it doesn't offer the opportunity for the player to push her to change her worldview, the way an earlier DA game might have. Indeed, the game also goes out of its way to excuse and ignore everything Cassandra's done as a servant of the Chantry, in order to sell its centrist viewpoint.
This isn't to utterly disparage Cassandra and to say that she's beyond any kind of growth or improvement, or to make people feel guilty about liking her before understanding the context that Inquisition goes out of its way to hide. Cassandra was my first romance in Inquisition, before I really figured out what the fuck was going on with the story.
And ultimately, I think that Bioware's determination to hide and misrepresent the truth about characters like Cullen and Cassandra and the Chantry in general is what angers me the most. It betrays Bioware's unwillingness to commit to the deep story of the dangers of religions as political institutions, or to admit that the people in power aren't everything they're cracked up to be. (I'll probably expand on this point in another post now that I'm thinking about it)
To sum it up, yes, anon, you're completely right. The game and the story would have been much better served if Bioware had committed to acknowledging Cassandra and Cullen's pro-Templar stances being what they are. - Mod Alistair
#she's a prop and a mouthpiece as much as varric is#it'd be nice if bioware didn't have so many paper thin characters that are just there to try and fake grey morality
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