#best thing since dragon age origins
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gotmolokoplus · 1 year ago
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Okay hands up who else let Gale yeet himself into the netherbrain (1) so no one has to become a mind flayer or be “assimilated” by one and (2) to skip through part two of the endgame, Baldur’s Gate 3: Baldur’s Wait While 20,000 Enemies Halfway Across The Map Dash For Their Whole Turn
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frenchy-and-the-sea · 3 months ago
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Moritani "Mori" Ingellvar
Also known as Rook. Also known as the reason I've been losing sleep for the last week.
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madame-fear · 5 months ago
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Hey, hope you're doing well :) Wanted to request a Jacaerys x Alicent's daughter reader. Just a Drabble of like they're married life. Idk how to explain it, not entirely romantic yet, more like a newly wedded couple adjusting to marriage. Kinda like a daily life, something simple and sweet like that. Hope you get my drift. Have a wonderful day :) Can't wait to read what you have, and take your time
𐙚 𝐒𝐓𝐄𝐏 𝐁𝐘 𝐒𝐓𝐄𝐏.
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ೀ amira speaks.ᐟ : okay so I was originally going to write different scenarios in a single drabble of how they would get used to being married,, but I preferred to leave that for another request you made! So I opted to write this and make it as fluffy as possible between them <3 hope you enjoy it and it was what you expected !! (˶˃ ᵕ ˂˶) also, since I assumed you wanted reader to be a Targtower, I mentioned as well that she has a dragon, but that’s it. ♡ ˗ˏˋ ꒰ summary : ∿ request above! ˗ˏˋ ꒰ word count : 1.4k (not really a drabble SORRY AHSJS)
˗ˏˋ ꒰ genre : fluff, this is was supposed to be a drabble THOUGH I COULDN’T HELP BUT EXTEND IT A LITTLE BIT. ˗ˏˋ ꒰ pairing : Jacaerys Velaryon x Targtower!Wife!Reader.
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You had known from a rather young age that you would eventually be married to the eldest son of Rhaenyra Targaryen, Jacaerys Velaryon. A betrothal for the two of you had been arranged between Rhaenyra and your mother, Queen Alicent, to maintain their relationship — and everything in general — as peaceful as possible.
Unlike your siblings — except for Helaena, whom was the most tranquil one —, the relationship you had with the firstborn Velaryon had always been quite neutral. You even dared to say, both of you kept mutual respect for one another— and neither you could deny that his mother was raising a proper man, admiring silently to yourself how gentle and loving Jace often behaved around you.
But how couldn’t he be kind around you? If you were to be his wife, and you were terribly endearing. You were often willing to engage more with the Velaryon Prince, and you had grown to develop a close bond together. Having slight knowledge regarding on how betrothals and marriages between noble Houses worked, you had to thank the Seven for providing you with a genuinely caring betrothed, who would never dare to lay a single hand on you.
Years had passed, and the lighthearted nature you kept in your relationship at an early age only intensified— being close to one another, often seen together through the large halls, on the gardens, on the training yard rooting for him, or simply sitting next to one another during dinner, chatting and giggling together. A certain timidness did lurk around both of you, as you were betrothed to one another; but you constantly attempted to grow out of these feelings.
Though, how could you both not feel shy around each other? It was only a natural feeling— one that increased when the wedding ceremony had been hosted, officially becoming husband and wife. You had known almost all your life that the moment would, sooner or later, arrive; but you couldn’t help but slightly feel awkwardly shy about being married.
Your officialised matrimony was something that had taken it’s time to bloom in the relationship itself, adjusting yourselves to your new lifestyle. Slowly but surely, taking things step by step.
Walks together through the gardens, silent reading while sitting next to one another, and always be seen together, laughing and talking to one another— those were all the small, little things you did together as a newly-wed couple. It wasn’t as if you weren’t used to being close to each other, but you both equally tried your best to leisurely get used to your marriage.
In the stillness of the night, sitting on a large lounge sofa placed in the chambers you shared with your husband, the tip of your fingers delicately passed the pages of the book you had been reading. Jacaerys had his own responsabilities as the eldest son of Rhaenyra Targaryen, to which, you preferred to patiently await for him to sleep, despite a faint drowsiness being spread all over your features.
With the sound of the wooden door gently opening, your gaze attentively shot itself towards the person entering the chambers— being none other than your husband. A grin had imemdiatly curved in the corner of you lips, swiftly placing the book aside, and standing up from the lounge sofa to greet him. “Busy day, I pressume?” you teased, having noticed his absence throughout the day, as you placed a soft kiss on the corner of his lips. You weren’t bold enough to properly kiss him on the lips just yet, but your small, sweet gesture had been enough to provoke a rosy tint to grow on his cheeks.
“You pressume correctly. I apologise for not having been able to see you during the entire day,” one of his arms was hidden behind his back, as his free hand was placed on your shoulder, caressing it with tenderness. As you were both growing used to being married, Jace constantly attempted to have a slight free moment to dedicate it to you, and to offer you his genuine affection. “But I supposed, I could make up for my abscence somehow.”
Revealing the arm that was hidden behind of him, his hand held a ravishing, brightly crimson coloured rose— one of the many flowers that commonly grew in the gardens you often walked around. It might have been a small gift for now, but the brunette-haired Prince thought it would be better than greeting you empty-handed after being all day long focused on his duties.
A heated fluster occupied your cheeks almost instantly in surprise at the sight of the flower, your lips quivering into a timid, flattered smile. In a delicate movement, you took the rose into your own hand, raising it to your nostrils to take in its fruity, slightly spicy scent. “Aren’t you a sweet one?” you remarked, allowing a gentle chuckle to spur from your lips, playfully fidgeting with the flower in between your digits. “You shouldn’t have even bothered. I’m terribly flattered, Jace, thank you.”
The previous rosy tint growing on his cheek had increased to become a crimson hue, helplessly admiring the way you so delicately thanked him for the small gesture he had towards you. The time that had passed ever since you had officially become a wedded couple was relatively short, with only a few moons having passed since the ceremony, and yet, it was undeniable how perfect you were molded for one another— with small gestures and moments spent together, the connection you had increased.
Jacaerys made sure to take things slowly for you, as you were both trying to get used to your marriage. It was all very new for the two of you, still young and now married— but his main priority was the comfort you could feel around him, with him as your husband. The thought of accidentally causing you to feel uncomfortable in any way made him recoil on the inside, causing him to leisurely pick on the things you fancing, and the things you didn’t.
One of the things had immediatly noticed, was how fascinated you were about dragons— gleefully riding your own whenever you had the opportunity, and studying everything that there was to them. While you had your own dragon, you had rarely interacted with Vermax, much less ride him with Jace.
And, the perfect idea to continue bonding together popped up.
“It’s the least I could do for you. I do not expect you to thank me for it.” he replied briefly, now maintaining both his arms right behind his back, and with a grin lingering on his rosy lips. The perfect opportunity was presented right there, for him to invite you to have some fun together— it took him some stength to ask you if you fancied going on a dragonride together, but he couldn’t waste the chance. Surely, no one would notice if you both were resting in your chambers or not.
“I couldn’t help but wonder as well, now that no one will be able to disturb us...” his words trailed off, allowing him to have your entire attention on him, feeling your own stare fixed on his coffee eyes. His words left some tension hanging in the air, only causing his grin to become wider at the mere thought of his proposal. A small, mischevious little moment between the two of you— but he would do anything to help you adjust on your marriage, and feel more comfortable.
“... If you fancied riding Vermax with me? We could fly all over the castle, and perhaps, get a better sighting of the stars together.” discreetly, the Prince nibbled on his lower lip nervously, awaiting for your reaction. “After all, it will be just the two of us, and no one else to bother us.”
The idea sounded tempting enough to cause your heart to strongly flutter against your chest. His nerves eased noticing the change in your features, going from being briefly surprised, to carrying a thrilled look— it would be just the two of you. How could you ever say no to anything he proposed? You appreciated each opportunity you had of spending your seconds, minutes, and hours with him.
But what you appreciated the most, was Jace himself. The day to day you experienced with him involved taking things slowly together, and yet, it was all so very sweetly. And you couldn’t be any more grateful of his presence— knowing that, the moment you would fully adjust to your life as a wedded couple, would being you nothing but rapture.
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bearwithegg · 7 months ago
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Fight Like a Girl || B. Blackwood ||
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I can change it to Davos once we get further confirmation. Ig?? Lmaooo lord help me. I cbf putting this on my main writing account because of how inconsistent I am with writing kjhdfhg
Mulan Inspired scenario. Original House, i just made that shit up bro lesgoooo. I hope my mass effect enjoyers like this <3
Kieran Burton!Benjicot x f!reader.
Warnings: None? Swearing?
Word Count: 2.8k
PART 2
For @spider-stark ( they write the best damn benjicot oneshots go READ RN)
***
“Keep your voice down, Garrus.” You hiss, eyes darting around the makeshift battlements, rows upon rows of tents more dense than the woods surrounding the legion of men, banners separating them only in name. War was here. Yet men were merry, roaring with laughter, cheering and jeering each other on when sparring amongst themselves. You were well in over your head for this.
“Apologies my lad— lord,” Garrus, a tall, gangly gentleman who not only represented your noble house but also remained your closest confidant and sworn protector. From the moment you were plucked out of your mothers womb, he had encompassed your upbringing with a chassis of care and love like a father would a son or a mother would her babes. Though he might’ve been neither, he was the only person you could call home.
Stylguard. Might’ve been home once, when you and your brother ran a muck in the courtyards instead of tending to important studies with the Maester. When the summers meant that hours were wasted making chains of flowers and clovers. Only ghosts remain, painful visages of a different lifetime, warning those who dare contest the cruel threads of fate the war beget.
The false King must die.
You swore this oath, quietly in whispers of red hot anger, no witnesses to hear it except for the phantoms plaguing your mind and the gods of old. A lady alone could not put an end to a war — men however, could.
“There,” Garrus raises an arm, forefinger steady on a muddied pit in the distance. The epicenter of clashing swords and men shouting. “I might suggest watching them first, Little Clover.”
Little Clover. You were neither little nor the girl who picked clovers in the farmlands anymore. A mere remnant of the past, a pet name that forces unwanted memories of before the Dragons had begun their pointless infighting. Hurtful as it may be, it was the best way to keep unnoticed amongst the thousands of men without arousing suspicion of your true identity.
Some of the men barely meet such a description, boys no older than ten and one pick up swords and join in a brutal pastime against men thrice their size. These were no noblemen, not boys who wielded swords long before their voice stopped squeaking, no. These were commonfolk, some under sworn protection from minor houses, but most of these boys and men were farmers. Steele farmers. Blackwood farmers. Tully farmers. Fray farmers. All united for one cause — and not a single one of them were proficient enough with a sword.
“None of these men are fit for war,” you whisper, turning to Garrus, a sullen swept look on his face mirroring your own. It was hypocritical to comment, considering you could count on one hand how many times you had picked up a sword. Though it was not a slight on their ability to go to war, it was the tragic reality that loomed over the realm.
“They fight for what they believe in…” Garrus answers softly, a hand firmly wrapped around the pommel of his sword, as it had always been since the murmurings of war rippled through the Seven Kingdoms. His eyes look ahead at boys throwing their swords away and opting for fists, pools of blue express his kind and somber nature, reflecting his true age, yet the crows feet around them betray such a thing.
War is cruel to those who bear witness.
The dogpile is quickly dispersed, a lithe and commanding presence tears the boys off one another and reprimands them. “Benjicot Blackwood.” Garrus murmurs, eyes casting a weary look down at you, “you’d do well to learn from him. He’s spilt more blood in this war than the dragons.” A jest, you think, but hearing of the Blackwoods fearsome reputation it could quite possibly yield truth.
Benjicot is shouting orders, or perhaps insults, you couldn’t tell —he had mud pressed hard into his tunic no doubt from rigorous sparring in the sludge pit, a stark contrast to the green fields of untouched grasslands the contingent temporarily inhabited. His feet sunk into the ground with each step, the man made bog had been many of the boys’ downfall during sparring and a cause of frustration by the looks they all shared across their faces.
“You there, boy.” He points at you — sword tip singling you out and all.
Eyes wide and body rigid, you felt as though you’d forgotten how to speak or move. Had it not been for Garrus gripping the scruff of your ill-fitted tunic and shoving you forward, you might’ve found yourself at the ire of the boy before you.
Not boy. Man.
Barely so, not even the young were spared from the cruel and aging touch of war.
He regards you carefully, a stormy gaze looking at you from head to toe. Eyes stopping at the sigil adorned on your chest. Even bespeckled with sweat and mud you couldn’t help but think how handsome he looked, though it was far from an appropriate thought. It helped ease the nervousness that rippled through your being as you stood in the centre of a circlet of men.
”Lord Steele found himself sober enough to finally choose a side did he?” Benjicot’s words were severe, a low growl not too dissimilar to that of the black cats and Direwolves of the nearby forests. There was a primal, animalistic quality in his movements, sizing you up like a predator would when deciding if something was prey or not.
You resist the urge to look at Garrus, he could not help you, not now. Instead, with a chin held up you shake your head, nudging it back toward your confidant, “we came alone, Lord Blackwood.”
His eyes flicker behind you and tilts his head to the side, “hm. Idiotic yet admirable of you two. Going against the word of the House that protects you.” There was a glint of something in his eyes, wild, untamed and real compared to many of the other pairs of eyes you had come across in the camp. He swipes the sweat from his upper lip and nods over to the handmade rack of swords, “show us what House Steele defects are made of then.”
This was about to be nothing short of a complete humiliation, you were certain. Yet, with a steady breath and the ignition of hatred bubbling in the back of your mind to remind you of why this path was the one you chose — you pick a short sword, albeit the smallest of the array of the newly smithed weapons.
Despite its small size it was still made from heavy ores, your wrist willing itself to relent to the weight, wanting to bend and twist. Men and boys begin to laugh, your eyes look around and it was a horrifying reflection of your own uselessness, like a childish nightmare coming to fruition. It pissed you off.
The moment you came into this life born without a prick between your legs you had always been seen as inferior, a prize to be sold to the highest bidder. The lament of a woman born in Westeros. Now, you stand on the edge of a cliff looking over an abyss brought on by the war. By two dragons ill-fitted for the power they wield because at the end of all this, the only people who suffer are the people.
You resent being born into a hateful world and you resent that loss is what has driven you to action. Just like you resent being laughed at by a crowd of men who knew next to nothing about the sacrifices you’ve made.
Benjicot Blackwood, does not laugh. He does not jeer nor does he show faint amusement at your inability to hold a mere short sword. He has since stepped aside, beckoning a boy forward who is similar in your stature but definitely not in age — he could barely be ten and four.
He was snickering, and that added more oil on top of the fire that burned your hatred and loathing — you feel yourself recede into that raw emotion. While you may be absolutely abhorrent with any real fighting skills, you had an unbridled rage to let out in recompense for all the wrong done unto you in this world.
And so you charge at him, using momentum to help raise the sword over your head because by gods alone, your strength was practically non-existent. A ferocious yowl barrels from your throat when swords clashed, the sudden stop was disorienting and caused you to stumble back slightly. He swings his sword and you double back again, the mud encasing around your boots willing you to trip, to fall.
You try to swing back but don’t have enough momentum and you feel your wrist bend under the weight of the sword and have to over-correct, stepping to the side so as to not drop the sword. Laughter rumbles through the men once again, some beginning to cheer on the boy in front of you.
Heaving forward again, you go to swing but in a split second you let go of the sword, letting it careen through the air and hitting the boy on the chest. Was it smart to willfully disarm oneself? Perhaps not, but he certainly wasn’t expecting it so you pounce. An all too familiar scene that would have otherwise delighted you if it weren’t on the grounds of war; a hand curls into his muddied blonde locks while the other goes to claw at his face.
Many fights had broken out like this between you and other girls growing up, it seemed only natural to revert back to the ways you knew how to fight. Even if it wasn’t exactly appropriate.
The two of you tumble into the mud together but the element of surprise has long surpassed and he uses simple strength, punching you hard in the gut and knocking you off him. Unsure what to expect next, you lay in the mud, chest heaving hard and conceded defeat — truthfully you had conceded defeat the second you were called out to show off your ‘skill’.
Overcast and dreary weather as it may be, the sun's light still glared through such heavy obscurity, your eyes squinted while trying to figure out if it was easier to sink into the bog beneath you or get up and swallow down what little pride remained. Eclipsing the sun in more ways than one, Benjicot stands over you, expression hardened yet there was an amused glint deep within his dark eyes.
“You fight like a girl,” he outstretched his hand, part of you contemplating hitting it away but he was the only one - aside from Garrus - to not laugh at your ineptitude. A soft groan passes your lips and you begrudgingly take the gesture of kindness, it was more than anyone had given you anyway.
