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tribbetherium · 1 year ago
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While a relatively secluded ecosystem, the caverns of Arcuterra have expanded greatly over the last few million years. Consisting of a network of tunnels, chambers and crevices spanning for miles underground, the floor space of the caves have now exceeded those of a small island comparable to Earth's Tasmania-- and has gotten large enough to have several sub-biomes within itself, some levels more superficial and closer to the outside world where the abundance of nutrients trickling in allows the lush forest-like growth of subterranean pseudo-flora, and others beneath the upper layers where groundwater and detritus accumulates, forming stagnant, muddy swamps where, against all odds, life finds a way to thrive.
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One of the ecosystem's most abundant animals are the feelerflits: the caverns' only flying animals. Descended from dipteran flies, their forebearers once did lose their wings in their initial colonization--yet over time re-evolved this ability through atavistic mutations once the caves had expanded enough to make flight advantageous again: though now, in pitch black darkness and without vision.
Feelerflits, however, managed to adapt by developing especially-hypertrophied feelers both on their antennae and their abdominal cerci, giving them the ability to detect movement both forward and behind. This, coupled by pressure sensors and long hairs on their feelers, allow them to discern their environment in flight, while olfactory and theroreceptor cells allow them to pick up thermal and chemical signals to recognize food, enemies, and conspecifics.
Most of the common feelerflits (Phantasmusca spp.) are generalist omnivores, feeding on decaying matter, shroomor spores and fungi, but some, in the abundance of resources and lack of competition, have ascended a rung in the food chain. The murksquitoes (Anophelomimus spp.) have become part-time parasites, supplementing their diet of mocklichen spores by biting larger animals such as daggoths, especially females that require additional protein in producing their eggs. Others, the darkdarters (Quadropteroides spp.) have become predators, preying on other feelerflits. With their halteres enlarged to resemble a second pair of wings but used as organs of balance instead, they are agile in the air, seizing other, smaller feelerflit species with spiny grasping forelimbs and using a sharp proboscis to pierce the bodies of their prey.
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This abundance of insects, arthropods and other invertebrates has led to other unique specializations among the daggoths: the cavern systems' dominant troglofauna. Many are specialized insectivores, typically smaller species, but also some unusual outliers among the larger kinds.
One such creature is the trunked tendrilcrown (Oroproboscimys nasocephalus), a member of the cavehopper family that, unlike its other grazing kin, has adapted an elongated snout from the elongation of its lips, forming a trunk-like appendage with its mouth opening at the end, out of which emerges a long, sticky tongue equipped with small barbs, ideal for piercing through mocklichens to get at the interior, reaching into crevices to pull out rootlike mycelia, and most importantly to raid insect nests and feed on the inhabitants. Its trunklike appendage only contains its mouth, with its nostrils set far back behind the top of its head, keeping the vulnerable orfices far from reach of its biting insect prey.
Tendrilcrowns, like most other cavehoppers, are gregarious creatures that seek safety in numbers from predators like blindmutts and tendriltooths. They use their tail, atypically long for a daggoth, as a scent-marking organ to set territorial boundaries and identify related individuals. Yet, as their social behavior are merely for protection, their individual bonds are rather weak. When startled by predators, they individually flee with powerful thrusts of their leaping hind limbs, displaying little concern for their fellows whose company they only partake in to reduce the chances of individually being caught.
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The cavehoppers may be agile and flighty creatures, but in the limited space, not all daggoths share their energetic means of movement. Some daggoths are content with a slower-paced life: especially those that live in the lower levels of the cave systems where fewer food is available and energy is better off conserved.
The gloomy squonk (Trogloporcimys nasoculus), one species of the gloomhogs in relation to the biblarodons, lives in the basement-levels of the cavern systems: where the muddy deposits gather into the large, wide chambers into a sort of underground marshland. Here, underneath the organic sludge, specialized filamentuous fungi grow in soggy, fibrous clusters, absorbing and converting the detritus back into biomass that, in turn, is the primary food of the gloomy squonk. Its ghostly eye-like orfices are in fact enlarged nostrils on its inverted, upturned snout, as it has adapted for spending much of its time wallowing in the subterranean swamps scraping off the fungi from the bottom, surfacing time and time to breathe. With larger nostrils as well as a markedly larger lung capacity, it is able to take in more air per breath, allowing it to make the most of the thin, oxygen-poor atmosphere so deep beneath the ground.
Its sluggish demeanor, large fat-storing body and glycogen-storing liver allow the gloomy squonk to survive for long periods without food, in one of the less-hospitable regions of the cavern system, where growths of its preferred forage follow irregular boom-and-bust cycles depending on how much nutrition is available from higher rungs. This, however, makes it an ideal potential meal for younger tendriltooths that may wander down lower crevices to avoid competition from aggressive and cannibalistic adults. However, while slow and typically placid, the squonk is not entirely defenseless. Its jaws, strong enough to tear fungal mycelia from rocky anchors, can also inflict a vice grip onto a would-be predator, after which it submerges into the muddy sludge in an attempt to drown its assailant.
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Similarly, while some of the blindmutts became active, pouncing ambush predators, others, the cavegleaners, took on a more slow-paced lifestyle, wandering along as foragers and scavengers, picking on shroomors, insects, small daggoths and carrion, and thus alleviating competitive pressure from the tendriltooths, who now seldom consider them a threat and rarely bother attacking them.