“I am no knight,” you grumble back, once upright, rolling your shoulders back and rubbing the wrist that began to ache from holding a sword. The crowd of men had begun dispersing, you wonder if in your post fight daze if Benjicot had shooed them away.
”Aye, any idiot with two eyes can see that,” he jests, picking up the sword from the mud, “any daft cunt can pick up a sword and swing it around — but you’ve something else… I see it in your eyes, boy.”
At first you think he’s undermining you, but after a moment, it was clear he was paying you a compliment.
He returns the sword amongst the rest, a hand resting on the pommel of his sheathed dagger. Something about his stature, the way he commanded the space he inhabited was so interesting. He was unlike any other Lord you met before, perhaps it could be that he was a warrior first, then Lord second. A sentiment only emboldened since the war began.
“It may be pertinent that we train at night Little Clover, you have much to learn,” Garrus whispers, coming up behind you and putting a hand on your shoulder proudly. He may have watched you get bested without question, and sure, behind the confines of the tent you two shared later he would no doubt say how proud he was, there was not a single thing you could do that he wouldn’t support.
He should have trained you up sooner — be it if the departure from Stylguard wasn’t swift and last moment.
Benjicot approaches the two of you, watching as you whisper conspiratorially. He was as intimidating when he was quiet as he was when wielding a sword. A perceptive gaze looking between Garrus, clad in armour of your house and you, unevenly cut hair and dressed in little more than a squires tunic. He gives a weary look around, many of the men had long left the sludge pit.
”I must thank you, for joining the efforts even if they go against Lord Steele’s,” He says formally.
“No matter, my Lord.” Garrus smiles, a thin and forced one out of mere politeness, “Lord Steele grows weary the longer the war persists, a conflict averse man such as himself cannot continue to lock himself away in the wine cellars while war is brought to his doorstep.”
There was a pause, a silent mediator among the three of you, as much as it would pain you to admit; Garrus holds truth in his words. You love your father you really did but he stopped being a present figure the moment the raven arrived with word of your brother's death.
“Aye, The Greens have done irreparable damage to his family yet he cowers in his fortress.” Benjicot says quietly, mulling over his thoughts. His tongue pokes the inside of the cheek, protruding it out before moistening his lips with a twitch of a smile, barely perceptible, “is that why his daughter fled? To find retribution for the unlawful death of her brother?”
You tense up, swallowing hard and don’t dare look to Garrus lest suspicion is raised. The lump in your throat is hard and stubborn, even as you clear it, part of it remains to jeopardize the weight of your words. “That is.. what many believe to have happened… A few of us stable boys overheard she had plans to flee to Essos.”
Benjicot hums, nodding in response and looks around at the tents, the men, all the heart and blood of war. You follow his gaze carefully, how deeply entrenched in the throes of war the realm had become. In the middle of a field at the edge of the Riverlands of all places.
“This doesn’t look like Essos to me, my Lady.”
Before you had a chance to stumble back, Garrus had put an arm in front of you, an instinct to protect, to guard. Though falters when he hears the young Blackwood laugh.
”Do not think yourself in danger. It is admirable, truly. To go against your fathers wishes, but you cannot simply cut your hair and wear the clothes of a boy and call yourself a warrior.” He chuckled, a deep and soothing sound that made your cheeks burn, though that was partly due to being caught. He was impressed in truth, unable to find what the wild spark in your eyes was initially, though it made sense the moment he saw your delicate unmarred hands. Nails well kept and not a single grain of dirt underneath them.
“I wish to learn, I want to fight.” You step forward, voice pleading because if you didn’t have this then what remained? A hallowed home with vestiges of pain luring anyone stupid enough to hear their call? An empty father, nothing but a shell of what once was a person who mirrored life and happiness? It was fight or die and even death wasn’t as cruel of a fate as returning to nothing, to be nothing.
“And you fight like a girl,” he smiles, not to insult or belittle you, nothing more nefarious than a simple observation. He inches forward, shifting his weight. It shouldn’t have made you as nervous as it did, but he was close enough to crowd your senses with his natural musk. “Many men believe women to be bad luck in times of war, these men are no different.”
Those men were stupid, you think.
“And what say you, Lord Blackwood?” You swallow.
“I say that not many of them have had the pleasure of meeting my Aunt.” He whispered, eyes swirling similarly to the darkened storm stricken skies above. “Women aren’t welcome by some around here, do well to keep discreet. And if you cannot manage that, then be ruthless.”
On his retreat, you feel yourself turn to look at Garrus, who looked caught between a look of utter bemusement yet partially pleased all things considered. He looks down at you and clears his throat, “let us retire for the afternoon, my lad— Little Clover. Trust that the Lordling does not speak to many about your arrival.”
Your eyes remain in the direction Benjicot disappeared in, sighing heavily. Perhaps in a different lifetime he would have been a delightful consort, though for now it is barely a thought, passing through your idle mind as you slowly turn to rest for the day.
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scribeofmorpheus · 3 months ago
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Veilguard Review: Doom Upon the World
Warnings: Spoilers for Veilguard, very political review (considers race, gender, religion and choice consequences centred around established Thedas).
Another long post: 4k words
In my first review (Love, Wisdom and Pride), I focused on the relationships most pivotal to Solas’ arc reaching resolution: Inquisitor and Mythal (though heavily Solavellan inspired, I tried to be aware of how the Inquisitor’s role as a rival/friend outside of romance was still considered as an important relationship in his story). This review, on the other hand, will focus on the worldstate and what we lost [x], as well as my speculations on which story beats/companions/advisors I feel should have been integrated into the story for a deeper emotional payoff for past Dragon Age players (and overall story cohesion).  
EDIT: Why Dragon Age Veilguard isn't a "Cathedral" thread (very important tet-a-tet about understanding game development politics--especially what was happening in Bioware)
N.B: This review is definitely a critique of something I love, born from love, because—yes, I had expectations; yes, they were high; no, I don’t think that’s a problem; no, I do not hate the game we got, but I mourn for what the devs clearly were building towards with the last 3 games in the series, and from what we know from the internal struggles with Bioware under EA’s helm (as evidence from the development time, layoffs, staff’s disappointment, and the differences between the final game and the concept art) the only thing getting in the way of a truly epic game was corporate meddling and greed.
Spoilers below the cut.
Without further ado, the primary criticism I have is that Varric should not have been our advisor! I read a post somewhere that succinctly surmised the that Varric was chosen as our Advisor so that:
Solas would make an “irredeemable” mistake for all the Solas haters to use as an excuse to simply view him as an antagonist, simplifying the goal of the game to: stop the elf from bringing down the Veil.
Varric was used for marketing purposes rather than story depth choices; he’s popular, beloved and an easy carrot for the EA stick to dangle in front of loyal fans.
His writer has literally been trying to kill him off for the last 2 games! Varric was supposed to die in Inquisition! (lol) [EDIT: Just want to clear up one mistake I wrote here--I say Mary Kirby (Varric's Author) was trying to kill him off since D2, but I meant the scrapped Exalted March DLC helmed by Gaider, and then someone else wanted to kill him off in Inquisition (Mary, I'm sorry I accidentally passed a fib about you!)]
I firmly believe he should have been holding the blight back in Kirkwall, and that his position as Viscount of Kirkwall should have affected the outcome of the blight spreading in the South!
Advisors in the North
Right off the bat, the two best choices for advisor, (excluding the Inquisitor out of favouritism) should have been Dorian and Morrigan.
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Dorian: because we’re in the North, the Shadow Dragons are by far the more “grassroots organisation against imperial power” kind of organised body the Inquisition started out as. Since we don’t have a calling to fight against like the Wardens in Origins or a family to try and keep together in a city on the brink of implosion like Hawke, or a pseudo religious-political body to inspire Hope in the faithful like the Inquisitor, Valour, Love and Hope cannot be at the heart of this story. It has to be JUSTICE [x].
Justice for the culmination of Anders’ story; for Merril and everything she endured to repair the eluvian; for Fenris, the origin of his lyrium tattoos (which according to GhilDirthalen’s post, there was a plot point linked to elves whose lyrium bodies did not possess latent magical prowess) and the slaves in Tevinter; for the rebelling elves that should have formed factions as the Dread Wolf’s Agents like the Trespasser epilogue hinted at; for misunderstood spirits hurt by mages like Cole; for the ancient elves like Abelas; for the templars who saw the corruption in their ranks but had no way out because of lyrium addiction like Sampson; for those corrupted by red lyrium that was spreading throughout Thedas with no cause or cure; for the dwarves like Branka, obsessed with the answers held in the Anvil of the Void, or Harding, or Shaper Valta who saw a Titan and witnessed the death of the Legion of the Dead; for Sandal’s prophecy!; for the qunari oppressed by the Qun, turned talvashoth, searabas, hisraad like Bull! Justice for two decades worth of worldbuilding on the part of the writers and the devs who loved telling these stories.  
Morrigan: is self-explanatory to the story they were crafting between Solas and Mythal. And what would have been even better is if they actually just explained away the Well of Sorrows’ choice unaffecting the Inquisitor because Morrigan eventually had to assimilate the essence from the well to keep the Inquisitor from going mad—like the anchor had to be tempered by Solas in Trespasser. Easy as that!
The best part is that pitting Morrigan and Dorian as foils of each other further allows the game to have greater stakes and tension because Morrigan (changed by Mythal’s righteous anger and need for justice for what was done to her by the Evanuris) could champion making choices more detrimental to Thedas but ultimately in line with Solas’ plans. And Dorian could make choices that put the safety of Thedas’ citizens at the forefront by sacrificing headway in stopping Solas and his Agents from advancing with their plans!
Best yet, we could have had a hardened vs softened Dorian depending on whether you recruited him in Inquisition, and/or did his quest.
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[Inquisitor concept art by Matt Rhodes]
Favouritism Bonus Round: The Inquisitor (or alternatively Morrigan) should have been the voice to champion Rook to seek out the wolf statues, and they should have been present when discussing the memories, as it would have given them more gravitas when uncovering the literal story of "Solas is Andrastian God creating the Veil" or "the Dalish Dread Wolf is being proven to be a saviour" or "Elves originally being spirits in the beginning", or "Titans were at war with the elves" beyond comments like: “Oh, Solas regrets this” or “They were doing it”. (This is the issue with having a “couch setting” for a “war room”—discussions feel less intellectual, factions don’t necessarily bring their own unique viewpoint into the interpretation of Solas’ decisions/Elgar’nan and Ghilan’nain’s presence, etc.) Everyone is not digesting the material given like it’s a clue to stopping the world from ending but rather like gossip. With the Inquisitor, as either a friend to Solas, a rival or a romanced Lavellan, finally finding the Dread Wolf’s Achilles Heel after vowing to stop him would have rung true, closed the loop.
Sigh.
This is also why I feel the Inquisitor should have been the one in Varric’s place—like literally. I mean recovering from an injury after failing to catch up to Solas in ACT 1, possibly dispatched by Agents of Fen'Harel! Because they could then be forced to pass the mantle to hunt down Solas to “Rook”. Not dead. Or a blood magic illusion. Just, Inquisitor, wounded, making small talk, sometimes bringing up plot points from Inquisition—your Hawke on the battlements in DA:I or Alistair in the gardens with Morrigan and Keiran.
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It would also make more sense for the Inquisitor to be able to use the eluvian to travel between Skyhold and the Lighthouse, allowing for believable absences during plot points where their lack of action inspite of their presence wouldn’t make sense. Not to mention more gut-wrenching if we heard about the South from Inky rather than reading 4 letters!
Previously, I stated how the Inquisitor’s presence needed more weight in the non-Solavellan endings! Some people’s Inquisitor befriended Solas, some hated him, either way, the Inquisitor should have been present for the final showdown beyond a passive observer! If the Inquisitor ended up being the last friend/former love that Solas destroys (in a bad worldstate end where you don’t collect Mythal’s essence), which then prompts Rook to fight him because Solas’ last tie to empathy failed to redeem him, that would have added so many layers! The Inquisitor falling is the last straw for Solas too, whether friend, lover or foe, he fought beside them, stopped Corypheus with them! The Inquisitor was partially his making of a hero; his first “good” mistake! It would then make sense for him to snap, choosing to be a villain in the hopes of being stopped because he can’t stop himself, he’s come too far! Rather than the ‘I am a God’ ending they gave us.
Agency of a “Rook” on an Empty Chess Set (Factions and Backstory)
Personally, from both a writing and a viewer’s perspective, I think our protagonist should have always been linked to the Shadow Dragons (and the factions choices shouldn’t have been incorporated). This is more because, framing one’s backstory as being a member of a faction—not a people with established political positions in Tevinter—siphons the narrative of personal stakes. Imagine being a mage who could have begun with higher approval in Tevinter but lower elsewhere, maybe they’d be saved from the Venatori’s thrall that was linked to Neve’s companion story—again linked to Ashur and the Dragons. Or an elf mage could begin a storyline like that of the city elf in da:o but focused on the Shadow Dragons’ tackling slavery’s presence in Tevinter. A Qunari origin could explore being a refugee aided by the Shadow Dragons as they flee the Qun because they don’t fit in the dogmatic religion. A warden could be a criminal in Tevinter, showing us what is considered ‘rules for criminality’ in a city that corrupt and extremist.
Overall, the factions don’t add much diversity to Rook’s background, backstory, dialogue tree or influence on the world state beyond a last name that doesn’t really matter. With a Shadow Dragons’ background, the very ethos of “Rook” would have been about overcoming oppression, and then the nickname makes sense too, a name to stay concealed, to keep loved ones safe while DAV’s protagonist battles politics, blood mages and blighted gods. It would have been even more meaningful if the nickname “Rook” paralleled “Dread Wolf”, in that it was bestowed by your origin-based backstory antagonist and then used as a call to freedom (we wouldn’t even need a cutscene, this could have been revealed in part of their banter/dialogue). This simple choice would have allowed us to focus on Treviso and the Antaam’s occupation and Tevinter and the Venatori’s rise to power on a more personal level. It would also place our Rook in a position to be a foil to Solas’ “do what is necessary for the greater good” vs “be better than those that came before” plot lines. Building off this, the hardened companion status between Neve and Lucanis should have formed a parallel, with one tilting towards understanding Solas’ extreme efforts to stop the Gods, whereas the non-hardened character should have taken the role of foil. Both of whom would add balance to the tension when discussing Solas’ memories or even in exploration banter during missions (one the “devil” on your shoulder, the other your “angel” depending on where Solas’ actions stand for you since Inquisition).
Finally, the Shadow Dragons' should have been linked to Dorian more directly, potentially created with backing/support from the Inquisition’s advisors/Inquisitor directly (since their default attire is the Shadow Dragon apparel).
Companions: Cole for Compassion; Briala for Rebellion and Revenge
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Cole
In my review Love, Widsom and Pride, I briefly touched on the fact Cole (whether recruited, not recruited, kept spirit or changed human) was absolutely necessary as a companion. Because it doesn’t matter which version was present in the world (RIP the tapestry), every iteration of Cole works synergistically with appealing to Solas’ spirit side:
If he wasn’t recruited in Inquisition, he could simply have his default origins as a compassion spirit that ‘follows’ the greatest pain in the Fade that yearns to be healed, giving a compassionate viewpoint to Solas’ folly.
Recruited-to-the-Inquisition Spirit Cole could have a greater connection to Solas than even Varric, seeing as Cole was most likely a literal representation of Solas rewriting his own history of corruption by preventing a spirit from becoming something against its nature.
Human Cole would have a deeper connection to the world of Thedas, and could have been a great tool to prove how change was inevitable, not always a bad thing, and inevitably out of even Solas’ control. And he could still offer insight into Solas' mind via 'remnants' of the time he was more spirit.
Briala
What I enjoy about this companion head canon is that Briala is literally Solas’ direct parallel story-wise:
She’s in love with Celene, the ‘best’ choice for ruler in Orlais even though she burned Briala’s alienage. They share a great power imbalance, with Celene able to affect the fate of all elves in Orlais, yet is unwilling to free them, return the Dales, or concede power even though she claims to love Briala, too. Briala is a rebellion upstart, raised by Felassan for crying out loud. She controlled the eluvians and knew how to get around the crossroads, she has more of a bone to pick with Solas than any other NPC not close to the Inquisitor! (Celene and Mythal share many similarities as well, with Celene seen as the more benevolent of rules when compared to Gaspard the Warmonger; and if Gaspard is in power but controlled by Briala, imagine her being dethroned from her seat of power by Agents of Fen’Harel after she lost access to the eluvians, that would have been a great story arc to explore).
Sidenote on DAV's Romance, Companions and Choice Consequence
Building off having either Cole or Briala as a companion, I do think it would have been nice to have them as non-romanceable too. Don’t get me wrong, I know it's great to have options, but I do feel making everyone “pansexual” wasn’t the right way to go for all the companions. It takes away character choice, personality, taste and individualism from the companions. Dorian’s story would not be nearly as impactful if he could have been romanced regardless of gender. Solas being unwilling to romance any race/gender besides female elf (though a direct correlation to the developers being afraid of the ‘evil bisexual’ trope that was popular in the 2010s) also adds to his story; where he’s reluctant to see the world as real, to accept non-elven people as having agency, because that would mean he wasn’t walking through a see of Tranquil, but instead, he was the Forgotten One out of time.
I also firmly believe that a possible reason Cole wasn’t a companion despite there being plans in place that he’d return (Trespasser epilogue slide, I remember you), is because I can 100% see an EA big-wig being like: “He’s unfuckable. Give us someone hot and brooding and slap a demon in them and you’ve got fuckable-Cole” and then we got Lucanis.
I like Lucanis. I’m not crazy about him, but I enjoy the Machiavllian family drama. Very Renaissance Medici story beats. I adore Mary Kirby as a writer, too, but I feel the introduction to the Crows of Antiva should have been Zevran’s mantle, or he should have at least haunted the narrative and missions related to the Crow factions (of which there should definitely have been factions within the Crows). Considering the fact I romanced Lucanis, I couldn’t shake the fact that a lot of his “acceptance for being bound to Spite” beats paralleled a Human Cole having been ‘cured’ from Compassion.
The romances seem less… memorable to me than past games. The importance of choice means you have to accept the story unfolding based on the consequences of your choices; and gender-locking at least one companion would show the cause and effect of beginner choice. Taash is actually written to prefer women over men, which is vital to their arc around gender dysphoria and being non-binary, they would have been a perfect candidate! I imagine their story would also be a great way to explore how being one race attempting to romance another could have a slower progression rate (again, because of Taash’s multi-cultural background, and their complex feelings at having been raised by a mother so tied to the Qun, them being cagier around a qunari Rook romance would also have added layers!) But with everyone available to be romanced, and having no initial repercussion for early game choices despite which character model would have bruises or cuts (Neve or Harding), genuinely roleplaying as Rook, and not as someone using Rook as a stand-in for ourselves, is more disconnected than previous games. This is why the romances feel off to me. Doing the romanceable companions’ storylines seem like I’m the one trying to date them, not Rook. Maybe it’s because Rook’s established personality is the direct repercussion of a sanitized worldstate!  
Foibles of being ‘Unproblematic’: A Sanitised World
The issue with trying to make a game that won’t touch on difficult topics, is that, when you make that game a sequel to a series that was literally built on the backs of tackling real world politics, it makes a lot of the world seem plastic. A poor imitation perhaps.
The World of Thedas book actually tells us that Thedas is a fantasy setting that uses the real world as its backdrop for conflict and world building. Andraste is Joan of Arc. Andrastian faith is Christianity founded by a woman. Orlais is the French bourgeois era. Fereldan is more Highlands/Celtics region if it never had a chance to expand because of the blight. Elves are the disenfranchised (and a direct parallel to popular elven cultures that were often portrayed as the pinnacle of advanced magic/civilisation). City elves live in alienages (literal ghettos). Dalish elves (native to the land) are being run out of their homes, the Orlesian’s are trying to claim the territory for their Empire, and their numbers are dwindling, their culture and language a poor imitation of what it had been, barely surviving colonialisation! Dwarves have a caste system that determines everyone’s future! Dagna had to leave her home! Harding grew up on the surface. Varric’s whole plot thread anchoring him in act 1 of DA2 is helping his brother discover Deep Roads riches so they can get their family’s title again.
And through all 3 games prior to Veilguard, we’re told the Ventaori are monsters, the Imperium is crueller to its elves/slaves than any place in the South! The best option beyond turning Feynriel tranquil in DA2 (one of the few Dream Walker mages) is to send him to Tevinter. What becomes of a half-Dalish mage in Tevinter? Neve, our first companion beside Harding, is determined to make Dock Town a place worth living! So, to walk into Veilguard and have no slavery storylines in a place called the fucking TEVINTER IMPERIUM (modelled after the fucking Roman Empire close to collapse) is so jarring. So unbelievable. What injustice is Neve battling? What woes has Dorian been dealing with in the Magisterium?
The closest we get to seeing the darkness that exists in the world (besides the hanging corpses lining the streets of Dock Town if you save Treviso) is the side quest where a father makes a deal with a demon to keep his child alive by sacrificing so many innocents.
And then there's Tevinter's "savage" neighbours, the Invading forces of the Qun! Frightening, right? But from the blasé manner the Qun's rigidity is discussed, it is framed as though anyone can simply up and leave the Qun if they so wished it, according to Taash’s mom. Yes, Taash is being hunted, and their mom is taken prisoner, but it was all in service to a tablet that discussed fire-breathing, not about returning to the Qun. Iron Bull being deemed talvashoth holds less severity when the consequences of leaving a subjugating, dogmatic, religious-political society are simply... nothing. There's no anchor to Taash being raised in Rivain for safety reasons beyond keeping their fire-breathing secret. And what of all the elves that commit to the Qun? Why are there no elf converts among the Antaam? What about the fucked-up stuff the Dwarves of Kal-Sharok were doing before Veilguard? Kal-Sharok dwarves apparently were changed by the First Blight, and are supposed to have a ‘tainted’ appearance according to the World of Thedas concept art book. Why are they just... normal dudes in booby armour (lol)?
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[Imshael! A demon/spirit of choice & Calpernia as potential companions is insanity>>!]
I possibly wouldn’t have these strong opinions if the games gave the companions more… just more ‘controversial’ stories with harder choices! Veilguard in a way feels like playing a game with child-lock on. Yes, what happens to Tevinter or Treviso looks awful when you see it, but the side-quests, companion stories, NPC dialogues and world around the ‘mise-en-scene’ don’t reflect this--it's like set dressing. The “I can’t believe the Venatori are evil” side comments by Rook in Tevinter when the Venatori takes over become whiny, child-like and “hopes and prayers” coded. Do something then, Rook. You are the hero of this story, are you not?
I am forever grateful that Lucanis is actually hardened and removed as a romance interest if you sacrifice Treviso (finally, good old dragon age consequences).
Now onto good criticism of our companions!
Companions: The Good, the Balanced and the Essential
Good: Neve and Davrin.
Neve is our eyes and heart to Dock Town, our humanising presence for the Tevinter Imperium. She is also written in a way that I find her to have the best agency as a non-romanced character than most.
Davrin is a breath of fresh air for the reputation of the Grey Wardens, he’s the genuine article. Him owning up to being young and foolhardy when he rejected the Dalish ways in search of adventure, only to be battle-hardened and then become more appreciative of the fact he was taught to live in harmony before he was exposed to the discord of the Deep Roads is such a good character growth moment.  
Balanced: Harding. Harding grows into a much more invaluable story piece when she unlocks the Stone Sense and uncovers her people’s history. It’s a rather short-sighted choice to have her be one of the Ultimate Sacrifice characters because what becomes of the story of the Stone? Who hears the song? Who will speak of the Titans to other dwarves if she is chosen to go on the final mission?
Essential: Antoine and Evka! No notes, they should have been conditional companions in a side quest! They’re fleshed out so well, and their relationship is real and built into their character, but it’s not all they are! Antoine is smart, hopeful and also tortured by the new blight. Evka is powerful, pragmatic and also caring.
The Red Herring that should have been: Bellara as an Agent of Fen’Harel! Her storyline would have worked with the concept of being found ‘suspicious’ by players if the Agents of Fen’Harel were an active group. A Veil Jumper in Arlathan whose brother got entabgled with a Forgotten One? Someone who is an outright believer in the elven pantheon? O, Bellara, the power you would have had as a possible double-agent in our midst, only for us to have been wrong in doubting her and having it be someone else! Race and position to power should have inforced so many story beats in this game, man!
Finally: Religion, Where?
I’m a little exhausted, so I’ll wrap this part a little quickly. Religion is paramount to understanding the decisions and states of mind of so many characters in Thedas. Leliana’s arc alone is one of the most intimate insights into Andrastian faith! The Inquisitor is literally responsible for appointing the Divine! The Divine can call for an Exalted March! The Black Divine is a huge plot point when discussing the differences between the Southern and Northern iterations of the Chant. Tevinter’s Old Gods (Archdemons) are blighted dragons linked to the Evanuris that whisper the will of their masters to humans. Archdemons are responsible for the Blight, our first “save the world kiddo” moment in da:o! So where is the disbelief in the streets that Elven Gods exist? Why is it always “Our Gods” are back? What about city elves who believe in the Chant of Light? Where is the Black Divine? Why is everyone okay remaining Andrastian when the fact Solas made the Veil is revealed? Where is the politics and religious civil war in the streets between NPCs?! Between companions? Why isn’t there a cultish, zealous group of extreme Andrastians following Solas around? Why isn’t there another version thinking of Solas and all elves as the second coming of Maferath? How are city elves fairing compared to Dalish elves at the reveal it’s their pantheon gunning to end the world? Again! RACE AND POLITICS MATTER! They always mattered in Thedas before, yet here they are anecdotal at best.
The Veil Should Have Come Down
It’s apparent to me, and numerous others, that Veilguard was stunted by its attempts to be an entry piece that wasn’t alienating to new players of the RPG game format, but it was also haunted deeply by it’s very EPIC tapestry mechanic (choices mattered!). Ironically, Veilguard served to be a soft re-boot of the series. This, I think, was the grandest mistake. If they meant to reboot the series for future instalments, we should have fundamentally changed the physics and rules of Thedas completely to allow the next instalment to start from the literal ground up. By bringing down the Veil, we’d finally free the Titans, introduce the concept of Dwarves with magic, awaken the Forgotten Ones and maybe allow for new species/lore/concepts to shape the future. And to work around the tapestry, they could have simply set the next sequel 200 years later. Sent our heroes to rest. Ended with a new canvas.
It should have concluded with the very ending that was prophesied by Sandal in DA2:
“One day the magic will come back. All of it. Everyone will be just like they were. The shadows will part, the skies will open wide. When he rises everyone will see.”
Bonus: Anaris should have been a DLC boss with Fenris involved!
Why, you ask? Just this data-mined codex entry still present in the game:
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Truth be told, like they did with Corypheus in the Origins DLC, I think they could very well bring him back as the big bad of DA5—which I think should have always been about fleshing out the war between the Titans / the Forgotten Ones / Evanuris!
Anaris and a waking Titan?! That would have been beyond amazing!
Which… again, is why the Veil should have COME DOWN!
P.S.: I know a lot of these criticisms seem like unhappy nitpicks, but I did enjoy Veilguard, I got an ending I could live with. BUT I am so angry by how many roadblocks are placed before game devs with a clear story in mind--as is obvious with the concept art book. Obvious threads were leading to Veilguard having always been the end of the Dragon AGE! We kill the last Archdemon! The last dragon linked to the Gods and the blight! The game developers have even alluded to having fought tooth and nail with EA's suits, but could only manage to give us the game we got. And I'm beyond grateful. But MAN does it hurt!
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Remember to say thank you to the writers/artists/voice actors on their socials, they deserve a little love too.
Fin!
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nadas-dirthalen · 2 months ago
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The Juicy Lore that Dragon Age Day 2024 Gave Us (Yes, Really!)
— PART ONE —
THAT'S RIGHT PEOPLE WE ARE BACK! A bit of an interruption of the broad-spanning Veilguard one I've been chipping away at, but here we are!
Between the interviews and the AMA on Dragon Age Day 2024, my mind was blown. SO many delicious reveals were dropped! So sit down, make a cup of tea (and be sure to hide it from Solas), and come with me on this journey.
First up: the Evanuris, their archdemons, Solas' lyrium dagger... and how they all relate.
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Cut for both spoilers and length. You've been warned :)
Yes, I know. The AMA will forever go down in infamy. Chances are that if you started thinking Dragon Age is dead forever after the AMA, I'm not going to revive you on that one. But for everyone who hasn't gone past the point of no return? Welcome.
While everyone else was declaring the devs their mortal nemeses over Invalid Pookie Takes™ (and harassing the guy who gave us Solas' face in Trespasser, no less, smh), my theorycrafting brain was churning. I mean... when is it not churning, really?
tl;dr? I think I understand how Solas purified his lyrium dagger, and why that ritual happened alone and was more dangerous than the ritual we see at the start of Veilguard.
Tonight's Discussion:
What caught my eye about the Evanuris
What REALLY happens when an archdemon dies
Remember what — and who — Solas absorbed from Mythal?
From blighted idol to lyrium multi-tool: Solas' other, solitary, more dangerous ritual
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What Caught My Eye About the Evanuris
Obviously, Veilguard taught us a lot about the Evanuris. We know a lot more about their lives and deaths now, especially Mythal, Ghilan'nain, Elgar'nan, and (to an extent) Andruil.
Throughout Veilguard, it is made clear that since their archdemons died over the course of Thedas' history since the Magisters Sidereal broke into the Black City, five out of the seven Evanuris are off the table. However, in both the IGN interview from DA Day 2024 and in the AMA, John Epler hints that the truth may not be so simple, and that there is room for other possibilities.
Epler: Yeah, I mean, so we haven't been super explicit about what happens when the gods die. In my mind, they're either dead or they're the closest thing to it. [Source.]
Either dead or the closest thing to it. As I read this article before the AMA began, I was immediately firing on all cylinders.
At first, I thought perhaps it was a misquote, or something I wasn't reading properly. But then, the exact same sentiment came up in the AMA, as well as language around, "we haven't been specific!" that was used, in many instances, to suggest, "we haven't been specific... YET. Stay tuned!"
We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan. [John]
Now, while I am not advocating for more Evanuris stories to take centre-stage (especially not at this juncture), I feel like this presents ample opportunity for a much longer discussion on Thedas' magic and what actually happens when a spirit is broken and one piece is lost.
This has amazing implications for a number of things, including an explanation on the difference between spirits and souls!
But, importantly for right now? This suggests that there is more to archdemons than we know, and there is more that goes on during the ending moment of a Blight than we think.
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What REALLY Happens When an Archdemon Dies
Of course, we knew a lot of what happens when an Archdemon is killed. That much has been explained to us since Origins, and a lot of it gets repeated here—especially with how the Evanuris' Archdemons work exactly like Corypheus' Archdemon, which is something I'd theorized before Veilguard's release (even if I got other things wrong in that post! Which I did!).
But there's something new here, tucked in near the end:
Can you tell us about the fate of the other elven gods like Sylaise and June? Are these gods now mortal in the Fade after the defeat of their Archdemons, or were they weakened enough to die in their prison? Epler: Yeah, I mean, so we haven't been super explicit about what happens when the gods die. In my mind, they're either dead or they're the closest thing to it. When a Warden kills an Archdemon, in Origins and DA2 and DAI, before the Gods are out in the world, there is part of that elven god's spirit that is bound to that dragon. It finds the nearest source of Blight. Now, if it's a darkspawn, a darkspawn has a direct connection to the Blight. There's enough energy there for it to rebuild a body, rebuild itself as an Archdemon. When it goes into a Warden, that connection is very different and what ends up happening is essentially the fragment of the God spirit and the fragment of the Warden annihilate each other. So nothing to go back to the god. So if they're there, they're a shadow of their former self. But obviously when Elgar'nan and Ghilan'nain come out, there's not that distance. There's not that need to use the Blight as essentially an in-between medium and they can just regain that fragment of their soul. They're now mortal, but they're just as powerful as they were before.
Not dead.
If they are there, they're a shadow of their former self.
I cannot believe so much of this fandom spent hours and hours bemoaning bad-faith interpretations of Epler's opinion on Solas when we had this! WE GOT THIS LORE!
THE EVANURIS DID NOT NECESSARILY DIE WHEN THEIR ARCHDEMONS DID!!! Do you know how HUGE that is?!
Not ONLY does it imply that we might see more Evanuris in future, but it tells us that sundered spirits go on! A person can live through that! And before you disparage John Epler for getting the lore wrong or some such thing, here's Corinne Busche immediately adding onto that:
Busche: And this is part of a theme within The Veilguard. We're tackling some pretty big subject matter, some of the largest outstanding mysteries within Dragon Age lore. So we want to tie up some of those loose ends, give really satisfying answers, but we also want to leave the door open just a little bit. So questions like that, what happens to the rest of the gods? Those are themes that we want to be able to explore, but also be able to advance the franchise.
But tonight? Tonight, I don't want to focus on what that might mean for spirits, for the Fade, and for magic.
Tonight, I want to focus on Solas.
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Remember What — and Who — Solas Absorbed from Mythal?