The ridge-headed whiskersaw (Heliconasodon rubrilophus) is one such cavegleaner, often drawn to the leftover kills of tendriltooths to finish off the remains left behind once the predator is sated. Like the tendriltooth, the whiskersaw is equipped with sharp keratinous serrations on its nasal tendrils that function much like teeth. Yet now, with its foraging lifestyle, the whiskersaw now puts its false dentition to a strange use: coiling its two most prominent tendrils into tight spirals with the spines pointing outward, it then rotates them against one another as they uncoil back and forth: forming two abrading "polishers" that cleanly scrape the last residues of meat attached to bones, especially those out of reach of other predators. When uncoiled, these spiny appendages can also be inserted into hollows of bones to access the marrow, or be probed into the burrows of small prey to be extracted from their hiding spots.
The other conspicuous feature of the whiskersaw is of course the two fleshy ridges that adorn its head: the frontmost rims of which are made of highly-vascularized tissue that can be engorged and distended with specialized blood vessels to release a small amount of body heat. These are picked up by the thermoreceptors found on the nasal tendrils of other whiskersaws, in essence being used as a display organ by a species without eyes to see visual cues. Being mesothermic, like most daggoths, the display is a very energy-intensive effort in relative terms, and to the solitary creatures only means one of two things: a dominant male asserting his strength to a potential rival, or a receptive female advertising her readiness to breed. Also like the majority of other daggoths, the undeveloped but precocial young recieve minimal parental care, nursing for only a day or two before being deposited near abundant food sources conducive to their growth and survival.
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A wide variety of large fauna now thrive among the drier regions of the caverns, which, while still smaller than surface animals due to the more limited space and resources, nonetheless reach impressive sizes for a cave-dweller. But the aquatic biomes of the caverns are not left out by such trends, as some aquatic daggoths have grown quite large, in particular the deeplake trogadile (Troglomyosuchus pennadactylus) which can reach lengths of up to a meter long or more.
While the tendriltooths are the top predators of the land, the trogadiles are the apex carnivores of the underground rivers and lakes where an impressive array of organisms thrive: aquatic insects, shrish, pescopods, hampreys and tubesnouts alike, dependent on a base producer of chemosynthetic bacterial mats and aquatic meatmoss, growing in thorny fronds like animal kelp. All of these are food for the trogadile: not a picky eater, it catches food with its muscular fused nasal lobes as well as two smaller tendrils equipped with sharp claw-like points, and using its extensible snorkel-like nostrils to breathe at the surface every few minutes, sometimes lying motionless just below the surface with only its snorkels exposed, waiting to strike at unwary prey.
Their specialized limbs, modified into flipper-like paddles, undulate rhythmically to propel themselves through the water, but, conversely, now make them practically immobile on land as grown adults, entirely helpless and vulnerable if beached. Young individuals, a few inches long at birth, however can manage a clumsy scuttle across dry land, enough to be able to disperse into other bodies of water. Once grown, they are permanently waterbound, though populations can still intermingle genetically despite isolated pools being separated, due to the amphibious capabilities of the juveniles.
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Many branches of the daggoth evolutionary family have thus produced a wide variety of some of the strangest and most alien-looking forms ever assumed by a rodent: to such an extent that many are scarcely ever recognizable as such. Many of these arise from derived lineages, but, from the gothtles, one of the most basal lineages, bizarre yet oddly familiar forms too have since emerged. These animals, in their basal forms once top predator of the caves, now find themselves at the bottom of the food chain, preyed upon by their distant kin: while some such as the xenomures adapted to flee and hide, others armed themselves with strange weaponry to to ward off and injure their enemies.
The veiled sixclaw (Hexaceratonychus cryptocephalus) is one such unusual species that, when threatened, conceals its face and sensitive nasal tendrils in a fold of thick skin as it curls itself up into a tight ball: leaving only six prominent defensive spines exposed. These long, horn-like projections are, surprisingly, actually elongated claws: attached to mobile, specialized digits, they can point in any direction to painfully stick into a predator's mouth, and, even when moving about and actively foraging, the sixclaw bears its weaponry in arms, raised above and behind its body to make it difficult to grab. Able to move together, they can pinch the tendrils and toes of an enemy, hard enough to draw blood, even if successfully picked up.
This ability for the digits to grip in junction has been put to good use by some species. The shield-faced pintler (Durocephalomus carcinychus) specifically has hypertrophied the first two pairs of its digits to use almost as grasping pincers, able to partly oppose and each equipped with a large, retractable claw. These serve it good use in excavating burrows, tearing apart food, defending itself and, most remarkably, used in intraspecific combat. Males can be up to twice as big as a female, and sport greatly enlarged claws and a larger keratinous facial shield that, while used in the females merely to protect their faces while burrowing, are defenses for males when they fight over territory, mates and resources, lifting each other up and tossing each other away as they tussle for dominance, with the losing combatant occasionally losing a few digits in the process.
These defenses, armor and burrowing abilities all reach their peak in the armored crustster (Carcinocricetus memeticus), a smaller and more placid relative of the pintlers that has evolved a more compact body and a single enlarged shield covering most of its back that, with its sharp-spined edges and smooth curved shape, makes it resistant to all but the most specialized of predators. Its powerful front claws are primarily used for digging, while its back, reinforced by a thick and sturdy spine with multiple interlocking vertebral processes, allow it great strength for its size, able to use it for leverage to wedge itself under large stones or into crevices, both to make itself inaccessible to enemies trying to fish it out of its hiding spots, as well as access small invertebrate prey taking shelter underneath.