In Veilguard, Morrigan says that Solas absorbed all of Mythal's power, while Morrigan is only in possession of Mythal's memories. This lines up with a devnote from DAI, taken from the post-credit eluvian scene:
Designer's Notes: This is Flemeth from the previous two games. In this game, Flemeth's story comes to a head -- she knew that Solas would summon her, and that he would need to steal her power to further his plans. She knew that because they are both elven gods…yet Solas has slept for a thousand years and his power dwindled, while she was killed long ago and a spark escaped from her into the body she now holds. She has nurtured that spark, and knew that Solas would need it. He was once her oldest friend, but she knows in his drive to save the elven people he will kill anyone -- even her. She intends to let him have the power, so long as she can pass the essence of her god-hood onto Morrigan, a gift Flemeth had always planned for her daughter yet one Morrigan misunderstood as hostile possession.
I remember the prologue of DA2, though, where Flemeth says that she has an "appointment to keep" in Denerim, where the Archdemon was just slain. Now, you could assume that she is going to grab Morrigan, but I think her purpose was twofold, considering Flemeth's later appearance in Inquisition.
I think she was after Urthemiel's soul. I've written before about how I think that there's no way BioWare would have her grab that soul in some world states and not others, especially considering how important Mythal is to the narrative of the entire DA franchise. I think Inquisition is how they had all those possible world states come to the same place.
I think that Mythal absorbed what was left of Urthemiel's soul after it was destroyed/sundered in Denerim. Just look at the Dalish legend surrounding the creation of Dirthamen from the broken remnants of Falon'DIn, a legend I am taking to be about them because of this video Ghil Dirthalen just released on the confirmed heads/helmets of every Evanuris. (Falon'Din is the sun! Dirthamen is the moon!!)
Elgar'nan had defeated his father, the sun, and all was covered in darkness. [...] It was at this moment that Mythal walked out of the sea of the earth's tears and onto the land. [...] Elgar'nan said he would release the sun if the sun promised to be gentle and to return to the earth each night. The sun, feeling remorse at what he had done, agreed. [...] And that night, when the sun had gone to sleep, Mythal gathered the glowing earth around his bed, and formed it into a sphere to be placed in the sky, a pale reflection of the sun's true glory. —Codex entry: Mythal: the Great Protector
I bring this up because I think Mythal is capable of taking the sundered remains of a broken/destroyed spirit and fashioning it back into something alive. When she did this with "the moon" (Dirthamen), another Evanuris was born. Therefore, Mythal is theoretically able to have taken the "annihilated" remains of Urthemiel's soul and reconstructed them into something functional, just like Dirthamen.
If Kieran was conceived instead of Urthemiel's soul being destroyed, that is why Flemeth shows up in DAI: because in some world states, she needs to grab it. (Also, the reveal was important to Morrigan, to the Well of Sorrows—but Kieran/Urthemiel is part of why.)
Therefore, in every world state, it is theoretically possible that Mythal is in possession of Urthemiel's complete, functioning soul. In every world state, it is also possible that Solas took it from her.
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From Blighted Idol to Lyrium Multi-Tool: Solas' Other, Solitary, More Dangerous Ritual
This is where the small bits of lore revealed in the AMA and on IGN really got me thinking. This is because both mention something very specific and very unique: something we guessed at before, given everything in Tevinter Nights, but that we know more about now.
Solas' lyrium dagger in Veilguard comes from the red lyrium idol in Dragon Age 2. Solas purified it between Trespasser and Veilguard. But it's the description of how he did it that has me thinking.
As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous. [John]
A lot more dangerous, Epler says. This is a detail that didn't have to be included, but was. A smaller-scale ritual implies that Solas was still alone, because he was alone in the Veilguard ritual as well and does not seem to like putting others through his rituals without due cause.
What could be more dangerous than bringing down the Veil and releasing the Evanuris? For a long time, I wondered this. But the context above led me down a very particular path. We know that the Archdemons' deaths don't mean the Evanuris' deaths. We also know that Mythal has the ability to scrape up the tiny, broken remains of spirits and fashion them into something functional. We also know Solas probably has possession of Urthemiel.
That's when it hit me.
Urthemiel, we know, is June's archdemon. That means it was June's spirit that was lost, then found again. June's spirit that is within Solas. And what is June known for?
The eluvians. Perfectly split lyrium crystals. The invention of all great elvhen technology, that Solas was able to alter (in the case of the Vi'Revas.)
I wondered, then, if the lyrium idol-turned-dagger would be any different than the Vi'Revas: June's technology, improved upon by Solas. I poked around to see what else Epler and Busche said on it:
Busche: One of the interesting properties of the idol has always been how inherently malleable it is. That's something very unique to it that we absolutely wanted to lean into. What was so fun for us is there were theories we saw out there in the fandom YouTube videos about what was this idol? And indeed did Solas convert it to the dagger and a credit to those fans that figured it out. I don't know how they pieced it together, but cheers to them. [Interviewer]: I've always wondered what the idol is actually to. Epler: Solas is a very nostalgic person. I'd say an idol to Mythal. It's his guilt, his regrets poured into this thing. Because, as Corinne said, it's malleable. That's the shape it took. [Source.]
It's malleable. It can be changed. It can hold regrets, which I have theorized might be spirits created by the strong emotion of regret (which would explain Skyhold's demon).
But also? What do we know it did, once, from DA:tV?
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It held the splintered piece of a slain Evanuris.
What would explain all of these pieces of information? What would make sense of Solas being in possession of a piece of June? What would explain why this ritual to purify the idol was more dangerous than Solas attempting to tear down the Veil, yet we never heard of anyone who'd seen or remembered it? What would explain the nature of the purified dagger itself?
June. More specifically, I think that Solas, having absorbed June, sundered himself from that piece of June and implanted that piece into the lyrium idol/dagger. I believe this was part of purifying the dagger and making it into what we use in DA:tV.
This would also explain the dagger's nature: firstly, that it can tear through the Veil itself. We see this kind of separation magic in the Tears of June artifact.
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But what else does the dagger do? It is a multi-tool that can adapt to anything. It does everything our companions can do, as if it is learning from them and replicating their abilities. Yes, this is a convenience/game mechanics thing, but I think it also has its basis in lore. After all, this has the same sort of effect that the Vi'Revas does, where Solas has built upon June's magic to change it in more malleable, versatile ways.
So there you have it: from a few responses in both the interviews and the AMA from Dragon Age Day 2024, I feel as though I have uncovered an entirely new layer to the story of the Evanuris, as well as a beautiful and grim explanation for how Solas was able to transform the red lyrium idol into the lyrium dagger we see in Veilguard.
And that, to me, is what made DA Day 2024 an exciting one.
________
Thanks for reading, if you've come this far! I know I'll do more of these, but can't promise when. IRL has me swamped in deadlines.
Rest assured, though: I won't rest until I cover the Blight, because I think it is nothing short of fascinating.
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art · 11 months ago
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Creator Spotlight: @chaaistheanswer
Hi everyone! I am Clara, but you can also call me chaa! I am a digital artist based in Auckland, New Zealand, with a bachelor’s degree in Creative Media Production. After graduating from uni, I moved out to pursue my art career and I’ve been a freelance digital artist ever since. I love concept art, especially character design! Creating characters influenced by my love for fantasy is what I live for. Thank you for stopping by, and I hope you enjoyed my art! And thank you, Tumblr, for this opportunity!
Check out our interview with Clara below!
Did you originally have a background in art? If not, how did you start?
I specialized in art in high school and have a bachelor’s degree in Creative Media Production from Massey University with an animation pathway. For our thesis film, which I worked on with several of my classmates, I took on the role of producer, art director, and concept artist. Our short film was featured in the Wellington Film Festival Terror-Fi in 2020. After graduating, I went on to become a freelance artist, but my goal is to work for the gaming industry as a character concept artist. Ever since I first picked up a pencil, I knew I wanted to become an artist!
Have you ever had an art block? If so, how did you overcome it?
Art block is quite common among artists, and unfortunately, I too have fallen prey to the affliction. I have several ways of overcoming art block: watching movies, playing games, reading, or going out for a drive with my sister. These are just a few things I love to do to help keep my creative juices flowing!
What is one habit you find yourself doing a lot as an artist?
I tend to obsessively research about completely unrelated topics while I draw. I find learning new things helps improve my concept designs, especially in creating backgrounds for my characters.
Over the years as an artist, what were your biggest inspirations behind your creativity?
Video games and anime were my biggest inspirations! Anything with a captivating story that’ll send me to the edge of my seat, and loveable characters. I’m particularly drawn to high and dark fantasy.
How has technology changed the way you approach your work?
Technology has made a huge impact on us artists over the last few years. I used to draw a lot on paper, but since getting a tablet, I find myself searching for the undo and redo buttons and even trying to zoom constantly while I draw on paper. I used to only draw for myself as well, but after posting my art online, I now have an audience to whom I can share my art. Because of this, I am able to earn a living doing what I love by creating illustrations for clients.
What is a recent creative project that you are proud of?
I am very proud of this recent commission I’ve done for a client! Fortunately, the piece turned out exactly how I wanted it to look, and my client was very happy with the result. I am also in the process of working on a Webtoon, which is going as smoothly as I hoped it would be before its re-release!
What advice would you give to younger you about making art that's personal or truthful to your own experiences?
The best advice I would give my younger self is to never hold back! Try not to think about the negatives of creating and sharing art that you believe in. Embrace vulnerability, and don’t be afraid to dig deep into your own emotions and experiences. Always explore, and don’t limit yourself to your own bubble. And most important of all, stay true to yourself! Stay true to your values and beliefs, and never compromise your own authenticity for the sake of pleasing others. Your art is a reflection of you as a person.
Who on Tumblr inspires you and why?
@yuumei-art has been an inspiration to me since my early Deviantart days. I admire how she uses her skills to focus on environmentalism and cyber activism. @nipuni is another inspiration of mine. I found her when I was in the process of recovering from Dragon Age Solavellan hell. I admire how she manages to capture faces well while also sticking to her style. Her paintings are so beautiful and very pleasing to my eyes!
Thanks for stopping by, Clara! If you haven't seen her Meet the Artist piece, be sure to check it out here. For more of Clara's work, follow her Tumblr, @chaaistheanswer!
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yanderes-galore · 4 months ago
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Fandom: HOTD
Character: Aemond Targaryen
Pairing: Romantic
Type of fic: Concept
Extra info: I was thinking reader could be Rhaenyra's daughter, whether she's the oldest child or not is up to you, but she's definitely related to Jace and Luke (thought that her being a bastard could be a way to have Aemond conflicted about his feelings, at least early on).
Also, to add insult to injury, I thought she could take Rhaenyra's side instead of the greens- that way Alicent would definitely never allow him to marry reader lol,, but that's just a suggestion of course
-🥝 anon :P
Side note: your posts are what got me into hotd in the first place🤎🤎
I love Aemond sm. I may not write him the best, but he is a favorite Targaryen of mine. Here you go! Also, I'm so happy I got another person into HOTD ^^ I love ASOIAF a ton.
Yandere! Aemond Targaryen with Rhaenyra's Daughter! Darling
Pairing: Romantic
Possible Trigger Warnings: Female Darling, Targcest (You're both half Targaryen), Obsession, Manipulation, Possessive behavior, Jealousy, Violence, Murder, Blood, Kidnapping, Forced marriage, Angst, Swearing, Mature themes, Forced relationship.
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What comes to mind is definitely you being around the same age of Jace, if not a bit older.
You're a Strong bastard like your brothers, you were never blind to the idea.
Your mother may say it isn't true, but you are aware of your true parentage.
Maybe you're the older sister of Jace and Luke, or maybe even a twin of Jace.
Either way, there's a natural animosity between you and Alicent's children.
Especially with Aemond and your brothers.
When you were younger, you were aware your brothers would pick on Aemond.
Hell, Aemond's older brother Aegon even picked on him for not having a dragon.
Such a thing hurt the young prince's ego.
After all, even Rhaenyra's bastards got dragons.
Including you.
There's so much angst that can come from a pairing like this.
Maybe you didn't necessarily hate Aemond when you were younger.
Not until he took Vhagar, at least.
While Aemond knew what you were, you seemed to be the only one not to bully him.
Maybe it was because you weren't a boy, or because you were older and knew better...
But Aemond never fully hated you.
When you were all living in the Red Keep, you two playing with one another was a common sight.
Even though your mothers hated it.
You two originally got along... Aemond might've even experienced puppy love towards you.
As said before, he knows you're the eldest bastard daughter of Rhaenyra...
He shouldn't love you.
You're no pure Targaryen and he can tell your father isn't Velaryon.
But, being young, he felt you were the nicest lady he knew.
There's no big animosity until the Vhagar and Luke incident.
You were away at the time, unaware of the trouble the boys got into.
Only to hear Luke slashed Aemond's eye out... and Aemond took Vhagar as his dragon.
You no doubt wanted to check on Aemond, worried for him.
However, Alicent refuses such a thing.
Rhaenyra also keeps you from Aemond and Aegon.
There's a ton of volatility in your family... The safest option for a lady like you was Dragonstone with your family.
It's there your mother marries Daemon, and you're left to interact with just Jacaerys and Lucerys.
You may have even tried to send ravens to speak with Aemond.
Yet even those were intercepted.
As you can tell, Aemond being obsessed with you is... problematic.
Your mothers keep you away from each other due to what happened with Luke.
Pretty soon you may even adopt the animosity your brothers hold towards Aemond.
You haven't seen him in years and Jace is adamant on hating him.
After all, he hurt Luke, and he has no respect for your mother or the fact you're bastards.
Eventually... You accept those ideals.
Even if Aemond's feelings for you... weren't quite what you expected.
Aemond would feel conflicted when he notices his feelings haven't died down.
It's been years since you followed your mother to Dragonstone and his puppy love... isn't puppy love, it seems.
It's mostly conflicting because it isn't as easy as 'ask mother and father for a betrothal'.
His mother hates Rhaenyra and her children.
She wouldn't understand why Aemond has adoration for the sister of his attacker.
He should hate you.
Perhaps, in a way, he does hold resentment.
Although it's less towards you... and more towards everyone else.
I feel at first, there's rumors of a betrothal between Aemond and you.
It's all a way to mend the cracks in your family.
Originally marrying you to Aegon is discussed, eldest to eldest.
Yet that idea is shot down, leading to the possibility of Aemond marrying you.
It's no doubt discussed over a family dinner you're invited to.
Aemond may even try to encourage his mother to marry you to him.
Bastard or not... Aemond's loved you since childhood.
He tried to ignore it for a long time.
He even wondered if he wanted you close for revenge against your brothers.
Although, when he saw you enter the dining room in that dress no doubt picked out for you...
It only reminded him that you and him were once close... when no one else was.
You knew him when he was young, vulnerable, always picked on with no dragon in sight.
Now Aemond is a skilled swordsman and dragon rider, meant to protect his elder brother.
He didn't need your protection anymore...
Yet he still craved your comfort.
He doesn't care if his mother or your mother looks down on it...
He wants you.
The idea of betrothal between you and Aemond is considered briefly.
Viserys likes the idea, Rhaenyra is willing to go through with it... yet Alicent refuses.
The news sends Aemond into a... brooding mood.
To the point he even picks a fight over Jace and Luke at dinner.
He calls them bastards, both out of hate for losing his eye...
Along with the fact he never got to have you, all while you look all pretty in front of him.
All the young princes and princesses are separated and you begin to hate Aemond more...
Yet he continues to love you.
Even when you sit in the royal gardens to clear your head, Aemond can't help but watch you from the entryway.
He no doubt knows you hate him.
You've always been protective of your siblings... and Aemond outed all three of you as Strong children.
Maybe Aemond even tries to approach you, to talk to you.
It's been years yet you meet him with a glare.
His fault, really.
He sits by you, admits he missed you, he never meant to hurt you specifically...
He may even admit he wishes the betrothal went through.
You ignore most of his words, even when he tries to sit closer.
He's sorry... to only you...
He wants you as his.
He wants his mother to change her mind.
But you merely say you're not meant to be...
Making you leave soon after, as Aemond watches you through his one good eye.
Why won't you love him again... Is it because of your family...?
Did you ever truly love him?
Things only seem to get worse when Vhagar kills Luke, and war efforts begin.
While Aemond is The Greens most skilled warrior and dragon rider, he's vulnerable when it comes to love.
Like Aegon, he can be vulnerable in private.
He thinks of you often alone in his chambers.
Truthfully... He craves your comfort, the same comfort you gave him when you were young kids.
He wishes you would have joined him in matrimony... then you could be a Green.
Yet instead, like the loyal daughter you are, you believe mother knows best.
So you stay beside your mother and Jace, looking at The Greens with disdain.
You ride a dragon of your own, much smaller than Vhagar, but a dragon nonetheless.
Imagine if sometime after he fights Rhaenys and burns his brother... He finds you.
He finds your dragon on an escort mission, riding above men sided with The Blacks.
Imagine if Aemond decides, if he wants you, he's going to have to catch you.