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polarisbear · 9 months ago
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more dweebs (Very detailed image description below.)
a drawing of grian, ethoslab, tangotek, and smallishbeans. grian is in his season 10 fishing skin and the rest are in different outfits referencing their base themes.
grian is in his fishing skin looking very tired with his fishing rod swung over his shoulder and an ear pierced with a brassy fish hook. he’s a cod hybrid with fin-ears and a stubby tail. behind him blue snail is munching on some leaves.
etho is posing with a neck sheepishly behind his neck and the other resting on his bag. he’s in the postal uniform polo with a green, canadian maple-themed yukata loosely worn and slipping off his shoulder. he has fingerless gloves on under. he is wearing dark red pleated pants and light green heeled crocs. he has a black and red messenger bag with a trellis motif. etho is an arctic fox hybrid with brown legs and streaks through his hair. doodles below show what his paws look like under the crocs and one shows him posing with a note saying “ties up sleeves.” above him another note reads “streaks bc his winter coat is shedding.”
tango is posing confidently with a wrench. he is in the postal uniform polo, with chunky brown and orange gloves and boots, topped off with red, pinstriped overalls. one strap is not around his shoulder, and on the belt around the overalls they carry a small bag, a screwdriver, and a vial of redstone. he has on brown goggles with blue lenses. tango has fire for hair and pointed ears. above him there’s a doodle of the messenger bag that’s secured on his back. it shows how the orange straps tuck over the whole outfit and lead to a dark red and pinstripe blue bag with cog detailing.
joel is giving an indignant pose like he’s complaining. he is wearing a black undershirt that fades out into his light green claws, a pink kimono with only one sleeve of cherry blossom patterns, and a dark grey vest and cherry blossom-patterned obi tie it off. the vest has a cherry blossom crest on the back. joel also has on dark pink pants with a cherry blossom motif on the bottom and on his left arm there’s a bracer with a screen built in. crawling all over the undershirt there are cybernetic patterns connecting joel’s skin through to the undershirt. joel is a tanuki, hence why he has a leaf on his head. around joel are doodles showing the crest on the back of his vest and the pattern on the sleeve.
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poorly-drawn-mdzs · 1 year ago
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There's nothing he can't do. Yet.
(Thank you to everyone who participated in the poll!)
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evilminji · 2 months ago
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I... am haunted? By my Midi-chlorian theory?
Cause they are PROBABLY? Some sort of Symbiotic Bacteria?
Which was my theory. Cause "micro-organisms" is vague af? And doesn't exactly tell us what KIND? But it's probably not a mammal or some sort of fish? So like... helpful blood bacteria. Got it! No different then a good gut biome. Makes perfect sense!
Yeah, THIS one has? For some reason? A hyper sensitivity to fundamental forces of reality? But I mean? Monkeys with type writers, right? Something, somewhere, was bound to get it. Some organisms get better smell to survive, some get sensitive whiskers. The blood bacteria got jacked in to Reality's newsreel. Some low ranking admin privileges.
Still? Needs a HOST to survive though. Doesn't, itself, even really HAVE a brain.
Cause it's a Bacteria.
A Bacteria and... and Bacteria can be multiplied. Grown. Obviously? Midi-chlorians refuse to do so outside of a living body. Or the Sith and various other researchers, bother ethical and UNETHICAL, would have figured out how to crack Midi-chlorian development.
They ALSO? We can only assume? DO NOT mix. As in? Any Midi-chlorian's? Removed from the Original Host™ die off pretty promptly. (In time with the blood rotting or new body assimilating the fresh, donated, blood.) So you presumably, couldn't take from, say, Skywalker and give to an average farmer, and have that farmer become mildly force sensitive.
Even THOUGH? The BLOOD? Is where his Midi-chlorians are! So PRESUMABLY? So long as he and the farmer had compatible blood types? That SHOULD happen! Because Anikin his a SHIT TON of Midi-chlorian bacteria in his blood and the farmer would be receiving some of that High Production Strain.
Not saying the farmer would ever become a powerhouse. But? There should? Be a difference? Even if it was only temporarily.
Yet? It seems? Like Midi-chlorian strains? Just don't MIX. They split off, during development of a child, begin cultivation of their own unique colony, and never again! Shall the stains blend. I'd go so far? As to say? They probably ATTACK other Midi-chlorians in THEIR space.
Like part of the immune system. Disease, poison, parasites, and of course? Those filthy, FILTHY Other Midi-chlorian Colonies trying to encroach upon THEIR resources. Get! GET!
Which is where? All past attempts have FAILED. Because they? Had an END GOAL first, and they worked their way backwards. Approached it all with either preconceived notions or complete derision of the subject matter. Ignoring countless culture's collective MILLENNIUMS of knowledge on the subject. The observations. The notes. The folk remedies and early sciences.
Arrogant. Forgetting or outright dismissing. Because THEY were better. THEY were SMARTER. Surely, THEY would crack the code! Unlock the SECRETS of this MYSTICAL building block of the Force!
Achieve... POWER.
But? The thing IS? Primitive? Does not and HAS not? Ever meant stupid. It means young. New. Doctors and scientists, doing the best they could, with what they had. To help as many as they could. The Force? It was a mysterious thing. They knew the shape of it. The edges, but not it's depths. They could observe.
If they did X... Y occurred. Medicine A? Brought about B and C side effects, avoid it going forward. Use Medicine D. So forth and so on. Building upon the knowledge of the past.
But OH, THEY? Didn't have fancy modern medical technology! Didn't know the modern terms! So obviously they were superstitious idiots!
Thus, attempt after attempt. Failed. Usually with innocent people, paying the price. Because Power. Because Fame. Because they could rule the galaxy and go down in history books... if only these simple little bacteria would COOPERATE. But.... they don't. Do they?
Because you lack understanding.
You. Can Not. Remove Them. From The. HOST.
They DIE.
They can exsist in exactly ONE(1) environment. Their NATIVE environment. Where you found them? That's where they need to STAY. If you found them in a tree? The need to stay in THAT specific tree. Dirt? Well then! Dirt from THAT specific region of THAT specific PLANET. No moving! Cease! Desist!
Are the Midi-chlorians in a baby? The start up strains were donated! Congrats! THEY LIVE THERE NOW. They are now NATIVE to the BABY. Can not exsist OUTSIDE the baby! In fact, will immediately begin to die! Outside that baby!
This is WHY Sith Alchemy is so fucked up. Lots of live experimentation and forcing Midi-chlorians into statis. Body horror everywhere. No mas! It DOES NOT SPARK JOY.
Which?! That leads me to my point! The part of all this THAT FUCKING HAUNTS ME!!!
Bacteria can be multiplied if you give it the right food. Fuck, it WANTS to multiple. WANTS to go gangbusters. Just? Absolutely apeshit. Thick enough in the blood to turn it all into PASTE. It doesn't have a brain. It can't look around and think to itself "hey, maybe we should slow down, we're straining the environment".
It's bacteria. Ultimately, in the end, JUST Bacteria.
Yes, it may be the medium by which we connect to The Force... but IT itself? Has no intelligence to negotiate with. Just like the cells in your body. And JUST like the cells in your body? It can be a cancer. Could kill you, if something went wrong.
If SOMEONE, deliberately, made things go wrong.
All in the name of "Science".
Yes, once again, I consider the SI-OC, even as I consider Midi-chlorians themselves. What "feeds" such a bacteria? A healthy body, presumably. Connection to the Force? Kyber, most likely. Force powerful items. We know they "call" to those who are Sensitive. But! As we know? The part of your body that can actually FEEL that call? Is the Midi-chlorians in your blood, which then transfers the information to it's host.
It is the Midi-chlorians that want that specific Force object. In all likelihood, because it benefits them. That it benefits you? Is a lovely side effect. That is can be used for things? Neat! Good on you for figuring that out! It would still call you to collect pretty, shining, rocks, even if you couldn't use Kyber for SHIT. You would be COMPELLED.
NEED it.
It makes the Midi-chlorians inside you go Brrrrr. Mmm, yes, happy chemicals. Positive reinforcement! You should continue to do OTHER things that help the Midi-chlorians! Like meditation, eating well, and being around others! Go on! Hug that baby! Yeeeeeah, good energy makes LOTS of Midi-chlorian food! (Bad energy too. We are not picky. But that Does Not Feel Nice. So like.... why tho?)
So! Consider!
You have yourself an UNETHICAL AF scientist. The Board does NOT UNDERSTAND THEIR GENIUS etc etc. They have completely lost their shit. Unfortunately, they have money. And Slavery and desperation abound. There are ugly, UGLY pockets of darkness in this galaxy.
They? Have An Idea™! (It is a terrible, horrifying idea)
This scientist? Is going to crack the Secrets of The Midi-chlorian! Become Famous! It is a plot heard many times before, sadly. Just as sadly? SI-OC's parents, who were on their way to the temple, never make it there. Make no mistake! Good people. Upset, of course, that they will be losing their daughter. But? As all good parents do?
They made the decision they thought was best for their baby girl. A lifetime of being understood. Supported. Of stable food and safe beds. A good, quality education they would never be able to afford. Being able to help people someday. They love their daughter. Weep for losing her. But sometimes? Loving your child? Means letting them go.
Not forgotten. NEVER forgotten. But somewhere better then they could ever give her. Safe from those who would see their child in chains.
They do not make it.
But they do not go quietly. When those bastards come for their little girl. They make it cost dearly. Not dearly enough. Never, ever, enough. But one of the other passengers is able to get off the emergency beacon. So the Jedi will know. They will come.
It... it has to be... enough...
And it is.
And they do.
But it is not just a pirate attack. Not JUST slavers. No... no this is far more horrifying. Far worse indeed. The Shadow sent to rescue the child? Stumbles into a festering shitshow. The sort that takes a TEAM to unravel. The not-pirates are mercenaries, are closing in fast. He send his data in full, in one big lump as an emergency download.
Capture likely eminent. They're experimenting on Force Sensitives. Need Back Up.
Help.
The Doctor is, of course, DELIGHTED! An adult specimen AND a child! Comparisons and contrasts! They ramble on, unhinged, to the horror of the Shadow. Who's eyes are locked on the Crecheling in a cage. He knows help will come... but will it come fast enough?
No. Not really.
But what keeps HIM from falling? Is the Crecheling that needs to be taught. Ironic, in a way, that the very thing their capture demands and demands? Is what helps them escape, however temporarily, their cages. Meditate. They are told. Or else.
Surrounded by stolen artifacts of Light.
Meditate.
Meditate.
Imagine, if you will, a dialysis machine. It filters the blood, yes? Pumps it outside the body? A terrible process. Trial and error. How far is too far? At what distance, do the midi-chlorians begin to die? The doctor kills... so, SO many innocent. Not their prize specimens. Jedi are hard to get! But slaves? Easy enough.
The Shadow can not Fall, he reminds himself. Can not give in to his grief or rage. His horror, his sorrow. It... it is so hard. To remember the Light. In this dark place. But the Crechling helps. The kyber, the artifacts. When... not... Not IF! But WHEN he gets out of here? He thinks... he thinks he should retire. Being a Creche Master sounds lovely, to be honest.
Bright. Peaceful.
The doctor completes their horror machine. He can not stop them from putting on SI-OC. After all... HE is done growing. It filters the blood, you see. Nice and close to the body. Through and around Force rich materials, in medical grade tubing. Exposing the Midi-chlorians directly to the energy they feed off of. Filter in a mineral solution to use as building blocks.
It WORKS.
The midi-chlorians in SI-OC blood start multiplying far faster and too far greater concentration then ever before. Slowly but surely boosting their Force Sensitivity as they go. What a rousing success.
If it weren't slowly killing SI-OC.