Your dragon isn't as strong as Vhagar, it's an unfair fight, really.
The men you're escorting end up being burned alive by Vhagar.
The smell of burning hair and screaming comes from horses and men alike.
Much to your dismay and fear... as you know this beast killed your brother.
Aemond is careful when dealing with you.
He makes Vhagar knock you off your dragon.
Your dragon screeches as Vhagar's large head rams it in the air.
You end up falling off your dragon, thinking you're going to fall to your death...
Only for Aemond to capture you.
He catches you on Vhagar's back, securing you to him with an arm.
You can struggle... but that's a long drop.
"Hello, love..." Aemond purrs, his eye watching you with desire. "It's been a while...."
Your dragon will only be spared if you behave.
You become a prisoner of war, your dragon locked in the Dragonpit.
Aemond originally has you kept in a cell while he plays the role of king for his injured brother.
However, eventually, you see him enter the dungeons with a proposition.
"Be mine... and I'll let you out."
You can hold out as long as you can...
But you never had much of a choice.
Aemond will make you his bride this way.
His mother may protest, but she can't fight him this time.
The Greens need another dragon rider.
With you tied to Aemond through marriage... He'll get what he's wanted for years... and another dragon to command.
Aemond seems intimidating, especially in power.
Although, in private, when he encourages you to sleep in his chambers.
He's soft.
He treats you like he did when you were kids.
He commands you to lay on his bed, while he curls up in your lap.
Aemond loves you more than any other.
You may be his prisoner, this may be forced...
Yet he's his happiest when you two are finally married.
He's gentle as he can be during your eventual consummation...
But his grip is tight enough to remind you of your position.
Aemond tore you from your family, made you his bride...
Now he wants you to bear his heirs.
You're unhappy, you hate this and miss your mother.
Unfortunately, This will be your fate sooner or later.
Despite Aemond's soft affection and loving words while he cuddles you close... You know better...
You're a trophy, a prisoner of war, a hostage...
You're a possession now bound to him through marriage... all his, forever and always.
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felassan · 2 months ago
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GamesRadar: "It felt like we needed to do something": How Varric Tethras went from nearly being left out of Dragon Age: The Veilguard to becoming a foundational character
Interview | Exploring the role of Varric Tethras in Dragon Age: The Veilguard with BioWare's creative director, John Epler
Excerpts under cut due to spoilers.
John Epler: "Varric is such a fan favorite, and has been part of Dragon Age since Dragon Age 2 – it felt like we needed to do something. At the end of the game, it's very clear that a chapter of Dragon Age is being closed, even as a new one is being started, and having Varric involved in the ending and that final beat in the way that he was felt right to us."
""While it may have "felt right" for Varric to be in Dragon Age: The Veilguard and factor into its ending in this way, says Epler, it took some time for the team to come to that conclusion. With such a long development cycle, the loveable dwarf wasn't even part of the story at one stage. "It's interesting, because in some of our earliest versions of what we wanted to do for Dragon Age 4, Varric was not actually involved. Varric was doing his own thing as the Viscount of Kirkwall," Epler says. "But I think especially as we got to the version of Dragon Age: The Veilguard that shipped, it felt very strange to have a story about Solas not also include Varric. For us, having them [Solas and Varric] exist in contrast throughout the story - obviously, with Varric being something existing entirely in Rook's mind - provides different ways of looking at the core theme, which is regret." As Epler explains, Varric is "not someone who does a good job of confronting his regret", whether that be in Inquisition when it comes to his love interest and crossbow namesake, Bianca, or with his brother in DA2. Rook, on the other hand, is forced to confront them, while Solas's regrets "drive everything he does." He's a character that "refuses to be happy, refuses to feel joy, because he feels it'd be a betrayal of his people, of what he's done". But as Epler adds, having Varric "be the kind of linchpin" around which all the regrets hinge "felt powerful". Varric may not be good at confronting his own regrets, but his death and role eventually pushes Rook to face theirs, and in turn, you can try to help Solas get past his own if you so choose.""
"Without a mark on your hand like the Inquisitor in Dragon Age: Inquisition, or an army you can bring together like the Grey Warden in Dragon Age: Origins, Rook is "just a person with a team", as Epler puts it, so you have to make sure that they're as ready as possible to face what's to come. [...] Epler says Varric felt like a natural character to juxtapose Solas. Acting kind of like "the angel and the devil on your shoulder", Solas - while not actually a devil - is the one who's more focused on the mission and goal of stopping the gods, while Varric constantly reminds you that your team matters and you need to take care of them first and foremost. The decision to kill Varric early on was partly fueled by a worry that people would find Solas "a little too sympathetic in his goals". From past experience, Epler says the team saw a lot of that with The Trespasser DLC, where many really wanted to help Solas and believed he was right. But he is going to end the world, after all, and once you realize the twist about Tethras' true fate, Varric serves to demonstrate that "Solas will sacrifice almost anyone or anything in pursuit of what he sees as the greater good." But even if he is willing to go to extreme lengths, Solas does still regret what happens to his old friend. In fact, Epler explains that he even finds it comforting to think that Varric is still out there in some form. "Varric's a complex character," says Epler. "He runs away from his problems, he likes to shade the truth, even to the people that he's working with. The Varric that you see, the Varric that Rook experiences, [are] the best parts of Varric that Rook remembers. It's just this mentor figure that's always there for them. And I think even Solas finds some comfort in knowing that there's still a piece of him out there, even though he knows that it's manipulation, it's not the real Varric."
""DA2 starts with a character death about 45 minutes in, when your siblings dies. And the feedback we got, which was very fair feedback is, 'okay, but I don't care, because I've known this person for like, 45 minutes'. So having Varric die at the beginning, originally that was it. He was going to die, and it was going to be this big, shocking moment," Epler says. "But part of the problem with making a game 10 years after the last one, and needing to make it so existing players – but also new players – can get in and feel a lot of the same things, is you can't bank on two games worth of built up memories, built up attachment, to make the death land. For a lot of players it would have been like, 'okay, but I've only known this guy for 45 minutes. So why do we care?'" In order to still have the death at the beginning of the game, the team eventually landed on the idea of his not-so-real presence in the Lighthouse in order to give players more time with Varric. "And that's the beauty of game development," Epler adds, "something that you start off with as a way to solve a problem actually becomes so core to the identity game.""
"Varric Tethras was originally brought to life by Mary Kirby, a veteran developer who has worked on the Dragon Age series for many years at BioWare. Sadly, she was part of the layoffs last year, but as Epler fondly highlights, Kirby wrote the vast majority of the conversations you have with Varric. "She was one of the first people we told 'Hey, so we're talking about killing Varric, you're okay with this, right?' Because at that time, she wasn't even on the project," Epler says. "But Mary was fantastic to work with, she and I worked [together in the past]. I was Varric's cinematic designer for Inquisition and for DA2. There are a couple of things that came up towards the end of the project that I had an opportunity to write. And it was lovely to remind myself how Mary had always written Varric, and how that character came together.""
[source]
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demigod-jack-hearth · 8 months ago
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THIS IS A SELF INSERT PJO OC RP BLOG
Please don't send donation asks because 1, I'm a minor and can't donate, 2, I feel guilty that I can't donate and 3, I can't tell whether they're scams or not
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Moodboard by @reyna4ever
TWs
(mental health issues, SH, suicidal mentions, SA, occasionally gore, swearing)
Family is the most important thing
Name: Jack Hearth she/her
Age: 17. Birthday= 16th December
Sexuality : pansexual
Height : 6"2 (WOOOO, growth spurt)
Gender : female (jack's gone fully fem)
Pronouns : she/her
Godly parent: none/adopted by Hestia @unproblematic-hestia
Legacy of @bast-the-best26 (Egyptian goddess of cats)
Relationship status : single
Patrons
warm orange eyes, swimmers build, celestial bronze hand
Fatal flaw: low self-esteem + personal loyalty
Backstory :
parents died in a car crash, and she was chased by hellhounds, this is where Hestia found and saved her life, she then named her, her champion even if she is mortal, she then helped her get to CHB where she stayed for 6 years, before moving to CJ after the second giant war. She now moves between camps quite often
Powers : fire manipulation, can heal with fire, fire immunity, can summon food, charmspeak, manipulate love, enhanced agility, enhanced senses, partially immortal, plant manipulation, emotion manipulation, can communicate with cats, hydrokinetic, can speak with snakes, can sense monsters, can shapeshift, can control the winds, heals from moonlight, more energy from the moon, can cause someone to go insane, can communicate with dragons, can slightly control dragons, can create hallucinations
Parents : dead
Adopted by
@unproblematic-hestia = mom
@damiedantediane = dad
@mache-of-greece = mama
Siblings :
@thegroovydaughterofhestia
@unfortunate-daughter-of-hestia
@iceweavercatlover
Kids
Face claim :
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Cat form
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His weapons
There's 2 of these ⬇️
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Important starters
Few occ notes
I also run the blog @in-this-together-forever @jacks-best-kid @snowflake-spawn @the-olympus-assassin
OCC is gender fluid - please use they/them unless I've specified
Occ is pan - I will make a lot of jokes about it
A lot of British jokes will be made - I am British
Fanart ⬇️
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lairofsentinel · 3 months ago
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Since this user's posts seem to have been deleted in previous opportunities I copy-paste their words here because they express exactly what I feel about this game. Dragon Age has died, unfortunately.
I'm a big time Dragon Age lover and have enjoyed every game in the series. Personally, I think Inquisition is the best in the series. And I was excited for Veilguard right up until I actually began playing it. Now, I want to clear things up at the start as to what I look for and believe makes a good Dragon Age game. To start, I DON'T CARE ABOUT COMBAT. I. Do. Not. Care.
You can make it Origins tactical. DA2 fast tactical. DAI hybrid. God of War action, I don't care. Dragon Age has always had combat that was...fine. A nice distraction and breakup in between the bits I actually care about: narrative ROLEPLAYING, story, characters, and exploration. I don't give a crap how great the combat is if the narrative roleplaying and writing are poor, I'm not playing BioWare titles for amazing gameplay. I am here for the story, the characters, and the roleplaying. Truth is, for a time I considered DATV's combat to be the best in the series.
And this is why I feel the game is a terrible Dragon Age, because it lacks or fails to respect those elements concerned with narrative roleplaying, story, characters, and exploration. Now, in many reviews and online videos you'll hear some reference often to the drop in writing quality. And a lot of time people will incorrectly say that the writing with the characters is to "modern" or "Marvel quippy" or not "dark" enough. I think these people are wrong, they recognize there is a drop in writing quality from previous games but aren't able to articulate why that is.
Dragon Age has never adopted any sort of faux medieval speech and vocabulary (though we'll get into this more later). This is a series that used "epic fail" as a thing someone uttered in the very first game. It's always had anachronistic dialogue and banter. So why is it such a drop then? Why is it considered poor? Simple. This is a game that does not believe in the world it has setup for over a decade. It does not believe in or engage properly with its own world and lore. I mean, look no further than the title "The Veilguard" a phrase that is never uttered by anyone in our group, and further proof it was a last minute marketing change. Compare to Inquisition where the title is apparent from the start in the game and has actual meaning.
You see, characters in DATV do not feel or react to events the way they should based on the lore. Why is no one constantly asking what the hell the Inquisitor is doing? The Inquisitor is kind of a BIG DEAL when it comes to Solas and Elven Gods, my Inquisitor drank from the WELL OF SORROWS! So why are we sitting around thinking at the start, "hmm lemme think who I can contact who might know more." The Herald of Andraste! They know more Rook, the guy that is technically your boss. The Inquisitor! Who else have you been working for this entire time? Who do you think told Varric to recruit you?!
But even removing the Inquisitor, the Elven Gods being real and also near synonymous with the old Tevinter Gods is kind of a BIG DEAL. It was only a theory fans crafted long ago that slowly revealed itself to be true. And it completely upends known religious dogma on all sides. Yet, why aren't people we meet going through a massive existential crisis? For instance, the Veil Jumpers we initially meet were presumably told off-screen about Fen'Harel, and are seemingly cool with this massive knowledge alone. But then we talk about those two other Gods being released and they're like, "well, shit those two aren't good." As if they have any clue if the fables about those Gods are real when we previously just upended everything they thought about the Dreadwolf! Why are you acting like this is another Tuesday?! Your entire religion is wrong. In that same conversation, Strife notes "Solas might be a bastard, but compared to the Evunaris? Let's just say they weren't know for being kind rulers."
My brother in Anduril, what are you talking about! Elven religion teaches that Elgar'nan was so beloved by the Earth that it "the land brought forth great birds and beasts of sky and forest, and all manner of wonderful green things." And that he fought the jealous Sun that tried to burn the land and all beasts away. Custom says that he and Mythal, "created the world as we know it" after defeating the Sun. He is literally described as one of the "good" Gods. WHY ARE YOU ASSUMING HE IS EVIL! It's like finding out Satan is real, but not as evil as have come to believe and then being told Jesus Christ is back and a devout Christian going, "well shit, that can't be good." WHAT?!
The same goes for Andraste and the Chant of Light, it took me 30 hours of playing before ONE character mentioned Andraste and the implications with the Chant and it was never brought up again. Our entire party is seemingly made up of unphased atheists. Now compare to something like Inquisition which explored this aspect HARD and was amazing for it. You'd get into great debates with religious figures and party members about the implications of Corypheus actually being a Tevinter Magister of old. And you'd talk about what it means towards the religious dogma preached and how much is true. And these intense political and religious discussions are present in every previous game, and not confined to a single conversation with one party member where it is seemingly resolved.
These conversations do not happen in DATV because there is no depth to the writing or engagement with the world. The Elven Gods are evil and need to be stopped. That's it. We don't need to think about the implications this has on Dalish customs and religion. Fuck it, all the Dalish are going to still wear their Vallaslin slave brand tattoos. Let's forget about Trespasser implying Solas was removing them from followers coming to join him. Let's even forget they were likely all told at this point that they are slave brands, nope still going to wear them yet speak blasphemy with every sentence against our Gods. No one cares about Andraste or The Maker or the Chant. Big deal if these Elven Gods contradict the overwhelming majority religion in Thedas. Not a single party member has religious or cultural objections to killing the Elven Gods; not a problem. Not one single elf wants to join Solas in tearing down The Veil and getting immortality again?
Again, let's forget about Trespasser setting up Solas gathering MANY Elven followers from Dalish clans who would be super inclined to join him after experiencing CENTURIES of discrimination and slavery by humans. The better question is what Elves wouldn't join Solas at the start? And what Elves wouldn't look at the other two Gods and go, "meh, maybe we should give them a try. They can't be worse than humans, right?" In DA2 you had elves joining The Qun to escape the discrimination of humans, but not ONE ELF wants to join Solas or Elgar'nan? Those Ancient Elves in the Temple of Mythal? I guess they all died, right?
This extends to EVERY single element of Dragon Age that previously had depth to it, it now has been completely removed. Those murdering Antivan Crows? Oh, they're just good Italian Mob Family that protect their city. Tevinter? Yes, it has poor people, but we're trying to do better. Oh, slavery? No, no we don't show that here. The Qun? The what now? No, they are all Antaam now, and so that means they are all generic evil warlords. No, they don't even attempt to follow their own hardcore view of The Qun like when Templars split from the Chantry, they're just warlords now that like plunder. Dwarves and their rigid Caste society? We don't do that here. Elves and racism across Thedas? Elves used to experience racism? News to me, what's a Shemlen? Never heard of that term, we like all humans. Pirates? That is insensitive, we are Lords of Fortune and we are sure to return any cultural artifacts found to their rightful owners; it belongs in a museum after all. The fucking Fade and spirits? Wait, you mean its different than generic fantasy spirit world? I'm sorry, that's too complicated here.
This either intentional disregard of the lore or plain ignorance also extends to environmental design. The asset reuse from Inquisition is particularly hilarious and must speak to the developers not having time after the switch from MP. Why are the same statues found in Val Royeaux in DAI also in Tevinter and Antiva? Why are those stupid Fen'Harel Wolf statues EVERYWHERE? Even in the catacombs of other Elven Gods! There are no statues of Elgar'nan or Ghilan'nain. Nothing for June or Anduril. Dirthamen. Falon'Din. Nothing. No, the only Gods that seem to get statues are coincidentally the ones who already had assets created for DAI or past titles that could be reused. Hmmm.
This continues into character designs too, why do the Veiljumpers and Shadow Dragons all dress richly? They are supposed to be poor as fuck. There's a codex entry about Veiljumpers finding a lost cache of old ancient elven armor and weapons and so boom they all get to dress like High Elven Lords and not the dirty, poor, wandering Dalish clans they are supposed to come from. Why do this? There isn't even an attempt to explaining why the Shadow Dragons, an organization supposed to be secretive, has branded clothing in bright rich colors and fabrics for all members. Naturally, it must be incredibly difficult for Tevinter authorities to not identify them.