Ever imagine? What would happen if someone reached over and slowly started turning up the sensitivity on your eyesight? Your hearing? Your taste, touch, the FEELING OF YOUR BONES? If every breath was sandpaper, and every thought an adrenaline rush?
Could you imagine? FEELING the galaxy BREATHE? Knowing for a fact that your body had been specially designed for a certain level of sensitivity? And you had been broken? Because someone wanted to see if you could handle HIGHER?
Power without the support structure? Burns everything down.
Just because something CAN be done? Doesn't mean it will work the way you fantasize it will. Reality is not a story book. Where Power comes in pretty little packages, to be bought or sold or stolen. Midi-chlorians were always Bacteria. And trying to fuck with your own micro-biomes for more power? Was always destined to end in death and disease.
For you. For someone else. For every innocent you dragged into it.
They scoffed at the "primitive" scholars who warned not to fuck with it, yet still treat it like its a mystical power to be seized.
The Shadows that finally track down the lab? BURN it wil a VENGEANCE. It is a place of horrors. And initiate SI-OC is very, VERY sick. They aren't even sure they can risk taking her to Coruscant. Too many people. Jedha? Probably safer. Luckily their library has something that...? MIGHT? Be able to help treat this?
SI-OC probably never stops Tasting Time™ and seeing the Pretty Colors™ but? At least she becomes? Largely functional? Probably needs a disability animal. One that's mildly force sensitive, so it knows when she's ~~drifting~~ again. Keep her from walking into traffic or off a landing platform.
The random bouts of prophecy and mind reading are a bit disconcerting, but like? Lay off! It's not SI-OC fault! Be nice! She can't help it! Don't be rude! D:< she basicly has tiny Force Nexus in HER BLOOD. So WHAT if she occasionally stops to admire a sunrise that hasn't existed for thousands of years? It's probably pretty!
The younglings? Very understanding. Adults are a bit creeped out. But like? Eh. Just EXTRA Jedi-y Jedi... they guess? (No, no not really. This one had a serious Force Incident. But like FUCK we're breaking rank to tell outsiders that sooooo..... Sure? Yeah. Let's go with that!)
Ironically? I bet? Anikin gets along great with her? They're team "WHY YES, THE FORCE IS VERY LOUD. WHY ARE WE SHOUTING? SO YOU CAN HEAR US! OVER THE FORCE! WHAT DO YOU MEAN IT'S NOT THAT LOU-?". He got it naturally, she got it by getting fucked over. But? They can both go?
"Hey, you feel that thingy in the-?" *vague hand motion* and get a "oh YEAH! Wonder what's THAT'S about?". Does anyone else feel it? No. Is it obvious to THEM? Yes.
Will Anikin punch your lights out, if you mock his disabled friend? *boss music starts playing* R U N. Padme would help. Tag team, fuckeeeeer! *from the highbar with a steel chair*
Community is EVERYTHING. And sometimes? It's you, your secret wife, your brother-mentor-dad, the Clone army you adopted, and the perpetually Force High/Vaguely Brain Damaged jedi you call your best friend! And the droids. And your secret wife's body gaurd squad. And the younglings your friend-... actually? You know what? Your family's kinda big.
Awesome :)
@legitimatesatanspawn @babbling-babull @spidori @hdgnj @hypewinter @leftnotright @the-witchhunter @lolottes @mayfay
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breadandblankets · 9 months ago
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steph and duke hang out a lot while steph is in college, between classes and her apprenticeship with leslie, through that duke gets roped into helping out enough that his first aid skills get a workout
turns out in a medical setting having a guy who can tell u what's wrong on the inside without having to order imaging is really helpful!
having the signal as your radiologist would also kick ass tbh
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phosphorescentspaceman · 2 months ago
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my friend and i are weirdos (affectionate)
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whirligiga · 4 months ago
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I made a uquiz if anyone is interested
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driftingvoid-155 · 3 months ago
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Vash would have so much fun in the snow. The moment he found out it can stick too it would be all over. He would be making little snowman versions of all his friends and have all their little stick arms holding hands regardless of what they’re doing or what mission they’re on
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monika-j-art · 1 year ago
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Now that I have a reason to start over in some aspects, I decided to redo my mod wood bookshelf textures !! the old set was kind of dull looking and included a wood I've scrapped and replaced (feature of that new one coming soon !!!)
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royalarchivist · 1 year ago
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Luzu: Oh! A horse- a skeleton horse! :D [ Lightning hits the horse and spawns multiple skeleton mobs on horseback ] Luzu: WHA— AAAAA!!!!
Watching Luzu play in Hardcore is like watching Sisyphus repeatedly try to roll his boulder uphill. He has the worst luck I've ever seen.
[ Volume warning ]
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psn-stalling · 10 months ago
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Do you ever just have a caffeine crash so you get more caffeine.
Then you have ANOTHER caffeine crash so you get even MORE caffeine. And this cycle continues until you just. Pass out in the terrarium.
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tribbetherium · 1 year ago
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From a single founding species descended from the stellasnoots that found a suitable home in the secluded caverns of Arcuterra, the daggoths, a clade of subterranean molrocks of distant relation to the rattiles, have since diversified over the last 25 million years in isolation. As the cave systems naturally expanded over the course of many millennia, the ecosystem too grew bigger, as it created more room for a wider and more diverse range of species to thrive.
Over millions of years, the upper chambers of the cave system became more open to the surface, resulting to not only a slight but significant influx of oxygen into the ecosystem but also nutrients from the surface, such as organic detritus and the abundant droppings of transient species such as roosting ratbats that nest in the surface chambers, washed down into the caves by rain. These fuel the abundant growth of bacteria, mocklichens and meatmoss, the cavern ecosystem's producers in the absence of plants and sunlight. With an abundance of food, space and, relatively speaking, oxygen, the life of the caves have since grown more diverse and complex than ever before.