This lack of depth and verisimilitude, naturally, affects all the characters. Because in this game you cannot roleplay and you cannot ask questions. In Dragon Age Inquisition, once you started the game, you could immediately interrogate Varric about what happened to every DA2 character despite the Inquisitor never meeting them, you know because it respects its players. You could speak to shop keepers, blacksmiths, your horse master. You could interrogate every single person to learn more about them and the world. The same goes for your player character in DA2 and Origins. You show in Denermin and find yourself knee deep in a quest to help Wade the Blacksmith craft the perfect armor. Here you can't actually speak to a single shopkeeper to ask questions and get some lore bits. You can't ask party members questions about their background, religious beliefs, upbringing, their factions, etc. You can't ask any returning characters any questions either about what they've been doing. Enter a brand new area? Great, you're not asking anyone questions about this never before seen place.
How does a lost Dwarven thaig survive every single blight? How are their immortal lichs in Neverra? How long has that been a thing? Why haven't they told anyone about the Elven gods or any other knowledge they've accumulated in an immortal lifespan? If immortality is so "easy" why can't Solas just do that to restore the Elves? Why are the Venatori, Tevinter Supremacists, following Elven Gods? Wouldn't that be a major identity crisis? Why would Antaam, who still preach the Qun, follow an Elven God that speaks blasphemy with ever breadth? Sshhhh, no questions. You get what is directly told to you and that's it, no follow-up questions.
Party members do not conflict with each other or interrogate each other's beliefs which is why their banter feels inconsequential and meaningless. Lucanis is a assassin, he kills people for money. The same organization that marked Zevran for death for failing a contract. The same one that took him as a kid and trained him to murder, often brutally, for coin. And yet no one really seems to care. He's just a nice Italian assassin from a nice assassin organization. Who cares. Let's instead talk about cooking, at length. Harding, a devout follower of Andraste, has no qualms with Elven Gods wreaking havoc on known religion. We get one conversation you can tell her to believe what she wants, and that's the end of that debate. Bellara also gets about two whole conversations about the conflict concerning her Gods wreaking havoc, both easily resolved. We don't need to think about any larger implications or doubt her loyalty when the Elven pantheon are seeking to restore her people that have been discriminated against since forever. Emmerich, a necromancer of Neverra, apparently has no religious belief. A codex entry even states that those of the Mourn Watch don't know where the soul goes after death. They don't like to think about it. Buddy, Mortalitasi belief is literally that our souls return to the Void alongside The Maker, but to keep balance a exchange must be wrought with The Fade to allow a spirit to house the now empty vessel. How do you not know the religion and customs of your own faction and land? This man has a whole quest line about funerary rights, yet not ONCE mentions religion and what he believes happens after death?! Sshhhh, no questions. No thinking.
Hey, remember The Fade? Remember how mages go to dream there every night. Remember how The Black City is always visible there? No? Well, we don't either. You won't see The Black City in The Fade. You might see it in The Crossroads in a closed off section, even though it is NOT The Fade. Oh, we're going to have you physically enter The Fade in multiple quest lines and no one will think it's a big deal. No, you still can't see The Black City. Now, The Fade is reduced to nothing more than your generic fantasy spirit world. It has none of the previous rules and lore that bound it before. Demons can bind to non-mages and we won't attempt to explain it. Solas fucks with The Veil and not a single mage notices a change in their dreams when they sleep at night. No biggie.
Lastly, let's return at last to the actual minutiae of writing. I stated at the start the writing isn't bad because of Marvel quippiness, which the series has always had. I was partly lying. Yes, the series has always had anachronistic dialogue. It has had meme language in its own previous titles. But, it was just that, a small joke here and there. For the most part the series actually tried to use it's own sort of "older" speech patterns. I think a perfect example has to do with Taash, she eventually finds her own identity and declares she is proudly "non-binary." Literally stating, "so, I'm non-binary." I have no issue with this sort of inclusivity in Dragon Age, it's what the series is known for. Yet, why does that sound wrong? Simple, it's far too anachronistic. It doesn't belong in Dragon Age. In Inquisition, Dorian let's us know he's gay. But he doesn't say, "I'm gay!" or "I'm a homosexual" those terms would not exist in his world. Instead he says, "I prefer the company of men."
And it's these little subtle changes in writing that makes it feel all the more different. We went from "I once ventured in to The Fade to serve the Old Gods of Tevinter in person. I found there only chaos and corruption. Dead whispers. Now I shall return under no name but my own, to champion withered Tevinter and correct this blighted world gone wrong. Pray that I succeed, for I have seen the throne of the Gods. And it was empty."
To: "Well, shit. That can't be good."
So, what do we have when all is said and done? Well, we have a decent generic fantasy action game. An intentional attempt by the developers to remove every edge from the world of Dragon Age in place of a very simple, easy to understand world with not much depth beyond what you see. You don't need to think, just play and have fun. This is beyond turning a MP game into a SP game, which so blatantly obvious in this game. DA2 was developed in 16 months, but is carried strong by its writing. You see, nothing prevented them from just acknowledging their own world they created. It costs very little to write around what already exists. Even if you can't make no assets or redesign the world. Writing is cheap and having characters voice these elements is not as costly as a redesign. No, they chose to remove the edge in every element because this was design intentionally for the masses with easy to understand world and zero depth.
But I wanted to play Dragon Age. I wanted to get into intense religious debates with party members as known lore is completely upended. I wanted to debate Elvish clans deciding to join Solas or the other Gods due to their treatment by human society. I wanted to debate the ethics of necromancy with the Mortalitasi of Neverra's Crypts. I wanted to engage in intense debating with Solas on the ethics of his goal. I wanted to see Tevinter react to a real push for anti-slavery and actually see the slavery in the slave capital of the world. I wanted to butt heads with the Antivan Crows and call them out for the murderers they are. I wanted to see the Black Divine and debate the Chant of Light with them. I wanted to speak to the Archon of Tevinter and see how he felt about the Venatori's past efforts in Inquisition. Hey, what happened to Meredith Reborn in Kirkwall and her idol and Red Templar worshipers? Forget about it.
We got none of this. I got a game that is pretty much disrespectful of its own world. I waited 10 years for this? Why even bother if this is the result? They may as well have just killed every previous character we ever knew, including Solas, offscreen and started anew with this game. Because as a Dragon Age game and sequel, it's terrible and no returning character is how they should be.
And when we get to the ending, that's pretty much what they did. Everything you did in all the past games? Well, that was pointless. Everyone is probably dead. King Alistair. Gaspard. Celene. King Bhelen. The Arl of Redcliffe. The Divine. The Circle of Magi. The Templars. The Seekers. Everything, everyone, and every organization that existed in the South is likely dead and destroyed. And now Dragon Age can become what they wanted, a generic fantasy IP.
But I just wanted to play Dragon Age.
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aclassitag · 9 months ago
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Announcing Krem Week!
#kremweek2024 — 22-28 July 2024
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background art credit: @xfreischutz [link to original post]
*text prompt list under the readmore
This year will mark 10 years since the release of Dragon Age: Inquisition! In celebration of that anniversary and the game that gave us our first trans character, here is a prompt list - and dates - for any who would like to participate! All sorts of creative content is accepted so long as they are not A/I generated. (See examples below)
*If you want to portray Maevaris Tilani instead, that is also fine!
Please read the guidelines!
If you have any questions, reply to this post and I will do my best to answer :)
Prompt list:
1 — Anniversary 2 — Euphoria / Expression 3 — Casual / Formal 4 — Family / Love 5 — Respite / Fight 6 — Play / Satiate 7 — (Free space!)
Guidelines:
Use the tag: #kremweek2024 (@ this blog is fine too) — If you want to portray Maevaris Tilani instead of Krem, that is also welcome! Please @ me so I can rb :) For non-Tumblr folks that somehow got here: You may post submissions, please link your socials. You may choose one of two prompts in a day or do both. You may also combine as many prompts as you want from any or all of the days into a single work, just mention it somewhere.
Types of content allowed:
Illustration and writing are the most obvious forms of art allowed, but they're not the only ones! Literary arts fanfics, drabbles, poetry, plays, lengthy headcanon/meta posts (for headcanon and meta posts, minimum of 100 words+) Visual arts doodles, paintings, graphic design, photoshop memes, photography, animation, tiktok skits, abstract, fiber arts (embroidery, knitting, etc), ceramics Audio art fanmixes(curated playlists), original or cover songs Other crafts are also welcome! e.g. culinary, resin, woodworking, etc etc ..essentially, whatever type of art it is, I'll accept it so long as it falls within rules and is related to Krem or Maevaris :) For things that are more abstract, do include an explanation of your thought process on how it relates to Krem. E.g. you made Krem's Seheron Fish Wrap or Rice Pudding, take photos of your cooking, and post that (with the explanation that it is Krem's recipes) - that's an acceptable submission! You're allowed to explore different mediums everyday! You don't have to stick to one form of art for the whole week. I will be attempting to schedule reblogs in the 'prime time' for engagement, and in the interest of fairness, things like headcanon posts, fanmixes, and WIPs will not take priority in that time slot over fully rendered illustrations or complete fanfics. They will still be reblogged, but scheduled for other time slots.
Content Rules:
No A/I generated content. (Specifically GenAI content) As above, any and all forms of art is welcome. It must be human made, and by you. The whole point of working off a prompt is to explore a creative process, anyway - do yourself a favour and just enjoy making something! It doesn't have to be pretty! No reposting of other people's works. This must be your own creation. Obviously, no transphobic content. No harrassing others over their specific headcanons - be it in regards to any trait or quirks that come with being a person. People come in all sorts of wonderful variety, please respect that. In addition to above: No whitewashing, racism etc. Please note that Krem is not pale-skinned in canon, and I will not be reblogging content of him being portrayed as pale. 18+ works need to be labelled. On this blog, its tagged as "#adult art". Please add content warnings as appropriate. (E.g. portrayal of binding with bandages should have a warning label of "cw: unsafe binding", etc.) If your post/submission is lengthy, please insert a read more. This helps readability on the dashboard. Progress / WIPs are fine too!
General tips:
First and foremost, do what you are able to! Don't feel pressured to complete a full week if you need to take care of yourself first. Some people work on the prompts before the week even begins, and only post it day of. You are not required to do this, but if you really want to fill something for each day, this helps reduce stress day of.
Mod things:
The mod isn't from the Americas, so due to timezone differences, there may be a delay in reblogging people's works. Either way I will not reblog the moment that it's posted in order to screen properly. Posts will be queued between 30mins-1hr apart, if there are multiple entries being submitted at the same time. All submissions will also be requeued after a week for later perusal :)
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octosan · 2 months ago
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No but when I say that the problem isn't that Veilguard is bad (when it is IMO) I'm specifically saying that I would have forgiven so much about this game in a vacuum.
In a vacuum, Veilguard feels like a genuine attempt to release a AAA game that isn't preying on its consumers with live service models, overpaid DLC that should have been in the main game, and obvious gamebreaking glitches that turn average players into unpaid beta-testers. And when I was playing it, in a lot of ways it felt like the most technically finished dragon age game of the series. It's the first dragon age game since Origins that doesn't need to be launched by the actually broken EA App! It actually has accessibility options!
But is it really less predatory to misrepresent the tone and content of the game to longtime fans? To not give so much as a warning that it, at the very least, would not be more in line with the writing and depth-of-lore of previous entries? To baldfacedly and repeatedly lie about the development cycle which shrewd players knew by heart already? Is it really okay, is it really acceptable, to wave our hands and go "well the devs probably signed an NDA that makes it so they can't openly address critique" for a game that is 70+ dollars USD and pushes merch that costs upwards of 150 dollars and is (in my understanding) even more expensive overseas? Should I, an average player, have been expected to research the ins and outs of game development language to read between the lines?
Like there's so many... greedy? decisions in this game. I have such a hard time believing that they redesigned the complex and terrifying red lyrium idol into a generic blue fantasy dagger (a redesign so half-assed they had to include a beat in the game where a character "recognizes it" for players to even know it was the same thing) for any reason other than making it easier to replicate as cosplay merch they can sell in their Rook's Coffers bundle which doesn't even include the game.
I mean the fact that they claimed, in the marketing, that the character designs in Inquisition and Veilguard were both made with cosplayers in mind should have been another red flag to me tbh.
Is this really okay?
Like,
I was (briefly) in the Bioware server, you know? I was surrounded by people who were so excited for this game and how it would follow up on previous installments. And every time someone had misgivings because of what they were seeing in the marketing, the general attitude was "everyone who worked on the game is so excited about releasing it, the writers and the devs and even the voice actors, so I will trust them that it is good." People pre-ordered the game even knowing it might not be good because "It's Dragon Age", to say nothing of people who pre-emptively bought that merch bundle.
I was one of those people. I thought "why would they bring attention to this stuff if it wasn't good? Why would they go on about how deep and rich the lore and characters are, how the story balances grim and light-hearted moments, how good the banter is, how much you can shape your Rook and their feelings on their own backstory in roleplay, how Veilguard is better written than all of the prior games, why would they say that this is the best DA game they've ever worked on, if they, at least, don't believe it? Even if in the end I'll find my tastes are different in regards to the narrative choices, it can't be worse than DA2--very flawed but which I loved--or even Inquisition--which I hated (or thought I did until now) but still get a lot of mileage out of. It will still feel like Dragon Age. So yeah, it'll be worth it to me to spend this money."
My sister dfkgkdfkgfdsk begged me to wait until the game was on sale before buying it, but the thought of waiting months and months for that made me feel depressed and again--I took the developers at their word that it would be good.
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This is a joke I know the developers are not literally as bad as Gortash.
Now, though, I feel sick and embarrassed that I spent so much money on this game in a time of my life when money is increasingly becoming an issue. When I actively wish I hadn't played this game at all and had its lore and narrative decisions burned into my brain.
And it's taking me days and days to even unpack and articulate this, every time I think I'm done venting the worst of my grief I realize I have more to say.
I've seen that Jenny Nicholson quote going around lately and it's very poignant, but you know what Jenny Nicholson video reminds me of Veilguard the most?
The Star Wars Galactic Cruise video. If you haven't watched it yet, you really should click the link and check it out because it's a fantastic video, the best example of niche journalism I've personally ever seen.
I think about the ways that every point she makes in her video talking about this atrocious money-sucking Disney attraction reminds me of Veilguard. Right up to the very end where we see what we COULD have gotten and didn't because of corporate greed.
As well as the fact that there is a significant crowd of people who not only enjoy Veilguard (which again, is not an issue and I'm genuinely glad if the decisions the devs made made this a better experience for you than previous games because I would not wish this sheer level of buyer's remorse on anyone) but are claiming that the fans sitting here feeling scammed out of unreasonable amounts of money because of the misleading marketing just had "too high expectations" and "you get what you put into it" as if we don't have previous dragon age games with their shitty development cycles to point to in what we wanted out of this one and what the devs were capable of putting into it.
Exactly the same crowd claiming that people paying for an upwards $6,000 USD LARP experience are being "too nitpicky" when they point out various problems like the game breaks for some people and they didn't even make sure everyone can see the stage at the dinner show.
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joudama · 1 month ago
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And that’s that for Veilguard. Got all the achievements and got the four main possible endings (didn’t bother with the bad ending where you do none of the side quests, everyone dies, and you end up trapped in the Fade forever with Solas).
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My four Rooks:
Female Shadow Dragon elf mage - saved Minrathous - romanced Harding - punched Solas in the face
Female Antivan Crow human rogue - saved Treviso - romanced Lucanis - tricked Solas into using the fake dagger
Male Grey Warden dwarf warrior (this was originally going be a Qunari, but I couldn’t get over the yassified look of all the qunari I tried to make and I gave up) - saved Treviso - romanced Davrin (meant to romance Bellara and lol welp, that didn’t happen) - big softie who sent Solas into the Fade with the Inquisitor
Male Mourn Watch elf mage - saved Minrathous - romanced Emmrich (meant to romance Bellara or Neve and lol welp, that didn’t happen) - told the Inquisitor she could do better and made Solas go off into the Fade alone.
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My Mourn Watch one is probably going to be my “canon” run, since I liked it the best (that’s not saying much) of my runs. I went with a life leeching run for him, including using the unique items that made health potions/companion heals not work, and beefed up leeching. Literally the only time I died was when my controller ran out of juice in the middle of a dragon fight. The Elgar’nan fight was over so fast I was like, “Wait, is that it?” It was like the curb stomp fight in Inquisition with Corypheus before they let you have enemies scale up with you.
And now for my thoughts. And oh boy, do I have a lot of them. Hoo.