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Many of the daggoths have remained unchanged from the first forms that were the earliest colonists of the caves. The gothtles, small, mouse-sized insectivores, continue to stick to the ancestral lifestyle, as small, slow-moving ambush hunters that relied on stealth to pounce on insects. Yet the ancestral niche now comes with one drastic difference: they are no longer the apex predators of their environment. Abundant and fast-breeding, the gothtles are now the lower rung of the food chain as larger predators have since evolved from other branches of their kin.
While slower basal gothtles now rely on camouflage by scent and touch to evade enemies, numerous lineages have since evolved speed and evasiveness in order to outpace their predators. One such group are the xenomures, such as the four-plumed xenomure (Xenomuris tetradactylopluma), with long, slender legs that allow them to scurry quickly across the fungal and meatmoss mats to escape their enemies and hide among the maze-like growths to lose their enemies' trail. Two pairs of modified digits act as antennae fore and aft, giving the xenomures a vivid perception of obstacles in their surroundings while moving quickly in the pitch black darkness. These timid omnivores, in many ways, have come to be the caves' ecological parallel to "typical" rodents like furbils and duskmice on the surface, with some even harvesting and storing fruiting pods of mocklichens in burrow larders to eat later, and thus helping the mocklichens proliferate to new areas.
Other lineages of the small gothtles have also evolved more active lifestyles as dynamics of the ecosystem have changed. Some, such as the long-bodied common skitter (Longicorpomys polypus) developed slender bodies and shorter limbs to specialize in hiding in small crevices in the rock walls, well-protected from predators, where they can feed on the fungal mycelia, the buried "roots" hidden underneath the organic soil-like detritus mats covering the cave floors. Others have become small hunters of their own right, paralleling the chrews and scabbers of the surface, like the earthumb arthoid (Dactylotomys auricheirus), equipped with two front digits bearing pointed claws positioned next to its head almost like ears, that it uses to root out small prey, such as insects, nematodes and wormlike maggoths out of their burrows and out from growths of mocklichens and meatmoss.
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Virtually every surface of the cavern system has offered a habitat for life, including the walls and the ceiling of the caves, with the walls and roofs forming elevated "branches" and dangling "vines" of various vegetative plant-analogues, which are fed upon by "browsers" adapted to reach high up on to access fungal growths inaccessible to other ground-dwellers.
The ceilings, in particular, are abuzz with a surprising diversity of organisms dwelling amidst the overhanging stalactites. In particular, the dangling "vines", in reality complex filamentous fungal hyphae nourished by a symbiotic relationship with chemosynthetic bacteria, produce buds that exude an odorous scent, that draws in the feelerflits: flying insects descended from dipteran flies that, with long and very sensitive antennae equipped with tactile, thermal and olfactory receptors, have secondarily regained their power of flight and are able to navigate even without sight and home in on the buds that produce nutritious carbohydrate-rich liquids in return for it spreading its spores.
One descendant of the roof stalac has since adapted to exploit this relationship. The bulbous-snouted budwight (Nasofungiosus imitator) has developed specialized bud-like growths at the end of its nasal tendrils, that sport modified sebaceous glands that excrete a scent similar to those of the vine blooms, the chemicals of which it acquires and secretes by eating the blooms themselves. Then, lying in wait, anchored onto the surface of stalactites or perched amidst the vines, it waves its tendrils in the air in anticipation of an unwary feelerflit blundering into its trap, to be ensnared by seven long and flexible tendrils and passed into the mouth to be eaten.
Curiously, despite its purpose of mimicry, the budwight's tendrils in fact look nothing at all like the vine buds, being simple enlarged growths at the ends of the knobbly nasal appendages. In a world of darkness, appearances are almost entirely insignificant, as prey and predator alike perceive their surroundings with sound, smell and touch, as well as other more remarkable senses like thermo- and electroreception. As such, mimcry revolves around these senses: not even a vaguely-similar imitation to a sighted creature, but a deception at least sufficient to trap its equally-blind prey.
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Of the various small daggoths that populate the caves, however, none are as divergent and unconventional as the maggoths: a lineage of neotenic descendants of the mossmulch, a more typical-looking daggoth whose life-cycle has taken unexpected turns to produce one of the greatest regressions in complexity second only to the shroomors.
Measuring only a centimeter or less, the maggoths, such as the basal lichen maggoth (Vermimys simplisticus) are extremely simplified creatures: their respiration takes place almost entirely through their permeable skin, their skeletons, save for their ossified mandible and maxilla, are completely made of only cartilage, and they move entirely through two sets of muscles, an inner layer of longtidunal muscles and an outer layer of concentric muscles that contract and relax alternatingly to undulate them forward. This body plan arose from the mossmulch's early gestation lasting only a few days and producing barely-developed young, basically just self-sufficient and free-living early-stage embryos, adapted to feed constantly on meatmoss and mocklichens by tunneling through them, and, with an abundance of a reliable food source, some species eventually became neotenic, no longer developing limbs and nasal tendrils and ossified skeletons, and simply reproducing in a larger version of their quasi-larval state.
The simplified anatomy and reduction of surplus organs has allowed maggoths to be quite successful in the vast expanses of the subterranean caverns. In particular, their very simple bodies has reduced their development to but a few days, allowing them to shorten their generations to as little as three or four weeks: at the age of twenty-one days, maggoths are already sexually mature and can mate, bearing litters of up to a dozen or more wormlike quasi-larval young at a time once every five or six days. These 3-4 millimeter-long newborns feed off skin secretions made by the females for the first few hours of their life before departing for good, in a last remaining hint of mammalian history in a species so far removed from a typical mammal's form.
Another, unlikely advantage of their simplified anatomy is that it requires far less oxygen, which coupled by their incredibly small body sizes and their respiration through their skin, has led one lineage into a new frontier: the waters of the subterranearn rivers as well as the underground sumps that form bodies of water such as ponds and lakes. Thus arose the hampreys: the first ever aquatic lineage of hamsters on HP-02017 to evolve fully-aquatic respiration and thus be entirely independent of breathing air at the surface. Specialized vessels directly branching from the heart absorb oxygen diffused through their permeable skin, and thus their lungs have been reduced to simple sacs regulating buoyancy. Perhaps more remarkable, however, is the marked reduction of their nervous system, especially the brain: their simple lifestyle and unusual respiration had no need for such an energy-hungry organ as a complex brain, and thus in the hampreys this otherwise very vital organ, once the pride of mammals in their complexity, now has completely atrophied to basically but a brain stem, capable of little more than basic bodily functions and responses to external stimuli, moving through the water in jerky, wiggling movements toward the taste and scent of food and away from the vibrations of danger.
Some hampreys, such as the rasping hamprey (Vermicthymys micronis), are independent creatures teeming in the underground ponds and lakes, scraping off mats of chemosynthetic bacterial colonies using their jaws: an ossified mandible and maxilla bearing two pairs of gnawing incisors--basically the only remaining visual vestige of their rodent ancestry. Some, however, have specialized these remnant teeth for another purpose: the sanguine hamprey (Atrocivermimys haemophilus) has developed elongated teeth and a "lip" that allows its mouth to function as a suction--enabling it to attach to other aquatic daggoths such as tubesnouts and trogadiles and parasitically feed off their bodily fluids.
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Not all daggoths are small, however. In the recent eons, as food and space became more available as the caverns grew and became more oxygenated, some of the daggoths began growing in size. While still small compared to outside surface animals, reaching only a maximum of 90 kilograms in the largest "grazers", their size is nonetheless an incredible achievement given their environment and evolutionary history.
The lineage that would give rise to their largest species eventually diversified into low-level grazers, higher-level browsers, generalist omnivores and specialized macro-predators. But most basal of these are the grummlers, with the largest species being the giant grummler (Macroabyssomys maximus). These represent the earliest lineage of daggoths that began expermenting with size, with them resembling the basic daggoth but simply larger. With their increased weight, their multiple digits became more columnar to support their bulk, their reduced metacarpals forming equivalents of shoulder blades to anchor powerful limb muscles, while their phalanges grew stronger and thicker and developed a bony heel-like protrusion on the second-to-the-last phalanx to support a fleshy "sole" pad: in essence turning the spindly fingers of the smaller daggoths into sixteen proper "legs".
The greater grummler is a large and indiscriminate omnivore, feeding on mocklichens, meatmoss, bacterial mats, arthropods, smaller daggoths and carrion. Depending on the species, the several species of grummlers either lean toward a more "grazer" side or a more "carnivore" side: a distinction that is less drastic than surface animals given that some of their "plant" equivalents are technically animals as well, making them more accurately "meat-grazer omnivores" or "carno-herbivores". This dietary ambiguity of this lineage would lead to the evolutionary split between the "grazers" such as the molepedes and the biblarodons, and the predators such as the blindmutts, with the grummlers themselves representing a more ancestral state of this divergence. Indeed, leaning more on the "grazer" side, the giant grummler itself sometimes falls prey to smaller grummler species with more carnivorous tendencies, especially targeted if sick, young or old.
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As larger-scale predation began to emerge among the macro-daggoths, a trend akin to surface animals started to arise among them--an arms race between increasingly armed predators and increasingly defended "herbivores", with hunters specializing to take down prey larger than themselves, and large prey developing weapons to better fend off would-be assailants.
One of the most notable examples of this would be the molepedes: a clade of macro-daggoths that developed elongated bodies and short limbs that allowed them to graze closer to the ground, feeding on filamentous, low-growing mocklichens that, in a loose sense, could be considered an analogue of "grass". These slow-moving creatures were afforded ample protection by their size alone in the earlier days, but as predators too began to grow, the molepedes gradually found themselves becoming outmatched. Over time, the ancestral soft-bodied molepedes disappeared entirely, too vulnerable to the new predators, but from it emerged two lineages: the thorny molepedes and the armored molepedes.
The common thorny molepede (Echinopolypodomys spinosus) repurposed many of the sensory bristle hairs of its body into defensive spines, covering its back, its flanks and even its nasal tendrils. These spines, barbed and loose like porcupine quills, embed painfully into a would-be predator's skin and remain stuck in the flesh as they break off. As a warning, they exude a distinctive scent from specialized anal glands that previously-quilled predators quickly associate with a painful experience.
However, while an effective means of self defense, the thorny molepede's defensive spines pose a significant challenge to its other routine activities: specifically, when it comes to mating. Thorny molepede courtship is an awkward affair, with both partners releasing odorous pheromones to communicate their amorous and non-hostile intentions. Once they reach a mutual agreement, they then very slowly and gingerly back into each other, until their rearmost quills barely touch, and the male, fortunately endowed with elongated reproductive equipment, is able to complete his job from a safe distance.
A less socially-challenged relative of the thorny molepede is the armored molepede (Armopolypodomys edurus), which is a far more gregarious creature than its spiny cousin and gathers in small groups of up to ten to twenty individuals at a time. Rather than spines, the armored molepede instead has fused its hypertrophied, hardened bristles into tough keratinous scutes, which form a coat of plated armor nigh-impenetrable to the claws and teeth of its enemies. When threatened, groups of then huddle together and press themselves down, concealing their vulnerable limbs and nasal tendrils and exposing only their armored backs. Their strategy is one of persistence: eventually, after hours of clawing and biting to no avail, most predators simply give up the hunt and leave to find easier food elsewhere, and once danger has passed, the armored molepedes once more unfurl and carry on their usual grazing.