I have…so many issues with this game. It is a very good…whatever the gaming equivalent of a popcorn flick is. It’s great if you go in with your brain turned off and enjoy all the shiny. But that’s not what I want in a Dragon Age game. I’ve been replaying DA2 - the game that DATV is basically trying to channel - while playing these, and the difference in writing quality and intricacy of plot and world building could not be more sharp. The first time I played DATV, I thought it was fine. Almost aggressively fine. I had fun with streaming the game and seeing where it went. I loved the reveals with the wolf statues. I had some major issues with the writing being as subtle as a brick to the face at times (more on my thoughts about the dialogue LATER, because oh boy), but it was serviceable. And I genuinely thought Veilguard had been robbed by not being nominated for Art Direction at the Game Awards, because say what you will, the areas are fucking gorgeous. But, even then, I was like, “Yeah, this would not have deserved a GOTY nomination had it gotten one,” and placed it at a 7 or 8 out of 10. A good enough, enjoyable game that ran well, but was not by any means GOTY material.
Then I made the mistake of playing it again, and the cracks began to show. By the time I hit the middle of Act 2 of my third run, I was just so done. I hated every time certain companions had anything to say at all. I hated that you couldn’t call people out for being a jerk but had to be the supportive nursery school teacher at all times to them. And for the first time playing any BioWare game at all, I found myself wishing I could either not recruit certain people or kick them out of camp. The cracks were beyond showing at that point, and I no longer thought the writing was even “serviceable.” Things that hadn’t seemed so bad on that first popcorn flick run suddenly became a problem - not being able to actually talk to your companions to get to know them went from “it feels more natural to have them saying this stuff while out in the field” to “what is even the point of going around the Lighthouse if all it gets me is a line spoken at me or overhearing bits of them having ACTUAL conversations?” It legitimately hurt replayability. I missed being able to actually talk to my companions, and I realized I cared more about Manfred and Assan than most of my companions because Manfred and Assan actually seemed to like interacting with me. I will take Manfred’s rock-paper-scissors game over a “hey Rook” and dead-eyed stare.
By the time I hit late act 2, I couldn’t wait for it to be over so I could delete the damn game off my hard drive…only for the last achievement I had yet to get to NOT pop when I finished the game. I looked it up and discovered it wasn’t set by triggering a certain end state, but was tied to picking some flowers in Act 2, and wanted to cry. I don’t usually 100% games, especially if I feel like some of the achievements are bullshit I don’t want to do (‘sup, MELE needing you to do some Armax Arena Spectre-level fight - I would sooner chew off my own arm than do that, as anyone who watched me stream Veilguard would have guessed watching me kvetching the whole time I was doing that Hall of Valor shit), but that was just frustrating. I decided to try to get it on a fresh run as a Mourn Watcher, since I’d heard that was one of the surprisingly good faction backgrounds, and that was a good choice. Mourn Watch became my favorite faction, when it had been Shadow Dragons until then. It added so much to a lot more conversations than I would have thought, and made it so I actually enjoyed the sadly few times you get to actually have conversations instead of eavesdropping/being talked at. I’m glad I decided to slog through one more time for that achievement, because if I’d ended it on that third run, I know I would have never played it again. It turned back into a popcorn movie again, aided by me knowing when to put on a YouTube video and watch or scroll through Bluesky instead of listening to a certain character be the fucking worst. If I ever play again, it’ll be a Mourn Watcher (I already know the Veil Jumpers and Lords of Fortune are considered, shall we say, lackluster background factions.)
Which brings me to some of the big, fundamental problems this game had.
This is not a CRPG. It’s just not. It’s an action RPG now, with the focus on “action” not “RPG.” It’s part of the whole Mass Effect-ification of Dragon Age. And I say this as a huge Mass Effect fan:
Dragon Age should not be like Mass Effect. And vice versa.
When Andromeda came out, they decided to ditch the Paragon/Renegade system, and instead went for DAI-style emotion-based options. Which seems great! More speech choices to make a more nuanced Ryder instead of picking up or down! Great! Only no! A lot of people hated it because it didn’t feel like Mass Effect. They had taken away something that had seemed like a major part of how you roll played in the series, and replaced it something very different. It was the first time they took a mechanic from one game and ported it into another, and it didn’t really go over well with a lot of ME fans because it didn’t feel like a Mass Effect mechanic.
And now with Veilguard, they basically made a Mass Effect game with a Dragon Age skin on it. And it just doesn’t work.
Combat: They copied the combat wheel from Mass Effect, but did it kind of badly. I honestly hated it because I tried to play like I do in Mass Effect - pull it up, use it to look around and get a handle on my environment, then pick an enemy or a safe space to bolt to - and the camera snapping the enemies meant I couldn’t. It drove me crazy because it was like the Mass Effect wheel but fundamentally not, and the camera drove me mad because I’d pull it up trying to find where the nearest blight boil was, and it would snap on enemies instead of just letting me look. It’s like they wanted to get rid of every little bit of tactical game play and replace with smashy smashy bang bang instead. Don’t think, don’t plan, just attack…which fits in with the popcorn flick-ness of DATV. Don’t think, just do. Turn your brain off and look at the particle effects.
Another Mass Effect-ification with regards to combat is dropping from taking 3 companions to 2. Which you need to do to have that Mass Effect style combat wheel, and the Mass Effect 3/Andromeda style primer/detonation style interaction of companion powers. Detonations were very satisfying, but not very Dragon Age-y, and requires throwing out some of that DA lore to make it work, because now everyone uses magic-based abilities even if they aren’t mages. Assan attacks deal fire damage. You can spec a warrior who calls up a giant lightning hammer to twirl around, and…how? That’s not enchantment, that’s plain ol’ magic, and how?! Warriors didn’t deal magic-based attacks unless their weapons where enchanted before, but now, everyone is just tossing magic attacks at everything. That’s not how the world of Thedas has worked until now, but you can’t have those flashy explosions or particle effects otherwise, so shhh, turn off your brain and don’t think, shhh. Look at the screen light up and the pretty lights. It worked in Mass Effect because they had already set up tech and biotic attacks, but there’s no way to make hitting something hard with a sword cause it to blow up and damage all the other baddies around them, so now everyone has magic. OK.
As an aside, it was also a really bad idea of get rid of how aggro worked. Dragon Age had always worked by warriors drawing aggro because they had the heavier armor (or could use taunt on enemies targeting squishy mages or rogues). Rogues had lower aggro because they had lighter armor, and could sneak. Mages had even lower aggro because they had the lightest armor and were distance fighters. DATV threw that out the window, and Rook draws all aggro because they are the only ones with a health bar. Your squad is immortal in fights, which means there’s no reason for enemies to ever target them. Which means god help you early game when mages and rogues have no real skills yet. Enjoy dodging while your companions hit the enemies with what seems like attacks as powerful as spitballs. It also means that there are times what the game tells you and the fight you just did are completely at odds. Remember that fight with the Wrath of the Stone in Harding’s companion quest? That thing is on your ass the entire time, but then at the end of it, Rook says something along the lines of “It really hates Harding,” and…are you gaslighting me, game? That thing ignored Harding the whole damn time in favor of trying to stomp me like a cockroach. Harding did not exist to it during my fight. It had a hate boner for Rook and Rook alone, no matter what the game tried to insist on after.
Now, imagine how that would have felt if Harding actually could have been killed/knocked out during the fight, and it was only going after her? What if you couldn’t damage it if it took her down, so you had to make sure she stayed alive? Imagine how different that fight would have hit then? But no, that would mean the devs have to think about how to rez characters and how healing would work, and would mean players have to be tactical, and shh, no, no more of that, no thinking, just dodge and hit things and look at the particle effects. Shh. Have some more popcorn.
Story: DATV wants so badly to be ME2. It wants to recall the companion loyalty quests and the big suicide mission where you have to have everyone ready or you’ll all die. But you can’t copy what you did before and get the same flowers and results. You just can’t. You can try, and all you’ll get is diminishing returns. They tried to do the big cosmic horror of ME1, complete with a Virmire choice, then have the big final stakes of ME2, and no. You can’t follow a template and get the same greatness. That’s not how it works.
And speaking of following templates…
Romances: The romances in Veilguard are just dismal. And I think it’s because they decided to follow the Mass Effect pacing formula instead of the Dragon Age one.
Dragon Age: You start flirting in Act 1. You usually flirt with everyone because hey, why not? Some time in Act 2, things start getting serious, and you have to settle on who you want to go for. Things start to get serious, you get together, and then you get happy fun adult time with your new LI. You get the option to break it off or commit to them fully. By Act 3, you’re in a committed relationship. People comment about it. You can go to them and spend time with them - nothing major, maybe just a kiss. There might also be a special scene that’s just with them and unique to the romance. And by the end, after the lengthy amount of time that’s passed, you are Together.
Mass Effect: You start flirting in Act 1. You usually flirt with everyone because hey, why not? In Act 2, you keep on flirting with everyone. By the end, you might have to make a choice if you’re flirting too hard with everyone and the two LI options tell you to pick someone already, but you’re just picking who you’re interested in. Early in Act 3, there might be an almost kiss, but it’s mostly just the occasional anticipation of eventually boning and nothing really happens until right before the final big fight, when your LI shows up to your cabin for “oh shit, we might die in a few hours, so let’s go out with a high note” happy fun adult time. The only time you get that “committed relationship” vibes is in ME3 if you’re romanced the same character for at least one other game, and you choose to continue the relationship.
The Mass Effect pacing works in the Mass Effect trilogy because each game is only 20-40 hours long. Veilguard is a good 80 hours long. That means using that same amount of romance you use in ME is going to mean you’ve got too little butter to spread over too much bread. It’s why you have a good start for the romances in Act 1, then act 2 is a such a desert of nothing after you commit that I genuinely wondered if I’d hit the wrong option at said no at several points during the very long third act. There’s not just enough content for that long of an Act 2. Near the end everyone starts commenting on you being with them, but it’s not actually happening in the game. There’s no flirting, there are no extra scenes, and even the scene when you commit to them is based on a scene that happens with everyone, just with a romance option tacked on. The only person (of the ones I romanced, so I can’t speak to the others) who really get unique scenes was Emmerich. He actually takes you out on a unique date. It helped a lot to make Emmerich’s romance feel more fleshed out than the others. And Davrin had so many little jaunts out in the woods that those turned into romantic trips out, which added a lot to his. But Lucanis’ and Hardings? With both of them, like I said before, I genuinely wondered if I had accidentally opted out. Their romances most used the Mass Effect format, and it just doesn’t work for a game this long. BioWare knew that once, long ago, because Andromeda did not use the ME trilogy format for romances and was closer to one they used in DA. But DATV is trying to be ME2, so they used ME2’s very thin romances as a guide.
And we can all see how well that turned out.
The Executors: Fuck me, they feel like Cerberus reskinned, and I absolutely hated when Mass Effect shifted from sci-fi/Lovecraftian horror to space opera with Cerberus as the main bad guys you have to fight with the Reapers functionally falling to the background. The Executors are a secret, shadowy organization pulling strings from behind the scenes like the Shadow Broker codexes in ME2 retconned Cerberus into having been doing in ME. Ugh.
The Andromeda-ification of dialogue: Remember Peebee? Remember how she talked? Give her long hair and pointy ears, and she’s Bellara. Down even to the techno-babble. It’s like they’re trying to change magic to just “sufficiently advanced technology.” Everyone speaks in that modern, quippy style that was annoying in a game set hundreds of years in the future because it felt dated by the time the game came out (Ryder makes a Frozen joke, y’all). And it feels completely out of place in a game set in an early modern setting (I don’t think DA is medieval, honestly - it’s more a pre-industrialization/early scientific revoltution setting, so more 1500-1700s, and I’m gonna stop now). It was jarring. You can only let one quirky character break the rules about how people talk (Alistair in DAO, Varric in DA2, Cole in DAI) but when everyone does, it’s jarring. You can be anachronistic, but you have to know what you’re doing and how to do it when you do, and I’m sorry, but the current crop of BioWare writers don’t. They wrote the dialogue like it was a modern day YA novel, not a Dragon Age game. It would have been fine for a modern day urban fantasy game. It was not fine for a DA game set in the same time period as people using the four humours for “modern” medicine (remember the surgeon in DAI? Talked about the four humours? Yeah.)
OK, I did not intend to go on for this long, and I haven’t even gotten to what the game did to how religion is handled or the sociopolitical aspects of Thedas, and how they threw out so much that made Dragon Age unique in their urge to do a soft reboot, so I’m just going to end it here. I wanted to love this game, and I can only do that if I turn my brain off, and that’s not what Dragon Age should be.
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acealistair · 1 year ago
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RPG Character Development Questions!
Trying my hand at making one of these, specifically aimed towards D&D characters but it should also work for other TTRPGs and video games like Dragon Age.
Send me any number of emojis for any of my characters! Anyone is welcome to reblog! 😊
~*~*~CHARACTER DESIGN~*~*~
👀: Describe their physical appearance in as much detail as possible. Facial features, colors, height, build, etc. 👄: How do they talk? What's their vocabulary like? What does their voice sound like? Any accent, verbal tics, etc? 👃: Do they smell like anything in particular? Why do they smell like that? 🏷️: What is their full name? Do any of their names have any special meaning? How did you come up with them? 🌳: What physical traits did they inherit from their biological parents? Do they look more like one parent than the other? ♦️: Are there any motifs you associate with them? What do those motifs represent thematically? 🎨: What is their color scheme? Or at least colors you associate them with? 🔮: If they were to feature in the art of a tarot card, which one would it be and why? 💭: What was the original concept for your OC? Has it changed at all since then? 📺: Is your OC inspired at all by characters from other media? Which one(s) and what traits do they have in common? 🛡️: How does their class inform their characterization? How does their personality match or clash with the stereotype for that class? 📖: Describe your ideal character arc for them. How do you envision them changing by the end of the story?
~*~*~SKILLS/HOBBIES~*~*~
📊: What is their best stat? What is their worst/dump stat? How do these affect how you roleplay as them? 🗡️: What type of weapon do they normally use? Is there a particular reason for it? ✨: Are they a magic user? If so, how did they come to learn it (born with it, studied, acquired, etc.)? What does their magic look like when cast? If not, what is their attitude towards magic? 🖌️: What is their go-to hobby? When did they start learning it? Why do they like it? 🔨: Do they have any practical skills they wouldn't consider a hobby? What sorts of skills and how/why did they learn them? 🍳: Are they good at cooking? Do they like to? Why and how did they learn to cook, or, if they didn't, why didn't they? 🎵: Are they any good at singing? What situations do/would they sing in? Would they sing in the shower? 🎻: Do they know how to play an instrument? If so which one(s)? Do they enjoy music in general? 💃: How do they feel about dancing and are they any good at it? Do they prefer solo, partnered, or group dancing? 🚗: In a modern AU, what kind of job would they have, if any? 🎁: If they needed to give a friend a gift, how would they go about choosing one? Would they buy it, make it, or do something else? Would others consider them good at gift-giving? 📚: Do they like to read books? If so, what sorts of books do they prefer to read? If not, why don't they like reading? ✍: What does your character's handwriting look like? Do they write letters often? What other contexts do they usually write in, if any?
~*~*~PERSONALITY~*~*~
🙂: What are three of their personality traits that others would generally consider positive? 🙁: What are three of their personality traits that others would generally consider negative? 😱: Do they have any irrational fears/phobias? How do they cope with them? Has a phobia ever impacted the game you play them in? 😭: How easily do they cry? Do they ever cry in front of other people? When was the last time they cried? 💢: How quick are they to anger? What is a surefire way to piss them off? What do they act like when angry? 😄: How can you tell when they're really happy? What sorts of things make them happy? How often do they smile? 😳: How easily are they embarrassed/flustered? What sorts of things catch them off-guard and make them lose their cool? 🏁: What do they consider to be their main goal in life, the thing that motivates most of their actions? 🤲: Do they have any deep desires that they don't talk about and/or don't even realize they have? Do these desires conflict with their main goal at all? 🗣️: How social are they? Do they speak to strangers because they like to or only when necessary? How differently do they act with strangers vs. friends? 🐾: How do they feel about animals? Do they have/want any pets? Do they have a favorite animal?
~*~*~BACKSTORY~*~*~
😬: Did they ever make a major decision in their past that they regret? How are they handling it now? 🙏: What are their feelings on religion? If they are religious, what do they practice? How much of an impact does it have on their daily life? 🎓: What was their education like? Do they have any favorite subjects? What is their preferred learning style? 👨‍👩‍👧‍👦: What is their family like? Are there any family members that are particularly influential and/or important to them (whether in a positive or negative sense)? 🛝: Do they have any childhood friends? If so, are they still in touch with them? What is their relationship like now (or why did it end)? 🧸: What was their favorite childhood toy and why? 🚸: Would they consider their childhood to have been a happy one? Why or why not? Does their perception of that differ from yours as their player? 🌹: Are they experienced romantically? How many romantic partners have they had? How has this affected their view of romance? 😡: Do they have any enemies and/or rivals from their past? How serious of a threat are they to your OC?