Both types of molepede tend their young with a significant amount of care until their defenses grow in, even if only passively, with their numerous litters of up to twenty young at once huddling between the adults' legs, afforded protection by their armored or spiny backs. They are, however, quite precocial, grazing and moving on their own shortly after birth, and, once sufficiently developed and defended at the age of five or six months, gradually disperse from their parent to lead an independent life.
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Such defenses have become a necessity for the great grazer daggoths, as predation became more of a significant threat with the evolution of the cavern system's first proper apex predators, the blindmutts. Earlier forms simply preyed upon smaller daggoths such gothtles and xenomures, but, as prey species increased in size, so did some predators, leading to the development of some advanced blindmutts able to tackle large prey such as molepedes, biblarodons and grummlers as well.
The mandibled tendriltooth (Abyssatrox xenoailuroides) is, in the Middle Temperocene, the caverns' undisputed apex predator: even if it grows only to the size of a large house cat. Its most notable adaptation is the development of sharp, hooked keratinous spines on six of its seven nasal tendrils, which have become thick and muscular and adapted for gripping: in essence becoming six additional jaws with false "teeth". Two of its foremost digits, its central nasal tendril, and its two rear digits act as sensory feelers able to navigate its surroundings with a delicate sense of touch, while it homes in on prey with a powerful sense of smell and hearing. Once it locates its prey, it tries to grapple it with an ambushing pounce before using its six main limbs to anchor itself with its claws, and using its toothed tendril-jaws to secure a firm grip on the prey's neck before using its true teeth, sharp dagger-like incisors, to inflict a fatal bite to the prey's neck. As it targets prey larger than itself, the tendriltooth may take several days to eat its fill, and will camp out next to the carcass over the following days, fending off rivals and scavengers that may come to steal its prize. As its prolonged feeding lasts for a duration long enough for putrefaction to set in, the tendriltooth has evolved an extremely powerful set of digestive juices that allow it to continue feeding on even decomposing meat. Eventually, however, once it has sated its fill, the rotting carcass is then abandoned, and now unguarded, a buffet of scavengers then descend on the carcass, ranging from insects and worms to maggoths and xenomures to even rumptusks, vulpemousers and grummlers, all clearing up the residues the tendriltooth leaves in its wake.
Tendriltooths may reign as top carnivore, devoid of any predators of their own, yet their existence is still a precarious one, as they are few and far between given their placement on the food web. Throughout the entire cavern ecosystem, filled with millions of daggoths of different species, there are never more than a few hundred adult tendriltooths at any one time, being solitary and territorial, as they need plenty of space to sustain themselves. Tendriltooths are fairly prolific, with litters of up to twenty to thrirty tiny offspring at a time, but these small but precocial offspring, independent after only a few weeks, have a rather high mortality rate: during their early youth, where they prey primarily on insects, they are indiscriminately themselves prey for various medium-sized carnivores such as vulpemousers and smaller blindmutts, and, once they themselves graduate to medium-sized carnivore status hunting larger prey like xenomures, now have to contend with adult tendriltooths who will target the subadults to get rid of potential competition. However, should a lucky tendriltooth survive its precarious first two years, a feat accomplished by less than five percent of all juveniles, it is assured a niche of apex predator, unbothered by any other creature and with only another adult tendriltooth to fear.
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pixelrhys · 2 months ago
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Another biome.
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trans-yllz · 2 months ago
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little wei wuxian sees olympic national park!
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strogoff-era · 1 month ago
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Just felt I should tell you I've been reading your url as stroganoff and have only just realised that that is in fact Not your name
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Dundy is going in the stroganoff
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some-sort-of-ecologist · 1 month ago
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some thoughts on doing science as a PhD drop out
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I saw this post on Facebook and it so perfectly summed up the gatekeeping aspect of doing research on a charismatic species. Ultimately the gatekeeping led to me quitting the PhD program, but I hadn't even really realized it until I read the way this person verbalized it.
When I did my undergrad thesis, I worked on reintroduced elk that no one really knew existed beyond a tiny group of biologists. Any research about these elk was exciting and GOOD, because so few people had the funding to study them. I got so much support from biologists and so much "wow, that's so cool, I had no idea we had elk here!" from the locals.
I love research. It plays up my strongest skills - outdoor field work, intense observation, patience, technical writing, and analysis. I love collaborating with people and seeing how we can ask new questions together.
I moved on to caribou for my masters and predators (wolves, bears, and cougars) for my PhD. Suddenly everyone and their dog had an opinion on these species. How they should be managed. Whether they should be studied or left alone. Whether my particular study had any value. And I heard about it. All. The. Time.
I started dreading talking about my research. I was so scared of people thinking my methods weren't rigorous enough, or I wasn't asking the right question, or I wasn't using the right statistical analysis for my question. It seemed like everyone I met had some sort of investment or special interest in my species, some reason why I had to consider their advice.
(Now don't get me wrong, I value constructive criticism from colleagues and appreciate suggestions for improvements, but these were constant, unending comments from people outside the field, people working on different species, and people I didn't ask for advice.)
Anyway. I didn't have any real kind of community or support from peers during grad school, especially compared to the network of Elk People I had during undergrad, and it, combined with the effects of the pandemic on the world, eventually led me to quit my PhD. Talking about my project felt hostile, no matter who I was talking to (and especially my labmates), and my heart wasn't in it.
The thing is, I love research. I love wildlife. I would love to pursue a PhD.
I think I just need a less charismatic wildlife.
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