~*~*~RELATIONSHIPS~*~*~
💘: Do they have a "canon" romantic partner? If so, who is it and what is their relationship like? If not, what kind of person would be the optimal romantic partner for them (the most interesting narratively, not necessarily the healthiest/what they think their preferences are)? 😍: What traits, physical and/or mental, do they find attractive in other people? 💒: How does your character feel about marriage? Have their feelings on marriage ever changed? 🎉: Who are their party members/companions? Describe each of their relationships with your OC (however brief or detailed you want). 💍: Among their current companions, are there any that are narrative foils to your OC? How so? 🍼: How do they feel about children in general? Do kids get along with them? Do they have/want kids of their own (now or down the line)? 🤝: How do they express platonic affection? When does an acquaintance become a friend for them? 🥰: Who do they currently consider to be their best friend and why? Has their best friend changed over time? 🫂: How are they with casual physical touch? Do they have different boundaries based on how well they know a person? Is there a specific reason behind their comfort level?
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flamsparks · 30 days ago
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So, I finished Veilguard…
…and I need to vent…
The text ahead is mostly spoiler-free. Minor spoilers are present (and marked)… and it’s quite long. Apologies for that…
TL; DR: Veilguard is not a bad game. It’s just a bad Dragon Age. BioWare made most decisions on your behalf, so you don’t have to. You’re a hero in shining armour (mandatory), surrounded by NPCs in various shades of vanilla, immersed in a non-existent lore, having conversations that swing between generic and cringe. Nothing Dragon Age has ever been.
N.B. I tried to be as accurate as possible while writing this text. I took notes while playing on events and conversations to try and stick to the facts actually occurring during the game. But of course, the game is immense and guides to it are not as detailed or reliable as of now, so I couldn’t double-check most of it. So, if you find anything wrong with what I say, any details (or massive plot points) I missed or got wrong, please do let me know, and I’ll see to correct them!
Good things first. Because despite what the shitload I’m about to drop onto the game might suggest, there are a few changes they made that I genuinely appreciate.
First of all, the playability has greatly improved. When it comes to DA, one of the main issues I always had with every. single. game. was that the first few hours I was lost in the dynamics I needed to figure out before I got the hang of it. Maybe I’m just an idiot. But still, there are mechanics in all three previous games that need to be understood before you get down to actually playing (and enjoying) the game. Veilguard is not like that. It’s very intuitive, everything is pretty neatly marked… it’s something I sincerely appreciated.
I also don’t dislike the new combat mode. I was worried sick that a party of only 3 wouldn’t be remotely enough to cover everything that needs covering, but I’m glad this was not the case. I’m also a pretty non-strategic player when it comes to combat - the kind who’s content with swinging an axe around and decapitate whatever comes close enough to hit. It’s again a very intuitive format the one in Veilguard, and though 3 attacks may be few, they suffice imo. Same goes for steering your companions’ fight. Only downside is just how much you need to dodge. I was hoping to play an archer, but quickly realised that playing solely at range is basically impossible since enemies target you constantly. But melee combat has also become far more manageable than before, so not all that bad. But again, I’m a player who doesn’t really know what strategy is.
And another thing I really appreciated is the pacing. To have more minor main quests scattered all along the way rather than fewer, bigger main quests, interspersed with countless side quests, helps keep better track of the plot and the big events that just occurred (which are supposedly pretty urgent stuff, stop wasting your days picking elfroot!). And in a game as story-led as DA is, keeping the plot together is not a bad thing after all.
Good.
Now that we got this out of the way,
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Let’s begin from something that alarmed me already ahead of release: the impossibility of importing your world state.
I’m generally not one to jump to conclusions before having thoroughly looked into the thing. But this could not not be an issue. DA games after Origins have always lived and breathed the lore they’re set in. Choices you made affect the world afterwards. And though in the major scheme of things, they all pretty much came together to the same core points, it’s always been nice to see how previous choices reflected into the new games. You could overhear people mentioning a certain event while passing by, you could ask how your companions from the previous game were doing… and cameos of characters from previous games were doubtlessly the best part of it. Some were just fleeting appearances, but some were so relevant to the game that you ended up doing entire quest-lines with characters you knew from before and cared for. What’s more devastating than having to choose between leaving Alistair or Hawke behind? (Don’t answer please, I know the list of tough choices is long, please, don’t make me suffer further).
In Veilguard, because you cannot bring up the previous state of the world, not only you don’t have any access to news from other parts of Thedas (like, c’mon, you can’t tell me that echoes of whatever is going on in the circles southwards is not reaching maybe not Tevinter, but at least Antiva or the Anderfells), but every cameo is so frustratingly underwhelming! Characters just make an appearance, you don’t really get to talk to them, and even when you do, you can’t ask them how they’d been doing since you last saw them in DA[X]. If I left Isabela to the Qunari, I wanna ask her how she escaped! If Dorian is in a relationship with Bull, I wanna be updated! If Kieran was born, I wanna know how he is! Morrigan is the only character from previous games you have decent conversations with, and you still don’t know shit! These are small details, often irrelevant to the plot, which make the lore of DA rich and alive, and help the player connect to the worlds before the current one!
But the sad truth is that Veilguard was made for new players. Not for old ones. And yes, I understand that after 10 years since the last game, it’s plausible to think that many old players will have forgotten the franchise… but how many people had been eagerly waiting to see this world further develop for a literal decade? I can’t believe they’re not worth enough.
And being unable to choose your own world state means that the rich lore is largely avoided. A big part of discovering new countries of Thedas in previous games was being immersed into the local culture, its traditions and customs, its politics, even its language, and they had an influence in the events. After Veilguard, what do I know about Rivain? Beeches. And they have food of some kind. That’s it. That’s the lore.
Oh no, wait. We know Rivain is a non-binary culture... or do we?
Please, help me out on this. Because I played this part twice, and twice I found a plot hole so massive I sincerely think I must have missed a very easy bridge crossing over it somewhere. Please, if I did, tell me. Because otherwise, this is what I saw. And it’s driving me insane.
When Taash needs to make their choice, it is spelled as “choose between the Qunari and Rivaini culture”. And beside the irony that was noted about Taash’s cultural identity to be forced into a rigidly binary choice, Taash embracing the Rivaini culture additionally translates into them embracing their non-binary identity… except… how does choosing that culture equate to choosing that identity? When is it ever stated that the Qunari culture is a binary one [it is made explicit later on, during that infamous conversation], while the Rivaini culture is not, before that moment? And that’s not even the whole problem! To do some “talks about gender”, Taash needs literally to go to Tevinter ([SPOILER] and since I had Minrathous taken over by the Venatori, the Shadow Dragons are literally missing atm, so how on Thedas did Neve manage to arrange not one but SEVERAL cozy talks between them and Taash?). How is that supposed to be “Rivaini culture” if Taash had literally never heard of it from them and needed to go to a whole other country to find out about it?
This is just how afraid Veilguard is of its own lore. Companions may be the soul of Dragon Age games, but their lore is their spine. Without it, they’re just a shapeless mushy blob. I literally went through every single game just to live and help build this world. That’s just how powerful it is. And Veilguard is so scared of it (and Maker save us from any mentions of slavery in Tevinter or THE CROWS), it won’t let you get any close to it, at the cost of not even giving you the information you need to make your own choices.
But even though the game won’t give you the elements to understand what you’re doing, it will always clearly mark in bright neon colours what’s the choice it wants you to make. And after all, you don’t need to be informed to make informed choices… if the choices are already made for you.
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“You’re not very good at being evil” (Bellara, 9:52 Dragon) That’s right… why am I no? Oh yeah, because BioWare decided so for me.
In BG3 you can literally choose to go for a mystery background that forces you to kick a squirrel dead, and you can choose either to fight it or go down the horror lane of the Dark Urge. And regardless of the background, at the end of the game you can literally fuck off the entire mission and just decide to become god and enslave the whole literal world. You can fucking turn your companions into fucking brainless squids! That’s the amount of liberty you have!
Now, a disclaimer. This amount of liberty does come with a cost. The choices you can make are many, but Larian has its own standardised plot, and that’s the one you get. Jaheira can die in BG2, she will still show up in BG3. And if when Larian releases BG4, they will have chosen one path of events. And whatever you might have wished to see reprised in this new game, you can only accept what is chosen for you. This is the trade-off when have this much freedom of choice. And all in all, it’s nice to have a game like BG3, but my heart lies with my choices, and I want to see them reflected in my worldbuilding.
Veilguard instead has a course set for you and all your companions, and you have no power over it. And that’s frustrating not because I would make the evil choice, given the chance. I am literally the kind of player who manually saves before starting a conversation with any PG, so I can go back and try not to hurt their feelings the second time. And yet, having an evil option is important, even for me. Because that’s when I choose not to use it.
I elaborated further on the importance of the evil option here.
In DAO, your character literally doesn’t speak with its own voice, and needs you to select every single dialogue line it’s gonna use with NPCs. From there, PCs have grown more and more independent… until here in Veilguard, they basically do everything on their own! Entire conversations are carried out without you being able to intervene, if not to give a small input every once in a while. You don’t really need to read the options you have, because you know that anything you choose will inevitably be just nuances of the same answer. And even the “blunt” option is not necessarily blunt. Only mildly more determined, but even your personality is not your choice. And the one you get, well…
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credit: @9lunarseas6 via @timo-0126 (link)
Like… really? Rook is a far, faaaar cry from the wit Hawke spoiled us with.
For the unlucky souls who’re not acquainted with Hawke, this in the video is one of the personalities they can have. And all these personalities are very starkly defined, and depending on which you’d been selecting most often, they end up colouring many of your interactions, even without your active control.
What’s Rook’s personality? If I had to describe them as a nuance in an array of colours, Rook would be a bleached rag. And it’s not like you can do much about it, because of course, there’s the matter of agency. Rook role plays on its own, and you’re just a companion, giving them your input and hoping that will affect their decisions.
And speaking of companions… let’s discuss them. Because for months, years on end, BioWare wouldn’t. shut. up. about how important companions are to them, how central they are to their stories, so let’s talk about the companions.
Companions have always been the soul of BioWare games, because they have a stark and faceted personality they’re not afraid to show in all its vivid colours. And then there’s Veilguard. I won’t say they’re soulless or without a personality, but they are... bland. They have personal challenges and peculiarities that give them colour, but they are still faint hues of the usual rainbow we’re used to.
To give an example, let’s discuss the irony of Bellara asking why the hero of the story she’s writing would save the world... and this is the exact question the whole game never asks to any of its characters once. None of them has any sort of ulterior motive to join the Veilguard other than the answer Rook gives Bellara: “because we’re heroes, that’s what we do.” (Seriously? That’s how you get away with it?)
In DAI, the world was ending too, and yet there was always another, more personal reason pushing your companions to join the Inquisition. Thom was desperate to give his life a purpose and to make amends. Bull needed to keep an eye on the Inquisition on behalf of Par Vollen. Dorian got sucked in at first because he was trying to save his mentor and his friend, and then remained because he literally didn’t have anywhere else to go. Cole... he didn’t even care about the world ending! He was there because helping others was literally his nature. And all these personal reasons helped shape these characters and build the depth of their personality.
What are the personal reasons pushing these individuals specifically to join the Veilguard? Taash might be tagging along to free the blighted dragons from their misery (or just because their mother told them). But even that is hardly exploited along their arc. And the same can be told of every companion. They struggle to have any depth to them, which is completely foreign to Dragon Age characters, even when too hasty writing made for poor plot and character development (looking at you, DA2). Even Varric! VARRIC! A character who’s had two whole games to build and solidify his personality! Who’s hands down one of the most loved character of the whole franchise! How do you even manage such a feat?? Oh yeah, by relegating him to a corner of your palace that you never visit, without ever giving him any relevance to the game. [non-explicit SPOILER] No, the explanation given at the end is not enough. Varric is repeatedly narrated to be a great man, but all you see him do is making a few motivational speeches and conclude with “I’m going to take a nap”. How can you do so much dirty to such a character so thoughtlessly? New players will never know that Varric is indeed a great character, because they are told so all the time, but never shown.
But this ton of telling and not showing and general flatness is not exclusive to the companions. It touches everything. The lore, the relations between factions and characters, everything is oversimplified, and often reduced to a few key features that characterises pretty much every aspect of them. Most are reduced to their species or faction or such, which doesn’t allow for overly faceted motives and which in turn impacts your freedom of personalising your own beliefs and purposes.
Davrin: “So, you met a god” Bellara: “Well, technically, OUR god”
No, technically, freedom of religion applies regardless of your species, and both Davrin and I made it repeatedly clear that we want nothing to do with these self-proclaimed “gods”. So WHY can’t I just tell Bellara to stop forcing her beliefs on us, just on the grounds that we’re elves? “Remember the nursery rhymes?” No, Bellara. I was raised in Tevinter by human parents. Why would I know elven nursery rhymes?
I chose to play as an elf raised in Tevinter – from where Dorian says the Dalish literally stay away – exactly because I wanted to see what consequences would bring to play as an atheist elf raised far from elven customs who has to take down two gods from the elven pantheon. And guess what I saw? Nothing. It changes nothing. Not in my interactions with others and not in the knowledge I have access to. Bellara will still talk to me and speak of “our” gods, and I will keep on knowing Dalish lore and speak (native?) Elven, because apparently I got that for free, no explanation given to justify such competences. Zevran, Fenris and Sera were all elves raised far from Dalish or any elven influence, and they went about it in three radically different ways. Zevran struggled for every bit of memory he could gather of his mother and her Dalish customs, Sera rejected them all together, while his elven heritage was not even on Fenris’ radar. Me, I just know. Because. And don’t even get me started on tattoos…
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credit: @0alix0 (link)
But I can’t conclude this odyssey of an essay before I’ve touched one last subject.
Bellara: “I think we’re getting close” Rook: “How sure are you?” Bellara: “As sure as I can be?”
The script. Oh, the bloody script.
I sincerely hope someone organises a poll to vote for the cringiest scene in Veilguard. I’m sure a fan favourite will be that already infamous scene of Taash’s coming out with their mother. My vote would go to the final dialogue with Isseya though.
Beside the cringe though, most of the problems with the whole script of the game is that it’s just… empty. Dull. Generally uninteresting.
In DAI, I would literally stop whatever I was doing just to pay extra attention to whatever banter had just kicked in. And it was always amazing banter! The wit, the jokes, the stories, the developing relationships! In Veilguard, I appreciated a lot the fact that banters interrupted by STUFF start again from where they left. And I often went back to the Lighthouse to take a tour of all companions and eavesdrop their conversations. But soon I realised… that too was often not worth the trouble.
It’s just all cheap script, that most of the time fails to be interesting or even relevant. What’s the point of the conversation between Bellara and Rook I transcribed above? What does it give me? Nothing. It only feels like a need to fill empty bits. And this applies to every single conversation in the game, from banter to plot dialogues.
Oh, and beside the poll! Can we also have a drinking game with Bellara’s lines? A shot for every time she says “he was/is my brother” (double if she adds another “my brother” afterwards) and “my/our people/gods”. I swear 60% of her lines are just copy-pasted.
Dragon Age had been away for a decade, and I understand the need to call to new players to rebuild a base after so many years. I get it. But while Veilguard is not a bad game, it’s not a Dragon Age game. Because it’s devoid of everything that makes Dragon Age what it is.
So what's next?
First of all, stop your plans on completely wiping off every bit of previous lore by just saying “the south was blighted and destroyed everything”. I see what you’re trying to do there. Don’t. Destroying all previous worldbuilding to start off with no strings attached is not the way to go. Instead, find a way to call back all the writers you chased away over the years, starting from Gaider. You need people who live and love this franchise, who know it and know what made it the grand experience it is. You need them. And you need to listen to them.
Then.
Veilguard introduced us to a shit ton of never-before-seen locations. Now let us get to know them.
No Dragon Age had ever had this many places in one go. Previous games are set in one, two locations at best. And all of them allow you to dive deep into the lore by playing it. You get to choose who rules these countries, to decide on whose side you’d rather stand in a war... so pick one location, two at most, of the many you introduced in Veilguard, and let us go deep into it. Let us fight slavery by Fenris’ and Dorian’s side (in Joplin, maybe? *winkwink*), let us see the consequences of the mage-templar war, let us know whatever the Divine decided to do with the circles. And let us get INVOLVED. All Dragon Age games have always been about being involved in a vast lore, so let us do it! Let us experience and live this rich lore! And let us write a bit of it too.
P.S. is anyone else annoyed that elves and Qunari have gradually become just humans with funny features? Like pointed ears and/or big horns? I so miss Merrill’s and Fenris’ cat-like eyes and the Arishok’s dragon-like brow.
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